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it's fucking video games, baby


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READ THE RULES


879db174491fe5657fb77fd065549cf8f92ba50dc59efbffea0e44965d9d8a3c.mp4
[Hide] (6.4MB, 1280x720, 03:37)
07a0c4dfcfaa386475e5287af6a3e847a95eb4b46742c19f45c758698d234e55.webm
[Hide] (3.4MB, 1280x720, 00:18)
HONK_HONK-ZF29xYFzKlU.mp4
[Hide] (5.5MB, 480x360, 01:18)
Old one anchored.
Replies: >>274732 >>275626
cato_hl.webm
[Hide] (2.3MB, 360x642, 01:30)
two_kinds_of_autistic_people.webm
[Hide] (2.7MB, 460x296, 02:15)
Replies: >>273928
1733378060471577.webm
[Hide] (3.5MB, 844x480, 00:17)
battlezone.webm
[Hide] (8MB, 640x480, 05:18)
MikuAndGrandpa.mp4
[Hide] (645.6KB, 480x404, 00:32)
c306ee60a7f563c45ee7f73b65f51b8b1e2ced5abac1401b35e0df0b181f222e.mp4
[Hide] (9.4MB, 578x420, 03:15)
Select_Your_Partner.mp4
[Hide] (9.2MB, 640x360, 03:10)
Replies: >>279219
tarrant_miami.webm
[Hide] (10.7MB, 640x480, 00:51)
COD_tarrant.mp4
[Hide] (18.5MB, 854x480, 02:37)
tarrant_doom.webm
[Hide] (3.7MB, 854x480, 00:45)
tarrant_deus_ex.mp4
[Hide] (2.7MB, 1280x720, 00:43)
tarrant_oblivion_small.webm
[Hide] (3.7MB, 432x240, 01:28)
tarrant_postal.webm
[Hide] (7.2MB, 648x364, 01:12)
tarrant_cs.mp4
[Hide] (8.3MB, 1000x564, 01:03)
robotnik.webm
[Hide] (1.4MB, 480x360, 00:20)
robotnik_copies_that_floppy.mp4
[Hide] (7.7MB, 540x360, 02:05)
Space_Channel_Robotnik.webm
[Hide] (7.2MB, 384x288, 02:17)
What'll_It_Be.mp4
[Hide] (11.3MB, 480x360, 03:32)
hedgehog_stew.webm
[Hide] (13MB, 480x360, 02:38)
fucking upload limits
>>273788
>2nd webm
Delete that video of me and my wife right now or else
pokemon.webm
[Hide] (2.2MB, 854x480, 01:24)
Replies: >>273942
>>273931
god damn I guess cosmo got sick of wanda
VG.webm
[Hide] (7MB, 1280x720, 01:00)
>ADVANCED V.G. Saturn Tribute
>See that Vrigin Girl?
>You can gangrape her
Replies: >>275384
New_vegas_war_club.webm
[Hide] (11.3MB, 853x480, 03:25)
Fuck wrong one
Half-Life-_Bunny_Hop_2_2.webm
[Hide] (11.7MB, 978x550, 03:15)
f-zero-x-gae-title-bgm.webm
[Hide] (7.1MB, 472x466, 03:10)
black_people_strength.webm
[Hide] (8.1MB, 1280x720, 03:12)
Eggman_Cosmic_Wall.webm
[Hide] (3.4MB, 320x240, 03:04)
Chess_and_Monkies.webm
[Hide] (4MB, 1920x1080, 00:37)
08_-_Aquatic_Ambiance.webm
[Hide] (6MB, 473x466, 03:28)
01_-_Theme_DK.webm
[Hide] (3.5MB, 473x466, 01:30)
[MAD]_DK.webm
[Hide] (5MB, 600x338, 01:11)
Being good at games causes a return to monkey.
Hitler_as_a_gamer.mp4
[Hide] (1.1MB, 960x522, 00:17)
Vidya_Game_SUV_Template.webm
[Hide] (7.1MB, 1280x720, 01:35)
Vide_games.webm
[Hide] (3.7MB, 854x480, 01:22)
i_never_heard_of_this_game_ss13.mp4
[Hide] (5MB, 1024x768, 00:30)
SS13_Tippo_Fellangus.webm
[Hide] (8.7MB, 500x281, 08:30)
SS13.webm
[Hide] (3.9MB, 480x360, 00:54)
ss13_jazz.webm
[Hide] (2.2MB, 640x360, 02:30)
SS13.webm
[Hide] (3.8MB, 640x800, 00:44)
Really wish I saved more ss13 stuff.  Gone are the days of trying to replace the entire N2 in atmos with 20 K water vapor from the turbine.  And when that failed just giving the clown a T3 canister of frozen water vapor for fun.
70b10b3a140d2f0cbd596d1fa58fc1969c6a6318ef2e7eed8944c88a918af0ab.mp4
[Hide] (4.9MB, 1280x720, 00:19)
Advance_Wars_Dual_Strike_….webm
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GeicoPortalCommcercial.mp4
[Hide] (1.6MB, 640x360, 00:30)
Soul_Calibur_2_Gamecube_Commercial.mp4
[Hide] (2.4MB, 480x360, 00:29)
F-Zero_GX_US_TV_Commercial.mp4
[Hide] (2.5MB, 540x360, 00:30)
Halo_3_Believe_commercial.mp4
[Hide] (15.8MB, 1280x720, 01:35)
Phantasy_Star_Online_commercial.mp4
[Hide] (11.4MB, 480x360, 02:45)
bon_jovi's_water_polo.webm
[Hide] (933.7KB, 480x352, 00:50)
Battletoads_REVIEW.webm
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cupsouls.webm
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meet_the_spy_checker.webm
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talking_smack.webm
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Replies: >>275434
SatoruIwata.webm
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Hold_Me_Back.webm
[Hide] (12MB, 1000x1080, 01:45)
dispair.webm
[Hide] (6.1MB, 600x389, 03:02)
Spoiler File
(6.8MB, 600x360, 01:23)
BC2_drone_footage.webm
[Hide] (15MB, 1280x720, 00:54)
BC2_vss_1.webm
[Hide] (14.2MB, 1280x720, 00:48)
>>273787 (OP) 
local_arab_can't_beat_game_for_children.mp4
[Hide] (30MB, 640x360, 08:57)
Metal_Gear_Warhead_Activate.webm
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thot_turned_into_a_gamer.mp4
[Hide] (3.8MB, 640x360, 01:30)
f608a533edcbe09f2d87daf24543a649592674637049c4dd70f1ba41fb0e698d.mp4
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webms_without_sound.webm
[Hide] (7MB, 500x500, 00:40)
a reminder for our new friends
wewinsideofwewinsideofwewinsideofwew.webm
[Hide] (1.1MB, 1280x720, 00:20)
Spoiler File
(6.1MB, 640x480, 00:32)
impressive_snake.webm
[Hide] (3.5MB, 640x480, 00:52)
hard_gay_man_[O7PUiEj67SQ].webm
[Hide] (8.5MB, 640x480, 01:55)
DDR_close_your_eyes.webm
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jurihan.webm
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nineties.webm
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roses_are_red.webm
[Hide] (11.4MB, 550x400, 01:39)
Stan_sells_EVERYTHING_to_Guybrush.webm
[Hide] (3.3MB, 638x480, 00:31)
where's_the_vidya.webm
[Hide] (3.3MB, 640x480, 01:04)
Robocop_(C64)_Title_Theme.webm
[Hide] (5.5MB, 960x720, 03:11)
impressive_snake.webm
[Hide] (3.5MB, 640x480, 00:52)
Solid_Snake_Calls_Gun_Shops_-_Metal_Gear_Prank_Call.webm
[Hide] (2.8MB, 320x240, 04:20)
Tintin_on_the_Moon_by_Jeroen_Tel_Sega_Genesis_REMIX_[lmSqBC4MW24].mp4
[Hide] (12.9MB, 640x360, 02:47)
7187ce1f5272c3e98a23817f88f95d4df7db67f0e1b5d59657d0932f2abb9989.webm
[Hide] (2.4MB, 480x302, 00:41)
661a26f80d8bedb77509ed7b9988ffc74fb918a42a6d17067b52b006fd860d04.webm
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VWv0kaLT_eC_0I-P.mp4
[Hide] (4.6MB, 720x960, 00:56)
LandOfTheLividDead_RaymanLegends.webm
[Hide] (7MB, 700x394, 01:34)
WooHoo_RaymanLegends.webm
[Hide] (7.4MB, 700x394, 01:40)
RaymanLegendsEyeofTheTiger.webm
[Hide] (7.8MB, 700x394, 01:27)
OrchestralChaos_RaymanLegends.webm
[Hide] (7.3MB, 700x394, 01:24)
(still_got_no_videos).mp4
[Hide] (480.1KB, 640x360, 00:06)
Replies: >>275071
(still_got_no_videos).mp4
[Hide] (480.1KB, 640x360, 00:06)
Instead_of_Trenchcoats_and_Ray-Bans®_we_got_Soy.mp4
[Hide] (5.6MB, 1920x1080, 02:38)
81fc29875ca266d3f8d6bfcfbdc5425c982809ebcdff699f975eb0cd81c729d9.webm
[Hide] (482.4KB, 504x504, 00:32)
80c7106c5c8ead46e85b6864cd790782da5e30abdb4b4ca9da0ba25b31523d9a.mp4
[Hide] (6.7MB, 1920x1080, 00:33)
Spoiler File
(6.9MB, 1280x720, 01:15)
1417942100374.webm
[Hide] (7.8MB, 700x394, 01:44)
1422577772888.webm
[Hide] (7MB, 1280x720, 01:07)
1427299512829.webm
[Hide] (6.5MB, 640x360, 00:56)
1427916665778.webm
[Hide] (2.1MB, 640x360, 00:35)
1431923722332.webm
[Hide] (7.4MB, 782x440, 01:08)
>>275025
lurking.mp4
[Hide] (917.1KB, 468x352, 00:22)
mortal_kombat.mp4
[Hide] (1.9MB, 320x240, 00:43)
hitler_visual_novel.mp4
[Hide] (13MB, 1280x720, 00:45)
leftist.mp4
[Hide] (516.2KB, 854x480, 00:05)
Spoiler File
(7.2MB, 1920x1080, 00:26)
a557b3e83a75b89af6cff000d4bd0ed64da805be5da638894a8f8c1278a66a70_1-a557b3e83a75b89af6cff000d4bd0ed64da805be5da638894a8f8c1278a66a70_1.mp4
[Hide] (688.4KB, 640x360, 00:08)
moltobene_split_1.mp4
[Hide] (31.1MB, 720x480, 02:04)
Penny's Big Breakway was a really cool game but it didn't have much dev support and was very buggy. The physics alone were worth the price of admission but I couldn't stand how inconsistent everything was.
moltobene_split_2.mp4
[Hide] (25MB, 720x480, 02:01)
>>275300
The music was excellent too, of course.
Replies: >>275325
reasonably_sized_file.webm
[Hide] (5MB, 3840x2160, 00:04)
>>275300
>>275301
Replies: >>275620
>>274404
Now I wish they did one for VG 2
>>274640
"SAMBARINO!" has lived rent free in my mind for well over a decade. Still not as much as Mel Gibson's Safari 3.
8cbfa5d891b6d56f71b42f9734fb41448c4b859902124c0969c9dd7a035330e2.mp4
[Hide] (2.6MB, 576x576, 00:27)
Star_Wars_Zero_Company_|_Official_Announce_Trailer_[rcxnRaZ6slU].webm
[Hide] (16.4MB, 1920x1080, 02:19)
>x-com: star wars edition
The normalfags will love it!
Replies: >>275611 >>275622
>>275608
I thought it was going to be like Bad Company but Star Wars. Disappointing.
>>275325
Hey man, the original recording was like 180MB and I had to take a few attempts with ffmpeg to get it to <32MB for each half.
Replies: >>275693
>>275608
>minute and a half of cool buildup
>five dudes bitch-running onto a flat plane of chest-high walls
Reminds me of the opening cinematic of Halo 5, which had a similar fumble.
a87ed7c5376d2f2bb837dc57a6c524ad62c6b77210c08ff36c99c52bdd5c9f9a.gif
[Hide] (101.2KB, 498x498) Reverse
>>273787 (OP) 
Context for the first WEBM?
Replies: >>275639 >>275840
>>275626
Its the Giana sisters who are a video games. If you think there is more to it, eat my whole ass. >>>/b/
Replies: >>275735
professional_wall_rocket_GREG_FONICAS_busts_his_nuts_in_the_wrong_game.webm
[Hide] (16MB, 720x540, 04:53)
rolling_rocks_faster_strat.webm
[Hide] (16MB, 960x540, 06:11)
>>275620

