/v/ - Video Games

it's fucking video games, baby


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NEW >>>/a/ REPEAT REPEAT NEW >>>/a/

Regarding recent events: >>>/meta/4978 

READ THE RULES


past_threads'_OP.jpg
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Important links
Before requesting, check the gitgud links below. Report any dead links so they may get deleted.
>Warning
Anons have experienced shady shit with IGG (e.g. miners and extra files that served no purpose in terms of running the games) and they're from Vietnam.

gitgud.io/Blank/stv/raw/m/CheckingBeforePosting
gitgud.io/Blank/stv/raw/m/PC
gitgud.io/Blank/stv/raw/m/GOG.sha256
gitgud.io/Blank/stv/raw/m/Consoles
gitgud.io/Blank/stv/raw/m/LewedGames
gitgud.io/Blank/stv/raw/m/NotGames
gitgud.io/Blank/stv/raw/m/OST
gitgud.io/Blank/stv/raw/m/LargeTorrentListings
gitgud.io/Blank/stv/raw/m/Archives
gitgud.io/Blank/stv/raw/m/QuickSearchableArchives
gitlab.com/jc141x/portal

How to contribute
Post ITT, or if you have a gitgud account make a pull request / raise an issue on the repository.
Practice good opsec. Keep yourself anonymous and secure your traffic via a VPN or TOR, see links below for more information.
en.wikipedia.org/wiki/Anonymous_p2p#List_of_anonymous_P2P_networks_and_clients
wiki.installgentoo.com/index.php/Anonymising_yourself
privacytools.io

Guide to a happy share thread

>Leechers
1. Before requesting, search online and use distributed search engines (e.g. InfraSearch, Opencola, YaCy, FAROO).
2. Look in CheckBeforePosting, and the archives.
3. If a password is required check the archives, especially the source thread if it's listed.
4. Be as specific as possible. If you have the cover art of the file you want, post it in the share thread.
5. Links to files will purposely be misleading by having spaces, lines, keys & passwords split in the post. This includes torrent hashes.
	a. If you see a string of hex characters (e.g. c12fe1c06bba254a9dc9f519b335aa7c1367a88a) with or without dashes, it is torrent hash (remove dashes).
	b. If your torrent client is shit, prepend magnet:?xt=urn:btih: to the string.
	c. Find and Replace (sed/tr/awk) is your friend.

>Uploaders
1. When in doubt, upload. Ask questions later.
2. Upload to multiple hosts and keep a local copy if space permits.
3. Obfuscate your links; encode them in base64, and/or indirectly link via a private paste bin (e.g. zerobin.net) to confuse bots and web crawlers.
4. Protect your uploads with a password, key, or generator. Rename the files something random (e.g. their checksums). Maybe even pad files to the nearest GB or so to confuse content identification engines.
5. If your connection is stable, it is extremely advisable to self host using anonymity tools like Freenet, I2P, Gnunet, distributed NNTP or MixMinion/Mixmaster.

Old links
Previous pasta: gitgud.io/Blank/stv/raw/m/OP-Pasta
Previous thread: >>89934
Last edited by seagull
>pasta not updated
Volafile is dead and has been for a while now, removing it from the pasta would be an easy update. Also I'm pretty sure Mega downloader no longer works for bypassing limits.
Does anyone happen to have a list of GOG signatures?
>>238563 (OP) 
>We prefer darknet magnet links, not that garbage clearnet shit like bittorrents & IPFS.
This is one of the dumbest things I've read today and that's including the nigger thread. Magnets are just torrents wherr your tracker is the entire internet and DHT surveillance is trivial, look up your IP on iknowwhatyoudownload and see. The truth is nobody cares as long as you consume entertainment instead of revolting, and you should always be using a VPN anyway. The way around this is invite-only mixnets but finding a peer with access to the content you want is such a hassle it's only going to take off when it's actually needed, as it is in Japan.
Sharethreads just aren't going to be the same without Voice Anon.
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Not necessarily related to the OP but does anyone here know how to play on LAN with SmartSteamEmu?
Got some Killing Floor installed with an SSE hook and for some reason the other player can't connect to my listen server.
I've opened ports on my machine and on the router's firewall and no dice. IIRC the server only appears for a split second then fizzles out from the LAN list.
Alternatively does anyone have some clean KF Steam files? I deleted mine long ago.
Replies: >>238730 >>240553
Recently tried the Linux cracks by JC141 and it worked pretty smoothly, might be worth adding into the pasta https://gitlab.com/jc141x/portal

>$current_year and still randomly rangebanning CS exit IPs
Wq8NOURY.*.*
Replies: >>238740
>>238725
Try using Goldberg's Steam emulator instead.
>Alternatively does anyone have some clean KF Steam files? I deleted mine long ago.
Usually cs.rin.ru had them, but Jewgle deleted all of the clean Steamrips from Gdrive because the main uploader refused to pay 10x more for unlimited storage. Try cleaning up the DODI repack. It should be fairly easy to do, unless they removed the original steam_api.dll and the original game exe.
>>238563 (OP) 
Not OP here. I've written a first draft for the updated pasta, will post it shortly. Please r8.

