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Regarding recent events: >>>/meta/4978 

READ THE RULES


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Any fellow Elona players here? As a Kumiromi-worshipping farmer, I'm still having a lot of fun with the OOMSEST version. I've got autosaves disabled so I can savescum from time to time, but I try not to abuse it too much.
I was lucky enough to get the ridiculously good stomach mutation that lets me eat non-food items, helping me free up a lot of item space and develop my attributes and abilities frequently. Not to mention it helps me save money and keep corpses too.
Tailoring is some pretty good stress relief. The quality of the robes I craft is random, and whenever I get one I don't want to keep, I can eat it or sell it.
Anyway, I'm preparing myself for the upcoming annual "Baby Day", a.k.a. Party Day event on July 24. In case you didn't know, that's when shitloads of Bards spawn in "Party Time" quest instances and you can go on a Bard-killing spree all day long to collect tons of valuable instrument items, music tickets and more.
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Ziggurat was fun
Replies: >>250452 >>250458
Good to hear that Omake is fun. I was thinking of trying it out a couple years ago since Plus is a shitshow now, but I didn't know if it was worth the effort to adjust to the old systems.
Replies: >>250444
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>>250441
As far as I've seen, the Omake variants are in the minority among western Elona players.
Personally, the main reason I decided to play that version was because I heard the Plus mods have much faster level XP gain, and I prefer my sandbox RPG experience to be a slow burn.
>>250439
Great game. As a bit of an aside, my favourite FPS is Gears of War. What about you?
>>250439
wish there had been a bit more variety in enemies and room layouts. havent played the sequel.
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>Elona thread
I have heard the call. 
I have a few different character for a few different playstyles in Elona. I've probably been at it like 10 years now after hearing about it in a random thread all the way back on halfchan. Some of these saves are years old. 
I have my main guy a sword and board fighter who also uses magical plants and occasionally breathes fire. He's on act 3 but the power jump is pretty strong. I should probably focus on completing the other stuff on the previous chapters but I've kinda shelfed him for now. Getting to act 3 was an achievement enough. 

I have an airheaded mage who frequently hits her own followers, a dog and a chaos seed. She tries really hard though! Mage is pretty fun and was a lot easier in the early game than a warrior. Horrible things can't kill you if they can't come close. Once you can secure a stead supply of spellbooks then you can focus on the next part. Not dying when something stands next to you. There is enough different magic to keep it fun.

I wanted to do something I've never done before so I went ranged, but I'm a hipster so I didn't do guns or bows but throwing. This is working out surprisingly well but the I still had a problem when the range was closed and I have a guy standing next to me. I billed her as an assassin-like so I took a bunch of special actions like dancing wire and the nail attacks and this has been pretty entertaining. I never really looked at special actions before other than a curiosity or a panic button but using them constantly in combat is pretty powerful. She cruised through the game so far, string stronk. 

Last was a struggle to figure out what to do with. I did some guns which was alright, but kinda boring hitting f until the screen was clear. I wanted more special actions fun but wanted to also try something I haven't done before and use some pets that are uncommon. What I ended up doing what doing a unarmed build who uses special actions with the theme of being some sort of experiment. So using magic eye, nail attacks, and eventually shift cores. My edgy escaped experiment guy is doing pretty well. The pets I went with are a paralyzer and a hermit crab. The paralyzer is a glass cannon but until she pops she's one shoting people at sanic speed.  The hermit crab is sloooow but he's got decent HP and eventually the cArmorbit flag when he evolves. I stick them in a tag team so she doesn't suck up all the exp. Also using Custom GX I taught the Spider BodyBlow so she's constantly making people piss themselves. 

Thank you for subjecting yourself to my autism, I hope you enjoyed it. 
More to follow on other roguelikes.
Replies: >>250481 >>250685
>>250467
>Yacatect will never throw her giant stone coin at your head, obliterating it
Why even live?
Replies: >>250503
>>250481
We continue on because of the chance that one day Yachatect will be real, THATS why we continue to the next day. And she will, just believe.
I wanted to play but then the cucked update came out and I don't know which mod/variant to get and now I'm on linux.
Is there a guide?
Replies: >>250685
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>>250681
OP here. This might help:

rentry.org/8vkaw

Also, the Elona Wiki has lots of useful info, so don't forget to read it from time to time.

On a related note, here's a useful tip for beginners: At your character's equipment screen, you can press "*" to save all your currently equipped gear to a set, and press "/" to load a set.
This way, you can switch between entire sets of equipment in one command, rather than changing gear pieces one by one. It's a huge time-saver.

>>250467
That image fails to mention that the Kumiromi Scythe significantly boosts your Gardening skill (also Cooking and Mining).
They're right about the Cute Fairy ally, though. Turned out Kumiromi sent me a fucking trap. Always be vigilant for those fags in disguise. They could be anywhere.
Replies: >>250705 >>250762
>>250685
YOu can change equipment sets on the fly? Since when? I am still learning things about this game years on.
Replies: >>250762
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I now have another itch for Elona. I think I'll start playing again soon.
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>>250685
>oomSESTepNC
what kind of name is-
>Martial Arts is effectively bottom tier
yeah no fuck Omake Overhaul Modify Sukutu Edition South Tyris ep Natsuko Custom.
>>250705
I wonder if I can find the old OPs
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>The game decides that my Arena opponent survived the duel even though she visibly died and her corpse dropped on the ground right in front of me
>Later on she's talking to me as an NPC in the city at the same time I'm literally carrying her corpse around in my cooler

This feels like some sort of teenagers' D&D campaign where the DM is stoned out of his mind and just doesn't give a shit in the slightest. But I suppose this sort of nonsense is part of Elona's charm.
Replies: >>250970
>>250967
Death is a complete non-factor in North Tyris. You yourself have probably risen from the dead a dozen times yourself by now.
I think that a big reason that the Ether Disease is as serious as it is is because it's able to follow you from the grave.
Replies: >>251328 >>251440
>>250970
Is ether disease even an issue after a while? You can play blackjack for corruption potions one you get the hang of it.  In plus the loot generation was changed for BJ and you can get nicer shit if you bet more.
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My current Elona nerds. Act 3, 2 and 1.
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Elona, huh. That's cool, that's cool... But personally I like the hyperealitic omnipocalypse panty theft simulator.

