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[Hide] (2.8MB, 1000x562, 00:06) >hear that Elden Ring Reforged is a decent overhaul mod
>reading further into it, you can run it + Seamless Co-Op on cracked copies (aka 'it's FREE GAEMS BEEYATCH'), so I considered retardproofing some mods and getting some Anons together for a hardcore runthrough later in the year when I've got time free
>clearly adds a lot of stuff, but as a baseline, I check in on the "anti-cheese changes" to see the kind of modders they are, since I'm aleady quite familiar with how to break the basegame over my knee
<Giant Crusher RKRS seemingly got kneecapped by converting it to a default quality ash, but Anchor RKRS is practically untouched aside from a blanket RKRS duration change
<Comet Azur setup is practically useless (major damage nerf, major mana increase, major range decrease, now requires a huge stamina cost, Cerulean Tear is no longer infinite mana and other parts of the setup have been drastically lowered, along with all bosses immediately prioritizing aggro onto the caster) to the tune there is literally no reason to ever use it any more
<The Rotdog is even more of an earlygame roflstomp summon due to Spirit Ash rework that tries to make them "less broken" by initially not pulling aggro (in turn meaning the rotdog can apply rot even more freely)
<every weapon can now take grease, so every weapon that scales with occult is now a discount / better Ripple Crescent Halberd (my personal pick for the most broken weapon in the game, if it's unchanged from what it was pre-DLC). Morgott's Cuved Sword (another sleeper-broken weapon) also got even more buffs, which is a massive red flag as stupendously brokenly OP to me
<all catalysts have been borked because all scaling is now linear and there's reduced base effectiveness, on top of all school-based buffs being nerfed across the board (so tl;dr Carian Royal is literally the only good catalyst, instead of each catalyst catering to a different investment range or niche in the offhand)
>etc
Man I hate this shit. I'm not against the removal of cheese, but there's a line that's crossed where it's no longer balance and more dev-vendettas. Most of the difficulty just seem to come from blanket rebalances and movement / aggro adjustments, and the only anti-cheese is the most low-level basic shit possible, ignorant of less common but equally busted methods. It goes without saying that shit like Corpse Piler or Troonveil could do with being taken down a peg or two; but if you're just going to delete them from the game entirely, why bother dressing it up any other way. It just speaks to a lack of experience or consideration for design; and while on one hand it sounds fun to figure out all the new broken shit; on the other it's a shame to see, and is almost certainly watered down / unvaried "fun" that doesn't even achieve the goals it sets out to do.
Also
>Sign up for Shitcord for help installing!
No, I don't think I will.
Looks like I'll just be getting through the presouls games on my backlog; namely King's Field IV, Otogi, Yoshitsune and Ninja Blade.