/v/ - Video Games

it's fucking video games, baby


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READ THE RULES


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(Last one hit the bump limit: >>226044)

Virtua Fighter 6 on the horizon.
Tekken 8 season 2 coming this year.
Street Fighter 6 adding Elena sometime Soon™.
Garou: City of the Wolves announced a second beta in a desperate attempt to fix things before launch.
Guilty Gear Strive... continues to exist, I suppose.

What are you playing? Looking forward to anything? Do you have offline meetups in your city?
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Autistic argument about Street Fighter 6 from previous thread:
>>270092
>>270095
>>270103
>>270104

Fun stuff from previous thread:
>>270022 (checked)
>>270078
Replies: >>270119
>>270107
I agree with most of what
>>270092
>>270103
>>270104
says.
I would say that the game has too small of an SF roster for it to be a complete package; And yes it is censorship when their new default outfit has less skin than their original. Conflating body type A and B and weird modeling as censorship just sounds like a disingenuous deflection.
Replies: >>270133
Tell me more about this "second beta" that you speak of
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The day has come for the balance patch for your current fightan. The devs have decided "all or nothing" on either BUFFS or NERFS. The changes will be 100% one or the other, not both. Which do you want them to do? Nerf the best characters, or buff the rest?
Replies: >>270131 >>270147
>>270120
From the Twitter account of Oda, the head of SNK:
>We are currently working with the development team and the various platforms to implement a second OBT. We will announce the details when it is confirmed.
The game is launching in April so their time is super short.
Oh, the title is actually Fatal Fury: City of the Wolves. Whatever.

>>270121
For SF6, nerfing the top tiers would be the best thing but it's not really in line with what Capcom wants for the game. Part of the reason why roster fatigue sets in at higher ranks/levels of play is that the lower tier scrub killers fall off pretty hard, since all the good characters have plenty of scrub killer tools but also don't have to hard commit all the time.

One thing which makes it hard to change the characters and game system is how tightly interlocked all the numbers are. A few plus frames one way or the other can enable new degenerate combo routes that obsolete many others, and due to how generous the buffer is, every player can hit almost every route. Generally, there isn't any gray area between something being safe or unsafe unless you space it precisely.

Spitballing, I'd say:
- Make it so that throw > throw is only a real mixup in the corner and that the attacker has to do a Drive Rush in order to enforce it.
- Nerf a lot more of the "if you block this, you hold a mixup" moves like Ryu's forward HP that close distance gap from halfscreen.
- Generally reduce Drive damage done by all-rounder characters like Ken and Akuma, so there is a clearer distinction between characters who can more easily approach to force strike/throw and characters who have to whittle down your Drive gauge first before approaching.
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Really? We're going to do this? Okay.

>>270104
>it's another "anon argues with the voices in his head" episode
Never mind then. I was going to argue that SF6 has good gameplay ideas but it turns to ash in the mouth because of Capcom's stapling "modern" features to it for "modern audiences", and I hope either SNK or a newcomer begs for enough OPEC money to rip them off, but you wouldn't listen to me anyway. I can't believe I'm saying this, but please go outside and touch some grass. Maybe even smoke some grass if it helps you chill the fuck out. After that I hope we can have a reasonable discussion about VF6 when it comes out.
>>270119
>I would say that the game has too small of an SF roster for it to be a complete package
What? Seems like a reasonable roster to me, even if I think a lot of them look fucking stupid.

In less autistic news, have any of you found locals using this google spreadsheet? If not, maybe you should try it.
https://docs.google.com/spreadsheets/d/1rJdulqidZY_Cdw1S30aLXMFWzttaelxIKyaK-_uZbuc/edit#gid=0
Replies: >>270139 >>272637
>>270133
>wow, u sure are delusional; i didn't get a blurry PNG of cammy's face shifting, I got compressed 40x40 jpegs of EVERY character's face!
This does not make the point you think it does.
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>>270139
Who are you quoting?
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Reminder that the worst thing to ever happen to 2D gaming is replacing the 2D art that actually fit the gameplay with 3D models.
Replies: >>270192
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>>270121
Buff everyone, obviously.  It produced some of the deepest and most balanced rosters ever made with the Accent Core games.
>>270105 (OP) 
>Virtua Fighter 6 on the horizon.
I never like Virtua Fighter, but i am curious about this new one, since the concept video looked interesting and the Yakuza devs are working on it.
>>270105 (OP) 
>What are you playing?
I recently found out that Tekken 6 and Tag 2 run well on rpcs3.

I also found out that Tekken 6 and Tag 2 are utterly shit games.

What is it with the last boss always being some giant demon with gimmicks like unbeatable autoblock. You basically have to suppress all your instincts from fighting humans and learn to play a completely different game just to beat the last boss. It pisses me off so much.

The new Tekken force mode in 6 was pretty good though. More like Yakuza with weapons and environment gimmicks.

Does Tekken 7/8 bring back force mode too?

>>270145
>Reminder that the worst thing to ever happen to 2D gaming is replacing the 2D art that actually fit the gameplay with 3D models.
Blood Road 2 was fun, they added side stepping but didn't update the AI so when you side step they just carry on doing a 100 move combo into the wall.
Replies: >>272152
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>30 Years Ago, The Grandfather Of Game Journalism Told 2D Fighting Game Fans To "Get A Life"
https://archive.ph/R6kWH
Attached image is the full thing, but here's just a sliver of the rant:
<My point is that you pathetic individuals who spent years of your life mastering these goofy commands on fighting games need to Get A Life.
<It's time to kick this genre in the head. Admit it; you spent years learning a skill that serves absolutely no use whatsoever in the real world. In the old days, players who mastered Space Invaders and Pac-Man at least learned pattern recognition. What have you idiots learned? A bunch of non-standard fatalities and babalities and clayalities, and you're all no better off than you were when you started. Move on.
<Move out of your momma's home. Learn to try other types of games. At least move into three dimensions with Virtua Fighter or Toshinden. Try sims, sports games, RPGs; just try something other than an interconnected series of spastic twitches, signifying nothing (Street Fighter Alpha is not an option).
<Grow the hell up. In the future, try doing things like reading the works of Chinese philosophers or viewing the cinematic ontput of John Woo. Simply understand that you were seduced by an over-hyped, two-dimensional genre and move beyond this point.
>>270894
lel git gud
>>270894
this is the mindset of a gaming journalist  they just cannot admit a game isn't for them or they are bad at a game genre
so everyone has  to eat shit
>>270894
>try doing things like reading the works of Chinese philosophers
Confucius say he who lives in glass house dresses in basement.
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Get ready to get angry at a game  not being good enough for you
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>>271398
>astroturfing for free
CotW wouldn't be good enough to compete with BlazBlue Calamity Trigger at launch 17 years ago.
Replies: >>271470
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So when's the Elena trailer coming out? I just want to know if Crapcom will keep pic related in the game or if they'll go and fuck this up like REmak3 and Shit Flinger V.
>>271412
I will post about fighting game in fighting game thread and there is nothing you can do to stop me.
I'm looking forward to trying out Teezok when I get to my gayme playin computer.
Replies: >>271472
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>>271470
I'm not trying to stop you, I'm just enjoying the inevitable crash and burn from SNK fumbling the best chance they've had in like 15 years. I'll play the second beta just like I did the first, and If they work some magic and it's tolerable - or even good, though that's flatly impossible - then I'll be happy.

But I've seen this happen before. Nothing will change.
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LUCKY'S BACK !!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>271533
This better get them a million sales and return all of development costs day one cause this is stupid as fuck.Were one step closer to getting politicians as guest characters.
SNK has no room to complain about anything during development. Everyone who was examining this game under a microscope is going to be 10x more critical of every flaw they find.
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>>271533
It's incredible how lazy and bad the animations are, even by SNK's standards. There are some EX/super moves that just look like he's being dragged across the screen with a mouse, and the choreography during his big cinematic super at the end somehow jumps from him standing with the ball under his foot to being 15 feet behind it. He could have walked/jogged backwards during the zoom-in on his face, but that would require SNK's animators to understand choreography and if they did that then they would have stopped doing ranbu-type supers full of reused animations and assets.
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>>271533
>That's not a parody
Fuck, i was mildly interested in this game, now SNK can eat shit.
This shit is so gay, i hate any form of celebrity cock sucking.
What's next, Lady Gaga for season 2!?
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>>271537
>Were one step closer to getting politicians as guest characters.
Didn't Judgement already do that?
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>>271541
Bill Clinton next. Return to tradition.
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>>271541
They know their audience.
>>271543
Didn't even know. and with >>271544
I'm sure everyone is going to be even more excited with wasted dev time and overpriced games and season passes for shit like this. The future of gaming is brighter than ever!
>>271533
I feel like a retard for preordering this shit. I actually thought it was a safe bet. I'm just going to uninstall + hide it and never buy anything from SNK again. The good days are over and I accept it.
Replies: >>271558 >>271580
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>>271533
Saudi prince's oil money being put to good use, I see.
>>271552
you can always unpreorder
Replies: >>271565
>>271555
it's honestly funny I remember a few years ago people were shitting themselves over the saudi money but even so now it doesn't change shit 
you're still getting  a product instead of an actual game
>>271558
I just did, thankfully.
>>271552
>I feel like a retard for preordering this shit.
Never preorder any games.
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>>271555
I wish I was a muslim prince, so I could finance my own videogames just the way I like them and make a harem of qt android wives.
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>wow look at the fast and stilted animation from this capcom game so based and nostalgic, why can't 3D fighting games be like this?
>noooo you can't have fast and stilted animation in this 3D fighting game it's heckin bad now, I'm going back to SF6
Replies: >>271609
>>271580
It was the one and only exception I've ever done. I even waited till most of the characters had been revealed to make a decision and thought it was safe after seeing Kane. I was apparently wrong and that's the single time I'll ever make that mistake.
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>>271603
>writing fanfiction
If you're going to reply to someone and hallucinate things, at least click the post number so I can track which direction your autism is going in.

>>271604
Honestly, what made you want to preorder it? Just from watching trailers and some gameplay clips (and from following SNK's track record since SamSho 2019) I could tell it was going to have the typical fighting game problems. Little things like animations not making physical/choreographed sense are indicative of larger issues.
Replies: >>271610
>>271609
>Honestly, what made you want to preorder it?
It was more of a personal thing to me. I've semi-recently been getting back into fighting games and I enjoyed KOFXV, despite its issues, but since that game's at the end of its life, I was looking to continue onto the next closest thing, which looked to be FF. So, I kinda made the decision of "I'm going to pick something up and commit to it long term". 

Another reason is that I'm primarily a DOA player and I was getting into 2D to help try and fill in any potential gaps in my skillset and approach things from a different angle.
Replies: >>271718
>get hotel
>only a couple days i can play beta2
<game doesnt accept the internet connection to let me play beta
<doesnt accept phone tether, which worked last time actually really well, the rollback was doing its job
FUCK NIGGERS FUCK NIGGERS FUCK NIGGERS i guess i can do that cheatengine thing and get it to tell the game im online so i can at least fuck around in training. damn im pissed though.
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okay i got it to werk even without using cheatenging to force it. i dunno what the fuckin problem was earlier. still, fuck niggers all the same.
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>>271637
>KDE 
naisu
>>271637
>his name and address visible in the pic
you fucked up anon! I'm sending you pizza as I type this
Replies: >>271652
i wish the soccerfag was playable this beta. at least Griffon Mask is fun.
>>271642
thank you the pizza was very good, even if i was not. i was not
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>>271533
Those damn muslims!
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This series doesn't have an ounce of cool left in its body. It's just completely cringe and dorky now.
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>>271687
i played  an XX cab earlier today in the mall, that was cool but P1 was borked so my buddy couldnt have fun playing me
Replies: >>271713
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Fun game, fun Griffon Mask. My horrible internet was dealt with fairly acceptably with the rollback. I don't know how well matchmaking works, only played people I actually know. Starting a room with friends seems  to still be silly, you seem to have to become friends in-game ny meeting in a public room before you can invite one another to a private room. Maybe we're just being dense and aren't seeing something.
Either way, I had a good amount of fun. Looking forward to Butt, Dong, Billy, and eveyone's new favorite addition, the soccer spic. That guy looks fun, too. Can't wait for the Poketman Go character additions :^).
Replies: >>271713
>>271700
Sounds like a good time. Looking back, I think XX and all of its variations is where GG peaked for me. I was hooked on it as a kid, but have never been able to get into any other title. 

>>271708
I don't doubt it it's fun and it does look good. SNK knows how to make fighting games. That said, the Ronaldo thing pissed me off too much and I don't feel like going back on it. It's just a shameless marketing tool that will unfortunately be successful, while setting and unfortunate precedent and ruining the artistic value and immersion of the game.
Replies: >>271715 >>271718
>>271713
It came after roughly a decade of refinements (#Reload was pretty darn good already), but Accent Core Plus R remains one of the most balanced and deepest fighting games ever made.  And then they pissed all that away in an attempt to dumb Guilty Gear down to BlazBlue's level.
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>>271713
>That said, the Ronaldo thing pissed me off too much and I don't feel like going back on it.
Same here, that shit is so retarded.
If it was something like a bonus free DLC i would have tolerated it, since in that case i could just not download it, but putting a gay celebrity in the base roster? That's fucking lame.
>It's just a shameless marketing tool that will unfortunately be successful
I don't know about that, Ronaldo is way past his prime and now he's just a washed up has-been.
while setting and unfortunate precedent and ruining the artistic value and immersion of the game.
That's the big issue right there.
>>271555
>Saudi prince's oil money being put to good use, I see.
It wouldn't surprise me if the Gaynaldo addition was a direct request from the Saudi mudslime, since Gaynaldo now plays in the saudi championship that nobody except saudi themselves give a fuck about (world wide known as the retirement home for football has-beens who can't play competitively any longer and go there just for a final pay check before hanging up their boots for good)
>>271610
> I've semi-recently been getting back into fighting games and I enjoyed KOFXV, despite its issues, but since that game's at the end of its life, I was looking to continue onto the next closest thing, which looked to be FF.
I haven't pre-ordered it, but i felt similarly.
I used to love fighting games until publishers started pandering to no-fun tournament niggers, stripping fighting games of everything fun.
I enjoyed KoFXIV (despited looking like crap) and i also liked KoFXV (despite having less content than its predecessor) and so i was willing to give CotW a try, since i always preferred Fatal Fury (especially the Real Bout games) over King of Fighters, but this shit really killed my interest in the game for good.
Replies: >>271721 >>271867
>>271715
>Accent Core Plus R remains one of the most balanced and deepest fighting games ever made
You have obviously never played +R. The game is very playable considering how much broken bullshit there is, but it's still full of broken bullshit and inconsistent design philosophies.

>pissed all that away
This implies that +R was the leading gameplay style for GG, which has never been true. Everything the series has been doing since Reload, including all of Xrd's versions, has been iteration and refinements to Reload's ideas of characters and mechanics. If they'd made Xrd into "+R but you can slow down time" then nobody would have played it because it would have sucked.

>dumb it down to BlazBlue's level
BlazBlue ended up becoming a significantly harder game than Xrd, both in its execution and the level of matchup bullshit you have to study before you can even begin to cut through the first layer and get a feel for player habits. If you think +R is DA PEAK OF GILLY GURR then you should love BBCF because it has very similar character balance philosophies.

You will now call me a Strive player.

>>271718
>publishers started pandering to no-fun tournament niggers, stripping fighting games of everything fun.
Every fighting game made since 2016 has put the attraction and retention of casuals as its number one priority. The ones that focused on esports withered and died instantly.
Replies: >>271726
>>271721
>If they'd made Xrd into "+R but you can slow down time" then nobody would have played it because it would have sucked.
Yeah instead they just ripped out all the the good things the XX series had been refining over many years, so it ended up sucking even harder.

Point taken about BlazBlue though, it's actually insulting to BlazBlue at this point to imply the tripe masquerading as Guilty Gear now is on its level.  More generally my comparison comes from the fact that BlazBlue was originally made as a sort of Guilty Gear Lite to pander to a wider audience, while Guilty Gear was kept pristine and respectable for the Guilty Gear fans.  And then when they were done with BlazBlue they did it to Guilty Gear anyway.
Replies: >>271727
>>271726
>so it ended up sucking even harder
Name a single FRC point or Force Break that makes a character more fun to fight.
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>>271727
As someone who has actually learned the FRCs for every character, my problem with them is that I've always thought the execution window could be expanded without any reduction in game depth.  There is no reasonable justification for making some of them only a handful of frames, all it does is force players to waste more time in practice mode on a completely arbitrary execution barrier.  What they didn't need to do was throw the whole system out.

