it's fucking video games, baby

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This thread solely exists to remind you that you are a dork.
General thread for video game footage editing and streaming.
Ask questions, give advice, and share live streams ITT. Read the software list below first (all FOSS).

>Video editors
- Shotcut: A great video editor with various effects and filters, suitable for beginners and pros alike.
- Kdenlive: Buggy video editor by the KDE guys.
- Blender Video Editor: Part of Blender and utilizes its node system. Like Blender itself, a pain in the ass to use but supposedly powerful.

>Video recorders
- OBS: Record and/or stream anything on your screen, optimized for vidya.

- Subtitle Composer: Easily write subtitles for videos.
- Remove.BG: Online tool to remove the background of a photo using AI.

>Command line tools
- ffmpeg: Swiss army knife of video manipulation, convert and trim videos among other features. Can record video and audio too but limited in that area.
- Python wrapper script for ffmpeg, lets you quickly make WEBMs within a specified file size.
- Nadeshiko: Another wrapper for ffmpeg with a focus on optimization. Linux only.
- yt-dlp: Download videos from YouTube and other audio/video streaming platforms. Successor to youtube-dl.
- Streamlink: Pull streams from any website to watch with minimal latency.

>Video sharing/streaming platforms
- PeerTube: Decentralized video sharing platform, supports live streaming now with lower latency. Per-instance CoC.
- Odysee: Centralized video sharing platform, paywalled live streaming. Global CoC.
- Cytube: What streamfags use, queue external (YouTube/PeerTube) video streams while viewers chat anonymously.


Previous threads:
What's this all about?
TonyTalk is a game where one of us declares himself the Tony and takes a ragtag team of six calls assembled by anons into an online competitive prank calling simulator.
To quote one of Showdown's mods...
>@MacChaeger: None of these people are youtubers
>@MacChaeger: They impersonate verlis to to gain notoriety and attract new members
>@MacChaeger: These people regularly trick others into getting locked
>@MacChaeger: this is the single most toxic group of players on PS

How does it work?
After the current Tony calls "new Tony", the first anon to claim the title is our Tony. He uses the first six legal Pokémon that are called in after his claim as his team. Tony can also call "new team" when the old one became stale (rule of thumb: 40-60 minutes). Tony plays in National Dex unless specified otherwise.
Absolutely no experience is necessary and everything is done in-browser.

1. Tony can't forfeit, intentionally throw a match, or timer stall.
2. Tony may not edit a set without the caller's permission.
3. All Pokémon must be nicknamed. If the caller didn't have a name, Tony makes one up.
4. Don't call twice, unless your last call was 15 minutes ago or Tony explicitly asked for recallers.
5. Tony should replace recallers with fresh calls that come in later.
6. Don't spam the catalog with threads.

Pokémon Showdown! BETA:
Premade mons for National Dex:
How to make a shitmon:
OP copypasta:
>what's this?
A thread for the organization and development of a VN with minor puzzle/adventure game elements starring Libbie the Cyber Oryx.  Previous thread: >>118872 (archive:

>what will the game be like?
A simple, short puzzle/adventure game presented like a VN and inspired by old Flash adventure/"sim" games.  We'll be working in Ren'py, and the game will mostly be slice-of-life comedy and light romance.

>what did you accomplish in the last thread?
- Progress on script and new demo 9see below).
- New drawfag who refined his sketches into final base illustrations (pics related).
- More detail on final day and endings.
- Got a gitgud repo set up to prevent bottlenecks/make saving progress easier.
Our progress is pretty glacial, but we're still making progress.  We may also be getting a new codefag, since the current one doesn't have a lot of free time.  As always, anyone is welcome to contribute.

The most recent demo is for day 3: - there's also a Linux version:
The most recent script is for day 4:
Step 0. Resource Acquisition
Go here to get Anki, a flash card program:

Here are some suggested decks:
Tae Kim's grammar:

Other Resources
(alternate version)
Click the column of characters you want to study and type the corresponding romaji into the box as they appear

Kana Invaders:
Space Invaders/Galaga style clone. Type the romaji to shoot the kana alien

Simply plug the character in and instantly get a stroke order diagram
Type in a word or phrase to hear a native speaker's pronunciation

Tae Kim's Guide to Japanese:
Great introduction to Nipponese, you can start here to learn basic grammar and vocabulary

Similar to Tae Kim

Learn Kanji by using mnemonics and radicals

Mainichi browser extension:
Learn a new vocabulary word every time you open a new tab

Learn Nipponese by playing games (requires registration) 

DJT Guide:

Japanese-English dictionary


>Alright I've got everything set up, now what?

Fucking LEARN, you bitch. Learn the Kana first, then move on to grammar and vocabulary. I don't have all the fucking answers, I'm just the OP. Maybe you can ask for help in this thread, but who knows if you'll find any worthwhile feedback amidst the shitposting. Honestly you should be able to figure most shit out on your own.
Last one hit the bump limit.
View the spoilers at your own risk.

I need a new PC, post some ~2k builds
AMD Quietly Lists 31 New CPU Vulnerabilities, Issues Patch Guidance
Fallout and Doom QA Testers Just Formed the Biggest Union in the US Games Industry
EA says it can’t recover 60% of players’ corrupted Madden franchise save files
Four Genshin Impact Leakers Targeted in New Set of DMCA Subpoenas
High on Life and Rick and Morty creator faces domestic abuse charges
Google Chrome will end support for several Windows versions in days
Beyond Good and Evil 2 development still “underway”, says Ubisoft
The Callisto Protocol bombs, misses initial sales estimates by over 3 million
High on Life and Rick and Morty creator faces domestic abuse charges
Police Complaint Removes Pirate Bay Proxy Portal from GitHub
Artists launch copyright lawsuit against AI art generators Stable Diffusion and Midjourney
Social media use is linked to brain changes in teens, research finds
looking for open source games with ready editors for its codes, scripts, etc
because i dont feel like using notepads or HAVE VS to edit it...
MGS4 was a pretty decent movie, too bad they forgot the game. They should've either done away with the franchise or rebooted it with a brand new cast of characters.
draw tegaki of the last game you played/your favorite vidya.
Previous thread: 

>Team SamSho to be released the 4th of October in KOF XV
>Street Fighter 6 announcements keep coming - from announcers, to battle hub, to 3d platformer thing
>BlazBlue ded
>Guilty Gear Xrd: Rev 2 to receive rollback late October
>Melty Blood is good 
>Persona 4 Arena Ultimax rollback now exists
>DragonBall FighterZ still getting patches
>More stuff

With E3 come and gone and the news no longer being horded by developers, what are your thoughts on the next couple years of the genre? 

It seems the anime fighters are going well for themselves with GG, and especially MB, as of late. Street Fighter is just packing more and more shit into this new game of theirs, and it looks like it might not be total shit like 5 was. King of Fighters is just chugging along doing its thing, I've read people say the matchmaking has gotten better for them since the last update, and others that say the opposite. Moron Kombat is garbage. FighterZ is still getting played. Tekken 8 has a small amount of footage out.

How's your local scene?
Got any new games you're playing or characters you're maining?
Would you like to write a dissertation about how angry you are about games or players?
What controller(s) are you using?
Last one hit the bump limit.  Discuss ideas for game nights, shill your favourite games, and report derailment.
Do you plan out what you are going to play through the year? I do, i usually choose twelve games. Post whatever games you think you'll play through 2023.
A thread to post and discuss your favorite soundtracks in videogames.
What have you been listening to lately?
I've been listening to 3D Sonic games OST. Crush 40 gives all of these games a pretty good soundtrack. It's usually what I end up remembering when playing sonic games.
Who's best girl in each series of games?
>Mortal Kombat
>Resident Evil
>Street Fighter
et cetera
Previous Thread:

How to Contribute
Post ITT, make a pull request (git client or gitgud IDE) or raise an issue.
If you do not have you own account: tough shit because the public account is busted.

Anons have experienced shady shit with IGG (e.g. miners and extra files that served no purpose in terms of running the games) and they're from Vietnam

We prefer danknet magnet links, not that garbage clearnet shit like bittorrents & IPFS.
'Read a book or something if you want to catch up'
Save EVERYTHING >>>/eternalarchive/

>Bypassing Mega's bandwith quota
MegaDownloader + or mega-dl (megatools) and a proxy

Guide to a Happy Share Thread

1. Before requesting, search online and even use distributed search engines (e.g. InfraSearch, Opencola, YaCy, FAROO).
2. Look in CheckBeforePosting, the archives, and volafile.
3. If a password is required check the archives, especially the source thread if it's listed.
4. Be as specific as possible. If you have the cover art of the file you want, post it in both the share thread and in vola room.
5. Links to files will purposely be misleading by having spaces, lines, keys & passwords split in the post. This includes torrent hashes.
	a. If you see a string of characters (e.g. c12fe1c06bba254a9dc9f519b335aa7c1367a88a) with or without dashes, it is a magnet link.
	b. If your bittorrent is shit, prepend magnet:?xt=urn:btih: to the string.
	c. Find and Replace (sed/tr/awk) is your friend.

1. When in doubt, upload. Ask questions later.
2. Upload to at least 5 alternative sources and keep a local copy if space permits.
3. Use a URL shortener (spaced or split), base64 encryption, and/or paste relinks (e.g. on file links to confuse bots.
4. Encrypt your uploads with a password, key, or generator. Rename the files something random, even their checksums. Maybe even pad files to the nearest GB or so to confuse bots.
5. If your connection is stable, it is extremely advisable to self host using anonymity tools like Freenet, I2P, Gnunet, distributed NNTP or MixMinion/Mixmaster.

1. Before uploading a batch of miscellaneous files (e.g images and music), be sure they are unique enough to stand on their own and that you ask for the majority's consensus whether to upload the files individually.
2. Upload 5 files and then zip the rest if the dump is larger then 6-7 files. Music Albums exceeding 5 files are to be zipped.
3. When uploading .torrent, either add them to the a zip of the game or just don’t upload those misc files. Properly label files so that they can be identified without asking someone else.
4. For lewd stuff with filenames like RJ74765, either add a .txt linking to the contents on a website or just add the title to the .txt (e.g. "BIG BOOTY WOMEN SIT ON SHOTA FACE (RJ34734)").
5. You can filter files by file type (.txt, .rar, etc) or search the file list with the bar hidden by the filter files button.
	a. When in doubt, archive as a single [or split if too large], then upload.
Let's talk about our favorite Real Time Strategy/Tactics games
I'm waiting for Starship Troopers Terran Command, I hope the delay was worth it and they fixed game well after the demo.
CoH3 Pre Alpha was also alright, plays more like 1 with some new units

And don't forget: Fuck Gookclickers, fuck Blizzard and fuck ((( GDI )))

Planned release date: 1/1

Sleepy Station #1:
Sleepy Station #2:
Sleepy Station #3:
Sleepy Station #4:

>What is this?
Sleepy Station is an e-magazine by anons for anons, made in the spirit of 1990s-2000s gaming magazines back when fun was still allowed. It's a quarterly e-magazine which means a new issue is released roughly every 3 months.
>Can I contribute?
Of course! Write an article/review about a game you love, a top 10 list, an amusing ad, a comic or art piece, a rant...etc and post it in this thread.
>How do I create an article?
 1. Download Scribus 1.5.x:
 2. Download the article template:
 3. Read the guide provided with the template and watch the videos.
 4. Start writing! You can share your progress any time by uploading your work folder to the thread.
>How do I create an ad?
Either use the Scribus template above or this GIMP template: (also works with Krita!)

Articles must be in Scribus SLA format, this allows the editor to properly merge articles and correct errors. Ads can be in Scribus SLA or GIMP XCF format. Comics and art can be in any format.

Remember: Have FUN

Previous threads:
I feel as if the maps arent really different maps but like 1 map together but just different stages. I would like to see different maps like you know now there is lets say "floor 2" that you start on and then from there you can either escape or advance to "floor 3". I would like to have a "map" that has other levels but its still the same 1,2,3 system. You know right now you are spawning on floor 2 since its the playtest but later on you will start on floor 1 and then go on and on if you so wish.
The problem is that after a while it gets so mundane playing the same "map" over and over again. Thats my problem because i think the devs consider the floor themselves different maps whereas they should treat it as 1 whole map i mean otherwise it just gets repetitive.

Now on the topic of solo play. Have you had any success playing solo? I tried playing wizard solo but that went pretty bad. I also tried paladin but i felt like that took too much effort and i was just confused. You have to manage spells and your sword and shit at the same time. I didnt have any success with it. I also tried the barbarian class but didnt have any success with it aswell. The problem with barbarian is that you wield a slow weapon (a two handed one) and i feel like the enemy just destroys you before you even have a chance. Now im not saying these classes are not solo viable its just seems way too hard and complicated to be solo viable. I mean i guess most classes can be solo viable if you prepare beforehand some really good gear but that doesnt really mean anything.
I had really good time playing the fighter class. Whats good is that the most braindead class and its solo viable. Now that doesnt mean you are going to win every fight or escape/win every game but it does mean you can fight multiple enemies and still have a chance. It just feels so good destroying 3 people when you are solo. Whats great about the fighter class aswell is that you have a speed boost ability and a healing ability. Its just so fun to pop the speed boost and rush in and kill someone even if that fight kills you. Just rushing some wizard or archer and hitting them in the head.
Its the only multiplayer ive enjoyed in a long time.
Post about games that make dick hard and/or your heart soft. 
Complain about never ever eroges, talk shit about nip games for being technically inferior if your game is slow as shit at least don't let it crash from speedhacks fuck, talk shit about western games for being thematically inferior, recommend some decent eroges, and so on.

Previous threads:
>Great movement. Spindash allows you to travel great distances. Great OST, great colorful graphics. Chaos Garden.
<Small linear maps unfitting to such movement. Boring underworld.
>Sonic and Shadow's movement's still fun. Great OST, great colorful graphics. Chaos Garden.
<Even more linear maps. 2/3s of the game is shit (Egg/Tails, Knuckles/Batats levels)
>Sonic Heroes
>Movement while not as good, fun enough. Some gimmicks just need a little work and have overall potential. Great OST, great colorful graphics.
<Again, linear maps. Enemies have HP bars for some fucking reason even though the combat sucks dick. Shit puzzles that take 5 minutes to do, that fucking casino level. The same fucking levels for all of the teams. NO CHAOS GARDEN.
19 years later
>Sonic Frontiers
>Big ass open map with tons of platforms.
<Sonic Unleashed movement. Looks like a fucking unreal4 showcasea. Generic boring OST.  NO CHAOS GARDEN
Why is it so hard to fucking get?
What are some games that had some terrible conditions to unlock endings/weapons/etc? Cave Story locked you out of a sizable portion of the game with no logic or explanation.

