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NEW >>>/a/ REPEAT REPEAT NEW >>>/a/

Regarding recent events: >>>/meta/4978 

READ THE RULES


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Welcome to the third week of this gamenight packed month.
The second game in the menu is...

Game 2: Multi Theft Auto: San Andreas
>Multi Theft Auto (MTA) is the first and best Grand Theft Auto multiplayer mod for San Andreas.
>You can roleplay, race, deathmatch, zombies, and more with other players online.

Where?
Join the server, its IP address and port are: 198.98.51.209:22003

When?
Next weekend, on April 18th to 20th, starting at 7:00 PM (UTC).
The server will run until April 21th so you may also join it at any time. Just make sure to post ITT for Anons to join if it's a weekday.

Downloads
MAKE SURE TO READ THE INSTALLATION INSTRUCTIONS AFTER THIS SECTION
Portable Windows only (also works with Wine), choose one of these links:
https://pixeldrain.com/u/zPZyA1fB
https://mega.nz/file/rko1GKzQ#2tJA3Kw9DqWvciwnyVUn9xFLXdKemME2bonDr9n-TPc
sha256sum of mta_20250413.7z is 35a84ef04fc657c4ab92a7a9a2a74ec17281c7db56f74d99ccac80c3f9490aca. 

Alternatively you may use your own copy of GTA:SA (must be version 1.0) and install MTA by yourself:
Installer for Windows 10 and above: https://mirror-cdn.multitheftauto.com/mtasa/main/mtasa-1.6.exe
Installer for Windows 7 and 8.x: https://mirror-cdn.multitheftauto.com/mtasa/main/mtasa_maetro-1.6.exe

How to install
If you downloaded the portable archive, you must run the first_time_setup.exe executable first or you won't be able to start MTA.
If it fails to create directories or registry entries, try running it as admin.
Wine users must also run this program.
You can find its source code and building instructions inside first_time_setup.zig

How to join
>Launch MTA by running start_mta.bat or opening MTA's shortcut if you used their installer
>If it's your first time, setup your player name and other settings
>Go to "Server Browser"
>In the long text box at the top, paste 198.98.51.209:22003 and press "Connect"
You should now be in the server.
You can also add it to your favorites or use the Quick Connect option to reconnect to the last server you played.

General instructions
Depending on the current game mode, keys between F1 and F12 may open menues for you to use.
F8 opens the console.
F9 opens the help instructions for the current game mode and the voting menu.
F11 opens the world's map.
On freemode, F1 opens the spawn menu.
On freemode, F2 opens the teleport menu.