Force breaks, on the other hand, were an all around excellent addition to the series that simultaneously added more depth to tension management while providing a simple straightforward mechanic to entice newcomers.  I actually got into the series first with Accent Core, and that's exactly what they did for me: lowered the barrier to entry and made mastering the game in layers less intimidating.
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>>271727
Also the entire premise of your question is dumb because you're basically complaining that your opponents have too many options when you have just as many as they do.  The phrase too deep for you might apply here.
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>>271732
That's a lot of words and it's a cool story, but I asked you what FRCs and FBs made the game more fun to play against. Your nigger levels of reading comprehension and the way you perceive quality in fighting games confirmed what I suspected: you don't know anything about them beyond being a button mashing casual level. Not that there's anything wrong with that, but if you were capable of looking beneath the surface then you'd actually understand me.

You know the answer to my question? None. There are no FRCs or FBs in +R that make the game more fun for the defender. The most tolerable ones are merely pedestrian things like Ky's Stun Edge FRC letting him run behind a projectile, or HOS's Fafnir giving him a long range low which he otherwise lacks. The most obnoxious ones are shit like Anji having his FB Butterfly hit overhead, giving him an idiotproof unblockable off of practically any ground knockdown that can't be interacted with. Eddit's FB Exhaustion that gives him +100 shadow gauge is another great example because you can do blockstrings and combos that outlast the meter gain penalty from using Exhaustion in the first place. Potemkin's Hammerfall FRC happening after he hits you is also exceptionally annoying because doing Hammerfall RC vs Hammerfall FRC vs Hammerfall no RC are significantly different situations that are impossible to distinguish until you're halfway through one of them.

There's also a second class of FRC which explicitly exists to make things easier: FRC windows on the first active frame of a move. Baiken j.D and Robo-Ky 5H are like this, meaning you have to intentionally fuck up the timing in order to do a worse version of them. Wow, such execution.

Xrd has quite a lot of dumb, easy aggro - arguably more than +R due to how prevalent projectile > YRC is - but the slowdown effect of a YRC and the number of options I have on defense makes it a lot more rewarding to learn how the mixup actually works instead of just guessing. When Sol does Gunflame YRC and forces me to block, he's not burying me in some fucked up mix like half the +R cast are: he's establishing that I'm in blockstun for 30 frames so I have to sit still and let him approach. I can see this, recognize the situation, and prepare myself to defend against it without the whiplash that comes from Gunflame FRC in the older games.

If you prefer the old games because you just hate the slowdown then that's one thing, but your reddit-level worship of +R (which you don't even call by the right name) and regurgitation of the more complex = more balanced mantra is so tiresome. BALANCE is nowhere near as important as the kinetic fun of a game.

>>271733
>you're basically complaining that your opponents have too many options when you have just as many as they do
The upper half of the tier list in +R ignores the system-level defensive options like Burst, FD and Dead Angle; sometimes on purpose and sometimes completely by accident. Tell me, what is my option to bait Baiken's guard cancels that:
- activate during hitstop when I am stuck in place and cannot RC
- punish every move I have aside from 5P
- have no whiff/startup animation
- cost no resources
- lead to full combos that either kill me or knock me down
- have a FB version that either locks out one of my buttons, prevents me from jumping, or makes her next attack unblockable
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>>271761
>Eddit's FB Exhaustion 
*Eddie's

minor spelling mistake
fug
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>>271761
>The most obnoxious ones are shit like Anji having his FB Butterfly hit overhead, giving him an idiotproof unblockable off of practically any ground knockdown that can't be interacted with.
This one's a pretty funny complaint.  Anji's force break simply brought back the behavior the butterfly had in #Reload at the price of tension.  It wasn't a game-breaking trump card in #Reload and it isn't in +R.

>(which you don't even call by the right name)
No I said Accent Core because that's what I meant.  Now who's misreading things to confirm their own stupid biases?  I didn't start Guilty Gear on +R, I started on Accent Core, the game that introduced force breaks.

>a button mashing casual
Sure thing anon.  That's what someone who knows and can use every single FRC on every character is: a button mashing casual.

Ultimately Guilty Gear is a game designed from the ground up about responding to aggression with even more aggression.  Every character has a mountain of options for putting pressure on opponents and the game provides various rewards and incentives for that pressure.  Maybe you don't like that.  Maybe you'd prefer a fighting game where you can turtle comfortably while you wait out your opponent's predictable attacks.  The complaint about force breaks as making your opponents too unrelenting is also funny because like half the force breaks are designed to be super fast attacks to counter someone else's pressure game.
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>>271769
You didn't answer my question about Baiken because you know there isn't any counterplay aside from hoping the guy playing her feels like doing something idiotic.

>It wasn't a game-breaking trump card in #Reload and it isn't in +R.
<The most obnoxious ones are shit like Anji having his FB Butterfly
I didn't call it game-breaking I called it obnoxious, which it is, even by Guilty Gear standards. Are you being retarded on purpose or can you truly not distinguish between an attack being overpowered and an attack being unfun? I don't like getting hit by things that have literally no counterplay, and if you do then you're a liar. You're spewing all these words about how you hate the reduction in execution, but somehow Anji doing 2D > FB Butterfly > unblockable is fine.

>well u must obviously be a COWARD and TURTLE and LAME
I wouldn't have played Guilty Gear for thousands of hours if I preferred games where blocking was easy. There is a very specific line between pressure/mixups being hard to escape and impossible to escape. +R has too many unblockables, and they aren't cool or hard or fun. Xrd's mechanics do a much better job giving every character some crazy bullshit but making it telegraphed and not completely impossible to interact with, and although Xrd isn't perfect it's much more consistently fun than +R. Perhaps even more BALANCED.

You've probably imagined that I don't like +R because I dare to criticize it, but I regularly play the game online and offline (though not as much the latter due to scheduling conflicts). I like the game a lot, but unlike you I don't pretend it's DA GREADEST and MOST BALANCED because it simply fucking isn't.

>knows and can use every single FRC on every character
Vid or it didn't happen.
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im no computer wiz but hear me out. ok so dudes already bypassed FF COTW's first betas online requirement and got it to load training with all available characters, right? does that bode well for it being easily pirateable ASAP like lets say DNF was a couple years ago? i think that might be a boon for the game. at least if its worth a damn in the first place.
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>>271793
People who want to play free fighting games already use Fightcade to play infinitely for free with minimal effort. Pirating a modern game is a niche within a niche, and it'd require people to matchmake over Discord or something.
Replies: >>271795
>>271794
oh yeah for sure with fightcade. hasn't there been a game or two somewhat recently where you could play online against legit copies, maybe even do matchmaking against legit copies? i could be remembering wrong in some fantasy of things being not totally horrible.
Replies: >>271797
>>271795
I think I recall hearing that about Tekken 7, or perhaps even DNF Duel, but most people who wanted to play those games just bought them so I can't really say.
Was Brawl a mistake?
Replies: >>271819 >>271891
>>271813
No unless you forget to use deodorant
>>271718
>I don't know about that, Ronaldo is way past his prime and now he's just a washed up has-been.
He's not washed up at all in terms of status. That iSpeed nog is a huge fan of his and the normie crowd have been going bonkers over his inclusion. He's also the most followed person on Instagram, IIRC and so on. He's definitely going to bring a lot of attention to the game, more than I think they will lose from guys like us. 

~Begin Tangential Rant~
So, what I'm curious with SNK about is how they're going to handle 4  fighting game IP's. Because right now, they have SamSho, KOF, FF and Art of Fighting. I recall hearing that they also have an AOF game in the pipeline (why?) and so how will they handle juggling all these games and which ones will be prioritized? I know they said they want to make a SamSho action-RPG, so I think that one will become more minimized in terms of fighting game releases, at least and I can't see AOF becoming as big as FF or KOF. Even if they mainly focus on FF and KOF from here on out, it'd be crazy to neglect KOF for years on end at a time while you do FF season passes and things like that. 

Regardless, I have been investing time into Melty Blood and Killer Instinct as I'm not interested in going on this ride with them.
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>>271867
>That iSpeed nog is a huge fan of his and the normie crowd have been going bonkers over his inclusion
>He's also the most followed person on Instagram
And where are all those people playing the Beta? Where is any youtube video of iSpeed playing the game on his youtube channel? Are they even going to be there day one playing it? Are they even going to hold a copy of the game and post it on their twitters or instagram? I think that all this did was get the world audience attention for just this week and everything will go back as is. Once again, I'm open to seeing COTW get a million sales from this advetisement; but, knowing SNK, I believe they fumbled the ball shooting their shot too soon puns intended.
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>>271813
No, for without it we would never have had Project M: The greatest smash game ever created.

And no, I have not showered today.
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>>271891
>And no, I have not showered today.
How is this relevant? I haven't showered this week, and...?
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>>271891
>>271893
>there are Smashfags in the Fightan Gemu bread
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>>271900
How does that disprove anything that was said?
>>271872
>And where are all those people playing the Beta?
Fags who follow sports are often too stupid to work PCs. FIFA games sell a ton on consoles.
>Are they even going to be there day one playing it?
Yes, and they'll prepurchase the season 2 DLC. The first two weeks' worth of sales and hype are the most important part, and stupid splashy things like this help to whip <90 IQ mongoloids into a hype frenzy.
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>>271893
>I haven't showered this week, and...?
Take a bath you smelly nigger.
>>271872
SNK has been doing a lot for publicity lately. They had the crossover in Naraka for KOF, have hit Street Fighter and are now pulling this Ronaldo stunt. They're covering all their bases. A lot of people are unhappy with the state of FG's and a lot of casual will buy the game only to drop it a couple months later like they did with Type Lumina, but SNK will still have made their money. I hate it, but it's going to work.
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I've decided GigaMaidens will be done in a lowpoly art style that tries to imitate Namco System 12 graphics.
I am quite fond of this style and I've made models like it before. This should make things easier.
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Since dropping the Fatal Fury preorder and consequently KOF XV, I've been getting more into Melty Blood and I think I honestly prefer it more over KOF anyway. I was surprised to be able to find matches on Xbox, too. Hopefully they release another update when anniversary time comes around again.
>>271906
>>272010
> too stupid to work PCs
> <90 IQ mongoloids 
>a lot of casual will buy the game only to drop it a couple months later
You think these type of people are going to be around and invest in the fighting game scene? Have the minimun attention span to even keep track of the release date to buy it? You hear yourselves, hoping that this fictional audience that you have no respect for is just going to fund and uplift your audience is crazy.This is the mentality of just tossing more money at a company and they will do the right thing. It just isn't the case. If it does succeed, they'll do more stupid advertisements or instant gratification marketing moves to get random outsiders attention. This doesn't reward dedicated audiences and everyone will abandon the franchise because, what is the point of investing in a franchise when it will direct itself towards people who don't care. I would love to see the projected sales from you guys and I ain't knocking the chance that it could sell tons but I'm getting more cynical on how it's going to get it's revenue with all this marketing.

>>272116
You gotta have a demo or something playable at this point or shut the fuck up. No one is going to believe you are doing anything otherwise. This is sad. Please say you are making strides and progress in other aspects of your life and videogame development is taking a backseat.
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>>272116
System 12 games looked a good deal better than that.
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>>272116
Have you coded anything?
>>272116
>I've decided GigaMaidens will be done 
Doesn't look like it lol
>>272128
It's entirely doable. The Kasha model above is just for a separate minigolf game that's more cartoony. But I should be able to make something like Xianghua there fairly easily.
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>>272141
You get off being a lolcow. How pathetic. But I'm here to milk you. Tell us about any projected milestones that you claim you are going to make and then fuck up entirely.
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>>270192
8 Kind of does in the story mode with beat 'em up segments
7 does not have a Tekken Force like mode
>>272143
Nice try cowfag.
I'm working on two "little" games at the moment but then I will come back to GM. I'm hoping I don't have to one-man-army it but I have been building my skills in case that needs to happen.
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Remember that time SNK made the best sprites in any game for KOF XII? What good did that do for them? Who's even played that game? Everyone knows XIII probably because of Mai's swollen swingers. But even her fat floppers, her double d danglers couldn't land them a hit after getting sent straight to bankruptcy with XII. The only thing those immaculate graphics ultimately did was prove that improving the medium of 2D sprite based fighting games in the only feasible manner was useless. Maybe if it was done with someone's favorite series then yeah that would have been the ticket to a good move. XIII isn't the best in the series, sure it looks the best and is pretty easy and still very fun, but it's no 98 or 02. Regardless, the beautiful XIII full with every character from XII plus the sorely missed ripe round rack of Mai still to this day sells like shit even though it isn't locked to the nogaymes3 anymore. Maybe SNK should have focused on the mechanics instead of marvelous milky mammeries. 
How about Mark of the Wolves? Another example of "No Mai No Buy" that tanked, for people to only later realize "oh wait these mechanics are killer AND the graphics are pretty damn good!" The game had an entirely new roster, other than Terry, with multiple characters becoming fan favorites such as Jenet, Rock, Butt, and Griffon Mask. 
Alright, so to break it down in short - 
Having a game with amazing visuals, that are to this day an order of magnitude better than any other game of any genre, coupled with a roster of well established characters is a financial failure. 
Having a game with new, very well received mechanics plus a roster of almost entirely new, very well received characters that all had to be built from the ground up is a financial failure.
I guess the point of this post is to simply ask, what is it that would make an SNK game sell well that wouldn't also be selling out? What the fuck is good enough for the consumer? What the fuck does the consumer want?
Are these answerable questions?
>>272127
>You hear yourselves, hoping that this fictional audience that you have no respect for is just going to fund and uplift your audience is crazy.
You are genuinely, truly, absolutely, and completely retarded if you thought either of the posts you quoted said that.

>>272188
>The only thing those immaculate graphics ultimately did was prove that improving the medium of 2D sprite based fighting games in the only feasible manner was useless
<the only feasible manner
Taking a week to draw a single sprite for a single character is not "the only feasible manner." I like KOF XII/XIII's sprites as well, but I get really tired of this mindless dickriding that pretends there was nothing wrong with the workflow or that SNK didn't do anything wrong with the game's mechanics or launching a functioning product.
>still to this day sells like shit even though it isn't locked to the nogaymes3 anymore
The PS4 port had basically no fanfare, and the Steam port was outsourced to a third party company and has a lot of issues, plus the netcode is trash.

>What the fuck does the consumer want?
People want games that work and feel like they acknowledge the player's actions, which is the one unifying factor SNK has never done for any of its console releases. PS2 Melty Blood had a better training mode, Mortal Kombat had better single player stuff, and there have been tons of indie fighting games made in Unity or GameMaker or whatever that had better netcode.

SNK has practically ignored the North American market since the 90s, so their struggle isn't so much a "make good game" problem as it is a "remind people SNK exists" problem. In the wake of cultural phenomenons like SF6 or series like MK that can shit in their fans mouths and still sell, putting Ronaldo on the roster doesn't compare. They're still doing the same wow, aren't fighting games so cool, desu ne? then they've been doing forever and the audience for it just isn't there anymore.
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>>272188
Bring back all the characters. That's why 98 and 02 are loved. hell, bring back characters from World Heroes, Metal Slug, Kizuna Encounter, Kathy & Rody, Neo and Geo, Street Smart. Also Karnov's Revenge and whatever else Akklaim has. The SNK brand is too big to just drip feed just a few characters when so many are requested. But that is just me on "solving SNK games".
XIII It was pretty but they were just rotoscoped sprites. I don't think you get the proper smear frames and stretch on characters which reduces the expression on attacks and impacts. Also since it costed so much and took too much time it was not the way to go. I'm weird where I liked the basic look of XIV when, even though not high fidelity, there were 50 characters that returned and it was amazing after the drought of XIII.
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>>272196
<feasible
You're right, I shouldn't have said feasible. I meant more along the lines of something that is possible to be done that isn't reinventing the wheel. By definition what they did there is not feasible considering that it fucking bankrupted them.
>mindless dickriding
Hey I did say it wasn't of their best offerings. Also I'm not sure what you mean by "workflow", is that in reference to their actual work in making the game?
>PS4/steam
lmao. I forgot they even ported it to the PS4. I believe they recently, finally, added rollback on steam. I only play against friends on KOF games so I'm unknowledgeable on matchmaking and the like.
>games that work and feel like they acknowledge the player's actions
I don't know man I feel very satisfied with the characters actions in relation to my play in many SNK games.
>console releases
Okay yeah nevermind I really have little, if any, experience with that past the Dreamcast.
I'm going to try to simplify your remarks as suggestions -
>Have the netcode work out of the box 
>Improved single player content
>Fleshed out training mode
>Remind people that they even exist true words
>Ronaldo
I have no idea what that's about other than attract spics. Maybe the data they've gotten from XV has shown a notable downturn in spic players? That's my best guess. Maybe the prince is a huge soccer fan? I dunno

>>272247
>Bring back all the characters
sir.
98 didn't have a very large roster when it released compared to how it is now with UM. Neither did 02, though 02 did have more than 98 at launch.
>SNK brand is too big to just drip feed just a few characters when so many are requested
I don't disagree but damn that's a LOT of characters. 
>that is just me on "solving SNK games"
Fair
>I liked the basic look of XIV
I wouldn't say that I liked it, but it didn't bother me. I'm biased in that I mostly play much older games. And hey they ended up polishing it up by the end.
FF was never the MASSIVE ROSTER series like KOF, but certainly they would have done well to include at least JOE and ANDY from the get go.
>but gayro didnt have
GAYRO CRASHED AND BURNED
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>>272188
Look at Atlus they were nobodies for most people until Persona 5 then, magically all their old games became hidden gems sought after. It’s about marketing and presentation, they dialed the anime appeal to the maximum with P5 and it workes.
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>>272325
only people who lived under a rock didn't know about persona that or they didn't play games at all and even then 
ewwwww murican dubs
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>>272327
Compare their days with Persona 4 golden a successful release to their days post P5. Night a day.  Went from some Japanese company that only makes playstation exclusives to a multiplatform releases for new games year by hear, made a new studios and a new ip, remaked and remastered many games, revived franchises like Soul Hackers.
They weren’t like SnK yes, but my point is that visual appeal is important, SnK games still look like ps3 shit.
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>>272321
>something that is possible to be done that isn't reinventing the wheel
If you want to have cool sprites without bankrupting yourself, the Guilty Gear Xrd style of using very stylized and deformed 3D models has proven to be the most practical. Back when I first saw Punch Planet (and it still had people who gave a fuck about it), I truly believed the characters were 2D drawings. It wasn't until I saw one of them walk near a dynamic light source on a stage and have gradient lighting applied dynamically that I realized they were 3D.