>defeat boss
>exit room
>see professor booster fall from the sky
>think you should help him
>ignore old man
>leap over giant chasm that if you are not careful you can miss
>then and only then can you unlock the true ending/final boss

I don't mind when things are cryptic. I like a good puzzle. But when games want you to defy logic and go about a way no sane man would; then I have an issue with that.
I just spent the weekend watching pic related, do you like video essays anon? Which ones have you seen? Did you liked them? Probably watching the Persona 4 one next.
I have never played Skyrim.
Ok, niggers, post all your new or updated shit here. If you don't know what logo to use, consider using this or something similar. Thanks in advance for the contributions and definitely thank you for all the quality work done for the previous two boards, hopefully this is the last.
I'm playing the first game and I just got to the 7th floor with everybody on level 18. Are any of you playing one of the games right now?
We play games and record them, so why not share it?

Also, the webm thread is being flooded with garbage and I don't feel like posting there.
Emulation Thread GO!
Whataya emulatin' dudes?
Use this thread to either talk about the Worms franchise or host and join quick W:A matches at any time without prior planning. Take advantage of the live posting feature to keep everyone updated on when you're playing.
If you've got the game installed from 1st option on the previous thread it's advised to install the game again. WormKit modules are many more in this new link so make sure to install the modpack again.

1. Download and install v3.8.1 from this link:
2. Extract this into the game installation folder: 
3. Launch game.
Game works flawlessly for Windows as well as Linux under WINE (tested with WINE v6.0).
Make sure first you've got Load WormKit modules enabled. To do so, refer to 2nd OP image


WormNAT2 is included within step 2's MEGA link. As long as everyone's got WormNAT2 installed and WormKit is enabled, hosting should be as simple as plug and play.
If not, you'll need to open up TCP port 17011 on your system.
On Windows:
>Windows key > Control Panel > System and Security > Windows Firewall > Advanced settings
>On Inbound port rules, create a new rule to add an exemption to either TCP port 17011 or W:A's executable
On Linux:
>On terminal type ss -na | grep :17011
>To make sure the port's open simply type in netstat -lntu

Playing online
From the main menu click the following:
Then click the name of the current gamenight room, and enter the password if required. These details should be posted beforehand by the current host.

Custom map specs
>both width and height must be a multiple of 8
>image must be indexed at a maximum of 256 colors (112 colors recommended)
>the color black (#000000) is the empty space color (transparency)
>default map size is 1920 x 696
More info here:

How to make a W:A map in GIMP
Here's a short tutorial for making your own map within the constraints of Worms: Armageddon.
>both width and height must be a multiple of 8
>image must be indexed at a maximum of 64 colors (or 112 but discouraged)
>pure black (#000000) is the empty space color signifying transparency
>default map size is 1920 x 696
More details on this page:

Step 1: Clearing the background
1.1 Open your image in GIMP through File -> Open or drag'n'drop.
1.2 Click Layer -> Transparency -> Add alpha channel (if enabled).
1.3 Use the eraser / magic wand / whatever to remove the background.
1.4 Save this file as somefile.xcf and keep it as backup.

Step 2: Reducing the number of colors
2.1 If needed, change the width/height of the image to be a multiple of 8, using Image -> Canvas size.
2.2 Click Layer -> Transparency -> Threshold Alpha then Ok (default value is fine).
2.3 Click Image -> Mode -> Indexed then...
		* Generate optimum palette: maximum 64 colors (or 112 but discouraged).
		* Dithering: Floyd-Steinberg (or None for artwork with solid colors).
2.4 Click Image -> Mode -> RGB.
2.5 If your image contains pure black (e.g. line art) then...
		* Click Colors -> Map -> Color Exchange.
		* From color #000000 to color #000001 (all thresholds zero) then click Ok.
2.6 Set the current background color as pure black (#000000) then Image -> Flatten Image.
2.7 Repeat step 2.3.
2.8 File -> Export As.. and export a PNG image.
And most importantly, are you still having fun?

Previous thread:
Previous previous thread:
Other previous threads:

First-time buyer's FAQ:
Upcoming game releases:
Recent game releases:
Game list (filterable):
8chan game recommendations:

Vita hacking:
Vita homebrew/plug-ins:
Vita game mods:

Lastest news:
Homebrew ports ( Crazy Taxi, GTA 3, VC and SA, Innyume, Plumbers Dont Wear Ties, Commander Genius, Quakespasm, Battlefield: Bad Company 2 Android and the better, best, better than the rest, Space Cadet Pinball.
Some upcoming titles: Beyond-Human, Exogenesis: Perils of Rebirth, Kero Blaster and YIIK: A Postmodern RPG.

Currently I'm playing Yume Nikki on my vita. It's perfect for it since I can just come back to it whenever I want.
Journalist Jason Schrier has confirmed a recent leak about GTA VI. One of the playable characters for the first time in the series will be a woman. And she will be latina.
He also confirmed the information from the leak that the game will have a "Miami equivalent" (Vice City). There will be fewer jokes about "minorities", all because of the screaming SJW cancer. The release is at least 2 years away, which was also reported in a recent leak.

Press F.
but we all know the buns of steel wins out at the end of the day

Let's have a fire emblem thread and talk about fun shit with this series.

>What games are you playing or want to play?
>find any fun romhacks?
>Favorite girls
>Favorite lads/bros
>Are you having fun?
>Favorites and most hated games?
>Find any cool/interesting shit?
>New to the franchise?
>What games have you played?
>General thoughts/opinions?
And whatever else anons can think of.

There's news of a potential remake on the horizon. People are speculating its going to be Path of Radiance, and then Radiant Dawn. I can see that happening, but what are anons thinking and/or hoping for?
Post about games you've beaten or shit talk the ones you gave up on for good. 

I just beat Professor Layton and the Diabolical Box. It's mechanically superior to the first game simply by virtue of having a memo function, but everything else is way fucking worse. 
The prologue is good enough for a Layton game, it establishes what you're going to look for, namely the box and the murderer of your professor (the police thinks it's suicide but your first puzzle is to prove there's no way it could've been). It starts with the cardinal sin of having a forced tutorial in a sequel that plays the exact same but I can overlook that as it was rather short. Puzzles at this stage are about what you'd expect, but then
>on the train you get the hamster puzzle, one that you need to get pieces for throughout the game, except you don't even need to do that because you can easily beat it with an incomplete set making it more of a minigame than an actual puzzle 
>then there's the tea "puzzle", the fucking tea "puzzle". Not only do characters tell you the exact solution but 90% of characters want the exact same item combined with the starter items, so you're reliant on a single puzzle to unlock all the tea shit
>puzzles actually get easier after the prologue and, while 5% are bullshit because of shit explanations, 95% are a fucking joke compared to the puzzles in the previous game 
>hints are also more retarded, rather than a small hint to lead you into the right track you just get a "try again :)" if you fuck up, including a literal "Try again." in one puzzle, yet it still pauses your screen and forces you to stare at it for 3 seconds just to make sure you really understand that you need to try again with a different answer 
>the actual hints are just as bad as the worst of the first game and there's even duplicated hints in some puzzles 
>despite the mechanical improvements there's still no way to skip conversations you've already seen, even though you often do need to talk with the same NPC twice to get a new puzzle and there's nothing to tell the ones with puzzles apart
>actual spoilers, first game ends with a satisfying richfag wanting to dote on his daughter in a way that made sense for the universe, second game is just DUDE GAS LMAO  where the twist is a do-anything magic to justify everything to that point, which just feels like the writers gave up halfway 
>and if feels that way even more because they end the game and then remember that everyone forgot about the dead professor so the after-credits scene (you can't skip the credits and you're forced to watch this) show that he's not dead now because he's alive and it was probably suicide so ignore the murderer 
Overall it's a pretty gay game. I hope the third isn't as shit and the puzzles are more in line with the first game's but with the memo function.
Once again, at year's end
We find ourselves before the altar
Seeking those with bravest souls
And wills who will not come to falter.

From crucifixion, wrists torn asunder,
Hours of suffering to be endured.
And from blood eagle, ribs split wide,
Through greatest pain, life is cured.

O, will thou come to sacrifice
and bear thyself upon the slab?
If not for love of fellow man,
For Winter's bosom, Tomboy abs?

We got a lot of shit to get through this year, so I think we should start planning in advanced.

Stream link:
What the fuck's a MUGEN?
A cheap-ass fighting game engine that's a staple of the internet. Anyone can make a fighter and basically go from making a genuinely balanced cast that plays well with each other, to madlad shit, waifu shit, world's dumbest shit, you name it.

So what the fuck's new?
IKEMEN GO is pretty much the go-to MUGEN these days unless some characters can only function on older Mugen versions. It's built over Mugen 1.1 but has a lot of added features for anyone looking to build characters/whatnot. You can check it out here:

Either way; post your favorite characters or just rare shit, talk about how much mugenarchive sucks, or just shitpost and post your favorite MUGEN matches here.
Thread for general gacha and other mobage news

Recently Granblue Fantasy started its summer festival, if you live in Japan you can win one million Yen! (roughly 10,000 dollarydoos I think) 

Fate/Grand Order JP started its 7th anniversary. They finally fucking did it and have Arcueid as the summonable anni servant. Her skills aren't that good
Some other huge gameplay improvements, including quick card bonuses and you can get 3 quartz just by ascending servants to the final stage. 
Crazy chink lesbian Xu Fu also got released, she's an alter ego. 

Any other interesting gacha news happening? What do you guys play? Is Priconne still alive?
>#8/agdg/ via
> via matrix programs
>Dev resources:
>Previous: >>147361
Just stumbled upon this.
I had no idea this shit was going to be a thing.
TLOU is truly the gift that keeps on giving, at this point is like they actually want people to laugh at this series.
Can't wait for the memes shitting on this.
The only game that made close to crying was Klonoa, I don't know but that ending almost fucked me up damn it.
Klonoa story wasn't anything groundbreaking or something like it's just the friendship that you see form between klonoa and huepow is simply cute, but for it to end like that god it fucked me up.
Another one was Yakuza 0, that scene between Nishki and Kiryu man, I don't know man Bromance is the best type of Romance everything else is gay
Eating my breddy sticks with some cheese triangles, hands don't get dirty, easy to grab  and stick in mouth thanks to microphallic shape. It's good shit famalamborghinis. What about you, how do you satisfy your caloric intake while Gaming™?
I was playing vidya with my little brother and he showed me Roblox.
I tried out Arsenal, Room (old doom clone) and Sonic Speed Simulator and I enjoyed them enough I'm considering making an account myself to keep playing.
You ever tried this?
I've recently become obsessed with playing pinball at bars and arcades in my area. It exercises different skills than playing most vidya, and most of the tables that are still in use (80s-90s Bally/Williams, Data East and Sega) are masterpieces of visual and sound design. If you're yesdev and struggling to come up with compelling sound effects or voice clips, play some pinball. Also unlike arcade games there are still new pinball tables coming out yearly, even if they're marketed as soy toys as much as profit-making location games these days.
<hurf durf not video games
lol try again:
>most pinball makers also sold video games
>when DMDs became the standard makes almost immediately started including minigames using the display and flippers
>that one Pac-Man spinoff with a little pinball table in the cabinet
>the zillion pinball simulators released in the 90s
>Pinball FX and The Pinball Arcade converting real pinball tables into video game form and making original tables that would be impractical to impossible to do IRL
>fanmade pinball emulators like Visual Pinball+PinMAME and UltraPin
So suck my nuts.

>okay smartass which one should I pirate?
Pinball FX has the Bally/Williams license and they made the best machines around, so start with that. If you like what you see then The Pinball Arcade has the license for every other manufacturer of note, mostly from the pre-DMD era, and used to have the Bally/Williams license as well. Note that several of these tables were censored in TPA (by being locked into "family mode") and THE biggest table of all time (The Addams Family) will never be remade or digitized because all the rightsholders are either dead or pedowood. You really should look for these tables to play IRL if you can.
>how do I git gud
Number one tip is to ALWAYS KEEP CONTROL OF THE BALL. If you just pound on the flippers whenever the ball gets close you will drain 24/7 like a retard and get pathetic scores. Pinball tables are investments, they are designed to do this so they can take your money. Whenever you can, get the ball cradled on the flipper and aim for things. In multiball modes put one ball on one flipper and the rest of the balls on the other flipper so you can make those jackpot shots instead of flailing everywhere hitting literally every surface of the table other than the jackpot.
When in doubt, if there's a shot you can make that sends the ball screaming back to the shooting flipper, keep doing that shot until the end of time because usually that shot gives you increasingly absurd point awards because the designers assumed people would make the loop a few times, drain like a bitch because the ball was moving too fast and then give up.
For everything else PAPA on jewtube has walkthroughs for the most popular tables.
Another Code allowed, too. Do you like those games, /v/? I'm playing Last Window right now and I'm enjoying it.
A new trailer finally came out revealing that the game will come out at the end of October, the 28th specifically.

New info include an option to toggle censorship on and off, so wimpy soy faggots can pretend to enjoy a game they never played nor cared about before.
The mysterious sword girl we saw at the end of the last trailer is called Viola, but her actual identity and motivations are still surrounded in mystery 

I said this in another thread, and i'll say it here as well, i am willing to bet she's Bayonetta and Luka's daughter from the future, in the trailer she also uses the same grappling hook that Luka uses.

Share your thoughts about Bayonetta 3, what did you like, what do you think it sucks, hopes, worries, and general thoughts about this upcoming game, the previous titles, and the series in general.
Previous thread: >>103112 
Archive of last thread: See attached ||SHA256 e4bc53f98b3c714ecdb5503259eec66906fef9aaa9cb4e5bad9016eb2c10fe90||
Thread making resources + the OP can be found here:!Suhz0D5Y!BSrBrV1kxK9B5G1SSiJmwQ
||If you want something else to be added, post it in the thread.||

Books and Tutorials
Sometimes they get nuked but >we try to keep them updated.

