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READ THE RULES


argh_i_hate_niggers.mp4
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hey_boy.webm
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ARGH ARGH ARGH

>What the fuck is this?
XPiratez is a total conversion for X-COM about naked musclegirls, stealing shit, kidnapping people and getting dogs killed. Also liberating the world from the dead hand of the Star Gods, but details.
>What the FUCK is this?
It's effectively a whole new squad tactics game in the OpenXcom engine. Forget (almost) everything you know about X-COM because every mechanic has been upgraded, tweaked or replaced in some way. You're sleazy pirates who know almost nothing about the fucked-up world of XPiratez, so taking enemies alive is much more important, the tech tree is massive and damn near anything can and will show up at some point. Lordfag is frankly insane for doing this but godspeed. Screen sharing is handled with noVNC on a dedicated server and chat is a cytube room, so all you need is a relatively recent browser to get started. Just show up and you'll be assigned a gal/catgirl/peasant and maybe a dog or two to pilot.

Everyone else is also free to do the usual ad-hoc emulator netplay fuckaround threads have been known for.

GAMES USUALLY START AT 5PM UTC ON FRIDAY, SATURDAY AND SUNDAY
TO JOIN VISIT https://cytu.be/r/secritxcomcoop WHILE A GAME IS RUNNING

HOW TO INTO PIRATEZ
>Read this, it's outdated but still gives you the gist of what makes Piratez unique: https://www.ufopaedia.org/index.php?title=Strategy_(Piratez)
>no seriously, read it
>your choices are uber gals, catgirls and peasants
<ubers are the "default", strong, tough and have 80ish TUs at game start and get free night vision, but on catgirl route (what we're doing) every one is precious because casualties are very hard to replace
<catgirls have better TUs, skills (especially Firing and Reactions) and a punch that does lethal when everyone else does stun, but are significantly less beefy than ubers
<peasants are X-COM rookies with everything that implies, but they're cheap and the only thing you can recruit on the catgirl route early game so you'll probably be forced to play them at some point; try to take grenades and a bow since throwing is what they're least bad at
>pirate dogs are disposable scouts and item caddies that run fast and have enough reactions to spot enemies before they get gunned down by reaction fire, but don't underestimate their TU-draining bark and melee bite

>no seriously they're disposable, total dog death is almost a prerequisite to a good mission, that said try not to get them killed too early
>normal X-COM battlescape mechanics apply, so don't run off into reaction fire turn 1, remember your own reaction fire requires TUs, etc
>melee works in this game, but it works a lot better if you attack from behind
>take atombeer or moonshine for energy recovery and vodka for fatal wounds as soon as they become available, energy actually matters here and fatal wounds will dumpster your gals' stats and keep them in the hospital for weeks afterward
>take bandages (or bandage kits if they're available) to treat other units' fatal wounds
>this includes downed enemies with the blood drop icon over them, they're almost always worth more alive (big exception: zombies)
>remember to equip armor (click on the paper doll in the equip phase) before you start the mission; lordfag will usually tell you what to pick but if not pirate and sailor are rarely bad choices

Controls:
>Ctrl-click to run (costs less TU but more energy)
>Middle click for extra info on pretty much anything
>Q to search on most inventory and list screens
>Number keys to center camera on spotted enemies
>Arrow keys or WASD to pan camera
>Holding ALT while hovering over a weapon in the inventory will show the calculated damage for the current unit
>Q/E in battle to use left/right weapon
>I for inventory (also works on screens that usually wouldn't allow it)
>R to reload
Replies: >>259258
25 MIN WARNING
Thanks for making a new thread
STARTING NOW
>>259222 (OP) 
>implying you have any catgirls left
How far are you faggots now?
Replies: >>259260
>>259258
lordfag ragequit because we weren't getting the missions you need for the guild stapler (the no.1 research bottleneck in the game) after two real-life weeks and escalation was fucking us up, we restarted from the beginning
also we have a decent number of catgirls from starting in cali and the outlaw catgirl event, we can probably spare one if you join
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GIVE ME CAT GIRLS OR GIVE ME DEATH
Replies: >>259293
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>>259287
I'll give you both
Replies: >>259372
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>>259293
>all these enemies show up before you can get them a tactical vest
Replies: >>259413
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>>259372
Drones are annoying to hunt down but not super hard to kill, necropirates mostly have melee weapons and take 200% burn damage, they're both more annoying than dangerous as long as you don't rush at them blindly. Dark Ones only appear early game if you get very unlucky on a Mutant Pogrom (which you can just ignore for no penalty until you take *The Mutant Alliance*) and ninjas seem to get pushed back on the escalation timeline with every update.
Replies: >>259444
>>259413
The problem isn't killing them it's avoiding getting fucking reaction shot or ambushed by them
Replies: >>259473
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>>259444
>mfw death trips
That's what I meant by they're more annoying than dangerous. Playing around the risk of reaction fire is tedious and annoying if you're not sure they've already used most of their TU, especially for the academy drone which always seems to work its way into the opposite corner from your gals. Dogs help. Bandit fuckpits are worse in my opinion.
Melee is the early game nutcracker. I had a gal who was nothing but time units and a claymore and solved shitliad of problems for me.  She was also the #1 shota stealer during church missions.
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Replies: >>260156
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Can barely connect to the site no idea if it will even let me post this anyway STARTS IN 1 HOURS
Dang :/
"Features: - Fight nazis with chainsaws as scantily-clad big mutant ladies,"
start
starting soon
uuuuuuuuuuh start
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OP had a heart attack LIVE in the chat so we're done til next week. Long live the cat empire.
Replies: >>259890 >>259892
>>259889
Is he okay? How bad did you fuck up?
Replies: >>259894
>>259889
Wait that really happenned?
Replies: >>259894
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>>259890
>>259892
He just said he wasn't feeling well idiots. I was joking.
Replies: >>259898 >>259945
>>259894
>he wasn't feeling well
It's definitely cancer.
>>259894
For a minute I thought the niggers that glow in the dark shot him with the heart attack gun.
>running around city streets
>have revolver
>see hostiles
>can't aim for shit
>run out of ammo after not killing anything
>find a wooden shield and deagle on the floor
>time for an upgrade
>trying to aim but missing everything
>gun feels like holding a dumbbell with my arm outstretched
>start running at people and bashing them with my shield
>somehow the shield is better than the gun
>enemies just flying all over the place as I charge into them
>feel like a titan among men
>wooden shield somehow able to block all their bullets
>wake up
>what_the_heck_was_that.jpg?
>it was a fucking xcom dream

>>259628
>missing everything
MISSING EVERYTHING
MISSING EVERYTHING
M I S S I N G   E V E R Y T H I N G
Retarded recaps before it's too late

Fri
>first pyro cannon of the run
>put on catgirl (why did you do this)
>first shot hits petrol station next to her killing her instantly
>mission vs only dogs as some spiteful role reversal by the xcom gods
>summon the grenadiers
>M-M-M-MULTI KILL
>realise maybe all the dogs were meant to die all along
>go full retard and walk into bandit smg (wounded 31 days)
>mission not ending
>enemy car (morale 100) spawned and stuck in someone's garden
>end 'early' so we don't blunder all our units in warehouse wars again

