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READ THE RULES


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DOOM
Other retroFPS and retro inspired FPS can come too.
boomer shooters is the most retarded fucking tag I've seen till this day. 

Since the thread has been anchored and I don't feel like hopping over to 4cucks /vr/ board or any other classic doom website since the community feels like it's in absolute fucking shambles holy shit I think it's time to bring it back up.

Post some Doom
Post some WADS
Post some MODS
Post some other retro fps like DUKE NUKEM
Post some of its COPYCATS 
Post some new takes on an old formula like DUSK and all that jazz.*or make fun of them**
Post about the communities because GOSSIP is also fun. 
Are you Mappan? Post it here TOO
Are you a Modder as well? Post some of your AWESOME  gun sprites, textures, or other things you're working on here too.
If you can map, offer assistance or criticism to beginner mappers and people who are just coming back to doom mapping. Same with people who are modding for Doom. Or make fun of them for their lack of skill. I'm not your dad.

Despite the fact there was that one huge drama between Doomworld tranny jannies and admins seething about the fact Doomerboards users were shit talking them and can't control them. (Can't say I feel sorry 40oz, despite him trying to appease the troon brigade.  He ended up labelled as a fascist transphobe in the end, lmao) 
I dug around and found out about a couple of Doom addons that never made the light of day. Hacx was one of them. It was essentially supposed to be a cyberpunk theme total conversion with new weapons, different texture works, and etc. Now the reason it never made it was the release of Quake and by the time people were pushing the limitations of the ID Tech they lost interest in it. 
Still it was an interesting wad to play through and dig around in doom builder to learn a bit more on doom mapping. (Which I highly recommend doing if you're really interested on learning layouts.) Unless you're looking for that cyberpunk theme itch I recommend playing Doomerboards AUGER;ZENITH over rated I know but its the closest thing I can think of.

NOW LETS FUCKING DOOM
Replies: >>282327 >>282976
Been getting the itch to play reelism 2 again.  Aside from the spacestation what other maps have secrets?
>>282285 (OP) 
>first spoiler
Agreed.
Will a single game from the boomer shooter circlejerk have any kind of lasting impact or presence? They sell, people play them and claim to like them if asked, but in my experience you almost never hear random people bring up a released one nowadays unless it's Ultrakill or HROT. I don't know why you would play any so-called boomer shooter other than these instead of the classics they imitate and pale in comparison.
The Citadel and Beyond Citadel I'm not counting as boomer shooters, as they handle their classic and modern FPS influences differently and were mostly rejected by the boomer shooter circlejerk. Not coincidentially, in my experience you're also more likely to see people bring them up out of the blue and express some kind of noteworthy opinion on them beyond "I liked it."
Replies: >>282371
This fad is an objective improvement over the decades-long slog of consolefag shooters so I can't complain. Enough devs get on it and we might have a pretty decent game in 5 years.
Have there been any decent gameplay mods for Doom recently?
Replies: >>282335
>>282331
If you pay attention, there's a cycle of:
>anons bemoan the shallow trends of contemporary game developers
>hold up an older artstyle or genre and praise its nuances (which the shallow newer games lack)
>contemporary game developers start releasing games in said artstyle or genre
>said devs miss the nuances and turn it into another shallow trend
>anons decry the movement as indieshit garbage and move to something else
At best, as you say, sometimes you'll find a dev who gets the nuances and creates a worthwhile game in the tradition, but more often than not the problem is more modern gamedev culture than the genres themselves even if consolefag shooters were largely shit.
Replies: >>282364
>>282335
Stop blaming devs and blame consumers, anon. It doesn't matter what the game is, who it's made by or who it's made for. If people don't buy it then it's a flop.
Doomy Ternal happened because consumers supported DOOD and wanted a sequel. DOOD was basically what Brutal Doom was for Doom with a higher budget and a price tag. The consumers are the ones you should hold accountable because they're the ones who are funding shit games.
Replies: >>282393 >>282433
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>>282327
>Will a single game from the boomer shooter circlejerk have any kind of lasting impact or presence?
Slayers X will probably keep some cachet simply because it's the only one of these Unity FPS teurds to both have a recognizable identity (2000s suburban tweens listening to Limp Bizkit who think toilet humor is edgy: the game) and actually grok some small part of what made 90s games good, in this case the "atmospheric" level design from the first episode of Duke3D and to a lesser extent I think Shadow Warrior.