Helpful Resources
Learn fundamentals with excercises:
8Chan Art Wiki:
Online poses with timer:
HOW TO DRAW - an /ic/ guide:
Drawfag resources:

Helpful Video Resources, mostly YouTube
ProkoTV: Good for basic anatomy needs
Sycra Yasin: General in-depth talk about ways to improve and being an artist
CG Cookie / ConceptCookie: Advanced techniques and many livestreams (on Wednesdays) and tutorials
FZDSCHOOL: Founder of FZD School (in Singapore) Feng Zhu showcases his workflows by re-working art from his students
Scott Robertson: Advanced lessons on drawing fundamentals and concept artwork
Ctrl+Paint: Free lessons on basics and fundamentals of drawing and painting
Draw Mix Paint: Free lessons in traditional painting

Booru and Delivery Archive (Retiring this booru because the owner is fucking dead) (Superior new booru)

Tips for a healthier Drawthread
>Spot out any autistic shitter and repeat offenders ||You know who they are unless you're new, in which case lurk moar.||
>Anyone can participate, even if you're dog shit. The livelier it is, the better, but don't go begging for (you)s or pity. This is not deviantArt.
>If you do draw, draw to the best of your ability! If you're not giving it your all people will notice.
>Any drawfags with works in progress, please post any updates so that the requester and everyone else knows that people are still working hard!
>If for any reason a request is scrapped, upload what you have and say it's at its most complete state. Maybe ask if someone wants to take over and finish it for you.
>Comment. Every artist loves a compliment, it validates their hard work. Don't be afraid of dishing out them (you)s as long as you feel they deserve them.

These threads are not meant to be spammed every day like a fucking general.
This isn't an art board. Give the Drawfags their time to do their thing and leave the thread-making to them.
Anyone attempting to make this thread in a newfag/cuckchan/low effort manner will be met with disdain and mockery.
Talk about the RPGs you played, are playing, or plan to play.

I replayed Breath of Fire 3 for the millionth time recently. What a great game, if you haven't played it yet go play it now.
Latest releases:

If you want some obscure shitty VN post it and I might be able to give you a magnet for it from my massive accidental archive.
Post best girl in their respective "games".
>The wheel of time turns

The aim for this thread is to introduce the game and or help anons coordinate multiplayer games. Because of this I am going to set up a server on blitzserver for any anon to join. I plan on having two mods for this first game, better arena and more heroes. If any one else plans on hosting a game, feel free to post their information on the thread, and I will post it on the next OP

If you have any questions, please feel free ask in the thread

>What is Dominions
Create a god from several unique nations across different ages and destroy anyone who oppose your claim to godhood. You can also cast crazy spells and create a bunch of magic items to do all sorts of stuff like create world-wide storms, summon undead or demon hordes, create two suns, create killer snow storms, and so much more. The game is super in-depth and a lot of fun with other players.

You can either play..
.>Blitz (play the game in one sitting)
>Hosted (multiple turns a day, new turns after some time)
>Email (you submit your turn file to the host email)

>How do you play
Pick a nation, make a god and join a server. You can also play single player, which is good for getting a feel on your god a nation, but the AI is known to cheat

>Does the pirate version work
I think so, so long as you have the same version as the current version. However, I think the pirated versions wont let you see battles

>Mods that tickle your fancy
The game is very mod friendly and allows for all sorts of crazier factions, spells, and units
>Touhou Mod
>Sengoku Rance
>U, Belly of the world
>Mod Catalog

>Current Games
Server Name: Sleepy_Lads_Server
Game Type: Hosted
Map: Subject to change
Age: Early Age
Port: 10053
Mods: Better Arena, Worthy Heroes 6
Rules: please communicate via thread or in-game message please :(

Additional Resources
>Game Manual

>3rd Party Multiplayer server hosting

>Mod inspector

>Fan Art

Also dont forget to give your god a password if you plan on playing with them on multiplayer
Found these at a thrift store each for 5 bucks earlier today.
They're in pretty good condition and have manuals. War of the Monsters even has the poster.
Do you like to check thrift stores for gaems? What are some of your coolest finding or best deals you got?
 Starts at 7PM PST/10PM EST  
It's a late night Jackbox stream with /v/! Head over to to watch the stream and join the game with a room code at or go to for Use Your Words

What's the Jackbox Party Packs?
The Jackbox Party Packs are games in which you can play with 
people in a single room or stream them live with others around the world. They can range to coming up with witty punchlines and jokes in Quiplash, creating strange T-shirts in TeeKO or wondering what the prompt is in Drawful!
Is it me or are high-scores mostly forgotten about in the modern age of story-based, third-person, over-the-shoulder emotional guilt-trips?
Arcade games obviously still retain those to compete with other 1cc autists, but most other games either use points to upgrade your character or don't use them at all. Is it because there are better/different ways now to track ones progress through a game?
Interesting manuals seem to have disappeared as well. Even in boxed copies you rarely find anything more than a steam key and a reminder to update your DirectX.
What I miss the most though are finished games being shipped on release day. Instead we get this drip feed of constant updates, fixes and revisions that don't deserve to be sold as a product.

Anything else that's gone from vidya that you miss? And don't say "that magic", because you're not a kid anymore. Yes, games were better in a lot of aspects than they are now, but the "magic" is just that sense of wonder and discovery we lose as we get older. That one's on mother nature.
Thread for stealth games and games that may not be steakth but feature it anyway. 

What is your favourite stealth game or stealth system and why? why did the genre die out? is there anything we can do to revive it? why was MGS4 such a pleb filter? can multiplayer stealth work?
To celebrate the addition of liveposting, let's have a general thread that we can chat in. If mods are on, make this thred a cyclical. Let's talk shit about (you)r favorite subject.

Yes, it has to be vidya.
>what is foxhole
foxhole is a top down where MMO war is waged on a persistent map between the wardens (blue WW1 french aesthetic) vs the colonials (green WW2 allied aesthetic). The game has a focus on logistics and combined operations, and a recent update turned logistics into factorio-like

>is the game fun
yes and no
the game is boring/frustrating playing by yourself unless you are a partisan and shooting in the game does take some getting used, logistics and building can be described as point and or point and click farmville, while the fronts can be manned by retarded and/or megalomaniacs but the real dopamine rush is building key infrastructure, delivery key equipment, or participating in map-wide blitz

>who to join
join the wardens (the cum spam can be annoying so you are warned), because they get super cool equipment
the game is divided up to 3 shards and shard 1 has the biggest and best fights while shards 2 and 3 have a lot of new players

I also have a regiment made with some friends BBC on shard one, so at the very least I can at least show newer players the ropes

>whats the plan
help push/hold key positions to get a good scrap'n
faculties were introduced last war can make battle tanks and super heavy tanks. HOWEVER, these faculties that can produce these tanks are usually exclusive to large clans due to maintenance costs, but making and manning a battle tank would be very cool
I legitimately thought we would never get another AC, being stuck in seemingly endless "soulslikes". Although there is some worryingly Dark Souls style imagery and language being used. Overall this is the first game of this generation that I'm actually rather excited about, though still cautious obviously. Unfortunately there is no gameplay.
Hopefully you can still make custom emblems to adorn one's AC with swastikas.
Release Date: 2023-01-18

Yu-Gi-Oh! The Sacred Cards Kartal Rebalance is a mod of Konami's Yu-Gi-Oh! The Sacred Cards GBA game's European version created by Kartal.

The rebalance mod was created with full respect to Konami, Kazuki Takahashi, Nintendo.
The rebalance mod was tested by Ephraim225.


    New decks for every duelist
    New starter deck
    Wider variety of cards in starting trunk
    Rebalance of card costs
    De-nerfed direct damage magic cards
    New limited/semi-limited list

The .zip does not provide the ROM. It contains an .ips patch (apply with LunarIPS), exported original decks (excel spreadsheet and image recreation) - including unused decks, exported card drop lists (excel spreadsheet), and Kartal's hacking notes.

Introductory video:
Check this game out. It looks like Klonoa/Mischief Makers but it's a Goemon game. In fact the PS1 has a ton of Goemon games that never left nippon. This one just got translated though.
I really like the style of PS1 games. I feel, though, that I haven't dived deep in the library as much as the N64 one. Do you know of any hidden gems that never get talked about?
I'm looking for PSP games to play on my vita. Lately I've been getting into the FPS titles since they play better with the second joystick.
What are some of your favorite games?
Last year i played every single mainline Dragon Quest game and i had a ton of fun doing it except for 2, fuck pixel hunting in a big ass sea Have you done something like that? I plan to go through all Etrian games this year, even the Mystery Dungeon ones.
It's been a long time hasn't it?
The news of thrive have been intresting, since I don't remember what's the latest update was here, I'll post the intresting changes in the last three updates.
<Included in 0.5.8 is the exciting prototype for the next stage of Thrive; Multicellular! Once you have acquired the nucleus and binding agents, you will be prompted with the option to proceed to the next stage should you have a per-requisite number of cells in an active colony at the time. Clicking this button will bring you to the multicellular editor where you will be able to design your newly multicellular organism! 
<With signaling agents, the player is now able to communicate with allied cells. This grants a new angle of control that creative players will undoubtedly delight in.
<Perhaps the biggest change in this release is the procedural patch map generator. In previous versions, every game took place in the same world with the same biome layout. In Thrive 0.5.9, each game world is different, with a dynamic map to explore and adapt to.
<Have you always found Thrive too easy? Too hard? Too boring to always start in the hydrothermal vents? In Thrive 0.5.9, we’ve addressed these issues and more with the new game settings screen.
<Select a difficulty preset to adapt the game to your skill level. If you’re feeling adventurous, switch to the advanced view, where you’ll find plenty of sliders you can fiddle with to fine-tune various difficulty parameters.
<We’ve given engulfment mechanics a makeover in this release. It’s now more engaging than ever to swallow chunks and other cells, with custom mutations to expand your options further.
<Digestion is now a timed process. Engulfed objects remain inside the cell as its enzymes break down ingested material.
<Following on from the Multicellular Stage prototype last release, Thrive 0.5.9 adds a prototype editor for the macroscopic portion of the Multicellular Stage. Yes, that’s right – a 3D editor!
<0.5.10 presents a new highly versatile part to the evolutionist’s arsenal; The Mucilage Jet! This unassuming structure grants cells the ability to process glucose into a brand new agent known as mucilage over time. The cell is able to expel this mucilage to grant themselves a quick burst of speed to escape the grasp of predators, or perhaps catch their prey in turn.
<No longer is the rate of reproduction tied directly to the player’s ability to gather compounds. Now in 0.5.10, all cells will passively acquire the necessary compounds over a period of time without needing to seek out concentrated clouds! No matter how large and slow you become, you will always be able to reproduce in reasonable time as the rate scales proportionally with the size of your organism.
<For those of us with a love of clades and history; The Auto-Evo Exploration Tool is now available for your viewing pleasure! This invaluable tool allows you to directly run auto-evo several generations at a time within various defined metrics. Not only does it simulate the natural evolution of AI species, it also generates an entire clade diagram of each species and it’s predecessors!
Discussion about other evolution games is fine.
What have you been playing recently? Did you enjoy it? Anything that stuck to you, be it the story, the gameplay or something else? Whatever you feel like discussing do it here.

Myself, I've been playing a lot of shit in the last few days. Decided to pick up some older vidya I had bought when I was in my BUYAN phase some years ago.
>Gundam: Target in Sight
Launch title for the PS Triple. I've read faggots on the Internet ripped a fat one on this one. Bought it for 3 bucks because I saw a huge fukken robot on the cover so I couldn't care less about it being shit or not.
The gameplay is kind of simple. After you've picked either faction you're off to do a campaign worth of missions shooting other robots and shit. Controls are clunky at first hand, and it took me a while to discover the second jump, but once you get the gist of it the Condams feel great to use.
There's a gimmick in this game and it's that different parts of the body can receive multiple kinds of damage. And so, either you or the CPU can have its robot maimed, dismembered or decapitated. Most of the time it's hard to pick a robot apart with the gun so the hand-to-hand combat seems the most apropiate if you want to make a giant torso walking on its two legs out of the enemy. This would lead to some degree of strategy on the player whether to take on an enemy whole or having him prancing around without the ability to hurt you, though I swear I've seen other Goddamns shoot me with both of their arms removed.
This gimmick, however, comes with its own brand of bullshit. Since you can get maimed too, damage will rack on your mech. What's more, it's damage that won't go away: you need the robot to rest an entire mission in the garage for the reparations to take full effect. Hence, you need to buy a new set of robots so that the older one is repaired. Would pretty simple, didn't the robots take 2 entire missions to be sent to you. This means that sometimes you'd need to sit on your battle scarred mechs until you finally receive your new mechs and have them sit a mission so they get repaired. The game also expects you to upgrade your bots when you're not using them, though good luck with that since they first need to be repaired in order for any enhancement to take effect.
The only thing that's truly egregious in this game is the framerate. Right off the bat a silky smooth 25fps is to be expected on every mission. Add in five Mobile Suits into the field and ten small tanks and the game now runs at 5fps. Granted games form this generation are expected to be optimized like dog feces but I got kind of used to it, kind of like a battered wife.
Out of all games on this post, this one's the one I'm the most inclined to see through the end. It felt kind of engaging for once, and since I don't know my Armored Cores I'm not knowledgeable enough to be picky, even if this game becomes bullshit at times and expects you to throw away your save and start anew if you want to get a fair shot at some missions.
Only bought this one because of the price tag. JPGs aren't generally very cheap on the second hand market, so I gave this one a go.
Fresh off the title screen, the entire cast is made out of homosexuals wearing some of the most retarded outfits I have ever seen in a videogame. Granted I'm not a JRPG man, so perhaps this is more of a cultural shock than anything, though they felt way more retarded than I anticipated. Someone more knowledgeable would point out to the character designer cocksucking Nomura or something, but I don't know myself.
Since I want to give this one a thorough chance, I'm trying to warp my head around the battle system. If I've understood correctly:
<wait until attack gauge is filled to attack monster
<input attack at the exact moment the game tells you (kind of like in Legend of Dragoon)
<if you manage to stay on rhythm, you get a 2x damage multiplier you get to use at any point on the battle
That's somewhat simple. There's more to it though:
<there are some balls with letters written on them on the top of the screen
<these balls tell you what element is dominating on the field
<if one element is strong on the field, the party member that uses said element or a similar one (Water-Ice, Mountain-Earth, etc) will be buffed
<there's some pole on the map you can throw runes at to tune the battle to a certain element
There are a million other things to keep track of, too:
<there are three different playstyles you can switch to in the middle a battle
<your moveset levels up in-battle on top of leveling up in-game 
<got to remember those multiple fighting stances for your party members too
<better check out how friendly your party members are towards you in a battle
<how about the enemies' level of animosity towards my party? that's another meter on screen
<everything else on the UI
It doesn't sound that complicated since I'm glossing over most details here. I genuinely don't know about most JRPGs but this one had me sit through 20 minutes of raw information in an oversaturated tutorial I barely made heads or tails of. Is this the usual with these kind of games on the PS2? The battle UI itself looks like a photoshop parody.
Still, I've told myself to stomach this one through and through. There's a chick with some fantastic midriff on your starting party so not everything's terrible, right?
>War of the Monsters
Decided to finish my arcade playthrough. What I did not expect is that this arcade mode was going to take me 3 more hours to finish.
It isn't much of an arcade experience when the bosses take a million hits to die and go through a million periods, the bloody bastards. Fuck that asshole throwing me Xbox logos and specially fuck that stupid fucking plant you can't attack without harming yourself.
Surprisingly enough the game loop isn't much to write home about. Sure enough the engine is a marvel for an early PS2 game and the game runs decently fast, but the arena styled gameplay can get old very quickly, specially when both you and the CPU are chasing health upgrades all across the map. There's of course some thought put into the game, seeing there are some decent combo strings and more special attacks than the strict necessity to program in, and yet it still feels like a half-assed experience. Perhaps it's the limitations of the arena format itself but I wasn't having the grandest of times here.
Worst of all, I couldn't unlock anything decent after my hard fought playthrough. I got 89 thousand points, and the gay ass dragon needs 200 thousand points to unlock as so with the ayy lmao. I'm clearly not bringing anyone to play versus with so unlocking stages felt pointless, and I'm not going to spend God knows how many hours into collecting more in-game cash for that. I'm done with it.
>Simpsons: Hit & Run
GTA that's itself a game for children, for children. There are some hard missions here with their fits of rage, specially on those missions that require you to drive a certain car, but overall it felt like I was going out on errands the entire time.
I've found a way to cheese most fetch missions. Given that the timer stops once you have to reach out to some guy to talk, I can park the car somewhere nearer the next checkpoint, go back to talk to the dude, then hop in the car with the usual timer set and half the distance traveled. The programmers clearly didn't give enough of a shit to fix it, so why not exploit it while I'm at it.
Had another fun bit with Lisa's Cletus mission where I got Cletus to derail from the main path into a dead end. The objective was to damage Cletus' van as you're chasing it so it would drop roadkill for me to collect. Given that I had pushed him in between two buildings, the AI's pathfinding would try to parallel park out of it, to which I could keep ramming on him until I had the necessary amount of roadkill. Only took me half the timer to a mission I was struggling to complete.
It's a timekiller of sorts I'll give it that. However, it doesn't go much further than that, so I would only recommend if mortally bored.
What's the best way to play the DMC series on the PC? 
The broken emulated version, the inferior PC, or some other alternative?
What are some game mechanics that are ubiquitous and expected to be in games even though they make the game worse? Things that people think are good even though they're bad?

