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READ THE RULES


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I don't think I've seen a single /gsg/ thread on zzz since day zero and I decided I've had enough of waiting for someone else to make it. The one on smug, which you can find here https://smuglo.li/vg/res/1231.html , was made a staggering four (4) years ago, only got 200 posts and the last was made 11 months back, so I think it's time we get our own and hopefully get not glacial levels of activity.

So, what are you playing? Still playing Parajew shit and incesting your entire family in CK2, blobbing in Vicky or has anyone been as far as decided to trying something new more like for a change?

Speaking of Parajew, the latest HOI4 expansion "Arms Against Tiranny" dropped a few weeks back adding a few more mechanics, which should've been in the base game to begin with but are instead, in typical Parajew fashion, locked behind a paywall, like slightly more in depth supply networks, transports, a barebones international arms dealing market and new focus trees for Scandinavian countries. I decided to give it a spin and pirated it for the 15th time and I'm now playing an (read: restarted a dozen times because I keep getting repeatedly fucked over by one thing or another) a-historically focused campaign as Shittaly trying to gigablob the entire universe and it's not going particularly great. Here's a recap of the events so far:
>wrapped up the nigger correction expedition just before March and justified against France while in the middle of it still
>knocked out the frogs by mid 38 after a rather slow and sloppy war, which I won 1:5 ratio, and yoinked all their navy which included 7 juicy BBs, 1 CV, a couple dozen light and heavy cruisers and over a hundred destroyers and subs
>barely managed to nick the the strategic Moroccan half of the strait of Gibraltar by declaring on nationalist Spain, sneaking in from France, making a quick push through an ever narrowing strip of land before it could get gobbled up by the other sides of the civil war and then nailing the peace conference just right to demand it and other minor bits of clay
>took less than a month and almost no casualties
>I'm starting to look at Uncle Adolf or the UK when fucking Marxist Portugal decides to declare war on me out of the blue
>they're landlocked so I just lmao naval invade them with not even a full army of nigger irregulars and own them in 3 weeks
>them being Marxist unfortunately translated to them also being in a faction with the USSR and now I'm at war with them but we are too far to fight
>meanwhile 
>Germany is Germanying along doing typical somewhat historical path of annexing Austria, and then going to war with the Czechs and the rest of the balkans because they all decided to be in one faction
>Poland commies are about to win a civil war
>The UK and Japan have been doing fuckall
>Yugo balkanized
It is now almost Christmas 1938 and I'm preparing to invade Turkey from French Syria so I get access to the black sea and the Soviet border, also setting up some defenses in Portugal and the French/Spanish border because, since they're commies, I expect them to join the Soviets and the war as soon as they finish mopping up the anarchists. I'm not confident I can win against the soviets because I really don't have either enough divisions on the field or manpower to last, but they did fight a civil war so maybe they're not doing as well as usual.

Look at my blob in pic related 5 and post caps of your own blob or border gore or whatever. Also the infograph is several years out of date, it could use a revamp if anyone feels like doing free work.

1st of November in history:
>1179 – Philip II is crowned as 'King of France'.
>1805 – Napoleon Bonaparte invades Austria during the War of the Third Coalition.
>1894 – Nicholas II becomes the new (and last) Tsar of Russia after his father, Alexander III, dies.
>1911 – World's first combat aerial bombing mission takes place in Libya during the Italo-Turkish War. Second Lieutenant Giulio Gavotti of Italy drops several small bombs.
>1993 – The Maastricht Treaty takes effect, formally establishing the European Union.
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the tomboys do not belong to you
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>>222844
If there was one I see no reason why there couldn't be more.
the problem hoi4 has is that the AI is too dumb and its basically impossible to lose. And most of the time i don't even need to use half of my army because i'm already way too strong.
I've been playing Imperator Invictus and testing out mods in HOIV.
>Imperator
Invictus with a ton of mods starting as Suebia and turning into Germania. The content for Germanic tribes is obviously far behind the rest of the mod. My intention is to make a megacampaign out of this, but I don't know what to do next since Rome fell into a civil war because of Caesar, who is on the definite losing side, and is far weaker than it was historically but is beginning to pick up speed. I also have to conquer the Slavs and Caucasians in Eastern Europe to gain more food as I anticipate the Crisis of the Third Century.
>HOIV
Dawn of the Motherland as Prigozhin's Omsk and non-committal restarts as I try to find a nation worth playing in Kaiserredux. KX's bowing to KR by accepting their version of Italy after advertising how they kept DH's version because it was more fun at the start of development is upsetting Additionally, the continued slander against the super conservative Goering, baby boomer of the NSDAP, is frustrating. His ideology as Chancellor is now Kleptocracy to match his Mittelafrika meme path. As I mentioned in >>222280, I want to make his path more fitting to his historical actions while still retaining some of the absurd nature of Redux by making Goering a neo-colonialist who fuels the war effort by pulling civilian Germans out of Africa and "decolonizing" the continent into huge states that would send their resources to Germany. The Vizekonig title, not path, would be more fitting for the extremely incompetent Eitel Friedrich who wanted the ridiculous title of Grand Duke of Alsace Lorraine and could barely drive a car or ride a horse.
Replies: >>223871 >>224540
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Can dominons 5 come play in the /gsg/ thread too?
Replies: >>222975 >>247663
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>>222973
Who is this character supposed to be? I always see her posted in dominions threads.
>Can dominons 5 come play in the /gsg/ thread too?
I have no objections, but post clowns to.
Should I "get" Crusader Kings 3 for playing Elder Kings 2?
Replies: >>223028
>>222975
I have no idea but I like her.
Speaking of clowns I've been meaning to try them out.  They look funny.  Like haha funny.
Replies: >>223074
>>222985
CK3 isn't worth playing. You would be better off just getting CK2 and playing the Elder Kings mod for it.
>>222975
She is from BRANMARKER 2, fantasy game were girls get raped by monsters, nip favorite pastime. And it looks like she doesn't have any lewd scene.
Replies: >>223074 >>223133
>>223022
>they look funny
They're unironically the best playable race ever put in dominions. Funny as hell, and fun if a bit difficult to play. The difficulty helps with how OP they tend to be.
>>223031
Jewgle search gives me nothing.
Replies: >>223081 >>223431
>>223074
https://vndb.org/v8006
Replies: >>223092
>>223081
>branmarker
I couldn't read your post as anything but Brainmaker. That explains why I couldn't find it.
>>223031
>Spoiler
>She stays pure in a game about monster/nigger beastality
That automatically makes her the best girl by default.
>>222841 (OP) 
But I did make grand strategy threads
Replies: >>223748
>>223074
I should give the clowns a shot. I suck at Dominons though, still have fun despite that. I need to learn thugging and Super combatants better.
Replies: >>223444
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>>223431
>thugging
Greatsword of sharpness+Burning Pearl on almost anyone for counter thug. On a thug you want to be looking for a few general things. You want them to be low cost since they were probably die, and since they will be fighting weak province defense mostly you want them to be able to kill enemies quickly, and you want them to attack areas that are weak. A good combo is a vineshield for survivability, frostsword for AoE damage killing enemies quickly, and ideally already having stealth, or the ability to cast cloud trapeze or teleport. Cloud trapeze is generally prefered since teleport requires three astral. Bare in mind to achieve a surprise attack on a weak flank you don't need a single strong unit. Bakemonos are very very good because the leader and troops have sneak which means they can attack and then hide again to make another surprise attack, and they are very cheap allowing you to mass produce them for very little. A team of 25-40 bakemonos will typically get the job done, and they all die who cares?
>super combatants
Super combatants are a bit trickier because they tend to be much more expensive. Experimenting with pretenders can be very helpful with this. The clowns are bit tricky with SCs however because most of their big super combatants have weak armor. However they have several standout strategies that are relatively easy for them to use. 
>armless woman
Can have two death and are a stealthy and a preacher. This allows them to sneak around without being seen, and cast horde of skeletons. You'll probably need two or three to go in a group, but they're usually very effective.
>Impossible Clown
This guy is super tough size 6 mother fucker and for what he lacks in armor he more than makes up for in insane stats. At 80 gold give him some armor, a shield and an AoE weapon to make an excellent thug or counter thug. He can also bless himself since he's a level 1 priest. Just make sure the armor you give him is close to twenty or more.
>Clown paramount/Ancient Clowns
These guys are where it gets really crazy. You see they have the ability to teleport, cloud trapeze, size 4 or 5, and even more importantly has a chance to spawn with 1F. The guys who spawn with one fire can then cast pheonix pire. You know that bullshit that allows you to fucking respawn after being killed, but gives you huge fatigue? Get a blessing that gives them reinvigoration, and maybe a few items to stack it higher and you have an absurdly powerful SC that absolutely delete armies that aren't prepared for him. Which they wont be because he cast cloud trapeze/teleport to attack your flanks. Also astral/water/air gives them a lot of powerful buffs they can stack to make them very hard to hit. In addition Ancient Clowns especially tend to have powerful water magic, which means if there's no water nations and nobody else on the map can easily enter the water it's yours for the taking. Hope this helps.
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>>222841 (OP) 
I sharted my pants and got owned a number of times, it went more or less like this
>commie spics are predictably quick finish the anarchists off, join the Comintern and the war Portugal originally started
>they get fucked in the asshole because I had already set up a counterassault on the Portuguese and French fronts as well as naval invasions
>I literally just beeline towards VPs and win almost without fighting in like 2 weeks because 90% of their army is still northeast where the last anarchist pocket was
>due to wack AI shenanigans the Allies consist of Commonwealth countries + bunch of assorted spic shitholes in South America fighting commie Mexico
>this means they aren't interested in going to war with Germany to protect the Slav faction or guaranteeing everyone
>this in turn means that it's all up for grabs
>think I'm smart by trying to go to war with Turkey to get access to the USSR and that it'll be a walk in the park
>I'm not
>Turkey joins the Balkan faction and gives military access to the Soviet Union 
>big stacks of Soviet divisions at the Turk/Syrian border
>big stacks of divisions at the Slovenian/Italian border
>I can't make any progress because terrain is shit and it's too narrow to push even with a whole light armored army
>can't fucking do anything but waste manpower against the wall of divisions
>also the commies are decimating my convoys in the Mediterre-nyan with subs and I don't have a counter because Italy doesn't start with basic sonar and I haven't researched it
>meanwhile, the German-Hungarian Axis finishes the job and annexes the entirety of the Balkans
>fuck it
>ask to join the Axis and ask Germany to go to war with the Soviets with me
>the Soviets had a lot of their Army at the Turk border so their border with Germany is undermanned
>send the armies which I had at the now friendly Slav border to help
>it's working.webm
>we make fast progress, get a bunch of encirclements, capture major VPs and eventually Stalingrad Moscow
>it's now 1941 and the USSR is 70% towards capitulation
>problem is they keep shitting out dozens and dozens of divisions, they have a gorillon small VPs with their biggest ones are easternmost of their stupid ass empty country and our frontline is starting to stretch too much
>the offense slows down but we're still going
>until
>Germany finishes a focus that gives it wargoals against Belgium or whatever
>oh God
>they declare war on them
>please no
>the UK was guaranteeing
>STOP
>Belgium joins the allies
>AAAAAAAAAAAAAAAAAAAA
>Belgium calls the UK into the war
>we soon get fucked in the ass because I had literally zero divisions or anything covering France and also had grounded my manpower pool to dust in the war against the USSR and Turkey
>ragequit
Fast forward a few days, I reloaded the save just before the frog war and it went even worse and I lost even quicker
>do a better job at owning France
>finish the war by March 1938 instead of July like the last save
>was already justifying against Nationalist spain before finishing so the justification would only last 30 days
>go to war with them and get mostly the same shit out of the peace conference 
>shit plays out differently and Portugal doesn't declare on me so I got the Soviets off my back this time
>hmmm maybe I could sneakily attempt to slip my penis into Germany while they war the Czechs and maybe they'll blunder like Spain
>try it
>enjoy some minor success advancing into a poorly manned Rhineland because they're still mostly focused on the other front
>until uncle Adolf decides he's had enough of my shit and brings the rest of his army down on me
>get steamrolled in not even a month
>ragequit part 2
Rereloaded the same save a third time and have been playing that, shit's gone more smoothly as I've learned my lessons
>France capitulated by late Nov '37 with a 1:20 casualties ratio
>justified on commie spain FIRST instead of the nationalists, that way the USSR wouldn't intervene later
>killed commie Spain by April '38 and nationalist Spain by August with not even 1k casualties
This time around I got what was left of their navy which included 2 BBs, 7 CLs and a small assortment of subs and DD, not bad since it brings me to almost to UK levels but not quite. I started justifying against the UK as soon as the war with Spain ended. They are alone so I should have a chance as long as I don't get my navy wiped and finish them quickly. I've also begun building medium armor and, thanks to a focus, I'll have mechanized 1 year early which means I should have the first units operational before 1940, which hopefully will give me an edge. Pics related visuals of the campaigns.
>>223347
Never seen one.
Replies: >>223751
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>>223748
>savescumming in a gsg
Replies: >>224007
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>>222841 (OP) 
>CK3
>Gotland with Intrigue focus
>Join Ironside early on and secure Spymaster position for income
>Focus on raiding war-torn countries that can't bother sending a response to your <800 raiders
>Manage to secure Áland, Borgholm and that island county west of Estonia within 30 years
>Invest all money made into buildings or feasts for amassing prestige, snowballing into an army large enough to consistently raid the vatican and sometimes even constantinople
>eventually seize swedish throne through a combination of murder schemes and the last heir being only 7
>mop up Norway, seize Orkney and Shetland, Iceland becomes a vassal of it's own free will
>lord dies, get through inheritance unscathed
>new heir is better at philosophy than intrigue but that suits me just fine
>wrestle control from of the high north from the natives in a series of wars, King of Finland joins every war on my side, despite sharing their culture/religion and also having pacts with them, because reasons
>reform norse faith, declare scandinavian empire and become feudal
>suddenly realize I can't raid anymore
>even with the searaider tenet, only Duchy and below can raid in feudal systems and even then with a considerable prestige hit
>my >10k army is reduced to barely 8k that wants to be generously paid in gold now
>while my primary income source of burning down the Vatican, Constantinople and half of Africa is dried up
>can't keep my war-hungry vassals happy either, unless I constantly start actual, proper wars now
Replies: >>223851
>>223850
Oh right and I forgot to mention that someone, somewhere is constantly scheming to kill me or one of my best courtiers now, with the only reason that I'm not dead being some lowborn caveman I abducted (and later befriended) from the canary islands that somehow has 30 intrigue.
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>>222898
An update on my Invictus game: I won another third of Gaul but severely underestimated the capabilities of war score. The First Roman Civil War ended with an obvious victory for the Western Roman Republic under Caesar, but Caesar was voted out of power after the war ended. This has left Marcus Antonius in charge, but his election has sparked the Second Roman Civil War led by Brutus. I have a peace treaty with Rome, so I can't start another war until long after this civil war is over. I hope the Carthaginians and Ptolemaics, who are now working together, can pick up the slack because Rome is gaining steam. In the meantime, I have plans to amass enough influence to perform multiple consecutive deifications with the goal of forming an imperial cult, conquer the Balto-Slavic and Scythian tribes and Dacian kingdom, continue urbanizing, form a standing legion, and build a pyramid entirely out of gold to spike my research speed.

If everything turns out how I've planned it, the historically barbaric lands will be Celtic (Tuistic is tuned exclusively for tribal nations, making it unviable for civilized nations unless Major Syncretism is taken) and have dominant local cultures alongside a large Germanic population, the Carthaginians will take Iberia, and Greece, Italy, and Illyria will either be Roman or smashed into a million pieces. I have over two hundred years before the Crisis of the Third Century, so I should be able to achieve all of my goals. I wish I could ally with the Carthaginians, Ptolemaics, and Greco-Persians (the Seleucids reformed the Persian Empire after a civil war) to bully Rome, but Paradox made the decision to not allow Great Powers to enter alliances.