Troubleshooting
>I get kicked out from the server with some SERIAL error.
Try restarting your game.
>With my own copy of San Andreas, I get kicked out from the server with a message saying that my game was modified.
Try using the San Andreas copy bundled with the mta_20250413.7z archive above.
>My anti-virus detects first_time_setup.exe as a virus.
The jig is up.
If you don't want to run it then you can:
- Try compiling it yourself: its source code is included along with building instructions inside of it;
- Use MTA's official installer.
>With Wine, the game complains about missing fonts like Verdana.
Run winetricks corefonts in your Wine prefix to install them.
>With Wine, some process crashed when starting the game.
That should be fine, just make sure to close any crash dialogs in order to continue.
>With Wine, the game's performance is very slow.
If your card is compatible with Vulkan, try installing DXVK. Running winetricks dxvk in your prefix should do that.
Replies: >>273482
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>>273474 (OP) 
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>download pack
>extract
>run the first_time_setup.exe in wine
>finishes normally from what I can tell
>run start_mta.bat
>loads, shows the menu
>5 seconds later it exits saying the serial couldn't be validated
Ebin :DD
Replies: >>273490
>>273489
Try restarting the game
Replies: >>273491
>>273490
Did that dozens of times, reinstalled on a fresh wineprefix in case my existing SA one fugged it somehow but it still won't validate my serial.
Replies: >>273493
Mind you I have barely enough time to open the server browser or any of the other menu options before it dumps me.
Replies: >>273493
>>273491
>>273492
Which message does it show you specifically?
Replies: >>273494
>>273493
A small window with the text  There was a problem validating your serial  and OK button below it, the next window then opens https://help.multitheftauto.com/sa/trouble/serial-validation/ upon clicking its respective button before closing.
It also copies a more detailed web address to clipboard including what seems to be my serial.
Replies: >>273509 >>273511
>>273494
Can't reproduce the issue on a Debian 12 VM with Wine 8.0 and a separate laptop with Wine 12.4. However MTA gave me the same serial on all instances.
Are you using a proxy or filtering network access to MTA?
>>273494
Also try hosting a server locally like that page suggests, then running the game again.
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Fuck, don't think I've played this in at least 15 years.
Oh shit
This is going to be retarded fun
Any custom skins, or just defaults?
Replies: >>273530
>>273529
I demand migu
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<There was a problem validating your serial
>restart
>this retarded shit pops up
What the fuck
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>it doesn't work becuz u hav virus from random interwebz software you downloaded and ran!!!
>also pls download and run this random binary as root
This is extremely retarded. Tried wine, wine-ge and proton, both the win10 and win7 versions. Do you need the steam version of the game now or something?
Replies: >>274643
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>do fresh install with GTA SA retail 1.0 and MTA
>same shit, can't validate the serial on both the Win10 and Win7 versions
>fug
>not NIGGER enough to run some random ass precumpiled binary as root
>clone the 1 niggabyte source code
>try to compile
 ../Server/dbconmy/CDatabaseConnectionMySql.cpp: In Konstruktor »CDatabaseConnectionMySql::CDatabaseConnectionMySql(CDatabaseType*, const SString&, const SString&, const SString&, const SString&)«:
../Server/dbconmy/CDatabaseConnectionMySql.cpp:114:43: Fehler: »SSL_MODE_REQUIRED« wurde in diesem Gültigkeitsbereich nicht definiert
  114 |         uint const ssl_mode = m_bUseSSL ? SSL_MODE_REQUIRED : SSL_MODE_DISABLED;
      |                                           ^~~~~~~~~~~~~~~~~
../Server/dbconmy/CDatabaseConnectionMySql.cpp:114:63: Fehler: »SSL_MODE_DISABLED« wurde in diesem Gültigkeitsbereich nicht definiert
  114 |         uint const ssl_mode = m_bUseSSL ? SSL_MODE_REQUIRED : SSL_MODE_DISABLED;
      |                                                               ^~~~~~~~~~~~~~~~~
../Server/dbconmy/CDatabaseConnectionMySql.cpp:116:33: Fehler: »MYSQL_OPT_SSL_MODE« wurde in diesem Gültigkeitsbereich nicht deklariert; meinten Sie »MYSQL_OPT_SSL_KEY«?
  116 |         mysql_options(m_handle, MYSQL_OPT_SSL_MODE, &ssl_mode);
      |                                 ^~~~~~~~~~~~~~~~~~
      |                                 MYSQL_OPT_SSL_KEY
../Server/dbconmy/CDatabaseConnectionMySql.cpp:122:33: Fehler: »MYSQL_OPT_GET_SERVER_PUBLIC_KEY« wurde in diesem Gültigkeitsbereich nicht deklariert; meinten Sie »MYSQL_SERVER_PUBLIC_KEY«?
  122 |         mysql_options(m_handle, MYSQL_OPT_GET_SERVER_PUBLIC_KEY, &getServerPublicKeyOpt);
      |                                 ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      |                                 MYSQL_SERVER_PUBLIC_KEY
Replies: >>273625
>>273603
Missing libmysqlclient dev package? You'd think premake would complain about it.
Trying to use bottles but it's bitching about missing directx9. Hrm. Let me go to the settings. I have a windows install I can use if need be.
Replies: >>273642 >>274110
>>273639
Alright it launches when I change the runner to sys-wine. But now I'm having a smwall pwoblem vawidaing my sweial. 
Re. I'll fuck with it later.
Great, another gayme session turning into Loonix troubleshooting thread. You fags make the best cast for Wangblows advertisement.
Replies: >>273663
OP figured out a fix for the serial issue. Was testing the server and it worked great. I think he will be deploying it later today, then we can all play.
Replies: >>273663
>>273660
What's the fix?