Sat
>oh shit base assault
>they send one airbus to headpat hq vs 20+ of ours top snu snu experts
>lsd farm raid 
>someone stands too close to the boom fruit (they die, guess how)
>almost wipe since everyone gets high and passes out
>get our asses whooped by narlocks at night since we can't see shit
>back for vengence with the A team + 2 pyro cannons
>realise wooden shields are the future after tanking 3 shotgun blasts
>all the guys we were supposed to rescue still died
>still proud of ourselves since the whole map was incinerated
>spartans whoop our ass next map and we abort before everyone dies

Sun
>bandits
>decided we should try to not destroy the loot with pyro cannons
>somehow everything sets on fire as usual, including the loot
>xcom closed due to hostfag aids

Join tomorrow for hot and spicey british grenidier role play with pyro cannons, black powder bombs, and molotoves (not clickbait).
Replies: >>260191
The_British_Grenadiers_Song.mp3
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>>260190
opus not posting
The Cursed Quest for the Unholy Guild Stapler resumes in ~1 hour
The rumors of my demise have been greatly exaggerated.
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>load up save for some last minute testing
>see pic related
where is the fucking stapler game
resumes now
Replies: >>260219
>>260217
you probably blew it up
Replies: >>260239
>>260219
As if anyone dares to use explosives in a stapler location
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absolutely fugacious I tell you
she's already dead
Replies: >>260246
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goblin girls acquired

>>260244
I warned you about the dogs dude
Replies: >>260280
I wish XPiratez worked with Brutal OXCE and that Brutal OXCE could run on Linux natively.
Replies: >>260269
>>260265
Why wouldn't it?
Today, pretty much everything went wrong.
>attack enemy with 100% tu unit and die
>grenade flies into the air bus and everyone explodes
>lose both space suit cats in one day
>19 rat men
>the blackest niggiest catgirls sent to replace all the old ones
>and they all die
>recruit 100% pure sex goblin girls
>loads of bandits invite themselves into our base for dog on dog duelling
>accidentally end turn early and all the dogs die
>headpat hq's top bombardiers sent shambler hunting
>return with top quality smouldering shambler ashes ready to be sold at competitive market rates
>camp the airbus exit for 5+ turns god I hope we get a better ship soon
>the rest of our catgirls die because they have 5 armour and the tech tree hates them
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>>260246
>Goblin girls
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ALL MY CATS ARE DEAD
Replies: >>260341
Due to circumstances beyond my control I can't make it today, sorry
Be back tomorrow hopefully
>>260281
TOTAL FURFAG DEATH, MUTANT WOMEN SUPREMACY
Replies: >>260360
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>>260341
delete this
>calendar isn't updating time despite events being explicitly UTC
Sasuga fossfags
Starts in 1 hour probably
accidental catgirl genocide starts now
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fuckup of the day: pic related
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>get a vehicle other than airbus
>suddenly people aren't dropping like flies
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Today went well surprisingly.
>rookie training arc
>thematically forget to load their weapons
>bravely charge enemy flamethrower
>run out of tu's just before reaching
>almost die to rats in the tutorial sewer level
>outnumber enemy units 3 to 1 after convoy transport upgrade
>game keeps loading the shotguns with nuke-buck in the prep screen
>forget to unload them once
>first turn shot hits farmers shack
>which also happened to be a missile stockpile
>amazingly it doesn't explode despite setting on fire
>do a peasant only mission with one peasant and five dogs
>1 dog survives
>hyena spam begins
>immediate hyena traffic jam outside the apc
>send in the x-piratez ground force for professional gardening and home remodelling 
>hollow out the first floor to make room for the hyenas inside using sledge hammers, spiked maces, and pickaxes
>fire the pyro cannon in-doors for good measure

This session gave me some serious top gear ground force flashbacks. Its weirdly relevant somehow.
Replies: >>260493
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>solo game
>third warehouse already
>get a second stapler
Game hates us
Also forgot to post start time has been moved to 17:00 UTC (real this time)
>>260406
Rip top lads, still haven't watched the final, don't want it to end
Replies: >>260498 >>260504
>>260493
I got it my first mission our run is just cursed
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>>260493
if we don't get stapler by next weekend I would seriously consider just save editing for the technology instead of throwing away another run
this shit is wack
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actually just go ahead and edit the stapler in now so >we can get started on research next weekend
Replies: >>260508
>>260506
Nah, just don't sudoku 20 units again and we'll get it eventually. Think we just need tokens for bank favors at this point.
Replies: >>260513
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>>260508
>just don't sudoku 20 units again
difficulty: impossible
>we'll get it eventually
I mean statistically you're right but that was also true last time and you still ragequit because escalation made the missions unfun to play long before another warehouse wars came up. It's ultimately your choice but I'd rather get it over with rather than wasting another month of weekends looking for a fucking stapler.
Replies: >>260515
>>260513
Difference is we already have Rank: Racketeer in June and got Beastmen out of nowhere for The Social Hierarchy, so like I said all we need is some gobjew tokens
What day are you guys on now? You got the ninja base creeping around yet? I think it only shows up if you do certain research.
Replies: >>260732
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>enter govt agent map
>about 5 dogs on map
>mop them up in about 2 turns
>mfw see this at mission end
Starting Soon
>>260519
Uh June I guess, dunno about ninjas they keep getting nerfed
delayed starto
start
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I would like to remind OP that the abort button is actually useful in this game and not just a leftover from vanilla. Otherwise you might waste two hours trying to do the impossible.
Replies: >>261029 >>261060
>>261026
We've used abort a bunch but it stops being very useful when half the team gets instadowned by some random nigger from 100 tiles away.
Replies: >>261045
>>261029
My point is >we should have realized zombies + huge map = high chance of striggers gassing everybody and fucked off.
Replies: >>261060
>>261026
>>261045
>impossible
Didn't have any issues second try. Don't think anyone was even aiming for the hyena first time, would have been fine if she didn't go down.
OP is that lighting thing a mod you made?
Replies: >>261124
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>>261104
This one? It's from OXCE
Replies: >>261130 >>261132
>>261124
It is? That part of the UI is multi-level view for me.
Replies: >>261132 >>261136
>>261130
>>261124
Disregard my post I figured it out
Replies: >>261136
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>>261130
>>261132
Forgot it was an option, had it enabled for years.
Horace_Wimp_-_Hymn_to_aurora_[a4lBz0rx_18].mp4
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https://file.io/gqAfydCMDws9

