>>280984 (OP)
Since most good video games are about action, all drama and "serious" genres can be forgotten - there's not much talent nowadays for those kinds of movies anyway. Analyzing the Mortal Kombat game and movie provide some general tips on what could make an adaptation work... and what doesn't.
>plot & themes
There isn't need for a "clever" plot or super deep themes. In the hands of incompetents, these tend to turn into convoluted nonsense and pseudophilosophical platitudes, delivered through exposition. Just provide enough backstory for most of the cast and what their goals are.
>extra shit that wasn't in the source material
Stupid CGI Reptile monster form doesn't work on any level.
>revealing too much too early
(I'm looking mostly at you, Minecraft) Even though the target audience knows everything, don't reveal everything at once in the adaptation - keep some things a mystery, at least for the characters.
>can't even get the main thing right
The fights are mostly lame, soundtrack is unmemorable and the look is half assed. Can you imagine a more generic outfit for Sonya?
>wasted potential: characters
Johnny Cage: the idea of an action movie star suddenly fighting for his life in a real tournament gushes with potential, but nothing is done with it.
Then there's Raiden: he's supposed to be a fucking thunder god, ageless, mysterious and terrifying immortal being - a god in a human form but a GOD nonetheless - not some discount Ben Kenobi.
>wasted potential: charater interactions
There's a tacked on romance subplot that eats minutes away from the fight scenes, even if they are lame. It sucks because actually interesting character interactions are one of the flavors that could make the movie, well, a movie. Example: there's a heartwarming scene where Goro is hanging out with Kano, who is enjoying some chicken, and the guy who is playing Kano actually tries to act.
Given how different Johnny Cage and the rest of the humans SHOULD be when compared to Raiden who is a GOD, it would have been interesting to see how differently they react to the ongoing tournament: the humans are fighting to stay alive while Raiden has bigger, preferably mysterious goals that potentially conflict with the others.
Conclusion: it takes motivation, talent and clean breathing air (as opposed to one's own farts) to make a good video game movie but there is none. At this point I recommend watching Bloodsport and Enter the Dragon instead, as they mostly avoid the aforementioned pitfalls while delivering some enjoyable martial arts action.
>>281023
>But nowadays any film associated with vidya, comics, TV shows, etc, really feels like they don't take themselves seriously anymore: meta commentary, forced jokes every two fucking seconds, an overall dumb plot dragged even further down because of bad acting.
I'd give the Minecraft movie a pass for all of that, save for bad acting, if it wasn't for the numerous other faults. A movie based on a silly game is perhaps the one instance where all the silliness could work.