>>273653
At least >we can shoot our troubles without a loicense.
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SERIAL ERROR FIX FOR LINUX/WINE USERS
You have to run a dedicated server locally once.
https://wiki.multitheftauto.com/wiki/Installing_and_Running_MTASA_Server_on_GNU_Linux#Installation_64_bit has instructions on how to do so.
No need to port forward or prepare any special configuration file.
If it doesn't error out then you should be able to play the game.
If you get a SERIAL/IMPERSONATOR error when joining the server then restart MTA and try again.

I'll try looking for an easier solution in the meantime.
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>>273684
 /lib64/libncursesw.so.6: version `NCURSESW6_5.3.20021019' not found (required by ./x64/core.so)
ERROR: Could not load ./x64/core.so
* Check installed data files.
Press enter to continue...
Replies: >>273708
>>273701
Try updating your libncursesw to version 6.5.3, or try finding one from some other distro.
Replies: >>273711
If anyone with the problem in >>273684 that hasn't fixed it yet wants to try an alternative POTENTIAL fix here is one:

Save this to a text file called ebin.txt:
f3550f312e362e302d392e32333036392e30010000000000000000200000
000000000000000000010000000000000d474e552f4c696e757820783634
000100000000000000010000000541646d696e00
Then install curl and xxd, and try running these commands:
xxd -plain -revert ./ebin.txt > ./ebin.bin
curl -A "User-Agent: MTA:SA Server port 22003 - See http://mtasa.com/agent/" -X GET "https://master.mtasa.com/ase/add.php?g=22003&a=22126&h=22005&v=1.6.0-9.23069&x=0_32_0_1_1&ip="
curl -A "User-Agent: MTA:SA Server port 22003 - See http://mtasa.com/agent/" -X POST -d @ebin.bin https://updatesa.multitheftauto.com/sa/server/hqcomms/
After that check if you can join the server.