Unzip this in your mods folder for some funny new enemy panic sounds. Based it on N9.7.7 but if it doesn't work it should be easy to diff with whatever version OP is using. Link expires in one week. I also found the source of the geoscape doot song, it's Hymn to Aurora.
Replies: >>261208
Farscape.mp3
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>>261194
I knew I had this song somewhere.
>The transfer you requested has been deleted.
Did you make this mod or can you link the original?
Replies: >>261209
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>>261208
fuckin ell
https://files.catbox.moe/rtgbw3.zip
Replies: >>261225
>>261209
Replacing a file with 17k lines to change 6 entries is not a good way of doing things, please make a submod (metadata.yml with master: piratez) with either a new .rul file containing only the entries you want to replace or the sound files in the same path as the ones you want to replace.
Replies: >>261248
>>261225
well shit, I just tried the dumbest way possible to reduce the odds of something fucking up
https://files.catbox.moe/66l34f.zip
Replies: >>261258
>>261248
Looks good, I'll add it tomorrow
STARTING SOON
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
The Holy Stapler!
Replies: >>261322
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>>261321
start
5min
So what happened since you guys got the stapler? Did everyone die?
Replies: >>261514
>>261513
Just cats being killed by glitchy walls and friendly fire but things aren't going to shit yet
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All right so the mystery mod sounds are from a pinball game called Monster Bash. It got a rerelease a few years ago (which unlike vidya remakes actually improved on the original in most ways) and it runs on Linux, so I was able to unpeel the firmware image from the official site and rip all the callouts since they're just .wav files. There are a lot of callouts, especially for something from the late 90s. If you like these I can add more, or even rip from the prequel Medieval Madness although the audio quality is much lower for some reason.
If you see an enemy base do NOT raid that shit without like 30 units and your craziest weapons
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How far are you guys planning on going with this? I got about 200-300 hours into a single playthrough, over 3 in-game years and hundreds of missions, and I STILL feel like I've only scratched the surface of this mod. It's easily one of the craziest things I've ever played and I dropped it a few months ago to play other stuff.
I've modded XCOM 2 so hard that a single campaign there ALSO takes 150-200+ hours, but at least I finished one of those. The sheer mechanical depth of XPirates is terrifying and wonderful.
Replies: >>261727 >>261806
>>261722
Probably until marsec shows up
Left this one in the oven too long.

2 WEEKS AGO
FRI
>bandits summon the anti-dog
>dodges multiple 100% shots
>finally dies after 400+ tu spent
>curses our units with the xcom touch as they miss more 100% shots 
>tactically avoid walking through petrol stations
>send our top gym rats to the temple to lift for jesus
>roundhouse kick the priest when he least expects it
>captain ruins our credit score again

SAT
>send naked cat girls to the tundra again
>run out of tu's right in front of the enemy again
>actually get punished as multiple units die
>abort to save our naked cat girl butts (3/6 survive)
>combat ambulance rams through headpat hq's doors
>only notable casualties are the cigar I threw in the trash and the friendly I tried to knock out for blocking the doorway AGAIN. HE DOES IT EVERY TIME I SWARE

SUN
>rumble in the jungle vs 50 armour big guys (osiron security) with one AP weapon
>stand close together so enemy grenades do more damage (1 dead, 1 wounded)
>think we can finally push the tower
>cat girl flattened after an osiron sec jumps ~10 tiles down from the roof and lands on top of her
>abort (2/6 survive)

>enemy gets turn 1 reaction fired by cat girls we're supposed to save
>fat finger end turn button GOMEN
>air bus upgrade: the blowfish
>has 8 seats and no windows of doom on the sides
>chubacabara in le car (1 dead 1 wounded)
>zombies explode us all and we wipe
>reload sav: somehow much easier when we know where all the enemies are
>end of month score: 176
>end of month rank: nuisance
It should be 3k+ but we just kept committing mass sudoku every mission. Rank probably would have been better if we played less missions.

LAST WEEK
FRI
>lamppost blocks my perfect cannon shot
>enemies form perfect human wall after trying to dogpile hyena
>enemies behind decide it's a great time to practice their snap shots
>STAPLER GET
>accidentally save all the civies?

>spartan revenge arc
>they camp the apc exit with mlg grenade spam
>two hyenas explode to death
>one grenade in the apc (only 2 dead!)
>losses were 'ok' (10/15 survived)

>maximutt family declared endangered after uncle maximutt jr (I can't remember the names ok) snap shot by a sawed off
>cat girl stands in front of trigger happy goblin
>laser pistol shoots right into her bum 'ole
>send two gym rats to the temple
>thai kick gnomes for the gains
>finally unlock cat girl spacesuits (20 armour) 
>they cost 80k
>unlock acid balls
>melt half a building in one shot
>FRIENDSHIP ENDED WITH PYRO BALLS ACID BALLS ARE MY NEW FRIEND
>captain wall hacked by an AT gun (rip 2 cat girls)

SAT
>get new server since xcom is just too much to handle
>shoot flaming bullets to see better in the dark
>works well until it gets really smoky from the flames

>apc clogged with cat girls due to 14mm turret outside no one wants to fight
>grind for 2 hours since we forgot AT rifles and our cannons keep missing
>enemy magical gal shoots happy fires of friendship at us
>cat girl dies to multiple 30+ tile grenade throws (I'm still mad)
>everyone forgets what cover is after the turret dies and wonders into the open
>hostfag beat down after wondering into 5+ enemies
>kill blood hound (morale 100) to end the map

>bandits make conga line to help us test our new automatic shotguns
>conduct live testing of safety goggle's fire def
>burn alive at comfortable levels

SUN
>melt concrete bunker with acid balls
>glitchy bunker walls refuse to get hit by hammer
>very unfun desert map
>90% of the enemies get knocked out from heat stroke
>final enemy camping the corner to waste as much time as possible
>blood hounds start jumping out windows to get to our fresh dog meat
>maximutt bloodline rumoured extinct after maximutt's uncle's sister is eaten alive by a blood hound
>captain reaction shoots an acid ball at our most valuable peasant and a goblin

>>261722
I've still got as much motivation as when we started.
~20min
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>360 bow scope bandits because guns are overrated
>new ship, sky ranger, already replaces the blowfish
>has 14 seats with a ramp to let grenades in
>hyena phases through an open door during hostage rescue
>kills one of the hostages while trying to break free with a spiked mace
>lose $250k from random overworld events
>unlock loads of tech from workshop which we can't afford

>another AT gun mission
>spawns looking directly into the sky ranger
>first hyena acid ball misses
>second hyena acid ball MISSES
>everyone in the sky ranger starts sweating at the thought of fiery HE death
>bazooka on recruit cat girl with 75 firing skill
>75% acc shot gets direct hit and we all celebrate
Did you find it anti-climactic that we didn't all die on the first turn? Me too.

