/v/ - Video Games

it's fucking video games, baby


New Thread[×]
Name
Email
Subject
Message*
Files* Max 5 files32MB total
Tegaki
Password
Flag
Captcha*Select the solid/filled icons
[New Thread]


READ THE RULES


7330ef9178e4de4b06d0f9daec58c109b4d7e61ad7300ddf9417336d40e7a742.png
[Hide] (1.1MB, 1920x1021) Reverse
>What is this?
This is an offline 1.7.10 minecraft server running a custom mod pack.
>What's in it?
thaumcraft, srp, immersive engineering, witchery, touhou little maid mod, etc.
>Am I going to get raped by parasites
The goal is to not get raped by parasites, but I can't stop you from asking for it. I've edited a lot of configs to hopefully make them tolerable Why do they do true damage by default?, and we have 20 real life days(With potentially more depending on how the server pause works) to prepare before they crash into our world.
>Can my toaster run this?
It should be able to. We're using cleanroom which is just a more optimized version of forge.
>What if I want "x" mod?
Unfortunately because of how some of the mods work it's difficult adding anything to the pack without breaking things.
>What's this groovy folder?
It's just aspect lists so thaumcraft can actually interact with most of the new blocks/items.
>Why isn't distant horizons working very well
Currently distant horizons crashes the server, so I've had to turn it off. Once this is fixed I'll add it again.
Last edited by seagull
Message too long. View the full text
215 replies and 37 files omitted. View the full thread
>>321271
Oh I thought ichirin disappeared, is she in a better home now?
Now give them a gun
>>321271
is there a way to NTR the maids?
i switched username to fix the XP and now can't interact with her
>me and guy go to see if there's an actual entity for the vector in the parasite mod
>no it's actually a non entity whose health is all the parasites it randomly spawns and you have to kill 10000 mobs to kill it
Actual dogshit mod
Replies: >>321380
>>321363
It also respawns if you kill it/move too far away.
Replies: >>321423
>>321380
It spawns if there aren't any near you either, and get a ridiculous HP boost each phase.

smug_anime_girl.jpg
[Hide] (28.3KB, 500x303) Reverse
The rules have been relocated to the Rules Page

This thread solely exists to remind you that you are a dork.
Last edited by warmsun

nsg721.mp4
[Hide] (11.6MB, 640x360, 04:59)
Crime_Spree_-_Track_3.mp4
[Hide] (1.3MB, 476x270, 01:37)
Fantasia_on_the_Sega_Genesiss_rendition_of_The_Rite_of_Spring._r.mp4
[Hide] (5.5MB, 640x480, 02:47)
2_-_Sonic_3D_Blast_5_GBC_-_Green_Hill_Zone_Act_15(1).mp4
[Hide] (1.5MB, 426x254, 00:58)
Invidious.mp4
[Hide] (5.3MB, 1920x1080, 02:12)
I'll start:
40 replies and 58 files omitted. View the full thread
Chrono_Cross_Normal_Battle_Theme.webm
[Hide] (2MB, 02:00)
This one isn't bad because it's a bad song, it's bad because it's a fucking normal battle theme you have to hear the first 10 seconds of 5000 times.
Replies: >>321452
>>321441
Idk if that's supposed to be a joke but this sound pretty good
Especially on a NES.
>>321450
It also just sound like a boss battle theme, not a normal one.
Shit's wack yo.
>>321409
Last one was a joke, okay.
Jet_Set_Radio_Future_-_Birthday_Cake.mp3
[Hide] (2.7MB, 600x600, 02:47)
This one you should shut up and eat
If you don't like it too bad, no bon appétit
b14445a0e3e4ec1bf82792971e142468.jpg
[Hide] (781.8KB, 1425x1425) Reverse
>>321365
I noticed that after posting it myself. I have no idea why trimming five minutes down to thirty seconds would give a stated duration of 17 and a half days of beavis on the keyboard. And no, it is just thirty seconds.