As an aside, India was unified by the Tamil and hasn't made any movements in over a century, Tibet formed but is being invaded by the Alans, and Bactria still exists as a rump state.
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After France, I debated wether I should attempt a Germany redo with a better plan or dare going for the UK, I decided for the latter and the war did not quite go the way I expected
>have almost full intel about the UK because by a stroke of luck I captured one of their spies and I also already had my own established network
>from the intel I learned that they have almost twice the amount of my divisions, 5 times the planes and their navy both bigger and better than mine by around 30% despite me gobbling up both the French and Spanish navies
>them holding Suez canal which means they will have access to the mediterre-nyan and that's no good
>on my side I only got 3 armies and a half worth of divisions
>a full one of line infantry
>one which is half light armor and half attack-oriented infantry
>one full shit ass negro irregular militias
>and finally some militia and a few other division rejects which didn't fit in the other 3 maxed out armies 
At this point I devised a plan like so
>sendtthe shitass militia army to hold the fully surrounded horn of Africa, knowing they'll crumble quickly because it's too many provinces to cover but the point is tying up some of their army in there and buy myself some time
>send 3/4 of my line infantry to hold the rest of the African regions to slow down their advance towards Gibraltar and also tie up even more of their divisions
>send the rest of my line infantry + the 4th reject army + a little armor to try and make a quick push for Suez from both Libya and Syria hoping to quickly cut off supply to Africa and blocking acess to the Med
>plan a daring 10 division naval invasion from Dunkirk to Hull and adjacent provinces, having to cross a minimum of 5 sea provinces, 3 of which within the Channel
>stack all my remaining light armor waiting for the port to be captured
Thanks to the French and Spanish gifts I had 3 decent fleets each with 10+ capital ships, and 30+ screens, I decided to keep just 1 in the Med and risk the other two in the Channel crossing support mission, while the two submarine task forces would be doing standard convoy raiding in the key regions hoping to sink any convoys trying to ship back troops from Africa I also sailed my navy around England a few times and couldn't spot many divisions, particularly in the target port province, with that in mind I declared war and hit go.
>naval invasion doesn't launch
>check naval supremacy
>30%
>it's over already
>the push for Suez seems to be going well, they don't have too many divisions and infantry is no good against light armor especially when it's 1939
>the rest of Africa is predictably falling apart as I neither have the quality or quantity
>I'm assuming all hope for the naval invasion is gone and that it'll never launch 
>I'm about to send my ships back to the Med to avoid getting them caught in their Navy and get wiped when suddenly
>green light
>100% naval supremacy
>the dudes actually go
>PLEASEDONTGETSUNKPLEASEDONTGETSUNKPLEASEDONTGETSUNKPLEASEDONTGETSUNK
>they make it across the channel
>they make it to the final sea province
>PLEASEDONTHAVEASTACKINTHEPORTPROVINCE
>they have 2 divisions
>none on the sides
>the other divisions land on the sides
>quickly encircle the port and launch the support attacks
>no divisions come to relieve them
>I actually get the port and destroy the encirclement
>immediately send the armor and the rest of the divisions while I rush to strategically relevant provinces
>it's fucking working
It turns out the UK decided the war for African dirt was more important actually defending their little rainy island, and they didn't even do a good job at that, with the arrival of the armor it was only a matter of time before I started making pockets, capturing VPs and finally, after barely 3 weeks, on the 15th of February 1939, the Treaty of London was signed and United Kingdom was no more. Thanks to how the game works, the capitulation of the single Major Power in the war meant the capitulation of every faction member and its subjects as well, which in turn meant I got to eat up the entirety of the Commonwealth, their colonies and all of their navies. All that made me the single biggest blob on the board with the biggest dick navy and it's now only a matter of time before I knock the rest of the world out.

>>223751
Are you mongoloided? How is it savescumming if I'm literally going back to what's basically the start of the game minus the initial setup after literally losing? Get your face out of your ears, dumbass moron.
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>>224009
Why is germany fighting czechoslovakia and what mod are you using?
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>>224269
Bongs subdued, I started planning to invade the US, but after going through the effort of sailing all my armies across the Atlantic, I changed my mind and decided it would probably be safer to stick to Europe first and opportunistically annex smaller countries and interfere with WW2.
While I was wasting significant amount of precious time with my American holiday, the German/Hungarian Axis was happily genociding slavs, and was not too far from capitulating the Czechs and claiming all of the Balkan and Romanian clay for themselves,  when Hitler suddenly decide to shoot himself in the foot and declare war on Belgium, the Netherlands and Switzerland while not actually having enough men on those borders. I intervened but, in hindsight, maybe I should've let the war run its course.
>had already completed the "Balkan Ambition" focus and gained claims on some Yugo provinces
>thanks to some decisions I literally got Albania, Montenigger and Dalmatia for free just by telling Croatia to give me that shit and the other two to submit or be vaporized
>meaning I had a rather large contiguous front from Albania to the mainland
>Germany is actually getting pushed out of Czechslovakia
>the Netherlands and Belgium managed to go as deep as Hannover and Frankfurt and there's no sign of their advance slowing down
>this might be bad because when they win they'll all be in the same faction with the new German government against me
>set most of my shit on the Balkan border, some armor on the Belgian, mountain troops on the Swiss
>send ultimatum to Serbia demanding my free clay
>reply: lol, no
>war it is I guess
>Belgium, the Netherlands and Switzerland fold like napkins because 90% of their divisions were on the German front and my war declaration came without justification so they had no time to send them back
>the war in the Balkans actually turns out to be harder than the fucking UK joke war
>even lose 1 light armor in a retarded encirclement
>with his ass saved by me Hitler takes most of Czechslovakia but gives up at the capital and keeps sending infantry to die against like a 20 division stack on two provinces
>the war keeps going for months while I capitulate backwater shithole after shithole to get as much war participation as possible
>by the time I'm done I have some 100k losses, pathetic considering whom I was up against
>look at German losses
>almost 1.8 fucking million
>help the retards clear Prague and win
>peace conference is held on the 3rd of October 1940
>I only have 27% war participation so I can't ask for much
>strategically border gore to avoid landlocking my shit and grabas much industry as possible + the Dutch East Indies for rubber and the Romanian oil in Muntenia
>at least it's just 3 colors
With that done I started preparing for a war with Germany instead, they lost fucking millions so they must be pretty fucked up
>set up on the German border, some naval invasions and an armored push from the Danish plains
>bunch of armored spearheads aimed at provinces where I specifically let them take thin strips of land connected to larger landlocked areas so I could easily cut them off and destroy a bunch of divisions
>looks gud
>start getting ready, resupplying my army, fixing my logistics and whatnot
>had sent a bunch of spies to get intel earlier
>have a look at what's available
>what's this
>they're 2 focuses away from a focus that allows them to send an ultimatum to Greece and demand they turn Fascist and join the Axis
>that's no good
>do the math
>some 150 days until they can get it
>it'd take me 115 for me to justify
>then I'd have barely 5 weeks to win the war and annex them
>scrap all my plans and send all my fucking armies navies and air forces to the Greek border instead
>I gotta do them fast and hard
>thank God they're no match and they get owned quick
>justify on Bulgaria while I'm at it and annex them too because why not
>ok now surely I can go for Germany
>"The Third Reich has declared war on the Polish People's Republic"
>fug
>"The Polish People's Republic has called the USSR as an ally in the German-Polish war"
>fu- wait no that's good now I can just backstab them and
>there's a wargoal against me
>wut.jpg 
>it's fucking Portugal AGAIN
>they turned commie AGAIN and they're in a faction with the USSR AGAIN
>god fucking damn it
>scrap all plans again and prepare defenses 
>Portugal should be a walk in the park as long as they don't declare war before I can get my divisions in place
>the USSR has buffer countries so they can't really get to me aside from sending subs through the black sea to raid my convoys 
>my stolen navy is also literally the biggest and strongest, only the US can hope to match it
>I should be fine
>Alberto Barbosa declares war on me
>get eated stupid 
>360k losses vs 10k
>lol and lmao
>Turkey decides to join the comintern despite being democrat, guess they got spooked of being alone or some shit
>I guess that's good
>already had some divisions near Istanbul Constantinople and it doesn't take me to long to get some to Syria
>Turkey doesn't immediately join the war
>time passes
>all my plans for a counter-offensive are ready
>nothing happens but Russian convoys getting sunk
>something something Mohammed goes to mountain
>justify on Turkey myself
>10 days later I declare war
>this time, with the USSR busy and my army being fuckhuge and full of armor I have no trouble busting through anything
>Turkey capitulates 2 months time with 220k losses
>send all my shit to the new front 
>largely unmanned because they're too focused on the Germans
>I slip in like a cock with way too much lube
The German offensive was starting to slow down as it typically happens when they overstretch their front thin and me entering the war was key to turning the tide again, in spite of that I only got a meager 24% contribution so far, so I'm not gonna be able to demand much, and the soviets are already very close to capitulating. Hell, the Germans are so fucked that in barely 1 month I halved their frontline by literally cockblocking them and cutting through from Turkey. I think might be able to hit 30% at most, which isn't great, but Germany's already lost almost 2 more million manpower in this war and have around 600k left before they gotta switch to the next conscription law, their army must be in shambles, I should be able to take them. In the pics mostly the current situation, I didn't take any during the war with the Balkans, also at some point, for some reason Italy (me) gained a war goal against Italy (also me), but there's no government changes or whatever so I don't know what's going on, wop things I guess.
>>224269
It's vanilla with all DLC and the few graphical mods which are still compatible with the latest expansion, I tried installing more but they crashed.
>>224269
Oh, and Germany was at war with Czechslovakia because it's not set to Historical focuses so they do whatever strikes their fancy.
>>222898
I have another idea for the KX submod: expanding the Eurasianists. It's obvious that at least the Center Eurasianists are incomplete. Presently, the Market Liberals can't take power after the final focus, shifting to Socialism changes the leader but not the event of the final focus, there are no focuses for the economy, there are no unique ideologies for the various members of the Council if they take power, and there are no trees for the successors. My proposal is this:
>People's Eurasianists (Syndicalism/Social Democracy/Radical Socialism)
Roman Jacobson takes power and brings about pseudo-Slavocentric People's Eurasianism. He coalesces with the remaining Bolsheviks, particularly Bukharin, to establish a socialist government and economic system and restore the Duma in a reduced form while he pursues his anthropological and linguistic passions through the creation of government bodies such as Yvrmutfilm (Eurasiancartoon) and construction of a universal Eurasian language using the Cyrillic alphabet. Bukharin or Kirov could take power from him if he drifts too far away from action as a statesman, but he would be given a position within government. He could choose to work with other socialists instead of Bukharin, but I can't think of any at the moment.
>Progressive/Democratic Eurasianists (Social Liberal/Market Liberal)
Ariadna Tyrkova-Williams takes power and pushes for the creation of a non-socialist-union-friendly market economy within Eurasia, bringing in former Kadets to help her. She expands civil rights, the rights of minorities compared to Russians, and social provisions, and she separates the church from the state. However, the backlash from the majority/plurality Russian populace could make her shift toward her historical path of anti-populist authoritarian thought and influence the final decision of her tree, to keep the Council of Five or restore the republican system (either as a single party state with only the Eurasianists or a multi-party state) with the Council of Five as an observing body. Restoring the republican system would allow for elections, and the trees of these parties would be the same trees as the Russian Republic's. Alternatively, each focus could be split or have different options in their events, and these distinctions would allow the player to drift her between idealistic populism and jaded anti-populism. Her contribution to Eurasianism would be the establishment of a unified economy and society by normalizing rights and legal codes.
>Orthodox Eurasianists (Paternal Autocracy/Authoritarian Democracy)
While unrealistic that it would call itself anything but Eurasianists, I needed something to make Trubetzkoy's faction distinct. He would cooperate with the military and anti-socialists to bring his true and original vision of Eurasianism. The state would cozy itself with the church and military to enforce a strictly ideological view of Eurasianism. The Council of Five will have supreme power over Eurasia, and the intellectual class will rule but only with those who believe in Orthodox Eurasianism. This would include a movement away from Europe toward Turkic and Mongol customs which would be adopted by the new intellectual aristocracy. He would tumble into increasingly abstract and metaphysical ideas, perhaps even inviting post-coma Sternberg to rule the nation as he hated politics entirely. His contributions to Eurasia would be through its most extreme definition. Given the initial go-ahead by his peers in the Council and stripped of the other extremists, he would show himself to be the most extreme. He would either gradually abandon Russia as the center of politics but maintain a cordial relationship with the Russian plurality or rapidly abandon and denounce it in favor of the minorities. Minimum ethnic standards, forced or encouraged integration, and other means to create a Eurasian people that would be distinct to any outsider would be his contribution to Eurasianism. While this sounds racial, the intention would be the opposite. It would be a means to remove the "separatist" nationalists from Eurasia by mixing them together in a manner similar to Alexander the Great's intention for his empire. 
>Conservative Eurasianists (Social Conservativism)
Chkheidze's Eurasia would be one under the Tsar as a means of uniting Eurasia through the synthesis of Eurasianism and Tsarist thought with the help of the old aristocracy. Pre-Revolutionary systems and structures would be restored but with non-Russians as equal members of the nobility. If declared Tsar, Vsevolod would have the option to marry into many Eurasian families, including the Qing, Persian, or Japanese royal families to establish this new non-Russian nobility. His economic policy would be much the same as the VNS's, protectionism and oligarchic/aristocratic dominance while rooting out or subverting socialists. A new palace would be built in the Eurasian capital. The Council of Five would be dissolved to restore the Senate. Tsar Nicholas would be canonized. His contribution to Eurasianism would be its legitimization in the eyes of the old guard and creation of a legal framework based on established principles.
>Moderate Eurasianists (Authoritarian Democracy/Paternal Autocracy)
Again, there would be no distinction in name, but I needed to make them distinct here again. The final group of Eurasianists would be the center, and the focus would be on the maintenance of moderation in order to make theoretical Eurasianism a reality without relying on other ideologies, hence the title. Vernadiskiy would be representative of the more open framework, Eurasianism as a new basis for geopolitics and culture which could act as a new foundation for existing ideologies. These existing ideologies would then in turn contribute their ideas to Eurasianism by offering uniquely Eurasian perspectives on them. Each of the previous paths would have moderate versions of their ideas which could coalesce as they did in the initial tree. The key here to make it not the "good ending" is that Vernadskiy's moderate appeasement strategy would blur the definition of Eurasianism as practice increasingly leaves theory. On the other hand, Savitskiy would be a moderate through restraint. The others could pass some of their reforms, but the primary purpose of Eurasianism to maintain itself as distinct from other ideologies and operate as such in government, the ideocracy, would always be paramount. He would use the military to enforce this as a means of breaking up dissent and enforcing this. Further, nothing could ever be labeled to differentiate itself from Eurasianism. Eurasia would be a uniparty state. Their contributions to Eurasianism would be the platforming of other ideas within Eurasia and creation of a functional but distinctly Eurasian state from theory.
>Left/Right Eurasianism (Totalism/National Populism)
I have ideas for these (i.e. Left Eurasianism adopting the Mladorossi model), but I'm burnt out from my previous writing and don't know if any of what I have presented is good.
Replies: >>225543 >>225609
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I've been watching this guy doing speedruns of HOI IV for a while: https://youtube.owacon.moe/watch?v=Kk77HOm7UWk
And I came to realize it's an extremely exploitable game. Once you figure out the AI, there isn't much reason to add variety to your strategy unless you purposely handicap yourself.
 
On other topic, I'm thinking of trying Victoria 2. I hope it offers more variety in the long run than CK2 or EU4 did. Maybe I'm a maniacal minmaxer that must reduce everything to the optimal procedure, but I found myself repeating the same cycles over and over until I achieved world domination, without much that the game could throw my way to disrupt that process.
Replies: >>224615 >>224617
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With the cockblock only half achieved and the Ruskies very near capitulation, I decided to take advantage of me being in the war to quickly justify and wage war on sandnigger oil countries, in an effort to get rid of them from the map and to give myself some extra war score for capping more VPs.
>justification for Iraq only takes 20 days
>very nice
>send one of my fully armored armies and go to town
>start justifying against Iran as soon as I declare on Iraq
>10 days
>kick Iraqis to the curb in less than 2 weeks
>declare on Iran immediately after my divisions are in place with the justification ready
>they actually have more divisions including some motorized so it takes me just a little longer and I almost managed to blunder a medium armor only saved by them capitulating
>declare on Afghanistan which I had been justifying against while fighting Iran
>Siankiang who had just been watching from the sidelines the whole time decides to join the fray
>they only have 2 divisions lol
>capitulate them in like 1 week literally beelining with ingantry for VPs
>start justifying against Ireland and Saudi Arabia next
>meanwhile the Soviets are pretty much like dead, only 2-3 VPs will make them capitulate
>check my war contribution
>33% which translates to 36% points at the peace conference
>Krauts will get 58%, weebs the rest
>big deal since I only lost 1:20th of the manpower
At the dawn of January 28th 1943 the treaty of Odessa is signed, at the peace conference I manage to snig
>all of Turkey
>all of Iraq
>all of Latvia + Leningrad + the regions in between connecting them + a few extra ones east of Lithuania because they had some industry
>all the southern Norwegian regions minus Oslo because that was the civil war Fascist spawn region
>all of Alberto Barbosa's mainland and Portuguese Guinea
>all Iranian regions with oil and facing the Persian Gulf negating access to that sea route
>all the regions facing the Black Sea leaving only Romanian southern Bessarabia which I couldn't get in the previous war
>the oil fields in Azerbaijan
The Axis meanwhile split the USSR in half, with Germany getting the western half with all its industry, Japan the desert eastern half, and the rest fuckall. Additionally, Germany got most of the Portuguese worthless shit in Africa and all of Poland minus Danzig ironically. Unfortunately all the navies, with the exception of a few puny screens for me, were forfeited by all parties because we all sunk the war score into land claims
Look at my blob! With 7 years left on the clock, the current question is, do I try for the US or do I take on the now weakened Axis? Axis forces combined have over 3 times my divisions and about the same amount of industry if not a little more, the Japanese Navy has more carriers but way less of everything else and the entirety of the German Navy is smaller than my 6th main fleet which is the weakest. If Japan is as dumb as England I could attempt a naval invasion from 'Nam to capture their hopefully not too well defended islands, take em out of the picture quickly and then focus on Germany. Or I could attempt a huge main offensive against both armies on the German mainland and try to capitulate Germany first only to walk all over Japan second. Germany also has practical zero access to the Med, and rather limited access to the Atlantic so their Navy is pretty much useless for anything but defending the Baltic sea and raiding my convoys in the North Sea. Also, despite the German army being larger, it's weaker on average since a huge bulk of it is just standard infantry with barely 10 medium armored divisions at most, some motorized infantry and no special forces at all. On my side, a third of mine is armored, a third mechanized and my infantry is definitely better quality than theirs since I actually got up to date support batallions slots filled.