You weren't being a dickrider about KoFXIII, but I think that game and 3rd Strike are the two big ones for being considered "DA GWEATEST" by people who don't play FGs. I've put a small amount of time into KoFXIII, and while I appreciate what the art style does right it's far from perfect. The reuse of assets and animation frames, and every female character having the same uguu bobble head also makes the characters look cheap, despite how much time and effort I know they took to create.

>workflow
Yeah, the actual methods they used for creating the sprites. IIRC, they made 3D models for each character and then went: pose 3D model > draw full 2D illustration overtop of the pose > draw sprite overtop of illustration > polish sprite for lighting, etc. I think the exact number I always heard was "one sprite frame takes one artist one week" which is why they had to reuse so many of them for clone characters, cut special moves, and make every idle animation so stiff and plain. Fidelity is not always the best possible thing.

>acknowledge the player's actions
Poor wording by me. I meant that the player should be able to earnestly choose any individual style or mode within the game and get the feeling it's at least as meaningful as other modes. Having a token arcade mode with still images instead of cutscenes and a token endless mode fighting against shitty bots isn't acceptable anymore.

Frankly, as silly as a lot of recent games' photo modes are, it's good to have them because they let people engage with the game in a way that doesn't involve hardcore competition and it's nothing but free publicity and happy fans (unless you do what Strive did and censor the mode 2 years after they added it). If I had to rate the SNK games I've played (XIII, XIV, 02UM, SamShoVsp, SamSho2019, MotW) I'd put them all like this:
Core gameplay - ranges from functional to nonfunctional depending on how the netcode was implemented
Standard stuff like combo trials - functional in games where they exist
Extra mode fun - mostly nonexistent. XIII's palette editor is the only extra mode/feature I can think of in any SNK game.

I always harp on about Soul Calibur 2's Weapon Master mode because it was enough to satisfy me as a kid just playing the game by myself. The same is true of Super Smash Bros Melee and Brawl (although Brawl was like 20 games crammed into one disc). It's like the game is saying "yes, if you pick this mode then that's okay. go have fun." In so many fighting games you can feel this hidden sentiment that technically you can pick any mode, but only the core VS mode is what matters and that's what you paid your eye-watering entry price for. When I was exploring the genre back in 2017-2019 I felt like every arcade mode ending in every game had some neat little tidbit at the end, but these days I just don't give a fuck because I know the devs don't either.

>ronaldo
SNK is owned and bankrolled by a Saudi company. Ronaldo plays for the Saudis. Najd, the Saudi character added to KoFXIV, will be in every KoF game from now until the end of time.

>I wouldn't say that I liked it, but it didn't bother me.
Then you're a genetic freak or something because KoFXIV is one of the ugliest games I've ever seen in my life. It looks significantly worse than multiplatform PS2 games.
>>272321
>I only play against friends on KOF games so I'm unknowledgeable on matchmaking and the like.
I forgot to mention this, but KoFXV's matchmaking was completely broken for over a year starting at release. SNK fans like to pretend they're hardcore but I've never seen a community delude themselves into worshipping shitty products so much. Fucking DOOM had working multiplayer in the fucking 90s.
>>272356
I also forgot to mention that modern SNK games having literally 4 color palettes is just inexcusably fucking lazy. Holy hell, what planet do they live on?
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Laughing Out Loud.
Laughing My Ass Off, even.
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>>272546
I'd rather have Ronald McDonald or Homer Simpson.
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>>272546
I'm not even mad anymore, this is just hilarious. They know their audience if nothing else.
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>>272546
This retard looks fun and like he'll do a great job of making people mad.
>>272570
>This retard looks fun
It looks stupid for all of the wrong reasons.
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>>272571
You're telling me. Who the fuck even is this Bosniak DJ?? WHO ASKED FOR THIS??? I've never heard of the guy. At least people know Ronaldo even if they don't pay attention to soccer, that guys really famous.
>>272572
>At least people know Ronaldo
No, they don't. People outside of Europe and South America don't care about soccer no matter how much they attempt to treat it as "bigger" than football.
Replies: >>272577
>>272572
they're desperate, it's their first AAA since decades and could be the last. You guys are too harsh on them.
>>272574
>AAA
And that's the entire problem right there.
>>272573
As a native of these United States of America I can say that many people know the name at least. They may not remember why they recognize the name, but they likely do recognize it. I'm not saying that his name will help sell the game here, I doubt it will. More importantly who the fuck is the Bosniak?
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>>272572
>WHO ASKED FOR THIS??? 
The crown prince of Saudi Arabia, who owns 97% of SNK and likes this guy's music.
>>272546
Yawn. 

>>272570
At this point, it's just lame as hell. Him and Ronaldo look like background NPC's and they contribute nothing interesting to the story or setting. 

>>272574
Who cares? This shit is just lame. Yeah, it'll make money, but nobody is going to give a shit about Ganacci or Ronaldo after the game's lifespan. They're just temporary flavors that will age out poorly. I'm glad I've gotten off the SNK boat.
Replies: >>272634
>>272570
I just noticed how shitty these animations look. It looks like some garage game.
>>272574
>You guys are too harsh on them.
As a fan of the old SNK I can say with certainty, these anons aren't being harsh. This is some Literal Who in shades with a tracksuit. Why should I care? Why are these roster additions cool/fun/interesting? There is nothing memorable, iconic, or lasting with this crap nor any attempt to be.
Has anyone noticed no prominent FGC member prostrate themselves infront of twitter or facebook and approved of the inclusions of Ronaldo and Salvator into COTW? It seems like they see the backlash within the fighting game community and they know that it would look bad on them and it would be held over their heads for their entire career if they supported this shit precedent.
>>272574
>they're desperate
Everyone is working for a dollar, pay their taxes, feed their family, etc.. Being desperate does not give you an excuse to sell your soul.
>You guys are too harsh on them.
Everyone has been giving them lenience since they have been restricting legacy characters since launch when they have held back this franchise for 20 years. SNK should be grateful they still have an audience after all the stupid decisions they've done since being sold out to playmore. Nearly 6 year gap of nothing in between XIII and XIV. Sold out to china. sold out to saudi arabia. Fucking up Samsho with selling out to stadia, epic game store, and still fucking up with no rollback.  Fucking up with matchmaking in KoF XV and now COTW. What more credence and goodwill do we need to give this company. I doubt people here would give this many chances to friends or family before giving up on them. This is a company that is just selling its soul and we are witnessing it in real time. They shouldn't be rewarded for their decisions and they should fail for this type of bullshit.
>>272586
>This shit is just lame.
>They're just temporary flavors that will age out poorly.
If this game was never announced and you said that about Garou MOTW, imagine the immediate backlash you would get from everyone. People at least had reverence for games of the past. They definitely wouldn't develop a game that would have any aspect that would "age out poorly" or have intentional "lame shit". This stuff is malicious and evil as it lowers the standard for videogame development. It sets a precedent that marketing an optics for instant gratification is more important than the actual game and the legacy it leaves behind for the franchise, developers, characters, etc. . SNK wouldn't have been a name brand if it sold out like this in the past. This is so sad.

The silver lining in this is that hopefully less people are just going to mindlessly defend video game development over headed by saudi financers.
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>>270133
so the art of making readable thumbnails of characters in a selection screen has been lost
i cant even comprehend what im looking at with the akuma picture
zangief is barely better because his face it too contorted to make sense at first glance,,, and aki juri and bison are just as bad, ok one notch better but still bad
mai's face is partially masked as if the picture was a screen capture of some animation and the ui fag couldnt care less
contrasts in cammys are shit so you just see the brighter side of her face
ed is just one big wig that takes the whole picture
lily looks like a a monchhichi dool with a huge splash of pedob8
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>>272634
>they have been restricting legacy characters since launch when they have held back this franchise for 20 years. 
>SNK should be grateful they still have an audience after all the stupid decisions they've done since being sold out to playmore. 
>Nearly 6 year gap of nothing in between XIII and XIV. Sold out to china. sold out to saudi arabia. Fucking up Samsho with selling out to stadia, epic game store...
>This is a company that is just selling its soul and we are witnessing it in real time. 
<They shouldn't be rewarded for their decisions and they should fail for this type of bullshit.
Exactly.
Don't forget about going the Crapcom way with DLCs after they said they wouldn't go that far.
People wanted Fatal Fury to return and they get this shit instead.
Legacy characters like Andy, Joe, Chen, Sokaku, Blue Mary and Big Bear take the backseat to make room for a washed up football has-been, and some fucking who-the-fuck-is-even-supposed-to-be wannabe celebrity.
I wouldn't be surprised if they are not the only two real world faggots to be included in this dumpster fire of a game.
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>>272639
>DLC
Very good point. How much are they going to cost, anyway? Is there a season pass at a "discount"?
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>>272658
KoF XIV had 50 characters and developers had no plans for dlc until morons asked them for it, and dlc were like what? 6 more characters? 
KOF XV had not even 40 characters (10 less than the previous game) and 20 Dlc characters  with jewish season passes ready to be bought at launch (so content that was removed from the base game to be sold separately)
And they said they weren't going to rip people off like other companies.
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>>272674
Whats the price in the new game for the dlc?
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>>272570
>This retard looks like he'll do a great job of making people mad.
Yeah, especially those who were looking forward to a new fatal fury and get this garbage instead.
Such a great job at making those people who were considering getting the game but now won't because of this faggotry.
Bravo Saudi sandnigger!
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>>272691
I wonder what the rate is of people that won't play a game unless they don't mind every character. DJ seems like the kinda character that'd be fun and effective if you git gud with him to get others to stop playing the game entirely.
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>>272697
I doubt there is anyone here who has a game where the roster is 100% liked. Does your question go for just any game or a legacy game that people had set expectations for like COTW or Strive?
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I’ve seen people talk about the recent shitty guest character more than Ronaldo, it’s entering the mainstream consciousness because of people hating on it kek. Maybe “no publicity is bad publicity” still holds true.
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>>272700
I guess either. Do you think people would be so tilted if the two characters had different names unrelated to actual people?
>>272701
lel I wonder if anyone's pissed because DJ "isn't famous enough" comparing him to Ronald. That's just the first thing that came to mind when reading your post. 
>I don't even KNOW this guy and HE gets in?? When RONALDO got in too??
>Will they just let ANYONE on the roster! 
I hope the taco bell chihuahua is next. True star power.
>>272546
>>272572
>look him up
>its another normalfag
I feel sorry for fightingfags.
Replies: >>272879
>>272702
> Do you think people would be so tilted if the two characters had different names unrelated to actual people?
Yes. People have to pay full price + season pass + wait 2 to 3 years from now for their wanted characters that should already be in the game only for tweedle dipkick and tweedle dipshit to be pushed into the main game at high priority like what every other character in SNK history should have been treated.
Replies: >>272746 >>272879
>>272702
>Do you think people would be so tilted if the two characters had different names unrelated to actual people?
I think the source of the anger is that the Saudi prince's money is overtaking slots from the classic Fatal Fury roster. If they were skins for existing characters like Duck King or some sports player, there'd probably be a lot less headache - but that would mean the Saudi prince's particular instructions were playing second fiddle to the actual legacy of Fatal Fury (whatever sliver that might be for modern audiences; I'm still dubious about the notion that anyone under the age of 35 remembers the games). Can't have that.
>>272739
>I'm still dubious about the notion that anyone under the age of 35 remembers the games
"Still too young to be a wizard" here, and I've been keenly aware of the series for years. Granted, that may be due to my being a bit of a autist, but SNK has routinely pumped put MOTW, Metal Slug, and KoF for years despite being irrelevant everywhere else. In fact them and Sega only are relevant to this day because of how their past games have been rereleased on almost every device in some form.
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>>272737
>full price + season pass
I'm gonna stop asking how much the DLC is because it's a trick question. The only way to buy the game is the $60 "special edition" which includes the season pass. Does this information have sway on your thoughts on how much they're screwing people with the DLC? I mind the DLC less knowing it's effectively the base game on a delayed release. Of course I wish they'd release all of it at once, but apparently they can't manage to get the release characters and working netcode all sorted out before release. Who knows about the single player.
>>272739
Do you think people would be just as pissed if they went the MOTW route again and the single returning character was Terry, the rest being entirely new? I agree that it's shitty that some guy can just insert guys he likes. Past that I just hope they're fun to play.
>>272746
>Does this information have sway on your thoughts on how much they're screwing people with the DLC? 
The "screwing people with DLCs" was more of a general statement about SNK with games like KOF15 and especially Samurai Shodown that came out with a lacking roster and the rest was dlc
In this case, they are not offering "free dlc" but as you said:
>the base game on a delayed release. 
SNK is basically going the Nintendo way with their "free updates" basically drip-feeding you the base content while pretending it's something "additional" to deceive you into thinking they are being generous.
Also, keep in mind that the so-called "free DLC" is going to be just the season 1, that is certainly going to be followed by PAID season 2, season 3, 4, 5...
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>>272356
>cool sprites without bankrupting yourself, the Guilty Gear Xrd
To be fair they didn't have Xrd to use as reference. Still from what you describe there had to be a better way to get the same or even a better result. I always knew it was a ridiculous amount of effort that they took, but never bothered to look into anything more specific than that. I just look at the game and say "yeah ok that looks like it took a lot to do."
>far from perfect
Buddy you ain't gotta tell me. While my first complaint is more personal and different from yours, man they made my main girl Yuri's face look RETARDED and that alone is a non-zero detriment to me picking the game up when the "whaddaya wanna play" question arises.

>different game modes
I think your mention of Smash here was a great choice, I instantly knew what you were getting at. When I play fightan it's to beat up my friends or maybe play arcade mode, though I really only play arcade mode to unlock shit. Never for practice. I might fuck around with a combo mode but typically not for too long. Maybe if I was a kid again I'd enjoy grinding out everyone's combo challenges. 
>photo mode
Hey why not. People seem to like shit like that. 

>rate the SNK games I've played
>netcode
I know SamSho gets a lot of shit for this, apparently justifiably so, but I lucked out big on this one because I only had a switch for anything new and wanted that game BAD so I bought it from the jap estore the day it released and the netcode worked perfect. I've read that it only worked at all on the switch which is hilariously sad. Like I said, I got lucky. didn't feel lucky when the very first match i got was the numba won ranked guy, who was still numba won when i checked a year or two later. But that was only a couple rounds
>palette editor
lolmao you aint NEVER getting that again EVER. Too many nudy camys in CvS

>XIV ugly
Yes, but it did get better at the end there.

sorry for the delayed response. wanted to give this post more time than just a small block of text

>KoFXV's matchmaking was completely broken for over a year
Fuck man they need to get that shit in order. On this second FF beta I was able to get three matches pretty quick. Sorry to the first guy, when I realized I had to change from Rock to a real character BEFORE the match was even made I did a very quick alt+f4 because I ain't doin that rock shit and I don't fuckin care.
Replies: >>272778 >>272802
Is there any way to netplay Primal Rage 2 on MAME outside of RetroArch?
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>>272745
>SNK has routinely pumped put MOTW, Metal Slug, and KoF for years
I knew about Metal Slug and KoF, but I didn't realize Mark of the Wolves had been ported to so many consoles and platforms. Fair enough, although I think my point about it not having a hook with the younger crowd still stands; MotW is the "new generation" of the FF series after all.