It's really not that hard to fit a good amount of gameplay into a few minutes at a decent size and quality.  lrn2webm.
Replies: >>275868 >>275909
>>275300
I was looking forward this game when it first got announced, but when i tried the demo it put me off completely for some reason.
It just wasn't as good as i though it was.
Replies: >>275909
>>275639
Is that some sort of fanart?
【東方アレンジ】Dreaming_Butterfly_(32kB_Amiga_MOD)_[kTopewWcSN4].webm
[Hide] (13.5MB, 598x480, 03:13)
>>275626
You have to be a german copyright infringer of Nintendo IPs in the late 1980s to understand.
7f80ecd0289deb360e7d5b3c260a33c4910e35a31caf7bb01d319018ccb82016.webm
[Hide] (444.8KB, 700x700, 00:02)
>>275844
>spoiler
>soundless webm
Replies: >>275847
Spoiler File
(17.9MB, 720x480, 05:09)
>>275845
Sorry, fixed it.
Replies: >>275850 >>275887
【Len_&_Piko】_Shota_Shota_Island_【English_Sub】_[bnboUSu0QWg].webm
[Hide] (24.6MB, 1280x720, 04:30)
>>275847
Gross.
>>275693
>decent size and quality
<first webm artifacted to shit
<second webm simple and static imagery
Okay dude, at least pull out the av1 if you want to make a point
>>275847
That is a boy isn't it?
Replies: >>275897 >>275898
03310cf3647a30e5d7bf0ff169bbbb3aed090af7aa70b06887d832144bc847e4.jpg
[Hide] (201.3KB, 1920x1080) Reverse
>>275887
>he doesn't know Boku no Pico
A relic from faggoty /v/
0b1c7f064a5f01936bcc3da7ef986c6651d01d3b67f0d32b71d2198eb7af7031.mp4
[Hide] (1.5MB, 360x528, 00:51)
i_have_important_question_chat.mp4
[Hide] (4.7MB, 1280x720, 00:16)
dee20370c11e579487af030d38a38c6d89defbb90de0a6bfdc40bf28d47bacb8.mp4
[Hide] (3.9MB, 640x480, 01:00)
Dudette_test.mp4
[Hide] (2.4MB, 900x720, 00:18)
>>275887
Its totally a girl. Pico to Chico is even comfier. You should try that one.
ClipboardImage.png
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moltobene3opus.webm
[Hide] (19.4MB, 720x480, 04:06)
>>275693
>decent size and quality
Is this what it looked like when you were playing it?