Pic related. The only person who has fun in a gunfight involving sniper rifles is the sniper. Everyone else is just dying to mysterious shots coming from who knows where and can't properly respond to it.

A sniper rifle is the bad game design version of a rocket launcher. Both do a lot of damage per shot (potentially OHKO), both have a low fire rate and (relatively) low ammo capacity, but a rocket launcher is balanced by the fact that it flies slowly, is very visible when it's flying, and makes sounds so you can dodge long distance shots, and the smoke trail may let you see where it came from even afterwards.
After finding some old vidya print software cds on, I decided to try and rip the images off of the install files. Luckily, I found that you just have to rename the .ggf files into .jpg to grab the images.


If Anons want to try and extract images themselves, I would recommend:
1. Using the file command on linux or a hex editor with suspicious files to try and figure out what the filetype is.
2. If it's a png/jpeg/tiff, rename, otherwise try binwalk.
3. ???
4. PROFIT!!!

Also feel free to use this this thread to dump other vidya promo art that you find.

>how do I install it
Magnet link: magnet:?xt=urn:btih:0ceffd1632b36aa697fcd76eacaa719a8cafad39&dn=Worms+Armageddon+%5BGOG%5D&
After installing the game, install the latest patch:[GOG]_Installer.exe
OPTION 2 THAT'S MUCH EASIER IF YOU'RE ON WANGBLOWS <-- some random upload site, don't mind the ads
Plug and play GOG installer, doesn't get any easier than that.
Consult the ZZZ technical hotline to lend you a hand. Just call at 1-500-1233-ZZZ and they'll answer all you inquiries I dunno.

WIP custom shit folder, simply drag and drop into your /User folder inside your W:A install. Will update it w/ more shit down the line:
Also drag and drop this into the root of your W:A folder.


To play online:
Room Name: Room of Sleep
Password: soronery2023

Consider installing SuperFrontendHD if you want menus to run at your system's native resolution
>extract files in the zip into game's root directory
>click question-mark menu > advanced > under tweaks make sure load WormKit modules is checked
>restart game

Lobby will appear on UTC 5pm. Be there or don't be there it's your choice.
(Newest beta patch gets rid of the low quality arena crowds.)

What faction you playing?
What fiefs you holding?
What mods you running?

I haven't played in many months and since then I built a new PC and Proton patched the issues with this game on Linux once the patch hits main branch and mods are updated. Any mods one would recommend on top of the following?

>Realistic Weather
>Better Time
>Character Reload
>RTS Camera
>Better Smithing Continued
>Helmet Hair Cover Continued
>Detailed Character Creation
>Children are No Longer Immortal
And other platform fighters/Smash clones, I guess.

I saw the trailer and some videos on the devs' twitter, and was initially intrigued until I saw that they weren't changing the control scheme.  So instead of something intuitive where the attacks are split up among different buttons and movement is controlled in a way that doesn't make your hands cramp, there is simply "the smash bros control scheme" where you need to use two analogue sticks and a bunch of shoulder buttons to have any hope of controlling your character.  That said, Rivals of Aether was a pretty neat Smash clone and I was optimistic for it at the start of its lifespan before it was consumed by esports merchandising and furfags.  Perhaps this one will turn out different.  Perhaps I'm just in denial.

The switch to 3D graphics and character models made me leery, but so far the characters and animations look decent to good.  There's some suspension of disbelief lost, but the first game had such atrociously low resolution sprites that almost anything would be an upgrade.  Some of the HUD elements were a single pixel wide.

Some of the mechanical changes shown so far:
- Replacing the parry with a traditional shield that can be broken.
- Replacing the up special > wall jump recovery loop with traditional ledge grabbing.  Not sure if two characters can grab the ledge at the same time.
- The addition of grabs, which seem standard except for the option of a special pummel that does something related to your character's mechanic instead of just doing a bit of damage.

More than anything, looking at what the devs have accomplished (led by Dan Fornace, who worked on Killer Instinct 2013 before going independent for RoA) has surprised me.  Apparently the setting for RoA has gotten spinoff comics, plushies, and entire games like the April Fool's parody VN Lovers of Aether, the mobile card game Creatures of Aether, and the upcoming dungeon crawler roguelite Dungeons of Aether.  Furry parody VN mobile card game dungeon crawler roguelite please help me I'm drowning in search engine keywords blargh

Despite the obvious furfag baggage, I generally like anthro/animal characters when they're done well, and I can tell that Dan Fornace does genuinely care about the game and its players; he seems to express that care through indie game guest characters/stages, esports tie-in colour palettes, and cosmetic pets that obstruct the visual clarity of a game, but I suppose that's his style.  At the very least, he clearly understands the value of modding and has integrated the PC version of the game with the Steam workshop to support custom stages and characters so players can put their very own donut steels into the game.  It's a shame that the player base for RoA mostly seems to be SSBM players who weren't quite good/dedicated enough to become tourneyfags in that game (which I can't exactly blame them for) and that it released in such a bare bones state that they were the only ones willing to give it a chance in the first place.  If there had been a bit more content or casual appeal at launch then I think RoA would have stood as a solid little indie game rather than "that smash clone with furries."

Did any of you play RoA earlier in its life span or take it seriously?  Was RoA the best smash clone?  I'd like to hear any more granular details if there's something I missed, and I know there are a fair number of anons who enjoy(ed) Smash Bros and its imitators.
Remember to be thankful for your neps and always love them!
Thanksgiving is probably only a leanbox holiday so hopefully Vert cooked us up something nice to eat.

>What neps are ya nepping?
>Are you having fun?
>Favorite girls?
>Any cool nep-related shit you found?

Other IF/CH games are fine to talk about too, like Mary Skelter, Death's End Re;Quest, etc.

/nep/ (& IF/CH) Happenings and News

>There's a sale on the Iffy store right now
Good if you wanted shit from them. They do have some nice little acrylic standees for some of the ninja neps (personally I like green heart and white heart's standees, imo the others are pretty shit), a lot of things are on discount from LEs to SEs to merch. I highly recommend it if you can, though things are getting sold out quickly.
They also have sales on the ((( (((Steam))) ))) and Switch eshop stores if you're one of those fags who buys digital for whatever reason.

>Neptunia x Senrans was released
<Its a PS4/5 exclusive for now
<Takaki is gone
Its probably shit, but the models are nice to rip according to anons at least. Artwork and concept is interdasting (but apparently censored so don't bother), but if only it had come out 3-4 years ago instead.
All the LEs are sold out already, I guess they were too appealing.
>Neptunia ReVerse is out
<An "updated and enhanced" version of Re;Birth 1
<A remake of a remake (and this isn't the only time they've done this)
<Censorstation 5 exclusive
Fucking hell Iffy. 'CEASE'. The LEs for this one are all sold out too for anyone who was somehow interested in it.
>Neptunia Virtual Stars released in March
<Only physically available on PS4 (but was released on Steam digitally)
Its a music-based hack and slash but I haven't seen many people talk about it so idk, its a nep spinoff so don't expect much.
>Dimension Tripper Neptune: TOP NEP is coming out on Steam in early 2022
The spritework actually looks really pretty and not like simplistic chibi dogshit like most of the meme games they release in this kind of way.
I'm genuinely shocked, it might be a cute little thing to play when it comes out.
>Some pretty Nep figures are going on pre-order on Play-Asia
They look pretty good:

Basically its a shit time to be a /nep/ fan.

But as for other Idea Factory and Compile Heart games, they're not doing too bad:

>Mary Skelter Finale was released a few weeks ago
3rd one in the series and its doing very well, everyone likes Mary Skelter.
Its a dark, bloody and kinda edgy DRPG with cute girls as usual. They still have some LEs in stock here:

>Death's End Re;Quest 1 got a physical release on the Switch this year
I'm not complaining about more physical releases moving away from Noire's shithole Lastation right now.
It seems IFI is doing a better job than the jap branch of trying to stay away from that shitty platform.

I am unaware of any bunker/offsite activity since the last time it was really mentioned was a long time ago since 8ch went down and 8kunt's /nep/ catalog was mostly destroyed.
Here's some of the old info copy-pasted and adjusted when possible; no idea if its outdated or not, if it isn't, feel free to post updates in the thread:

'After 8ch was taken down, thread is split between here and 0net.'
'We've made a /nep/ dis­cord! Ask for an invite in the thread.'
'We also have a Matrix/Riot bunker, add these to your client (acquired at'

>Re;Translation of Re;Birth 2
Actual version: 1.422
>Re;Translation of Re;Birth 3
Actual version: 1B

Vita version Re;Translations:

Re;Birth 2:

Re;Birth 3:
Version 1.02

Version 0.90

>Producing Perfection audio has been uploaded to MEGA

'Re;Birth mods:'
'Translated Nep media:'
'Nep mods to add Neps to Non-Nep games:'
'Stories from /nep/ and /v/ members:'
'Thread OP pastebin:'

>Which game to begin the series with?
Start with Re;Birth 1 to test the waters, then play Re;Birth 2 and/or Re;Birth 3 (with the Re;Translations), and then V-II.
>I've heard of bad translations in the Neptunia games, care to tell me more about it?
Translation Statuses are:
HDN, HDN Mk2 and Victory: NISA cancer.
Re;Birth 1 and V-II: Translation is alright, no worries from these ones.
Re;Birth 2: Not obviously bad at the start, but gets much worse as it goes along: in particular Neptune and Ram were screwed hard during localization. However, there is a Re;Translation made on our very own board (see above links).
Re;Birth 3: Better than the original NISA translation in Victory but still quite a lot of cancer. Main game has been retranslated, translators still required to translate DLC content.
All of the spin-offs: Varying translation quality. These range from cancer to mediocre.
>I'm too poor to buy the games, where do I grab them?
Ask the Share threads.
>I want to help with the translation efforts.
Ask in thread.


(And reminder to email IFI to keep avoiding censorship; they've been doing well so far with that at least but they're easily susceptible to hurting the neps with how bad everything is even on the JP side:
Why all games are about killing, about murder?
Not just shooter games. Even "nice" and "friendly" medieval rpg and mmorpg, they are all about killing, killing humans and monsters. In rpg/mmorpg you do the same thing like in shooter games, you just kill with a sword instead of a gun.
Humans are psychopaths and they only have fun and pleasure from murder of innocent beings. We need to exterminate humans.

Holy shit just imagine someone playing mmorpg. The guy is basically looking at screen 11 hours and clicking on "monsters" to kill them, murder innocent beings. He murders thousands of them per day. That's how mentally sick humans are.

Why you only play murder games? And they most popular?
Any games without killing exist? puzzle games? sportsball?
95% of games are about murder and violence. What does it say about humans?
Nitter censorship
The twitter proxy called Nitter allows the instance hosters to censor content. I've noticed it myself alot and it is confirmed by the developer on github. The bad thing is that it doesnt seem to happen with only german instances. I dont really take account into what instances i use but right now i just tested a french instance and it was censored aswell. The instance owner can choose to censor aswell? Its weird. "tweet not found" or "this user has posted no tweets" or "profile not found". So shitty when this is supposed to be a proxy service.
(You) are cordially invited to
A specially curated selection of video game movies will be played for your amusement. Some of them good, most of them bad, a handful so-bad-it's-good.
WHEN: November 26 & November 27, 2022
Times are approximate and may be rounded up/down for convenience. Please arrive 10 minutes before the actual listed showtime. Each movie is followed by a 10 minute intermission.
Starfield got me thinking about space games. I've always thought that space-themed games are boring, there's nothing very interesting to me about floating in empty space with a space ship and shooting at other space ships that are floating in empty space, nor about exploring a planet made up of rocks no matter how space-like those rocks are.

There's nothing particularly interesting about exploring the kind of alien planets that are usually depicted. Aliens or their buildings aren't very interesting either, there's nothing relatable about structures made up of random scifi shapes, there's nothing very practical you can find from there except maybe some energy source or a new weapon. I just can't get into it.

