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Onion may have brief downtime on the 22nd

Regarding recent events: >>>/meta/4978 

READ THE RULES


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New update!
https://archive.is/20250327205810/https://fractalsoftworks.com/forum/index.php?topic=31536.msg463411

>Starsector version 0.98a is now out! This release has the following major features:
>Several new endgame-level enemies to fight in the Abyss
>New ships, weapons, and hullmods
>Codex UI revamp
>Autosave, revamped save/load UI
>Intel map markers and little notes
>Revamped combat simulator with many options and opponents
>Planet search UI revamp
>New story (not “main” story) missions
>New music
>New portraits and illustrations
>In addition, the game has been updated to use Java 17, which should substantially improve performance. As always, there are also many smaller changes and additions, including balance adjustments, polish, ship AI improvements, bugfixes, and modability improvements!

>Ships
>Eagle (LG): added built-in Energy Bolt Coherer, reduced OP by 11
>Falcon (LG): added built-in Energy Bolt Coherer, reduced OP by 8
>Sunder (LG): added built-in Energy Bolt Coherer, reduced OP by 9
>Gryphon: removed built-in Extended Missile Racks, since with the way the system works now (based on base missile ammo rather than after all the bonuses) it's no longer a no-brainer to install on the ship
>Tempest: reduced Terminator Drone replacement time to 10 seconds (was: 20)
>Added Anubis-class Experimental Cruiser (found in Tri-Tachyon fleets)
>Fulgent:
>>Reduced deployment cost to 10 (was: 11)
>>Increased OP to 105 (was: 100)
>>Increased flux dissipation to 400 (was: 300)
>>Afflictor: increased deployment cost to 12 (was: 10)
>>Afflictor (P): increased deployment cost to 9 (was: 6)
>Astral:
>>Removed built-in Advanced Optics
>>Added built-in Advanced Targeting Core and Expanded Missile Racks
>>Increased shield flux/damage to 0.7 (was: 0.6)
>Drover:
>>Reduced deployment cost to 12 (was: 14)
>>Reduced base purchase price by a bit over 20%

>Weapons:
>Heavy Burst Laser:
>>Increased burst time slightly (increasing effective damage)
>>Increased charge regeneration rate by 50%
>>Increased turn rate substantially
>Dragonfire: reduced OP cost for medium to 10 (was: 12) and for large to 25 (was: 28)
>Gorgon SRM Pod: increased ammo to 16 (was: 12)
>Mining Laser, Mining Blaster: added skin for when used on high tech ships
>Reality Disruptor: reduced duration of "slowed repairs" effect to 5 seconds (was: 10)
>Disintegrator:
>>Increased range to 900 (was: 700)
>>Increased anti-armor DoT to 1000 over 10 seconds (was: 500 over 20 seconds)
>Cryoflamer:
>>Increased damage to 100 (was: 75)
>>Reduced max charges to 90 (was: 120)
>>Reduced reload amount to 30 (was: 60); charges/second value remains the same
>Rift Beam:
>>Reduced flux/second to 75 (was: 150)
>>Reduced OP cost to 10 (was: 15)
>Paladin PD System: reduced flux/second to 250 (was: 750)
>PD Laser: reduced OP cost to 3 (was: 4), increased range to 500 (was: 400)
>Heavy Machine Gun: now prefers firing at non-missile targets, but will act as PD if no other targets are available
>Gigacannon: increased damage to 2500 (was: 2000)

>Fighters:
>Piranha: increased bomb rate of fire by 50%
>Wasp: reduced replacement time to 3 seconds (was: 5)
>Thunder: improved maneuverability, should be able to hit targets more reliably
>Trident: reduced OP cost to 20 (was: 25)
>Perdition: reduced OP cost to 18 (was: 20)
>Spark: now uses normal Burst PD Laser (instead of the high-delay version)

>Updated to Java 17 (big thank you to Himemiko for the help!)
>>Improved performance (~+30%, possibly more depending on system)
>>Improved stability when using large number of mods
And much much more!

Is that time again when you dive into space in starsector, don't forget your mods.  I think I will go full goy and buy it since it is almost at 1.00
Replies: >>271855 >>272492
Strange to make a shill thread that doesn't even tell me what kind of game it's about.
Replies: >>271691
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>>271679
Here you go, now play the game.
>start new playthrough
>update
I'm trying to do ARMAs quest. What did that faggot alex add thats fun and new?
Replies: >>271714 >>271878
>>271712
Alright I started it and holy fuck I do not have the ships for this. You are vs a shitload of drone packs first, the good news is a lot of the ships in the sector will support you. 
I got to the second part where you'll need frigates and things with a ground support package to fight in low atmosphere which means more cruisers are off limits. I need more ships.
the game wont work on freebsd and probably other bsds anymore rip
Replies: >>271737
>>271734
Why not? Did you install java 17? I still cannot fathom why java shitters would look at python's non-existent backwards compatibility and go "that's what we need"
Replies: >>271754
How to get ai pargnent?
Replies: >>271750
>>271749
Upload ur benis.
Replies: >>271751
>>271750
Ebin.exe
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>>271737
i think i got that. it's just that the last version would load most of the time but otherwise get these "(Too many open files)" errors that i cant find anywhere on the internet, even with multiple metasearch engines. but this version crashes like that every single time.
now that i think about it... maybe it has something to do with the lack of support for my phoenix whatever "APU" until 15.0 release?

surprised someone would respond tho bc bsd but also this whole thread bc i thought 2d space opera was unpopular o algo
>>271754
The same issue can happen on linux, where you can use ulimit -n {some number} to temporarily increase the number of files a program can open, or edit /etc/sysctl.conf and /etc/security/limits.conf to do it permanently. Unless you're infested by systemD, then you need to do some more shit. But that shouldn't be relevant to BSD, while the other stuff might work.
>>271754
Looks like it's loading tons of resources by opening everything at once in a single thread like a glue-sniffing pajeet. There is a limit on how many open file handles OS allows a process to have and this is what happens if you exhaust it. You can raise it as workaround until it runs, check out ulimit or its BSD equivalent.
Replies: >>271822
>271759
>271760
thanks for replying, but "ulimit" always said "unlimited".
Replies: >>271764 >>271822
>>271763
fuck
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Well I finally did the Arma mission and holy shit is it cool. 
You can't bring anything larger than a destroyer unless it comes with a ground support package so I had a motley little mix of cataphracts, a frigate or two, some destroyers, and that arma carrier.
It was cool as shit because you start in the upper atmosphere and "drop in". This causes enemies to spawn in including a TriTach hitsquad that was cool as fuck. 
You also have to take out a guardian but it wasn't so bad because it was getting a bunch of movement maluses due to being near the planet. 
10/10 would do again.
Replies: >>271854
>>271763
Never messed with resource limits in BSD:
https://docs-archive.freebsd.org/doc/12.1-RELEASE/usr/local/share/doc/freebsd/handbook/security-resourcelimits.html
If you use the machine for vidya in general you were going to run into this issue sooner or later (with wine esync for example).
>>271760
Single threading isn't the problem, not closing the file descriptors when done with them is. Could be something the dev did or just java 17 being shit, both if he relies on the garbage collector to close them.
Replies: >>271834
>>271822
Java has try-with-resources since 7 and closables since forever. It's obviously the dev just can't code. The language still sucks, but not for that particular reason.
>>271754
https://man.freebsd.org/cgi/man.cgi?limits(1)
https://forums.freebsd.org/threads/too-many-open-files.89756/
Replies: >>271908
>>271807
Wait, you can fight on planets?
Replies: >>271883
>>271678 (OP) 
I bought the game ages ago but never played it because life... 
Can you send niggas to assault planets or is it all space combat? Any good reviews?
Replies: >>271858 >>271885
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>>271855
>Can you send niggas to assault planets
Yes, you can send marines to raid planets or delete their population with nukes.
Replies: >>271861
>>271858
>Yes, you can send marines to raid planets or delete their population with nukes.
Sheeet negro, that's all you had to say!
*hangs up*
Replies: >>271885
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>>271712
He added some modded bullshit into the base game. Too bad the loot is so-so.
>>271854
It's a mod. It's just some effects and a changing background but it's kewl.
Replies: >>271885
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>>271861
>>271855
Make sure you get Nexerelin, it expands the planetary combat (among other things).