>have to climb another launch pad scaffolding and it takes forever
>the dogs are tragically defeated in cqc combat
>end of month rank: BOSS (caps included)
>have the choice of fighting a zombie convoy or climbing another scaffold
>choose to end instead

I think we're winning.
Replies: >>261915
>>261905
At least we'll get airtruck soon and won't have to deal with this ramp insanity
Despite yesterday being day 30 of Piratez according to my server snapshots I still can't stop myself from wanting to play more in my free time so I looking at our research and organizing it a bit. As usual there's probably a ton of stuff I forgot (or don't even know about) in this gigantic research tree but this is what I've got right now:
---------Focus Research----------
Rank: Entrepreneur:
	The Solar Courier
	
Pimpcraft:
	SLAVE
	SLAVE MAID

Codex

Innovative Grav Harness:
		Grav Harness:
			Flying Armors:
				Grav Unit

Catical Armor:
	Tactical Armor:
		Modern Personal Armor:
			Security Armor:
				Unlocked by Osiron Security/Humanist Stormtrooper/Govt Enforcer/Govt Elite Soldier/Marsec Operative/Megapol Detective
			Smoke-Ops Gear:
				Heat Vision
			Tinkering:
				Optronics
				Plastasteel

Airtruck:
	Hellerium
	Contacts: Ship Junkyard
	Small Ship Engine
	Tinkering:
		Optronics
		Plastasteel
	Basic Engineering:
		Unlocked by Academy Engineer/MERC Engineer/Technomancer/Reticulan Technician/Guild Engineer/Academy Scientist/Bugbear/Skyforge Book
	Undersea Operations:
		Swimsuit Design
		Harpoon Gun

Flying Catical Armor:
	Catical Armor:
		See Above
	Innovative Grav Harness:
		See Above
	Mini Bikini:
		Bikini Design:
			Swimsuit
			Swimsuit Design
			The Most Common Superpower
			
Vehicle: Armored Car:
	Car Parts
	Piloted Vehicles:
		Car Parts?
	Contacts: Krazy Hanna:
		Advanced Weapons Rumors:
			Laspistol?
		Rank: Boss
Replies: >>261980
Starting now
I missed most the start since I overslept.
>rats invade the base equipped with early game weapons
>our bravest goblin dies to bullets
>come back from dojo training with 151 melee
>new interceptor: piranha
>random event gives us 750K
>break ratmen morale in 5 turns from charging them with 3 hyenas
>begin furry genocide
>they realise resistance to death is important
>they forget lethal weapons are also important
>battle resorts to slugging each other from 10 tiles away in the open until someone dies
>reign victorious with 5 cannons spamming acid balls per turn
>clear temple in 20 mins by abusing roundhouse kicks

To fill in the blanks of what I missed, here's the dream I had while oversleeping.
>with the 2hu fairies in some Japanese mansion, probably Eientei
>supposed to be lighting candles
>start lighting matches and throwing them around
>Junko comes over to punish us
>get force choked for 10 seconds straight
>Daiyousei tries to cover for me
>everyone gets force choked

>wake up
>we're all way smaller than usual
>could even call us bite sized
>we're on one of those buffet trolleys 
>we're going to be eaten
>Cirno is going to rescue us
>she's in the koi pool which is somehow like a water park as well
>she absolutely flubs it 
>falls into some sort of rapids and gets carried away
>I throw a match at her
>it hits her bloomers and she explodes away like team rocket into the sky
>makes the perfect distraction and we escape
Moral of the story? I have no idea.

>>261935
Catical now. Everything now.
Replies: >>261981
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>>261980
Innov Grav Suit is unironically better
Replies: >>261982
>>261981
Too bad I forgot to start researching Grav Unit and no one reminded me
10 min
I'M THE WOLFMAN
https://files.catbox.moe/mtolwj.zip
Replies: >>262046
>3 missions in 8 hours
this is gonna be a long haul
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>large bandit camp 
>fuck you it's zombies instead
>kill 60 strong zombie horde which takes as long as it sounds
>go to the rpg spawn camp mission again after learning nothing from our last run
>hyena ohko'd by rpg while indoors from across the map (fuck wooden walls)
>get ptsd flashbacks of last time
>get saved by non-diegetic game mechanics
>AT gun mission which takes way longer than it should despite completely outgunning the enemy
>villa we ended our previous run on
>no mercy blitzkrieg first turn
>remodel the upper floor with artillery just to be safe
>enemy leader cowabungas from the roof into the middle of our squad 
>gets beat down promptly
>get 1.5k infamy from a single mission
We're actually winning. We have money, treasure, glory. This is the graph of victory. What could possibly go wrong?
Replies: >>262036 >>262040
>>262035
Anyone have the background image?
Replies: >>262040
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>>262035
let's see
>ninjas
>dark ones
>critical apple shortage
>mission drought causing low score death spiral
>some bullshit event chain none of us have found from xpedia diving yet
>>262036
Fortunately I had the mod folder open still. Be warned, this could actually be AI since apparently Dioxine has been replacing perfectly good art (random scribbles of naked women from whatever the russian version of deviantart is) with that soulless crap for a few versions now.
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>>262022
Okay I actually tested this and it turns out it doesn't fucking work. The sounds that are 100% new (wolfman) work just fine but trying to replace an existing sound by defining a new one with the same ID just gives me the old sound.

As far as I can tell from the random "what's wrong" threads on the forums this is a namespace thing, each mod's extraSounds/extraSprites gets its own set of IDs and the engine remaps them internally so nothing can be used outside of its own mod. The only exception is the vanilla xcom sound IDs which are always taken from the last mod in the load order. This is aggressively homosexual because it means the only way to replace non-vanilla sounds in a master mod is to copypaste EVERY SINGLE RULESET NAME THAT USES THEM into a .rul in your submod so you can change the sound IDs yourself. This is how the HQ sounds mods work, and the one for XPiratez has to have 600+ lines of that shit just for a relatively small number of the more realistic weapons. I can't fucking do that, the idea was to replace the common panic/berserk sounds game-wide because there are HUNDREDS of human-level units that use them and the idea of touching every single one for a shitpost is obscene.

So fuck it. Diff the contents of your Piratez_Resources.rul with this, and it magically works because file paths are global across all mods. Obviously based on latest version, and it'll explode if the submod isn't loaded for some reason.

https://files.catbox.moe/1i1976.rul
Replies: >>262058
>>262046
Just put the sound files in the same paths as the ones you want to replace
Replies: >>262122
You got an upload for your fork OP?
Replies: >>262131
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>>262058
That's what I get for doing technical shit at 3am. Too bad what you're suggesting doesn't seem to fucking work. Same format, same path (after the submod folder of course) and same filename, and I still get the old callout. Yes, I checked, the mod is on in settings.
Replies: >>262131
sleepyxcom.v1.6.patch.txt
(125.4KB)
>>262109
Just a diff, haven't used windows this year so dunno if it still builds with my old deps
>>262122
No problems here https://files.catbox.moe/ev4kfl.7z
Try a shotgun for a quick test, it's actually ogg vorbis
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I can't believe it.

