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Some anons wanted to play aoe2, supcom or openra. So i made this thread.

The torrent: 69971c86281a8422887f2bd7c18d853e608c814f
The game is the green helmet, the red helmet is the base game and the blue one is the conquerors

Those games are played on LAN, so download this:
I created a network, so join. Name is "zzzchan", password is 123456

>How do i get good?
Rush the nuclear bomb (don't matter the game), except in aoe2 which you need to reach castle age before 10 minutes.
>no thred
The rules have been relocated to the Rules Page

This thread solely exists to remind you that you are a dork.
To my knowledge there hasn't ever been a dedicated SC thread on ZZZ/v/ since its inception, so here it is.

Saving up that retirement money for the next LTI Kraken sale?
Enjoying the view from your Connie Phoenix in Orbit around Crusader while nearby players/NPCs do the 30k fusion dance?
Looking at the ground while navigating Lorville during a Free fly event/Citizencon/etc. to avoid your overclocked Threadripper's open loop water cooling pipes from attaining excessive pressure and crashing the game?
Laughing at non-believers who cannot see the wisdom behind the new beam-based shipbreaking mechanics?
Excited for the inevitable announcement of Persistent Entity Streaming 2.0: Finitely Intelligent Financial Acknowledgement, whose pipelines once built and refactored will usher in a new age of more immersive Quantas capable of willfully scamming you out of in-game credits in addition to the real-life cash you already dumped into Chris' Cayman Isles Bank Accounts?
Then this is the bread 4U.
Previous thread bumplocked >>214401 

Does anyone know what the fuck do the AMD settings in Adrenalin do and which I should/should not use? The description isn't very eloquent and there's no way to quickly compare what's different with them on or off so I've just been keeping them to whatever they default to. 

Incorrect captcha answer
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Modern games not allowed
Holy fuck. What do you think? Is it too soon to be optimistic?
>And more
What other old SEGA franchises do you suspect they are also working on?
Any you'd like to see?
Since pic related will no doubt be shit, what's some good games with dinos? 

Dinobreak looked interesting. Is it actually any good, or is it just another cheap Unity made cash-in?
Report: 83% of mobile games fail in the three years after launch
>SuperScale's research also finds 43% of games are dropped during development
Zenless Zone Zero closed beta reduces jiggle physics
Discord issues warning to all using the Little Witch Nobeta server
EA allegedly bans player from all their games for saying “STFU”

Last thread >>220925
Now that SF6 has been out for a while, people are beginning to look forward to Tekken 8 and other assorted titles to carry the fighting game torch into 2024.  I'm not sure how much there will be to say about those games when they come, but in the meantime there are a couple topics which I figured bore discussing.

>Them's Fightin' Herds will end active development after 2 additional characters.  Story mode is cancelled.
I went trawling through the Steam and developer forums for this announcement to see what the community reaction was, but there wasn't much helpful.  I was able to find some statements from the developers from as recently as the start of November where they promised story mode content would come for free at a later date.

>Rivals of Aether 2 asks for $200,000 to help cover costs going into 2024 . . . after investing more than $2 million throughout development
<"We want to make the best tournament-level platform fighter."
<they currently have $570,000 with 17 days to go in the crowdfunding campaign

Obviously game development is hard, expensive, and risky, so asking for more money throughout development can sometimes be necessary.  But I can't help but feel as though hyperfocus on the competitive scene is what always ends up killing games that aren't named Mortal Kombat.
>Feminist Frequency is dead
>Buzzfeed News is shutting down
>The Gamer Praises Censorship in ‘Resident Evil 4’ Remake, Claims Original Game’s Panty Shots Encourage “Misogynistic Behaviour In Real Life”
>Chris Avellone wins seven figures lawsuit, possible return to video games industry
>GJP is attacking Valve over not supporting BLM
>Nathan Grayson laid off as The Washington Post shuts down Launcher, their gaming section
>Limited Run Games fires employee after complaints over who she follows on Twitter
>Regulators (FTC) Look To Block Microsoft Acquisition Of Activision Blizzard Inc
>EU antitrust regulators to probe Microsoft's $69 billion Activision bid
>IGN Journalist who reviewed The Last of Us Part 2 joins Naughty Dog as Editorial Content Manager
>Arc System Works confirms that Bridget is trans
>Cloudflare bans Kiwifarms
>Ben Kuchera claims he was fired by Vox Media for taking time off to deal with his children being sexually abused
>Wiki is up again!

Rebuild the board's userbase and activity through simple, but effective methods
1. Post across the entire board
Activity creates activity. Use threads you like, make new ones if topics don't exist.  Easy examples are Drawthreads and Friday Night threads, go request or draw something right now.
2. Recruit and recover lost or potential anons
Use this site's OC and features to entice anons if necessary when recruiting, just inform that we are alive.
Here's some sites and links with at least some confirmed anons that can be recruited again:
Other sites that might yield fruitful results and have anons (art sites use an account so you can see 18+ content):
>EU antitrust regulators to probe Microsoft's $69 billion Activision bid
>IGN Journalist who reviewed The Last of Us Part 2 joins Naughty Dog as Editorial Content Manager
>Arc System Works confirms that Bridget is trans
>Cloudflare bans Kiwifarms
>Ben Kuchera claims he was fired by Vox Media for taking time off to deal with his children being sexually abused
>Wiki is up again!

Rebuild the board's userbase and activity through simple, but effective methods
1. Post across the entire board
Activity creates activity. Use threads you like, make new ones if topics don't exist.  Easy examples are Drawthreads and Friday Night threads, go request or draw something right now.
2. Recruit and recover lost or potential anons
Use this site's OC and features to entice anons if necessary when recruiting, just inform that we are alive.
Here's some sites and links with at least some confirmed anons that can be recruited again:
Other sites that might yield fruitful results and have anons (art sites use an account so you can see 18+ content):
Somewhere on Telegram
Just searching up GG or 8chan-related terms on certain places/sites can get you possible results.
3. Make your own OC/Memes/Content
Doesn't matter what it is even if its just simple edits or full-on drawings or webms, just make it and have fun. Ask in thread for software recs if necessary.
4. Encourage or create fun events, activities, projects, etc.
Think things like 8chanmania, weekly streams, re-translation projects, demo days, or zzz's gaming magazine for example. If you want to do something, try making or reviving it, it can't hurt and these things are great for the board.
5. Use other boards
All it takes for a board to grow is at least 2 dedicated anons using it. Don't be afraid to make a post, check places periodically, shill, or what have you. Don't force discussions to boards, just encourage the usage of them. 

Collect and catalog all of the various localization and censorship accounts of past video games into a single repository from these sources:
Sony's policies forces censorship; JP devs allegedly have to go through ENG approval process:
- Japanese blog post about it:
Sony Japan President Says PS4 Censorship Policy Is To Match Global Standards And Protect Kids:
- Confirms censorship was deliberate:
- No rules for censorship policies, games judged case-by-case:
- Marvelous partner starts petition against policy:
• Twitterfags: Tweet with Sony's stock code $SNE so that investors see your tweets and know you're pissed.
• Consider spreading OP Timber materials to targets as well:

A. Operation Download And Conquer: Loosen the death-grip of Google that has taken hold of the internet's audio and video services
B. Support! Accountability needs proof:
C. OP DisNod: Contact the FTC and advertisers about violations and unethical practices
D. Internet Censorship happenings: Spread the word about the dangers of FOSTA/CLOUD act/Article 13, etc.
E. OP End the Era: Dig into resetera and their connections to journos, devs, etc.

Reminders (important, READ THESE!):
• Use to deny sites ad revenue and traffic and preserve pages in case they are deleted later
• Be civil if you have to argue with people on Twitter, Tumblr or any forum - don't make us look like douchebags
• Do not accept requests for any goal, demand lists or personal army requests:
• Beware COINTELPRO: The Gentleperson's Guide to Forum Spies:

>Summaries of #GamerGate: - #GamerGate - If It's Not About Ethics
• - #GamerGate in 60 Seconds
• - GamerGate: A State of the Union Address
>Background and Evidence for #GamerGate:
• The #GamerGate Dossier:
• #GamerGate Wiki:
• History of #GamerGate:
• View the timeline links in the Current Happenings section!

• GG Steam Support & Boycott List:
• Key GamerGate Hubs:
>Thread Repository:

>Full OP Text:
• Current:

>How Can I Help?
• All OPs:
• OP Vulcan: Learn logical debating:
• An Anon's Guide to Twitter; basics:

>Want to Contribute to GitGud or Wiki?
someone else made one of these a loooong time ago but it eventually slid off the catalog and nobody made another, so here

feeling lonely? it doesn't have to be this way! use this thread to look for anonymous buddies to organize, coordinate and play whatever vidya strikes your fancy together! now you don't have to wait for a game night to spend some time with your best friends, us anons! host your own listen server on your shitbox from hell, rent a dedicated one and give out the IP, use virtual lans, third party servers or even steam servers or whatever the fuck: NOBODY REALLY GIVES A SHIT as long as you're enjoying yourself! don't let whiny naysayers bring you down and ruin your fun!

links to servers that are currently open below, mods feel free to edit to add more or remove inactive ones:
Killing Floor
>PW: bigdosh4u
Step 0. Resource Acquisition
Go here to get Anki, a flash card program:

Here are some suggested decks:
Tae Kim's grammar:

Other Resources
(alternate version)
Click the column of characters you want to study and type the corresponding romaji into the box as they appear

Kana Invaders:
Space Invaders/Galaga style clone. Type the romaji to shoot the kana alien

Simply plug the character in and instantly get a stroke order diagram
Type in a word or phrase to hear a native speaker's pronunciation

Tae Kim's Guide to Japanese:
Great introduction to Nipponese, you can start here to learn basic grammar and vocabulary

Similar to Tae Kim

Learn Kanji by using mnemonics and radicals

Mainichi browser extension:
Learn a new vocabulary word every time you open a new tab

Learn Nipponese by playing games (requires registration) 

DJT Guide:

Japanese-English dictionary


>Alright I've got everything set up, now what?

Fucking LEARN, you bitch. Learn the Kana first, then move on to grammar and vocabulary. I don't have all the fucking answers, I'm just the OP. Maybe you can ask for help in this thread, but who knows if you'll find any worthwhile feedback amidst the shitposting. Honestly you should be able to figure most shit out on your own.
>What is this?

>Extract the game's zip, drop the other downloads inside the game's root folder (killingfloor/)
>Launch Nick_name.exe to rename yourself
>Launch RUN_KF.exe on the game's root
>Multiplayer, Friends, right-click Add to Favourites, server's at
>Alternatively press the tilde key to open console and type in open

Either download the three following links here or download them from the server at dialup speed.

Entirely optional, this download's clientside and isn't needed in order to connect to the server:
>Clientside 2hu skins:

GAMENIGHT WILL START ON FRIDAY 10TH AT 6PM UTC server's open until then

Password: bigdosh4u


Been a while since we had one and I've been thinking about it again so it's time to talk about some Monster Hunter. 
What are ya...

Or do you hate MonHunt and want to bitch? Well friend, come on over. We have room in this thread for many opinions, even wrong ones. I myself haven't played in a while. Rise didn't catch on with me the same as the other ones did. I hate the dogs, to much going on with all the palicios and everything during a hunt. Maybe I should give it another go. 
Also maybe we could get a hunting group together again. We did it a bit for portable 3rd and it was pretty fun.
Did you play a lot of browser games in your youth?
Which ones did you like the most?
I still find myself browsing game websites and playing terrible web games. They have a certain charm for some reason.
Other retroFPS and retro inspired FPS can come too. 

I'm legitimately surprised there is no Doom thread on the catalog, lets rectify that, shall we? 
Post some DOOM.
Post some WADS.
Post some of its COPYCATS.
Post some other retro FPS like DUKE. I need to check up on the DNF restoration project
Post some new takes on an old formula like DUSK and all that jazz.
Post about the communities because GOSSIP is also fun. 
Are you Mappin? Post that TOO
If you can map, offer assistance to young mappers, or make fun of their lack of skill. I'm not your dad

I myself have started to get back into Doom and have been skimming the Cacowards for some gold. I also need to beat Ashes 2063 so I can start on its second game, Through the Ashes. There was also the release of Reelism 2 a little while back which I have mixed feelings on, still worth playing though. I've also always considered making a list of gameplay mods and wads that complement each other well such as Rampancy with Highway Acceleroid Booster for muh robot theme. Lastly I like to just slam random on Doomworld and see what comes up. After this long you know there is some buried treasure just lurking in those archives, or its just fun to see what some random guy made 20+ years ago. 
I have some of the older SoyouwanttoplaysomeDOOM infographics if anyone wants them for posterity or just can't be arsed to find them on the web.

Last thread here >>176775 hit the bumplock limit a few days ago and is one post away to hit the reply limit. Given how we've had 3 consecutive weekends worth of videogames to some extent it's crucial to create thread here and now to keep the ball rolling.

Now that I've got that out of the way, in hindsight, what the fuck happened to gamenights in Sleepy? Looking back on the archive, to the few catalog pages saved from 2020:
<GAME NIGHT VOTE/PREPARATION THREAD >>1004, ran from September/October 2020 until February/March 2021 (~5 months), saw at least 12 gamenights in that period of time judging by catalog screenshots and discounting gimmick threads and static servers
<Game Night Organization Thread >>176775, has run from November 2022 to November 2022 (1 year), has seen 10 gamenights in that timeframe, 4 of these being in December last year and 3 of them being this month
I know the coronahoax was hot in between 2020-early 2022, but that's no excuse for the gamenight drought we've been suffering this past year. For comparison, just as a reminder for how gifted this site used to be a few years ago, in that Autumn 2020-Winter 2021 timeframe it saw gamenights for:
>Co-op campaigns for Doom, Sven and DX
>Mechwarrior LL
>S4 League
>Joint Ops
>AI War
Just in that small period of time, and that's ignoring the more niche shit like the GBA Mednafen autism, the netplay Pokemon Stadium 2 fuckaround, that Vintage Story server, the Soku tournament, the Wurm saga or those gimmicky Doom WADs that were run from time to time.

Seriously, what the fuck has happened? Did all the hostfags vanish into thin air? Did they all quit the Internet for the remainder of their lives? Did they get a life? Do the only faggots remaining here think dedicated servers are black voodoo magic and their moms will die in their sleep if they learn to fucking host? Are >we going to get our shit together and put together a bunch of fun games on the weekends for old time's sake, or are gamenights as a concept as good as dead?
Talk about all the cool demos you tried. I tried TEVI and The Last Faith, they were decent but not by much. I was gonna try the Robocop  but it's like 40GB for a demo, fuck that.
For me, it's snipers with vpt, disabling shot, lock and load and in the zone, using the gaus long rifle. Have you beat the game on classic or a harder difficulty, /v/?
>reason: 0 effort trash
Fine. Here I go.

