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it's fucking video games, baby


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READ THE RULES


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PLAY DEMOS, DISCUSS DEMOS, HATE DEMOS, SCREAM AT SHITTY DEMOS 

so, played any good demos mates? I've checked out https://store.steampowered.com/app/3341650/PIGFACE/ myself, pretty good shooter.
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Played a bit of Dawn Apart, runs like shit on my PC due virtually no graphics options. Basically your run of the mill colony sim mixed with factory building, not my cup of tea but looks good enough?

https://store.steampowered.com/app/3499090/Dawn_Apart_Demo/
screen's from steam
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As for the third one I'll try out Kaizen: A Factory Story, basically a Zachtronics game in all but studio game.
Replies: >>282462
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zach you fucking hack, you can't just close your studio, make a new one and go make "zachtronics-likes"
Replies: >>282451
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hey i get to build neat things
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And that's it. It's definetly a fucking Zachtronics game and on the easier side that is. Do recommend
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Nice marketing thread.
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>>282440
are you telling me i can get paid for liking vidya
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>>282440
>anon is talking about demos for games I haven't heard of? must be a marketer
If a fed wanted to keep small imageboards isolated, irrelevant, and miserable, he'd make posts much like yours. You're basically doing their work for them.
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i pray for the health of every anon that wants to deep dive into this hellhole in search of fucking games
Replies: >>282573
atleast check out the ratatan demo and the no i'm not human updated one, absolutely not hidden but still good
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>>282432
Huh? Zach said he was closing his studio to go be a teacher, made a big deal out of his "last game" and then turned around and made a new studio? What?
I was quite sad to see them close down but now I'm just confused what all that was about.
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Resident puzzle game addict here. Two weeks ago there was another steam event with demos for puzzle games, so I may as well list three I liked here:

<Memory's Reach
This is what you get when you take someone who really likes Metroid Prime, and have them make a pure puzzle game. It's still a metroidvania, as in you collect powerups that enable new puzzle mechanics and backtrack through an open world, but with zero combat. I know, some anons don't like the term metroidvania, but it's an apt description. What's worse is they've lately been pushing the term "metroidbrainia" for puzzle ones, but it doesn't fit here because you're not gated by knowledge at all, just actual powerups.
The puzzles in the demo are okay, certainly not ground- or brain-breaking but that might be to its benefit, since exploring the world is a major draw. It's a large world of natural locales with twisty buildings very much like the game series it clearly tries to copy, with scannable lore sprinkled around, so being able to move through it at a reasonable pace is a good thing. I might be enjoying it more because of a sense of nostalgia than anything else, honestly, but it has to be at least good enough to allow that sense instead of breaking me out of it.
I will say that the symbol-making puzzles are the weakest to me, while environmental ones are a lot neater. Hope later powerups keep adding more intersting shit and maybe combine in interesting ways. There's also apparently more content released now for NextFest so I'm probably gonna play more tomorrow.
(Also holy fucking shit the way you interact with the map is garbage, at least on M+KB. They better fix that.)

<Theta and Paralldox on Worldlines
Or 茜塔和世界线悖论, so it's presumably made by nips. Sure seems like it, because it's got a cute little witch girl protag and a fuckton of spelling errors.
The least interesting looking out of the three games I liked, its "just another 2D sokoban with unique twists." I feel like sokoban games are getting pretty overdone at this point, but at least this one properly fucks with my brain.
The main twist here is you get consumables that let you split into two copies of yourself, which move at the same time. Multiple copies of your character isn't the most original mechanic in a sokoban though, but here when you move into a wall, unlike in most of those games, the blocked character moves to its left instead of staying put. This makes controlling the relative position between copies a lot harder and it's not really intuitive to me yet, but that's why it's interesting.
Puzzles are pretty brain-busty, but the demo allows you to skip pretty liberally aside from a few mechanic introducing levels. It also seems to have copied the hint system from A Can Of Wormholes, where instead of telling you a hint it puts you in a very simplified level where you're pretty much forced to figure out the mechanic that the real level requires an advanced version of. I like that system, allows the progression to be almost entirely interesting hard puzzles instead of forcing you to sit through braindead introduction levels every time something new is available. The first two new mechanics introduced are levels looping at the edges and boxes being able to break you into multiple separate worlds where turn timing is more important which both fit with its quantum mechanics theme. Looking forward to what else they come up with.