I just started a new game with the dimension lost scenario. It's from the MindOverMatter mod, it adds psychic powers, pretty cool. In this scenario, I start as a teleporter who came from another dimension, presumably sucked in during the portal storms. The name of the profession is Itzcuauhtli Corps Liaison, Yohualli Èhecatl Division. I know nothing of these aztec names. I think this is from a strategy game like civ or something, but I didn't look much into it, I doubt the lore is actually important. I'm also using the No Hope mod, so the item spawn rates are super crippled. I also reduced the monster spawn rate slightly. As for my character, I went for someone refined this time, so Stylish + Picky Eater + Rigid Table Manners, and Light Eater to counteract the pain in the ass of eating. Also Uncaring because he is from another dimension, so fuck anybody in this world. And finally, Tough because he is a soldier.
I set to start in the middle of nowhere 1 month before winter. Having to fight freezing cold temps on my 1st day was tough. Especially because when I changed the starting date I forgot to change the time and made the game begin at midnight. I found a fucked up farm house and looked for a blanked to warm myself, but I only found a pitchfork. It's a decent enough spear, let's me kill zombies without taking too much damage. My character is some military personnel or something like that and I start with a laser gun, but I don't want to waste my limited charges because this one doesn't run off UPS, so I'm pretty sure that once I spend all 40 shots, that's it, no more ammo for it in this world. Anyway, then I found a sewage treatment station nearby, so I went underground because it's actually warmer than outside.

After daybreak I went to a town nearby and made a saferoom inside a house's garage. The door was broken, so I dragged a bookshelf to seal it off and now I can safely teleport in and out without worrying about anyone walking in on me. And I can light a fire inside with some planks I found and somehow I don't choke on carbon monoxide buildup because the game doesn't realistically simulate gas generation and diffusion. (embarrassing!)
They severely nerfed the psionic powers since I last played, now even with metaphysics level 7 I still stand a good chance of failure when using a power due to low focus. Curtains and bleach are still fairly easy to find, so I already made myself a few bleached makeshift bandages to patch up my wounds. This is still my first day, by the way. I spent sometime cooking then went back outside to scout the city while there's still daylight, so I can go for an early game night raid.
Here are the points of interests that I ended up looting during the day anyway because being to pop in and out of existence is too damn powerful: a gun store (only had a corpse with wool socks in it. SCORE!), a fire station (had a fire axe), sporting goods store (machete, baseball bat, some clothes i already forget what they were), gas station (good amount of fuel), hardware store (a few tools), bike shop (1 bicycle that still worked, 1 busted electric one), and a bunch more items from the few zombies I had to kill.
I also found 2 cars that were in decent enough condition to drive, but they had empty tanks and dead batteries, so I went back to the gas station to fill a jerrycan and then took the small storage battery from the electric bike and stole a solar panel from a roof to charge it. The problem is that to install the battery as furniture I need electronics lvl 1, which I don't have, but there's still a solution. I rode my bike to the next town and found a crashed truck that still has it's dashboard intact, so I installed the battery into it and then set up the solar panel nearby to plug in the dashboard.
Now it's just a matter of waiting a little while until it charges. I settled in a dairy farm nearby, I managed to save a few of the living cows from the zombie cows and locked them up in their barn because there's an anthill some distance away, but the giant ants are still coming all the way here. They aren't normally aggressive, but they don't like when anything gets too close to them. Some zombies fucked up the fence, but it doesn't make much difference because ants can climb over anyway.

It is now nighttime of the 2nd day and I'm cooking the meat of the few cows I couldn't save before going to bed. I have a mess kit and hexamine stove, but I think I'll save the hexamine for later and burn the vegetation around for fire instead.
Replies: >>251452 >>252651
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>>250970
>Death is a complete non-factor in North Tyris.
It sure seems that way with some characters, but not with others. The game is pretty inconsistent about it.
>>251373
I've moved to the Bright Nights for of CDDA and had started a new file but for whatever reason it's throwing an error on linux randomly so that files pretty much fucked. I had holed up in a horse ranch and was just getting the house all set up with power. I had my crafting areas all kitted up and had begun to raid the town for supplies using a motorcycle I found. 

I tend to start with a bionic survivor because having an integrated toolset it just so handy.
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The "Party Time" quests can be pretty generous with loot.
"Performance" is a pretty good skill to train. It may seem useless at first when the audience hates you and attacks you most of the time... But after getting the skill high enough, that almost never happens anymore.
Replies: >>251752 >>251759
>>251743
>The "Party Time" quests can be pretty generous with loot.
Only if you don’t update I think
>>251743
In the newer versions it's pretty easy. Basically get the skill to 25 and you an play without getting nuked for the most part. Just pump it those first few levels and collect a fat payday.
The custom GX versions have a nice feature to autocollect look after and you can make party times quests way more chaotic. While it's funny to see everyone nuke eachother , nobles drop wallets and gems not including the occasional rare weapon that can also spawn. When you do an ensemble with your pets you also share money with them so they can improve their potentials in town.
I think google nixed all the drive links.
the mega is outdated for the current GX plus version.
is there an alternate repository?
Replies: >>251894 >>251895
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I've still got a long way to go, but I made some significant progress training my Literacy skill in Elona on my recent reading binge.
Now my spellbook readings are mostly peaceful™, i.e. I don't get killed all the time like I used to.

>>251867
OP here. I did a bit of digging and found this:

github.com/JianmengYu/ElonaPlusCustom-GX/releases

Personally, I'm not a GX player, so I can't guarantee this works. If someone else ITT can be of more help, I would encourage it.
>>251867
>>251894
That should have the latest but I appear to have an updated one? Have a 2.21 custom GX, I might have just changed the version on it. I can upload it to catbox or something unless you already have it.
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>>251894
>>251895
I mean for the base game, since GX still needs it
Replies: >>251953
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>>251935
I think the base game can be downloaded here:

ylvania.org/elona_e.html
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>>251953
>ylvania.org/elona_e.html
Sorry i should've specified. I meant base VARIANT elona+ that matches with the GHX versions.
In the case that you're jus 'avin a gigul I hope you, your little sister farm and your god get assraped by the etherwind and all your saves get corrupted
Replies: >>251974 >>252199
>>251894
>filename 
small heh
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>>251964
https://github.com/JianmengYu/ElonaPlusCustom-GX/blob/work/README.md
Replies: >>251997
>>251974
 yeah but that changes every update too
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OP here again. The 24th is less than 3 days away now.
The countless piles of Bard loot are so close, I can almost taste them.

