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it's fucking video games, baby


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READ THE RULES


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What is this?
Gentlemen, for this month of April I plan on hosting 3 different multiplayer games for (You) and other Anons to play.
The first game in the list is...

Game 1: SRB2 Kart (Neptune)
>SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.
The Neptune fork will be used for its features and improvements.
You may find a list of changes here: https://codeberg.org/NepDisk/srb2k-neptune/src/commit/a8a4afd51a4a6c3ce93aeff857c714f4c83f0b78/README.md

Where?
Join the server, its IP address is: 198.98.51.209

When?
Weekends, on April 4th to 6th and April 11th to 13th, starting at 7:00 PM (UTC).
The server will run until April 14th so you may also join it at any time. Just make sure to post ITT for Anons to join if it's a weekday.
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Come play with me pls.
Is the server up?
Replies: >>272258
>>272257
yes.
4 anons are now in the server
That makes 6 ingame

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The rules have been relocated to the Rules Page

This thread solely exists to remind you that you are a dork.
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(Last one hit the bump limit: >>226044)

Virtua Fighter 6 on the horizon.
Tekken 8 season 2 coming this year.
Street Fighter 6 adding Elena sometime Soon™.
Garou: City of the Wolves announced a second beta in a desperate attempt to fix things before launch.
Guilty Gear Strive... continues to exist, I suppose.

What are you playing? Looking forward to anything? Do you have offline meetups in your city?
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>>272188
Bring back all the characters. That's why 98 and 02 are loved. hell, bring back characters from World Heroes, Metal Slug, Kizuna Encounter, Kathy & Rody, Neo and Geo, Street Smart. Also Karnov's Revenge and whatever else Akklaim has. The SNK brand is too big to just drip feed just a few characters when so many are requested. But that is just me on "solving SNK games".
XIII It was pretty but they were just rotoscoped sprites. I don't think you get the proper smear frames and stretch on characters which reduces the expression on attacks and impacts. Also since it costed so much and took too much time it was not the way to go. I'm weird where I liked the basic look of XIV when, even though not high fidelity, there were 50 characters that returned and it was amazing after the drought of XIII.
Replies: >>272321
>>272196
<feasible
You're right, I shouldn't have said feasible. I meant more along the lines of something that is possible to be done that isn't reinventing the wheel. By definition what they did there is not feasible considering that it fucking bankrupted them.
>mindless dickriding
Hey I did say it wasn't of their best offerings. Also I'm not sure what you mean by "workflow", is that in reference to their actual work in making the game?
>PS4/steam
lmao. I forgot they even ported it to the PS4. I believe they recently, finally, added rollback on steam. I only play against friends on KOF games so I'm unknowledgeable on matchmaking and the like.
>games that work and feel like they acknowledge the player's actions
I don't know man I feel very satisfied with the characters actions in relation to my play in many SNK games.
>console releases
Okay yeah nevermind I really have little, if any, experience with that past the Dreamcast.
I'm going to try to simplify your remarks as suggestions -
>Have the netcode work out of the box 
>Improved single player content
>Fleshed out training mode
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>>272188
Look at Atlus they were nobodies for most people until Persona 5 then, magically all their old games became hidden gems sought after. It’s about marketing and presentation, they dialed the anime appeal to the maximum with P5 and it workes.
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>>272325
only people who lived under a rock didn't know about persona that or they didn't play games at all and even then 
ewwwww murican dubs
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>>272327
Compare their days with Persona 4 golden a successful release to their days post P5. Night a day.  Went from some Japanese company that only makes playstation exclusives to a multiplatform releases for new games year by hear, made a new studios and a new ip, remaked and remastered many games, revived franchises like Soul Hackers.
They weren’t like SnK yes, but my point is that visual appeal is important, SnK games still look like ps3 shit.

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WHAT IS THIS STREAM ABOUT??
>Join us April 2nd, at 6 a.m. PT for a closer look at Nintendo Switch 2!

HOW LONG IS THE STREAM???
>The Nintendo Direct: Nintendo Switch 2 – 4.2.2025 livestream will be approximately 60 minutes long.