>>238729
Thank you for this link.
Replies: >>238745
>>238740
Important links
Before requesting, check the gitgud links below. Report any dead links so they may get deleted.
>'Warning'
Anons have experienced shady shit with IGG (e.g. miners and extra files that served no purpose in terms of running the games) and they're from Vietnam.

gitgud.io/Blank/stv/raw/m/CheckingBeforePosting
gitgud.io/Blank/stv/raw/m/PC
gitgud.io/Blank/stv/raw/m/GOG.sha256
gitgud.io/Blank/stv/raw/m/Consoles
gitgud.io/Blank/stv/raw/m/LewedGames
gitgud.io/Blank/stv/raw/m/NotGames
gitgud.io/Blank/stv/raw/m/OST
gitgud.io/Blank/stv/raw/m/LargeTorrentListings
gitgud.io/Blank/stv/raw/m/Archives
gitgud.io/Blank/stv/raw/m/QuickSearchableArchives
gitlab.com/jc141x/portal

How to contribute
Post ITT, or if you have a gitgud account make a pull request / raise an issue on the repository.
Practice good opsec. Keep yourself anonymous and secure your traffic via a VPN or TOR, see links below for more information.
en.wikipedia.org/wiki/Anonymous_p2p#List_of_anonymous_P2P_networks_and_clients
wiki.installgentoo.com/index.php/Anonymising_yourself
privacytools.io

Guide to a happy share thread

>'Leechers'
1. Before requesting, search online and use distributed search engines (e.g. InfraSearch, Opencola, YaCy, FAROO).
2. Look in CheckBeforePosting, and the archives.
3. If a password is required check the archives, especially the source thread if it's listed.
4. Be as specific as possible. If you have the cover art of the file you want, post it in the share thread.
5. Links to files will purposely be misleading by having spaces, lines, keys & passwords split in the post. This includes torrent hashes.
	a. If you see a string of hex characters (e.g. c12fe1c06bba254a9dc9f519b335aa7c1367a88a) with or without dashes, it is torrent hash (remove dashes).
	b. If your torrent client is shit, prepend magnet:?xt=urn:btih: to the string.
	c. Find and Replace (sed/tr/awk) is your friend.

>'Uploaders'
1. When in doubt, upload. Ask questions later.
2. Upload to multiple hosts and keep a local copy if space permits.
3. Obfuscate your links; encode them in base64, and/or indirectly link via a private paste bin (e.g. zerobin.net) to confuse bots and web crawlers.
4. Protect your uploads with a password, key, or generator. Rename the files something random (e.g. their checksums). Maybe even pad files to the nearest GB or so to confuse content identification engines.
5. If your connection is stable, it is extremely advisable to self host using anonymity tools like Freenet, I2P, Gnunet, distributed NNTP or MixMinion/Mixmaster.

Old links
Previous pasta: gitgud.io/Blank/stv/raw/m/OP-Pasta
Previous thread: >>x
Replies: >>238785
>>238745
Try this instead. The opsec comment is kind of redundant after all the shit that's happened (if you're still barebacking imageboards you deserve to get fucked) and the gitgud is dead.

How to contribute
Just post ITT. The old gitgud is pretty much abandoned and shouldn't be counted on for not-dead links.

Please search for shit yourself before requesting. We are not your mom. Remember to use independent search engines (InfraSearch, Opencola, YaCy, FAROO, SearX, wiby) and even normalfag tier guides like Awesome Piracy. The Internet Archive is your friend too.

Guide to a happy share thread
>Leechers
1. Please search for shit yourself before requesting. We are not your mom.
2. If you can't find it yourself try the gitgud archives (gitgud.io/Blank/stv/) but keep in mind that most of these links are from the 8chan days and are likely to have expired or been DMCA'd.
3. If you find it in the archives and need a password, check the source thread if an archive of it is still up.
4. If you find it in the archives and the link is alive, repost it so it's less likely to get bitrotted away in the future.
5. If you see a string of hex characters with or without dashes (c12fe1c06bba254a9dc9f519b335aa7c1367a88a) it's a BitTorrent infohash. Remove the dashes and paste it into your client as a magnet link.
6. Use megatools to download from Mega. This sometimes lets you bypass their bullshit file quotas but not always, and when it doesn't you can just IP hop and resume the download as if nothing happened.

>Uploaders
1. When in doubt, upload first and ask questions later. Please make sure whatever you're uploading is actually playable, though.
2. Please don't upload to temporary filehosts. You never know how long the thread is going to last.
3. Keep a local copy if at all possible. Archive everything.
4. If uploading to a mainstream filehost like mediafire that gets crawled by DMCA bots frequently, zip it with a password to reduce the risk of an instant takedown. Prefer pomf clones and other small-time hosts over mainstream hosts.
5. When filling requests from a private tracker like GGn, don't go and search for the request right away if you don't have it. Wait a couple days and then download it. While the risk of getting /marked/ by some autistic tracker admin lurking the thread is small now that we're far away from 4chan, shit does happen and you get one account per lifetime.
6. If your internet is good and you have a PC running 24/7, consider uploading to a decentralized file sharing service like Freenet, IPFS, Gnunet, etc.
Here are some GOG signatures i found of a random github page. I did confirm a few based on the games i own myself in my GOG library.
https://archive.is/APwDy
06F56DD38538018E9A31248796E640AB
0B2CE86937CD32092D0C003EFDF5D988
0CB6E45E4D9295AFD0DEA595E0156ACE
0DB093590538192F52B39C94119A48CB
05B5D9D6BB2960FBD330C5D6B9B7B7D2
087DE552D352D9BAF0C2B6DF6AC4C64A
096DCF2E35C66F13EF95FCC8BFAC3E11
0B17A63F5D10CB7D3B78AF8F676C7667
0B976DD3814E722F750A35F3BC91BFA0