If instead you make a grounded fantasy story that takes place on earth or similar civilized planet, the world becomes infinitely more interesting. The world can be filled with structures at various levels of technology and for people from various walks of life, you can find ruins and dungeons, hidden item stashes, puzzles and locks and treasure, the objects you find are more likely to be of value to you since they're from your home planet where your kind live in, even if you find a golden chalice you can surmise that it's valuable because you know exactly what it is, the people can be friends or foes and their troubles are relatable and understandable since they're people like you, you can put more focus on smaller things since the world is just one map.

Most of this doesn't make sense in a space setting because aliens aren't the same as humans so their technology and conventions and possibly even bodies are different, and even if your character knows things, you as a player don't understand anything about it. It's also pretty boring to me if aliens are just humans with a different face, it feels like a cheap scifi skin wrapper over the setting as opposed to a real alien setting.

The only way I can see scifi settings as even remotely interesting is if I start coming up with new things that I haven't seen before.

So what are those things? What could you do to make space games, specifically the exploration and discovery aspect more interesting?
I've been meaning to make this thread for a while. I bought a joystick years ago but have never seriously used it. I've always wanted to try playing these with someone else, but a gamenight is not a suitable as there is a substantial learning curve. Therefore, I want to encourage a lot of participation in the thread and build up a group over the course of weeks.

Games I have played:
The best open-source flight sim, though rather janky in my opinion. Available on all platforms.

>Falcon 4.0
A dogfighting sim released over 20 years now, it remains the most accurate F-16 simulator to date thanks to a source code leak and the continued development of the BMS mod.  Mod is only available via torrent, which you can access if you join their forums. Windows only and I have not tested it in WINE. Available as Falcon Gold via GOG. BMS is available via torrent.

>Microsoft Flight Simulator
A longstanding classic series that is more suited for beginners. FS2020 is Windows and Xbox-only, but can probably be emulated with Wine. In any case, Flight Simulator X is considered to be a classic and easily pirate-able, but it requires some modding to improve realism like additional avionics. If you have any recommended mods or guides to improving FSX, please post them here. It's probably the best starting point for easing into things.

>IL-2 Sturmovik 
A series published and retired by Ubisoft, who if you don't know used to publish excellent simulators. Be sure to check out Silent Hunter if you want some submarine action. Another great starting point because planes were simpler and you get to shoot shit.

>Ace Combat
Seriously, though, great games if you haven't tried them. At least play 04.

Games I have not played:
>Rise of Flight
WWI flying simulator that I've been meaning to try.

A more enthusiast-oriented simulator. I have not personally played this one yet, but v12 has recently released. Unpirate-able.

Another dogfighting simulator like Falcon BMS, but has a lot more variety and is overall higher quality, you have to pay out the nose to get anything. Also unpirate-able.

Lockheed's version of MFS. I really know nothing about this one other than it has high realism like X-Plane.
Discuss the war against the ayys, strategies that are more advanced than just using overwatch and smoke grenades every turn, squad/band name suggestions, and how save scumming is not cheating because it's part of the game.
I tried to play XCOM: Enemy Unknown years ago and failed miserably each time, by the time I got through the alien base I might as well have been the Wehrmacht circa 1945 and there was no point going on. Easy mode was no different, so clearly I couldn't into tactics. Trying it again today and it's going much better, learning that just because you can buy an upgrade/facility doesn't mean you should do it right away. It really makes you prioritize what you need instead of just throwing money at everything. I used to hate it for not giving me what I wanted when I wanted and for the massive difficulty spikes, but now I appreciate it. It's the slap in the face that very few modern vidya are willing to give you.
Some highlights from my current playthough:
>Sgt. Troubles O'Carbomb of Ireland killed by an exploding car because he panicked and refused to move
>Maj. Abigail Shapiro of Israel uses her psychic jew powers to directly attack the aliens' credit score combat abilities
>the game decided that Lt. Kyriakos Grizzly of Greece is a sniper instead of a heavy because fun is not allowed but he's damn good at it
Have never gotten this far in the game before and know nothing about the series afterwards, except that XCOM 2 assumes you lost the fucking war which is bullshit if you ask me.
Because the other one is dead.
I decided to give Shadow Warrior 3 a shot, skipping over Shadow Warrior 1(which I've dropped at level 4-ish because the gunplay was very poor) and 2(which I haven't touched because I see it's a looter shooter and I could not stand Borderlands.)
I don't hate it, but there's a lot of bullshit to it that masks what (fairly little) I like about it. The only frame of reference to "modern" FPS I have(putting aside the games by New Blood) would be what little I've played of Doom 2016(which I've dropped also by the 4-5th level because I found it was a far less interesting Painkiller) is that I liked what the game was going for, and the combat itself was pretty fun if muddied by bullshit.
<The game is short, incredibly short. It's somewhere around 10 'levels', each level taking 5-15 minutes. I've read somewhere the game could be finished before the steam refund window is up and I fully believe it. There's 0 extra content besides the challenges tab which is pointless and buggy because the weapon upgrades aren't that interesting.
<The game(or at least the version I pirated) is pretty buggy. Challenges not tracking properly. Falling through geometry. Katana elemental attacks not triggering properly. The final boss required four restarts on my end to progress a phase.
>Unlike Doom 2016 I like how the resource management works here. You spawn health by killing enemies with ranged attacks, while spawning ammo by killing them with the katana. The katana is always bound to RMB and it's actually like weighty and fun to use compared to SW1 which solely relied on you spamming the busted katana arts for anything resembling fun or weight. It's a very neat system. Except
<The Last Stand mechanic combined with the arena health drops is something I genuinely fucking hate and wished I could turn off. Basically like Doom2016 you lose health pretty quickly because some attacks can just knock off 60, 70 points without much fanfare. To counteract this the game has this cooldown mechanic where if you go down to 1hp you get to be invincible for a few seconds before going on cooldown. If you go get health and the cooldown expires you can go to 1 hp again and the cycle repeats. This is in a game where you can spawn health at will because the game usually spawns around four or five fodder enemies for quick health/ammo. This is also the game where every arena has a couple of 50 health pickups that spawn on a timer during fights.
>With the exception of the pitiful SMG and the Basilisk which I felt could be a tiny bit more powerful(It always felt like I used one more shot than I should have when killing the larger enemies, even on headshots), the gunplay is very fun. Everything sounds meaty as shit. Everything feels great to use. You have a revolver which is accurate in single shots but also can fire as "quickly as you can click" but I'm pretty sure there was a very strict cap installed. The riot gun without upgrades was neat, but when upgraded turns into a full-auto cylinder shotgun that feels really good to use. The nade launcher was neat and the stagger function of the disc spitter was cool.
>With the exception of one enemy(The guy with the drill head, who are way too tanky and you can't attack them at all times like the ox guys) every enemy in the game is quite fun and fits the arena gameplay really well. You have the two fodder enemies, one's ranged and one's melee. You have the big tanky ox guys who force you to constantly stay on the move because they hit like a truck, chase you and have a shockwave line attack. You have the long range artillery masks, a couple of area denial enemies, a really aggressive, really annoying aerial enemy, a faster melee enemy and the really tanky chaingunner hitscan enemy.
<Unlike Doom 2016 the glory kills take an eternity to execute which I already thought they took too long in that game. They also give a full health refill which I'm not too fond of
>Unlike Doom 2016 glory kills are on a fairly uncommon resource meaning at most you get two or three a fight. They also give you an enemy specific weapon/buff depending on what enemy you killed which is a system I really like and wish to see more of in a different game.
<Physics are utterly shit or broken and I can't tell which. You have a chi blast which is a pushback spell. You can upgrade it to work on larger enemies. There's the occasional spike trap that you can impale enemies on, and there's pits and ledges all around the game's arena. I've never been able to push an enemy off a ledge. Every time I do it the invisible hand of God pushes the enemy back over the ledge.
<Momentum, speed is very unsatisfying. In combat the speed's fine. But the game has these onrails platforming sections where you're sliding on a downward slope and have to jump and wallrun(automatically, on predetermined paths signaled by vines) occasionally. They're far, FAR from anything resembling fun. You move incredibly slow, it's barely challenging. Furthermore the grappling hook is completely on rails, there's no physics to it, there's no speed to it, attempting to grappling hook a point from a 90 degree angle will have wang pull a Worms ninja rope move and somehow abruptly move backwards in the air before swinging forward. There's just nothing exhilarating about it.
<The humor is, and I keep using this word but I can't find anything better, insufferable. Wang is fucking insufferable, he's Deadpool with an asian accent. Hoji is fucking insufferable. He's Wang with a whiny voice and a slight reverb. Mokoto's not even a character and she speaks in all of two cutscenes for no more than I guarantee you two minutes. I liked Zilla but he was barely in the game either. He played off Wang well, except they shove him aside for Hoji's memery really early into the game and he barely shows up afterwards. My recollection of Wang in SW1 is that he sang You've Got the Power somewhere and that's it, I don't remember him being such an annoying fuck to listen to all game but maybe he got worse later in that game.

tl;dr: More arena fights, tighten up physics, get rid of Last Stand or arena health pickups, make Wang a mute or have Zilla be the only guy he speaks to and you would have a really fun game.

It makes me really want to give Doom Eternal a shot because I like this idea of arena fights built around movement abilities and resource management(it's more like earning) through character abilities. It's not Painkiller/Serious Sam but it's still very appealing to me. Except Eternal's like 70-90gigs everywhere I look and none of the newer scene releases cracked Denuvo so I'm curious if I should just skip over it and wait for Ultrakill/Dread Templar/that one Postal game instead.

AAA shit aside, any recommendations for Doom wads or Build mods/TCs? I've recently finished HellForged for Doom, quite fun and I can't wait for Episode 2. For Build, I was going through Alien Armageddon but honestly the Alien Gladiator's episode felt pretty weak and I couldn't be interested in finishing it. If I wanted to play UT in singleplayer I'd do so, playing it in Douk just isn't fun.

Also also, Wolfenstein ET has been released on steam and I hope that gives it the playercount boost it so deserves. It's a shame Splash Damage has released nothing good since Brink Dirty Bomb was shit. SHIIIT but ET doesn't deserve death.
There's often discussions like "how do we fix MMOs", and more broadly "how do we fix videogames". Particularly in discussions about MMOs, I've noticed that it's always a hodgepodge of completely different and incompatible priorities arguing about what needs to be done. So I had this epiphany of sorts that questions like "how to fix MMOs" are broken on a very fundamental meta level. This will probably sound obvious but I think it runs deeper in all of us than we realize: what you're actually asking is not how to "fix" them, but rather how to change them such that they prioritize what you value, as opposed to what someone else values. You want a game that's tailored for people like you, not a game that's "fixed" or "better".

But I think the reason we talk about "fixing" things in that way is because we have a tendency of grouping topics like "games" and "mmos" and even people as single global groups. Rather than asking how to get more games that prioritize X, we default to thinking about games as a single whole and then asking how to make them "better". Similarly I think we group people in the same way. There's probably a lot of "normalfags" that would love the same games that you want, but that you'd label negatively as a normalfag due to some other circumstances like their behavior or lifestyle. And likewise, there's probably tons of people in imageboards who lap up the shit that you think needs to be "fixed" and would argue against you or call you a nitpicking autist when you described how to fix them.

Most importantly, game developers are making this same mistake. When someone sets out to make an MMO, they're completely failing to categorize their audience into a group any more precise than "MMO players", even though that group has people with completely incompatible views and that like completely different kinds of MMOs. They only think about gaining or losing people from this single global group of "MMO players". At best they acknowledge that some players like X feature and some players like Y feature, but they're still treating them as part of the same group, so as long as you have X and Y in the game then both will like it, as if both people are the same kind of cake only with slices cut off from different spots.

I think there is in general a problem with categorizig games into genres, and then being concerned about what people who like that genre want as if all those people belong into a single group. I'm not sure where I was going with this. I guess I'm just trying to say that it's much more productive to think about a specific vision behind a specific game, rather than what kind of game it is and what that should mean. In other words: genres are helpful for organizing information, but harmful for designing products or discussing what makes a product good/bad.

We probably home into incorrect games because we're so fixated on genres. If you want a sanbox MMO that focuses on player interaction, you'll probably look at existing MMOs and then complain about them and argue with other MMO players. It seems to me to be a very flawed way of organizing something (information? videogames? the way we talk about things?). You're essentially looking at the wrong category because we're grouping MMOs as a single thing, it's like a visual novel fan arguing with videogame purists, that wouldn't happen if visual novels weren't categorized as "videogames".

I'm realizing now that I think my whole point was that our categorization of things is shit. We put a whole lot of different/incompatible things into the same mental category and then have endless amounts of pointless arguments (and bad experiences consuming the wrong things) because of it. Or maybe it's not the categorization itself that's wrong, but rather our own ability to isolate things in the category from one another, or our ability to have discussions within hypothetical categorizations that haven't been made yet (like "player interaction-based MMOs"), or something else.

Rather than discussing how to "fix" or "improve" videogames (because that question doesn't even make sense), we should just let normalfags play their shitty games because they're in a different category, and instead discuss how to get more videogames made that prioritize our values.
Is there any other way than to start making games ourselves?
Is there some way to convince developers that there's an entirely separate and viable audience for what we care about?

I don't know where this thread belongs, maybe /b/, maybe I should have made a personal blog. Hopefully it's not too off-topic.

TL;DR: there's no way to TL;DR this shit.
Am I the only one who's tried playing a Taiko machine barehanded?  I can't find any videos on it, and it seems very possible when I tried it, but it's just tricky hitting the blues correctly.  I end up having to slam the edge of the drum like I'm playing a carillon loudly or having to slap it with the densest part of my palm with a lot more force than for red notes, and it gets exhausting much quicker than for normal play.  Plus I definitely can't play on higher difficulties that way yet.  It's also kinda painful I guess but that's easily endurable.
But yeah, use this thread to discuss arcades in general, I guess.
Splatoon 3 demo starts a minute ago it'll last 12 hours you get a free week of Nintendo online with it
Subject says it all. Maybe somebody who is more intelligent and skilled in C++ than me could use it.
Combine one or two video game songs using this site and let's see if you can come up with anything catchy. I'll start off with the first vid which I saw a couple years ago. And then there's the other two which were mixed myself.
Let's play some games together! ITT we discuss games that can be pirated and then we agree to join a specific empty server that's already being hosted, this way we don't need any hostfags but can still play game.
I'm not sure what even happened to the thread? Does the server still exist? 
I haven't played it in some time, but I remember it being really fun.
Does anyone have the newest version for download?
Did anyone play it as of late?
Also if you want to talk about Terrafirmacraft too you can.
I've been surfing the web in search for indies that aren't crap. While i found some interesting stuff, most cool games that i found are still in development. Are there any indie gayms that you recommend that aren't filled with tranny propaganda?
Here's some of the games that i found if you are interested:
>Victory Heat Rally
Drift gaem.
>Zera: Myths Awaken
Started as a Spyro fan game but insomniac kicked them in the balls, so they changed the character. It looks pretty good (There's a shitty 240p-looking filter but it can be turned off) and it controls pretty nice as well.
>Juice Galaxy
Also known as Juice World. Action-RPG about juice.
>Yedoma Globula
Pretty unique horror sandbox game. Play it in the dark, you pussy.
>Tanuki Sunset
Drift gaem: Raccoon in skateboard edition.
You can play it on browser so let's see what highscore you get.
>What is this? 
I missed out on a lot of the Pokemon craze had the opportunity to trade/battle a person only once in my life, so I thought it would be fun to revisit and see if anyone else would also be interested. These are the only multiplayer components of the game, so this isn't a sort of gamenight. Just something to do offhand or in-between.