>>272748
>sorry for the delayed response. wanted to give this post more time than just a small block of text
Don't sweat it. It's nice to get a reply from someone with an IQ in the triple digits once in awhile.

>switch netcode
>numba won ranked guy
Wouldn't surprise me at all if he was cheating with a hacked/modded Switch. For a culture that fetishizes hierarchical progress measured with linear numbers, the Japanese are incredibly bad at ensuring people play honestly or accounting for any form of cheating in their video games. Tekken 8 just dropped the biggest (and worst) patch of its life so far, and not a single part of the 1,500+ changes was aimed at addressing the cheating problem. There are entire communities of cheaters who use hacking and exploits to fuck up the experience for everyone else, and there have been videos made that name and expose them - but nothing happens.

>palette editor never ever
Melty Blood Type Lumina had a palette editor. It also had like 30 character colors for every character. SNK could never.

>XIV was ugly but it got better
There was one patch made to adjust some of the lighting to look a bit better. The underlying problems of the models and SNK's inexperience with a true 3D art style were still there, and they have remained there in SamSho 2019, KoFXIV, and now CotW. They just don't understand how 3D graphics are supposed to work, so they do these lazy stylistic things and hope people won't notice even though the entire point of having cool-looking graphics is that they stand up under scrutiny.

Look at literally any explosion in CotW and it all looks like the same generic Unreal Engine explosion (Kain's mines, stuff that happens during supers, any hitspark for moves like Power Dunk). I see people doing game dev during their evenings working in GameMaker and Unity who have a better understanding of particle effects.
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>>272356
>KoFXIV is one of the ugliest games I've ever seen in my life. It looks significantly worse than multiplatform PS2 games.
I agree, hell the "KoF Maximum Impact" games on PS2 looked way better, especially the character models.
Some character models in KoFXIV looked horribly amateurish, Mai (SNK's poster girl) being one of the worst looking, anorexic Andy Bogard being a close second.
>>272748
>>272778
>XIV was ugly but it got better
>There was one patch made to adjust some of the lighting to look a bit better.
It wasn't just the lighting but textures and other details as well.
I appreciated SNK's effort to make the game look better with a patch, but it barely solved anything, some character looked even worse and some others (like Mai and Andy) only had a tiny improvement when they should have been remade from scratch instead.
>The underlying problems of the models and SNK's inexperience with a true 3D art style were still there, and they have remained there in SamSho 2019, KoFXIV, and now CotW. They just don't understand how 3D graphics are supposed to work, so they do these lazy stylistic things and hope people won't notice even though the entire point of having cool-looking graphics is that they stand up under scrutiny.
I don't necessarily disagree with you, but i would argue that the improvement from the horrible looking KOFXIV to KOFXV was huge.
Unlike KofXIV, KoFXV at least looked like a game made by a professional studio and not like a low budget indie made by a few amateur devs in a basement.
>I see people doing game dev during their evenings working in GameMaker and Unity who have a better understanding of particle effects.
Man the special effects in KoFXIV were fucking garbage, they looked so out of place and it was clear they were just animated transparent png pictures made with something like photoshop.
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>>272747
>beginning bulk of your post
Okay, sure. I don't have any disagreements.
>PAID season 2, season 3, 4, 5...
I don't disagree with the sentiment, but FF doesn't have that many characters to pull from. 
if they make me pay for a bad dream goose i will do it and i will not apologize
>>272739
Without the saudi prince money the game won’t exist in the first place you faggot
>>272806
Better SNK fade into oblivion than have their legacy and image raped by whoring themselves out to the lowest bidder.
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>>272807
If the games fun and even good but with a couple shit characters that works for me
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>>272813
>If the games fun and even good
Are they "fun"? Are they "good"? And are they as "fun" and are they as "good" as the previous games?
>>272746
> Does this information have sway on your thoughts on how much they're screwing people with the DLC?
No. They are separating characters from the base game so that they can separate main game and DLC prices later down the line. And if you ever want to fight online you'll have to buy all DLC plus patches. Another disingenuous step people put up with but no one says anything. If they had enough time to put in shit, vanity project, famous people, then they had time, money, and resources to put in a full roster of legacy characters. No excuses for them anymore, do what any person who plays fighting games would have wanted.
>>272813
>If the games fun and even good but with a couple shit characters that works for me
"If" should not be in the sentence for a IP and company that has a known pedigree for quality games. You wouldn't accept a chef saying "there are a couple pieces of shit on your plate, but the rest is good" and pay top dollar to eat it.
Replies: >>272839
>>272802
>the improvement from the horrible looking KOFXIV to KOFXV was huge
Oh, absolutely. But that's like saying the game went from the PS2 to the PS3. It still looks leagues behind its competitors. I mentioned this in a thread last year, but stuff like the "wind bullets" that B Jenet uses in her big cinematic super are so lazily animated that even though the particle effect itself looks fine, it moves around in a way that shows the devs didn't care about making good. There are so many little things like this everywhere in KoFXV and CotW - and those are the good-looking ones.

>>272806
Would you rather leave a beautiful corpse or become a chimera? Not a rhetorical question; food for thought.
>>272819
>"If" should not be in the sentence
I'm not in the business of predicting the future with certainty. Isn't that one of the reasons that preorders are verboten? If I were to make a prediction with more certainty it would be this: FF CotW will have the best gameplay of any fighting game of the current offerings from all companies. If When that statement holds true it will further prove that having the best gameplay means jack squat for the vast majority of players when your netcode is dogshit.

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>>272806
Better to fade into oblivion than to whore the shit out of your legacy.
If the sandnigger prince's retarded ideas like putting shit like Gaynaldo and that DJ faggot as playable characters are the price we have to pay for a new Fatal Fury, then it would have been better if this game "didn't exist in the first place" as you said.
>>272674
Wouldnt they say that it costs more to do characters?
They also had to deal with the engine change.
>>272702
>>272705
Is it a discount Duck King?
Anyway I'm laughing at the assblasting because that character looks so slava it's funny. He will grow on people.
>>272737
Hey, people keep wanting their game with 64056 characters in the roster on day one. 20-30 is good enough really. It's a lot in fact, but KOFags have been used to getting diluted bland hair salon bois for far too long.
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>>272879
>It's good to shove lame "celbrities" in vidya just to piss people
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What if they added a pro wrestler?
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>>272892
>>272892
They already have a pro wrestler character, Tizoc.....
>>272879
>Hey, people keep wanting their game with 64056 characters in the roster on day one.
Lots of legacy characters that built a multi million dollar franchise. Damn right its going to get a lot of request of characters from the fanbase it built and damn right they should put them in.
DO THE DAMN THING THAT MADE YOU WHAT YOU ARE
DO WHAT PEOPLE ASKED FOR OUT OF YOUR FUCKING PRODUCT
This isn't rocket science. They don't need a community survey for it. Does everyone need to talk to Sakurai to learn about how people like all the previous characters in their game?
>20-30 is good enough really.
Not if you are taking/witholding old characters that people like over famous guy of the week or famous guy who has nothing to do with fighting games.
>It's a lot in fact
Yes, and they either keep up with it or have the balls to separate their different IPs and have new characters hold their own weight in establishing a fighting game IP. MOTW kinda did that but since they want FF and AoF characters they are going to be badgered by fans of those franchises.
>>272892
We have all learned just recently that was a mistake and where it will lead every fighting game, and other game outside of the genre.
You know, Garou never did well enough for SNK to continue the series until this saudifag came around. And now all these "fans" bitching up a storm when guys he clearly wants are in the game. I wonder why this dedicated fanbase that is the reason SNK has succeded lel for all these years on fighting games why are their dollars not good enough to convice SNK to make CotW earlier in the past 16 years? Is it an overestimation of how many of them there are? Why do these fans think that they should be catered to, when in the past that has led to tanked games? What exactly does the company owe the fans? And why do they owe it? Do they owe as little as they were able to scrounge out of the previous game?
>>272924
>Garou never did well enough for SNK to continue the series until this saudifag came around.
Shows that videogame development by the Saudis might be a bad thing and everyone who gets a paycheck from them has a target on their back. What is happening is a permanent warning to all who invest and all who develop for them.
>And now all these "fans" bitching up a storm when guys he clearly wants are in the game
A "fan" who has been through the 7th gen sees the fucking pattern of games catering to whatever was said during shareholders meeting instead of doing what originally made them good or what advances the medium.
>I wonder why this dedicated fanbase that is the reason SNK has succeded lel for all these years on fighting games
There was an inherent design, quality, and aesthetic to it that drew people towards it.
>Why do these fans think that they should be catered to
Because they are making a product that this demographic had catered to. Said demographic has a saudifag in it and they are now paying big money for it to be catered specifically to them. To the detriment of everyone else.
> why are their dollars not good enough to convice SNK to make CotW earlier in the past 16 years?
Poor money management and development practices I'm guessing. We never know the pitfalls because no modern company admits fault to anything they do.
>Is it an overestimation of how many of them there are?
Enough to greenlight a sequel in the first place.
>Why do these fans think that they should be catered to
because after your said 16 years SNK said that there was a product to cater to "fans" worth making.
>What exactly does the company owe the fans?
They owe fans, that supported the brand and IP, a game that will continue to support them as a company. It is what makes a company what it is; If not it fails. There are a number of people are cancelling their preorder after seeing how they are prioritizing vanity project superstar of the week instead of legacy characters that built the damn franchise. What are you proposing after all of your variant of bitching and moaning? Everyone just shut up and
CONSUME
It is really insulting that we cannot do the basic first step of pushback against all of this and just be able to say "I don't like this" without armies of marketers or whatever hole you crawled out of saying that this should be justified, defended, or be common practice.
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At least Saudi crypto-jews are paying their unconventional marketeers better than whatever regular Jews pay niggerpill to shit up goober threads.
>>272928
All games cater to their shareholders but the saudi one is more obvious because he's a genuine a guy putting in people he likes, meanwhile the typical jewish shareholder, puts blacks, women, and censors games.
Bot are bad yes, but calling this out when it's really harmless in comparison just feels targeted.
and as >>272924
said there war really no fanbase to Garou, they're just fags bitching.
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>>273154
They are both genuine. One is genuinely getting off about destruction, uglification, and enslavement of mankind. Both will be called out whenever I see bullshit. It's not biased, just the saudis are the topic of conversation.
>was really no fanbase to Garou, they're just fags bitching
How did we get a sequel?
How did they get a KoF team?
How come they did a rerelease of the game for consoles and steam?
How does it still get numbers on fightcade?
It has a fanbase. Not Street Fighter or KoF size numbers but there is one.
>>273155
Something is off about the face. They tried to give him a a more realistic or matured/rugged face that fits with the style when he had a cartoonish moeblob face and it doesn't combine right. I don't know how to word it.
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>>273156
You got a sequel only because the saudi prince wanted it. Stop saying it’s because of the fans retard you’re not fooling anybody .
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>>273158
>You got a sequel only because the saudi prince wanted it. Stop saying it’s because...
How about you stop sucking that sandnigger's cock for a second, you massive faggot!?
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>>273162
What does his post have to do with sodomy?
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Could it be that the princely sandnegro is a fan of 餓狼伝説?
His additions are the kind of thing I'd make if I had too much money to throw around at the naive age of 10.
>>273165
Nothing to do with sodomy, plenty to do with cocksucking.
That faggot just can't stop sucking saudi cock.
<Just be thankful to the saudi sandnigger for...
Just fuck off with that shit.
>>273158
You originally made the statement there was no fanbase, which you haven't proven otherwise. Now were shifting the goalpost that I said only the fanbase made it and it should just exclude the saudis intervention?
I told you that the saudi prince is funding it because there is a fanbase and he was in it and he shouldn't do vanity project additions and do what fits with the game and what majority fans of MOTW wants. Your reading comprehension is shit.
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>>273172
There never was a fanbase, it's all a Saudi spook.
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>>273173
There was a fanbase, saudis just pushed it to the forefront.
Certain anons here have a desire to swallow STD infested sandnigger cum, hopefully some 90iq dunecoon hung bull escort can fullfil xer fag fantasies.
Replies: >>273182
just exchange tox IDs so you can meet up and fuck each other already
>>273177
No but haters pretend to be old fans when they're easy to look through. Also a big reason for hating on the prince is leftist trannies because his kingdom is anti-lgbt
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>>273182
>No but haters pretend to be old fans when they're easy to look through
Old fans of the classic characters that are pissed these sandnigger retard is pushing for retarded shirt like putting a real life washed-up Football player and a lame DJ in a fucking fighting game?
They not "real fans" because they are not eagerly swallowing whathever garbage the saudi sandnigger is pushing SNK to shit out?
>Also a big reason for hating on the prince is leftist trannies because his kingdom is anti-lgbt
WTF i love mudslimes now
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>>272806
>Without the saudi prince money the game won’t exist in the first place you faggot
>>272924
>You know, Garou never did well enough for SNK to continue the series until this saudifag came around. And now all these "fans" bitching up a storm when guys he clearly wants are in the game. I wonder why this dedicated fanbase that is the reason SNK has succeded lel for all these years on fighting games why are their dollars not good enough to convice SNK to make CotW earlier in the past 16 years? Is it an overestimation of how many of them there are? Why do these fans think that they should be catered to, when in the past that has led to tanked games? What exactly does the company owe the fans? And why do they owe it? Do they owe as little as they were able to scrounge out of the previous game?
>>273154
>All games cater to their shareholders but the saudi one is more obvious because he's a genuine a guy putting in people he likes, meanwhile the typical jewish shareholder, puts blacks, women, and censors games.
>Bot are bad yes, but calling this out when it's really harmless in comparison just feels targeted.
>and as >>272924
>said there war really no fanbase to Garou, they're just fags bitching.
>>273158
>You got a sequel only because the saudi prince wanted it. Stop saying it’s because of the fans retard you’re not fooling anybody .
>>273173
>There never was a fanbase
>>273182
>No but haters pretend to be old fans when they're easy to look through. Also a big reason for hating on the prince is leftist trannies because his kingdom is anti-lgbt
Who is this retarded nigger licking the sandnigger prince's anus?
<If you dislike the sandnigger prince and his retarded ideas pushed in a fighting game you are not real fans!
<be thankful you are getting garbage, because you could have gotten nothing instead!
Yeah, better nothing than having that has-been faggot Ronaldo and the other sandnigger's favourite celebrities in a fighting game.
Are you his personal secretary, you retarded nigger?
I will say that the one thing I give Fatal Fury credit for is the lack of POC characters. There's literally only a single shitskin on the roster, which is kinda impressive for 2025. The new character looks decent and the season pass characters are OK. 

I'm still pretty entwined with Melty Blood, though, even though FF's gameplay looks good.
I wonder if the fag hired to shill the Wahhabi Fatal Fury Football game is a 40 year old Mexican who played KoF when it was good.
>>273194
>actually using 'POC'
They got you
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4chan tier thread. I hope both of you get anal cancer and have to walk around with colostomy bags for the rest of your lives.
>>273213
I honestly like how impersonal and clinical it sounds. 

