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This thread solely exists to remind you that you are a dork.
Previous thread: >>103112 
Archive of last thread: See attached ||SHA256 e4bc53f98b3c714ecdb5503259eec66906fef9aaa9cb4e5bad9016eb2c10fe90||
Thread making resources + the OP can be found here:!Suhz0D5Y!BSrBrV1kxK9B5G1SSiJmwQ
||If you want something else to be added, post it in the thread.||

Books and Tutorials
Sometimes they get nuked but >we try to keep them updated.

Helpful Resources
Learn fundamentals with excercises:
8Chan Art Wiki:
Online poses with timer:
HOW TO DRAW - an /ic/ guide:
Drawfag resources:

Helpful Video Resources, mostly YouTube
ProkoTV: Good for basic anatomy needs
Sycra Yasin: General in-depth talk about ways to improve and being an artist
CG Cookie / ConceptCookie: Advanced techniques and many livestreams (on Wednesdays) and tutorials
FZDSCHOOL: Founder of FZD School (in Singapore) Feng Zhu showcases his workflows by re-working art from his students
Scott Robertson: Advanced lessons on drawing fundamentals and concept artwork
Ctrl+Paint: Free lessons on basics and fundamentals of drawing and painting
Draw Mix Paint: Free lessons in traditional painting

Booru and Delivery Archive (Retiring this booru because the owner is fucking dead) (Superior new booru)

Tips for a healthier Drawthread
>Spot out any autistic shitter and repeat offenders ||You know who they are unless you're new, in which case lurk moar.||
>Anyone can participate, even if you're dog shit. The livelier it is, the better, but don't go begging for (you)s or pity. This is not deviantArt.
>If you do draw, draw to the best of your ability! If you're not giving it your all people will notice.
>Any drawfags with works in progress, please post any updates so that the requester and everyone else knows that people are still working hard!
>If for any reason a request is scrapped, upload what you have and say it's at its most complete state. Maybe ask if someone wants to take over and finish it for you.
>Comment. Every artist loves a compliment, it validates their hard work. Don't be afraid of dishing out them (you)s as long as you feel they deserve them.

These threads are not meant to be spammed every day like a fucking general.
This isn't an art board. Give the Drawfags their time to do their thing and leave the thread-making to them.
Anyone attempting to make this thread in a newfag/cuckchan/low effort manner will be met with disdain and mockery.
Did you play a lot of browser games in your youth?
Which ones did you like the most?
I still find myself browsing game websites and playing terrible web games. They have a certain charm for some reason.
Ashley’s skirt animations are in Resident Evil 4 Remake despite changes
Using a Steam Deck to control a Ukrainian automatic turret, now I've seen it all
Final Fantasy XVI has been banned in Saudi Arabia
>In a recent Tweet, the government organization announced their decision while stating that the game won’t be released “due to the publisher’s unwillingness to make the necessary modifications”. This has led some fans to speculate what these changes could have been.
>However the most popular theory seems to be that a character in the game is gay.
Here we discuss how to have fun with the black magic of AV1
Full game leaked two weeks early. There's also a pretty funny fake one floating around (see image 2), so be wary. I have yet to verify it myself, but the one on nyaa is supposedly legit. I'll post an update once I have confirmation. Info hash of that file is 147d4c4fa95cede8c1cf26b7276a2aa22c45751c

Hardware info:
>runs on hacked Switch 30fps
>runs on Ryujinx at locked 20fps
>Yuzu is up in the air, may work on early access builds

Prerendered cutscenes can be found here (base64 encode): aHR0cHM6Ly9tZWdhLm56L2ZvbGRlci9HbUlTWGFhRCMwemtrRXJSd1dGOXg1aTFJWl80NG5R
I haven't looked at anything quite yet, but in regards to dungeons, there are seven of them.
Previous thread: 

>Team SamSho to be released the 4th of October in KOF XV
>Street Fighter 6 announcements keep coming - from announcers, to battle hub, to 3d platformer thing
>BlazBlue ded
>Guilty Gear Xrd: Rev 2 to receive rollback late October
>Melty Blood is good 
>Persona 4 Arena Ultimax rollback now exists
>DragonBall FighterZ still getting patches
>More stuff

With E3 come and gone and the news no longer being horded by developers, what are your thoughts on the next couple years of the genre? 

It seems the anime fighters are going well for themselves with GG, and especially MB, as of late. Street Fighter is just packing more and more shit into this new game of theirs, and it looks like it might not be total shit like 5 was. King of Fighters is just chugging along doing its thing, I've read people say the matchmaking has gotten better for them since the last update, and others that say the opposite. Moron Kombat is garbage. FighterZ is still getting played. Tekken 8 has a small amount of footage out.

How's your local scene?
Got any new games you're playing or characters you're maining?
Would you like to write a dissertation about how angry you are about games or players?
What controller(s) are you using?
"Ah fuck shit, I fucked up" Edition
I accidentally deleted the previous thread while trying to clean up a month's worth of reports, please forgive me. 

So, use this for now while I ask sturgeon if it's possible to bring it back from limbo.
Shamelessly copypasting from the ANCIENT OP from back when this was alive with critical edits for key information for extra nostalgia:

>What is this all about?
Mabinogi is one of those few MMOs that did it right by not following in WoW's footsteps. This private server is a version of that game before Nexon came in and fucked that all up. Here is just some of what this game has to offer:
>not tab-target combat
>almost RPS-like skills.
<normal attack beats smash
<smash beats defense
<defense laughs at attacks that aren't smash
<counter beats both normal and smash attacks, but is vulnerable to every other form of attack
>comfy exists; amount of life skills rivals the amount of combat skills
>get to play an instrument
>get to literally compose the music you play. your ears perk up when you hear someone playing a tune you recognize on a variety of instruments
>if you win a fashion contest, you get a statue of yourself in every town square
>build a campfire, if you are sitting at it, and others are siting around it too, you can share your food with them, LIKE AN ACTUAL PARTY OF ADVENTURERS SHOULD
>if you're a skilled chef, your meals give buffs, so sit around that campfire and eat with your bros
The server website is
These links contain useful information about the game:
FAQ about the server
Guide on basic combat tactics that should apply for this server. Also the main mabinogi wiki that applies to the retail server. Read below in the FAQ for info on how to use it for this server.
Useful resource with lots of info about many things unique to this server, including
Exclusive stuff, custom equipments and mods. Talking about mods, you may also need
Repository of old mods from old links that have been dead for years now. Includes Astral Patcher and a bunch of QoL mods. May fix text being too small for your now oversized monitors by changing the TrueType font setting.
May be useful too for what I just said about text.
"Dyelite tool for using unfixed dye amps, run as admin for it to work"
"AdolfSmuggler's tool for converting VCs, it wasn't quite finished but it works"
MMLuna is DEAD, this is the successor and lets you convert images into chat images like the ones in the OP.
A wiki with info that may help you a lot with the first few quests for G1 through 4.

>The wiki mentions something, but I can't seem to find/do it.
The wiki is up-to-date for the official Mabinogi Servers. This server is very behind in terms of content. The wiki is still largely useful; you get the best information by setting its history date to March 2011, or as close to there as you can get. That will give you proper quest details and skill information, though some esoteric information may differ due to the server version being JP instead of NA. You may want to read the Japanese wiki instead, and there are still some discrepancies from this server having changes made.
>which race should I play?
Any is fine, including elven scum, but make a human to start out. A human can travel to a leader of the other races for an extra character slot of that race, but you can't get a human character if you start out with a giant or elf. It's useful as a mule if you don't want to play a human.
>I want to play melee
Grind out the Windmill skill to Rank 1 before other skills. Skills give Combat Power (CP) as you rank them up, and Windmill requires you to kill with it a lot of mobs with considerably higher CP than you at higher ranks, which means if you rank up too many skills, it'll become next to impossible to rank up Windmill. lets you find out which monsters meet the strong/awful/boss upto G14. You can find out your own CP from one of the approved mods for this server. The game starts you off with some ranks in some skills, so speak with Duncan in Tir Chonaill to derank your skills, as long as your total level is under 100. Windmill is one of the stronger melee skills (except for elves), and is objectively the best at rank 1. Humans and giants are recommended for melee.
>I want to play ranged (not magic)
Instead of grinding out Windmill, it is recommended to grind out Refining to rank 1. At rank 1, Refining gives you tons of Dex, but requires you to fail refining ore to train the higher ranks at a decent pace, and Dex makes you succeed. It's possible to get to rank 1 on nothing but successful refining, but committing sudoku is a more pleasurable experience. Elves are recommended for archery, since they fire two arrows/bolts per normal ranged attack, and have two archery skills unique to them: Mirage Missle, an AoE DoT, and Final Shot, which lets you shoot more rapidly and teleport around during the skill's duration. Humans also have a unique skill to them called Arrow Revolver, which lets them load up 5 arrows/bolts at once. They also aim faster at rank 1 Ranged Attack than elves do.
>I want to play magic
It is recommended you start off with melee, at least in part. Mana only regenerates in the evening, when Eweca has risen, or if you have a skill called Meditate, which slows down your movement to a walk. For that reason, most people just stock up on mana potions, which will eat through your gold, which you won't have much of on a new character. For that reason, you should be able to handle yourself in a fight if you run out of mana, so make sure you can melee your way through. Elves have more mana and int than other races, but are more frail and have weaker melee ability if enemies get too close to cast magic.
>Fuck you, don't tell me how to play
Play however you like. Mabinogi is the kind of MMO that excels at letting you do what you want, even if it means the game kicks in your face. Peaca dungeon is a good example of this.
>All these potions and equipment repairs left me broke. How do I make money?
Fomor Scrolls. Mimics drop their scrolls at higher rates than other mobs drop their fomor scrolls, and the quest for mimic scrolls rewards 12000g in this server. Mimics can be found in dungeons of all kinds, but for beginners, Ciar dungeon is easier to get through than most of the other dungeons, and Randal can give you a Ciar Beginner Pass if Ciar Normal is still too tough for you. Fomor scroll quests are sold by Duncan in Tir Chonaill. If you grow weary of dungeoneering, you can ask NPCs around town for a part-time job. There should be nearby signs saying when they start hiring. This server bumped their rewards up to 4x, so these jobs are actually worth doing. These are timed on the in-game clock, and need to be done withing a certain time window. Be sure to do jobs for the church for holy water. Blessed equipment doesn't drop if you're knocked unconscious.
Another popular method is to form a party to kill black wolves with the Party Quest sold by Deian in Tir Chonaill's grasslands.
>These blacksmiths keep damaging my weapons!
Always have your gear blessed before repairing, Never use complete repairs and always point by point so that you can rebless the item if gets damaged. There is a table that shows the repair rate of blessed items Granat in the Elven HQ in Taillteann repairs at a 97% rate, which bumps up to 99% when blessed and he's much cheaper than repairing with Edern. Even blessing an item will make it lose durability at half the normal rate when in use. Unfortunately, no blacksmith repairs with 100% success rates, so all items will eventually hit 0 max durability and be useless.
>Do we have a guild?
We do. It's called "Smug". You can find our guild stone high up on a hill behind the Dunbarton moon gate. Be sure to click it to contribute GP and donate gold. You can join by applying at the stone itself, or by pressing F, clicking "Guild List" at the bottom right, searching Smug and clicking "Request to Join". Make sure to leave a message that shows you're from here and not a normalfag.
>What about the cash shop?
Enemies will drop Red Fomorian Coins, which can be traded in for cash shop items and pets at an NPC named Shyla, who can be found in every town.
>Does Shyla sell character cards? All I see are pets.
There's no way of getting more characters besisdes the extra Giant/Elf cards. Server rules allow people to have up to 3 accounts for the purposes of having alt-chatacters. I don't know what the penalty is for having more, but do so at your own risk.
>Is there a (life skill/profession) in the guild? (dead) lists known ranks of guild members' life skills. If you have excess materials, mail them to someone working on a corresponding production skill, or you have a need for production reach out to them. If you're not currently in the guild, add them to friends to be able to chat with them 1-on-1. If your info on this list is out of date, post it in the thread or contact the guild leader, [big F], and it'll be updated. Everyone is sadly dead and/or missing. It has been years and you're late to the party or maybe returning to see the wreckage or reminisce old memoirs. You'll have to acquire resources on your own for the most part, but anyone that's still around may be able to help! Just ask in the thread or give a big shout in global/guildchat!
>What's all the hubbub about housing flyers and return coupons? Can I really use them to go wherever I want?
Yes, when you use a flyer to warp to a seller's house, the flyer will be replaced with a coupon that'll take you back to the location where you used the flyer. This makes them great for going to hard-to-reach places whenever you want. Unfortunately the return coupon only works in the housing channel, where the flyers take you, so here's how you do it. Step 1: Get a flyer from any housing board in town. Step 2: Have someone bring you to the desired place, or go there yourself. Step 3: Use the flyer to go to the housing channel. The return coupon you get brings you back to the same spot you used the flyer, so be sure to use it in a safe location. Step 4: Leave the housing channel on foot/mount; using the coupon defeats the point of keeping the coupon. You now have your free ticket to where you want. Step 5: To go back to your desired place, you now need two flyers. Use the first one to reach the housing channel. Hold onto the return coupon. Step 6: When you've finished your business, repeat step 3, then use the coupon from step 5 to go back to where you started.
>I want to play some dank doots!
Here is a repository of old mabi songs:
And some bins with songs saved up
There used to be more, but they went to the big 404 in the sky. RIP.
Step 0. Resource Acquisition
Go here to get Anki, a flash card program:

Here are some suggested decks:
Tae Kim's grammar:

Other Resources
(alternate version)
Click the column of characters you want to study and type the corresponding romaji into the box as they appear

Kana Invaders:
Space Invaders/Galaga style clone. Type the romaji to shoot the kana alien

Simply plug the character in and instantly get a stroke order diagram
Type in a word or phrase to hear a native speaker's pronunciation

Tae Kim's Guide to Japanese:
Great introduction to Nipponese, you can start here to learn basic grammar and vocabulary

Similar to Tae Kim

Learn Kanji by using mnemonics and radicals

Mainichi browser extension:
Learn a new vocabulary word every time you open a new tab

Learn Nipponese by playing games (requires registration) 

DJT Guide:

Japanese-English dictionary


>Alright I've got everything set up, now what?