tail_tricks.webm
[Hide] (6.3MB, 640x400, 00:27)
nights_minigame.webm
[Hide] (20.1MB, 640x400, 01:39)
Post your shitty gameplay and get bullied by other anons.
337 replies and 369 files omitted. View the full thread
behemoth.webm
[Hide] (2.2MB, 800x450, 00:10)
re5chrisminigun.webm
[Hide] (3.7MB, 800x450, 00:18)
minigun
bigboy.webm
[Hide] (3.9MB, 854x480, 00:18)
minigun.webm
[Hide] (9.1MB, 854x480, 00:28)
more minigun
mine_shower.mp4
[Hide] (9.8MB, 1024x768, 01:03)
farsighted_gameplan.mp4
[Hide] (14.8MB, 1024x768, 02:20)
1v2.mp4
[Hide] (11.5MB, 1024x768, 02:01)
1v2_pt2.mp4
[Hide] (11.6MB, 1024x768, 01:58)
1v2_aftermath.mp4
[Hide] (8.8MB, 1024x768, 01:27)
>>318967
>0:30
>[...] lolis. Move out.
<spoken words of Sir before a crowd of lolis, 2001 AD

s4max.png
[Hide] (432.6KB, 1256x654) Reverse
infographic.png
[Hide] (4.4MB, 1284x4738) Reverse
s4-beginner-info-video.mp4
[Hide] (4.2MB, 960x540, 01:52)
S4Max Gamenight: NEW BENIGGINGS 

Download: https://www.s4max.com/

Start time: 

We usually play around 7PM-12AM UTC, subject to the whims of the hostfag. 
The gamenight runs through the first weekend of the month, on Friday, Saturday and Sunday. Typically Saturday is the most active. 
There are usually a few people who are willing to manage the room, and it's not hard too figure out.
Somebody will start one and announce it in the thread with the room's name and password.

How to set up:
Run the launcher, and you will be able to choose a username and password immediately. There's no need for emails or signups.
See vid related for how to play. There is also a tutorial available in game. (Create an Arcade Room - Scenario)

Message too long. View the full text
76 replies and 55 files omitted. View the full thread
!!!! 4v4 !!!!
9 in da rooooom
5v5
rock_throw.png
[Hide] (47.4KB, 437x444) Reverse
>it's ogre
Replies: >>321462
>>321428
We usually play in (late) european hours.

GTfSv8sW8AAK6QH.jpg
[Hide] (105KB, 1024x768) Reverse
031_Charge.mp3
[Hide] (89.7KB, 00:05)
113790063_p0.jpg
[Hide] (732.5KB, 1080x1350) Reverse
Problem?
268 replies and 98 files omitted. View the full thread
>>321022
Got him with the George Michael. I'm dying.
>I'm dying
If only
7b5b704ab2b679f41f5525c596503a5d45ca78842bb5eed4eeaf43cbebaef997.jpg
[Hide] (75.4KB, 640x754) Reverse
>>321003
No, it's just started doing it like a week ago, and exclusively for sleepy + Hidden Service, and I have my updates set to manual installs (which I haven't done recently). It's a definite change here.
>>320322
So is joyeuse finally gone? I stopped posting here because of him.
Replies: >>321460
>>321453
Yes.

zzzchanKartNight.png
[Hide] (1.4MB, 1280x720) Reverse
[GORE]bangladesh_moped_rally_crash.mp4
[Hide] (134.9KB, 320x180, 00:32)
the_average_karter.jpg
[Hide] (410.3KB, 2247x1771) Reverse
ım drıve

When?
This weekend, September 25 to 27, starting at 9:00 PM (UTC).
The server will run until the 28th so you may join whenever you want.

Where?
Join the server at 172.86.105.74

Downloads
Full game with addons:
https://pixeldrain.com/u/7pHVYcT3
https://mega.nz/#!npISSSAS!0xrNT6MOKn_qzGl6GlLeYtgfAZOwqB1LkmxJVRfcog4
sha256sum: b9e0e1c70a7a1f36fa5122d2cc721fe185fb8bba7956a578253451c5555500fa 
Last edited by warmsun
Message too long. View the full text
117 replies and 68 files omitted. View the full thread
>>321446
Maybe if you're not actively practicing nipponese, yeah.
Even then, I picked up a couple phrasings/words that I now recognise from the bug language even if I never tried learning it, so I'd say even that's wrong.
He's going to be actively playing the maps and learning them, no matter what he choose to do from what he suggested. He's going to be memorising maps and developing mechanical skills.
I.e. practice.
Replies: >>321456
you-can-do-it-wako.jpg
[Hide] (435.3KB, 1746x641) Reverse
I would say one of the things that took me from being scrub-tier to regularly placing top 3 it just not slamming items reactively. I still see people do this shit:

>Use a boost on a low-visibility/low-knowledge section, fall off map, lose boost
>Fire two missiles just because a nigger is in front of you, but there's ramp ahead and they immediately derez
>Try to set up a spike ball shot just because there's a nigger in front of you, get distracted by the angle, eat shit

Fun fact: you can actually just stop doing these things. Just, like, don't. You're saying to yourself: "This is it! This is my one chance!" No, it's not - you're going to get hit by some fag with a missile in the 2nd lap - because you don't have a defensive plan - you'll get knocked back to 8th, then get a star, and then boost off the edge because you don't know the map. You stupid fuck. All of those things were your own choices. You could have chosen not to! You could have just held the boost until the next item box or straightaway! Then, you can just hold the spike ball as a defensive play because the schmuck in 3rd will soon get steamrolled by some faggot with a star and you won't get anything other than bananas soon because you actually started using your brain. THINK NIGGA, THINK.
Replies: >>321457 >>321458
>>321451
>He's going to be actively playing the maps and learning them, no matter what he choose to do from what he suggested. He's going to be memorising maps and developing mechanical skills.
>I.e. practice.
Ultimately if you care about actually doing well just playing the maps and learning their layouts isn't really good enough in the same sense knowing "it is what it is" in Japanese and some jojo quotes isn't actual real knowledge on a language it basically is just recognition of something kids learned within 3 seconds in Nihon.
Replies: >>321457
>>321455
I will always shoot my spike balls and get the satisfaction of annoying whoever I just hit for 2 seconds. You can't stop me.
>>321456
yes, of course. it's not everything. We're playing this shit with mods, after all, so he would need to play with acrobatics and everything. But getting the basics down and not falling like a retard every time he try to drift a corner and knowing about shortcuts is a good start.
And your second part doesn't make sense. Recognition is how we learn anything. You learn a thing, you apply thing, you repeat until it's ingrained in your mid. Kids don't just hear about the theory of 2+2 and suddenly learn it. They also don't learn to say shit in 3 seconds even in their natal country and language. It's the same for adults. We're just better at recognising patterns and applying it because we're older and more experienced in most facets of life.
dong_exhaust.jpg
[Hide] (95.6KB, 700x694) Reverse
>>321455
>you could have just held--
>*uses ghost on u and steals your item*
anyways admittedly one of the biggest things is how you're able to react to what's there. if you're slow on reaction time (mainly your connection) try higher handling stats to start, then once you have your wheels start bumping up those numbers

11e2813df8fb3f4f38597cf907781cd24a0b4baec4f41349c4877803a863e2f6.png
[Hide] (436.9KB, 851x710) Reverse
WHATCHA'
>PLAYAN
>WATCHAN
>LISTENAN
>READAN
>EATAN
>DRINKAN
>FAPPAN
>FEELAN
265 replies and 326 files omitted. View the full thread
Ruk.png
[Hide] (5.2MB, 1920x2160) Reverse
world.png
[Hide] (3.5MB, 1920x1080) Reverse
found_this_online,_funny_clip.mp4
[Hide] (10.5MB, 1920x1080, 00:17)
Go_Shiina_-_Code_Vein_2_Main_Theme.mp3
[Hide] (7.9MB, 1080x1080, 04:54)
Harvey_Rothman_-_Literally_Inconceivable_Luxury_(At_Least_There_Is_Čeda_Čedović).mp3
[Hide] (3.4MB, 720x720, 01:36)
>PLAYAN
Mortal Shell 2.
It's October, and I'm finishing it off before I delve into the rest of my horror backlog. Just like the first game, the game is just plain fucking oppressive at almost all times. Not quite as stressful / darkest-in-genre as the first game, but it's not too far behind either. Granted, the hub area is nice to take a break in this time around, but the entire game is still constant grit and darkness; truly a fitting slike for the month. The earlygame has been pretty tough, but time will tell if it can maintain that difficulty later on, since there's been a lot of iteration on the first that seem like it could lead to a snowball in effectiveness (eg infinite stamina across all bodies, character-by-character skills, weapons no longer have innate skills but instead you carry perks, etc).
One thing I don't like is that the Glimpse resource to increase affinity with your shells / bodies is limited (like the last game), but unlike the last game, it locks you out of the more detailed playable cutscenes explaining each shell's backstory and how they died to become a playable corpse for you (unlike the last game). And their unique gameplay (unlike the last game). So, even though there's 8 shells instead of the previous 5 (including 2 returners), you only have the ability to see the backstory and use all the skills of seemingly one of them. I tried to get as many shells as possible to see roughly how each played, and I'm gravitating towards Tiel despite him being one of the returners, because his new stealth-assassination gameplay feels pretty novel and helps navigate the constant bullshit the world throws at you, and is balanced out by him being the squishiest shell (and also he's a skeleton); but I would have greatly preferred the option to do each major dungeon / Gate with one character per main boss. I usually go for the weakest possible option in class, but from what I've seen online, the weakest shell/s are tucked away in the latter half of the map, and are defended by bosses that I wouldn't be able to beat early on, so hopefully I don't accidentally sweep the game with something that isn't the hardest possible option. Again, if there were more Glimpses so I'm not locked to one shell to beat the game with, I could have just swapped to the weaker ones when I got them... but I can't. The last game at least had Hadern, who acted as an omni-shell with perks from everyone; but the increased variation between the shells this time around seems not to allow that.
Ruk's design goes hard btw (spooky flying crow-skeleton). Very likeable companion, and a rare case for the slike genre where you get a kickass bro chasing you around the world instead of a level-up waifu girl. Instead Proxima's fat fucking metal ass is the new hotness.