<Looking for Fael
While I said Memory's Reach not being Myst-like was a good thing, this is more for those who do want Myst. You go to an appartment looking for your roommate, and after the first puzzle which may be broken because it involves reading a French postcard? Or maybe they're just crazy enough to assume you'll find a way to read it you get a gameboy-SP-like item. That thing allows you to activate little power terminals with some of the less interesting puzzles, shooting tetrominoes to cover certain tiles on a grid.
The real meat however is environmental puzzles. There's practically only two in the demo: 
-Breaking into a lockbox by figuring out the code, which actually requires thinking what this guy would use as a code and bad password practices instead of being some numbers on a wall. 
-A puzzle involving pausing projectors scattered about an appartment
But they're both very non-trivial, and make you experiment and figure shit out yourself instead of sprinkling some hints about that tell you exactly what to do. Or maybe I'm just dumb, someone else would have to try it and tell me they breezed through it. Took me a little under an hour to get through.
I'd also like to congratulate the dev for, despite the game being about getting lost in endless multiverse appartments, not going for a backrooms meme theme. That shit can't die fast enough.

I may write some more like this if there's any new puzzle demos. I occasionally thought about doing a puzzle game collum in Sleepy Station, but I don't feel like I'm good enough at writing articles. I was always garbage at writing essays in school. Throwaway posts on an anonymous imageboard are at least temporary.

>>282431
>As for the third one I'll try out Kaizen: A Factory Story, basically a Zachtronics game in all but studio game.
Oh shit there's a demo for it now? Nice. I've been waiting for that one since the day it was announced, I'm glad Zach is back doing what he's best at.

>>282451
He became a teacher for a year, found out that being a teacher is shit, and quit. He then formed Coincidence, which supposedly has a really laid back "work on whatever you want" work ethic a-la Valve, with a bunch of the old employees. So yeah, it's pretty much just the same thing as Zachtronics, except now they use external publishers I think plus they make physical games now too. I actually got my copies of Chemistry Set and The Lucky Seven last weekend. Fun little solo cardgames, but need to find someone to play Chemistry Set's actually intended versus mode with.
>>282462
>Or 茜塔和世界线悖论, so it's presumably made by nips
You mean chinks? That is not Japanese.
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>>282463
See, this is the issue with not having foreign characters in your installed fonts
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>>282464
You can't win, regardless because they use different fonts for the same letters depending on language. 
It's why moon runes will be fucked if you don't install Japanese fonts and set them as default in your browser  to be sure.
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>>282464
How did you post it in the first place then?
Replies: >>282472
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>>282439
Just finished the demo as well, and yeah so far it's extremely easy. Then again, even Opus Magnum eventually had some challenging puzzles, so there's still hope this isn't entirely braindead.

>>282471
Copy paste it from the steam page? You don't have to be able to display something to be able to copy it.

