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READ THE RULES


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You wanna know what really grinds my gears? When the dialogue ends in a game but you have no indication that it ended. You just end up standing there like a retard until you press a button and realize you can move around. Oh yeah and also, I hope whoever invented those segments where you walk behind a guy while he talks chokes on a peanut. You're never the same speed he is and you have to stop every 2 seconds.

Use this thread to complain about stupid shit you see in games; no matter what it is.
I hate niggers
Morality choices where the good choice is retarded but somehow the good choice. 
This is kinda why I liked rogue traders system.  The choices aren't evil or good,  just in line with a type of thinking.
>>275966 (OP) 
When souls bosses clearly have tracking but it’s never mentioned officially or stated in-game, miyazaki pretends that me dying so many times when the boss is 1hp is just too many coincidences. Even though I never find souls games hard, I just dislike being made fun of.
When Elden Slop added so many aoe attacks because of summons and co-op that cheapened the experience for single players, but miyazaki thinks that since it makes the fight harder now you should just eat it up and shut your mouth, that’s what souls games were all about right? It’s like they’ve forgotten what made their games unique and became what their haters accuse them of.
Replies: >>275971 >>276071
>>275970
Every boss in every miyazaki-led game is the same thing. Just roll out of the attack and then hit the enemy then roll away again. Repeat until the boss is dead.
Replies: >>275974
>>275971
>game loop is bad because it’s a souls game
nearly 90% of all games are the same. Ironically when kojimbo made a game with the most diverse playstyles (mgsv) everyone shat on it because they refused to play in any other way so naturally found it repetitive since the game never forces you do anything. That’s what consoomers want not miyazaki’s fault.
>>275974
That's not true. If you're a melee player in a souls game you're doing the same shit at the end of a game that you were doing at the beginning, the only difference is enemies hit harder and have more health.
Replies: >>275982
>>275975
You've simplified your description of the gameplay so much that you're effectively describing 90% of games.
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>press X to skip cutscene
>it skips to another cutscene

MOTHERFUCKER DID I NOT JUST PRESS THE SKIP BUTTON?
Replies: >>275987 >>276948
I don't like games with a character creation screen and self-insert MC with no personality. I would rather play as a completely fictional character who is well written than a lifeless doll that looks like me.

>>275986
Also this. 
All games (especially modern ones) should have an option to skip all cutscenes, preferably automatically.
>>275966 (OP) 
>When the game gives you"choices" that at the end don't matter at all.
>When you start the game and you are forced to watch a long ass cutscene before the game gives you control
>When you can't pause a cutscene and pressing start/X skips it and you don't understand wft is going on worse if you need to piss and you are forced to hold it until the cutscene is done
>There's a customization option but all the customization elements are DLC
Replies: >>276016 >>276222
Game devs not being consistent or sure if they want actions to occur on the press of a button or the release. If I'm not using a mouse then everything should happen when the button is pressed DOWN because that's when I communicate to the game I want something to happen.

This often comes up when an attack has a charged version that can be done by holding down and releasing the button. It'd be simple enough to script things to "line up" if you press and release a button within a small window at the start and then go into the charged version if the button remains held, but most times I've encountered this problem the attack is programmed to occur on release no matter what you do; the amount of time you spend pressing down is just a manual timer to tell the game which attack you wanted.

The game Furi from 2016 was the first time I noticed this issue, because you can charge your dash teleport. Tapping for an instant short ranged version and charging while stationary to teleport a longer distance was a big sticking point that kept getting me killed long after I'd figured out bosses' patterns. Apparently I'd developed a habit of pressing buttons just a bit too long and that was the only game I'd ever played that told me I was doing it wrong.
>>275974
>nearly 90% of all games are the same
Play more videogames, way more.
>>275989
>10 minute cutscene with important story elements
>bursting for a piss and want to be able to pay attention to what's happening
>hit start thinking it'll pause
>unceremoniously dumped into the next part of the game with no explanation
this is where cheat engine's force pause comes in handy
What gets to me is missable side content/stories/quests that you also don't know when they appeared/will disappear.
Replies: >>276025 >>276081
>>275966 (OP) 
>Press Start
>any button works
Replies: >>277000
>>276021
Dude, I loved Star Ocean 2, but I had to look up shit about all the potentially missable interactions you could have that just had zero deliberation on where they occured. I loved it a lot, but I would never play it again, I will let that be nostalgia for the rest of my miserable life.
Even Trails in the Sky burned me when it turned out I missed a fucking quest because I dared to act with urgency during a main questline where shit was escalating, thus not revisiting that gay ass quest board and missing out on a precious stepping stone to 100% completion. For that, they can suck on both of my balls.
>>275974
It's a halfchan user alright
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>>275966 (OP) 
I hate DEI shit in my games. Not even because I'm racist. It's just fucken ruins everything. I'll never play an Assassin's Creed game in Africa, not because I hate niggers, but because DEI shit will never let us have that game.

