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READ THE RULES


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hambaga.webm
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What is this?
Gentlemen, for this month of April I plan on hosting 3 different multiplayer games for (You) and other Anons to play.
The first game in the list is...

Game 1: SRB2 Kart (Neptune)
>SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.
The Neptune fork will be used for its features and improvements.
You may find a list of changes here: https://codeberg.org/NepDisk/srb2k-neptune/src/commit/a8a4afd51a4a6c3ce93aeff857c714f4c83f0b78/README.md

Where?
Join the server, its IP address is: 198.98.51.209

When?
Weekends, on April 4th to 6th and April 11th to 13th, starting at 7:00 PM (UTC).
The server will run until April 14th so you may also join it at any time. Just make sure to post ITT for Anons to join if it's a weekday.

Downloads
Windows and Linux (both packed together), including mods, choose one of these links:
https://pixeldrain.com/u/SWKzULGV
https://mega.nz/file/n4xj0RRQ#JNqnmUrCSgFDlT9zC9nQ3_oSDkdEWocwYRR5lmvr4Us
sha256sum of srb2k-nep_20250330.7z is 6a046a2c81f9dd36d8ea612465f541464ef604abea13c1f4d217c378eeead641. 
You may also compile the game yourself, source code tarball: https://codeberg.org/NepDisk/srb2k-neptune/archive/Neptune2.4.3.tar.gz

How to join
>Launch SRB2K by running srb2kart-neptune.exe on Windows or srb2kart-neptune.AppImage on Linux.
>Go to "Multiplayer", "Specify IPV4 Address", type in the server's IP address and press the ENTER key.
When loaded in the server, you may change your player character and play.
NOTE: Don't load any addons before joining the server! They'll be automatically loaded whenever you try to join.

Additional notes
Special thanks to the two Anons who helped setting this up.
I FUCKING LOVE KARTS
I'm in the serb if anyone wants to play
I’ll throw this on after I install the right version of Manjaro for my tastes tonight, anon. Thank you.
Replies: >>272018
2 in the server
What's the deal withh ring racer? Does it still suck?
Replies: >>272007
>>272004
They never put in Miku
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>playing video games
>2025
Is it any easier to get this to work on Linux these days?  Last time I looked into this it was such a pain in the ass I gave up on it.
Replies: >>272013
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>>272012
Anon pls
Also I don't see what's so difficult about following the compilation instructions.
Replies: >>272014
>>272013
Appimage doesn't work for me personally. I just run it in bottles and it's fucking flawless.
>>272014
Same,  that or wine.
Replies: >>272021 >>272075
>>272002
>Manjaro
Is time to upgrade to Artix.
Replies: >>272020
>>272018
I’m actually going to use neither because I’m not using a distro with SystemD.
Replies: >>272028
>>272016
Wine runs everything fine but doesn't register controller inputs for some reason.
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WE ARE BACK BAYBEEEEEE
>>272014

What is the error message?
You can compile it yourself, but you have to edit one line in the makefile to get it working.
Replies: >>272225
>>272020
Artix is SystemD free.
https://distrowatch.com/table.php?distribution=artix
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Heads up for anyone desiring to compile the Nep, (You) have to open the CMakeLists.txt in a text editor of you're choice and uncomment also known as removing the #
 add_subdirectory(assets) then place the asset files from the download pack into assets/installer/ .
If you don't do this it will compile but the executable will search for asset files with empty MD5 hashes and never go ingame.
If there's an update of Nep in the future that changes any of the asset files (You) will have to manually place them in the folder before recompiling as CMake to my knowledge doesn't actually check beyond the filename here, if you don't you will experience desyncs and disconnections.
Replies: >>272068
pnglumps.patch.txt
(294B)
Was looking at the build I used last time and remembered if you have problems with missing textures you might need to patch the source to enable PNG lumps because, well, as it turns out srb2kart has ever only been able to load PNG lumps because it's bugged. Based on old incomplete SRB2 code as far as I can tell.
Txt related, requires libpng of course.
>>272041
You can just cd src && make LINUX64=1 -j<whatever>
Add NOLIBBACKTRACE=1 if your distro doesn't package that and you can't be bothered.
Replies: >>272075
Anybody got the controls pic. I forgot how to play.
Replies: >>272075
1 in the server by the way.
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I should get on in a couple hours if anyone wants to play.
Also, a reminder that you can vote to skip maps by typing rtv in the chat.

>>272014
>>272016
What errors do you two get and which distros do you use?
>>272068
>if you have problems with missing textures you might need to patch the source to enable PNG lumps
If the game finds any PNG lumps it will shut itself down with an error message (see src/w_wad.c:1410 and src/sdl/i_system.c:3537).
Removing the NO_PNG_LUMPS macro definition only removes the error message without decompressing the PNG data, essentially giving the caller garbage lump header data (since it's never decompressed).
Either way this is no longer an issue since the track with this problem was updated, so there shouldn't be any need to patch anything.
>>272072
Here.
You can also rebind the keys to WASD or something in the Options menu.
Replies: >>272091
>>272075
>If the game finds any PNG lumps it will shut itself down with an error message (see src/w_wad.c:1410 and src/sdl/i_system.c:3537).
There are multiple definitions of I_Error(), the one called in w_wad.c does not call exit() and looks like this after running the GCC preprocessor:
<void I_Error(const char *error, ...) attribute ((format(printf, 1, 2),noreturn));
>Removing the NO_PNG_LUMPS macro definition only removes the error message without decompressing the PNG data, essentially giving the caller garbage lump header data (since it's never decompressed).
Yeah, you'd think so. I never figured out how this worked and I couldn't be bothered running it through a debugger. Maybe the PK3 lump deflate code has something to do with it, although the output should still have been heavily distorted.
>Either way this is no longer an issue since the track with this problem was updated, so there shouldn't be any need to patch anything.
Good, let's hope there aren't any others. I recall there was another wad overriding some default textures, is that fixed too?
Replies: >>272101
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>A couple hours turns into 3
April fools or something.
I'm in the serb if anyone wants to join.

>>272091
>I recall there was another wad overriding some default textures, is that fixed too?
Yes, it's still in the files but it's currently disabled in the server.
I might edit or update it later.
Replies: >>272241
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I'm happy to see people are playing this again.
I made Rosalina for SRB2Kart once and I'm glad it's usable again because like hell I am ever going to touch that trannyshit Ring Racers.
Maybe I should make more characters for this.
Replies: >>272200 >>272241
>>272140
> like hell I am ever going to touch that trannyshit Ring Racers.
Wait, what happened?
Replies: >>272207
>>272200
https://web.archive.org/web/20240822234955/https://zzzchan.xyz/v/thread/243693.html
>>272026
I can't remember but I'm doubltdigit IQ so I just use bottles.
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2 anons are currently playing.

>>272140
>I made Rosalina for SRB2Kart once
Added her (assuming it's this one: https://mb.srb2.org/addons/rosalina-v1-0.1541/ )
>>272101
An update on this WAD: the track within is now part of https://mb.srb2.org/addons/arcadepak-thanks-for-playing.2247/
Just in case that addon was updated too.
Come play with me pls.
Is the server up?
Replies: >>272258
>>272257
yes.
4 anons are now in the server
That makes 6 ingame
Where is everybody?
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35 replies | 13 files | 18 UIDs
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