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Putin's given us the boot! Read about it here: https://zzzchan.xyz/news.html#66208b6a8fca3aefee4bf211

READ THE RULES


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DOOM
Other retroFPS and retro inspired FPS can come too. 

I'm legitimately surprised there is no Doom thread on the catalog, lets rectify that, shall we? 
Post some DOOM.
Post some WADS.
Post some of its COPYCATS.
Post some other retro FPS like DUKE. I need to check up on the DNF restoration project
Post some new takes on an old formula like DUSK and all that jazz.
Post about the communities because GOSSIP is also fun. 
Are you Mappin? Post that TOO
If you can map, offer assistance to young mappers, or make fun of their lack of skill. I'm not your dad

I myself have started to get back into Doom and have been skimming the Cacowards for some gold. I also need to beat Ashes 2063 so I can start on its second game, Through the Ashes. There was also the release of Reelism 2 a little while back which I have mixed feelings on, still worth playing though. I've also always considered making a list of gameplay mods and wads that complement each other well such as Rampancy with Highway Acceleroid Booster for muh robot theme. Lastly I like to just slam random on Doomworld and see what comes up. After this long you know there is some buried treasure just lurking in those archives, or its just fun to see what some random guy made 20+ years ago. 
I have some of the older SoyouwanttoplaysomeDOOM infographics if anyone wants them for posterity or just can't be arsed to find them on the web.

NOW LETS FUCKING DOOM
Last edited by sturgeon
Replies: >>193878
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>DOOM thread
>dusk
Make this the Classic FPS and derivatives thread instead. Asking for discussion on arena shooters on a thread that's clearly about DOOM might as well qualify for off topic posts.
>first spoiler
Was there enough content to make a game out of DNF 2001? Haven't played it but the beta build seemed to lack a lot of content judging from what was being posted at the time.
Come to think about it I don't think I downloaded the game when it was hot news. Does anyone still have a mirror lying around?
Replies: >>193876
>>193872
Oh shit, I thought I changed that tittle before hitting post. Guess I'll report it and get it changed. I saw a vid recently that the team was chugging along pasting it back together. Will it be good? Maybe? Either way it will be interesting to see.
>>193867 (OP) 
>tsundere gyaru animu imp
Sprite replacer when?
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i have never played doom. i am a fake gamer.
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>>193881
Replies: >>193883 >>193911
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>>193882
>They invite you over to check out their game collection but it's just every season of Frasier (still impressive)
yes, and?
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I'm gonna replay Hedon
>>193882
im not a fake gamer i unlocked all the weapons in sonic 2
Replies: >>193912
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>>193911
That's nothing. I managed to find all the rabbids in pachinko. Pic related was the main character, the pistol is the default weapon.
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Here's a w.i.p map I am making. I need to get better at making rooms.
And here is what I am listening to.
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>>193914
Isn't mapping easy to get into all things considered?
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>>193935
>Isn't mapping easy to get into all things considered?
If it really were so easy, I wouldn't be constantly putting myself in agony in creative block, trying to come up with a layout on my own, and struggling to be consistent with my own levels. 
Being creative over a blank canvas is fucking hard even with planning, I've been tempted on scrapping the whole thing and starting again.
Plus I dont wanna go and join some discord channel for feedback, fuck that shit.
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I'm playing through Urban Chaos: Riot Response and my friend told me it's a boomer shooter.
He's such a dick, why can't I quit him?
Replies: >>193941
>>193940
You can quit assholes, but not dicks, not the dick.
Play Ashes
Replies: >>193973
>>193942
What is it and why?
Replies: >>193996 >>194023
>>193973
I'm guessing Ashes 2063/Afterglow. TC wad and its sequel for doom. Really fun.
>>193973
One of those Doom really good TC's that would've been like twenty bucks on steam but the mod author just put it out for free.
Not sure if this is the proper thread, but, does anyone know or remembers a sci-fi squad shooter released between 1995 and 2005, you could change character at any moment, one of the characters was a tall robot, and you could see your feet and legs.
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>>194024
Console or PC?
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>>194027
PC
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>>194028
Sorry doesn't ring a bell. I thought maybe you were talking about Brute force, but that has some lizard guy.
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>>194024
The only FPS "change character at any moment" brings to mind is Jericho.
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>>194024
Is it Shinzo Abe propaganda sim?
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>>194029
>>194039
>>194045
Found it, its called Project Eden, I remember reading in a magazine and some guy telling me how you could shoot your own foot in the game.
https://watch.thekitty.zone/watch?v=hvxM2jNtnvY
>>194077
I played this and thought it sucked. Is it good?
>>194077
I remember playing through the demo of this several times back in the day, then getting the full version of it and being very disappointed for some reason
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How do you go around changing weapons in the middle of the action? For instance, in a game where weapons are assigned to 1-9 on the numpad/top of keyboard.
Is the standard procedure to free the hand on the WASD keys to choose your weapon, or does anyone know another way to go at it? Does anyone here play with the numpad and how?
The better FPSes demand you to swap weapons around lightning fast to git gud at them, and goddamn I hate the mouse wheel.
>>194105
I like games where you only have maybe 5 weapons at the most to switch between since I use the scrollwheel for everything my autistic keyboard layout demands it. Games like Half-Life where you have a dozen weapons to choose from suck, I usually just throw the scroll wheel in a random direction and start blasting with whatever it lands on.
You're supposed to use the numpad above the keyboard for switching weapons in that scenario, but I've never liked it that way.
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>>194105
>How do you go around changing weapons in the middle of the action? For instance, in a game where weapons are assigned to 1-9 on the numpad/top of keyboard.
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>>194106
>I use the scrollwheel for everything
I do too, only now I've been thinking a bit more what I want to use in an specific situation.
Shit like taking a shot with the sniper rifle (9) then mow the enemy with a minigun (6) once health's low, or rocket-jumping (6?) or leaping with the shield gun (1) to close in the enemy then use a shotgun or flak cannon (7) to finish off the job.
It makes all the difference to be able to shoot with another weapon instead of waiting for a cooldown to end. There has to be a clever way around this.
>>194135
Is this what old school pros use? Are they worth it? Might consider shelling out some bucks if it's a decent solution.
Replies: >>194145 >>194313
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>>194105
I only play with the keyboard, so the number keys just werks.
>>194138
>There has to be a clever way around this
It's called rebinding the keys.
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>>194145
>rebinding 10 keys in a way that none of them are harder to reach than the others 
You tell me.
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>>194147
Do you really need to reach the fucking bio gun, assault rifle, mine layer, etc? No, you don't, and if you need more than the 5 guns you listed bound to 1-5 there are 104+ keys on your keyboard, surely you can find something free or less important that is within comfortable reach. Translocator is already on Q.
Replies: >>194154 >>194213
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>>194151
How does your dude carry all those guns? That's where these games get retarded. In a lot of older arcade games you only had one weapon at a time.
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>>194154
>he can't carry 10 guns
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>>194151
I want to use and have easy access to:
>shield gun you rocket jump with this one
>bio gun
>plasma rifle
>link gun
>minigun
>flak cannon
>rocket launcher
>sniper rifle
>translocator
>the occassional redeemer/ion painter I always fail to make good use of
That's 10 weapons in total that all have their niche uses and ideal situations to be used.
>do you really need to reach the fucking bio gun
A one-hit kill you cna charge once you exit spawn that doesn't spread out unlike the flak cannon sounds like a good deal to me. Why wouldn't you want that?
>translocator is already on Q
I didn't know that.
Replies: >>194241
>>193881
Play Brutal Doom
>>194220
The one thing I liked about brutal doom was painting the maps in gore and blood. Really nice stress remover.
>>194213
Like I said, your keyboard has many buttons. Use them.
>A one-hit kill you cna charge once you exit spawn that doesn't spread out unlike the flak cannon sounds like a good deal to me. Why wouldn't you want that?
This is the opposite of heat of the moment quick switch use.
>>194045
I remember playing this on some demo disk was it any good?
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>>194138
Number keys or mouse side buttons
>>194220
Brutal Doom only got bad rep because Reddit attached itself to it and journoshills said it was like "Remaking Doom" when it just turns the game into a more twitchy game.
It's a fine mod
Replies: >>194399
>Other retroFPS [...] can come too. 

Well if people here haven't seen them yet, The Force Engine and OpenJKDF2 sourceports because fully playable late last year. You can now easily play Dark Forces, Dark Forces 2, and Mysteries of the Sith on modern machines. Droidworks (maybe Episode I) support for OpenJKDF2 is planned, but I doubt it will be anytime soon.
Replies: >>194340
I've finished HL, it was really fun game, especially compared to HL2, even Xen was fun, the only level that I hated was Surface Tension, its was longer than it should be and filled with gimmicks, the only problems that I had were related to the physics and movement.
Its was pleasant experience.
>>194316
Dark Forces 2 Open Source engine is still in development.
Dark Forces 1 has a final version and ut's really great.
Replies: >>195672
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>>194220
More like Brutal DOODOOI wonder if Brutal Doom dev is still progressing on Brutal fate.
>>194314
>Brutal Doom only got bad rep because Reddit attached itself to it and journoshills said it was like "Remaking Doom"
I thought it was because the dev was a "literal nazi" becuase he had made some racist jokes in one of the plasma gun codes and getting into shit fits with the doom community.
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>>194399
He also called the Janitors niggers at some doomcon.
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>>194399
>>194404
He's an edgy toddler with an ego the size of Mars just because some jewtubers signal boosted him. Forgive me if I don't feel bad for him for fucking around and finding out.
>>193883
can you stop reminding me that boomer shit exists? i just got reminded of the jetsons yesterday, now this.
my brain unrared that shit it literally hurt
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>>194416
OOOooooooHh You now remember The Drew Carry shoooow OOOOHHOOhhoohohhoh
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>>194416
>hating frasier
t. zoomer
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>>194417
All I remember about it is the intro song and the fact that it has Drew Carey and some fat ass tranny looking girl
>>193935
Personally, Doom mapping is one of those things that's easy to get into, but hard to master. Learning how to build a room doesn't take long, but making a good Doom level requires either high talent and creativity or playing through custom wads, preferably ones you like, and replicating what you found fun in other mappers' levels.
>>193935
Like others have said, it's actually not that easy to make a good WAD! Sure, you can get started by downloading SLADE and (optionally) Ultimate Doom Builder but it takes a lot of time and thinking to make an interesting level (I have never completed one because of this).
But just try it!
>https://eev.ee/blog/2015/12/19/you-should-make-a-doom-level-part-1/
>https://www.doomworld.com/forum/topic/74073-vanilla-level-editing-lesson-1-preliminary-reconnaissance/
>https://zdoom.org/wiki/Main_Page
>https://doomwiki.org/wiki/Entryway