What's your preferred way to play vidya? I'm talking about the best way to be comfortable and have a great time.
For example. I like to play certain games like Ridge Racer 4 in total darkness. Having the tv being the only light in the room, playing in my comfy chair with a hot drink and my window open to simulate the wind. It's such a beautiful game  and playing in other way seems wrong to me. I'm even thinking about getting a wheel to play it that way.
On the other hand, right now I've been playing Warhammer 40K: Space Marine. Obviously the previously mentioned setup wouldn't make sense. What I do is get myself pumped with some Power Metal (Sabaton, Powerwolf, etc.) alongside a carbonated cold drink. I do that with a bunch of aggressive games of which I don't like the OST. I wouldn't do it with MGR:R for example.
Some games, especially games that don't require moment to moment action, I like having a snack for. Strategy games, JRPGS. I like having chips or granola or something like that.
Moving away from food. Do you do most of your gaming on your PC chair or do you sometimes use a couch? Sitting back and getting sucked into a couch is quite comfy.
I use my PS3 and PS2 for my couch playing and is really, really comfy.
Or you can use your bed. I mostly use handhelds for that though. I play games on my vita while laying down. Is kind of the reason I've been considering a Steam Deck. I like the pick and play nature of it and would like to play relaxed in my bed. Right now I'm waiting for an OLED revision though. The other day I saw a mod someone is working on to put a 1200p screen on the thing and it looks pretty nice. I would play a lot of Yakuza on it. Maybe some Elden Ring.
Speaking, of Elden Ring, what do you think Fromsoft will do next? I mean, they are working on Armored Core 6. I wonder how that'll come out. I'm not that big on AC although I really enjoyed playing AC4 and 4 Answer. I wonder if they will incorporate some souls mechanics.
I'm getting side tracked, of yeah! Do you use aromatic candles when gaming? I think it adds to some games. Specially those with a cozy, warm atmosphere.
I like sniffing on some girl's perfume while playing the Senran Kagura game. I've been playing some Peach Beach Splash and I like to have a Pina Colada at hand alongside some sunscreen to rub under my nose. it gives me the illusion that I'm there. I would like to buy a busty anime doll to sit it on my lap while playing but they are too expensive.
I hope sex robots are around the corner. I mean, I know they are at risk of getting banned by the jews but I don't see development stopping. I watch those Redmoa Haydee videos and imagine how awesome would be to her sitting on my face. Imagine 2B blowing you while playing vidya. Even if robots don't come through then maybe VR can be a good alternative and that's something that I highly doubt will get banned. Apple just released a new pair of headsets which I bet is mostly for devs to start working on sweet stuff and once that technology gets perfected, porn artist and modelers will work their magic.
Since we're speaking of comfy ways to play vidya that is something I would like. I cute doll resting on my shoulder.
I think your environment can really change your perspective on a game. I should go camping on an abandoned building and play S.T.A.L.K.E.R. on my laptop or go to the beach and play Dead or Alive Volleyball on my vita.  
Another reason I like to change my surroundings with each game is because it makes my memories with each game more unique and well, memorable. Do you ever associate a game with something else?  Like maybe you played Kirby on your Gameboy while waiting for your mom to pick you up from school or soccer practice. Or maybe you played a specific game after a long day of work and now you associate that game with such relief.
I, for example, after a long day of school would come home and play SMT: Nocturne on my big ass CRT while watching anime on my computer and drinking a cold glass of water. So, every time I think about Nocturne or go back and play it, that memory springs back and brings a smile to my face.
Do you have any stories like that? I bet there's some games that remind you of your childhood or have funny stories of. Maybe a game that your friend group back in middle school enjoyed and you would all talk about it.
My friends and I used to play a lot of Gen 1 Pokemon back day and this UTTER FUCKING FAGGOT stole my Pokemon: Yellow Edition and claimed he bought it himself even though it was clearly my copy with the label removed, so I punched his nutsack in so hard it broke in 3. Then again, I was no better since I stole Kirby from this other guy but he was a annoying flabby cunt.
I always liked that aspect of Pokemon. Different versions each with different pokeymans and you could battle each other and such. Now the different versions just seem pointless. I doubt any kids are taking the switchs to school and comparing teams and battling out. I could be wrong though.
Pokemon is such a waste now. Even the pokegirls are getting ugly. There's nothing redeemable about the franchise and it's probably just going to get worse.
Anyways. so what is your setup like? Do you play on your monitor? Do you use a big 4K TV? 
Have you ever used a projector? They can look pretty good. I was thinking of getting one but my room is filled with posters and I would have to remove them.
So, anyways, What's your preferred way to play vidya?
>Great movement. Spindash allows you to travel great distances. Great OST, great colorful graphics. Chaos Garden.
<Small linear maps unfitting to such movement. Boring underworld.
>Sonic and Shadow's movement's still fun. Great OST, great colorful graphics. Chaos Garden.
<Even more linear maps. 2/3s of the game is shit (Egg/Tails, Knuckles/Batats levels)
>Sonic Heroes
>Movement while not as good, fun enough. Some gimmicks just need a little work and have overall potential. Great OST, great colorful graphics.
<Again, linear maps. Enemies have HP bars for some fucking reason even though the combat sucks dick. Shit puzzles that take 5 minutes to do, that fucking casino level. The same fucking levels for all of the teams. NO CHAOS GARDEN.
19 years later
>Sonic Frontiers
>Big ass open map with tons of platforms.
<Sonic Unleashed movement. Looks like a fucking unreal4 showcasea. Generic boring OST.  NO CHAOS GARDEN
Why is it so hard to fucking get?
Post about games you've beaten or shit talk the ones you gave up on for good. 

I just beat Professor Layton and the Diabolical Box. It's mechanically superior to the first game simply by virtue of having a memo function, but everything else is way fucking worse. 
The prologue is good enough for a Layton game, it establishes what you're going to look for, namely the box and the murderer of your professor (the police thinks it's suicide but your first puzzle is to prove there's no way it could've been). It starts with the cardinal sin of having a forced tutorial in a sequel that plays the exact same but I can overlook that as it was rather short. Puzzles at this stage are about what you'd expect, but then
>on the train you get the hamster puzzle, one that you need to get pieces for throughout the game, except you don't even need to do that because you can easily beat it with an incomplete set making it more of a minigame than an actual puzzle 
>then there's the tea "puzzle", the fucking tea "puzzle". Not only do characters tell you the exact solution but 90% of characters want the exact same item combined with the starter items, so you're reliant on a single puzzle to unlock all the tea shit
>puzzles actually get easier after the prologue and, while 5% are bullshit because of shit explanations, 95% are a fucking joke compared to the puzzles in the previous game 
>hints are also more retarded, rather than a small hint to lead you into the right track you just get a "try again :)" if you fuck up, including a literal "Try again." in one puzzle, yet it still pauses your screen and forces you to stare at it for 3 seconds just to make sure you really understand that you need to try again with a different answer 
>the actual hints are just as bad as the worst of the first game and there's even duplicated hints in some puzzles 
>despite the mechanical improvements there's still no way to skip conversations you've already seen, even though you often do need to talk with the same NPC twice to get a new puzzle and there's nothing to tell the ones with puzzles apart
>actual spoilers, first game ends with a satisfying richfag wanting to dote on his daughter in a way that made sense for the universe, second game is just DUDE GAS LMAO  where the twist is a do-anything magic to justify everything to that point, which just feels like the writers gave up halfway 
>and if feels that way even more because they end the game and then remember that everyone forgot about the dead professor so the after-credits scene (you can't skip the credits and you're forced to watch this) show that he's not dead now because he's alive and it was probably suicide so ignore the murderer 
Overall it's a pretty gay game. I hope the third isn't as shit and the puzzles are more in line with the first game's but with the memo function.
Brought to you by The Good Shit(tm)

Previous threads

Useful links (for proprietary cable pinouts where the originals go for way too much money on ebay)
Well the trailer is out, along with the planned release year and it's not looking too promising. Who knows though, maybe it'll be fun, /v/ complained about having to play as a nigger back with SA but the game turned out to be quite good. With that said the sheer amount of niggers and degeneracy is flat out revolting, they even put  a fucking fat nigger twerking at some point and all the women are either niggers or ugly. Is Miami really like this at all? I hate niggers. Rockstar is done.
>what's this?
A thread for the organization and development of a VN with minor puzzle/adventure game elements starring Libbie the Cyber Oryx.  Previous thread: >>118872 (archive:

>what will the game be like?
A simple, short puzzle/adventure game presented like a VN and inspired by old Flash adventure/"sim" games.  We'll be working in Ren'py, and the game will mostly be slice-of-life comedy and light romance.

>what did you accomplish in the last thread?
- Progress on script and new demo 9see below).
- New drawfag who refined his sketches into final base illustrations (pics related).
- More detail on final day and endings.
- Got a gitgud repo set up to prevent bottlenecks/make saving progress easier.
Our progress is pretty glacial, but we're still making progress.  We may also be getting a new codefag, since the current one doesn't have a lot of free time.  As always, anyone is welcome to contribute.

The most recent demo is for day 3: - there's also a Linux version:
The most recent script is for day 4:
Talk about the RPGs you fired,  or are going to fire or plan to fire towards MBTs, fortified positions IFVs or other light armor.

Last thread: >>170480
>#8/agdg/ via
> via matrix programs
>Dev resources:
>Previous: >>202641
Have you ever done something really stupid in a videogame? Didn't know what the fuck you were supposed to do and got no one to blame but yourself? Mistook the meaning of a message, quest or item because you can't even read? Played through the entirety of a game wrong because you don't even have enough brain? This is your thread.

>playing SH2 on PS2
>read about overhead attacks being tied to pressure sensitive controls
>assume pressure sensitive meant the force you apply to the buttons
>try to mash the square button as hard as I can to do an overhead attack
>whiffs 9/10 times, with the default 4x4 attack hitting the wall instead of the monster
>dread every minor enemy encounter knowing I will take damage because default melee attack's ass
>got softlocked on the hospital miniboss once because I didn't have enough ammo and couldn't reach it with either melee weapons
>in spite of this, manage to beat the game three times
>decide to boot up the game again a few days ago
>inside the hotel, keep the finger pressed against the square button with the 4x4
>a clean overhead attack, each and every time
>tfw played through 3 runs of SH2 without knowing what pressure sensitive controls were
Give me all the best fucking christmas related games you got you fucking NIGGERS or jesus is gonna send your ass straight to the hell mines.
Back at the beginning of October, an anon created a modded Minecraft server, with various magic, tech, and assorted horror mods for the Halloween season. I'm here to let you know that it still exists, albeit with a slightly different modpack than what it started with; less horror, larger critical mass of monster girls, and a couple more tech mods.
The OP of the previous thread seems to have disappeared, after giving a few other anons, myself included, the ability to start and restart the server. 
I'm making a second thread so that those of us who are still playing, but don't have server start permissions, can ask for the server to be started, and also as a place to hopefully once again talk to the OP of the previous thread.

If you missed the last thread, or were part of the first server, but not the second, here's some setup that you'll need to go through.
First, download the latest build from
After you've done the first time setup in the launcher, create a new instance, using minecraft version 1.12.2, and setting the modloader to Forge.
Then, download both and
Right click on your instance, and select 'open folder', then paste the contents of the first download into the .minecraft folder, and the contents of the second download into the 'mods' folder.
The server IP is

There was also a second server created by another anon out of spite for one of the mods in the initial Halloween server, full of nuclear weapons, ICBMs, and other fun stuff, but the thread hit bump limit shortly after the two post-Halloween servers were made. IP for that one is and the modpack is here
Started to play dragon dogma, having fun as an strider, unlocked all its skill and moved to ranger, when i finish unlocked all its skill, I will move to magic archer. Adventuring with my qt loli mage.
Holy shit the duchess is a fucking slut, I thought she was going to tell me about a conspiracy or something, since I was investigating corruption and stuff.
Check this game out. It looks like Klonoa/Mischief Makers but it's a Goemon game. In fact the PS1 has a ton of Goemon games that never left nippon. This one just got translated though.
I really like the style of PS1 games. I feel, though, that I haven't dived deep in the library as much as the N64 one. Do you know of any hidden gems that never get talked about?
I don't think I've seen a single /gsg/ thread on zzz since day zero and I decided I've had enough of waiting for someone else to make it. The one on smug, which you can find here , was made a staggering four (4) years ago, only got 200 posts and the last was made 11 months back, so I think it's time we get our own and hopefully get not glacial levels of activity.

So, what are you playing? Still playing Parajew shit and incesting your entire family in CK2, blobbing in Vicky or has anyone been as far as decided to trying something new more like for a change?

Speaking of Parajew, the latest HOI4 expansion "Arms Against Tiranny" dropped a few weeks back adding a few more mechanics, which should've been in the base game to begin with but are instead, in typical Parajew fashion, locked behind a paywall, like slightly more in depth supply networks, transports, a barebones international arms dealing market and new focus trees for Scandinavian countries. I decided to give it a spin and pirated it for the 15th time and I'm now playing an (read: restarted a dozen times because I keep getting repeatedly fucked over by one thing or another) a-historically focused campaign as Shittaly trying to gigablob the entire universe and it's not going particularly great. Here's a recap of the events so far:
>wrapped up the nigger correction expedition just before March and justified against France while in the middle of it still
>knocked out the frogs by mid 38 after a rather slow and sloppy war, which I won 1:5 ratio, and yoinked all their navy which included 7 juicy BBs, 1 CV, a couple dozen light and heavy cruisers and over a hundred destroyers and subs
>barely managed to nick the the strategic Moroccan half of the strait of Gibraltar by declaring on nationalist Spain, sneaking in from France, making a quick push through an ever narrowing strip of land before it could get gobbled up by the other sides of the civil war and then nailing the peace conference just right to demand it and other minor bits of clay
>took less than a month and almost no casualties
>I'm starting to look at Uncle Adolf or the UK when fucking Marxist Portugal decides to declare war on me out of the blue
>they're landlocked so I just lmao naval invade them with not even a full army of nigger irregulars and own them in 3 weeks
>them being Marxist unfortunately translated to them also being in a faction with the USSR and now I'm at war with them but we are too far to fight
>Germany is Germanying along doing typical somewhat historical path of annexing Austria, and then going to war with the Czechs and the rest of the balkans because they all decided to be in one faction
>Poland commies are about to win a civil war
>The UK and Japan have been doing fuckall
>Yugo balkanized
It is now almost Christmas 1938 and I'm preparing to invade Turkey from French Syria so I get access to the black sea and the Soviet border, also setting up some defenses in Portugal and the French/Spanish border because, since they're commies, I expect them to join the Soviets and the war as soon as they finish mopping up the anarchists. I'm not confident I can win against the soviets because I really don't have either enough divisions on the field or manpower to last, but they did fight a civil war so maybe they're not doing as well as usual.

Look at my blob in pic related 5 and post caps of your own blob or border gore or whatever. Also the infograph is several years out of date, it could use a revamp if anyone feels like doing free work.

1st of November in history:
>1179 – Philip II is crowned as 'King of France'.
>1805 – Napoleon Bonaparte invades Austria during the War of the Third Coalition.
>1894 – Nicholas II becomes the new (and last) Tsar of Russia after his father, Alexander III, dies.
>1911 – World's first combat aerial bombing mission takes place in Libya during the Italo-Turkish War. Second Lieutenant Giulio Gavotti of Italy drops several small bombs.
>1993 – The Maastricht Treaty takes effect, formally establishing the European Union.
(You) are cordially invited to the second annual
Another curated selection of video game movies will be played for your amusement. Some of them good, most of them bad, a handful so-bad-it's-good.
WHEN: November 25 & 26, 2023
Times are approximate and may be rounded up/down for convenience. Please arrive 10 minutes before the actual listed showtime.