Fucking LEARN, you bitch. Learn the Kana first, then move on to grammar and vocabulary. I don't have all the fucking answers, I'm just the OP. Maybe you can ask for help in this thread, but who knows if you'll find any worthwhile feedback amidst the shitposting. Honestly you should be able to figure most shit out on your own.
What's this all about?
TonyTalk is a game where one of us declares himself the Tony and takes a ragtag team of six calls assembled by anons into an online competitive prank calling simulator.
To quote one of Showdown's mods...
>@MacChaeger: None of these people are youtubers
>@MacChaeger: They impersonate verlis to to gain notoriety and attract new members
>@MacChaeger: These people regularly trick others into getting locked
>@MacChaeger: this is the single most toxic group of players on PS

How does it work?
After the current Tony calls "new Tony", the first anon to claim the title is our Tony. He uses the first six legal Pokémon that are called in after his claim as his team. Tony can also call "new team" when the old one became stale (rule of thumb: 40-60 minutes). Tony plays in National Dex unless specified otherwise.
Absolutely no experience is necessary and everything is done in-browser.

1. Tony can't forfeit, intentionally throw a match, or timer stall.
2. Tony may not edit a set without the caller's permission.
3. All Pokémon must be nicknamed. If the caller didn't have a name, Tony makes one up.
4. Don't call twice, unless your last call was 15 minutes ago or Tony explicitly asked for recallers.
5. Tony should replace recallers with fresh calls that come in later.
6. Don't spam the catalog with threads.

Pokémon Showdown! BETA:
Premade mons for National Dex:
How to make a shitmon:
OP copypasta:
Talk about the RPGs you played, are playing, or plan to play.

I replayed Breath of Fire 3 for the millionth time recently. What a great game, if you haven't played it yet go play it now.
>#8/agdg/ via
> via matrix programs
>Dev resources:
>Previous: >>166182
I'm playing the first game and I just got to the 7th floor with everybody on level 18. Are any of you playing one of the games right now?
Here's the gist of things. We're going to make a yu-gi-oh deck however the caveat is that it has to be a deck that would appear in the original duel monsters anime.  In other words it has to be complete ass. preferably no monsters that are apart of an archetypes to make things a bit more interesting
Been a while since we had one of these. Be it the most triple of A or indiest of shit, whether it is pozzed as hell or just a really competent game, one thing that almost always delivers in a video game is its soundtrack. Can you guess which games are these mystery themes from? I'll start with 25 music for you to guess with varying difficulty.

Other retroFPS and retro inspired FPS can come too. 

I'm legitimately surprised there is no Doom thread on the catalog, lets rectify that, shall we? 
Post some DOOM.
Post some WADS.
Post some of its COPYCATS.
Post some other retro FPS like DUKE. I need to check up on the DNF restoration project
Post some new takes on an old formula like DUSK and all that jazz.
Post about the communities because GOSSIP is also fun. 
Are you Mappin? Post that TOO
If you can map, offer assistance to young mappers, or make fun of their lack of skill. I'm not your dad

I myself have started to get back into Doom and have been skimming the Cacowards for some gold. I also need to beat Ashes 2063 so I can start on its second game, Through the Ashes. There was also the release of Reelism 2 a little while back which I have mixed feelings on, still worth playing though. I've also always considered making a list of gameplay mods and wads that complement each other well such as Rampancy with Highway Acceleroid Booster for muh robot theme. Lastly I like to just slam random on Doomworld and see what comes up. After this long you know there is some buried treasure just lurking in those archives, or its just fun to see what some random guy made 20+ years ago. 
I have some of the older SoyouwanttoplaysomeDOOM infographics if anyone wants them for posterity or just can't be arsed to find them on the web.

What have you been playing recently? Did you enjoy it? Anything that stuck to you, be it the story, the gameplay or something else? Whatever you feel like discussing do it here.

Myself, I've been playing a lot of shit in the last few days. Decided to pick up some older vidya I had bought when I was in my BUYAN phase some years ago.
>Gundam: Target in Sight
Launch title for the PS Triple. I've read faggots on the Internet ripped a fat one on this one. Bought it for 3 bucks because I saw a huge fukken robot on the cover so I couldn't care less about it being shit or not.
The gameplay is kind of simple. After you've picked either faction you're off to do a campaign worth of missions shooting other robots and shit. Controls are clunky at first hand, and it took me a while to discover the second jump, but once you get the gist of it the Condams feel great to use.
There's a gimmick in this game and it's that different parts of the body can receive multiple kinds of damage. And so, either you or the CPU can have its robot maimed, dismembered or decapitated. Most of the time it's hard to pick a robot apart with the gun so the hand-to-hand combat seems the most apropiate if you want to make a giant torso walking on its two legs out of the enemy. This would lead to some degree of strategy on the player whether to take on an enemy whole or having him prancing around without the ability to hurt you, though I swear I've seen other Goddamns shoot me with both of their arms removed.
This gimmick, however, comes with its own brand of bullshit. Since you can get maimed too, damage will rack on your mech. What's more, it's damage that won't go away: you need the robot to rest an entire mission in the garage for the reparations to take full effect. Hence, you need to buy a new set of robots so that the older one is repaired. Would pretty simple, didn't the robots take 2 entire missions to be sent to you. This means that sometimes you'd need to sit on your battle scarred mechs until you finally receive your new mechs and have them sit a mission so they get repaired. The game also expects you to upgrade your bots when you're not using them, though good luck with that since they first need to be repaired in order for any enhancement to take effect.
The only thing that's truly egregious in this game is the framerate. Right off the bat a silky smooth 25fps is to be expected on every mission. Add in five Mobile Suits into the field and ten small tanks and the game now runs at 5fps. Granted games form this generation are expected to be optimized like dog feces but I got kind of used to it, kind of like a battered wife.
Out of all games on this post, this one's the one I'm the most inclined to see through the end. It felt kind of engaging for once, and since I don't know my Armored Cores I'm not knowledgeable enough to be picky, even if this game becomes bullshit at times and expects you to throw away your save and start anew if you want to get a fair shot at some missions.
Only bought this one because of the price tag. JPGs aren't generally very cheap on the second hand market, so I gave this one a go.
Fresh off the title screen, the entire cast is made out of homosexuals wearing some of the most retarded outfits I have ever seen in a videogame. Granted I'm not a JRPG man, so perhaps this is more of a cultural shock than anything, though they felt way more retarded than I anticipated. Someone more knowledgeable would point out to the character designer cocksucking Nomura or something, but I don't know myself.
Since I want to give this one a thorough chance, I'm trying to warp my head around the battle system. If I've understood correctly:
<wait until attack gauge is filled to attack monster
<input attack at the exact moment the game tells you (kind of like in Legend of Dragoon)
<if you manage to stay on rhythm, you get a 2x damage multiplier you get to use at any point on the battle
That's somewhat simple. There's more to it though:
<there are some balls with letters written on them on the top of the screen
<these balls tell you what element is dominating on the field
<if one element is strong on the field, the party member that uses said element or a similar one (Water-Ice, Mountain-Earth, etc) will be buffed
<there's some pole on the map you can throw runes at to tune the battle to a certain element
There are a million other things to keep track of, too:
<there are three different playstyles you can switch to in the middle a battle
<your moveset levels up in-battle on top of leveling up in-game 
<got to remember those multiple fighting stances for your party members too
<better check out how friendly your party members are towards you in a battle
<how about the enemies' level of animosity towards my party? that's another meter on screen
<everything else on the UI
It doesn't sound that complicated since I'm glossing over most details here. I genuinely don't know about most JRPGs but this one had me sit through 20 minutes of raw information in an oversaturated tutorial I barely made heads or tails of. Is this the usual with these kind of games on the PS2? The battle UI itself looks like a photoshop parody.
Still, I've told myself to stomach this one through and through. There's a chick with some fantastic midriff on your starting party so not everything's terrible, right?
>War of the Monsters
Decided to finish my arcade playthrough. What I did not expect is that this arcade mode was going to take me 3 more hours to finish.
It isn't much of an arcade experience when the bosses take a million hits to die and go through a million periods, the bloody bastards. Fuck that asshole throwing me Xbox logos and specially fuck that stupid fucking plant you can't attack without harming yourself.
Surprisingly enough the game loop isn't much to write home about. Sure enough the engine is a marvel for an early PS2 game and the game runs decently fast, but the arena styled gameplay can get old very quickly, specially when both you and the CPU are chasing health upgrades all across the map. There's of course some thought put into the game, seeing there are some decent combo strings and more special attacks than the strict necessity to program in, and yet it still feels like a half-assed experience. Perhaps it's the limitations of the arena format itself but I wasn't having the grandest of times here.
Worst of all, I couldn't unlock anything decent after my hard fought playthrough. I got 89 thousand points, and the gay ass dragon needs 200 thousand points to unlock as so with the ayy lmao. I'm clearly not bringing anyone to play versus with so unlocking stages felt pointless, and I'm not going to spend God knows how many hours into collecting more in-game cash for that. I'm done with it.
>Simpsons: Hit & Run
GTA that's itself a game for children, for children. There are some hard missions here with their fits of rage, specially on those missions that require you to drive a certain car, but overall it felt like I was going out on errands the entire time.
I've found a way to cheese most fetch missions. Given that the timer stops once you have to reach out to some guy to talk, I can park the car somewhere nearer the next checkpoint, go back to talk to the dude, then hop in the car with the usual timer set and half the distance traveled. The programmers clearly didn't give enough of a shit to fix it, so why not exploit it while I'm at it.
Had another fun bit with Lisa's Cletus mission where I got Cletus to derail from the main path into a dead end. The objective was to damage Cletus' van as you're chasing it so it would drop roadkill for me to collect. Given that I had pushed him in between two buildings, the AI's pathfinding would try to parallel park out of it, to which I could keep ramming on him until I had the necessary amount of roadkill. Only took me half the timer to a mission I was struggling to complete.
It's a timekiller of sorts I'll give it that. However, it doesn't go much further than that, so I would only recommend if mortally bored.
I'm looking for PSP games to play on my vita. Lately I've been getting into the FPS titles since they play better with the second joystick.
What are some of your favorite games?
>Anon, i'm sorry but your unhealthy lifestyle gave you super aids you got only 6 months left

So, what do you play? You play stuff from your childhood, your backlog? Do you skip long RPGs to play as many games as you can?
Not to be confused with rougelike...


>The dragon hits you with 100 unsoakable dragon cock damage!
>you die like a retarded bitch again, shame about the rare loot lol
>try again retard?

Go on anon, regal us of your tales of narrow escapes, clever wins, amazing finds, and ultimate victory's. Or just tell us how you died again for the 20th time because you did something stupid. 
So anon, what have you been Playing? Do you have a favorite? Perhaps that one roguelike you just go back to every single time?

Japanese roguelike without permadeath unless you say so and an overworld. Big sandbox with everything you can do such as farming, crafting, ect. Worth a try due to its unique nature and can be played in many different ways. A lot of humor both intended and unintended. Remember, the little girl is the best starting pet. 

>Cataclysm: Dark Days ahead: 
7 day Post apocalyptic roguelike set in the near future where humanity oopsies an extra-dimensional blob entity into our world that rises the dead after dying creating zombies and worse. Has bioincs, mutations, a robust crafting system, and cars. There is mainline and the Bright Nights fork that looks to rollback some of the more questionable changes, these being somewhat unfun in the name of "realism". Play both and make your own opinion but mine is Bright nights as it has an actual endgame. you win by placing a mininuke or yourself in a mainportal at the bottom of the central lab. Good luck getting there. 

One of the OG's. First released in 1987 its been trucking along ever since. Dive deep to retrieve the amulet of Yendor or die trying, has fun interactions. Be creative. 

>Dungeon Crawl stone soup:
Streamlined, for better or worse. Dive deep to find the Orb of Zot. Once done, you will have to leave with it. I'm sure nothing bad will happen on the trip back up. Has some easy starting classes to cut your teeth on, I enjoyed it but I never really got to far in it. 