I recommend that you play through (at least) Doom 1 and Doom 2 before you start making WADs. Also, do not bother with advanced (G)Zdoom capabilities or scripting. Just stick to Vanilla Doom or Boom for your first WAD.
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>>194436
Fuck off back to cuckchannel, please.
>>194470
I'm not going to play any doom and my super unique perspective is going to blow the scene wide open.  You'll see!
>>194340
OpenJKDF2 isn't 1.0 yet, but both DF2 and MotS are fully completable without real issue. Issues are minor details not reproducing exactly and some planned new features not yet being totally done.
>>194436
I'm going to do the funny fortnite dance all over your shitty talmudvision, bitch.
Thoughts on Reelism and Reelism 2?
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If any anons are looking for some banned doom conversions to play. You should give dynamite dutchess a try, The game pushes alot on exploration and resource management with a cute cartoony aesthetic with it.
Now the reason why it got banned, is because the mod author made it to criticize the lockdowns and was already on some doom moderators shitlist because of his previous mods about driving a tank and shooting at peacful protesters
>>195948
Post wad
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>>195948
Can't download it, it's banned you see. The Internet police made sure nobody can download your wad from anywhere, forever.
Replies: >>195995 >>195996
>>195948
>driving a tank and shooting at peacful protesters
Do you mean the one where you fight Burn Loot Murder protesters?
>>195994
Yea that one. That caused him to be permanently on their Fun Police shitlog. 
which thankfully was exposed and now they're all back pedaling bad
>>195993
Doomworld and ZDoom moderators take their job very seriously you see!
>>195993
https://mikestoybox.net/doom-maps/

>>195994
Are you talking about Black Lives Splatter?
Replies: >>196003
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>>195994
chocolate pain
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>>195996
No black lives splatter was a different game. The one I'm talking about was a top down shooter I think where you drive a tank and kill enemies. The creator specifically said he made it because he was upset about the constant "Mostly peaceful" protests going on in the US.
Replies: >>196007
>>196003
Ah, I'm just seeing your comment where you included the word tank. I honestly didn't read what you said. So my retarded mistake.
>>194248
It's very janky, and past the jankiness, it's garbage.
Tons of ambition and content, nothing melds together however, just play Battle Engine Aquila for similar scale and actual fun.
>>194077
Hate the fact that this game never released a level editor. Some guy a few years back tried making one but I think the project stopped.
What about Quake mods? I think the most anyone really mentions is Quake 1.5 which I'm not a fan of, Slayer's Testaments which is a far better game than Doom 2016 and Arcane Dimensions which I think everyone on the planet has played already.
Replies: >>196057
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>>195997
Did you laugh at this while you were typing it out?
Is this so funny you have to interrupt a thread with it?
Do you expect someone here to find the funny in this shit? 
I assume no one taught you to learn your place at school were you?
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Kinda related to this thread but what will be the future of ZDoom mods with the news that one of his modders is a pedo?
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>>196032
Nothing is going to happen. Some people will leave, tranny modders and their defenders from the Doomworld and ZDoom forums will continue to groom minors, GZDoom will stay being an unoptimized piece of shit, and all of that will continue until DOOM modding dies once and for all.
Replies: >>196052
>>196036
What's the matter, anon? You don't like the constant clatter and gossip among internet nanocelebrities? How some prick you've never heard of until now said some shit and now it's the discussion of the week?
You don't like being forcefed an endless cycle of names and events that have no purpose or meaning to anybody other than the ones who introduced them to you in the first place?
Replies: >>196052 >>196108
>>196036
The screenshots are of Discord because naturally that's where his grooming occurred. This event is centered squarely on the ZDoom forums and its jannies.
Replies: >>196052
>>196036
are you seriously defending a tranny groomer
Replies: >>196052
>>196036
This isn't the 1800s anymore, anon. People will actually freak out if someone dates a 17 years, 11 months, 364 days, 23 hours, 59 minutes old "child", and Marisa's case isn't helped by being a typical discord mod groomer who has the entirety of the ZDoom staff defending him.
Replies: >>196051
>>196036
Yes, when he was 18 he dated a 14 year old. That's what he admitted to the 14 year old he was currently grooming, while being in his 30s. Not sure how you completely skipped  over that latter part while pretending people are (only) mad about the former, pedo-tranny apologist.
<the source of the drama isn't all of these things I'm listing that are also part of the drama, it's only this one thing that I decided isn't a problem
Replies: >>196052
>>196032
Everyone's apparently a pedo or a tranny or a nazi or a who gives a fuck, really. Being Doom wads you can just as easily edit in as you can edit out anything you find disagreeable.
>>196044
a 14 year old is not mentally nor physically the same as a 17 year old dude
get your head checked
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>>196041
>the screenshots are from Discord
That's the point you thumbsucking retard, you won't talk about anything other than what happened on Discord because that's what happened.
None of this is going to backfire at the powers that be on the Graf Zahl forums because it's all Discord drama with no sense of direction other than being outraged at literal whos and internet nobodies. Why should anyone care again?

>>196042
>are you seriously defending a man who used to date a girl 4 years younger than him
Boo-hoo you fucking bitch. I've never heard of this faggot, he could rot in prison for all I care,  but what he's being lambasted about here's not being a tranny.
All of this drama's spun around what the guy did before trooning out, and that's courting 14 years old girl when he was 18.
>>196045
>the source of the drama isn't all of these things I'm listing that are also part of the drama
No, they're not part of the drama. GZDoom isn't part of the drama. No one's that's not on a fringe imageboard's had the balls of calling out that piece of shit software and no one will because they have to support the developers on a source port of a 30 years old game that runs at 30FPS on modern machines, neither are trannies who are heckin' cute and valid nor mods who delete evil, malicious wrongthink and are the champions of Internet wellbeing. If you had more than three working neurons you'd realize it's the post that's being highlighted in the first video at >>196034 that's the issue with these >people here.
>omg u pedo!!1!
Men will do whatever the fuck they want you niggerbrained ape, this shit's perfectly normal and you'd know if you had the decency to ask your mother, your grandparents or any human beings that weren't raised with a smartphone on their hand.
My patience's running low and I won't take this shitty she was 17 years 11 months 30 days old you sick fuck Twitter paradigm as reality. Men from 60 years ago would be ashamed of you, men from 80 years ago would be actively mocking you every day you walked out of home and men from 120 years ago would line you up and beat you to half death in the town's square if they had to endure your pearl clutching faggotry any second longer.
Lastly,
>>196040
>You don't like being funneled through an endless cycle of namefaggots you've never heard of but desperately need to have an opinion on?
This anon's dead on the money, no one cares. Even if you disagree with what I've said I still don't care. Never heard of this guy and you're not going to piss me off on someone I'd be hard pressed to give a shit about. All I can say is for someone who's on an anonymous imageboard you two faggots sure like fostering the [CURRENT YEAR] outrage cycle as much as anyone with a Twitter account.
>>196052
Go the fuck away dude, leave this site.
Replies: >>196058
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> all this drama
I just play old school style Doom wads with ancient ports that run good on my old computer. :D
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>>196052
Sex before eight, before its too late, am I right fellow anonymous?
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>>196030
There's that Malice mod that was made by cuckchan's /vr/ doom thread. I heard some great things about it.
>>196032
ZDoom forum forcing mods or topics they don't like into the abandoned and halls of the dead depending if the Fun Police Moderators (A literal group of secret internet police that for some odd reason have control over popular doom related forums.blacklisted) can get completely wiped out. Already doesn't help that Cardboard Marty fucking cucked out, delisted his video in regards of the Zdoom forum community and disabled comments over concerns of transphobia, which again is complete bullshit since youtube always removes them.
In the meantime here's some screenshot of an abanadoned E2M2
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>lumping together arena shooter and Doom clones all in the same thread
This OP's gay and stupid.
Either way, does anyone know who well Starsiege: Tribes runs on modern computers? I might be tempted to set up a server to play with bots at the very least since I doubt there are still active servers to play on.

