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it's fucking video games, baby


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READ THE RULES


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WHAT ARE YOU PLAYING
In this thread a bunch of random autistic people from the internet talk about games they've been playing, or plan on playing. 
Then they complain about them or recommend them to their fellow autists while occasionally posting anime titddys. 

Myself? Videogames? Of course not, never touch the stuff.
Well ok, if you insist. 
Recently I've gotten into Pathfinder Wrath of the Righteous. Previously I was playing Kingmaker but due to my horrid indecisiveness and mental illnesses I always get bored of my class. Also Kingdom management is kinda boring with occasionally far reaching consequences that can fuck your save over later in the game. In all likelihood I'll probably jump back into it one more time at some point but until then, WoTR. Wrath I've enjoyed, it puts you into the action a lot sooner and while crusade mode is boring it's not a dealbreaker. Also you can become a Lich which is pretty baller. It's also on GoG which means its F R E E.

I then also started another yet another Starsector game with the intent to do something different like join a faction right from the get go and not do the same shit I always do. I then proceeded to do the exact same thing I always do, but I'm having fun. I modded the game to shit and want to try out this new ARMA factions storyline. Apparently you help them reclaim a planet. The factions fun, uses mechs which feel great to fly around in and you also get a qt pilot from the faction. With Rapesector installed you can hug and even h*eadpat her. There are also a few other mod factions with something like "storylines" which I would like to get around to playing. That or just build up a fleet and brutally rape their OCs, either way I have a plan. 

So anons, what have (you) been playing?
Cooking Mama: Cookstar
Metal as fuck, I know.
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Tactics Ogre PSP with the One Vision mod since it fixes a ton of issues in the original version.
It's OK. 
The game seems to really encourage you to either turtle rush for the leader and demolish him, which I guess is kinda realistic but makes all the maps feel the same. I also fucking hate that when you recruit someone it's hard-coded to only give you the first four skills they have (doesn't even let you choose which ones), encouraging you to either grind so they can pull their weight in a fight or only use the same dozen units the whole game. Also for some reason the best track in the game is only used for one fight and a worse version of Air Land and Fight It Out are used for the other 70%. I have no idea if the translation is good or terrible but the story is pretty shit (as is the case for most tactics games) anyway so who cares.

All in all a lot of issues but still a really fun game if you can get past it's flaws.
Replies: >>271524
>>271522
>turtle rush
Turtle or rush*
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I´ve been playing two games, a chink farming/cultivation game called Immortal Life and a Battlefield clone called Easy Red 2
Easy Red 2 is chaotic fun and offers some fronts not usually seen in WW2 even if I find the FOV too low 
Immortal Life has some nice differences to the usual farming game in that you don´t have a set bedtime and can do annoying monster material grind throughout the night without having to pay attention to the time
It is very slow going though and even though I´m already into the second year I´m still unlocking stuff that I wished would´ve unlocked sooner
Replies: >>271607 >>273000
>Lorn's Lure
Fun, atmospheric exploration game about climbing and 3D navigation. If you've had your brain molded by the Source engine like I have then it's a neat idea that may be worth the money on sale (though it's made in Unity, so you have to deal with Unity physics jank like inconsistent momentum and slippery collision - no pillboxes, at least). Strangely, the game's first 4 chapters are significantly better than the latter 4, and the last 2 in particular are this nightmare combination of boring one-dimensional routes and an escape sequence that demands crazy degrees of precision with less than 1 second of leeway. Also, whenever you respawn from a checkpoint it takes about 1 second before your vision fades in, and there are several checkpoints where you will be stuck in an infinite death loop if you're dumb enough to wait for your vision instead of doing blind runs off of cliffs.

>Star Fetchers: Escape from Pork Belly
DLC for the, for lack of a better term, tumblrcore game Star Fetchers. Escape from Pork Belly is a short roguelike with Punch-Out boxing mechanics and frustratingly inaccurate hit detection. I accept the game's art style and general setting (urban brutalism gangland core) but the gameplay loop was just too frustrating for me to finish it honestly. I actually edited some lua scripts to bump my minimum damage up by an order of magnitude and cheese through every fight, which is a level of degeneracy I normally never consider.
>>271540
>even if I find the FOV too low 
I played that game, you can increase the FOV you dumbass, is in the settings menu. Did they added shanghai? That's cool. I liked the French campaign, is unusual to see the french on ww2 games, the best thing of the game is that when you win everyone surrenders and you can kill POWs with Erika on the background.
Replies: >>271621
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>Mario and Luigi Superstar Saga
I remembered having it as a kid but didn't like it since I could not understand RPG's so I ended up trading it for Mario Advanced  4. 
Playing it now it seems kind of interesting, I can't believe they made mario actually seem kind of cool. I gotta get used to the bro's combo though since I'm playing it with an Xbox controller 
I wonder if Nintendo had any say over AlphaDream development ? They probably did
I know theres a 3ds remake of it but I kind of prefer the sprite work of the GBA over the comicbook style of the 3DS. The sprite artwork makes things stick out more.
>>271612
That series is pretty fun. There is a slightly similar RPG to the M&L games called Legend of Dragoon for PlayStation. Has button prompts when you select attacks.
Replies: >>271619
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Im playing black ops 2 on the 360. Im surprisingly good at it even though ive barely touched a controller in the past decade or so
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>>271617
>Im surprisingly good at it even though ive barely touched a controller in the past decade or so
it's carl on duty, the skill ceiling is so low that only midgets can stand comfortably
>>271612
>I know theres a 3ds remake of it but I kind of prefer the sprite work of the GBA over the comicbook style of the 3DS. The sprite artwork makes things stick out more.
Not to mention that, from what I recall, for some reason they stripped out the enemies practically having knock-off designs that added to the vibe of the Beanbean Kingdom being a foreign land compared to the Mushroom Kingdom.