>>282364
>Stop blaming devs and blame consumers, anon. It doesn't matter what the game is, who it's made by or who it's made for. If people don't buy it then it's a flop.
While this is an otherwise reasonable sentiment,
>The consumers are the ones you should hold accountable because they're the ones who are funding shit games.
doesn't really apply to AAA games anymore since USAID, Blackrock and Saudi Jews took over funding according to ESG guidelines.
If consumers were in fact the primary source of shekels for AAA devs not counting gorean soyphone gacha games nowadays wouldn't have 8 year development cycles for what would've been yearly-release-cycle fad shooters in the 7th generation because the companies developing them would've long gone bankrupt both financially and in the eyes of consumers, but Concorde ((( somehow ))) wasn't enough to sink Sony and the wider AAAA live service heroslop genre right then and there, while even established companies known for actual, successful video games that don't require lobotomies to play and enjoy continue to ((( embrace ))) the 四栄 model despite the market being littered with high-profile failures.
Granted Zoom was probably a mostly genuine success with modern consoomers, but the game ran parallel to the wider trannification of video game communities in the wake of Gamergate with no exceptions made for the Doomworld forums and other mainstream platforms used by the Doom community, with several of its high ranking members changing xer pronouns in short order.
Wonder if niggerpill will show himself as he usually does.
Replies: >>282465
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Throwing a couple of screenshots of a map I'm currently working on. Just saying this making rooms is pretty hard to do.
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>>282364
>Stop blaming devs and blame consumers, anon. It doesn't matter what the game is, who it's made by or who it's made for. If people don't buy it then it's a flop.
Why shouldn't I blame both? Sperging at buyers isn't quite enough, especially when so many indie and AA games are at least partially funded through government programs (which quickly becomes obvious if you pay the bare minimum of attention to game credits). We don't live in a purely free market economy, and even if we did, we'd still have to contend with the massive culture and support structure around game developers which helps them educate and support each other at best and hosts backbiting lefty cliques at worst.
There's an important flipside to the whole "go woke get broke" business too, if we want to talk about buyers. Non-cucked artists of all kinds are rarely supported by their own side in any meaningful way. Many anons sneer at drawfags for having patronage systems or the thought of us commissioning them (both of which were the traditional way the arts were funded historically); we sperg at devs and other artists for not exclusively using cryptocurrency, making their own engines, setting up their own storefronts, and starting their own publishers; and even when they do everything we want, we rarely notice, talk about, or buy their stuff. Not only is this an extreme example of the perfect being the enemy of the good, but even if somone actually does fulfill all our autistic demands, he knows we don't have his back and will turn on him for the most retarded and pedantic reasons.
Frnakly, we're so good at not supporting those ideologically near us for any reason imaginable that the perfect psyop to make us utterly useless, distracted, and isolated would have near-identical results to our current state.
Replies: >>282449 >>282465
>>282433
Is it better to support everyone on our side and attract grifters who don't mean it, or not give money to anyone?
Replies: >>282456
>>282449
Both are retarded, but the former in theory allows space for worthwhile artists to emerge, whereas the latter is so paranoid about risks that it offers zero potential for anything (even as its world and interests fall apart around it). In practice, the people who support everyone only support grifters who run podcasts or self-help programs. Either way, the non-grifters get screwed by both the gullible and the paranoid.
Consider this: grifters need the status quo to continue or worsen in order to retain their influence. If the overall political situation changes in a meaningful way for the better, or if actually good, less-cucked artists and art gain a real presence, their mediocre complaints and agitprop have no reason to exist. Thus they benefit from not only their direct supporters, but also indirectly through those either too paranoid or too uncaring to support anything at all, as this leaves the space wide open for their own mediocrity to strut itself with little to compare it against.

