There are ton out I can think of. First one that comes to mind are of course Path of Exile 1 and 2 and some extend Grimdawn. Geneforge is simplistic but also very interesting since it is designed around being a summoner. Since OP hasn't put any limits to Genres, I put Project Warlock in it that plays like Catacomb the Labyrinth with guns. If you can stomach primitive graphics and convoluted menu design, Ultima has a interesting magic system centered around Alchemy. Excet in VIII were Garriot changed it up a bit. Sure I have played a ton more games with sorcerers, but the way magic has been implemented in them isn't that interesting. Lest we forget the almost limitless flood of cute 'em ups of which 2hu is the most prominent one. Embodiment of the Scarlet Devil is still practically freeware in the West. Another interesting example is Cotton a series which plots focus on Comedy rather than serious drama. Maybe give the most technical impressive example, Panorama Cotton for Sega Genesis a try.
>>280668
Magic may look interesting in Outward, but it is really ass to use, because the devs limited the number of quickbar slots to like 4.