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The rules have been relocated to the Rules Page

This thread solely exists to remind you that you are a dork.
Last edited by alexander

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Links:
>#8/agdg/ via irc.rizon.net
>https://matrix.to/#/+agdg:matrix.org via matrix programs
>Dev resources: http://8agdg.wikidot.com/resources
>Wiki: http://8agdg.wikidot.com/
>Previous: >>186855
434 replies and 209 files omitted. View the full thread
>>218567
>>218565
The fix is entering edit mode, pressing "a" to select all, than pressing alt+n to enter normals menu, and recalculate outside.
Replies: >>218660
>>218567
>>218584
Thanks anons, I fixed it and I'm now ready to do some sculpting on the model to fix a few problems. The model itself already looks pretty good so I don't think it will take very long.
Replies: >>218669
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>>218660
Seeing your post made me realize I forgot to comment on your model.
>those hips
>those arms
You really extruded a 32 vertices cylinder didn't you? Not a modeler myself but from what I've seen professionals start from from very low poly meshes then add detail as they go along. To draw comparisons, this nip over here https://invidious.io.lol/watch?v=smHFw6XWD7Q did with a mesh that had 12 vertices on its base, then started adding detail over the rough shape using Maya's Multicut tool if you're using Blender the knife tool (K) should do, albeit not as comfortable as the former. 32 vertices is fucking insanity and will get you nowhere, much less if we're talking wiggling a cylinder vertex by vertex. Have you tried using a drawing as a base to your model? Mostly to give her shape.
>>218660
>Alt+N
From what I've seen on his screenshot he's using Blender 2.79, so it's Ctrl+N to recalculate the normals. Why did they have to change all the shortcuts around in 2.80+? Who benefitted?
Replies: >>218670
>>218669
>You really extruded a 32 vertices cylinder didn't you? 
I don't remember what I did, but I think I completed parts and then used the Subdivision surface modifier to add more.
>Have you tried using a drawing as a base to your model? Mostly to give her shape.
I have references, but I didn't use a simple drawing for getting a basic shape.
Replies: >>218682
>>218670
>Subdivision modifier
There's no need to add a higher vertex count into the mesh if there's no need to. If you ever feel the need to add definition to a certain place in the body I'd suggest you look into the Knife (K) tool. It's as >>218088 says, to add more detail into the mesh you add in loops where they're needed, not subvide the surface into oblivion.
>I didn't use a drawing
I would recommend to use one, mostly to have a visual idea of what you're trying to do here and to know where and how to shape the mesh. I've been tweaking lower poly count models by moving around vertices and got nowhere 5 hours later. I take it you're doing Alto first to iron those wrinkles, but please work harder on your next model (Teagan).

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ONGOING DISCUSSIONS:
>Feminist Frequency is dead
https://archive.is/gHAZc
>Buzzfeed News is shutting down
https://archive.is/mI2rz
>The Gamer Praises Censorship in ‘Resident Evil 4’ Remake, Claims Original Game’s Panty Shots Encourage “Misogynistic Behaviour In Real Life”
https://archive.is/qGtKO
>Chris Avellone wins seven figures lawsuit, possible return to video games industry
https://archive.is/ZDgT7
>GJP is attacking Valve over not supporting BLM
https://archive.vn/12kPM
>Nathan Grayson laid off as The Washington Post shuts down Launcher, their gaming section
https://archive.is/B9wT2
>Limited Run Games fires employee after complaints over who she follows on Twitter
https://archive.vn/obNiJ
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>>218673
well persona 5 was good? unless /v/ has universally agreed its bad
Replies: >>218676
>>218675
Persona 3 and forward are boring linear garbage.
Replies: >>218677
>>218676
is that the universally agreed /v/ approved opinion?
Replies: >>218679
>>218677
It's the universally agreed opinion of anybody with good taste
Replies: >>218681
>>218679
Bit of a contradiction for such an opinion to appear on /v/, then.

