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it's fucking video games, baby


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I don't like this sub-genre of games, whatever you want to classify them as. 

I don't like them because they do nothing well. The gameplay always sucks; the stories are boring and the exploration isn't that enthralling. 

Gameplay is self-explanatory, but I much prefer exploration in other types of games. In BioShock, the sense of exploration was very intimate and resulted in a very detailed environment. Exploring always felt dangerous, immediately rewarding and most importantly....focused; the same can be said of the Prey remake. They also have more interaction with the environment. In BioShock, you might have to melt some ice with your fire plasmid to get through a secret entrance or something like that. Even in third person games, I like exploration a lot more in something like Darksiders. In Darksiders, you use your abilities to find secret areas with rewards and these areas feel synergistic with the design of the level, instead of just being some meandering diversion. 

And as far as the stories go that I'm sure people will disagree on, these games always have a sense of mundanity to me. They don't have any distinctive characters that become embedded in pop-cultural consciousness. Final Fantasy has a wealth of characters that perpetuate inside peoples' memories because those games are focused on a tight narrative and allot its inhabitants more attention and detail. 

This is why I prefer oldschool BioWare games like the KOTORs and Jade Empire. They allowed for some exploration, but kept up with the theme of RPG gameplay and as a result, crafted tighter, more focused narratives with more distinctive characters. While Mass Effect isn't open-world like the other examples in my images, it's more bloated and tries to combine shitty cover shooter mechanics and things of that nature in a poorly assembled mess that results in boredom.

TLDR: I don't enjoy games like these because they're unfocused, bland and mediocre in the majority of their individual elements because they're trying to combine parts that don't fit that well together.
Replies: >>279494 >>279526
WRPGs?
>>279465
They're WRPG's, but definitely some kind of subgenre. To me, something like The Bard's Tale, Fallout 1 & 2 and the KOTORS are much more indicative of "traditional" WRPG's and shit like the Witcher, the new Fallouts and TES with Daggerfall represents the deviation. Same thing with Daggerfall, that game is trash, too and I guess that's where the dilution of WRPG's started to get popular.
Replies: >>279492 >>279530
Yeah, I wouldn't be able to clearly define what gives me that impression, but it seems like a lot of WRPGs are completely uninterested in the idea of being video games at all and are just going through the motions when it comes with the video game sections. Makes me wonder how many series would have gone down the Telltale/TLoU route if they thought they could get away with it.
Replies: >>279485
>>279472
The only games I've seen combine "RPG elements" and other forms of combat are Spiders games (French developer) like Mars: War Logs, Bound by Flame, Technomancer and Greedfall specifically. They're not as yappy as the more popular "RPGs" and eschew any form of speech attribute or stealth altogether. Same thing with Dark Souls - it combines RPG elements, but the exploration is more fun because of intricately intertwined the character and enemies are to the world while still having decent action. That's why I don't like these shitty, pretentious WRPG's. They suck at everything. I know there's the argument that "the sum is more than the parts", but when all the parts suck, it's just going to amount to a pile of rubbish. Every Elder Scrolls game sucks; every Fallout game after 2 sucks; every Witcher game sucks and so on. I just uninstalled The Outer Worlds because of have mind-numbingly boring it was. People only care about having choices so they can stroke their ego and play god in a sandbox. If you didn't even let them savescum and actually forced them to roleplay, those games would be a lot less popular.
>>279485
*combine RPG elements well with other forms of combat
>>279465
A fake "genre" invented for political trolling.
>>279485
>every Fallout game after 2 sucks
And the first two don't?  Buggy, shallow, low-content, shit interface messes.  They were a disgrace when they came out and they didn't magically become batter games with hindsight.  I've never played any of the FPS Fallouts, but it would frankly be an accomplishment to make worse games than the original two Fallouts.  Fallout was emblematic of everything that was going wrong with PC RPGs at the time. More interested in (poorly) telling a story than being games, more interest in hiring expensive voice actors than testing their fucking game.
Replies: >>279506
>>279468
>To me, something like The Bard's Tale, Fallout 1 & 2 and the KOTORS are much more indicative of "traditional" WRPG's
The term you're looking for is CRPG.
>and shit like the Witcher, the new Fallouts and TES with Daggerfall represents the deviation
Sandbox games with RPG elements? Or would it be better to describe them as "offline MMORPGs" as I've seen one person describe them, and detest them for that exact reason?