Also, beat Code Vein 2, forgot to post last friday.
>WATCHAN
Checking my folders for encode quality, got ~1.1TB of space I can trim the fat off of in my HDD.
Also, FX Senshi this season is shaping up to be pretty fun, tl;dr /a/ meets /biz/, young girl gets bogdanoff'd.
>LISTENAN
Filtering through the Čeda Čedović OST. I was under the impression it was more mashup heavy, and while there are some, it's more meme-tonal references. Not too impressed desu, but I started, so I'll finish.
>READAN
Posts really.
>EATAN
Message too long. View the full text
homurachan_mtv_schedule.png
[Hide] (51.6KB, 595x204) Reverse
>PLAYAN
Nothing yet, but I was hoping to start Saya no Uta tonight.
>LISTENAN
Prey OST. Still haven't started the game yet.
>READAN
docs
>EATAN
Chinese beef.
>DRINKAN
Milk.
>FEELAN
Too much computer work.

Webring shilling:
Saturday movie night this week on Homurachan is Jennifer's Body and Vampire Girl vs Frankenstein Girl, starting at 10 PM US eastern time.
Message too long. View the full text
5b96c7e06b6e0458c239fd365d98535c199884cbe984c3f43d7f634cedadc31d.jpg
[Hide] (171.2KB, 1280x809) Reverse
>PLAYAN
Blaster Master Zero 2
>WATCHAN
Road Games
>LISTENAN
Neanderthal
>READAN
Webring
>EATAN
Huckleberry chocolate bar
>DRINKAN
Water
>FAPPAN
I think not
>FEELAN
Message too long. View the full text
149322405_p0.jpg
[Hide] (2.8MB, 1597x2268) Reverse
>PLAYAN
Frogatto
>WATCHAN
Nothing
>LISTENAN
Sick Frogatto tracks
>READAN
A collection of Czech fairy tales
>EATAN
Taco pie
>DRINKAN
Brandy
>FAPPAN
Nope
>FEELAN
Message too long. View the full text
>>321418
I ended up playing avatar legends fight game. I have been trying to main Zuko as I enjoy his moves. However, every match with him is a close and fun fight where as every match i play with aang is shitposting in action and i have had multiple unfinished sets with him. Aang is just too fun to make infuriating and I think my monkey brain works better with him.

ec875878e3e6097a2ad2bda9e20947c619673b5f97d249925da8fa7590a3cc43.jpg
[Hide] (43.5KB, 526x701) Reverse
bbdb464d26f65b2c63a655798065642ce039706079c5ef336aa5a53e8efe4ac2.jpg
[Hide] (169.1KB, 1290x1549) Reverse
Old one's bumplocked and dead >>302372

Avatar Legends has the enthralled approval of at least one anon
Street Fighter's fourth season will be made entirely of newcomers 
Virtua Fighter 6 Crossroads  to focus heavily on single player content
Bob into Tekken 8
Marvel Tokon open beta July 24-26
Fatal Fury continues with a new character every month