>>271613
Tsugunai for the PS2 also does similar, but from an opposite, defensively-focused angle. Very satisfying to start getting the tells, timings, and appropriate reactions down, turning what could have been a thoroughly unreasonable battle system into something much more enjoyable.
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>>271607
>you can increase the FOV you dumbass, is in the settings menu
I already did that, but I find 65 still a tad to low
>Did they added shanghai? That's cool
Yeah Shanghai and Nanking with the latest dlc
>>271621
>I already did that, but I find 65 still a tad to low
I just checked and is true, 65 is the max, for some reason i had a mandela effect and thought the FOV slider reached until 160º. forgive my rudeness anon-kun

btw, do you know how install mods with the pirated version? because i downloaded some steam workshop mods from a russian website but i don't know where i should put them.
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>>271683
>do you know how install mods with the pirated version? because i downloaded some steam workshop mods from a russian website but i don't know where i should put them
Under \AppData\LocalLow\Corvostudio\Easy Red 2\mission_editor\paste folder here
Should appear in the mission editor under local
Though you have to check if the mission is actually tagged as MissionEditor in the workshop and that its free from any extra mod dependencies because I haven´t figured out how to get those to work
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>>271621
>>271683
If there's no mod to up FOV to actual humanly usable levels, try just increasing it manually with cheatengine.
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>>271717
>>271730
Thanks anons!
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>>271621
Dawn of War Winter Assault
Finished the IG campaign, it fucking sucks, the gameplay is fine but missions are horrible paced, every mission is around 30+ fucking minutes, sometimes you have to wait 10+ minutes doing absolute nothing, and mission 4 can eat a fucking dick, the game says I have to move the carrier to position B, but you can't because have to open a fucking door, but to open the fucking door a CPU IG needs to capture a point, if you capture the point before the CPU IG you softlock the mission, and the carrier needs to a specific location in the map so the game spawn the CPU IG, its bullshit, I'm not going to play the campaigns, nor the eldar mission.
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>>271842
The DoW expansions are well-known for being shit. Don't play Soulstorm unless it's to experience Indrick "SPESS MEHREHNS WE HAFF FEHLED THA EMPRAH" Boreale in person. Oddly DoW II doesn't have the same problem, though it's arguably a different genre.
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>>271842
>>271850
Dark Crusade is the only one I liked, if you can handle the sandboxy nature and doing the same maps over and over. Soulstorm has the most mods though.
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Replaying Prince of Persia: Sands of Time after many years. The game still holds up as good as I remember. It looks pretty gorgerous, good controls, great plataforming and fun combat aside from the camera being a bit wonky sometimes.
Didn´t remember that only the CGI cutscenes and the future visions while saving are skippable, but the in-game ones are not. But the game is quite easy, at least from what I remember and I played by now.
I beat Dick Suckem 4 on hard recently. It was dogshit. I also thought I was playing on the highest difficulty, but maybe it's not unlocked at the start in order to pad out playtime. It honestly doesn't feel like a proper Duke Nukem entry. More like a 14-year-old moron's (Randy Pitchford) idea of Duke Nukem. I haven't played the DLC story yet. I want to 100% it because I am an OCD retard, but I'm not looking forward to booting it up again.