I'm still not interested in FF, however.
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please just laugh at the picture or dont i dont wanna talk about it
>>273226
This is stupid all the way around. That character sucks.
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>>273227
If he wasn't an actual person or if this was a capcom game you would be giggling like an idiot and flooding the thread with slavsquat memes.
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>>273228
Eh, not really? His design sucks and he doesn't aesthetically fit Fatal Fury, same as Ronaldo.
who the fuck is m bison anyway
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>>273230
Some boxer.
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>>273226
Are guest characters really worse than Capcom switching all their original designs with real life models? Jill look so fucking ugly in the remake when originally she was the hottest girl in RE, Clair looks like she has down syndrome, Chris had his face changed so many times, Ada looks 100% chinese now when she clearly was supposed to be mixed.
Gaymers have double standards, if their complaints are about authenticity.
I think the DJ is a retarded choice, but guest characters are harmless, Tekken added clive the character from the worst FF ever.
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>>275493
>Are guest characters really worse than Capcom switching all their original designs with real life models?
Yes. There is a precedent that is continually being cemented that it is okay to put in, probably, millions of dollars to just slap in a famous guy instead of building and garnering an audience. I'm saying millions exempt of mocap, voice acting, and advertising. You are also injecting modern day biases and policies at the time outside of the videogame, company, and industry and further entrenching in other outside industry policies, agendas, controversies, etc. said famous person is in. Because the precedent that developers and publishers are at the mercy and behest of other people outside of the industry, we don't know where our money is going to EVEN MORE and then when shit goes bad it is further obfuscating whom the blame is pointed to because they can point at any direction and say "we were just following orders", "Its just business". Also in the age of DLC, season passes, and microtransactions, which takes tons of time and money; You want to throw your money, all for them to focus on popular guy of the week? All of the walking dead fans came over to Tekken yet? You are engaging in instant gratification at the cost of future ramifications. The moment when millions are spent putting in acting politicians start getting in [insert your favorite franchise] then everyone is going to see that this is a bad idea. Too many other reasons why it is bad, this can go on all day. It's gone too far.
>I think the DJ is a retarded choice
And that should be the end of your sentence. It's a retarded thing to do and they should not have done it. No need to put out excuses why their actions should be justified.
>Tekken added clive the character from the worst FF ever
FFXV is the worst. I have not heard a good argument as to how removing the inciting incident of your game and putting it in a dvd movie to promote cross media franchising is not the fucking worst thing in the world. The standard for FF has been brought so low. Angry just thinking about it. All the complaints of XVI, I can argue it with "At least it is all in the game". 

I do agree the recent mocap models are uglier. Why can't they do what konami did with Snake? Sure based off of a real person but they eventually had their own character likeness.
Replies: >>275569
>>275493
>Jill look so fucking ugly in the remake when originally she was the hottest girl in RE, Clair looks like she has down syndrome, Chris had his face changed so many times, Ada looks 100% chinese now when she clearly was supposed to be mixed.
I agree with everything you said, but Ada in the remake was hot.
The only issue is that they covered her too much, and her RE4R costume is shit compared to the original one.
Replies: >>275564
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>>273230
>>273235
Why'd they call this nigga Balrog? Are those racist Jappers calling him some kind of big, black monster?
Replies: >>275572
Nigger I DETEST that. I'm going to sock a damn chook in the face.
>>275530
I do agree that she’s still hot, but they still retconned her to by fully Chinese instead of hapa.
>>275526
I understand your point, but it’s beyond SNK, it’s the Saudi marketing team and budget, their owners. My issue is that some people are blowing this shit out of proportion to the point they want the game to flop and SNK burned, that’s not genuine reaction it’s fueled by politics and fans of competing franchises. I mentioned capcom mocaps who used a dutch model that once said she won’t date white people, fueling political discourse, but since it was white people not s minority group or a women, capcom was never called out like SNK and Ronaldo’s rape allegations, I should’ve also mentioned Kojimbo making all the characters in his games now real life actors, even including fags like Geoff as guest characters. it has been already cemented in the industry long ago, and shitting on SNK will not stop it, let’s not pretend that we’re saving gaming by doing this.
>>275548
Because the Capcom would have faced a big monster Lawsuit if they kept the Original M.Bison from Mike Tyson himself. So switched the names around and called Balrog M.Bison and M.Bison Balrog.
Replies: >>275574 >>275702
>>275572
The thing is, that Balrog for the boxer and Vega for the Spanish guy still work, is M.Bison for the dictator that sounds retarded.
Replies: >>275702
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>>275569
>I understand your point, but it’s beyond SNK, it’s the Saudi marketing team and budget, their owners.
So fucking what?
That's like saying "guise don't be angry at Soyny for Concord, it's the DEI consultants' fault, Soyny doesn't deserve the boycott!"
>My issue is that some people are blowing this shit out of proportion to the point they want the game to flop and SNK burned, that’s not genuine reaction it’s fueled by politics and fans of competing franchises.
Retarded decisions like this shouldn't be awarded regardless, no matter who is at fault.
It's not like since this isn't as bad as DEI poz, then we should support it.
Shoving niggers, faggots, trannies and whatever "divershitty" gets the kikes' circumsized little peepees hard is sure the worst shit affecting vidya right now, but not the only problem with it.
This is just another type of cancer, not as bad as globohomo kike shit, but still cancer.
I hope they add Yuri Sakazaki to COTW, I want to see her beautiful sweaty steaming leggings in my big screen
Replies: >>275637 >>275655
>>275569
>I understand your point, but it’s beyond SNK, it’s the Saudi marketing team and budget, their owners.
That is entirely one of my points on how agendas of other things beyond the videogame get incestuously connected and now decisions are out of devs hands even more. How we don't even know who to point blame to because the committee is so large know one knows who does what. It sucks and it should stop.
>My issue is that some people are blowing this shit out of proportion to the point they want the game to flop and SNK burned, that’s not genuine reaction it’s fueled by politics and fans of competing franchises.
They should fail for all the potential damage this method of monetization will affect the videogame industry. People outside the fanbase hate it as they see the future ramifications of it. I predicted that It would make money earlier in this thread but if it fails I won't be crying over its failure.
>I should’ve also mentioned Kojimbo making all the characters in his games now real life actors, even including fags like Geoff as guest characters
Who said that they liked Kojima sucking up to hollywood? Who said that Kojima using millions getting real life actors, and voice actors doing mocap, was a great precedent the videogame industry should do? Who have you been talking to that that is the aspect that people like in Kojimas games? I have always thought it was a hole in his videogame development. His inspiration from hollywood is another thing but him literally incorporating it with all of his other industry buddies is shit.
>It has been already cemented in the industry long ago, and shitting on SNK will not stop it, let’s not pretend that we’re saving gaming by doing this.
Companies spending millions incorporating real life people is not common practice, though it has been done before. Companies can fail for their hubris. Jumping off the bridge because everyone else jumping off the bridge is not a good reason. We don't have to sit here and like it, we can call them faggots for it and not buy it. Hell, if it fails we can cheer their demise.
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>>275569
>it has been already cemented in the industry long ago, and shitting on SNK will not stop it, let’s not pretend that we’re saving gaming by doing this.

>it's not happening
>it's only happening a little
<it's normal for this to happen [you are here]
>it's good that it happened

I don't mean this in a personal way, but you do genuinely sound like a paid shill from 4chan. Your comparison of a real life actor/actress modelling a character is totally different from the notion of a real life person being put into a game. Like, you're pretending these two questions are the same:
- Do you like actors/real people being used to model the faces of established game characters?
- Do you like real people being injected into the game alongside the original characters?

I don't hate Mark Meer for being the face of Commander Shepard because Commander Shepard was an original character who needed a handsome, distinct face. Jill Valentine had an established face and look which had been developed in 2D and 3D art, and throwing that away just to chase photorealism is bad.

Ronaldo and Ganacci aren't being used as photo references for SNK's original characters Christopher Ronald and Salivator Glunch, they're literally real life people. It's the same type of dumb as Bamco making Street Fighter's Akuma canon to the story of Heihachi Mishima in Tekken: a one-time crossover hype event for dumb people.

>>275585
Now there's a guest character I'd like to see.
Replies: >>275642
>>275637
>a real life actor/actress modelling a character is totally different from the notion of a real life person being put into a game.
You're completely wrong. Ruining established characters and erasing their originality by replacing them with real life models is 100% worse than guest characters, if SNK made Salvatore model Duck King than yeah that's totally irredeemable.
Replies: >>275648
>>275642
>Jill Valentine had an established face and look which had been developed in 2D and 3D art, and throwing that away just to chase photorealism is bad.
You have the reading comprehension of a nigger.
>>275585
>I hope they add Yuri Sakazaki to COTW, I want to see her beautiful sweaty steaming leggings in my big screen
Personally i was looking forward to see Chun-li made by SNK, but the Gaynaldo and that who the fuck he is Dj turned me off.
I am still sure she is going to be prettier than her ugly face in SF6.
Replies: >>275656 >>275664
>>275655
The reduced breast size from 5 to 6 is the real crime. Your comment is valid though.
>>275655
>I am still sure she is going to be prettier than her ugly face in SF6.
Crapcom’s obsession with realism went overboard, they’re redesigning every character to look more into their race facially, as if they forgot that the original intention wasn’t the race, but costume, culture, fighting style.. etc.
Otherwise all anime characters should look like Japanese people. It’s the surface level understanding of leftists who’re scared of culture appropriation. Maybe they actually have DEI consultants.
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>>275664
>Crapcom’s obsession with realism went overboard, they’re redesigning every character to look more into their race facially
The fact she is supposed to be Chinese is not an excuse to make her face look that ugly.
Look at RE2R Ada Wong, for instance.
>Maybe they actually have DEI consultants.
Most likely.
Crapcom bought the "you need DEI trash in your games in order to sell more in the west, trust me goyim! People love that shit over there!" bullshit by kikes.

It reminds me of how Mortal Kombat changed Kitana and Melina from mediterreans with big boobs to the ugliest flat chested chinks you could think of.
Replies: >>275806
>>275572
Why not just rename him? I was half-joking but "Balrog" does still seem like a massively racist name for a big black guy, weren't they scared about THAT controversy? Even if it didn't end up happening.

>>275574
And why even throw Vega into the mix? Why does the shitty minor antagonist BALROG have to be Vega??
Replies: >>275749 >>275750
>>275702
>Why not just rename him? I was half-joking 
Easier to switch some memory addresses on arcade boards than to make new sprites. As for why three bosses' names were switched instead of just two (and why the Spanish ninja was named Balrog instead of the actual Spanish surname Vega in the first place), I don't think anyone has ever known why.

Also, there wasn't a genuine threat of any particular lawsuit from Mike Tyson. I think Capcom just wanted to be on the safe side.
>>275702
>Why does the shitty minor antagonist BALROG have to be Vega??
Because Vega is an actual Spanish surname.
>>275670
I want to fuck Bill
Replies: >>275808 >>275862
The only fighting games I’m looking forward to are the new Garou and the new VF.
>>275806
>I want to fuck Bill
>bill
I was thinking wtf were you talking about until i watched the picture again.
i don't know if you are joking, but that's Yuffie from FF7, that 'Billy" sign is the guy who made the render
Replies: >>275820
>>275808
>FF7
ya i dont play board games thanks tho
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>>275806
>>275820
Way to out yourself as a cuckchanner
Replies: >>275990
>>275862
kill yourself faggot turn based rpgs arent videogames and i dont have to agree with you to have been here since *checks watch* before /b/ was a board 🖕🏻
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>>275990
Yep, you are a cuckchanner alright.
It is about time for me to try what will likely be the best fighting game of this generation, Fatal Fury City of the Wolves
Replies: >>276089 >>276827
>>276088
Based, me too.
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if only they focused on what fans want like DUAL LANE wew
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It’s over
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>>276093
Please don't play this game
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>>276094
I’m playing it as we speak
Replies: >>276106
>>276098
o nvm
>>272362
color editor is IN
Replies: >>276110
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>>276106
It even has patterns
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>>276093
IS Geese playable, either in Special Versus, unlockable, or via hack / mod?... I'm not giving them a cent unless I get my non-faggot main.
Replies: >>276118 >>276124
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>>272746
Technically, there is no "Season One Pass".  There is only a "deluxe" version now, and they won't be selling the 'additional' characters separately -- they've merged it into one package.  In other words, the game is launching short of five characters from its base roster.
Replies: >>276124 >>276138
>>276112
Probably a dlc.
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The game gives a link on the main menu to a customer survey https://www.snk-corp.co.jp/official/fatalfury-cotw/enquete/ where having issue with pricing and characters is optional beyond just a comment box. It also gives a link to a tier list https://www.snk-corp.co.jp/official/fatalfury-cotw/matchupmatrix/matchup-arcade.html which, as of this post, only covers characters that were in the second beta.

>>276112
i fuckin hope man, maybe this single player mode will have some actual shit for rewards. id love to unlock the Geesester himself but im not holding my breath
>>276115
The pitcure you provided, while being the exact same in content to the picture provided with the post you're replying to, does in fact say "season pass 1". This is pedantic nitpicking, Thank you for agreeing with the post you're replying to, though I'm not sure why it reads as being contradictory to the post being replied to.
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>>276092
>>276110
>>276124
Bro, where are the graphics?
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>>276125
not on my shitbox laptop thats for sure. if you wanna see the graphics id suggest looking for a video, i can do you no favors on that. pic unrelated
>>276115
>In other words, the game is launching short of five characters from its base roster.
It's all PR to make them look good (hey look how generous we are!) when they are just removing characters and adding them later.
>>273226
I bet some redditor did this stupid shit
>>275636
>Companies can fail for their hubris. Jumping off the bridge because everyone else jumping off the bridge is not a good reason. We don't have to sit here and like it, we can call them faggots for it and not buy it. Hell, if it fails we can cheer their demise.
Well said.
Fuck that shit.
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played the game, it really is the best modern fighting game, very well balanced with offensive and defensive mechanics, the overheat is very smart for players who play on the smart scheme, lest they will just mash the buttons and win, the arcade scheme is very well done too, it's for the old fans and the people who want to step up their gameplay and be pros, and it would by perfect with a joystick.
There's some moves from the arcade you can do in the smart scheme, dunno if it's an error or intentional, and yeah they have different moves for each scheme, but not all.
My biggest complaints is that the UI and navigation is really retarded, and the story mode is fucking trash, like there's no story at all actually, it's very obvious that they weren't confident the game will succussed so didn't want to change the lore so much. The stages also are very bland with ugly npcs, the npcs shouldn't be there if they will look like this, as for the online, it was perfect, they actually fixed it to my surprise.
The game is a solid 8 for now, but with a completed roster and more stages, it will be a 9 and remembered for the ages.
Replies: >>276543
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>>276426
I bet you are the same faggot who did nothing but shill for this game and suck the saudi sandnigger's cock nonstop.
>but with a completed roster and more stages, it will be a 9 and remembered for the ages.
For the wrong reasons lol
Like shoving B-list celebrities into the main roster.
Replies: >>276573
>>276543
>still seething at the celeb guests
I never played them and probably never will, but guess what? Ganacci is already popular now and I see many japs playing him, even the faggot dood is maining him
>>276573
DJ is fun dude you should try him out
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>>276573
>still seething at the celeb guests
Yep, it's the sandnigger shill alright
<Be thankful that his majesty the saudi prince is even...
Kills yourself.
>>276573
>celeb guest in a fighting game
>not complete cancer
You are gay and your shit is all retarded
>>273194
>POC characters
POC? Pieces of crap?
>>273194
The deva are so closed that they make make characters with the name Garcia italian, and created your typical american nigger but made him Mexican and called him Rodriguez.
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>>276088
You shills aren't even being subtle about it
You stick out like a sore thumb.
Replies: >>276943
>>276827
>people that like game that i dont like are getting paid
i lik ur self confidence that yuor opinion is so valued that i would be paid to try to influence it. its important to hold urself up and see yourself as having worth. anyway its a gud game that is better than every other fightan of this generation. do not buy it.
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>>276943
Nigger, just give it a rest already.
<The single greatest video game to ever be created in the history of mankind: "Fatal Fury City of the Wolves!"
You sound like a cheap telemarketer is fucking ridiculuous, you only forgot give us the links to buy that shit on your posts.
You are so bad at your job that the mudslime prince should fire you.
<do not buy it.
Sure, i won't.

NIGGER
Replies: >>277017
>>276947
>this generation is the best in the history of mankind
okay maybe calm down with that angle youre rally overselling it with that one
>You are so bad at your job
it is remarkable that your certainty that i am receiving pay to persuade you only compounds. you truly do slay, queen.
srsly tho im gonna play the game because it is fun and good and you can not stop me from doing as much nor can you keep me from posting about it. you really should not buy it nor even play it.
anyone heard of Fatal Fury City of the Wolves?? I've heard its great
>>277019 thanks I'll look into it
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>>277019
JimBeam832, I think you just might like it if you try it. Unfortunately there are rumors that your rival SpicDaniels677 might be making a guest appearance.
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>>277019
>>277020
Nah don't even bother, it's trash.
Apparently some sandnigger who doesn't know shit about vidya was meddling with the development and forced devs to put his shitty ideas in it.
The game went to shit because of that.
Is it acceptable to just steal combos you found online, or have you got to lab them all yourself to be a real gamer? What about frame data?
Replies: >>277480 >>277483
>>277473
You can only use combos you develop yourself, folded one thousand times in training mode and empowered with spells from tomes of ancient lore.

nigger what year do you think it is
copy-paste fucking everything
>>277473
if someone complains that you beat them with "stolen" combos you should do it over and over and over again because that makes them very happy.
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I like the custom colors even if I'm not very creative with them
I always wondered what other western fighting games there are besides KI, MK, and SG.
Besides lethal league and punch planet, i'm drawing a blank.
>>277519
Does the furry horsefucker game even count? It's essentially dead now but that's about it.
Replies: >>277522
>>277521
Oh right.
That one.
I guess that sorta counts.
Replies: >>277523
>>277522
Also i just remembered but i remembered that LoL fighting game also exists.
>>277519
Dojo Masters
Blazing Strike
Diesel Legacy

Most of the fighting game audience abandons them after the first day for multiple reasons. People should stay and support these games for their shortcomings if they want a scene, but its got to be the perfect game, mechanics and optics wise. None of the indie developers can get input delay, rollback, character design, game modes, etc. that will WOW everyone to retain them for years to come. Its unrealistic to expect that. Thats my opinion on that.
To alll poorfag anons that want to play Fatal Fury. If you download a cracked game and install an online-fix for it you'll get matched with steam players. I've played with 20 people yesterday and the split between cracked players and legit is roughly 40/60
>>277519
>Lethal League
>fighting game
>implying
Most Western fighting games are indies, and there are a fair number of them (I think Moonatics looks promising) but none of them really ever gain the critical mass needed to become enduring games with scenes outside of the small hardcore player base. If the FGC were interested in anything other than booting up [mainstream FG] and playing ranked matches and screaming at the wall then something different might occur but they never are.