Do you play fighting games? What game are you working on? Have you lost all hope for the future?
85 replies and 48 files omitted. View the full thread
>>321368
It's yet another weeaboo poverty fighter in the vein of Melty Blood, just not anywhere near as well known because it doesn't have neco arc in it. Despite that I think it actually got a sequel before Type Lumina was even announced.
Replies: >>321371
>>321370
>poverty fighter
Sorry for the stupid question, but what do you mean by poverty fighter?
Replies: >>321443
>>321368
I played it. Lots of combo depth. Lots of system mechanics. Designs go from generic anime to really cool. I have heard the first one had bad netcode cause this was before 2020 when there wasn't a standard set for rollback. then Celes had a rough release for some reason. It has a great tutorial with its mechanics and in general fighting game concepts. It doesn't have the audience, and lower production values, and now that Melty Blood twi is coming out, french bread is most likely going to focus on that slowly relegating it to a poverty fighter if I'm guessing right with what the other anon is thinking.
I bought it, played it, and liked it for the few hours I played it. Enkidu caught my eye and it was fun playing with him. I wouldn't complain if I was forced to sit down and play it again, I got other games to play. I would tell others to buy it if they saw something in the game that caught their eye. For me, if there is a cool character I'm all in.
Replies: >>321443
>>321368
>SkyDaddy-tier
Is this how atheists call something God-tier? Pitiful.
I have a personal disdain for Under Night because its fundamentals run contrary to the things I like in fighting games (strong mixups, short combos, powerful defensive mechanics, lots of freedom to play scrappy) and generally funnel people into a much more rigid and dry style (weak mixups, long combos, weak-but-very-annoying defensive mechanics, less freedom to be scrambly). It also has problem all fighting games developed by Soft Circle French Bread do, which is having way too many system mechanics that are almost never relevant.

That said, the community for it is very dedicated even outside of discord trannies and they supported it for years in the West while the devs dragged their feet porting the arcade versions to consoles, so I respect that. For what the game is, it's good. You could do a hell of a lot worse than UNI for fighting games.

If you're interested, bear in mind that the current version is Under Night 2: Sys Celes. Anything with a longer/weirder title is an older version with unplayable netcode.
>Under Night In-Birth - 2011
>Under Night In-Birth: Exe Late - 2012/13(?)
>Under Night In-Birth: Exe Late [st] - 2015 (Western console port delayed by 3 years)
>Under Night In-Birth: clr - 2022(?)
>Under Night In-Birth: Sys Celes (2024)

Yes, the version titles are all stupid word salad based on Japanese phonetics (In-Birth is phonetically identical to "inverse") and computer puns (exe = executable, late = later version).
Message too long. View the full text
Replies: >>321449
smug_juri.png
[Hide] (2.1MB, 1024x1024) Reverse
>>321443
>Is this how atheists call something God-tier? Pitiful.
Every time I hear it used, the speaker reeks of dad issues.

ezgif-23e58e22ee62192d.mp4
[Hide] (32MB, 1280x720, 02:00)
Since the last one hit it's replay limit...
195 replies and 123 files omitted. View the full thread
Spoiler File
(10.4MB, 576x1024, 01:00)
a7cf3d21251e7fdafb258d813ca468b4f6801d59e7313da84395aba770b8e29f.mp4
[Hide] (3.1MB, 1280x720, 00:19)
b74486744b669774c35c00bc7e6c0b3fb22a606513f6920705539504051621ea.mp4
[Hide] (3.5MB, 1080x1920, 00:04)
Replies: >>321325
lost_the_tech_for_moon_travel.webm
[Hide] (436.4KB, 1280x720, 00:14)
>>321324
Blightmarch_-_Official_Trailer_[0F8SgVY9Ig4].mp4
[Hide] (8MB, 1280x720, 01:36)
Crimson_Ark_|_Official_Trailer_[KQqcNyVqZXw].mp4
[Hide] (11.4MB, 1280x720, 01:00)
Moadra_|_Release_Date_Trailer_[8dXRq1_zVd0].mp4
[Hide] (6.6MB, 1280x720, 01:32)
updog_skies_of_arcadia.webm
[Hide] (2.8MB, 640x480, 00:50)
Replies: >>321447
>>321445
damn he died of cringe.

Show Post Actions

Actions:

Captcha:

Select the solid/filled icons
- news - rules - faq -
jschan 1.7.3