>>282466
Yeah even when I did see the various asian fonts back on Wangblows I couldn't always tell the difference, maybe because of that. Or just because a nip sentence was mainly kanji. Korean was the easiest to pick out with their bubble font, but even they could probably trick me if they made heavy use of hanja.
That's exactly why I don't even bother fixing the issue, I can't read any of it anyway.
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Playing Drunken Rogue rn. Cute japanese roguelike about a piss drunk rogue in a dungeon. Gameplay is simple, you roll stat checks and and postpone threats on the floor so that they upgrade. Also if more drunk you are the more lively the music is. It's fun.
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i think i broke it
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Played another demo, ZAKON. Basically Ace Combat but you fly a VTOL and it's set in a totalitarian notRussia shithole with social credit. You can bomb civillians tho.
>>282462
>He became a teacher for a year, found out that being a teacher is shit, and quit. He then formed Coincidence, which supposedly has a really laid back "work on whatever you want" work ethic a-la Valve, with a bunch of the old employees. So yeah, it's pretty much just the same thing as Zachtronics, except now they use external publishers I think plus they make physical games now too.
<Last Call BBS Release Date: 3 Aug, 2022
<they claim it's their last game, big goodbye etc.
<coincidence.games Created: 2022-05-08 06:24:17 UTC 
<@CoincidenceTeam Joined August 2022
Nah, this smells of Zach being butthurt about no one liking his non-zachlike games or some stupid shit.

Also the Kaizen demo was ass, maybe it gets better as it gets more complicated but it failed as a demo.
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>>282462
>茜塔和世界线悖论
>线
>论
>nips
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Another day another demo
<Bits and Bops
IT'S JUST RHYTHM HEAVEN NIGGA THERE'S NOTHING TO TALK ABOUT MOTHERFUCKERS HAD THE DECENTLY TO ALLOW YOU GET A PERFECT ON EVERY TRY SO IT GETS A WISHLIST IN MY BOOK. Also the demo levels in this game like to fuck with you A LOT. I'm gonna try to get the perfect or not, it's fun.
Replies: >>282542
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>>282532
ODDCORE is pretty neat boomer shooter with nice movement, also a roguelike. The game leans into all that liminal shit, but it's bearable. Also guns upgrade like in cave story lol.
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https://store.steampowered.com/app/2929660/Touhou__Dreams_of_a_Sunflower/
<Touhou Dreams of a Sunflower
I can describe it as a Touhou Armoured core with a lot of jank and soul. Oh, and someone played shitton of Dark Souls for that.
https://store.steampowered.com/app/2912430/Platypus_Reclayed/
holy fucking shit actual video games
Replies: >>282573
>>282445
>rainbow cloud
Hot, but too bad it's chink shit. Any way to download the demo without steam?

>>282544
>a remake of a 20 y/o flash game is somehow the highlight of the event
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>>282573
Why are you gay? Swf games were soul.
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https://store.steampowered.com/app/2880000/SSR_Wives_The_Murder_Of_My_Winter_Crush/
<SSR Wives: The Murder Of My Winter Crush
Schizo survival horror that finally got a demo. Tank controls option included with a coward's way out of conventional controls. Multiple characters available for demo disk with their own animation set. Look pretty charming and it's a good demo overall. Do recommend.
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https://store.steampowered.com/app/3651790/BALL_x_PIT_Demo/
<BALL x PIT
An interesting take on your vampire survivor style game. This one's gimmick that's basically an Arkanoid and closest to the proper bullet hell out of them all. Pretty neat, has meta progression and all other modern roguelite shit.
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oh yeah a cool looking demo lemme check it o...

Nevermind
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>>282599
пиздец
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https://store.steampowered.com/app/3763830/Dead_as_Disco_Demo/
<Dead as Disco
>game named dead as disco
>enter tutorial
>niggerrap starts playing
YEP. FUCK YOU.
This is basically an Batman Arkham game where you may click in time with the beat to receive more score or some shit. It's as braindead as it can get. Go play No Straight Roads or Hi-Fi Rush for that kind of shit.
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https://store.steampowered.com/app/3727400/Morsels_Demo/
<Morsels
Good looking roguelte where you are playing as a cute mouse trying to get out of a sewer to get some cheese. Monsters you get act as your lifes and have separate health and xp bars. They evolve when fill it up, but when they fill it again they die due to old age. It feels like a Nuclear Throne and I fucking love NT.
kinda sad that i'm the only one here digging through a pile of shit but on the other hand i can think of it as "someone might get interested in that shit"
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https://store.steampowered.com/app/2451100/Little_Rocket_Lab/
<Littile Rocket Lab
Neat farm sim with simplified factory autism. I've got nothing to say about it to be frank.
Replies: >>282682
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>>282661
>I've got nothing to say about it to be frank
Really? It's one of the things I was interested in until I saw pic related
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>>282682
Practically an obligatory inclusion since the game was made by a westoid. There's really nothing to say, it just looked neat.
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if anyone cares sorry i haven't been posting demos today i got food poisoning. will dig shit tomorrow
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https://cytu.be/r/OldManGerpkin

