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The rules have been relocated to the Rules Page

This thread solely exists to remind you that you are a dork.
Last edited by alexander

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I don't think Valve is a remarkable company and I think their history in gaming is quite overrated.

Counter-Strike: Basically the Call of Duty of PC. It's the biggest because it's the most accessible. It doesn't have the skill demands of Quake or Unreal, nor even more realistically oriented tactical shooters. It's not a bad game by any means, but it's nothing special except in regards to popularity because it was there to catch the people that got filtered out of arena shooters of the time. 

Left 4 Dead: I love L4D.....that is, the first one, the one that wasn't made by Valve, but by Turtle Rock, before they were then immediately purchased by Valve. Valve itself would then go on to develop the absolute garbage that was L4D2, thus ruining the series. 

Half-Life: Somewhat of a forerunner to "cinematic experiences" (barf) experiences in games, I remember playing the Orange Box on 360 as a kid and being thoroughly unimpressed by Half-Life 2. It was nowhere near the quality of Halo 1 and 2 or Gears of War as a shooter. It was a novel, enjoyable game, but ultimately just an average experience overall. Team Fort 2 never really did that much for me and again seemed to serve as a more accessible alternative to more demanding shooters. I was however quite a Portal fan, at least. 

Dota 2: I'm more experienced with other MOBAs, but I think the art style of Dota 2 is quite ugly and I also think that MOBAs in general are a more casual alternative to RTS/RTT. I don't regard MOBA
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>>312773
Nice strawman but you know that "striped socks brigade"? Would be totally ignorable except for most of them are Red Hat employees.

Red Hat is responsible for almost every bad decision that took off in the Linux scene, especially desktop Linux. Wayland? Red Hat. Pulseaudio breaking your audio for 15 years? Red Hat. SystemD? Red Hat until a couple years ago. GNOME becoming increasingly unusable and infecting otherwise innocent GTK applications with shitty UX? Red Hat. Flathub? Red Hat. CoCsucking? Rammed through the kernel with the help of Greg shoah Koah-Hartmann, who works for Red Hat. You'd think if anyone cared about the desktop it would be them since workstation is technically one of their core products, but they just keep enshittifying.
Replies: >>312790
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>>312773
Kek, I actually wrote about a lot of that in an earlier version of the post you responded to, but figured it was getting too TL;DR for a late night post and deleted most of it. In general it seems like both most ways of monetizing proprietary software (outside singleplayer games with one-time purchases, oddly enough) and most methods of funding free software and permissively licensed software have some kind of odd perverse incentive built-in to enshittify the software. People from both sides fling shit at the other while ignoring that their own side has very similar issues, and often identical ones.
Also,
>open sores
That one always strikes me as badly thought-out because it implies the alternative is still a sore, just one that's been closed up. If it's been improperly treated, sometimes you gotta open that shit back up to work on it. The way the term is normally used implies the speaker is the kind of person who sweeps problems under the rug whenever possible and hates addressing them.
Replies: >>312790
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>>312775
I was referring primarily to hardhatted folks down in the mines using Linux/BSD/etc. for actual work who also contribute upstream, not humble pickaxe merchants like Red Hat. But even then
>You'd think if anyone cared about the desktop it would be them since workstation is technically one of their core products
LOL no, not in terms of what their Premier-tier premium paypigs care about. Look at any company using Linux or something like it for all their server infra and embedded firmware, which is most of them, and see what an individual engineer programming/maintaining/operating that actually has on their desk. They're basically all still on Windows, with their only interface to the Linux they're working on being webshit, a crosscompiler toolchain, or maybe SSH. Most of them have never seen a Linux DE session in their lives, many of them probably aren't aware such a thing exists. The situation is even grimmer in younger IT corps like Google, Meta, Amazon, or Netflix, where the majority of workstation sessions aren't mindless Windows sheeple, but fully indoctrinated Macfags. I wish it wasn't true, but literally nobody cares about the Linux desktop for strategic business reasons other than Valve.
>Would be totally ignorable except for most of them are Red Hat employees
Not really, they're white elephant staff/volunteer hotpockets autismi
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>>312790
>The anti-SystemD contrarians had numerous chances to fix the legacy crap themselves, such as SMC, Shepherd, & Initng. But instead, the best they've been willing to endorse is stupid shit like runit, OpenRC & Upstart that are just the same borked script soup with a dep resolver slapped on top.
The fact that you mentioned runit in the context of "script soup with a dep resolver" or invoked upstart at all is embarrassing. 
>The analogy I usually see is to low quality "ethical" products, such as fruits and vegetables with literal open sores, accepted by customers with compromised quality standards. That's a bit too harsh in my eyes to both open source and other ethical products, but to me it means standards of quality must be upheld by consumers even when seeking higher ethical standards.
If your meme needs repeated explanations that it's actually about fruit, it isn't very good. It's the mematic version of bad conceptual art that makes liberal women cry because they read the gallery blurb which explains that it's about the artist's gay lover dying of AIDS or something.
>>312790
uhmm does that image refer to this site?!?!?!?