0409181B5FD5BB66755343B56F955008
03019A023AFF58B16BD6D5EAE617F066
06FDF9039603ADEA000AEB3F27BBBA1B
038B96F070D9E21E55A5426792E1C83A
0FA8490615D700A0BE2176FDC5EC6DBD
039FEDEDCB795B8DED320C8919F03689
0D424AE0BE3A88FF604021CE1400F0DD
0AA125D6D6321B7E41E405DA3697C215
0E9B188EF9D02DE7EFDB50E20840185A
073637B724547CD847ACFD28662A5E5B
08AD40B260D29C4C9F5ECDA9BD93AED9
0C4D69724B94FA3C2A4A3D2907803D5A
Pizza_Tower:_The_Noise_Update_[QG6gMn9vaz8].webm
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>Pizza Tower (The Noise Update), 289.6 MB
https://pixeldrain.com/u/Zv6MAY8g
You have to have a completed savefile in order to play as The Noise.
TomorrowILL.mp4
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Okay faggots I have 15 freeleech tokens and a burning need to download shit so I can keep from getting activity pruned. Name a game with a download size of less than 20GB and I'll see if I can get it, provided your taste isn't shit. Uploads will be delayed by a few days to avoid /marked/.
Replies: >>239992 >>239997
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>>239984
How do you want it?
Replies: >>239997
>>239984
>>239992
fdf9720_b29d3b523a_7b520a9d5e6_165aa8e72b2f
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Probably not the BEST thread to ask, but are there any fucking ways to play cracked Steam games without the fucking game asking for admin access? Or does it always ask for that no matter where you go due to the way Steam works?
Replies: >>240025 >>240055
>>240022
What? No steam crack I know of needs admin access.
Replies: >>240026
>>240025
must be the shitty sites then, i tried rin ru and steamrip for one game, and in both instances instructions said to run it as admin
Replies: >>240027 >>240030
>>240026
That's a blanket suggestion because that's how some people have fixed issues. I've always ignored that and never had a problem
Replies: >>240029
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>>240027
true, i've generally heard that the reason why is because it just needs access to write to documents if you're on wangblows, but i never needed that level of access to be granted for that shit.
thanks, though, guess i'm one step in the clear
>>240026
A lot of installers and install instructions in general will ask for admin access because otherwise retards will complain that it doesn't work when they try to install to Program Files.
>>240022
Windows is a piece of shit that won't let programs do seemingly random things even as the system admin so half the programs that ever run need admin access despite you already probably being one. I'm fairly certain you can set it so it never asks you for permission though (assuming hopefully windows isn't your main system).
valve_rooster.mp4
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Can you download free games using SteamCMD and a burner Steam account? What's the command, in case there is?
I was going to ask for clean rips for some Source mods and it's just happened to me, since I've already been snatching workshop mods.

Moreover, how easy is it to use Steamless to crack a HL2 free mod, for instance? I can't find any of them on cs.rin.ru. Hopefully it's because they're trivial to crack.
GOG_#_base64.txt
(3.7KB)
Copying links for gog-games before they go down. This is just the numbers and symbols, but I'll update it for each letter I get to. File is in base64 because I'm paranoid about scraper bots. If anyone would like to help, just say what letter you're covering so I can skip it, and post your own file in the same format so we can merge the data easily.
Replies: >>240225
GOG_#-A_Tale_of_Two_Kingdoms_base64.txt
(6.4KB)
>>240223
Filecrypt shat the bed while I was working on the "A" titles. Here's what I have so far.
Replies: >>240239
A tip for checking GoG signatures is to add a free game to your gog account that was RELEASED ON GOG around the same time that the game you're trying to download was. Then download the offline installer for the free game (it can be a demo aswell). Then you look at the gog signature and compare with the game you actually want to play and see if they match.
Replies: >>240230 >>240234
>>240228
The site uses captcha'd redirects to the filehost, so I can't do shit with signatures.
Replies: >>240231
>>240230
No i mean when you download the gog game and have the gog install file.
>>240228
Why? Either it has a trusted root certificate or it doesn't.
Replies: >>240236
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https://github.com/GOG-Games-com/MD5-for-GOG.com
A bunch of MD5 hashes. I checked it against Just Cause 1 (which i own on GOG) and it matched.
Replies: >>240674
>>240234
I'm better safe than sorry. I cant trust something that can be faked.
Replies: >>240241
base64.txt
(6.8KB)
Doing my part
>>240225
>>240238
I want to do my part as well, which is the better option in terms of file sharing websites, Send.cm, 1fichier or Gofile? Both of these .txt only feature one download link per game.
Replies: >>240240 >>240241
>>240239
1fichier. But mediafire is better in my opinion.
Replies: >>240243
>>240236
And how would it be faked? The only way I can think of is if you deliberately add and trust a fake root certificate yourself.
>>240239
Gofile maxed my speed without throttling for the entirety Kingdom Come, about 75 gigs.
Replies: >>240242 >>240245
>>240241
Gofile is good for download speed but they delete stuff really fast so i wouldnt rely on it.
Replies: >>240246
>>240240
>1fichier
>Gofile
I've been doing 1fichier so far since I remember them being more lenient with copyrighted content. A lot of Gofile links I've been checking are 404 in contrast.
Are Send.cm or MultiUp any good? Those are the only other remaining options on GOG.to.
Replies: >>240244
>>240243
I've seen alot of dead Send.cm links
>>240241
>And how would it be faked? 
I have no idea about certificates. Im just very paranoid and will virustotal the files,match the signatures and/or md5 check the files.
Replies: >>240246 >>240706
>>240242
I've only found failed gofile extras uploads so far but I suppose multiup would be theoretically be safer for archiving then. 1fichier gives me a one hour cooldown after downloading anything so I usually don't bother checking.
>>240245
I end up doing those things a lot of the time too to be fair, but well, it should be alright if the signature checks out.
Replies: >>240706
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base64_T_TOCA_to_TRAP.txt
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Here's what I've got, TOCA Driver 3 to Trap Shrine. I intended to do the entire T letter until Filecrypt started 404ing on me.
I think 8c640c has a point and >we should collect all game links per letter, instead of cherrypicking like >>240238.
Replies: >>240250 >>240253
>>240238
>>240247
Downloaded and decoded, thanks. Gonna sleep now, and hope that Filecrypt decides to stop cockblocking me.
>>240247
I agree with you, however, I'm assuming that all of these links are going to be wacked next saturday.
9e7d6385bb83c50378db3ae4283c87af2d69e6f27cbbc49954cbf7556f6ab04f.txt
(9.4KB)
Added new games to the list
Replies: >>240361
GOG_#-Alone_in_the_Dark_-_The_New_Nightmare_base64.txt
(15KB)
>>240331
Thanks.
Updating my progress because Filecrypt is being autistic again. Multiup is also a pretty terrible service; sometimes you get sponsor redirects even when the link works, so you should try green links at least twice. If the site pushes Usenet it means the link is bad and you should try another one.
Replies: >>240364
GOG_-_Misc_base64.txt
(18.7KB)
>>240361
And here's the contributions from other Anons, arranged in (probably) alphabetical order. I'm going to do some housework and then start cataloging the Filecrypt links while I wait for them to pull the sticks out of their asses.
gog-games is down now
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Seeing as the list didnt get very far i might aswell share this.
https://files.catbox.moe/y0uida.zip
Someone from cuckchan managed to grab all the filecrypt links.
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I'm no Linux wizard, so I can't autogrep the links from every file or anything like that, but I can take those links and follow them to the end if somebody else has the required magical ability.
Site's back up.
GOG_#-A_base64.txt
(54.9KB)
"Finished" up through the "A" section. I recommend using Multi Links Plus or a similar plugin to copy all the links at once. I'm taking a break due to external factors.
GOG_#-B_base64.txt
(120.8KB)
"B"s are done. That's around 650 games.
https://github.com/ezerear/gog-games.to_backup
I don't like going through .json files, so I came up with this absurd and impractical solution instead: open every page for every game at once and smoosh them all into one .maff for each starting letter. Amazingly, it worked, and a hell of a lot faster than my previous efforts. Here's everything.
https://pixeldrain.com/u/pTijT5dv