>>196053
I repeat, I would have never existed if I had ancestors as batshit retarded as you that aren't able to tell if they're free to stick their weewee in a woman unless they had an ID card in front of them to compare age gaps.
>go the fuck away dude
You go the fuck back to your brethren at reddit.com with all that soy reeking from your posts. I have no idea why you're on an imageboard when you're denying average human behaviour from 50 years ago as ebil and nahdsee just like trannies ignore basic biology and women fail to understand basic economics.
Kill yourself, immediately.
>>196055
You're an idiot.
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>>196058
>You're an idiot.
Eh? What is wrong, anon?
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>>196052
>lolberg goes off on a raging spree for no reason, because no one thinks it's okay to groom and molest children and tries to use muh ancestors as argument.
Amazing. We can't go one board with you faggots.
Replies: >>196066 >>196069
>>196064
*without*
>>196064
At this point I have to assume it's either the same sped waiting for his cuckchan ban to expire or a coordinated shill campaign. Nobody sane has a problem with getting woman before her eggs hit their expiration date, and nobody sane thinks troons should be suffered to live.
>>196058
fucking leave this site you disgusting groomer apologist
>>196058
My memory is super fuzzy here but I think Tribes Vengeance is the only Tribes game with bots.
Either that and/or a singleplayer campaign.
Replies: >>196076
>>196074
The TribesNEXT Tribes 2 servers seem to be full of bots.
Replies: >>196078
>>196076
I was talking about bots earlier on since everyone who's playing the game has done so for the last 20 years and I would get my ass served in a silver platter. Still, typing this out I feel as if I'd be a bitch choosing a computer over real men and I should buckle up instead.
How does Tribes 1 stand compared to Tribes 2 though? Somehow the vehicles turn me off from playing T2.
Replies: >>196079
>>196078
Skiing was a glitch in Starsiege, which was then made official gameplay in T2. Vehicles still exist.
>>196040
>>196052
I regret contributing to that guy's spergout.
>>196052
>this shit's perfectly normal
No, it's not. You are just a fucking retarded /pol/ "muh ancestors" sperg
Replies: >>196226
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>>196224
imagine if australians used that retard logic
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>>196036
You've compared your grandfather to some mentally ill youtube pedonigger. Shame on you.
>>196052
>Men will do whatever the fuck they want you niggerbrained ape
Like coming into this thread and calling you a empty headed monkeypig, you double nigger.

>>196058
>Nobody has made a decent Tribes clone after Hirez murdered Ascend.
I just want to ski forever and "Shazbot!" with friends. Is that too much to ask?
https://yewtu.be/watch?v=wZ2K3CUEOAo
Replies: >>196267
>>196258
Closest thing you'll get is Titanfall 2 unfortunately.
That's it. I'm going to make my own map. I have no idea what the fuck I'm doing but its going to be great, you'll all see.
>>198913
Make the Winchester manor.
>>198913
Good luck, anon. Don't forget to post screenshots here showing your progress.
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>>198913
>That's it. I'm going to make my own map. 
For Doom?
If so, here are some resources:
First, get (optional but recommended) Ultimate Doom Builder + (required) SLADE + (optional for GZDoom) ZenNode (The Arch Linux PKGBUILD can be fixed by temporarily removing "-Werror=format-security" from CFLAGS.
>Mostly generic tutorial that's actually really good:  https://www.doomworld.com/forum/topic/74073-vanilla-level-editing-lesson-1-preliminary-reconnaissance/ (a must read)
>a quick SLADE mapping tutorial (SLADE can do more things so you always need it): https://eev.ee/blog/2015/12/19/you-should-make-a-doom-level-part-1/ (optional)

Other recommended stuff
GZDoom Builder is obsolete, use Ultimate Doom Builder.
>"The Visual Language of Doom Maps": https://invidious.snopyta.org/watch?v=6arDCzmhONY&list=PL-36gm0W-VKmfVVCGe1HTVABepUXshxjY&index=4 (optional)
>https://invidious.snopyta.org/playlist?list=PLYZp53E4M0t_8HmPlV4m04vGKUcJIQc53 (Doom analysis videos, recommended)
>https://archive.org/details/doom-level-design-chubzdoomer_202005-500202 (general tips, recommended)
>https://zdoom.org/wiki/Main_Page (reference)
>https://doomwiki.org/wiki/Entryway (reference)

More stuff
> https://invidious.snopyta.org/watch?v=SQj3vBzwT4A (focused on SLADE, archive of a livestream)
> http://cd.textfiles.com/instantdoom (general tips. Old school, good quality but more like a book)
> https://eureka.readthedocs.io/en/latest/ (Eureka)
> https://invidious.nerdvpn.de/watch?v=aIh3EmorY3A&list=PLCE835098C82D8F24&index=1 (Doom Builder 2 tutorial series.)
> https://www.doomworld.com/forum/topic/125786-new-editing-standards-resource-megathread/
> https://www.realm667.com/index.php/en/


I wish you good luck. My advice is that just make your first room quickly and start working from there. Nobody cares if the beta version has stupid and bad first room.
>>198913
Make your own doom-clone engine instead. Ditch the tranny code and the JewPL too.
Replies: >>198949
>>198947
That sounds hard.
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Did someone say Starsiege? You didn't want mechs or Tribes but instead want a not-Escape from Tarkov, right? Worry not, Hirez has you covered.
See it even uses some of Ascends weapon models. This is what you want, right?
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>>199049
Fucking Hirez just can't stop chasing every single fad they see.
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>>199049
>stock sounds and reusing old models
>making the game just CoD zombies + tarkov with literal loot caches
>none of the iconic plasma disk weapons from Starsiege, just generic machineguns
>muh epik slow ass tactical gameplay
When I thought they already raped a franchise to death.
Things like these are just like pissing and shitting on the corpse, before putting it on display in a modern arts museum.
I wonder if they waited long enough for all the zoomers to not even remember what the fuck happened with Ascend. Or what Tribes even was.
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https://www.dropbox.com/s/peaw8y058c86sd3/gaybeach04h.wad?dl=1
https://www.doomworld.com/forum/topic/135841-gay-beach-loosly-based-on-conkers-bad-fur-day-multi-maps-for-strife-and-zandronum/
new insane strife map. play it if your a real man only
https://files.catbox.moe/ju8el4.mp4
Replies: >>199361
>>199360
oh yea also play on BLOODBATH difficulty. any easier is easy mode..
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Just why?
>>199439
money.
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>>199439
>boomer shooter
If you asked them what that term means they wouldn't be able to give you an answer.
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>>199439
The narrator is not helping at all.
Replies: >>199451
>>199439
>BOLTGUN game 
>bolter sounds like a fucking machine gun 
People not understanding that bolt guns are effective .50 cal SMGs is easily one of the worst parts of 40k. 
>>199442
Why does heavy want to fuck a tree?
>>199451
Heavy is a very lonely man.
>>199451
Bolters aren't .50s, they're full-auto RPGs shaped like something a 8yo would draw if you asked him to draw a gun. Bolts are officially seventy-fucking-five caliber, as expected of Labour voters that had probably held a gun maybe once in their lives.
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>>199451
>Why does heavy want to fuck a tree?
Who wouldn't?
Replies: >>201494
>>199439
It looks like shit but those cutscenes look familiar, can't remember where I've seen that artstyle though.
>I'll finish what Captain Titus started
>Graia
Oh they know it's ass so they're going to try and link to the original Space Marine. I bet you'll be playing as Leandros or something who stops being a codexfucker after becoming a Primaris.
Alright, nigs.
The ebin new BOOMERshooter Boltgun came out and went through the rounds.
Did you subject yourself anon?

Firstly I think the common criticism that the game is too easy is pretty apt, even on highest it can be a fucking breeze and the way all levels are constructed It gives me the impression that it was originally made to pistol start every level, there should really be an option to do that instead of having to exit to menu every time you change level.
Besides that I feel the level design can be a bit fucky, they encourage secret hunting and such but you can also sequence break pretty hard at times with some simple parkour on the more open levels. Then there's also a few times where you can get lost if you don't pause and memorize the key doors when you pass them.
Visually and sound wise I feel that it's pretty good, the taunt button is alright but the voice acting or at least the filter they use turns it really shrill and cringe when it should probably be a bit more deeper and imposing.

The combat is fairly simple but the armor system they've implemented where weapons have a strength level and enemies have an armor level but it feels like it doesn't always work like it indicates it should, some weapons do shit damage to things that DO match the armor value and some weapons do decent damage even though they're well below the armor range, the grav-gun is of course the last weapon but it has STR 3 while it does absurd damage, but then there's a tooltip that it does more damage depending on the mass of the unit you shoot? The Volkite Culverin has an immense STR but does shit damage to anything that isn't chaff, I don't know, feels a bit half baked.

Then there's the Omnissiah blessing, secret available on every level boosting the weapon currently equipped for the remaining level, the only issue I have here is that they're fucking obtuse for what it actually does on the given gun and some power ups are way stronger than the others. For the boltgun it ups the strength one level (It also does this for some other guns but not all) and expands magazine (fine you can clearly see what it does and the benefit it provides), the shotgun gets ricocheting pellets (alright fine), then there's the Volkite beam again that just generates a small explosion while you're shooting? I have no idea what it actually does but it feels underwhelming, especially that it still does shit damage to the beefier units and massive to small, it specifically does terrible damage to lesser plague toads which really irks me(i find there are no good answer to them if you just want to delete a few quick without having to bring out something overkill instead). Then there's the plasma gun that ups the fire rate and removes damage for overheating, now this is just fucking ridiculous, it goes from a pretty mid weapon to an absolute fucking beast, and it's just the third gun. I still think it's the best blessing so far.

As for unit variety it's pretty exhaustive but not that distinct, there are lots of units with overlapping niches and every enemy moves towards you in a really simple pattern, the melee units rush towards you, the mid range enemies are a bit faster and the long range are pretty slow. Nurglings and Plague Toads jump around like cunts, Terminators teleport around and the rest just shuffle around in varying speeds. 
All with a range of chaff units that die to a bolt or two and the fatter shits that can take a few smacks. The roster isn't very mobile either on the whole, on some of the really large arenas they can not keep up at all when you sprint around, trivializing most encounters in that form. I don't know, I think the arenas where enemies teleport in are randomized, it always feels like the arena design and the enemy composition is at odds with each other every time.
The mini bosses also don't bring much to the table besides being damage sponges you either avoid until last or take care of immediately and clean up afterwards, the keeper of secrets teleports around, throws spells and has an Arch-vile attack that ticks damage immediately on contact, which just rubs me the wrong way. Then there's the great unclean one that constantly shits nurglings (which is the most annoying enemy in the game), pours massive amounts of bile projectiles that stick to surfaces and sword swings that throws a crescent aoe which widens and speeds up during travel. The Keeper you can just run away from and snipe and the Unclean one you can just circle strafe, simple as.

