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Regarding recent events: >>>/meta/4978 

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I am having an existential crisis so I decided that I need to make a game. However, I need you guys to tell me what kind of game to make.

Post your ebin game idea in this thread. Anything goes, but I won't spend more than a week or so on it. I will post the game and source code when I'm done.
>>270644 (OP) 
It should feature challenging gameplay and cute little girls. We don't mind if the art is AI-jewnerated.
Replies: >>270649 >>270665
>>270644 (OP) 
It needs to have a video of you killing yourself by jumping from a bridge onto incoming traffic as the post credits bonus.
Replies: >>270649 >>270665
>>270645
>>270647
- Game will revolve around cute little girls.
- The gameplay will be challenging if applicable to the type of game. I don't know if I have enough time to balance it like that though.
- I will obtain/make assets myself, no AI.
- Credits will involve someone jumping from a bridge onto incoming traffic.
Replies: >>270650
>>270649
>- Credits will involve someone jumping from a bridge onto incoming traffic.
No, no, I specified it has to be you. Literally unplayable, I'm not supporting this shit.
Replies: >>270652 >>270665
It's almost like there is a thread for all the do-nothing attention whores to procrastinate in together instead of clutter the index with their insipid vaporware blogs.
Replies: >>270665 >>270669
>>270650
I only had enough narcissism for making this thread, not enough left to put myself into a videogame.

>270651
I will start posting progress as soon as I start making a game, and I will only do it for about a week. But first, I need to know what kind of game to make.
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>270652
>Another trannydev thread
Replies: >>270655 >>270665
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>>270654
>people are creating new threads and trying to make videogames, /v/ is ruined!
This is the third thread of "anon makes a videogame", yet there is nothing released anyways.
Do you niggers ever think that by, instead of working on your game, decide to make a thread about making a game, you'd have something done?
>>270656
There's no point in arguing with devtroon, xhe'll simply double down only to abandon the project in 3 weeks tops.
Replies: >>270665 >>270707
How about this: Make this thread when you're at the alpha instead of before you even know what you're doing.
If you need ideas: make a 1 hour long RPG about whatever you want
Replies: >>270663 >>270665
>>270656
Even if you don't believe I'll make anything, you could at least have fun by posting some dumb ideas for the game.

If there's not enough ideas for a game by tomorrow, I'll come up with something based on the ideas so far: cute little girls, anon jumping off a bridge, traffic.

>>270659
I already have 27 projects that I'm too demotivated to work on (see: existential crisis), I want to do something small for fun. It's more fun to do things when other people are involved, so I'm asking for ideas from you guys.
>1 hour long RPG
An RPG is too complicated to make in a week.
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>270663
>I already have 27 projects that I'm too demotivated to work on
soon to be 28
Replies: >>270665
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>>270645
>>270647
>>270650
>>270651
>>270654
>>270656
>>270658
>>270659
>>270664
Innovative tactics.
Replies: >>270702 >>270773
Recreate the Puzzle Mode from Tetris Plus, with cute girls. Throw in the Versus Mode if you have time.
>270665
>telling attention whore retard to stick to the general instead of post a new blog about tranny DOA project #6,000,001 is innovative tactics
You need to stop spamming that image every time you imagine a new opportunity to post it and kill yourself, dumb nigger.
Replies: >>270776
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>>270651
>Leave the moldy threads at the bottom of the catalog alone...
Replies: >>270776
>270669
100% chance that whatever dead thread was bumped off by tranny OP was of more value than the attention-seeking faggot blog #6,000,001 that replaced it. Clown shoes.
Replies: >>270776
>>270667
>Puzzle Mode from Tetris Plus
Seems simple enough, but asset swapping another game is a bit uninteresting by itself. I could make some changes to it I suppose.
Replies: >>270676 >>270776
>>270671
Yeah, throw in bombs and 3-5 block pieces too.
Replies: >>270776
>>270644 (OP) 
Make it in RPGmaker 2003
Replies: >>270776
>>270665
Just call it what it is. COINTLEPRO tactics.
Replies: >>270776
>>270658
Eternal newfag
Replies: >>270776
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Well. There has only been 1 game idea ( >>270667 ). I considered going with it, but I can already feel myself coming up with ideas of how to make it better and a more "proper" game that people can genuinely enjoy. I want to avoid that, I want to make something more stupid.

So instead of that, I'll make a game about Anon who is depressed because of constant cointelpro and chan miners, so he an heroes by jumping off a bridge. The gameplay is about dodging bad things and collecting good things as you fall down.
Replies: >>270776 >>270786
>>270644 (OP) 
>ebin
>1 week
I never liked that meme-image. It caters to the people that like strawman tactics.
Replies: >>270760 >>270776
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>>270759
Replies: >>270989
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>>270644 (OP) 
You could mod a game or make a short Doom .wad or something.
Replies: >>270776
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>>270665
I don't think it's innovative craptics to complain about how there are multiple game dev threads on the catalog yet with nothing significant to show for any of them, especially when one of the posts you're accusing of being chan mining was actually encouraging. It would be appreciated if someone made a game however there's an entire board dedicated to amateur game development on the webring where anons could make these kinds of threads instead of on the general video game discussion board. The only exception I could think of where it would seem appropriate here is if the game being developed was somehow an open project and didn't exclusively center around the OP or his personal vision.
Replies: >>270776 >>270782
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>>270667
>>270668
>>270669
>>270670
>>270671
>>270676
>>270695
>>270702
>>270707
>>270754
>>270759
>>270769
>>270773
>Demotivational derailment
>>270776
>everybody who disagrees with me is a puppet of the shadow global state
Take your meds
>>270773
>multiple game dev threads on the catalog yet with nothing significant to show for any of them
It's a thread with good and productive intentions, I don't think they should be forbidden just because people have failed at it before.