>>271883
The planet descriptions and features also change after conquest. Gilead and Asher get polluted after Sindria captures them.
Replies: >>271897 >>271980
>>271885
That's a nex thing,  right? I'll be putting a nex playthrough off while I do the new story content.  Going to start this week.
Replies: >>271980
>>271849
thx. now i think starsector wasn't working due to the value of compat.linux.default_openfiles being too small... now the game works for me tho
Anyone seen the new content yet? Is it hard to find?
Replies: >>271980
>Tempests buffed at all
My high tech wolfpack grows stonger!
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My disappoint Alviss speedrun is going well.
Replies: >>271943 >>272017
>>271931
How the hell did you manage to keep it that low without bankrupting yourself?
Replies: >>271977 >>271980
>>271943
I just started the game and bought everything I needed. I was megapoor for a few months though in game. Not enough money to make money or get enough fuel to get out and explore. I ran into a pirate fleet and was able to make some bounty money, then did the academy quests, THEN found a lucrative offer running guns to a tri-tach port so I have some cash flow now. 
Now I have a ragtag little fleet but just remember I missed out on getting a Dominator at a bar quest and now am  a little buthurt.
Replies: >>272035
>>271911
One of the boss factions is found at the end of a quest which you start by randomly finding a probe when surveying a planet. The other faction can be accessed at any time, you just have to go off the hyperspace map.
>>271943
When you start the game and buy stuff, sometimes you run low. If you have the galatian stipend, you don't really care about it and just wait until the next paycheck.
>>271885
>>271897
btw if you have Nex, one of the endgame enemies got broken by it, so you have to update to v0.11.3y to fix it.
I just found out about the Tri-pad OS mod manger and I don't understand why it took this long for me to use it.
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>>271931
>19 credits
Replies: >>272029 >>272033
>>272017
I-it was an expensive shopping trip, ok?
>>272017
This is the only image of Shantae I have ever liked. What a cutie.
Replies: >>272063
T H R E A T D E T E C T E D

Ru-roh
>>271977
>Dominator
What mods are you on?
Chances are there are 20 ships out there that beat it for less
>>272033
>Not liking Shantae all the time
YOU'RE A FAG I SEE
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Any recommended mods?
Replies: >>272080 >>272261
>>272076
What kind of mods are you looking for? Ships and weapons? Factions? Feature overhauls? QoL?
Ships, weapons and QoL.
Replies: >>272096 >>272105
>>272088
For QoL, grab flux reticle, officer extension, leading pip, and system marker. Some of these are "out of date" but you can just edit the modinfo to change the game version required to force them to work.
It's a little hard to recommend ship and weapon mods since the update just happened, so mods are still updating, but I usually go with ship/weapon pack + underworld + tahlan. Underworld does add the minor cabal faction and tahlan adds the major legio faction. You can turn legio off though. I'm not sure if any of these will work currently though with just a simple modinfo update so you might want to wait until they update properly.
>>272088
Speed up it's good. 
Combat chatter can be nice so you know what's going on in the fleet. 
Underworld/ship and weapons pack I like if you want to keep it vanilla but with a little spice

Less vanilla
Diable avionics
AARMA

everyone loved KoK shits up a lot of the loot pool bit of worth a mention

Lesser vanilla
The yuri factions, aria, royal azelea, caprese
Star federation adds FTL ships, they feel nice
Interstellar imperium
Ironshell and UAF

That's off the top of my head
Replies: >>272121
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>>272105
Make sure to disable starlight cabal for the Underworld mod; the other ships added by the mod are great.
>recommending uaf and ironshell
Replies: >>272142
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I think I'm ready.
Just a small question, can I force those mods into my game without crashing? Second pic.
Replies: >>272261 >>272358
>>272121
Oh fuck. I forgot to mention you'll want rapesector for those two. They are gay but some people like them, anon can make his own opinion. 
Also fuck you,  the starlight cabal is cool.

Another mod.
Secrets of the frontier gives you serria who is a little reddit nigger but I found the missions you get to be fun.
I've seen on of the new hyperspace spooks but I can't really fight it right now. 
Exploring around I finally found a system with a nice Terran planet to consider for my evil empire. No gate, but there is one right next to it. That one has a jungle planet and everything else I'll need. I'll probably try to scout out a few more likely places a but closer but this might be the one.
Do midline ships get better when you get to late game and can afford a proper loadout/fleet, i absolutely love them as a flagship the d-mod falcon i salved is great but it feels like they just don't hold up in a large fight when the ai is in control.
>>272239
I recall HVD + ITU eagles being an overall strong choice for AI, but you need a flagship that can get in fast to really take advantage of it.
>>272239
Falcon is fast enough to get out of trouble but is on the lower end of cruisers. Eagle-chan is pretty good. Sunder with a lance seems to do ok. Centurion seems to do good. 
I hear the falcon-p is a good player ship but never used it myself.
A hotfix came out that fixes a bunch of bugs. Most importantly, AI ships being complete retards with their ships and getting overloaded all the time.