INSTRUCTIONS
>download and extract
>open your Firefox-compatible browser of choice
>open the appropriate .maff
>wait for your browser to stop screaming in agony
>use the tab list to find the game you want
Replies: >>240546
>>240543
Modern browsers dont support .maff
Replies: >>240549
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>>240546
>>238725
>Alternatively does anyone have some clean KF Steam files? 
I cant seem to find any (non-sketchy) way to create some.
Replies: >>240567
>>240553
>I can't seem to find any
You can always ask the one Steamfag on the board who owns the game. If he shares them I host again.
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What's this message referring to? Some gay dicksword drama?
Replies: >>240655 >>240676
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And it's gone. Weird times when a direct dl site acts like some stuck up private tracker.
>>240568
>>240651
No idea why the disclaimer, but believing a direct DL site gimps their downloads with malware is logical unless proven otherwise.
What about the Filecrypt links? Whether they 404 is a matter of when rather than if, but are they good to use in the following months?
Replies: >>240661
>>240655
>believing a direct DL site gimps their downloads with malware is logical unless proven otherwise
We're talking signed GOG installers though so I don't see how they could.
>links
Don't know how often they usually had to reupload but they'll probably last a bit longer now that they're not public, unless they expire from inactivity instead.
Replies: >>240667
>>240651
>Next time we're open
I never saw a sign up link.
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I've been pondering, I don't have a tracker of choice when it comes to pirated Steam games for instance. Does this mean I should be on the lookout for scene groups on Telegram to keep up with decent releases, even for older games?

