Ruk.png
[Hide] (5.2MB, 1920x2160) Reverse world.png
[Hide] (3.5MB, 1920x1080) Reverse >PLAYAN
Mortal Shell 2.
It's October, and I'm finishing it off before I delve into the rest of my horror backlog. Just like the first game, the game is just plain fucking oppressive at almost all times. Not quite as stressful / darkest-in-genre as the first game, but it's not too far behind either. Granted, the hub area is nice to take a break in this time around, but the entire game is still constant grit and darkness; truly a fitting slike for the month. The earlygame has been pretty tough, but time will tell if it can maintain that difficulty later on, since there's been a lot of iteration on the first that seem like it could lead to a snowball in effectiveness (eg infinite stamina across all bodies, character-by-character skills, weapons no longer have innate skills but instead you carry perks, etc).
One thing I don't like is that the Glimpse resource to increase affinity with your shells / bodies is limited (like the last game), but unlike the last game, it locks you out of the more detailed playable cutscenes explaining each shell's backstory and how they died to become a playable corpse for you (unlike the last game). And their unique gameplay (unlike the last game). So, even though there's 8 shells instead of the previous 5 (including 2 returners), you only have the ability to see the backstory and use all the skills of seemingly one of them. I tried to get as many shells as possible to see roughly how each played, and I'm gravitating towards Tiel despite him being one of the returners, because his new stealth-assassination gameplay feels pretty novel and helps navigate the constant bullshit the world throws at you, and is balanced out by him being the squishiest shell (and also he's a skeleton); but I would have greatly preferred the option to do each major dungeon / Gate with one character per main boss. I usually go for the weakest possible option in class, but from what I've seen online, the weakest shell/s are tucked away in the latter half of the map, and are defended by bosses that I wouldn't be able to beat early on, so hopefully I don't accidentally sweep the game with something that isn't the hardest possible option. Again, if there were more Glimpses so I'm not locked to one shell to beat the game with, I could have just swapped to the weaker ones when I got them... but I can't. The last game at least had Hadern, who acted as an omni-shell with perks from everyone; but the increased variation between the shells this time around seems not to allow that.
Ruk's design goes hard btw (spooky flying crow-skeleton). Very likeable companion, and a rare case for the slike genre where you get a kickass bro chasing you around the world instead of a level-up waifu girl. Instead Proxima's fat fucking metal ass is the new hotness.
Also, beat Code Vein 2, forgot to post last friday.
>WATCHAN
Checking my folders for encode quality, got ~1.1TB of space I can trim the fat off of in my HDD.
Also, FX Senshi this season is shaping up to be pretty fun, tl;dr /a/ meets /biz/, young girl gets bogdanoff'd.
>LISTENAN
Filtering through the Čeda Čedović OST. I was under the impression it was more mashup heavy, and while there are some, it's more meme-tonal references. Not too impressed desu, but I started, so I'll finish.
>READAN
Posts really.
>EATAN