>>272122
Only one way to find out.
>>272076
I just check out whatever looks interesting. I don't play on the same save for ages, though, so I don't really get attached to my fleet.
>>272239
Midline is all over the place. Centurion is a good distraction, Brawler is mediocre. Hammerhead falls off late game, but Sunder stays a good support ship when you put beams on it. Falcons, Eagles and Champions are okay. I recommend putting some IRALs on Falcons and Eagles, something armour cracking on the other mediums and going for kinetics for ballistics.
Gryphon, Conquest and Pegasus are very good, as they let you spam missiles, and putting squall, hydras and harpoons on the battlefield can lead to quick victories as they connect. Endurance is an issue for Gryphons, though.
Replies: >>272303
>>272261
Did they nerf the Ara-slaught? I heard it was press w+m1 and win.
Replies: >>272488 >>272904
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>>272122
Well, it didn't work, so I needed to enable each mod and run the game until I found the mods that were giving me problems, which are this ones.
Replies: >>272450
>>272358
>take no prisoners
Isn't that a malware mod?
Replies: >>272494 >>272565
>>272303
Yeah, armour plates have 66% of durability and flak cannons have less damage and charges are regenerated slower. I haven't gotten it yet, so I don't know how bad is it. At worst you can mod it to be better.
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>>271678 (OP) 
>fucking girls
>not fucking the ships
BETA
Replies: >>273176
>>272450
What really? I didn't install it because rapesectors says it doesn't run with it.
Replies: >>272511 >>272516
>>272494
Iirc the dev made it so it won't work with rapesector and maybe some others. And there was also a mod that used to send userdata to the dev so I wouldn't really trust the Satarsector modding community.
>>272494
>rapesectors says it doesn't run with it
Thats because rapesector is a better fork of TnP 
The whole malware stuff comes from a couple of mod creators adding malicious code to brick saves of people who were running rapesector (and by extension TnP from what I read)
Replies: >>272566
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This would be a lot scarier if I pirates weren't free supply at this point. Still, it was pretty fun juking a pirate fleet just outside the range of the station, even if it eventually ran away in fear.
>>272450
No but the dev of take no prisoners didn't like the fork (rapesector) so he made some other mods he was maintaining brick saves if you did things with rapesector you couldn't do with take no prisoner, which was "recruiting" unique npcs iirc. Dude got blasted off the forums and the discord for it though and both implemented new rules against malware. 
Funnily, the new rule also caused another mod, that had crashcode if you were running a "nazi" faction mod, get removed from the forum until the crashcode was removed. Guess punching nazis isn't as important as modder clout.
Replies: >>272567
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>>272516
>a couple of mod creators adding malicious code to brick saves of people who were running rapesector
Why the fuck would you do that and which mods?
>>272565
>being this ass-blasted for a mod
Just ignore it, holy shit.
>>272566
It wasn't a couple creators to my knowledge. I was just one guy (presidentmattdamon if you are curious) maintaining several mods since their previous developers moved on from modding.
>Why the fuck you would do that
Probably didn't want to be associated with rape but too autistic to realize no one cares.
>which mods
All of the mods he was maintaining got new people to pick them up immediately after he was banned and were checked for more malicious code. They were Diable Avionics, Exotica Technology, and SCY. Of course there could still be bad code but the source code of each of them is right there for anyone to check.
Replies: >>272584
>>272583
I realize I did talk about two people in my other post. The other guy was theDragn. His mods are high tech expansion and apex design collective. Both are back on the forum under his name since he removed the crash code.
Replies: >>272589
>>272584
Wasn´t it also iron shell, scalar tech and united auroran federation that had that crash code?

>>272566
>Why the fuck would you do that
Funny thing that is
The reason that whole crash code thing started was IIRC because some mod reviewer had a 5 second clip of the handholding event that RS has in his iron shell review
The fact that the high ranking NPCs of faction mods like are iron shell are self inserts of the modder and their mum makes that even more funnier
Replies: >>272599 >>272680
>>272589
>Wasn´t it also iron shell, scalar tech and united auroran federation that had that crash code?
Didn't hear about that. I just know the big stink about malicious code started from damon. Never heard anything bad about iron shell, never paid attention to uaf besides hearing it's ridiculously unbalanced. Have heard at some point Nia, scalar tech dev, might have had some kind of bad code in one of their mods but if they did, they cleaned it up prior to this incident.
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Ironshells whole issue is when you nic the forge from the hegmonkeys an ironshell fleet will appear with the guys OC, of you try to use a story point to escape the fleet it will call you a child and you still have to do the fight. 
Screencap of an anon describing that mentality. 
Ironshells ships are sexy and rapesector happened because of the mod author so maybe we all won in the end anyway.

Tldr modders are insane but sometimes magic happens.
Replies: >>272645
>>272610
Another reason why mod OCs are such cringe.
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>>272589
>had a 5 second clip of the handholding event that RS has in his iron shell review
>faction mods like are iron shell are self inserts of the modder and their mum makes that even more funnier
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He can still do it even after the nerf. Not too shabby.
Replies: >>272815
>>272796
This thing is retarded. But after seeing what is needs to fight I get it.
So the current threats to the sector are
T H R E A T 
[REDACTED]
SAVE ME NIGGER MAN
and I suppose the people themselves. 

How the fuck is this all going to come together?
>>272303
What is the araslaught?
Replies: >>272917
>>272904
Old version of the Onslut you get via a new mission. Thing fucks, hard. But it was hit with the nerf bat in a hotfix. One it did sorely need I will add. You could just press w+m1 and win.
OH my fuck, there is another ARMA mission that happens over a cityscape. This shit is fucking awesome.
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>>272920
Fuck this mission. This shit is hard, you can't bring ANYTHING larger than a frigate. Meanwhile the enemy gets to bring in a heron. Then the fucking hitsquad deploys and makes things worse.
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>Salvage a low priority installation
>it gives me a fucking pristine forge
>salvage again
>it gives me another fucking pristine forge
Time to settle down in a colony!
Replies: >>272957
>>272940
>find a cryofacility containing people from thousands of years ago while the domain was still active
>somehow all it does is offering a small colony growth bonus instead of being a major development when it comes to know-how and technical expertise as well as historical knowledge
Replies: >>272969
>>272957
Yeah it's kinda gay, growth is nice and ask but having some sort of industrial boost would be nice too. I'm hoping they will get another pass at some point. In sector its not uncommon to find people "out of time" like that though and with all the DRM  that appears to be justified maybe they don't know any better either.  I mean, how does your cpu work? Could you make one? Might be the same kind of deal.
>>272969
>with all the DRM
I was not expecting a crappy work glove with DRM in it.
Replies: >>272985
>>272969
>I mean, how does your cpu work?
One would assume all of the professions necessary to colonize a planet from scratch were sent including engineers who could (or should be able to) answer that question.
>Could you make one?
That would be obviously no, in your example advanced lithography isn't something you can just pack up and send to space, like how you can't print ships out of your ass in deep space even if you have schematics and supplies needed.

I also remember salvage being stupid powerful when I played.
Replies: >>272985
>>272979
Welcome to to the domain of man

>>272981
You are correct,  which is why I hope you get something more out of it
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>make not 1 or 3, but 3 colonies out of the bat, because why the fuck not?
>-$80,000 shekels in the red at all times
>pirates are swarming the damn system
>A faction send mercs to bully merchants from another faction
>they are not hostile to me
>they attack merchants in front of me, fucking destroy them all
>problem solved
>faction parks 3 fucking fleets on an exit of my system, they search my ships looking for illegal shit
<this bullying could stop if you join our faction
>the fuck is this bullshit
>go about my way
>they do it again
>I fucking destroy them
>-5 reputation lost
>mfw murder the other two fleets because the reputation damage is not that great anyway
>>272969
Isn't the whole cryofacility full of usefull people that were suppose to colonize a planet? Is not like it is full of turists.
I was messing around checking out a bunch of seeds to see if I coukd get anything good near a cryo and goddamn can you get some cursed sectors to spawn. 
Had my fun in vanilla, might start going back to modded.
Anybody got the new version of Superweapons Arsenal before it got deleted by the giga bitch mod?
Replies: >>273148 >>273191
>>273138
I thought it was on the bootleg page.  I can find the link when I get home
Replies: >>273160
>>273148
I meant the new new version from here: https://fractalsoftworks.com/forum/index.php?topic=32332.0
But I already found a working link via the authors github, so no need
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>>272492
Fuck the what now?
>>273138
I don't enjoy cuckchan made mods, so no.
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The fuck am I looking here?
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Just like in my Japanese Hentai?
This ship is male, so I'm not adding it in my fleet.
>>273241
>>273240
Can you blow the fucking thing up? That seems to be the only reasonable decision.
Replies: >>273266
>>273253
You fight it first then you can fix it by feeding it biomass, I feed him my crew to see what happens and he joined my crew, then I opened the feeding tab and the game crashed.
I will just trash it into a black hole or something.
>>273254
Most sex mods have weird disgusting freaky shit that nobody wants, but with a mod that literally has "Rape" in the title I'm not sure how much room you have to complain
Replies: >>273279
>>273267
I'm the one to do the raping and taking responsibility later.
I made a colony and I'm now on the Colony crisis express. Just got my heavy industry down, going to shoot for more military bases next. I have a Luddic majority on the planet so I'm hesitant to put mining, that with the cryo is a MASSIVE boost to growth every month. Likely going to slap down commerce instead. 