>>240661
>unless they expire from inactivity instead
1fichier links die after 15 days of inactivity for guest uploaders and after a month for registered accounts. In a year all of their links could be wiped unless they go public again.
>we're talking signed GOG installers
How do you know they're not tampered? Last time I've heard there wasn't a complete MD5 hash list for GOG installers.
Are the other GOG DL sites good? GOGunlocked, for instance. Should they be trusted?
Replies: >>240674
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>>240651
>invites for a collection of links to third party hosting sites
wew
Anyway, how did you guys make out? I was partway through getting the links for all the Higurashi episodes when the site kicked me.
Replies: >>240683
>>240667
>I've been pondering, I don't have a tracker of choice when it comes to pirated Steam games for instance.
Most scene releases get posted everywhere, don't see how they would be hard to find.
>Does this mean I should be on the lookout for scene groups on Telegram to keep up with decent releases, even for older games?
Why would a scene group be on telegram, I don't understand?
>How do you know they're not tampered? Last time I've heard there wasn't a complete MD5 hash list for GOG installers.
Signed executables are hashed, try altering one in a hex editor and you'll see the signature become invalid. Also they posted their hashes >>240235 but those are gog-games's own hashes so not really that useful except for checking corrupt downloads.
>>240651
>>240568
>wah wah sum pipo b mean n shiet so we're gonna punish EVERYONE
If I had money I would immediately set up a competitor site to spite these fucking faggots holy shit.
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>>240669
I managed to grab a couple of games
Replies: >>240687 >>240897
>>240683
Nice.
>>240245
>>240246
I dont think being overly paranoid is a bad thing. Maybe digital signatures cant be faked. I still think its wise to put the game files into virustotal even if you believe it to be safe. You should never believe something to be safe just because.
>oh this digital signature thing is safe
This is how they get you. Being paranoid is not a bad thing. Its a survival instinct.
Replies: >>240707
>>240706
>You should never believe something to be safe just because.
Correct, you should have at least a basic understanding of digital signatures and AV scans before trusing either.
You clearly don't even have that, so stop posting, stop making up bizarre rituals to feel safe about things you don't understand, and go study.
Replies: >>240708
>>240707
How about you go kill yourself? There is absolutely nothing wrong in taking extra precaution.
Replies: >>240709
>>240708
He does have a point. I don't think you know what a signature is either.
Replies: >>240710
>>240709
It doesnt matter whether or not i know what it is. Him and You (samefag) are spreading FUD by saying "just trust me bro" and "go study about it". Not once have you ever tried to actually prove why its safe and should be trusted. The only thing you've done is try to make people take less precautions when pirating and thats very suspicious of you.
Replies: >>240712
>>240710
Pointing out that you clearly don't know what you're talking about isn't FUD moron
Replies: >>240713
>>240712
Why cant you prove its safe if you're so educated about it?
>tfw even reddit is smarter than you fags
https://old.reddit.com/r/Piracy/comments/1bjtsmm/ensuring_gog_game_integrity_postdrama_a_guide_to/
Shameful display. tl;dr all GOG installers have an embedded Authenticode signature that contains a hash of the .exe signed with a certificate issued to GOG by DigiCert. Winblows can verify this for you just by right clicking and I'm sure there's something to do the same thing on Linux. If the hash in the Authenticode is tampered with it'll come back as gibberish; if the installer is tampered with and its hash doesn't match what's in the Authenticode signature the hash check will fail. No, this can't be faked unless you glow in the dark or replace the entire Authenticode, and if you do that it's going to leave a massive red flag in that the signature won't be issued to GOG.
Replies: >>240715 >>241878
>>240714
The thread you linked proved absolutely nothing and ive already read it before you linked it. Now im going to adress your post.
>all GOG installers have an embedded Authenticode signature that contains a hash of the .exe signed with a certificate issued to GOG by DigiCert
Okay. So?
>If the hash in the Authenticode is tampered with it'll come back as gibberish; if the installer is tampered with and its hash doesn't match what's in the Authenticode signature the hash check will fail
This is what you say but you havent proven anything. Prove it. Dont link a fucking reddit thread that says nothing as proof.
>No, this can't be faked unless you glow in the dark or replace the entire Authenticode, and if you do that it's going to leave a massive red flag in that the signature won't be issued to GOG
Prove it. This is literally "just trust me bro" over again. Prove it. Prove the fuking thing.
Replies: >>240716
>>240715
What do you expect a fucking lecture?
Replies: >>240717
>>240716
Im expecting you to prove what you're saying. Otherwise dont bother saying it in the first place. You shouldnt talk about something you dont understand and then tout it as some "fact"
https://en.m.wikipedia.org/wiki/Authenticode
Mobile because I can only assume you're a phoneposter at this point.
Replies: >>240721
>>240651
What a bunch of cunts
Ayo shiet any of u whiteys got Recettear?
>>240718
Okay. I read through the whole thing. You did it. Congratulations. I believe you now. While you yourself couldnt prove it the wikipedia article helped convince me.
>he couldn't find a wikipedia article on the subject on his own and had to be completely spoon-fed like an infant
jesus christ
Replies: >>240730
>>240727
You're still butthurt?
Replies: >>240736 >>240741
>>240730
Being asshurt about shit no one cares about is the ZZZchan way.
Replies: >>240737
>>240736
Nah, I'm pretty sure that's just you.
>want an updated psx collection torrent
>afraid to even ask because some reddit turbo nigger would post it on faceberg and get it taken down immediately
Replies: >>240741
>>240730
I don't think I've even replied to (You).
>>240739
The redump collections on archive.org are usually decently up to date. If you really want a torrent they have that as well, they do http downloads in your torrent client in addition to working like normal torrents.
Alot of the gog-games gofile links are down. I'd say atleast 70% of them based on the 30 or so more games i downloaded today.
>>240808
This is why I always go for the 1fischier links. The site is slow as shit, but the only thing you need to worry about is the inactivity deletions.
>>240808
