gib_master_maker.webm
[Hide] (1.7MB, 1200x1200, 01:41) WORKAROUND FOR SAVING GRAPHICS SETTINGS
Either:
- Update the file at jbep3/gameinfo.txt with the one attached OR
- Open jbep3/gameinfo.txt in a text editor, go to line 37 and replace the line
mod+mod_write+default_write_path+game+game_write |gameinfo_path|.
with
mod+mod_write+default_write_path+game+game_write+usrlocal |gameinfo_path|.
then save the file.
Once done, start the game once then close it. That should create a new file at jbep3/cfg/video.txt
How to change video settings through video.txt
After doing the above, open jbep3/cfg/video.txt in a text editor then replace the value of the settings you wish to change.
Settings available:
- setting.gpu_level: toggles lighting effects, max distances, LOD distances, and more... - possible values: 0 for very low quality, 1 for low quality, 2 for medium quality, 3 for high quality
- setting.gpu_mem_level: sets model and texture quality - possible values: 0 for low quality, 1 for medium quality, 2 for high quality
- setting.cpu_level: sets max effects count, max ragdolls, paint stuff, shadow map features and more... (shares settings with gpu_level) - possible values: 0 for low quality, 1 for medium quality, 2 for high quality
- setting.mem_level: sets model and texture quality (like gpu_mem_level, so if you change one you have to change both), D3D level and max world lights - possible values: 0 for low quality, 1 for medium quality, 2 for high quality
- setting.csm_quality_level: shadows (cascaded shadow maps) - possible values: 0 for very low quality, 1 for low quality, 2 for medium quality, 3 for high quality
- setting.mat_software_aa_strength: software anti-aliasing (seems to be applied on post-processing, might be FXAA) - possible values: floats between 0.0 and 1.0 (0.5` is valid)
- setting.mat_antialias: hardware anti-aliasing - possible values: 0 for disabled, 1 for multisampled anti-aliasing (MSAA), 2 for coverage sampling anti-aliasing (CSAA, might be Nvidia only)
- setting.mat_aaquality: amount of samples for hardware anti-aliasing - possible values: 0, 2, 4, 8
- setting.mat_forceaniso: texture filtering mode - possible values: 0 for bilinear, 1 for trilinear, 2 for 2x anisotropic, 4 for 4x anisotropic, 8 for 8x anisotropic, 16 for 16x anisotropic
The level commands execute the encrypted config files in jbep3/cfg, like gpu_level_0_pc.ekv
It might be possible to change these settings in the game through console commands, though I haven't tested that.
You may be asking, why are these config files were encrypted?Don't answer that.
ICE key used in the encrypted config files: j1mb0mcb
You can decrypt them with this tool: https://github.com/foobarhl/vice_standalone
>>276539
Try the snd_hwcompat 1 command then joining a game.
Generally speaking CSGO/CS2 related commands should work here since the game is based on the former's engine.
>>276826
I don't have anything else planned after this, so the next game is up to (You).