I was playing RoboCop recently. Surprisingly a pretty good adaptation and fits the fantasy of being RoboCop quite well. It might have a larger selection of guns than Dick Suckem, which I did try to use often (the ((( Uzi ))) felt good on the highest difficulty in particular, which is the very first weapon you can use besides the iconic gun, but I also liked the ARs and HMGs), but obviously the trademark handgun is the best performer. It gets some cool mobos which drastically alter the way it functions, and you can collect plug-ins for them through exploration.
Warning: there are a lot of niggers (it's set in Detroit so that's to be expected) and almost all of the characters are aggressively ugly. The only two decent lookers I've encountered are the psychologist and some spic journalist woman. Maybe there are more, but I haven't finished the game due to it suckem dick to play with controller inputs and having a problem with syncing saves between devices on Steam.
I typically like lying down to play games nowadays, but the way RoboCop plays on controller feels terrible and some parts (chiefly when you compete with police or the robots for kill counts) are migraine-inducing, at least on Steam Deck. I cleared those parts with mouse and keyboard with ease, but then I booted the game up on the Steam Deck again and I was an hour back. I tried to force the cloud save to update a few different ways to no avail, so I haven't played in awhile. If you only play it on one device, it's not a big deal, but make sure that one device has a mouse and keyboard.
My multiplayer roster:
Dead or Alive 6
Halo Infinite
Melty Blood Type Lumina
Insurgency: Sandstorm
Pokemon TCG Live
>>271504 (OP) 
I'm playing Disco Elysium.
I think I'm going to drop it. Too much yapping.
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>>272995
All those chooser games are overrated as shit.
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>>271540
>4
Why does this look like dream of mirror? Is it by the same devs?
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>>273000
Maybe there is some overlap with the devs, but no, dev studio and publishers for both games are completely different
Playing co-op games until i find a good one. Have to wait for steam to refund me my money every time.
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Tried some fall guys ripoff.
Fucking freaks.
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>>273100
now jump off the platform as soon as the race starts every time
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Spent 3 hours in a co-op match with a random guy and in the end he said "jesus bless you". What a nice guy.
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>>273115
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Katamari controls are kinda weird but I'm enjoying it
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>>273115
good guy
I'm terrified of talking to strangers over the mic, what gaem
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>>273100
There is some groomer game called Webfishing where you can use the money you make from playing to buy a display tag. All the LGBTQP ones are cheap, but the hetereosexual one costs way more.
>>273125
Katamari is very fun. Only gay part is completing the collection.
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>>273115
>early 2010s
>playing on some TF2 MENA server
>pocketing a newbie as Medic, helping him learn how the game works
>our team wins
>"I wish allah grants you health brother"
>>273127
Its in the filename of the post under it
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Finished a Fallout New Vegas hardcore run for the first time, but with a meticulously chosen set of mods and hard difficulty as opposed to very hard. While the hardcore mode didn't make that much of a difference in the grand scheme of things, at least it gave me an excuse to replay the game with the most obvious and boring guns/light armor snipey build.
The need to eat, drink and sleep adds to the immersion but ammo having weight is kind of a pain - at first. Thankfully, certain perks help. Hunger system could do with a revamp, as there's little reason to cook elaborate foods for fighting hunger alone.
A heavily armored Veronica died once in the robot ambush trap in that one vault. Oh well, one reload, less retardation and she made it.
Crazed missile robots in Big MT punched my ticket a couple of times, which taught me some humility.

I wonder how an energy weapons run would go because the energy ammo is a lot heavier than bullets.
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Currently playing Shadowflare. A Japanese (wew!) diabloeh 2.
Had urgent itch to play some hack'n'slash diablo-clone-like action-RPG(roleplaying game?). Had to find something less known since I have already played Diablo itself, Grim Yawn (endgame is one room where you fellate your numbers, *lols*. But campaign is good, okay-okay), Titan Quest (whole game is linear paths of boring shit between towns where you click ONE skill for hours, since rest of it is passives, your gay pets and banner dropping, that's it, yeah DEFEND THIS!), Sacred 1 (Dwarf is epic), Van Helsing (I'd have sex with Katarina), Victor Vran (at least better than turdlight), Nox (Fun) and poop (not paying to betatest second game), well, after Chris Wilson and his lack of hair has left(?) his position as the director the whole thing kind of lost its last bits of charm that were left after the tencentification.
ANYWAY, about the game
+ You get to play as animey girl in a genre where you usually don't. If you were to undress, she has strapless battle leoTARD with extra erotic exposure of her back. Hopefully new armor pieces have different looks.
+ Animations are decent
+ Click on monster, get loot gameplay
+ Combat is pleasant, well, so far I only have standard attack and "moving multistrike", yet latter feels satisfying enough to feel like I am playing slasher rather than autistic *diablo 2 AUH UH AH sounds as you exchange blows* clicker.
+ Magic seems to be fun (I have one spell, I became warrior without my consent)
+ Foes that can hit for third of your health 20 minutes in, none of that usual baby shit normal mode, game is game from the beginning.
+ Has button to send items into personal chest from any location, so you essentially have quadruple the inventory.
~ You can play as guy too, but he isn't nearly as imposingly balding as his artwork. He is just generic dude.
~ Heckin doggo is your companion (+ you can recruit dachshund one, left from not-Gheed in the corner, does flips on command!!)
~ Music is okay
- Class system is shallow and for warrior there are less skills than word "skills" can describe.
- Can't rebind keys
- Dagger and sword use same animation and have exact length
- Unfinished, there are only four Episodes (acts) out of six released. I am in episode one.
Even though I am at the beginning of a game, I don't expect gameplay to drastically change. Still, there seems to be a lot of magic to unlock and manual does note that you can even repaint your gear somehow. 
Overall, it does scratch the itch.
Replies: >>273237
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>Pushing it! Together - Sisyphus Co-op
I was expecting a really shitty game. In the start i actually hated it because i couldnt even get the rock up from the starting area. The more i played the better i got and the more fun i had. Its very hard so your teammates actually need braincells if you want to progress. Basically you push a rock up obstacle courses. Now that sounds easy in of itself but its not. Its really fucking hard. There are no checkpoints of what im aware of so if the rock falls of you're screwed. The map is fucking massive aswell. One of the bad things in the game is that the spawn and the "reset" button are really close together. This means that if you still have a spot open someone could join and just reset it. So if you're in the middle of a hard part you basically have to open up the menu as fast as possible and ban everyone that keeps joining.
I had alot of fun with this game but im not done yet.
I made it to the finish line but it wasnt actually the finish line. It just revealed another area
>>273197
I'm confused by your description, does this game actually have the dogshit "action" controls of Diablo where you click around and watch your character pathfind, instead of having direct movement like a serious action game?  I'd frankly be shocked if Japan, the birthplace of actually-competent-action-RPGs, made a mistake like that.
Replies: >>273245
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>>273237
Yeah, it is click-to-move.
Here is the skill I tried to describe, you don't have to aim at enemies, it just slashes through what in its way, gives feeling of killing enemies, rather than depleting their HP, I like that, especially compared to something like D2 whirlwind barbarian, where it is just farts around him.
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>>273245
Wow Japan, shamefur dispray.
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Continuing playing Sands of Time. I´m halfway through and having fun overall but something in the combat as the game has progressed don´t click with me. I don´t know if it´s the camera (though I suspect it plays a role in this problem), the fact that it throws so much enemies at the same time, the pacing or that I´m simply not good right now playing those parts. But something while fighting doesn´t feel right to me.
Still a good game though, but the combat has started to feel to me quite bullshit for some reason.
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>>271612
Great game, played it to death as a kid.
I'm trying to play Devil Daggers but the wave with gigaworms and spiders filters me
Project Zomboid, I have 900hs on it and never made it to a year. Once I do, I'm dropping it forever or until they release NPCs at least.
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Managed to finally buy a decent "used" GPU which allowed my computer to play a higher amount of games i had in my backlog for a long time without aiming for 8K 120 fps quality or anything
So i just finished Nier: Automata a few weeks ago, and now i'm playing Persona 5 (PS3 original version with jap audio, thank god) and having a blast in Hard Mode
Have to admit, while i'll always prefer the first Persona and the mainline SMT games in terms of combat and general gameplay, this game is really entertaining so far
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>>273983
>Persona 5 (PS3 original version with jap audio, thank god)
Are there any major differences between the versions, or is the English dub just that bad? I might give it another go, I dropped it after the second palace because I didn't like the cast as much
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>>273357
there's a remake of that in the works, did you know? the monsters scared the fuck out of me as a kid, I don't know why.
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>>273993
Audio-wise there's not that much difference, i simply tend to prefer the original audio when possible (in that sense, i also played Nier:A in nippon) because after some bad cringe experiences, no matter how good the dub is, i think the experience isn't the same when it's an extremely anime game. Same issue someone could have, i guess, with games like Xenoblade Chronicles 2 and 3; hearing anime british kinda irks me