>Infra Arcana: AKA I keep screaming but Niggerman doesn't answer. 
Infra Arcana is a Roguelike set in the early 20th century. The goal is to explore the lair of a dreaded cult called The Church of Starry Wisdom. Buried deep beneath their hallowed grounds lies an artefact called The Shining Trapezohedron - a window to all secrets of the universe. Your ultimate goal is to unearth this artefact.
Yes I did copy that from the wiki and I'm  not sorry. Its interesting in that you don't gain exp by killing things, you get it by going down floors and finding Monoliths. Which is good because some enemies can really fuck you up.

>Can I talk about "rogue-lites" like FTL and binding of Issacc?  
Knock yourself out, I have long stopped caring about the actual distinction.  

This is by no means a definitive list and there are tons more to try, including "Mainline" Rougelikes, some fantasy, some realistic, and some stupid. There really is something for everyone, unless you don't like them and are here to call me a faggot. That too is welcome, we tolerate all manner of shit taste here. 
I think I might start on another Elona binge again. I was having some issues getting music working on linux but then I remembered I have an all in one mod with a music replacer. Sure enough, those worked just fine. I'm near the end of the second act on a file that years old at this point. I always come back to elona. I've been dabbling in brightnights again for CDDA and have played Caves of Qud on and off recently too. I kinda find QUD boring after a while, the loot isn't super exciting but playing a psionic character is really fun. So fun that there is an antifun counter built in known as psionic headhunters. But those can be fun too.
>GJP is attacking Valve over not supporting BLM
>Nathan Grayson laid off as The Washington Post shuts down Launcher, their gaming section
>Limited Run Games fires employee after complaints over who she follows on Twitter
>Regulators (FTC) Look To Block Microsoft Acquisition Of Activision Blizzard Inc
>EU antitrust regulators to probe Microsoft's $69 billion Activision bid
>IGN Journalist who reviewed The Last of Us Part 2 joins Naughty Dog as Editorial Content Manager
>Arc System Works confirms that Bridget is trans
>Cloudflare bans Kiwifarms
>IMDB deletes every user review for The Rings of Power which rated it 5 or less
>Ben Kuchera claims he was fired by Vox Media for taking time off to deal with his children being sexually abused
>Wiki is up again!

'Rebuild the board's userbase and activity through simple, but effective methods'
'1. Post across the entire board'
Activity creates activity. Use threads you like, make new ones if topics don't exist.  Easy examples are Drawthreads and Friday Night threads, go request or draw something right now.
'2. Recruit and recover lost or potential anons'
Use this site's OC and features to entice anons if necessary when recruiting, just inform that we are alive.
Here's some sites and links with at least some confirmed anons that can be recruited again:
Other sites that might yield fruitful results and have anons (art sites use an account so you can see 18+ content):
Somewhere on Telegram
Just searching up GG or 8chan-related terms on certain places/sites can get you possible results.
'3. Make your own OC/Memes/Content'
Doesn't matter what it is even if its just simple edits or full-on drawings or webms, just make it and have fun. Ask in thread for software recs if necessary.
'4. Encourage or create fun events, activities, projects, etc.'
Think things like 8chanmania, weekly streams, re-translation projects, demo days, or zzz's gaming magazine for example. If you want to do something, try making or reviving it, it can't hurt and these things are great for the board.
'5. Use other boards'
All it takes for a board to grow is at least 2 dedicated anons using it. Don't be afraid to make a post, check places periodically, shill, or what have you. Don't force discussions to boards, just encourage the usage of them. 

'Collect and catalog all of the various localization and censorship accounts of past video games into a single repository from these sources:'
'Sony's policies forces censorship; JP devs allegedly have to go through ENG approval process:'
- Japanese blog post about it:
'Sony Japan President Says PS4 Censorship Policy Is To Match Global Standards And Protect Kids:'
- Confirms censorship was deliberate:
- No rules for censorship policies, games judged case-by-case:
- Marvelous partner starts petition against policy:
• Twitterfags: Tweet with Sony's stock code $SNE so that investors see your tweets and know you're pissed.
• Consider spreading OP Timber materials to targets as well:

'A. Operation Download And Conquer:' Loosen the death-grip of Google that has taken hold of the internet's audio and video services
'B. Support!' Accountability needs proof:
'C. OP DisNod:' Contact the FTC and advertisers about violations and unethical practices
'D. Internet Censorship happenings:' Spread the word about the dangers of FOSTA/CLOUD act/Article 13, etc.
'E. OP End the Era:' Dig into resetera and their connections to journos, devs, etc.

Reminders (important, READ THESE!):
• Use to deny sites ad revenue and traffic and preserve pages in case they are deleted later
• Be civil if you have to argue with people on Twitter, Tumblr or any forum - don't make us look like douchebags
• Do not accept requests for any goal, demand lists or personal army requests:

>Summaries of #GamerGate: - #GamerGate - If It's Not About Ethics
• - #GamerGate in 60 Seconds
• - GamerGate: A State of the Union Address
>Background and Evidence for #GamerGate:
• The #GamerGate Dossier:
• #GamerGate Wiki:
• History of #GamerGate:
• View the timeline links in the Current Happenings section!

• GG Steam Support & Boycott List:
• Key GamerGate Hubs:
>Thread Repository:

>Full OP Text:
• Current:

>How Can I Help?
• All OPs:
• OP Vulcan: Learn logical debating:
• An Anon's Guide to Twitter; basics:

>Want to Contribute to GitGud or Wiki?
Am I the only one who's tried playing a Taiko machine barehanded?  I can't find any videos on it, and it seems very possible when I tried it, but it's just tricky hitting the blues correctly.  I end up having to slam the edge of the drum like I'm playing a carillon loudly or having to slap it with the densest part of my palm with a lot more force than for red notes, and it gets exhausting much quicker than for normal play.  Plus I definitely can't play on higher difficulties that way yet.  It's also kinda painful I guess but that's easily endurable.
But yeah, use this thread to discuss arcades in general, I guess.
Recommend good indie vidya or rant about pozzed shit.
I been playan some good stuff:
This game fucks. Is the only instance I can think of, of a game doing the 90s/early2000s look right. No modern lighting, no pixelated textures, no bullshit. Just pure quake-like goodness and busty babes. Gameplay is fast-paced without unnecessary complex mechanics. It oozes personality, from the graphics, to the SFX, to the fun enemies.   My only grudge is that the music is just atmospheric with no tunes to rock with. I listened to old metal while playing which I recommend doing.
Overall, I recommend it a lot. Full-game is out on Releases June 8th on steam.
>Spooky Milk Life
Just an eroge I played. Nothing special but has nice smut.
>Hey, wake up. You were dreaming. Not even the 6 months storm could wake you. I heard them say we've reached Brorrowind, I'm sure they'll let us go.

I've returned to once again cause problems for the season of autism. Sadly, I'm going to have to delay the end of the six months wait a bit longer than usual. Real life is kicking my ass, and while I'd like to say the server will launch in August, I can't pin down an exact date right now. There is a real possibility we have to wait till fall, but I'm going to wait a few more weeks to finalize that.

I did promise an update thread this month, so here's what we have so far:

>The map
Both fresh and strangely familiar, the lands of brorrowind are ripe and ready for deeds, terraforming, and eco-terrorism. The map is not final as I'm still toying with how true to the source material I want to go. Resources like trees, peat, tar, etc will be added after the biomes are finalized. Keep in mind this is a 4k map, so its actually a fair bit larger than the source. Also, expect a few tiles to be made lava (and protected/permanent this time) on Red Mountain. I've left Molag Amur as steppes for now for variety.

I don't plan on making any megadungeons this time, but explorers will still find a few interesting things scattered across the map. For now, expect a few ancestral tombs and some fast travel options.

I'll get to either updating the old site or making a new one to post regular updates/changlogs in the coming weeks. As with last time, updates will also get posted to the threads. For a look at last time, check

We'll be doing standard kingdoms this time instead of everyone together, which should encourage more pvp for those that want it. Rates will be the standard 3x/3x without curve. Faith gains are open for discussion, we can do the standard 5/day or uncapped. Likely we'll keep priest restrictions off. Most of the QoL mods from last time will be included, but let me know if there's anything else you'd like to see added.

We'll have one standard merchant at each kingdoms spawn, but I'd like to keep the emphasis on treasure maps for rare loot. I'll likely keep the increased droprate for maps too. Also, for added chaos, I'm ok with letting full dragons and higher challenges spawn and wander around.

This isn't to say I don't have other things I want to try adding this time, but I don't have enough to show off yet.

>Thats it?
For now, yeah. Give me a few weeks to commit to a start date. For now, give me your feedback and suggestions. Or just shitpost about crafting 10,000 small nails and how best to tunnel under an enemy fortress. The 6 month wait ends soon!
Post comfy vidya wallpapers or even your desktop so we can call you a faggot. 
Gondolas are fine too.
For the longest time I had this doom wallpaper and a manowar one. Now I just have this cat streched all over my screen.
Previous thread >>194637 reached the bump limit

Useful links


> (use it in dd mode if you get errors)
> ||
> &&
> && && && >

Buying the parts and building your PC yourself is better than getting a prebuilt PC or a (((   gaming laptop   ))). Laptops are only good for the portability. You can actually save money in the long run if you build your PC yourself because you can replace broken parts and upgrading your GPU is probably enough when you need to upgrade (to be able to play a new game, for example). You can use NirSoft ProduKey to get the Windoze product key from your old computer. The last time I checked, you can use Windows 7 product keys on Botnet 10. You can get a Botnet 10 iso here: 
be sure to run a (probably mostly snakeoil) script that attempts to mitigate some of the spyware features in Botnet 10: && && && (proprietary freeware).
A better solution is to switch to GNU/Linux (like Linux Mint).
what delay mechanics are acceptable
why not have a delay in action games (fps tps etc) when you move your mouse to make unrealistically fast head movements impossible so your game looks like real life? it sounds stupid but it might be ideal
it doesnt feel good when someone instantly flicks around and shoots you in the same 10th of a second
you cant instantly move left / right forward / back in most games, there is acceleration
in quake you cant switch from the railgun after zapping someone for a billion damage and finish them off with a low damage easy hit weapon because there is a delay before you can switch weapons after firing. is this good or bad?
It is said that the best way to trigger a memory is through smells. That's why I like to smell PS2 game cases. Specially if in good condition, they emit a very distinct odor that makes me happy.
I also love how ps2 games with manual feel. They feel heavy and thick. Like you actually have something that was worth buying. Oh. man, don't get me started on the clicking sound. I get goosebumps every time I close a case and it makes a click. I could do it for hours.
Have you ever had something similar? It's a shame because now physical games suck and have nothing inside.

Also I made picrel for this thread and it took me 40 minutes so I'd appreciate if you saved it domo arigato
The only game that made close to crying was Klonoa, I don't know but that ending almost fucked me up damn it.
Klonoa story wasn't anything groundbreaking or something like it's just the friendship that you see form between klonoa and huepow is simply cute, but for it to end like that god it fucked me up.
Another one was Yakuza 0, that scene between Nishki and Kiryu man, I don't know man Bromance is the best type of Romance everything else is gay
General thread for video game footage editing and streaming.
Ask questions, give advice, and share live streams ITT. Read the software list below first (all FOSS).

>Video editors
- Shotcut: A great video editor with various effects and filters, suitable for beginners and pros alike.
- Kdenlive: Buggy video editor by the KDE guys.
- Blender Video Editor: Part of Blender and utilizes its node system. Like Blender itself, a pain in the ass to use but supposedly powerful.

>Video recorders
- OBS: Record and/or stream anything on your screen, optimized for vidya.

- Subtitle Composer: Easily write subtitles for videos.
- Remove.BG: Online tool to remove the background of a photo using AI.

>Command line tools
- ffmpeg: Swiss army knife of video manipulation, convert and trim videos among other features. Can record video and audio too but limited in that area.
- Python wrapper script for ffmpeg, lets you quickly make WEBMs within a specified file size.
- Nadeshiko: Another wrapper for ffmpeg with a focus on optimization. Linux only.
- yt-dlp: Download videos from YouTube and other audio/video streaming platforms. Successor to youtube-dl.
- Streamlink: Pull streams from any website to watch with minimal latency.

>Video sharing/streaming platforms
- PeerTube: Decentralized video sharing platform, supports live streaming now with lower latency. Per-instance CoC.
- Odysee: Centralized video sharing platform, paywalled live streaming. Global CoC.
- Cytube: What streamfags use, queue external (YouTube/PeerTube) video streams while viewers chat anonymously.


Previous threads:
Post about games you've beaten or shit talk the ones you gave up on for good. 

