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it's fucking video games, baby


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READ THE RULES


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Its been far too long since the last one. Thank goodness Vita's battery is infinite.
Whatcha
>PLAYAN
>HACKAN
>BUYAN (kek)
>WANTAN

PREVIOUS THREADS: https://archive.is/9b9HQ
https://archive.is/xQU91 (Gitgud hackpaste)
Last thread: https://archive.is/5wk1E
There are also numerous Vita threads across the webring as well.

First-time buyer's FAQ: https://pastebin.com/Xhz0ijN6
Physical game list (Western/Asia-English/EU released): http://web.archive.org/web/20190705133424/http://retailgames.net/playstation-vita/complete-list/

Vita hacking:
https://gitgud.io/8vitagen/hackpaste/blob/master/guides/vitahacking.md#vita-hacking https://vita.hacks.guide/ 

Vita homebrew/plug-ins: https://gitgud.io/8vitagen/hackpaste/blob/master/guides/vitahomebrew.md#vita-homebrew-and-taihen-plug-in-recommendations 
Vita game mods: https://gitgud.io/8vitagen/hackpaste/blob/master/guides/vitamods.md#vita-game-mods
docs.google.com/spreadsheets/d/1OkS1S2sJqs2p8jp6pxBfrQkHT4Tn2-__NmAl6BYIUw8/
Make bounties for ports/features for the Vita here: https://github.com/vita-nuova/bounties
Consoletan booru: https://consoletan.booru.org

Feel free to do writeups and reviews of games you've played as well, they may end up getting added to the chart (eventually).
 
Make sure you treat your Vita well. always love her, and never abandon her or allow her to be damaged or broken or you're no better than Soyny.

And reminder not to buy anything digital that supports Soyny (unless its for archival, sharing and piracy purposes ofc, which might become important pretty soon).

NEWS
Monster Hunter Frontier is back on the Vita, this should be a guide or something for getting it working:
https://www.yewtu.be/watch?v=wdH1CweG1Js[Embed]