Regardless, I've gotten in the habit of saving everything as MP4s in case I want to edit them, but I decided to try encoding that level as a webm to see how low I could get it while still being watchable. The game's Bauhaus art style definitely helps with that. Here's a simple encoding done using opus (libopus, technically) for video at 500k and nothing particular for audio. It's artifacted to hell and back, likely due to opus being an audio codec.

A version with the same bitrate and AV1 video + opus audio is currently still cooking, and is taking a small eternity. I'll share it when it's done.

>>275716
It definitely has a weird control scheme and some wonky physics that take getting used to. Bugs aside, there's nothing seriously wrong with the game and it achieves a marriage of camera and movement control that I've only seen previously in Super Mario Galaxy (though PBB is way more complicated than SMG, making it more impressive). But the game is so fussy about the way it controls that I never wanted to clear all the challenge levels, and the time trials seemed unappealing.
Replies: >>276008
LIGHT_OF_MOTIRAM_|_Outcast_Forest_Gameplay_Trailer_[vi-jR03vkPY].webm
[Hide] (30.7MB, 1280x720, 03:07)
>lets make an elden ring that looks like Fag Horizon
If the girls are not mega cute, I will skip it.
moltobene4av1+opus.webm
[Hide] (18.2MB, 720x480, 04:06)
>>275909
Overall this definitely looks better and has a slightly smaller filesize. Took half the day to encode, though.
>>276008
Could you upload the original .mkv somewhere? I want to take a stab at encoding it using a different encoder, see how long it takes.
Replies: >>276194
GFVv1YvFABuJLjdv.mp4
[Hide] (8MB, 576x1024, 01:01)
ii1vE3PJNZ21AGwd.mp4
[Hide] (18.6MB, 720x1280, 01:07)
Replies: >>276357
HOLY_SHIT,_POYOOOOOOOOOOOOOOOOOOO_.mp4
[Hide] (1.9MB, 720x480, 00:15)
620d1dfdfb5f4d7062f7f84ec6be6709cad0995647e90c066ed9763a9e88c3bc.webm
[Hide] (24.8MB, 640x360, 01:38)
cut.mp4
[Hide] (805.8KB, 1280x720, 00:03)
straight.mp4
[Hide] (3.1MB, 1032x776, 01:06)
>>276044
I actually don't have the original for the Moltobene level, but I do have the 79MB smaller version: https://litter.catbox.moe/yijp5y.mp4

Here's another level in original quality: https://litter.catbox.moe/68og41.mp4

Files will be up for 3 days.
Replies: >>276366
Now_You're_Playing_Together_ft._Paul_Rudd_–_Nintendo_Switch_2_[3uGXvdbL1ys].webm
[Hide] (16.3MB, 1920x1080, 01:30)
asifuQORMihNJiN2.mp4
[Hide] (6.2MB, 720x1280, 00:48)
Replies: >>276352
cdfUZ4kZnyzxNMAU.mp4
[Hide] (11MB, 1280x720, 00:49)
>>276337
>The OWO haptic suit
The intersection between furry degenerates and engineers never ceases to amaze me.
Virtual_rape.webm
[Hide] (11.3MB, 640x328, 02:40)
>>276067
>first webm
480p_2pass_preset4_580k.webm
[Hide] (11.1MB, 720x480, 02:32)
720p_2pass_preset2_580k.webm
[Hide] (11MB, 1280x720, 02:32)
480p_1pass_preset6_61crf.webm
[Hide] (8.2MB, 720x480, 02:32)
>>276194
Alright, I wanted to test the SVT-AV1 encoder since it's supposedly built for multithreading and speed. Decided to do multiple versions of the other level video (2-2) at different presets and bitrates. Apologies in advance for the wall of autism.

I'm using 2 pass encoding, which takes longer but gives better results at low bitrates. The old WEBM for dummies formula is
>estimate target filesize in kb = X * (time in seconds) / 8
To target roughly the same filesize as >>276008 but for 2:32 instead of 4:06, I estimated I need to hit about 11MB, so leaving headroom for the audio I picked 580kb/s bitrate.

SVT-AV1's speed is mainly impacted by which preset you use. Lower presets are slower, but give better results. 

First step is to have ffmpeg decode the original file into .y4m format (unencoded), then run SvtAv1EncApp on that to make an output .ivf file, and finally use ffmpeg to mux that .ivf into the video and re-encode the audio using libopus. I just appended the three commands using &&, but the first and last step both take about 10 seconds combined, so most of the recorded times are the encode using SVT-AV1.

Now for the commands I ran (on linux):
>480p like your video in >>276008 at preset 4
ffmpeg -i 2-2_original.mp4 -vf scale=720:480 -map 0:v:0 temp.y4m && SvtAv1EncApp -i temp.y4m --preset 4 --keyint 300 --input-depth 8 --scd 1 --rc 1 --tbr 580k --passes 2 --stats "2pass.stat" --tune 0 -b outfile.ivf && ffmpeg -i outfile.ivf -i 2-2_original.mp4 -map 0:v -map 1:a:0 -c:v copy -c:a libopus -b:a 24000 480p_2pass_preset4_580k.webmThis took 3:21 minutes

>720p at preset 2
ffmpeg -i 2-2_original.mp4 -vf scale=1280:720 -map 0:v:0 temp.y4m && SvtAv1EncApp -i temp.y4m --preset 2 --keyint 300 --input-depth 8 --scd 1 --rc 1 --tbr 580k --passes 2 --stats "2pass.stat" --tune 0 -b outfile.ivf && ffmpeg -i outfile.ivf -i 2-2_original.mp4 -map 0:v -map 1:a:0 -c:v copy -c:a libopus -b:a 24000 720p_2pass_preset2_580k.webmThis took 22:43

As a bonus, I tried a single pass encode at preset 6, using CRF instead of setting the bitrate manually. CRF doesn't support 2 pass encoding, is more variable instead of having a constant bitrate, but also doesn't let you target a specific filesize - I just ran it a few times at different settings between 50 and 63 (the max) with higher = worse quality until I got something I could include in the 32MB filesize limit.
>480p, 1-pass, 61 CRF
ffmpeg -i 2-2_original.mp4 -vf scale=720:480 -c:v libsvtav1 -preset 6 -g 300 -crf 61 -svtav1-params tune=0:enable-overlays=1:scd=1 -c:a libopus -b:a 24000 2-2_singlepass_6_61crf.webmThis took 1:34. Lower CRF is faster (50 took under a minute, but was 18MB. Looked great though.)

Some extra info:
>in case it wasn't clear, -vf scale= is what decides the output resolution, and --tbr is the target bitrate
>all the files use libopus for audio, at a bitrate of 24 kb/s which is pretty low but I can't tell the difference anyway, either my ears are shit or my headphones are
>I have a 5950x, with 16 cores/32 threads, so most likely you'd take a decent chunk longer if you have a more reasonable CPU aimed at gaming instead of compiling my browser
I'd say the two 11mb files are equivalent in bitrate to your file in >>276008 even though the preset 2 one has better resolution. If we go with a naive assumption that it'd take 4x longer on a quadcore gaming CPU that'd take a bit under and hour and a half for the 720p one, and under 15 minutes for the equal resolution one. The singlepass one has a bit of smearing on fast motion, especially on Penny, but then again it's smaller filesize and took virtually no time. Something like 58 CRF would probably be only barely worse, and really fast, so that's worth considering if high resolution isn't a must. For reference, supposedly 30 CRF is good for 1080p, which I'm gonna try to compress some of my anime collection to possibly clear up a load of harddrive space.

tl;dr SVT-AV1 is pretty neat, maybe give it a try
4-3_2pass_580k-FIXED.webm
[Hide] (17.9MB, 720x480, 04:06)
>>276366
Two more things:
Your video had a skewed pixel aspect ratio, so while it's 720x480 it displays as 720x405 (which is a 16:9 ratio, unlike the former). This wasn't respected at some point during encoding, so the 480p videos look vertically stretched. This can be fixed without re-encoding using
>ffmpeg -i inputfile.webm -aspect 720:405 -c copy outputfile.webm
Though honestly, I should probably just have encoded them at 720x406 in the first place (needs to be even numbers for SVT-AV1).