>What do I need?
You'll need the emulator melonDS, a copy of a game of your choice (sticking with 4th gen for now), and probably DS firmware. All the default network settings should be perfectly fine and you should be able to connect right off the bat, though I have not personally verified that everything works yet. Currently, I have just started HeartGold since it's my understanding it's the best one, easiest to set up, and I don't think many people here were young enough to have played past 3rd gen.

melonDS (get latest release):
ROMs (pick one): HG - uggcf://ivzz.arg/inhyg/19594
SS - uggcf://ivzz.arg/inhyg/19598
PLAT - uggcf://ivzz.arg/inhyg/19596
Firmware (pick one): US - uggcf://
EU - uggcf://

Links have been ciphered with ROT13 to screw with web crawlers. Wifi configurations can be modified either in DSi settings, if you have the firmware, or at the start menu of the game. There is a port to Android so you may be able to play this mobile, but it looks like a slightly older version of the emulator.

>When is wifi unlocked?
In HG/SS, it should be unlocked after returning the Egg to Professor Elm. This took approximately 25 minutes to do.

>How do I know when people will be on?
I think the best way to get around this lack of communication would be to just have a set time at which people can check in several hours beforehand. I'm going to propose around 7pm EST on weekdays for those in the Americas and around 2pm EST for global (you're not a filthy Aussie are you anon?) on weekends as regular times to meet.

>What about romhacks?
I would actually love to play a romhack that modifies the difficulty of the game, I just don't know anything about them or if they have any networking.
and a happy new year to my zzzchan to my zzzchan bross and i wish you will fuck shit up in a good way
Russian agents killed 3 men they said were saboteurs sent by Ukraine. A report says they were just gamers in costume.
Nvidia hit with class action suit over melting RTX 4090 GPU adapters
World of Warcraft and Other Blizzard Games Will Be Pulled From China
Ubisoft and Riot Games are working together to combat toxic chats / The two gaming giants are collaborating on a research project with a goal of using AI to detect disruptive behaviors.
NASCAR driver stuns racing world with a move learned from Nintendo GameCube
Xbox proactively suspended up to 4.78M accounts this year

>What is
It's Pictionary but online, and using a set of words so that everything is video game related (with the rare one or two board culture words thrown in)

>How do I play it?
Go to right now to open a practice room, this is a browser game so whether or not it Just Werks depends on your browser. Most people have had no issues with Chromium forks, some people have reported problems using Pale Meme. You will want to make sure to make some exceptions in uMatrix if you have that running as well. This game does work in TOR if you do that.
Simply use your mouse, or your drawing pad if you have one, to draw the word prompt you're given. Other users in the lobby will guess what the word is. 

I will be creating the custom lobby on 1/2/2023 at 6 PM UTC, that is January 2nd at 6 o'clock PM.

Look in this thread for that lobby link at the scheduled time. We will start officially when we get 4 players in, or after 30 minutes from the creation of the lobby passes.

>But I have bad drawing skills...
Many people do, but as long as you can draw a stick figure, you have hope of succeeding. Or if you really have no confidence in your artistic capability, you can opt to skip your turn as the drawer and just be the person to guess the words. 

>Can I see the wordlist?
For the sake of preventing cheating, no. I dropped a pastebin of the list in the last thread so go ahead and dig for it if you must. I have added new words to the grand list since the last time we had this game. 

Hope to see you niggers there.
You can't pay videogames without hardware, so ask away what should you steal when the next chimpout starts near your area!
Never throw out your old computer, give her new life with linux.
>wtf is this?
Cool space wizards gaem.
>okay faggot, how do I join?
Download the game and mod pack and follow the instructions contained in both archives:

To connect, press the ~ key and type:
password zzz

I'm too lazy to explain how the controls work, but a quick look at the control settings should give you a good idea of how to play. Keep in mind that I'm hosting this from a dynamic IP, so if it changes, please let me know. Also map rotation is fucked but I think you can still vote for new maps.

P.S. If you see this thread on 8moe, some fag probably copypasted it. Report the thread and call Mark a faggot in it.

>inb4 RCE exploit ruins everything
>inb4 "WTF THIS ISN'T Sven Co-op/Killing Floor"
>what is this
It's the sequel to Secret of Mana that never saw a Western release, but got fan-translated to English during better times and hacked to allow for the 3rd character in the party to be controlled by a player.
>where do I get it
ROM+emulator are here:
>ok so how do I play
Extract the above zip and open the SOM3_3_player.smc ROM with Mednafen, then press ALT+SHIFT+1 and set up your controls.
Once you're done press T to open Mednafen's command line interface and enter
/server ny.yuribacon.comThis should connect you to the netplay serb, once there you can set a nickname with /nick and /take or /drop an available controller slot.
With that done that you should be able to play.
Fullscreen mode can be entered/exited via ALT+Enter.

I'll be on the serb from 20:00-24:00 CET/2PM-6PM EST over the weekend.

>I'm on Linux/a 32-bit version of Windoze, what do?
If on a toaster version of Windows simply grab the appropriate Mednafen-1.31.0-UNSTABLE build from, extract it somewhere and move the game ROM+mednafen.cfg to that location or overwrite the existing mednafen installation, though that might break stuff.
If on Linux install mednafen 1.31.0 via your package manager, copy the mednafen.cfg from the Gamenight zip to ~/.mednafen, then run it from the command line like a white man.
Depending on your distro the mednafen packages found in your default repos might be out of date or unavailable, if so you can try finding a third party one that has it there's gorillions of AURs and PPAs for emulators, shouldn't be too hard or grab the source code and compile it yourself.
Why do people enjoy Assassin's Creed?

>combat system
There is no way to lock onto an opponent and move relative to them. The only way to make distance is to literally turn around and run away. Not that it matters because pressing the attack button will jump on top of the enemy no matter how far away you are. No dodge, roll or blocking either. In other words distance and positioning are completely irrelevant.

Your options in a fight are, break guard if enemy is guarding, counter if enemy is attacking, attack if enemy is idle. 'This is literally rock paper scissors my dudes.'

An equally vapid experience. In a game with exploration/stealth elements like Tenchu or Tomb Raider, how fast you run, the direction of the jump, grab/nograb, flip/noflip all affects where the character lands. And whether or not you make a jump is based entirely on the player's ability to juggle these variables. In AC you move towards an edge and autopilot carries you to the other side. What the actual fuck is that. Exploration is just triggering mini three second cutscenes of the character jumping around and is impossible to fail. How literally braindead do you have to be to get a sense of accomplishment from this.

So combat is just rock paper scissors with flashy animations and exploration is just a railroad track with flashy animations.

Is Assassin's Creed basically just an interactive novel?

Comments based on playing 30 minutes of Syndicate, skipping all cutscenes and dialogue because fuck you I don't care
I think one of the reasons Pokemon is such a popular franchise is because of the simplicity of the rules.
All the kids I knew didn't care for JRPGs yet loved Porkyman and I think it's because rock, papers, scissors with more variations is something most people can pick up.
Why haven't more JRPGs done this? Even in other monster catching games like SMT you have to first find out what their weakness is by analizing them or simply guessing.
I just had the best time playing Pokemon Stadium 2.
Not to be confused with rougelike...


>The dragon hits you with 100 unsoakable dragon cock damage!
>you die like a retarded bitch again, shame about the rare loot lol
>try again retard?

Go on anon, regal us of your tales of narrow escapes, clever wins, amazing finds, and ultimate victory's. Or just tell us how you died again for the 20th time because you did something stupid. 
So anon, what have you been Playing? Do you have a favorite? Perhaps that one roguelike you just go back to every single time?

Japanese roguelike without permadeath unless you say so and an overworld. Big sandbox with everything you can do such as farming, crafting, ect. Worth a try due to its unique nature and can be played in many different ways. A lot of humor both intended and unintended. Remember, the little girl is the best starting pet. 

>Cataclysm: Dark Days ahead: 
7 day Post apocalyptic roguelike set in the near future where humanity oopsies an extra-dimensional blob entity into our world that rises the dead after dying creating zombies and worse. Has bioincs, mutations, a robust crafting system, and cars. There is mainline and the Bright Nights fork that looks to rollback some of the more questionable changes, these being somewhat unfun in the name of "realism". Play both and make your own opinion but mine is Bright nights as it has an actual endgame. you win by placing a mininuke or yourself in a mainportal at the bottom of the central lab. Good luck getting there. 

One of the OG's. First released in 1987 its been trucking along ever since. Dive deep to retrieve the amulet of Yendor or die trying, has fun interactions. Be creative. 

>Dungeon Crawl stone soup:
Streamlined, for better or worse. Dive deep to find the Orb of Zot. Once done, you will have to leave with it. I'm sure nothing bad will happen on the trip back up. Has some easy starting classes to cut your teeth on, I enjoyed it but I never really got to far in it. 

>Infra Arcana: AKA I keep screaming but Niggerman doesn't answer. 
Infra Arcana is a Roguelike set in the early 20th century. The goal is to explore the lair of a dreaded cult called The Church of Starry Wisdom. Buried deep beneath their hallowed grounds lies an artefact called The Shining Trapezohedron - a window to all secrets of the universe. Your ultimate goal is to unearth this artefact.
Yes I did copy that from the wiki and I'm  not sorry. Its interesting in that you don't gain exp by killing things, you get it by going down floors and finding Monoliths. Which is good because some enemies can really fuck you up.

>Can I talk about "rogue-lites" like FTL and binding of Issacc?  
Knock yourself out, I have long stopped caring about the actual distinction.  

This is by no means a definitive list and there are tons more to try, including "Mainline" Rougelikes, some fantasy, some realistic, and some stupid. There really is something for everyone, unless you don't like them and are here to call me a faggot. That too is welcome, we tolerate all manner of shit taste here. 
I think I might start on another Elona binge again. I was having some issues getting music working on linux but then I remembered I have an all in one mod with a music replacer. Sure enough, those worked just fine. I'm near the end of the second act on a file that years old at this point. I always come back to elona. I've been dabbling in brightnights again for CDDA and have played Caves of Qud on and off recently too. I kinda find QUD boring after a while, the loot isn't super exciting but playing a psionic character is really fun. So fun that there is an antifun counter built in known as psionic headhunters. But those can be fun too.

Planned release date: 9/9

Sleepy Station #1:
Sleepy Station #2:
Sleepy Station #3:

>What is this?
Sleepy Station is an e-magazine by anons for anons, made in the spirit of 1990s-2000s gaming magazines back when fun was still allowed. It's a quarterly e-magazine which means a new issue is released roughly every 3 months.
>Can I contribute?
Of course! Write an article/review about a game you love, a top 10 list, an amusing ad, a comic or art piece, a rant...etc and post it in this thread.
>How do I create an article?
 1. Download Scribus 1.5.x:
 2. Download the article template:
 3. Read the guide provided with the template and watch the videos.
 4. Start writing! You can share your progress any time by uploading your work folder to the thread.
>How do I create an ad?
Either use the Scribus template above or this GIMP template: (also works with Krita!)

Articles must be in Scribus SLA format, this allows the editor to properly merge articles and correct errors. Ads can be in Scribus SLA or GIMP XCF format. Comics and art can be in any format.

Remember: Have FUN

Previous threads:
Talk about hacks you've been playing, inquire about hacks for games you might be interested in, discuss making hacks, advertise hacks you've made though I doubt anyone here has done that, and point and laugh at gay drama in the rom hacking community.
You can find most rom hacks here. is run by oversensitive trannies but it's also the largest database for hacks and hacking tools on the internet. hosts many hacks that were rejected by Most of them are just shitposts, like a hack that translates all the text in Secret of Mana to braille, but there's a few interesting ones here and there. If you want more than that, you'll have to go to websites that are dedicated to hacking games from a specific series like

I finally decided to get into Fire Emblem rom hacks so I decided to start with a hack of Sacred Stones called Fire Emblem Vision Quest because everyone says it's the best one. It is pretty good so far but there are a few problems with it. The creator really liked making chapters where you have to protect a bunch of NPCs which are always a pain. There are levels where you have to protect everything from chickens, to gazelles, to logs of wood. 
There are also a lot of redundant characters. It is more difficult than most of the real Fire Emblem games so I guess he wanted there to be more than enough characters for you to finish the game with. But so many of them feel pointless. It seems like you get another cavalier or axe user in every other level.
I was hoping the hack would expand on the map exploration of Sacred Stones but the creator took that out to prevent grinding I guess. That's understandable but it would have been cool to see that element used for something interesting like branching pathways.
The story feels like it was originally intended to be a fantasy novel that was later adapted into a game as many chapters begin with overwrought descriptions of the landscape and culture of the area where you're fighting. There is also way too much dialogue. Characters will go on and on about pointless shit like the taste of certain foods and you have to read through all of it to look for hints that might be buried underneath it all. I guess the creator thought this would flesh the characters out or give them little quirks. Outside of that, the writing is fine. It's nothing special but it's good enough to explain why you're fighting every battle. Also, the characters say "heck" all the time. I thought this was because of the heckin' meme that the kids love these days but it turns out the creator just doesn't like curse words and used "heck" instead.
In spite of all the complaints, it is a good hack. Not as good as any of the GBA games but better than the 3DS ones. Give it a try if you've played all the GBA games to death and still want more.
It's the end of year, and I got to ask, have there even been any non-japanese games that came out this year? It's all been a haze to me, can't think of anything off the top of my head that was decent other than maybe Elden Ring. It doesn't have to be triple A titles, if you know any good western indies, that's fine too
jka was too slow and I really waited until last moment

>What is it?


