>>272728
>a huge portion of the market doesn't care about exclusives
In what universe? Exclusives are often the strongest draw to consoles. Look at the highest selling games for these consoles. Many of the highest selling game franchises of all time are exclusives (Pokemon, Mario, Zelda, God of War, Gran Turismo, Uncharted, Smash Bros, Animal Crossing, Halo, Crash Bandicoot, etc.).
People can get multiplat games almost anywhere, so why would they get a Deck if that's the case?
Not to mention that you wouldn't be able to have balanced crossplay on the Deck for games like Cod/Fortnite between a PC userbase using mice and people using the fucking Deck's control scheme.
>heavy and expensive? So is the Switch.
No, not really, at least compared to their competition.
The Switch was $300, the Switch Lite was $200, the OLED was $350.
Compare that to the Deck's $400, $550, and $650, not including the dock.
Its weight is literally less than half of the Deck's, and the Deck's size is, well, ridiculous. You could fit a Switch inside of a Deck comfortably.
>most sales are online
Doesn't mean you can just ignore it. It still comprises a substantial portion of sales.
>No history in the console space? There's a first time for everything, and it's not like they're a no-name company. They still have brand recognition amongst normalfags.
>Not a family friendly brand? Parents still buy their kids Playstation consoles, even though they've been the more "edgy" option since the beginning.
Yeah, but Playstation already had a strong start unto the scene with one of the greatest console launches in history and followed it up with an even greater launch. They near-permanently established their footprint on the console industry as a result and actually understood the market.
The Deck doesn't even have enough sales to be considered a flop by console standards. Can you honestly imagine a Deck model selling tens of millions?
Your ideas would increase their sales to be sure, but I can't imagine it being anything more than a minor player in the market.
What doesn't help things is Valve not making a noteworthy game in a long time now, and that shows no signs of changing any time soon. If the Deck at least had a system seller, that could've
meant a lot for it in terms of selling as a console.
>>272729
>It may not be Valve that releases the right product at the right moment, but given enough time some company is almost guaranteed to Deckbuild a Steam machine that hits all the spots needed to become another PSP while Nintendorks are floundering in nogaemsland like they do every other console generation.
If you're referring purely to a quality device eventually being made, I agree.
In terms of raw sales however, I can't imagine any single PC-focused device doing that. The market lacks sufficient centralization (for better or for worse) to accomplish such a thing, the only one who would have a chance is Valve, and everyone could see how they've been doing so far.