I just beat Professor Layton and the Diabolical Box. It's mechanically superior to the first game simply by virtue of having a memo function, but everything else is way fucking worse. 
The prologue is good enough for a Layton game, it establishes what you're going to look for, namely the box and the murderer of your professor (the police thinks it's suicide but your first puzzle is to prove there's no way it could've been). It starts with the cardinal sin of having a forced tutorial in a sequel that plays the exact same but I can overlook that as it was rather short. Puzzles at this stage are about what you'd expect, but then
>on the train you get the hamster puzzle, one that you need to get pieces for throughout the game, except you don't even need to do that because you can easily beat it with an incomplete set making it more of a minigame than an actual puzzle 
>then there's the tea "puzzle", the fucking tea "puzzle". Not only do characters tell you the exact solution but 90% of characters want the exact same item combined with the starter items, so you're reliant on a single puzzle to unlock all the tea shit
>puzzles actually get easier after the prologue and, while 5% are bullshit because of shit explanations, 95% are a fucking joke compared to the puzzles in the previous game 
>hints are also more retarded, rather than a small hint to lead you into the right track you just get a "try again :)" if you fuck up, including a literal "Try again." in one puzzle, yet it still pauses your screen and forces you to stare at it for 3 seconds just to make sure you really understand that you need to try again with a different answer 
>the actual hints are just as bad as the worst of the first game and there's even duplicated hints in some puzzles 
>despite the mechanical improvements there's still no way to skip conversations you've already seen, even though you often do need to talk with the same NPC twice to get a new puzzle and there's nothing to tell the ones with puzzles apart
>actual spoilers, first game ends with a satisfying richfag wanting to dote on his daughter in a way that made sense for the universe, second game is just DUDE GAS LMAO  where the twist is a do-anything magic to justify everything to that point, which just feels like the writers gave up halfway 
>and if feels that way even more because they end the game and then remember that everyone forgot about the dead professor so the after-credits scene (you can't skip the credits and you're forced to watch this) show that he's not dead now because he's alive and it was probably suicide so ignore the murderer 
Overall it's a pretty gay game. I hope the third isn't as shit and the puzzles are more in line with the first game's but with the memo function.
Somewhere near the woods lies a gas station, neatly placed seemingly in the middle of nowhere; however, it is far from desolate. For there anons from all around gather inside a room. A room filled to the top with arcade machines. There, anons enjoy the evening drinking, calling each other faggot and just having a good old time.
>What is this?
Anons vote for some games and play them until they beat them or lose. Arcade games that don't take long to complete and reward skill. Once finished they post their score and see who did the best. They give others advice, share what they think of the game, call each other casuals, say which character they would fuck and more.
>How much time do I have to play?
I don't fucking know. I've been dealing with computer issues and problems in meatspace, so it's extremely variable.
>How do I play them?
If you can't figure it out, bitch at me and I'll post a text file.
>Where do I get them?
All ROMs here:
(Almost) every game from the previous threads in one inconvenient package:

Not posting screenshots because it's annoying enough to cleanly hit the right aspect ratio on one shot, let alone getting multiple shots from different games to play nice in a collage.

>vertically scrolling shooter with the unusual ability to change your firing direction
>your gun builds up power if you stop shooting, draining it when you fire, and you have a life bar to compensate for your large hitbox
>you only get one life though, with continues pushing you back a bit, and the bosses are fairly tough on the higher difficulties

>stompy mech beat-em-up
>liberate (or "liberate") a human colony world from asshole cyborgs
>really cool modular mech designs; you swap out your entire arm for weapon pickups

>stompy mech fightan gaem
>sequel/prequel/alternate continuity to Armored Warriors
>Devilotte and Jin are from this game

>Robocop clone where you dress like mall security
>shoot dealers, enforcers and skateboarders
>putting on cyber armor makes you a bit stronger and a lot fatter

>jump-and-shoot platformer where you kill aliens and Terminators
>play as a blonde punk or a bald nigger
>both characters get cool(tm) headgear

>side scrolling brawler with an insane 4:1 aspect ratio from having three monitors
>robot ninjas fight techno-Hitler
>the guys who made the robot ninjas are actually super duper techno-Hitler

>FPS with WASD-style controls from 1992; the target reticle also turns your view
>despite the title, this is thematically much closer to Bubblegum Crisis
>two players can team up on a single machine (LAN is not supported in MAME yet)

>the classic Model 2 robot battling game with an inexplicable amount of lore
>pick a Virturoid and blow up all the others to save the world from an asshole computer
>I say "pick a Virturoid", but we all know you'll choose Fei-Yen
AKA /v/ makes a Flash game.

I'm remaking this since Seagull decided to be a faggot and move the old thread to the idea guy thread for absolutely no reason.  It had real discussion and progress, and a modicum of gameplay, which automatically elevates it above most of the stuff on any image board.

But whatever.  Here are the more noteworthy posts from the thread:

Current topics include:
>how do we make the game look like as much of a shitpost/GIF file from 2005 as possible?
>can anyone create a bitcrushed Duke Nukem knockoff voice for John?
>what level themes should be included?  something more exotic than just a kitchen or household
>music suggestions
Check this game out. It looks like Klonoa/Mischief Makers but it's a Goemon game. In fact the PS1 has a ton of Goemon games that never left nippon. This one just got translated though.
I really like the style of PS1 games. I feel, though, that I haven't dived deep in the library as much as the N64 one. Do you know of any hidden gems that never get talked about?
 Starts at 7PM PST/10PM EST  
It's a late night Jackbox stream with /v/! Head over to to watch the stream and join the game with a room code at or go to for Use Your Words

What's the Jackbox Party Packs?
The Jackbox Party Packs are games in which you can play with 
people in a single room or stream them live with others around the world. They can range to coming up with witty punchlines and jokes in Quiplash, creating strange T-shirts in TeeKO or wondering what the prompt is in Drawful!
Starting at 1pm Pacific Time / 9pm British Time
Come join or something:
Any predictions?
Why is there no discussion of this hidden gem?
found a copy at my Half Price books and it is pretty ok for a Godhand clone.
Ok, niggers, post all your new or updated shit here. If you don't know what logo to use, consider using this or something similar. Thanks in advance for the contributions and definitely thank you for all the quality work done for the previous two boards, hopefully this is the last.
Found these at a thrift store each for 5 bucks earlier today.
They're in pretty good condition and have manuals. War of the Monsters even has the poster.
Do you like to check thrift stores for gaems? What are some of your coolest finding or best deals you got?
MGS3 remake is likely in the works. The lyrics of the opening theme were spotted in a pic Donna Burke posted today, or maybe she just happens to be recording the song for some promotion or whatever, but wasn't there a rumored potential release scheduled for 2024?
A new trailer finally came out revealing that the game will come out at the end of October, the 28th specifically.

New info include an option to toggle censorship on and off, so wimpy soy faggots can pretend to enjoy a game they never played nor cared about before.
The mysterious sword girl we saw at the end of the last trailer is called Viola, but her actual identity and motivations are still surrounded in mystery 

I said this in another thread, and i'll say it here as well, i am willing to bet she's Bayonetta and Luka's daughter from the future, in the trailer she also uses the same grappling hook that Luka uses.

Share your thoughts about Bayonetta 3, what did you like, what do you think it sucks, hopes, worries, and general thoughts about this upcoming game, the previous titles, and the series in general.
It's April motherfucking Fools' day. The day where game companies get your hopes up for cool things they have no intention of doing. However, occasionally they actually deliver some cool shit.

Post any neat vidya related April Fools' content here, so we can all enjoy some japery and merriment. So far the only thing I've seen is the Sonic the Hedgehog murder mystery game.
>Following days of speculation, Insider Gaming can report that there’s a new PlayStation Handheld in development. 
>Codenamed the Q Lite, the next PlayStation handheld is the next piece of Sony hardware that aims to be yet another piece of hardware that requires the PlayStation 5. Insider Gaming understands that the Q Lite is not a cloud-streaming device, but instead uses Remote Play with the PlayStation 5 – A feature the console giant has been pushing these past couple of weeks.

TL;DR Sony wants to copy the WiiU and Nvidia for some retarded reason...
Cookie's Bustle on IPFS
That's right, an IPFS site for an obscure Japanese adventure game. Why? Because some retard is impersonating companies like Nintendo to wipe all traces of it off the internet, and I'm sick of hearing about it. The least I can do is make it funny and give the sperg a difficult target.
So here you go: an entire one-page website dedicated to this meme game, complete with downloads. You can access it through even without IPFS for now, but I recommend installing and so it continues working even if the gateway gets DMCA'd (the domain name is probably safe, provided the registrar upholds its track record). The real problem is seeders. See, the VPS I chose turned out to have slow as shit uploads rather than shitting out bandwidth as hoped, so I desperately need seeders to get this shit off the ground. The IPFS hash is /ipfs/bafybeiekwmewdrifa7rhw646pkgmauqs7mq6i2xxtlredv2noepc6vohry , so if any of you fags can seed and pin this shit, it would help A BUNCH. I've also uploaded an archive of the site's files to a clearnet service, so decode aHR0cHM6Ly9tZWdhLm56L2ZpbGUvbDZ4azBCaUkjMVJhTUdaVHJNeG1aZ1NOa2hJN0ZQUlM1Mi1uRDEtNm9EdEpQLVlteWJFYw== , download that shit, extract it, and seed that bitch like there's no tomorrow.

Other than that, share the link and pic related on Matrix, Pleroma, and whatever other shitholes you use. Cookie's Bustle thread too, since it's a cool game.

>what the fuck anon I can't get this shit working
You may have to run this (cool, but ancient) dogshit in a Japanese Windows 98 virtual machine. I've included a VM image on the site, but it may be faster to just make your own.
>why did you post this on <website I don't like>?
You ever replay a game and dread reaching "that" level, "that" boss or "that" enemy?
Post em.
Easily the biggest cockblock to any purple S+ playthrough I have of this game. I find S+ ranking this bitch is insanely difficult and doing it 9 times is my biggest hurdle, I don't even find Medulla this hard
The one reason why I don't play the original Descent anymore despite wanting to. Chaingunners and Blood Cultists on steroids turning every corner into a game of whether or not you have enough homing missiles.
I feel like this is becoming more and more of an issue that no one really seems keen on addressing, or just dismissing after pointing it out briefly and moving on. Why is it that, during this age and era in gaming, video games have more than enough power to allow developers to create practically anything that they want, yet games seem to ironically look worse and worse? Or try to take short cuts in order to "compensate" for a system that should be having zero issues displaying the game proper in the first place.

And, the most ironic part that I keep finding about this is that I stumble across games from 10-15 years ago that look fine, and still look by all metrics. Some I dare say even looking better than the games currently coming out. So, what happened?
other one is bumplocked. post your personal recordings and have other people laugh at your non existent skillz.

LINUX VERSION (use with above download):
CUSTOM MODEL PACK, DOWNLOAD THIS: (uploading to Mediafire because Mega sucks)

Server IP is
Password is thefatjew
It's hosted in Atlanta, so if you're a Cucknifornian or Yuropoor there's not much I can do for you.

>Join Game
>Right click, Open IP
>Enter server IP above
>Join gaym, enter password
>Play, git gud
You also might want to add it to your favorites so you don't have to do this each time.

If you have a poor connection, changing the internet speed type in your settings may help, I'm not sure though.
>Set connection to LAN/T1
>Enable dynamic netspeed

Voice chat is also an option, you can micspam all you want, but it's not necessary.

That's right anons, its time for another giant robot thread. Here you can talk about your NEW favorite giant robot games like, uhh, I think there was a Gundam one recently or something.
ANYWAY YES, Time to talk about the stompiest, shootiest, smashiest robots you love in vidya.

In seriousness what giant robot vidya do you like anons? I've been going back through the Armored Core series with the new AC6 announcement, just beat Project Phantasma and I'll start on Master of the Arena next. Then its off to 2 on the Ps2. I enjoyed it and think the gameplay still holds up really well. As for new games I think there was that overwatch clone for Gundam but even steam has mixed reviews which isn't surprising for a F2P game. There was Mw5 DLC Rise of Rasalhague which does a bit more to polish the turd that was MW5. I haven't heard anything bad about it but eh, mods are fun at least. 
There was a tactics game called Phantom Brigade that came out, looks like it plays out in 5 second increments that lets you decide what you will do next. Looks very flashy but I haven't tried it myself. 
EDF does a surprising amount to scratch a mech itch once in a while too. 

So anons, what are you waiting for or what are  you playing?
For games that are not yet finished, but which hopefully will be.

Demos can say a lot about a game, and in some cases they can be important pieces of a game's development.  If the games never come to be, then the demo is often the only proof that any effort ever existed.  Are there any demos that you've enjoyed for games that never released?

Even better, are there any demos for games you're looking forward to?
Describe the party members, but 'not' the main character, of a game without mentioning their gameplay attributes (including magic use) or role in the story. Others guess what game they're from. No need to describe everyone, just a chunk (four is sufficient if there are that many).