Next big industry to get up is starship fuel and hopefully I'll be raking in the credits.
Replies: >>273284
>>273283
>Colony crisis express
Good luck, everbody starts to hate you, just because you dare to make a damn colony.
>>273241
>male
It looks like a 30 year old woman ready to settle down
Replies: >>273300 >>273304
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>>273289
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>>273289
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>colony crisis
>everybody hates you, even the independent
>muslims escape to your planet because it is low tech and they can be their own special type of muslims
>other muslims don't like that and invade
>if you stop them the muslims will live in peace if you don't stop them they will be corrected
>fight the invading force
>they have 3 huge ass ships that look like fists
>they shoot like crazy if you are infront of them
>that is a big IF
>do not 1, not 2, but 3 rounds fighting their fleet
>wipe them out
>muslims in my colony are happy they worship like they want
>immidiatly install super high tech industry in that colony
>they go away
WEW
>tritech mega jews start sending mercs that are from the independant faction
>wipe them out
>tritech stops bothering me

>pirates start to loot my colony
>wipe them out
>they send an invasion force
>wipe those to
>they don't want to bully me anymore
>get a boost of pirates not messing with my fleets anymore

>Persean League starts to bully me, because how dare I make a colony and not be in their faction
>wipe them out
>they send a huge ass fleet to bully me
>wipe that too
>get a boost of being a strong colony that doesn't take shit from anyone

>start to make fuel
>Sindrian Diktat invades me because huuurr duuur we are the only ones that can make fuel!
>wipe them out
>read that I can steal their fuel item to make it stop
>steal it
>they still bug me anyway
I think, its bugged or something