Gameplay-wise i truly don't know for sure, i just heard Royal gives you some extras to help you in battle, reducing the difficulty (as it tend to happen with Atlus remaster versions) so i opted for the original for now
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>>274009
I see, fair enough. I'll give it another go when I get back into PS3 emulation
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I've mostly been playing Warframe, Master Duel, and Rift Wizard 2 lately. 
In Warframe, I've been having a lot of fun with Xaku and Loki, recently got a great riven for Silva and Aegis, and have a handful of frames in the foundry to try out soon. 
In Master Duel, I've mostly been playing Melodious the past couple months. I'm thinking about building Ritual Beast.
In Rift Wizard 2, I've been working through the mono-school challenge runs. I've finished Cryomancer, Ferromancer, and Phytomancer, and I've gotten just shy of the end a few times with Sanctumancer and Manamancer. Pyromancer and Necromancer have been a bit harder, and I have even less of a plan for Electromancer and Hemomancer.
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Fell for it, because GGG couldn't get a new league for the first one ready. The only thing that is actually done is the first quest for the endgame. So, I still recommend waiting. Unless you are addicted to bullying wannabe Aztecs and tentacle monsters.
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Only level 32 in Skyrim and I'm filthy rich. All this after buying the homestead and putting a retarded amount of money in it and switching over to another modded house out of disappointment. 95% of my income comes from creating and selling potions.
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>>274526
Would your strongest potions kill a dragon?
Replies: >>274538
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>>274530
Well, my enhance destruction potions make my destruction spells 75% stronger so in very few hits I can take out a dragon. I don't have a fortify destruction potion with me, but this should give you some idea of how good my alchemy is
Replies: >>274550
I can make better potions too I just need better alchemy enchantments
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>>274538
I was shitposting but it really is the best money maker in the game. I'm somewhat surprised you haven't done the exploit where you stack alchemy enchantments and enchantment potions but good on you for having discipline.
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>>274550
Yeah I'm aware of that but playing the game that way is only fun when I'm just dicking around. I think the last poison potion I made was 29 damage for 12 seconds or so which is a retarded amount of damage if you are sneaking with a bow
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Currently playing Xcom 2. And my god I can't believe how much I fucking miss Xcom:EW and UFO Defense. Hell I just fucking miss S.H.I.V.S in general since they work like a get out from your dad beating your ass card.
Maybe I just need to git gud at it but jesus the game has some missions where I have to get it done before a certain turn ends. I guess they want you to play risky but at the same time keep your squad members alive.
I'm not even sure if I could get through with it since I'm used to the meat grinder aspect of Xcom.
obligatory snake posting
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Put this madman on a bridge and he can take out any unit in the game. Except gryphons.
>>274526
Play morrowind instead.
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>>271504 (OP) 
Solo Tabletop Simulator mods
Having a hard time trying finding people to play with, the lobby just have private rooms
Replies: >>274720 >>274914
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Trying to play public lobbies of We Were Here and its a fucking disaster. All i run into are the lowest of the low absolute braindead retards that dont even use a mic or seem to know how to pick up the fucking radio at the start
Weekly Trine 5 hard mode with two other friends, it's been fun.
>>274658
I could play if you want to play. I just dont know how to play board games so you would have to be patient for me to learn.
Replies: >>274899
>>274720
We should, but I'd rather we had a dedicated thread for online board games where we could schedule it better.
>>274658
If you do it right now, I might hop in for a couple of games.
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just got the new braid and sam & max game
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>>274922
New Braid game? Is that the Anniversary version that the creator went to cry in public that no one was buying?
How is it, any different to the original?
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Back to PoP: Sands of Time. I still mantain that the plataforming parts are pretty solid, though I would like to flesh out a bit the gameplay parts I´m finding dissapoiniting now replaying it after years:
-One time the game outright tells me the wrong prompts to a part. In the underground area where the game introduces you to rope swinging, the tutorial gets completely wrong what buttons you need to press to swing the ropes. I wasn´t stuck too much in that part, but a mistake so glaring soured me a lot.
-The game doesn´t tell you how to do the more advanced combat moves apart from a few flashforward sequences in the savepoints. That wouldn´t be necessarily bad, as I like were a game let you experiment on your own (and I have the game´s manual so I found the prompts to those moves there). But I can´t pull them off almost at all. I simply though maybe I am not skilled enough to make them consistently, but with the first issue of the game giving me the wrong prompt at one point I don´t know if I am to blame or if the game is bullshit in the combat sections.
-The camera doesn´t help in the combat, specially in close interiors it can get pretty bad. Otherwise in the plataforming sections is alright. I like that it let´s me switch to first person and panoramic view though. It doesn´t help a lot gameplay wise but it gives me more opportuinites to appreciate the pretty great visuals.
I´m on the last third of finishing this playthrough and I still think this game is quite fun, but man I didn´t rememeber those problems I stated when I last played this.