>>224557
>I've been watching this guy doing speedruns of HOI IV for a while: 
>came to realize it's an extremely exploitable game.
>Once you figure out the AI, there isn't much reason to add variety to your strategy unless you purposely handicap yourself.
That's the same as looking up guides to know what equipment to get and where to get it and how to spread your stats to perfectly minmax the game. In a nutshell a great way to ruin your fun. Vidya AI is always limited in a way or another and exploiting it isn't exactly a novel concept and certainly not exclusive to HOI games.
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>>224557
victoria 2 is my favourite paradox game, play it with HPM or with this mod: https://github.com/rderekp/The-Grand-Combo
>>224615
isn't a basic thing of videogames to try to get better at them? in hoi4 is minmaxing. but the game is too easy than you don't even need to minmax everything to win againts AI, just snowball civil industry and pick the organization bonuses. And make everything a puppet to get free 75% industry and no spending of industry in occupation. The thing i most hate about hoi4 is how much scripted is everything.
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how do I mod pirated HOI4?
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>>224621
Download a mod from SkyMods and extract it to your Documents/Paradox Interactive/Hearts of Iron IV/mod directory. From there, unpack the zip into a file of its own. You can name it whatever you want as long as you don't use too many or invalid characters. Open descriptor.mod in the new folder. You will add a new line, path="path to mod". If you're using a non-Latin language for your system, make sure the path is separated by strokes, not backstrokes. Paradox games can't process backstrokes. From there, rename the included descriptor.mod because you'll probably be downloading more mods manually in the future and move only it to the Hearts of Iron IV/mod directory.
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>>224617
I wondered about this, how different is HOIIV compared to previous installments? I've heard that a lot of people did not like the introduction of the focus tree's and that paradox did the standard thing of introducing a gutted base game with the intention of adding back in all the features from previous installments as dlcs.
Replies: >>224686 >>224800
>>224685
hoi3 is more like a tabletop wargame, where you control brigades, and you have HQs
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I added Ireland and Saudi Arabia to my collection, in the meantime I also joined the Japanese war against China just in time to barely manage to capture enough VPs to get some score at the peace conference. A meager 2%, which you might think is nothing but it allowed me to get exactly what I wanted: a very strategic port province on the eastern shore China, a mere 4 sea provinces away from Nagasaki, the closest Japanese core with a naval base. The newly acquired naval base in Qingpingpongdong is going to halve the distance the invasion force will have to cover in the coming war, which in turn halves the chances of the convoys getting intercepted and sunk or damaged by the IJN. I have a decently clear idea of how I'm going to play the Japanese theatre, but I'm still bumbling about planning the German one. I was thinking of a paradrop + land spearhead combined but they have a trillion major VPs a lot of which are deep in their mainland, my front with them is also fuckhuge to boot and it's going to require a fuckton of divisions to leave no gaps and that's without considering the Latvian and Norwegian fronts.

>>224617
>isn't a basic thing of videogames to try to get better at them?
Yes, and it just breaks the fun if you just look up tutorials and guides that describe step by step how to do it instead of figuring out shit on your own.

>>224621
Do what >>224632 says but you also need to add them to a "playset" and enable them through dowser.exe which is the paradox launcher and dlc/mod manager, you can find it in the HOI4 root folder. I'm happy to help if you have more trouble.
i wrote a very long reply before explaining how to download mods from steam console, install mods, set up the launcher and play multiplayer, but the automatic word filter banned it, mods fix your website.

in short, you need to open dowser-config and change where it says steam and write pdx (or it was the other way), then you open dowser.exe with admin rights. the mods should appear there.
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Go go gadget wall of text.
It is now June 1944, a whole year has passed since the last big war ended and I've almost completed planning and preparations for the war against Germany, Japan et assorted minor friends. Unfortunately, if the intelligence is to be believed, even after all the divisions I've been shitting out for the past year, in the best case scenario I match Germany's army size, and only get outnumbered 2:1 counting the rest of Axis divisions, at worst, 3:1. However, my industrial capacity either matches or is a notch higher than the whole Axis combined, which allows me to outpace them in production of shit. Right now I'm building enough tanks to have a fully supplied medium armor division in like 6 days, and thanks to the extra 2.5 million manpower I got from a NIGGER focus I can just print said medium armor and infantry like paper, which is what I've been doing, and that's without needing to switch to harsher conscription laws than the one I started with, which would grant me several more millions of meat to throw into the grinder.

As for the plan, I mostly finalized what I had already in mind, here's the outline.
First the "easy" one, AKA Operation "Anime Prevention Force"
From PingPongBingChilling I will launch a relatively small scale invasion divided into 3 groups
>the main naval invasion force
>the support paradrop
>the infantry + armor reinforcement assault once the port has been captured
I'm only committing 2 armies for this as I'm gambling for the chance this will be an UK part 2, Japan won't be guarding their stupid islands as well as they should and that the armor will fuck any potential infantry uncontested. The first army is going to go in first and attempt the naval invasion and paradrop at the same time, then, should these succeed, they'll be sending a limited amount of infantry to bulk the front up, while leaving the rest behind to hold the port; army two is a mix of light and medium armor and is going to be the tip of the spear to be shipped across along the first army's infantry when the naval invasion goes through, assuming it even manages to do so. As air support I've got hundreds of heavy and light fighters, medium and strat bombers and CAS totaling a 1.9k strong airforce completely independent from the rest the other theater. Finally, for the Navy I'm going to commit my 3 biggest and best fleets, half of my submarines, and a few shitty minesweepers I just made to get rid of the mines they deployed, and hope that the number advantage alone is enough to make up for the fact everything's 7 years out of date at best.

Next, the headache, AKA Operation "Make the Holocaust Real Again"
Germany will be an even bigger gamble than Japan because if the main plan fails, I fear everything's going to revert back to WW1 trench warfare where you can't move an inch without facing a stack of 10 gorillon, fully entranched, 40 width divisions defending a level 10 fort, which basically means it's GG because you can't do shit but attempt to strat bomb the fuck out of them at that point. The plan goes as follows:
>paradrop onto all major VPs
>clench ass cheeks and hope it works
Fin.
There are a number of other side plans but none of them really attack core provinces and mostly serve as distractions and softening their army, hoping they help make way for a potential backup land armored push.
The main event of said side gigs is this very juicy encirclement, caused by the border goring of Bosnia and Herzegovina at the peace conference, only connected to their mainland via two provinces surrounded by my own allied provinces, within which the Axis is stationing nearly 50 divisions. If the two province deal wasn't enough, the only supply hub supplying the entire region is in Belgrade which just so happens to be one of the two fortification-less provinces in the way of the pincher. If this goes well, Hungary is sure to lose almost a third of their entire army, seen how half the divisions in there are theirs. Additionally, I've got 6 more pincher/bulge uwu cut offs targets
>Brabant
>Wallonie
>Western Swiss Alps
>Southern Bessarabia
>Sandniggerstan bit north of Turkey
>Northwestern Iran
then a small scale push for Oslo/Northern Norway, with mountaineers and some shitty militia and the central African theater which I'm manning with my irregular nigger army still, meanwhile, the remaining 70% of the army is basically just going to hold the XBOXHUEG front which stretches from one end of Eurasia to the other, while my other 3 fleets and rest of subs are going to cockblock the North Sea to make sure no one dares go in or come out of it.
With that said, I've only got half a backup plan for Japan which goes like this
>retrain more divisions and retry the same shit
Which will only work if my Navy is not at the bottom of the Yellow Sea, and half of Germany which goes like this
>stack all my tanks in Belgium and attempt to go around the Maginot but in reverse
Neither of which I'm very confident will work, so I hope it doesn't come to this. Oh, I'm also almost done with nuclear research and I'm going to start building my first reactor in just a few months, then maybe I can nuke Japan enough times to send them back to the 16th century and get them to produce more fart warfare scrolls.

>>224685
Forgot to reply but basically HOI 3 and 4 are rather different games nowadays. 4 is a step forward in a few areas and back in others, in that there is a clear casualization/streamlining or straight removal of a few mechanics while others have been expanded, reworked or improved. The AI was always retarded, the difference is that 4 added several new possibilities for you to fuck around and exploit its limitations since at this point the engine is well over a decade old and the more shit they add the harder the AI can manage. I disagree with anon saying everything's scripted, in fact I think that's one of the things it does better than 3. With 3 it's straight up WW2 over and over again with hardly any ways to go off the rails of the established AI events without hitting your head against the wall, 4 is way more sandboxy and open ended in that regard, which is what I actually enjoy the most. All in all both are fairly lacking when it comes to depth and it's a shame Parajew has virtually zero competition so you gotta eat their slop, but I argue 4, with all the expansions, holds more value overall.
Replies: >>224916
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>>224800
>almost completed planning and preparations
It was all a prank, and it took me 2 more years to actually get everything set up decently.
>Axis fully recovers from the war and starts bulking up the front with truckloads of divisions
>by 1946 they have 3 times as many and started catching up on medium armor
>edit my line infantry template to have 1 anti-tank batallion and swap out templates wherever I tanks
>use my spies to prepare a collaboration government
>fill every fucking airbase to the brim with THOUSANDS of planes prioritizing fighters and strat bombers
>justify
>hit go
>literally some 4000+ friendly planes all over Germany
>need air superiority in 4 air regions for the paradrops to launch
>green light
>IT'S HAPPENING.gif
>90% of the paradrops land successfully and I secure Berlin 
>with the fog of war dispersed I can see a gorillon Axis divisions crawling all over their fucking mainland racing to destroy my encircled paratroopers
>fug I gotta end this quickly or it's fucked
>check capitulation progress
>37%
>need 29%
>shitshitshitshit
>start pushing where their front is weak because of all the shuffling they're doing due to the paradrop
Meanwhile, in the East
>the IJN, largely outnumbered, is but a minor nuisance to my big dick fleets
>the naval landing goes through with hardly any resistance in its path
>all divisions land and capture Nagasaki and its adjacent provinces and I begin marching towards nearby VPs while I send my armor in to reinforce
>surprised it's working despite predicting it'd go down like this
>back in Germany most of the fronts where I was just defending aren't doing too well and the battles to cut off the pockets are taking too long to break
>to my surprise, the offensive from the Danish border, the one with mostly basic line infantry and militia, the one which I had the lowest expectations of, is the one that punches through, and pretty fast at that
>their front in shambles and I just so happen to have 3 light armor divisions allowing me to overrun and beeline towards any VPs
>holy fug I might actually do it
And then, not expecting the unexpected, I accidentally the power button instead of print screen and basically my entire PC. So I wasted my time and lost all progress and now I have to replay the whole invasion from scratch. Here's the only 2 pics I snapped.
>>224916
Why doesn't this game autosave after every turn?
Replies: >>225058 >>225060
>>225051
>turn
>>225051
you can set up an autosave every hour, week, month and year. I prefer having autosave only for month, because they lag the game and instead save manually.
>>224916
>I accidentally the power button instead of print screen and basically my entire PC
That will teach you for having the power button next to the print screen button.
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>>224916
So I reattempted the invasion but this time I took 3 extra months to fill up an army with paratroopers, train a second backup one if anything happened to the first, bulk the places where I saw the front have issues on the first run and deploy almost 50% more planes, just in case. The script played more or less the same but with yet another twist I did not foresee.
>all pieces set in place
>just before 1947 I hit declare war
>paratroopers paratroop 
>again around 90% of them makes it but this time I've got more
>still not enough bust just barely
>pay more attention to the push from denmark and micro it forwards instead of just blindly clicking on a generic province like I was doing before
>actually manage to bail a bunch of my paratroopers out and link with them
>check capitulation score
>31%
>look at map
>they retook Vienna
>damn, it it's over
>sike, I got more paras this time
>set another launch and get Vienna which they, again, left without garrison
>game freezes for like 5 seconds
>The Third Reich capitulates
>sorry, uncle Adolf
>it's just Japan now
>my tanks had already landed
>set generic attack order towards Tokyo and let the AI blitz through on its own since there are hardly divisions to offer it any resistance as most of them were on the German front instead
>Japan capitulates in barely a few days and I win
>wait, why is the war still going
>check war score tab
It was then that, to my absolute horror, I made a shocking discovery.
>Hungary, Finland and Estonia are considered Majors
>war won't end until I capitulate them too
Luckily, thanks to Germany capitulating, I gobbled up most of Eurasia and 80% of their divisions in their territory just exploded while the rest were left without supply in tiny pockets scattered across the Russian steppes. It was just a matter quickly reorganizing my now frontless armies and rushing to destroy them.
>Hungary is now just one big encircled pocket which ironically still has the Bosnian pocket still attached to it
>but now it's largely manned by Hungarian divisions and very few German/Japanese ones
>I push from all sides, do paradrops in the middle and destroy them 
>turn my attention to Estonia
>squash them quickly
>Finland is the last in line
>no problem
And so, on the first hour of the 28th of September, after a 9 month long war, 5+ million casualties 4:1 for me and a few nukes, 12 nations surrender their independence to their new Italian overlords. After capitulating Germany, I activated the decision which let me turn into "Greater Italy" and, as a result, I got a few extra cores, a new flag, my territory became slightly greener and my division markers got NIGGERED. 
I managed to sneak in Liberia and Lithuania at the last second but couldn't get any more so I'll have to take care of a few pimples once I go to war with the US of A. Speaking of which, if my intel is correct, my Army should be more than twice larger (and likely way better equipped and trained since the US hardly fought any battles), my Navy 3 to 4 times larger in terms of Capital ships and we should have a roughly equivalent airforce. What truly sets us apart though is the fact I have a virtually infinite resource pool to play with since I basically own the entire world but the Americas. Fuel, manpower, equipment, industrial capacity and resources might as well have the infinite symbol instead of numbers. I'm already producing 2 whole lines of fully-decked-out modern tanks with max factories assigned to fill up huge modern armored divisions, they stand pretty much no chance and it's only a matter of time until the world is painted green and everyone Italian becomes the new lingua franca.
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Bonus: the IJN getting gigafucked. I only got to keep half their fleet because the rest got sunk in a month. Literally worse than Midway. BRAVO KONDOU.
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My Italian campaign reached its climax, and while I did get to the end, Neutral End #2 and Extra Bad End #4 weren't what I had hoped for.
>with war in Europe won I immediately begin planning against the US of A
>it literally takes me multiple hours long sessions
>had to untangle the spaghetti mess my army had become
>reorganize the navies I stole
>regroup all my air forces
>resupply, retrain all, swap templates and also add some new ones
>plan one big fuckoff invasion to end all invasions by land, sea, and air 
>5 full army groups involved
>1 of which full of special forces and another fully armored
>near 20k planes
>over 10 fleets chockfull of BBs and CVs
Speaking of the armor, I decided to swap all medium armor templates with the new modern armor one I made which also included SPG, SP AT and SP AA without realizing just how many of those units I would have to replace. In a nutshell, the swapping resulted in a 38k deficit of standard tanks, 8k of SPGs and 4k each of SP AT and AA. It quickly became apparent that even 300 factories assigned to the standard tanks alone was nothing, as they were barely producing some 60 a day due to efficiency not being maxed yet, even with over 1000 military factories and shifting like 80% of my production towards them, I still couldn't get them out as quickly as I would've wanted them. 
>divisions training, moving into position, entrenching, preparing plans
>ships shuffling around the mediterrenyan to get into their new fleets
>infrastructure, radar, air bases, supply bases, railways, fortifications and more military factories being built
>a whole year passes
>it's now the last days of December 1948 and shit's starting to look good with the armor divisions almost filled with spanking new tanks
>not quite ready yet but predict I will be in just a few months into 1949 and with the scale of the operation I suspect it'll be over very quickly
>keep running the clock
>Jan 1
>game says no
As it turns out, the campaign officially ends in 1949, not 1950 like I thought. Admittedly, I'd never played this far before and I always assumed 1950 was the end date because the last fucking techs can only be researched in 1950 and you'll get a penalty for starting them in 48 or 49. To add insult to injury, I ended up getting a second place in the final score tab because, according to the game, staying mostly neutral and producing gorillons of planes is more relevant than going to war with all the major powers in the world and annexing 4/5 continents. The United States mogged me defied me twofold. I just could not have it.

