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it's fucking video games, baby


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Imagine using PHP lmao

READ THE RULES


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>What is this?
This is an offline 1.7.10 minecraft server running a custom mod pack.
>What's in it?
thaumcraft, srp, immersive engineering, witchery, touhou little maid mod, etc.
>Am I going to get raped by parasites
The goal is to not get raped by parasites, but I can't stop you from asking for it. I've edited a lot of configs to hopefully make them tolerable Why do they do true damage by default?, and we have 20 real life days(With potentially more depending on how the server pause works) to prepare before they crash into our world.
>Can my toaster run this?
It should be able to. We're using cleanroom which is just a more optimized version of forge.
>What if I want "x" mod?
Unfortunately because of how some of the mods work it's difficult adding anything to the pack without breaking things.
>What's this groovy folder?
It's just aspect lists so thaumcraft can actually interact with most of the new blocks/items.
>Why isn't distant horizons working very well
Currently distant horizons crashes the server, so I've had to turn it off. Once this is fixed I'll add it again.
Last edited by seagull
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It appears to be an issue with your password for simplelogin. For some reason it's taking you forever to verify.
Try now.
Replies: >>323123
Send me a link to your minecraft log. The issue doesn't seem to be the server.
>>323119
Unfortunately I have to go do something and don't have time to clean the full thing of all the instances of my name in it (it's part of my minecraft filepath), but here's an excerpt of a connection attempt (not sure if code blocks work here):

[14:37:14] [Netty Client IO #9/INFO] [FML]: [Netty Client IO #9] Client side modded connection established
[14:37:14] [Netty Client IO #9/INFO] [HammerLib]: Registering raycast plugin: com.zeitheron.hammercore.internal.blocks.multipart.HammerCoreRaytracePlugin ...
[14:37:14] [Netty Client IO #9/INFO] [HammerLib]: Registered raycast  plugin: com.zeitheron.hammercore.internal.blocks.multipart.HammerCoreRaytracePlugin in 0 ms
[14:37:15] [Client thread/INFO] [ThaumRotA/TerrainGen]: Injecting RotA Biome Gens, seed 0
[14:37:15] [Client thread/INFO] [immersiveintelligence]: Loading Diplomacy Handler on side: Client
[14:37:15] [Thread-45/WARN] [HammerLib]: HammerCore custom data file not found! (this is not an issue!)
[14:37:16] [Client thread/INFO] [LoliASM]: Took 594.0 ms to canonicalize Java's FilePermission caches.
[14:37:53] [Client thread/WARN] [ModList]: Failed to locate banner image 'TEM_logo.png' in ResourcePack '[Filepath of my minecraft instance]\mods\AromaraThaumcraft-1.1.9.jar' for mod 'aromara'
[14:37:53] [Client thread/WARN] [ModList]: Failed to locate banner image resource '/banner.jpg' for mod 'chisel'
[14:38:05] [Client thread/INFO] [net.minecraft.advancements.AdvancementList]: Loaded 451 advancements
[14:40:09] [ForkJoinPool-8-worker-45/WARN] [stellar_core]: [StellarCore-ParallelModelLoader] A mod trying to load model `minecraft:block/birch_sapling` without concurrent state, it may cause some performance issues.
...(it does this for about 50 different types of blocks/models)...
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>>323123
Well this could be just about anything. The easiest potential solution would be lowering your rendering distance.

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The rules have been relocated to the Rules Page

This thread solely exists to remind you that you are a dork.
Last edited by warmsun

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Since the last one hit it's replay limit...
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They went and played some videogames, they returned the ps5 because it didn't have any games.
Replies: >>323160
>>323157
These niggers look no different from the ones here in America. Rap was a fuckin mistake
Replies: >>323161
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>>323160
Those are young frenchmen democratically protesting a lack of schooling facilities and future prospects, not migrant niggers skipping school to loot PS5's organized by small groups of highly co-ordinated and well funded internationalist communists.
Do not believe your lying eyes.
Replies: >>323162
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>>323161
Why can't it be both?