>Install AI in all my colonies, because money and why the fuck not?
>Hegemony sends fleets
>kill them
>they send 1 huge ass fleet
>if you say to your colony to resist you get into war with them
>but if you wipe them out without anyone knowing, the blow back is minimal
>they send 3 huge ass fleets at me next
>someone manage to destroy them
>mfw they might send more fleets
What do? Those Heges and Sindras are getting on my nerves.
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>>273306
Don´t know about the Sindrians, but you can talk to the High Hegemon to make a deal after raiding it of course
Also you missed an opportunity to steal the Leagues pristine Nanoforge as an easier way to tell them off, same with the pirates
Just go to Kantas Den and give her the lamp and be done with it
Alternatively, go to each and every Hegemonkey and Sindrian world and sat-bomb them out of existence
Replies: >>273315 >>273316
>>273307
Oh, I'm stealing items like a nigger in all the factions.
>>273307
>Also you missed an opportunity to steal the Leagues pristine Nanoforge as an easier way to tell them off, same with the pirates
Wait, they have pristine nanoforges when they are about to send a fleet? That seems stupid.
Replies: >>273318 >>273319
>>273306
>I think, its bugged or something
No, you used to not be able to alpha your way out of crises.
is that a new path from the update?
>>273316
Yes, very. remember to rape the tax bitch.
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>>273316
They have a singular pristine one on their capital world a defensive fleet or three in there to defend it with their station
As for those colony crisis fleets, they get spawned out of thin air IIRC
>That seems stupid
Who cares if its stupid, just turn them into slag metal like the rest of their ships
>>273306
Sindria should have stopped after you beat their crisis event (the 600 point event) and it gives you extra money from fuel production which you don't get if you steal their thing. Hegemony stops after their third crisis event. Then you go talk to Daud for some sp.
Is there a way to give a pristine nano forge to the pirates?
Replies: >>273800
>>273389
What do I do? Just sell the thing to their market and thats it?
>>273403
Yeah, you are right, the moment you sell it, it is gone and installed.
>>273403
I thought it needed to be on the black market?
Replies: >>273443
>>273427
Pirates are able to use any ship and weapon blueprint sold through any black market(even if not sold on a pirate world). Colony items on the other hand require you to sell them on the open market for a faction to install it on their industries or structures, this applies to all factions not just pirates.
>he hit the mark button again
Replies: >>273454
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>>273450
?
>dominator
>needler chaingun
>assault gun
Why the fuck did I not use this before? With built in expanded mags this thing fucks now and the AI is doing really well with it. Only thing I might do is swap out the Reapers for something else. I feel like because of the engagement range the AI never really uses them because it thinks it's not going to get a clear shot.
Replies: >>273802
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Is it possible to build the super weapon? Let alone use it?
Replies: >>273633
>>273586
Is this from a mod or vanilla?
Replies: >>273638
>>273633
Based on the really shittily written text I'm gonna say mod.
Replies: >>273651
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>>273638
I got this mission from my friend Alviss after finishing the gate questline.
He is one of the few good things about the quest, so when he asked me to do a mission for free, I couldn't say no.
Replies: >>273758 >>273760
>>273651
Oh shit, is that vanilla or a mod?
If it's for Alviss then I have to do it.
Replies: >>273760
>>273651
>>273758
>Depertment of Hypserpace physics
It's 100% a mod, and a mod written by an ESL at that.
Replies: >>273764
>>273760
I just love my nigga Alviss. I want to kidnap the UAF queen and give her to him as a present.  He is to pure for the sector. 
Which will be upsetting when I firebomb the core worlds but he'll get over it.
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OI! What is this bullshit! I want to have a harem of qt girls!
Replies: >>273784 >>273922
>>273779
Is this rapesector? Can you only be with one girl at a time? I guess you'll have to rape the rest.
Replies: >>273795 >>273922
>>273784
>Can you only be with one girl at a time?
Yes, and that is mega gay, I can't believe I will have to mod a mod.
>>273240
>>273241
hot
is this rapesector+ironshell?
>>273386
can't you just sell it to a black market?
idk i've never tried it but this is how you give them blueprints.
>>273578
give it SO.
>>273799
>Rapesector addition
it's an addition that only functions with ironshell, right? i played with rapesector but never got this interaction because i've never added faction mods. 
i think i'll add some in my next playthrough.
>It adds the roastie ship, quest and the special regeneration hullmod.
what other faction mods have special interaction?
i know about ironshell and UAF but what else?
i remember the roastie ship being from another mod and of a different color back in the day.
>Rapesector also adds the breeding facility quest, colony item and sex interaction with the womb AI.
those don't need special mods to activate. i've experienced them with rapesector only.
>>273813
>This one I think is part of the standalone rapesector mod
yeah it's added by rapesector but i think it needs another mod to be activated.
the ship is raping an ironshell girl so you need her for the quest/encounter to trigger, i think.
i did maybe 2-3 playthroughs with rapesector and have never encountered it.
>>273813
>you can check the jar files and media in the mod folder if you want a thorough investigation of all what the mod can offer.
i checked the media and it seems Tahlan is the third and last mod.
>>273779
>>273784
Enable the Harem option in the mod settings menu
Its under misc
Is rapesector still the barebones garbage it was last version?
Replies: >>274091
>>274050
no update to 0.98 yet so yes.
Replies: >>274144
>>274091
Shame. Once you see the one and precisely one generic scene for every option the only reason not to remove it was the what was it, the 15% discount on DP on officers.
Real bummer you can't even kidnap people or at least some variation in origin faction specific scenes for officers.
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okay, what the fuck am I supposed to do with this piece of trash? I heard people raving about how "good" and "incredibly OP" it is, but in my limited testing it seems to be kind of meh. It can't hold it's flux even if you max out the caps, the temporal shell can't vent flux fast enough even if you max out the vents, and the AI seems to sometimes just ignore missiles if it's getting swarmed and will let itself get hit by harpoons or reapers. 
I just don't understand what I'm doing wrong with it. Does it somehow become 10x better once you put an officer on it? Is there a fleet-wide skill I'm missing here? Some super secret hullmod that doubles energy weapon range to make it reach far enough to be a reliable PD ship?
Replies: >>274158 >>274535
>>274156
Officers help. SO helps a lot as well. Both of those and not having a bunch of hullmods you don't need is even better.
Replies: >>274162
>>274158
>and not having a bunch of hullmods you don't need is even better.
which hullmods are you referring to? The shield mods? I could drop frontal shields I suppose, but stabilized shields seem pretty important since the AI loves to keep their shields up 24/7. Also, wouldn't SO drive it's deployment time into the gutter? I want this thing to stay in combat until the end, I don't want to recall it away halfway through.
Replies: >>274172
>>274162
Honestly all of them. I put two heavy MGs up front, a gigacannon or autolaser in the middle, SO and hardened subsystems with max caps. Never looked back.
The little shit finally has enough dissipation to keep firing, it's faster than some fighters and since it tries to trade paint with whatever I put on it might as well equip it accordingly.
Replies: >>274189
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>>274172
you know what, anon? When you're right you're right. I had to swap out the gigacannon for a Tach Lance since that's all I have on hand (and I'm not sure if the gigacannon does this too, but the AI wants to flank ships a lot more with the lance on there instead of the autopulser), and it worked like a charm. I'll make sure to get one or two of these once I actually find more of them. For now though I'm sticking with pic related. It does it's job as an iron curtain pretty well and it eats frigates like a wood chipper
Replies: >>274205 >>274209
>>274189
Real issue is you're using smodded expanded mags with 3 paladins. That's 210 flux per second per paladin plus shield upkeep. Also, why not throw in some missiles?
Replies: >>274212
>>274189
I have my moments. For example try s-mod stab shield eagle with 3 hvy mg and 3 hvy blasters. SD + DO and you can get them for 10ish DP a piece.
>>274205
it's not really an issue though? I've seen the paladins run out of ammo even with the expanded mags. I'm not running any missiles because... well, to tell you the truth I just don't see the point. Salamanders or pilums might work, but I'm already using a bunch of salamanders on my other ships and pilums are actually worse than nothing so I'd rather have more flux stats
>>274156
bro, your high scatter amplifier? 
but this ship is made to counter the new endgame enemies.
Replies: >>274730
Is going max beams on an eagle retarded? I feel like it is but I cant help but try anyway.
Replies: >>274574 >>274678
>>274573
It is if you expect to hunt ordos or anything with good officers with it. 5 gravitons and 3 tac LG Eagle is great for early-mid game tho.
Replies: >>274588
>>274574
How do you hunt ordos, the AI bullies me.
Replies: >>274678 >>274730
>>274573
>2 antishield ballistics and one assault chain gun on the front
>1 anti armor on the back mount
>torpedoes 
>optional other slots. i leave them empty
>SO
>shield buffs
>>274588
get a bunch of XIV Onslaughts if you're having a hard time.
use the avoid commands on dangerous enemies and the eliminate command on isolated enemies. the AI needs help if you're not going full assault.
>>274588
Level up, aim for either support doctrine or some good officers; derelict operations are a plus either way. Pick a major faction to punch out ships, weapons and xp out of. Stock everything in one place. 
Experiment with loadouts.

>ordos
Kinetics are good. Flanking is better. Expect that they'll first deploy smaller ships so try to win the initial dick measuring for cap points. Focus down small hulls and try to nuke novas and radiants when they expose themselves.

>>274535
Tried bringing apogees against the threat? Active flares fucks with them so hard.
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T H R E A T D E T E C T E D
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>>274858
oh boy, free RUs
>>274920
Look man, I just want to satbomb people. I don't really care about muhstory.
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>rape cosmic horrors
>mfw fourth pic
Well, at least I unlocked my second dick.
>>274968
No (You).
>>274972
If the crew is good, can I give them a specific office to take their frustrations out on?
>>274954
you can't fuck a dimensional horror, retard
>>275018
Sounds like the words of a quitter
selkie
rape
>>275018
Skill issue.
Replies: >>275172
>>274954
Raping spawns revenge fleets?
Does this also work with the Threat?
Replies: >>275164
>>275118
Revenge fleets are nex only and it's based on rep. Rape lowers rep.
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>>274954
That really needs it's own dialouge/description set. if it'st not disabled from capture outright. The shrouded also seem implied to be an Orz Fingers situation so it should probably take that into account as well instead of treating the officers as different people 

>>275018
>>275076
Aside from the gates activated by dykes and the sindra shenanigans, are there any more quests that I might be missing?
Also, when is the sindra going to have their coup d'état by the glow nigger?
Replies: >>275187
>>275180
The Luddic Church has a short questline.
You can get a quest from the Path as well but that requries having a colony that Pathers are attacking (you take the quest in exchange for them stopping).

Hanging out at Bars can snatch you a few extra quests as well, without directly spoiling anything.