In the pics all my armies, hundreds worth of divisions, being shipped across the Atlantic to the newest meat grinder, which was a pretty cool visual. Of course, the AI had nothing to say as the country which just enslaved most of the world was moving the entirety of its armed forces towards their borders. Also some of the scores.

END OF PART 1
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>>225426
The US invasion plan, Operation McBlitzkrieg's, was a mix of every plan I've conceived so far but cranked up to 11.
>several armored spearheads on both coastlines and through the Great Plains
>naval invasions attacking Florida, Washington state and Oregon
>paradrops aimed at supply hubs and main railway intersection to cut off supply to the front
>strat bombing out the ass
Since time constraints went out the window, I took my sweet time and only declared war only in July 1949 after my spies prepared a covert joint strike. It was a breeze.
>by the end of week 1, half of their US Army was encircled north of Pennsylvania and New York, a third in Washington and Washington DC was captured
>by week 2, some 160ish divisions were destroyed
>by week 3 my armies were gleefully racing towards Mexico with hardly any resistance as the AI seemed to have given up entirely
Finally, just a few days later, the US capitulated with near 5.5 million casualties, and 700k for me but just because I blundered 2 entire armies like a retard by stacking them on a single port province bordering Mexico which obviously didn't have enough supply and got overrun by fewer and shittier but well supplied infantry divisions attacking from multiple angles even in spite of the level 10 fortifications I had built but it wasn't over yet as they were in a gay faction with a bunch of South American shitholes which for some reason were considered "majors".
Ironically, thanks to their smaller front, shitty terrain and my lack of any planning bar "go attack thing fast" from my part, Mexico put up more of a fight and took me around the same amount of time to capitulate them as it did for burgers, foreshadowing what would happen next.
It was now the Spanish and Alberto Barbosa's rapebabies's turn. You should know that, by taking advantage of being at war with a Major power, I started justifying and declaring war against every country which was still hoping to keep their independence by remaining neutral and, for convenience's sake, I went with the rest of the New Spain territories which were cockblocking my advance towards the Latin American mainland first. In time, this would turn out to be a grave mistake.
>25 full armies heading full speed towards Panama and destroying everything in their path
>geography funneling them into ever tighter and fewer provinces
>supply getting worse and dwindling due to shitty Mexican infrastructure
>make it to Guatemala's doorstep
>the absolute horror
>XBOXHUEG stacks of divisions from every single spic shithole I declared on
>front is literally 3 provinces wide with fuckall supply and in crap terrain
>there are literally millions of soldiers stuck in a massive fucking traffic jam just staring at eachother with no option but attack straight in front
>I literally cannot advance no matter how many divisions I attack with
>attempt to spam nuke them to shreds in desperation
>they eat the nukes and still don't budge despite the tooltip saying I'm winning the battles
>accidentally nuke myself after unexpectedly capturing and moving to a province I had just started nuking and vaporize 600k of my own men
>it's already December and there's no fucking way to get out of this without pulling out and spend a bunch of time replanning it or go full war of attrition and wait for them to deplete their manpower and supply
>quit in sheer butthurt frustration

And that's all she wrote. In the end, it was assorted spics, Mongoloids, Gandhi and other riff raff which survived getting absorbed into the great meatball nation.

Any idea for what country I should play next? I was thinking Finland, Poland or Ireland.
>>224540
I've thought about this idea for the Eurasianists, and I've made some changes after performing more research about the players involved. As a general change, the Transitional Council is always dissolved.
>Jakobson/People's Eurasianists
They wouldn't go for Syndicalism. In fact, anything Left of the NEP would see outrage by the rest of the Eurasianist party, and Jakobson has neither the personality nor charisma to force them in line. I still stand by the idea that it would ideally be a Jakobson-Bukharin collaboration/struggle. Bukharin is the most collaborationist socialist and can find common ground with Jakobson over their disillusionment with the Bolsheviks but not Marxist Socialism. The state would either stay the Eurasian Union or shift to the Eurasian Republic.
>Ariadna Tyrkova-Williams/Liberal Eurasianists
By this point in history, Tyrkova-Williams would have been calling for a military-backed capitalist dictatorship. However, I do think the idea of her pushing for Eurasia as a dominant-party sovereign democracy isn't bad despite it being a reference to early-2000s Russian politics. Tyrkova-Williams has the personality to establish herself as an elected pseudo-dictator over a federation of ethnic autonomies and regional republics, so I think she would follow a blend of both sides of the first and second term of the Kadets but not support the restoration of the Tsar, instead rewriting the now Eurasian Federation to have a President with even less restrictions than America's. I don't know whether she would fully trust the system and maintain the legal allowance of socialist and monarchist parties to have a constant scapegoat, but I want to believe she would. This said, I changed the prospective title back to the default Liberal Eurasianists because her stance would be closer to the right wing of the Kadets rather than the left wing, the remnant Progressive Party, despite her extremely progressive stance on equality between the sexes and implementation of some of their reforms (i.e. farm subsidies).
>Trubetzkoy/Orthodox Eurasianists
I do think my idea here was a little too wacky. However, I also think the continued hardline stance of Eurasianism and Trubetzkoy's real life drift to radicalism would lead to him attempting to eliminate the "nationalist separatists" from Eurasia by drastic means. If there ever was an "Invite Sternberg" path, Eurasia would become the Eurasian Khanate.
>Chkheidze/Conservative Eurasianists
I don't have a problem with my ideas for this other than that I could have implied Chkheidze would work with the republican wing of the VNS. Chkheidze would stay almost exclusively with the aristocrats and monarchists and try to make a constitutional monarchy that has learned from the mistakes of the pre-revolution tsardom. Socialists would definitely be banned, and I still think Nicholas II would be canonized. The state would maintain being the Eurasian Empire.
>Vernadiskiy/Savitskiy/Moderate Eurasianists
I don't have any changes for this. Vernadiskiy would become content with his position as the focal point of his ideal intellectual-led Eurasianist party and state and begin taking an active role in the mediation and synthesis of his compatriots' ideas. On the other hand, Savitskiy would be the other way around. Rather than trying to make Eurasianism fit other ideas, he would try to make other ideas fit Eurasianism.
>>225432
Play Spain.
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Considering the similarities between gameplay ideas and the fact that the vanilla content is oft dropped for modded/fanmade content,does /gsg/ have any ideas as to why there aren't any good open engines/reimplementations in the mapgame genre? (ala OpenRA,mugen etc)
You'd think there'd be some autist that tries to make his own super-modable engine that ran well under the high load his alt history fanfics would put it under.
Is Parajew sniping anyone who tries?

>>224540
>>225543
Not Enough Turanism.
>>225609
Openvic is being made and so project alice.
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>>225432
>strat bombing out the ass
That really is just ww2
>>225609
Turanism was something that some Asiatic Eurasianists saw as appealing and adopted, but Turanism proclaims all of that as Asiatic rather than Eurasian, and the geographical borders of Eurasia aren't the Western idea of Europe+Asia but a distinctly separate landmass that coincidentally covers most of the former Russian Empire and some places it wanted to expand. However, a Turanist takeover could be neat. If you want a ported paradox GSG, check Project Alice.
>>225543
I have two more ideas for this submod I keep brainstorming.
>Internal Struggle of the WCC
Out of every Civil War state, the WCC has the most disparate groups and the lowest population density. The WCC's tree would be about gaining resources from and forming a working coalition with local powers by promising changes (i.e. allowing Mormon self-governance like the Indians, the repeal of eminent domain for the Cowboys, reparations for the Navajo) if the government wins. If the WCC overextends itself, (i.e. extreme land appropriations from the Cowboys, conscripting too many Mormons, trampling on the autonomy of the Navajo) it'll collapse into Deseret, Arizona, and/or Navajo depending on who was upset the most and a military rump state in the North bearing the "American Legion" tag. If the Pacific States are at peace with the USA/WCC, border territories such as Idaho, Nevada, Western Wyoming, and Western Montana will have the option to join them. If Texas is at peace with the USA/WCC, it'll have the option to regain its 1821 borders. If only a single breakaway state appears from the WCC, it'll have a tree regarding the North/South Divide and attempt to mend the differences between the Mormons and Navajo or Cowboys.
>The End of the American Experiment
This is an idea I've had for years, but the principle of it is that any breakaway state with its own regional culture, such as the PSA and Texas and Alaska, would be able to divide America into smaller states via a long series of treaty events after winning the Civil War. Mexico and Canada could demand land or support to not interfere in the new nations, the racial question would be addressed or ignored with the latter setting up the South as America's South Africa/Rhodesia in the future, and the final event would be about whether the now divided states should form a joint government similar to that detailed by the Articles of Confederation or go their separate ways. If the nation performing this has conquered Canada and/or Mexico, the division of those would be included in the treaty. For example, North Mexico as a new Republic of the Rio Grande, the Yucatan as an independent nation or given to a friendly USCA, South Mexico as Mexico, British Columbia given to Alaska or the PSA, the Central and Northern Territories given to whoever owns the Great Plains, Quebecois independence, Northern Ontario being given to whoever holds the Midwest, and Newfoundland, Southern Ontario, New Brunswick, Ottawa, Saint Lawrence, and Nova Scotia being given to New England.
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>>225616
>Openvic
>Project Alice
>Symphony of Empires
Are those any good?
>>225609
>You'd think there'd be some autist that tries to make his own super-modable engine that ran well under the high load his alt history fanfics would put it under.
Just wait 2 more weeks™ for mine.
I think the reason is just that it's a fucking pain to make, requiring a certain amount of skill and a long amount of time, and there's basically no reason to make one since anybody that isn't Paradox will get lazy and give up halfway when it comes to making a game out of the engine.
>>225616
Those are just copies of the Vic2 engine though aren't they? It'd probably be a nightmare to change them up so that they fit for another time period or type of game. It's also doubtful that they'll even succeed at all, seeing as how one is being spearheaded by Schombert, the guy who tried and gave up years ago because he got bored, and the other is some discord committee that spends 90% of it's time adding more and more bloat ideas that they'll probably never get around to working on. Still better than nothing though, I suppose.
>>225735
I finally have an idea for how Goering's Germany would be remade. The fundamental ideas of the following are that Goering's rule is based on his popularity and initiative in seizing power, willingness to be ruthless, access to a greater and more welcoming pool of resources compared to real life due to Mitteleuropa and Germany's position as the world's superpower, and diplomatic ability:

Goering takes power and declares a State of Emergency during his address to the Reichstag as the official story is that the late Kanzler has been assassinated by the domestic branch of a foreign power, the FAUD. He would have the option to have known FAUD members executed as he wanted the Communists after the Reichstag Fire or imprisoned for life. Despite having the support of the people, opposition parties are beginning to voice their concerns over the State of Emergency. His first order of business is to bring Zentrum, Germany's moderate-right Bavarian Catholic party, into the fold by promising protection of freedom of religion for Roman Catholics (Franconia's Orthodox Catholics would be mentioned in a flavor line as being too likely to be affiliated with Russia to protect), creation of a dedicated bureau for Germany's brewing industry, the courtship of the Papacy and Two Sicilies, preferential treatment of religious unions rather than the banning of secular unions, and the establishment of the Freiwilliger Arbeitsdienst with the addendum of anti-social citizens being forced to work in it. Zentrum would become the DRP's center after 1940.

Goering's next step will be a declaration to reorganize government positions, another move that will enflame the opposition because it will see Goering's men put in bureaucratic roles and Goering's positions of Chancellor, Vice Chancellor, and Minister of Police merged to place him above the law and at the helm of the Verpo, but the inclusion of Zentrum in the coalition and the presence of a favorable Kaiser mean the opposition has no recourse. 

The next focus would open up two branches of the tree, both of which would have two branches themselves. The first branch would be about the SPD-FVD coalition. He could choose to approach the SPD-FVD coalition with an offer to include many of their planks from the current 1937 election tree with addendums (healthcare reform but not for the anti-social, industrial subsidies but for industries the government considers immediately important such as armaments and infrastructure, protection for non-Syndicalist non-Secular unions, taxation of Junkers who don't own subsidized industries, Mitteleuropan immigration on visas) to turn the FVD into the DRP's left wing after 1940 or dismantle the SPD-FVD coalition by subterfuge and playing the population, villainizing them as crypto-Syndicalists and eventually banning the SPD on the pretense of its republican wing planning a coup, leaving the FVD in the wind as a pariah party for forming a coalition with them. The second branch would be about Vorbeck rather than the NLP as a whole. Vorbeck would refuse to comment on Goering's actions so far, a soft condemnation that would leave the military split on supporting Goering. Goering would have the option to meet with Vorbeck and agree to cooperate while implementing the NLP's ideas without addendums sans the additions to the now suspended constitution (reinstatement/maintenance of the gold standard, creation of special economic zones to form a New Hansa) and going on a political tour to show that the first and second miracles in Mittelafrika will come to Germany or work to imprison Vorbeck on charges of a plot to coup the government with the military, allowing for a purge of the military, the removal of a potential political rival, and the tying of a now fractured NLP to the DRP via the placement of a popular Catholic businessman from the most in-line German colony at its head, the chicken proprietor and German patriot Heinrich Himmler. The NLP would become the other half of the DRP's center after 1940, allowing for the creation of a soft one party state.

Following the removal of political rivals, the meat of Goering's tree would appear. This would be the pursuit of the implementation of a Four Year Plan involving all of Mitteleuropa and its peripheries, talks with Mitteleuropan nations to ensure their loyalty through autonomy and the settlement of territorial disputes, diplomatic missions to Germany's potential enemies (as long as they aren't overtly hostile to Germany) and potential allies (especially the French Exiles and Austrians), funding of espionage and rebels in enemies such as the Welsh in Britain and Bretons in France and Boers in South Africa, massive funding of the Luftwaffe, changes in internal structure to maintain power such as the formation of a Grand Duchy of Alsace-Lorraine to counteract Bavaria, and the fate of colonies because Heydrich's position as the second Vizekonig is only temporary due to its potential to threaten Germany and the Kaiser if anyone else takes it.