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Sources: Ape Escape revival in the works from Sonic Mania team
<The studio behind Sonic Mania and Penny’s Big Breakaway will reportedly helm PlayStation’s Ape Escape revival
https://web.archive.org/web/20261007144942/https://www.videogameschronicle.com/news/sources-ape-escape-revival-in-the-works-from-sonic-mania-team/
>That’s according to veteran journalist Jeff Gerstmann, which matches what VGC has heard from our own sources. The game is reportedly in development at Evening Star, the team behind the much-loved Sonic Mania, which would later form Evening Star and develop Penny’s Big Breakaway. Gerstmann’s claim follows social media reports linking Evening Star with the PlayStation franchise.
>Speaking on his podcast, The Jeff Gerstmann show, Gerstmann said, “So yeah, some other folks have kind of said that they also heard that Ape Escape is being made. “I don’t think this game is close to being out or anything like that, but I guess it’s been almost a year since we started talking about Ape Escape.
>“Who is making it? That’s a good question. My understanding is that it’s an external studio. You know, because people were immediately like, ‘Oh, Team Asobi (Astro Bot) is making it.’ My understanding is that an external team has been working on that. “What do they make… Penny’s Big Breakaway. Evening Star. I heard that they were working on it.”
<Sony is looking to license dormant franchises
>VGC has heard from multiple sources that Ape Escape isn’t the only PlayStation franchise Sony is looking to revive via licensing to smaller third-party studios. Sony previously experimented with this when it licensed the Everybody’s Golf franchise to Bandai Namco for 2025’s Everybody’s Golf: Hot Shots. Sony Interactive Entertainment is also reportedly planning to revive the Killzone series, with a new remaster or remake currently in the early stages of development.

Sega Is Resurrecting 'House Of The Dead' In Arcades Using VR
<Sega's arcade division has teased a new entry in the House of the Dead series.
https://web.archive.org/web/20261007151723/https://www.timeextension.com/news/2026/10/sega-is-resurrecting-house-of-the-dead-in-arcades-using-vr
>As spotted by Arcade Heroes, Sega Amusements posted a 30-second teaser for a new game to be announced at the upcoming IAAPA 2026, which takes place in November. The gothic trailer showed two guns that, according to Arcade Heroes, were also used in the 2022 coin-op VR Agent, a collaboration between Sega and 3MindWave. The site also says it has confirmed the game will use VR tech.
>Arcade Heroes did some more digging and found that Sega Amusements’ official website has a page for House of the Dead Reawakened. The site also notes that Attractions Magazine has referenced the game's title and stated that it will be running on Unreal Engine 5.
>The same magazine notes that the game will include "a miniature themed façade", complete with an "85-inch display functioning as its front door and two 43-inch vertical displays serving as shuttered windows." Sega's light gun series kicked off all the way back in 1997. Since then, it has received four arcade sequels, with the most recent entry being 2018's House of the Dead: Scarlet Dawn.
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>>323102
>>323141
The romance writing was always a bad joke in BioWare games. I actually felt the briefest twinge of sympathy for the six or so women playing Mass Effect when I realized you had at least two mildly interesting hot chick stereotypes in each game (even if they're the same two stereotypes going back to Baldur's Gate) while femsheps were stuck with a plastic dummy wearing a "MALE LOVE INTEREST" sign on his chest. And then they spray painted the dummy brown.
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>>323145
Does T'soni count, if you set aside god's law prohibiting interracial relationships? (it's not lesbianism, as Asari are body horrors which employ pheromones and visual illusions to appear as highly pleasing to the beholder thus technically not female).
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>>323149
>god's law
>he worships a corpse
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>>323156
Big words, Child of Slaanesh. I know what your deity does to you in those temples of yours.

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Post 'em if you've got 'em!  I'll start
This is from my singleplayer OpenTTD game. The save is pretty old now and I abandoned it after the lag started to become crippling, but I do think it looks really neat.
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>>323036
Nice, fresh UT stream material.
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I'm playing The Elder Scrolls: Chapter II Daggerfall. 


