>>274340
Enjoy!
Also, in case you're wondering what cross-class skills to pick up on your character, I thought I'd give a quick rundown what it means to pick these skills if you don't already have them.
Acrobatics: Very limited utility, but does let you reach an otherwise inaccessible place and helps you recover faster from getting knocked down in combat.
Animal Ken: Helps with getting food & lets you grind wargs for animal pelts, which helps you stay warm longer and can also be sold for money in the general store in the 2nd town. Also raises your max hp and grinding it also raises willpower & endurance. Only really helps with one quest, but for that quest it can be useful for the Sorceress to use the Warrior's quest solution.
Climbing: Only the Sorceress lacks this skill and it's pretty unnecessary for her, but does let you access some content a bit early and hop town walls so you aren't locked out at night.
Fast Talk: This is both persuasion and your haggle skill. Has a good bunch of quest solutions and makes everything cheaper. Grinding it also gives you willpower and you count as grinding it just by talking to NPCs. Both Warriors and Sorceresses benefit from this skill since you will have money problems. But there are ways to grind money, so that's mainly a nice convenience.
Herbalism: Kinda garbage, but helps you grind willpower & endurance and the skill also raises your mana pool. You can make & sell potions with this skill, but you could also just use fast talk to save money, grind willpower, and buy potions for cheaper. Has basically no quest utility, aside from the very first quest in the game. No, you don't get extra power potions with herbalism. And you don't need it to gather herbs or plants either.
Magic: Does a ton of shit and a lot of quest solutions, but if you want to use it in combat you will need to buy a staff and be prepared to accept that you won't get the best combat spells. It's probably the best skill and without it you get no mana pool. Just be prepared to hunt for spells and grind their proficiency levels.
Parrying: Helps with combat and nothing else, enough said. It's a good skill though, especially once you upgrade it, but not very necessary if you are good with dodging. Also, the Flame Aura spell is basically a damaging parry (but one that costs precious mana).
Stealth: Helps you avoid enemies. But aside from that it's largely useless unless you also have Thievery.
Thievery: Lets you join the Thieves' Guild (where non-Rogues can get lockpicks), break into places, cheat at dice, and steal some shit, but if you want to rob people blind you will need Stealth also. Stealing can make you filthy rich, sidestep quests by stealing the rewards (or doing them anyway for an extra reward), and get shit that's not for sale. I'm pretty sure some theft requires skills other than stealth too.
Throwing: It's an option for Warriors mainly, as Magic also gives you a ranged attack which you can equally use for nearly all quest solutions (so you could've picked that skill instead). But hey, it lets you throw snowballs at people. Has some combat utility too, I suppose?
Oh, and I'm pretty sure some of the skills unlock the opportunity to learn certain combat maneuvers. And the Rogue has a bunch of quests that require skill combinations if you want to do them as another class.