I have other ideas for this, such as the coups by the Republican SPD and Vorbeck having a chance of not being setups by Goering and Himmler being a potential successor for Goering if Goering takes opium and decides to fly, but they aren't as structured. My only remaining idea worth mentioning in this post is the creation of German-dominated superstates in a post-war Europe out of Mitteleuropan members such as the Benelux, Scandinavia with or without Finland and Iceland, a Celtic Union centered in Ireland, Iberia, Greater Germany, a Polish-Lithuanian Commonwealth, and various Balkan divisions with Greece, Romania, the Ottomans, Italy, or Yugoslavia at their center for ease of management and an allusion to a future unified Europe.
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>>222841 (OP) 
Seeing the OP pic I made and the good old "today in history" makes me very nostalgic.
I probably still have all of the games and all the old mods in the OP pic, if somebody wants them. Especially the mods. I am assuming Anon's Mod was lost to time otherwise, as it was a local anon doing it.
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>>227413
Historical Bloat Mod is at https://github.com/TurningPointNovocherkassk/Historical_Bloat_Mod. There has not been an update in 2 years, so you can assume it's dead. He moved on to a fork of The Grand Combination, and that's dead now. TGC includes some of HBM now as far as I know, but it's still sad that it's gone.
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>>227416
Cool to see that he continued for a while after the exodus. Thanks for the link.
One thing missing on the github is his EU4 edits. If I can tell correctly this should include his edits and the needed main mods: https://gofile.io/d/g7zRCF
No idea what's considered a good sharing website right now. Catbox is too small and didn't want to bother with mega, so I put it in that for now.
Has anyone given Terra Invicta a proper whirl yet? It looks absurdly complex, is it so anon? Is it the salvation from Paracuck?
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>>228756
I tried it a while back, patch 10 I believe.
Overall it was an unsatisfying experience. You have to micromanage your councillors through every single turn of the game, some 8 people, and every turn is a month in this game which will continue for 40-50 years or so. You're usually going to be assigning them to increase your popularity in governments, seizing parts of said governments, and stopping alien operations. Regarding that last one, literally no AI faction will ever do it. You either go out of your way to stop every alien operation or the whole earth goes fucking boom.
Regarding the other two, they're fucking cancer. The automated action thing for your councillors doesn't work properly, so if you want to pull a government to your side you'll have to raise public opinion 1488 times over first, manually. The way your councillors do stuff is cancerous too, by the way. There's a X% chance that they'll do their job properly, and some chance that they'll fuck up. In this particular case if they fuck up you lose public opinion, if they succeed you get some. Much like in XCOM the chances to succeed tend to be disgustingly low, and it's extremely frustrating to just keep failing and failing on a single mission. It's made worse by the fact that when another faction gets power in a major country(sometimes by endlessly rolling 1% chances, sometimes by cheating their chances) they will never lose it, ever. The economy and population of the country are both massive, so at worst you'll have a 0% chance at ousting them with your councillors, and at best 3%. If the faggot AI gets control over a major country your best bet is to kill them with a war.
Regarding war, by the way. It's fucking broken(or at least was in patch 10, maybe they fixed it now that it's at patch 12). I don't really remember anymore but the AI was exempt from attrition or something so winning wars against majors was next to impossible. One time I attacked China(8 armies) with my own, about 30. The result was that I got laid the fuck right out despite having better numbers and technology.
The game simulates country management to some level, a really crappy one. You're expected to keep track of the development priorities of all the countries you control, including the tiny shitholes. It's simultaneously both micro hell and too shallow. The country has a certain amount of development points and you distribute them so that they'll be used for various purposes, but if the country doesn't have a really good economy then it's basically pointless to even bother because it'll have next to no development points. You'll probably just leave it at 100% priority for mission control and ignore it for the rest of the game. Also all economies are always very slowly recessing and there's no way to prevent this, even putting 100% priority on economic growth. Thankfully the recess is slow enough that it doesn't really matter.
The research system...isn't that bad. But it is kind of cheeseable in that you can just pour 100% of your research to a particular research slot and get full control of what the next research that slot will be doing. There's not much to say about this topic, so I'll be moving on to the next: Unions and claims. You'll be getting these by research. Why? I don't fucking know. Oh and they all cost 4 to 8 times the research points that proper research does, lol. Basically how this works is that you research a particular tech, and that gives claims on certain territories for a specific country. For example there was some tech that cost 20k or 40k or whatever science points and gave Taiwan claims over all of the mainland. If you fight a war with China you'll get to gobble all this land up. For some reason though it's impossible to take land if you don't have a claim on it. This system is fucking disgusting and retarded, to the highest degree. In my game I first took over Japan, thinking to recreate their empire at it's height. Guess what? You fucking can't because there's no research to give claims to Japan. there's a million ones to give claims to Malaysia, Indonesia etc etc, and even a research to give claims to all of East Asia to the CCP, but none to give claims to East Asia to any other country. If I want to unite East Asia I would have to break the CCP through a standard war, rely on a million 1% rolls to take control over it, and THEN wage war on the rest of East Asia just to unify it all.
What would happen if I somehow had control over the CCP from the start of the game, you ask? Well I would have to wait about 20 years before uniting with any other country. Say I had control over Vietnam too, I would have to wait until the research for Asian unification to end and only THEN would I be able to annex Vietnam.
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>>228806
The space part of the game sucks too. You have to grind mission control and boost so that you can make a bunch of mines on the moon, and then you'll start getting a bunch of materials. You have to micromanage all your mines and later on in the game this is absolute cancer, also how to manage your mission control and boost is not explained ingame so you can softlock yourself really fucking hard if you don't "just know" beforehand.
The mines give you some resources, and with these resources you make more mines, some stations on earth orbit(to give you 1% bonuses to irrelevant shit), and military ships. These resources do not tie in in any way to the governments on earth. They don't.
Your one and only reason to make mines and ships is to rape the aliens. In practice this is sitting through a really fucking boring and shit combat sequence and either one-shotting or getting one-shot by the aliens. That's it. As of now there are no proper colonies or anything like that, nor anything fun to do in space.
Also the AI of the other factions is retarded. Only the ones who suck alien cock are competent, for some reason. The rest literally do nothing ever, they take a bunch of shit countries, make one space station in the orbit of earth, and then lay on their ass until the aliens rape them to death. The factions can't be killed by the way, so if they get kicked out of all their territory they'll just harass you all day with their councillors. The ones who suck alien cock are disgustingly overpowered, they'll try to fuck you over at every turn. I assume that their strength is because they get assistance from the aliens?
Anyway, the game is... not too good. There's potential, yes, but it's not potential to be good. It's potential to be addictive in the same way Paradog games are. And that's only if the developers bother to continue developing the game. As some on the steam reviews have said their speed in adding and improving content has decreased tremendously since the first release, and it feels like they're just kind of throwing shit at the wall to see what sticks and to "learn game development". More of a hobby thing than an attempt at delivering a product.
If you have free time and nothing to do, then I recommend you check the game out yourself. The game didn't feel particularly complex to me, but then again I am a turbo autist.
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>>228806
>>228811
Well fuck anon, thanks for the write up.
Is it beyond salvation or do you think it'll get better? Is there any potential is what I'm asking
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>>228869
https://store.steampowered.com/news/app/1176470
For what it counts they did recently shit out a new patch, and supposedly they're getting some new content ready and no you dont get to see any unless you get in the discord. shut up and get in the discord. get in the discord, buy a diaper and let me groom you and buy you estrogen pills. get in the fucking discord. I think the game will continue getting better over time, the question is just how good. If they keep at this pace it might be slightly better a year or so from now on, but maybe they'll shock us, ramp up the update speed, and make the game significantly better. Either way I think the game as it is is a decent 10 hour timesink for those with too much time on their hands.
>>227273
This time, ideas on an expansion for the PSA.
>creation of new states (i.e. NorCal/SoCal, Lincoln)
>renaming of Spanish towns and states
>monarchy LARP for an absolutist Norton II and working with the military so he can implement measures outlined in the Million Sons tree due to his lack of popular support
>option to later elect Hearst if you elect someone else in the first election
>a Sinclair-Hearst struggle if Sinclair is elected that ends with Sinclair being shot if he imprisons Hearst and either dying or declaring a state of emergency or, if he keeps Hearst free, the player choosing whether he's impeached and resigns or the impeachment trial fails
>Henry Wallace Left Roerichist tree that can lead to the Bolsheviks fleeing to the PSA if they lose the Second Russian Civil War or are under a government hostile to them
>longer second term trees
>Huey Long tree where he implements everything he can as outlined in the First Hundred Days to mixed reactions as his celebrity status wanes from it (and can claim former AUS territories west of the Louisiana River to make the Western States of America)
>option to extradite a President or Prime Minister Huey Long to whoever wins the Second American Civil War so he can stand trial there and guarantee the PSA's safety
>referendum for Texan annexation (and claims on Northern Mexico if it succeeds)
>referendum for Australian/Australasian annexation if Australia/Australasia is a republic (with potential flavor events for Maori and Aborigine reservations)
>referendum for Filipino annexation (with option to make it a large Puerto Rico-like territory)
>option to make Hawaii a reservation
>creation of a new Statue of Liberty in SanFran, Seattle, Eureka, or LA
>referendums on the annexations of Hawaii and Alaska
Replies: >>230223 >>234482
>>230211
I don't understand any of this but it sounds fun.
Replies: >>230297
Seems like there was Distant Worlds 2. Did anyone play it and have opinions on it?
Replies: >>230268 >>230274
>>230244
I'm not nearly as well versed in DWU mechanics as I'd like but DW2 looked and felt like Distant Worlds 3D Edition to me. Don't think it has all the races yet if that matters to you.
>>230244
All I know is that it got shat on hard on release due to sucking real bad, and that when I pirated it on release it crashed on my face because it requires a supercomputer to run or something. Also, I remember reading the dev diaries and being utterly pissed when I found out that they completely gave up on simulating objects movement in favor of.....shitty 3d graphics, which probably isn't even a good reason to ditch said simulation. To me it looks like the original is far better, with 2 being an attempt to cash out by making the game more Stellaris-like, which is not a good thing.
Replies: >>230312
>>230223
The Pacific States of America are a breakaway state representing the West Coast and democracy in Kaiserredux's Second American Civil War. Norton II, a relative of SanFan's celebrity madman Norton I who declared himself Emperor of California and Protector of Mexico, is someone who can be put in charge of California after Disney or Hughes is put in charge by the military then shot by a dissident for being too authoritarian and the obscure Norton Restorationists charge and take the capitol in the chaos before being allowed to stay by the pacifist military. You can then make Norton an absolute monarch, losing out on any further content as this path lacks a tree, or a constitutional monarch, allowing you to take every democratic path except for Heart's for some reason. 

Unlike what everyone was told in school, Upton Sinclair's "The Jungle" is a Marxist book about the conditions and life of workers, not a hit piece on food quality and animal rights. In-universe, Upton Sinclair forms the Progressive Party of California (think "abortion good to keep the poor in check, state ownership of utilities good to assure quality of life standards, creation of forced labor worker hives good to prevent abuse by bosses, immigration bad because it hurts the native worker") to push his real life EPIC campaign in the political chaos California is going through in-universe since people didn't understand the message of his novel. However, there are multiple events about his rivalry with media mogul William Randolph Hearst and his offshoot of the Democrats who seek Heart's presidency that will push policies such as the creation of a national police force and municipal land ownership and promotion of business capitalism. This doesn't go anywhere in-game. 

Henry Wallace is an ex-Mormon politician who kept in touch with Roerich, a Soviet mystic seeking to trigger the Shambala Prophecy in his investigation of Tibet as part of the Soviet Union's early Cold War strategy, and he can adopt his ideology in-game without any change in his tree despite New Age religions like Scientology having their own tree if they take power with the help of the Japanese.

Democratic political trees are divided into terms by party in most nations, but the PSA only has three-to-five focuses each for the second terms of its parties.

Huey Long is a real life politician and progressive-like Governor/Senator of Louisiana who leads his own warlord state in the Second American Civil War, governing it with the strongarm tactics he employed during his real life tenure. There's a conspiracy theory that he was assassinated by FDR's camp since he was his main rival in the elections he took part in and was very popular. He released a book titled "The First Hundred Days" in which he stated everything he would do in his first hundred days in office, including his implementation of his Share Our Wealth program, a system of taxation and wealth distribution which sought to establish a universal income for working men and make "every man a king." This included a 100% tax on any income exceeding $1,000,000. Whoever wins the Civil War can have companies and generals stand trial, but the warlords typically get off scot free and can try to continue their war elsewhere. For example, Huey Long can become the leader of Paraguay, a nation he was close to in real life.

The Million Sons tree is a colloquial term used by the generals who prevented the PSA from joining the Civil War with the purpose "to save a million sons." You can enact a Marshal Plan for the PSA and other policies to give former soldiers jobs now that they won't be fighting.

Texas, Alaska, and Hawaii can break way from the USA depending on the decisions taken beforehand by whoever is playing as the USA.

The Second Russian Civil War can either be Russia's war against the Far Eastern Republic of Transamur (a Japanese puppet state for White Russians lead by Admiral Kolchak) or Russia's war against itself as the Soviets try for another revolution or the generals get upset about the Soviets taking power.
>>230274
>an attempt to cash out by making the game more Stellaris-like
How so? Stellaris is a Star Ruler 2 ripoff but most of your actions are just busywork that don't really matter, almost the opposite of Distant Universe where you can automate what you don't feel like managing and most of your actions actually have a meaningful effect on the game. That hasn't really changed with the second game.
Dom 6 has released. When we doing another zzzgame?
Replies: >>233836
I'm still getting used to the bless changes in Dom6. I do like that you can place them as you see fit, not just in the path you stacked.
Replies: >>233836
>>232575
I'd be down, but I'm a complete noob with just a handful of SP games across 3 and 4. Skipped 5 because of the launch price, but the bug bit me again with 6. There's also a couple of people on /tg/ with it, so you might advertise there if you get a game running as well.

>>232639
Less sacreds relative to army however since holy points didn't go up.
>>225123
Is BB spam king again? 
I still don’t know how naval combat actually works.
Can anyone recommend me a good geopolitical game?
Replies: >>236658
>>230211
More ideas. This time, they're general concepts about the Entente and Cairo Axis since I don't have knowledge of the characters surrounding them.
>Absolutist paths, the Conscription Crisis, or Labour winning potentially causing a Quebecois revolt headed by the opposite side of the political spectrum of whoever is in charge of Canada (i.e. Syndicalists funded by the French Commune if the government is Absolutist, Natpops funded by Japan) and the option for certain American paths to use the opportunity to enforce the Monroe doctrine against the Entente
>a revolt in the Raj led by Churchill and mirroring the Poo-in-Loo Commune's Agrarian Revolt if it pursues peace and neutral reunification with the Poo-in-Loo Commune
>a scandal in Ghandi's Poo-in-Loo Commune where Churchill publishes proof of Ghandi going around the Commune and having women prostrate themselves before him while begging for sex to test his resolve
>potential for the Internationale, Cairo Axis, Liberia, anti-colonial America, and Goering to fund Sand France's potential native revolts and for the Cairo Axis to intervene with a potential scripted peace deal where they take the North up to Morocco and Hausaland takes the territory north of them if the Cairo Axis manages to win
>a Unification Congress to be held if the Cairo Axis wins against the Ottomans and both Egypt and Arabia pursue pan-Arab unification
>a decision for the Cairo Axis to demand the Suez Canal and Morocco from Germany for their neutrality if the Second Weltkrieg has started and for Germany to counteroffer with a demand for their support
>a South Atlantic Treaty Organization to form if South Africa, Australasia, and India leave the Entente and have agreeable governments
>a path for Canada to expel the Royal Family to one of the other Commonwealth nations to prevent the Quebecois from revolting or Americans from invading
>a path for a united Arabia to attempt to reform the Ummah if Arabia, having claimed the title of Caliphate, leads the union rather than Egypt
>a decision for the Cairo Axis to intervene in the Ethiopian-Somali War and Eritrean Crisis
>more focuses that unite the two states composing Lybia into Lybia
Kaiserredux: Musterkolonie has released. While I like some of its changes, others are nonsensical. Here's an initial review.
>Good
Mittelafrika in its initial KR/KX form doesn't exist at the start of the game. What  takes its place is a small Mittelafrikan administration operating out of Tanganyika. German holdings in the Horn of Africa and the Indian Ocean have been consolidated into Westasien. Sierra Leone is its own nation. Portugese holdings are their own nation. Kamerun can form Äquatorialafrika if it survives its collapse events. Westasian can expand into Arabia, the Horn of Africa, and South Asia.
>Bad
Mittelafrika doesn't own the majority of Mittelafrika, making its name almost nonsensical, and it has no focuses for managing former Ostafrika. The Portuguese and Liberian Bush Wars are broken and don't fire. The mod misses the point of Mittelafrika, a desperate struggle to retain European control over a multi-ethnic patchwork of the former Allied colonies, in favor of the division of European ethnic colonies. The Sudan is too sparsely populated to warrant being its own nation under Egypt. Once Kamerun has formed Äquatorialafrika, it cannot continue its expansion tree, even if the Spanish Civil War has left Spanish Africa defenseless, and it cannot take all of the Mittelkongo, should the Mittelkongo collapse. There's no way for every colony near a collapse war to involve themselves, even if they've finished their own wars or Mittelafrika is unable to effectively send its own troops to the war. Mittelafrika doesn't have a dispersed troop presence across Mittelafrika. Ostasien's war with Burma typically ends with it taking the coastline while Germany takes the rest, for Germany can somehow involve itself in Ostasien's wars rather than Mittelafrika's. Collapse wars are almost guaranteed to happen, and they typically start in or near historically German colonies.
>>234058
What period are you wanting to play?
Replies: >>237720
For the HOIfags in here, how do I actually get units to level 5 experience?
Replies: >>236756 >>236790
>>236743
Only real  combat experience gets them to 5, and to get there you need not have the experienced dudes die basically, experienced casualties get replaced by greens and lower the overall division experience.
Replies: >>236792
>>236743
As long as you can maintain their equipment, train units then send them as volunteers. Any country with a civil war or unfavorable terrain is good for farming unit and military XP. Once your volunteer units reach a certain level, recall them then send more units and repeat until the war is over. The Spanish Civil War is good for this.
Replies: >>236792
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>>236756
>>236790
Theoretically yes but how do you get them to actually gain net xp quickly instead of losing it fighting though?
also
>recall volunteers.
wut
Replies: >>236813 >>236891
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>>236792
>Group Sex of One Female and Several Males
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>>236813
That's the red army for ya baby
>>236792
>recall volunteers
Sorry, I forgot that I was using a mod for that. Still, the principle is the same. Send every troop you can to foreign wars but do not send the same troops every time. Always train your troops. Don't deploy troops immediately. Always have some troops waiting to deploy on the backburner, unless your manpower is abysmal. You can't stop XP loss in combat, and, outside of elite units, field hospitals are not worth it.
Replies: >>236906
>>236891
Yeah but then I cant get them to level 5
>>236658
After having played the submod some more, I've come to make some revisions to my review.
>The Portuguese and Liberian Bush Wars are broken and don't fire.
These do fire, but they don't fire as often.
>The mod misses the point of Mittelafrika
This is only partially true. Mittelafrika is still a desperate struggle to hold on, but it's one that the AI somehow always loses even if it beats every, or almost every, native revolt. Ten-to-fifteen years have passed since the post-war chaos in Africa. In that time, some sort of stability somewhere should have been made. Instead, Africa is a mess of nations divided between European ethnicities which exist as protectorates because of Gemany's intervention during the revolutions in Europe. However, some of these protectorates exist for little reason, and they're universally mismanaged despite some places almost having a century of previous colonial rule and the desperate position many settler colonies would be in due to their lack of support from the outside. Unless viewed from an anti-colonial perspective, it's unrealistic that Mittelafrika would be in such a sorry state.
>The Sudan is too sparsely populated to warrant being its own nation under Egypt
The justification in the mod is that the Egyptians couldn't conquer the Sudan after the collapse of the Anglo-Egyptian condominium due to Sudanese resistance. This is justified, but I think that the Egyptians not owning the Sudanese coastline is unrealistic.
>Ostasien's war with Burma typically ends with it taking the coastline while Germany takes the rest
This should have been "Westasien".
>Collapse wars are almost guaranteed to happen, and they typically start in or near historically German colonies.
This is a problem with the mod that I explained in the second point. Colonialism is only unsustainable to those with a normalcy bias, and some of the colonies in Mittelafrika have existed for one hundred years. German colonies were some of the most prosperous and peaceful, and many Africans saw Germans as biologically above them. Not only this, but Africans in German colonies were sparse, and Germans typically streamlined African identities in the territories they controlled, such as in Tanzania, where they insisted on the use of a single native language in all official proceedings. This normalcy bias can be seen in the mod's bibliography, which includes many inherently editorial titles such as "Colonialism: A Moral Reckoning," "The Ghosts of Happy Valley: Searching for the Lost World of Africa's Infamous Aristocrats," "King Leopold's Ghost: A Story of Greed, Terror, and Heroism in Colonial Africa," "The Kaiser's Holocaust, Germany's Forgotten Genocide," and "Heart of Darkness" (a piece of complete fiction). The mod's description begins with a quote from a book furthering the myths of European movement of African wealth and of African society being developed as a backlash against European imposition. The mod author obviously can't make the mod from a neutral standpoint regarding colonialism.