>>274009
Didn´t know there was a remake coming. I´m pretty much cheked out of modern western gaming and it´s news. Still, with how dogshit nu-Ubisoft is, I have 0 faith in that crap being even passable.
Replies: >>274989 >>275586
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Playing Kenshi again. This time trying to make a martial arts character without abusing White Gorillo's and bed rolls.
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>>274962
Anon, i think you quotted the wrong post (>>273994), but yeah, there was a remake planned a while ago. "Coming" might be a strong word though, given that this was 4 years ago.
There's also less confirmed rumors about Final Fantasy IX remake as well, but i TRULY hope this last one ends up being fake
I wonder if they'll ever realize how bad their current working is if they have to keep depending on old games and farm nostalgia bucks in order to stay aflot instead, i don't know, making a NEW good game.
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This had been sitting in my steam library for years.
I knew something was up when i saw the first nigger. Instantly uninstalled
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>>275166
You play barotrauma as if it is a lite SS13 with friends (and maybe some randoms).
Wtf are you doing?
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>>275303
It's too focused on actual ship to monster combat to function as an SS13 clone. SS13 works because you're in a big station with 20 or more fags on board and can actually skedaddle and do shenanigans without everyone immediatly knowing who blew up the reactor core. Barotrauma with friends is at most a 6 player game with very flawed mechanics outside of going to random games just to grief some dude's ship.
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Only one of the best games ever
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>>275166
If any anons remember Time To Crate, the new fresh category is Time To Nigger.
>>275330
anon what is this gamecalled? reverse image search aint working
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>>275352
>>275352
>doesn't recognize dark cloud
Never gonna make it
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>>275363
>dark cloud
thank you kindly!
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>>275330
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>>274962
>plataforming
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>>275581
Gameplay wise it's not actually great, it's pretty fun at the start when everything is novel but gets repetitive rather quickly especially once you get access to certain characters and weapons that trivialize every single encounter and pretty much make everything else a direct downgrade which in turns kills your desire to explore and find better gear and then you just start mindlessly beelining towards progression. Thinking back to it the game is pretty much a basic dungeon crawler but 3d and with a rather simple real time combat system, in that every dungeon looks the same aside from having a different layout. 
It's not bad, by any means, it has a tonne of charm and a very wholesome story but it's not that good either. I admit I went back to it out of nostalgia having replayed the demo a hundred times and I was kind of let down.

Also the town building is bullshit, they emphasize how you're "free to rebuild however you want!" but you're locked to a grid, you can only rotate in 4 directions and if you actually want to 100% the requests of the villagers you have to follow their specific instructions which means it has to look in a specific cookie cutter way the game intended from the start and not actually how YOU want it
Replies: >>275601
>>275594
You're right but show me another game where you turn your cat into a catgirl so she can shoot bats in a cave
>>275166
I miss Barotrauma gamenights too bad the faggot devs removed the f2p version.
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Modern Warfare 2 on the xbox 360
Replies: >>275914 >>275915
>>275911
>pic
What the fuck are those toenails? I hope to god this isn't your picture.
Replies: >>275918 >>275921
>>275911
>the vector is OP
>c4 can be detonated quick even before the throw animation is over by double tapping the use button
>noobtubes + danger close + scavenger + claymores is OP
>using shotguns as your main is really fun
>ninja pro + cold blooded pro for ninja defuses
>go prone and keep tapping the swap weapons button to play dead
>alternatively select a main weapon that has a camo pattern equipped and hold the throw lethal button with something that has no timer (c4 or claymore)
>you can climb on top of one of the rooftops in highrise you need to use a platform off the side to run jump onto another platform that's a secret ladder
>akimbo usps have a glitch that makes your knife animation faster
>m9's and mg4's suppressor are broken and still show you on the radar
>>275914
I hope it is so I can bully him into suicide
Replies: >>275921
>>275914
>>275918
Why the fuck would anyone even care about his toenails exactly, are you women?
Replies: >>275922
>>275921
You know there aren't women here bro, they're out there cutting their toenails.
Replies: >>275923
>>275922
Fuck off, Rebecca.
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Just finished Sands of Time. Good game overall, with most things I remember fondly about this game (visuals, music, parkour gameplay and level design) still rock solid today. But there is also some annoying problems like the camera sometimes or the combat, which seems I have huge skill issues handling it.
I recenly got the sequels for cheap and, unlike SoT, never played them before, so I will go completely blind on those after I take a break from this genre.