A big Vita themes place went down but they came back I think (more or less):
https://psvt.ovh/
(Backup version) http://qcnnvxi.cluster027.hosting.ovh.net/ 
MGBA version 0.10.2 released with some minor Vita improvements, but I still think its an imperfect emulator, haven't tested it in a long while though:
https://mgba.io/2023/04/23/mgba-0.10.2/
What are your estimates for when Sony will pull the plug for Vita PSN? I should quickly get bigger drives and download all the exclusives of interest.
Replies: >>268235 >>268237
>>268233
Honestly, its a miracle they haven't done so already (not that they haven't tried mind you). Its already outlasted the eShop by close to 2 years now.
At this point they might have just forgotten about it or something, but I wouldn't be surprised if they try something either this year or next. I'd be shocked if the Vita PSN lasts longer than 2027.
Replies: >>268237
>>268233
>>268235
PSN for the PS3 and the PSP is still live as well. Also I remember someone mentioning that Sony actually "cannot" turn off PSN for their previous systems because of how it function without this also breaking PSN for the PS4.
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Does anyone know the best way to consult a guide on the Vita without closing the game? I tried the programs mentioned here >>267800 and not only they required the game to be closed, but they also couldn't render Japanese characters in text files (VitaShell's text editor can render them, but it requires the game to be closed too).
It's a shitty hack, but my best bet is saving the guides as pictures and opening them with the stock gallery app since it doesn't require the game to be closed from what I've seen.
Replies: >>268250
>>268249
Good luck figuring that shit out since there's no real way to tell what the vita is doing to prevent other programs from loading while a game's up. The text editor probably just doesn't support nip characters since there's so fucking many of them and it'd be a shitshow to implement especially on a handheld without a functional emulator.
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Does anyone know if the Criminal Girls port is censored only in the ((( localized ))) version or if the Japanese version is censored too (compared to the PSP original)?
Replies: >>268372
>>268371
International version is censored, japanese is completely uncensored.
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How 2 watch animu on Bita?
Replies: >>268507 >>268512
>>268492
You'll have to convert the episodes and then you should be able to watch it on a video player
This tool should do both
https://www.gamebrew.org/wiki/Simple_Video_Player_Vita
Otherwise just convert them with some other software (Handbrake, MEGUI, FFMPEG) and just use some vita video player to watch it
https://www.gamebrew.org/wiki/Vita_Media_Player
There are technically media streaming apps but I dunno shit about em
Replies: >>268512
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>>268507
>>268492
Xmedia Recorde and Handbrake both have ready-made presets for converting video files into a format the for the Vita to play, however there's some trade-offs. These are my experiences with the PSP, so your mileage may vary. Xmedia tends to produce the best quality of conversions in terms of audio and video, but it suffers from the drawback that you cannot encode subtitles as they must already be burned to the original video file. Handbrake does allow you to burn subtitles to the video file, but the video quality ranges from decent to outright shit. If you're looking to use Handbrake, I recommend looking over these guides to give you some pointers as you will need to adjust the settings:
https://archive.md/T21Q8
https://wololo.net/2016/06/17/convert-videos-viewing-vita/
https://www.giantbomb.com/playstation-vita/3045-129/forums/vita-profile-for-handbrake-537163/?page=1#js-message-6043428
Replies: >>268649
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>>268228 (OP) 
>Thank goodness Vita's battery is infinite.
If only...
Mine died and my Vita works only with the charging cable plugged in.
Replies: >>268616
>>268615
How the fuck did you do that?
More importantly its time to replace the battery if that actually is the case.
>>268512
>Handbrake does allow you to burn subtitles to the video file, but the video quality ranges from decent to outright shit.
Wouldn't it be better to burn the subs with ffmpeg
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Are there any good Touhou fangames or ports for the PSP or Vita?
Replies: >>268668 >>269674
>>268662
>good
>Touhou
Pick one.
Replies: >>268671
>>268668
Hehe... I see... an enlightened Len'en fan?
What's the best GBA emulator/RA core for the Vita?
I want to play the Mega Man Zero games specifically.
>>268662
No
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>>268228 (OP) 
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Anyone knowledgeable enough with ImageMagick (or willing to learn) want to help with updating the Vita chart?
There's a lot of entries I was going to add before the previous chartfag decided to retire. I finally have some time to try and learn the software, but I'll be honest and say that my patience is pretty low for trying and I'm strongly tempted to say "fuck it" just edit it manually with Paint.net, which would be likely a lot more painstaking and slow, and in all likelihood probably would never get finished. Might even end up looking worse too.
The existing files and documentation for the chart are here:
https://gitgud.io/8vitagen/hackpaste/-/tree/master/gamerec
Replies: >>271096
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In the process of (manually) making the tiles for adding to the chart, its going to be a BIG update, with over 20+ games being added, maybe even over 30.
Going through the old threads again to find any that I've missed in the past, and there's surprisingly more than I expected.
There are games which could use writeups to make it into the chart, since they've been clearly recommended and enjoyed by anons in the past but nothing broad yet clear was written enough for them to constitute an entry. Usually it was stuff like updating their progress in the games or something or just saying that they love it/its their favorite without going into why.
Games like Hotshots/Everybody's Golf, Ciel Nosurge, Virtua Tennis 4, Taiko no Tatsujin V, Labyrinth of Galleria, To Heart 2: Dungeon Travelers, other Super Robot Wars games besides V, etc.
If any anons which enjoyed those games (or any you don't see on the chart that you feel should be up there and have played and enjoyed personally) are still here, please feel free to write up something. Doesn't have to be huge, just a few sentences is enough.
Replies: >>271096 >>273211
>>270764
>>271086
Why don't you use the build.sh script? You can fix the python script with
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<     except IndexError, UnboundLocalError:
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>     except (IndexError, UnboundLocalError):
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<     f = open('gamelist.csv', 'rb')
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>     f = open('gamelist.csv', 'rt')
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<           skipheader = 1
---
>             skipheader = 1
Replies: >>271097 >>271099
>>271096
I don't really know how to, and my patience for learning Imagemagick is a bit too low at the moment.
Replies: >>271098
>>271097
Montage.sh already has all the necessary imagemagick commands.
Replies: >>271099
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>>271098
>>271096
I've attempted to fix the python script (though I don't see any difference on the skipheader line), currently running it on ((( Winjews ))) and I get these issues.
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I finally ordered thumbstick replacements for my 1000 vita. They've been bare for a few years now.
I'm also considering getting one of those cases with hand grips. Any anons here have experience with them? Are they comfy?
Replies: >>274869 >>275213
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I'm still looking for a good rationale as to why Sony killed their baby. I don't give a shit about those tales of the market having shifted to mobiles, because the Vita was a Rolls Royce, it was pure luxury, a real console dedicated to games, not a shitty underfed contraption pretending doing vidya gaems with anemic CPUs and craptastic screens. Why didn't Sony sell the Vita like the absolutely sexiest console ever to be held in one's hands?
>>272886
>I'm still looking for a good rationale as to why Sony killed their baby.
Because it allowed the Western branch of the company to take control of the entire video game division and shuffle around the people in charge so that they could make the kind of games they wanted.
Replies: >>272897
>>272894
Since when does sony make games?
Replies: >>272910
>>272897
https://en.wikipedia.org/wiki/List_of_Sony_Interactive_Entertainment_video_games
SCEI used to have tons of internal and second-party studios. After the jewish takeover all of them except Polyphony but that's a matter of time were shitcanned or folded into a heavily neutered Japan Studio, which managed to give us Gravity Rush before being disemboweled and the skin draped over the Astro Bot team.
Replies: >>272911
>>272910
That's publishing
>>272886
It really is a crime. It feels so nice, it does so much, unfortunately it suffers from the WiiU problem nowadays where nearly all the good games have been ported and convincing people to get in on the Vita train is near impossible.