Overall, I rate the submod a 4/10. You should install it if you don't want "le evil Nazi controls Africa!" or "ebin wholesome black man unifies Africa!" for the millionth time, but it should be understood that the submod has a heavy slant toward anti-colonialism and is made for someone who can accept this unquestioningly, the type who thinks effort equals quality and a long bibliography is inherently good. It is, perhaps, exclusively anti-German in that the mod author won't display the management of French colonial possessions in Africa due to how much it would weaken the Entente. This is in spite of the French administration being split by the Sahara Desert and the existing potential but lack of probability that the French have rebellions of their own.

Examining this submod and frequently playing Kaiserredux have made me wish the 8chan successor imageboards could make a fork  of KX or a mod of our own.
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Reminder that the Remilia mod is dead and will stay dead
Replies: >>243540 >>243892
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>>243526
DELETE THIS
Having not played it in three years, has Stellaris become a game worth playing or is it still a glorified mobile game?
>>243526
The Remilia mod?
Replies: >>244699
I found a weird incompatibility. Anime Autobahn breaks Musterkolonie's history files. Anime Autobahn should only touch tech files, yet, for some reason it seems to overwrite history files. Every reskinned nation is the original nation but with new leaders, while every new nation is what it would be in Kaiserredux.

This next incompatibility is in Imperator. It seems that Gift of the Nile, an alternate history mod with PoDs in the Bronze Age, doesn't work with any mod that changes culture, other than Invictus. This means that Reanimata and GotN are incompatible because Reanimata, which is mostly a mechanics mod, includes a handful of new cultures, so one of the most promising alternate history mods (looking at you, Persepolis), and the biggest expansion for the game can't be used together.
>Strat bombing caps at 100
>Shore bombardment caps at 25
>Attack over defense/breakthrough deals crit damage
>Air combat width exists and is based on the width of the enemy ground force, or total hull size at sea
>Speed and visibility reduction on vessels are effectively extra defence
>Air attack=agility>air defense>everything else
>Ctrl+click the frontline to cancel force attack on selected units
>AI submarines ALWAYS flee from DDs, even if the DDs don't have any way to reveal or damage them
>Cav officer, media personality, war hero, brilliant strategist, reckless, harsh leader, armor officer and engi officer traits all give extra chance for  the general to gain attack stat on level up
>Trait xp gains faster on low level generals (someone might have to fact check this one)
Someone will benefit from this
Replies: >>244622
I've been thinking about Westernization in Paradox games and how recent games have pivoted away from it in favor of the nebulous idea of a nation modernizing itself. Historically, many nations which rapidly approached their contemporaries from existential obscurity heavily adopted concepts from said contemporaries, either drawing from one nation or multiple. I think that, rather than dismissing the concept of Westernization, the developers should have expanded on the system so that nations have to walk a fine line between total dependence on the nation they are replicating (i.e. Hawaii, Africa) and utter failure (i.e. China). Uncivilized nations would choose a great power or set of great powers to align themselves with based on their size and proximity, and they would engage with a system similar to Japan's openness mechanic from EU4, taking decisions, choosing options, and pursuing missions which will have them adopt or reject aspects of the cultures they wish to emulate on their road to becoming civilized nations. If a civilized nation helping another civilize were to fall in status or be annexed, the uncivilized nation would face a penalty, losing advancement at a rate relative to its leader's stats until it can find another nation to civilize it. To counteract this potential malus, you would have a faster rate of civilizing if you chose one nation, but more stability in civilizing if you chose multiple. Another tradeoff would be that you only advance as far technologically as the nation(s) you're targeting.

In Imperator, this would spread via the Civilization mechanic. The most obvious nation one could base its own on is Rome, but the most powerful Diadochi, Carthage, and even Judea may be options in the West, while the Maurya and perhaps the Seleucids or Bactria may be options in the East.

In CK3, this would spread via the Religion mechanic, with missionaries from technologically advanced nations increasing the technology of uncivilized nations at a gold and power cost relative to a variety of factors such as physical distance and number of buildings as long as the uncivilized nation makes regular strides toward the total conversion of its nation. This mechanic would also include potential marriages of royal families, and the option to backstab the nation you're learning from in order to reform your religion or adopt a syncretic variant of the religion of the nation who civilized you.

In EU4, this would be based on the Institution mechanic. While initially similar to what I proposed for CK3, it would gradually transform as the game progressed, altering based on the presence of Institutions. 

Victoria 3 already has an obvious potential method of doing this, copying what Victoria 2 had, but it's also the only one which would allow nations to allow uncivilized nations to choose multiple targets, mimicking the process of Westernization taken by Japan.

This system wouldn't necessarily need to be for uncivilized nations toward civilized nations alone. Civilized nations may attempt to force this on uncivilized nations in late EU4 through Victoria 3, mimicking the attempts at civilizing African and Indian nations, and civilized nations may attempt to learn from fellow civilized nations at a far higher cost than they would from helping a civilized nation learn. This could emulate historical actions by European nations, especially during the Enlightenment.
>>244519
Thanks for the information. Do you have any notes on unit composition and doctrines?
>>243892
The Remilia mod
https://vid.puffyan.us/watch?v=qHDGi8p2oOM&list=PLrioDFcuOqNr-78gS0EP7z_0jNmUOEjSk&index=0
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>>222973
I decided to try out Dominion 6 and got super hooked to it. Though the rush of the early game turns into somewhat of a sluggish wargame as turns progress.
Tried Mekone and was pleasantly surprised how stupidly powerful brass bulls where. But It may also have to do with standard AI being too stupid.
So now I'm trying to see what middle age civ have the best knight spam.
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>>225432
I don't play or understand these games but 
>accidentally nuke myself after unexpectedly capturing and moving to a province I had just started nuking and vaporize 600k of my own men
made me kek
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The one polish mf who made mobileshir games is actually making an rts grandstrategy
Replies: >>248771
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>>248130
>porting mobileshit strategy to the pc
Fix'd
Replies: >>248782
>>248771
He already did port the old ones this should release both at mobile and at pc at the same time
>download Millennium Dawn
>has a bunch of mechanics to turn it into a nation management sim
>look at the tree for the US
>has in-depth policy focuses and decisions
>has policy focuses for different presidents
>has yearly elections until 2016
>has hidden election trees for third parties down a path where you send Wall Street into freefall to break the two party system after walking a fine line between compromise and social collapse
>has event minigames for the wars on drugs and terror
>has a theoretical "Post United Era"
<does not have minigames for theoretical concept wars (i.e. a Gore War on Carbon, a Romney War on Atheism, a War on Domestic Terror)
<does not have 2020+ election trees despite being made to go to the 2030s
<does not have third party candidates for every party for every election
<does not have intelligence community trees despite having army and policy trees
<policy trees are not integrated with War on Drugs, Media Regulation, Foreign Policy, Military Spending, New Space Race, and Regional Investment trees
<many of the above trees haven't been updated in half of a decade or more
<assumes players will pursue the War on Terror and 9/11 happens
<Post United States do not have trees
>looks good otherwise
>check out Germany
<looks like it was made with modding principles from five years ago
>check the UK and France
<haven't been updated since the original Millennium Dawn
<most of development is focused on random nations
Why are modders like this? If you make sweeping changes to the game, you should go whole hog. I want to LARP post-millenium geopolitics with the potential for fun options akin to Kaiserredux. Millennium Dawn is laggy because of the engine it's on and its content bloat, but the latter could be solved by giving the mod a unified design vision, cutting out and reworking content that has existed since the first version of Millennium Dawn.
Replies: >>249001 >>249004
>>248996
check out Novum Vexillum, maybe is better.
Replies: >>249019
>>248996
Millennium Dawn is still being worked on?
I thought that it was only maintained and Novum Vexillum was the unofficial continuation
Also if you want to see some autism, play End of a New Beginning Redux or the Avatar mod
Replies: >>249019
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Daily reminder that the Remi and Gallia mods are still dead
>new DLC releases
>"creator art pack"
>it's new art made by paid modders
>one of the FAQ questions asks if this is a paid mod
>costs $4
Fucking Paradox.
>>249001
I've tried Novum Vexillum. It's only good with its officially endorsed submod. Otherwise, you can think of it as a fork of Millennium Dawn 2018.
>>249004
Yes, it's still being worked on. A popular title for it is Millennium Dawn 4 since it merged with Modern Day 4, the cause of its mechanics autism and the complete breaking of the mod for some time after the merge that drove away much of its fanbase. 

I hadn't checked on its status since the merge and wanted to see how it was doing. The last time I played the Avatar mod was a few years ago, but I liked it very much. Now that it's almost complete, I'll try it out again. I tried End of a New Beginning Redux a while ago too, but I didn't like it very much at the time because I wondered why I was playing it instead of Victoria 2. However, it seems there has been a significant amount of development since then, but their description is concerning since it seems they haven't been able to make even 30 years of content for the major nations, much less 200. Still, I will try it out.

I recommend playing Dawn of the Motherland. Mechanically, it's not an autism mod. However, I think the dedication of its developer earns it the title.
Replies: >>249020
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>>249019
>I recommend playing Dawn of the Motherland
I already did a couple of playthroughs
Its fast fun and pretty enjoyable all around even if a bunch of interesting sounding focus trees and unifiers were placeholders with broken text
Replies: >>249111
>>249020
I've tried out both EoaNBR and Avatar again.
>EoaNBR
A lot of work has gone into America. I wish I could have a Know Nothing/Native American win the 1860 election, but it's not like I ever got to it because the game is so slow. I had fun with the mechanics and making Buchanan an actually interesting president by mending ties with Douglas, kicking out the natives, giving a disproportionate response to Norton which caused him to form an army and occupy the Bay Area, oppressing Modern Times to the point that they were about to occupy New York, trying and failing to annex Northern Mexico, despite how I should have won it since there were no units present in the border wars, and accidentally starting and winning a war with the Mormons which caused their outlawing and persecution. I would enjoy this mod far more if I had a better PC, since I didn't even make it to the end of 1859, and if there was more transparency about the PP-requiring focuses not actually eating that PP after completion. I might try it again with the "Unite Africa" option on to see the effect on lag. A major problem I had with the mod is that you have to enact ahistorical laws or purposefully shoot your nation in the foot by going Doughface to be able to have enough political power to do anything.
>Avatar
I played as Sozin, befriended the dragons, occupied the Air Temples, learned that the Western Air Temple has an airbase I can launch dragons from, and used the Western Air Temple as a staging point for my bombardment of the Earth Kingdom. I managed to blitz Ba Sing Se and Lake Lao Gai, but the Earth King didn't capitulate, despite the Super Event saying the war had ended with the capture of Ba Sing Se. Also, it should be far harder to breach Ba Sing Se. My LARP was that the dragons provided cover for fire benders ascending the walls, but it's a giant piece of stone constantly monitored by earth benders. It should be extremely hard to breach. I tried and failed for three years to hold Ba Sing Se because there were five rebellions back-to-back in the city, causing what I LARPed as guerilla urban warfare and prompting me to pull out. If I ever try again, which I probably will, I plan on either Blitzing to Ba Sing Se or fighting a prolonged war by taking all of its puppets on the southern third of the continent, having one or two dragons for every airspace across the Earth Kingdom and invading the neutral Earth Nations. Unfortunately, the Earth Kingdom takes most of your occupied territory on the Air Nomad Islands without warning, so Earth Kingdom nations can survive on them after being capitulated. Plus, there were huge resource drains which caused my army to slowly die of attrition, and my officers kept dying. My fire benders managed to crush almost any Earth Kingdom unit, but I got swarmed. Do you have any recommended unit templates? Despite the quality of the mod, information on it is scarce. The mission system blows. There's no end state for befriending dragons, so you can't establish Earth Kingdom Colonies until after you've invaded the Earth Kingdom. If there was a counter for how many dragons are left in the world, I think it would be a better system.
Replies: >>249127 >>249133
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>>249111
>I would enjoy this mod far more if I had a better PC
Same here
Runs slowly and the basic infantry being also slow as fuck doesn´t help
>Do you have any recommended unit templates?
I never even got as far as fighting the Fire Nation or making proper templates
I played one of the Earth Kingdom minors (the Swamp guys) and like half the empire broke out into peasant rebellions early on while I was still wrapping my head around how half the introduced mechanics work and interact with eachother
It didn´t end well for me
Replies: >>249133
>>249127
>>249111
Found a way to make navies worth it again?
Replies: >>249313
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>>249133
Not really
I´m still just spamming subs and naval bombers and that works well enough most of the times
Replies: >>249325
>>249313
Is olenia finally worth a damn in pony TNO?
Replies: >>249326
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>>249325
>pony TNO
Is that what people call "Equestria Rises Still"?
And looking at their focus tree maybe, but after playing through a couple of nations (Lyctida, Dodge City and Neigua) I can´t even recommend the mod at all
Dodge City goes nowhere after their path of self-immolation, Neigua can´t even attack the rest of their targets because they need high enough world tension to justify (which just doesn´t seem to happen) and Lyctida just fucking broke on me
Their holy war mechanic didn´t work and after the war with Olenia I had to cheat to continue on with my post war focus tree only to get some broken text at the end 
Not worth it at all
Replies: >>249329
>>249326
Damn, back to Adorable Hearts then.
Replies: >>249336
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>>249329
You could try EAW The Fallen Order or Balefire Blues
Those work and are mostly bug free
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You guys could just find a better game to play and realize that Paradox has never made an enjoyable grand strategy game besides CK2. If you have to resort to playing a horsefucker's mod in order to have fun, then that's already telling enough of anything that is developed by Paracocks.
Replies: >>249539 >>249608
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>>249521
>he's a CKiddie
Victoria 2 and Darkest Hour are better than CK2. If anon wants to talk about the grand strategy game with the most active modding scene, let him.
Replies: >>249541 >>249607
>>249539
indeed, we should organize a vic2 gamenight
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>>249539
>Pops2autists
Victoria 2's warfare is garbage, and the economy is a bloated mess. Laissez Faire and State Capitalist are shit due to the AI being completely retarded making Planned economy the best for producing factories and most broken economy making the commies the best ideology in-game. CK2's economy is shit as well, but it makes more of sense than whatever the fuck Vic2 was trying to emulate, and that isn't saying much. I can't say for Darkest Hour, because I never played it. You have to be a literal autist to enjoy either Vic2 or hoi4. I simply suggested anon find a better game and stop wasting his time.
>>249521
why would you post this, i hate it.
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>latest Invictus update adds Finns
The urge to reinstall is rising.
Replies: >>251073
>>251053
https://en.m.wikipedia.org/wiki/Invictus_Games
?
Replies: >>251075
>>251073
i think he is talking about imperator rome
Recommend a grand strategy with no diplomacy cuckoldry

I want economy +  war. That's it.

I don't care how many allies you have on the other side of the map when I fuck you up I win the war.

Also end of war negotiations are bullshit. If I occupy the capital I should have the option to just murder everyone in the enemy government and annex everything. Why the fuck am I negotiating at this point.

Diplomacy is for limp-wristed soy guzzling trannies.

Thankyou for coming to be Ted talk.
>>251085
Play Total Warhammer. Pick Greenskins. Everybody hates you so the only reason you ever need to touch the diplomacy button is to hoover up the other greenskins factions and make your horde bigger. Alternately pick Beastmen, the niggers of Warhammer.
Replies: >>251090
>>251087
I mean the player can always ignore diplomacy what I need is a game where the AI doesn't do diplomacy shenanigans against me.

Stellaris was the biggest turd of a game I've played in a while
>declare war on neighbor
>occupy every star system and planet
>war won't end
>they have an ally on the other side of the galaxy where I can't reach
>war won't end until the ally ships arrive and kick the shit out of me
Absolute faggottry.