The fight to save the world is on!
6:00 AM PT / 9:00 AM ET / 2:00 PM GMT

Destroy All Expectations...
7:51 AM PT / 10:51 AM ET / 3:51 PM GMT

Most believe his very existence is a sin. But others know he is a necessary evil.
9:37 AM PT / 12:37 PM ET / 5:37 PM GMT

The Pokémon match of all time is here.
11:21 AM PT / 2:21 PM ET / 7:21 PM GMT

Is it for the children, for a memory, or for himself?
12:56 PM PT / 3:56 PM ET / 8:56 PM GMT

Can you survive five nights?
3:13 PM PT / 6:13 PM ET / 11:13 PM GMT

The story of Halo 4 begins at dawn.
5:12 PM PT / 8:12 PM ET / 1:12 AM GMT

An action packed thrill ride!
6:45 PM PT / 9:45 PM ET / 2:45 AM GMT


When a man has lost everything, he only has revenge.
6:00 AM PT / 9:00 AM ET / 2:00 PM GMT

Frenemies Unite.
7:53 AM PT / 10:53 AM ET / 3:53 PM GMT

The evil continues...
9:35 AM PT / 12:35 PM ET / 5:35 PM GMT

Survival is no game
11:23 AM PT / 2:23 PM ET / 7:23 PM GMT

Your mission: don't die.
1:04 PM PT / 4:04 PM ET / 9:04 PM GMT

The sins of the father, have been passed to the child.
2:51 PM PT / 5:51 PM ET / 10:51 PM GMT

They're on a cross-country adventure to the world's greatest video championship. It's more than a's the chance of a lifetime.
3:58 PM PT / 6:58 PM ET / 11:58 PM GMT

!!! ACHTUNG !!!
!!! VERBOTEN !!!
5:48 PM PT / 8:48 PM ET / 1:48 AM GMT
Talk about games that are like comfort food for (you).
Maybe you played them in your youth and are nostalgic to you. Maybe you played them during a rough time and give you a sentiment of relief when you play them. Maybe they are just good and you can't get enough of them.
For me I'd say:
>Dark Souls
There's yet to be a game that tops the atmosphere and world-building of Dark Souls. It's the perfect balance between quantity and substance. While I love Elden Ring I think Dark Souls more concise structure works in its favor.
I'll pick it up from time to time and have a blast. It's just a shame that I can't experience it like it is the first time.
>Sonic Adventure
This is probably more on the nostalgia-side but I think Sonic Adventure is peak comfy. The level-design and OST blend together so well. That and Sonic is really fun to control.
Admittedly though I usually re-play Sonic and E-102 Gamma's campaign and be done with it unless I'm motivated enough to finish the whole game.
>Persona 4 Golden
Most anons hate the Persona series but Persona 4 Golden really hit me at the right time when I was a late teen. The game does a great job at showing that high school summer friendship and romances feel I missed out on :(. The game lets you get close to the cast of characters with multiple bonding moments that flow naturally. That alongside a well made murder mystery story and a killer OST made me love this gaem.
>God Hand
This is what I was talking about when referring to games that are just that good. Whenever I'm tired of modern games bullshit I go back to God Hand to remember what I love about vidya.
What are some games you went into with little/no expectations but ended up loving every part of it? Likewise, what are some games you had very high expectations for but had to watch them wither away as you realized the game was terrible?
>had zero expectation for Tetris 99, thought it was just a lame cash grab meant to take advantage of the battle royale meme
>now one of my favorite vidya and will remain active for years

>was excited for Metroid Dread, the last game I actually paid money for
>as the game went on i became more and more disappointed at how awful it controlled, how bad the map was, and how very not good it actually was
General thread for video game footage editing and streaming. Ask questions, give advice, and share live streams ITT. Read the software list below first (all FOSS).
Previous threads:

>Video editors
- Shotcut: A great video editor with various effects and filters, suitable for beginners and pros alike.
- Kdenlive: Buggy video editor by the KDE guys.
- Blender Video Editor: Part of Blender and utilizes its node system. Like Blender itself, a pain in the ass to use but supposedly powerful.
- Olive: A new, promising video editor. Currently in beta but usable.

>Video recorders
- OBS: Record and/or stream anything on your screen, optimized for vidya.

>Command line tools
- ffmpeg: Swiss army knife of video manipulation, convert and trim videos among other features. Can record video and audio too but limited in that area.
- Python wrapper script for ffmpeg, lets you quickly make WEBMs within a specified file size.
- Nadeshiko: Another wrapper for ffmpeg with a focus on optimization. Linux only.
- Streamlink: Pull streams from any website to watch with minimal latency.

>Video sharing/streaming platforms
- PeerTube: Decentralized video sharing platform, supports live streaming albeit with higher latency than usual. Per-instance CoC.
- Odysee: Centralized video sharing platform, paywalled live streaming. Has CoC.
- Cytube: What streamfags use, queue external (jewtube/peertube) video streams while viewers chat anonymously.
Recommend good indie vidya or rant about pozzed shit.
I been playan some good stuff:
This game fucks. Is the only instance I can think of, of a game doing the 90s/early2000s look right. No modern lighting, no pixelated textures, no bullshit. Just pure quake-like goodness and busty babes. Gameplay is fast-paced without unnecessary complex mechanics. It oozes personality, from the graphics, to the SFX, to the fun enemies.   My only grudge is that the music is just atmospheric with no tunes to rock with. I listened to old metal while playing which I recommend doing.
Overall, I recommend it a lot. Full-game is out on Releases June 8th on steam.
>Spooky Milk Life
Just an eroge I played. Nothing special but has nice smut.
Which games can you play anonymously without them phoning home or requiring you to register or log in to anything? So you could play the game on a machine with no networking at all, in an air-gapped LAN, or over the Internet with connection only to other players and possibly a self-hosted server and nothing else. You should be able to avoid buying the game with non-anonymous payment as well. Seems like most old retro games are suitable for glow-free playing while modern games glow. Can you hack the glow out of games?
>ideafagging thread's gone
Fugg, I've been meaning to post my game idea there for some time but never got around finishing it.
Do you have any game ideas yourself? Anything you'd like to share yourself? Don't worry about idea theft, there are any game devs browsing these threads :^).
>last thread's archive:

I had an idea for a somewhat linear FPS in a similar vein to Half Life, but instead of an underground facility it'd be set in a large spaceborn installation in a similar vein to SS2 but with more diversified environments: offices, R&D complexes, civilian areas, recreational buildings, military hangars, etc; it's essentially an enclosed space colony drifting in the void.
You start off as a newly hired field engineer set to work on the ship. The first 10 minutes or so will feature the player on a tour around the place, showing him some of the multiple sections in the facility. I haven't thought this out yet, but as you're shown the place something happens then SHTF and the station suddenly is being attacked both by an extraterrestial force and a military organization. As the station goes tits up it's up to you to make your way through and leave in one piece.
The main idea for the game lies within the NPCs you find along the way. Instead of entities that will only follow you along a certain predefined route, like scientists in HL1, you can get to recruit a large cast of characters you can arm, arrange and give orders to, that will follow you through the entire game. Think of it as an improvised commando made by common people that work around the place. Here are some potential party candidates I thought on:
>well-armed security officer who sticks with you from the very beginning of the game; level-headed, trustworthy and a good shot, the game's equivalent to Barney
>mid management bureaucrat in his late 30s with a casual office look and his hair glued back; looks like he came out of American Psycho or a sitcom from the 90s
>absent-minded computer science major working in IT with a constant poker face, the silent guy; think of the Postal Dude with his receding hairline and a strand of hair obscuring his onset hairloss
>biochemistry PhD in his late 40s, in charge of one of the many onboard research facilities distributed amongst the space colossus; think of Dr Pavel albeit less med looking, a pointier chin and a slick haircut styled up
>major staff and chief civil engineer in charge of overlooking the space station, has a prepping background and is found barricaded mid-game, clearly knows how to use a gun; well-meaning and knowledgeable, resembles Wilford Brimley before the diabeetus era
>accomplished enemy commando from the military organization you fight throughout the game, sees no choice other than joining forces with you after being left stranded in a similar scenario to Forget about Freeman; resembles the Remove Kebab dude, might bring some of his men with him
>low-level technician with an immigrant polish background found half-dead/mutating late in-game, only pushes forward on his desire to see his family again; a Mariusz Pudzianowski lookalike without the steroids
>one of the larger, sturdier alien enemies you've fought again you'll find locked in a pod that will obey your commands; think of the summoned shambler from Scourge of Armagon; there'll be two in-game, one that serves the story late in-game, and another one neatly hidden mid-game so the player's allowed to have fun
All of these characters would be managed though a interface laced with a map of the current location. Using this map you'd be able to split the party, create strategies, set objectives and adjust each character's friendly behaviour. On top of the usual commands, there'd be a few interesting options, such as the ability to record your character's movement through a certain section and have the NPC play those moves back. This would be useful, for instance, in a platforming section, so that said allies won't die a retarded death because of garbage bot behavior.
I've been thinking whether the player should be able to recruit women he'd find alongside the station. I've pondered long and come to the conclusion that, in a disaster scenario where every man is off to himself, women would not thrive at all and be amongst the first casualties. Besides, if you were to recruit women in a large, armed group they'd be a liability more than anything, being weaker, being terrible gunmen and overall bringing forth unnecessary drama. Besides, there are multiple, older games that present a male-only cast where this isn't a issue if any, such as Half-Life. In fact, they're very straightforward and enjoyable to come back to.
Settingwise, given current IRL happenings and CY's zeitgeist I'd thought of the space facility having Commiefornian laws which heavily punish gun ownership. As such, many of the weapons featured in the game would be clandestine, amateur DIY weapons, custom weapons that circumvent said laws britbongistan-style, or some of the citadel's equipment that's been tinkered with to be useful weaponwise, lasers for instance. This would be backed by the enemy forces using weapons with draconic protection measures, such as fingerprint locking on the trigger, for instance, though they would become usable later in-game after finding out a way to hijack them.
Lastly, on the gameplay itself, the game would play like your run-of-the-mill FPS, except you'd have plenty more companions beside you. Since shooting single enemies would be trivial with a huge party of fairly non-retarded NPCs, instead of a bunch of corridors the maps would consist of larger, more intricate areas you'd need to approach carefully. Large rooms with plenty of nooks and crannies and options to split your group (an abandoned office complex with many cublicles, for instance); large, open installations filled with places to hide and cover from fire, with multiple objectives to crack them open; or even vertical maps your squad would need to keep an eye out for multiple sources of enemy fire (something like UT's Phobos map, for example). Lastly, there'd be some resource management across all of your party members with a neat little screen where you'd be able to cycle through everyone's inventory. This seems like an issue if any of your party members suddenly run out of ammo in the heat of a shootout.
To speed up the gameplay loop I was thinking the game would benefit from shooting action similar to older FPS games: instantaneous weapon switching, minimal animations, fast/no reloads, etc. I doubt extremely fast walking speed would be ideal in what's otherwise a squad shooter, though there would be some advanced movement options to compensate, for instance a superjump akin to HL's.

What do you think, faggots? Do you think any of this would make for a compelling game? Any flaws or aspect of the game that aren't doing it to you? I accept critiques on my game that's absolutely going to release in the next 5 years.
The OG xbox doesn't get as much love as its contemporaries.
As much as I love the PS2 and its library I always hated how sensitive it was and the 480i resolution sucks.
The OG xbox still looks great on both CRT and flat-screen TVs by having up to 720p and 1080p res.
Not only that but it has some of the best versions of multi-plats, usually having the 60fps versions.
Also the shape of the console and controller is peak comfy.
What are some games that you think were unfairly bashed by critics that you think were great games? ATV 2 Quad Power Racing is a good example in my opinion. It is just so more fun than it's main competitor ATV offroad fury 3 at the time and I have never played a better offroad racing game
++What's this all about?++
Detective Conan is a game where one of us declares himself the Conan and takes a ragtag team of six goblins assembled by anons into an online competitive murder mystery simulator.
To quote one of Showdown's mods...
>@MacChaeger: None of these people are youtubers
>@MacChaeger: They impersonate verlis to to gain notoriety and attract new members
>@MacChaeger: These people regularly trick others into getting locked
>@MacChaeger: this is the single most toxic group of players on PS

++How does it work?++
After the current Conan calls "new Conan", the first anon to claim the title is our Conan. He uses the first six legal Pokémon suggested after his claim as his team. Conan can also call "new team" when the old one became stale (rule of thumb: 40-60 minutes). Conan plays in ++National Dex++ unless specified otherwise.
Absolutely no experience is necessary and everything is done in-browser.

1. Conan can't forfeit, intentionally throw a match, or timer stall.
2. Conan may not edit a set without the suggester's permission.
3. All Pokémon must be nicknamed. If the goblin didn't have a name, Conan makes one up.
4. Don't send goblin hentai twice, unless your last sugg was 15 minutes ago or Conan explicitly asked for redumps.
5. Conan should replace resuggs with fresh goblins that come in later.
6. Don't spam the catalog with threads.

Pokémon Showdown! BETA:
Premade mons for National Dex:
How to make a shitmon:
OP copypasta:
Books and Tutorials
Sometimes they get nuked but >we try to keep them updated.

Thread making resources + the OP can be found here:!Suhz0D5Y!BSrBrV1kxK9B5G1SSiJmwQ

Helpful Resources
Learn fundamentals with excercises:
8Chan Art Wiki:
Online poses with timer:
HOW TO DRAW - an /ic/ guide:
Drawfag resources:

Helpful Video Resources, mostly YouTube
ProkoTV: Good for basic anatomy needs
Sycra Yasin: General in-depth talk about ways to improve and being an artist
CG Cookie / ConceptCookie: Advanced techniques and many livestreams (on Wednesdays) and tutorials
FZDSCHOOL: Founder of FZD School (in Singapore) Feng Zhu showcases his workflows by re-working art from his students
Scott Robertson: Advanced lessons on drawing fundamentals and concept artwork
Ctrl+Paint: Free lessons on basics and fundamentals of drawing and painting
Draw Mix Paint: Free lessons in traditional painting

Booru and Delivery Archive (Retiring this booru because the owner is fucking dead) (Superior new booru)

Tips for a healthier Drawthread
>Spot out any autistic shitter and repeat offenders ||You know who they are unless you're new, in which case lurk moar.||
>Anyone can participate, even if you're dog shit. The livelier it is, the better, but don't go begging for (you)s or pity. This is not deviantArt.
>If you do draw, draw to the best of your ability! If you're not giving it your all people will notice.
>Any drawfags with works in progress, please post any updates so that the requester and everyone else knows that people are still working hard!
>If for any reason a request is scrapped, upload what you have and say it's at its most complete state. Maybe ask if someone wants to take over and finish it for you.
>Comment. Every artist loves a compliment, it validates their hard work. Don't be afraid of dishing out them (you)s as long as you feel they deserve them.

These threads are not meant to be spammed every day like a fucking general.
This isn't an art board. Give the Drawfags their time to do their thing and leave the thread-making to them.
Anyone attempting to make this thread in a newfag/cuckchan/low effort manner will be met with disdain and mockery.
>if i have my sword out i can't catch up to him
>if i have my sword down to chase him he can draw his sword and turn around and slash me and i can't do anything about it
do you ever believe anything people on the internet claim about a game? how do you know they aren't just doing it wrong?
gamers are generally a bunch of fuckups and they constantly spout obvious falsehoods like "high ping breaks the server". why should i ever assume what they're saying is true?
>what's this?
From the fucking disgusting people who brought you a very shitty DOS Sonic fangame back in 1998, play in this DooM mod very unique kart racing game where you plunge into chasms and barge into walls. Choose your racer from a wide array of shitty meme characters made by 12 years old join my Discord server at https://dicksuck.cum/invite/g4yN1gg3r5, on tracks made by the fucking geniuses who thought building complex 3D geometry on an engine that renders 2D sprites was a good idea. Trannies don't deserve human rights.

On the flipside, the karting's serviceable, the items are decently balanced and the server linked in this OP contains none of the gay shit described above. There can be some fun derived from this kusoge even if the paragraph above reads the contrary.
>is this game fun?
In spite of what's said above it is indeed a moderately fun game. Try it out if you might.
>is this server related to that other server back from Summer?
No. This is a vanilla server that's running a bunch of new racetracks, some custom characters and not much else. It bears no relation to the >people that populated that one server, so please give this one a go if that one's warped your perception on the game.

>how can I download this game?
You will need both the game's files and the addon pack that the server's running in order to run it.
To install the game on Windows:
Head over to the first link, download srb2kart-v16-Installer.exe then install the game on whichever location you've chosen. Afterwards, move to the game's root folder, create a subdirectory named addons then dump the contents from the ADDONS zip inside of it.
To install the game on Linux:
You'll have to download both the source code and in order to compile the Linux executable. Otherwise, just refer to this guide here: which worked for me by summoning cmake /path/to/source/code from a different folder to the source code's, then typing in make inside said folder.
Once you've got the working Linux binary, head over to your user's /.srb2kart folder then extract the contents from the ADDONS .zip listed above inside the addons/ folder. Create this folder in case it doesn't exist already.
>is this a virus?
I'm not sure. It can be said the dev team's HIV positive though.

The server's IP's located at Gamenight will begin Friday 1st at no one bothers following the schedule, just join in at a time you expect faggots to be playing in.
Back in my day, you could go to your local thrift store with 30 bucks and come out with a Gamecube, 4 full games and a 6 pack of cola.
Nowadays, If you're lucky, you can get 1 shitty game like Vexx with that much. 
How are prices in your local pawn/thrift stores? Have you ever gotten a good deal?
The cheapest games here are usually 7th gen ones and a few PS2 and OG Xbacks games.
Truly feels like this is the peak of 3D platformers. 
Other 3D platformers I've played were The Crash Bandicoot Trilogy, The Jak & Daxter Trilogy, Ratchet & Clank 1, Psychonauts, and Super Mario Galaxy. Crash Bandicoot 2 was pretty well done, but it just didn't have as good of a crafted moveset that made you feel so incredibly free when progressing through the levels like Mario 64 did...
>The long jump
>The backward somersault
>The side somersault
But this was also helped with the fact that every level was non linear, so you could free roam as much as you want, unlike Crash. Also they where just better designed.
I would eventually like to try out Sly Cooper, Spyro the Dragon, and Banjo Kazooie, as people revere these as much of a good 3D platformer as Mario 64 is.