I also took a quick shot at recreating >>276008 to actually compare apples to apples instead of oranges. Included it being 480 pixels tall with aspect ratio scaling it while playing. Same 580kb/s bitrate as the files above, preset 4. Took 4:02 minutes, looks identical to me, and filesize is... similar? My browser's file selector says it's 18.8MB while my file explorer says 17.9MB. Will have to see what jschan lists it as.
But either way, seems pretty much just as good compression wise while being a lot faster. Could've saved you half a day. Polite sage for double post and excessive autism.
Replies: >>276396 >>276550
mrw_browsing_webm_threads_in_a.webm
[Hide] (407.7KB, 848x480, 00:05)
>>276366
>>276392

I haven't gotten a chance to use this reaction in years.  Thank you.  Good work.
MegaMan_X_Corrupted_X_intro_stage.webm
[Hide] (32MB, 1280x720, 10:28)
>>276366
>First step is to have ffmpeg decode the original file into .y4m format (unencoded),
DO NOT DO THIS unless you want you're SSD to die young or you have infinite drive space available, instead have ffmpeg decode a given video to raw output and then pipe it into your encoder while it's being decoded.
Example:
 ffmpeg -i some_video.mp4 -f yuv4mpegpipe - | yourencoder -your -encoder -syntax
I encode all my webbums using this method with standalone encoders as opposed to ffmpeg's library wrappers, reason being that I can statically compile the encoder libraries for greater performance and that standalone encoders usually expose far more options than ffmpeg.
I also don't have to compile ffmpeg myself just to use bleeding edge encoder libraries.
Replies: >>276878 >>278476
62385efe35a28a987144712d5873457dc186f984cd7521bbeeb1dc2fe766027a.webm
[Hide] (16MB, 854x480, 04:00)
Oh and don't forget that standalone encoders obviously only encode a single video track at once and can't do any of the fancy stuff ffmpeg is known for, so once your video has finished encoding you'll still have to encode the audio track and manually map it in using ffmpeg or some other editor.
If you want to engage in wizard autism you can however put any ffmpeg >filter commands in front of the  -f to feed the encoder edited video.
big_dick_is_back_in_town_transparent.png
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I just use webm.py for encodes. It's like an automated version of the old webm for retards infographic, but it can't guess optimal bitrate by itself. You end up having to play The Price is Right in reverse with the filesize limit until you start getting bitcrush. Still more convenient than using the /a/ ricer incantations and trying to remember which one to use with what.
468c5492b18c3a4e9c5958f54115d8259b80097c4c69e9979519485a27fe9abe.mp4
[Hide] (1.5MB, 700x988, 00:39)
7c68e2e9da5c3a3c659043d043fd680a93f441e79b4321968668d56c3cf22981.mp4
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>>276417
I just keep mine in a txt file and edit them as needed using the old Webm guide formula.
Replies: >>276900
>>276366
>>276392
Interdasting. I will have to try encoding some things with SVT-AV1 and see if it gives good results from taking advantage of the multi-threading on my CPU.
STARNAUT:_Full_Launch_Trailer_-_Steam_[aUFOhH3KmCs].webm
[Hide] (3.2MB, 640x360, 01:10)
>>276411
I had tried that before, but it didn't work with 2-pass encoding. But I just realized that that was probably just because I used --passes 2 instead of --pass 1 and then --pass 2. 
Lo and behold, doing the piping method you describe twice, once into SvtAv1EncApp with --pass 1, just the .stat file and no output, and then the full command but with --pass 2, and finally muxing it with the audio the way I originally did works just fine.

>>276417
The 2-pass process I mainly used above also doesn't do optimal bitrates by itself, but the 1-pass CRF method seems more generically applicable for a given resolution and does come up with its own filesize. The 2-pass method is more for imageboard autism where it needs to fit a very specific filesize.
I might make a little bash script to automate this for myself, like webm.py except made by someone more retarded.
Replies: >>278476
thumbs_up_crusader.gif
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>>276419
I downloaded the entire S.Kiyotaka & Omega Tribe / 杉山清貴 & オメガトライブ discography because of your video.
EDENS_ZERO_-_Release_Date_Trailer_(ESRB)_|_KONAMI_[Fq0ZuY-JPDA].webm
[Hide] (28MB, 1280x720, 03:00)
I wonder how they are going to ruin this one.
>>276417
>The 2-pass process I mainly used above also doesn't do optimal bitrates by itself, but the 1-pass CRF method seems more generically applicable for a given resolution and does come up with its own filesize. The 2-pass method is more for imageboard autism where it needs to fit a very specific filesize.
What I mean by optimal is it doesn't try to guesstimate how much entropy is in a video and adjust its constant to reduce wasted bits, or otherwise try to be smart about its filesize target. When you have a target it usually doesn't mean "use this bitrate so the total file size is X", it means "I don't want the filesize to be bigger than X". If you encode a 10 second reaction and use -l 32, it will give you a 10 second reaction video that takes up 32MB. That's obscene.
Replies: >>278476
Tempest_Rising_-_Official_Gameplay_Overview_Trailer_[7IjHUH8tIE4].webm
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Funko_Fusion_-_Official_Teaser_Trailer_[q8h_Uh1D6j4].webm
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Replies: >>277013
>>276952
This is Jon Burton's new studio. Funko shit aside, the game will probably be fun.
《Noctuary》Release_date_reveal_PV_|_GSE_[m3uU1faLZ04].webm
[Hide] (5.6MB, 640x360, 03:03)
Stellaris_-_“Your_World_Will_Fail”_Les_Friction_(Tribute)_[TUc6Ocul8u0].webm
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yaOhNGCDFkq9yu1F.mp4
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Screenshot_from_2025-04-24_11-26-52.png
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>>276366
>SvtAv1EncApp -i temp.y4m --preset 4
>SvtAv1EncApp
Where do I get this and why can't ffmpeg encode with SVT-AV1?

