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ITT: Games you used to play, but can't anymore because they're either defunct, or changed beyond recognition.

Tell me about them, and reminisce about the good old days
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>defunct
Battlefield Heroes
Up until early 2012 it was great. But after that, EA went balls deep into P2W and that was the only "content" the game got up until they killed it off. 
>beyond recognition
For Honor. 
I could write an essay about what they did to this game but I don't have the energy for it. 
TL;DR they turned the excellent combat into that of a shitty fighting game, they introduced paywalled OP characters and they wiped out any signs of grit or immersion from the art direction.
Replies: >>273739
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Remember Spiral Knights?
Replies: >>273547 >>273794
>>273543
Yeah, that game was neato.
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PSO2: the only unique MMO left ruined by the incompetence of Sega.
>oh botw happened time to turn our game into an empty open world with seperate small instances (which all look the exact same when you go inside) spread all over!
>let's abandon the game that was popular in the first place and force everybody to download the new one! (you cannot play the original pso2 without downloading 80GB of a game you don't want to play)
>let's ALSO change a bunch of shit for no reason in the engine to make everything look worse
<result is a dead base game and an "NGS" version nobody plays anymore
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>>273496 (OP) 
Oh boy, where does it end?
>Warcraft3
>Warhammer Online
>HAWKEN
>Silent Death Online
>Splatterball
>Dark Age of Camelot
>Killing Floor 2
>Gmod
>MWO
>Skullgirls
>Sven Coop
>Every game bought by EA and the run into the ground

Yeah, some of those are garner a (You) or some shit but the really shitty ones weren't that bad, until the dev(s) went full retard.
Replies: >>273569 >>273748
>>273551
That's infuriating.
>>273551
Don´t forget the fact that Segay refused to translate it for however long it took to release the new version

>>273559
>HAWKEN
Good night, sweet prince
>Sven Coop
What happened to that?
Replies: >>273737
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>>273551
That is very far from the main thing wrong with PSO2.
Replies: >>273621
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This is basically the story of every fighting game for me.  And why I simply don't bother with fighting games anymore.  It's too depressing to invest a lot of energy mastering games that I can only enjoy for a short time.  The whole genre runs on fad energy, while the "fans" are incapable of saying no when a dev flips them the bird.
Replies: >>273598 >>273612
>>273590
I don't like fighting games, yet I was fan of this exact one, played it with friends at home after school, but after the last game I simply discarded every single thing about it. One thing is when series gets outsourced to some third party, but in this case the dude in charge butchered his own game just to appeal to reddit population and casuals. What is both amusing and depressing is that the popularity of last game is likely brought by heavy advertising, never seen for this series. So, perhaps it could've been just as popular even if it was just as balls deep complex high paced fightan as previous installments and without censorship&faggotfication of characters.
That would only apply to multiplayer games.