Indie devs also tend to focus on the competitive scene because it's full of people who play the game a lot and suck the devs' dicks.

I think Rivals of Aether 1 is probably the biggest success story about content being added to a Western fighting game, but it certainly has an obsession with esports and tournaments.
New Famitsu interview with Oda

https://www.famitsu.com/article/202504/40381

>Since he returned to SNK in 2014, he wanted to make this game, but he had to develop and release KOF 14/15 and Samsho first. >Development started in 2022, before the release of 15
>Even though it is a sequel COTW was planned as an entirely new game due to the 26-year gap with MOTW
>This approach is why Mai, Joe, and Andy are making their return, since there were no plans for them in the original MOTW sequel, and he hopes you'll see your favorite FF character make their return to the game down the line
>Ken was picked because of the small feud he had with Terry in CvS, and Chun-li was chosen because there were too many blondes already to go with Oda's original pick, Cammy. He also would've liked to have Sagat or Charlie, and some staff wanted Rolento.
>According to him, they were the ones who approached both Ronaldo and Salvatore with an offer to appear in COTW because they wanted "world-renowned superstars" to make sure the game would be a sales hit
>The design philosophy was different for them. Ronaldo is all about technicality when using the ball in combat, while Salvatore is all about the "performance."
>He doesn't rule out more "out of the left field" additions in the future
>Color Edit is only possible because of the "comic book" look they picked for the game
AThey have planned support for three years minimum and hope the game will become a "long-term operation"
>He says there is one character to announce and to look forward to it
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>>277564
>He doesn't rule out more "out of the left field" additions in the future
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People want Tekken. It has hats and you level up.
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lel
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>>277882
Kek based shota
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>>277885
>based
https://4chan.org/
Replies: >>277899
>this thread
Was Street Fighter 2 a mistake?

>>277891
"Based" isn't a 4um exclusive, for better or worse.
Replies: >>277902 >>277904
>>277899
>It's not exclusive to 4um
Does it really matter where it comes from or who uses it? It's nigger slang, either way.
>>277899
>Street Fighter 2 a mistake?
I always preferred Tekken anyway
Replies: >>278041
>>277904
Something about taking damage for successfully teching a throw
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Are any of the following games worth playing:
>Chaos Code
>Injustice 1
>Under Night: In-Birth - Exe:Late[st]
Replies: >>278101 >>278107
>>278074
No, but chaos code is the least worse.
>>278074
I've only played Under Night of the 3 and I think it's a good game.
i think i may be retarded because i always forget to confirm 236AC after f.C while playing Billy
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khaki skin is kinda weird
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win or dont
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wew lads i just had a raly gud time earlier playin the gameit was fun ok have a good night
>>278183
>Swipe or click ahead for more details
SF6 is getting a price drop when Elena releases. Extremely low effort shilling.
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>>278196
>Extremely low effort shilling
Man this shilling for this "Fatal Fury in name only: Gay celeb edition" is getting ridiculous.
Shit is so fake and honestly embarrassing at this point.
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>>278205
>Fatal Fury in name only
What the fuck are you talking about
>>278205
who are you quoting?
Been playing that level with multiple planes with the boys and having s good deal of fun trying to figure out gimmicks and stupid shit to do with em. Hope they open it up so every level has multiple planes.
Is it possible that the Marxists responsible for fagging up so many franchises will be able to find some legal bullshit to successfully DMCA Fightcade and kill it for good? If they hate these games enough to turn the latest entries into total shit, I would not put it past them to pull something like that.
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Gamers, I have only one mission, and it is Ultimate Skullgirl Death.
>>278989
Kill yourself, Josh.
Replies: >>279022
>>279018
Mark if there's anyone who needs to dome himself immediately it's you.
Replies: >>279064
>>278989
Star Citizen will come out before your vaporware + the kike behind Skullgirls has already made more money on his shit game than you ever will in your entire life.
Replies: >>279164
>>278989
>cute loli terrorized by deviantart trannycore muscle mommy
>>279022
>you MUST be my bogeyman!
No, I just want you to stop fagging around and make something. It's been over a decade.
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Just realized you can set the first "station" (gay concept to begin with) to two-lane so every time it's used you can hop around instead of both players having to select the same single level that has two lanes (very gay that you can't set it to "I'll play whatever the other guys playing, or even randomize the levels.)
>>278989
Didn't Skullgirls die ages ago?
You can't kill what's already dead.
Replies: >>279095
>>278988
If that happens people will move to Arkadyzja or god forbid RetroArch netplay, GGPO has been around for too long.
Replies: >>279105
>>279076
Yeah, the ((( creator ))) was falsely accused of sexual misconduct by a couple female employees (even though they clearly initiated sexual discussion half the time from logs and never expressed discomfort when he did) and ousted, then puritans didn't care one of the original selling points of the game was fan service and sanitized some of the more risque animations.
>>278989
Make a game or fuck off.
>>278988
GGPO is open source? They have a kind of pseudo code and their .dlls on their github and I doubt it is easy translating it to other engines. And there are so many emulators and variants of emulators to ban all of them to kill online emulation I believe. 
But humanity's will to persevere is strong, so we will always find a person trying to ban emulation and prevent accessing the past through what ever underhanded way and we will have an elite hacker who will try to break, pirate, and preserve out of sheer will or spite.
Replies: >>279105 >>279108
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>>278988
>muh ((( Marxists )))
Here's a tip anon: Marxists don't respect copyright law.  I know you're going to find this hard to believe, so I'll explain briefly why.  "Copyright" is the last line of defense for capitalists when industrial production isn't profitable anymore.  Can't make a buck off producing something?  That's OK, carve out an imaginary fence in people's minds and charge them rent for using an idea, say that people can't do something that computers were literally invented to make trivial.

Idpol (which Marx vehemently opposed) obsessed liberals are not "Marxists".
Replies: >>279105
>>279092
>>279098
That's good to know, thank you.
>>279099
You seem to have been greatly angered by a single word in my post to the point where you think that the fighting game thread is the place for you to go on some spergy tirade about how much you hate capitalism and having to do things like have a job. I'm aware that it's best to report and ignore, but at the same time, I have five words for a jobless sperg like you: work will set you free.
Replies: >>279106
>>279105
What's the matter anon, you can bring your own idiotic off-topic politics into a topical thread but can't take the critique when people call you out on it?  Seems a little hypocritical.
Replies: >>279133
>>278988
Even if someone wanted to try that it's too widely distributed. I'm pretty sure some NY nigger would fly out to their house and stab them to death.

>>279098
>And there are so many emulators and variants of emulators to ban all of them to kill online emulation I believe. 
I don't know what kind of rock you've been living under, but Flycast has rollback for Dreamcast fighting games becasue of GGPO.
Replies: >>279136
>>279106
>ackshually you are le political sperger
Nobody cares. The reality is, the moment you get a paycheck for the first time, you will cringe at your meltdown here.
>>279108
I guess I poorly worded my post. I said or was trying to say that that there were tons of emulators so that they can't ban them all, which did include emulators like flycast that can use rollback.
Did anyone else find it weird that a year later after the flycast emulator came out with the rollback, Capcom managed to create a collection that happened to have games that used naomi hardware?
Replies: >>279139
>>279136
>Did anyone else find it weird that a year later after the flycast emulator came out with the rollback, Capcom managed to create a collection that happened to have games that used naomi hardware?
I doubt they were specifically influenced by Flycast letting people play CvS2 with rollback and get owned by R4 K-Sagat. I'd chalk that up to Capcom having fewer retarded people working on their fighting games and knowing that there is actually a market for a modern, well-made product that pays homage to old games.
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>>279046
I thought Star Citizen came out already? It's really still in development? Jesus
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>>278989
Your impotent hatred that flares up occasionally on sites I frequent is always amusing. But seriously, it's been a decade hasn't it? At least other devs like the Punch Planet guy actually have playable builds despite being forever in development. At this stage, gigamaidens is just your fetish you inflict on everyone else on the net.
>>279181
Sorry kid, you didn't memorize the dance routine. Just put the controller down and watch me beat you. Just because you paid ninety dollars doesn't mean you have the right to play.
Replies: >>279200 >>279215
>>279199
>someone getting perfected is bad
You're in the wrong genre.
Replies: >>279201
>>279200
Just calling it like it is.
Replies: >>279202
>>279201
Fair enough, I don't know why I assumed it was a complaint and not a boast.
Replies: >>279249
>>279199
You might have a point if that was a single combo in a marvel game or something, but that was simply a man getting outplayed.
>>279202
>I don't know why I assumed it was a complaint and not a boast.
Because fighting games have traditionally attracted the dumbest motherfuckers on the face of the planet, who don't know how to do basic inputs and scream and rant about it. I honestly think the guy you're replying to might actually be complaining about the clip, as though the guy who lost didn't have several chances to block correctly or input reversals.
Replies: >>279260
>>279249
Most people don't actually like fighting games.
Let me run some numbers:

`Ultra Street Fighter 4: 174 Players
Street Fighter 5: 156 Players
Street Fighter 6: 5,081 Players <-- Lots of extra stuff to do and still gets updated. Plus it has the name Street Fighter.
King of Fighters '98: 30 Players (All Brazilians.)
King of Fighters 13: 20 Players
King of Fighters 14: 19 Players
King of Fighters 15: 121 Players
Fatal Fury: City of the Wolves: 1,103 Players
Tekken 7: 529 Players <-- Has a shit ton of extra stuff to keep you playing forever and is very beginner friendly.
Tekken 8: 2,791 Players
Skullgirls 2nd Encore: 138 Players (All trannies.)
Guilty Gear Strive: 1,399 Players <-- Still gets updated, surprisingly has the highest player retention over time.
Melty Blood: Type Lumina: 61 Players
MELTY BLOOD Actress Again Current Code: 9 Players
Mortal Kombat X: 402 Players
Mortal Kombat 11: 949 Players <-- Even though it's pozzed to shit, these games have a ton of things to unlock, plus they're very casual friendly.
DRAGON BALL FighterZ: 602 Players (All black people.)`


Looking at this, I feel it's safe to say that games with extra content generally keep players much longer than games which are focused purely on the fighting mechanics. Sure, that goes for most games, but in this case it is because 99.98% of players don't really want to spend the 1,000 hours it requires to understand each game. Most people will play through the arcade mode a few times, play online for about a week, win a few times, lose a bunch, and then decide to play something else.

But you may ask why do so many people buy games they're not really interested in: It's primarily marketing and hype. Game developers kept getting more autistic with the combo systems, which were originally a bug. Modern fighting games are a far cry from Street Fighter 2 in terms of simplicity.
From the perspective of a new player would you say it is fun to have 0.3 seconds of control over his own character while he watches his health bar drain away, and he thinks to himself "Okay, the only moves I know are a simple 1-2 combo, or throw a fireball at him, and he's taking off 70% of my health bar with one combo."

Just something to think about.
Replies: >>279282
>>279260
>bunch of games with unplayable netcode or broken matchmaking (especially SNK games)
>not taking into consideration the player churn for NRS games, which all get exactly two years of dev support and esports money laundering before the next one releases
>the fucking steam port of Melty Blood, a broken port of a game whose superior pirated version has been shared around for literally 20 years
>not checking fucking fightcade
>in a genre that has traditionally thrived in offline gatherings

I truly don't know what point you're trying to make here. The connection between combo length and player retention is dubious at best.
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>>270894
>that retarded article
I am from Yurop and i never read anything this stupid in any vidya magazine, maybe occasionally you had the classic tryhard university moron trying to appear deep and sophisticated in his articles about the dumbest shit, but nothing like this.
I thought this type of retards started to appear right when social media became a major thing but apparently they existed even in printed magazine.
However, what was even the point of such a dumb article?
Whoever allowed that shit to make it into the magazine was a complete moron.
Replies: >>279299
>>279297
Let's see: 
> Bill Kunkel is, literally, the co-creator of the field of electronic game-related journalism. After collecting a decade or so of experience as a professional musician; comic book writer (for publishers DC, Marvel and Harvey); and pro wrestling journalist (editor of MAIN EVENT magazine and co-host of The Main Event Radio Show in NYC), he and long-time partner Arnie Katz conceived and authored Arcade Alley - the first newsstand magazine column dedicated exclusively to the review of video and computer games - in 1978 for Video magazine. The success of that column led directly to the duo's launch of Electronic Games magazine, the first newsstand periodical to cover the entire new world of interactive electronic gaming, from handhelds, video games and computer software to state-of-the-art coin-op coverage. EG was created for Reese Communications in 1981 and Kunkel served as Executive Editor of the magazine until he left Reese in January '95 after the firing of his partners Arnie Katz and Joyce Worley.

No university background. Just an boomer annoyed by what looks like a even more autistic Xer. This would have never been published in a yuropoor game rag.
Replies: >>279329
>>270105 (OP) 
>What are you playing?
Been trying out Xrd. I missed out on GG for over a decade due to lack of hardware and time, so I'm trying to get into the entry that actually caught my interest since Strive doesn't look like my thing. 
>Looking forward to anything?
Not particularly. I've been super casual with FGs and unless there's a new Samurai Showdown I don't really keep up with stuff. 
>Do you have offline meetups in your city?
Yes, but I haven't gone to any recently. Just playing offline with the roomie and a relative.
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>>270894
>n the old days, players who mastered Space Invaders and Pac-Man at least learned pattern recognition. What have you idiots learned? A bunch of non-standard fatalities and babalities and clayalities, and you're all no better off than you were when you started. Move on.
Everyday when I have fun playing videogames, I thank Jesus our lord and savior that I wasn't born a videogame blogger.
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>>279299
>This would have never been published in a yuropoor game rag.
No, instead Euro-mags just outright lie about the game they're reviewing, and remove any evidence that they did so: https://redirect.invidious.io/watch?v=PgOnyIt9_ic
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lel DJ showed up at evo japan. much to the chagrin of fun haters he did appear to be having fun.
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ArcSys got hacked and got leaked. So far what I know of is Strive's source code, two Strive builds from 2019 (August and November), the upcoming Strive build with Unika from Guilty Gear Dual Rulers and Lucy from Cyberpunk Edgerunners, something related to ArcSys's game logic language BBscript, and who knows what else. I'm not touching the source code but I was able to find the relevant links on cuckchan /vg/, /t/, and some fag's Discord server. All the files appear to be legit.