As for the combat itself it doesn't really encourage aggressive play styles like it reasonably should as you can get really fucking smote if you put yourself in a bad spot, the chainsword is only really used to finish of wounded enemies but at the same time there is no reward for doing it and there is almost never a need to conserve ammo and you're not invulnerable when doing it, the argument could be made that it's good for mobility as you magnet to whichever enemy you point at from a fair distance, but at the same time you're already ridiculously mobile as is.

As it stands now it feels more like they wanted to make a classic doom but the overall level design and enemy roster doesn't facilitate that sort of play in a good way, it definitely doesn't feel as tight and it could definitely have stolen some of the Nu-doom ideas instead. Sometimes when you enter a small room and get ambushed it's best to just take a few steps back and throw explosions at the problem while they beeline for you, when you get ambushed and CAN'T simply back out because of level design you can just pull up whatever big dick you have saved and clean up in seconds anyway. There is very seldom where the arena, enemy placement and composition matter. There's never an "oh I'm ambushed but If i reposition like this I can play out the fight like this" it's all just point and shoot. All the enemies lead their shots as well even if they don't have vision of you and that's just fucking annoying, as soon as you round that corner and the cultist/demon/csm gets vision of you they'll throw rounds in your face, sometimes it feels like they shoot even before vision and that just feels awful.

Then there's the final boss of every chapter which is the same every time (missed opportunity), Chaos Sorcerer in terminator armor, same as the Keeper with some new spells, stay back and plink at the bitch, sometimes he throws a shield (which protects and regenerates) on himself that links to another random enemy you have to kill first, it's usually just some chaff shit so doesn't hinder you much either.

All in all it looks nice and feels nice at times but I think it had poor directing. It does many things pretty okay but there are a lot of design decisions that are just baffling.
Worth a pirate if you like the "new retrofps wave".
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Some anon posted one where you could see anime tiddies. I’m not searching for the game for anime tiddies but it’s the only thing I remember about it, besides having very gory 2D sprites for the dead enemies. I have a mighty need, but not for the anime tiddies, mighty need for the name of the game. Thank you.
Replies: >>201489 >>201515
>>201482
Since you give us next to nothing, some wild guesses: The Citadel, Viscerafest, Hedon. Pretty sure at least one of those had tiddies when you look down, and Hedon is has full on cheesecake if you find secrets, though they are all dykes.
Replies: >>201548
>>199491
I dare you to rub your dick against some bark for 2 minutes and pretend it felt good
>>201482
That should be Shadow Warrior, I would think.
Replies: >>201548
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>>201489
>>201515
None of those, but the sprites of The Citadel look familiar, the environment doesn't, it was much more brighter with a space station theme going on.
Replies: >>201714
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I recently played thru the following Serious Sam games and here are my thoughts on them. I only finished classic titles years ago and gave both SS2 and SS3 a try when they were new but never finished them, so this is as close to going thru them blind as I'm going to get. I finished them on normal due to how much levels all of these combined were and even then the games were difficult at times, looking forward to either playing with mods, adding siberian mayhem/SS4 there at some point or playing the games again on hard/serious difficulties
Replies: >>201625 >>201675
>boomer shooter
most retarded and forced term ever. Its called old school fps and it was always called that.
Replies: >>201625
>>201582
Damn, good hustle.
I've only gone through the first two games and it never hooked me, couldn't really tell why. 

>>201605
Not even normies use "boomer shooter" seriously, don't get an aneurysm nignog.
Replies: >>201715 >>201728
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Is there any dungeon crawling FPS hybrid out there? I had a knack for dungeon crawlers but wondered if real time first person action would solve the stiffness on the combat.
Specifically I'm looking for games with that mazelike map layout those games use to have, whether or not they prove to be an inconveniece to actually fighting enemies.
Bonus points if they have cool magic spells like buff/debuff, charming or putting enemies to sleep, warping through the dungeon's floors or other cool shit.
>>201663
Ultima Underworld and King's Field come to mind.
>>201582
>finishing the serious sam games on normal
the true enjoyment of serious sam which is having tons of enemies on screen, which only happens on serious
that being said, every point seems accurate although some are misguided like:
>weapons being taken away constantly in TSE
this kind of sucks if you really hate this but the early game / early set of weapons is pretty damn good in comparison to BFE & TFE

the mods of serious sam are far and few, but
>Serious Doom (Demo)
in particular is really GOOD, even better than the actual nudoom games

if you're going to replay BFE for any reason, make sure to play the fusion version, as it has most of the QoL features, interesting kleer changes on higher difficulties & more ammo to play with
Replies: >>201677
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>>201663
This answer is off topic but I didn't want to leave you hanging. I would suggest Barony. It's fun first person dungeon crawler. 
>Bonus points if they have cool magic spells like buff/debuff, charming or putting enemies to sleep, warping through the dungeon's floors or other cool shit.
Yeah those are all spells that exist win the game. Depending on your class and race you can start with sleep. in terms of Debuffs there are spells like cold, stone blood, or fireball.
>>201675
>>Serious Doom (Demo)
I wish they'd continue this. I liked Doom Eternal and this was a far better game and I want more, damn it.
>>201663
Slasher's Keep is a first-person roguelike and has some nice ideas.
It was a long time ago since I played but I think spells only came in the form of wands with charges, otherwise it's mostly mazes, traps and a nice variety of enemies.
I think it was pretty customizable, as in you could set how many levels you wanted before the boss floor and the subsequent floor-biome, each type of floor had different flavors of traps and enemies.
Skills were bound to items, crafting system, shops, some levels have quest givers, lots of secrets, traps and so on.

Looking it up now again I see there was also some sort of permanent progression, as in you stats always reset to a few percent of what they were at the end of the last run and oh yeah.
>smacking of enemies into spikes and chasms using your inventory sack
The inventory is usable as secondary weapon, pretty fun.

It came out almost 3 years ago and I remember sinking something like 20 hours before I felt done and I never did unlock all the different characters and such.
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>>201663
Delver
https://yewtu.be/watch?v=77Jp-k-o1hk
Fun game, the objective is to get the thingamajig from the bottom of the dungeon and bring to the surface, there is no mana or stamina, spells and wands have charges like a weapons.
Each floor follows a pattern, they have a set of premade rooms and corridors, the last floor is very maze like compared to the previous ones.
I think the only meta progress is the inventory space, you can buy more slots from a certain NPC.
>>201548
THIS WAS TRACED FROM SHECAME4CWC U SHIT
Replies: >>201721 >>201785
>>201625
>Not even normies use "boomer shooter" seriously, don't get an aneurysm nignog.
one google search proves you wrong fucking nigger retard. Kill yourself.
>>201663
System Shock.
>>201714
Stop spamming you stupid nigger
>>201625
>it's good to use retarded lingo coined by social media NPCs
>"normie"
The term is normalfag.  You don't get banned for saying fag on this website.
Replies: >>211713
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I have a weird fixation with Doom 32X.
The music is so shit, I love it
invidious.snopyta.org/watch?v=Eqf-gcOp7bI
>>201770
did you know that a bunch of autists re-ported doom to the 32x from scratch and fixed the framerate, resolution and cut content?
Replies: >>201773
>>201771
Yes I know of Resurrection, but it doesn't have the toilet sounds so it's immediately bad
https://invidious.snopyta.org/watch?v=SlV1p7bhAUY
>>201770
>honk honk honk honk
>doo doo doo da doo doo
>impact wrench
This is fuckin funny.
>>201714
Stop overreacting at everything you phoneposting subhuman, you're not funny.
>>201770
doomguy got me acting unwise.
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Just finished the demo for some cyberpunk gzdoom wad I found, Beyond Sunset. Pistol and SMGs felt a bit anemic and the katana animation was a bit weird but it played alright, ended up using shotgun most of the time except on the boss battle. Was pleasantly surprised to see that they even had a cyberspace section even if I don't care for the 8bit aesthetic they used for it. Demo was decent length as well.
Seems like they're trying to double dip patreon shekels and a potential EA release so I don't expect a full version soon, if ever.
Replies: >>205675
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Just finished Slayers X. I'd say it's a solid 6/10, it's very obviously a Unity game pretending to be a GZDoom TC/Build shovelware/delete as needed and if you spent your childhood playing those the cracks in the illusion are going to be very obvious. If you haven't then they're just mostly obvious. Definitely worth a pirate if you dig the theme.

To the guy who played the demo, the enemy variety does get slightly better over time but not by much. You've got your obligatory pinky and lost soul equivalents but everyone else are generic "barely move and shoot" dudes, the level of shootiness just increases over time and circle-strafing usually takes care of that. Enemies in general are very bullet-spongy for the amount of damage they do, especially the weaker ones, which is compounded in the later levels that spam werewolves in tight quarters. Think revenants in some of the better slaughtermaps and you'll know how this game uses the werewolves.
The standout feature of this game by far is the level design, almost every level is packed with interactables, set piece events and neat visual details that make it feel like a labor of love even though they're all pretty much linear. There's always a way to backtrack if you want to and most secrets are fun surprises as opposed to the "broom closet full of guns". If I had to pick out a flaw (besides the linearity, key hunts are basically running backwards through the level and killing enemy spawns until you reach the next key) it would be that it's too easy to fall off a ledge and end up walking all the fucking way back. The automap being a physical notebook Zane carries that starts every level blank until you find a map pickup doesn't help either. The music is strictly okay-tier and Zane's random comebacks get old fast, though the lines he has for level events are actually pretty funny. Graphics are great and very faithful to the time period it's trying to emulate.
The HackBlood Talisman is one of the best super weapons in an FPS I've seen, if you have a cluster of enemies that drop hackblood you can just float over them deep-frying them all with your super laser piss. Unfortunately you don't get to do this that often since you lose hackblood when you get hit and the only way to get hackblood is by killing enemies that drop it, and the common enemies don't drop that much. Mostly I ended up using it to melt werewolves from a safe distance. The other weapons are pretty underwhelming, mostly due to poor damage output. Also this is a bit of a nitpick but the hitboxes for pickups are way smaller than they should be, don't be surprised if you walk through a pool of ammo pickups and find you missed most of them because you didn't carefully step on each one.
Got urge to play Duke 3D on Linux. Should I just play Megaton Edition, or should I use its files for a different source port?
Replies: >>205650 >>205860
>>205634
Megaton Edition is considered the best, but Gearbox shut it down.
You'll probably find more copies of Atomic Edition around, which is also good.
https://www.zoom-platform.com/product/duke-nukem-3d-atomic-edition
Just don't grt 20th Anniversary unless you want to see Duke yell "Bazinga".