>there's an entire board
With about 1.5 users. It makes sense for blogging about your projects long-term, but not if you want other people to interact with you. Also, players are the audience of videogames, so getting attention from players is in some ways more interesting than getting attention from other devs. Your premise itself is faulty though, you're speaking as if /v/ is clogged with too much content and it needs to be decentralized more, but I think the opposite is the case.

>open project
An open project = 1 dev and 40 ideaguys. Even ideaguys seem to be in short supply these days if this thread is anything to go by. I'm the first person to cheer for groups projects, but isn't this thread the closest to it that we have in this board at the moment because I've been asking for ideas? Unless you count the Libbie thing.
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Here's today's progress. >>270754

I've never made a cutscene before so I'm not really sure how to architect one.

If anyone has ideas for screenshots to show in the beginning, post them. I was thinking of browsing /b/ for some abhorrent posts like the one I used, but I'd prefer something more like the other ones.
>>270786
He jumps into an open topped dumptruck which is full of feathers.
A cute girl is driving the truck and being chased by police.
The player's job is to shoot the glowniggers while dumptruck-chan drives evasively to the promised chan.
Replies: >>270789
>>270786
X
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>>270787
My plan was that your HP is "hope" and it increases/decreses depending on what you collect on the way down, and the graphics and background music become more positive with higher hope level. If you get enough hope, you will survive the fall.

What you described could be a second phase.
Replies: >>270817
Hey just checking in.
Is the game done yet?
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>>270776
I hope that one day you find something that will make you at peace.
>>270786
Nice.
Outrun_-_Last_Wave.mp3
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>>270786
Make 'Last Wave' the background music for that cutscene.
>>270789
And make 'Star Light Zone' the "more positive with higher hope music".
Replies: >>270822
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>>270817
I was thinking of having 3 or 4 different songs: negative, neutral/hopeful, excited/positive/happy, and possibly a different one for the cutscene (cutscene music would change to the negative one when you press X to start).

My personal inclination is to go full meme and play whatever. For example I was going to play Crawling by Linkin Park (starting from the chorus) when you press X to jump down, but I also wonder if it would come across as cringey rather than funny.

Those Sonic songs are too 8-bit-ish in my opinion, they would sound out of place unless every song is like that (maybe also sound effects). Some kind of remix like this may be easier.
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For more context, here's some options I was considering for the 3rd, positive music. Starlight Zone sounds like the 2nd, hopeful one.
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Yesterday I was so tired that I went to sleep 3 hours earlier than usual, but I did manage to simplify my cutscene code a LOT. Now it's just a switch statement that spawns particles, something like this:
void game (void) {
	switch (game_state) {
		case GAME_STATE_INIT: {
			...
		}
		case GAME_STATE_CUTSCENE: {
			static int event = 0;
			static int event_time_left = 0;
			
			event_time_left -= time.delta_ms;
			if (event_time_left <= 0) {
				switch (event) {
					case 0: {
						play_sound(bg_music, ...);
						spawn_particle(player_walking, ...);
						event_time_left += 2000;
						break;
					}
					case 1: {
						spawn_particle(mining_screenshot, ...);
						event_time_left += 2000;
						break;
					}
					case 2: {
						kill_all_particles();
						game_state = GAME_STATE_MAINGAME;
						break;
					}
				}
				event ++;
			}
			break;
		}
		case GAME_STATE_MAINGAME: {
			...
		}
	}
}

I've also redone the particle code twice because thinking about the cutscene caused me set them up all wrong. Previously particles had start and end values for all the animated properties because that's how it made sense for the cutscene. Now I'm using a start position and change speed, but I have helper macros that can take start and end values and translate that into a change speed based on the particle's lifetime. It's much easier to create particles too:
// Before:
tmfarr_append(&particles, &((Particle){.sprite=&sprite_cs_mining, .lifetime=2000, .from={.pos=vec2f(700,100), .scale=1, .color=vec4f(1,1,1,2)}, .to={.pos=vec2f(500,100), .scale=1, .color=vec4f(1,1,1,0), .rotate=15.0/180.0}}));
// After:
{ pa_start(sprite_cs_mining, 2000, 700,100) pa_moveto(500,100) pa_fadefromto(2, 0) pa_rotateto(15.0) pa_end() }

Today I was mostly implementing entities and the main gameplay logic. Now I just need to come up with a bunch of obstacles and collectables, but I can't actually think of what to add. What things make anon happy?
Replies: >>270977
>>270967
Collectables: 
>gondola plushie (1up)
>z letters (collect 3 in a row to gain a power up)
>temple os sword (idk)
Obstacles:
<cake
<black pill
<standalone shitting butt a stand-in for shitposting
Replies: >>270978 >>270979
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>>270977
>standalone shitting butt
I don't know if you're OP telling your plans or just an Anon giving a suggestion, but that would be too gross and I wouldn't play the game if it had that.
Replies: >>270979 >>270993
>>270977
Good suggestions, I especially like the z letters.

