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>obligatory danger-haired girl who shares no aesthetics with the rest of the cast
Why does every SNK game have someone like this these days? SamSho 2019 had Darli, KoFXV had the paint can girl (and the mud woman, whose design was less offensive), and now this Preecha girl who doesn't have an ounce of muscle anywhere on her body but looks like some kind of MMA fighter.
It's kind of surreal hearing an English Terry say "Burn Knuckle!" instead of "bahn nakku!" but most of them seem to be fine, which is good. Pity that Tizoc suffers the same fate as all burly men in English dubs and ends up sounding like some guy who's kind of fat.
I initially thought the graphical style was KoFXV with some new bells and whistles, but there are little touches like the 2D "speed line" animation before a super that make it stand out a bit more. The Rev Guard or whatever it's called looks incredibly bad, though; I can see the sphere being overlapped onto the character's body with zero thought as to how to make the animation cool. I might be disappointed by the character style being very similar to KoFXV but if they can actually make it work and have the characters pop out from the background then I can live with it.
I also hope that SNK remembers how to make a game without incredibly autistic combos like KoF, since Garou generally had quite short combos even if they did kill you. The abundance of cancels and extension mechanics are hopefully going to make it into a "wide, but short" system rather than the typical KoF meter dump.
More than any kind of good looks or mechanics, though, this game absolutely needs to have features that are competing with the likes of Tekken 8 and Street Fighter 6.
>functional, robust online with sensible matchmaking (ranked that isn't a grind, world lobbies that encourage social interactions, private lobbies for long sets)
>good netcode
>>no, seriously, actual good fucking netcode. let me set the frame delay myself and see my opponent's ping and jitter and round trip time. have wi-fi indicators. give people losses for rage quitting.
>some kind of single player mode that makes the learning experience fun and non-threatening