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Microsoft may leave gaming if Game Pass doesn’t perform
https://archive.ph/3mJjg
>“I do not believe that that is what the future Xbox business would look like. This is a presentation from our devices organization to the gaming leadership team, so this is the view from the team that is chartered with building our hardware on what the future business would look like.
>I can fairly safely say that if we do not make more progress than this off of console, we would exit the gaming business. If this were the outcome, we would — I don’t believe we’d still be in the business.
>A majority of our customers are found off of our own hardware, I would hope by earlier than 2030. So, when you asked me if I agreed with this chart that the light green and blue depending on what colors you see there would have to be much larger much earlier. I would say by FY26, ’27 that we should be in that position, or we’d have to make a different decision with the business.”
Netflix Onimusha anime series gets November premiere
https://archive.ph/loHzp
>Capcom’s “Onimusha,” the landmark survival action video game series set in Japan’s feudal Sengoku period, is being adapted into an anime series that will start streaming from Thursday, November 2, only on Netflix. Directed by Takashi Miike, this ambitious series will focus on Miyamoto Musashi, who is modeled after Toshiro Mifune, the Japanese film icon known around the globe. This is the beginning of an intense series full of realistic action in which Musashi’s blade slices through evil as he traverses a land plagued by poverty.
>samurai cartoon
>add shitty burger music
>Onimusha
>full of realistic action
Odds are some chink wanted to make a samurai cartoon, asked for money ((( they ))) said yes, but it needed to be based on an existing IP they own.
Pikmin 1+2 removes references to gambling, gendered language
https://archive.ph/o0gOO
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>>218649
nice mp3 faggot
>>218649
>original xbox development kit hard drive
Isn't this the thing that one redditor wiped to make his custom built PC for updoots? Can't this also be used to make almost perfect OG xbox emulation for the PC?
Replies: >>218666 >>218680
>>218030
>1.3 billion for Gearbox
Is Embracer's CEO retarded!?
>>218659
>Can't this also be used to make almost perfect OG xbox emulation for the PC?
Not really.
>>218616
I'd say GTA5 does actually fit the bill like he said. Random NPCs do occasionally do funky shit, you can encounter other characters like Lamarr and Jimmy randomly in the world, and when you switch characters they're usually up to something. It's not some groundbreaking AI, mostly tricks, and the overall game isn't amazing, but it does indeed do a decent job with the NPCs I'd say.

>>218659
The opposite. It's good for running unsigned code, not for running published games. But if a game's code is found on one, you could technically "somewhat easily" port that to PC and have a native game, at least easily compared to decompiling like they've been doing with a bunch of N64 games and for instance Jak & Daxter. Doubt they'd leave actual full published games on one of them though.

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Does anyone want to play video game themed pictionary? Got a room open now. 
If you join and see a bunch of normalfags, it's because you were probably too late and the room closed.

https://sketchful.io/room/XsLoY
COME ON IN! Drawing skills not required!
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>>218471
Guy who made the list originally here. I was working off of a much smaller list and just started going through the whole gamit of games or game related things I had ever heard of. I had also been browsing /tv/ at the time so when I saw the game "B. Rap Boys" in an arcade I went to, immediately I thought of the BRAAAP meme and just had to make use of it.

>Zapper
It's referring to the NES Zapper, the 'light gun'

>Why not just name it Fatal Fury
I was being retarded

>This is Salamander right?
I dunno, I always referred to it as Lifeforce. Some people had different names for R-Type as well but that's the way it was for me. 