Please reply with your result if you test this.
>>273684
>>273709
I can run a dedicated server in wine just fine, wouldn't that do the same thing? Client still gets stuck on serial validation.
Replies: >>273713
>>273708
My ncurses library is from this month, both official and unofficial packages/builds/patches use a plain YYYY-MM-DD dating and not whatever the fuck GNU/cursed scheme the shared objects use so I don't even know where to start.
>>273709
Where does the resulting file need to go?
Leaving it in the same directory as the MTA exe does nothing.
Replies: >>273713
>>273710
No it must be the Linux dedicated server.
>>273711
>I don't even know where to start.
You could try slapping Debian or Arch Linux in a chroot then running the server with it.
>Where does the resulting file need to go?
It's not used by MTA, only by the second curl command.
If the game doesn't work after running those commands then they don't work.
Replies: >>273720
3 in the server by the way
>>273713
curl on the last command complains about something related to not wanting to output in the terminal, forcing it via "output -" gives me
 ��$4 5A5FD6E08D503A125C81BA26594B416A   Malicious 10CC4627180FAC4F796D8F5478AAA00D      Malicious 67B55A09724422280143DBA5D2281793      Malicious E2285333AE3C1AA66EB4E6754AC41BD1     Malicious 8A363470FB9D0DF6EA02FD471FC31456      Malicious 64840285122EAF47AF08317B1AEE1B15      Malicious 4BF6F66D88C484D68B35924BF53CCFBB      Malicious 91574F74C160703ED26874E1495C00A6     Malicious B74D50B4AC34667DC0037CB7A8DA300E      Malicious 20EBA582DDBF3E3987F0B3C26C245FDFSee http://mtasa.com/2582 8D25632CC621AA51A7F31B109F35AB3B  Malicious 937E649F98DD25036DE0F064EB670150See http://mtasa.com/2583 6275DBFD1FC51D399F9402B96D247738See http://mtasa.com/2584 2067CF6C7C1F503BF62C41FFFEB89E35See http://mtasa.com/2585 889A7F65F7DB7F7904557312AFE54F3DSee http://mtasa.com/2585 F64D9F761D6151720E8191A23584BCCB      Malicious 329F535ED7A561A24FA25D73A64636DA      Malicious 984A6082C9D8942D68E4D13D80173632     Dangerous 1D3A75EB88F7D5E8EB259BD04C494240See http://mtasa.com/2585 47DADAD66940EDB1D0DC2D3AFD482E1B    Malicious D17B2850FDFD5A9B44CCC0263AEF3B6E    Malicious 984A6082C9D8942D68E4D13D80173632       Dangerous 1C079C6CCCAB6EBA31816032A22E23EC      Malicious E0474463913148B0A4258FDDFF77E48C      Malicious 4CD1A4F7031AB7F308D31894548892CE     Malicious FB1D8F55D7A711152F5FAC7AEB64487CDangerous - Update 4DC5D736ECED03484B6072D2567EA6A4Dangerous - Update 984A6082C9D8942D68E4D13D80173632Dangerous - Update 44FD148D53F8F57ED23ADF0720000B4CSee http://mtasa.com/2585 102873DCDA47C65E5183F49A822E4FE7See http://mtasa.com/2586 ECCD564105353DE59E74FA87267089A7        Malicious B13FDF68F3F0C9B3AE2A22D20039650C     Malicious 3D73D20E77233A40A680AF0E32957848      Malicious 7E08D931ACA58C75B2A7198C94762E00      Malicious B6EF4D77971E20904ABAF4A13E1F25A9See http://mtasa.com/2585 0EFF20AD1E8C10A62A0FF352E08F6E85See http://mtasa.com/2585 80A84C9FB29AFD9CA6CB029EA1EBA964See http://mtasa.com/2585 CDAFCD3918CAD33BCCCAC55EE475D6DESee http://mtasa.com/2585 E22105DAEE29D36625EF7543E9126475See http://mtasa.com/2585 D9137F589CBC76C5F852366A1558D9B0See http://mtasa.com/2585 24D15449F34CC3DC22A8191079BB0D69      Malicious 7C63102FD8EB78DFD8663B9312BE1D1CSee http://mtasa.com/2585 1B05951ECD3C80671DD73B2B6C2A6C40See http://mtasa.com/2585 80D5E174F4C3A395C9A4B6E9A7DDF72DSee http://mtasa.com/2585 CCBCAA2E943BD9184B0AF14174632870See http://mtasa.com/2587 54267470EC6CB5C524BB7BC02E9E4FC3See http://mtasa.com/2587 CBCC82C95D1C48DC3F28B37AFCF4C41FSee http://mtasa.com/2587 1BC3FE5F8756620D09C5657AF86DBF1D Malicious C0D148DEBDF3B23AE60591F6619A622DSee http://mtasa.com/2585 91E1042EFB51EAE2E5EDC73B89D4645D    Malicious BDDD21E61453A5AD94A0626FCF0B3250     Malicious F6A7DFE8C9936FF4761A945258C80F45      Malicious<$Querying MTA backup master server...Yhttp://ase.aventine.modpro.be/add.php?g=%GAME%&a=%ASE%&h=%HTTP%&v=%VER%&x=%EXTRA%&ip=%IP% Is that bad?
Replies: >>273722
Also the game still won't run.
>>273720
No it's just a blacklist of malicious/broken addons for servers
5 homeboys
Ok but do we have the miku skin?
Replies: >>273730
>>273729
You didn't even look at the thread you insolent son of a gun.
Replies: >>273733
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>>273730
Please don't be mean to me,  I'll cry.
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>game crashed
>can't reconnect
>restart again
>pic related
what
>>273767
You shouldn't have violated the AC
Replies: >>273774
>>273767
You're an AC violator? Shit dude that's messed up.
Replies: >>273774
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>>273768
>>273769
Okay, I admit it, I violated all the ace combats
Replies: >>273783
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>>273774
how does this picture make you feel?
Would we want to take advantage of 4chan migrants to have a game night with significantly higher player count?
Replies: >>273887
>>273878
No on knew it was going to shit the bed and anon started hosting this this at the start of the month.