Also, play it with the Eduke32 Sourceport
Replies: >>205679
>>203810
>paid WAD for an open-sores First-Person Trooner
Just make your own fucking game at this point
>>205650
I already had Megaton, just wanted to know if it was sufficient or I should play with a more modern port.
Replies: >>205860
>>205634
>>205679
Megaton Edition is fine if you just want to play through the base game. If you want to play with custom maps or mods, you need EDuke for that. I'll toss in Raze and BuildGDX as good sourceports for Duke3D as well.
my 2 new strife wads for zandronum (or gzdoom?)

https://www.dropbox.com/s/peaw8y058c86sd3/gaybeach04h.wad?dl=1
https://www.dropbox.com/s/yoxv21pktddneiy/CYBERstrife004.wad?dl=1

gay beach is like a gauntlet of rockets to get to the exit at a train. play on bloodbath for the proper experience. based on the layout of the beach map in conkers bad fur day an another multi map.
cyberstrife is a thing where u collect coins to buy guns and shoot niggers that show up after a bit. this is still in development. so if you have any ideas to improve it let me know

and my cuck hunt duck hunt minigame wad for doom 2
https://www.dropbox.com/s/5ofhmctot4ef1vy/cuckhunt08.wad?dl=1

also zandronum or gzdoom
these are made for single or coop
How do I run a custom episode (such as metropolitan) in eduke in Linux? The instructions tell me to run a .bat, and that (obviously) won't work.
Replies: >>206966 >>208685
>>206823
Read the .bat file.
Replies: >>207364 >>208685
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I realized how much I fucked up by making this monstrosity. I had not expected it to turn out this large and currently having a crisis on whether or not I should abandon it, restart it, or just press on. 
Because at this point I've been working on this waaaaayyy too much than I normally do.
It could be just me being stubborn and refusing to go to Doomworld.
So at this point it's just me trying to garner any feedback for this. 
Keep in mind this map is unfinished even though it's playable from start to finish. There's some enemies but everything else is just empty.
The wad:https://anonfiles.com/z2K9r718zc/Unfinished_E2M2_styled_map_wad
>>207354
Disregard that link I Fucked up the starting postion
WAD:https://anonfiles.com/sbMar112zc/Unfinished_E2M2_styled_map_proper_starting_position_wad
Replies: >>207663 >>214120
>>206966
How does
>eduke32 /xmetropolitan.con /gmetropolitan.grp

Help me here?
Replies: >>208685
>>207354
>>207355
The visuals in your map are great, texture usage, detailing, and lighting are all done well. As a homage to E2M2, the mixture of familiar areas and the large outdoor area fuse together well. The biggest complaint I can make with this map is that there aren't enough radsuits around for the damaging floors, but that could just be because the map is unfinished. If you continued working on this, you would definitely pump out something great.
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>>199439
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>>199439
If this is the worst of what has to be endured for the first-person shooter to finally heal from the console menace, then it really isn't that bad.
>>199439
You would be better off playing the Warhammer40k astartes wad instead.
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>>199439
>>199439
this game looks pretty fun
>>199049
>they can't hit shit even in their own trailer
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>>199439
>Opening your game trailer calling it a boomer shooter.
Holy fuck this hurts me on a physical level. Can people just call them retro shooters again.
>Boomer shooter
What does this even mean?
Replies: >>208245 >>208465
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>>208243
left 4 dead w/ boomers only mod
>>208243
It's just a marketing term used to refer to modern FPS that play like old school FPS.
Replies: >>208813
Best standalone Duke 3D usermaps?
>>207364
>>206966
>>206823
I've got it working. I have to add 
> /metropolitan.CON /metropolitan.grp
to the end of the launch command. My problem was that 1: Windows is case insensitive, but Linux isn't, so the CON must be uppercase 2: Had to remove the X and G at the start of the filenames because that's not in the actual name.

Why is there no GUI for this?
Replies: >>208686 >>208748
>>208685
Because GUIs are for people who want their computers to work for them, and Linuxfags want it the other way around.
>>208685
Because it dates back to a time when users were expected to understand how to use CLIs and shell scripts.
Anyone know of any weeb/anime mods that are actually stable and fun to play?

>>208465
>It's just a marketing term
It's a slang used by Gen Z to describe games that are like doom, Duke, or quake. Marketers are merely using the term to appeal to the normalfags in the same way corporations have been using twitter and reddit memes.
Replies: >>208915 >>208926
>>208813
There's La Tailor girl and Demonsteele. Everything else you're better off learning how to draw, animate, and code yourself your own doom mod.
Normally I would say there was that one anime mod being w.i.p from Hdoomguy but he fucked off with that one and went back to doing PC98 dating sim or whatever
>>208813
For TCs, the only one that comes to mind is TouhouDoom. For gameplay mods:
>Radys Class Mod (actual nip autism, hard to play if you don't know Japanese)
>Combined Arms
>Angelic Aviary
>TouhouDoom Enemies/Allies/Weapons
For maps... Japanese Community Pack, I guess?
Does Heretic start being better designed for the mage after the demo ends? I've seen enough rooms that were trivial to cheese with the wand, and annoying because I'm near trapped in CQC he's unsuited to without trickery to feel like the maps weren't designed with him in mind.
Replies: >>210255
Any Doom sourceports that allow using another game's arsenal in a different game (e.g., Doom guns in Heretic)?
Replies: >>210255
>>209706
Kinda. By the second hub, every class has a ranged weapon, even the fighter, and you'll be fighting monsters that you can't trivialize with the wand. However, the mage's ultimate weapon is probably the weakest out of every class.
>>210035
There are mods for GZDoom and Zandronum that let you mess around with weapons from other games, like Samsara.
Replies: >>210256
>>210255
Forgot to mention that said mods have varying compatibility with other idtech1 games. I know that Samsara can work with any idtech1 game.
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>>201728
The term is normalnigger.
Replies: >>211714
>>211713
The term is normalniggercattle.
Any recommendations for how to patch Hexen's expansion pack on a non-Windows system (Linux)? Patch is done as an executable.
Replies: >>212156 >>212228
>>212136
Try PCem or a derivative.
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>>211614
>That music
Fucking trashfire nigger music
Replies: >>212185
>>211614
>>212170
Reminds me of that one track from Lisa the Joyful that nobody liked.
>>212136
Post the patch, because I can't figure out what exactly you're trying to accomplish here.
Replies: >>213076
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Currently trying to use a texture that I haven't excatly used before. As for the map I'm making, it's gonna be a bit shorter than some of the other maps I made. Learned my lesson from attempting to make that one huge E2M2 map.
For now I'm trying with the Gothic textures, I am kind of happy its turning out ok but for now I'm struggling with coming up with better level layouts on this one.
Exit is done but I still have to figure out how to make it F-U-N to play.
>>212228
https://www.pcgamingwiki.com/wiki/Hexen:_Beyond_Heretic
The version included in the digital distributions didn't have the 1.1 patch installed for some reason, so the music won't play in some levels.
Replies: >>213083
>>213076
https://mega.nz/file/SVFXXRbb#TxkSFwfN2r3OildbbPKNpsFX7DhyL8g0Co9jz4Q4l7U
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Here's an image i made of relatively obscure FPS games from late 90s and 2000s. Most are simply just either mediocre or bad. Maybe a few hidden gems in there, like for example with the Necrovision series. Find out for yourself.
>>213803
Nice.
I remember spending hours on Project I.G.I. Since there are no saves for that game, every mistake means a restart of the entire level. Forget if there were any checkpoints, but I do remember dropping the game somewhere around 4th mission where you need to snipe at the start.
I've been trying to download PsychoToxic for over a month now, the only seeder left me at 98,9% and I can't unpack the game in this state. Got a slav version, but I cant understand a thing and it still plays like shit.
I recall getting a Nitro Family demo on magazine disc, remember controls not making sense and the one song being repetitive.
Wanted to stream Judge Dredd a year or so ago  but the framerate shits the bed any time I have any recording software open.
Pretty sure Redline is supposed to be a good game, remember getting lost and massacared in the second stage.
Replies: >>213894
>>213803
Very nice, but
>The Dinohunters
Can that even be played nowadays? I thought all those weird Kuma games were tied to their janky client.
Replies: >>213894
>>213803
>Shogo
I want to go back...
>>213803
>wheel of time video game
Why does this piece of shit book get so many adaptations?
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>>213804
>I've been trying to download PsychoToxic for over a month now, the only seeder left me at 98,9% and I can't unpack the game in this state
Just go through direct download at my abandonware? don't rely on torrents for this stuff.
>I recall getting a Nitro Family demo on magazine disc, remember controls not making sense and the one song being repetitive.
It's music is repetitive and thus can be annoying, for the love of god just mute it or it may drive you insane. Aside from that it's simply an okay Serious Sam clone. I think it's possible to get some enjoyment out of it.
>>213805
>Can that even be played nowadays?
No idea, I'll have to check it out. I was just listing stuff i knew of/or played back in the day. It's singleplayer campaign was kind of fun.