Apparently you need the UE4 editor in order to work with any of this, and there are people working on standalone executables that will still have access to the stuff from each build. I will keep you posted as I learn more.
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>>279637
Is that Salvatore Ganacci?
Replies: >>279652 >>279653
>>279644
the very nigger himself
Said his favorite SNK character is Garcia
>>279644
If only captain jack didn't die instead we get this retarded dogshit.
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>>279637
>fun haters
No wonder you find retarded shit "fun" considering you are a retard yourself.
>>279637
Him having fun is great. Him being enthusiastic with being included in COTW is great. Him being a better animated character in city of the wolves than Ronaldo is great. But the problem is him being a precedent set for future advertisements of other industries being the only means to marketing revenue is fucking terrible. Games need to stand on their own laurels instead of being parasitic/incestual and leaning on to [insert poplular brand of the week] to support themselves. Why should anyone invest in an IP if the owners of the IP are just going everywhere else besides the main IP they area selling in order to advertise its product?
>Lucy from Cyberpunk Edgerunners
Why did they pick the character no one wanted? Why not David, Rebecca, Johnny Silver hand, or Adam Smasher? An easy home-run and they fuck it up. Strive is a continual disappointment.
Also that looks like Xrd May model from the ending cutscene from the ending of the strive story line.
Replies: >>279693 >>279695
>>279637
People pointing out that he was a terrible inclusion that nigger cattle only defend because an celebrated told them to doesn't mean they're le hecking bad funphobic virtual terrorists, or whatever you think is hiding under your bed and saying that something isn't literally perfect, faggot.
>>279639
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
God I hope this kills Strive Fighter once and for all, ((( ArcSystemWorks ))) deserves worse but this is a good start.
Replies: >>279693
>>279677
>But the problem is him being a precedent set for future advertisements of other industries being the only means to marketing revenue is fucking terrible. Games need to stand on their own laurels instead of being parasitic/incestual and leaning on to [insert poplular brand of the week] to support themselves.
Yep. The guest character mania was already played out in 2019 when Injustice 2 was adding everyone and a bunch of not-quite-AAA, not-quite-indie fighters like Blade Strangers were releasing with unexpected crossovers. People want new, good stuff.
>Why not Rebecca
You know, I had gone this entire time thinking it was Rebecca and that at least there would be a new wave of blue brat porn. But this is even worse.

>>279686
>typing out hahahahah in red text
Speaking of things I saw on cuckchan.
Replies: >>279694
>>279693
<redtext and laughter are only done on cuckchannel
No, that's just your lack of medication making you go schizo.
>>279677
nah dude cmon mike tyson was in street fighter 2 what precedent did that set be realistic man
>>279695
You're overlooking the nuance. A character heavily inspired by a real life celebrity isn't the same as literally that celebrity being dropped into the game as is. Boxer was a Mike Tyson homage, yes, but he was still his own character in spite of the homage being far from subtle.
That's why if SNK put in their own characters who happened to be based off the rapist divegrass player and the forced meme DJ, but were otherwise wholy original, nobody would call them shitty additions like they do now. Sure, people would find them strange people to pay homage to if they found out, but it's a lot less retarded than two celebrities that people will barely remember in ten years. All that, and people won't make fun of SNK for not even getting said celebrities to voice themselves. Like, if the sandnigger can pay to put these literally whos in, you'd think he could also pay to at least get said literally whos to voice themselves.
Replies: >>279699 >>279710
>>279697
>rapist divegrass player
is that real? i have no interest in defending that guy but wew why the fuck are you rapin women when youre the most famous dive grasser in the world for like a decade
>the rest of post
I guess I might be being simply too oblivious to the whole thing but I don't see the issue, that most ITT see, with the whole thing. SNK clearly needs money, clearly needed the support of oilfag, and might do well with celebrity selling their game. I don't know. I assume that's the thing going on. If celebrity appearances become normalized becuase of this, I will be eating my shoe on the matter and that's certain at this point. *optional text where i say ill come back groveling if im wrong or some bullshit*

I agree about the voice acting, but I don't know about DJ, something tells me he woulda done it so I don't get why he didn't. Soccerfag is barely in the game as it is, I mean he has no story (EOSG), you can't play him in arcade, even, last I checked. He's not even complete as a character (only has one feint(????)) I don't know about that guy, but I am really warming up to DJ. At first it was just funny, now I'm liking it a bit more.
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>>279699
>SNK clearly needs money, clearly needed the support of oilfag, and might do well with celebrity selling their game.
That's EXACTLY the problem. The game ONLY exists for the purposes of making money and people are sick and tired of this being the case.

Yes, these companies have to make money somewhere, but there used to be a shred of deceny about it. For example, developers took out contracts on licensed or "shovelware" games that were almost gaurenteed money makers as a way to keep cash flowing through the company, and build up enough revenue to a point that they could then work on the games they were truly passionate about but not guarnteed to be successful. It's how you got weird combinations like the Devil May Cry staff making a Nightmare Before Christmas game for Yidsney. However the tactics companies have recent taken is to take a beloved series name, causualize the Hell out of it, include some "marketable" element, and then shit it out with a season pass as a way to make money off of the suckers who treat company brands as a religion. And the problem people with have SNK is that they're the latest company to follow this trend after everything that we've seen happen with Crapcom, Nerd-realm, Bitchtendo, and Bamco in the fighting game sphere.
Replies: >>279704 >>279710
>>279701
>However...causualize
I don't think that they've (SNK) casualized their game. YES the "smart" mode exists, but that has never actually meant anything. The smart mode seems like it only triesc to get casuals to be not scared about playing big scary fight game.
>SNK... latest company
ok i can't argue against your point there, so i won't. I'm trying to think of some sort of faggoty take-away that i can bring up "*oh i gotcha!!*" but I've got nothing.

Sorry for not responding directly to the first half of your post, i don't think there's really anything to be said.
>>279695
He wasn't, Capcom had the intelligence to say "we'll make our own mike tyson with blackjack and hookers". kinda literally with the stage in the background, and that helped give them a permanent character to build their series off of. With nintendo they don't even say Mike Tyson's Punch Out because of the association with him. They don't even have his face on the title like they used to.

>>279697
> based off the rapist divegrass player
>>279699
>why the fuck are you raping women when youre the most famous dive grasser in the world for like a decade
That question, along with him still having a prominent career, tells me that the bitch was lying for money. You don't just happen to be a random bitch in Vegas who just so happens to run into the biggest soccer legend and, all of a sudden, you are surprised he wants to fuck instead of talk about her very accredited college degree, because she is so very educated and so very smart. Just political theater so the powers that be can hold it against him to tarnish his name or further destroy him if he ever steps out of line.
>>279701
Holy shit Jack only had 3 fingers
>>279699
>SNK clearly needs money
we all need money
I need money, you need money, your mom, dad, cat, and dog need money. That has been the reasoning for the worst atrocities throughout history. You can justify every immoral action with that. The road to destruction is paved with good intentions.
At the end of the day if it doesn't help advance and sustain the videogame medium then there is a problem with it.
Replies: >>279713 >>283061
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Negan was in Tekken 7 and nobody complained shut up you annoying hypocritical niggers. The game had unappealing graphical style and shitty animations that just didn’t interest normalniggers. Without mentioning that ugly hideous yellow main menu. Solid gameplay though. SNK takes all the blame because they thought it looked good in 2025 when their main competitor Street Fighter 6.
>>279639
That’s good news, hope it kills that retarded company
>>279710
>That question, along with him still having a prominent career, tells me that the bitch was lying for money.
That's a fair point. I still wouldn't be surprised if a huemonkey was a rapist who got away with it(if we can have game devs get away with having child porn, I would bet money on the most famous divegrass player of the modern day being able to get away with damn near anything), but at the same time, never underestimate a greedy whore being just that.
>>279711
Being as I didn't and still don't play or care about Tekken, no shit I didn't call it having Negan gay back then. You didn't buy Tekken 8, right?
The strive source code being leaked is downplayed by people, there’s many upcoming Chinese video game companies, and they will not miss the chance to make anime fighting games.
>>279711
Hello, I complained. He's just a boring dude with a bat. However, I also don't play tekken.
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>>279639
>>279711
>Negan was in Tekken 7 and nobody complained shut up you annoying hypocritical niggers
I distinctly witnessed a lot of people complaining because of what a transparent marketing gimmick it was.
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I never managed to get past the first fucking screen. ;_;
>>279711
>Negan was in Tekken 7 and nobody complained shut up you annoying hypocritical niggers.
Shut the fuck up with your revisionist bullshit.
Plenty of people thought Negan and Noctis from FFXIV were retarded additions and wished legacy characters took their slot instead.

FUCK THE SAUDI NIGGER AND HIS RETARDED IDEAS
Replies: >>279786
>>279639
cuck/vg/, eh? Just you wait, coward. I gonna drop the sauce somewhere else.
This trashy franchise marketing goes back a lot farther than people seem to remember.  They put fucking Spawn in Soul Calibur II.
Replies: >>279745 >>279750
>>279744
To be fair, spawn is actually cool.
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>>279744
I was wondering on where people drew the line on guest characters in fighting games. Because I like some, but not others. The trashy ones tend to be characters that aren't properly adapted to a games mechanics, but I had no problem with Killer Instinct introducing 3 microsoft characters with Arbiter, General Ramm, and Rash. Because even if they didn't "feel" like they fit into the setting, they were designed so well that they worked regardless. I haven't played an SNK game since Samurai Showdown VII but Warden played very well and that chick from the chinese gacha game was wonky, but not bad. 

I'm not against guest characters in fighting games. Nor shameless franchise or publisher favorites given they are designed well. I just lack the context to tell if the Saudis and SNK designed some good characters to compensate for adding two real life people into CoTW.
Replies: >>279755 >>279756
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>>279750
>Battletoads
>Microsoft
Anything left of Rare that you'd like them to rape?  Snake Rattle n Roll?  The shark from Cobra Triangle?
Replies: >>279759
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>>279750
>I was wondering on where people drew the line on guest characters in fighting games. Because I like some, but not others. The trashy ones tend to be characters that aren't properly adapted to a games mechanics, but I had no problem with Killer Instinct introducing 3 microsoft characters with Arbiter, General Ramm, and Rash. Because even if they didn't "feel" like they fit into the setting, they were designed so well that they worked regardless. 

Guest are only fine when:
-They come from another fighting game series
-They fit into that fighting game world/aesthetics
-If they aren't strictly from a fighting game series, they should still be known for being fighters and fight in their own series.

Guests done right:
>OG Kratos in Mortal Kombat 2011 
He fits the aesthetics and tone, since he comes from gory hyper-violent series and he's a character known for his fighting.
>Haohmaru in Soul Calibur
A character from one series of sword fighting hosts another series of sword fighting, perfect fit.
>Link, Kratos, Geralt of Rivia in Soul Calibur
Same as above
>Terry Bogard and Mai Shiranui in Street Fighter
They both come from another fighting series that is very similar in tone and style, also created by the same people for different companies. Perfect fit.
>Ken and ChunLi in Fatal Fury
Same as above. Perfect fit.
>Sarah, Jacky, Pai, Akira in Dead Or Alive
They come from another 3D fighting game with similar aesthetics and gameplay.

<Guests done wrong:
>Star Wars characters in Soul Calibur
They come from a movie franchise that is completely different in setting, tone and aesthetics.
>Cole from inFAMOUS in Street Fighter X Tekken
Had nothing to do with the two series, comes from a series that is completely different in tone.
>Noctis in Tekken 7
Comes from a series that is completely different in tone, doesn't fit with the rest of the roster
>Negan in Tekken 7
Clear cross promotion with a tv series that had nothing to do with martial arts. Aged like milk already (like the Walking Dead show itself)

<Guests done horribly:
>Ronaldo and that dumb DJ in Fatal Fury
Shameful celebrity cocksucking, real life faggots, neither of them had nothing to do with fighting, obvious pandering to shallow normalfags who don't care about fighting games, their inclusion will age even worse than Negan in Tekken 7.
>>279756
My bad, add Negan in Tekken 7 to "Guests done horribly"
Also Noctis too was added for a cross-promotion operation with SquareEnix for FFXV
>>279755
>implying battletoads has any identity to ruin beyond being old, the Pawn Stars prank calls and "dude turbo tunnel so hard"
I mean the reboot was a horrible game by horrible people but you'll still need to try harder than that to fit in.
>>279756
>Shameful celebrity cocksucking, real life faggots
t. buttravaged CR7 hater
The bad thing of his inclusion was that his fighting style is pretty bad, other than that the guy is known for his rampant training schedule although compared to other sportsmen that doesn't include fighting or knowing a martial art.
>Cole from inFAMOUS in Street Fighter X Tekken
>completely different in tone
Wouldn't be that out of place if we compared the world in the first 4 Tekkens and the first Infamous game, although Cole in theory should be way overpowered compared to Heihachi.
Replies: >>279762 >>279765
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>>279761
>CR7 hater
Yes i hate gay and retarded shit, so that includes Gaynaldo and (You)
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>>279761
Bro, I'd think it was dumb if a real life fighter was added, let alone a soccer player. Just rip a motherfucker's likeness off if you really want him and don't turn the game into a publicity stunt for some 3DPD. Worked with M. Bison, Fei Long, Marshall Law, etc.
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>>279756
>Guest are only fine when:
>-They come from another fighting game series
>-They fit into that fighting game world/aesthetics
>-If they aren't strictly from a fighting game series, they should still be known for being fighters and fight in their own series.
I pretty much agree with this criteria. Noctis would be more at home in Soul Calibur instead of Tekken. 2B "could" be put in Soul Calibur although I think her abilities fit in more with GBVSR where projectiles are more in character and unique resources are also more common across characters. Which is why that version of her is more natural and "complete" when looking at design since her GBVS iteration can incorporate her POD programs fully. 

I think Negan might have done better in Mortal Kombat since NetherRealm already has a firm identity using Comic/Movie/Television characters, for better or worse. They could also have imported more elements of the Walking Dead similar to Frank West in TvC. I can only say that the Star Wars characters in SC4 should have stayed in a Star Wars fighting game or maybe one that doesn't pretend that quality of weapons matter in the fight. Forget the size of someone like Yoda, lightsabers don't belong in SC. 

There are outliers that work simply because of VS or crossover heavy games like Phoenix Wright. He's not known to be a fighter but MvC3 managed to turn his courtroom gameplay into a compelling fighting game design and is comprised of nothing but characters from multiple franchises.
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>>279733
And yet.. Tekken 8 kept the practice and added Clive. Why didn’t you boycott? Nobody also complained about Clive either. Precedent my ass.
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>>279787
This is some mentally ill boomer who’s been shitting the thread for months now.
>>279786
>why didn't millions of gormless shit-eaters boycott the thing they do after work for moral reasons
0/10
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>>279772
>2B "could" be put in Soul Calibur
>the GBVSR version of her is more complete
You are aware she was in Soul Calibur first, right?
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>>279791
Yes. I mentioned Soul Calibur because I think her appearance in that game is fine but she isn't able to fully reflect her own games mechanics since they don't work with Soul Calibur. GBVSR does her better justice but SC is just OK.
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I think the only way out for Tekken 8 is to go maximum stupid at this point.

Add Pac-Man, Klonoa, Pikachu and a gorilla as fighters in S3. I actually have wanted a gorilla fighter in Tekken for years. They have bears and kangaroos and lizards, why not a gorilla?
>>279822
>why not a gorilla?
Because a gorilla would be OP not to mention it's not the 90s anymore.
>>279822
"People" would probably think a gorilla inclusion was racist.
Replies: >>279837
>>279829
Just say it's Harambe and no one will bat an eye.
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>>279837
Too late to do that. it's been Almost 10 years
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>>279841
Old things have come back around in style. Also harambe is a great idea at this point. Better than Fukumhrum, whatever his name is.
>>279639
oh, so jam's in strive huh?
>ArcSys got hacked and got leaked
How'd that happpen?
May you also post some screenshots of any interesting findings?
Replies: >>280117 >>280120
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>>279822
>Add Pac-Man
Way ahead of you, pal.
>>280058
>jam's in strive
Strive began development as Rev3, so all of the Rev2 characters are present in some fashion to varying degrees of completeness. Jam is the only one with a piece of concept art showing her in the Strive art style.
>How'd that happen?
Apparently a phishing attack targeting the CEO. Don't know the details and this is only a rumor.

>interesting finds
You'd have to go to cuckchan or a Discord for more of that, sadly. I don't have a lot of time these days and there are already a lot of people digging into this.
Replies: >>280120
>>280058
>>280117
The interesting finds from what I understood, is that now we have the complete tools for how ArcSys makes their games, so anyone can make their own strive. Also a new game in development that’s not a fighting game, also some other fighting game that’s speculated to be a switch exclusive, and 5 years of more strive.
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>>280120
Most of that is wrong. The only things that are confirmed for being added to Strive are Unika and Lucy, whom we already knew about.

>anyone can make their own strive
There were already mod tools to do that, and I recall seeing at least a couple large-scale rebalance mods for Strive as well as modded characters. Anything actually reusing source code is very illegal, so the only things that could come of it and actually be passed around are making some reverse engineering for existing mods more streamlined.