I kinda agree with >>270978 though. Similarly, I'm trying to think of something other than soyjaks or anti-ecelebs because I just don't want to look at them or give them credence, even as an "enemy". That's just what I think though, if everyone else wants that kind of stuff then I wouldn't mind adding them.
Replies: >>270980 >>270993
>>270979
Fish hooks should be an obstacle.
Replies: >>270983
>>270980
I can't believe I didn't think of that.
>>270760
>>270776
Low effort threads are for /b/.
Replies: >>271008
>>270978
>>270979
You could always make it just a butt. Butts are funny.
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>>270989
Finally, I have found a good use case for AI.
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>>271008
Actually my bad, I don't use AI often so I did it wrong. Here's a better version.
Replies: >>271011
>>271010
>>271008
Only a redditor would have that feminine and obnoxious typing style.
Replies: >>271012
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>>271011
My bad, my bad. Here's version 3.
Replies: >>271013
>>271012
It still reads like it's a script someone was forced to write, I'm not convinced.
Replies: >>271014
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>>271013
This is the last one. Honestly I'm already feeling the fatigue of trying to get an AI to do something specific instead of just accepting whatever it makes.
Replies: >>271015
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>>271014
It's hardly any different, it still reads like dialogue in a script or a book, with too strict of a structure, paragraphs, grammar and all. In spite of the prompt, it's still too "formal" and would likely stick out within context. Who makes a throwaway thread like that and actually uses dashes in words like "over-the-top"? Fucking em dashes (—) seriously? 99% of people who use computers don't even know how to type them or what they're even used for, unless they went to like journalism school or some shit. It'd probably fool those who aren't too savvy or don't expect it though. Maybe I'm biased because I know for a fact it's AI written because you told us, but think many could tell something was off and could jump to that conclusion, especially if you posted something like that on an imageboard.
Replies: >>271016 >>271044
>>271015
>Maybe I'm biased because I know for a fact it's AI written because you told us
I don't think so, I don't really follow AI stuff but I've heard that chatgpt writing is easy to recognize. It doesn't sound like someone talking to other people. I would assume that a large part of it's training data comes from things like books and formal papers since they have much more content than typical internet posts.

Maybe you can coerce it to speak normally if you know what to tell it, but I don't care enough to try.
Replies: >>271017
>>271016
>chatgpt writing is easy to recognize
>it's training data comes from things like books
The default settings make it write like a high schooler typing a book report. Dry, bland and overly structured.

You can train LLMs on other data like imageboard posts and it will type like an imageboard poster.
Replies: >>271019
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>>271017
Disheveled and borderline schizophrenic?
>>271008
Or you could be a touch typist and type with real thoughts, lazy faggotshit.
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>>271015
> nobody ever dashes and other punctuation
Sounds like you never spent any time on Usenet. Granted, nobody used an em dash symbol back then, they just used two consecutive normal dashes but the intent was the same. Also I've seen people use single quotes like ``this'' instead of double quotes like "this" but I'm not sure why. And I guess there's also the <<this>> quoting style, but those are supposed to be their own symbols instead of two repeated characters (like in the bottom-right here below the upside-down ! symbol).
Replies: >>271058
>>271044
>I've seen people use single quotes like ``this'' instead of double quotes like "this"
That's because in olden fonts both the apostrophe (') and the quotation mark (") were angled in one direction, while the backtick (\`) was angled in the other direction. So the way to quote some text and have it look presentable to humans was using two backticks on the left and a quotation mark / two apostrophes on the right.
https://english.stackexchange.com/questions/17695/any-reference-on-the-usage-of-a-backtick-and-single-quotation-mark-like-this
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Since the last episode of Anon Makes a Game?: I added music and sounds, worked on >>14095 for a bit and procrastinated instead of working on this game, started making a spritesheet packer but decided not to use it, added background graphics, added new objects, added the 3 separate hope states.

Most objects just fly upwards randomly for now, I want to give each one it's own movement/behavior (for example the bait hook could come from above and go back up, with a line attached to it) but I dunno if I have enough motivation to do it.

I'm not really sure what to do now other than the ending. The gameplay is fucking boring and I have no idea how to make it more fun, but I guess I never expected something like this to be fun anyway.
Replies: >>271347
rage.webm
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I also added a secret rage path if you go to negative hope. My plan is that when you reach the bottom, it creates a nuclear explosion and destroys the earth/israel or something.
>>271345
Wrong quote. >>>/tech/14095
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