Whats the max player count on this?
>>273887
The max player count is a lot.
Replies: >>274016
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>>273887
IT'S OVER NINE THOUSAAAAAAAND
Replies: >>273963 >>274016
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>>273961
>>273887
>>273929
>>273961
Yeah, we should take advantage of it then so long as OP thinks the server can handle the traffic.

What do you think, OP? Can you handle it?
Replies: >>274206
So I ended up having to grab Debian Sid's ncurses6 and libtinfo6 libraries, extract them to a directory, grab the baseconfig and put it in deathmatch then
 sudo LD_LIBRARY_PATH=/path/to/library ./mta-server64 which successfully started up the server.
This got me past the serial validation problem, though funnily enough trying to join my own server from the Quick Connect option got myself banned due to AC Violation/Serial spoofing, which isn't wrong as the serial would change with every connection attempt.
Luckily OP's Gamenight server didn't have this problem and I was able to connect, but couldn't change skins or interact with anything.

Can't put FTP links here for some reason but they're the latest amd64 packages from the official Debian Sid repos, (You) should be able to solve this problem.
>>274019
>couldn't change skins or interact with anything
It for some reason did that the first time I joined, so I just reconnected and it worked.
I can happily report that positional audio via DSOAL werks.
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Okay the phoning home was already bad enough but this?
>>273639
I'm using wine and I get this shit too.
I'm starting to think it's some malicious dev shit making it crash instantly under lutris
>>274124
works on my machine™ with a clean 32-bit wineprefix, but the first_time_setup.exe didn't work and I had to create the registry keys for it by hand
Replies: >>274140 >>274206
>>274124
So I manually reinstalled all d3d9 components and now:
~mta\mta\loader.dll
Error 126: Module not found
>>274137
Do I really need to make a new prefix? how do I do that in lutris?
Replies: >>274187 >>274206
>>274124
Read the thread.
>>274140
Did you  winetricks dxvk ?
These days it should werk out of the box.
>lutris
Stop being a nigger and use plain Wine.
Replies: >>274549
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Current list of custom skins IDs:
(Note that you can only pick skins on Freemode)
1, 7, 10, 14, 15, 16, 39, 193, 195, 294, 298

If anyone knows a better way to handle custom skins please let me know.

>>273767
saar please do not violating the AC
>>274016
If huezillians can run role-playing servers with hundreds of players then this server should be capable of handling a fraction of that amount.
To help any potential refugees to mourn their loss, a special custom skin was added on skin ID 16.
>>274019
Running the server as non-root should fix the serial issue too, unlike what the official help docs states.
>>274137
That's because first_time_setup.exe is an x86_64 executable when it probably should have been just 32-bit x86.
>>274140
>Lutris
This guide might help you: https://wiki.multitheftauto.com/wiki/Client_on_Linux_using_Lutris_Manual
Replies: >>274549
2 in the serb if anyone wants to play
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To the anons still in-game: that's it for me today.
Replies: >>274544 >>274582
This game is fun.
>>274540
>hostfag banned from connecting to his own server
MTA devs are truly ebin
>>274187
>dxvk already installed, skipping
>>274206
Does that mean I don't use your .bat?
Replies: >>274555
>>274549
>Does that mean I don't use your .bat?
Nope, use Lutris.
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>>273709
>>274540
The serial error is gatekeeping me. I've tried the sending the ebin.bin their way, running the linux server for a few minutes, running the windows server through cli mode in lutris using the same prefix as the game hey, I thought it might make it work somehow, all through the same IP. No luck. Only way to keep the game running in the main menu without it closing to desktop with the serial error is to deprive it of network access.

This is all while connected to a wireguard VPN though, I've tried switching between some of the locations in the country I use, seems to make no difference. I assume the MTA master server(s) are quietly rejecting my 'serial validation' requests coming from this VPN based on some blocklist they use? 