>Okay, where? (2.3 gigs) - for legitfags
for linux, try wine or legit steam
for people using client from past gamenight, open rev.ini , find #SteamClient = True and replace with SteamClient = True and it'll work

Installation instructions:
>1. Unpack.
>1.5 Open rev.ini , find PlayerName=[YOURNAMEHERE] and put your nickname there
>2. Launch LAUNCH GAME.exe
>3. Change in-game name inside game settings
>4. Options -> Keyboard -> Advanced -> Enable developer console (~)
>5. Press ~ and type in connect
>6. Play gam

Server is up RIGHT THE FUCK NOW till sunday, if mega's too slow you can go do legit install I won't bully you the others will
Happy 11th birthday Dovahkiin!
Good night, guys, we are organizing a christmas event on this coming weekeng. We are setting up radios, movie night and videogames, I hope I see you there.
why would you ever kick someone in a video game?
like if someone is being "racist" or being black or whatever your enemy is, why would you kick them? wouldn't that just make you want to beat them more? by kicking them they literally just instantly win because they know you pussied out.
that's for competitive players, but its just even more cringe if you're casual and you do that shit. that means you actually took the time to learn to pronounce someone's name, out of thousands of passerbys, disrupting your own gaming session to get mad about some person who doesn't matter. i guess this is like if someone was doing drugs in the gutter and he hears someone he doesn't like come by and suddenly in a rare spectacle he gets off his ass to go up to the person and talk shit.
i just cant figure this out, how can someone not be a massive faggot if he kicks someone from his game server? how is this still seen as acceptable?

The devs behind Baldr Sky are shutting down and all of their games are going to be delisted. This is quite a shame and I would like help in compiling files for a torrent of all their games including any necessary patches as some games like Baldr Sky got censored by ((( Sekai Project ))). I've downloaded the community patch that's still up however the uncensored video files are missing.

Text of the linked article:
>Giga, the adult-oriented sub-brand of Entergram (itself a subsidiary of TGL Inc.) announced on November 22nd that the studio will be shutting down as of March 31st, 2023 and taking decades of visual novel and action-oriented mecha titles off of the market. The team’s Google translated statement follows:

>    Dear customers, Thank you very much for your patronage of “Giga” brand products. As of March 31, 2023 (Friday), product development and sales of the “Giga” brand will be discontinued. We sincerely apologize for the sudden notice to our customers. In addition, regarding the support work for each game software, the service will be terminated on the same day.

>    Released in 1993, “VG We would like to express our sincere gratitude for the support and patronage of many customers over the long 30 years since ~Variable Geo~.  ★Future schedule is as follows. 

>    PC title release
  [Scheduled to be released on Friday, December 23, 2022]

>    ・ JINKI -Unlimited-

>    ・ Girls Frantic Clan 

>    Resale of archived products
>    [Reservation acceptance period] November 25, 2022 (Friday) to 2023

>    Scheduled for early February, it will be sold to order, so please make a reservation as soon as possible. Archive product:


>    ・Caricature Royal Sweet Collection

>    ・Ikiss 123 pack + Nanase After (*) (*) 

>    Nanase After will be available for individual download pre-sale from Friday, January 27, 2023

>    [Delivery of games start]
>    March 24, 2023 (Friday)

>    ・It will be received at the store where you made the reservation or will be delivered sequentially. 

>    Giga Memorial Event Information
>    We are planning to publish an event page that will decorate the end of the Giga brand. As soon as the details are decided, we will inform you on the official giga website.

>    Sales of “Giga” brand products will end March 31, 2023 (Friday)
>    *All packaged products and downloadable products will also end on the same day. For customers who want to keep it at the end, we would appreciate it if you could purchase it before the sales end date. Although there is only a short time left until the end of sales, we would appreciate your patronage of our products.        
>    All the caricature staff – November 22, 2022 (Tuesday)

>For Western audiences, Giga’s titles have been few and far between with 2019’s Baldr Sky being the most recent and readily available on Steam and Many others are available on Nintendo Switch, PlayStation 4, and Vita in Japan as well as on PC from Giga and various Japan-focused digital stores. As most of Giga’s releases on consoles are handled by parent brand Entergram, and the Western releases by Sekai Project,  it’s uncertain if they’re also at risk of being delisted or if we’re just talking about the racier PC stuff sold by Giga themselves.

>On top of this uncertainty, I am extremely out of my depth in regards to visual novels so I’ll leave it with a few links. Baldr Sky is currently available on Steam and on a 50% off sale at It hasn’t been confirmed but these versions are expected to be delisted on or shortly after the March 2023 deadline. You can browse all of Giga’s releases on their site and get more links to digital and physical purchases through their page at the Visual Novel Database.

>Thanks to Auster for submitting the news. I’ve added the major March 31st date to the Watch List calendar for now.
fuck you gayniggers I fucking hate you TIME TO PLAY GAME AGAIN

>What is it?


>Okay, where? (1.71 gb)
>b-but I run linux
connect from legit steam, use wine or get fucked

Installaton instructions: 
>1. Unpack.
>2. Launch LAUNCH GAME.exe
>3. Change in-game name inside game settings
>4. Options -> Keyboard -> Advanced -> Enable developer console (~)
>5. Press ~ and type in connect , alternatively join game in favorites
>6. Play gam

Server is up RIGHT THE FUCK NOW if you want to test connection and make sure that everything else is working. Join in at Friday 5 PM UTC.

>what the fuck is this
Netrek is a graphical real-time space battle simulation with a Star Trek theme. Tell Gene Roddenberry's commie horseshit to fuck off, blow those aliens the fuck up and rain atomic death on their homeworlds as God intended. The last race with planets is the winner.
Netrek is just about the oldest multiplayer game still active; any online game since owes something to Netrek. The wikipedos compare it to ASSFAGGOTS but they are wrong and gay. About the only similarity is you use right click to move and you capture objectives as a team after picking up kills. This is a white man's game.

Sounds are a separate download for "legal" reasons, "legal" meaning they're direct rips from Star Trek TNG.
No, I don't know how sounds and shit work in the Windows client, but it should just work I guess. Don't make me tap the sign.

Members of the linux master race may need to build from source:
The COW client is almost old enough to be a wizard so it's just autogen / configure / make and you're good to go. You'll need libX11, libXpixmap, libXxf86vm1, SDL1.2 compat headers and imlib2.

Server we'll be playing on is or if we somehow get kicked from that. Just click on it from the server list when you start the client.
When you connect the game will ask for a login and password, this is for stats tracking and being able to have a shitposty name only, just log in as guest if you don't feel like bullshitting a password.

>How do I play?
There's tons of "clue guides" on strategy and teamwork and shit that a grog would expect you to read. We don't need to worry about that, so here's how to win Netrek in a few simple steps:
>Read and understand the "Netrek in one paragraph" guide.
>Don't die.
>Kill a few enemies.
>Go back to a planet with armies (man icon) that your team owns.
>Point to the planet and lock onto it with the L key.
>Don't die.
>Press the Z key to beam up armies.
>Turn up your speed to deorbit and fly to an enemy planet.
>Don't die. Dying with a lot of armies is bad.
>Lock on to the enemy planet.
>Don't die. Enemy planets have an AoE damage aura, so don't fuck around.
>Press B to bomb the shit out of any armies on the planet, until the man icon disappears.
>Press X to beam down armies and wait for the planet to turn your team's color, or to run out of armies.
>Repeat until win.

>b-b-bbut your just gonna pubstomp everyone!!!!1
I started fucking around with this like two days ago, Eden. Please try again.

<Watch your fuel. You regenerate fuel over time, but if you run out from spamming weapons after flying around at warp 9 you'll be a sitting duck. Get fuel faster by orbiting a friendly planet, especially one with a gas can icon. You can save fuel by turning your shields off (press S) and not turning them back on again until you actually have to fight.
<Ask for help from your team when taking armies to a planet, you're easy to kill when orbiting and armies aren't free.
<Don't worry about dying if you're not carrying a bunch of armies. Ships are free. Being crippled and having to limp to a friendly planet to repair is worse than dying and rezzing back at your homeworld.
<Cloaking is good and good for you, but it burns fuel and you're vulnerable for a second when you decloak.
<Pay attention to the galaxy map. This is how you catch cloakers trying to nigger your planets, and find the safest planets to nigger from the enemy.

A shitload. You don't need most of them when you're starting out. Here are the basics.
mT: send a message to your team. Press M, then Shift+T, then "I hate niggers" or whatever.
mA: same thing but to all players.
0-9: Set speed. The faster you go, the slower you turn, and staying at the same speed all the time makes you predictable. If you take hull damage your maximum speed drops.
Mouse1: Photon torpedo. These things make shit die. But they're very slow.
Mouse2/Shift+Mouse1: Fire phaser. The Phaser hits where your mouse is; the phaser "beam" is just special effects. Unlike torps phasers are instant, so they're good for drive-by shootings.
Mouse3: Set course. Your ship turns to face your cursor. This works on both the tactical map in the top left and the global map in the top right.
S: Toggle shields. Shields are a barrier to help you not die. You don't regenerate damage unless your shields are down.
C: Toggle cloak. Cloak makes you harder to see and thus harder to kill. Enemies can still see where you are on the galaxy map in the top right and from the Red Alert when an enemy ship is nearby, but they don't know where exactly you are until you decloak.
D: Detonate any torps near your ship. The explosion from 1 torp hurts a lot less than running straight into 5 torps and becoming a rapidly expanding cloud of vapor.
Shift+D: Detonate all of your torps in flight. If you shot a bunch of torps and they all just missed, press this.
Shift+R: Repair mode. Stop dead and regenerate health and shields. Only works when your shields are down, best done while orbiting a friendly planet.
L: Lock on to a planet or player you're pointing to and fly to it automatically. When you reach a planet you locked on to, you start orbiting it.
B: Bomb the shit out of a planet you're orbiting to remove any armies. No, this doesn't work on your own planet, you chucklefuck.
Z: Beam up your armies. Requires orbiting the planet and at least one kill. More kills = more armies carried.
X: Beam down your armies. Requires orbiting an enemy planet.
Who are your favorite lolis in videogames? Who would you take as your daughter or wife?
Mine are Yumi, Purin and Roll. Are there any recent videogames or mods with lolis? I only heard about Onirism but I haven't played it.
Post comfy vidya wallpapers or even your desktop so we can call you a faggot. 
Gondolas are fine too.
For the longest time I had this doom wallpaper and a manowar one. Now I just have this cat streched all over my screen.
Post ideas/concepts for games that will likely never get made, but sound fun regardless.
I'll start:

It's 1960 and you're the commander of a Waffen SS Einsatzgruppe sent to assist the Reichsbahn in building a Breitspur railway across the uncharted lands east of the Ural mountains in order to satiate Hitler's 'tism spearhead an Eurasian reconstruction effort with Imperial Japan, its vassal China, Kazachstan, East Turkestan and Mongolia aiming to increase anti-demoncratic prosperity, provide an alternative route to Euro-Asian trade that doesn't go through French Indochina with its high tariffs and Vietnamese Baguettes, and help Japan recover from the 8 American nukings it suffered during the final months of WW2.
The nuclear self-immolation of the Russian Liberation Front in 1951 has in official state media been assigned to self-sabotage between "allied" warlords combined with primitive American missile guidance, but even if that were the case it's unlikely for a bunch of nuclear-armed socialist degenerates to destroy themselves so utterly that all contact with civilization across the entirety of central Russia has been lost since with uncensored satellite imagery mysteriously withheld from the general public.

Gameplay wise it'd be a mix of Dorf Fort and Railroad Tycoon with early cold war Stalker aesthetics+local Siberian spooks thrown in.
You'd initially lead a detachment of your troops and engineers to explore a map and lay down railroads, which serve as your main supply line.
The goal of each map would be to lay down a single broad-gauge railroad from one end of the map to the other, then keep that railroad running uninterrupted for a set amount of time in order to unlock the X-Com inspired part where a team of hand-picked NPCs from the previous stage have to fend off spooks in a hueg Germanic passenger train while also making sure the passengers don't get too spooked or are kidnapped/killed/sent to the shadow realm.
Defensive structures, the mental state of the NPCs near the railroad at the end of the previous stage, any pacified/angered local deities, leftover undead soviets armed with rocket launchers etc. affect the types and number of enemies that spawn in this stage.
Keep the passengers satisfied enough and the area you've built up is deemed as suitably civilized so the Reich sets up a proper colonial administration for the purpose of cultivating new Lebensraum and sends you off deeper into Siberia to do it all over again until you die or reach Kazachstan (Tutorial mode), East Turkestan (Easy mode), Mongolia (Normal mode), Manchuria (Hard mode), The legitimate East Russian Republic that is definitely not an American puppet (Suicide mode).

The further you progress the harder it'll be to get supplies and men from Europe who are excellent engineers but unaccustomed to the Siberian wilderness and may turn feral or end up possessed if they run out of alcohol in the presence of spooks, so you'll increasingly have to recruit from locals who are more resistant to SAN depletion and can specialize in fighting some spooks but in turn are worse engineers and may betray you if they feel like it trying to keep your crew building railroads even if you'll have to let local succubi steal some men in exchange for strange prismatic alloys.
>Cloudflare bans Kiwifarms
>IMDB deletes every user review for The Rings of Power which rated it 5 or less
>Ben Kuchera claims he was fired by Vox Media for taking time off to deal with his children being sexually abused
>Arc System Works changes Guilty Gear Lore to appease Twitter[Embed][Embed]
>Wiki is up again!

Collect and catalog all of the various localization and censorship accounts of past video games into a single repository from these sources:
Sony's policies forces censorship; JP devs allegedly have to go through ENG approval process:
- Japanese blog post about it:
Sony Japan President Says PS4 Censorship Policy Is To Match Global Standards And Protect Kids:
- Confirms censorship was deliberate:
- No rules for censorship policies, games judged case-by-case:
- Marvelous partner starts petition against policy:
• Twitterfags: Tweet with Sony's stock code $SNE so that investors see your tweets and know you're pissed.
• Consider spreading OP Timber materials to targets as well:

A. Operation Download And Conquer: Loosen the death-grip of Google that has taken hold of the internet's audio and video services
B. Support! Accountability needs proof:
C. OP DisNod: Contact the FTC and advertisers about violations and unethical practices
D. Internet Censorship happenings: Spread the word about the dangers of FOSTA/CLOUD act/Article 13, etc.
E. OP End the Era: Dig into resetera and their connections to journos, devs, etc.