WHEN????
3 hours from now

WHERE TO WATCH??
https://cytu.be/r/StockholmVidya
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>>272318
I’m learning Japanese currently might do it only if there’s games I’m interested in like Fire Emblem from KT again, or a good Zelda like OoT or MM. Be aware that even the games must be Japanese cartridges and they have only Japanese language
I think more then Wii-U this is some serious 3DS vibes. The same lackluster content with a hefty pricetag. The desperation is really noticeable when they try to show all the multiplat games already out on every other system and PC as if it was a feature when only newborns haven't played the games. Also insane that Mario Kart and Kirby Air Ride are their only big games. If anything it shows that they were forced into releasing the console early and would've probably done it next year if the leaks hadn't started.
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>>272322
the expensive camera is going to be quickly forgotten and used by only a handful of people who burned their money for laughs and showing their genitals and getting banned by nintendo
Replies: >>272324
>>272317
The demo is worse considering the PS5 has a free demo included in Astro Bot. It may be a very short game and just about the only game the PS5 has but still. And what extra functions even need a paid demo for? Everyone knows what a mouse is and the direct showed what looks like rumble tech in the demo which Nintendo didn't even mention got an upgrade so more then likely it is just Switch-era rumble technology being resold.
>>272316
>That massive wasted space of red
What is so hard about just adding some cool art to the spine and letting the game art on the front speak for itself?
>>272323
The fucking discord copy and "upgrade" features of Switch 2 games is utterly nothing and retarded. Look at any multiplayer game even with ingame chat and a majority still just skip and use discord or other chat programs. And fucking Zelda pretending paying for a phone app that an internet search has just as much information is stupid. The only worthwhile upgrade the Switch 2 has is the mouse function on first person games like Metroid or to replace the wagglin from Wii games.
Replies: >>272326
>>272324
Mouse functionality is only good if you have a table next to you. and even then I'd rather gyro  the way the Joycons are held reminds me of playing Metroid prime on Wii  except worse comfort for a little extra precision Wii Remote wasn't the most precise but at least it felt good to play with.
playing pc games will hurt you physically if you aren't playing for only short periods of time and the same will be true for the Joycons mouse mode

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"You know exactly what went on behind those closed doors" edition.
Discuss the games, your favorite or hated rom hacks, leaks, etc.
I mainly wanted to start this bread back up to catalogue some of my favorite shit from the Freak Leaks. Unfortunately most of it got nuked at this point because, and I shit you not:
>only dripfeeding it to his discord
>uploading everything to jewgle drive as opposed to just torrenting them (which people later did, better late than never i guess)
>the leaker taking his sweet time uploading everything because he had to comb through it and make sure nothing was related to the newest Pokemon games because of "spoilers"
<and yet, he somehow still managed to release ALL of game freak's employee info, business cards, even plans to build a park in celebration of the 30th anniversary 

But I digress, we ended up getting a lot of fun shit from it. From some higher-res art and even Holon from the TCH, Game Freak answering WPWYF, Arceus being on some Jungian shit, a scrapped Pokemon musou-ish game that i entirely forgot to save footage of but surely it's archived, the Ruby/Sapphire remake maps being taken from fucking mienkraft, and tons of scrapped proto builds and even various concept arts.

In terms of shit not Freak Leak related, two fan projects I can heavily recommend are Pokemon O
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>>271836
You had me for a second until I realized it wasn't actually Pokemon.
>>271844
It's the generic SFM/mmd porn video style. It's what happens when you plaster shit onto the same basic skeletons for everything and are too lazy to set up actual light sources.
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>>272244
>>272244
Digits confirm highly cursed
>>271838
I watched the Tamers anime recently and it's so much better than Pokemon, there's no competition. The games department however is severely lacking... Digimon World 3 was okay from what I remember but it's such a slog even with fast forward and save states.

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What could be the possible reason for the break up with Sony this time again? Is it that rumored tv show a long time ago? Did Miyazaki want to buy the ip from Sony as they did with Elden Ring? I don’t think it’s related to refusing to make a sequel, otherwise they would’ve atleast released a pc port.
Fromsoftware making a Switch exclusive is one thing, but calling it “Duskblood” is like a fuck you Sony.
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>MM moon reference 
The game will probably never get out of the Switch. This makes sense as it’s their own version of Nightreign with custom maps and enemies designed by Miyazaki. It’s not really their new game.
Replies: >>272309
>>272300
not that it'll stop anyone from actually playing it since emulation and even then I think it's a far reach to call it a MM reference it's just a boulder with a face
Replies: >>272311
>>272309
If it requires online to play, then we will have to wait longer for someone to mod it on top of emulation.