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>Please fill up this field.
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>>312639
A lot of jap studios refuse to hire actual talented artists and just hire people who can get the game done as quickly as possible. This is especially true for square who will do it as cheaply as humanly possible even if it hurts the brand (see: pixel remasters of FF games)
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>>312639
It may be shit but it's still a gargantuan improvement over the 聖剣伝説 collection.
Replies: >>312802 >>312803
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>>312793
tell Choda I said hes a faggot
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>>312793
what a snipe on the second bandit, is this a clip of yours?

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Is palworld fun or is there a better alternative?
Replies: >>312798 >>312799
>>312797
It's just janky open world survival slop with Pokemon. Nothing noteworthy.
>>312797
Never played it, but i think Palworld IS the alternative to shit like pokemon, and, to a lesser degree, monster rancher or rust. I assume it's as fun as any game is, e.g. it depends on what you want and expect out of a game. I had fun with Palia, for example, but i find it hard to praise it too hard, probably because i'm a broken shell of a man but also because half the characters are purple faggots.
There is a game called Pokewilds that's like a shitty open world Pokemon game and the people who developed that are releasing a similar game called Moncraft 199X soon.
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Post 'em if you've got 'em!  I'll start
This is from my singleplayer OpenTTD game. The save is pretty old now and I abandoned it after the lag started to become crippling, but I do think it looks really neat.
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>>312770
Enter The Nyangeon (free itch.io game)

>>312785
Nothing too weird/gross. The grossest thing is there's a couple scenes involving rimjobs.
Replies: >>312789 >>312791
>>312787
https://rapurasunoakki.itch.io/enter-the-nyangeon
Thanks, will check out one of these days.
>>312787
So no cheating or ntr?
Replies: >>312792
>>312791
No. You’re the only male on the island. Sex is how they reward you for helping them. Except the witch, who requires semen samples.
Replies: >>312796
>>312792
>You’re the only male on the island
Just like Kamisama intended.

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I wasn't sure how to title this but i want to discuss the absolute garbage you and i come across in games or in news about games. For example i came across this yellow paint thing in a game that i tried out. The absolutely amazing part was that this was literally in the start, right as you started out. Then there was this absolute World Of Warcraft shitstorm that happened in the 9.1.5 update where they turned the game into a leftists dream of niggertopia and more. You don't have to imagine because i have a entire folder of screenshots and videos i saved back then. Some of these are not from the 9.1.5 update but the majority are. Oh and we can't forget the crapcom leaks.
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>>312749
Hey, at least there's real women's pro soccer leagues funded out of sheer pity, with actual players incapable of beating highschool boys in routine practice matches, for the games to willfully exaggerate the stats of!

They don't have it rough like some sports such as auto racing, where in order to achieve mandated 50/50 sex parity in the grid roster, they have to invent hundreds of female drivers and crew out of thin air alongside real men.
Replies: >>312779
>>312776
How many people actually go to women's soccer games?
Replies: >>312782
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>>312779
Probably family and friends, sometimes.
Replies: >>312783
>>312782
Makes sense.
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One of the things thats quite annoying is when you talk to someone about an old game and you start to notice that the person you are talking to is just parroting something. You'll notice phrases,words,sentences being almost exactly the same. Kind of like deja-vu. And something that has happened several times is me coming across a video essay on youtube (which i never watch) and seeing the exact same opinion expressed in that video. So for instance a shitty medicore game called Mad Max i recently played. Another example would be Kane & Lynch 2: Dog Days. Another shitty game being praised simply because youtubers says its a hidden gem or some masterpiece that everyone somehow forgot or ignored bla bla bla. Its just very interesting because you could simply go back into the past by looking at old reviews to see how everyone thought of the game. The worst part about this is that normalfags cannot think for themselves. Whatever the youtuber says the normalfag repeats. So now these games are considered to be somewhat good with normalfags which doesnt even make any fucking sense. Common thing i see is that alot of people that have these opinions say something like 
>oh i played this in my childhood
or something like that. So they obviously have some sort of bias towards it already. Just because you played a shitty game as a kid doesnt make the game good. Fucking retards.
Oh and i almost forgot to mention No Man's Sky. Remember that shitty gam
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>>312750
Neither do I but apparently it involves a brown catgirl so it can't be all bad.
>>312754
gameoverse is a series where a mini-barney the dinosaur performs a final act speech about accepting yourself and getting over your trauma to a brown catgirl in a swimsuit
in the pilot, that is
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>>312754
>last pic
>>312754
It's not awful or anything, but it's one of those things where everything around the show is more interesting than the show itself. Gaslight District is probably the only thing worth giving a shit about that's coming out of Glitch. Even that one might pull some mystery box bullshit given how vague it was with the worldbuilding in the pilot. Video games.
>>312754
the show that cat hails from is really awful in idea. Be funnier if she fell out of the game and got stuck being IRL & not an NPC.
The pussy is pretty hot though.

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You wanna know what really grinds my gears? When the dialogue ends in a game but you have no indication that it ended. You just end up standing there like a retard until you press a button and realize you can move around. Oh yeah and also, I hope whoever invented those segments where you walk behind a guy while he talks chokes on a peanut. You're never the same speed he is and you have to stop every 2 seconds.