I got suckered into making this thread for some *nglo who wanted to make a gamenight, so he cracked some fotm garbage, loaded it up with mods and here we are. For the actual game, I quote from what he said:
Also he happened to mod it to be able to handle 32 players instead of just 4 AND have DECTalk text-to-speech so you can aeiou shitpost in space.

Unpack this:
This should be prepackaged with the 32 player mod out of the gate. However, to have TTS shitposting, you'll also need AEIOUCompany
Simply unpack the folder in "...lethal company\BepInEx\plugins" and it should just werk.
Optionally you can download this mod manager to handle mods:
This code is a preset for r2modman for Lethal Company: 

Sadly, and I quote:
So you will need a steam account for the multiplayer to work, preferably a private one. However the crack should basically function off of Spacewar's servers and therefore be completely fine with steam's systems. HOPEFULLY it won't end in a VACban or else there will be bloodshed. Don't be dumb and risk your main account if you have one already.

Friday to Sunday, around "5pm GMT". Do note that me, the OP, will probably be too busy to play but the *nglo will likely be hosting. He said and I quote;
In any case, you can also try hosting yourself and arrange a lobby on your own. I don't care. Just go and have fun.

Oh and before you ask.  "/" is the key to chat. You can press 1 through 9 to do gestures such as dancing, pointing or other shit. He also said something about a boombox or something that lets you upload songs to play in-game through jewtube. I have no idea how it works at all. Figure things out on your own.
>RTS Games
Memorize build order, out-gookclick the oponent, best case scenario you get a map editor and a campaign, most of the latter RTS games released don´t have map editor at all, and no campaign either or its a tutorial meant to get you to play multiplayer instead
>4X Games
same shit, but its turnbased, if you attempt to take things at your own pace or just try to do your own thing (AKA:Not using the forum meta strategy) the AI that has perfect knowledge of the game will steamroll you, this is the case in MOO, Distant Worlds, Space Empires, you name it, the only exception i´ve seen to this is Civ V, and i´d wager its because in that game you can´t deathstack and the AI is "bad" according to people
>Grand Strategy games (or actually just paradox games because the only two other Grand Strategy games aside from them are Knights of Honor and Making History, with post-Shogun2 Creative Assembly being its homosexual twin)
mostly overlap with 4x, but they are over-complicated on top of that, an example of this is how Hoi3 had the OOB system that ended up being a hassle to learn, and then once you learnt it you realized that just leaving it on AI control is the most optimal unless you are doing barbarossa or island hopping, wich is the worst of both worlds, having to learn a lot about one thing to not use it at all, its asinine design, also how you have laws and policies on Hoi3 except all of them are useless except the 3 meta ones that you will spend the game trying to accomplish the requirements for them, same shit with stuff like CK2´s succession laws, has anyone ever used Gavelkind? no, its shit and has no purpose but the game forces you to use it untill you complete the requirements for it, i could go on forever really, Hoi4 naval combat where all the positioning and soft attack and hard faggot stats, just so you end up building roach cruisers because its the meta thing and will obliterate everything else, wich is an issue that has been there ever since Hoi2 with the zerg destroyer meme

literally anti-emergent gameplay game design, where you have the 3 designed meta routes, and if you deviate from it the game will force you to lose, and if the game has copious RNG like NU-Xcum because the devs were lazy, not even that, because then one of your pre-defined routes to victory will have a chance to fuck up anyways, prettymuch every single fucking Strategy game does this

the only few Strategy games that i´ve genuinely had fun with are shit like picrelated (Combat Mission 2) or PTO2 (if it didn´t have a Anally retentive UI for the SNES), Westnoth etc... wich are more like "sandbox" games than real strategy games, the game just gives you a bunch of army lists for World War II armies, lets you make your own, use an existing or randomly generate a map and just fuck shit up, and in the case of PTO2 and Westnoth it lets you sit back and put a CPU vs CPU autismfest
To me it was Street Fighter Alpha, especially Alpha 3.
>Great gameplay
>God tier OST (At least for Alpha 3, the first two were just okay)
>Great presentation (Alpha 3)
<Shitty art style and character design: Gave start to the ugly "giant hands and feet" character design that sadly got into SF3-4 and 5 as well, Charlie Nash with his dumb Goofy costume and boomerang/banana hair, added schoolgirls to the roster, went way too silly anime compared to previous entries.
<Retarded story changes and retcons: Cammy being Bison's clone, Birdie retroactively turned into a nigger for no reason, later justified it by claiming that in SF1 he was "pale" because he was sick, Ryu with his "ow the edge!" evil version... 
But i would lie if i said i didn't play the shit out of it, or that i didn't enjoy it, but i still wish it wasn't called Street Fighter and was its own thing instead, like Rival Schools.

You are going to talk about space games or I am going to break your fucking arm. You are going to tell me..
Also which aliens would you fuck? 

I'm currently doing a run of Starsector after getting the itch again and this time I'm using R A P E S E C T O R which allows you to engage in a little snuggle struggle with enemy officers...or if you have enough marines anyone at all and maybe even an AI as well. Or you can engage in passionate headpatting and h*ndholding with an officer of your fleet you fancy. The sky's the limit, as long as that limit is rape. You might want to run a portrait replace with this one. I got me a sweet system with two Terran planets and a jump gate so it's time to satbomb the Hegemony until I'm bored or the sector runs out of fuel. 
Now engage with me you plebians and tell me what you are playing.
>we're gonna focus on class fantasy
>we're gonna stay true to classic
>this comes out in a month
<sets the initial lvl cap to 25 and turns BFD into a 10-man raid
<but then turns rogues into raid-capable main tank material
<and makes wrath cost 100% less mana after you cast it
<and gives priests an ability that spawns 3 small copies of them that hit them with a sword, axe, and mace, respectively, and incur debuffs, one of which only melee characters would give a shit about
<and gives hunters an ability that makes them hit harder with melee AND ranged attacks without their pet
>pair this with dual-wielding and you've got yourself a mean melee hunter
<as if lone wolf and dual-wielding were all hunters would need for their melee attacks to hit harder than ranged attacks
<and even gave mages a fucking heal
>I hope you've made room on your roster for mage healers

just how much of a clusterfuck do you think WoW: Season of Discovery is gonna be?
will it have WoW tokens like wrath classic did?
will it be more, or less imbalanced than 2019 WoW: Classic was? I think it'll be even more imbalanced by the time that they eventually increase the lvl cap to 60
I wish I could play as much as I once did. Nowadays though, I usually get tired after a few hours.
What about you? Do you still go on long uninterrupted sessions that can last days?
I'm looking  for titles similar to Banished which i find to be impossibly cozy. Ever since it released, many similar games have cropped up and it's hard to determine which ones are worth playing and which aren't.
Some of the ones I saw were
>Against the Storm
>Farthest Frontier
>Settlement Survival
>Going Medieval
>Dawn of Man
>Kingdoms Reborn
Naturally this is a huge pool of games inspired by a long abandoned game and I don't have enough time to test each one of them out on my own.
I would appreciate any and all input from anons who have played any of these.
A thread to post and discuss your favorite soundtracks in videogames.
What have you been listening to lately?
I've been listening to 3D Sonic games OST. Crush 40 gives all of these games a pretty good soundtrack. It's usually what I end up remembering when playing sonic games.
For me it has to be Devil May Cry.
I don't think the gameplay is dated. I love fighting Vergil/Nelo Angelo but fighting Nightmare and Griffon 3 times each is gay and stupid. I always use Holy Water to pretty much skip them.
It's a shame because I love everything else about it but I hardly revisit it because of it.
>what is this
From the people that brought you Blood and FEAR five lustrums ago, play in this fast-paced team-based FPS where you lurk in the shadows and rape from behind. Pick a class and choose between a wide array of exhilarating characters such as Alien™s®, Predator™®s, Russians℠, and nigger; all with their own set of weapons, abilities, and handicaps. Autistic screeching ensues.

>where can I download the game?
Here's a repack I made with all patches applied to the base game
The only thing that's missing is the dgVoodoo2 wrapper that's found on this link here: that you'll have to make yourself work by following this guide
>is this a virus?
If you genuinely don't trust any faggots here on this Malay anonymous dickwaving forum you can install the game yourself by going to then downloading either one of the two available game options. You'll still need to apply these patches in the following order:
< updates (included inside the game's zip)
<SP & MP maps patch (most likely will only need the MP maps, included in the game's zip as well)
<AvP2 master server patch 2.4 (found inside avpunknown's link)
<dgVoodoo2 as shown above
If you still have any issues in-game I'd advise you to look into this thread here which covers most of this old ass game's troubleshooting on modern Wangblows:

>how do I connect to the server?
<start AVP2.exe
<Play > Multiplayer Internet > Find Games
<look for the server sleepy/v/ Gamenight Serb, IP:
<in case the server is protected, password's spurdofugg
The server's running with all retail + MP expansion pack maps. It doesn't include the UMP3 map pack because there'll most likely be 2 or 3 third worlders complaining about downloading a 1GB, 5 GB once uncompressed file for a single gamenight.

other one is bumplocked. post your personal recordings and have other people laugh at your non existent skillz.
Games that exist to sell/highlight a particular piece of hardware are generally shit and full of gimmicks. Post ones that aren't.

>Super Mario 64
This is an obvious one. It repeatedly shows off the analog sensitivity and general 3D graphics ability of the N64.

>Ape Escape
Designed as a showcase for the twin analog stick controller it does that very well, as hellish as 3D platforming on the PS1 and its wonky z-layering is anyways.

>Hotel Dusk
Early DS titles are pretty notorious for using its dual screens, touch screen, and mic as a gimmick for the sake of it. While not so early, this game does indeed use everything, even sleep mode.

>The World Ends With You
Likewise a later life DS title that has all novelty functions of the DS taken seriously. Results in game being utterly un-portable in a decent manner despite SE's attempts.
Come aboard for a weekend of fun with various multitap-supporting games for the original Playstation.

Each Night will feature one game to play at the start along with one backup if the first game is shit or Anons get bored/want to play something else.
Due to sizeable number of PSX multitap games and their large ROM size compared to 4th gen cartridge vidya individual download links will be posted prior to each Night, the emulator and its respective setup instructions will remain in the OP unless something unexpected happens.

>Ok, so where is the Emu?

Emu used is Mednafen 1.31 which can be found here

>How do I set this up?


Extract the Gamenight zip, copy the 5pmulti or 8pmulti.cfg and rename the copy to mednafen.cfg, which cfg file to choose depends on what the game you want to netplay supports putting multitaps in both ports causes broblems on games that don't support dual multitaps.
Download your game and put it into the same directory.
If it's in .chd format click on the "Extract CHD to CUE.bat" file to convert it to a bin/cue combo that Mednafen can read.
Then, open the "playgaem.bat" file in a text editor and replace "game.cue" with the name of the .cue file of the game you want to play, though keep the quotation marks so the file name is read correctly in any case.
Do this everytime you want to swap games.
Running playgaem.bat should now open the emulator and run your chosen game.


With the game running, press Alt+Shift+1 and follow the on-screen instructions to map your controls.
After that press T to open the chat console, it allows you to shitpost with other players and has useful commands such as:
>/server <serb IP> <port number>
For connecting to a serb. Default port should be set to 4046, if it isn't manually invoke it.
>/nick <name>
For setting your session name.
>/take <port number>
For taking a controller.
>/drop <port number>
For dropping a controller port if you want to pass controls to someone else.
For listing all the active players+their occupied ports in a session and the occasional ghost that didn't disconnect properly.
For showing the server ping.

Type /server to connect to the serb, set your /nick, /take a controller that isn't occupied /list will show each client's controller port number as player <port number> and (You) should be good to go.

>What and when is game?

Games and schedules will be announced in the bread, unless Anons want some turn-based 'tism I'll stick to games with at minimum 4-player support.
Anons are encouraged to suggest games to play after each Night for their collectively taste in vidya is far greater than mine.

Troubleshootan and additional autism

>Mednafen won't open
(You) probably put the wrong filename in the playgaem.bat or made a typo, they have to match exactly.

>I can't connect
Type /server 4046 into the chat console in order to connect, if you still can't connect there may be something wrong with you're Internets.

>I connected but no one is in my game even there's anons ITT and perhaps on the serb itself chatting like they're having fun
Your ROM most likely doesn't match the CRC of everyone else's ROM, stick to the provided download links from the bread or known good Redump sets.

>I'm getting earraped/have no sound
Open the official documentation at and CTRL+F to sound.driver, change the sound driver and/or sound.device to see if anything happens. For Windoze only dsound and wasapish are relevant.

>I want higher internal resolutions
Open mednafen.cfg and change [code}psx.xres 0[/code] to whatever multiple your screen resolution is relative to the PSX base resolution of 320x240, so for 1080p it'd be 1080/240=4.5 .

>I want >FILTERS
Set psx.shader goat in mednafen.cfg :^)
Can we have a chat about one of the best games ever made? Silent Storm also welcome.
>2025, Starfield flops. Bethesda goes broke.
>2026, Nintendo's new console flops and fails to follow the Switch's success. Nintendo exits the console market.
>2033, Sony loses COD and therefore its western audience. Their California HQ close and returns to glorious Nippon to develop the PSP 3 with MH Ultimate 5 and Ape Escape 4: Loli Panties Edition. Big in Japan, niche in the rest of the world. Bloodborne and Gravity Rush PC port.
>2033, EA and Ubisoft go broke.
>2035, Xbox and Sega form an alliance and make Dreamcast X. Full-Compatibility with the OG Xbox, Dreamcast and Saturn library. Cheap alternative for the family, all games also on PC for the hardcore audience.
>2036, Gabe Newell dies. New CEO allows loli eroge on Steam.
Of course, nothing of this will happen and games will continue to be terrible
Three years of zzz edition
Monday nights at 7PM PST/10PM EST

What's the Jackbox Party Packs?
The Jackbox Party Packs are games in which you can play with 
people in a single room or stream them live with others around the world. They can range to coming up with witty punchlines and jokes in Quiplash, creating strange T-shirts in TeeKO or wondering what the prompt is in Drawful!
I've been playing this on and off since maybe A3 or A4 and, frankly, where's the fun in this game? Not talking shit about this game or promoting any other, just where the fucking fun? 

How do you do it?
At long last, its time for some real autism and grindan. The return of Wurm is here, and this time, we'll be exploring the lost lands of Brorrowind! We're glad to announce that the stress test for this years server will be Dec 29th at 7pm cst. The census and excise office of Seyda Neen will officially open for business shortly afterwards (Jan 5th is the current plan, subject to general feedback. keep an eye on the thread and the website:

>What is Wurm Unlimited?
Wurm is an mmo from 2006 that focuses on sandbox elements. Instead of just killing goblins for exp, its a fully terraformable world. Build a comfy cottage or a massive castle. Have a small herb garden or sprawling wheat fields. Master a craft or mine deep into the earth. Go fishing, breed horses, brew potions, even make your own cheese.

>What is Brorrowind
Every 6 months anons get together and host our own Wurm server. This time we're taking the heightmap from Morrowind and slapping it into the server. Build your own Balmora, visit Red Mountain with friends, and enjoy events like the farmers festival in Vivec. We've even got custom items and weapons this time, including craftable Daedric weapons.