Since the VES thread is anchored at this point, just wanted to give a heads up that I'm streaming Next Fest demos (and 2005 vidya) right fucking now.
Get in here and judge my non-adaptiveness as I get progressively closer to liver failure.
>>>282739
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>>282699
Can you remove the nonwhites from the game with a mod?
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>>282755
anon it's a demo of a indie game there's like no one in the sane mind that will do it
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>>282756
fug...
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>>282749
Thanks for coming out, everybody!
https://store.steampowered.com/app/3279910/Ascend_to_ZERO_Demo/
<Ascend to Zero
Another pretty neat vampire-survivor like with gimmick of stopping time and having timer as your secondary healthbar. Has a lot ot shit flying around so it makes my EDF-Fried brain very happy.
if feel well today i'll post more demos
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https://store.steampowered.com/app/3447260/House_of_Necrosis_Demo/
<House of Necrosis
WOW, WHAT A MANSION. STOP IT, DON'T OPEN THAT DOOR!
DoomRL/Jupiter Hell but Resident Evil. Pretty good so far, but no DIAGONAL MOVEMENT. Come to think of it, there should be a remaster of DoomRL this next fest.
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https://store.steampowered.com/app/3600990/Sinker_sound/
<Sinker sound
man fish i HATE. This s a two button rhythm game where fish is fed fucking 120 bpm tracks and now they require you to lock the fuck it to get them out. I am actually scared of big fish now and i fucking bet it will be a fucking freedom dive/brain power/energy synergy matrix or some shit. Do try out of you like that kind of stuff.
https://store.steampowered.com/app/2566900/_Spirit_X_Strike_Demo/
>灵拳 Spirit X Strike Demo
Chinese decided to take the matter into the own hands and made their own Fist of the North Star Lost Paradise for PC. Incredibly janky, it crashed couple of times when I tried  break multiple boxes at the same time, but I can't seem to hate it.
Since the fest is ending soon I will drop the links to the demos that caught my eye in no particular order.

https://store.steampowered.com/app/3462190/PHASE_ZERO/
https://store.steampowered.com/app/2235430/Holstin/
https://store.steampowered.com/app/3208930/_/
https://store.steampowered.com/app/3320980/MoteMancer/
>>282886
>namefagging
>in CY+10
>on the webring of all places
四葉に帰りなさい
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also i lied about not posting games
<MoteMancer
https://store.steampowered.com/app/3320980/MoteMancer/

FACTORIO BUT MAGIC FUCKING FINALLY. Uses hexagons instead of squades and has a hot woman instead of an engineer. I'm pretty early into the game but having autistic fun so far.
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<Azaran: Islands of the Jinn Demo
Someone saw Ocarina of Time's homework and decided to copy it with a few words changed. Basically just Zelda with knockoff Alladin as a protagonist, though it does it all pretty competently.
Demo ends right before the first bossfight, and it's the tutorial dungeon so nothing too challenging. You do get two items in it, and at least one optional hidden puzzle was pretty well hidden. Overall, neat.
As an added bonus, native linux build. Don't know how many of you will care, but I do.