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New update!
https://archive.is/20250327205810/https://fractalsoftworks.com/forum/index.php?topic=31536.msg463411

>Starsector version 0.98a is now out! This release has the following major features:
>Several new endgame-level enemies to fight in the Abyss
>New ships, weapons, and hullmods
>Codex UI revamp
>Autosave, revamped save/load UI
>Intel map markers and little notes
>Revamped combat simulator with many options and opponents
>Planet search UI revamp
>New story (not “main” story) missions
>New music
>New portraits and illustrations
>In addition, the game has been updated to use Java 17, which should substantially improve performance. As always, there are also many smaller changes and additions, including balance adjustments, polish, ship AI improvements, bugfixes, and modability improvements!
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Do midline ships get better when you get to late game and can afford a proper loadout/fleet, i absolutely love them as a flagship the d-mod falcon i salved is great but it feels like they just don't hold up in a large fight when the ai is in control.
>>272239
I recall HVD + ITU eagles being an overall strong choice for AI, but you need a flagship that can get in fast to really take advantage of it.
>>272239
Falcon is fast enough to get out of trouble but is on the lower end of cruisers. Eagle-chan is pretty good. Sunder with a lance seems to do ok. Centurion seems to do good. 
I hear the falcon-p is a good player ship but never used it myself.
A hotfix came out that fixes a bunch of bugs. Most importantly, AI ships being complete retards with their ships and getting overloaded all the time.

>>272122
Only one way to find out.
>>272076
I just check out whatever looks interesting. I don't play on the same save for ages, though, so I don't really get attached to my fleet.
>>272239
Midline is all over the place. Centurion is a good distraction, Brawler is mediocre. Hammerhead falls off late game, but Sunder stays a good support ship when you put beams on it. Falcons, Eagles and Champions are okay. I recommend putting some IRALs on Falcons and Eagles, something armour cracking on the other mediums and going for kinetics for ballistics.
Gryphon, Conquest and Pegasus are very good, as they let you spam missiles, and putting squall, hydras and harpoons on the battlefield can lead to quick victories as they connect. Endurance is an issue for Gryphons, though.
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>>272261
Did they nerf the Ara-slaught? I heard it was press w+m1 and win.

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General thread for video game footage editing and streaming. Ask questions, give advice, and share live streams ITT. Read the software list below first (all FOSS).
Previous threads:
https://archive.today/IOoNY
https://archive.today/Q3XWh
https://archive.today/T0EGg

>Video editors
- Shotcut: A great video editor with various effects and filters, suitable for beginners and pros alike. https://shotcut.org
- Kdenlive: Buggy video editor by the KDE guys. https://kdenlive.org
- Blender Video Editor: Part of Blender and utilizes its node system. Like Blender itself, a pain in the ass to use but supposedly powerful. https://www.blender.org
- Olive: A new, promising video editor. Currently in beta but usable. https://olivevideoeditor.org

>Video recorders
- OBS: Record and/or stream anything on your screen, optimized for vidya. https://obsproject.com

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>>270805
Stream is live: https://8chan.tv/view/f664ceb8-3b9d-480b-bcdf-c95f1711043a/
Show will start in about 20 minutes.
At 1 PM Pacific/4 PM Eastern tomorrow will be the VNS stream
Replies: >>271519
>>271471
Stream is live: https://8chan.tv/view/f664ceb8-3b9d-480b-bcdf-c95f1711043a/
Show will start in about 20 minutes.
Today will be the VNS stream at 1 PM Pacific/4 PM Eastern
Didn't have the chance to post this last night.
Replies: >>272254
>>272187
Stream is live: https://8chan.tv/view/f664ceb8-3b9d-480b-bcdf-c95f1711043a/
Show will start in about 20 minutes.

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I don't think I've seen a single /gsg/ thread on zzz since day zero and I decided I've had enough of waiting for someone else to make it. The one on smug, which you can find here https://smuglo.li/vg/res/1231.html , was made a staggering four (4) years ago, only got 200 posts and the last was made 11 months back, so I think it's time we get our own and hopefully get not glacial levels of activity.

So, what are you playing? Still playing Parajew shit and incesting your entire family in CK2, blobbing in Vicky or has anyone been as far as decided to trying something new more like for a change?