>a sheltered princess who has a lot of book knowledge but none practical, completely unsuited to life outside the castle
>a kid who washed out of every group he joined due to cowardice
>dismissive prodigy girl who loves machines
>an amnesiac pirate


>main character's little sister, has a bit of a mouth and a crush on the guy leading the group trying to stop them
>a girl who unintentionally acts snobby due to her upbringing, but means well 
>a scholar who is fascinated by everything the group uncovers, even if it's trying to kill him
>a nigh-immortal warrior who is perpetually calm and polite, but talks in a manner that's too young for even his apparent age

>main character's friend who joins him on his quest for revenge, lacks confidence
>amnesiac girl who turns out to be a robot
>black scholar for the resistance
>younger sister of the apparent main antagonist, a bit impulsive
>honorable Jamaican pirate 

>main character's wife
>a carefree but good natured brute
>boxing fantasy animal that can only say its own name
>robot that only the main character can understand

>a hyper-intelligent alien psychic
>a reformed gang leader
>a rich guy seeking redemption for having accidentally killed his scientist brother
>"new age" college girl
>a bullied nerd who wants to stand up for the little guy

>fowl mouthed ancient robot who hates everyone but the main character
>girl who is cheerful and boisterous, but somewhat jealous and prone to somewhat petty behavior when annoyed

>an exceptionally greedy immortal woman who is a bit of a ditz
>an unfeminine mechanic girl
>a pompous and overconfident young man who is nevertheless a deer friend of the MC
>dominatrix imperial general who is actually a pretty reasonable reasonable person
>tsundere imperial princess, deeply cares for her father and her rival

>main character's idol obsessed twin sister
>main character's dad experienced but out of practice dad who is a bit of a joker
>main character's also experienced but equally out of practice mom who is her husband's foil
>a hotblooded boy trapped in a world not his own, often mystified by the strange world he finds himself in
Post ideas/concepts for games that will likely never get made, but sound fun regardless.
I'll start:

It's 1960 and you're the commander of a Waffen SS Einsatzgruppe sent to assist the Reichsbahn in building a Breitspur railway across the uncharted lands east of the Ural mountains in order to satiate Hitler's 'tism spearhead an Eurasian reconstruction effort with Imperial Japan, its vassal China, Kazachstan, East Turkestan and Mongolia aiming to increase anti-demoncratic prosperity, provide an alternative route to Euro-Asian trade that doesn't go through French Indochina with its high tariffs and Vietnamese Baguettes, and help Japan recover from the 8 American nukings it suffered during the final months of WW2.
The nuclear self-immolation of the Russian Liberation Front in 1951 has in official state media been assigned to self-sabotage between "allied" warlords combined with primitive American missile guidance, but even if that were the case it's unlikely for a bunch of nuclear-armed socialist degenerates to destroy themselves so utterly that all contact with civilization across the entirety of central Russia has been lost since with uncensored satellite imagery mysteriously withheld from the general public.

Gameplay wise it'd be a mix of Dorf Fort and Railroad Tycoon with early cold war Stalker aesthetics+local Siberian spooks thrown in.
You'd initially lead a detachment of your troops and engineers to explore a map and lay down railroads, which serve as your main supply line.
The goal of each map would be to lay down a single broad-gauge railroad from one end of the map to the other, then keep that railroad running uninterrupted for a set amount of time in order to unlock the X-Com inspired part where a team of hand-picked NPCs from the previous stage have to fend off spooks in a hueg Germanic passenger train while also making sure the passengers don't get too spooked or are kidnapped/killed/sent to the shadow realm.
Defensive structures, the mental state of the NPCs near the railroad at the end of the previous stage, any pacified/angered local deities, leftover undead soviets armed with rocket launchers etc. affect the types and number of enemies that spawn in this stage.
Keep the passengers satisfied enough and the area you've built up is deemed as suitably civilized so the Reich sets up a proper colonial administration for the purpose of cultivating new Lebensraum and sends you off deeper into Siberia to do it all over again until you die or reach Kazachstan (Tutorial mode), East Turkestan (Easy mode), Mongolia (Normal mode), Manchuria (Hard mode), The legitimate East Russian Republic that is definitely not an American puppet (Suicide mode).

The further you progress the harder it'll be to get supplies and men from Europe who are excellent engineers but unaccustomed to the Siberian wilderness and may turn feral or end up possessed if they run out of alcohol in the presence of spooks, so you'll increasingly have to recruit from locals who are more resistant to SAN depletion and can specialize in fighting some spooks but in turn are worse engineers and may betray you if they feel like it trying to keep your crew building railroads even if you'll have to let local succubi steal some men in exchange for strange prismatic alloys.
Last one hit the bump limit.  Discuss ideas for game nights, shill your favourite games, and report derailment.
Gundam Battle Universe has a bonus mission where you have to fight every Gundam (except, for some reason, the Pixy) that existed in the Universal Century up to F91 at the game's release. It's a stupidly hard fight even if you've unlocked what are effectively cheat codes through getting a max rank on every non-bonus mission. Winning gets you the Last Shot Gundam, which is the Gundam after the last fight in the original series where it loses an arm and head. The result is just the original Gundam (good for missions during the original series, laughably underpowered for anything set later) whose only secondary weapon is "Voice" which plays random Amuro voice clips (even if you have someone else pilot it)
Latest releases:

If you want some obscure shitty VN post it and I might be able to give you a magnet for it from my massive accidental archive.
Post best girl in their respective "games".
gets! look'em!
draw tegaki of the last game you played/your favorite vidya.
Lineage 2 reunion thread

Just trying to track you guys down to see if you're still playing.  I don't see a thread up.  Thought I'd peep in game to see for myself, but they changed the Reborn website, and the wikipage for Hellbound doesn't work for me.  Is Rech still alive IRL?

~t. Panzer
Last one >>183123 hit the bump limit



> (use it in dd mode if you get errors)
> ||
> &&
> && && && >

Buying the parts and building your PC yourself is better than getting a prebuilt PC or a (((  gaming laptop  ))). Laptops are only good for the portability. You can actually save money in the long run if you build your PC yourself because you can replace broken parts and upgrading your GPU is probably enough when you need to upgrade (to be able to play a new game, for example). You can use NirSoft ProduKey to get the Windoze product key from your old computer. The last time I checked, you can use Windows 7 product keys on Botnet 10. You can get a Botnet 10 iso here: 
be sure to run a (probably mostly snakeoil) script that attempts to mitigate some of the spyware features in Botnet 10: && && && (proprietary freeware)

A better solution is to switch to GNU/Linux (like Linux Mint).

Recommend good monitors that are actually in stock and around the 300$ price range.
>what's this?
A thread for the organization and development of a VN with minor puzzle/adventure game elements starring Libbie the Cyber Oryx.  Previous thread: >>118872 (archive:

>what will the game be like?
A simple, short puzzle/adventure game presented like a VN and inspired by old Flash adventure/"sim" games.  We'll be working in Ren'py, and the game will mostly be slice-of-life comedy and light romance.

>what did you accomplish in the last thread?
- Progress on script and new demo 9see below).
- New drawfag who refined his sketches into final base illustrations (pics related).
- More detail on final day and endings.
- Got a gitgud repo set up to prevent bottlenecks/make saving progress easier.
Our progress is pretty glacial, but we're still making progress.  We may also be getting a new codefag, since the current one doesn't have a lot of free time.  As always, anyone is welcome to contribute.

The most recent demo is for day 3: - there's also a Linux version:
The most recent script is for day 4:
I was just playing Asura's Wrath when it suddenly reminded me of Jungle Beat. The eyes full of anger, the powerful punches.
I always thought that's how DK should be and it would've been great to see it evolve into a 3D beat-em-up.
Are there any Nintendo franchises you would've liked to see take a more edgy turn before the bland, safe era became the norm?
Splatoon 3 demo starts a minute ago it'll last 12 hours you get a free week of Nintendo online with it
Here's an idea. We compile a couple dozen of our favorite vidya tracks. With the power of AI (Since I doubt anyone here would want to lend his voice), we make a few of mock-up commercial break/interviews, we shopp a shitty cover art and BOOM. We got ourselves a radio program. Vice City's VRock style
You in?
Don't worry. I'll produce the commercials/interviews and shopps. You just have to come up with ideas.
Here's a little mock-up I made.
A thread to post and discuss your favorite soundtracks in videogames.
What have you been listening to lately?
I've been listening to 3D Sonic games OST. Crush 40 gives all of these games a pretty good soundtrack. It's usually what I end up remembering when playing sonic games.
I've been meaning to make this thread for a while. I bought a joystick years ago but have never seriously used it. I've always wanted to try playing these with someone else, but a gamenight is not a suitable as there is a substantial learning curve. Therefore, I want to encourage a lot of participation in the thread and build up a group over the course of weeks.

Games I have played:
The best open-source flight sim, though rather janky in my opinion. Available on all platforms.

>Falcon 4.0
A dogfighting sim released over 20 years now, it remains the most accurate F-16 simulator to date thanks to a source code leak and the continued development of the BMS mod.  Mod is only available via torrent, which you can access if you join their forums. Windows only and I have not tested it in WINE. Available as Falcon Gold via GOG. BMS is available via torrent.

>Microsoft Flight Simulator
A longstanding classic series that is more suited for beginners. FS2020 is Windows and Xbox-only, but can probably be emulated with Wine. In any case, Flight Simulator X is considered to be a classic and easily pirate-able, but it requires some modding to improve realism like additional avionics. If you have any recommended mods or guides to improving FSX, please post them here. It's probably the best starting point for easing into things.

>IL-2 Sturmovik 
A series published and retired by Ubisoft, who if you don't know used to publish excellent simulators. Be sure to check out Silent Hunter if you want some submarine action. Another great starting point because planes were simpler and you get to shoot shit.

>Ace Combat
Seriously, though, great games if you haven't tried them. At least play 04.

Games I have not played:
>Rise of Flight
WWI flying simulator that I've been meaning to try.

A more enthusiast-oriented simulator. I have not personally played this one yet, but v12 has recently released. Unpirate-able.

Another dogfighting simulator like Falcon BMS, but has a lot more variety and is overall higher quality, you have to pay out the nose to get anything. Also unpirate-able.

Lockheed's version of MFS. I really know nothing about this one other than it has high realism like X-Plane.

Planned release date: 6/6

Sleepy Station #1:
Sleepy Station #2:
Sleepy Station #3:
Sleepy Station #4:
Sleepy Station #5:
Sleepy Station #6:

>What is this?
Sleepy Station is an e-magazine by anons for anons, made in the spirit of 1990s-2000s gaming magazines back when fun was still allowed.
It's a quarterly e-magazine which means a new issue is released roughly every 3 months.
>Can I contribute?
Of course! Write an article/review about a game you love, a top 10 list, an amusing ad, a comic or art piece, a rant...etc and post it in this thread.
>How do I create an article?
 1. Download Scribus 1.5.x:
 2. Download the article template:
 3. Read the guide provided with the template and watch the videos below.
 4. Start writing! You can share your progress any time by uploading your work folder to the thread.
>How do I create an ad?
Either use the Scribus template above or this GIMP template: (also works with Krita!)

Articles must be in Scribus SLA format, this allows the editor to properly merge articles and correct errors.
Ads can be in Scribus SLA or GIMP XCF format.
Comics and art can be in any format.

Remember: Have FUN

Previous threads:
I start games all the time and sometimes it can go weeks or months before I go back to them. I don't know, It's just that sometimes I crave a specific game for that specific moment. It kind of makes it more special that way, you know?
So the trailer for the movie was just released.
The first game released 10 years ago may I remind you, so in a way it's the perfect time as kids who grew up with it are now in their 20s.
Do you like the games, anon? You can be honest. Remember there were several threads about it in old /v/.
I personally really enjoyed the first 4 games. The formula later became overused but at the time it was a noble idea with an interesting enough story. Sure, after a while the jumpscares lose effect but I always thought the atmosphere was great.
All you have to do is make:
Runescape + Minecraft with Dark Souls combat.
You may think it sounds stupid but it fixes all the problems MMOs have.
You get infinite content through user creations, making it fresh everytime you come back to it.
You have fun PVP combat that isn't just clicking and requires skill.
And you have charming PS1-inspired graphics that make the development and optimization easier.
There. You have a timeless classic. Your're welcom.
As a wannabe game developer/designer I've had this vague thought for a while now that achievements usually make games worse. But now I think it goes further than that into things like collectables and certain kinds of reward/task systems.

The problem is that when a game has objectives and quest lists and other checkmarks like achievements to tick, it makes you feel compelled to do them even if you don't want to. You start doing things for the sake of completion, not for the sake of the activity itself. In a sense, you're no longer playing because it's fun to play, but because there's chores left undone. I feel like a perfectly idealized form of a videogame has no objectives or rewards at all, the game is just there for you to experience in your own way, and you do things because they're fun to do rather than because there's checkboxes you haven't checked yet.

You could get more philosophical and start asking what is the purpose of videogames, or what role do they serve in life. Is it ok that they're giving you something ostensibly worthless to motivate you into doing things, or to make you occupied so time passes? Is getting you distracted for long periods of time a higher priority than the game being genuinely fun? In that case having as many objectives as possible is always better. But I think that's a flawed approach to videogames, because it prioritizes making you merely tolerate living through shitty life over being a pure fun experience.