>>251964
Nah, no joke intended. I was just clueless.
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I haven't played CDDA much since >>251373, but I'm back at it again now.

Being able to teleport, I have been avoiding combat as much as I can, just teleporting away when a horde starts to surround me, and taking advantage of the fact I can make myself walk considerably faster than even dogs to casually stroll in broad daylight to loot buildings. I found a few guns, but barely enough ammo to allow me to start massacring zeds instead of avoiding them. I came across a group of dead scientists on a field, and one was carrying a box with cattle primer. Later I went down a subway station and there was a lab very close by, I explored it and one of the zombies dropped a map that revealed more labs nearby. I made it my current mission to explore all of them.

2 were overgrown meat labs, with lots of amalgamations everywhere. Even with my superior mobility, I was still getting fucked up while exploring, and killing wasn't an option due to shitty guns. I explored one and found an alpha mutagenic room, where I got 2 alpha primers, probably the most I ever got because there were no zombies inside to break the test tubes and ruin the loot. Still no catalyst, though. The other had nothing worthwhile.
The rest of the labs had more interesting stuff. I destroyed one of the experimental bots and activated all the manhacks that it dropped and used them as bait to distract the zeds so I could shoot them safely. I also took some of the chemical stuff to make small grenades to better clear them out. I killed one of the feral guards with psychic powers, who dropped a crystal that gave me clairvoyance. Probably the best class to go along with a teleporter, there's a character in Mob Psycho that's basically that.
On the same lab i found an artifact room, with a golden comb that lets me stop time.
Hell yeah, baby, now we're cooking!

If teleportation didn't make me reckless enough, this surely did, it even has 5 max charges. The only downside is that it spawns vortexes and shadows, I think there's something that was supposed to damage me, but doesn't seem to do anything. It has no convenient holsters for me to keep, but it being a comb gave me an idea. Like I said before, my character has some sort of mesoamerican origin. I have no idea what their phenotype is, so I made a guy with tanned skin and afro hair -- white hair for futurism. Given the location, I know for certain that mesoamericans would be tanned, but IDK what kind of hair they had, so whatever. Anyway, I modded the afro hair trait to have an integrated pocket that allows me to store one comb. Throwback to that 70s fashion of keeping one stuck up there (picrel). The hair is already coded as a mutation, so I just made it have an integrated armor with a holster that only allows either a regular comb or an altered comb. It also adds armor to the top of the head and warmth. Seriously, why isn't this already a thing? Even Don't Starve has "large beard = warmth" as a mechanic, and given all the different types of fur mutation, you'd think CDDA would also account for the effects of natural hair growth.
Yes, I also made my hair cause head encumbrance.

Some time later I finally survived for 2 weeks, and the first portal storm hit. I used to ignore portal storms because the only good thing in them was getting sent to the shadow realm and possibly getting a stone that lets me teleport in a pinch, but I don't need that anymore. Besides, going to the shadow realm always leaves me sleep deprived for a whole week, which effectively nullifies the temporary stat boost. But I learned that if I stay wandering outside, a chunk of unknown material can spawn, and it drops an artefact on death, so this time I went hunting for one of those. I tried cutting it with a machete, but turns out it has a shitton of armor and HP. It also hits pretttttty hard, but its attacks are easy to dodge. So I did an american and pulled out my assault rifle and went rak-trak-trak on its ass until it gave me treasure. I got a stone that gives me -3 str, but +3 dex and +4 int. Very good, considering I'm going for a ranged build this time.
I still have 1 lab left to explore, I hope I can find bird mutagens, or at least the recipe for it, the roadrunner mutation would be good to have, also strong legs. I already have a book on mutagens, but its not the animal one.

Regarding the stone I found: it has a crescent shape, which made me think it would look very good if attached to a mask. But AFAIK, there are no masks in the game. I don't mean gas masks or ski mask or whatever, I mean stuff like a mask carved out of wood. Either full-face, or only covering above the nose. The only type of mask similar to that is another artefact base, which is an ancient stone mask. I'm curious about how masks are made, and I wanna make another mod to add recipes for them. Specifically of a mask with a carved out space to insert the stone for easy access. The stone is very tiny and light so I could keep it in my armband pouch since I only need to carry it to get its effect (it has no active ones) but... Nah, I want more style.
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OP here again. Posting a bit late, but I'm happy to report that this year's was my best "Baby Day" haul yet!
Now I've got far more than enough Stradivarius instruments to raise my Home rank to number 1.
Replies: >>252846
>>252826
Impressive. I think I only managed to nab a single Stradivarius in a playthrough and that was when I was dead set on looking for it.
In my run I evolved my hermit crab and spider and I'm off to the towers for those gems. I completed the fire tower without to much issue, next I'll probably do the ancient castle and then the crypt. Meanwhile I need to buy a new house in game and upgrade my equipment.
Replies: >>253400
Oh and looking through the Bright Night docs it looks like they changed the lore up a bit. I don't mind most of them outside the triffid changes but it's not really a big deal. 
Instead of also being sentient, albeit with an alien set of values they are just instinct based focused on growing and expanding.
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Why is it that people will call "roguelikes" anything that has permadeath and procedural generation when those aren't even the things that Rogue pioneered?
Back when it was made, there were other computer RPGs, but they were text-based adventures, which already featured procedural dungeon generation except that instead of walking and interaction with it on a grid, you'd use state-of-the-art English grammar parsers to tell the game what you wanted to do (>attack orc with bow). Not only that, but permadeath was also a thing.
What Rogue brought to the table was having everything displayed on your screen as ASCII characters thanks to the new curses library it used, and having to memorize 1000 different keybindings to play the game because that's how verbs worked now. Nowadays we have game that couldn't be further removed from what Rogue was that still call themselves "roguelike" because it resets when you die. And then there are the "roguelites", which an even more insane term that actually, legitimately has fuck all to do with Rogue, you just lose a little bit of progress when you die and also something about the game is randomized. This is the point where you stretch the definition of something so much that it simply snaps in half. Is Dark Souls a roguelite because you lose all your souls when you die?