On a side note: here are some vodkanigger games that i don't think have been covered by those big e-celeb youtubers like civvie. Stuff like Kreed and You Are Empty have, but not these ones. The only one i think has any sort of redeeming qualities is: they're alive! which kind of starts out close to mirroring that shitty Land of the Dead game in the first two levels just by level design alone, but then it really picks up after that. I would say that one is actually alright if you're willing to tolerate what it is in the first place.
Replies: >>213944 >>213953
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On the topic of indie shooters, there was a new one that dropped into Early Access recently called Retchid. Seems like it's going for replicating how some of those early 2000s games looked, and more specifically Doom 3. Which might be controversial to even suggest anything that replicates that. But this game isn't doing that kind pacing of gameplay. It's not horror first and foremost, it's going for action instead of Doom3's approach.
Replies: >>213917
>>213914
it's not ripping off doom 3, it's too bright
Replies: >>213924
>>213917
That's true i guess, being too bright significantly reduces the horror as well on that note. It's just the closest point of reference i can think of. When i saw this game being showed off at realms deep years back the first thing that popped into my mind was doom 3. So i don't know maybe we just see it differently i guess. I'd wait on this one anyway because I'll never feel inclined to tell you to buy early access games throughout this whole genre boom that is happening, especially considering the status of what 3D realms published games are in. Could likely be scams or just major mismanagement.
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>>213803
>>213894
Some others i missed. Sorry for flooding your thread with probably junk games OP. I just like documenting actual older games that were forgotten to time for some reason or another. I think initially left Exodus From Earth off this list is because this one might actually be painful to play.
Replies: >>213948
>>213944
>white gold
Quite bold of them for talking about white trafficking.
Replies: >>213950 >>214009
>>213948
>Quite bold of them
wut? i don't want to hear any Russian propaganda, thanks. I assume that was commentary on the country of the developer. Stick to discussing video games please.
Replies: >>213951
>>213950
Eh? Isn't white gold when you kidnap and sell white people?
Replies: >>213952 >>214009
>>213951
Right, but what's bold about that? it's a controversial subject no doubt. But i don't think that it's like some new theme in video games or anything. I don't know how many video games you've played but I've seen that issue like in countless old games, unsure if it's done anymore. I  may of misinterpreted what you said because I'm used to responding to a certain group of people wherever i post on, it doesn't seem to matter where.
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>>213894
didn't know they were hosting a copy, cheers
>Operation Matriarchy
daaaamn, I remember seeing an ad full of sexy cyborgs in a game magazine
Replies: >>213957 >>232708
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>>213953
There's a lot i glossed over. Operation Matriarchy is kind of terrible to be honest, it's like way too linear and boring the weapons don't feel great. I'm still yet to check out this developers other games. I'm hoping at least one of these is good. I don't have a problem with linear unless the gunplay holds up.
Replies: >>213958
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>>213957
I love how you can tell it's Slavjank just by looking at cover art.
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>>213958
Yeah I'm language barriered by a lot of these. I only play the stuff that these slav countries actually bothered to localize into English, this one was an exception because it was released in France and thus had proper localization. This is one i actually didn't mind, but it's semi off topic from thread. Because while it is first person, it's basically Russian (i think it's russian?) Condemned. This is actually my favorite obscure find because this game looks fantastic. Also impressive AGEIA PhysX stuff for the engine they used, which is rare in gaming nowadays. Maybe some of you didn't enjoy the whole grit era of Condemned Criminal Origins, but i did. The game is called Traque or (Chernaja Metka)
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Another shot, i just really liked how mid 2000s lighting looked, even though this was like 2008.
Replies: >>232693
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>>213958
so that's where this came from
Replies: >>213968
>>213964
What is up with Russian video game covers? i don't understand this at all. Is Adolf Hitler secretly working with the britbongs or something? or did he sneak into their ship and destroy it? what is going on here? it looks like he's popping out of disguise. Russian WWII games seem to be very different to what I'm used to seeing.
Replies: >>213970 >>213971
>>213968
that's a book
>>213968
where's the screencap describing the russian postmodern novel with a humanoid pikachu?
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Anyone else frustrated with the status of these two remasters? i feel like both are just going to be stuck in limbo forever, where 3DR do absolutely nothing with these games and then probably will have just handed off the rights to another company who has no intention of doing anything either. Considering Scott Miller was the one who originally yanked away 3D Realm's publishing/IP rights on the Rise of the Triad remaster, because he wasn't satisfied with 3D Realm's work ethic and focus, i think it's safe to say that there's legitimate issues with how this company is acting at a professional level. It's probably major mismanagement, it seems Apogee were much more lucky to get their game back and then got Nightdive to a very competent port. It looks like we won't get anything from these two because I'm only guessing that the original IP owners probably don't have that much control over it. These games inherited the 3DR curse.
Replies: >>214058
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>>213948
>>213951
The box art has a line of cocaine on it.  Cocaine is white and valuable.
Replies: >>214047
>>214009
is like black gold which is oil and not slavery
>>213958
>first image
Lmao is that some russian Gate?

>>213992
Neither of those games require a remaster. Sin is perfectly fine as is and Kingpin is just pretty shit generally.
Replies: >>214091
>>214058
>Sin is perfectly fine as is
Shit, you're right. I didn't know Nightdive updated it with compatibility fixes and widescreen support in 2020. I'm gonna go play this one again then. Technically King Pin doesn't need it considering there is a fan patch out there, but it's always better to get some official publisher update to keep this games running on future OS. I just prefer it when there's updated versions of old games out there that extend their longevity.
>>207354
>>207355
If you're still here, can you reupload your maps? Anonfiles is dead.
https://theforceengine.github.io/2023/08/22/Nightdive-Remaster-FAQ.html

>As many of you have seen, Nightdive has announced their Dark Forces Remaster. They have partnered with me to help them in a technical advisory role to help with the project, which includes exchanging information and providing some TFE code. So I have written a FAQ to answer likely questions.
>What impact does this announcement have regarding The Force Engine (TFE)? This announcement has no negative impact on TFE, existing development plans - including the level editor and Outlaws support - are continuing as-is.
>What sort of Dark Forces assets (art, etc.) does Night Dive have access to? As seen below, I am not a Night Dive employee and so cannot say.
>Are you a Night Dive employee or getting paid by Night Dive? I am not a Night Dive employee, no money has changed hands, and I have no inside information I can share regarding schedules, other games in development and so forth.
>Does TFE and the Night Dive version share code? While it is true that some TFE code has been shared to help in development, such as iMuse, these projects use different code bases and use different implementations for many components - such as very different GPU renderers. The Night Dive project uses Kex, TFE uses its own framework. I have no access to the Night Dive code base.
>Were contributor assets or code shared with Night Dive? Only code reverse-engineered or written by myself has been shared with Night Dive. I have not shared any code or assets contributed by others with Night Dive.
>When did this partnership begin? While I cannot give exact dates, the reverse-engineering process for TFE and version 1.0 were nearly complete.
>Why agree to this partnership? Did TFE development benefit?
>There were a number of reasons to agree, and it seemed like a good idea to help TFE be seen in a positive light (and I still think this is true). TFE has also benefited from the exchange of information (such as one of the developers pointing out a bug in iMuse).
>Night Dive will also be helping me to support the new content they are creating in TFE - though you will be required to purchase the new version of Dark Forces in order to use that content.
>In other words, this partnership was beneficial for all parties involved.
>Why not mention this before? Mentioning this before the announcement would leak information about the project which I agreed not to do. It’s that simple.
One line is a bit curious
>helping me to support the new content they are creating in TFE
That sure doesn't sound like it's just graphics/audio overhaul. Some new set of levels?
>>214133
A lot of Night Dive's releases are full of "reconstructed cut content" (read: the game has a few assets that vaguely hint at the existence of this area/NPC, so we'll insert our fanfiction interpretation of it and pass it off as authentic) or are "adjusted for modern audiences" (read: dumbed down for consoleniggers).
>>214133
>does it for free
>doesn't even force them to open source the parts based on his code
>trusts them to tell him of any new developments instead
cuck
Replies: >>215463
>>214133
>That sure doesn't sound like it's just graphics/audio overhaul. Some new set of levels?
It's 2023, probably new transgender characters, just like Baldur's Gate Enchanced.
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>>214146

Them and kaiser were supposed to deliver from evil, but instead they enabled a bunch faggots to further infest and parasitically attach themselves to subvert retro Fps games "sanitizing" it's image and making it more "wholesome/relatable/welcoming" That whole issue with Fresh supply really cemented it, couldn't even get Atari to give the source code to the one guy who was making it and just hand-waved it as "respecting their wishes" thus shitting out the worst (and only paid) modern way to play blood even worse than just using dosbox; though the irony of some random dude beating them to the punch with bloodgdx, being both released earlier and more functional and for free, will never not be hilarious. And they might not be the only ones at fault (We also have the wonderful indie cults of personality like that newblood faggot Dillion Rogers and shitastic e-celebs like civvie11 and gggmanlives to thank for it as well as it being unfortunate enough for it to be repopularized in the year 2011+12) but if they actually stuck to their guns maybe things wouldn't have been allowed to go to shit so completely. I even see faggots now coming out and defending Daikatana and John Romero because he made a fucking doom wad and now "its all okay." 9 times out of 10 if I see, or hear, about someone who "loves retro Fps" in this day and age you can guarantee they're a giant faggot with shit taste and equally shit opinions doing everything within their power to spread them far and wide.

Things were better when you couldn't realistically get the majority of these games "legally" and had to get your games/files from some obscure hosting service/torrent or just pm'ing some random person and then had to figure out how to play make shit work limted or no information with sheer trial and error.
Here's some old maps I had lying around.
A short 1024x1024 map:https://files.catbox.moe/xh7pfv.wad
A forest map:https://files.catbox.moe/xlny8s.wad

Hope you anons have fun with these for now since I've been suffering burnout and dont know what to make at the moment.
it's probably been years since i last touched doom, so my question is going to be retarded, but is it a rooty tooty point your mouse and shooty game (or are there wads for that) or do you still have to use your keyboard for aiming?
Replies: >>215904 >>215905
>>215894
Even the official release supported mouse aiming back in 1994.
>>215894
The answer to that question is "Yes".
The original Doom was made with both keyboard and mouse and keyboard only in mind. Back in 93/94 you couldn't expect every pc to have a mouse and the mechanical mice back then could be rather cantankerous and unresponsive at times (the rollers would often seize up or fail to make contact with the ball) so it was nice to have a fallback option. That said you are slightly handicapped when playing keyboard only as your maximum turn speed is lower and there are certain movement tricks (such as SR50) you need a mouse to execute.
Original Doom and some of the more faithful source ports doesn't allow you to look up and down because of the way the engine draws the screen (it does so in columns meaning it would have to refresh all the columns if you look up/down). This means that OG Doom had vertical autoaim to compensate (it actually has a tiny bit of horizontal autoaim as well).