It's interesting to think about videogames from this perspective. If you take away the carrots, many games would suddenly become very unfun, or the gameplay activities that you do would change drastically. Getting rewards IS satisfying in it's own way, but I feel like it's a devil's treat because it doesn't make the activity that you need to do for that reward fun. It tricks you into accepting otherwise unfun games, and you'll start defending the bait because without it the game would not be fun. Surely it's not just me who thinks that that's a sign that the game is shit, it's just harder to see it because the game is rewarding you for spending time with it.
I know i'm late. I'm sorry.
I fixed my internet and computer issues.
Is anyone else alive?

>What is this
It's an "MMO" that plays more like an arcade third person hack and slash game where you can make your own personal robo-loli and join 3 other people in quests to beat the shit out of evil clawed bears, tentacle monsters and big fuckoff walking missile launchers in space.
Oh and there's a dragon boss. Several infact. They're pretty mean.
Just play the game. It's fun. Has 3 (4) episodes and packed full of content for the whole road. No level restrictions if you have a high level character join your party either, although it certainly makes things a lot easier.
Only things to consider is that this was designed for the Dreamcast and then later ported to PC, so the controls are all sorts of wack and there's no such thing as Z-targetting, just passive targetting when enemies are close enough in melee. Consider using a gamepad and tapping, not holding. Ranged characters have it easier too, but don't diss melee. Build variety is quite large and no class has any serious advantage asides from ((( elves ))) regenerating mana while idle.
Oh and yes, the game does feature solo missions if you're into that sort of thing. It's a lot more fun with a party of 4 though.
I'm looking  for titles similar to Banished which i find to be impossibly cozy. Ever since it released, many similar games have cropped up and it's hard to determine which ones are worth playing and which aren't.
Some of the ones I saw were
>Against the Storm
>Farthest Frontier
>Settlement Survival
>Going Medieval
>Dawn of Man
>Kingdoms Reborn
Naturally this is a huge pool of games inspired by a long abandoned game and I don't have enough time to test each one of them out on my own.
I would appreciate any and all input from anons who have played any of these.
Dismemberment, decapitations, limbs flying off. Even though graphics get better it's not often you see detailed violence. Punchy, and meaty.
What games go out of their way to make good gory fun?
Madness, Carnevil, Postal 2 and Space Marine come to mind.
The reviews are out and journos are not happy about it lmao
>Totally inaccessible for non-fans of this Super Mario game from Nintendo. Fans might even have a hard time with the non-existent, antiquated and somewhat offensive story..
<All that pristine computer animation is akin to polishing… well, what Mario finds in pipes during his day job.
>Beyond this, the love triangle between Mario, Peach, and Bowser plays on the age-old archetype of a white knight rescuing a beautiful princess from a violent tyrant. Admittedly, in the movie's version, Peach is more of a Stong Female Character(Opens in a new tab), who despite being more skilled at the training track than Mario, will gladly step aside to let him do much of the derring-do. Where Adventure Time took this trope and steadily complicated it, The Super Mario Bros. Movie gives Peach an action scene or two and calls it a day. Who needs a three-dimensional heroine when female empowerment can be cheat coded?
What do you think of the concept of "early access" games? Do you buy early access games?

The way I would describe it is "dishonest". There's nothing necessarily wrong with early access per se, but "early access" is a very dishonest way to describe what's happening. It would be better to call it "open development". You can buy the game while it's in development, but there's no attached promise that it will become something, unlike "early access" which implies that it's an early version of something that it will be in the future.

For some games like Minecraft, it's very hard to say what the finished game should look like. What makes 1.0 different from 8.0? It's just more features. Why is 1.0 the 1.0, why was 2.0 not 1.0? Calling it an "open development" game makes more sense to me than traditional alpha vs beta vs 1.0 versioning model. There's many games like Project Zomboid that are in a similar state, it's just perpetual development with no clear finishing line. I think it's cool in a way, that there can be games that are always evolving and you can periodically come back to see how it has changed.

What do you think?
Smoking and drinking are cool, you should try them. In this thread we will post and discuss gaming characters who do drugs.
>ctrl+F "EDF" "Earth Defense Force
>0 results
Let's fix that
Which EDF game are you playan'? Favorite class? Favorite weapon? Favorite enemy?
thoughts on Starship Troopers: Extermination?
Is it good?
Post about games that make dick hard and/or your heart soft. 
Complain about never ever eroges, talk shit about nip games for being technically inferior if your game is slow as shit at least don't let it crash from speedhacks fuck, talk shit about western games for being thematically inferior, recommend some decent eroges, and so on.

Previous threads:
I legitimately thought we would never get another AC, being stuck in seemingly endless "soulslikes". Although there is some worryingly Dark Souls style imagery and language being used. Overall this is the first game of this generation that I'm actually rather excited about, though still cautious obviously. Unfortunately there is no gameplay.
Hopefully you can still make custom emblems to adorn one's AC with swastikas.
Just another short flash internet cartoon I've made about ztan being a couch potato.
Don't be like her, anon. Get /fit/.
Hope you enjoy! ヽ(´∇`)ノ
So you know how cuckchan made pokemon clover right, I have a suggestion that we make our own version of a pokemon game. Since there seems to be multiple anons on here who seem to be into pokemon or at least like to act retarded on pokemon showdown.
>what is this
It's the sequel to Secret of Mana that never saw a Western release, but got fan-translated to English during better times and hacked to allow for the 3rd character in the party to be controlled by a player.
>where do I get it
ROM+emulator are here:
>ok so how do I play
Extract the above zip and open the SOM3_3_player.smc ROM with Mednafen, then press ALT+SHIFT+1 and set up your controls.
Once you're done press T to open Mednafen's command line interface and enter
/server ny.yuribacon.comThis should connect you to the netplay serb, once there you can set a nickname with /nick and /take or /drop an available controller slot.
With that done that you should be able to play.
Fullscreen mode can be entered/exited via ALT+Enter.

I'll be on the serb from 20:00-24:00 CET/2PM-6PM EST over the weekend.

>I'm on Linux/a 32-bit version of Windoze, what do?
If on a toaster version of Windows simply grab the appropriate Mednafen-1.31.0-UNSTABLE build from, extract it somewhere and move the game ROM+mednafen.cfg to that location or overwrite the existing mednafen installation, though that might break stuff.
If on Linux install mednafen 1.31.0 via your package manager, copy the mednafen.cfg from the Gamenight zip to ~/.mednafen, then run it from the command line like a white man.
Depending on your distro the mednafen packages found in your default repos might be out of date or unavailable, if so you can try finding a third party one that has it there's gorillions of AURs and PPAs for emulators, shouldn't be too hard or grab the source code and compile it yourself.
Most modern games that are supposedly acceptable for children are
>full of tranny propaganda (can't play girl/female, only "body type")
>cut up into various individually charged pieces
>always online so publisher can steal their data and introduce them to creeps

Are there any games from the last 7 years worth bothering with? Even Steam's tags shows almost exclusively puzzles, simulators, and ports/remakes of 10+ year old games plus an odd educational title. Is there anything but the classics? Any good typing games?
Use this thread to either talk about the Worms franchise or host and join quick W:A matches at any time without prior planning. Take advantage of the live posting feature to keep everyone updated on when you're playing.
If you've got the game installed from 1st option on the previous thread it's advised to install the game again. WormKit modules are many more in this new link so make sure to install the modpack again.

1. Download and install v3.8.1 from this link:
2. Extract this into the game installation folder: updated
3. Launch game.
Game works flawlessly for Windows as well as Linux under WINE (tested with WINE v6.0).
Make sure first you've got Load WormKit modules enabled. To do so, refer to 2nd OP image


WormNAT2 is included within step 2's MEGA link. As long as everyone's got WormNAT2 installed and WormKit is enabled, hosting should be as simple as plug and play.
If not, you'll need to open up TCP port 17011 on your system.
On Windows:
>Windows key > Control Panel > System and Security > Windows Firewall > Advanced settings
>On Inbound port rules, create a new rule to add an exemption to either TCP port 17011 or W:A's executable
On Linux:
>On terminal type ss -na | grep :17011
>To make sure the port's open simply type in netstat -lntu

Playing online
From the main menu click the following:
Then click the name of the current gamenight room, and enter the password if required. These details should be posted beforehand by the current host.

Custom map specs
>both width and height must be a multiple of 8
>image must be indexed at a maximum of 256 colors (112 colors recommended)
>the color black (#000000) is the empty space color (transparency)
>default map size is 1920 x 696
More info here:

How to make a W:A map in GIMP
Here's a short tutorial for making your own map within the constraints of Worms: Armageddon.
>both width and height must be a multiple of 8
>image must be indexed at a maximum of 64 colors (or 112 but discouraged)
>pure black (#000000) is the empty space color signifying transparency
>default map size is 1920 x 696
More details on this page:

Step 1: Clearing the background
1.1 Open your image in GIMP through File -> Open or drag'n'drop.
1.2 Click Layer -> Transparency -> Add alpha channel (if enabled).
1.3 Use the eraser / magic wand / whatever to remove the background.
1.4 Save this file as somefile.xcf and keep it as backup.

Step 2: Reducing the number of colors
2.1 If needed, change the width/height of the image to be a multiple of 8, using Image -> Canvas size.
2.2 Click Layer -> Transparency -> Threshold Alpha then Ok (default value is fine).
2.3 Click Image -> Mode -> Indexed then...
		* Generate optimum palette: maximum 64 colors (or 112 but discouraged).
		* Dithering: Floyd-Steinberg (or None for artwork with solid colors).
2.4 Click Image -> Mode -> RGB.
2.5 If your image contains pure black (e.g. line art) then...
		* Click Colors -> Map -> Color Exchange.
		* From color #000000 to color #000001 (all thresholds zero) then click Ok.
2.6 Set the current background color as pure black (#000000) then Image -> Flatten Image.
2.7 Repeat step 2.3.
2.8 File -> Export As.. and export a PNG image.
All the AI talk and such has me thinking. Will there be AI generated vidya? Template games with models and mechanics created according to the prompts you give? 
I'd be interested to see the average anon create a game with such ease. It was always my dream to create a 3D platformer maker of sorts where the movement is already integrated and all you have to is edit the models with a simple blender-like interface. Do you think it will happen?
>Great movement. Spindash allows you to travel great distances. Great OST, great colorful graphics. Chaos Garden.
<Small linear maps unfitting to such movement. Boring underworld.
>Sonic and Shadow's movement's still fun. Great OST, great colorful graphics. Chaos Garden.
<Even more linear maps. 2/3s of the game is shit (Egg/Tails, Knuckles/Batats levels)
>Sonic Heroes
>Movement while not as good, fun enough. Some gimmicks just need a little work and have overall potential. Great OST, great colorful graphics.
<Again, linear maps. Enemies have HP bars for some fucking reason even though the combat sucks dick. Shit puzzles that take 5 minutes to do, that fucking casino level. The same fucking levels for all of the teams. NO CHAOS GARDEN.
19 years later
>Sonic Frontiers
>Big ass open map with tons of platforms.
<Sonic Unleashed movement. Looks like a fucking unreal4 showcasea. Generic boring OST.  NO CHAOS GARDEN
Why is it so hard to fucking get?
and a happy new year to my zzzchan to my zzzchan bross and i wish you will fuck shit up in a good way
Are there any pre-7th gen games your prefer playing in widescreen?
PS2, specially remastered, I'm fine with.
PS1 and down I'm not so sure, that's  until I decided to play MediEvil stretched on my vita.
I also prefer the sonic games widescreen.
Who's best girl in each series of games?
>Mortal Kombat
>Resident Evil
>Street Fighter
et cetera
Eating my breddy sticks with some cheese triangles, hands don't get dirty, easy to grab  and stick in mouth thanks to microphallic shape. It's good shit famalamborghinis. What about you, how do you satisfy your caloric intake while Gaming™?
you will now see femscout every time you visist zzzchan.
you're welcome.
Or better known as SeeArghPeeGees are an old type of clicker game for +30 gamers because they can't handle FPS's anymore.  

Alright shitpost over, now its time to talk about 
Which are you playing anon?
Have any old favorites? 
Hate them? Please, tell us. We enjoy civil discourse here even if its wrong.
Newer CRPGs, what do you think of them? Good? Bad? In between? 
For new stuff there is everything from Pathfinder to UnderRail but have there been any you know that aren't getting the limelight? 
Premade party or do you like making your own OC Donuts?

I've gotten an itch for Neverwinter Nights after playing it with some friends, really inspiring to see what used to be done with so little. I gave Kingmaker a shot a few times but for some reason I always end up dropping it. Yes its pirated before you shid and fard. 
I also keep meaning to try out Under Rail but I always put it off. 

SO anon, what are you playing?
I played Hylics 2 for 2 hours before bedtime in hopes to make my dreams fantastical and whacky and ended up dreaming about my brother finding my loli folder anyways.
Is there any way to dream about playing videogames?
Counter Strike 2 coming summer 2023
Guys, I just came up wit the most cursed idea: Gamers Saturday Morning cartoon.
It's a squad of elite MLG gamers (with 1 token gamer gurl, of course) who are transported into the world of Interwebz and have to use the power of their Razer armor and weapons to defeat the forces of Anti-gamers. It's filled with FaceBoomers, InstaJocks, OnlySirens and the ADL for some reason. They are all led by the oldest opponent of all: Jack Thompson.
Each episode ends with Jack being foiled in his plans and yelling:

What do you think? Any more cancer we could stick into this totally not a real project we they might be cooking up on a major tv network.
Just stumbled upon this.
I had no idea this shit was going to be a thing.
TLOU is truly the gift that keeps on giving, at this point is like they actually want people to laugh at this series.
Can't wait for the memes shitting on this.
And most importantly, are you still having fun?