>>282891
>a hot woman instead of an engineer
Pic 1 related
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>>282892
>We got ocarina of time at home
>Imitation ps1/n64 graphics at 1080/4k 
Disgusting.
>>282892
Would you play this over Ship of Arkinian?
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>>282891
>a hot woman
Where? That thing looks like it was specifically designed to be as unattractive as possible, like the pixel blob that Anita used as an example of a good female character.
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https://store.steampowered.com/app/3148560/Project_TurboBlast/
<Project TurboBlast
Last one before I hit the bed. This time a racing game. Has an F-Zero energy system but it regenerates automatically and while drifting and/or FAST (i didn't understand tbh). Your driver and race host have huge as fuck asses. You can ride a bike. You can stack boost pads and car boosts to a tremendous degree and the game WANTS you to go FAST. Fun!
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>>282906
Bigger!.webm
>>282891
>FACTORIO BUT MAGIC
So another disappointing unfinished joke of a game where the developers got complacent mooching off early-access money?
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>>282908
anon it's a demo they didn't even release yet
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>>282909
I really don't understand how people as stupid as you exist, how can one lack reading comprehension so thoroughly?
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>>282938
The guy he's replying to is the one jumping to conclusions
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>>282939
No, you're the one not understanding what the guy he's replying to is saying.
videogames
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I liked TROLEU, a trolley conductor simulator, I'll even play it again. Can kick grandmas and just bydlo in general out of the moving vehicle, fantastic.
Tried Neon Inferno, pixely sidescroller. Quite realistic breasts animation on the player girl, developer is some mysterious maybe-shitskin though, but okay - seems fun for those who likes arcades, very first thing I do with demo is check devs and discard if they are from chinky or something, usually it is obvious from cover. Yes.
Tried "gookdictus 2: lmao at these faces". Playable girls look significantly worse than at least 2 npc girls. Gameplay is meh, graphics dull, game does not even try to hide that it got bland korean flavor, breast slider is there, but characters have dead stares instead of following your camera with head and eyes, like in 2015 mmo bdo, from the very same gookland! Can't these lazy slant-eyed faggots fucking replicate it? Outfits are retarded, not a single good fantasy armor set, not a single armor bikini, only this streetwear korean pop poop. Breasts physics are sort of uuuugh shitty but okay, nothing beats hand-crafted animation (rarely seen), but there is some progress I suppose.
Also tried Drunken Rogue, already mentioned here.
And some other shit not worth mentioning, yet I will mention that I scrolled a lot, and there was so much trash this time, much more than usual.
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Well, some devs have stopped being retarded and leave their demos up after Nextfest so here's a maybe final one.
<Under the Island
If Azaran is "we have OoT at home" this one's "we have Minish Cap at home" except this time your character is fuckable without it being gay. She may kinda look like that chick from Ben10, but I'll take any redhead teens in hotpants I can get.

Demo is pretty hefty (in content, not filesize although not tiny) with me clocking in about 3 hours of playtime looking for secrets and shit. And I think I didn't even find everything, considering you need 8 honey to upgrade your weapon and I only found 5 or something.
Normal Zelda gameplay is so far pretty standard, getting a "sword" (hockey stick), bombs, and a "fire wand" as you explore the overworld towards and through the first dungeon, out of an implied four plus whatever twists the story throws at you after. The combat could have felt a little better, but nothing egregriously bad - if anything it's just a bit easy to trivialize the dungeon if you explore enough to up your hearts and damage output. So far there's no gimmick enemies that require hitting weakspots, but enemies do have weakness to specific items. But hey, it may have cut out before the real first boss so maybe that'll be unique.

The exploration on the other hand was pretty damn good. Loads of secrets, some puzzles which require some brain power, nooks and crannies with chests everywhere. It freely allows you to explore some areas which evidently need later items, or I'm at least too stupid to figure out how to get through them with my current loadout. Only thing about it I didn't like as much is they copied the "super secret unmarked bombable walls" meme and bombs are hard enough to come by without having to bomb every large enough flat surface if you're a completionist.

>>282894
That's recompiled OoT right? I wouldn't say I'd recommend either over the other, you can't really compare "amazing AAA content, but you've played it before" and "new content, made by one guy" in my opinion. I'd rather just play both.
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