>Spell it out
Too long for sketchful iirc

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>>218474
>in an arcade I went to
Yeah, it sounds mildly amusing. Still, have no idea why would anyone throw it in the list, same as with Nightmare in the Dark or Mayu Tenchu.
>I dunno, I always referred to it as Lifeforce
I would have never chosen it to begin with. There are more immediately recognizable, long running franchises to choose with. For instance, Gradius has Moais, Twinbee has bells, Darius has fish and Parodius has naked ladies. It would be much easier to make a doodle out of the former than Lifeforce or Zero Gunner.
>some people had different names for R-Type as well
I think you're thinking of Gradius/Nemesis. R-Type has always been R-Type.
>too long for sketchful iirc
Vampire Bloodlines is already on the list, no need to keep the acronym in there as well.
>most of the words aren't vidya related in the slightest, bro
<more than 90% of the words are videogame characters, games or developers
I sprinkled a few non-vidya related entries because there were already some in the original list. I take it you're being retarded here but there's certainly a lot of vidya in there regardless. If you want me to purge the unrelated terms just ask me to. Here, this is all videogames:
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>>218471
>Wasn't there weekly Sketchful some time during the webring or was it only Jackbox?
Yes, but the julay implosion basically ended them overnight because fags kept dragging their slapfights into the chat and shitting up the threads. I figured it's been long enough since then that stupid shit like that will be at least at a manageable level.
>>218477
Personally I'd just purge the outright nonvidya terms, but tangential stuff would probably be ok.
Replies: >>218608
>>218485
>I figured it's been long enough
Tribal wars are forever when they are still remembered in IBs but perhaps it might work
Replies: >>218678
>>218608
I know there's still retards who cling to old, frequently made up petty drama, but the point is they're far fewer in number now.

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What are some highly moddable games that aren't Bethesda RPGs or id Software shooters?
Preferably something lesser known and more modern, any genre is fine.
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>>218585
The only good thing about being american is the gun autismo.
Replies: >>218630
>>218614
The variety of food is nice too.
Here in Yurop the food sucks.
Replies: >>218668
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>>218575
>kind of like cheshire's cat
>>218630
don't most people visit europe just for the food?
Replies: >>218672
>>218668
Definitely Spain and Italy and maybe Germany. The rest is pretty boring.

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any game that doesn't have lolis is shit not worth playing
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>>218657
There's nothing wrong with original content, even if you don't like it.
Replies: >>218663
>>218661
>ai shit
>OC
it's literally the antithesis of OC
Replies: >>218664
>>218663
Explain.
Replies: >>218665 >>218667
>>218664
AI bad!
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>>218664
I think he's trying to say something about AI only essentially copying others work to train with but he doesn't really understand how artists learn to art. That being said unless you're one of the people who made the AI typing shit into a prompt  to make the software create art for you does not entitle you to money or praise in any form (fuck you paywalling niggers on pixiv). AI art is also really fucking easy to spot and can't do anything remotely creative so it's really a non-issue at this point.

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Better late than never.
Celebrating the original game and more importantly the fan projects.
I will start streaming Uncommon Time next Saturday, August 26th. The stream will start around 20:00 UTC / 16:00 EDT / 13:00 PDT.
WATCH HERE
https://cytu.be/r/EmergencySummerUT2022
PLAY MUSIC
https://cytu.be/r/themuzakbox

Test stream to make sure everything still works from last year will be on Wednesday, same time.
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>>218626
>3dpd
disgusting, I retaliate with this swedish abomination
Replies: >>218629
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>>218628
that was actually the okay one.
THIS IS THE REAL HORROR.
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>>218626
Depends on the female, I'll post references I used before.
Excuse me mods for posting 3DPD.  First and last post, they're SFW but spoiled for obvious reasons.
>>218626
are you sure that second pic isn't AI? a lot of it looks real fucky
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>>218623
very well, allow me to provide real criticism
her body is too long, simple as. >>218577 does a good job by slicing out a third of the body. she also lacks a curve on her right side, which that same anon also adds. her breasts are lacking, for lack of a better word. they look more like regular male pecs than breasts, even when stretched up with her arms and body angle. 
shoulders are also wider than the hips, which is a big no-no for drawing women, even muscular ones. if the shoulders are going to be that wide, the hips should be just as wide as well, muscle does not build on one part of the body and nowhere else. shoulders should either be reduced in size and/or the hip musculature increased. there is also a large amount of fat around her midriff yet her abs show through. abs are typically only visible at a very low body fat percentage, so the body fat around the rest of her body should be removed as well if the abs are to be as visible as you drew them.
as for the face, there's a lot of symbol drawing. it seems like you take a regular anime face and tweaked it a bit. not as bad as a FP character portrait but not good either.
again, i am telling you all this because i want to see you improve. you're already much farther than many other anons will ever get. don't stop. i believe in you.