All it takes is a characters skin color to be off and the game is instant shit
>>276057
That is a valid complaint.
While i am not denying my racism, 99.9% niggers get shoven in places and setting they don't belong to, for no reason other than propaganda.
And that ruins the experience, even if the rest of the game isn't complete shit.
It might be stupid but I hate invisible walls and when progress is blocked by small small things that look like you could easily walk around or over. I mean I know that's how games are but can't you just put a bigger thing in my way do it doesn't ruin the suspension of disbelief
Replies: >>276070
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>>275966 (OP) 
When the dev thinks they're so much better than you but they're actually shit and lock all mods working behind multiple paywalls and DRM, especially when their game is absolute trash without the community fixing it.
I'm not talking about factorio. I might actually pay for it once I get into that shit
Replies: >>276072
>>276068
yeah games should have places where the invisible walls are completely broken so you can travel off map 

its fun too if the devs leave some easter eggs in the off the trail areas 

it also unintentionally gives a social aspect like the explorer type players that like to check ever nook and cranny will share the hidden spots with other people
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>>275970
It pained me to see this exact same crap get ported to AC6 where every boss's AI is
>if player presses button: counter
>else: do nothing
really cheapens things when you realize you're not fighting an intricately designed opponent; you're fighting a cheat.
>>276069
Factorio's DLC mainly consists of a feature they sold as being intended for 1.0: space travel via space platforms. Then they just cut the roadmap short, more than doubled the price over time, and slapped another full price tag on the DLC. 
So to actually get what I was promised when I bought the game in 2016, I have to dish out another $35, and to actually get the full game as a new customer it's $70. That's a "AAAA" price for a game that doesn't do "AAAA" sales and price drops over time.
Fuck Wube, don't give them a single cent.

Source for them promising space platforms in 2015:
https://www.factorio.com/blog/post/fff-74
https://www.factorio.com/blog/post/fff-75
Replies: >>276073
>>276072
My disappointment with Factorio goes beyond that.  The devs actually had in their original plans a) a robust campaign with actual hand-designed levels instead of a map generator for everything and b) a new innovative kind of RTS for multiplayer where you command factory-made robots from a remote command center.  Factorio is the final word to me on the abject failure of the Minecraft development model.  Also you get is complacent devs spending all their time tweaking mechanics to please autistic faggots who just want to play with Legos and they become too lazy/afraid to do some actual fucking game design.

Luckily Mindustry managed to become the game Factorio failed to be.  And as libre software without an outrageous price tag attached to it, no less.
H
>The developers decide to have shaders compile AT LAUNCH instead of during the fucking installation of the game. You know, that part in the process where you game MAKES ITSELF ABLE TO BE FUCKING PLAYED?????
Replies: >>276299
>>276021
>game is all about exploration
>exploring too much locks you out of stuff that you wouldn't even have known about without randomly finding it in some spot you decided to revisit for whatever reason, but probably never would've gone to
fucking ruins the game for me when that happens, cripples any desire to progress until you've combed everything over ten times
>game has partially destructible environments
>early levels intuitively teach what you can and can't destroy
>get stuck in a late game level with no way out
<turns out you have to destroy a door using a mounted cannon in spite of the same indestructible door texture being used throughout the game and level, with all prior doors of that type either being decorative or tied to a button/script
Can (You) guess the game?
Replies: >>276148
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>vsync off by default so you start the game with 5000 fps
>cutscene skips if you press mouse1 or mouse2
>volume upped to the max by defualt
>opening intro volume is unchangeable
>hold to aim off by default
Replies: >>276105
>>276099
She’s drinking my cum btw.
Replies: >>276147
>>275996
There's a similar problem in Cyberpunk that pissed me off. I'm the original version dashing was done by double tapping a direction, which everyone hated. They changed it in an update have it's own dedicated key, as well as changing a bunch of other inputs, some of which are hold inputs. The problem is that if you hold the dash button, nothing happens because nothing is bound to that, you need to be extremely careful to only quickly tap the button. It feels like shit and drove me crazy, but I couldn't find many people talking about it online for some reason.
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for me its when you can't change settings before starting the game. like say i want to change those way too high default graphics settings. usually you have to let the intros lag through and sometimes you even have to play the game a bit to get access to all these important settings
Replies: >>276193 >>276283
>>276105
It appears you might have been bleeding. You might want to see a urologist.
>>276091
Sound like Half-Life 1. 
>>275996
>Game devs not being consistent or sure if they want actions to occur on the press of a button or the release.
This also reminds me of Half-Life. Some switches and valves are activated by simply clicking on them, but later in the game there's one lever that must be clicked and held to open a door. Thinking it was a bug, I got stuck since I only clicked the lever. I'll admit that part of it was my own retardation but it sucks when the game conditions and misleads the player and then changes the rules at whim.
Replies: >>276192
>>276057
I feel you. This shit pisses me off but i notice that if it's not obnoxious and preachy and the game is fun, i don't really care that much because I'm just having fun playing a game. It becomes much more unbearable if the game isn't good enough to distract me from the devs being fags that MUST shove their idpol into the game so people know they're virtuous and moral in line with current thing.
Replies: >>276175
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>>276150
>This shit pisses me off but i notice that if it's not obnoxious and preachy and the game is fun, i don't really care 
It is always obnoxious, no matter what.
It's like those spineless faggots that argue "I don't hate diversity, only FORCED diversity!" except the mere concept of divershitty implies shoving niggers (mostly, but also faggots) where they don't belong for no reason other than "just because" which it is indeed forcing things.
They can only be more or less subtle about it, but there's no such thing as 'not forced' divershitty, as divershitty is an agenda meant to be forced down people's throat.
Easy/Medium/Hard in strategy games being just a resource/damage/whatever multiplier for the AI.
I understand that designing a good AI is hard, but I'd rather have no difficulty setting than that lazy garbage (or set relevant settings to "1" if possible).