You can grab it for free at
>https://en.uesp.net/wiki/Daggerfall:Files 
If you are interested, you want to get the DaggerfallSetup and then install Daggerfall Unity because it's the better version. You may want to get the "no rush main quest" mod that disables the time limit(s) on the main quest. Also  get the "expertise in weapon_skill" special advantage during character creation. Then fast travel to any town and find the mages guild. Join the guild and find the spell maker. Buy the cheapest free action spell with shortest duration and buy teleport spell. I suggest also getting a loan at the bank and using it to buy a horse and a cart. Then you can do whatever you want in the game.
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>>323133
Have you seen Daggerfall Online? They've turned the game into an MMO.
Replies: >>323143
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>>323138
Won't that just make it worse?
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>>323143
>Won't that just make it worse?
Not necessarily, I think. Almost all quests in Daggerfall are basically radiant quests (before Skyrim!) but the difference is that quest generation works much better in Daggerfall when compared to Skyrim or later Bethesda games. I briefly looked into Daggerfall Online and the project is interesting but I haven't tried it.

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WHATCHA'
>PLAYAN
>WATCHAN
>LISTENAN
>READAN
>EATAN
>DRINKAN
>FAPPAN
>FEELAN
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>>322663
>PLAYAN
Fallout 4, finally conquered the North by capturing all the settlements on the outer edges of the map. Now, all I have is a few niche settlements here or there, some of which came from new mods, before I completely take over the entire Commonwealth, and then The Wilderness from a mod I talked about a few weeks back.

I installed a few new weapon mods, but at this point I think I have more than enough weaponry, even without any guns available. This melee/explosive playthru turned out to be quite interesting, not just in Fallout 4 but also the other Fallout games. There has only been one time I was locked out and was forced to use a ranged weapon(Fallout 3) and in every other instance, there is other ways around the encounter, that includes diplomacy or some other non-combat means. That said, this is Fallout 4 so I was forced to focus on combat to some extent, and I can confidently say I am very much enjoying only using close quarter weapons and grenades. I said this before, but this opens up a more interesting way to play the game that requires a bit of skill, and ranged combat can be left up to my companions and squad mates, managing them is a small minigame in and of itself even if they do make combat easier. This playstyle makes Fallout 4 a lot more enjoyable, gunplay in comparison is boring since it just turns the game into a half-assed STALKER, one of the reasons why people think the game is so mediocre. Mind you, melee only run doesn't save the game, but if I were to rate it out of 10, it would increase the rating by 0.5 points. 

I did a couple of side quests inbetween settlement stuff(my main quest) and radiant quests, one of them was a modded quest I never done before where a woman gets to be turned into a ghoul by Children of Atom(criminally underused faction), another was one The Big Dig which I never bothered to do in this playthru but one of the radiant quests forced me to collar one of the workers in the tunnels. The quest is rather fun, but I didn't need the money or anything else at this point so I did it for the XP basically. Since I don't want Hancock as a companion I sided with Bobby, for once, and raided his shitty little sad "vault" of goodies, more for the thrill of being a raider than anything else. Other than that, some interesting things happened during radiant gameplay, for example several of my settlements in Nuka World were all attacked at once(there is so many settlements under my control that on average, there is 3-4 settlements under a raid at any one time) which gave an illusion of my kingdom being under attack by a foreign army of raiders, and one of the radiant Pack quests had me collar yet another supermutant for their zoo, this time a unique boss from a dungeon
https://fallout.fandom.com/wiki/Dead_Eye
Once again, this shows that this raider simulator game I am currently playing could work and even have hand-crafted quests which revolve around it's core mechanics, but alas since this is Fallout 4, all I can expect at this point are shitty radiant quests with an occasional cool boss or dungeon. Seems like a small thing, but an encounter like this just makes me wish for a proper game that plays like this, not a hacked together modded mess I am currently running. 

Speaking of disappointments, the Cannibal perk is really lame compared to it's Fallout 3 and New Vegas iteration. Maybe it's because I am so high leveled, but despite there being corpses everywhere since this is Fallout 4 and you can't go 2 minutes without killing something, they barely restore any health. Not that I have any trouble with that since I have a bajillion healing items and passive health regen from other perks, so being a cannibal is more for roleplaying than a proper gameplay mechanic. Shame, some of my best recent playthrus, like London/3/New California made cannibalism an entire playstyle in itself and shaped who these characters were. In Bell's case, it more or less is just another threshold in just how insane and degenerate he has gotten, the company he keeps sure aren't helping matters. 

