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What a nice board!
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This thread solely exists to remind you that you are a dork.
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Hello, my name is Vasily Kukushkin, I'm a Russian pixel artist. Sorry, blogpost incoming.

You may know me, I posted on 4cuck and 8kun about creating a NS game called "Der Sieg" about a year ago. It's a pixel art, top-down action rpg about the British Gestapo detective in the year of 1944, who fights against communist terrorists. The story takes place in London, which is occupied by Germany, since Reich is winning the war in game universe. Story revolves around investigation of an antifa terrorism in the city and slow progression of the main hero's values from just English patriotism to the White racialism, which should redpill the player. There is also some humour, a bit of romance and tragedy mixed in. The gameplay in idea should be something like a somewhat simplified fallout 1-2 game, with turn based combat, different weapons, which can be upgraded, a lot of redpills in the form of collectibles like alternative universe NS posters, musical records, newspapers and so on.

Der Sieg page on the Gab: 
gab dot com/Der_Sieg

I honestly tried to create the game in Gamemaker engine, several times with different approaches but since I have no programming skills, I failed. I've got to the point of having a working version with different enemies, working movement, weapons, music, menu, sounds and some settings, but basically all of it was done through video tutorials, so then I weren't able to move on. 

The year passed. Now I'm working on improving my drawing skills in order to draw "Der Sieg" in a form of a pixel art comic story, but the idea of a game still lives in me. It unironically would be faster to create a game, than to draw a comic in pixel art (and it would have a much better redpilling effect).

I have a complete story, a bunch of finished textures, ideas of game mechanics, thousands of sound effects, alternative universe ranging from 1940's to 1990's etc everything you need to create a game (or even a game series, because I have ideas for several stories set in different decades and in different countries, like 1960's America or 1980's Japan).

If anyone is interested in developing non-pozzed, redpilling anti-sjw game of a quality higher than "haha, nigger head goes BOOM" (Angry Goy was a good idea, IMHO, but it can be implemented  much better), please, contact to me on:
[email protected] dot com
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Василий, блять. Можно было без этого?

Third Reich actually employed "Russian National People's/Liberation Army", consisting of Russians who fought on the side of the Reich (with their own rank insignias). While it doesn't answer your question, it's just interesting fact that could contribute to the Russian Nazism.

Funny is that some people who lived "under the shovel" - the iron curtain - are thinking fondly of the USSR, despite the curtain. Though, they also agree that government were bunch of power-hungry kikes.
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>Можно было без этого?
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Да мне похуй гандон ты штопанный. У других бомбит да и админы могу забанить в шутку.
Replies: >>48256
O čom tu hovoríte tupci?
>i made a claim and i dont own you anything. Dont need to show proof, just trust me
Sure i will (((anon))) Burden of proof and all that be damn....Go back to your normalfag containment forum

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Mostly software modifications, but console mods are also welcome.
What are your favorite Total Conversion mods /v/?

I've been dabbling into Company of Heroes Blitzkrieg mod and it's some of the funnest shit I have ever played, units are invincible bulletsponges, engagements are much farther away, camera is put much farther away so you don't have to pan like an ADD ridden retard and most units are actually useful.
I've also been playing a ton of Anomaly for S.T.A.L.K.E.R CoP, waiting for Gunslinger to finally be finished before diving in.
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GSG players have autism, what did you expect
Replies: >>48065
Thanks, anon. Despite the fact I'm more of a total overhaul person.
Is there a good guide for fanmade Serious Sam maps like there is for Doom?
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Don't think so, but try the Dyke Nukem mod.
It's really good
I've actually tried to play TNO again, after some time as Amur, but jesus. How are you supposed to play as it? Or any russian warlord, I've always got buttfucked by multiple other warlords at the sametime. First as Aryan brotherhood now as Amur. How?

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Hey it's another thread because the last one hit reply limit. The crack is still only up to 1.14.2 so the server remains stagnant. Nevertheless, feel free to play on the server, talk about single player adventures or even host your own serb.