It was the zip file I made to upload and left in the mods folder. It was reading the fucking zip file instead of the loose mod folder and ignoring everything I was doing with no indication of what was actually going on. Holy fucking shit. This zip should actually work, and I took the time to resample/brickwall everything (apparently openxcom assumes wav is 44.1khz always, and the new sounds were getting lost under all the other shit going on during the enemy turn) and add/move some more sounds. Now everything "should" work, and all the core hand types (that we're likely to see) have at least one replaced panic and berserk line. Tell me what we're likely to be fighting next and I'll see if I can make it more shitposty.

https://files.catbox.moe/aca4pg.zip
Replies: >>262144
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>>262141
I recall reading that zip loading was never fully implemented, it's likely still half-broken so that probably contributed. Also you don't have to use wav if you don't want to.
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>get one of the codex ships
>wow this is cool I wonder what the others look like
>try another one
>it's the exact same thing with a different colour
Replies: >>262176
>>262148
I mean it's supposed to be the same ship, just chaos-mutated in a different way depending on which codex you pick. On that topic, I wonder if you can repair the hull on the refuse the power route. If you had to keep the hull in your stores for the fucktillion years it takes to get all the high level craft techs it would probably be balanced after the bonuses from refusing the power.
Replies: >>262194
>>262176
I think you just sell it
30min
go
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Officially not poor anymore
right on time
>10k score end of month
>mugged of $500k from an event
>recruit 100 hp thick stalker
>upgrade wood shields to metal
>get revenge on osiron sec
>run in and do no damage
>die to axe crazy jello girls
>turn lobstermen into mc-lobstermen
>miss the 14mm turret again
>friendly fire the rpg (karma goes round in the end)
>unlock rocket launchers
>get swatted by gov
>kamikaze for cat girls and glory
>inspire our slaves to do the same
>deploy elite gnome assassin vs gov operatives
>jump scare host with disarmed landmines
>wall hack with cat xray vision
>lose 1.4k pirate points for defending ourselves
>demoralise half a bandit camp by killing their dogs (23 surrendered)
>unlock grav boots for cat girls
>it has 5 armour and no inv (it's literally just boots)
>march riot shield phalanx into spider cave
>get a bit hot after someone brings a flamethrower inside
>new hyena gal explodes turn 1
>the laws of equivalent exchange give us 1 apple in return
>lose 30 mins of prep to a crash
starting soon
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Another great month before ending this week
>>262530
I still can't believe we're doing so well. I feel like ninjas are going to start falling out of the sky at any moment and ruin everything but somehow the cat pirates (guest starring gals) just keep winning.
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>look into fixing the crash
>already fixed it
>weeks ago
>never updated the serb
oops
Replies: >>262743
>>262530
>Cali Republic
They will regret this decision.
>>262530
Wait until science vessels start showing up and tanking the score
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New XPiratez update released the other day, dunno if it's worth the potential breakage. Had a look at it and as usual the changelog doesn't even contain half the changes.
Replies: >>262743 >>262748
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Sunday news a bit late as usual
>second recruit gal dies the first map she's deployed
>jump down highwaymen's chimney with christmas cats
>UBER BEES in our UBER BEE hive
>enemy armoured car beelines 20+ tiles towards our recruits
>they explode violently (only 1 dead!)
>give electro-cbt to downed enemies for fun
>goblin girl baptised by priest with holy flamethrower
>run down the alter in flames in search of the holy fire extinguisher
>end month with 11.5k pirate points
>second base maxed out with plantations
>declare the new state of Britanya with 3rd base in bongland
ALL HEIL BRITANYA
Should it have been 2 n's? Britannya?

>>262564
benis

>>262715
Sure but you'll be fixing it if it breaks.
20min
Start might be delayed due to server provider outage
Starting now
>>262715
Not worth it in my opinion. We're probably going to burn out before we see any of the new content and there's always the risk of breakage.
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>captain cursed with the xcom touch and misses all his shots
>send in shinobi jet troopers to hunt blood hounds
>jet trooper flies into another sawed off (but lives!)
>cat girls go toe to toe vs butter knife wielding pleb
>rpg and armoured car ambush at pogrom
>we leave instead (only -400 points and no dead)
>temple camp but the enemy has 5 rpgs
>legendary bullet magnet dies to bullets
>everyone brings snipers instead of assault cannons to a night mission
>enemy has better vision than us
>my friend ends the turn early when 5+ units are clumped together
>nothing happens
>finally try incendiary rocket launcher
>it's even better than expected (pics soon)
>gnome steps on explosive jungle flower (wounded another ~20 days)
>plink necro pirates for over an hour because we forgot assault cannons again
>achieve total brain death after playing for ages
THEY STOLE ALL THE FAKIN WEED
Replies: >>262823
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>>262822
What the fuck?
Replies: >>262843
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>haxor lazor misses like usual
>challenge employer for harder missions which definitely won't go wrong
>told not to bring rocket launcher vs civies
>finish air truck
>start camping it like we forgot how to play
>acid ball hits an invisible wall on the air truck and destroys the cockpit
>only 3 craft repair bills
>catical finished (33 front armour)
>dog tactical too to waste all our aqua plastic on

>weed plantation invaded
>have 8 peasants, 3 dogs, 2 cats, a goblin, and no med kits
>they're just sending dogs right? what could go wrong?
>it's actually gov spec ops
>start operation anne frank by putting all our peasants in one room
>they try to kill the UBER BEES with bullets, but they fail, and are stung down to the ground
>the UBER BEES are set on fire by lasers and become UBER FIRE BEES
>fire bazooka point blank with acceptable friendly casualties
>they find the safe room and everyone is exterminated with prejudice
>stragglers who run are shot in the back
>goblin goes commando with laser pistol
>proves superior to xcom's shitty markov chain AI
>cat girl hides in the sewer with two dogs
>goblin eats shotgun in the face
>sewer dogs turned to mc dogs by heavy laser
>the UBER BEES are no more
>final cat standing in the armoury
>wounded with 9 turns to live
>eats the last boom fruit to end their suffering

>they burn all the bees, the weed, the rum
>$2mil+ in infrastructure for making weed ALL FAKIN GONE
>christmas spirit is ruined among the crew
>we are poor again and won't be getting any presents for christmas, but life must go on

>capture 4 reapers
>fight tank which is actually a bumper car with a turret (it's 2x2 so looks really dinky)
>necro pirates shoot through buggy walls because this game is trash
>tame reapers for the britanyan royal cavalry
>$100k short end of month but sell junk to make the difference
It's all tumbling down