Other than that, I am going to look for that last missing Metal MK2/Robot armor piece to complete my armor set and continue capturing more Commonwealth settlements while I get ready for the big logistical challenge that will be building up a new worldspace from scratch that barely has any resources found within it(it isn't called "The Wilderness" for nothing). Right now, I am capturing one of the diner settlements to create a second supersettlement I talked about earlier, so that's going to be fun. 

>WATCHAN
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>>323146
I'm not alone!
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>PLAYAN
gmod or valheim
>WATCHAN
going to watch through the romero movies. never did
>LISTENAN
parapara music
>READAN
isekai
>EATAN
sticky cake
>DRINKAN
cranberry juice
>FAPPAN
already did
>FEELAN
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>PLAYAN
Probably nothing, unless I get a sudden urge to play some more Sudden Strike 4
>WATCHAN
Finished the 3rd episode of I am a Witch and my Crush Wants me to Make a Love Potion!. Will watch slop vtuber reactions to political videos later. Maybe a TIHYDP of Twilight Princess too. 
>LISTENAN
The entire Puella Magi Madoka Magica music collection 
>READAN
Military news articles
>EATAN
Toasted bread with butter & blueberry jam, a slice of swiss cheese, herbal tea for breakfast. Bean soup with a slice of white bread for dinner and some iced tea to go with it. Had some rice pudding and 2 green apples in-between. 
>DRINKAN
See eatan
>FAPPAN
Might jerk it to some feet before sleep 
>FEELAN
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>PLAYAN
Deadlock, Onirism, cyberpunk update. A friends little puzzle game (which is somehow INFURIATING).  maybe some solo tabletop game
>WATCHAN
A cyberpunk red video with the cast of edgerunners season 1 with the main cyberpunk nigger GMing. Hoping its good. 
Edgerunners 2 was good. I'm glad I can say I was right to bet against the guys who were so sure everyone would die
Also rewatching spy kids this weekend 
>LISTENAN
2000s music
>READAN
Bone (reading to kids)
>EATAN
I'm starving and don't know what we should have
>DRINKAN
Ginger ale
>FAPPAN
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Archive of last thread: https://archive.is/5OaSx
Thread making resources + the OP can be found here: https://mega.nz/#F!Suhz0D5Y!BSrBrV1kxK9B5G1SSiJmwQ
If you want something else to be added, post it in the thread.

Books and Tutorials
Sometimes they get nuked but >we try to keep them updated.
https://sites.google.com/site/ourwici/
https://www.mediafire.com/folder/5strtvods5gda/Drawgfag_Resources
https://hubpages.com/art/how-to-draw-learn

Helpful Resources
Learn fundamentals with excercises: drawabox.com
8Chan Art Wiki: infiniteart.wikia.com/wiki/InfiniteArt_Wiki
Online poses with timer: quickposes.com/en/gestures/timed
HOW TO DRAW - an /ic/ guide: hubpages.com/art/how-to-draw-learn
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>>323072
I took some liberties in adding S's to a few words even though he talks with a lisp since at times it felt like a slog to read through, so certain words keep the original spelling so they're easier to understand. hopefully it works.
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>>323060
NEW COMIC
Replies: >>323134
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>>323125
NEW COMIC
also fixed a minor error
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>>323134
I think I'm gonna let people test the prototype and buy the finalised version.
...no offence.
>>323060
>First a troon shooter
>Now a wannabe Wesker 
That skewl just can't catch a break

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Not infrequently there have been anons asking about games with 2D girls wielding guns, or why there aren't anywhere near enough games that feature 2D girls shooting guns. For once, if the occasion permits I'd like some light shed on this subject, as to what idea for a game anon's got in his head that would require girls and guns.