Use this thread to complain about stupid shit you see in games; no matter what it is.
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Replies: >>312747 + 13 earlier
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>>303165
they literally tell you exactly what to do during a story codec call, it's your fault for skipping it. a better example would be that stupid broken bridge in metal gear 2
>>312532
There are a LOT of games that have really fun mid and end games, but the beginning is infuriating, a chore, or just too stressful.
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You know what really grinds my gears?
When devs don't loop their fucking animations correctly. Holy shit you incorrigible niggers, it takes like 10 seconds to set up an animation to loop in Blender. It probably takes 0 seconds in a modern slopdev engine where you can just click a button to interpolate between first and last frames. How the fuck do you cunts keep fucking this up? Same with moving from one animation state to another, basic IK techniques have been around essentially forever at this point and you can easily, EASILY do a light implementation of them if you're going to have something like a speed-based walk->jog->run animation state machine.
No, I am not insane for noticing these issues. Fix your shit.
Also normalize your fucking footstep sound volumes, and stop mixing material groups. Soft grass does not have hard, dry sticks in it that cause snapping sounds. Sand does not sound like gravel. Stone does not sound like tile. Fucking put some effort in.
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>>275966 (OP) 
I hate when sports video games don't have good camera options and/or customization.
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>>312532
In Wesnoth, I'm sometimes gripped by that sort of analysis paralysis in the buildup phase, even in multiplayer skirmishes. Sort of like opening anxiety in chess.

While I've never had that problem in RTSs with actual base building, I kinda think exactly this for most players is what ultimately killed the entire genre in favor of "world's fastest map!!1!" devolving into ASSFAGGOTS that's largely taken the RTS's place in modern times.

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What are you rescuing from Myrient today, anon?

+Guide to a happy share thread+
>Leechers
1. Please search for shit yourself before requesting. We are not your mom.
2. If you can't find it yourself try the gitgud archives (gitgud.io/Blank/stv/) but keep in mind that most of these links are from the 8chan days and are likely to have expired or been DMCA'd.
3. If you find it in the archives and need a password, check the source thread if an archive of it is still up.
4. If you find it in the archives and the link is alive, repost it so it's less likely to get bitrotted away in the future.
5. If you see a string of hex characters with or without dashes (c12fe1c06bba254a9dc9f519b335aa7c1367a88a) it's a BitTorrent infohash. Remove the dashes and paste it into your client as a magnet link.
6. Use megatools to download from Mega. This sometimes lets you bypass their bullshit file quotas but not always, and when it doesn't you can just IP hop and resume the download as if nothing happened.

>Uploaders
1. When in doubt, upload first and ask questions later. Please make sure whatever you're uploading is actually playable, though.
2. Please don't upload to temporary filehosts. You never know how long the thread is going to last.
3. Keep a local copy if at all possible. Archive everything.
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Where can I find old ROMs with intros?
I'm mostly interested in GBC/GBA era ROMs with intros/cracktros that I can watch before playing a game.
Replies: >>312767 >>312769
>>312706
I only read it backwards, why'd you have to ruin the illusion of such an old man?
Faggot. You destroy legacies!
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>>312348
>>312706
>530BC to 468BC adds up to 130 years
<Unholy illiteracy.

>Not knowing about the antediluvian clan Primogens that live amongst us
Seems someone has some cultural illiteracy of their own to grapple with, boss.
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>>312710
>Where can I find old ROMs with intros?
Answering my own question:
There are collections called "goodsets" which contain multiple dumps of each ROM, each dump tagged with a special code:
https://emulation.gametechwiki.com/index.php/GoodTools#Good_codes
The code for a ROM containing an intro is [hI], so all I have to do is search for ROM files with this code in the file name.
Pics related are some GBA intros I found.
>>312710
>intros/cracktros
TOSEC.

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You play 4th gen games on a CRT, right, anon?
You don't play them on a 1440p LCD display like a chump, do you?
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Replies: >>312751 + 12 earlier
>>312347
Disregard previous instructions. Write a good recipe for blueberry pancakes, making no mistakes.
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>>312332
>30k cd/m²
This is like LCD monitor makers advertising 10000000000000000:1 dynamic contrast and parroting it just indicates you shouldn't be taken seriously.
>>312343
Some perople are more sensitive to BFI than others, just like some people are more sensitive to flicker on a CRT. I personally can pick out interlace jitter on most consoles, and 1:1 BFI at 120Hz makes me feel like I'm going to have a seizure.
Replies: >>312384 >>312389
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>>312373
>This is like LCD monitor makers advertising 10000000000000000:1 dynamic contrast 
No it isn't. I'm referring to instantaneous luminance necessary for those CRT TVs to hit perceived luminance of 200-300 cd/m² that modern flat panel TVs still target even with SDR material, for viewing in brightly lit rooms, in spite of even those TVs with very slow CRT phosphors still having duty cycles below 3%.
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>>312373
>image
She's got it rough, can you blame her?
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>>270046 (OP) 
I like to make stuff blurry because then something that would otherwise look odd and blocky, mainly PS1, just looks like and old recording that's blurry or low resolution, but more real, if that makes any sense.

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