Go go gadget wall of text.
It is now June 1944, a whole year has passed since the last big war ended and I've almost completed planning and preparations for the war against Germany, Japan et assorted minor friends. Unfortunately, if the intelligence is to be believed, even after all the divisions I've been shitting out for the past year, in the best case scenario I match Germany's army size, and only get outnumbered 2:1 counting the rest of Axis divisions, at worst, 3:1. However, my industrial capacity either matches or is a notch higher than the whole Axis combined, which allows me to outpace them in production of shit. Right now I'm building enough tanks to have a fully supplied medium armor division in like 6 days, and thanks to the extra 2.5 million manpower I got from a NIGGER focus I can just print said medium armor and infantry like paper, which is what I've been doing, and that's without needing to switch to harsher conscription laws than the one I started with, which would grant me several more millions of meat to throw into the grinder.
As for the plan, I mostly finalized what I had already in mind, here's the outline.
First the "easy" one, AKA Operation "Anime Prevention Force"
From PingPongBingChilling I will launch a relatively small scale invasion divided into 3 groups
>the main naval invasion force
>the support paradrop
>the infantry + armor reinforcement assault once the port has been captured
I'm only committing 2 armies for this as I'm gambling for the chance this will be an UK part 2, Japan won't be guarding their stupid islands as well as they should and that the armor will fuck any potential infantry uncontested. The first army is going to go in first and attempt the naval invasion and paradrop at the same time, then, should these succeed, they'll be sending a limited amount of infantry to bulk the front up, while leaving the rest behind to hold the port; army two is a mix of light and medium armor and is going to be the tip of the spear to be shipped across along the first army's infantry when the naval invasion goes through, assuming it even manages to do so. As air support I've got hundreds of heavy and light fighters, medium and strat bombers and CAS totaling a 1.9k strong airforce completely independent from the rest the other theater. Finally, for the Navy I'm going to commit my 3 biggest and best fleets, half of my submarines, and a few shitty minesweepers I just made to get rid of the mines they deployed, and hope that the number advantage alone is enough to make up for the fact everything's 7 years out of date at best.
Next, the headache, AKA Operation "Make the Holocaust Real Again"
Germany will be an even bigger gamble than Japan because if the main plan fails, I fear everything's going to revert back to WW1 trench warfare where you can't move an inch without facing a stack of 10 gorillon, fully entranched, 40 width divisions defending a level 10 fort, which basically means it's GG because you can't do shit but attempt to strat bomb the fuck out of them at that point. The plan goes as follows:
>paradrop onto all major VPs
>clench ass cheeks and hope it works
Fin.
There are a number of other side plans but none of them really attack core provinces and mostly serve as distractions and softening their army, hoping they help make way for a potential backup land armored push.
The main event of said side gigs is this very juicy encirclement, caused by the border goring of Bosnia and Herzegovina at the peace conference, only connected to their mainland via two provinces surrounded by my own allied provinces, within which the Axis is stationing nearly 50 divisions. If the two province deal wasn't enough, the only supply hub supplying the entire region is in Belgrade which just so happens to be one of the two fortification-less provinces in the way of the pincher. If this goes well, Hungary is sure to lose almost a third of their entire army, seen how half the divisions in there are theirs. Additionally, I've got 6 more pincher/bulge uwu cut offs targets
>Brabant
>Wallonie
>Western Swiss Alps
>Southern Bessarabia
>Sandniggerstan bit north of Turkey
>Northwestern Iran
then a small scale push for Oslo/Northern Norway, with mountaineers and some shitty militia and the central African theater which I'm manning with my irregular nigger army still, meanwhile, the remaining 70% of the army is basically just going to hold the XBOXHUEG front which stretches from one end of Eurasia to the other, while my other 3 fleets and rest of subs are going to cockblock the North Sea to make sure no one dares go in or come out of it.
With that said, I've only got half a backup plan for Japan which goes like this
>retrain more divisions and retry the same shit
Which will only work if my Navy is not at the bottom of the Yellow Sea, and half of Germany which goes like this
>stack all my tanks in Belgium and attempt to go around the Maginot but in reverse
Neither of which I'm very confident will work, so I hope it doesn't come to this. Oh, I'm also almost done with nuclear research and I'm going to start building my first reactor in just a few months, then maybe I can nuke Japan enough times to send them back to the 16th century and get them to produce more fart warfare scrolls.
>>224685
Forgot to reply but basically HOI 3 and 4 are rather different games nowadays. 4 is a step forward in a few areas and back in others, in that there is a clear casualization/streamlining or straight removal of a few mechanics while others have been expanded, reworked or improved. The AI was always retarded, the difference is that 4 added several new possibilities for you to fuck around and exploit its limitations since at this point the engine is well over a decade old and the more shit they add the harder the AI can manage. I disagree with anon saying everything's scripted, in fact I think that's one of the things it does better than 3. With 3 it's straight up WW2 over and over again with hardly any ways to go off the rails of the established AI events without hitting your head against the wall, 4 is way more sandboxy and open ended in that regard, which is what I actually enjoy the most. All in all both are fairly lacking when it comes to depth and it's a shame Parajew has virtually zero competition so you gotta eat their slop, but I argue 4, with all the expansions, holds more value overall.