Girls and guns at first appear like inconciliable realities. Guns imply people wielding guns and the use of firearms, tools which can neutralize potential threats with minimal effort, commodified weapons for a brutal reality which more often than not requires them, and are pretty fun for sport as well precisely because of their macabre reality. The other pertains human beings of the opposite sex, largely neotenous and with stylized bodily proportions to whatever makes the artist's ちんぽ happy. Do they really mix? Games in which guns are integral to gameplay tend to create hostile settings to accentuate the necessity of guns. For instance, Doom has demons as enemies, Stalker has hostile factions and fictional, mutated wildlife, Deus Ex has terrorists, robots and highly specialized military branches of fictional organisms. Their worlds require guns to provide a fair shake against all possible threats to the player. On the contrary, games in which the girls are the selling point require to accentuate the cuteness and/or sex appeal of said girls through matching gameplay. They may do spastic cartoony action if they don't already skip the action entirely
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>>323114
I usually don't like artists making up alternative body types, especially when they give massive tits to a petite girl cunny, but I have to admit some characters work better with a squishy belly.
Replies: >>323130
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>>323127
I hate what they did to Hex Maniac, I liked her when she was just a nerdy weirdo in RSE.
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hoo boy i sure love talking about videogames on a videogame thread with my videogamer friends from the videogames board
like talking about how koakuma intentionally overfeeds patche because she likes her master fat and cuddly
Replies: >>323137 >>323155
>>323132
Touhou is a videogame, so your whinning is unwarranted.
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>>323132
Nigger, what are you talking about?

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Looks like a new ps4 jailbreak is coming out soon. From what i've read it could be possible to jailbreak all the way up to 11.00
https://archive.is/mXsUF

Guides
https://www.cfwaifu.com/
Nintendo 3DS: https://3ds.hacks.guide/
Nintendo Wii U: https://wiiu.hacks.guide/
PlayStation 2: https://www.psx-place.com/threads/tutorial-the-great-ps2-aio-guide.30219/
PlayStation 3: https://www.psx-place.com/threads/exploiting-4-90-ofw-installing-cfw-running-ps3hen-flash-writer-ps3hen-now-supporting-4-90-fw.39772/
PlayStation Vita: https://vita.hacks.guide/
Multiple Guides:
https://consolemods.org/

Homebrew
http://www.3dbrew.org/wiki/Homebrew_Applications (3DS only)
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>>320170
>>320173
Replies: >>320175
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>>320174
>>315557
why were you trying to move a crt with your dick?
>>320170
https://gist.github.com/uyjulian/aaf4f4e2e74d980f620a9b73ba04b309
This is only important to developers at the moment. At best it might help with developing a true ODE for early PS2s, or making MechaPwn better for early PS2s.
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https://gitlab.com/pepsipu/ns2jb
https://archive.is/HaXgT

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A thread for giant robots, giant robot enjoyers, and people sexually attracted to giant robots.

We got all sorts of robot here, you like big stompy robots? You like humanoid fast robots? You like big robots? You like small robots? You like sexy robots trick question, all the robots are sexy WELL COME ON DOWN.
I've been getting an itch to play MW5 again, this however needs assloads of mods to really polish that PGI turd but it does however, get fairly shiny.
Drop command came out not to long ago and it tries to be Battletech but videogame with you able to pilot the full combined arms gambit. From powerarmor to mechs you can pilot it all. Small team and a passion project it is a little jank. Has a demo. IMO needs  bit of polish but I respect the guys going after their dream. 
There is Armored core which needs little introduction. There is apparently a coop mod for 6 which actually manages to add invasions and works pretty seamlessly  from what I can tell, might be cool. 

Currently I'm on a newgame+ run of Dolls Nest which is something like armored core meets Blame but with anime girls. An odd contender coming from Nitroplus known for their visual novels and reeks of "this is our first time doing this" yet oozes soul. Now has a manga called Dolls Nest. Yoyo is the cutest and Hait is best girl with Jane Doll being an autismo. I'm sure she'll get better. 

So anons, what are you stompin around in?
I love giant robots
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I have tons of games to stomp around in. Mechas is one of my favorite themes in vidya. Le't start with 

Metal Bringer

This is a comfy twinstick shooter about the daughter of the head scientist behind a humanity sheltering project deep underground struggling against a overprotective clanker that has put all the survivors into eternal cryo-sleep in the shelter and its amok machines. You start out in the residential area in the deepest part of the shelter and fight your way up to the mainframe itself. 

One of the most fun features of the game is the ability to build your own robots with parts you take from your enemies. There are multiple returning bosses you can farm if you want, but you don't have to since most of the crusty rampage automatons are powerful enough.

Graphics, eh. They look good when you use filters. Otherwise you'll get some eye cancer. Music is sadly not that memorable, but not annoying either. 

One criticism of this I have are the optional challenges you can do for more resources. They are random generated like the rest of the map and can be really hard to simply impossible. Some are also a waste of your time.

8/10, I've really enjoyed this one.

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