>First step is to have ffmpeg decode the original file into .y4m format (unencoded), then run SvtAv1EncApp on that to make an output .ivf file, and finally use ffmpeg to mux that .ivf into the video and re-encode the audio using libopus
What purpose does this serve?
bcf90f6ab1f70ef252bd9ccc83204a06d895a9ee2fa49b0b97fbe61c1f087c84.mp4
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8cfe3026b82c33d1dfc474198fd403ca204e9295e80fc7a6615219d1afb12be9.webm
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8e63825927f615833ad48c91a708194db21dcc9cf930481c7b6f21e557423a3b.webm
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>>277121
>What purpose
Because standalone encoders only handle raw, unencoded input.
ffmpeg by itself is a collection of decoders, encoders, >filters and various other A/V tools that decodes video to raw internally when doing any transcoding work, but standalone encoders don't have any of that fancy stuff aside from maybe some built-in scalers or the ability to output video bitstreams to a few container formats.
SVT-AV1 as a video encoder obviously doesn't encode any audio nor can it just simultaneously transcode Audio+Video then mux the streams into a single output file like ffmpeg can, so once SVT is done encoding you'll have to mash the video output together with audio to create a complete file using ffmpeg or some other tool.
This can of course be automated with scripts and such, which is one of the reasons ffmpeg exists in the first place.
>why can't ffmpeg encode with SVT-AV1?
Probably because no one wrote a wrapper for it, licensing autism might also be involved.
Gold_Gold_Adventure_Gold_-_Features_Trailer_[4eJFNdfyk48].webm
[Hide] (27.4MB, 1920x1080, 01:00)
Оркестр_К.Кримеца_"Глобалис"_-_Все_идет_по_плану_[45di_iqqzeA].mp4
[Hide] (7MB, 640x360, 01:30)
LAIN_-_Vater_Unser_[iAo-LFDTxB8].mp4
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Varin_Intro_[8XtIF5I_9mY].webm
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Russians_at_Work_[snTPb6Cp1Uo].mp4
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lKfycNDwpsRRWZnRzsvV.mp4
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Hey,_guys,_I'm_in_Silent_Hill.mp4
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The_decline_of_ownership:_Louis'_speech_from_FUTO_Don't_Be_Evil_Conference_[rk3snANxYMY].webm
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You will own nothing and be happy.
Brave_Dungeon_The_Meaning_of_Justice_Official_trailer_[UEBPNkoCnpY].webm
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Brave's_Rage_|_Full_Release_Official_Launch_Trailer_|_PS5_|_PC_|_Switch_[Vv8rvaMwZIo].webm
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The_Last_Story_Official_Trailer_[Sv5aKpuThgk].mkv
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fEXO3DF45E9Qra8p.mp4
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dAU9jAicV_mdWtm2_(1).mp4
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Replies: >>278086 >>278102
>>278085
Do you know the name of the 2nd one?
>>278086
Paul
>>278086
Nioh.
Spoiler File
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>>278085
>>278086
TONIN:兎忍
do_the_cat.webm
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aaaaaaa.webm
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cdf5d1b104e7814fe28aec5baee7c6880623895dfe19860642e8118da71df2fd.mp4
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b136eceee3c64d9867e9215316518fc566252cdb05454d1b4b5250afa73e82aa.webm
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qureate_Digest_2025-2026タイトルラインナップ_[JPk2l51w-ds].webm
[Hide] (19.5MB, 1920x1080, 01:52)
GOTYs
>>277759
FFmpeg can encode using st-av1
Replies: >>278438
Pandora's_Tower:_Official_Gameplay_Trailer_[R6-_-FDR8ZU].webm
[Hide] (7.6MB, 640x360, 02:10)
SAEKO:_Giantess_Dating_Sim|発売日発表トレーラー_[3J0HXVH17QY].webm
[Hide] (10.7MB, 1920x1080, 00:43)
Replies: >>278376
paying_for_games.webm
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lil normalfag cancer never hurt anybody
flubbing_in_oblivion.mp4
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DDR_close_your_eyes.webm
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fxTuP8TGn1jQiMoo.mp4
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(((meowth))).webm
[Hide] (7.5MB, 1024x576, 00:33)
>>278371
Do you remember that sex between humans and  giant Zentraedi is illegal in the Macross universe?
Replies: >>278466
Spoiler File
(30.5MB, 1280x720, 03:26)
Uranite_-_FFmpeg-Builds-SVT-AV1-PSY.png
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svt-av1-psy_-_releases_-_tag_-_v3.0.2.png
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>>276366
>>277121
>>277759
>>278359
>why can't ffmpeg encode with SVT-AV1?
>Probably because no one wrote a wrapper for it, licensing autism might also be involved.
You can use it through ffmpeg, but you need a build of ffmpeg that has it included. As said, licensing autism might be the cause it's missing from yours.
Here is a repository with auto released builds of ffmpeg that have the more exotic SVT-AV1-PSY fork with additional features included and ready to use for both Linux and Windows: https://github.com/Uranite/FFmpeg-Builds-SVT-AV1-PSY It can do everything the original SVT-AV1 encoder can, with some extra features on top if you want to use them. It's used by specifying libsvtav1 as the encoder, replacing the original SVT-AV1 in this build.
To download the version you probably want, from the releases tab, open the latest release and download the archive with the name ffmpeg-Nigger-xxx-xxx-linux64-gpl.xxx
To be able to use this version of ffmpeg easily from the terminal over the default one installed by your package manager on linux, put the three executables from the bin folder into a folder in your $PATH so your terminal prefers them over the default system version. For me, putting them into /usr/local/bin works fine on CachyOS (Arch). If you're unsure where to put them, run $PATH in your terminal and you should see a list of places in order of importance where your terminal looks for executables when you run a command. After you've copied them over, reopen a terminal and run ffmpeg and you should see it print out the version of the one you just installed, if it's picking it up from the location where you put it. If that's the case then you should be ready to encode with SVT-AV1-PSY. As for where you need to put an exe file to use it system wide from cmd in windows, I have no idea. Maybe in system32 or syswow64?

The SVT-AV1-PSY fork was something that was being cooked up for the past year or so, it adds some new options to the encoder you can fiddle with. The final version came out two weeks ago, and is included in the above builds of ffmpeg. All of it's features will supposedly be merged to the mainline version of SVT-AV1 in time, but I don't know what the current progress on that is. For explanation of the optional encoding parameters it adds on top, refer to https://github.com/psy-ex/svt-av1-psy/blob/master/Docs/Parameters.md
https://github.com/psy-ex/svt-av1-psy/releases/tag/v3.0.2
https://giannirosato.com/blog/post/end-of-psy/