The Zdoom family of ports famously removes the restriction on looking up and down (tecnically Zdoom ports are closer to Hexen than Doom) and allows for full vertical/horizontal mouselook. They usually have ways to turn the the orignal autoaim on/off.

Also fundamental technical features are decided by the source port (the actual executable) you use to play Doom. Wads are just data files.
How do you faggots find wads to play? Jjst slap random on the id database? Or troll through the cacoawards until you find something you like? I feel like you'll miss out of you just stick to the awards. I'm sure there are some nice gems out there just waiting to be found.
Replies: >>221530 >>221899
>>221471
Read random Doomworld threads, ignoring anything with under 100 replies.
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Night Dive just released a trailer for their Dark Forces remaster.
>still suffers from the same wonky perspective and buggy sprite clipping as the original, but now at 1080p
>"HD graphics" are just AI-upscaled textures
>they removed the dragon-punching scene, now you go into the fight with all your guns
>>221826
>upscaled textures
Every time I see this, I have to wonder why the devs don't include the trivially small original assets so you can switch back and forth. It's enough to keep me emulating the original instead of pirating the new one.
Replies: >>221832
>>221831
Halo anniversary lets you do it
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>>221471
I usually just browse the IDGAMES mirrors with an FTP client, looking for old 90's wads (my favorite kind) and randomly download anything that sounds interesting based on the filename or description inside of .TXT file.
But there's also a few useful review sites such as these:
Doom Underground (games.moria.org.uk)
Geniac's Doom Wad Played List (www.geniac.net)
ONEMANDOOM Wad Reviews (onemandoom.blogspot.com)
Doom Wad Station (www.doomwadstation.net)
There's also many smaller and older sites but a bunch of them are offline and only browsable via web.archive.org now. Maybe some of those are still linked on doomshack.org (not sure, haven't been there in a while).
I used to enjoy reading the level reviews on doomworld, but I hate their new forum software so it's easier for me to browse that in web.archive.org as well. Also the dude who was running that review thread went MIA a couple years ago or so.
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So John Romero and John Carmack are getting together to talk about doom anniversary. Of course it will be all about Doom and nothing else.
Replies: >>227804
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>>221826
never played this, but
>upscaling perfect iconic LucasArts pixelart cutscenes into grotesque AI tween garbage
>not a single storm trooper shot in the trailer
I'm just confused about this
>>227787
I hope nobody paid for this.
>>221826
>they removed the dragon-punching scene, now you go into the fight with all your guns
There is no reason to play this game, just pirate the old game and have gun.
Replies: >>227810
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>>227805
>Kyle Katarn no longer punches a dragon to death with his bare hands.
What's the point remaking it then?
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>>227810
Money.
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Sigil II has been released and honestly. I would've rather it been for like DOOM 2 instead. But hey at least it's for free unless any of you retards bought it for the box and wallpaper. what the fuck nigger?
As for the stream it was nice. It was mostly 70% of carmack and 30% romero guiding questions towards him.
>>228744
>6th episode of doom
Shit, I'll have to try it out. Anyone play it yet?
Replies: >>228805
>>228744
But is it good?
Replies: >>228831
>>228746
I have. If you like shotgunning cacodemons and barons to death while getting scorched on lava that takes away 20 health every second, this wad is for you!
Replies: >>228844
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>>228747
John Romero is a bitch.
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>>228805
It's good if you're a masochist who likes some tight areas that require you to take 20 damage over lava.
First level was a fucking slog for me, I barely had enough health and had to pistol start the second level.
You still need to shoot the evil eye "green triangle things" to progess and Romero have been getting good at using them.
Now it still looks good with how he's using Doom 1 textures and the cracks make use for some good lighting, but man like >>228805 said while you're also fighting in some tight spaces,
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I have created a doom map right before this year have ended.
It's only a single map so I hope you guys enjoyed it as much as I had tested it over and over again.
It's got two difficulties if you read the read me text.
 >Map link:https://files.catbox.moe/mh2gwm.zip
>>230029
I'll play it in a bit
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>>230029
Just played through it on Ultra-Violence, was fun! It wasn't too challenging for me, save for a death by an Arachnotron, but the map always kept me on my toes, especially the ending fakeout. I managed to get all kills, but not all secrets.
This thread is a bit dead, so it might be a pipe dream, but would anyone be interested in a Doom community project? I've seen plenty of maps uploaded to these threads and I want to do something special for sleepychan next year. I will be able to provide resources to anyone that's interested.
Replies: >>230215 >>230221
Mini review of Brutal Wolfenstein v7 for Doom 2:
The good:
- Sound effects, music, weapons, enemies
- Maps. Spear of Destiny is now included
- It works on LZdoom except for one extra level script that shits itself.
The bad:
- Poorly balanced in terms of challenge and certain game mechanics (enemy projectile speeds, sliding, most boss battles etc)
- New sprite for female SS guards is bad.
- Includes übercringe - tier fanfiction. Thankfully, you don't really run into it during the game
>>230029
Tested with LZDoom, ultra violence, mouselook. I liked the fact that the monsters could roam a bit, or at least a bit more than I had thought. Pacing was good, it starts off slow but does give you stuff to shoot at without going anywhere near slaughtermap territory. It leaves the player wanting more. The foundations are solid, now maybe add some custom textures and shit that hopefully doesn't clash with the classic doom look. Note that I only found 1 secret... by jumping, which was obviously not how it was intended to be found, figured out the real method afterwards.
>>230054
>Would anyone be interested in a Doom community project?
I'd be down for it. But I'm sure it will need a sticky from the mods in order for it to be noticed. 
If it somehow managed to gather a few anons that are interested in it I don't know if it will be with custom textures or just doing vanilla + close vanilla textures.
Replies: >>230263
>>230054
I'd be interested. Need to see if there's a map editor worth a shit since Doom Builder stopped being maintained though.
Replies: >>230263
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>>230215
>I don't know if it will be with custom textures or just doing vanilla + close vanilla textures.
I'm aiming for the wad to use the Boom format and 32in24-15 Tex ( http://esselfortium.net/wasd/32in24-15_tex_v2.zip ) for the textures. It contains a good variety of vanilla-like textures, along with textures taken from other sources.

>>230221
>a map editor worth a shit
For Wangblows, Ultimate Doom Builder ( https://devbuilds.drdteam.org/ultimatedoombuilder/ ) has long replaced Doom Builder 1/2 and is still receiving frequent updates.
For Linux, there's SLADE ( https://slade.mancubus.net/index.php?page=downloads ) which unfortunately doesn't have as many features as UDB, but it also doubles as a WAD editor, if you want to add custom music to your map.
If these don't tickle your fancy, you can find a list of map editors here. https://doomwiki.org/wiki/Editing_utility#Level_editors

Anyways, it's great to see some interest in a sleepychan wad. For the project, I plan on starting it around January 1st of 2024, along with a separate thread, where I'll accept map submissions until the 29th of February (with a time extension if necessary).
For now, I'll link to https://doomshack.org/tutorials.html for anyone looking for mapping tutorials.
Repost because I am retarded.
Replies: >>230266
>>230263
>Boom format
Better link to BoomEdit.wad too:
https://www.doomworld.com/idgames/themes/TeamTNT/boom/boomedit
It was indispensable in achieving certain effects I wanted.
DDD as well if it hasn't been linked already:
https://www.doomworld.com/forum/topic/104925-doomish-den-of-design-a-map-that-teaches-you-map-design/
Happy new year! To anyone that's interested, I have the thread for the community project up right now.
>>230618
I hope to see what you guys can make. I also have a map for this project in development.
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>>230619
Deleted the thread because I realize that something like this doesn't really warrant it's own thread. I'll repost the contents here.

HAPPY NEW YEAR FUCKERS
 
>What is this?
This is Ouroboros, a Doom II community project hosted here on zzzchan! Map submissions and feedback, development screenshots, and discussion about the project will all take place in this thread and be directed to this post, so the use of an IRC or Discord are (thankfully) not needed.
>When is it?
NOW
THE DEADLINE FOR SUBMISSIONS IS WEDNESDAY, JANUARY 31ST, 11:59 CST. If it is needed, I will extend the deadline.
 
RULES
 
>Maps must be made with Doom II as the IWAD.
>Custom textures outside of the offered texture pack are not allowed. Vanilla textures are okay.
>Maps must be made in the Boom (complevel 9) format. Any map that doesn't work for Boom-compatible source ports will be rejected. Maps that only use vanilla features are allowed.
>Put some effort into your map! Joke maps and maps that are too low quality (ex: map is just a single square room) will be rejected.
>There are no restrictions on the scale or difficulty of a map, but please make sure you can actually beat your own map.
>Have fun! You can make a map with any theme you're interested in and there are no map slots to claim.
>When submitting a map, make sure to add at least one screenshot of your map, along with the name of the map, the song/midi used (if any), and a link to the map. The author name and comments about the map are optional.
 