Saying something is "roguelike" because it has features that were already ubiquitous among other games at the time Rogue came to be is like saying a game is "soulslike" because to level up your character you need to talk to a female NPC with naked feet.
You know what? No. It even more retarded because only FromSoftware ever did that, so at least it's a truly unique characteristic of the series.

Not complaining about anything in this thread, by the way. I think the games here really are like Rogue, if it was open world.
>>253094
"Roguelike" is a buzzword that sells, footfag.
>>253094
1. Some homosexual called his Castlevania knockoff "Rogue Legacy", even though it had absolutely nothing in common with Rogue.
2. Normalfags are astonishingly stupid, cannot grasp abstract concepts, have little to no pattern recognition, and are extremely gullible. After enough of them bought the faggot's shit game, other gay devs saw an opportunity and started milking normalfags for money by calling their asset flips "roguelikes".
3. After they started eroding the meaning of the word, enough autists yelled at enough normalfags that some of them were pressured into not calling random arbitrary games "roguelikes". But since normalfags don't actually understand anything, they were left with the impression that there are only superficial differences between Rogue and Castlevania, so they coined the term "roguelite" as a half-assed compromise.
Replies: >>253158
>>253094
Because people are retarded.
>>253106
The term roguelike far predates the game Rogue Legacy.
Replies: >>253159
>>253158
We're talking about the term roguelike being used for games that aren't roguelikes.
Replies: >>253161 >>253164
>>253159
I think they came up with another term called "roguelite" for games with punishing deaths but also containing meta progression systems.
>>253159
No. We are talking about how the term "roguelike" has nothing to do with Rogue.
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>>252846
>Impressive. I think I only managed to nab a single Stradivarius in a playthrough and that was when I was dead set on looking for it.
It's not that impressive in my case. Like I said, I only got mine the easy way, thanks to that annual event that lets me enter rooms full of Bards and massacre them all day long.

Moving on from that, I took down one of those Big Daddy guys recently. There's a bit of Karma loss, but the loot is worth it.
Replies: >>253404
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>playing martial artist
>very small gains from lower level dungeons
>die to casters if i push higher
Time to grind equipment and invest in shops. Is it still worth it to set up a museum? It's been a year or two since I played last.
Replies: >>253402 >>253404
>>253401
From what I remember you have to go all in on them or not at all . Lets not forget all the missable cards like the random guys that will join you like the wing snail.
>>253400
Was the event online only or can you cheese it with your pc's calendar?
>>253401
Which variant is the best for MAs?
Replies: >>253441 >>253471
>>253404
I think it reads the PC clock. But I hear it's exclusive to the Omake variants of the game.
I'm not sure, though, so don't quote me on it.
Replies: >>253473
>>253404
>MA 
Plus has the predator class to pick which gives martial arts. I think oomst or whatever its called also has an MA focused class.
Replies: >>253473
>>253441
>>253471
Are the plus predators less hellish/grindy than Oomsest monks?
Replies: >>253800
>>253473
I'm playing one now and it seems that way. I just paunch and things die. Helps using the jujitsu stuff you can take as a talent. 


In my own roguelike games currently doing a CDDA:BN run and it's been my roughest yet. Normally I luck out and find some good loot but I have been on the run since I ran out of the evac shelter. Nothing but roadblocks, bad spawning for books and tools, and never the exact thing when I want it. I finally was able to get a 4x4 working and have been cruising around slowly amassing some materials and I finally think I'm ready to figure out a more permanent base. The car I'm using is beat up and missing all the windows now from tanking beanbag rounds from the roadblocks and having to kill some zeds that are to chewy to handle on my own. I was hoping for an RV but I might just rip apart one of the militarymrobot carriers I found and turn that into a base, that or an apc. They have the room inside I'll need I just wish they weren't so wide. 
Once I find my choice it will be a few in game days beating into something I like and then I'll attempt to find a lab or base, loot that and then take stock to see if I'm ready to start hitting the access shaft. 
My only issue I still lack a mini nuke for shutting it off but I'm sure that will be just fine.
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Came back to c:dda after 3 years, what do I find in latest experimental? Half baked features for 'realism' that no player likes (scouting from high places only gives you a vague sense of surrounding even with binoculars, batteries were adjusted before power draw was, vehicles debuff (normal sized characters!) you for -2str -2dex unless you are buck naked, used to give you pain and outright preventing from entering vehicles lol, oh right and now half half the menu windows have font scaling and cut of text) all while outright rejecting good features https://github.com/CleverRaven/Cataclysm-DDA/pull/64586 the guy went onto making his own fork but stopped soon after Also tranny clothing on zombie children.

Fuck

I just want a fork that doesn't merge stupid shit. Last time I tried BN it had old style pockets and z leves to which I'm not used to as newfag to dda. I guess better get used to them then this shit.
Replies: >>255652 >>275419
>>255650
Bright nights or bust
Replies: >>255718
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>>255652
Probably shouldn't have downloaded latest experimental.
Also, recommendations on soundpack?
Replies: >>255950 >>256001
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Only two months until Elin is publicly available! Anyone looking forward to playing Elona: Minecraft Edition?
>>255759
It's in english? Wow this nigger finally decided to dev again.
>>255718
Otopack is the only option that's even remotely complete.
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I've always had a really hard time getting into Roguelikes because they have a tendency to feature highly un-ergonomic and frankly intimidating Byzantine control setups.  Shattered Pixel Dungeon, however, really clicked with me.  It's really scratched the old Ultima/Exile itch and I've had a blast mastering it.
>>255759
Neat. I'm excited for where Noa goes with the Etherwind plot because I wasn't a big fan of the direction that Elona Plus went in. Though I wouldn't mind if he also ported over the expanded pet system from that mod.
>>255718
I use the catapult launcher for CDDA and so far I've had a bug or two but nothing really gamebreaking. 