>Also, when is the sindra going to have their coup d'état by the glow nigger?
I don't think he ever actually does it in Vanilla, or rather, you can't really tell even if he does. He is a glownigger, after all.
Replies: >>275333
>>275187
>I don't think he ever actually does it in Vanilla, or rather, you can't really tell even if he does. He is a glownigger, after all.
Lame, I was sabotaging everyone I talked to during that quest.
The 20 day late "hot" fix for gamebreaking issues finally came out
https://fractalsoftworks.com/forum/index.php?topic=31536.0

Version Control seemed hard enough for gamedevs to bother with, Continuous Deployment is too much to ask for. That won't stop me from complaining about it though.
Replies: >>275650
>>275481
>Heavy Adjudicator: Reduced ammo regeneration rate to 1 per 2 seconds (was: 1/second)
>Paladin PD: Increased flux/damage to 0.35 (was: 0.25)

>Heavy Adjudicator: reduced reload size to 5 (was: 10), i.e. weapon now reloads twices as often
>Paladin: reduced flux/damage to 0.3 (was: 0.35)
first he fucks the ajudicator then he unfucks it.
Homie has no idea what is he doing, especially with the ziggurat loadout changes instead of changing the retarded phase nerf.
Replies: >>275825
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4chan died before rapesector or buckbreaker got updated, such a tragedy...
>>275791
I spent an entire day generating alternative portraits with SD to replace literally every single portrait in the game, as well as mods. Turning ancient 3dpd hags into cute anime girls was easy enough, but I didn't know what to do with the males, then it hit me I can just switch 1girl to 1boy, otoko no ko and keep generating, effectively filling the other half of humanity with femboys. I'm now just waiting for the rapesector update to drop to finally begin my new journey of conquest.
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>>275650
Edit that 0.5 reload cell in a spreadsheet; don't let your dreams be dreams. 
I made my Voidblaster USE_LESS_VS_SHIELDS as well. I need to find a better ship to put that on though, my Odyssey isn't pulling weight very well but at least it holds a line. 
I've avoided (and not found) the Hyperion crutch I was abusing in my last game opting to scoot around in an Eradicator instead. Normally I put off capitals but Big Boy and scoring an Executor have made me lean into it. I need more destroyers and less shitty Herons though.
>Alex gonna nerf extended mags for 0.99
Why is he such a bitch bros
Replies: >>275854 >>275873
>>275828
>Nerfs storm needler so that it needs extended mags
>Now nerfs extended mags
Why does he hate that gun so much?
>>275854
If you need exmags for storm needlers you're doing it wrong. RIP burst PD tho.
>>275854
no fun allowed
>>275828
Source? I looked through his post histroy and didn't see anything that suggested he was planning to nerf it.
>>275854
storm needler wasn't ever nerfed to require mags though. Before it was a magazine weapon, it still had 500 sustained.
Replies: >>275890
>>275873
>Source? 
I'M GONNA SOOOOURCE.
https://fractalsoftworks.com/forum/index.php?topic=31536.msg474836#msg474836
AAAAAAAAAAAAAAAAHHH, GET SOURCED.
Replies: >>275893
>>275890
well, at least you have a year or two to play with it as it is now.
Replies: >>275896
>>275893
>a year
That's very optimistic
Rapesector update when
please rsdev... i need sierrape... just a crumb
Replies: >>276029
>>276011
Changing the version would probably work in the meantime.
Right before the version frop The Yuri mods just got updated. I hooe the dev didnt retreat into his long slumber again.
Replies: >>276037 >>276039
>>276029
Yeah you can version-edit rs into working barring some avoidable codex crashes
But what I really wanna do is rape correct naughty mesugaki anti-satbombing sierra, which is part of the content for the next release and thus unavailable on the current 0.97c
Replies: >>276039 >>276275
>>276029
rs crashes.>>276037
>barring some avoidable codex crashes
you have to manually change the ship/weapon data to work with the new codex changes.
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How the fuck do I use this thing? Seems like SO and Heavy blasters is the only way, anything else just sucks. Ion pulsers plus reapers are okay but sems like it's not fulfilling the Hyperion's potential. I remember this thing kicking untold amounts of ass in older versions but I think it got nerfed at some point.
Replies: >>276090 >>276102
ion pulsers on sides
mining blaster on midpoint
s-modded extended mags (rip)
system expertise for zoom-zooming around

there's your optimal hyperion
I started a new playthrough 2 days ago, all excited.
Yesterday I had my first ever bug in the game, a "raid an industry for us" quest wouldn't resolve.
It bummed me enough to stop playing. see you next patch =\
>>276048
i use it to capture nav buoys and kill doods
hope this helps
>>276048
Try different missiles? There is some new ones that got added already which are pretty cool.
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haha time for taxes
Replies: >>276263
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I pay my taxes solely and exclusively in the form of my seminal fluids
Doing a nex run. Having to babysit the colony while looking around for items is a bit of a pain. At least the hegnigger penis inspection fleets helped with the pirate raid. And now they are dunking the perseans because they are at war with them.
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>>276111 (checked)
Hell yeah!
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>>276037
>>272566
A guy who was maintaining a bunch of mods after the creators moved on, iirc it was diable, scy, vayra, and some others

it doesn't matter now because that guy got banned from the forums and the mods taken over by other people and the malicious code removed, and there's now a rule that no mods can be posted on the official forums with malicious code in them. You probably only need to worry about mods that are from the "unofficial" official starsector discord, which they don't care about it and will still happily host/allow malicious code in mods.
Replies: >>276311
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>want to make some bounties
>turn off ID
>get into system
>attack
>are you sure you want to attack them? You have been identified and it will hurt your reputation
The fuck is this bullshit?
Anyway, see that pic? the fuck is she? She is way too OP.
Replies: >>276309 >>276311
So what the fuck are the abyssal mystery niggas? They seem more like animals than whatever was piloting the ziggy.
>>276304
Oh wew, speaking of the zig captain I think thats it.
It has no crew at all when you recover it. It's barren, suspiciously so. 
but there is a officer portrait of you look closely
>>276304
Some ships are tagged as notorious and if they are in your fleet, everyone knows it is you regardless of transponder. For vanilla it's just the ziggy and mk1. Yeah, the capital stealth ship is impossible to stealth with. The only modded ship I know of that is notorious is the traumtanzer from tahlan.
>>276297
The unofficial discord added the exact same rule the official forums added.
Replies: >>276339 >>276345
>>276311
>Some ships are tagged as notorious
I guess is that super rare mega special mk1.
>>276311
Yeah but the mk1 doesn't really elicit much of a response from the hegemony. You'd think every single port, bar, and patrol fleet would come and talk to you about it.
Replies: >>276348
>>276345
They'll probably add some interactions next update. In the meantime you can get 1mil credits from the tri tac lady by letting her scan the mk1 with no story/gameplay consequences yet
Replies: >>276349 >>276356
>>276348
David is probably having a hard time trying to get the dick sucking correct without it being corny or something. I noticed his writing is visibly improving with each new side quest compare to the main story stuff.