Previous thread:
Previous previous thread:
Other previous threads:

First-time buyer's FAQ:
Upcoming game releases:
Recent game releases:
Game list (filterable):
8chan game recommendations:

Vita hacking:
Vita homebrew/plug-ins:
Vita game mods:

Lastest news:
Homebrew ports ( Crazy Taxi, GTA 3, VC and SA, Innyume, Plumbers Dont Wear Ties, Commander Genius, Quakespasm, Battlefield: Bad Company 2 Android and the better, best, better than the rest, Space Cadet Pinball.
Some upcoming titles: Beyond-Human, Exogenesis: Perils of Rebirth, Kero Blaster and YIIK: A Postmodern RPG.

Currently I'm playing Yume Nikki on my vita. It's perfect for it since I can just come back to it whenever I want.
Remember to be thankful for your neps and always love them!
Thanksgiving is probably only a leanbox holiday so hopefully Vert cooked us up something nice to eat.

>What neps are ya nepping?
>Are you having fun?
>Favorite girls?
>Any cool nep-related shit you found?

Other IF/CH games are fine to talk about too, like Mary Skelter, Death's End Re;Quest, etc.

/nep/ (& IF/CH) Happenings and News

>There's a sale on the Iffy store right now
Good if you wanted shit from them. They do have some nice little acrylic standees for some of the ninja neps (personally I like green heart and white heart's standees, imo the others are pretty shit), a lot of things are on discount from LEs to SEs to merch. I highly recommend it if you can, though things are getting sold out quickly.
They also have sales on the ((( (((Steam))) ))) and Switch eshop stores if you're one of those fags who buys digital for whatever reason.

>Neptunia x Senrans was released
<Its a PS4/5 exclusive for now
<Takaki is gone
Its probably shit, but the models are nice to rip according to anons at least. Artwork and concept is interdasting (but apparently censored so don't bother), but if only it had come out 3-4 years ago instead.
All the LEs are sold out already, I guess they were too appealing.
>Neptunia ReVerse is out
<An "updated and enhanced" version of Re;Birth 1
<A remake of a remake (and this isn't the only time they've done this)
<Censorstation 5 exclusive
Fucking hell Iffy. 'CEASE'. The LEs for this one are all sold out too for anyone who was somehow interested in it.
>Neptunia Virtual Stars released in March
<Only physically available on PS4 (but was released on Steam digitally)
Its a music-based hack and slash but I haven't seen many people talk about it so idk, its a nep spinoff so don't expect much.
>Dimension Tripper Neptune: TOP NEP is coming out on Steam in early 2022
The spritework actually looks really pretty and not like simplistic chibi dogshit like most of the meme games they release in this kind of way.
I'm genuinely shocked, it might be a cute little thing to play when it comes out.
>Some pretty Nep figures are going on pre-order on Play-Asia
They look pretty good:

Basically its a shit time to be a /nep/ fan.

But as for other Idea Factory and Compile Heart games, they're not doing too bad:

>Mary Skelter Finale was released a few weeks ago
3rd one in the series and its doing very well, everyone likes Mary Skelter.
Its a dark, bloody and kinda edgy DRPG with cute girls as usual. They still have some LEs in stock here:

>Death's End Re;Quest 1 got a physical release on the Switch this year
I'm not complaining about more physical releases moving away from Noire's shithole Lastation right now.
It seems IFI is doing a better job than the jap branch of trying to stay away from that shitty platform.

I am unaware of any bunker/offsite activity since the last time it was really mentioned was a long time ago since 8ch went down and 8kunt's /nep/ catalog was mostly destroyed.
Here's some of the old info copy-pasted and adjusted when possible; no idea if its outdated or not, if it isn't, feel free to post updates in the thread:

'After 8ch was taken down, thread is split between here and 0net.'
'We've made a /nep/ dis­cord! Ask for an invite in the thread.'
'We also have a Matrix/Riot bunker, add these to your client (acquired at'

>Re;Translation of Re;Birth 2
Actual version: 1.422
>Re;Translation of Re;Birth 3
Actual version: 1B

Vita version Re;Translations:

Re;Birth 2:

Re;Birth 3:
Version 1.02

Version 0.90

>Producing Perfection audio has been uploaded to MEGA

'Re;Birth mods:'
'Translated Nep media:'
'Nep mods to add Neps to Non-Nep games:'
'Stories from /nep/ and /v/ members:'
'Thread OP pastebin:'

>Which game to begin the series with?
Start with Re;Birth 1 to test the waters, then play Re;Birth 2 and/or Re;Birth 3 (with the Re;Translations), and then V-II.
>I've heard of bad translations in the Neptunia games, care to tell me more about it?
Translation Statuses are:
HDN, HDN Mk2 and Victory: NISA cancer.
Re;Birth 1 and V-II: Translation is alright, no worries from these ones.
Re;Birth 2: Not obviously bad at the start, but gets much worse as it goes along: in particular Neptune and Ram were screwed hard during localization. However, there is a Re;Translation made on our very own board (see above links).
Re;Birth 3: Better than the original NISA translation in Victory but still quite a lot of cancer. Main game has been retranslated, translators still required to translate DLC content.
All of the spin-offs: Varying translation quality. These range from cancer to mediocre.
>I'm too poor to buy the games, where do I grab them?
Ask the Share threads.
>I want to help with the translation efforts.
Ask in thread.


(And reminder to email IFI to keep avoiding censorship; they've been doing well so far with that at least but they're easily susceptible to hurting the neps with how bad everything is even on the JP side:
Is there anything pozzed in Mount & Blade II: Bannerlord?
I haven't been keeping up. Pirate, or pay like a good goy? It's pretty cheap
mass effect 3s voice acting for edi was objectively inferior to edi in mass effect 2. she's also not very interesting. she's just there to fill the void for the selection of squadmates and to "romance" joker despite there being no chemistry whatsoever. what's worse, you can't even decide to not allow edi to take control of the cerberus's robot. nope, this character being allowed regardless of your stance on ai and the geth
I'm displeased with how the gamedevs consistently fail to model these weapons.

Any tactical shooter where you switch your SMG to semiauto for short range fails at SMG's: the whole point of SMG's is controllability in full auto.

Any tactical shooter where you PREFER your SMG over a shotgun for room clearing fails at shotguns: the whole point of shotguns is massive damage (=one shot kill) with minimal aiming (=at short range).

Planned release date: 1/1

Sleepy Station #1:
Sleepy Station #2:
Sleepy Station #3:
Sleepy Station #4:

>What is this?
Sleepy Station is an e-magazine by anons for anons, made in the spirit of 1990s-2000s gaming magazines back when fun was still allowed. It's a quarterly e-magazine which means a new issue is released roughly every 3 months.
>Can I contribute?
Of course! Write an article/review about a game you love, a top 10 list, an amusing ad, a comic or art piece, a rant...etc and post it in this thread.
>How do I create an article?
 1. Download Scribus 1.5.x:
 2. Download the article template:
 3. Read the guide provided with the template and watch the videos.
 4. Start writing! You can share your progress any time by uploading your work folder to the thread.
>How do I create an ad?
Either use the Scribus template above or this GIMP template: (also works with Krita!)

Articles must be in Scribus SLA format, this allows the editor to properly merge articles and correct errors. Ads can be in Scribus SLA or GIMP XCF format. Comics and art can be in any format.

Remember: Have FUN

Previous threads:
Do you have a game you go back to when you feel down/ going through a rough patch in life? Most of the time anons play JRPGs or things like that when they are depressed, because cute girls make everything better and i can understand that, but for me it's pic related.

Taken over some african country with your band of mercs never gets old for me, i have always played it vanilla. Heard mods have a lot of /k/ autism related stuff but never felt the need to install them. Game is basically "Dogs of War: The videogame" and other cheesy 80's action movies, you just know that the developers poured their hearts into the game.
Starfield got me thinking about space games. I've always thought that space-themed games are boring, there's nothing very interesting to me about floating in empty space with a space ship and shooting at other space ships that are floating in empty space, nor about exploring a planet made up of rocks no matter how space-like those rocks are.

There's nothing particularly interesting about exploring the kind of alien planets that are usually depicted. Aliens or their buildings aren't very interesting either, there's nothing relatable about structures made up of random scifi shapes, there's nothing very practical you can find from there except maybe some energy source or a new weapon. I just can't get into it.

If instead you make a grounded fantasy story that takes place on earth or similar civilized planet, the world becomes infinitely more interesting. The world can be filled with structures at various levels of technology and for people from various walks of life, you can find ruins and dungeons, hidden item stashes, puzzles and locks and treasure, the objects you find are more likely to be of value to you since they're from your home planet where your kind live in, even if you find a golden chalice you can surmise that it's valuable because you know exactly what it is, the people can be friends or foes and their troubles are relatable and understandable since they're people like you, you can put more focus on smaller things since the world is just one map.

Most of this doesn't make sense in a space setting because aliens aren't the same as humans so their technology and conventions and possibly even bodies are different, and even if your character knows things, you as a player don't understand anything about it. It's also pretty boring to me if aliens are just humans with a different face, it feels like a cheap scifi skin wrapper over the setting as opposed to a real alien setting.

The only way I can see scifi settings as even remotely interesting is if I start coming up with new things that I haven't seen before.

So what are those things? What could you do to make space games, specifically the exploration and discovery aspect more interesting?
it's four twenty duuuuuuuuude, 420!
>1889 – Adolf Hitler, Austrian-born German politician, Führer of Nazi Germany (d. 1945)
postand discuss games with uncle Adolf.
are paradox games the only ones that paint him in a neutral light instead of making fun of him or making him the ultimo ebil nadsi to the extreme?
Hi-ho ye scurvy matey, the ship full o' booty known as zippyshare is about to sink, before ye vessel capsizes we must seize it and take all the digital booty there is, or we may ne'er find it again. Show us the map full o' gold or our treasure will walk the plank, arrrrr.
Link vidyagaems with low torrent seeds and big file sizes
Post you are cute girls that you've made in video games. 

>do you have a favorite type of character to create?
>are there anythings you find are frustratingly missing from character creation?
<besides height and young age
>are there anythings you find games put way too much effort into in character creation that could have been better spent on something else?
>has there ever been a game where "random" consistently produced good results and the character creation wasn't super finite?
What are some game mechanics that are ubiquitous and expected to be in games even though they make the game worse? Things that people think are good even though they're bad?

Pic related. The only person who has fun in a gunfight involving sniper rifles is the sniper. Everyone else is just dying to mysterious shots coming from who knows where and can't properly respond to it.

A sniper rifle is the bad game design version of a rocket launcher. Both do a lot of damage per shot (potentially OHKO), both have a low fire rate and (relatively) low ammo capacity, but a rocket launcher is balanced by the fact that it flies slowly, is very visible when it's flying, and makes sounds so you can dodge long distance shots, and the smoke trail may let you see where it came from even afterwards.
Let's talk about horror in vidya, anon. What spoopy vidya have you been playing recently? What's your favorite horror game and series? What non-horror game did horror the best? 

Right now, I'm going through the Silent Hill series. I beat Silent Hill 1 this week and now I'm going into Silent Hill 2. It definitely works at getting under my skin, in a good way, especially with those fucking crawlers. God, I hate that noise they make.
looking for open source games with ready editors for its codes, scripts, etc
because i dont feel like using notepads or HAVE VS to edit it...
Journalist Jason Schrier has confirmed a recent leak about GTA VI. One of the playable characters for the first time in the series will be a woman. And she will be latina.
He also confirmed the information from the leak that the game will have a "Miami equivalent" (Vice City). There will be fewer jokes about "minorities", all because of the screaming SJW cancer. The release is at least 2 years away, which was also reported in a recent leak.