The video in this post was encoded in tune 0 without any of the more fancy parameters using the following command:
ffmpeg -i "input.video" -map_metadata -1 -vf scale=1280:720 -c:v libsvtav1 -crf 53 -preset 2 -svtav1-params tune=0:keyint=10s:enable-overlays=1:scd=1:scm=2 -colorspace bt709 -pix_fmt yuv420p10le -c:a libopus -ac 2 output.webmI'm not sure if there is a point in using anything besides tune 0 for these imageboard webms that are 32MB max. It feels like tune 3 bloats the filesize quite a bit, so you'll have to compensate by using a higher CRF to make them reach the same filesize target as tune 0. Usually I'd go for presets 4-7 if it's a quick encode and not a tech demo webm like this where I'm trying to cram as much quality into the filesize limit as I can. I don't think I've ever tried 2-pass encoding with av1, as that was more of a necessity for vp9, but if you say it works with the same principle as back then, I'll believe you.
Song_of_the_Ancients_-_Fate_-_96kbps_opus.webm
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Song_of_the_Ancients_-_Fate_-_64kbps_opus.webm
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Song_of_the_Ancients_-_Fate_-_24kbps_opus.webm
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audiophiles.webm
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audiophile_paradise.webm
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>>276366
>all the files use libopus for audio, at a bitrate of 24 kb/s which is pretty low but I can't tell the difference anyway, either my ears are shit or my headphones are
Referring to https://wiki.xiph.org/Opus_Recommended_Settings one might think 24kbps is enough for shitposts, but the bitcrunch is audible to me while using cheap bluetooth earbuds, that is, the Sony WI-C310. Though I use them with foam tips, the SBC-XQ bluetooth codec, crossfeed, and the device specific AutoEQ profile with some added bass in equalizer :^) For someone using speakers the artifacting might be less noticeable. The space savings you get for encoding shorter audio tracks of a few minutes at such a low bitrate is minimal, see the files in this post for the filesize differences with a longer 5 minute 31 second music track. To play it safe, I just keep the audio bitrate at the default 96kbps most of the time if filesize for a given file is not an issue. Going down to ~64kbps can be imperceptible most of the time. If you're dealing with a long files where the audio is the main focus, I'd still stay at ~64kbps unless you're really pressed for space and it's mostly phone call tier speech quality in the audio you're encoding. In case you're gonna encode hours of someone speaking, it would make more sense to me to just split the file into a few parts and post them separately instead of compromising quality so much it becomes unbearable to listen to. If someone wants to know, the command used to create the first three audio only vp9 webms in this post, with -b:a changed to 96k, 64k, and 24k respectively:
ffmpeg -r 2 -loop 1 -i "coverart.jpg" -i "audio.flac" -map_metadata -1 -c:v libvpx-vp9 -colorspace bt709 -pix_fmt yuv420p -crf 42 -c:a libopus -b:a 96k -shortest "output.webm"To me, 96kbps and 64kbps sound pretty much identical with these files encoded from a FLAC source, 24kbps is just painful if whatever you've encoded really needed that extra bitrate to sound good, as this track did.
Aurora_Palace_-_96kbps_opus.webm
[Hide] (2.3MB, 400x400, 02:42)
Aurora_Palace_-_24kbps_opus.webm
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Illusory_Night_~_Ghostly_Eyes_-_96kbps_opus.webm
[Hide] (4.1MB, 548x540, 05:26)
Illusory_Night_~_Ghostly_Eyes_-_24kbps_opus.webm
[Hide] (1.3MB, 548x540, 05:25)
milk_and_benis.png
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>>276366
At least you're not that one guy who nonchalantly posted some webms he encoded with 16kbps opus audio a few months ago. R-Right?
Replies: >>278531
7169beebfd2a5f46afa9aa4a12469ac1.jpg
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Lazy_Town_|_You_Are_A_Pirate_Music_Video_[i8ju_10NkGY].webm
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>>278376
If it is wrong, then I don't want to be right.
Out_Of_Darkness_(Prologue)_-_96kbps_opus.webm
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Out_Of_Darkness_(Prologue)_-_24kbps_opus.webm
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An_Air_of_Conflict_-_96kbps_opus.webm
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An_Air_of_Conflict_-_24kbps_opus.webm
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49e0d472661d594d86ae286876c53e4bc9ad55dea2803da776668d8d11f8f535.jpg
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>>278452
These examples might all be music, but any gameplay video with lots of sound effects and such will lose fidelity in much the same way. The high frequencies get hit the hardest, while low frequencies stay somewhat intact.
8_Lost_Voice.webm
[Hide] (3.1MB, 1000x1000, 04:44)
>>276946
Hmm, as a meme I tried a quick encode using preset 12 and tbr still set to 580, and I got a (very crusty) 4MB file instead of the 11MB one. So it seems like in SVT-AV1 tbr is used as an upper bound and if it doesn't need more, it doesn't use more, so I guess it's better? If I'm understanding you right this time, at least. 

>>277121
>Where do I get this
Either your package manager on linux, or https://gitlab.com/AOMediaCodec/SVT-AV1/ (especially if you want the latest version)
>and why can't ffmpeg encode with SVT-AV1?
Ffmpeg can encode with SVT-AV1, but it doesn't support all arguments so I couldn't do everything I wanted, plus like >>276411 said you won't have the latest version of SVT-AV1. The third example I gave in >>276366 does just use ffmpeg's version of SVT-AV1, that's why it's so much simpler.
>What purpose does this serve?
>>277759 explained it better than I would've put it. Also like >>276411 said you shouldn't quite do that, but instead pipe it directly from ffmpeg to SvtAv1EncApp, see >>276878

Current full command I was using looks like this (though I guess I should up the audio now):
ffmpeg -i original.mp4 -vf scale=640:360 -map 0:v:0 -f yuv4mpegpipe - | SvtAv1EncApp -i stdin --preset 6 --keyint 300 --input-depth 8 --scd 1 --rc 1 --tbr 580k --tune 0 --pass 1 --stats "2pass.stat" && \
ffmpeg -i original.mp4 -vf scale=640:360 -map 0:v:0 -f yuv4mpegpipe - | SvtAv1EncApp -i stdin --preset 6 --keyint 300 --input-depth 8 --scd 1 --rc 1 --tbr 580k --tune 0 --pass 2 --stats "2pass.stat" -b outfile.ivf && \
ffmpeg -i outfile.ivf -i 2-2_original.mp4 -map 0:v -map 1:a:0 -c:v copy -c:a libopus -b:a 24000 output.webmJust have to remember to change the input/output name, preset, tbr, and scale to whatever you want on both of the first two lines. Turning it into a script makes that simpler.

>>278438
>>278452
>I don't think I've ever tried 2-pass encoding with av1, as that was more of a necessity for vp9
I dunno, it seemed to produce better results on the same preset, but I didn't test it extensively on video types other than anon's gameplay videos. It is probably less important, but considering SVT is pretty damn fast I don't see much reason to not use it personally.
>PSY fork
Looks interesting, will check it out. Thanks.
>audio stuff
Guess it's just my shit hearing then, will stick to higher in the future. For music webbums it's a no brainer to stick to 96, that's the point of the video - I've always wondered wonder why some anon(s) post really crunchy videos that talk about GPU stuff with graphical comparisons. Rather defeats the purpose, no?
>At least you're not that one guy who nonchalantly posted some webms he encoded with 16kbps opus audio a few months ago. R-Right?
Nah, I've honestly been barely posting files for some years since I changed away from my old PC which had an oversized shitposting folder.

How's this Clair Obscur song sound? Should be good as far as my settings are concerned, but I'm not sure if the source file's quality is decent.
Replies: >>279410
Asmongold_on_journos.webm
[Hide] (2.7MB, 1280x720, 00:39)
Assmongoloid can be all right sometimes.
71bb143bb7c694aed7efc2210cb3888c7c9c07750c304daff505b34c5f524f3b.png
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>>278522
>>278522
To be fair he doesn't add any value to society either he just watches videos other people made all day
Replies: >>278529
>>278524
That's not really a big deal, journos are actively trying to control/destroy the vidya industry.  They are a cancer.
Replies: >>278530
>>278529
I agree but him saying that is a bit of the kettle calling the pot black.
Spoiler File
(21.2MB, 640x360, 03:34)
>>278438
Does SVT-AV1 these days run properly on CPUs without AVX2?
I tried it years ago but it ran on some meme fallback mode which was 0.5% the speed of libaom.
>2-pass encoding
I always do that on my encodes, there is a small but noticeable filesize difference on libaom but I don't know how SVT-AV1 performs in that regard.
>>278452
>libopus bitrate
64kbps is fine for short shitposts or gaymen footage, but music shouldn't go below 80kbps as artifacting becomes distinctly audible on my end.
Anything less than 64kbps is only fine in case of filesize adjustments, Skype/Dicksword-tier quality dialogue recordings or ant-sized encodes of entire movies.