>>274989
Saw this trailer and god, it´s as bad as I though it would be.
>They ditch the semi-cartoony aesthetic that made the original game age as well as it has in favour of an ugly as hell "realistic" style.
>Has Farah bossing you around and teaching you like a retard to use the time dagger instead of figuring out on your own in the tutorial.
The only thing I am surprised is that they didn´t brown up the Prince with the excuse that he is supposed to be persian.
I hope this piece of shit remake is forever stuck in dev hell as it seems to be.
Replies: >>276393
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Im trying out f2p coop games.
>bronzebeards tavern
In the tutorial the game refers to single customers as "they". This is part of the newspeak agenda. Besides that its just another shitty restaurant sim
>supermarket together
Its like every other one of these asset flip simulators except even more boring because you have to manually handle a register. There are self checkouts but those cost like 2500 each and i think you only start with 5000. Getting money is also very tedious and boring so good luck trying to get several of those. I did not enjoy having to press the groceries or type in how much money the customer had to pay if i received a card. And i did not enjoy having to click the amount to return if the customer was paying by cash. Now imagine this but you're making extremely little profit so you have to sit and do this over and over. You also have to click the groceries to bag them so thats some extra tedium anti-fun thing.
>muck
A survival game where the enemies get stronger every night. The enemies drop coins which you can use to open chests. Said chests give powerups of some sort. It basically feels like a race against time because the monsters get really difficult fast. Something i dont like is that progression is just one sided. So if someone else crafts or unlocks something then you dont. You have to actually do it yourself.
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>>276181 (me)
>supermarket together
Okay so it does actually seem like you can hire employees after you get enough skill points (franchise points) but i played for 3 ingame days and only had 3 of these points. Now imagine if i put any of these points in another direction on the skill tree. I guess maybe the fun starts when you automate it? I will have to do further testing. Heres a pic of my shitty store and a pic of what Muck looks like.
>>276180
https://mangadex.org/title/881296fa-0eef-4370-bd02-2b1a20563aa9/ryushika-ryushika
Replies: >>276295
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Trans-Siberian Railway Simulator. I keep wrecking it and I have barely made it through the tutorial.
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>>276277
I am reading this now.  The art reminds me of something but I can't put my finger on it.
>>276286
this game sounds like it has a lot of potential, but
>early access since may of last year
is it fun, at least?
also what the fuck is Playway's methodology, do they just have a suite of assets that they make their bohemian serf studios use to churn out a game version of whatever Grzegorz gets up to on his latest vokda-fueled bender
I swear they publish stuff from like ten different developers and all of it has the exact same feel to it, that being a total conversion mod for car mechanic simulator
>>275930
WW is the next game in the original sand of time trilogy, the atmosphere and themes are drastically different, hell every PoP game has a distinct tone. Hopefully it will click with you because it’s a hell of a game, sadly it has fewer puzzles but the combat, platforming it’s still all very fun. SoT is probably the best one but WW did a lot of things right.
Replies: >>278265 >>278520
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Tried out some more f2p coop games
>Touhou Crisis
Its basically one of those arcade shooters where you hide behind a cover and pop up and shoot. But this time you shoot a touhou character that tries to attack you aswell as some ufos. It was like 5 minutes long and there was only 1 boss. Still fun though
>The Two of Us
An okay like 30 minutes long platformer game. I did however get softlocked twice but restarting the level is not really a issue because the levels are very short.
>One-armed cook
A little bit boring. Kind of gimmicky and not much else except put stuff on a plate and then give it to the customer. You dont even have to correctly place the items. Just put the item on the plate,click the plate and then the item snaps to the plate. Say a hot dog for example. You just place the bun and snap the plate. Then place the hot dog and snap the plate. You dont even have to combine them or anything.
>One-armed robber
Noticed right away that there is no proper white skin option. Its either asian or 3 shades of nigger. A extremely tedious,boring version of payday.
>Object N
Not bad. I was expecting something far worse. It reminded me of half life mods. Its a fun dark underground progressing level to level killing soldiers and zombies and whatnot. Hosting a lobby did not seem to work for me but there were 2 public servers that you could join and that worked.
>Never Split the Party
body type shit
>Rogue Masters
body type shit
>Mauled
Boring wave shooter
>IronWolf: Free Non-VR Edition
Doesn't tell you how to do anything. Ever wanted to have the "fun" of piloting a submarine realistically? You can navigate through the submarine by opening hatches etc and theres like the middle,top and bottom. There are tons of levers,buttons and switches. Even just opening a hatch is boring. Just way too complicated.
>Come with Me
Another short platformer for like 20 minutes. Weird camera controls. Did not enjoy it.
>Crash And Run
I had 3000 fps and my computer sounded like a metal grinder. No option to limit fps.