>Ok sounds cool, how do I join?
Get a copy from steam, a steam key from someplace cheap, or find yourself the yarhar friendly version thats floating around (I'm sure someone with better opsec than me will post a link). Once you have a client, click connect by IP and use the settings provided later in the thread as launch date approaches (will also be available on the website)

>But how do I actually play Wurm?
Wurm does have a slight learning curve to it, but if you can read you can figure it out. I've got info for both the server and how to play on our site here:

>General Settings
We're keeping most of the settings from last time:
>Everyone in freedom kingdom(all gods enabled) with full pvp enabled(set up a deed and kill the n'wahs next door)
>No champions
>Runes of recall craftable but requiring 85ql to use
>No prayer limit, no priest restrictions, interfaith linking
>Alchemy enabled and buffed for 30 minute duration potions
>Treasure maps enabled and slightly easier to aquire
>Bounty mod is fixed based on initial tests. Once again get money sent directly to your bank for genociding the wildlife.
>full properties list will be up on the website

>New Features
We've got custom items to assist you on your travels this time. Daedric weapons of all flavors are available, as is a fun new reward you might find from treasure maps: Shards of Lorkhan. Anyone that can absorb a fraction of this power will find ALL of their body characteristics enhanced. We're still in the process of adding items/features, and I'll post the updates as they come.

>Feedback Needed
One of the things I'd like to discuss is the launch date. I'd like to stick to Jan 5th, but I know not everyone is a neet and might need a bigger notice in advance to set aside time. I'd like to make a final decision on this asap, so any concerns need to be aired now. 
Another thing is reducing the player CR multiplier from 3x to 1.5x. This will still keep you stronger than base values, but won't trivialize fights against trolls.
Finally, we'd like some feedback on daedric/custom weapons and armor. Right now, the stats and crafting difficulty function as only a cosmetic change from their iron counterparts. Would you prefer cosmetic only weapon/armors, or stat increases with comparable crafting requirements? Adding craftable artifact weapons (from MORROWIND, not the in game/original Wurm artifacts) is also an option.
I can't believe no one made a Thanksgiving thread this year, I've been waiting all evening and night for someone to step up and do it since we've had one every year before. How did you spend it? Post real Amerigan vidya before I add you to the list of NSF casualties
Don't get me wrong, I appreciate a lot of the aspects of the game. Specifically the customization (gang style, house decor, car mods, etc), all the activities you can do (which makes the open world actually have a purpose and them being fun which was the icing on top), the way you conquer a territory and how that relates to the mainline story (unlike gta sa where it was pointless), and how you could choose between fighting styles and just how much they differ from each other. Good stuff aside, I think it's the inattention to detail and lack of quality that put me off from completing the game again. Specifically the world design (which honestly looks even more generic than a sims map), the audio which is muddied crap (even for an 2008 game), and driving mechanics that are very unsatisfying and terrible at times (specifically helis are the worst). Another example is how you pick up Shaundi, Carlos, and Pierce (which are not even sure if they even want to join the gang, it all depends on if the player character can impress them), are already flying Saints colors in the very beginning of the game. I don't think a remaster would be good enough to fix all the issues I have with the game, it would have to be a remake to make all the flaws go away.
To celebrate 25 years, steam now has Half-life source free for a limited amount of time along with a heafty discount on the entire series.
They are also promoting a new version of the OG half life with some updated textures and engine along with a slew of old bug fixes and some QoL changes.
Funny enough I never played half-life start to finish but nows a good a time as any. This makes me wonder if there will be a small renaissance of source mods for a little while as people pls and new play again. 
So anon, what did you like/hate about HL and what mods do you recommend?
I think its sad how discord has really trumped multiplayer games in its current day and age. Fps games for example, you would talk in voice chat and trash talk and stuff like that. Now its all discord or voice chat group. Its just so inorganic and you dont really have any meaningful interactions with others anymore. I feel like its also difficult finding a game to play. Are you playing any multiplayer games? Is it any good?
Im currently playing a "clone" of phantom forces (roblox) thats called battlebit. Its meh. Downsides to it is that its incredibly rulecucked that you will get temp bans for pretty much anything. Also they plan on adding faceit anticheat which is very intrusive. I like shooting heads with my sniper but i dont like the maps and i insta disconnect on the ultra shitty maps.
Theres also a tf2 server i found that was made by people from cuckchan. Its called "kogasatopia". Its basically a "no rules" server. I think the only rule is that you will get banned for being a tranny or "lgbt" or whatever the fuck that is.
So the trailer for the movie was just released.
The first game released 10 years ago may I remind you, so in a way it's the perfect time as kids who grew up with it are now in their 20s.
Do you like the games, anon? You can be honest. Remember there were several threads about it in old /v/.
I personally really enjoyed the first 4 games. The formula later became overused but at the time it was a noble idea with an interesting enough story. Sure, after a while the jumpscares lose effect but I always thought the atmosphere was great.
Use this thread to either talk about the Worms franchise or host and join quick W:A matches at any time without prior planning. Take advantage of the live posting feature to keep everyone updated on when you're playing.
If you've got the game installed from 1st option on the previous thread it's advised to install the game again. WormKit modules are many more in this new link so make sure to install the modpack again.

1. Download and install v3.8.1 from this link:
2. Extract this into the game installation folder: updated
3. Launch game.
Game works flawlessly for Windows as well as Linux under WINE (tested with WINE v6.0).
Make sure first you've got Load WormKit modules enabled. To do so, refer to 2nd OP image


WormNAT2 is included within step 2's MEGA link. As long as everyone's got WormNAT2 installed and WormKit is enabled, hosting should be as simple as plug and play.
If not, you'll need to open up TCP port 17011 on your system.
On Windows:
>Windows key > Control Panel > System and Security > Windows Firewall > Advanced settings
>On Inbound port rules, create a new rule to add an exemption to either TCP port 17011 or W:A's executable
On Linux:
>On terminal type ss -na | grep :17011
>To make sure the port's open simply type in netstat -lntu

Playing online
From the main menu click the following:
Then click the name of the current gamenight room, and enter the password if required. These details should be posted beforehand by the current host.

Custom map specs
>both width and height must be a multiple of 8
>image must be indexed at a maximum of 256 colors (112 colors recommended)
>the color black (#000000) is the empty space color (transparency)
>default map size is 1920 x 696
More info here:

How to make a W:A map in GIMP
Here's a short tutorial for making your own map within the constraints of Worms: Armageddon.
>both width and height must be a multiple of 8
>image must be indexed at a maximum of 64 colors (or 112 but discouraged)
>pure black (#000000) is the empty space color signifying transparency
>default map size is 1920 x 696
More details on this page:

Step 1: Clearing the background
1.1 Open your image in GIMP through File -> Open or drag'n'drop.
1.2 Click Layer -> Transparency -> Add alpha channel (if enabled).
1.3 Use the eraser / magic wand / whatever to remove the background.
1.4 Save this file as somefile.xcf and keep it as backup.

Step 2: Reducing the number of colors
2.1 If needed, change the width/height of the image to be a multiple of 8, using Image -> Canvas size.
2.2 Click Layer -> Transparency -> Threshold Alpha then Ok (default value is fine).
2.3 Click Image -> Mode -> Indexed then...
		* Generate optimum palette: maximum 64 colors (or 112 but discouraged).
		* Dithering: Floyd-Steinberg (or None for artwork with solid colors).
2.4 Click Image -> Mode -> RGB.
2.5 If your image contains pure black (e.g. line art) then...
		* Click Colors -> Map -> Color Exchange.
		* From color #000000 to color #000001 (all thresholds zero) then click Ok.
2.6 Set the current background color as pure black (#000000) then Image -> Flatten Image.
2.7 Repeat step 2.3.
2.8 File -> Export As.. and export a PNG image.
Previous thread: >>165433

>SF6 released
>Guilty Gear Strive's latest character, Asuka R. Kreuz AKA That Man, has been added to the game
>Under Night 2 was trademarked, indicating a potential new entry in the series
>Guilty Gear Xrd's rollback has received a few patches to improve stability and eliminate bugs (although nothing to add new features, sadly)

If you've been playing fighting games for a while, you've probably noticed some trends and fads that have come and gone over the years.  What are your favorites and least favorites?
Last one hit the bump limit.  Discuss ideas for game nights, shill your favourite games, and report derailment.
Any sort of recommendation chart. Intended way to play a game,order to play,good games etc.
Anons make suggestions for what vidya they want to play, anon replies suggesting what games he might like, where he can get it, how to play it, and to offer advice for best experience.
Looking for a laid-back game that runs well on Linux (preferably native), something city-building or a simulator of some kind that doesn't have a gorillion tabs to go through to manage how things are done.
New Fallout 4 mod by American Krogan
Grounded Commonwealth
Public beta 
>Grounded Commonwealth is a Fallout 4 modification that overhauls hundreds of NPCs and alters thousands of records so that the experience now aligns more with what you would expect from a caricatured America that never moved on from its 1950s Atomic Age culture. No more sassy girl boss raiders. No more diverse demographics. No more modern political posturing. Dozens of main characters have been reworked and revoiced, and the dialogue of several quests has been adjusted.

Took over a year to complete. He uploads the releases to telegram. I downloaded it and reuploaded it to pomf2 and 1fichier
GC Public Beta 1.11.7z

Main Menu Replacer.7z

Other banned mods

Planned release date: Q1 2024


>What is this?
Sleepy Station is an e-magazine by anons for anons, made in the spirit of 1990s-2000s gaming magazines back when fun was still allowed.
It's a quarterly e-magazine which means a new issue is released roughly every 3 months.
>Can I contribute?
Of course! Write an article/review about a game you love, a top 10 list, an amusing ad, a comic or art piece, a rant...etc and post it in this thread.
>How do I create an article?
 1. Download Scribus 1.5.x:
 2. Download the article template:
 3. Read the guide provided with the template and watch the videos below.
 4. Start writing! You can share your progress any time by uploading your work folder to the thread.
>How do I create an ad?
Either use the Scribus template above or this GIMP template: (also works with Krita!)

Articles must be in Scribus SLA format, this allows the editor to properly merge articles and correct errors.
Ads can be in Scribus SLA or GIMP XCF format.
Comics and art can be in any format.

Remember: Have FUN

Previous threads:
Post about games that make dick hard and/or your heart soft. 
Complain about never ever eroges, talk shit about nip games for being technically inferior if your game is slow as shit at least don't let it crash from speedhacks fuck, talk shit about western games for being thematically inferior, recommend some decent eroges, and so on.

Previous threads:
What horror games are you faggots playing this month?

You do know that its october..... right?
What have you been playing recently? Did you enjoy it? Anything that stuck to you, be it the story, the gameplay or something else? Whatever you feel like discussing do it here.

Myself, I've been playing a lot of shit in the last few days. Decided to pick up some older vidya I had bought when I was in my BUYAN phase some years ago.
>Gundam: Target in Sight
Launch title for the PS Triple. I've read faggots on the Internet ripped a fat one on this one. Bought it for 3 bucks because I saw a huge fukken robot on the cover so I couldn't care less about it being shit or not.
The gameplay is kind of simple. After you've picked either faction you're off to do a campaign worth of missions shooting other robots and shit. Controls are clunky at first hand, and it took me a while to discover the second jump, but once you get the gist of it the Condams feel great to use.
There's a gimmick in this game and it's that different parts of the body can receive multiple kinds of damage. And so, either you or the CPU can have its robot maimed, dismembered or decapitated. Most of the time it's hard to pick a robot apart with the gun so the hand-to-hand combat seems the most apropiate if you want to make a giant torso walking on its two legs out of the enemy. This would lead to some degree of strategy on the player whether to take on an enemy whole or having him prancing around without the ability to hurt you, though I swear I've seen other Goddamns shoot me with both of their arms removed.
This gimmick, however, comes with its own brand of bullshit. Since you can get maimed too, damage will rack on your mech. What's more, it's damage that won't go away: you need the robot to rest an entire mission in the garage for the reparations to take full effect. Hence, you need to buy a new set of robots so that the older one is repaired. Would pretty simple, didn't the robots take 2 entire missions to be sent to you. This means that sometimes you'd need to sit on your battle scarred mechs until you finally receive your new mechs and have them sit a mission so they get repaired. The game also expects you to upgrade your bots when you're not using them, though good luck with that since they first need to be repaired in order for any enhancement to take effect.
The only thing that's truly egregious in this game is the framerate. Right off the bat a silky smooth 25fps is to be expected on every mission. Add in five Mobile Suits into the field and ten small tanks and the game now runs at 5fps. Granted games form this generation are expected to be optimized like dog feces but I got kind of used to it, kind of like a battered wife.
Out of all games on this post, this one's the one I'm the most inclined to see through the end. It felt kind of engaging for once, and since I don't know my Armored Cores I'm not knowledgeable enough to be picky, even if this game becomes bullshit at times and expects you to throw away your save and start anew if you want to get a fair shot at some missions.
Only bought this one because of the price tag. JPGs aren't generally very cheap on the second hand market, so I gave this one a go.
Fresh off the title screen, the entire cast is made out of homosexuals wearing some of the most retarded outfits I have ever seen in a videogame. Granted I'm not a JRPG man, so perhaps this is more of a cultural shock than anything, though they felt way more retarded than I anticipated. Someone more knowledgeable would point out to the character designer cocksucking Nomura or something, but I don't know myself.
Since I want to give this one a thorough chance, I'm trying to warp my head around the battle system. If I've understood correctly:
<wait until attack gauge is filled to attack monster
<input attack at the exact moment the game tells you (kind of like in Legend of Dragoon)
<if you manage to stay on rhythm, you get a 2x damage multiplier you get to use at any point on the battle
That's somewhat simple. There's more to it though:
<there are some balls with letters written on them on the top of the screen
<these balls tell you what element is dominating on the field
<if one element is strong on the field, the party member that uses said element or a similar one (Water-Ice, Mountain-Earth, etc) will be buffed
<there's some pole on the map you can throw runes at to tune the battle to a certain element
There are a million other things to keep track of, too:
<there are three different playstyles you can switch to in the middle a battle
<your moveset levels up in-battle on top of leveling up in-game 
<got to remember those multiple fighting stances for your party members too
<better check out how friendly your party members are towards you in a battle
<how about the enemies' level of animosity towards my party? that's another meter on screen
<everything else on the UI
It doesn't sound that complicated since I'm glossing over most details here. I genuinely don't know about most JRPGs but this one had me sit through 20 minutes of raw information in an oversaturated tutorial I barely made heads or tails of. Is this the usual with these kind of games on the PS2? The battle UI itself looks like a photoshop parody.
Still, I've told myself to stomach this one through and through. There's a chick with some fantastic midriff on your starting party so not everything's terrible, right?
>War of the Monsters
Decided to finish my arcade playthrough. What I did not expect is that this arcade mode was going to take me 3 more hours to finish.
It isn't much of an arcade experience when the bosses take a million hits to die and go through a million periods, the bloody bastards. Fuck that asshole throwing me Xbox logos and specially fuck that stupid fucking plant you can't attack without harming yourself.
Surprisingly enough the game loop isn't much to write home about. Sure enough the engine is a marvel for an early PS2 game and the game runs decently fast, but the arena styled gameplay can get old very quickly, specially when both you and the CPU are chasing health upgrades all across the map. There's of course some thought put into the game, seeing there are some decent combo strings and more special attacks than the strict necessity to program in, and yet it still feels like a half-assed experience. Perhaps it's the limitations of the arena format itself but I wasn't having the grandest of times here.
Worst of all, I couldn't unlock anything decent after my hard fought playthrough. I got 89 thousand points, and the gay ass dragon needs 200 thousand points to unlock as so with the ayy lmao. I'm clearly not bringing anyone to play versus with so unlocking stages felt pointless, and I'm not going to spend God knows how many hours into collecting more in-game cash for that. I'm done with it.
>Simpsons: Hit & Run
GTA that's itself a game for children, for children. There are some hard missions here with their fits of rage, specially on those missions that require you to drive a certain car, but overall it felt like I was going out on errands the entire time.
I've found a way to cheese most fetch missions. Given that the timer stops once you have to reach out to some guy to talk, I can park the car somewhere nearer the next checkpoint, go back to talk to the dude, then hop in the car with the usual timer set and half the distance traveled. The programmers clearly didn't give enough of a shit to fix it, so why not exploit it while I'm at it.
Had another fun bit with Lisa's Cletus mission where I got Cletus to derail from the main path into a dead end. The objective was to damage Cletus' van as you're chasing it so it would drop roadkill for me to collect. Given that I had pushed him in between two buildings, the AI's pathfinding would try to parallel park out of it, to which I could keep ramming on him until I had the necessary amount of roadkill. Only took me half the timer to a mission I was struggling to complete.
It's a timekiller of sorts I'll give it that. However, it doesn't go much further than that, so I would only recommend if mortally bored.
Why is there no discussion of this hidden gem?
found a copy at my Half Price books and it is pretty ok for a Godhand clone.
Who are the best vidya writers? Is there anyone with actual talent still left in today's industry? Do you think people who get into video game writing are just failed movie/novel writers who get into a media which is, today, widely consumed by room temperature IQ and thus easier to satisfy retards?