Gofile links expire after about a week. For 1fichier it's something like 2 or 3 months of inactivity.
Replies: >>240857
>>240840
>2 or 3 months of inactivity
15 days for guest uploaders and a month for registered accounts. It's going to be a raffle whether any of the links last the first three months.
>>240808
As far as I'm aware a lot of them were down before the site even actually went down.
>first god
>now gog-games
I don't want to go back to igg.
Replies: >>240877
>>240867
torrminatorr,csrinru,ovagames
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Anyway heres the "complete collection" of GOG games from torrminatorr. Looks like its getting updated constantly so no worries about it being deleted.
>Password (for encrypted archives)
>kevinj93 (some game archives are encrypted due to false positive virus warning on 1fichier)
https://1fichier.com/dir/rmoSlpiJ
https://1fichier.com/dir/SpA8grcL
Downloaded a game to check for myself and it seems fine.
Replies: >>265926
>>238563 (OP) 
Is the anon in charge of the stv repository still around? Because it's a good idea to update some of the pages based on recent news.
>Previous thread: >>x
Nice going sturg.
Replies: >>240885 >>241463
>>240882
The repo itself hasn't been updated for years, it's quite evident that the anon has disappeared. I think maintaining a repo is not a good idea because it will always be in the hands of a single person, hence in risk of abandonment... Consider just storing everything in a pastebin so whoever is the current OP of the share thread can clone the paste and update it, then post the updated link on the board.
>Nice going sturg
I didn't fill in the previous thread because this is supposed to be a template.
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>>240683
And some more
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gog-games is coming back. Looks like the owner was butthurt due to low donations.
https://archive.is/cTx8U
>>240882
>>Previous thread: >>x
>Nice going sturg.
Where did you come from that you think a deleted post number becomes an ">>x"?
>>241462
>120 euros a month
>people didn't ask me politely enough in the emails that I specifically request people to send me on the site
Look god bless autism but these guys need to grow a spine and get a job.
>>241462
>all expenses have been paid completely out of pocket
They had donation only links at some point though? Sounds more like he didn't like the cashflow going dry when he went private.
Replies: >>241471 >>241473
>>241467
That's exactly what it was.
>>241467
I think he means he ran out of donations a while ago and he has been paying out of pocket for months now, so he made it 'private' for a week to get attention (which worked) and give the people who take the site for granted a wake-up call (a hopeless endeavor, a fool's errand, a wild goose chase, etc).  Meanwhile, he has successfully communicated to GOG and anyone else that wants the site gone, that all they have to do is nag him to death.
>>241462
God damn, what a fucking drama queen.
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>>241462
Thanks for wasting almost two weeks of my time, you baby bitch faggot.
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>>241462
what a  fuckin -
>>241462
nice
>>241462
ok besides the owner being a fag anyone has scanned for viruses in their releases?
Replies: >>241875
>>241874
just compare the hashes to the official gog releases retard
Replies: >>241878
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>>241875
People who haven't bought the games don't have access to the hashes you mongoloid. It was already explained earlier ITT >>240714 that GOG executables are signed with Authenticode, and figuring out whether they've been tempered with is as easy as checking its properties with a right click.
You'd expect users to at least read the thread they're posting on but that appears to be too much for a site populated by no brain nigger monkeys with an attention span shorter than their dicks.
>>241878
usually the virusware anti virus that comes with windows auto detects that type of shit funny shit to be honest I still right click just to make sure
Replies: >>241944
>>241928
Are you this retarded or am I responding to a bot?
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What's the preferrable way to crack a Steam game from a set of clean files then share it for a gamenight, Revemu, Goldberg or SmartSteamEmu? What does Steamless do?
I've seen many older games run with Revemu but it seems to be long deprecated, plus many repacks share many shady executables to run the games.
Since SSE works both as a steam_api.dll and the game's executable should an SSE repack do the job?
Replies: >>242609
>>242544
It's been a while but last I checked RevEmu was still actively updated, basically:
>Steamless: Tries to remove Steam DRM from an executable. Whether or not this can be used for MP depends entirely on the game (most likely not).
>Goldberg: SP/LAN only crack.
>RevEmu: Full MP crack, allows cracked and legit clients on the same server. There are a gorillion versions of RevEmu with varying compatibility with different games.
>SmartSteamEmu: MP crack, tries to be an actual Steam emu. Used to only work with a few games, probably has better compatibility now. Don't think it allows mixing cracked/legit clients.
Replies: >>242663 >>243066
>>241878
Boondocks
Replies: >>242613
>>242612
You're a regular wintermute, aren't you.
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Got this from gog-games. The setup does not have a signature!
Replies: >>242626 >>242628
>>242625
Downloaded it again from another site and same thing. No signature on the setup
Replies: >>242628
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>>242625
>>242626
Well, that's pretty fucked. File timestamps are from May 2023 but according to gogdb the official installer hasn't changed since 2018.
Replies: >>242635
>>242628
Wew lad. I have a huge stockpile of GOG installers from the /v/olafile days, I'll see if I can verify them/if GOG installers were only Authenticode signed after MS started making life hell for people who didn't do it.
Replies: >>242638
>>242635
I've got gog installers that are a decade old, they always signed them as far as I know.
>>242609
Goldberg allows TCP/IP but the issue I remember was that you had to add the IP of each client and they had to portforward instead of simply the host managing everything.
Replies: >>242682
>>242663
As far as I know that only works if the game doesn't authenticate LAN/Direct IP connections and doesn't care if LAN game connections are actually local or not.
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Good news if you have a NoGames 4, an EDF6 dump was posted on public yarhar sites today.
The PKGs are from an asian release, which includes both English and Japanese text and audio.