Speaking of Parajew, the latest HOI4 expansion "Arms Against Tiranny" dropped a few weeks back adding a few more mechanics, which should've been in the base game to begin with but are instead, in typical Parajew fashion, locked behind a paywall, like slightly more in depth supply networks, transports, a barebones international arms dealing market and new focus trees for Scandinavian countries. I decided to give it a spin and pirated it for the 15th time and I'm now playing an (read: restarted a dozen times because I keep getting repeatedly fucked over by one thing or another) a-historically focused campaign as Shittaly trying to gigablob the entire universe and it's not going particularly great. Here's a recap of the events so far:
>wrapped up the nigger correction expedition just before March and justified against France while in the middle of it still
>knocked out the frogs by mid 38 after a rather slow and sloppy war, which I won 1:5 ratio, and yoinked all their navy which included 7 juicy BBs, 1 CV, a couple dozen light and heavy cruisers and over a hundred destroyers and subs
>barely managed to nick the the strategic Moroccan half of the strait of Gibraltar by declaring on nationalist Spain, sneaking in from France, making a quick push through an ever narrowing strip of land before it could get gobbled up by the other sides of the civil war and then nailing the peace conference just right to demand it and other minor bits of clay
>took less than a month and almost no casualties
>I'm starting to look at Uncle Adolf or the UK when fucking Marxist Portugal decides to declare war on me out of the blue
>they're landlocked so I just lmao naval invade them with not even a full army of nigger irregulars and own them in 3 weeks
>them being Marxist unfortunately translated to them also being in a faction with the USSR and now I'm at war with them but we are too far to fight
>meanwhile 
>Germany is Germanying along doing typical somewhat historical path of annexing Austria, and then going to war with the Czechs and the rest of the balkans because they all decided to be in one faction
>Poland commies are about to win a civil war
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>>264963
If you’re still trying there’s this mp fix for non steam clients.
I might be rusty but I can still coach you through some things.
Can anybody tell me the minimum kind of AT I'll need to deal with 20tanks per tile dankus memecus shit in Hoi4?
I underestimated this singleplayer mod
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>>264963
I've basically doubled down replacing log w/maintenance and been having lots of good results. Current meta be damned. Also, the IC you get from capturing really isn't something to sneeze at.
>>271912
One strat I've heard is to make "male" and "female" inf divs, where the "male" divs are "female" w/the combat width of the arty replaced by AT. The idea then is to just have them strategically placed on your line when you hear tank noises on your border. This way you only need a few, but they can deal heavy IC damage to 20 tank meme divs.
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>>271920
Thanks, I dont use line arty though.
Whats their width?
>>264963
>I've basically doubled down replacing log w/maintenance.
Absolutely great as finland. Logistics are good for tanks or mechanized though if you have a lot of them.
>RTS
>Worker over LAN, so can be played offline/over zerotier
>can be acquired without doxxing yourself to big tech
>not some boring quackery
Man does it fucking exist? Supreme Commander could be a great game but it doesn't have functional multiplayer.

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How was the last game you played? What did you like or hate about it? Why?

Previous thread >>88859
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Counter Strike 2

The absolute fucking state of online gaming in the god-forsaken current year of 2025. A slot machine had an AIDS FAS baby with a wannabe FPS, and everyone is cheating.
It's only even moderately enjoyable if you play it with the same mentality as watching car crash videos.
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Vandal Hearts – a nice tacticool RPG from Konami for the PS1. This one is actually somewhat special to me, I remember seeing it in ‘90s vidya magazines alongside the great RPGs of the era and always wanting to play it. Now that I finally have, I can say it’s pretty solid. It’s a very traditional 16-bit era turn-based TRPG; in fact, it even looks exactly like a 16-bit game, although it does use polygonal stages and effects, but the texturing is deliberately mimicking the classic pixel art look. Some stages you will be hard-pressed to tell are in fact 3-dimensional due to simple geometry and that texturing work, and it is only the ability to freely rotate the camera that gives away the advanced tech. The game is ultimately better for it; the pixel art is timeless, and the game looks very appealing thanks to it. All the sprites are nicely animated and I love the absolutely massive fountain of blood following each enemy death. Every town is represented by a couple of pre-rendered screens with that SOVLful pioneer 3D look. It is a shame you don’t get to actually explore any of these as it’s all menu-based, but that’s common for classic TRPGs.
Another common TRPG trait is the inability to skip enemy turns, so you need patience aplenty, especially when retrying battles, which happens often. On the plus side, there’s a very generous option to save at any moment during the battle or restart it from the beginning. The battles themselves are solid; there’s alw
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>>272216
The only game where no one is cheating online is Minecraft  unless you are a retarded pvp baby
Replies: >>272243
>>272242
It sucks and I hate everyone.
Nuke this planet.
Cheating in videogames?
Fucking really?
Replies: >>272245
>>272243
live service trash has to die one way or another either way this was eventual
epeen>legit skills

it's why linux having issues  with anti cheat is a joke

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