>>255759
I've been spoiled by plus for so long,it will be different getting back.
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>>255759
Holy faken shite!!!
What's your favorite Cata fork, /v/?
>Dark Days Ahead
>Bright Nights
>Era of Decay
>There Is Still Hope
Replies: >>256074
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>>256065
>there is more than one fork
Nani?
What are the other ones?
Replies: >>256077
>>256074
>DDA
Initial Cata fork and the most autistic. The "Tyrant" fork that actually sells itself on Steam. Hyperfocuses on Kevin and his cronies' autistic vision of "realism". From what I remember, Kevin is a complete freak who named his son Ronin. Many of the devs don't even play DDA or Cata forks anymore, despite making DDA "for themselves".
>BN
Popular modder Coolthulu's fork of DDA to roll back numerous changes after the dreaded "Freezing" update and Kevin's tyranny became too great. Focuses on Cata's roots as a sci-fi roguelike game. The Kenan Modpack that comes with Catapult (the Cata fork launcher) is built for this but was originally for DDA, though some assembly is required. Also sniped Arcana's modder, who was similarly fed up with Kevin. Has daily updates but abandoned the weekly blog in March. Trolled DDA by announcing a fake GOG release to compete with its Steam release.
>TiSH
Former contributer Night Pryanik's fork of DDA after a pull request to have more transperancy and toggle features was rejected while he tried to do 1000 pull requests by the end of the year and was on 983. Has a stated focus of being "interesting or fun", though the changes he made are mostly QoL-related or revolve around game logic. For example, you can return to the main menu instead of die, and robots shoot at moving vehicles. This said, it's the third and least active, with the last update being last year. The dev likely burned out. Uses DDA mods rather than BN mods.
>EoD
Former contributer Atomic Fox's fork of DDA after his pull requests for transperancy and toggle features were rejected (there's a pattern here). Made shortly after Night Pryanik's fork. You can pick and choose what you use. Has some important changes like integrating and revamping Mining Mod. Not very active, but that's because one guy is making it. Uses DDA mods rather than BN mods.
Replies: >>256127
>>256077
I didn't mention it here since I didn't know about it at the time, but Kenan has stopped maintaining his modpack. To play it in its current form, you'll need to download Zlorthishen's fork. Zlorthishen made Really Dark Skies, a mod that asks, "What if there was an X-COM-like alien invasion during the Cataclysm?", and Arcology Mod, which adds cyberpunk arcologies to the Cataclysm. I wish there was a poweruser version of Catapult that let you point to your preferred Cata fork and modpack.

I forgot to mention that one of EoD's stated goals is letting you play the Cataclysm at any era of history, which is a little too ambitious.
Some thoughts on some BN mods.
>BL9 is an ESL nightmare that needs someone to clean up its cultist spawn rates (which are way too high), location designs, and writing. Almost everything involving the mod has the prefix "BL9", which ruins immersion. The "Strange Traders" are cheat NPCs who likewise ruin immersion. I like the manhacks and eyebots, though I can't remember if those are from this or Secronom (the significantly superior and only slightly ESL mod).
>Fallout New England should be shrunk significantly and only inspired by Fallout, rather than implementing things 1:1 from New Vegas. Seeing the NCR and Legion in the Cataclysm kills immersion, especially since the lore for both is built on hundreds of years after the apocalypse. I would rather have vaults, robots, and chems carried over and something like the BoS beginning to form.
>Add Bandits Extended+ is stupid in its implementation. Rather than increasing the human spawn rate and assigning AI to them, it implements human-like human NPCs who don't have names. A key part of Cata is the feeling of finding another person. Also has a poor gameplay implementation. Butchering corpses from this mod doesn't give you the morality warning like it would for human corpses.
>No Hope's presentation of its changes is misleading. It disables revivification because it has "some serious issues that can't be easy fixed". Do not use this with "Cars to Wrecks" and "Mutant NPCs" (one of which is required by Psychiclysm, though that mod is poorly implemented since it's based on Magiclysm, rather than Magical Nights), since these are integrated but not marked as incompatible for some reason. It's also an ESL mod, but not as bad as BL9. Overall, I recommend it over ABE+ and think it's a decent addition.
>PK's Rebalancing is alright and obviously made by someone who understands the game. However, the way he packages the mod is annoying. The description is out of date, pointing users to the spawns folder when the mods to remove spawns are in the mods folder. This includes an unmentioned mod to make it compatible with Cata++. Attached to this pointing is the phrase "HIGHLY RECOMMENDED". If you highly recommend something for your non-mainlined mod, make it the default.
>DinoMod's graphics are spotty when it comes to their integration with UDP, but I like dinosaurs. Having a non-mutant form of giant wildlife is refreshing.
>CDDA Variety Pack is a trojan horse of a mod. You want barely named QoL fixes? Well, have some poorly implemented gayshit inserted too. Unless BN plans on adding romance, traits like "Cis" and "Heterosexual", especially if they're only available to the player, are worthless. I would rather have a system where talking to NPCs reveals more of their traits. A mod to add various -isms and phobias would be more relevant, but I think the concept is destructive to Cata. It was made in 2010, when these social ideas were nowhere near mainstream and weren't intended for the game.
>Morlock Village's namesakes don't feel like villages. From what I can tell, the villages are a few guards standing around with some items strewn about. However, I like how the underground has its own enemies and creatures.
>Alternative Basement Layouts is so good that I think it should replace the default layouts. My only complaint is that I hardly find enemies in them.
>Animatronic Monsters isn't a mod I've touched in gameplay, but I think the pizza chain's lack of a name on the map sorely hurts immersion.
>Monster Girl Mutations is something I haven't played, but I do want to keep an eye on it. However, I don't have high hopes for its future. Its creator also made Pride Flags for BN, another recently mainlined mod. This definitely poisons my opinion of MGM, and, to an extent, BN. Also, MGM doesn't have patches to work with major mods many players use. For what amounts to a renaming mod, it's dreadfully low effort.
While playing BN and reading its GitHub Issues, I've had a thought on it. BN would be a better game, and more able to meet its design goals, if it had a bounded map which generates when the player begins the game. Faction interactions, world states, time-based progression, dynamic win states, and more could be achieved if the infinite generation model was abandoned. Infinite generation works for dungeon crawlers, but even Daggerfall had a map size limit.
Replies: >>256627
>>256582
They have a lot of catching up to do with mainline but it would be nice if they spin off and fixed all that.  They have an endgame which is a nice addition even if it is "nuke urself or the portal xd". 
What I want is them to clean up factions and maybe makea few more clear game goals.
Replies: >>256781
>>256627
Game goals and factions have been an issue since the inception of BN. There have been talks of killing faction bosses to remove their influence from areas since the initial fork, but nothing has ever come of it. Instead of working on implementing this, they are removing faction camps, and have removed them for a few nightlies. They want to gamify Cata but took out one of the most gamified, unrealistic parts. 