[spoiler]Or it is tied to a main story continuation.[/spoiler]
Replies: >>276358
>>276348
Assuming they follow through on consequences I would love to see T H R E A T showing up in the core worlds because of their whoopsy. Arayo actually will talk about the lady too which is funny. Really like all of his interactions.
Replies: >>276358 >>276387
>>276349
I'd like to see more Jethro adventures of bullying the pathers.
I don't think there'll be a continuation on the main story until Alex decides what to do with the gates mechanic and story wise.
Maybe we'll find out that the dykes didnt survive after gate jumping to a random system

>>276356
Frankly i just want to see ANY changes to the core worlds. The remnants still have no relation to the story besides colony stuff
Replies: >>276365 >>276374
>>276358
>I don't think there'll be a continuation on the main story until Alex decides what to do with the gates mechanic and story wise.
Replies: >>276367 >>276368
>>276365
Oh my goodness gracious I may be retarded. Well, that's not gonna bode well for my suggestion. Anyway...
I think a good way to utilize the gates would be to give you the option to dungeon crawl random systems, sort of like the beyond the gates mod but with a bit more variety than just fighing remnants in normal star systems. The gates could lead to starless nebulae with threat in them, or briefly take you to some sort of unstable connection in the abyss to fight the ThRed. Maybe even systems overrun with various pirates or independents you could make one-time deals with or blow up for fun. Something without much story impact that would let you grind for rare colony items you might not have access to otherwise or just to farm xp.
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>>276365
fug
>>276358
>The remnants still have no relation to the story besides colony stuff
The remnants do something to the colony? How do you triggered it?
Replies: >>276376
>>276374
>How do you trigger it
<Settling in a system with a remnant nexus will trigger a colony crisis where the fucking robots send in a massive fleet to satbomb your colony off the persean map
Besides that, the scythe of Orion quest has you interacting with a Nexus if you somehow didn't find the location via exploring
>>276376
I had the commision with tritach and the remnants were hostile to me. I hear the nexus is very snarky with you. What does it say?
>>276356
I'd like to see fanboys/copycats every time you do something that gives shamelessly obvious benefits.

>Give away transverse jumping data? 
Suddenly patrol fleets now immediately aggro if they spot anyone near unstable jump points and smugglers start transverse jumping.
>commit to the classic marine slave trade with the pathers?
Literal slave trader fleets will be seen on the iconic routes and are now trying to hunt down marines in a new bar event trying to trick them to come aboard for the luddic paradise lands.
>bring back oodles of remnant cores or selling colony items on the open market to anyone?
Suddenly every remnant system and every place you ever visited now has assholes occupying the place as readily as any non-settled system with a comm relay.
>find and sell Doritos and Raspberry stuff
Fleets will try and go out on public expeditions straight into the abyss with even open job postings specifically for the the black void.

Every one of these guys when interacted with, will cite you specifically by name in their generic interactions or vague citations of specific events. Your own guys will recognize you with comms on and expect praise from you like a good doggo.

But I know this won't happen, just something i would like to see.
>>276376
Oh shit, the remnant event is a vanilla feature? I thought it was from nex. Also wtf is the Scythe of Orion quest? Is that related to the luddics?

On a sidenote, what are the best "vanilla-esque" faction mods? I've always been partial to the Roiders, Diable and Scy, and BRDY when it was still maintained. VIC is also cool but I don't like it as much as the other ones. Beyond that, I struggle to remember any other faction mods(unless you count ArmaA)
Replies: >>276397
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>the remnant event is a vanilla feature? I thought it was from nex.
It was added when Alex overhauled the hostile activity into Colony Crisis system. Nex added remnant raids
>wtf is the Scythe of Orion quest? Is that related to the luddics?
Its related to the pather cells in your colony crisis. You start it by talking with the tithe bullying fleet or a path station commander. Completing it gives you immunity from patherniggers molesting your alpha-chans

>what are the best "vanilla-esque" faction mods?
I have no idea, i've usually run these mods since they dont invalidate vanilla weapons/ships
<KoC since i like the Kocdyssey
<HMI if it ever updates
<Interstellar imperium 
<Kyeltziv technocracy
<bonus mention for Underworld adding more pirate capitals
>>276389
>Scythe of Orion quest?
Wasnt that the planetkiller quest?
>best "vanilla-esque" faction mods?
Interstellar Imperium, Star Federation, Freitag Corp, Roider Union, Junk Yard Dogs and Carters Freetraders seem vanilla-esque enough to me

>>276394
>HMI
That one still works with the simple text file version change
Replies: >>276502
Alright i may give it Starsector another try this time after the pronounshit and pompous writing burned me off the game: What's new on this update that i should consider it running it on vanilla before modding it?
I've already seen the new high tech cruiser from the pages long blog post on the main page that is totally not a big Medusa since the main selling point are the universal mounts because energy weapons sucks major dick (and even modders know that). What's going on about this spooooooopy menace that absolutely doesn't stick out like a sore thumb because they don't know what they should fill with the Persean sector? Who is the trans/theythemite/snowflake in the new quest for the ALudd-ackbarians of the church? Did they nerfed the Asstral carrier again? They acknowledged the Scholar-class hull in game like every single mod out there with their variants? Don't answer this one, rethorical question
Don't worry about the spoilers, all i want is new shit to shoot at and i can't airlock the non binarism from this game, tried editing the .csvs but shit can't work so i have to deal with Ludd being a they/them because in the future dark ages of technology everyone can sat bomb each other, slave whenever you want and rape the human rights at will BUT they're enough polite, even pirates, to respect your pronouns sector wide.
Nex is a nice mod but the guy behind it is the faggiest one alive
Replies: >>276412 >>276508
>>276407
>Whats new?
Read the op
Also whats wrong with Jethro? Hes a pretty cool guy. The only new snowflake i feel is that kato chick supporting the "not pirates" in umbra
>new hero ship thats slowly getting nerf-bat'd but you need to recover it to see the T H R E A T
>>276394
That shit looks vile.
Replies: >>276625
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>>276394
>>276397
> Interstellar Imperium
Oh right, the Imperium exists. I completely forgot all about that mod :P 
For what it's worth, the weapons are pretty fun and the ships themselves are really fun to fight. That being said, I took them off my modlist a while ago because I just never end up using any of their ships, and most of their guns are either hard to buy or not that great. That being said, the "hullmod package" system is a really good idea and I wish we could see it in the base game in some form. Being able to switch between three different sets of bonuses and maluses, with each incentivizing a different style of play, is a good way to let your ships fill more niches they otherwise might not be able to get into without being blatant upgrades over anything in the vanilla game. The fact that it subtly changes the ship's look as well is a really neat touch. I honestly just wish the elite package gave you even more speed and maneuverability. I never ended up using anything beyond that one destroyer ship and the Heron reskin because everything else is either too niche or too fucking slow. Even Dominators don't suffer from their low speed and mobility as much as the Diktoator(I think that's what their version of a cruiser brawler is called?) does.
> KoC
Isn't that mod pure slop? Every time I see it I instinctively hit backspace because it looks like an incredibly bloated ship pack. I guess I could give it a try though, if you're vouching for it.
> Kyeltziv technocracy
Yet another mod I would click on once in a while and think to myself "man, I'm not desperate enough to download this yet". Then again, I did try Xtan Tech in my last playthrough after years of thinking their ships all look like veiny ballsacks and was pleasantly surprised both by how much better they look in-game than they do on the forum page and by how surprisingly balanced (most of) their ships are (their phase ships are absolutely nuts and the cruiser one especially because it has the power to swat fighters out of the sky like they're actual flies). I'll definitely put it on the list for when I start a modded playthrough
Replies: >>276625
>>276376
Fuck, I settle in a remnant nexus system, but I destroyed the station before colonizing the planet.
>>276407
I don't give a fuck about the writing or the characters, they can all die in a blackhole, except Alviss. The only guy I would invite to my colonies and build a school just for him.
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So... why isn't everyone posting their fleets right now? All of you are FAKERS, FRAUDS and FAGGOTS for not sharing your fleets as they are RIGHT NOW
I'm currently using two Paragons (both restored from random salvage) with the bog standard loadout, four omens which also have the usual reaper+AM blaster even though I almost never see them actually fire the blaster so I'm seriously considering swapping it for two burst PD lasers, and for now two herons with two tridents plus one gladius so I can waste even more crew since the gladius is borderline worthless but it's the best thing I can afford. Don't shit on the missiles btw, they're surprisingly effective at keeping the herons alive. They might not deter anything bigger than a frigate, but they'll give the heron enough time to respawn some tridents or gladiuses next to it so they can save the heron from getting blown to bits. 
What should I use instead of the herons? I was thinking either going with Medusas, XIV Eagles or Eradicators.
>>276511
Anon... That's not even close to a bog standard paragon build. Herons are cool but they're more for fighter than bomber carriers. Try longbows at least. 
You could add some scintillas with flashes or an astral or two with piranhas if you're running DO. They're not the most meta thing ever but it's hard to beat a 12-24 bomber wings worth of saturation on the sheer watch everything including you blow up if you're in the middle of the map.
>>276511
Why are you letting muts fly your qt ships, anonkun?
Replies: >>276710
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>>276511
Aurora my love.
Not sure what other s-mods I'll give it. Might try integrated point defence AI and switch out the burst lasers for ion cannons so they can help shut down bigger ships as well as fighters.
Also probably give it resistant flux conduits because holy fuck does EMP damage piss me off.
Replies: >>276534 >>276960
>>276531
Are demon and threat weapons a consideration?
Just did the planetkiller and talked to the core.  It was pretty cool.  It wasnt snarky at all. You talk to it through a relay in the system with the station. You can tell it your omega and it just goes
>you liar, no your not