Do we have to rely on their master server to stamp our fun passes if we're connecting directly to your serbs IP and port?
Replies: >>274593
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>>274582
Run the Linux server, including the config file, without a VPN on, then start the game and get the error, and restart the game and it should work. This serial bug is recent according to their github.
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I have windows 7
>unpack 7z from pixeldrain
>run first_time_setup.exe
>procedure entry point error
>run first_time_setup.exe with vxkex
>Failed to write path and registry keys
>run first_time_setup.exe with vxkex as admin
>success.
>run start_mta.bat
>Error [u01] multi theft auto has not been installed properly, please reinstall.
>delete directory and re-extract and doing vxkex and admin straight away.
>Same error
>try going directly to \mta\Multi Theft Auto.exe and using vxkex on that program and various other options
>doesnt throw any errors. doesnt load.
Any suggestions?
Replies: >>274602
>>274601
Try the official win7 installer. Don't know if you need a properly installed game or if it just lets you point to the one you've got.
Replies: >>274626
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>>274593
Replies: >>275408
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>>274602
That worked. Thanks.
I just plopped that installer in the directory where the first_time_startup.exe is and ran it, and it had everything in there by default. So after a bunch of next next finish, it loaded the game.
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>install an anti-virus or become a part of the botnet
>>273537
>>also pls download and run this random binary as root
Rare to see this kind of intelligence. I remember when someone complained that the multiplayer patch some random anon developed for Joint Ops required a RAT and everyone just shrugged it off and downloaded it anyways.
Replies: >>274645 >>274672
>>274643
>required a RAT
No, anon was just retarded. The default server administration tool for JOps servers, bundled with the game itself when it was released, just happened to be called RAT and said anon used it as some underhanded leverage to shitpost endlessly about how nobody should be playing in that gamenight. Hasn't been the first time someone's pulled that either.
Replies: >>274669 >>274672
>>274645
I remember what he's talking about, you had to install multiple patches on top of each other and one of the new patches was doing some potentially shady stuff. Don't recall any talk of admin tools.
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>>274645
>>274643
>required a RAT
movin.mp4
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>>274019
>So I ended up having to grab Debian Sid's ncurses6 and libtinfo6 libraries, extract them to a directory,
please tell us how to do this for non debian dsitros, I'm stuck at the 6.5.3 libcurses error too when running the server
Replies: >>274763
>>274729
I grabbed them off of pkgs.org as I'm not using Debian either.
You just have to open the .deb files with whatever archive handler your distro uses and drag the .so files into a folder, then use the LD_LIBRARY_PATH variable to point the server binary to it.
Replies: >>274911
>turn off your VPN
>can't connect without VPN
>turn on VPN again
>can't connect with VPN
Help
Replies: >>274969
>>274763
oh I see, thanks man
4 anons are fooling around in the serb
we racin
5
we shootan
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>>274906
The vpn I've been using doesn't offer residential ip's that would go undetected by these vpn detection services. Unless host can either whitelist the anons trying to connect through their non-kosher vpns, or turn off the vpn detection built into MTA's anticheat on his server entirely, I'm sitting this one out. It's overkill for MTA to first require you to generate a token based on your detected hardware to fingerprint you (which it refuses to do if it detects a vpn), which it uses for enforcing bans instead of your IP, just to tell you that your datacenter ip isn't good enough for them to allow you to connect to someone's server. In a high trust society these measures would be useless, but this is a mod coded by niggers, for niggers.
>>274969
Why did OP choose the worst way to GTA online? I recall san andreas having simpler multiplayer solutions, though don't ask me to find them this was back when it was all hosted on filefront.
>>274988
My only problem is that it's kinda boring just wandering around with no objective. I never was a big open world guy.
Replies: >>275040
>>274969
This, hostbro really should have looked into the program first.
>>274988
I'm not OP, but I just tested the alternative mod, OpenMP, and it's okay, but you have to shut down the server every single time you want to change modes, and I don't think it supports as much stuff.
MTA was probably simpler to setup in the past, but good luck finding scripts for old versions.
>>275022 
There's a bunch of different modes in MTA besides free roam.
Replies: >>275067
There's also this but it's still an alpha, and I'm not sure how viable it would be to suddenly set up with a bunch of random anons:
https://youtu.be/jnKoX0Hhw-8