This is what I meant by the list I posted. With a bounded world, you can have a Triffid Heart and a set number of Triffid Queens who could go rogue and become new Triffid Hearts, allowing the player to breathe as he's able to look locations previously covered by Triffids. This could work in theory in the infinite model, but you have to take into account mobile base and nomad players who will cover entire towns in their playthroughs. This creates a problem with processing power because every randomly space seen in the Reality Bubble or loaded by Maps and its status must now be taken into account.

The ending feels like a stopgap to have a oneup on DDA. Roguelikes are meant to have endings. Any roguelike without an ending is a sandbox, not a roguelike. DDA's devs have hyperfocused on the middle portion of the game and turning it into a simulatior. They've paid no attention to an ending, nor have they thought of one. Their excuse is that Cata is about the hopelessness of surviving as one of the last people on Earth in an uncontrollable world, but that's neither fun nor a game. The lore documents across both projects talk about making pacts with the Triffids and Mycus to help humans fight the Blob and other interactions with them, since all of the aliens and extra-dimensional beings coming to Earth are supposed to be sentient and communicable, but that has never materialized. The player is simply there, grinding away to build a kill car and mutate until he gets bored or dies.

In my ideal, the BN idea of killing faction leaders to clear out areas would be implemented, but I'd really like this to be part of the game's difficulty curve. The player would have a month or two to breathe before other factions would move in on the newly cleared out territory. For example, the player kills the Triffid Heart (and, for the sake of argument, all of the Rogue Triffid Queens he has come across). Suddenly, all of the Triffids on Earth are left hopeless and afraid as they have no one to phone home to and slowly die due to the intervention of humans and other factions. All of the Triffid Hives collapse too. Winter comes, and boom, the Old Guard has touched down and started killing anything it comes across, including new types of zombies, better equipped/better evolved Mi-Go interlopers, Myconid cultists, and higher power Nether creatures. This repeats until the player has a single super apocalypse to deal with. These would be scenarios such as.
>Mi-Go have found Earth interesting enough to colonize
>Myconids have filled the atmosphere with spores, but people are starting to return to their daily lives like I Am Legend (the book)
>the veil between the real world and the Nether is so thin that it's almost indistinguishable, and the things from it are going full Strange Journey
>the Blob has made post-threshold mutation and feral behavior the norm, creating the basis for a new Earth which will experience multi-species evolution

Factions would heave leaders and areas of control on the map established by their central positions, what are currently things like Triffid Hives and Myconid Towers. Areas of control would expand, and the landscape within them would change with time as other factions are pushed out. The player could find places like the Refugee Center and pay their way to enter or expand the location by completing various tasks, like current mission to clear out the zombie infested portion. This would allow players to have a safe place to stay and grow without having to make an extremely serious resource commitment, and it would direct them to locations pertinent to the multi-apocalypse problem at the core of the Cataclysm.

By creating structured factions and behaviors like this, mods (i.e. Really Dark Skies, BL9, Secronom) would be able to easily follow the example and create their own faction advancements, win conditions, interactions, and settlements. This would also allow players to toggle the factions they want on-and-off seamlessly, as each one would have its own development model based on a standard. If anything like this ever came to pass, I'd like to see Balthazar/Melchior implemented in a way fitting BN since I don't mind them. XEDRA accidentally creating the setup for a nannybot or IHNMAIMS apocalypse which the player could inadvertently trigger is entertaining. I think the Yrax are another entertaining group, since their existence could give the player hope that the Blob and other apocalypses can be beaten.
>give the player hope that the Blob and other apocalypses can be beaten
or just fuck around with portal technology and isekai into the perfect animeland and live happily ever after with a harem of not-genetically-engineered catgirls
Playing cata. I'm supposed to be a veteran in this game but I only ever survived 262 days or so at most and never even managed to get a good set of mutations and bionics, I never even mutated properly, the closes was when I accidentally irradiated myself and became Deaf and Very Perceptive.

Anyway, what do I make my character?
Donald Trump, Patriot (with stats that try to match Trump)
Generic minmax character
Somethin else
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https://github.com/CleverRaven/Cataclysm-DDA/commit/93696d7c465b5ad707d29040224386f86c36781b
They removed the option to disable skill rust.
Replies: >>257275
>>257274
Wew they actually listened to their fanbase for once and kevin didn't take a big fat shit on them
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Has anyone else ran Elona+ Custom GX on Lutris/Wine?
I keep on getting this error:
Start monitoring process.
fsync: up and running.
wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
I've visted the wiki and already installed the listed componets/dlls for the prefix (dinput, directmusic & gmdls), are there anymore that I need to install?
Replies: >>259470 >>259472
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>>259468
Version 2.15R.1.1 seems to work fine with vanilla Wine 9.17 in a clean prefix without any extra components.
The last line you posted is a warning, not an error.
Have you checked if the game is running through your task manager (like htop)? If so try killing it and your wineserver if needed, then try again.
Replies: >>259471
>>259470
Yeah, I just started using default wine  no lutris and it works perfectly now. But to answer your question, when I checked htop the software was running, at least initially from what I recall.
Replies: >>259472
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>>259468
>>259471
Seems like the game's process stays alive after exiting, which may cause issues if Lutris checks if the process is alive before launching your game (don't know if this is true).
Try typing killall -9 elonapluscgx.exe in console (or kill with a task manager) and see if you can start with Lutris.
Replies: >>259495
I never get the music to play in wine for elona. I ended up swiping the music from another pack.
Replies: >>259495 >>259977
>>259472
The thing is even before I had tried used wine, when I ran Lutris alone it was having that issue. Anyhow, I gave what you recommend a try and still, it wouldn't open sadly. I think it must be some sort of configuration in Lutris itself since when I launch the game in wine alone it works perfectly. I think I'll get back to solving the issue eventually but for now I don't mind just starting things up exclusively through wine. Thanks though anon, I really appreciate all your help a ton. 
>>259494
Which version of elona were you playing?
Replies: >>259544
>>259495
Up to the most recent. I was using WIne for a while but even in a bottle it seems to have issues with playing it. I'm sure there is a fix laying around somewhere but using the music from that other pack works out pretty well.
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I just spent the past 10 hours writing a full guide to DDA's MOLLE system.
http://cvhhqtyo4o466yaduusgoezcpp4kxg5bmkb6gczomdezg7iwvdxbh5yd.onion/archive/texts/cdda/molle.xhtml
I hope this will help the BN heathens see the superiority of the nested pocket system.
Replies: >>259944
>>259765
>http://cvhhqtyo4o466yaduusgoezcpp4kxg5bmkb6gczomdezg7iwvdxbh5yd.onion/archive/mirrors/mawcbf.html
go back to tumblr
Replies: >>259948 >>260003
>>259944
tumblr hasn't been relevant in like 7 years
Replies: >>260031
>>259494
You need something like TiMidity++ to play MIDI music on Linux.
Replies: >>260002
>>259977
Nice digits. Yeah I remember looking up the fixes but could never get it to work. I was newer with linux at the time. I'm pretty happy with the music replacement.