MAIN RESOURCES
 
>THE GAME ITSELF
https://mega.nz/folder/GtEQTISJ#CCJGyPEEEsZasc1PMXicUA/file/6hUWUQRS
IF FOR WHATEVER REASON YOU HAVE A COPY OF DOOM II FROM THE ((( UNITY ))) PORT, DOWNLOAD THIS
>TEXTURE PACK
https://esselfortium.net/wasd/32in24-15_tex_v2.zip
>MAPPING TOOLS
<FOR WINDOWS: https://devbuilds.drdteam.org/ultimatedoombuilder/
<FOR LINUX: https://sourceforge.net/projects/eureka-editor/
<OTHER MAP EDITORS: https://doomwiki.org/wiki/Editing_utility#Level_editors
<WAD EDITOR (ANY OS): https://slade.mancubus.net/index.php?page=downloads (Also doubles as a map editor)
>SOURCE PORTS (ANY OS)
<DSDA-DOOM: https://github.com/kraflab/dsda-doom
<NUGGET DOOM: https://github.com/MrAlaux/Nugget-Doom/
<GZDOOM*: https://zdoom.org/downloads (MAPS MIGHT BREAK IN OTHER SOURCE PORTS IF ONLY TESTED IN GZDOOM)
<OTHER SOURCE PORTS: https://doomwiki.org/wiki/Category:Boom_compatible
 
OTHER RESOURCES
 
>TUTORIALS
https://doomshack.org/tutorials.html (A list of tutorials. Recommended for beginners.)
https://www.doomworld.com/idgames/themes/TeamTNT/boom/boomedit (Map that shows off Boom features.)
https://www.doomworld.com/vb/thread/104925 (Map that teaches the basics of map design.)
>MIDIs
https://doomshack.org/midi.html (A list of websites hosting MIDIs.)
 
Remember, the deadline for Ouroboros is Wednesday, January 31st, 11:59 CST, with an extension if needed.
NOW GET OUT THERE AND START MAPPING
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>>230657
>Deleted the thread because I realize that something like this doesn't really warrant it's own thread.
It 100% fucking does warrant its own thread though, if a community project doesn't warrant a thread of its own then what does? Remake it right now or I will.
Replies: >>230705 >>230719
>>230657
>>230670
>It 100% fucking does
This.
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>>230670
>>230705
Alright, I've remade the thread. >>230718
This will stay up as long as the project is going on this time.
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Already getting to it with the map. It's been a while since I have used custom textures.
Does GZDoom still have telemetry in it?
Replies: >>231730
>>231714
By telemetry do you mean bug report/performance/auto update that gets caught by firewall or windows hard telemetry?
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>>231730
It's both, although GZDoom doesn't check for updates. Despite getting massive backlash, the telemetry is still in GZDoom as an opt-out thing.
>>228744
I hate all of Doom 2s new enemies but the Mancubus and the Aachnotron.
I think it needs sharing that the GZDoom engine from ModDB, version 4.10 has one file too many in its skins subfolder. If you download that version and don't delete that file, you will see tranny rights posters on every other wall and door in the game, and a rainbow pride flag both in the default launcher and in the skybox when you play the game.

I wanted to try the new volumetric monster mod around the new year's time and saw that my engine was too outdated to run it. So, like a retard, I dl'ed the installer from the same site as the mod, namely ModDB. Imagine my surprise. Overwriting with the latest version from another place does nothing, so I had to compare both installs file by file. It's now obvious that the Skins subfolder shouldn't belong there at all. 

After I resolved my problem, I have thought some other anons might encounter the same dumb joke. So here I am.
>>232365
And the mod is nice, replacing sprite monsters, their dead bodies and various collectibles like ammo and health crates with their 3D voxel versions that look pretty detailed while still conforming to the overall original game style. A pity it looks bad with custom monsters from RLA and so on still staying flat. I had fun replaying Going Down with it though.
Replies: >>232495
>>232365
>used a repost download
>got memed on
LMAO, say thanks the tranny flags ended up in the game only.
The way you described it, I have thought the tranny janny chicken finally went off the deep end for a second, though.
Replies: >>232495
>>232369
One time I was practically crushed under the crowd of cacodemons in the middle of Roof Rage map. Embarrassing, but a great sight if you look up and can't even see the skymap blocked up by their bodies. Something pretty impossible to see in the original.

>>232475
>implying there might be something even more malicious
Still, it's strange that even redditards know about the issue and the problem persists. Do you think that's some collusion or tranny conspiracy, lol?
>>213959
>>213960
Same, do you know moar games that have this look? My favorite FPS aesthetic is still the FEAR/CONDEMNED/RIDDICK look from the 2000s.
Replies: >>232712
>>213953
>implying that only titles from Russia usually with Cyrillic script in the primary version are of slavic origin
Smaller countries around also made some things, but with titles in Roman alphabet usually. Things like STALKER, Painkiller or Arma series, for example, but a lot of shitty stuff too, obviously. Not everything that counts was produced by 1C Company.
>>232693
The Darkness is pretty similar in looks  but you can only emulate it
>>213803
From what i remember playing
>Pariah
Meh as fuck
>Devastation
Idea could've been cool on paper (giving you in universe respawning), turns out it ain't and it's UE2 jank all the way, the laser sniper is cool though fucking turns shit to dust in an instant
>Iron Storm
Jank and not super great
>Breed
Cool music and okayish Starship Trooper ripoff but hte game side is half baked, vehicle controls will fucking ruin your day if you ain't gud.
>Chaser
No, please no more corridors with shitty ambushes everywhere.
>Necrovision
Jank but cool
>Bet on Soldier
Actually pretty cool in many aspects but sorta jank and you really do not wanna fight any bosses with penetration (red aura iirc, you'll know when they fry your health without having fucked your armor first) unless you have a plan to instagib them with the five barreled heavy shotgun / kiting them with chem grenades while camping a vending station
>Chrome
Ghetto Crysis meets I.G.I, hilarious bugs coming from the insane decision to run it on Java, I think it might break on high refresh rate systems because if that movement inertia is intentional it's fucking stupid and hilarious that anyone thought it was a good idea, also the guy who voiced Duke is the same voicing the protag
>Chrome Specforce
More polished and drained absolutely all the soul of the first game, wouldn't play.
>I.G.I
Jank & brutal
>I.G.I 2
Still jank but less so and you can't ignore stealth
>Timeshift
It's pretty decent until you get to the  ending and have that "That's it?" reaction.
>Project Snowblind
I never got close to finishing it, a bug early on prevented me from progressing and i never bothered to try and fix it because the game isn't all that interesting up to that point.
>Eradicator
Cool stuff from the early FPS era, shame it doesn't have a source port because playing the OG is rough, also leather clad catgirl 10/10.
>Vietcong
Really really good for what it is, don't play on Vietnam difficult, getting 360 noscoped from across the map by a viet farmer an his moist nugget is not fun, even hard is borderline with missions like the ones where you're a boat gunner being random chance at best.
>Boiling Point
Neat open world shit for the era, very bullshit at points.

Still missing Frontlines Fuel of War and also Fire Warrior in all those posts
First is actually pretty cool
Second is just shit and I don't think anyone except the die hardest Tau fans would willingly subject themselves to that shitfest.
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>>232365
The virgin tranny chicken vs the chad goose.
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Also, play Eviternity II. It's pretty good.
>>232757
Speaking of, vkdoom is currently BTFOing GZDOOM at doing the fancy stuff while not shitting the bad as hard with framerates, smoother frametimes too.
Replies: >>232802 >>232871
>>232795
>another source port requiring even more modern hardware because lol why optimize the spaghetti when you can simply use newer and faster APIs which require newer and faster hardware
>also memetracing
No thanks
Replies: >>232803 >>232838
>>232802
>he would rather play at a inconsistent 20 fps a worse experience than literally doom on release day
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>>232803
>he thinks you need an RTX to play a 30 year old DOS game at decent framerates
Replies: >>232807
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>>232804
>he thinks gzdoom is the same thing as a 30 year old game
Replies: >>232810
>>232807
>doom with the feature set of quake 3 and the hardware requirements of doom eternal
Truly an achievement for the ages.
>>232802
Uses the same hardware as GZDOOM, just makes better use of it.
If you don't care about GZDOOM features why do you even care about that just stick to PrBOOM+
Replies: >>232856
>>232838
No, it requires Vulkan hardware.
>There's the technical reason. GZDoom supports multiple backends and the abstraction doing this was limiting me in what I wanted to do with Vulkan. If I dropped the other backends I wouldn't have to port all of them to an updated design. I wanted the backend to better support mesh building, command buffers on worker threads and a more complex shader pipeline system. This has performance improvements for both high end and low end, but the catch is that old pre-vulkan GPU hardware can't tag along for the ride.
tldr gzdoom has gotten so bad this man would rather abuse Vulkan APIs to brute-force performance like some modern AAA than do something about the root causes.
Replies: >>232861
>>232856
>No, it requires Vulkan hardware.
Baseline GZDOOM requires OpenGL hardware that has a feature level only hardware with vulkan support really has (I mean in theory Fermi, pre 4th gen intel IGP do get the correct OGL support without having vulkan but not exactly relevant hardware here) to do the really fancy stuff VKdoom is useful for, so in theory you're right, in practice you ain't.
Afterglow fun? I want to give it a shot but I'm lazy and need other people opinions to validate my actions
Replies: >>232871
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>>232795
VKDoom was mostly made for use with an commercial game, but I really hope that it will take off and replace GZDoom and that the trannies won't sabotage it because of their butthurt. Distancing yourself from these freaks can only be bring good.
>>232865
It's really more of the same.
Replies: >>232874 >>232885
>>232871
>more of the same
Good enough for me.
>>232871
>I really hope that it will take off and replace GZDoom and that the trannies won't sabotage it because of their butthurt.
I got bad news for your virtue signaling son, doomwiki says the plan is for VKDoom's rendering fixes to make their way back into Graf Zahl Doom eventually.
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>>232885
Well, shit.
Replies: >>232888
>>232886
>>232885
By default even porting all that back to GZ will not make it run as well as VK, you have to remember vk is dumping support for a lot of legacy shit tht GZ will never dump and that's extra overhead, and obviously that's supposed the backport is doable without changes and good.
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You faggots ready to play Brewtal Dewm V22? 
Also super shotgun got nerfed to work like the vanilla super shotgun without one shotting cacodemons now.
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