Here's some links, in case anyone wants it:
Torrent's infohash from RuTracker: 89402b5d945bd56116d5dc2cff670dd8daeb60cb
Or if you prefer, URLs to Mediafire uploads for the same files from DLPSGame (base sixty-four'd):
Base game (multipart RAR):
aHR0cHM6Ly93d3cubWVkaWFmaXJlLmNvbS9maWxlL2xlcDBxcHZvcHo0eHNpNS9IUDU4NDYtQ1VTQTQ1Mjg1XzAwLUVERjZNQVNURVJQS0cwMDAtQTAxMDAtVjAxMDAtam9jb3Zlci1DeUIxSy1bRExQU0dBTUUuQ09NXS5wYXJ0MS5yYXIvZmlsZQo=
aHR0cHM6Ly93d3cubWVkaWFmaXJlLmNvbS9maWxlL3dqOXAxMG5yd2RtN2ZkOS9IUDU4NDYtQ1VTQTQ1Mjg1XzAwLUVERjZNQVNURVJQS0cwMDAtQTAxMDAtVjAxMDAtam9jb3Zlci1DeUIxSy1bRExQU0dBTUUuQ09NXS5wYXJ0Mi5yYXIvZmlsZQo=
aHR0cHM6Ly93d3cubWVkaWFmaXJlLmNvbS9maWxlL3JpMjkzOWo2ZTU4dW1qcS9IUDU4NDYtQ1VTQTQ1Mjg1XzAwLUVERjZNQVNURVJQS0cwMDAtQTAxMDAtVjAxMDAtam9jb3Zlci1DeUIxSy1bRExQU0dBTUUuQ09NXS5wYXJ0My5yYXIvZmlsZQo=
aHR0cHM6Ly93d3cubWVkaWFmaXJlLmNvbS9maWxlL292bWJkaThtb204aWpzdi9IUDU4NDYtQ1VTQTQ1Mjg1XzAwLUVERjZNQVNURVJQS0cwMDAtQTAxMDAtVjAxMDAtam9jb3Zlci1DeUIxSy1bRExQU0dBTUUuQ09NXS5wYXJ0NC5yYXIvZmlsZQo=
aHR0cHM6Ly93d3cubWVkaWFmaXJlLmNvbS9maWxlLzYwZ3lhc2EwZ2ZzdTE5ei9IUDU4NDYtQ1VTQTQ1Mjg1XzAwLUVERjZNQVNURVJQS0cwMDAtQTAxMDAtVjAxMDAtam9jb3Zlci1DeUIxSy1bRExQU0dBTUUuQ09NXS5wYXJ0NS5yYXIvZmlsZQo=
1.01 update:
aHR0cHM6Ly93d3cubWVkaWFmaXJlLmNvbS9maWxlLzc0ZHBkMHA5cmt2N3loZC9IUDU4NDYtQ1VTQTQ1Mjg1XzAwLUVERjZNQVNURVJQS0cwMDAtQTAxMDEtVjAxMDAtam9jb3Zlci1DeUIxSy1bRExQU0dBTUUuQ09NXS5wa2cvZmlsZQo=
DLCs:
aHR0cHM6Ly93d3cubWVkaWFmaXJlLmNvbS9maWxlL252aHFuZjFpcHVxNjZkYi9FYXJ0aC5EZWZlbnNlLkZvcmNlLjYuQ1VTQTQ1Mjg1LkRMQy5QYWNrLWpvY292ZXItQ3lCMUstW0RMUFNHQU1FLkNPTV0ucmFyL2ZpbGUK
Password for the archives above is DLPSGAME.COM
>>242804
For a minute I thought it was the PC version.
>>242804
I don't suppose there's a working PS4 emulator yet?
Replies: >>242839
>>242814
To emulate what? Having no games?
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>>242839
Bloodborne.
Replies: >>242848
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>>242841
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>>242804
EDF6 has been out on consoles for 2 years. I imagine anyone that hasn't already tried the Japanese version doesn't own nor has any interest in buying a Nogamesstation.
>>242839
The entire point of emulators is to preserve any software that may be lost in time due to aging hardware. Particularly interesting software will always bring more interest in reverse engineering a console, but the effort is noble regardless of platform.
3DO emulators have been a thing for the past 17 years; Atari Jaguar emulators, for the past 20 years and there's a Casio Loopy emulator in the works on Github. You have no argument.
Replies: >>242892
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>>242839
To protect and preserve her smile.
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>>242851
>EDF6 has been out on consoles for 2 years. I imagine anyone that hasn't already tried the Japanese version doesn't own nor has any interest in buying a Nogamesstation.
OR maybe some of us still can't speak moonrunes and are waiting for an english translation to enjoy it better.
Replies: >>242915
>>242892
Have you never been so intrigued by a game you've played it without understanding what's being said? I'm assuming you own a pisspoor and could've played a game but chose not to.
Replies: >>242920
>>242915
>play edf in japanese on ps4
>dont understand any of the dialogue.
>cant read weapon descriptions.
>play game non-stop hammering away at each difficulty with each class
>slowly gathering weapons and armor
<english version releases 
>start from the beginning with no weapons.
>know what's coming every level likely ruining jokes, surprises, and even the ending because you witnessed it and saw everything already.
And you have to do that while you grind through all the early difficulties a 2nd time?