t. mediocre 100~ dollaridoo headfon user

>>278465
>蓮台野夜行
I see what ZUN did thar.
Replies: >>279410
>>>/v/278522
Take that shit back to cuckchan.
>>278522
>everybody tends to agree with me!
Except him and that critikal fellow have the most lukewarm of hot takes, specifically for the purpose of maximizing their audience aka their monetary income.
Replies: >>279031
-m2pCaCBU0RBuLXL.mp4
[Hide] (7.4MB, 1280x720, 00:59)
Replies: >>279032 >>279033
>>278566
cr1tikal used to be funny 10 years ago back when he was just doing gameplay and commentary videos, the magic disappeared once he did the face reveal and started live streaming, it was then I realized he scripted his videos and that he wasn't quite as witty and spontaneous as I thought. his videos nowadays are trash.
>>279027
Thanks, but I'm still sticking with the original ROM on Project 64.
>>279027
格好いい but I don't see the reason for using ports like these unless there is actual extensive mod support that isn't just lol I added miku into the game and did some gay random gameplay changes
just play the original rom on an emu or gtfo
Replies: >>279053 >>279140
>>279033
Thinking about it, people should play it in the original console in a crt tv to get the real experience.
Replies: >>279069
>>279053
It should be, but it's just not really possible anymore.
>CRTs no longer produced so you have to hunt one down
>200$ Cartridge just to play all games
>Ram Expansion pak [good luck not paying out the ass for one these]
I don't trust these "PC" ports because some one always flips a switch and goes ape shit and thinks they are owed something.
Replies: >>279248
Civilization_7_-_Official_'Warlord'_Live_Action_Trailer_[CZx9XHdD5m4].mkv
[Hide] (8.9MB, 1920x1080, 00:40)
WE
smaller.mp4
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sliders.mp4
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>>279107
Game?
Replies: >>279113 >>279115
>>279109
Don't know, I found the videos in /tg/
>>279109
Doll's Nest. It released just today(?)
Replies: >>279118
>>279115
有難う
Replies: >>279119
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>>279118
『Dolls_Nest』メインPV_[XJZ-VX4QSw8].webm
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>>279033
>actual extensive mod support that isn't just lol I added miku into the game
There is, and there will be more coming as the tool gets better. I don't follow the scene at all but there's a video by Nerral on YouTube covering it. The effort he put into drawing a 7K map of Major's Mask with lilypad-level precision updating in real-time is incredible if nothing else.
>>273865
AI has made Vocaloid obsolete like digital synth made analog synths obsolete. Only fans and people "who like the sound" have much reason to stick with it.
Replies: >>279220
>>279219
>Obsolete
Complete nonsense.
Replies: >>279223
>>279220
My point is not that it will suddenly stop being used, I forgot to mention Vocaloid has very good marketing. It was more in the way that it's been surpassed on a technical level.
Grand_Theft_Auto_VI_Trailer_2_[VQRLujxTm3c].webm
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Rockstar released this movie story trailer for GTA 6 some hours ago, a day after announcing their delay.
The video currently has 20 million views on Youtube.
>>279224
Too much sex scenes
Replies: >>279238
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>>279224
not great, however I do wonder
>captured on ps5
does that mean the graphics were real time? if that's so it looks pretty good for a shitty console. also aside from the token niggers I've yet to see major red flags, considering what I've heard about cuckstar one can only assume they're keeping their cards close to their chest as to please everyone and the poz will show in the game at some point but I'll hold my breath for now.
>>279232
>Real time
Wouldn't bet  on it.  
>pre-rendered and recorded through ps5
>it's a complete lie.
>>279224
Cool! Its the millennial cringe version of Bonny and Clyde. My guess based on the leak was correct.

>>279232
Absolute bullshot! Do you really think that was ingame?

> considering what I've heard about cuckstar one can only assume they're keeping their cards close
The trailer was probably a mistake and they shut the hell up, because they are scrubbing the entire game of the most annoying political correct nonsense so it sells. With a title like this, Cuckstar has to make all the money.
Replies: >>279238
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>>279226
Indeed, it also gives off the impression that all the two MCs have in their relationship are sex and robbery. Which suits the GTA world, despite looking unintentional.
>>279232
>does that mean the graphics were real time?
Technically "captured on ps5" does not require real time rendering.
However I don't doubt that they can make the game render on real-time at launch, even if at a cost of features and quality.
>>279234
>because they are scrubbing the entire game of the most annoying political correct nonsense so it sells.
I'd guess the main reason why they haven't released yet is mismanagement within the company, which the FiveM situation clued at.
Also consider that a lot of GTA players are not from the US, and probably don't care about its politics (as long as they doesn't affect them).

Additionally, Rockstar has added this page to their website: https://www.rockstargames.com/VI
Replies: >>279245 >>279263
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>>279238
https://www.rockstargames.com/VI
<Vice City, USA.
<Jason and Lucia have always known the deck is stacked against them. But when an easy score goes wrong, they find themselves on the darkest side of the sunniest place in America, in the middle of a criminal conspiracy stretching across the state of Leonida — forced to rely on each other more than ever if they want to make it out alive.
>Jason wants an easy life, but things just keep getting harder.
<Jason grew up around grifters and crooks. After a stint in the Army trying to shake off his troubled teens, he found himself in the Keys doing what he knows best, working for local drug runners. It might be time to try something new.
>Another day in paradise, right?
<Meeting Lucia could be the best or worst thing to ever happen to him. Jason knows how he'd like it to turn out but right now, it's hard to tell.
>Lucia’s father taught her to fight as soon as she could walk.
<Life has been coming at her swinging ever since. Fighting for her family landed her in the Leonida Penitentiary. Sheer luck got her out. Lucia’s learned her lesson — only smart moves from here.
<More than anything, Lucia wants the good life her mom has dreamed of since their days in Liberty City — but instead of half-baked fantasies, Lucia is prepared to take matters into her own hands.
<Fresh out of prison and ready to change the odds in her favor, Lucia’s committed to her plan — no matter what it takes.
>A life with Jason could be her way out.
>Only in Leonida
<When the sun fades and the neon glows, everyone has something to gain — and more to lose.
So the story of the game is that the main protagonist is a dead-beat who grew up without a good masculine role model and wants the "easy life", he shaqs himself up with a petty dindu-nuffin criminal who wants to rule the world and serves as the second protagonist, and the story is going to be about how she's going to drag his lazy ass all across Vice City, getting into who-knows-what kind of trouble with the worst criminal elements in town, just so that she can live her childhood dream of being seen on MTV Cribs.

Why does this sound familiar?
Replies: >>279247
Bonnie_and_Clyde_(1967)._Final_scene_[NrmUpso_xT8].mp4
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>>279245
What a warped view. It goes like this:
> Jason lives rent free in a beach shack that belongs to dealer he has to help with smuggling dope. His round house chick gangsta Wife of GF comes out. Along the way they also do some crime with a experienced bank robber and some rappers.
< You are Bonnie and Clyde. 
Can't wait to see the molten millennial version of this from a safe distant without paying money for the actual game.
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>>279224
I'll give them credit for keeping the nigger ratio just low enough not to make me want to nuke Israel off the face of the earth right away, but at the same time I just felt nothing throughout this trailer.
It doesn't feel like the trailer to a GTA game, just some random ass Jewlywood moobie.