Onto a couple of games that are not coop but multiplayer
>Armadusa
Initially i thought this was coop until i actually started playing it. Do you have the patience of rewatching the intro after you die? I dont so i quit after a few times. Theres a town square and if you walk up or down there is some sort of rooms with traps. Balloons that attack you and explode or spikes that pop up. That seemed to be pretty much it.
>Treason
Shittier TTT but with italian mobsters.
>Grapples Galore
You grapple around and pick up weapons on the ground and shoot people with it. Thats basically it. But its kind of fun for a couple of minutes.
>Microworks
Fast paced fun party style game. Active public lobbies and i had fun every time i played.
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No More Room In Hell
Some russian faggots (2) joined and i didnt think much of it until they teamkilled me and the other random guy. So i waited until they died and we restarted and i ran full speed to the duffle bag, one of the russians already standing on it before i reached it. Grabbed the FN FAL and fucking sprayed the fuck out of the russian nigger and then turned around and sprayed his faggot friend.
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>her unique card just fucking deletes the opposing unit
>>276393
NTA. I started WW and had fun with the movement and combat for a good five minutes or so, then got filtered by the half naked goth lady... Any tips?
Replies: >>278312
>>278265
>NTA
Fuck off back to cuckchan
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Finally finished Monster Hunter World, what a horrible experience, the beginning of the game was enjoyable but mid to late game it turned into korean grinda mmo, thankfully I used a double damage mod and gathering mod to mitigate the grinding, however this created a new problem, out of the 34 monsters only 2 were actually fun to fight, Odogaron and Teostra because of their movesets, they don't stand still for 5 seconds they have actual move sets and makes their fights enjoyable, its not just a boring marathon DPS check its an actual boss fight, every other monster has an asthma attack every time you bonk their heads.
I liked the music, it was quite good, some areas were beautiful like the wildspire, recess and coral, I liked the cat, but the story, the dialog, the random fetch quests, the shitty drop rate, the in game cutscenes, siege quests, the handler, the boring the encounters, the random investigations, the limited bounties, the unskippable cutscenes, the dialog system, two hubs, astera being unnecessarily large for no fucking reason, this part fucking sucks. 
Also, the game hard locked me from ever playing it again because proton does not have some codecs used in the iceborne video, the game completely freezes, I don't have a problem with that I just think its quite funny.
Replies: >>278390 >>278392
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>>271504 (OP) 
I went to the movies with my fiancee recently, and she seemed really excited for the Lilo & Stitch live action remake after seeing the trailer. I'm torn on the live action remakes Disney's been doing, but I like the IP and I'll admit it got me into a bit of a Lilo & Stitch mood, I had already played the PS1 title, which was a Crash Bandicoot clone, and enjoyed it a lot, this time I gave the GBA title a shot and, to my surprise, the Stitch levels are a Metal Slug clone, while the Lilo levels are an Oddworld clone, and it plays pretty good! I've managed to beat it, but I couldn't get everything at first and, since I enjoyed it, I sticked to it to go for the 100% completion, and managed to pull it off, I was genuinely sad after finishing it 100% because it was over, and it was so much fun!
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>>278380
>fiancee
youhavetogoback.avif
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>>278385
It just sort of happened, I don't really encourage, nor disincourage, relationships and marriage to anyone here, all I can say is that, if the same thing that happened to me happens to anyone here, where someone you really like just sort of shows up in your life, both of you click and you both like each other enough to want to go down this route, go for it, but if it doesn't happen it's fine too, you can be happy just the same, it's not essential so don't base your life around getting it, but don't let chances pass either, if you like someone and they like you, there's no reason not to.
Replies: >>278390
>>278368
I'd recommend you check out an older MH like 3U but seeing that you modded out half the game in one of the easiest monhuns to date I don't think you'd like it.

>>278386
Happy for you but keep it under your hat, this ain't a blog. I'm sure a lot of us are married and just not talking about it.
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>>278368
>mod double damage
>complain fights are boring from constant stagger damage
What a retarded nigger.
Replies: >>278428
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>>278390
I get your point, anon. I only mentioned her at first since her excitement for the remake is what got me in the mood for that specific IP, I then went on about it only because a reply mentioned it, I know this isn't a blog, but my style of writing, even in imageboards, is just like that, I talk a bit too much, though that's part of the reason I like smaller and slower altchans, feels easier to be more personal on and have conversations, though of course maybe I'm just being annoying without realizing it.
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>>278405
why are you justifying yourself to some irrelevant retard online? he doesn't run your life or this place you know? just tell him to suck a dick and move on
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>>278390
I already have 200+ hours on FU, I'm going to play 3U at some point, I don't think any game should take more than 20 hours to finish the main quest.