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Step 0. Resource Acquisition
Go here to get Anki, a flash card program:
http://ankisrs.net/

Here are some suggested decks:
Core2k/6k: https://mega.nz/#!QIQywAAZ!g6wRM6KvDVmLxq7X5xLrvaw7HZGyYULUkT_YDtQdgfU
KanjiDamage: https://ankiweb.net/shared/info/748570187
Kana: https://ankiweb.net/shared/info/1632090287
Tae Kim's grammar: https://ankiweb.net/shared/info/242060646


Other Resources
RealKana: http://realkana.com/
(alternate version) https://itazuraneko.neocities.org/learn/kana.html
Click the column of characters you want to study and type the corresponding romaji into the box as they appear
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>>217925
Approx 2-3 dollars per manga page if you're just translating the text.
You can add in a few more if you're doing the cleaning and typesetting.

As for full on raw text (VNs, novels etc.) I've heard of measurements of 10-15 cents per line (not including additional work such as romhacking in the text).
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Remember to learn japanese my dudes.
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Much better. I thought I couldn't handle playing it in Japanese yet, but I can roughly understand what is being said if I don't overly focus on details. This is fine.
Replies: >>218639
>>218603
>I thought I couldn't handle playing it in Japanese yet, but I can roughly understand what is being said if I don't overly focus on details.
That means you are making progress. It will get easier the more you practice like this.
Replies: >>218648
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>>218639
It feels great to be able to progress without looking up things in a dictionary. Also
>tfw no cute gf to play darts with

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++What's this all about?++
Detective Conan is a game where one of us declares himself the Conan and takes a ragtag team of six goblins assembled by anons into an online competitive murder mystery simulator.
To quote one of Showdown's mods...
>@MacChaeger: None of these people are youtubers
>@MacChaeger: They impersonate verlis to to gain notoriety and attract new members
>@MacChaeger: These people regularly trick others into getting locked
>@MacChaeger: this is the single most toxic group of players on PS

++How does it work?++
After the current Conan calls "new Conan", the first anon to claim the title is our Conan. He uses the first six legal Pokémon suggested after his claim as his team. Conan can also call "new team" when the old one became stale (rule of thumb: 40-60 minutes). Conan plays in ++National Dex++ unless specified otherwise.
Absolutely no experience is necessary and everything is done in-browser.

++Rules++
1. Conan can't forfeit, intentionally throw a match, or timer stall.
2. Conan may not edit a set without the suggester's permission.
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>>218322
Natdex sounds appealing on paper, but having to deal with mechanics that were never meant to be paired together along with Pokemon having Swiss army knife movepools tossed on an already poor foundation (6v6 singles) results in a shit meta.
Replies: >>218364 >>218411
>>218353
It works both ways. Especially with the average spic retard the average new account ape is going to find, and even when you start getting into "higher" elos the meta variety is so big it's much more serviceable than OU.
>>218353
Adding on to that, you also need to deal with shit like Tapu in Natdex, which make the Paradoxes far more annoying to deal with. Having both tera and z moves in the same meta is also extremely annoying, and giving z moves to a lot of SV's already OP shit is extremely frustrating - there are already a tonne of very fast mons hitting very hard without them also having huge nukes on top of it.
>>215476
An unusual amount of the admins are actually furries, such as Kennedy
Replies: >>218644
>>218643
>pokemon
>"unusual" amount of furries 
???

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