Reminders (important, READ THESE!):
• Use to deny sites ad revenue and traffic and preserve pages in case they are deleted later
• Be civil if you have to argue with people on Twitter, Tumblr or any forum - don't make us look like douchebags
• Do not accept requests for any goal, demand lists or personal army requests:
• Beware COINTELPRO: The Gentleperson's Guide to Forum Spies:

>Summaries of #GamerGate: - #GamerGate - If It's Not About Ethics
• - #GamerGate in 60 Seconds
• - GamerGate: A State of the Union Address
>Background and Evidence for #GamerGate:
• The #GamerGate Dossier:
• #GamerGate Wiki:
• History of #GamerGate:
• View the timeline links in the Current Happenings section!

• GG Steam Support & Boycott List:
• Key GamerGate Hubs:
>Thread Repository:

>Full OP Text:
• Current:

>How Can I Help?
• All OPs:
• OP Vulcan: Learn logical debating:
• An Anon's Guide to Twitter; basics:

>Want to Contribute to GitGud or Wiki?
imagine you're working on this game, let's call it Fortnite
100 players drop into the map and kill each other and the last one alive wins
for some reason, the game crashes and bugs 10x more than smaller scale FPS that have games, despite requiring _less_ bugs. you will die often from the bugs
for some equally strange reason, games take 2-3 minutes to start, so when you wanna just grind early game fights to get good, you end up wasting a lot of time
now one day, you decide to fix the loading time: why not just never load anything, since its always the same map? just reset all objects to default positions and states
you create a system tracking each objects initial state so that you can call .Reset() on every single one when needed
then the manager steps in and sees you testing it out, as all the objects snap back to their initial positions and buildings get undestroyed, etc
>WOW anon, cool change you made!
>now, can you make it tween and add a woosh sound?
now the game wooshes after each round. like it wasnt gay enough already being a simulator in a simulator
and of course it crashes sometimes during the woosh or the objects collide with each other back on the way to their initial positions and some amazingly predictable bugs occur (im not even making this shit up. fortnite had a bug where you placed a marker and it blocked people from moving past it)
now imagine 10000 soydevs do this every day. they just implement some trivial change and get proud of themselves like "yuup, i accomplished something big this year"
this is whats happening
how do we stop this retarded nigger shit?
games are just made of pure retarded nigger shit now
is the only solution hitler?
It's been 8 years since Tropical Freeze (unless you count ports, which I don't)
When is the kong getting new vidya?
Since they went 3D with kirby it would be cool to see them try again with DK.
It would be also nice if they added badass looking enemies like in Jungle Beat.
General thread for video game footage editing and streaming. Ask questions, give advice, and share live streams ITT. Read the software list below first (all FOSS).
Previous threads:

>Video editors
- Shotcut: A great video editor with various effects and filters, suitable for beginners and pros alike.
- Kdenlive: Buggy video editor by the KDE guys.
- Blender Video Editor: Part of Blender and utilizes its node system. Like Blender itself, a pain in the ass to use but supposedly powerful.

>Video recorders
- OBS: Record and/or stream anything on your screen, optimized for vidya.

>Command line tools
- ffmpeg: Swiss army knife of video manipulation, convert and trim videos among other features. Can record video and audio too but limited in that area.
- Python wrapper script for ffmpeg, lets you quickly make WEBMs within a specified file size.
- Streamlink: Pull streams from any website to watch with minimal latency.

>Video sharing/streaming platforms
- PeerTube: Decentralized video sharing platform, supports live streaming albeit with higher latency than usual. Per-instance CoC.
- Odysee: Centralized video sharing platform, paywalled live streaming. Has CoC.
- Cytube: What streamfags use, queue external (jewtube/peertube) video streams while viewers chat anonymously.
So you know how cuckchan made pokemon clover right, I have a suggestion that we make our own version of a pokemon game. Since there seems to be multiple anons on here who seem to be into pokemon or at least like to act retarded on pokemon showdown.
Are you guys playing it?

Did you see the newest update?

I swear they are not even trying to save the game.
I wanted to see Pauline, but i hate how they feel the need to make her sing every fucking time she opens her mouth, especially in this game i expected her to drop that shit.
Her hyper strike is garbage, lazy and unimaginative, definitely the worst one in the whole fucking game, she just throws the ball in the air and hits it with a microphone, no energy or creativity whatsoever.
I also dislike her animations, bland and underwhelming, on par with Rosalina's
Diddy is okay i guess, i like his hyper strike, but his animations feel rushed and too short, like they were supposed to be 2/3 seconds longer and got cut, kinda weird.
The barrel armor looks like shit, worst one in the game hands down, if they wanted something DK related, they could have done a primitive-looking wood armor tied together with vines, that would have been way cooler than a having a different sized barrel in every limb.
I like the new stadium, it's nothing exceptional, but at least is the first one that doesn't look like a fucking reskin, and make me wish devs would go back and change the desert stadium as well to make it more different.
Do you think next update will actually be the last one?
Or do you think we'll get more in 2023?
If the next update is actually going to be the last one, and we won't get anything else apart from 2 more characters, 1 stadium and a new gear set, then this game is as good as dead, they didn't even try to save it.

What would you like to see being added to the game?
What would you like to see fixed or changed?
What's this all about?
Fullderp is a game where one of us declares himself the champ and takes a ragtag team of six Pokémon assembled by anons into an online competitive Pokémon battling simulator.
To quote one of Showdown's mods...
>@MacChaeger: None of these people are youtubers
>@MacChaeger: They impersonate verlis to to gain notoriety and attract new members
>@MacChaeger: These people regularly trick others into getting locked
>@MacChaeger: this is the single most toxic group of players on PS

How does it work?
After the current champ calls "new champ", the first anon to claim the title is our champ. He uses the first six legal Pokémon suggested after his claim as his team. Champ can also call "new team" when the old one became stale (rule of thumb: 40-60 minutes). Champ plays in National Dex unless specified otherwise.
Absolutely no experience is necessary and everything is done in-browser.

1. Champ can't forfeit, intentionally throw a match, or timer stall.
2. Champ may not edit a set without the suggester's permission.
3. All Pokémon must be nicknamed. If the sugg didn't have a name, champ makes one up.
4. Don't suggest twice, unless your last sugg was 15 minutes ago or champ explicitly asked for resuggs.
5. Champ should replace resuggs with fresh suggestions that come in later.
6. Don't spam the catalog with threads.

Pokémon Showdown! BETA:
Premade mons for National Dex:
How to make a shitmon:
OP copypasta:
As it is now the middle of August, I think it's safe to say that there will not be an anniversary stream unless someone surprises us. Even so, that isn't a reason to not celebrate and denigrate what I consider to be a treasure of the now-gone Tumblr era of Internet as well as catch up on the latest progress of the projects being worked on by anons.
I don't quite like Chess.

In more modern times, chess has a strong memorization element to it. 
Chess Grandmasters are expected to memorize so much opening theory, they pretty much have seen all opening moves and know how good they are statistically, and they also memorize much that can happen after that. Some books with chess theory are so long, they can last more than 20 moves just analyzing what will be done.
Some older Grandmasters have abandoned modern chess because it has become a completely different game, as they mostly fought with creativity and there weren't such long winded analysis of opening moves. This is also why Chess960 is somewhat popular, since its imposible to memorize opening theory when there are 960 opening positions. 

Think about it, isn't that like speedrunning?
>Makes memorization as important skill, minimizing or replacing whatever else they were supposed to do
>Memorize the same moves so you can do them again and again, but honestly it seems worse than chess because it seems even less dynamic than before
What is Master Duel
Konami's first online card game with the tradition rules found in TCG/OCG. Only difference is it's own banlist and best of one. The grind isn't nearly as bad compared to Duel Links and is fairly f2p friendly.

Uncensored Patch
Not Nexus Version with Latest Version as of 07/29

Top Meta Decks, Card Usage, Deck Profiles, and News

Deck Profiles that include the TCG

Please mods don't force us into the gatcha general.
I learned about this game quite by accident the other day and I wanted to bring it to the attention of other anons.  I could have posted this in the Indiepshit thread but I think the game looks promising enough to have its own thread.

>So what is it?
From the Kickstarter page: "The Big Catch is a 3D platformer all about tight expressive player movement, exploration, and FISH.  You play as the acrobatic fisherman, Caster! Tasked by his boss Chef Leurre with saving the titular restaurant, The Big Catch, Caster ventures in search of ingredients to spice up the menu and bring in new customers."

The phrase "tight expressive player movement" would normally make my skin crawl because it sounds like a bunch of buzzwords put together by Smash Bros players, but once I actually saw gameplay I thought it looked very promising.  You can tell by the way the character moves that the developers actually care about making the kinesthetics satisfying and fluid.  I genuinely can't recall the last time I played a game that didn't have some kind of catch or hitch or clunkiness in the way characters moved around so I'm cautiously optimistic.

>Looks like shit
The devs said they were inspired by 5th gen platformers, which unfortunately means they're taking otherwise fine 3D graphics and plastering scanline and dithering filters over it.  Luckily, there will be options to remove and configure the graphical effects to get the look you want, but of course the game will be artistically created with the default settings in mind.  Despite the questionable graphics, I do really like the character designs and overall style; Caster does look like he'd be at home in some obscure PS2 game, and the characters speaking with garbled phonetics reminds me of Okami and other games of the era that had voices but not full voice acting.

>The work of one who consorts with beasts!
Caster and the rest of the cast are anthro animal people, but they aren't sparkledogs or furbait, which in my experience is incredibly rare (although they do sound Italian).  I know that anthro characters are a big red flag for most people, and rightfully so, but I looked at the devs' Twitter profiles and they don't seem to be faggots.  There are only two devs, and despite each of them having been on Twitter for over a decade they have a combined total of about 500 posts, most of which are just them signal boosting game jams or other small projects.  The most damning thing I can say for certain about the devs is that one of them is Canadian.  Their Discord server may have something more incriminating but I don't feel like digging that deep.

I'll post some more gameplay and art.
Hey faggots are we not going to watch The Game Awards together?
What's the oldest person you know that actually plays videogames? I've not known anyone who plays videogames past 50, so it's always a joy to see folk in their later years still engaging with vidya games. 

Back during 8kunts days, I was hoping the Q boomers would come and talk about vidya with us, which would be pretty cool to increase the variety of people discussing videogames, guess it was never really meant to be.
fuck /cattle/ edition
Previous thread's files the nigger was trying to slide off the catalog:
Spec Ops The Line is such a pretentious piece of shit. 
>you played the game therefore you are a bad person and you should feel guilty
Nevermind that you have no actual choice in the game. These motherfuckers even confirmed it.
>just stop playing otherwise you are a bad person
but its a fucking video game. Why would i stop playing it??
Then you have all the retards on the internet praising it for its "deep story" and whatnot. Cant stand those faggots.
There's a lot of videogames out there. That also means that there's a lot of shit games out there too. I don't have time to analyze each game for 10 minutes just to see if it's even worth a play. Luckily, a lot of shit games have the same red flags that immediately give away the fact that they are shit. What are some common red flags that you see when looking for vidya? These flags aren't always 100% true, but it's good to recognize these patterns so that way you don't waste your time. Here's some easy red flags that I often use/look out for:
>Pre-order bonuses
This tells me that the devs aren't confident in their game so they have to throw in a little treat to have people purchase it.
>Indie Multiplayer games
They have a "big" bang upon release and then die in a few months. It'll be impossible to play afterwards unless you have friends or are willing to go into a gay little dicksore channel.
>Game tries to sell itself as the spiritual successor of a loved game (see Back 4 Blood) or "THE DARK SOULS OF [GENRE]"
Games that do this usually do it because they want to parrot a game without understanding what made the game so great in the first place.
>Male characters looking fine but female characters having ugly faces for no reason
What's the most you have done because YOU NEEDED to play a game? I bought a 3DS back in the day to play SMT IV and learned runes to play Dungeon Travelers 2-2.
Somewhere near the woods lies a gas station, neatly placed seemingly in the middle of nowhere; however, it is far from desolate. For there anons from all around gather inside a room. A room filled to the top with arcade machines. There, anons enjoy the evening drinking, calling each other faggot and just having a good old time.
>What is this?
Anons vote for some games and play them until they beat them or lose. Arcade games that don't take long to complete and reward skill. Once finished they post their score and see who did the best. They give others advice, share what they think of the game, call each other casuals, say which character they would fuck and more.
>How much time do I have to play?
One month or until winners are announced. New threads are posted at around 00:00 UTC-8 on the first Saturday of the month. You play until whenever. I make a new thread whenever I feel like it.
>Where do I get them?
All ROMs here:
PS1 version of Metal Slug X here:
Saturn version of Radiant Silvergun here:

>it's motherfucking Metal Slug, go shoot Morden's men and aliens and supernatural shit
>this is an enhanced rerelease of Metal Slug 2, with a more efficient engine and lots of small changes
>tied with 3 for best in series

>classic Treasure shmup/puzzle game with complex gameplay and depressing story
>you have all weapons at the start; your score also acts as experience to level up the weapons you score with
>the Saturn version is better than arcade perfect; the default Saturn mode plays all stages and lets you keep your weapon levels between plays

>Konami beat-em-up made long before the series went to shit
>1P is stuck as Marge in the 4 player version, so use the 2 player version or get some friends
>the last boss is a supreme quarter muncher but very fun to take apart

>memorization-based shmup by Irem (now they're Granzella, I guess)
>charge up your shots and abort humanity's biggest mistake since the iPod
>die like a bitch to Dobkeratops
With the Tactics Ogre: Let Us Cling Together remake on the horizon I thought it was a perfect time to talk about tactics game. 
I had an xcom itch but decided to instead do XPiratez again, a mod of xcom that takes place like 200-400 years after the OG xcom lost and the stargods rule the world. You are amazon mutants who decide to become pirates and you can get catgirls. What more do you want? Its a huge mod that adds new missions, ships, guns, melee weapons, units, an absolute ton of stuff. 
It can be balls to the walls hard but the gals are way tougher than a starting rookie you get in xcom so play smart and they will treat you well. I'm currently in my 5th month and I think I'm about to lose again so we'll see how that goes. 

Tactics Ogre Reborn is going to come out in a week or so being based on the psp version with further improvements like changing your class and preserving your level. There is voice acting but hopefully you can turn it off.  I'm wondering if square is seeing if this is worth reviving the series for, I would like to see something besides final fantasy constantly myself.

So anon, what have you been playing?

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