By the way, OpenMP requires even more steps to set up on Linux than MTA, but it has no anti-cheat which is nice.
Replies: >>275067 >>275157
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Get_in,_ladies_(GTA_4_Story_Coop_Online)_[cBRTanZZ84I].webm
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>>274988
>>275040
I remember playing SA-MP over a decade ago, the mod OpenMP seems to be forked from. Plane surfing is the first thing that I remembered. Have someones video from 2008. 

>>275044
I searched for "gta iv story mode coop" after watching that, seems somebody had the same idea for that game too. Of course, the issue is that it's been a while and the modders congregated on some ((( discord ))) server that the invite link fails to lead to. Usual stuff. Also you're required to use the abomination that is GFWL for connectivity and it requires a valid cd key of some sort.
https://steamcommunity.com/sharedfiles/filedetails/?id=3178088460
https://pastebin.com/M61QauYJ
>>274969
>this is a mod coded by niggers, for niggers.
Worse, it was brought forth by the Dutch.
In hindsight all this anti-cheat autism shouldn't be surprising given all the decades old ERP servers with paid monthly subscriptions.
Replies: >>275120
>>275115
Thank you Dutchman for keeping me safe from myself.
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Even if with all the anti-cheat faggotry, the race mode with vehicle swapping checkpoints was bury fun.
Despite trunning the mta server for linux on and off a few times, even leaving it on as I load up the game, I'm still getting the serial validation error.

>>274019
>So I ended up having to grab Debian Sid's ncursesw6 and libtinfo6 libraries
ftfy, links are as follows
https://packages.debian.org/sid/libncursesw6
https://packages.debian.org/sid/libtinfo6

>>275044
if it works and the steps are clear I don't see why not.
Replies: >>275168 >>275408
>>275157
Have you tried connecting to your own server via Quick connect?
That's what I did only to get autobanned, since then I haven't encountered the serial validation error and was able to play on a few public servers without running into any anticheat problems.
Replies: >>275169
>>275168
>That's what I did only to get autobanned,
Did that
>since then I haven't encountered the serial validation error and was able to play on a few public servers without running into any anticheat problems.
how?
Replies: >>275170
>>275169
I don't know, it just werks.
Did you run the server as root?
Does it show a changing serial in its CLI output when you attempt to connect?
Replies: >>275171
>>275170
no, yes and no.
Replies: >>275174
>>275171
Fug.
Have you tried installing GTA SA and MTA separately instead of using the Gamenight pack?
You might want to try both the Win10 and Win7 installers, my currently working installation is a plain Win7 one.
>can't use a VPN
>some Anons can't connect without a VPN
>bitches you out for not having a third party anti-virus program even though Windows defender is fine and Linux basically has no real virus or malware threats
>have to have special keys/serials just to connect

Anons, what the fuck is this jewish dicksucking faggotry?
Explain yourselves.
Replies: >>275232
>>275184
>have to have special keys/serials just to connect
MTA has enough dignity to run fine with pirated retail copies of SA, problem is generating the UID in the first place on Linuchs.
The VPN faggotry is peak gay though and reeks of Wiimmfi.
Replies: >>275408
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Night starts in 1 hour.

>>274969
Next week's game shouldn't have any proxy problems or any other retarded issues. The game itself is already retarded.
>>275241
OUT FUCKING SKILLED
Replies: >>275249
>>275241
>>275246
N-no bully pls.
>>275241
Can you try running MWLL again? New update is dropping very, very soon with new stuff. I want to shoot mechs in a tank.
Replies: >>275264
Let the night commence, 3 anons are in the server.