>>279485
>That's why I don't like these shitty, pretentious WRPG's. They suck at everything. I know there's the argument that "the sum is more than the parts", but when all the parts suck, it's just going to amount to a pile of rubbish.
Have you played S.T.A.L.K.E.R. or Xenoblade Chronicles X? Also what games would you describe as "striking" the right note for what you're looking for even if they're not an RPG?
Replies: >>279495 >>279506
>>279463 (OP) 
>trying to combine parts that don't fit that well together.
'Speaking of which', OP...  You wanna know what sorts of parts really don't combine well together?  When you take mechanics designed for a multiplayer tabletop experience--full of whimsical randomness, unexpected events, and a dungeon master able to modify the experience at any moment--and try to force them into a singleplayer game of skill.  Dice rolls for stealing.  Dice rolls for disarming traps.  Dice rolls for successful dialogue.  Dice rolls for any number of things where failure is catastrophic and might as well require a save reload.  That's how you get absolute travesties of game design like Fallout.
Replies: >>279506
>>279485
>>279492
Adding onto this, what about Alpha Protocol?
Replies: >>279506
>>279490
It's been an extremely long time since I've played them, so I'm not really at liberty to put them into one category of quality or another. That said, I think when I do get around to replaying them, my opinion will probably be harsher. 

>>279492
>The term you're looking for is CRPG.
Yes and no. These games represent more of a hybrid genre to me and so that's why I'm not keen on calling them that. 

>Sandbox games with RPG elements?
I wouldn't really call the Outer Worlds, Witcher or Mass Effect sandbox games, but it feels like they're in the same vein as Fallout and TES.

>Or would it be better to describe them as "offline MMORPGs" as I've seen one person describe them, and detest them for that exact reason?
I think that's an interesting term and it gets closer to the crux of the issue, but again, doesn't apply completely. 

>Have you played S.T.A.L.K.E.R. or Xenoblade Chronicles X?
No, not yet. 

>Also what games would you describe as "striking" the right note for what you're looking for even if they're not an RPG?
I like games that know what they are and execute their elements well. Like I said with BioShock, that game has excellent exploration, but because it's not a big open world with dialog choices, it's not really recognized for that. In general, I like games put their weight into the elements that define it, rather than treating them as an afterthought. For example, I also don't like Vampire The Masquerade: Bloodlines. People regard that as a "classic", but the game sucks to me because the elements suck. I prefer to "play" the VTM visual novel games and just make choices along a narrative because I enjoy the story more when it's the main focus and it's being treated as such. In VTMB, the gameplay is just an afterthought. 

I like games that are focused and strong, as opposed to games that are bloated and have an identity crisis. 

>>279494
I agree and that's because you can't actually emulate the tabletop experience in a videogame. Even when they don't use dice rolls, I still think the gameplay sucks. I think that's the fundamental problem, actually. You can never get the TTRPG experience in a CRPG. They're two different mediums and as a result, have different sets of limitations and abilities. That's why the games that I praise that have "RPG elements" firmly know that they're not RPG's and don't try to act like it. 

>>279495
Never played it.
Replies: >>279510
>>279506
What about the Deus Ex and System Shock games? Thinking more about it, it's possible that your complaint with the WRPGs is that they're aping what people refer to as "immersive sims", which also include Thief, Dark Messiah, and nuPrey.
Replies: >>279511
>>279510
>What about the Deus Ex and System Shock games?
Only Deus Ex game I've played is Human Revolution and that bored me; it has the same issue as the others: tries to be a jack of all trades, but ultimately fails at them. Haven't played System yet. 