>5 more years of strive
Don't know how true this is. ArcSys has never had a GG game anywhere near this successful so I'm sure they'd like to milk it for as long as they can, but the roster and mechanic creep are getting to the point where everything is overcluttered. Not that that ever stopped retards from demanding more feed in the trough.
>>279639
>Jam in Strive
There's no way they'll allow her to be officially added without censoringchanging her outfit. They'll probably remove the feature where her panties change depending on the day of the week.
Replies: >>280176
>>280168
I miss when this board wasn't quite so full of illiterate niggers.
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Combo Breaker happening this weekend.
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>>280803
The guy playing hoktumaru is so fucking bad.
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>>279695
>nah dude cmon mike tyson was in street fighter 2 what precedent did that set be realistic man
>You're overlooking the nuance. A character heavily inspired by a real life celebrity isn't the same as literally that celebrity being dropped into the game as is. Boxer was a Mike Tyson homage, yes, but he was still his own character in spite of the homage being far from subtle.
Also, there's a difference between a character inspired by a real life fighter and one that is just a gay football player or a retarded DJ that have nothing to do with fighting whatsoever. 
That's why Bruce Lee's ripoffs (Fei Long, Marshall and Forest Law, Jann Lee) are fine and this stupid shit isn't.
>>280824
the one that got a perfect?
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>>280936
How about no?
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>>280937
NO SMOKING!
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>>280938
I agree I hate fags but not for the same reasoning.
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lel
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>>281069
Cringe
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>>281074
No. Lucky is great.
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>>281074
>he doesn't want to play as Hoopz Barkley and destroy his enemies by invoking the power of Set
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>>281105
>>281112
>wanting to play as a nigger
Replies: >>281287
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>>281281
>he doesnt know
>he has only played a nigger Lucky
Have fun choosing a nigger variant, nigger lover.
>>281287
>quicktime event to not be a nigger
Replies: >>281353
>>281311
nah you've got like fifteen seconds at least
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>>281287
>2 out of 8
Weak
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>>281413
Power has a price.
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>>281430
And that price is power.
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Headstomper happening this weekend. Copying the schedule infographics from https://xcancel.com/_AmedeoAvogadro
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>>281445
Thanks for these
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>>281805
That is a guy, isn't?
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>>281818
In 09? Maybe, more likely not.
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>>281287
>Have fun choosing a nigger variant, nigger lover.
>Implying i would ever pick such a shit character

Also ignoring the fact that, while you can pick a non-nigger variant, canon shit like endings will always show him as a nigger
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>>281823
Oh my word, you play fightan for the plot
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>>281969
>the fact that a nigger character is shown as a nigger in official art/canon appearance even if you pick a non nigger ALTERNATE SKIN means playing games for the plot
5/10 bait, made me reply

If Street Fighter added a light skinned palette swap of Barlog wouldn't mean that Balrog would no longer be a nigger.
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>>281982
>can play as the character in a not nigger form
<cant get over official representation
You are lost.
Replies: >>281989
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>>281987
>2 alternate colors out of 8 means nigger character is not a nigger
closet nigger lover
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>>281989
im gonna need a 23andme or ancestry report as proof
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>>281823
I am obligated by law to post this follow up
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She’s a hag now… fuck nu-capcom dirty motherfuckers
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>>282149
hag ingrid...
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>>282158
Hagrid
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Learned to teleport in order to escape any commitment to Mai. Truly a master of the arts.
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>>282932
Took their time. The game nearly lost all its players.
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>>282932
Wow, a redesign that is not shit!
100 times better than the shitty costume he had in the game reveal art
<-----
Too bad the retarded DJ and faggot football player are still in the game
>>282934
Having trouble getting matches?
>>282941
Yeah those slacks should sit on his waist.
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>>282948
>Having trouble getting matches?
Nah which is surprising.
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>>282949
Hey maybe it ain't doing so bad. ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯
I wish I could have been playing more these past two weeks but I've been loaded down with work thankfully and when I have a small window of freedom my buddies are either asleep or it's the morning and no one wants to play game in the morning it seems. I think I'll unfortunately have niggerteenth off so I'll try to get some time in during that charade.
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>>282941
>spoiler
But are they worse than this? The 5-headed one that supposedly beat Not-Strider Hiryu? Or the woman that is definitely a real woman and that people not tucked into twumblr 100% find attractive?
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>>282941
>he's still mad
Got a chance to play COTW this weekend and the slav DJ is hilarious to see in motion. If he was made of pixels your contrarian ass would be praising that character. If anything Preecha is the dumber one but even she's within fighting game parameters.
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They posted a new drawing, Ingrid looks like a loli here
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>>282963
Damn Jet Grind Radio sure has some buff dudes nowadays
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>>282958
>But are they worse than this?
Two wrongs don't make one right.
Those are shit characters too, but dumb dj and gay soccer player are also real life faggots on top of being shit characters.
>>282962
>Still butthurt that people don't suck celebrity cock like he does
Free to be a faggot if you will, but don't expect people to suck celebrity cock along with you, you massive faggot.
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Welp, I ended up buying COTW after canceling my preorder and trying it because my curiosity never subsided and well.....I'm glad I did. It is a good fighting game and despite my disgust of the Ronaldo and Ganacci shit that pissed me off, I'm still enjoying it. They didn't even bother giving Ronaldo an arcade story, which I appreciate and Ganacci is somewhat excusable since they tried tying him in-story to Duck King. Speaking of Ganacci, while I still object to the character's inclusion, they did a good job on a technical level with him and his fighting style is quite unique in relation to the rest of the cast. He's an abstract character that vaguely reminds me of playing Brad Wong from DOA with how unconventional he is.

I tried Melty Blood and think it's a great series, but SNK just does it for best for me in regards to 2D fighting. I'm happy that it didn't sell that well and the CEO got bagged because hopefully it will deter them from future retardation like Ronaldo and the dumb cartoon with that iSpeed nigger.
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>>282969
>Welp, I ended up buying COTW after canceling my preorder
Yes, fellow gamer, we should all buy the fighting game of the generation:

Fatal Fury: City of The Wolves (TM)
Featuring: Cristiano Ronaldo (TM)

I'll provide everyone a direct link for the purchase, here:

KILL YOURSELF, NIGGER
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>>282972
We've been over this: nobody cares about this obscure forum and no gaming company would waste their time trying to shill here.
Replies: >>282979
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>>282977
Sure, fellow gamer, no gaming company would ever shill their game in any board that talks about video games, and that's why we should all buy the fighting game of the century:
FATAL FURY: CITY OF THE WOLVES
Featuring Cristiano Ronaldo (TM) 
...and other random celebrities coming soon!
AVAILABLE NOW!
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>>282979
>If you have a good experience with a game, you're a shill
>If you have a bad experience, you're genuine
This is all what it comes down to, isn't it? When I was previously bashing COTW, nobody said shit, now I say it's redeemable and I get called a shill.
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>>282985
>>If you have a bad experience, you're genuine
Unironically, yes. /v/ being angry and "hating games" is a meme for a reason. It has nothing do with people hating games and being angry for the purposes of being ironic, funny, or "nothing" better to do with their time. It has to do with the fact that the ONLY reason you have come to actually like a game is because of it treating you like a battered housewife, and it's so great about it that you keep coming back asking for more. Meanwhile you're average trash game doesn't have that, as it's so trash that there's nothing "appealing" about the game beating you like a rented mule. And all the modern trash is so afraid of imposing the slightest amount of issues for the player, that it almost literally plays itself.

People don't play video games to have a "good time" as that's boring. People play games for to play, lose, and then try again.
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>>282985
Conversations like this lead me to suspect there are, in actual fact, glowniggers among us. But instead of doing the niggerpill schtick or something similarly blatant, they force or encourage purity spirals with the purpose of driving away anybody with a functional amygdala, ensuring small imageboards never get influential enough to start pushing pro-white attitudes into popular culture.
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>>282998
>instead of doing the niggerpill schtick or something similarly blatant, they force or encourage purity spirals
Damn, this kind of describes me except I'm not a glownigger.
>>282958
>it's a shame that real people are in CotW
>WOW HOW ABOUT STREET NIGGERTRANNY 6, HUH?
Rent free.

>>282969
>the dumb cartoon with that iSpeed nigger
The what now?

>>282985
Welcome to post-2020 image boards. Enjoy the free crab meat, avoid the wet spot on the dock.
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>>282998
>with the purpose of driving away anybody with a functional amygdala, ensuring small imageboards never get influential enough
That’s really what’s happening. And they do it in every thread, you can notice a similar pattern in how they write, it might be one retard with no life.
Anyway I encourage the mods to ban them, what they do in essence is really no different from niggerpill.
>>282969
Dropping the entire game for Ronaldo and Ganacci was pretty cringe, as adding them. But who cares you liked it. Did you play the lane stages?
Replies: >>283056
>>282994
All of this is true, but it's only true in partiality. You can play something like Spyro and still enjoy it without some kind of masochistic pleasure. 

>>282998
Some people are just genuinely sour. A lot of anons do the glowniggers' job for them by virtue of their own personality. 

>>283013
>The what now?
There was a cringe video made to accompany the boxing stuff Fatal Fury promoted with and Rock Howard gets knocked out by a nigger or some shit. I don't want to look it up or link to it because it makes me genuinely uncomfortable. 

>>283055
No, not yet. I just did half of the tutorials and went through the arcades with all the characters to get a feel for them. The game has a great feel and impact to it. Mai is really fun to use. 

Anyways, I kinda wanna stick with Melty Blood alongside COTW and DOA 6. It's very fun and I'm surprised that I can still find the odd match on Xbox at 3 in the morning. Hopefully they will do another anniversary update and bring back some players with new content.
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>>283056
>arcade
I hated the story in the game, all the conflicts were resolved and everyone became friends just like that…
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>>283058
I'm glad Gato and Hotaru reconciled, though. I found that touching. 

I found evil Rock as a boss to be mediocre, however.
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>>279710
>I need money, you need money, your mom, dad, cat, and dog need money. That has been the reasoning for the worst atrocities throughout history. You can justify every immoral action with that. The road to destruction is paved with good intentions.
>At the end of the day if it doesn't help advance and sustain the videogame medium then there is a problem with it.
True.
This stupid idea that publishers must be dishonest, push some agenda or do questionable marketing bullshit like shoving celebs in their game in order to turn a profit, is complete bullshit.
You can make a good game, with no DLC/Microtransations, no marketing bullshit like this, and still turn a profit.
Gaming companies who claim otherwise are just lying to you.

>>279699
>why the fuck are you rapin women when youre the most famous dive grasser in the world for like a decade
Most likely because the dude is a narcissistic sociopath and since he's rich and famous he couldn't handle being rejected.
That faggot is so in love with himself that he would make out with a mirror.
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>>283013
I just wanted to talk about how much I hated those things. I completely forgot that the COTW guy was complaining about actual "celebrities" being dropped into the game and I thought he was mad about guys whose fighting style was "DJ" and "FOUTBALE".
I just really, really fucking hate so many of the SF6 character designs. SF5 looked better despite how everyone looked like they were made out of clay.
>>283077
I don’t think Capcom’s reasoning for making Marisa was wokeness, they probably wanted a roman wrestler but thought a male would be too much like Zangief, so went with a female. Horrible decision anyway.
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>>283079
I'm pretty sure the intent from the beginning was rule63 Zangief.
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>>283081
Well thankfully she will be buried in sf6 forever. Nobody likes her.
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It’s not even hard to make a hot muscular woman, but capcom is plagued witch chasing realism.
>>283083
>realism
Call it what it is western nigger chasing.
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>>283077
>I just really, really fucking hate so many of the SF6 character designs. SF5 looked better despite how everyone looked like they were made out of clay.
The only good thing about SF6 is that they finally got rid of Ono's "Giant hands and feet" fetish, but yeah most characters still look like shit, the italian tranny and the nigger kid are some of the worst new characters ever introduced to the franchise, also they turned Chun-li flat and ugly.
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>>283077
>>283092
Does no one remember that people HATED SF5's art design and favored that of SF4? And when SF4 came out, people HATED how that game looked, too? I think the last universally "liked" art design for a SF game was Third Strike, EX3, and Alpha/Zero 3.
>>283083
She looks like shit and I bet she is shit to.
>>283108
>No one remembers
I know that SF5's artstyle was weird, I know people didn't like it. I didn't like what they did with a lot of it, like Ken's banana-hair. The point was that I still think that it looks better than SF6's models despite all that. Not to mention we got Menat from 5, and she far outstrips every female character introduced in 6 by fucking miles.
>>283108
I think despite the complaints I see in the internet from fgc fags and non fg players normalcattle actually like the style of sf6, it’s one of the rare times where internet opinions aren’t shared with real life. And the game is way more popular in Japan than sf4 and sf5 ever were. Don’t expect anything to change but i doubt they will come back to sf7, the cycle will repeat, a popular sf then a none popular sf.
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>>283108
> I think the last universally "liked" art design for a SF game was Street Fighter II
ftfy
>>283059
Have you tried the story mode? It's not that special but does give more storytelling, has a couple gimmick stages like a character(cpu) dying instantly at one touch BUT the touch only comes one every hundred hits, and a cpu notLeona. Glad you ended up enjoying it, now I can finally cash my $10,000.00 check for not being angry about it on this website in this thread.
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>>283083
>It’s not even hard to make a hot muscular woman, but capcom is plagued witch chasing realism.
The thing is that Crapcom wasn't chasing realism, but made the character tranny-friendly on purpose.
That's even worse.
If they wanted to make a hot, muscular woman they would have made something similar to Dragon's Crown's Amazon, and not whatever the fuck that is.
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>>283273
>Pic 1
Amazon
>Pic 2
It is MAM'AZON
Replies: >>283277 >>283289
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>>283275
>hey, wanna fuck?
>yes
>shhhhhhhhhhhiiiiiiiiiieeeeeeeeeet
>>283150
Haven't gotten to it yet, but probably next week. I'm just glad it has more content than KOF XV. I really like KOF XV and that's the game that really got me into 2D fighters, but it was woefully lacking.
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>>283278
Yeah, XV has dick all for single player material.
>got me into 2D fighters
You should try playing some Mark of the Wolves on fightcade if you're up for it. I've only played that with friends so I can't tell you off the top of my head what, if any, single player content it has other than a regular arcade mode. I assume there's zero additional SP content. I only suggest it since you're enjoying the sequel, and it's a really great game. It plays very similar. Who knows, maybe you'll want to match with someone waiting in the fightcade lobby who's been playing it for over twenty years. I don't even consider playing randoms on something like that, personally. If I wanted to get raped I'd go to the get-raped-by-20-year-trained-professional-rapists store.
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The only console fighter I have is Battle for the Grid. It's fun, have you played it?
>>283278
>I really like KOF XV and that's the game that really got me into 2D fighters, but it was woefully lacking.
KOF XV was pretty good but lacks single player content.
>>283077
>I just wanted to talk about how much I hated those things.
>I just really, really fucking hate so many of the SF6 character designs.
So that's even more rent free than I thought, given you're telling us you brought them up as a total non-sequitur rather than because of any kind of coherent conversational flow.

I don't like Kimberly or Marisa either. Manon is alright, but her animations look really weird. Lily is cute. AKI is good.

>>283108
>Does no one remember that people HATED SF5's art design and favored that of SF4?
<DAE anyone remember bad thing and good thing????? upboats???????
SF4's art style in vanilla was VERY rough, especially compared to the lavish sprites from SF3 or the clean art direction from SF Alpha. As the series went on, it got better and that's what people who follow the game remember; ugly dudes like Fei Long and Honda and Sagat don't get remembered for having elbows made of polygons, whereas hot babes like Poison and Ibuki leave a stronger impression. People remember that Rose had a cool DLC costume for the game's final costume pack and not that her jawline looked like a man made of steel blocks.

The same thing happened with SFV, although that game never really seemed to settle on a defined art style since characters like Abigail and Alex (both early-mid DLC) look deformed, Chun (at launch) looked the best she ever has in 3D, and Akira (final season) looked inhumanly skinny. It's easy to pick and choose the good stuff or bad stuff to believe whatever you want.

>last universally liked art design
Probably SF3, given how it's been going through a renaissance the last year and a half, and the power of the CPS3 arcade board was allowed to shine in it.

>>283136
The SF6 art style is really good for muscular dudes, and there are women like Juri or Mai or Lily who look great in it. People offline and online might not like the line it tries to tread between realism and stylization but nobody can seriously say that it doesn't achieve what it's trying to do at a very high degree of fidelity and care. They even changed Mai's breast physics with the new costume she got recently.

>>283273
>>283275
>tranny reeeeee
If I wanted to pay somebody to make Capcom's art team look good, I'd tell them to do exactly what you're doing.

>>283278
>I really like KOF XV and that's the game that really got me into 2D fighters
I'm so sorry to hear that. But it's nice to have you sticking around.
>>283289
>the CPS3 arcade board was allowed to shine in it
>software allows hardware
no
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>>283289
>SF4's art style in vanilla was VERY rough, 
SF4 looked like shit, even previous gen titles like Tekken 4-5 looked far better than that crap
>>283289
-I'd tell them to do exactly what you're doing.
...You'd tell them to make fun of transvestites?

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