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it's fucking video games, baby


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I know sports video games often don't have the best reputation, that's mostly thanks to their current direction of monopolies focused on PvP online play only to capitalize on microtransactions as much as it can. However it wasn't always like this, video games began with titles like Tennis For Two and Pong, sports are fundamental to this medium, I have many fond memories of playing video games based on sports I like, either arcade or simulation, often something in between, it's all a treat if done well. It'd be cool to have a thread for this genre for once.

I love Winning Eleven more than anything else, what do you all play?
Has there ever been a first-person sports game where every player was controlled by a real person? Not necessarily a simulation game, but at least more immersive. I can't think of one, but maybe there is a reason why they flop or aren't made.
Replies: >>282570
>>282495 (OP) 
Do Nipponese rasslin' games count?
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>>282495 (OP) 
NHL 98 on the SEGA MegaDrive was good.

And SNK's Soccer Brawl was great, now that's a series i wish they'd revive.

Data East's Street Hoop/Street Slam/Dunk Dream was lots of fun  and probably even better than NBA Jam.
Replies: >>282499
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>>282498
Never understood the appeal of this dumb genre tbh.  When I want to play some basketball I literally grab a rubber ball and go out to a gym.  When I'm playing a video game I'd like it to be something I can't get trivially in real life.
I play Jikkyō Powerful Pro Yakyū from time to time, but I suck at it.
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>>282503
I see this take a lot and, while it makes sense on the surface, it fails when we look deeper.

When I play a sports video game, what can I do? I can play those modes that let me be a single player and have a carrer, sign for my local club and play for the national team, or I can go for those manager modes where it's about putting my tactics into play and winning that way, controlling every player or none of them. I can go kick a ball outside by myself, but that'd be dull, or maybe I could set up a match with friends, which could take a while depending on everyone's schedules, this way I can do it at any time I'm available and want to play, even if no one else I know is, maybe after work when I'm too tired to exercise for real.

Also, surely I can go outside and kick a ball, can I go out and manage my national team to a World Cup win? No. Again, I get the argument, but it misses the fantasy side of the genre, which is a big part of it.
Replies: >>282536
>>282508
Makes perfect sense.
Also it's about playing with the club you are a fan of, in a huge full stadium, something that you can't do in a backyard.
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>>282536
Exactly. A lot of us grew up wanting to play a sport professionally and excel at it, but few pull it off, most of us go down to have regular careers, these video games are a way to live that childhood dream for a couple of hours at a time, it's just nice to have.
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>>282496
Does Ricochet count? I imagine first-person sports haven't been done much for the same reason first-person stealth hasn't been done much: the level of situational awareness needed to do it in real life is impossible in a video game, so to make the gameplay work you either have to cripple your opponents or pile on layers of crutches like third-person and minimaps to compensate.
>>282495 (OP) 
I remember being so fond of winning eleven
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>>282503
>When I want to play some basketball I literally grab a rubber ball and go out to a gym.  
You could use that argument for almost any genre
>Why even play a shooting game? Just join the army if you want to shoot people lmao
>Why even play a fighting game? Just join a boxing or martial arts gym irl if you want to beat people up lmao
>Why even play a racing game? Dude just drive your real car lmao
Replies: >>282638 >>282734
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>>282614
Poor analogies.  Killing people with guns is obviously something anyone who isn't a sociopath doesn't want to do in real life.  Likewise most fighting games allow you to do superhuman feats that are pretty far removed from real life, not to mention having to deal with horrible injuries or death.  And finally the average person obviously doesn't have the resources to simply hop in a car and go to a Daytona track.

The best "sports" games are the ones that drop the simulation pretenses and introduce fantastical elements far removed from real life.
>>282638
In the retro gens atleast you had more than one publisher trying to make sports games, now its all EA slop
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>>282638
>Poor analogies.
Poor analogies for a poor argument, like saying  that playing football in your backyard with a couple of friends is the same as playing in your favorite professional team in a huge roaring stadium packed of supporters.
And don't get me wrong, playing in the backyard with couple of friends can be fun too, but it is not the same thing.
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>>282503
>>282570
Closest I can think of is Backbreaker.

>>282503
>>282614
>>282638
>>282643
>>282726
Allow me to make another version of this argument:
<Never understood the appeal of this dumb RPG genre tbh.  When I want to play some D&D I literally go a person's house and have a physical world and real people I can interact with.  When I'm playing a video game I'd like it to be something I can't get trivially in real life.
Replies: >>282738 >>282743
>>282570
> imagine first-person sports haven't been done much for the same reason first-person stealth hasn't been done much: the level of situational awareness needed to do it in real life is impossible in a video game,
Whoever pitched the idea of adding first-person sneaking missions in metal gear substance needs to be eaten alive by squirrels and then buried in a sewer.

>>282638
>Killing people with guns is obviously something anyone who isn't a sociopath doesn't want to do in real life. 
Paintball. Airsoft. Gun ranges.

>>282734
<Never understood the appeal of this dumb RPG genre tbh.  When I want to play some D&D I literally go a person's house
But I don't have any friends.
>>282734
This is starting to get really tangential, but this analogy is really confused.  Tabletop role-playing is completely different from a singleplayer video-game RPG.  The former is a kind of more elaborate playground make-believe where the fun comes from surprises and ever-changing scenarios supplied by your dungeon master; the latter has a much stricter set of rules and limitations designed to facilitate the development of player skill.  It's a terrible mistake to assume any kind of equivalence between two genres, and in fact some of the shittiest video-game RPGs ever made are those that uncritically toss all those D&D mechanics into a singleplayer game without realizing that they were intended for a completely different kind of activity.
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>>282743
>fun comes from surprises and ever-changing scenarios supplied by your dungeon master
So it's like pretend play, play acting or meaningless, dumb stuff like that, i.e. pretending to have fun. D&D mechanics, when implemented properly, work perfectly for video game rpgs.
Replies: >>282750
>>282748
>pretending to have fun
That's sad, anon. You're sad.
>>282570
>I imagine first-person sports haven't been done much for the same reason first-person stealth hasn't been done much: the level of situational awareness needed to do it in real life is impossible in a video game, so to make the gameplay work you either have to cripple your opponents or pile on layers of crutches like third-person and minimaps to compensate.
Crysis was alright in that regard, the cloak mode was somewhat broken but not invincible since IR cameras could still spot you as could Best Koreans when you walked in front of them, the rest of the "crutches" came in the form of hyper-realistic destructible jungle foliage which while doing a good job of hiding (You) also had plenty of blind spots both (You) and the enemy could and would use, and the risk of accidentally bumping into a Korean searching around on his own was always present even if you tagged "everyone" before sneaking closer.

sage for off topic and because games where gameplay and grafigs are in perfect sync to this degree aren't made anymore.
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>>283068
That reminds me of Speedball 2
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