I got a clip of Armstrong's speech in my recommended videos and I wondered who did the script of MGRR, it turns out it was the same guy who wrote PW and V along with Kojimbo, one Etsu Tamari, and I was mildly surprised because I thought V and PW had weaker writing compared to the previous games while MGRR was relatively decent and fairly well adapted to fit the different genre while still keeping the MGS core style.

I also had no clue Pagliarulo wrote Thief 2 before Fallout, Oblivion and Skyrim buy it.
For better or for worse, E3 is never coming back.
So, how about we watch the most iconic and embarrassing conferences of its history?
This coming Saturday 4th. starting at 4pm CDT / 9pm UTC
Sony E3 2006
Nintendo E3 2008
Xbox E3 2010
And last but not least
Konami E3 2010
Be there of be square

>What is this?
This is an offline minecraft server running a custom mod pack:
>What's in it?
Considering that it's October I made this pack with a bunch of horror mods that fit the theme. A few highlights are: Srparasites, scp:lockdown, beyond the veil, hardcore darkness, thaumcraft, future mc, immersive engineering,and grimoire of gaia 3
>What if I don't trust you?
Feel free to download everything yourself. Be aware however that you need the script files, and config files to join.
>Can my toaster run this?
It's a pretty light pack with a number of mods focused on optimization, so it shouldn't be a problem for anyone to join.
>These niggermen keep raping my corpse DELETE THEM.
I manually balanced everything myself based off of a few singleplayer worlds I played through when making this pack. However I was a number of versions behind during that, so if something is pissing you off just tell me and I'll have a look. Hopefully keeping the niggermen in the game doesn't turn out to be a mistake.
>What if I want "x" mod?
Mention it in the thread and I'll see about adding it as long as it fits the pack. And the server hosting allows it.
>What's this scripts folder?
I spent a lot of time working with crafttweaker adding aspects to items, and changing a few recipes to make things a bit more fun and balanced. If you see something you think is retarded, or want something changed just mention it in the thread or yell at me in game and I'll look into changing it. Feel free to write your own scripts to add aspects to things, I'll add them to the server if they're not too retarded.
>How do I use a skin?
From what I can remember you put your skin renamed to your username as a png in ".minecraft/cachedImages/skins". Be warned it's a bit buggy, and might require all offline players to share pngs of their skins with each other.
>How do I avoid giving microshaft all my data?
>Alright nigger when is the server starting, and where's the ip?
I'll start it tomorrow I guess it's now today looking at the time at 5pm PDT. The ip is
A bread to discuss Video games made for the DOS-based Win32 operating systems from Win95 to WinME, and the many things accompanying said video games.
If you are unfamiliar with this topic or a Gen ZZZ who didn't grow up with regular BSODs and the resulting garbled desktop icons that necessitated the use of the Win98 installation CD-ROM to fix the damage, here are a few ways to enjoy games from that wonderful time period of dialup modems, serial ports, 3,5 inch Floppy disk drives below a 5,25 inch 16x speed CD-ROM drive for peak case aesthetics, EDO RAM, a gorillion competing Graphics accelerators and desktop CPUs beyond Intel&AMD:


Here you install and launch your game on your regular Windows/Windows 7 VM with GPU Passthrough or GNU/Linux Desktop with Wine, set compatibility mode to pre-WinXP Operating systems and use a Glide or DX2-7 wrapper to play gaym in 32-bit color at higher resolutions and frame rates than were even remotely possible back in '99.
When it works right this undoubtedly the smoothest way to play these old games owing not only to Glide wrappers in CY+8 being highly mature and Wine working surprisingly well for such ancient software even in the absence of wrappers owing to Wine's early years and the resulting infrastructure for Win9x wrapping still being retained to this day.
Unfortunately many games have autism and won't work simply by installing nGlide or dumping the dgVoodoo2 glide2x.dll into the game's directory, fan patches exist for some games in that case and werk breddy gud on Windows 7 or Win 10 pre-1803 but those are few and far in between, with most centered around popular titles such as Deus Ex, NFS2-Porsche, System Shock 2 etc.
One Area where Wrappers currently exceed Emulators is in the Area of EAX API emulation, it was the beautiful when instead of gobbling up the AC'97 standard for low quality onboard motherboard audio Creative and Aureal Semiconductor were instead producing Sound Cards with hardware accelerated aural autism that to this day has not been surpassed due to Jew-jutsu on the part of Creative.
(You) can emulate part of this experience through DSOAL which is simple to set up and should work with most EAX-capable games from 1998 to 2008, albeit it only near-fully emulates EAX1-4.

>Notable wrappers
Wraps Glide, 32-bit only. Installs itself systemwide through unknown means, though you may still need to rename the glide2x.dll and glide2x.ovl files in your game's executable directory. The configuration utility has a tendency to hide itself from prying eyes outside of fan patches that bundle it.
Wraps Glide and DX2-9, though DX9 wrapping isn't fully there yet and if you're on Wine you're likely already using DXVK. dgVoodoo2's DX and Glide libs need to be placed in the directory of the game executable, they come with an extensive configuration utility. Has 64-bit builds.
This one requires a bit more pre-setup for if you want the full 3D audio hyper-realism experience you'll first have to put on headphones and acquire an .mhr file from that fits (You) personally.
Once you have it put it in C:\users\You\AppData, then install DSOAL to your game directory, open alsoft.ini and set default-hrtf=mhr_file_name_but_without_the_file_extension along with hrtf=true and it should werk, though EAX/DirectSound3D may need to be activated in the game's options. The objectively superior A3D API sadly has yet to be wrapped.


Generally the fastest way to emulate Win9x games that don't work with Wrappers or Wine.
Overall this one's a hybrid between the HLE-focused Wrappers and the LLE-focused 86Box/PCem, its CPU dynarec is faster than the latter but slower than native execution and it can accurately emulate Win9x 2D graphics output through a virtual S3 Trio VGA adapter including various effects Wine and modern Windows cannot properly display without extra patches/hacks, it can also emulate a Voodoo 1 chipset in software or most importantly use a Glide wrapper for Glide-capable games.
This however is subject to bugs with the Wrapper and DOSBox not being in the best sync with each other and the selection of emulated hardware is rather small, so no S3 ViRGE for the Mechwarrior 2 High-End Toaster experience.
The DOSBox-X wiki has extensive setup instructions, but after installing Japanese Windows 98SE and 95 I have boiled it down to the following:
>grab the config file from the wiki
>launch DOSBox, make a fixed-size raw HDD image of at least 512mb size, though 1GB and higher are recommended if you plan on doing full installs of games released after 1996
>either close DOSBox and HDD img into a mount command to execute on startup or continue by imgmounting your Windows 95/98/98SE/ME installation CD-ROM
>run setup.exe and let it install
>when it reboots and shuts down DOSBox launch DOSBox again, imgmount your HDD image and your Windows CD-ROM, then boot your_HDD_image_file_name.img>with this the installation should continue
>during said installation Windoze will ask you to install drivers, it's dumb and needs to be pointed at the Win95/Win98/etc. directory on the CD-ROM so for example D:\Win98 for Win98 or Win98SE CD-ROMs mounted at D
>do this a bunch of times and the install should complete
>if it gets stuck at 80% kill yourself and install the Japanese release you'll have to restart the installation process and install Windows at C:\Win98 (in the case of Win98 and SE), copy the .cab files from D:\Win98 over there and after the first automatic reboot the installation should continue
>by the third reboot it will still be installing drivers but should eventually load the desktop after a few millenia
Now you should have a mostly-working Windows 98 virtual machine with an emulated SB16 Vibra and possibly a Voodoo 1 chipset or Glide wrapper.
Win98SE is overall the best Win9x version to install as it's compatible with nearly all DirectX redists and pre-2000 device drivers while also having very good out-of-the-box driver support, unfortunately installing additional drivers can be a bit of a hassle as DOSBox doesn't allow you to mount new disc or floppy images when running its VM.
Drivers and other things will thus have to be either copied to the HDD image prior to booting from it or mounted as disk/floppy images which is somewhat annoying.
Glide games can either be played by emulating a Voodoo 1 in software which while accurate is slow and only runs in Windowed mode at the resolutions a real Voodoo was capable of, Glide wrapping brings the benefits of HLE but will require a Wrapper using the same amount of bits as your DOSBox build, e.g a 64-bit DOSBox-X build won't work with a 32-bit Glide wrapper.
Using Glide passthrough for wrapping requires the presence of suitable Glide wrapper and that DOSBox' special glide2x.ovl file from Z:\SYSTEM to the game directory on your HDD image.
This doesn't work with games that use statically linked Glide libraries for these low-level Voodoo emulation is the only way and overall has lower compatibility, but provides a decent compromise between speed and accuracy as it can dramatically lower the CPU requirements on slower systems.


If DOSBox fails or you want to play S3D-exclusive games on the exact same emulated toaster your parents had as a child, this is 4U.
The autism here is legion, so behold:

>grab the latest 86Box release from its shithub
>pirate the roms from the official unofficial rom shithub repo
>put the roms in an appropriate folder and launch 86Box
Now (You) will have to set up your virtual PC. Step-by-Step this should go akin to:

The Socket determines what CPU you'll be able to mount. Pentium-Pentium II at 233mhz is recommended depending on the speed of your host machine, higher end Pentiums can get really heavy with all the other shit piled on top so choose wisely.
Practically this means choosing a CPU and motherboard somewhere between a Socket 5 and a Slot 1, though you can go beyond that if you have enough Computer. Pentium MMX are Pentiums with the MMX instruction set used by some codecs for FMVs, they are included in all Pentiums and competing CPUs to this day from the Pentium II onwards but are not necessary for software that don't use them, early Win95 games should also have software decoding fallbacks. The Machine/motherboard can be any model of your choosing provided it supports the CPU you want to use, RAM should be at 128MB, PIT can be manually set to Fast but should default to that for Pentium+ CPUs anyway.
If you want to play games released in 1998 or later you'd better do it with a wrapper as 233mhz Pentium IIs were relegated to minimum system requirement tier by mid-1999.
Here be VGA adapters.
Your choices here depend on the kind of rig you want to emulate - single 2D+3D GPU for less driver installations and lower host system requirements, 2D-only for games with no 3D hardware acceleration, 2D+Voodoo for the authentic 1997 mustard race experience with high host system requirements or 2D card with shitter 3D coupled to a Voodoo so you can play games using non-Glide or DirectX APIs without swapping any hardware?
Relevant PCI cards ISA for grafics is too slow beyond early Win9x for Video are:
<Voodoo Banshee
A Voodoo2 with one less TMU coupled to a high-quality 2D engine. Lowest host system requirements out of any Voodoo2 implementation in the emu, this card supports Glide, OpenGL 1.0 and DirectX6. Breddy fucken good but some early Glide games might not work right, needs official drivers.
The 2D+3D card with the overall lowest host system requirements, this card was historically known for great 2D performance but slow as fuck 3D due to being one of the first 3D-capable graphics cards on the market with S3 trying to save costs and minimize risk like everyone else until the Voodoo showed up for rape correction. The card supports S3's proprietary S3D API and DirectX5, but her 3D performance was bad back then and remains as such in the emulator. Avoid the Diamond Stealth cards as they have shit driver bloatware that might break your control panel in Win98, official drivers are needed for all ViRGEs due to wonky DX5 support in MS' package.
<ATI Mach64/S3 Trio64
The resident god tier 2D cards of their time, they work fine with the drivers included in Win95 and 98.
<dedicated Voodoo
By clicking the Voodoo checkbox your virtual PC gets a 3D-only Voodoo sitting in a second PCI slot with a VGA loop cable connecting your 2D card's output to the 3D-only Voodoo. This will raise host system requirements exponentially, better use a Banshee or Glide wrapper especially in the case of the Voodoo2.
>Input Devices
All you'll need here is a standard PS/2 Mouse with a wheel.
It might look autistic and it is, but for the sake of your sanity just pick a SB AWE32 as Sound card #1 and be on your merry way.
Win95 tends to prefer the PnP version while Win98 prefers the non-PnP model, for maximum compatibility you'd want both the SB16 WAVE audio output and Advanced Wave Effects Midi Synth in Control Panel>Multimedia to be functional so always keep a driver on hand as Windows' built-in ones fluctuate in reliability.
<MIDI Out Device
Choose "System Midi" if you don't like Creative's AWE synth or you don't have enough computer to avoid audio cackling. System Midi will forward the Midi output to your system and whatever Midi synth you have installed there, for Windows this should default to DirectMusic's GM.DLS synth which is a gayer version of Roland's SC-88 ZUN used to compose the OST to 東方紅魔郷。
If you don't like Windows screetching about a broken Network adapter you can put in a NE2000.
Irrelevant unless you want to connect a Printer or some shit.
<Storage Controllers
Set HD&FD to Internal.
<Hard Disks
Here you can create one or more HDD images or reuse an existing image. Same shit applies here as earlier with DOSBox, though I'd recommend raw .img with fixed-size for better interoperability with the afroimentioned.
Once you've made or selected your disk make sure it uses IDE as its bus type and sits at 0:1 which is the lowest bus number and will cause your emulated BIOS to automatically boot it first, handy if you have multiple HDDs.
<Floppy&CD-ROM drives
A single 3,5" 1,44 and an ATAPI CD-ROM drive of 8-32x speed should do fine. Note that Win9x won't detect the generic 86Box CD-ROM, simply select one of the other CD-ROM drive Types from the list. I personally use the Toshiba models which just werk.

Now click OK and save your settings, force-resetting the emulated machine.
If everything went well you should see your chosen BIOS attempt to POST, some boards might throw a checksum error due to the RTC being uninitialized but this is harmless and can be bypassed by pressing enter.
Mount your Windows ISO under Media>CD-ROM 1 (ATAPI), you can flexibly mount and dismount both plain ISOs, bin/cue files and even folders as pseudo-ISOs in 86Box which is very handy compared to DOSBox, but don't mount the folder with your HDD image on it as this might disturb the local space-time continuum.
Now install Windows as you would've done back then, it'll likely detect a lot more hardware than it did under DOSBox and will ask for additional drivers many times, simply point it to D:\Win98 or the appropriate location for your Windows version just like in DOSBox.
Rebooting should happen without any additional hassle with the BIOS automatically booting from the HDD, but installation might overall take longer due to more drivers and even after installing the system might still request 1-2 additional reboots, some drivers might also not want to install themselves during the Windows installation but can be manually installed afterwards under Control Panel>System>Device Manager, Win95 is especially notorious for this.
Not all hardware there needs to be in perfect condition, broken Game/COM Ports can be safely ignored as long as the Graphics card and Soundcard drivers are functional.
Mosaic thread? MOSAIC THREAD.

>what's this?
Mosaic threads consist on making a collaborative, boardwide effort in taking a piss on random vidya cover art.
Some unfortunate game's front cover is split into an even number of squares Anon can choose to edit in his favorite image editing software, redraw, etc into a large collage of sorts.
>how can I contribute?
Each and every one of these numbered squares are posted ITT so whoever's interested can reply to said post and call a certain square. Take into consideration, if you're taking too long on your square someone might decide to step in and call it his own.