There's also a game that added an "improved" AI at some point which would send different units based on what appeared to be the most challenging to you. It kinda worked, with a caveat: it also accounted for time needed to win/lose. So even though I'd win every single battle, they would become longer and more tedious instead of actually challenging.
>>276148
>Some switches and valves are activated by simply clicking on them, but later in the game there's one lever that must be clicked and held to open a door
I replayed HL1 within the last couple years and I'm positive there are several times in the first few hours where you need to hold down a button or lever to solve some environmental puzzle.
Replies: >>276290
>>276144
>like say i want to change those way too high default graphics settings. usually you have to let the intros lag through and sometimes you even have to play the game a bit to get access to all these important settings
This exact thing happened to me when I tried Vermintide 2. It's just baffling how a developer can go to the trouble of creating a game with that level of detail on every item, then force me into a non-replayable tutorial while I'm stuck at 10FPS.
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>>275989
>>When the game gives you"choices" that at the end don't matter at all.
Three fucking games with save transfer.
Replies: >>276354 >>276789
>>276144
Same except for some reason a lot of games think the worst possible settings is what my computer needs.
>>276192
I mean, there's at least the health stations.
>>276079
All an installer does is unpack the game files and copy them somewhere. Compiling shaders is a completely different process. Imagine if you were playing a game while downloading another game, only for your framerate to tank because the installing game decided to compile shaders.
Replies: >>276316 >>276372
>>276299
That would require me imagining I game on a Pentium 4.
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Bad error messages.
>playing game
>it crashes
>error: something went wrong :(
>mfw
Yeah, no kidding. Why don't you tell me so I can fix/prevent it?!
>>276323
tell me what it was*
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>>276222
>filename
Replies: >>276355
>>276354
Didn't read it before you mentioned it, but was thinking about how the ending to ME3 is basically just pick your favorite color from the message.
>>276299
Process priority should (in theory) help with that though: always run the game first and only use spare cycles for the compilation process.
>>276323
Oh this one really annoys me, since it reveals to me that there may be no error handling in place. 

Also classic from somewhere else
> error
< stack trace is : C:/users/faggot/local/roaming/muhgame/faggotry.py line 324920
< this error has been caused by C:/users/faggot/local/roaming/muhgame/bullshit/library.py line 3266
< this error has been caused by f7aa80.c4d12, Dimension X, vector 100,4,22 

Don't puke the track trace at me, just tell me what the hell happened.
Replies: >>276789
>>276323
Good error messages scare normies and possibly sales, think of the investors and profits.
Long time ago most computer users were power-users tech-savvy nerds and error messages were useful.
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>>276222
Finally, an excuse to post this pic!

>>276380
A stack trace is literally as good as it gets, short of the dev fixing the error before you ever experience it.
>>275996
>filtered by the half-A press
>>275966 (OP) 
Games can't contain themselves to a single directory anymore but have to spread themselves across half the filesystem. The directory structure is ten folders deep, and when you find the file you want to copy or edit it's locked away with proprietary packaging.
and now games are 160gb for varying shades of 4k brown textures, but you'll never see it because you're running DLSS anyway. Also you need a 500 watt video card but the gameplay is indistinguishable from anything released in the past 20 years. Physics are worse, interactions are worse, everything is dumbed down and gameplay is "streamlined" so much it's just one long quicktime event.
Replies: >>277143
>>276323
Is that micky
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>>276057
This.