>What is it?
An early access minecraft clone with an emphasis on crafting and survival. Inspired by terrafirmacraft.
Includes such awesome features as:
>Actually crafting things in front of you, breaking apart rocks, layering pottery, hammering ingots, etc.
>The ability to chisel any wood or stone block into any shape you can dream of. Chiseled works can also be duplicated.
>Windmills and Watermills that power mechanical contraptions like querns for automated grinding and helvehammers for automated smithing.
>Strange lovecraftian creatures, lore items and events that add to a unique atmosphere.
>Robust modding integration and a prolific mod community.
>And more!

>Why should I play?
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I wonder what kind of prices he can get away with?
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Delete this
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I will be not surprised if this was inspired by that Minecraft mod for extended player creation.
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Kill yourself.

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Welcome to the SS13 thread, the thread where we'll discuss SS14.

>Last known SS13 Stalker server IP
Different server based on STALKER, with mutants and anomalies all coded in.

>Server Status
All known public SS13 servers are screwed, just go play Stalker.
Unitystation has become unplayable due to the mysterious disappearance of its best server, potatostation. Admins on all servers are highly retarded, possibly even more than SS13 mods.
SS3D isn't playable as far as I know, but is serving as this thread's art. Monthly updates seem to have slowed down to crawl.
SS14 has drastically less content than Unitystation, but somehow gets more players.

And that's it for today's round up, see you next month.
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A way to fix R&D is to change the required list of items to byproducts or things that other departments already produce and lock the high tier shit to things like Space exploration and to remove the whole "insert a level 8 item to instantly get that entire research treedone". Things like Strange Objects found in maintenance and cargo, Goliath hides or Hivelord cores, DNA Syringes with "useless" mutations, beakers with viruses or certain rare combinations of chems, bomb assemblies that can actually explode from toxins, an exact combination of gasses at a certain threshold of temperature from atmospherics, specific Cargo-bought weapons instead of just the armory's combat shotgun, archeology shit, so on and forth. Reduce the amount of research "trees" and thus simplify but solidify the progress into something more quantifiable as it's currently impossible to balance when you get from simply printing GPS units to making your own damn fully fledged teleporter from Bluespace Teleporter with artificial crystals for example, it's one extreme or the other and no inbetween. It should be a tie of Engineering/Material and Exotic research or some shit like that, Biological and Combat staying as they are with Illegal research staying as it is but hidden and instead of relying on dumping two high tier syndie items on the analizer to unlock everything, instead being a toggle unlocked from either Emagging, scanning any 
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/tg/ going to remove all gamemodes except Dynamic, while it is still possible to launch some as a roundstart ruleset. Reason: hard to maintain multiple gamemodes, and their cucked server votes for dynamic anyway.
In other news, water is wet. It was on the floor and I slipped on it.
I've read about Dynamic and I think its fine. What's wrong with it? Does it mess with the game? Is the midgame/latejoin distribution odd?
What the fuck is dynamic and how is it different from secret which already had midgame antag generation, even when I was still playing SS13?
>new bad old good
Above doesn't apply to everything what /tg/ do, though.

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>What is Thrive?
Thrive is littelary a free open-source beta Spore, but it's trying to be more of a half-sim then anything. 
The game is curently  and it will be mostlikely forever in development.
While they do have ((((patreon)))) but as far as I know the development is actually faster then before. They are sadly still on the first stage. 
You can download it through here 
But I would rather wait, because today is a new version coming out
Also you can check the devforum if you want 
And also their main site
Inb4 >shill

Also I'm not sure if I should also make an Open-source thread and if I should talk about Thrive there?
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Replies: >>48246 + 4 earlier
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I forgot one
A small bump.
I'll ask you one thing /v/, I've heard that it's like a tech demo, despite the fact it does feel like it. While yes the game is kinda incomplete, but gameplay wise it doesn't feel that bad. What are the problems /v/…
I'll give you a question fags, have you geard of Creaturesim?
>>12736 (OP) 
I was looking forward to any game like this.
> they do have ((((patreon))))
Never mind. It is shit. Made by beggars.
Replies: >>48249
Well they actually don't beg, whatsoever or not much. Infact the actually ask you to join their team, if you can.

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>>48197 (OP) 
Your mom
My cock in your mom
Moans of your mom
Tattoos of your mom
Pussy from your mom
Milk from your mom
Your mom.
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>she got a tattoo
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Nuclear throne and modded Mount & Blade
Azumanga Daioh 
Nothing right now
The nhk Light novel 
lentils and rice
tea and lemon water 
Not today
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Your mom is a whore DEAL WITH IT
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>he found >them fascinating
Reminds me of that guy who used to make blaxploitation movies because he thought they were funny, only to import a niggress from Kangzland and shit out 5 turdlets. Morten (((Lindberg))). I guess Jews really love disgusting shit.