>>262823
yes, the weed is gone
Replies: >>262847
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>>262843
Oh you failed the base defense. Yeah maybe you shouldn't try playing for 6 hours straight once in a while.
Replies: >>262905
starting soon
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>>262847
OPs base strategy of "place the barracks filled with 15 poorly trained peasants with shit equipment directly beside the entrance shaft" didn't work
Replies: >>262912
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>>262905
Pic is an old save in the same month as the current game that has 4.5 of those bases, defended by 10 peasants each with worse guns
No one wanted to grab the good gear and then proceeded to stack half the peasants into the same room instead of covering other angles and each other, where they then got trapped by enemies and bees blocking the ladder, don't know what you want me to do here
Replies: >>262929
>>262912
You need fire traps especially in mid-game especially when zombie troopers can raid your bases mid-game.
Replies: >>262972 >>263039
>>262929
Never needed them for that before, but sure, that was already the plan
>>262929
Just wait until the vampire lords start hitting your bases. I was caught unawares and without easy fire damage, and we spent about an hour and a half fighting a single asshole who seemingly shrugged off all our gunfire and sick flanking maneuvers. I had to chase the guy all around my base trying to prevent him from getting close to my Gals and one-shotting them.
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>oh haha mutant culling this is gonna be easy with an armored car!
>mfw I get there
I take back what I said about mansion invasions I just got 7.5m from killing the residents with a bunch of holosuit cats
Replies: >>263175
1 hour
>>263122
How did you even find all of them?
Replies: >>263204
Starting
>>263175
Kill enough and they all start panicking
Replies: >>263217
>>263204
There's a bunch of high morale leader units spread throughout the entire map though
starting
50min reminder
go
10min
soon
Found out why chainmail is "allowed" in mansion invasions; completely arbitrary armor transformations:
  - type: STR_ENVIRO_EMANSION
    armorTransformations:
      STR_CHAIN_MAIL_UC: STR_LINGERIE_TEDDY_UC
      STR_CHAIN_MAIL_A_UC: STR_LINGERIE_TEDDY_UC
      STR_PLATE_MAIL_UC: STR_LINGERIE_TEDDY_UC
      STR_PLATE_MAIL_A_UC: STR_LINGERIE_TEDDY_UC
      STR_POWER_SUIT_UC: STR_LINGERIE_BRA_UC
      STR_POWER_SUIT_ADV_UC: STR_LINGERIE_BRA_UC
      STR_ARMOR_RED_MAGE_GORGON: STR_ARMOR_RED_MAGE_DRESS
Default armor in mansion if you don't have any of the allowed ones is maid but chainmail gives you lingerie instead. Armor transformations are usually for converting armors to special environment variants such as (SEA) or (0-G), not randomly giving you different armors with zero indications. I'm not gonna hardcode checks for arbitrary things like this so just live with it. Maybe I'll add a transformed armor warning instead.
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Well, that didn't take long
25min
starting
5min
gas
Replies: >>264438
>>264433
gas
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https://files.catbox.moe/rqz8zk.zip
Made a mini mod that gives 2 cat outfits exp modifiers. Prisoner gets 10% and mini bikini gets 20%.
Replies: >>264468
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10min
>>264456
Nice, added.
SHIVER ME TIMBERS
To make the new Christmas gamenights stand out a bit more, I will unsticky this thread. It's been up for over 2 months now anyway. 
I will re-sticky again later if anons request it.
5min or maybe a bit longer
starting soon
15min
40min
5min
daily alert
Been pretty sick so might not make it tomorrow, if I don't post anything assume I've not risen

In other news, before getting sick I was looking into displaying resists in the inventory, and well, armor resists are simple but item resists not so much. Items don't actually modify resist values because OXC/E doesn't expose any way for items to modify them, so it's done with 2 scripts and some tags. A script runs each turn (on newTurnItem) that reads the resist tags on items, calculates the combined item resists and stores those values in tags attached to the item owner. Then every time a unit gets hit (hitUnit) another script reads those tags and directly adjusts the damage taken. This means that except for maybe simulating a run of every script in the mod every time you move an item (retarded) there is no portable way to get resist values from items, I'd have to hard code some stuff that would only really work with X-Piratez (and any other mod using the same scripts, which is most OXCE-only mods from what I've seen). Haven't decided what to do about it yet.

You could also abuse this if you want, since item resists are only calculated on new turns you could for example drop a shield to use a 2h weapon or whatever and if you get reaction fired you would still get the damage reduction from the (dropped) shield. Could easily be fixed by running the newTurnItem script on reactionUnitAction as well but eh, don't think most of these modders even really know what any of these scripts do.
Just woke up, will try playing today if everyone hasn't already made other plans. Probably won't go for as long as usual, we'll see.
50min
im awake 45min
1.5h
start
20min
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Code is aids but it'll have to do. Might not fit properly on the serb resolution but it's probably good enough.
35min
Nothing today?
Replies: >>266847
40min
>>266788
Forgot to post
fug im awake 1h
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No more 5 hour base defense
45 time units
30 measurements of temporal passage
XPIRATES-Info-Comp.pdf
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40min
Forgot to post this pdf
25min
uuuuuuuuh 50min
I started a game in fuso, what research goals should I go for?
Replies: >>268120
>>268117
That is an unbelievably complicated question, the tech tree is monstrous. Chateau de la Mort and Codex are the only obvious answers, other than that who the hell knows. Cat path has some extra requirements to unlock if you want that kind of hard mode. Go spelunking through the tech tree viewer until you find something that seems cool, Pyro Cannonballs were very popular with the crew early on. The pdf above is very useful, especially for picking Codex/Captain Class/Recruitment Path.
Replies: >>268122
>>268120
Fucking ace. I'll use that. 
I went dumbass captain because it seemed like having a retarded gyaru being the scourge of the world would be funny. 
I lost my first dog on a rescue mission with a gal, some guy with a gun that shot bullets that exploded into fire. I would rather it been the dog than my gal but still.
RIP woofie. I may have had you for one mission, but it felt like one lifetime.
Replies: >>268123
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>>268122
>RIP woofie
Yeah uh, about that
Replies: >>268125 >>268858
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>>268123
D-do they get armor at all?
Replies: >>268126
>>268125
Yes, but only when you don't really need them anymore.
Replies: >>268154
>>268126
So it's scout with dogs or bust? How are parrots? 
I'm in my 3rd month now and have 5 brainrrs, got one for free.  I have one on interrogations,  one on trinkets and odds and ends. 2 on what look like mission critical ones and another on random shit. I want more but they are spensive.
>>268154
Dogs are there to take bullets for your more important units when you fuck up. Bark is also incredibly good as it reduces TU so enemies can't react among other things. Reaction barking is also very powerful as anyone trying to run up to you pretty much gets stun locked. Parrots are decent scouts as they can fly and don't take up unit slots but they aren't combat units, they take some time to manufacture though.
>brainers
Always fill up on brainers as fast as you can afford, you get infamy from research which means that they'll more or less pay for their own upkeep. Interrogate any new people you capture but save the re-interrogations for later, there are usually more important things to research early on. Tech tree viewer is really essential for finding out what you need to research to progress, for example the requirements for roadblocks like Workshop and Library. To complicate things further some techs might require events to trigger before you can research them and then you're better off looking them up at https://xpedia.netlify.app/
>>268154
Parrots are interesting imo because they can fly, but they cost an entire turn to deploy and dogs are more versatile in that they can cover flanks (just put them around a corner and set them to reaction bark, or send them ahead and bark at enemies so they don't have enough TU to reaction kill) or carry support items. Parrots can just scout (more efficiently than dogs sometimes, it's true) and put grenades in faces.
>>268154
Honestly better off just figuring shit out strategy as you go. You also could fill an entire textbook with all the little weird xcom jank you find.
Is there a way to show more stats on the equipment screen? I have the three basic ones, throwing, shooting, and melee but I wondered if I can get more information to display.
Replies: >>268220
>>268179
Click the rank icon top left?
Replies: >>268253
>>268220
That pulls them up, I was hoping to get them all displayed right on the loadout screen without having to click into another menu.
Also has some seriously garbage infamy last month in my game so we'll see what happens next month. I got the little bird up. I guess I'm going to have to deal with all those bandit craft. If I lose it this month I think it's over.
Replies: >>268288 >>268301
>>268253
SMG bandit eggs were >our no.1 source of mission score early game
just remember to bring dogs and expect to lose them early, and get the ass cannon with pyro ammo and a gal who can wield it ASAP
>>268253
>I was hoping to get them all displayed right on the loadout screen without having to click into another menu.
Can't do that without modifying the source code, no.
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25min
How the fuck do I unlock shotguns for research? I want to buy some. 
Also whats some early game equipment? Im in what, month 5? Im feeling like im getting behind some some reason.
Replies: >>268361
>>268360
 Look up the gun in the research tab and see what it takes to buy
Replies: >>268362
>>268361
Oh right. I keep forgetting it will show you. 
Well time for a ratmen rodeo haha.
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30min
45min
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>checking research before ending
>wait how the fuck don't we have Captain's Log #2 or Scented Message yet?
>figure out it's because Earth's Satellite Network got left on the back burner until recently
That's fucking it, I'm putting "Tech Tree Viewer event dependencies" on the TODO list.
Replies: >>268526
>>268525
Neither of them really lead to anything at the point we're at so it's not that big of a deal
Replies: >>268527
>>268526
Need them to stop govt base invasions (Family Ties)
You get rewarded for early Captain Logs too.
Replies: >>268528
>>268527
Oh forgot to tell you, Heavy Slugthrower is an underwater weapon. Look it up it's pretty insane.
Replies: >>268529
>>268528
Figured as much, research unlocked at the same time as Automatic Harpoon Gun. Gonna need more Loaders.
Do you remember what stops the -1k infamy ninja events? Forgot to write it down.
Replies: >>268530
>>268529
Ninja War or whatever
Replies: >>268531
>>268530
Thanks, looks like it's Ready for Ninja War. Missing whatever Officers Defended from Ninjas
 is and a Ninja Scroll, might have to sacrifice some young ubers after all.
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I've been playing the Mega Man Legends games and it's occurred to me that it wouldn't take all that much coding to make a Tron Bonne game with OXCE by leaning on the work done for XPiratez. Ignoring the massive amount of art that would need to be done (you could get away with renders for big shit like Reaverbots but everything else would have to be from scratch) the big work items would be making sure you can't really kill anyone (meaning no corpse objects that you can pick up and carry home, no MIA and no unit permadeath) and turning items into research points since that's probably the best way to simulate the Develop system from the Tron game.