Is there a single MMO that used to be good and is still good?
Battlefield 2142
Vindictus
Blacklight Retribution
Don't know the status of them now but I used to play them tons.
>>273590
I have always hated the phrase John Carmack said "It's like a porno. the story doesn't matter". Shits important and shows developers intentions. When people stop caring about it then it gets to the situation of Strive and Bayonetta 3.
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I miss Tribes Ascend
>>273574
PSO1 aged like milk and 2 doesn't play remotely like PSU.
Replies: >>273635
>>273496 (OP) 
ace of spades
Replies: >>273636
>>273621
It plays exactly like PSU in the essence that really matters: the game punishes skilled players and rewards time-wasting grind.  It does this in many ways but at the most fundamental level it comes down to monster engagement, where the monsters themselves and the hitstun system are designed in a way that forces players into teams in order to make progress in reasonable time.  Like playing alone?  Prepare to waste a ton of fucking time getting through basic areas.  That's when the cracks in the overall action system really expose themselves.  The game facilitates a monotonous grind for basic things and discourages the development of player skill.  PSO didn't do this.  PSO actually rewards high-skill players.  This is also why PSO has actually aged well in spite of its relatively limited content.
Replies: >>273640
>>273631
There are still servers up on OpenSpades, but often everyone just wants to play a shitass flat city map with hardly any digging or construction, completely defeating the point of the game.
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>>273635
How does the game punish skilled players? PSU definitely does but PSO2 definitely doesn't, at least after they developed it out past episode 1. You're trying to force a narrative that makes no sense. The more sensible argument would be that there wasn't that much of a gap between a skilled player and a new player, especially later down the line in episode 5-6 where everything was just given to you on a platter. To be clear I think PSU sucks ass too. None of this matters anyway because the series is dead and knowing Sega's stupidity it's never coming back outside of demakes.
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suprised it hasn't been mentioned yet.
tf2 is basically the posterchild for online games turning sohr. what happens when a game rots from within and out, an attack from it's faggot players and valve warped it into what it is today
Replies: >>274257
i would like to make a new thread but the captcha here is unfair
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>>273654
You'll figure it out eventually.
>>273654
Then it means you don't belong here.
Replies: >>273672
>>273670
it's too late, old man
my bloons thread is up and on it's way to page 10 as we speak
Replies: >>273695 >>273704
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>>273654
I beleof in you anon, you can do it
I reinstalled zombie panic source a few years back and it had been updated to such an inferior state that nobody played it anymore, same thing with the game contagion, meanwhile sourcemods like nmrih still have thousands of active users because they get left the fuck alone aside than bugfixes
devs gotta learn when the stew is finished
>>273672
Congrats on getting it right after your 50th try.
>>273672
Since you're new here you should know that low effort threads get deleted.
>>273654
what is so unfair about little horse goes brr
>>273569
>>Sven Coop
>What happened to that?
Sniper happened.
>>273539
>they turned the excellent combat into that of a shitty fighting game
For Honor's combat always looked weird and clunky. Learning that every attack was reactable made it sound like it was built for scrubs who got trolled too hard in Dark Souls - although I do play a lot of fighting games both shitty and good, so my perspective is skewed. I only heard anything in depth back when it was in beta so I'd like to know how it changed and why it was any good.
>paywalled OP characters
>wiped out grit and immersion
I remember the black samurai and Asian vikings being added, which seemed like they went from a historical combat game to a dress-up DEI game.
Replies: >>273752
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>>273559
warcraft 3 is still kicking even through reforge, but lost a significant amount of custom map creators due to blizz retards now claiming "ownership" of everything you make on wc3.

in my case, pic rel
>>273739
>For Honor's combat always looked weird and clunky
On the contrary, it was incredibly smooth and arguably the first and only time that sword fighting was done well in a video game. There were no retarded free moves like in hack n' slash games or Chivalry/Mordhau. It felt grounded and very immersive. 
>every attack was reactable
Not every attack, but indeed most of them. But that was part of the appeal; to win you had to use faints and mind games, not rely on bullshit 50/50s or unreactable spammy attacks. It was not a hyper competitive fighting game, it was a game about knights bashing each other with big ass swords. 
Well, there were a few 50/50s in the game, but they could not be used as openers and they took so much stamina that you could not use them more than once or twice before running out. 