I'll tell you what it is it's all these blue hair feminists getting diversity hired into game studios
>war is bad
>lets rig the game so diplomacy is more important
Get back in the kitchen and such a dick where you belong.
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>>251090
>I mean the player can always ignore diplomacy what I need is a game where the AI doesn't do diplomacy shenanigans against me.
Starcraft.
Replies: >>251095
>>251090
Aren't there civics you can pick where you just eat the galaxy and don't need to deal with diplomacy shit at all?
Replies: >>251095 >>251099
>>251085
play hoi4, i never did diplomacy in that game, just wage war and more war until all my enemies perish. The only "diplomacy" you need to you is to press the declare war button from time to time.
You can play hoi3 too and make the AI do all diplomacy for you
Replies: >>251095 >>251118
>>251092
>Starcraft
Is that some boomer game from the 90s. I don't have an amiga or apple 2.

>>251093
>Aren't there civics you can pick where you just eat the galaxy and don't need to deal with diplomacy shit at all?
I never saw anything like that. I tried looking for a mod to disable federations. There are about 6 million of them. The devs should take a fucking hint.

>>251094
hoi4 has too many hidden mechanics especially with the new supply lines autism and the tutorial is garbage
>set your army goal for the capital of ethiopia and unpause the game
>5 years later
>everyone is still on the same tiles
Too many hidden mechanics there's no way of working out what the fuck is wrong or how to fix it.

I don't know anything about hoi3 I assume it is inferior because it has a smaller number.
Replies: >>251096 >>251126
>>251095
>hidden mechanics
what?
you just need to have more soft power and breakthrough than the enemy
>I don't know anything about hoi3 I assume it is inferior because it has a smaller number.
hoi3 is the to do list for hoi4 for the next 20 years, hoi4 is a butchered hoi3 version where they release a hoi3 release feature with a pricetag of 20 dollars from time to time.
Replies: >>251102
>>251090
"Declare war" in Total War just means you can't do trade stuff and the faction AI will try to attack you if it can. I don't think there's any kind of war weariness thing like there is in paradicks games beyond the AI trying to bribe you to stop attacking them if it's losing badly enough, you can go kick their asses at your leisure. I'm playing wawa myself and my allies don't seem to have changed their behavior much after I declared war, they don't attack much of anything really.
>unsolicited opinions on females
Maybe you should go masturbate for a bit, anon.
Replies: >>251102
>>251085
That's called an RTS game.
Replies: >>251102
>>251085
This is bait. No one can be this much of a brainlet unless they're drastically retarded or young enough to be b&. If this is true, play a RTS like Terran Command at this point; strategy at the grand scale can't exist without diplomacy unless you're playing with mods.
>>251093
I haven't played Stellaris in a year or two, but Hive Minds and Gestalt Governments are government types. The only civic you need to take them is in the center of the wheel.
Replies: >>251102
>>251096
>you just need to have more soft power and breakthrough than the enemy
<your winning 50%
<your winning 70%
<your winning 60%
<everyone stops attacking for not reason
The troops just do that over and over for years if you let them. How am I supposed to know what's wrong and why they can't win. The tutorial sure as fuck won't tell me.

>>251097
I tried total war but my first battle i had to wait 4-5 minutes for the army to get to the other side of the map where the other army is. I don't like the look of the dungeons and dragons queerness but romans or samurais look ok.

>unsolicited opinions on females
Females are ruining your video games. The sooner you acknowledge the problem the sooner you can start fighting back.

>>251098
>That's called an RTS game.
Perhaps. I like Dynasty Warriors Empires, being an ally just means you can't attack them for a few turns and you need to fight everyone eventually to win. Games where you have to worry about what everyone thinks about you and am I in the cool gang and oh no Austria doesn't like me anymore it's all so feminized. It's literally teenage girl bullshit.

>>251099
>strategy at the grand scale can't exist without diplomacy
The soy infection is too deep I don't think we can save you.
Replies: >>251105 >>251269
>>251102
>The troops just do that over and over for years if you let them. How am I supposed to know what's wrong and why they can't win. The tutorial sure as fuck won't tell me.
the tutorial is dumb and outdated, don't trust what it says. your troops stop attacking because they don't have enough reinforcements, to maximize the reinforcements you need to have a good combat width and also your troops needs to be able to join the battle, things like enemy CAS or others modifiers affect this condition. In first place, you need to make sure your troops have enough equipment and organization, if they have very low organization they won't join as reinforcements. Also, a thing that can happen is that you don't have enough supplies so the reserves can join the reinforcements. Is not that complicated, just make sure you have enough supplies, a positive stock of equipment and maintain your troops with a high organization percentage, and have two basic templates, one for holding the front and one for attacking. Hoi4 is simple as fuck, the game consists of having a positive stock number and winning by sheer numbers, losing less numbers (by ratio) than your enemy, you just throw shit to your enemy until he dies from stock collapse.
Replies: >>251144
>>251085
Don't listen to this retard >>251094, hoi4 is a dogshit game for psuedo-intellectuals. You will waste your time and become a massive faggot once you sucked 30 hours into it.
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>>251095
>brainlet cant even battleplan
You`re the reason why hoi 3 is dead.
>>251118
Nah hes just salty cause hes terrible.
Hoi 4 being a trashfire has nothing to do with it
Replies: >>251129 >>251144
>>251126
>Being terrible at hoi4
Impossible due to the AI being shit and the mechanics easy to exploit. The game is also barebones in content and is becoming less and less of a WW2 game as they continuously make overpriced DLC for countries that have either never participated in WW2 or have little significance in defeating the Axis. If you need mods to enjoy it, then it is objectively a shit game. Fags who buy and play games for mods is why companies like Bethesda gets away with bullshit.
Replies: >>251139
Where do the 大戦略 games lie on the tranny-autism spectrum?
Replies: >>251268
>>251118
>>251129
indeed. hoi4 sucks, we all know that.
>>251105
>to maximize the reinforcements you need to have a good combat width and also your troops needs to be able to join the battle, things like enemy CAS or others modifiers affect this condition.
Uh-huh and where is this information in the UI? If it's so central to the game why isn't it in the tutorial? If you're going to tell me I need to press a secret keyboard shortcut to open a secret window to find this information then that's exactly the bullshit hidden mechanics I was talking about.

>you need to make sure your troops have enough equipment and organization
Organization is snake oil it doesn't do shit. It makes literally no difference if you wait 2 weeks or attack right away. I might have fallen down on equipment since mussleni is a nigger and you start off with not enough manufacturing capacity.

>just make sure you have enough supplies
Supplies is ok because the UI very clearly tells you when you have low supplies the whole tile turns red. It's all the other bullshit the game doesn't tell you about which is the problem.

>>251118
>You will waste your time and become a massive faggot once you sucked 30 hours into it.
The first time I played was years ago and I spent hours playing just because I wanted to nuke london. It turns out atomic bombs are dumb and pointless just like everything else in the game.

>>251126
>brainlet cant even battleplan
Clearly I got through the tutorial fine the first time. I expect many of the smug faggots who think they're good downloaded a 2018 build and never updated. You're basically playing easy mode without realizing it.
Replies: >>251147 >>251269
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>>251144
>Uh-huh and where is this information in the UI?
when you click on the combat ball with the numbers (picrel)
>Organization is snake oil it doesn't do shit.
having high organization is the whole point of the game, probably the most important stat, is like the health bar of divisions.
>atomic bombs are dumb and pointless
nukes are actually good, the problem is that they come too late in the game, where by 1943 you probably have already finished everything.
>>251085
Have you tried Revolution Under Siege
pros
>you are murdering communists by tens of thousands
>you can prevent the revolition and following decades of suffering
cons
>not very stable
>you NEED tp hold Tzaritsyn (better known as Stalingrad) or you fucking die. Frontlines start at it and you have about 5 turns before communists enslave enough conscripts to make pushing them out ridiculously hard
>White commanders irl were actually stellar. Good fucking luck outdoing them.

Though reading your further replies it becomes clear you lack enough mental faculties to even get this game to work.
Anyone wants to play some Dominions 6 together?
>>251132
Practically baked in since its a swedish commie genre
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>>251102
>>251144
Ok anon since you seem to be actually struggling with grand strategy here I'll throw you a bone.
You see, to win wars you need to be able to supply, feed and support your armies.
I'm going to assune that you at least have the basic understanding of a civ fag so I'm going to talk about the battles.

Too big an army and you get penalties for exceeding combat width (doomstacking).
Try to attack from multiple angles to increase combat width, but will not fix excess numbers so watch that width.
You also need supply to fight, so plan around supply hubs.
Don't push mountain/city/mud tiles unless you have specialized troops.

Too many infantry units gives you poor attack, and you will grind your army to dust when pushing, whereas too many cannons and you don't have the organization to sustain a push, understand?
Use artillery with troops in 7-2 ratios for pushing and infantry divisions to hold the lines.
CAS gives extra attack and fighters give air superiority meaning you move faster and last longer in combat, plus it debuffs your opponent in general.

Therefore, to win combat you need to maximize your combat width and buffs.
Simple as that. The final number stats are for minmaxers.

Those bubbles are only used to tell you how things are going in general and means shit if you don't know how to fight.
Replies: >>251272 >>251293
>>251269
Can you explain how the navy works?
>>251272
Nope, shits fucked.
Just spam naval bombers and subs
>>251272
navy does not work. If you want to play naval, play Rule The Waves 3.
>>251269
this is correct, except that 7-2 is not the current meta, it has changed to 10/0 for holding and 10/4 to attack if i'm correct. (i hate the divisions templates in hoi4, i think they should be standardized like in hoi3)
>>251272
You need to put your fleet on  'Always Engage', 'Split Off: Disabled' and 'Never Repair' (or Low Repair Priority) .You need 4 carriers per fleet, then spam battleships, who are meat shields, then 6 destroyers per fleet, The battleships are the ones who defend the aircraft carriers and the destroyers the ones who start in the battle line, dealing light damage. This is the striking fleet
Then you need a patrol fleet, so build cruisers for most efficiency, or you can also use subs 
For convoy raiding you just spam subs, 10 for sea zone, and for mines, you create a variant sub for deploying mines, i use like 5 or 10 for sea zone.
Also, spam naval bombers and subs.
Replies: >>251295
>>251293
> it has changed to 10/0 for holding and 10/4 to attack
wtf happened now
>fleets
>mines
>serious trade interdiction
Are those even worth the cpu cycles at all
Replies: >>251300
>>251295
>wtf happened now
the No Step Back dlc changed it, now, there's one size optimal for each terrain, but the only one useful at all are the normal one, is good for everything, one desert, for winning the war in africa, and maybe jungle if you want to invade vietnam or south america.
>Are those even worth the cpu cycles at all
not against AI, but is fun to fulfill your autism.
Replies: >>251423
>>251300
>NSB
Yeah that's why I said 7-2s are viable again now.
10-4 or 10-3s are only good for assault divs mate, and pure 10-0 are going to lose against anything with enough hardness.
>implying the multiplayer navy gane isnt just as fucked
>>222841 (OP) 
next hoi4 expansion is expected to release within the next 2 months, they posted a teaser which suggests it might be a rework of the nuke system and potentially the axis powers
Replies: >>254786 >>258965
>>254782
I hope it's not another "content creator pack". What they did was criminal. I wish they would add a war exhaustion mechanic and expand the mechanics behind peace deals, or at least have the AI offer conditional peace. As it is now, you can never replicate alt-history ideas like Germany killing or capturing all of the British at Dunkirk to force Churchill to accept a peace deal, or Germany being nuked into surrendering, or even the historical outcome of Japan surrendering after the nukes despite Allied troops never reaching the mainland. The public perception of WW2 as an all-or-nothing war has poisoned the game since its inception.
Replies: >>254787
>>254786
>I hope it's not another "content creator pack". What they did was criminal.
according to their release schedule, and considering when arms against tyranny came out, it should be a fully fledged expansion
>expand the mechanics behind peace deals
they already kind of did that a couple patches ago so I doubt they'll revisit it again any soon. as for the rest, yeah it'd be cool if there were more "objective based" ways to force capitulation/peace, as it stands I believe the only 2 countries that have such option are japan, which you mentioned, and finland, and both only in 2 specific scenarios. but really, all in all the game is, despite all the updates and patches, rather limited when it comes to simulating real war scenarios, but that's a fault all gsgs share.
Replies: >>255586 >>258965
>grand strategy
Can I talk about civ here? 
>civ swapping
>like egypt turning into mongolia or other civs with each new era
wtf is firaxies thinking? I get the impression that they're the bethesda of strategy games, resting on old greatness, benefitting from somewhat of a monopoly on a genre and being utterly incompetent nowadays. After all, they haven't made a good game since enemy within.
Replies: >>255787
>>254787
Make minor contrubutors able to collaboratively counter Major's war points without wasting them unneccesarily, at least this way you can still get equipment/economy/resource rights after everything else gets gobbled up/vetoed.
And making white peace actually achievable solves all of those other problems.
In other words, mods are your friends.
>>254923
Civ is fine to talk about here. Civ 4 is objectively the best. They want to counter Humankind with Civ swapping. The Turks funding Paradox want it to be a serious competitor with EA, hence the ripoff titles. Humankind is their second most successful ripoff, with their least successful being so bad that they had to pull the plug immediately before release.
Replies: >>255805
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>>255787
>Civ 4 is objectively the best.
From an objective perspective, it's actually Freeciv.  It's fixed nearly all the long-standing flaws, micromanagement issues (even ones 'still present' in recent titles), and balance problems of the classic entries without introducing the messy distortions of the modern games.  Plus, hexagons.
Replies: >>255876
Speaking of Civ, does anybody know of a good Civ V torrent? It doesn't seem like there's a single one on the internet that has any seeds. IGG-Games appears to have it, but I don't trust their sketchy links... a torrent would give me more confidence.

Sad that a fairly popular 2010 game is already nowhere to be found on the internet. Other than, you know, paying up like a stupid goy...
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>>255805
Freeciv's interface is a junkheap. Even after changing from the default settings to make messages and diplomacy actually function, you have to scroll through last turn's notifications and regularly clear out your meetings if you want to see what's new. Research is similarly uncommunicative; there's a reason most Civ games have popups for research. You have to manually turn on the citizen governor for each new city, and sometimes they'll just quit because the city went slightly outside their accepted parameters. There are frustrating hidden rules like units arbitrarily self-deleting when you have too many for a city to support (because I guess it would be too difficult for these incompetents to restrict adding units when you hit the limit). And the main display just can't be bothered to update at the end of combat, so I was frequently left wondering whether my unit died or not.

It's dated even compared to Alpha Centauri, which came out twenty years ago. Hell, Civ 2 had interface conveniences this game lacks.
Replies: >>255878
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>>255876
>conveniences this game lacks
And yet... neither AC, nor Civ 2, nor any of the later Civs have a city manager anywhere near as good as Freeciv's citizen governor.  The Freeciv citizen governor is a constraint optimizer that's extremely at giving you exactly what you want once you understand how to use it, and in fact it minimizes citizen micromanagement to a far greater extent than any of the other Civ games.

>hidden rules like units arbitrarily self-deleting when you have too many for a city to support
Pretty sure all the main rulesets have their own rules written down for you to read through, and this mechanic itself functions the same in other early Civ games.  A somewhat valid complaint until you familiarize yourself with the rules.

I would say one of your main complaints can be largely addressed by rearranging how you display your new turn messages, anon.  Sticking it on the bottom of the screen really limits the amount of text it can display without a lot of cumbersome scrolling.  Here's what my interface usually looks like.
Speaking of other forms of micromanagement that Freeciv has cut back on... can you believe that after 'six games' Microprose/Firaxis still never managed to figure out that not carrying over city production points from one project to the next was bad design?  By not carrying points over, optimized play means you constantly have to switch your city's focus just before finishing a production goal, in order to not waste points and instead put your citizens to work on something else like research or gold.  This was screamingly obvious from the very first Civ game, yet they never managed to figure it out.  Freeciv on the other hand, an ancient libre project which begin development at roughly the same time as Civ2, managed to get this right immediately.

The same micromanagement issue applies to research point accumulation, though I'm not sure if all main Civ games fail to overflow on that one.
Replies: >>255994 >>255996
>>255880
I thought Civ4 and Col4 both did that, sometimes they even give money as wasted hammers because you overloaded for more than one turn in a row.