>>275258
Probably not: the server binary didn't seem to like Wine that much and it consumed a lot of resources.
Replies: >>275315
>>275241
>cars don't have proper collision
Why would you do this to yourselves
Replies: >>275289
>>275288
You want it?
Replies: >>275291 >>275317
>>275289
It's yours my friend
>>275264
Wasn't there a recent update that fixed a ton of stability issues from the Crysis fork they were using? I too would like to mechs.
>>275289
I have no intention of playing since half the posts in here are Anons unsuccessfully trying to play because of faggotry that has achieved previously unknown depths.
The amount of effort involved was sad before, but knowing that there isn't even collision physics for the cars makes it tragic
Replies: >>275322 >>275354
>>275317
There is in the free roam, must be disabled for races. Might just be a toggle.
>>275317
Some races do have collision physics in fact of course, just not all of them.
Is the gamenight over and dead, then? I didn't have a chance to get on earlier in the week, too wiped out from work.
Replies: >>275408 >>275416
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>>275232
>problem is generating the UID in the first place on Linuchs.
>The VPN faggotry is peak gay though and reeks of Wiimmfi.
>>275157
>Despite trunning the mta server for linux on and off a few times, even leaving it on as I load up the game, I'm still getting the serial validation error.
Did you run the server on a residential ip (bare or rented), or through a VPN? That's what made all the difference for me. Getting a token won't help though if you insist on connecting to the game serb itself with a VPN afterwards, like me.

I did what >>274593 suggested and succesfully got a token the first try through my bare residential ip, only to be met with >>274614 after restarting the game and trying to connect to the server itself with my VPN back on. I'd claim the devs just prevent you from interfacing with their master server to get the token if your request comes from a VPN (datacenter IP), causing it to fail silently. This type of blocking relies on querying some external service that reports back whether your IP is kosher or not. Pic related might be similar to what they use on their master server.
Getting the game to run up to the main menu in lutris for me was a matter of making a new 64-bit prefix, running the first_time_setup.exe inside it, and then running "Multi Theft Auto.exe" from the mta folder. Though the main menu kept kicking me out until I generated a "serial" token by launching the linux server using my residential ip and then running the game once, still without a VPN. Download is at https://wiki.multitheftauto.com/wiki/Installing_and_Running_MTASA_Server_on_GNU_Linux
Based on the diy fix that hostanon posted in >>273709 ,his technical knowledge is beyond mine. As for some anons failing to run the linux server without installing some additional libraries, I didn't face that issue in CachyOS (Arch deriative).

This type of security theater issue seem to plague many multiplayer revival mods. I checked out Cod 4 (Cod4x) and MW2 (IW4x) through a VPN a few years ago, and they too had the issue of most servers being configured to kick players connecting from a VPN. You'd have to get yourself whitelisted on each server through contacting their admins if you insisted on playing with a VPN. I thought of checking out Project Venice (BF3) and Project Rome (Bad Company 2) too, but never got around to it, by now both mods are probably dead, atleast on weekdays. In the past I was fine with playing commercial releases of multiplayer games with my bare ip, at the cost of some autists sending a DDOS your way if you got them butthurt enough in the game, a non issue if you had dynamic IP, but still an annoyance. But with these mystery meat clients and imageboard servers I generally refuse to bareback. The devs can implement hardware fingerprinting and blocking of certain IP ranges, and Malcolm Reynolds tier cheaters with enough autism determination will still find ways to circumvent this by spoofing their hardware ID's and renting ranges of residential IP's to use from some service with the same difficulty as if they were using any average VPN, only now it's suddenly more kosher and "undetectable" because it's not a shared datacenter IP that your average VPN gives you.

>>275403
>Is the gamenight over and dead, then?
If you can get the game running and the VPN blocking isn't your pet peeve, then only one way to find out. I don't mean to discourage anons who want to play if they can overcome the technical issues.
The game works. Just follow >>274593 if you're on Linux, and don't use a VPN.
>>275403
3 playing
4 in
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ggs for me today.
By the way use
votemod
and
votemap
in console
or /votemod, /votemap in chat.
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