As a side note, my recently hacked WiiU is getting a lotta love thanks to Pretendo.
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>>272886
Sabotage to steal power away from Japan and promote their golden child, the PS4.
Though sexiness on its own isn't enough to really sell the console, it still needs what people want: the right games, which Sony fucked up massively on by not having the staples people have come to expect.
>>271086
I'm almost done with making all the tiles, and I'm going to be organizing and adding them soon. Funnily enough the amount of games being added ended up being way bigger than just the ones listed, it'll end up being 60+ more games being added, with more possibly if people give proper recommendations for some omissions.
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BEHOLD THE UPDATED VITA CHART IN ALL IT'S GLORY
Took long enough but I think it turned out pretty well.
>>273773
Thank you.
Replies: >>274147
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>>273773
Missing this one, but can't blame you because there's a single review in English, and for the first game which is basically a remaster of the first PSP game.
Replies: >>274147
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>>273773
You're missing this one, bud.
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>>273773
Bless you, kind stranger.
Replies: >>274147
>>273997
>>274020
Provide recommendations for them and I'll add them in. 
>>274033
>>273782
Happy to be of service.
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Have any of you tried to run Nanosaur 2 or Cro-Mag Rally? They crash on launch whenever I try to play them. I thought it might be a problem with libshacccg.suprx but as far as I know Nanosaur 1 depends on that as well and I've had no issues with 1. Wondering if I have some oddball plugin setup that's breaking those games specifically or if Rinne just shipped them broken.