>>279069
You could also cobble together a MiSTer for six trillion scalpcoins and connect it to a CRT, or use an old GPU with a VGA port to play emulated games on a CRT monitor with >filters to account for composite artifacting and scanlines that most 31hz CRTs don't have.
>>279224
Why does he sound so generic? Its like they picked the most stand in generic sounding douchebag they could find.
Replies: >>279252 >>279253
>>279251
So he could be literally me for the normalfags except he has a girl.
>Western media devs insert themselves or it's made for you to insert yourself in
>Devs are full blown tards who cannot write a interesting story and just tell you what to think
>it's okay to be a criminal but not a racist hhhaaaa
Replies: >>279253
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>>279251
>>279252
Exactly what I was thinking. So many people self-inserted with GTA Online, so now they want the most generic man possible but he has tattoos so he's (in my own mind) hardcore just LIKE ME! And he's muscular just LIKE ME! And you gotta have a sassy latina girlfriend since white girls are too proper for a gangster LIKE ME! Yeah, I'm living the dream. This is literally me. Plus a lot of beaners and niggers play GTA so it has the double appeal since she's a mix of all races.
Replies: >>279263 >>279294
>>279238
>lot of GTA players are not from the US, and probably don't care about its politics
You couldn't be any more wrong
>>279224
Too much social stuff like sex and atmosphere from small places, past trailers were much more action-packed, this trailer makes IV look like a frantic shooter. 
I want to think it focuses a lot into the early missions because that thing is boring, V in trailers focused mostly on the first third of the game so it might be so. Then again anyone working in VI wasn't present in IV nor in most of the dev time for V so who knows.
>>279253
The fact the main girl is a mulatto did strike badly a bunch of spanish youtube comments lol, hidden behind the veils of "doesn't look like a latina" or "that girl ain't from town"
Replies: >>279264
>>279263
>"that girl ain't from town"
Kek. I was wondering what that expression meant.
>>279224
https://yewtu.be/watch?v=09ZnhuIDKE4
I wonder how much more kikeshit they can cram into it.
Replies: >>279296
>>279224
Where's the gameplay?
>>279253
Look at the bright side, Jason could've been an ugly mystery meat muttoid or bix nood gorilla nigger, Lucia could've looked much worse too. I'm sure there will be plenty of mystery meat muttoids and bix nood gorilla niggers but at least those will stay relevated to "colorful" side characters and comedic relief.
Replies: >>279296
SJW_Moments_Of_Red_Dead_Redemption_2_[09ZnhuIDKE4].mp4
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>>279294
Nowhere to be seen, because it would look like smooth GI Joes. 

>>279287
There is no need to watch that shit in 1080p.
Grand_Theft_Auto_VI_Trailer_2_[VQRLujxTm3c].webm
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This game looks amazing! I can't wait to pay 100 dollars! And notice that the graphics aren't the same like in the trailer!
Replies: >>279562
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>>278476
>How's this Clair Obscur song sound?
It sounds fine, the examples I used previously were all tracks I was familiar with, so I could immediately tell when something seemed off with them because of an insufficient bitrate. Expedition 33 I haven't played or listened to yet, so I don't really have a handle on how that track should sound. But there is a different kind of an issue though, the file displays it's length as 04:45 despite everything after 02:33 being silence. If I extract the audio portion with ffmpeg, the length of the audio file itself is correct. I've noticed that this is an issue when encoding audio-only webms. This problem seems more exaggerated with libsvtav1 than vp9. If I use an mp3 as the audio source, ffmpeg displays picrelated. Could be that it's a similar issue with opus but the encoder just isn't verbose about that. I went through the webms I posted earlier and the issue persists in them, around 22 seconds of silence at the end of each file. I'm certain there was a way to do this properly.
>>278531
>Does SVT-AV1 these days run properly on CPUs without AVX2?
I've only done encoding with it on my current 7700X processor so I wouldn't know about that. I did notice that certain builds of ffmpeg didn't want to make use of the full features of this processor for some reason. These days the encoder from the Uranite build in >>278438 seems to use avx512icl. I know your pain though. After getting a i5-2500k in 2012, I used it for a decade overclocked to 4.6Ghz, telling myself yearly that I don't need new hardware to play my vidyagames. My breaking point was being unable to use RPCS3 to emulate Demon's Souls at a smooth framerate because of the lack of AVX2, after waiting years hoping that the emulator would become more efficient on that hardware. Also being unable to run any hgames made in Unity at a decent framerate in 1080p with minimum settings when it was paired with a R9 390 because Unity is a shit engine. Upgrading the GPU further on the same system didn't help since it's performance was being bottlenecked by the motherboard and CPU.
>2-pass encoding
Back in 2023 the consensus seemed to be that SVT-AV1 didn't benefit from it as much as VP9 did, since VP9 required you to use 2-pass encoding if you wanted to enable certain features in it for maximum efficiency. One could still use 2-pass with the standalone SvtAv1EncApp, as >>278476 demonstrated. In the ffmpeg version of libsvtav1, 2-pass encoding was not a thing, at least back then. It might be possible these days but I don't know how to do it. If anyone knows how to do 2-pass with the ffmpeg version of libsvtav1 I'd want to try it, I just couldn't get into using SvtAv1EncApp because the encoder parameters are formatted differently in it.
>蓮台野夜行
>I see what ZUN did thar.
I'm not a nihongomaxxer, what does it mean?
Replies: >>279412
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>>279410
>It sounds fine, the examples I used previously were all tracks I was familiar with, so I could immediately tell when something seemed off with them because of an insufficient bitrate. Expedition 33 I haven't played or listened to yet, so I don't really have a handle on how that track should sound.
Meant that mostly as a "nothing egregriously wrong with it" kind of question. Which of course there was, but one that even I should've noticed before posting.
But there is a different kind of an issue though, the file displays it's length as 04:45 despite everything after 02:33 being silence. If I extract the audio portion with ffmpeg, the length of the audio file itself is correct. I've noticed that this is an issue when encoding audio-only webms. This problem seems more exaggerated with libsvtav1 than vp9. If I use an mp3 as the audio source, ffmpeg displays picrelated. Could be that it's a similar issue with opus but the encoder just isn't verbose about that. I went through the webms I posted earlier and the issue persists in them, around 22 seconds of silence at the end of each file. I'm certain there was a way to do this properly.
Yeah, I noticed it too a while after, played around with it a bit.
Higher values of -r made the issue less pronounced, but increased filesize pretty substantially. Even then it'd never be perfect anyway, so it wouldn't ever really be worth the tradeoff.
I tried using stuff like -t and -frames to limit the number of frames of the output video. This gave the correct length and good filesize, but completely destroyed the ability to seek through the file. Even forcibly setting keyframes didn't help. Far from ideal.

What I eventually found works for best as far as I can tell, is a silly hack using other linux programs in tandem:
Just use the normal command that gives a file that is too long, then use a second ffmpeg command to cut it down to size by using exiftool on the original file, and awk to get the correct form of output from that. This obviously makes it less/not portable, increases dependencies, and is probably more prone to breaking in the future in general. So I'm pretty sure it's stupid as hell, but hey it works.
ffmpeg -r 1 -loop 1 -i cover.jpg -i input.mp3 -map_metadata -1 -c:v libsvtav1 -preset 4 -crf 42 -c:a libopus -b:a 96k -shortest output.webm && ffmpeg -i output.webm -ss 00:00:00 -to $(exiftool -Duration input.mp3 | awk '{print $3}') -c copy output.webmCould of course do this manually, but I'm lazy.

Also the reason I'm still using libsvtav1 here is because vpx-vp9 gave me errors, not because of any quality or filesize improvement. Last time I told my package manager to update it updated some libraries to versions that broke the package manager itself, so I kinda had to fuck around trying to find a combination of libs that broke as little as possible and wait for updates, which I assume is the cause but that's guesswork. Rolling release distros are fun.
>>279365
People didn't learn from Cyberpunk 2077, fall for cinematic scripted trailer again. "Wooow look how lived in the city is!"
Replies: >>279584
>>279562
I've been hearing my dumbass friends gush over cinematic teasers since we were kids. Doesn't matter how many times I sperg about it being marketing smoke and mirrors or how many times they get burned, they never ever learn.
Replies: >>279586
>>279584
>never ever learn
They don't even have the brain to do so to begin with. They're called cattle for a reason.
>too stupid to dedicate any time for their pigeon brains to ever take any information to begin with and go back to playing the kiddy casino
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