But sometime in 2019, they released the "combat update" that fucked this all up and turned the game into a 400ms spam fest, 25/25/25/25s and hyper armor on everything. It was no longer about methodical combat, cool faints and mind games, but just endless spam. 
After that, the cringe characters started showing up, such as literal pirates with guns - in a game about medieval combat.
Replies: >>273754
>>273752
Guns were around during the middle ages
Replies: >>273755 >>273770
>>273754
Yes, but those were cannons. Not firearms such as flintlocks pistol, arquebuses and muskets. The pirate had a flintlock pistol, and flintlocks weren't used until the 16th century, which is a period after the medieval ages had officially ended.
Replies: >>273765
>>273755
That is true. If it were a matchlock it would be more acceptable.
Replies: >>273775
Il-2 Sturmovik '46
All the good multiplayer servers vanished, presumably to make way for the next big thing aka Battle of Stalingrad or whatever. Sure, '46 is something of an old game but it had tons of content and was constantly updated.
I also fart in the direction of certain private mmo server developers for breaking their game with their code tinkering.
Replies: >>273771
>>273754
Ok but with all the wizards they were irrelevant.
>>273766
>certain private mmo server developers for breaking their game
Basically all MMO private servers end up being 
<[GAME] but how the admin deems it should have been
It also tends to be completely arbitrary and stupid what they change from vanilla.
>>273765
Matchlocks weren't invented until mid to late 15th century, which is around the time the medieval age is said to have ended. Besides, guns don't fit a game about hitting each other with sticks.
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I used to enjoy Warframe, but that game just became so boring once they introduced bullet-jumping and gradually made everything uglier (UI, lighting, sound effects, etc.) over time. Bullet-jumping just completely invalidated all of the cover mechanics, platforming, wall-running, and the general premise of the game as being one where you're supposed to be "sneaky".

>>273543
Did that game always have paid "continues"? I checked it out a bit over a decade ago and noped out when I came across them. Same for Warframe actually, but it was already a changed game by the time I checked it out again.
Replies: >>273817
>>273794
Did that game always have paid "continues"? 
It still does, but not only has it been reworked cost wise (no more ridiculous escalating to 20000 energy nuke revivals), but also a new rare material was introduced to serve as life tokens so energy revivals were very much a last resort since then. However, party revival by HP share was removed at the same time, which in my opinion killed much of the incentive to party up.
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>>273496 (OP) 
Replies: >>273842
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>>273840
I miss it...
Replies: >>274155
>>273842
Well maybe we can get some of the rapefugees to join us in a new thread
>>273496 (OP) 
NoX by Westwood Studios. The multiplayer servers are still active (or rather, they automatically point to the xwis community server, which works great out of the box, not even a patch needed), but the niggers at GOG.com just skipped including the fucking multiplayer component and left everyone with singleplayer and LAN only even though the entire fucking game is a glorious isometric multiplayer arena.

The glorious game: https://www.youtube.com/watch?v=k9jG-Qac1AY

Also, the current multiplayer community, small as it is:
http://noxcommunity.com/ (many broken links)
https://hecubah.com/

We need to gamenight this shit. The game is too fucking good in MP to pass on.
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>>273652
This. 2009 era TF2 was fun as fuck. The game started to progressively go downhill since around 2011/2012 when they added microtransaction shit and the game went F2P
>>273496 (OP) 
www.youtube.com/watch?v=gZoo8KGjJIA

I have the soundtrack embedded into my brain.

I really miss the friends I had back then.
>>273496 (OP) 
>AIRCRAFT IN SIGHT!
>AIRCRAFT IN SIGHT!
>TORPEDO IN SIGHT!
Yeah buddy, I miss that shit.
It's more /tg/ than /v/, but still partially /v/ - Cardfight Vanguard.
From release through G-era, I loved Vanguard - it was one of my favorite games. I have fond memories of sipping some tea, listening to some music, and spending entire days playing against people on Cardfight Area. And then the first reboot happened. 
It wasn't enough that it was a "rotation" either - the new V era cards had bigger numbers, the Imaginary Gift mechanic, and were a big increase in power while also taking most of the mechanical complexities that gradually grew over the first few years of the game and throwing them out the window.
Eventually, though, V era began to have interesting mechanics, Premium (equivalent to MtG's Legacy) began to have players, and they even released a Duel Links-esque mobile game that, while being simplified Vanguard, was still pretty fun. The game wasn't quite how it was when I loved it, but it was still a fun game.
A few years passed. The mobile game died. Another reboot happened - D era, bringing with it more radical changes than the V reboot, including consolidating the 24 Clans into 5 Nations (they were already part of these Nations as a lore thing, but now the number of actively supported strategies and mechanics is massively reduced), adding one of the swingiest mechanics a card game has ever printed, and adding a V Premium (analagous to Modern) that stole a bunch of the Premium players.
I miss it. Sometimes I solitaire G era decks against myself.
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