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I think that a lot of media teaches people wrong.

For a good example, look no further than SS13.
SS13 shined when it had social interactions, but its possible to just ignore the social aspects and find stuff to increase the chances you'll win a fight. Since this increases the chance that you'll "win", its rewarded immensely.
Also, look at MMOs. People have been trained to believe that MMOs shouldn't have social interaction thanks to all the themepark abominations running around. The term "Massively Multiplayer" doesn't necessarily mean anything in those games.

Hell, look at D&D, which is a board game (And actually what made me notice this trend).
e3.5 teaches you to be a a murderhobo.  e5 encourages you to be a special snowflake.

Is there any way to unteach people who have learned things the wrong way? There are people like this on this very board.
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Kung Pow starts in 10 minutes
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>every game occupies a niche in the market
Yes, hence my use of the word niche was correct.
>Only my personal fun matters, fuck everyone else.

Stay mad that you can't control other people's behavior. Playing to ruin other people's day is as pleasant as playing a good game.

>muh every opinion that is contrary to mine is bait.

>want people to interact with each other
That is reason enough for everyone to ruin your day when playing.
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I'm not mad at all. In fact this reply you've made has made my day. I am blessed with an unending happiness knowing that you, a meme-blasted lower-life-form, have misunderstood my post and replied unhappily to it. Or to say it like you;
>muh posts
>muh replies
>Stay mad that you can't control other people's behavior
Actually, I can. 
I've long left whatever "game" you play in and grief. 
There was a period of time where I disliked the hackers in TF2 but honestly, I just want VALVe to suffer now, and if aimbotters are killing the game that's fine for me.

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I was playing some CDDA using the aftershock mod but I think that is dead now. Which is a shame, CDDA wants to become more "grounded" and removed a lot of the futuristic stuff. Aftershock adds that stuff back in as well as some other removed content and some new like new classes and enemies. It even had the start of its own questline which was really cool, guess I'll see if anyone else picks it up. I wish there were more scifi roguelikes, I heard there was a mech one but I never found it. 
So what are you playing anon?
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dont die
Replies: >>45034
That's the best roguelike tip you can give.
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I really like old crusty roguelikes more than the new stuff they try to make complicated.  Back then the hardware resources were limited, so the gameplay had to be maximized.
There were other similar games also, like DND/Telengard, The Valley, Wizard's Castle (which spawned a few clones of its own).  I have this one "Hobbit" game that's just 320 lines of BASIC code (not the one in pic, that's The Valley that was published in magazine Microcomputing Today, April 1982).
Did some more cata recently and actually decided to not make a mobile base for once and its been pretty fun so far. I started with a 9ft tall lady and I decided after searching around to turn the evac shelter into a base. Bright nights fork has a power system so I can run a bunch of stuff off of the solar panel installed in the roof. There is a military base near by that I want to loot at some point and there are acid ants as well so free armor.
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>blob monsters are now slime
>slime are not "the blob"
>zombies and mutagen are no longer related to them
Why does the Kevteam do these things to themselves?

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Obviously this franchise has fallen into the gutter ever since the switch to 3d. Obviously I can point to the obvious issues with these games like the linear corridors they claim are routes, The lacking amount of pokemon in comparison Gen 2 had 100 pokemon albeit some were planned for gen 1 but still, New games are lucky to crack 70-80 new pokemon I don't include regional variants as new pokemon, New games have a random gimmick as opposed to more Pokemon most for nostalgia baiting, Recycling plots from past games mainly the two new ones and even then you could argue that sun and moons twist was mimicking ghetsis, Modern pokemon games are a cakewalk in terms of difficulty well at least sun and moon/X&Y were, I quit the games at gen 7 because of this bullshit. The best thing about this entire franchise is the fan art and that's really sad.
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fuck me, you're good at these
Replies: >>48225
Also I really like the 1st gen artstyle
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Impressive work draw-san.
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The mane and the eyes could have been darker, otherwise good work.

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