To bring it back to classic FPS derivatives a little, that last thing is actually pretty common in some dev circlejerk spheres. It often comes with this ugly friend effect where said cliques will intentionally prop up shitty games (not weird or janky with interesting ideas, just downright shit) to make theirs look better in comparison and distract the public from what they deem their actual competition. That kind of behavior is pretty hard to unsee once you notice it. 3D Realms and New Blood Interactive used to pull this a lot with Limitless Hunger especially, and likely still do with less obvious examples, but their sphere seems pretty stagnant outside Ultrakill so I don't pay as much attention to it any more.
Replies: >>282458
>>282456
So if I understand your opinion correctly, unless we have discerning minds within an umbrella philosophy of what to support, our circles will continue to suffer.
Replies: >>282469
>>282393
>>282433
ESG funding my ass. You can tell the Concord guys that they were supposed to succeed because they were obviously ESG funded. If the consumers are disinterested then there's nothing that's going to fix that short of gibs that cover both development costs and potential profit.
It's no wonder you guys are so terrified from the mere thought of pfzos64 when you can't even think out of the mindset he's drilled into you anymore. Damn, this wasn't even about politics to begin with. You are so mindraped that you might as well join in his weekly dilation sessions at this point.
Now can you point me to some good fucking new mods already?
Replies: >>282469
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>>282458
More or less. 
>>282465
I won't deny that buyers are the main way most games make back their dev costs even when they use government grants. I just think it's unwise to focus exclusively on buyers when there's so much else that not only props up developers, but attempts to penalise, isolate, and sometimes outright punish devs for stepping out of line.
>but when buyers don't buy a game, it flops
Yes, that happens sometimes. It's good when it does. But any plan predicated on the masses being intelligent 100% of the time is a failure from the get-go, nor does it assist in actually getting uncucked devs to show themselves, make good stuff, and find support in a way that inspires others. It's a piece of the puzzle, not the whole thing, and if telling you this summons Will Martin and weekly dilation sessions into your mind, I think that says more about his impact on your mindset than mine or the other anon's.
Replies: >>282485
>>282469
That's great and all, but where are the mods?
Here's some mods for you fuckers!
>Terrorist
 A police brutality mod where your guns level up like how Cave Story weapons do with different effects. You can adjust the how much XP you want.
Mod link:https://theatommace.itch.io/terrorists-neoatomized
>Treasure Tech 
Wario Land like mechanics for doom. It's pretty fun actually, obviously would work even great if it had it's own level packs
Mod link:https://forum.zdoom.org/viewtopic.php?t=66995
>Black Magwell
A mod where you play as a marine woman. For a you vanillafags who want to play doom without changing enemies or requiring GZDewm. It works well with any sourceport that supports DeHacked.(EX:DoomRetro ,Nugget Doom, DSDA, prBoom.) It's sort of a reskin though so don't expect alot.
Mod link:https://skelegant.itch.io/black-magwell
>Naku Naru
Japanese theme mod where you play as a man possessed by Japanese demons. Great for anyone playing Nipponese theme mods.
Mod link:https://forum.zdoom.org/viewtopic.php?t=65276
>Highway Acceleroid Booster 
A megaman-like mod created by TerminusEst13 (I don't really remember why he quit making doom mods but I know he was active and posted his w.i.ps on 4cucks /vr/ once.). You play as his robot car girl OC with overpowered weapons and a shit ton of movement mechanics that make me question why'd he even added them. It's a good mod defiantly worth checking out. Has lots of options for you to mess with as well.
Mod link:https://forum.zdoom.org/viewtopic.php?t=66819
>La Tailor Girl
Play as a cute chick where clothes have different effects on weapons. There's no sex or anything obscene in it, so don't go in expecting anything besides strip damages.
Mod link:https://forum.zdoom.org/viewtopic.php?t=58343
>DoomGals
A companion mod where you have demon chicks to help fight off demons with you. 
Mod link:https://s20-tbl.itch.io/doomgals
Replies: >>282501 >>283164
I recall a wad where you were a proctologist and went up a cyberdemons ass.
I like to pull random wads from doomworld once in a while, theres so much shit floating around out there, its crazy.
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>>282493
>TerminusEst13 (I don't really remember why he quit making doom mods but I know he was active and posted his w.i.ps on 4cucks /vr/ once
He's a goony beard man. He literally has a Something Awful forum account, and posting it was a popular troll in the /vr/ Doom general for a brief time. The only thing he's ever been good at is clout chasing and conning competent people into making his ideaguy shit into a reality so he can take the credit. Notice how Samsara was suddenly declared "feature complete" when Ijon got sick of everyone else slobbering Terminuts cock while he got zero recognition and left the scene. Also notice how all of his other mods (DemonSteele especially) kind of petered out half-finished the moment he was expected to do some actual work with them.
source: used to lurk #samsara
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I found out how to put up custom textures in my wad now. I know it looks like shit but I like this little setup I got going on.
>>282501
Ok wow I didn't know it was that bad even before reaching 2020. I just assumed he either got into some drama or left on his own.
>Also notice how all of his other mods (DemonSteele especially) kind of petered out half-finished the moment he was expected to do some actual work with them.
Fucking hell I , atleast I got some answers. I really liked DemonSteele but he was too lazy to even bother. 
Thanks for the recap about it.
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>>282285 (OP) 
Do you guys consider browser based FPS games as "retro/classic FPS"? Some of those browser online games had genuinely good gameplay that tops any AAA shooter games to this date. I hope to God somebody remembers Rush Team, BeGone, and even Contract Wars before it went downhill. I believe there are ways to play them but since flash died, those games are empty. Nevertheless, I would like to do game night with anons one day
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>>282493
>I don't really remember why he quit making doom mods
Marisa (the pedo spaniard) "sexually harassed him" and since he was such a sensitive internet retard he didn't just block him and instead had a meltdown. This was also totally 100% unrelated to him spending literal years on his supposed doom engine game "Cosmic Tides" (at least that was the name last time I heard him mention it) with basically nothing to show for it because he can't code for shit and can't make art for shit and is really just good at talking people into doing work for him. Turns out that when you go from mods to gamedev it gets a lot harder to talk people into making things for you for free.
Replies: >>283179
>>283164
>pedo spaniard
lol
I've actually met the demon thing that's wearing Randy's skin (don't ask) and he's whiter than whiteout. If his hair was orange he'd be the proverbial ginger male market failure. Unless there's some other retard calling himself Marisa on the internet?
Replies: >>283181
>>283179
The one involved in the pedophilia scandal was Marisa the Magician. Turns out there are two of them in the zdoom community, Marisa is an extremely common tranny name because it's taken from Touhou.
>>282694
Looks amazing. I do recognize Reina on the reft.
Replies: >>283187
>>283186
oh that is on the light, how dumb of me.
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I'm playing Fava Beans again.
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