>>272828
I have this one for my slim and it's a lot more comfy than bare hands. I used to get hand cramps if I was playing for more than an hour or so. Downside is it doesn't add L2/R2, I cheaped out there, but given I'm mostly playing DT2 I can live with that.
Replies: >>276326 >>276406
>>272828
Aside from terrible port Ratchet & Clank trilogy is finally perfectly mechanically playable.
>>272886
It failed because they tried to sell it as a portable PS4 instead of its own thing. So instead of unique games like the 3DS had it was mostly downgraded ports of console games. Kinda like the Switch if you take away the Nintendo games.
Replies: >>275451
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>>275263
>So instead of unique games like the 3DS
>the rest of that bullshit
Who invited cuckchan to this thread?
No shitty 3DS game (read: N64 port) could ever compete with the Vita.
Replies: >>276406
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>>268228 (OP) 
>tfw this is sony's successor to the vita
grim
Replies: >>276406
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>>274869
Took another crack at figuring out my Nanosaur issue and solved it, libshacccg.suprx lives in ur0:data, which apparently wasn't world-readable. Renaming it, making a new ur0:data folder and moving everything over from the old folder fixed it.
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>>273773
I know you don't care much for american indies, but most fun I had with non japanese games was this indie title called unepic. very fun dungeon platformer.
>>274869
the 1000 version of this was designed badly so the device wiggles around all the time
>>275451
at least psp games only had worse audio and graphics, the content was on par or even had extra stuff compared to ps2 versions
>>275451
Im afraid of damaging the screen during these segments they are so stressful
>>276229
they farted this one out as a fucking joke, dont fall for it
Replies: >>281505
>>273773
We need someone with BALLZ to review every single game.
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is it true that psp looks like shit on vita?
>>276427
No?
>>276427
Yes, because it doesn't have 4K AI upscaling.
>>276427
Looks good if you disable bilinear filtering. Fucking hate blurry visuals with a passion.
>>276427
no
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>>273773
>vice vita
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Any way to fast forward on PSX emulation on Adrenaline?
>>276741
try retroarch psx core
the vita had no games for it and was a shitty console abandoned by sony fairly quickly.
Replies: >>276818 >>276821
>>276811
<The psp was the normalfag's gp2x
>>276811
You aren't blending in well.
>>276741
Yes there's a button combo for it. Try L+start or maybe L+select. If neither of those works you might have to update your adrenaline
Replies: >>276891
>>276886
I see. Is there some way of mapping it to other buttons, like the right stick?
>>276427
Vita's screen resolution is exactly 2x the PSP's. Any PSP game will look pixelated when viewed on the Vita screen. I vastly prefer playing PSP titles on my PSP.
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>>276741
Speaking of PSX emulation, what's the easiest way of getting/making PSX EBOOTs if you're on Linux? I used to get them from CDRomance but they require a gay account now.
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>>277747
>audiophile ps1
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>>277747
I always just used wine with old psx2psp. It's easy
Now, to do conversion of PCEngine cdrom games... that's different story entirely and I had to leave personal readme instructions for future me as reference due to how convoluted process is, you even have to use wine cmd since some software was command line only without linux ports, such as converting .wav to proprietary .ac3 format
Does Vita even support PCE native emulator inside Adrenaline like on PSP? I was doing it for PSP
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Is there any other site aside from Ebay that let's you import vita stuff from Nippon? Everything vita related is banned on Buyee.jp, even though you can buy PS4 and PS5 stuff.
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>>277747
So make a gay burner account, whoopty do
Replies: >>277927
>>277782
>Is there any other site aside from Ebay that let's you import vita stuff from Nippon?
There's Mercari and Play-Asia
>>277782
Suruga-ya, maybe? I know that, at least for the US (and various other countries; they have a list), you don't even need a forwarding service anymore.
>>277782
Solaris Japan has a surprising amount of stuff available, you just have to search for it since they don't have a real vidya category. Just searching "vita" turns up a whole bunch of unrelated VitaminX media, so I'd suggest you search "PSVita" specifically.
>>277747
>>277807
Its surface level security requiring just an email. For what's on offer, that's not asking much, and worth it considering what happened to vimm's lair.
Replies: >>278043
>>277927
Login "walls" (if you can even call it that) do great job at preventing censors snooping around, especially those who like to scrape web, like you'd be surprised how such basic feature can do so much
As long as shit doesn't require phone number, who cares
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How do you work around the PSM DRM?
So, for whatever reason, NoPayStation and PKGj no longer function when downloading or installing PSM games. I did manage to find a repository of PSM games saved to Myrient however (Which include many more games than you can find on listed on NPS and PKGj): https://myrient.erista.me/files/No-Intro/Sony%20-%20PlayStation%20Mobile%20%28PSN%29/
But this brings me forward to my current problem. I cannot get these games installed. I managed to unpack them with pkg2zip, transferred them to my device, and they are showing up on the LiveArea, but I cannot actually load them because opening a game requires that I activate them through PSN. I already have NoPSMDRM installed, and have been using it to play PSM games prior to this for years. In addition, I tried rebuilding the database through ONEMenu, but it still requires that I activate the games. What am I doing wrong?
As a side note, I'm doing this on a Vita TV, and have a USB drive as my storage device).
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>Ciel Nosurge translators actually relented to the they/them controversy and are going to release 2 separate patches for male/female pronouns
damn, respect gained
Replies: >>280562 >>281498
>>280561
>translator
>respect
Maybe if they/them fellate a shotgun
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Happy birthday to the best girl!!!
And it falls right on Waifu Wednesday, too. How convenient.
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>>280561
...Where is it?
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>>276406
>they farted this one out as a fucking joke, dont fall for it
I prefer the PSP and PS Vita by far, of course, but I get the idea behind the PS Portal and why Sony put it out really.

