>>319036
>nothing like simple solid long jumps with no direction change memery
That's part of what makes both of the games I mentioned stand out mechanically. CK64 has a small but very focused and polished moveset which is extremely confident about its lack of double-jumps, and pushes that moveset to the absolute limit in the post-game areas. Pseudoregalia...I can't do justice to how good its moveset is. It's very low on direction-changing (the main tactic I remember is air kicks, which aren't as abusable as you'd expect because they're also your walljump and will thus launch direction-changing scrubs off ledges they should have reached via other methods), and even though you unlock its moves metroidvania-style, they're flexible enough that you can bullshit your way through areas designed around shit you don't have. In a worse game that could come across as just level designer oversights or busted movement. In this, it's more that you flat out have one of the best movesets in a platformer since Mario 64, and the game rewards you for mastering what selection of it you have on hand.
>any more platformy reccs?
If I had any recent ones, I would have given them. Most of what I've seen doesn't look too promising, although I'll likely try a couple sometime to see if any surprise me.