I can't stand how the new Spider-Man video games force Miles Morales, a clear diversity hire of a character, and a hag MJ that's just a bossy and unlikeable Lois Lane clone, all for diversity points, despite the older titles nailing those things, it's just Peter, or a different version of Spider-Man that exists for reasons besides skin color and propaganda, I want to have fun, not have anyone's political agenda shoved down my throat, one of the titles even has a BLM mural for Christ's sake... what were they thinking?
>>276915
The purpose of communist propaganda is to humiliate.
The jews created your heroes, ruined them, and now you have nothing. You have no economic power, no political power, and everything they do is to remind you of that.
Not even your fantasies are safe from the jew. Everything exists to mindfuck.
The only solution is to do your own thing, barter, create on your own, and not pay taxes.
Bitcoin is another jewish trap. I hope you bought gold, land and ammunition. Invest in anti-drone laser defenses.
Replies: >>276918
>>276916
> I hope you bought gold, land and ammunition. Invest in anti-drone laser defenses.
With what money, boomer?
Replies: >>276919
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>>276918
Crypto.
>>276915
>what were they thinking?
It's danegeld. And the danes are partly motivated by making you mad. Unless they're really that retarded that they think BIPOCs earn less because they aren't depicted as Samurais in video games.
>>275986
>press X to skip cutscene
>it skips to another cutscene
Sounds like Metal Gear Solid to me.
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>>275966 (OP) 
You wanna know what really grinds my gears? 
>modloader requires the original game to be on a steam account to launch it, even if you have the standalone files
<anyone asking about it online is brigaded by smug reddit faggot types saying "just buy the game bro! it's your fault!" when it's usually just a kid sharing an account or a purchase on a different platform like Epic / GOG even though I am a pirate myself, and it clearly doesn't require steam itself to run
Most recent instance I ran into being DOOM 2016, when I just wanted an NG+ rebalance and persistant corpses.

>>276915
I remember back in Web of Shadows Wii where you had a few alt-spideys as cool extra costumes you could unlock and had a bit of comic history. Miles just feels like a really overdone alt / wannabe, he's never going to be The Guy. Same as Gwen ;/ Penny, but that's the same kind of corporate market bullshit to try to water spidey down for girls.
Replies: >>277010 >>277150
>>276024
- "ZL+ZR" to start
- Every button works... EXCEPT for Start.
I've got no clue what Nintendo thought they were playing at there. What, do they wanna get rid of the start/pause button? Is that "modern?"
Last edited by Hidden User
Replies: >>277011
>>276963
Why do they do this? Is it just as a paranoid measure to avoid imagined legal problems? Or simply moralfagging/whiteknighting for the developer? Maybe a bit of both?
>>277000
>Last edited 24/04/2025, 08:24:54 by Hidden User
I've been seeing a lot of this lately. Is it the mods salvaging rapefugee posts and editing out very cuckchanny language as a compromise between deleting the post or something?
>>276323
>Bad error messages
This is a Windows problem, not vidya problem. Use Linux and you shall be free.
Replies: >>277025
>>277016
>use Linux to have less problems with running games
Anon, please...
Replies: >>277027
>>277025
If the game can't even launch you will have literally zero problems with the game.
oohh, too many to list here
I'll start by saying fuck every progression system that expects me to replay the same level, or play multiple missions that're essentially the same, just to be able to take on anything difficult - Vermintide, Earth Defense Force, that shitty World War Z game, fuck 'em all.
>>275966 (OP) 
No sprint toggle button.
My little finger cries in pain as it holds down the shift key.
Replies: >>277096
anything that makes me push the stick buttons
Games with inventory management where moving items around is clumsy shit. Minecraft came out 15 years ago and you've learned literally nothing from it.
>>277069
Still better than tap to sprint, the Rockstar way
I hate movie games. and in engine cutscenes. it always looks janky and reminds me that I am not seeing the best version of this MOVIE game I am watching.
I have an idea. since these are movie games, make the movie segments to be actual movies. bring back fmvs. hardware can barely run the cinematics just like back in ps1.
make the rest of the game back into a normal game. DOITNOW
>>276844
thats nothing. early 2000s games use goddamn registery to hold your settings. morrowind's settings survived a full reinstall, so I went looking and found it in the registery. the game already comes with an ini file for half the settings. what is this bullshit. why do I have to launch the game as admin just to turn on subtitles.
>>276963
oh so no mods for the gog version. no wonder it had such a steep sale. though the sale may have to do with the fact that id is getting disolved soon. maybe its gonna get delisted? who knows.
anyway another gog gripe. not updating anything in the game cause fans want it that way (we do) and not touching the bugs cause old fan patches fix everything (thats enough) but going in and ripping out the lan coop and replacing it with the damned gog galaxy server api.
like I dont mind galaxy api (it brings bugs I mind it) but why rip out lan? all other releases on epic and steam still have it. do the poles hate lan parties that much? this happened to many games. one I can think top of my head is the dawn of war games.
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