PS5 is doing well in sales agains the XBOX Series, despite both having few exclusive software, but they're getting blow away by Nintendo and their Switch, most likely the Switch 2 aswell. Of course, that's because the Switch has a better library, but wheter intentional or not the Switch started a trend for handhelds in general, just look at all the emulation ones coming out. Sony feels that having the PS5 turn into a portable, similar to what the Switch does, would help, but how do you fit a PS5 into something small like that? Remote Play was the solution, and for what it is, especially now that it does streaming, it's not a bad concept.
Replies: >>281531
Anybody get moonlight to work on the vita? I tried, but nothing I did seemed to get my vita to detect sunshine on my PC. I think it might be because that while it's technically on the same network the vita uses the wifi name but the PC just says ETHERNET. is there a way to fix this or is there some other step that I'm likely missing here?
Is moonlight even worth it? or is it just going to be shit even if I do get it going?
Replies: >>281636 >>281640
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>>281214
>"Ba-bakana! Kamen Raida Roarch is still alive? How can this be?!"
>>281505
>Sony feels that having the PS5 turn into a portable
shouldn't they learn from history? this is origin story of psp and how gba was dominating. psp only sold because of one exclusive monster hunting slopware game, vita literally put their handheld division out of business.
<let's do that again
will ps portal even have exclusive that will sell it? keep in mind, monster hunter was late release for psp while it was failing before that, and it feels more like lighting in a bottle type of situation where planets aligned
no way modern sony would cannibalize their ps5 like that even if they tried
>>281531
and we live in era where taking risks gets you fired from the company. it's grim dystopian future where everything must comply and any creativity suppressed. your company needs to be near bankrupt in order to take risk, and it will be the last risk you will ever take.
and we have success stories of it happening in the past, bethesda softworks, you may be heard of that indie dev. but when they were nearly done for, todd figured to go "all out" by his own words and made morrowind. the best zoomer crpg using 3d graphics to this date
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>>281531
>will ps portal even have exclusive that will sell it?
No, because the idea isn't it being a proper handheld with it's own exclusives like the PSP had.
It's just to give the PS5 a way to turn into a handheld like the Switch does. I agree PS5 needs more exclusives though, for sure.
>>281531
Thinking does not get them paid nor does the average consumer think until it feels like they're being drowned.
>I must own  brand and be marked by brand because I am good boy
>>281531
>psp only sold because of one exclusive monster hunting slopware game
Yes, ignore the fact that it was a multi-media device that was essentially a portable PS2 with all of the biggest games from that era like GTA, Battlefront, and God of War. And Sony pumping millions into videos on UMDs.
>vita literally put their handheld division out of business.
And, that's not what happened. The short version is that Snowy was desperate for a success after the failure of the PS3. The American division handled everything related to the PS4 while the Japanese divisions  handled everything related to the Vita with the catch that the Vita had to be approved by the American division. The American division demanded all of the most bullshit aspects of the Vita like the propriatary memory cards. Also they embezzled funding meant for the Vita and pushed it all into funding the PS4. The moment after the system came out, all Western involvement in the system was scrapped for PS4 development, including the closing/downsizing of legacy studios. That moment forward, the Vita chugged along almost entirely from the support it was receiving in Japan. And was actually successful having carved out a niche of dedicated followers. Come 2016, Sony American closed down everything have to do with Japan Studio, and demanded that projects either be shunted to the PS4 (Like Gravity Rush 2) or cancelled (Like Freedom Wars 2 and Soul Sacrifice 2).