As a footnote, in case there's a particularly shitty submission another user might decide to redo the square as if that one had never been. Considering the cover art we're doing it should still be piss easy to come up with something hilarious, and (You) better will.
a.k.a. the bane of vidya not that Bane, you retard.
How should cutscenes be properly handled in vidya? There's nothing more jarring to me than getting in the heat of things only to have control stolen from you so it can show off some big cinematic moment. Modern vidya are not the only ones guilty of this either, plenty of past games did this as well, although it did start to get worse by the PSX era when they realized they could slap full-size FMVs on discs. But at the same time, it can be difficult for the player to understand what's going on story-wise without them. You can make the argument that cutscenes can be removed altogether and that the player only learns about the story through exploring the world on their own, but this can lead to gaps in the story that the player doesn't understand; the player should not feel like they need to explore every inch of a level to find a hidden macguffin that explains the missing pieces of the story.
In general, there are a few ways cutscenes or explaining story has been handled:
>pre-rendered FMV cutscenes
Gets the story across well and looks nice since it's not limited by hardware, but all control is taken from the player which is a cardinal sin of video games. If there's more cutscene than movie in a game then at that point it becomes obvious the devs just wanted to make a movie but didn't have a story good enough to make it to an actual production studio.
>in-game cutscenes
Don't look as good as FMVs but the transition between game and cutscene is usually a bit smoother, however the player still loses control and has to watch it play out.
>Not-cutscenes, player still has control while the story unfolds around them
Seems appealing at first but introduces several problems. To a dev, this gives them more time and leeway to introduce story elements since they believe it's not a "real" cutscene and, ergo, feel less guilty about making it lass longer since the player still has control. They may give a few baubles around the area for the player to interact with (thinking primarily of Half-Life 2 here). In reality these are even worse since they last longer, and the player still has control but can't do anything besides mess with the few set pieces given to them. In most cases they can't even attack or kill the NPCs, which are either invulnerable and don't react to being blasted with a RPG in the middle of their conversation, the game immediately resets if one of them is killed, or (perhaps the most difficult to pull off) they can be hurt and the course of the game changes based on if you slaughtered everyone during a not-cutscene. While the latter makes the most sense from a gameplay perspective, it makes it hell on the writers who now have to make a gorillion branching paths based on which NPCs are still alive, or just pretend they're not dead at all and don't hate the player and continue on as normal, which breaks immersion.
>No cutscenes whatsoever
Exactly as it sounds, either because the game wants the player to find out everything on their own at their own pace, or because the game doesn't have a story/it's so barebones there's nothing to expand on. Story elements happen in levels and the player can view or ignore them at their own pace (for example, a conversation happening behind a closed room that the player can listen in on or ignore entirely). However, this leads to the issue of gaps in the story that the player will miss out on. I don't think the player should feel compelled to explore every inch of a level and listen to every conversation just to understand what's happening, since at that point it becomes a pseudo-cutscene.
Wall of text over, now call me a faggot.
any game that doesn't have lolis is shit not worth playing
Post characters that need fixing and how you would do it, whether it's changing their appearance, how they act, who they create relationships with, what their motivations are, etc.
For appearances, Rochelle from L4D2 simply borders on the wrong side of average. As much as /pol/ says otherwise (and modern devs, implictly), attractive black women exist, although it's usually when they have typically white facial features. Shrink the nose and lips, reduce the jaw size, give her a different hairstyle, and she'd look fine. so basically make her white except for changing her skin color. Pic related is a good start, but I have yet to see any "good" art of her.
For behavior, Rochelle is mostly just very bland, apart from the annoying sassy strong black womyn persona, although this was before it became the standard for all NIGGER colored women to have, dialed up to 11. Make her more playful/flirty like Zoey and maybe it'd be better.
Rochelle was generally written as "the only woman in the group" which the other characters frequently comment on (and so does she, on occasion), bouncing back and forth between the "rational" voice, mother characters, and damsel-in-distress, essentially switching to a different persona based on the situation. It's inconsistent, none of them are really her "primary" character.
As for motivations, not much to chance since she has the same one as everyone else in the group: not get molested by the undead. As for what happens after their rescue, we'll never know because Valve can't count to three.

Thank you for reading my essaypost on a mediocre character, now please no bully.
Would any /v/ anons volunteer for the next icup?

They are in dire need of someone to simulate the games.

/icup/ at
What are some games you miss playing?
I miss playing as the director in the Darwin protocol, fucking with all the players. Now the servers are dead
With remakes getting made left and right what games do you think will get the soulless treatment next? Will RE5 get one?
Are there any games you think could use a remake but if it were to happen, it would just make it worse?
All games have an astounding and unique art direction starring cool dudes like Dante and hot babes with big tits but they all have mediocre to subpar gameplay.
All games have amazing gameplay with mechanics perfected in all their aspects but all characters are ugly, there's a ton of niggers in the story and the women look like trannies.
Which one would you pick?
I'd go for the former. I sometimes will go and beat mediocre games just because I enjoy the style it holds.
The Senran Kagura games, for example, have a very okayish at best combat but because of the cute girls, I put up with it.
How about you? Are there any bad looking good games you enjoy or viceversa?
Did anybody here play the remake?
I am hearing good things about it, like being a remake done right and stuff like that, but i just don't trust the opinion of corporate worshipping normalfags who are used to consume shit 24/7 and even ask for seconds, so i wanted some anons' opinion on it.
>Is it good?
>if i haven't played the original, can i skip it to play the remake or it is better to just play the original and ignore the remake?
>is it a faithful remake or did they change shit? If so, are those changes good or bad?
>any poz EA shoved in it?
What are some highly moddable games that aren't Bethesda RPGs or id Software shooters?
Preferably something lesser known and more modern, any genre is fine.
'Sonic Superstars'
>October 17, 2023

'Super Mario Bros. Wonder'
>October 20, 2023

'Super Mario RPG remake'
>17 November 2023

All aboard the hype train
>Mario or Sonic? 
>SNES or Genesis? 
>Mario 64 or Sonic Adventure?
Does anyone want to play video game themed pictionary? Got a room open now. 
If you join and see a bunch of normalfags, it's because you were probably too late and the room closed.
COME ON IN! Drawing skills not required!
Loads of games use standard level themes: Fire level, ice level, desert level, sewer level, factory level etc.. What are some instances of game levels that take took two common, but separate, level themes and mash them together? Any you think were particularly neat? What about wasted potential?

The final dungeon of Golden Sun: The Lost Age would be a fire level, except its been inactive so long its all frozen over. All the level's puzzles  revolve around reactivating traps, then avoiding them, so their heat will thaw parts needed to progress. I thought it was pretty neat, especially since you just completed a "normal" volcano level.

Banjo-Tooie has Hailfire Peaks. It's a neat concept, but unfortunately it too often comes down to two half levels put next to eachother. Most (though not all) interaction between the two parts is just finding secret ways into the other half of the level, some the other levels in the game have plenty of already. It's still a nice level, but I think it underused the dualistic nature.
In an interview with the new heads at Compile Heart, they revealed a handful of games, one of which being Madou Monogatari 4. It's being made by Sting with SEGA's license for the Puyo Puyo cast, pictured is the handful of concept art they showed off.
I went to the arcades the other day and I was amazed at the new machines.
Arcades are presumed dead but they are still making them now with the implementation of VR and moving platforms.
I played two games there that I really liked.
>Ultra Moto VR
A motorcycle racer like no other. I've played them before but the level of movement is made better by a moving platform which simulates landing and allows you to move more freely. You wear a VR set while playing and the arcade will blow youI wish strong waves of air to simulate wind.
Bretty fun.
>House of the Dead: Scarlet Dawn
It's House in the Dead now in a closed cabinet, again with extra stuff to make it more immersive. Lights, wind. Plus the graphics and the zombie's animations are really well made. I recommend it.
Do you still go to the arcades, anon?
Is it good?
Let's have a thread dedicated to talking ALL about the great games that the PS3 had.
What are some of your favorite skateboarding games? Which Tony Hawk is the best? Is Skate a good series? Do modern skate games still invoke the same amount of fun as the old ones if they don't have AC/DC's "TNT" blaring at max volume?

I played a ton of Pro Skater 4 on exbawks, very fond memories of trying endlessly to impress the bums and going all over the place on Alcatraz. Getting sick combos only to completely fuck it up at the end. Wondering what Tony Hawk is up to now.

dude thrasher
Been a while since we had one of these. Be it the most triple of A or indiest of shit, whether it is pozzed as hell or just a really competent game, one thing that almost always delivers in a video game is its soundtrack. Can you guess which games are these mystery themes from? I'll start with 25 music for you to guess with varying difficulty.

Eating my breddy sticks with some cheese triangles, hands don't get dirty, easy to grab  and stick in mouth thanks to microphallic shape. It's good shit famalamborghinis. What about you, how do you satisfy your caloric intake while Gaming™?
Is this shit dead? All I see is some faggot server called Asylum with like 60 dudes on it. Is that based on the Climax codebase or is it Dragon Universe cancer?

For those who don't know, this is a Dragon Ball Z simulator made in Byond. The game was originally made by some shitskin who tried to make it a p2w premium game but an old build leaked and was forked by some autist on /v/. I remember seeing threads about it a lot but I never stopped in because I'm gay and retarded.
Normally, I would find that smoking or drinking alcohol enhances my gaming experience, making me more invested in the gameplay. However, caffeine tends to irritate me, leaving me uninterested in doing anything other than lying down and engaging in mindless activities. What about you, anonymous user? Besides the options mentioned, are there any other substances that you believe can improve the gaming experience while playing video games?
Ok, niggers, post all your new or updated shit here. If you don't know what logo to use, consider using this or something similar. Thanks in advance for the contributions and definitely thank you for all the quality work done for the previous two boards, hopefully this is the last.
Starting at 1pm Pacific Time / 9pm British Time
Come join or something:
Any predictions?
Post about games that make dick hard and/or your heart soft. 
Complain about never ever eroges, talk shit about nip games for being technically inferior if your game is slow as shit at least don't let it crash from speedhacks fuck, talk shit about western games for being thematically inferior, recommend some decent eroges, and so on.

Previous threads:

As usual, keep leaks and spoilers to a maximum please.
>Hey, wake up. You were dreaming. Not even the 6 months storm could wake you. I heard them say we've reached Brorrowind, I'm sure they'll let us go.

I've returned to once again cause problems for the season of autism. Sadly, I'm going to have to delay the end of the six months wait a bit longer than usual. Real life is kicking my ass, and while I'd like to say the server will launch in August, I can't pin down an exact date right now. There is a real possibility we have to wait till fall, but I'm going to wait a few more weeks to finalize that.

I did promise an update thread this month, so here's what we have so far:

>The map
Both fresh and strangely familiar, the lands of brorrowind are ripe and ready for deeds, terraforming, and eco-terrorism. The map is not final as I'm still toying with how true to the source material I want to go. Resources like trees, peat, tar, etc will be added after the biomes are finalized. Keep in mind this is a 4k map, so its actually a fair bit larger than the source. Also, expect a few tiles to be made lava (and protected/permanent this time) on Red Mountain. I've left Molag Amur as steppes for now for variety.

I don't plan on making any megadungeons this time, but explorers will still find a few interesting things scattered across the map. For now, expect a few ancestral tombs and some fast travel options.

I'll get to either updating the old site or making a new one to post regular updates/changlogs in the coming weeks. As with last time, updates will also get posted to the threads. For a look at last time, check

We'll be doing standard kingdoms this time instead of everyone together, which should encourage more pvp for those that want it. Rates will be the standard 3x/3x without curve. Faith gains are open for discussion, we can do the standard 5/day or uncapped. Likely we'll keep priest restrictions off. Most of the QoL mods from last time will be included, but let me know if there's anything else you'd like to see added.

We'll have one standard merchant at each kingdoms spawn, but I'd like to keep the emphasis on treasure maps for rare loot. I'll likely keep the increased droprate for maps too. Also, for added chaos, I'm ok with letting full dragons and higher challenges spawn and wander around.

This isn't to say I don't have other things I want to try adding this time, but I don't have enough to show off yet.

>Thats it?
For now, yeah. Give me a few weeks to commit to a start date. For now, give me your feedback and suggestions. Or just shitpost about crafting 10,000 small nails and how best to tunnel under an enemy fortress. The 6 month wait ends soon!

Got the itch to play daggerfall again despite it's horrendous design because I never played as a vampire or werewolf. So far sunlight isn't an obstacle at all. I take maybe 3% of my health in damage every so often and walk across town like it's nothing. I'm really enjoying the huge boost to my stats and skills though, running is at 130% for some reason. I have to make sure I feed before going into to town or I can't rest or loiter at all so there's that.

I mean it's shitty spaghetti dungeons have a certain appeal, but I forgot how tedious it was finding a proverbial needle in a haystack when I accept a quest to find a certain monster or ingredient and I hate the fact the game is leveled to you. At least with some of the fighter's guild quests you have the option of resting near the exit, and the monsters will find you. Anyways I made this thread not only to talk about TES games in general, but also to see if anons have any advice for some good enchantments for my gear. I'm sitting on 300k gold right now and not doing anything with it. While I'm at it I'll also give some helpful hints to anyone who hasn't played it before so they don't encounter some of the major hurdles to bad game design.
>Save a lot
Crashes are common, and always have a backup save before you enter a dungeon. Some of them are incredibly huge and players have lost characters before. Adding to this the Recall spell is very useful for this, but remember after you teleport to your anchor you need to set another anchor, or you wont be able to teleport again.
>For a first time play through.
Join the mages guild for magic item creation or choose a race, class, or make a custom class that is immune to paralysis, poison, and maybe disease to.
>Be wary of enemies that cast paralysis and sleep in general.
i.e spiders, ghosts, vampires, liches, scorpions, and humanoid spellcasters above level 9
>You feel somewhat bad
What the game tells you when you've been poisoned. It lasts until you die, and doesn't ware off. This is incredibly stupid because it's too lethal and limits players without cures, there's a reason most games don't do this and I can't think of another game that does this.
>Purchase a horse and wagon ASAP
Horses reduce travel time drastically, and wagons are great for dumping your loot so you don't have to carry it.
>Refusing a quest from your guild quest givers doesn't hurt your reputation, but failing a quest will.
If you find a quest he gives isn't worth the effort just refuse it. Sometimes they'll say repeatedly there's no work, but just keep asking for quests until you get something good.
Discuss games of this genre, from AAA to indie. I will allow exceptions into this discussion like the real time tactics variants or even games that play similar to Hitman. The primary focus of said games should be about remaining undetected. What are you playing? what would you recommend to people?
I'm displeased with how the gamedevs consistently fail to model these weapons.

Any tactical shooter where you switch your SMG to semiauto for short range fails at SMG's: the whole point of SMG's is controllability in full auto.

Any tactical shooter where you PREFER your SMG over a shotgun for room clearing fails at shotguns: the whole point of shotguns is massive damage (=one shot kill) with minimal aiming (=at short range).
There was a 15-minute Nintendo Direct for SMWo today, which I hadn't heard about.

If nothing else, this game looks incredibly weird, which I appreciate.  The last 2D Mario platformer that did something "new" was New Super Mario Bros. on the DS in 2006, and every 2D game since then has followed in its mold while introducing one or two power-ups.
>New Super Mario Bros
>New Super Mario Bros 2
>New Super Mario Bros Wii
>New Super Mario Bros U
>Super Mario Run, a 1-button auto runner for smartphones
>New Super Mario Bros U Deluxe (port of a 2012 game to the Switch, released in 2019)
From what I remember playing and watching them, these games aren't exactly bad, but they're sterile to the point of feeling like asset flips.  I've heard that Nintendo would use them as testing grounds for new interns to show they knew how to make 2D platformer levels but I don't know how true that is.

The 3D games saw a lot of experimentation in the same time frame, with Galaxy and Galaxy 2, 3D Land and World, and Odyssey (I didn't say it was experimentation for the better, alright?) but 2D Mario seemingly reached its nadir with Mario Maker and Mario Maker 2 when Nintendo finally realized people had been using Lunar Magic to make ROMhacks of Super Mario World for 20 years, which indicated there was in fact a desire to make levels.  "Oh, you were serious that whole time?  Here you go.  Make all the Kaizo Mario levels you want, jackasses."

