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READ THE RULES


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The main reason I bring this up is because I decided to do a quick look into the Darksiders series and see the people behind it because I was curious if I really "missed" anything having only playing the first and possible second game. And I found it interesting that Darksiders 3 effectively had nothing to do with the crew of the first two games. The "brains" of the series Joe Mad left to form Airship Syndicate and work on Battle Chasers and (More recently) Wayfinder, Timothy Bell was picked up by iD and has been working on the nuDoom games (That explains a lot), and several of the other studio leads bounced off to Sega, Microsoft, or Crytek. And while David Adams and a few other people have stuck around and are still working on the series, I don't remember anyone really being that impressed with the third game.

And this is what brings forward my question, because Darksiders isn't the only series to suffer from this. DMC is going to be handed off to a new team with the depature of Itsuno (After Kamiya and Mikami already left), Halo and Sonic have passed through the hands of several entirely different teams, all of the leading Final Fantasy crew have left ages ago to form Mistwalker or Monolith Soft, Ninja Gaiden is no longer even being developed by Tecmo, Atari is revived by the French after they killed it once already, Call of Duty has none of the original MoH team who have since gone on to work at Epic or EA, Street Fighter has almost nothing to do with it's original creators who have long since left the company to form Arika or shack up with SNK (Before ALSO leaving to form Dimps), and it just continues. I'm not saying any of the new guys are "incapable" of developing a good new game appropriate to whatever series they are working on. The problem I have is just wondering when people are going to let series just finally die out because of none of the people who made the games actually still working there. Start making new games against instead of constantly devoting everything to these legcy series that increasingly have nothing to do with their roots.
>next game has a subtitle instead of a number (30%)
>next game has the same name as the first game (100%)
>dev team change (90%)
>celebrities are prominent (95%)
>genre change (75%)
>outsourced remake (85%)
>intentionally incomplete on release (95%)
Replies: >>278031 >>278198
Silent Hill with no Team Silent
Metal Gear with no Kojima
Resident Evil isn’t the same because it really wasn’t a one man or one team idea, and the biggest contributor to the series and its creator made RE4 which is unrecognizable from the older games.
Replies: >>278013
>>277975 (OP) 
Most of the ogs are gone.  If it's not the same team,  it's it really the same game?
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When the developers demonstrate over multiple entries that they have no interest in making the games how people used to like them.
Replies: >>278073
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>>278001
>Metal Gear with no Kojima
It was pretty good actually.
Replies: >>278128 >>278133
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Its not just when the old vanguard leaves but when the new ones can't understand what made the old one work and try to completely undermine and subvert or overwrite everything about it. Crash Bandicoot for example, never felt the same after Naughty Dog left. Artstyles changed, music, tone, aesthetic, even gameplay. Nobody could or tried to replicate or expand on what worked they just did their own thing and the series as a result, has died twice.
Replies: >>278198
>>277975 (OP) 
when the original team left
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>>277989
>celebrities are prominent
Replies: >>278033
>>278031
>(95%)
Replies: >>278035
>>278033
Come to think of it, I should drop the "same name" rating to 90%, because the sixth gen Shinobi and Ninja Gaiden games were really good.
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>>277975 (OP) 
> At what point do you acknowledge a game series to be "dead"? 

When developers and publishers stop caring about fans of the series and start pandering to people that never gave a fuck about it before.

When no original dev is left or the serie gets handed to a different studio that doesn't understand what made the series into what it is, or even worse, sabotage it on purpose (see Crystal Dinamics and Lara Croft no longer being a Tomb Raider because das rayciss)

When content and quality gets a backseat for online shit and predatory monetization.

When said series gets used as a vehicle for propaganda. (Race-swaps or faggot shit)

When lame e-celebs or celebrities get shoved in the game either with in-game physical cameos (Ronaldo in Fatal Fury) or voice acting (see Ronda Lousy voicing Sonya in MK)
Replies: >>278070
>>278063
>see Crystal Dynamics
What, you mean that completely unrelated studio the games were farmed out to after Eidos destroyed Core Design?  Tomb Raider has been a plaything for greedy assholes in suits since the very beginning.
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>>277975 (OP) 
Either when they go in a completely different direction with at least 2 sequels
or
when key staff/talent leaves like you said
Replies: >>278073
>>278071
2 consecutive sequels* because I disagree with >>278009 , "Samus Returns" and Dread were pretty good. 
Though my argument kinda falls over since they released "Federation Force" after "Other M"
Replies: >>278097 >>278459
>>277975 (OP) 
When someone makes a remaster/remake/reimagining/reboot of older entries
metroid prime 4 will never be as good as  MP3.
Replies: >>278189
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When the spinoff series outshines/sells the main games, it's beyond over.

>>278073
>Federation Force
We don't talk about that game.
Replies: >>278203
>>278013
it was ok, 2 was better
>>278013
>Ghost Babe 1
What did they mean by this?
>>278087
I hope it will be.
I really hate when some game with a specific theme, tone or gameplay starts to pander normies and make everything bland and vanilla to appeal to a bigger public.
Going for more sales is alright but aiming for the mainstream always turn wine into piss.
>>277989
This one gets it.
>>278014
>when the new ones can't understand what made the old one work and try to completely undermine and subvert or overwrite everything about it
Mostly this, you buy a new game from a series you like and hope to play something similar and then when you play it it's another whole game just with the skin of the first one.
>>278097
Any examples other than Rayman and Rabbids? I can only think of SMT and Persona right now.
Replies: >>278206 >>278216
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>>278203
I'm wouldn't be surprised to learn Swordcraft Story 1/2 outsold Summon Night 1/2, but I don't think it really counts if the spinoff was released in NA and the mainline was Japan only.
Replies: >>278213
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>>278206
> but I don't think it really counts if the spinoff was released in NA and the mainline was Japan only.
That was the case with SMT for years. The first "proper" SMT game the west received was Nocturne, but it had already been preceded by the releases of Persona and even DemiKids.
Replies: >>278214 >>278218
>>278213
Related to DemiKids, this story is from like a fourth hand account, but there was a kid who wanted his grandma to buy him a Pokemon game, but she wouldn't because it's "satanic", so she got him DemiKids instead, and most ironically, it was the "Dark Version".
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>>277975 (OP) 
>At what point do you acknowledge a game series to be "dead"?
1. When it's skipped an entire console generation with no followup in sight or announced.
2. When I no longer like it / the direction it's taken.

>>278203
Drakengard + NieR and Bomberman + Bombergirls
I'd got for a tepid lukewarm take and say Legend of Zelda + Breath of the Wild.
When it just doesn't hit right even after releasing a game changer that was supposed to bring back the franchise from the dead.
>>278213
this game feels satanic
Replies: >>278222
>>278218
You samefag for this? The entirety of SMT's lore so gnostic that the Demiurge is the final boss in all almost all of them.
Video games never die.
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>>278073
>"Samus Returns" and Dread were pretty good.
Replies: >>278498
> At what point do you acknowledge a game series to be "dead"?
When it starts to suck.
If you have any other difficult questions, feel free to ask.
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Replies: >>278492 >>278503
>>278491
Now use your own words to describe what makes it a template thread.
>>278459
I'm being honest.
I didn't find anything wrong with Dread and I assume Samus Returns is alright as well since it's made by the same studio.
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>>278491
And don´t forget to report any illegal activity too, goyim
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>>278503
is that real?
Replies: >>278518
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>>278515
Yes. Reminder that archives have nothing to do with halfcuck itself. Not all of them have the same policies.
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