The VIta was a thriving system despite it's initial "failure", but Sony America couldn't have that because they wanted total control.
Replies: >>281547 >>281548
>>281531
>>281546
Also I would like to point out that the PSP sold 80 million units, meaning that it was "as successful" as the PS3 and 360.
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>>281546
I had no idea Sony suffered from a rivalry between it's US and JP divisions like SEGA did... sounds like a bad idea, look at SEGA.
Replies: >>281550
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>>281548
The rivalry was "justified" at the time in some sense. The PS3 was entirely developed by SCE back in Japan, and it was only thanks to the American division it wasn't missing essentially aspects like a fucking GPU. So the "concept" of having the American and Japanese divisions "compete" over where the company went did have some logic behind it.

That being said, the American divisions of Japanese companies have always been a troublesome bunch that lacked any amount of respect. We already "know" about the problems with Sega and Nintendo, but not as much attention has been given to Sony's American divisions. If you want to know where their mindset was, need look no further than Polygon Man. The damn PS1 wasn't even out, yet SCEA had already wasted millions (Of an already limited budget, because no one thought the PS1 would actually succeed) rebranding the system as the "PSX" (You ever wonder where that term came from?) and marketing it with their original mascot Polygon Man. As soon as Ken Kutaragi found out about this, he had a fit because the PS1 had been his personal project that he passionately and autistically spent years trying to get off the ground, into production, marketed, and finally released. After he found out, they immediatelty scrapped everything, and SCEA president Steve Race was fired not long after. Since then, there hadn't been much issue with SCEA until the disasterous PS3 launch and the company trying to recover from that, which lead to what I said in the previous paragraph.
>>281531
Impressive bait/10
>>281506
plz respond ;_;
Replies: >>281640
>>281506
>>281636
Apparently it works, I haven’t tested it myself yet. This might be a shot in the dark but have tried to connect manually as in inputting your PC’s IP address on your Vita when you try to connect? I’ve heard that this can work when your PC doesn’t automatically appear on the Vita’s side.
Replies: >>281644
>>281640
That I have tried, and got nothing. I'm also pretty sure that I have all the other settings done up proper but still no joy.
Replies: >>281704
Similar bump request for this: >>280299
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Perfect Dark got a vita port: https://www.rinnegatamante.eu/vitadb/#/info/1273
yearly check-in to see if exile election got translated yet
>>280299 
On what version of NoPSMDRM or you currently on? Maybe an update came out, if that won’t do the I honestly have no clue but considering that you have used a new method to get them maybe that is the problem. 

>>281644 
I managed to get it to work, like you suspected the Sunshine side had to be on wifi as well, tried to connect while Sunshine was wired via ethernet and I couldn’t find the device. Switching both devices to wifi worked (still had to manually add it on the Vita). As for the performance it’s hard to say, I fiddled a bit with the settings and the lag is there but for slower games it might just work, visually it looks very good.
People had better luck with Moonlight on the Vita than me probably due to a non ghetto wireless setup.
Replies: >>282238
>>281704
>On what version of NoPSMDRM or you currently on?
Version 1.5
>Maybe an update came out
From what I can tell, I am using the latest version.
>if that won’t do the I honestly have no clue but considering that you have used a new method to get them maybe that is the problem. 
Possibly. What I did with the games is that I downloaded them from Myrient, turned the PKG files in zips using pkg2zip, extracted the ZIPs, and then copied the PSM folder to my Vita TV through FTP.

I should note that I want to find out what's wrong as I now cannot even extract PSM games I downloaded through NPS.
Replies: >>282257
>>280299
>>282238
A bit of an update. Happened across a site that backed up the PSM server data before the Sony shut them down: http://psmreborn.com/
So now I can download and unpack the games that where previously available through PKGj/NPS (By adding the site's URL to the config file), including a few extra titles I didn't know about previously, but that's it.

So now it's about finding a way to play the PSM games that don't have any available licenses or keys floating around.

Also found this Git in the process that links to a lot of useful resources for Vita users: https://github.com/MuxaJlbl4/Awesome-PlayStation-Vita
The English fan translation for Ciel nosurge is out.
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