Press F.
Hey /v/, does this series deserve the cult following in your opinion? It seems like every indie RPG got at least some inspiration from it, but that doesn't say much, because those games are usually dogshit.
What actually happened during those years? I get the impression that people treat those years like they were basically "Hell" in regards to the content that came out, yet it feels like there's still so many games that came out on those systems that people loved and still hail as being incredible games like it was any other year. To give a list of some of the titles I know that people praise:
>After Burner Climax (2006)
>Alpha Protocol (2010)
>And Yet It Moves (2009)
>Asura’s Wrath (2012)
>Batman: Arkham Asylum (2009)
>Bayonetta (2009)
>Blitz: The League II (2008)
>Binary Domain (2012)
>Bionic Commando: Rearmed (2008)
>Bioshock 2 (2010)
>BlazBlue: Calamity Trigger (2008)
>Call of Juarez (2006)
>Catherine (2011)
>Child of Eden (2011)
>Condemned: Criminal Origins (2005)
>Crackdown (2007)
>Dark Void (2010)
>Darksiders (2010)
>Dead Rising (2006)
>Dead Space (2008)
>Deadly Creatures (2009)
>Deadly Premonition (2010)
>Demon's Souls (2009)
>Devil May Cry 4 (2008)
>Deus Ex: Human Revolution (2011)
>Dragon's Dogma (2012)
>Dust: An Elysian Tail (2012)
>E.X. Troopers (2012)
>Earth Defense Force 2017 (2006)
>Earth Defense Force 2025 (2013)
>El Shaddai: Ascension of the Metatron (2011)
>Far Cry 3: Blood Dragon (2013)
>FAST: Racing League (2011)
>FlatOut: Ultimate Carnage (2007)
>Fragile Dreams (2009)
>Ghostbusters: The Video Game (2009)
>Halo 3 (2007)
>Hell Yeah! Wrath of the Dead Rabbit (2012)
>Hotline Miami (2012)
>Hyperdimension Neptunia (2010)
>Just Cause 2 (2010)
>Killer is Dead (2013)
>Left 4 Dead (2008)
>Left 4 Dead 2 (2009)
>Lost Planet: Extreme Condition (2006)
>Lost Planet 2 (2010)
>Mad Max (2015)
>MadWorld (2009)
>Mafia II (2010)
>MAG (2010)
>Marlow Briggs and the Mask of Death (2013)
>Marvel: Ultimate Alliance (2006)
>Mega Man 9 (2008)
>Mega Man 10 (2010)
>Metro 2033 (2010)
>Mirror's Edge (2008)
>Muramasa (2009)
>No More Heroes (2007)
>Operation Darkness (2007)
>Overlord: Raising Hell (2007)
>Prey (2006)
>Prince of Persia: The Forgotten Sands (2010)
>Pure (2008)
>Rayman Origins (2011)
>Red Faction: Guerrilla (2009)
>Red Steel 2 (2010)
>Resonance of Fate (2010)
>Ridge Racer 7 (2006)
>Saints Row 2 (2008)
>Scarface: The World Is Yours (2006)
>Scott Pilgrim vs. the World: The Game (2010)
>Singularity (2010)
>Skate (2007)
>Sonic Generations (2011)
>Spectrobes Origins (2009)
>Split/Second (2010)
>Stranglehold (2007)
>Strider (2014)
>Strong Bad's Cool Game For Attractive People (2008)
>Tatsunoko vs. Capcom: Cross Generation of Heroes (2008)
>Test Drive Unlimited (2006)
>The Darkness (2007)
>The Godfather (2006)
>The Last Story (2011)
>The Saboteur (2009)
>The Sky Crawlers: Innocent Aces (2008)
>Tokyo Jungle (2012)
>Tomb Raider: Anniversary (2007)
>Transformers: Devastation (2015)
>Transformers: War For Cybetron (2010)
>Under Night In-Birth Exe:Late (2014)
>Valkyria Chronicles (2008)
>Vanquish (2010)
>Viva Pinata (2006)
>Way of the Samurai 4 (2011)
>Warhammer 40k: Space Marine (2011)
>Wolfenstein (2009)
>X-Men Origins: Wolverine - Uncaged Edition (2009)
>XCOM: Enemy Unknown (2012)
>Xenoblade Chronicles (2010)

So, what was that generation lacking and what happened?
>What is this? 
I missed out on a lot of the Pokemon craze had the opportunity to trade/battle a person only once in my life, so I thought it would be fun to revisit and see if anyone else would also be interested. These are the only multiplayer components of the game, so this isn't a sort of gamenight. Just something to do offhand or in-between.

>What do I need?
You'll need the emulator melonDS, a copy of a game of your choice (sticking with 4th gen for now), and probably DS firmware. All the default network settings should be perfectly fine and you should be able to connect right off the bat, though I have not personally verified that everything works yet. Currently, I have just started HeartGold since it's my understanding it's the best one, easiest to set up, and I don't think many people here were young enough to have played past 3rd gen.

melonDS (get latest release):
ROMs (pick one): HG - uggcf://ivzz.arg/inhyg/19594
SS - uggcf://ivzz.arg/inhyg/19598
PLAT - uggcf://ivzz.arg/inhyg/19596
Firmware (pick one): US - uggcf://
EU - uggcf://

Links have been ciphered with ROT13 to screw with web crawlers. Wifi configurations can be modified either in DSi settings, if you have the firmware, or at the start menu of the game. There is a port to Android so you may be able to play this mobile, but it looks like a slightly older version of the emulator.

>When is wifi unlocked?
In HG/SS, it should be unlocked after returning the Egg to Professor Elm. This took approximately 25 minutes to do.

>How do I know when people will be on?
I think the best way to get around this lack of communication would be to just have a set time at which people can check in several hours beforehand. I'm going to propose around 7pm EST on weekdays for those in the Americas and around 2pm EST for global (you're not a filthy Aussie are you anon?) on weekends as regular times to meet.

>What about romhacks?
I would actually love to play a romhack that modifies the difficulty of the game, I just don't know anything about them or if they have any networking.
What is it with most games graphics these days, especially the ones made in unreal engine like pic related, looking way too shiny like everything was covered in vaseline?
>MS Saga
MS Saga is a neat jRPG where you can build mobile suits then mix and match their parts to create great fighting machines, giving a great degree of control over your party since each of the game's party members have their own skill sets which favor specific types of machine. Unfortunately this essentially disappears after the first third of the game, as past that point you get utterly showered in MS from story events which outclass anything you can build. Making matters worse, building an MS requires a large energy capacitors, which are finite in supply (even in the terrible post-game dungeon) and only allow you to build each suit you don't get for free plus one, and you get many suits for free after you can build them making it very easy to lock yourself out of building all suits. Worse still, if you don't care for this you quickly wind up with so many they becoming boring to finds.

>Dragon Quarter and Covenant of the Plume
Grouping them together because they overlap and are intentional. Both games are named for a dangerous technique you can use to easily clear fights that also has a large drawback. Both intend you to do NG+ where you don't use it.
I just spent the weekend watching pic related, do you like video essays anon? Which ones have you seen? Did you liked them? Probably watching the Persona 4 one next.
I have never played Skyrim.
Vidya that extends into the real world, featuring prolonged scavenger hunts, radio transmissions, file hashes, encrypted PNGs, calls to pay phones, and bees.
Have you ever helped solve any ARGs like I Love Bees or the Portal radios? Are there any that stand out among the rest? How do you think they should be designed?

The devs behind Baldr Sky are shutting down and all of their games are going to be delisted. This is quite a shame and I would like help in compiling files for a torrent of all their games including any necessary patches as some games like Baldr Sky got censored by ((( Sekai Project ))). I've downloaded the community patch that's still up however the uncensored video files are missing.

Text of the linked article:
>Giga, the adult-oriented sub-brand of Entergram (itself a subsidiary of TGL Inc.) announced on November 22nd that the studio will be shutting down as of March 31st, 2023 and taking decades of visual novel and action-oriented mecha titles off of the market. The team’s Google translated statement follows:

>    Dear customers, Thank you very much for your patronage of “Giga” brand products. As of March 31, 2023 (Friday), product development and sales of the “Giga” brand will be discontinued. We sincerely apologize for the sudden notice to our customers. In addition, regarding the support work for each game software, the service will be terminated on the same day.

>    Released in 1993, “VG We would like to express our sincere gratitude for the support and patronage of many customers over the long 30 years since ~Variable Geo~.  ★Future schedule is as follows. 

>    PC title release
  [Scheduled to be released on Friday, December 23, 2022]

>    ・ JINKI -Unlimited-

>    ・ Girls Frantic Clan 

>    Resale of archived products
>    [Reservation acceptance period] November 25, 2022 (Friday) to 2023

>    Scheduled for early February, it will be sold to order, so please make a reservation as soon as possible. Archive product:


>    ・Caricature Royal Sweet Collection

>    ・Ikiss 123 pack + Nanase After (*) (*) 

>    Nanase After will be available for individual download pre-sale from Friday, January 27, 2023

>    [Delivery of games start]
>    March 24, 2023 (Friday)

>    ・It will be received at the store where you made the reservation or will be delivered sequentially. 

>    Giga Memorial Event Information
>    We are planning to publish an event page that will decorate the end of the Giga brand. As soon as the details are decided, we will inform you on the official giga website.

>    Sales of “Giga” brand products will end March 31, 2023 (Friday)
>    *All packaged products and downloadable products will also end on the same day. For customers who want to keep it at the end, we would appreciate it if you could purchase it before the sales end date. Although there is only a short time left until the end of sales, we would appreciate your patronage of our products.        
>    All the caricature staff – November 22, 2022 (Tuesday)

>For Western audiences, Giga’s titles have been few and far between with 2019’s Baldr Sky being the most recent and readily available on Steam and Many others are available on Nintendo Switch, PlayStation 4, and Vita in Japan as well as on PC from Giga and various Japan-focused digital stores. As most of Giga’s releases on consoles are handled by parent brand Entergram, and the Western releases by Sekai Project,  it’s uncertain if they’re also at risk of being delisted or if we’re just talking about the racier PC stuff sold by Giga themselves.

>On top of this uncertainty, I am extremely out of my depth in regards to visual novels so I’ll leave it with a few links. Baldr Sky is currently available on Steam and on a 50% off sale at It hasn’t been confirmed but these versions are expected to be delisted on or shortly after the March 2023 deadline. You can browse all of Giga’s releases on their site and get more links to digital and physical purchases through their page at the Visual Novel Database.

>Thanks to Auster for submitting the news. I’ve added the major March 31st date to the Watch List calendar for now.
It's today. They announced it on Twitter yesterday. It's gonna be 40 minutes long focusing about Switch crap. Last time they announced Pikmin 4 without mentioning a release date, it's possible they will settle it with this one. Is anyone gonna stream this?
And other platform fighters/Smash clones, I guess.

I saw the trailer and some videos on the devs' twitter, and was initially intrigued until I saw that they weren't changing the control scheme.  So instead of something intuitive where the attacks are split up among different buttons and movement is controlled in a way that doesn't make your hands cramp, there is simply "the smash bros control scheme" where you need to use two analogue sticks and a bunch of shoulder buttons to have any hope of controlling your character.  That said, Rivals of Aether was a pretty neat Smash clone and I was optimistic for it at the start of its lifespan before it was consumed by esports merchandising and furfags.  Perhaps this one will turn out different.  Perhaps I'm just in denial.

The switch to 3D graphics and character models made me leery, but so far the characters and animations look decent to good.  There's some suspension of disbelief lost, but the first game had such atrociously low resolution sprites that almost anything would be an upgrade.  Some of the HUD elements were a single pixel wide.

Some of the mechanical changes shown so far:
- Replacing the parry with a traditional shield that can be broken.
- Replacing the up special > wall jump recovery loop with traditional ledge grabbing.  Not sure if two characters can grab the ledge at the same time.
- The addition of grabs, which seem standard except for the option of a special pummel that does something related to your character's mechanic instead of just doing a bit of damage.

More than anything, looking at what the devs have accomplished (led by Dan Fornace, who worked on Killer Instinct 2013 before going independent for RoA) has surprised me.  Apparently the setting for RoA has gotten spinoff comics, plushies, and entire games like the April Fool's parody VN Lovers of Aether, the mobile card game Creatures of Aether, and the upcoming dungeon crawler roguelite Dungeons of Aether.  Furry parody VN mobile card game dungeon crawler roguelite please help me I'm drowning in search engine keywords blargh

Despite the obvious furfag baggage, I generally like anthro/animal characters when they're done well, and I can tell that Dan Fornace does genuinely care about the game and its players; he seems to express that care through indie game guest characters/stages, esports tie-in colour palettes, and cosmetic pets that obstruct the visual clarity of a game, but I suppose that's his style.  At the very least, he clearly understands the value of modding and has integrated the PC version of the game with the Steam workshop to support custom stages and characters so players can put their very own donut steels into the game.  It's a shame that the player base for RoA mostly seems to be SSBM players who weren't quite good/dedicated enough to become tourneyfags in that game (which I can't exactly blame them for) and that it released in such a bare bones state that they were the only ones willing to give it a chance in the first place.  If there had been a bit more content or casual appeal at launch then I think RoA would have stood as a solid little indie game rather than "that smash clone with furries."

Did any of you play RoA earlier in its life span or take it seriously?  Was RoA the best smash clone?  I'd like to hear any more granular details if there's something I missed, and I know there are a fair number of anons who enjoy(ed) Smash Bros and its imitators.
but we all know the buns of steel wins out at the end of the day

Let's have a fire emblem thread and talk about fun shit with this series.

>What games are you playing or want to play?
>find any fun romhacks?
>Favorite girls
>Favorite lads/bros
>Are you having fun?
>Favorites and most hated games?
>Find any cool/interesting shit?
>New to the franchise?
>What games have you played?
>General thoughts/opinions?
And whatever else anons can think of.

There's news of a potential remake on the horizon. People are speculating its going to be Path of Radiance, and then Radiant Dawn. I can see that happening, but what are anons thinking and/or hoping for?
Last one hit the bump limit.
View the spoilers at your own risk.

I need a new PC, post some ~2k builds

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