> Thinking more about it, it's possible that your complaint with the WRPGs is that they're aping what people refer to as "immersive sims", which also include Thief, Dark Messiah, and nuPrey.
Haven't played Thief or Dark Messiah, but I like nuPrey. That was a good game.
Replies: >>279512
>>279511
>Haven't played Thief
wat the fuk are you doing with your life.
>>279463 (OP) 
>>279485
Maybe try Arx Fatalis, Gothic, Deus Ex, Thief, and System Shock (the remake and 2).
>whatever you want to classify them as
"Visual Novels with Weapons". However, I wouldn't put pre-Oblivion Elder Scrolls in this.
>Prey remake
Not really a remake. The name was slapped on at the last second.
>Bioshock
>Darksiders
Those are puzzle elements fueled by exploration.
>any distinctive characters that become embedded in pop-cultural consciousness
ME's characters were everywhere for a while, and some of FNV's characters are still talked about. If you mean something like Cloud, there's obviously no way any of these would have the sort of explosive popularity of FF7.
>Every Elder Scrolls game sucks
Daggerfall and Morrowind are pretty good. The attacks not equaling hits issue was something difficult to abstract given how it makes sense in 2D planes but not 3D planes. In a 2D plane, pressing the "attack" button issues the "attack" command, and then rolls are made on the spot. This makes sense there, but in 3D, model collision is the obvious choice. Morrowind didn't go with the obvious choice. I don't know why. It could have been to make stats not just be "damage go up".
>Fallout game after 2 sucks
Tactics?
Replies: >>279542
>>279468
Daggerfall is one of the best games ever.
Replies: >>279542
>>279526
>Maybe try Arx Fatalis, Gothic, Deus Ex, Thief, and System Shock (the remake and 2).
I will eventually. 

>"Visual Novels with Weapons".
Eh, I think that's too far, but I get the sentiment. They're yappy, but I like visual novels and I don't get the feeling I'm playing one with the games we're referring to. 

>However, I wouldn't put pre-Oblivion Elder Scrolls in this.
Why not? I played Morrowind on the original Xbox and I don't like that either. The setting and writing are slightly more interesting, but the gameplay sucks, as does exploring. That's the thing with it and Daggerfall. There's a disconnect between what you see on the screen and what's actually going on. Every time you swing a weapon, there's a dice rolling, but that's stupid, because for all intents and purposes, you're seeing your sword hit the enemy and even if there wasn't a diceroll, the combat would still be atrocious. These games only get appreciation because people buy into the world and they were basically novelties when they came out and scratched the urge for more player agency, but other than that, Daggerfall and Morrowind are pretentious garbage that have been artificially inflated due more to the player's ego than actual merit. Yeah, these games let you do more, but I don't care about doing more if the "more" sucks. I don't give a shit about looting a thousand barrels and then having to sell all the crap I've got. I don't give a shit about the story (which is overrated in both of these games) when it keeps getting bogged down by how shitty the rest of the experiences are. 

>Not really a remake. The name was slapped on at the last second.
Right, but I didn't really know how to describe it. 

>Those are puzzle elements fueled by exploration.
I wouldn't say BioShock has puzzle elements, unless you really consider freezing water or melting ice to be that much of a puzzle, but that's not a bad thing. Environmental puzzles help you interact with the environment, instead of just leaving it static. You could also put Tomb Raider in that category, even the new ones. The environment is very traversable and it feels like an element of the game itself. TES does nothing with the environment and it's essentially just a plain for you to fight enemies on. Even though I dislike Ass Creed games, that's another open world game that uses its environment well. Morrowind is just filled with empty boring spaces that add nothing to the experience except for demonstrating size and scope and Daggerfall dungeons are nihilistic garbage. 

>ME's characters were everywhere for a while
I don't agree with that. 

>and some of FNV's characters are still talked about
They're only talked about as a platform for their politics. House is the libertarian, Caesar is the fascist and things like that. It's more about what they represent than the characters themselves. Even in BioShock with Andrew Ryan, who was purely politics, he had much more characterization and his presence was much larger and distinctive. That's the problem with these games, is that there's so many NPC's that nobody really shines because 1: they're not that interesting and 2: they don't get enough attention to be interesting in general. 

>If you mean something like Cloud, there's obviously no way any of these would have the sort of explosive popularity of FF7.
There's also Sephiroth, Tifa, Squall, Tidus, the chocobo and the Final Fantasy aesthetic itself is memorable and distinctive. 

>Daggerfall and Morrowind are pretty good.
I'll just reiterate that I think they're overrated crap. They are and they don't deserve a fraction of the praise they've gotten over the years, but that's just my personal opinion. The problem is that they're fundamentally boring games on their own and your enjoyment of them is completely dependent on how much you buy into the world and I just don't agree with that approach. I think it's arrogant and self-important. 

>Tactics?
Haven't played it, but that's not really what I meant because that doesn't fit into this subgenre. 

>>279530
Why do you say that?
>>279465
Doesn't exist. There is literally a thread right now on this board about CRPGs the actual genre this is supposed to be
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