Instead of recruiting units and sending them to die you would build robots/armors for family members and Servbots to pilot and you would lose those when you "die" in battlescape. You'd have a sort of gals/dogs divide where Servbots/kobuns have meh base stats but barely damage morale when they get downed while Bonnes are your big, meaty anchors. You could do a lot on the geoscape just by stealing from XPiratez: event missions like warehouse wars become island raids, bases become digging in ruins, random bullshit stays random bullshit but with less lewd since nobody wants a lewd servbot, etc.
>>268537
Wasnt there already a spinoff game with the robots?
Replies: >>268544
>>268538
Misadventures of tron bonne.
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>pretty much done with the event dependencies part
>now for the other way around, events unlocked by research
>wait that's already in here, why have I never seen it?
>OXCE dev locked it behind a hashed hard coded password
>look around, doesn't seem like it's been posted anywhere
That was fucking retarded.
I'm in July, finally getting some other bases down now that I didnt' have a negative score and actually have money. Apples are fucking PRO. 
I'll sick some outposts around with some farms and then stick the runts on making booze or something. 
I could also pick up another brainer or two then work on getting up more extractors so I can finally crack open the hull.
I got lucky with some events, I have a wild gnome with great stats, she can throw and shoot. I also got a sniper chick who is my current sharp shooter. I'm starting to move away from pistols and I'm working with shotguns carbines but I like to throw an smg on a gal or two for flavor. Also bows are OP, my one gal can hit dudes from across the map with it. The bow peasant I have tries her hardest but it's not really working out. I think I'm going to work on armor next, having warrior armor would really help bring people home alive.
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>>268537
>let's ruin Tron Bonne and turn her into an ugly hag
>>268561
Who are you quoting?
Replies: >>268586
>>268573
>this newfag jackass meme-reply again
People use greentexts to convey a feeling, action, not just quote. He's giving you an image of the artist saying to the 4th wall "I'm here to ruin Tron because I'm a nigger artistically that likes cellulite" but you're too autistic to read between the metaphorical lines and see such implications. The artist he doth quote and or the fans/posters of such art.  In this case it's an action and or feeling more so than a thought or voice being stated that the old-hag-cellulite lover would have had during the process of making the art. 

Also she's too tall, Megaman looks like a douch (that smile with thumb up with shoulders squared?)  on the right hand side, and why is he more tan than she is?

not him btw
Replies: >>268587
>>268561
>see absolutely abhorrent post
>wow, who would be stupid enough to make a post like that
>get an odd sensation
>notice timestanp
>notice next post was less than 10 minutes after, bumped the niggergate thread AND was even more abhorrent
niggergate: not even once

>>268586
>not him
Suuuure. Ask your doctor to up your thorazine next Tuesday.
>>268561
Why'd you include a picture of yourself in your post? Nobody wants to see that shit.
>>268537
Good Tron.
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After banging my head against 8bit color palettes for 2 hours it almost doesn't look like shit anymore
Catgirl on fire, how to put out?
Replies: >>268779
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>>268778
Replies: >>268782
>>268779
You're telling me to use the fire extinguisher to put out fire instead of beating people with it? This is a crazy idea and I can't believe I'm going to go along with it but I'll tell you what. I'll humor you and give it a try.
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I'll be surprised if the horizontal background tiling code I shotgunned out of my ass doesn't break anywhere.
1h
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>>268123
>Louisiana Lawerence
name shit like this always makes me giggle like a little girl
30min
20min
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>tinkering with the source code again
>game starts sperging out
>visual glitches, audio sounds like ass, general jank and slowdowns
>but I haven't touched anything that should be able to cause any of this?
>revert the only changes that might have even a remote chance of causing it even though it was fine when I made them
>same shit
>notice the game is using a lot more RAM than usual almost like it's using a certain garbage library that once caused issues in the online game
>remember I updated my whole system a few days ago and it wanted to replace SDL1.2 with sdl12-compat
>but I explicitly configured it not to update that package?
<package managers fucked up the meta packages and dependencies so it got installed anyway
>no matter what I do I can't seem to block it locally, now have to manually downgrade SDL every time I update
Fun fact: the reason we originally played at a lower resolution capped to 30 FPS on the old server was that sdl12-compat was just that slow while somehow managing to use almost 3x as much RAM (which also was a premium back then). It's most likely also the reason why we could never get mouse dragging to work should probably try that again but muscle memory is probably fucked now. sdl12-compat is absolutely fucking terrible and seems to always cause more issues than it solves judging by the issue tracker. The only thing I can think of that it actually fixes is fullscreen on multi-monitor systems, which could have been solved in other simpler ways without fucking everything else. I am convinced that no one who advocates for replacing SDL1.2 with sdl12-compat actually uses software that lets SDL1.2 handle anything more complicated than creating a window.