You can ask if its omega and about omega too. It doesnt say much but to just becareful.about turning myth into legend. When you ask it if its omega it says something along the lines of you've already decided what it is, so what is it.
If you says its omgea is goes
>fine, I am OMEGA
>happy?

If you says its just an alpha fooling with you is say something like
>then maybe I am,  because thats what you've decided
A pretty neat convo. Wish they would do more interations with the cores in general other than it just nigging your colony.
>>276502
>Interstellar Imperium
I've been having moderate success with AI piloting the caesar from >>276394 (pic related). Most of the weapons added from the mod works on the basis of "medium is premium" also the anti-carrier large missile is honestly my favourite thing mod-wise.
>KoC
the mod is really slop but its fun. I wouldnt mind if the mod author just deletes mbaye as a faction because jesus christ every phase ship having mine strike and free hard-flux on phase lance is pure cancer
> Kyeltziv technocracy
They have line ships and have their own "hullmod packages" aswell. The added fighter and corvettes are nice because they're crewless and can be used on automated ships

>>276424
Whats wrong with those designs?
Replies: >>276636
For me it's ArmA and Rapesector
Mechs and sex, name a more iconic duo
Replies: >>276633 >>276636
>>276632
My qt tomboy luddic gf whos hand I hold before descending into my rape dungeon.
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There are two types of Starsector player. Which are you?
>>276625
In no particular order
>the lowest quality trannime portraits available
>my brother in ludd
>at least get the daibanchou ones
>several cheatmods
>on top of cheat ships
>this man can't synchronize range or arcs on different slots to save his life
>bad dragon odyssey 
>extra knot edition
>armor and hull pd tank
>you what
>death star had better placed pd
>muh vents
>muh headache inducing s-mod picks
Just what the hell man

>>276632
Kikes and ovens, cancer and discord, paradox and dlc
Replies: >>276641
>>276636
<  trannime
Let's leave that one on cuckchan, yes?
Replies: >>276655
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>>276641
>(1)
So waddya guys think will come first?
>RS updates
>Byckbreakers updates
>A. Mosolov announces gender transition
>N. Tahl announces gender de-transition

[spoiler]jannies pls don't delete this time I read the site and board rules and faq and didn't see anything[/spoiler]
Replies: >>276660 >>276733
>>276658
Is buckbreakers even finished? Does it have the quest to capture the king hegenigger?
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See this ship?
Pure bullshit.
See this girl? I'm not that desperate.
Replies: >>276873
>not fucking an ERROR 404 NaN
low test
Replies: >>276857
>>276523
But anon, everyone in the Persean sector is a mutt :(
>>276658
Neufaggot
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>>276701
>>276662
>pure bullshit
its just a funny lategame bounty for entertaining yourself after humbling every faction in the core worlds, I did it but it fucking sucked and I had to build a high tech star fortress on-site to even stand a chance.
Replies: >>276940 >>276959
Is it true that high tech is for homosexuals?
Replies: >>276942
>>276873
>I did it but it fucking sucked and I had to build a high tech star fortress on-site to even stand a chance.
That bad eh?
>>276939
last i checked it was low tech that ran around without shields hoping for a reaper up their exhaust pipe
>>276873
> I did it but it fucking sucked and I had to build a high tech star fortress on-site to even stand a chance
Bro? Don't you know all these bounties are balanced around blatantly op megaships, bro? Why don't you have the UAF, SkalarTech and IronShell installed, bro ヅ
>>276531
How well does the Aurora scale into the late game? And does it really just exist to curve reapers into the onslaught's asshole?
Also where is your missile autoloader and safety overrides?
Replies: >>277072
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Well, this shit is bugged, every time they send their fleet, it auto deletes itself and the circle continues, now I have a never ending invasion of small sindra fleets that never goes away.
Whats the best way to invade markets in nex? I feel like I never have enough supplies, marines, or heavy armaments. 

Or ships for that matter.
>>276995
Tactical bombardments on all the stuff increasing ground defence numbers (heavy batteries, military installations, etc.) is a pretty quick and easy way to bring resistance down before sending in the pods.
Also keep in mind that you can create new platoons/companies/regiments in the invasion screen if you have spare marines and heavy armaments in your holds after you start. Also, the commander abilities like fuel bombing or arma cataphract insertions (if you have the mod), ECM, inspiration/morale boost for long fights are important. Finally, you can cycle/'rest' units with low morale in conquered sections of the market you've invaded as they'll restore cohesion/morale with every turn that they're unengaged.

Even doing all this though taking over size 7 markets are still a challenge, so for those the easiest way is to queue up a Nex faction invasion that you pay credits for and invade at the same time as the fleet you bought, add your marines to their numbers.
Replies: >>277076
>>276995
You can use the bombardment ability without deploying any marines, allowing you to just kill all the defenders for fuel
AIEEEEEEEEE RAPE RAPE RAPE I NEED TO RAPE RAPE RAPE UPDATE WHEN AUGHHHHH!!!!
>>276995
Just stack and buy every excess heavy weaponries
>>276960
You can exchange reapers for antimatter blasters. And yes, I think it scales like a motherfucker and is one of the few ships really good at using some of the newly added weapons. 
Hungering rift is a nice sidegrade for heavy blaster that has 2000u range even under SO, that many front facing IRs and an ion pulsar or two makes for a hell of a Thunderhead zapper. And it's not half bad as a swarm ship either.
>>276996
Don't that fuck it up for like an in game year? It would work pretty well. I always forget agents are a thing, I need to start stacking those. 
My colonies are printing money right now so that helps.
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