I grow weary of CDDA and Elona. What other roguelikes should I try out?
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>>259944
Thank you, Anonymous, for exploring my site enough to find something to hate on. It means a lot.
>>259948
And neither do web logs, your point?
Looks like Elin's inn a sequel/ prequel to Elona is finally out. Early access on steam but from what I'm reading Noa is pushing sizable updates every day. The power of schizophrenia and anime.
If you're going to pirate you probably want to wait a bit because you'll end up versions behind in a month. Other news is that its much improved over base Elona which is cool to hear. 
We finally have videogames.
Replies: >>260836 >>260962
>>260825
Neat. Thanks for the heads up.
First impressions of Elin:
>You can tell that this is what Noa wanted to do with a lot of features in Elona but the engine didn't really facilitate it. The straight up base building feels like it was what deed instances in Elona's midgame were trying to be.
>Instead of getting one feat per ten levels like Elona, your experience directly goes getting more feats. When you hit an experience threshold you directly gain a feat point instead. They get more expensive the more you level them up so it's probably going to become a game of how much you want to save up for one feat or if you want the immediate benefits of another one.
>My personal favorite change is the ally system rework. You can ask the people staying in your outpost to join your party. So far it seems to work on whoever you want from there including uniques (except the tutorial guys). You directly level up your ally limit from the feats menu so it's not that horseshit system from Elona where you guzzle engagement rings so you race to the 15 ally hard limit. But Charisma is still important because your tougher citizens have a Charisma check before they can join your party. Still you can recruit a bunch of meatshields while you cast from behind them. It feels like good base management feeds directly into your success on the battlefield and vice versa.
>Haven't been in towns much except to pay taxes so I can't confirm that monster balls are still a thing. Monster girl harem might still be on the table.
>I think this is a prequel because there's no mention of the Etherwind. A bit sad because I wanted to see where the plot was going to go. But then again, no Etherwind. It's scary as shit early in Elona but once you start stacking potions of corruption it's just a pain to deal with.
>My biggest problem so far is that the tiny inventory limit along with the weight system returning from the last game is brutal this early in the game. Maybe you can upgrade your bag at some point? I don't know.
By the way, if anybody is playing a high faith build, can you let me know if god gifts work the same way as they did last game? That was my go-to for early game.
Replies: >>260896 >>260902
>>260895
cure corruption*
>>260895
https://ylvapedia.wiki/wiki/Elin:Gods#Rewards
>Each weapon has a faction effect, which means that any NPC belonging to the same faction as the player can equip it and it will benefit all characters in the faction and any NPCs they temporarily summon or dominate.
>However, the faction effect only works if the player has faith in the deity corresponding to the artifact. The faction effect on the artifact disappears when the player converts, but the enchantment is restored when the player returns to that faith again.
Replies: >>260918
>>260902
>you still get the artifacts but they have attributes that are locked to that specific god
>max god pets locked to two
Honestly, I expected worse.
For Elin I'm honestly excited to see the mods. It's unity so it should be piss easy for custom stuff to be added.  This is going to be pretty great. 
The isometric style fucks with me.
>>260825
I thought I heard the Elona creator disavowed it having anything to do with him.
Replies: >>260983
>>260962
Oh wait, that was Elona 2.
Replies: >>261046
>>260983
Yeah,  the chink versions he dislikes but this is all him.
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Okay, I guess that the main quest is over for now.
The story is the best improvement by far. While I liked the plot itself in the first game, the way it was communicated to the player was through bland, political drama-esque vignettes. On my first playthrough I legitimately thought that it was a joke that something so dry comes between your wacky adventures.
This game makes it way more lively and focused on the relationships between the characters and their relationship with the player. There's even quests where you just see a story unimportant skit play out and you don't get anything but a tick of Karma, all for the immersion.
It also makes pretty good use of it's status as a prequel. Right from the start it tells people that played the previous game that they're going to be the direct cause of the Etherwind crisis. No matter how hopeful things get, there's always that disaster on the horizon.
I haven't done much base building because grass houses are ugly and building recipes cost a shit ton of gold bars. I also wish that I was told that you have to find big leaves on the beach because I don't think that was ever directly communicated to you. Maybe the game could also tell me to watch for the hardness value of the material I use to craft my pickaxe.
On the whole however, I'm looking forward to seeing the direction that this project heads in.
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Any opinions on non free rogue likes? 
Cogmind seems really cool (look at the sexy UI) but the dev seems pretty obtuse about the game price 25$ and up and doesn't want to spend any time on making a demo available besides ancient version of a game http://cogmindrl.blogspot.com/p/files.html 
At least he has an option to buy a drm free release.
Replies: >>261672
>>261671
I'm hesitant to support any western indie devs these days since they are usually trannies.
Replies: >>262137
So I was trying to change the sprite for the little girl in elona+, and I came across this site:
https://elonaup.x0.com/sozai/
This site hosts a repository of user submitted sprite files. I'm just posting it to share, but I was wondering if there were any more like this.
I dont know if I like the mouse controls in Elin. I'm so used to numpad movement.
Replies: >>273719
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OP here again. Just took down another Big Daddy.
When you kill a Big Daddy, a "Little Sister" spawns on top of his body and loot. Sometimes she just stands there and refuses to move aside. In case you can't capture her and don't want to kill her, you can teleport her away using a rod of teleportation.