So yeah thanks for reading my blog post, have a look at how the select armor tooltip looks now I guess.
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>been thinking about increasing the number of enemy buttons for a while
>finally look at the code
>wait a minute
>looks like this code has always supported an arbitrary number of enemy buttons?
>change a single constant
<it just werks
okay then
30min
1h
static const int VISIBLE_MAX = 50;
for (int i = 0; i < VISIBLE_MAX; ++i)
{
	std::ostringstream tooltip;
	_btnVisibleUnit[i]->onMouseClick((ActionHandler)&BattlescapeState::btnVisibleUnitClick);
622			_btnVisibleUnit[i]->onMouseClick((ActionHandler)&BattlescapeState::btnVisibleUnitClick);
(gdb) p i
$8 = 50
Wow cool gcc -O2/3 bug

30min
Replies: >>269719
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>>269598
>out of bounds infinite loop -O2/O3 optimization bug with no warning
>-O1 actually gives a warning but doesn't trigger the bug
>no warnings in debug builds (which also do not trigger the bug being unoptimized by their very nature)
>bug has existed since at least 2017
>bug report from 2020 completely ignored to this day
Jesus Christ GCC. As far as I can tell undefined behavior is required to trigger it but I can't help but wonder how many people have been unknowingly fucked by the compiler refusing to do what it's told and will continue getting fucked until someone reads the damn bug report.
45min
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>>269719
>>bug report from 2020 completely ignored to this day
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>>269719
The joy of C. Compiler devs take undefined behavior as a license to fuck you in the ass.
Replies: >>269905
>>269719
>gcc 7.1
With gcc 14.2.0 your example produces warning: iteration 10 invokes undefined behavior [-Waggressive-loop-optimizations] with any optimization option.
Clang 19.1.7 doesn't complain about it.
Anyway you can try compiling the game with ASAN and UBSAN enabled when developing/testing stuff to catch memory bugs and undefined behavior at runtime.
Replies: >>269905
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>>269896
Well, only GCC pulls this particular stunt.
>>269904
Nope, already checked. Only warns with -O1.
1h
35min
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>ppsspp can even run 3d games on the serb
ebin
langrisser 1 & 2 (ps1)
- couldn't find a translation 
- tried "Langrisser, Der" on snes. tutorial was a massive slog and the story was mega ass.
- few starting units (generics don't count)
- played the first game (warsong) a while ago and it was interesting.

disgaea 5
- didn't finish dl'ing it
- don't know if it'll even run on the shit box. since it's pc it may lag to death on animations.

thracia
- kaga's cursed maps are nowhere to be seen so far. played pretty well from what I did.
- translation patch doesn't run on mednafen some reason. worked for snes9x.
- decent number of starting units, albeit 3 jagens in the first 6-7 units.

tactics ogre (saturn)
- promising but maybe a bit slow. probably quicker after learning the mechanics and ui.
- good number of units after the tutorial.
- forced unit turn order.
- psp version: ux a bit better, but has class levelling instead of char levelling. also item spam which may be some crafting system I want no part of.
- snes version: tried briefly. couldn't say which I prefer. ux is better in some parts so probably worth it for that. think I prefer the saturn's music overall.

fantasy maiden wars
- cute girls
- long slice of life vn sections which give PoR a run for it's money. character personalities tended towards tired fanon in-jokes so it was a bit boring at parts.
- gameplay didn't feel as slow as the other SRW games we tried
- some spanking tunes if I do say
- may get really repetitive with animations. you can turn them off but it has nothing (sfx or overworld animations) to fill in the gaps.
- may lag to death since it's a pc game.

queen's blade
- didn't do anymore than we already did. wasn't really paying attention. looked cute, but also a bit gay.

shining force (got distracted playing this instead of testing the other games)
- plays well
- big sparse maps with low player move. was tedious to cross even in single player
- forced turn order, so may take ages combined with above.
- half the party is support/squishy. probably a pain in the ass to coordinate. units didn't seem that expendable either.
- snes version has more readable sprite art, but unbearable audio mixing. gba had some better story event logic and ux.

yggdra union
- got spammed to death by tutorials and quit

Don't want to decide something last minute so have nothing planned for tomorrow. I'm partial to ogre tactics, thracia, or fantasy maiden wars (or maybe disgaea when it eventually finishes downloading, and lagrisser if I know which version and translation). I can upload some of the versions I tried if you don't want to look for them. Can always spend tomorrow testing more things too.
Replies: >>270413
>>270362
>langrisser
Aren't there multiple translations on romhacking.net?
>disgaea 5
Yeah, might be a bit much but other than the game size the system reqs do look pretty low
The rest should all be doable. Maybe try FFT(non-A) as well?

I'll be semi-afk in the cytube for the next 2h if you want to try something on the server
2h until more FFT?
Gave up on xpiratez?
Replies: >>270496
>>270493
Just taking a break from it considering we've been playing it for half a fucking year at this point
Replies: >>270623
20min
Replies: >>270623
>>270496
>>270579
Somebody please make this a banner
30min
25min
30min
10min until summoner kills everyone
We on 1.32.0 or 1.32.1?
Replies: >>271830
>>271828
1.32.1

90min I guess
Forgot to change to start time so technically I'm not late, phew
10min
25min
we revived space hitler and gassed out all the slime girls the end
10min
>gamenight so long DST changed twice
Start time is back to 16:00 UTC
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probably gonna be late as fuck for the one today just use any unit you want
20min
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we won
Replies: >>273367 >>273368
>>273358
ultima is a chump
>>273358
Good job and good game. You should play some iteration of Tactics Ogre if you haven't. Same developers and similar in a lot of ways.
Replies: >>273385 >>273656
30min until ???
>>273368
It's probably gonna be Tactical Ogres PSP if it's not too ass to play on the serb
Replies: >>273656
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>>273368
>>273385
Don't forget Onimusha tactics.
OP wtf are we gonna do with all these refugees when they want to join
Replies: >>274620
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>>274579
Peasant levies
5min
30min
30min
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Remind me to update the serb with pic related next week, Tactics Ogre tomorrow
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I was bored so I added this too
1h
forgot to post starting now
i live 30min
50min
30min
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