Though I admit this might be through mods as it's been a long long time since I played vanilla Civ4.
Replies: >>255996 >>256013
>>255880
>>255994
Vanilla Civ4 converts overflow to gold as far as I know, and I think at least one reason for not carrying over production was great/world wonders.
Replies: >>256013
>>255994
>>255996
Did they simply forget about this for 5 and 6 then?
Replies: >>256015
>>256013
idk about V but in Civ VI the production overflow gets used on the next thing you pick. like if you have nothing in queue, and you chop a tree, and then you queue something, all of that production from the chopped tree will immediately apply to the thing you just queued
Replies: >>256021
>>256015
All right, well I know for a fact it doesn't overflow for 5, on account of my many tedious attempts to win on the highest difficulties.  The one thing that somewhat alleviates it in 5 is it tries to focus on small numbers of large cities (although city spam is a viable strategy in 5 again).
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>>222841 (OP) 
>>254782
>>254787
>latest HOI4 expansion
Götterdämmerung releases on the 14th of November prominently featuring
>germany, austria, belgium and hungary **and congo?* focus tree + decisions + other country shit expanded/remade with new alternate paths etc
>new "advanced research" mechanic and menus to research special projects such as nukes, v2 rockets, unique vehicles etc
>new type of special attack called "raid"
>nuclear weapons rework
but also
>AI improvements
>a bunch of new 3d models for units and buildings
>general performance improvements and other fixes
>new achievements
and all can be yours for the low, low price of 36.99 almost as much as the base game! preorder now for features that should've been in the base game or at most offered coupled together with at least 2-3 other expansions for that asking price!
<still no air war rework HOI3 mechanics still superior 
<standard research still 1 click shopping with way less items than HOI3
<AI will likely still be extremely dogshit and easy to exploit despite the promised improvements
<will propably break compatibility with who knows how many mods
the "Illusion disappointment cycle" should get a "Paradox disappointment cycle", here's to hoping next year's expansion makes the air war not retarded.
Red Dusk released. It's not very good but has potential. People keep pushing for it to be a TNO-version of Red World, but it's obviously meant to be an improved version of Red World, hence the name. The initial release is basically a proof of concept, with the USSR having the most content and the rest of the world having placeholders. The next major update will be to rework the US.

The Fire Rises releases on the 16th. I'm eager to play as Atomwaffen. The two wings of its military tree involve nuking American cities while arming troops with nuclear weapons and poisoning America's resources with biological warfare while giving troops stimulants. From the streams, their tree ends with the Third American Civil War, which is supposed to be even crazier than the second, and that's what I want to see.
>>258965
I'm looking forward to the nuclear weapons rework, since the pursuit of nukes is something that was super important at the end of the Second World War. Special Projects should have country-specific names and mimic the Espionage system in their implementation so players can do Operation Paperclip and invade the Soviets/West/Axis after the Second World War. I don't know what they could do to make the German tree more interesting that a million mods haven't already done. I hope the performance improvements will make it easier to play mods. I am not looking forward to the AI improvement, since I doubt it'll really be an improvement. I'm hoping for different nations to have different AI dependent on their military staff, ideology, leader, and culture, but I doubt it. I wish the Dutch were included in this DLC. They're more important and interesting than Belgium.
>the low, low price of 36.99
It's called Götterdämmerung for a reason. :^)
Replies: >>258982
>>258978
Has Red Flood gotten any better? Seriously, they wimped out on the French.
Replies: >>259192
>>258965
Shits on minors even harder?
>>258965
I gave up on HoI4 when they made Horthy the leader of Hungary. His position as regent was pretty much the same the British monarch's and the day-to-day running of the country was up to the prime minister, the main difference being is that king bong just left Churchill in charge and did nothing noticeable during the war.
>>258982
Red Flood is in hibernation for now. The latest updates for it were very early this year. If you played its latest major update, Two Steps Forward, you can think of the game as it is now but with more bug fixes and flavor.
>>258965
The tree teasers look promising, and I like what they've done with Austria in the latest development diary. Nothing they make will ever come close to the kind of autism fans produce in mods, but I could see myself playing vanilla HOI4 for a while before becoming bored if every tree was at the quality they've teased for this DLC. I suspect many more of the previous DLC will be given for free with no compensation to those who purchased them relatively soon after this DLC is released, since Paradox is now following an expansion pass format. It's disheartening to know that Paradox may be admitting they've wasted a decade of the lives of their audience before really kicking their developers to work, but that may be one of the positive results of becoming a public company. It could be that investors saw how consistently the DLCs were being killed in the reviews, despite Paradox forking money to Steam, YouTubers, and streamers to advertise them, and cracked the whip.
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More HoI 4 news, they posted this roadmap for their first battle pass, showing the nature and planned release dates for the future DLCS
>Götterdämmerung expansion
planned release still Nov 14th
>"Country Pack - Graveyard of Empires"
which adds new focus trees for shitskin countries no one asked for such as India, Iran, Iraq and Afghanistan. Scheduled to release sometime during the 1st quarter of 2025
>funny new jpegs for prototypes 
sometime in the third quarter of 2025, apparently small icons so hard it it'll take them minimum 9 months

Speaking of Götterdämmerung the dev diaries introduce a few new sub mechanics for Germany such as
>the "Inner Circle"
which basically allows you to appoint more dudes to complete extra focuses from each of their own focus paths, seems kinda OP
>the "Reichskommissariats"
basically what seems to be a slightly more involved version of the subject/master mechanic with more decisions focuses and events involved

Also forts (both land and coast) are getting nerfed quite heavily, the max level now depends on the type of province you're trying to build on, a new research branch that needs to be unlocked, so forget running into level 10 impassable funnels 1 year in. I wonder how shit like the Maginot line and Czechslovakia will be balanced.

I can't wait for the 4th to come because I'm curious what the fuck they have to add about Congo and, more importantly, why.
Replies: >>260149 >>262088
What does anon think he'll do as Germany in the next DLC? I'm considering an alliance with the USSR, the Second Liubjlana Award, befriending Japan and helping them during Berlin-Moscow Axis, alliances with the Meds, Operation Tannenbaum, autonomy for the War School, adopting panzer doctrine, and pursuing an Inner Circle of Speer, Weak SS Himmler, Hess, and Goebbels while letting Hitler stay in power. I wish Paradox would add a decision to demand conditional surrender from other nations if a major nation has capitulated and an event chain to BTFO the Free French during their flight and have post-war trials for them and French government officials.
>>260109
What do you think of the AI rework? I think it'll be really good if it turns out well. Snaking and paratroopers have been problems for a decade.
>Inner Circle
It sounds overpowered, but this is something I've always wanted. However, I would prefer some sort of interaction between ministers and focuses. Ministers would be able to complete focuses on their own at a slow rate determined by their political power cost and time in office, and certain ministers would be able to decrease the amount of time it takes to complete focuses. Additionally, I wish it was possible for people to be replaced or added to the inner circle's options. My example for this is LARPy, but letting the player switch Himmler for Heydrich if Heydrich lives would be nice. I think Rosenberg should be allowed into the inner circle if he's strong enough. The reference image they used for Goebbels is so ugly and doesn't match the art style. The level of detail and stylizing across the portraits is all over the place.
>the Reichskommissariats
I hope these turn out well, but I've always thought that the WC RK idea is stupid. Germany wouldn't have longstanding RKs, and it wouldn't have RKs at all outside of Europe. The idea of RKs in Asia and America is ridiculous. The RK system was meant to act as military governance until the war was over. Afterward, the lands they governed would be reorganized or absorbed into Germany. Reviving Mittleafrika and reclaiming German colonies was a pet idea of Goring and should be an expensive alternative to empowering local governments.
>I wonder how shit like the Maginot line and Czechslovakia will be balanced
Maybe they'll have focuses or decisions to boost the forts to levels outside of what they can naturally allow at the cost of penalties and long focus times.
>>260109
So it came out a few days back, anyone tried it yet? I've been thinking of pirating the game again but the thought of fiddling with mods again makes me dread the idea. I wish I had it on steam just for convenience's sake, the "ultimate" bundle (which does not include the latest dlc btw) is currently 60% off but I refuse to give a cent to parajew.
Replies: >>262092
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>>262088
Waiting on mods to update as well before pirating it, but from what I´ve seen the new stuff is very strong but takes forever to research and the new nukes (especially the thermonuclear ones) dish out some ridiculous debuffs
Replies: >>262280 >>263299
I have no where else to talk about total war so I'm going to make it your problem.
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>>262119
that's not grand strategy
Replies: >>262123
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>>262120
What part of about to make it your problem didn't you understand?
>>262119
You said something similar in the non-gsg thread and ended up posting nothing
Replies: >>262155
>>262119
Are you going to talk or not?
Replies: >>262155
>>262127
>>262128
I'm just,  you know. Working up to it.  
I've been thinking any playing total wawa 3 again.  I want to try and finish a vampire coast campaign instead of it just bogging down after 15 turns.  I like playing Aranessa because she can get ogres in her army if you share a border with them or there is a camp nearby. They also get pirate outfits.
Then there is the simple joy of playing skaven and watching my monsters and warpfire kill elves. 
I've never played dwarfs, vamps, or el*es.
Replies: >>262186
whats the best ironman run youve had in terms of difficulty?

for me its taking the isle of mann in EU4 and making it a colonial superpower
>>262155
What about the historicals? I tried Warhammer Total War, but it never held my interest.
Replies: >>262298 >>262478
>>262092
>start with debuff
>take 10 focus to remove them
>the 11th focus makes you broken
Wow, it's like the only did it for every focus tree for the past several years. Except turkey because they took acid while designing that.

>new stuff
And by the time you've reliably unlocked and produced that you already pushed half the world with upgraded interwar medium notcas and are slowly dying to the lack of FPS because brazil simply must field over 9000 divisions.
>>262186
I might catch shit for this but I never really got into them. I hear that mechanically they are a lot better sometimes. The way the old totalwars used to have the units actually adjust their formation to allow another unit to cross through them and the like. 

Maybe I'm childish but I just like seeing the big monsters fight and stuff.
Replies: >>262433 >>262478
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Is there any fix for the broken immigration system in Vic3 (besides deinstalling the game)? Canada and Britain have 80% pajeet majority in 1907. Biggest province in the western world is Alberta with 10 million popjeets. St. Petersburg is New Tibet and France turned into Uganda.
Replies: >>263187 >>263190
>>262298
Now that I think about it, I couldn't get into WTW exactly because nothing seemed to matter. You were working with a (hamhanded) script, not a story you were writing yourself through your choices
Replies: >>262451 >>262478
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>>262433
I guess that's what mortal and immortal empires are for. Do what you want. I don't mind a task to work towards now and again and some nations have a task to complete. Personally I have enough fun just playing with the factions themselves whether it's just havin a good scrap with the boyz or executing a well organized firing line with the empire. 
Speaking of factions they are still reworking some that have been left behind as the game marched on and mechanics changed. The Empire got a big rework because the imperial authority grind was annoying and rng filled,  and you got punished as other empire nations got their shit pushed in. Norsca really needs an update, they are annoying to play. Dwarfs just got this under-empire junk to work with. I need to read up on the changelogs.
Replies: >>262478
>>262186
>>262298
>>262433
>>262451
Never touched it even though I like warhammer and Total War because of Denuvo and probably never will as long as the Denuvo goes uncracked and the games keep Denuvo.
Replies: >>262529
>>262478
I didn't have a problem pirating the Feral Interactive port, I just had to put it down because it felt like I was either sitting on my ass waiting for things to happen for 20+ turns in a row or being dangerously overextended, while battles felt like an hour long shitshow whether I won or lost. It kind of sucks because I like the earnest cheesiness of the setting from before blackrock ate GW and the race mechanics (like Skaven having a scheme that can kill an enemy legendary lord FOREVER) are at least fun to read about.
>>262426 (me)
Funnily enough that has been fixed now, but a new bug surfaced where all of India gets assimilated into English, fucking lol.
>>262426
why are you complaining? this is accurate just 100 years too soon
In totalwarhams I have once again started an Empire campaign and holy hells does Karl have his hands full. Orks, vamps, chaos, beastmen, woodelves, and whatever else wanders over in the first 30 turns. 
The empire rework changed how imperial authority  and prestige is used and I can say its for the better. Imp authority is on a sliding scale from 0-100 and prestige is a currency you spend on things ranging from making another elector like you to dropping an army to support another province. Its great, you can add population, remove a turn from the recruitment queue, force confederation, ton of useful stuff. A few of these increase fealty as well. You still have random events which need it for so you have a bit of risk reward.
After dealing with orks, beastmen, and undead I have committed myself to dealing with the vampire menace. I have two electors on my side with halfstacks but good quality. Karls army needs an update, I should swap out my arty, get another hero and start replacing my frontline with halbreds.

I just nuked a threestack of vamps so while they are recruiting I can start getting some land back. 
Then for no other reason other than my enjoyment I'll kill the elves.
>>262092
Fleet submarines are absolutely crazy. Japan starts with cruiser submarines (in Kaiserreich), so you could probably rush them out by 1937 or something.
Paradox must have changed management.
>Highly Detailed EU5
>Playable Landless Characters DLC in CK3
>Fun German HOI4 DLC and AI Update
>New Imperator Update
Unfortunately, their management of Vicky3 and Stellaris is still retarded. The continue to sell revised versions of Vicky2 mechanics, and Stellaris's latest major DLC was to implement a mod that has existed since the game released.
Replies: >>263522
>>263513
All I ever wanted was the East vs West game. After that failure I knew Paradox was finished.
Replies: >>263537
>>263522
Which east vs west game?
Replies: >>263582 >>263591
>>263537
I'm not that anon, but Paradox commissioned a bunch of modders for a Cold War game for HOI3 meant to be an official game like Darkest Hour. Paradox changed policy, the modders were delayed repeatedly right before completion, and the game was cancelled. You can download a beta version that was leaked at github.com/ryan40400/EastvsWest_No_Mods, or the Internet Archive, and a mod to fix it that was almost finished at github.com/koltoast/Complete-Edition-PLUS. However, you have to make a .mod file for the mod, and I don't know how to do that.
Replies: >>263591
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>>263537
Pretty much this >>263582
I remember following the dev diaries and they fed us a few screen shots every now and then to keep us hyped and then they shelved it. And then a couple guys a short time after said they would continue to work on it since it was mostly finished, they just needed to raise the remaining funds to complete it. As you can imagine it turned out to be a scam. I have never forgiven Paradox to this day. 

Here you can watch Hitler's reaction to East vs West being cancelled.
https://www.youtube.com/watch?v=2M0MB8gnZrY
The new Special Project system would be great with the One Year War mod. It makes me wish I knew how to make them. The same is true for many other mods. Any alternate history or setting-based mod would be greatly improved by implementing it, but modders are lazy niggers.
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O.k., I'm not sure I fully understand why logistics companies are better than maintenance companies. First of all, I'm basically facing HEAVY attrition losses all the goddam time. I'm hardly ever facing out of supply losses. This is because during an advance, I'm getting hit hard with attrition simply because attrition triggers upon every tile that I move across (because practically the entire game is "rough terrain" or when it's not it's going to be bad weather). It's also because if I see I'm out of supply, then I'm simply not putting that extra "10%" more divisions in the province the logistics company would give me. Even then, does that matter? So I have 11 divisions across 10 tiles instead of 10 divisions across 10 tiles.  That's not going to make a difference!  I'm not saying logistics companies are completely useless, as the fuel modifier is nothing to sneeze at, and if I'm looking to try to hold for a bit longer, then sure it can help, but when I've finally broke through, and I need to ADVANCE, then I need my EQUIPMENT and I can't afford the IC losses from attrition, and logistics does not hold a candle to maintenance companies with regards to that.  When I play, I'm struggling for IC, not for manpower, not for fuel, and not for the number of units I can stuff on a single tile.
Picrel, I'm losing more to attrition than combat. This happens almost all the time I play this game.
To prove the point that maintenance companies do way more for attrition than logistics companies, let's JUST focus on the out of supply modifier, just to simplify things:
>Attrition∝(1-reliability) x attrition modifier
There is a 30% attrition modifier for out of supply.
There is a 5% reliability modifier for a maintenance company.
So, considering that the average reliability of most division templates is around 83-85%, one 5% modifier from the maintenance company will bring down my attrition by ~(1-0.9)/(1-0.85)=2/3, while the logistics company, might, in theory, bring my attrition down by 1/1.3 or down ~3/4. A level 2 maintenance company does INCREDIBLY at reducing my attrition.
So, even in the case that logistics companies excel, I don't see the benefit:  a maintenance company still does better. This isn't getting into maintenance companies' captured equipment bonuses giving you loads of free IC, either.
>>264963
And that is why we put maintenance companies in tanks instead of infantry
>>264963
If you’re still trying there’s this mp fix for non steam clients.
I might be rusty but I can still coach you through some things.
Can anybody tell me the minimum kind of AT I'll need to deal with 20tanks per tile dankus memecus shit in Hoi4?
I underestimated this singleplayer mod
Replies: >>271920
>>264963
I've basically doubled down replacing log w/maintenance and been having lots of good results. Current meta be damned. Also, the IC you get from capturing really isn't something to sneeze at.
>>271912
One strat I've heard is to make "male" and "female" inf divs, where the "male" divs are "female" w/the combat width of the arty replaced by AT. The idea then is to just have them strategically placed on your line when you hear tank noises on your border. This way you only need a few, but they can deal heavy IC damage to 20 tank meme divs.
Replies: >>271923
>>271920
Thanks, I dont use line arty though.
Whats their width?
>>264963
>I've basically doubled down replacing log w/maintenance.
Absolutely great as finland. Logistics are good for tanks or mechanized though if you have a lot of them.
>RTS
>Worker over LAN, so can be played offline/over zerotier
>can be acquired without doxxing yourself to big tech
>not some boring quackery
Man does it fucking exist? Supreme Commander could be a great game but it doesn't have functional multiplayer.
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