It's been a long time since level-based 2D platformers were even released in large numbers, honestly.  There's a new metroidvania every week but very few games with the traditional segregated map screen and levels with secret exits.  Even SMWo has "open" areas where you can choose from a handful of different levels and play them in any order you want.
Microsoft may leave gaming if Game Pass doesn’t perform
>“I do not believe that that is what the future Xbox business would look like. This is a presentation from our devices organization to the gaming leadership team, so this is the view from the team that is chartered with building our hardware on what the future business would look like.
>I can fairly safely say that if we do not make more progress than this off of console, we would exit the gaming business. If this were the outcome, we would — I don’t believe we’d still be in the business.
>A majority of our customers are found off of our own hardware, I would hope by earlier than 2030. So, when you asked me if I agreed with this chart that the light green and blue depending on what colors you see there would have to be much larger much earlier. I would say by FY26, ’27 that we should be in that position, or we’d have to make a different decision with the business.”
Netflix Onimusha anime series gets November premiere
>Capcom’s “Onimusha,” the landmark survival action video game series set in Japan’s feudal Sengoku period, is being adapted into an anime series that will start streaming from Thursday, November 2, only on Netflix. Directed by Takashi Miike, this ambitious series will focus on Miyamoto Musashi, who is modeled after Toshiro Mifune, the Japanese film icon known around the globe. This is the beginning of an intense series full of realistic action in which Musashi’s blade slices through evil as he traverses a land plagued by poverty.
>samurai cartoon
>add shitty burger music
>full of realistic action
Odds are some chink wanted to make a samurai cartoon, asked for money ((( they ))) said yes, but it needed to be based on an existing IP they own.
Pikmin 1+2 removes references to gambling, gendered language
>Changes include the items “Gemstar Wife” and “Gemstar Husband” being altered to “Red Gemstar” and “Green Gemstar” respectively. “Adult” humor like a tomato being some kind of aphrodisiac was also watered down for the game.
>As a comparison to the original Japanese, the unofficial Pikmin wiki translates the “Hōseki Seibutsu Hitodemerarudo Mesu” (Gemstar Wife) directly as “Jewel Creature Seastar-emerald ♀” (the Venus symbol is part of the name).

That's right anons, its time for another giant robot thread. Here you can talk about your NEW favorite giant robot games like, uhh, I think there was a Gundam one recently or something.
ANYWAY YES, Time to talk about the stompiest, shootiest, smashiest robots you love in vidya.

In seriousness what giant robot vidya do you like anons? I've been going back through the Armored Core series with the new AC6 announcement, just beat Project Phantasma and I'll start on Master of the Arena next. Then its off to 2 on the Ps2. I enjoyed it and think the gameplay still holds up really well. As for new games I think there was that overwatch clone for Gundam but even steam has mixed reviews which isn't surprising for a F2P game. There was Mw5 DLC Rise of Rasalhague which does a bit more to polish the turd that was MW5. I haven't heard anything bad about it but eh, mods are fun at least. 
There was a tactics game called Phantom Brigade that came out, looks like it plays out in 5 second increments that lets you decide what you will do next. Looks very flashy but I haven't tried it myself. 
EDF does a surprising amount to scratch a mech itch once in a while too. 

So anons, what are you waiting for or what are  you playing?
Shamelessly copypasting from the ANCIENT OP from back when this was alive with critical edits for key information for extra nostalgia:

>What is this all about?
Mabinogi is one of those few MMOs that did it right by not following in WoW's footsteps. This private server is a version of that game before Nexon came in and fucked that all up. Here is just some of what this game has to offer:
>not tab-target combat
>almost RPS-like skills.
<normal attack beats smash
<smash beats defense
<defense laughs at attacks that aren't smash
<counter beats both normal and smash attacks, but is vulnerable to every other form of attack
>comfy exists; amount of life skills rivals the amount of combat skills
>get to play an instrument
>get to literally compose the music you play. your ears perk up when you hear someone playing a tune you recognize on a variety of instruments
>if you win a fashion contest, you get a statue of yourself in every town square
>build a campfire, if you are sitting at it, and others are siting around it too, you can share your food with them, LIKE AN ACTUAL PARTY OF ADVENTURERS SHOULD
>if you're a skilled chef, your meals give buffs, so sit around that campfire and eat with your bros
The server website is
These links contain useful information about the game:
FAQ about the server
Guide on basic combat tactics that should apply for this server. Also the main mabinogi wiki that applies to the retail server. Read below in the FAQ for info on how to use it for this server.
Useful resource with lots of info about many things unique to this server, including
Exclusive stuff, custom equipments and mods. Talking about mods, you may also need
Repository of old mods from old links that have been dead for years now. Includes Astral Patcher and a bunch of QoL mods. May fix text being too small for your now oversized monitors by changing the TrueType font setting.
May be useful too for what I just said about text.
"Dyelite tool for using unfixed dye amps, run as admin for it to work"
"AdolfSmuggler's tool for converting VCs, it wasn't quite finished but it works"
MMLuna is DEAD, this is the successor and lets you convert images into chat images like the ones in the OP.
A wiki with info that may help you a lot with the first few quests for G1 through 4.

>The wiki mentions something, but I can't seem to find/do it.
The wiki is up-to-date for the official Mabinogi Servers. This server is very behind in terms of content. The wiki is still largely useful; you get the best information by setting its history date to March 2011, or as close to there as you can get. That will give you proper quest details and skill information, though some esoteric information may differ due to the server version being JP instead of NA. You may want to read the Japanese wiki instead, and there are still some discrepancies from this server having changes made.
>which race should I play?
Any is fine, including elven scum, but make a human to start out. A human can travel to a leader of the other races for an extra character slot of that race, but you can't get a human character if you start out with a giant or elf. It's useful as a mule if you don't want to play a human.
>I want to play melee
Grind out the Windmill skill to Rank 1 before other skills. Skills give Combat Power (CP) as you rank them up, and Windmill requires you to kill with it a lot of mobs with considerably higher CP than you at higher ranks, which means if you rank up too many skills, it'll become next to impossible to rank up Windmill. lets you find out which monsters meet the strong/awful/boss upto G14. You can find out your own CP from one of the approved mods for this server. The game starts you off with some ranks in some skills, so speak with Duncan in Tir Chonaill to derank your skills, as long as your total level is under 100. Windmill is one of the stronger melee skills (except for elves), and is objectively the best at rank 1. Humans and giants are recommended for melee.
>I want to play ranged (not magic)
Instead of grinding out Windmill, it is recommended to grind out Refining to rank 1. At rank 1, Refining gives you tons of Dex, but requires you to fail refining ore to train the higher ranks at a decent pace, and Dex makes you succeed. It's possible to get to rank 1 on nothing but successful refining, but committing sudoku is a more pleasurable experience. Elves are recommended for archery, since they fire two arrows/bolts per normal ranged attack, and have two archery skills unique to them: Mirage Missle, an AoE DoT, and Final Shot, which lets you shoot more rapidly and teleport around during the skill's duration. Humans also have a unique skill to them called Arrow Revolver, which lets them load up 5 arrows/bolts at once. They also aim faster at rank 1 Ranged Attack than elves do.
>I want to play magic
It is recommended you start off with melee, at least in part. Mana only regenerates in the evening, when Eweca has risen, or if you have a skill called Meditate, which slows down your movement to a walk. For that reason, most people just stock up on mana potions, which will eat through your gold, which you won't have much of on a new character. For that reason, you should be able to handle yourself in a fight if you run out of mana, so make sure you can melee your way through. Elves have more mana and int than other races, but are more frail and have weaker melee ability if enemies get too close to cast magic.
>Fuck you, don't tell me how to play
Play however you like. Mabinogi is the kind of MMO that excels at letting you do what you want, even if it means the game kicks in your face. Peaca dungeon is a good example of this.
>All these potions and equipment repairs left me broke. How do I make money?
Fomor Scrolls. Mimics drop their scrolls at higher rates than other mobs drop their fomor scrolls, and the quest for mimic scrolls rewards 12000g in this server. Mimics can be found in dungeons of all kinds, but for beginners, Ciar dungeon is easier to get through than most of the other dungeons, and Randal can give you a Ciar Beginner Pass if Ciar Normal is still too tough for you. Fomor scroll quests are sold by Duncan in Tir Chonaill. If you grow weary of dungeoneering, you can ask NPCs around town for a part-time job. There should be nearby signs saying when they start hiring. This server bumped their rewards up to 4x, so these jobs are actually worth doing. These are timed on the in-game clock, and need to be done withing a certain time window. Be sure to do jobs for the church for holy water. Blessed equipment doesn't drop if you're knocked unconscious.
Another popular method is to form a party to kill black wolves with the Party Quest sold by Deian in Tir Chonaill's grasslands.
>These blacksmiths keep damaging my weapons!
Always have your gear blessed before repairing, Never use complete repairs and always point by point so that you can rebless the item if gets damaged. There is a table that shows the repair rate of blessed items Granat in the Elven HQ in Taillteann repairs at a 97% rate, which bumps up to 99% when blessed and he's much cheaper than repairing with Edern. Even blessing an item will make it lose durability at half the normal rate when in use. Unfortunately, no blacksmith repairs with 100% success rates, so all items will eventually hit 0 max durability and be useless.
>Do we have a guild?
We do. It's called "Smug". You can find our guild stone high up on a hill behind the Dunbarton moon gate. Be sure to click it to contribute GP and donate gold. You can join by applying at the stone itself, or by pressing F, clicking "Guild List" at the bottom right, searching Smug and clicking "Request to Join". Make sure to leave a message that shows you're from here and not a normalfag.
>What about the cash shop?
Enemies will drop Red Fomorian Coins, which can be traded in for cash shop items and pets at an NPC named Shyla, who can be found in every town.
>Does Shyla sell character cards? All I see are pets.
There's no way of getting more characters besisdes the extra Giant/Elf cards. Server rules allow people to have up to 3 accounts for the purposes of having alt-chatacters. I don't know what the penalty is for having more, but do so at your own risk.
>Is there a (life skill/profession) in the guild? (dead) lists known ranks of guild members' life skills. If you have excess materials, mail them to someone working on a corresponding production skill, or you have a need for production reach out to them. If you're not currently in the guild, add them to friends to be able to chat with them 1-on-1. If your info on this list is out of date, post it in the thread or contact the guild leader, [big F], and it'll be updated. Everyone is sadly dead and/or missing. It has been years and you're late to the party or maybe returning to see the wreckage or reminisce old memoirs. You'll have to acquire resources on your own for the most part, but anyone that's still around may be able to help! Just ask in the thread or give a big shout in global/guildchat!
>What's all the hubbub about housing flyers and return coupons? Can I really use them to go wherever I want?
Yes, when you use a flyer to warp to a seller's house, the flyer will be replaced with a coupon that'll take you back to the location where you used the flyer. This makes them great for going to hard-to-reach places whenever you want. Unfortunately the return coupon only works in the housing channel, where the flyers take you, so here's how you do it. Step 1: Get a flyer from any housing board in town. Step 2: Have someone bring you to the desired place, or go there yourself. Step 3: Use the flyer to go to the housing channel. The return coupon you get brings you back to the same spot you used the flyer, so be sure to use it in a safe location. Step 4: Leave the housing channel on foot/mount; using the coupon defeats the point of keeping the coupon. You now have your free ticket to where you want. Step 5: To go back to your desired place, you now need two flyers. Use the first one to reach the housing channel. Hold onto the return coupon. Step 6: When you've finished your business, repeat step 3, then use the coupon from step 5 to go back to where you started.
>I want to play some dank doots!
Here is a repository of old mabi songs:
And some bins with songs saved up
There used to be more, but they went to the big 404 in the sky. RIP.

What is this? It's a SETI simulator created by a Russian autist where you pick up and process signals from space. You are working as a scientist in a remote Swiss research lab and you are stuck out here for 30+ days, your job is to process so many of these signals a day and ship them back for points. These points can then be used to purchase supplies/upgrades which are delivered via drone. Surely nothing bad will happen. 

Yes! You use a station at your work area to search the heavens for signals. once locked on it moves to a console where you lock in on the polarity and frequency. This takes time so you can wander around, clean your base, get assaulted by random shit, and get hash values. These then move to a console you can listen/save them to your computer. You can save them to your PC and move them around via a hard drive. After delivery to your task master you get points which can be used on supplies and computer upgrades to help with signal processing. 

Your task master will request an amount of different signal types a day along with hash values you have to get from the satellites around the area. That means you have to get off your ass and find your way to these different sats. Don't worry, you get an ATV. There is a setting to turn off the penalty for failing to complete a daily task, I play with the penalty off. Dr Bao can go fuck himself. 

Note about signals. You have requests for signals that range from 0-3, you will never be asked for a signal you can't create. Example: if you don't have the level 3 computer upgrade you will never be asked for a level 3 signal.  All signals start at level 0 and can be processed all the way to level 3. You cannot turn in a signal you've turned in before BUT if you process it to the next level that counts as a new one. You can save these signals to your computer, just make sure to keep organized or you are going to be like me on day 13 who not only didn't keep track of which he processed to the next level, but didn't save the upgrades ones to his PC. 

The game doesn't have many things that will outright kill you I think but it does a very good job of unsettling you. 

Good news! You can get it for the low low price of fucking F R E E
Technically it's a name your own price but that price can be 0 dollars. 

Now play the game you faggot.
I've recently realized that I don't actually have a problem with bullet sponges, what I hate are games where all enemies are bullet sponges that don't react to damage. 
I mean just think about it. Any modern shooter where generic enemies have health bars is shit because the enemies are still just generic enemies but with more health. Nothing changes, you just shoot them in the head 10 times instead of 1. Even for a boss that wouldn't be exactly fun. 
Now imagine this, you have a boss that is a health sponge you need to shoot a lot except there's gore. Nothing changes but the graphics. You keep shooting the thing but the more damage you do the more damage the boss is, until he's just a bloody pile of exposed muscle and bone running off adrenaline alone, his previous rational taunts now replaced by gargled unintelligible yells. That sounds really fucking cool, and all you have to change are textures, maybe models, and record a couple extra voice lines. Hell, you wouldn't even have to take it that far for every character and even having one that doesn't react would work as long as it was the exception and not the rule. I'd play that shit. 

Anyway, what are some mechanics you hate exclusively due to the way they are executed?
What are some game mechanics that you think have way too much work put into them for how little they wind up impacting the game. This could be things that are just plain old useless, rules that are supposed to restrict you but are stupidly easy to overcome, or things that are just worse than other easily obtained options.

Tales of Vesperia has a system where weather cycles around on the world map. Besides aesthetic stuff (which has some work put into it), some moves will actually be boosted in different types of weather. Problem is, all this only ever does anything on the world map; In dungeons, even the ones that are nominally outside, it does absolutely nothing. Worse still, the first of three acts in the game the weather is always fixed, and the second has most of its overworld travel take place on the ocean (which is encounter free) or in a desert that will only ever have a single weather type, then it hands you flight, ensuring you never have to actually fight on the overworld ever again (except for a few plot events, where the weather is again fixed). There's a handful of optional bosses that spawn on the world map, but those are basicly the only thing you'll ever care about it for.

Stick of Truth has so many options that are blatantly better than others you never use whole categories of attack after their tutorial. You can kill every boss except Al Gore with the same 3 attacks. Partners are even worse, since their power levels vary wildly and you can't boost them in any way (compared to the main character who gets four equipment slots, each with 2-3 slots you can stick a badge in). Since MP refills between fights, there's no reason (except riders and multi-target) to use anything but the most powerful attacks. There's a system where enemies can assume a stance that blocks melee or ranged attacks, but few enemies use them, they only use them if they get a chance to attack, and neither blocks special attacks anyways. Despite this, all attacks have very high levels of effort put into their animations, and action commands.

Mount and Blade II: Bannerlord has a whole system of children, marriage and dynasties, but its rare for a campaign to last more than two generations (including the initial one) before one faction controls everything.

Unarmed combat is a surprisingly frequent one. Lots of games have unique animations for fighting with your hands if you remove your weapon, but it's so garbage, weak even for the start of the game, there's absolutely no reason to ever do this. Dragon's Dogma (pre Dark Arisen and even then it's not great), Resonance of Fate (a game with unlimited ammo that couldn't include long guns because it was too much animation work for some reason gives each character a whole set of unique animations for knife use you'll never use). Elder Scrolls always included punching and either a dedicated skill (Daggerfall-Oblivion) or perks exclusive to it (Skyrim), but it was never worth it, even as a novelty.

Pic unrelated.

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