Now, with that out of the way, here's something far more interesting:
Elona's Omake variants have some exclusive crafting recipes, and there's absolutely zero coverage of this on the English Elona wiki, or any other English webpage I could find anywhere.
Fortunately, the Japanese Omake wiki does cover it, so I went and archived the page:
https://ghostarchive.org/archive/VBhzD
This stuff is quite useful if you happen to be playing Omake or any of its expansions. (If you need a translation, I would recommend DeepL.)
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>>261672
Every dollar you donate to a tranny is 41 cents he'll use to kill himself later on.
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OP here again. It's been a while, huh? How you guys been? I thought I'd drop by again so we can catch up a bit, discuss and share our progress so far and whatnot.

>tfw standing over big piles of Gold, baking each individual Gold piece into a loaf of Puff Puff Bread for an endless supply of stackable food
>tfw dropping the bread loaves by the hundreds at the local altar and praying over them to have Kumiromi bless them for an endless supply of Potential boosts for myself and my allies

Man, OOMSEST lets me do some crazy stuff. And on that note, blacksmithing is interesting as fuck too. Here's some webpages for detailed info on smithing:
https://ghostarchive.org/archive/BBsJh
https://ghostarchive.org/archive/xMrxw
https://archive.ph/7C8QN
Replies: >>271383
>>271329
Been a while since I elonad. I usually play plus and I got to the 3rd act,  God knows when I made that file that got there. It's probably like 7-8 years old at this point if not older. 

I tried Elins inn and while I like it something about the isometric view puts me off.  I still want to play it and I'm sure the itch will take me eventually.  The mods for it are going to be amazing, I can feel it. 

I've been wanting to pirate Qud since it finally released,  I never completed the main quest line and I'm interested to see what happened with the Eaters. I find the loot boring and once you go tinker or esper hitting people with axes just seems meh,  but maybe that's my problem.  I did play with a mutant that was a wanna be spark tick and that was really fun so perhaps I should explore builds more.
Replies: >>273445
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OP here again. I've been "doping" a lot of my rods and potions lately. It's a great way to get more use out of them for a fraction of the usual inventory space/weight. Very easy Alchemy training and XP gain as well.
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Shame you can only take one
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So I was playing (badly) the old DOS game Kingdom of Kroz today. A bunch of sites label it as a roguelike, but it's realtime action and very similar to the later ZZT series. I had some fun, but the problem is it's not very comfy because of the keyboard timing issues he points out here:
http://www.hardcoregaming101.net/kroz/
But the author did release all the Turbo Pascal source code for his Kroz games, and so I think maybe this can be fixed somehow. What if the timing delays were removed entirely and replaced with a turn-based more traditional roguelike game loop? I poked around in source/KROZTRLI/SHAREWAR/KINGDOM and it looks like the timing stuff is all in MONSTER3.INC and the very end of KINGDOM.PAS. But I didn't play through the whole game, and I'm wondering if doing this will break something. I'm also wondering if anyone else ever thought to modify the game this way, or maybe someone already has (but search engine suck now, so I'll probably never find out).
It would also be especially cool if I can build this game for the Linux terminal in FreePascal, but I guess it depends on how much his code directly accesses IBM PC hardware. A lot of old DOS games were pretty hardwired, and wrote directly to the video memory even in text mode.
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OP here again. Another Big Daddy down. Feels good man. My Alchemy skill is helping me get some major combat buffs, and my Jeweler skill is helping me get richer.
I should really put some more points into Weight Lifting, though. I've been neglecting that shit, and now it's coming back to bite me in the ass.

>>271383
I briefly played Qud once, but didn't get far. I'm sure I'll pick it up again someday, but I'm not in a rush.
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>>273445
> briefly played Qud once, but didn't get far. I'm sure I'll pick it up again someday, but I'm not in a rush.
Some people really enjoy CoQ. 

For those who don't know It has a lot of interesting interaction (that the dev bitterly patches because naughty players shouldn't be able to do that) such as throwing a thermal grenade at a stone wall until the shale heats up enough to turn into lava. There was an amusing trick you could do where you fill a waterskin with lava, and then drop it and throw a freeze grenade at it "freezing" you lava. Lava was fun because it sold for a lot of water. 
Water being your money and the sweet nectar of life means that you are drinking your money. It's also very heavy which makes bartering for goods a need rather than something you can just do.
There are a few routes for your character you can take like a mutant who can have a variety of mental or physical mutations that you buy on a point system. You can take some maluses to get some more points at character creation. Physical can range from two hearts giving you more endurance to two heads which can be useful if you're head gets lopped off. Yes being delimbed is a mechanic and certain enemies will happily cut your hands, arms, and feet off. Or you could just roll something called a chimera and sprout random new limbs every time you level up making you into a freaky 12 armed techno barbarian. 
Then there is esper, raise a mental shield, spawn fire with your mind, or sprout plants to help you from the ground. It helps that someplants in this world eat meat instead of sunshine and earth. Esper is so powerful that a mechanic was introduced where you will get esper hunters to spawn once you get to powerful, this is you being "noticed" but greater powers. 
Then where is vanilla pureblood human who can use cybernetic augmentations to put tools in your hands or replace your legs with tank treads.
Tinkering is a skill where you gets bits and bops from items and you are able to craft things from them. I really like the system and it makes tinker playthrough really fun. From making your weapons lighter  to crafting grenades or highpower vibroblades. Very rewarding. 

The game has a story mode like elona where you'll get a checkpoint to restore at but you can play it in a traditional roguelike mode. Which can be very punishing because there are a lot of nasty creatures that can spawn out of depth. Like slugsnouts that can shoot you from outside your vision range to psychic warriors that will explode your head. 

Thank you for reading my stream of conscious vomit, here is a random elona pic.
Replies: >>273647
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>>273637
> Oh no, some players are having BadWrongFun in my game!
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>>273647
Its retarded. Even with all the patches qud remains very easy to break. It was the entire reason glimmer was added to combat the esper powercreep.
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>>261691
I was originally pretty happy with it, but only after getting used to how different it was to Elona. It's nice to be able to move pretty fast and click on objects for various context options.
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>>273719
Oh yeah.  I can tell that once it clicks it'll be cake.  The isometric view however wigs me out.  I'll get used to it eventually.
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>>255650
Play Cataclysm Bright Nights instead. No terrible features, streamlined systems, tons of mods and mod support. No removed content, no dev drama over politics.
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Im going to have to buy a separate numpad just to play roguelikes because i got a dumb gaymer keyboard for free with my new pc
Replies: >>275452
>>275428
>small keyboard
How shamful
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