>>278392
the monster stagger was a problem even before I modded the game, I think the player move set is overpowered, another problem was that monsters would leave the area and I didn't want to do another 50 minutes hunt only for the monster to escape, the game gave me option to do expeditions and hunt stronger monsters before their quests, so its not my fault its capcom's fault for adding expeditions and the cringe cutscenes, I didn't want to do the quests because of the cutscenes, I despise every single NPC in this game they are all retarded and cringe. I also managed to softlock the tutorial quest, so I had to restart a few times.
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>>278408
Good point, anon. I don't know, it's just how I am I guess, though I can do exactly what you've mentioned when I'm in a worse mood, I'm just chill today since I'm on a day off from work, thank God.
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>>278462
Don't listen to that guy, call him a faggot. I'm the only person here you can trust.
>>278428
I mean, I agree with you that the cinematic bullshit really really dragged that game down, and the base game was absolutely too easy for anyone who has ever played an action game before.
However, I don't know how you can mod the game to do more damage and still have a 50 minute hunt. I can't really see your point about the gameplay if you changed it to suit you and still found it too long when I basically facerolled the entire main quest and only upgraded my weapon. Why not just use the defender gear?
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Played yesterday the first SMT, more specifically the PSX port with an english patch. I´m having a good time with it and i´m surprised that, unlike other JRPGs, it doesn´t have a slow start at all. The game pretty quickly gets into business and the combat and talking system are still pretty decent today if you are into turn based combat.
One annoyance I have with it is the dungeon crawling navegation. While the map helps me get through the same looking corridors, there are certain situations which the game gets a bit ambiguous where you should go and it can get very tedious (I spent a lot of time looking where the resistance bar was in the underground mall). I don´t know if it was a translation problem or is just old school game design where they want the player to look for shit in their own.

>>276393
From what little I saw of WW I think I´m gonna like it when I get to it. As long as it improves the combat, which for me it was the clear weak point of SoT when I replayed it, and the parkour mantains the same quality. I will probaly enjoy it.
>>278480
I modded the game after a ratholos that I was hunting in an expedition left the area, I cut his tail, he was limping, but he decided to fuck off in the last minute, I got really fucking pissed and installed the double damage mod and gathering mod, this was 40-ish hours, I was trying to get every set of armor before their respective quests as a way to show off to the game, its some kind of -tism or retardation on my end, its not game, but I'm going to blame the game for giving me the option.
Dodging in World is stupidly easy compared to the older MH games, most monsters don't have fast attacks and small monsters are push overs, I miss bullfango, he was my favorite in FU, World is an easy game compared to the previous one, but the main problem that I was getting tired from all the bullshit that the game kept throwing at me, like limited bounties, random investigations, the walking segments, the unskippable cutscenes, that stupid siege mission where you have to haul ammo for 30 minutes, I didn't mod the game because it was hard it was because I don't want to grind and deal with the game's bullshit anymore, and the game was clearly fucking with me, I'm tired of grinding in games, there is more to video games than playing the same boring fucking level over and over again in hope that I would get that fucking ruby to finish the armor/weapon, out of the 10 ratholos that I hunted I got one fucking ruby, ONE, that is bullshit.
I'm never going to touch wilds because of the little shit NPC they added in the game.
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>>278527
Well, at least you played Freedom Unite. We can agree that was a better game.
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pirated oblivion

Steam reviews are melting down because the game runs like dogshit and real gamers are saying the game includes an anti cheat(to suppsedly prevent piracy(lol)) but is most likely just spyware intended to datamine users, causing immense butthurt and todd shill intifada activation. At first the shills rejected it but now it's "so what if they sell information about you, you're a worthless goyim anyway!!!"

Todd is also getting his troon army on nexus to ban mods that removes trannies and niggers from the game
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todd UE5 scamslop is destroying machines newer than mine but still a lot of crashes. somehow pirated or me on ultra. 60-100fps on ultra and 4k but sometimes dropping 30.

the best part of the game was the sewers, becuase thats a simple area and probably the only one they actually managed to optimize, if i find the wireframe command i bet you all the meshes look like spider webs full of shit
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>>278641
>>278644
Does it carry over any issues that were in the original release, or did they stomp them out? So to say, did they fix it up or literally just rerelease it, warts and all, with a shiny finish? Every time I've modded an Elder Scrolls game there's always been a mandatory fix-everything unofficial patch you have to download.
It's been a millennia since I played it on the 360 and I can't say I remember anything outside standard Bethesda bugs which are the staple of the series.
Replies: >>278669
>>278644
Fake frames, fake game.
>>278648
It's the original game in a UE5 wrapper. From what I've experienced the game still has most if not all of the bugs that were present in the retail copy, including ones that were fixed in the unofficial patch.
For example, the orc servant who sells you the house in Skingrad has a high chance of glitching out on a bridge inside of the city and dying; because he's a non-essential NPC he remains dead and you can no longer buy the house (or complete the quest associated with buying the house) without using the console to revive him. This bug has been in the game since it released and was never fixed in any official patches, and still occurs in the remaster.
Another example I ran into with another quest involved killing an enemy and getting a key off of his corpse. This quest was located in an area where the player could not fast-travel - in fact this feature was disabled for the player until the quest is completed. After killing the enemy, the player gets a quest update instructing them to loot the key - however, if you looted the key off the enemy's corpse too quickly after killing him and before the quest update appeared, then the next stage of the quest would not trigger and the quest becomes permanently stuck. This is because the quest is waiting for the player to loot the key off of the dead body, but the key isn't there anymore, and because it's a quest item it can't be taken out of the player inventory and placed back onto the body. Although the player could now use the key to leave, he would be permanently unable to fast travel and also permanently unable to complete the quest. This bug has also been in place since the original game released, and persists in the remaster.
Morrowind remasturd in the form of a Cryengine wrapper slapped on top of OpenMW followed by a SLAPP against OpenMW itself to protect Microshaft's Intellectual Propurty when??
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