Sounds kinda lame compared to enjoying the game in a superior form later on. not everyone just needs to consume every piece of media they enjoy the moment they are able to.
Replies: >>242990
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Requesting clean files for Postal 2 v5025 on Steam that's apparently the last version compatible with NicksCoop.
If someone owns the game you need to go to Properties > Betas to download this version.
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>>242978
Well, fuck...
Any alternatives?
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>>242920
まだ日本語分からないなんて恥ずかしくないのか?もういい歳だからちゃんとしろよ
>>242978
Well that took a while, here you go.
https://pixeldrain.com/u/XHnRQH2Z
>>242978
here you have 
https://mega.nz/file/bjggnIAK#k_-diY0e_QqNR3Vc3Rzh8yrVMX9uZOZ_MxT86GDghWU
>>242991
i was also uploading it lol
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>>242991
>>242992
nothing wrong with multiple sources
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>>242991
>>242992
First link is the native Linux version. The Windows version with Wine should work right out of the gate, apart from including the server scripts.
Apparently the deathmatch mode is DRM-free and doesn't need a crack, which is pretty sweet. What's still locked out is the single player campaign the Coop mode uses.

I've also been looking for clean Steam files for these games, both server and clientside:
>Dark Messiah MP, could've sworn there was an independent listing for the multiplayer on the Steam store
>Goldeneye Source, lost the files someone posted a year ago here
>Dystopia, 17580 client 17585 server
>Neo Tokyo, 244630 client 313600 server
>Fortress Forever, 253530 client 329710 server
I keep getting a subscription error on SteamCMD with these last three, even if they're meant to be free Source mods. Does anyone remember how Source mods are made to work on a server?
>>242609
>SmartSteamEmu
Can you set up a cracked server with it, or is RevEmu the way to go? There's an update which dates back to 4 months ago that adds working voicechat for cracked clients. It sounds pretty tempting to repack a bunch of games with those.
>RevEmu was still actively updated
Really? I can't find anything newer than 10 years ago.
>>243066
You should be able to get all of those except DMMP completely free, Goldeneye only needs a free SDK. Might need an non-anonymous account or full steam client for some and I'm sure some anon can post the DMMP client from the last game night. Dedicated servers have their own appids: https://developer.valvesoftware.com/w/index.php?title=Dedicated_Servers_List
>>SmartSteamEmu
>Can you set up a cracked server with it, or is RevEmu the way to go?
You probably can, barely used it because of the old compatibility issues. Would still go with RevEmu if SSE doesn't allow both cracked and legit clients you'd be surprised how many anons use legit clients in game nights.
>Really? I can't find anything newer than 10 years ago.
bir3yk.net/forum/topic_2641/
Probably don't need a new version for these games except maybe Dystopia though (an old version might even work better).
Replies: >>243071
>>243070
>Goldeneye only needs a free SDK
That's Source + Source 2007, right? I tried starting up the SDK with a link to the Goldeneye folder some months ago to no avail. Do you know how the fags hosting Dystopia or Neotokyo did it? Did they ever post their server setups?
>dedicated servers have their own appids
I've posted those. As I've said I can't download them with a free Steam account using SteamCMD. Error reads ERROR! Failed to install app 'XXXXXX' (No subscription), and this goes for the Source mods.
>you probably can
Can you run a dedicated server script through SSE? Can SSE be run through terminal on Linux? The VPS providers don't allot their servers with a video renderer.
>you'd be surprised how many anons use legit clients in game nights
If this means Steamniggers get fucked up the ass while I'm able to voicechat I'm doubling down.
Replies: >>243091
>>243066
https://pixeldrain.com/u/QFrx6Fxm
Replies: >>243085
>>243066
https://pixeldrain.com/u/tDSzxFF4
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>>243077
That's a lot of flavors of dolphin porn, thanks.
While we're at it, if someone's got the old Sven-Coop install or a mod-ready repack of SWAT 4 I'd be interested as well.
I'd look into it myself, but I've never played them.
Replies: >>243093 >>243953
>>243066
https://pixeldrain.com/u/Z4mJ5NCd
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>>243066
https://pixeldrain.com/u/hJSNqiTK
And that is all the dolphin porn that I have.
>>242978
>>242991
>>242992
How do you download and share for future reference?
Replies: >>243096 >>248009
>>243071
Dunno what you're doing wrong, I've used anonymous steamcmd for both Neotokyo and Dystopia srcds on linux VPSs in the past. Never set up Goldeneye so can't help you there, says it just needs Source SDK Base 2007.
>Can you run a dedicated server script through SSE? Can SSE be run through terminal on Linux? The VPS providers don't allot their servers with a video renderer.
I don't see why not but I've only used RevEmu on linux before. If the game doesn't have a native linux server binary (like Neotokyo) you'll have to use something like Xvfb and VNC since wine doesn't really do CLI forwarding.
This is more or less how I set it up last time: https://steamcommunity.com/sharedfiles/filedetails/?id=282277252
>If this means Steamniggers get fucked up the ass while I'm able to voicechat I'm doubling down.
No, it means anons who don't want to run a russian crack for whatever reason might not even be able to connect at all, and then you've cut an already small player base in half.

Anyway, I found some stuff laying around:
Cracked Neotokyo server: https://pixeldrain.com/u/mirxbgQd
Some anon's cracked DMMP server from 2021: https://pixeldrain.com/u/CsAmY1PE
I have Dystopia server & client and I think Empires somewhere but they're all outdated.
Replies: >>243096
>>243085
>mod-ready repack of SWAT 4
Do you mean swat 4 gold edition with the Elite Force mod preinstalled, right?
Replies: >>243096
>>243088
They own the game on Steam. All links for clean Steam files on cs.rin.ru have been wiped. If anon's feeling generous you can always ask him whether he can zip his copy and share a link, hence why these threads are invaluable.
>>243091
>a native linux server binary
The KF server from past November was using one but had trouble connecting some players. Wine seems to just werk in comparison, not to mention non-extant libraries for older games.
>anons who don't want to run a russian crack
Hence why I was begging for clean Steam files. Better cracking the game with SSE or Revemu yourself that trusting some shady torrent from 15 years ago. Besides, this is what most repacker nowadays seem to use for most games, form what I can tell.
>this is more or less how I set it up last time
Thanks, that should be a start. You're essentially setting up the server then slapping RevEmu on it right? What would the SSE equivalent be, linking the server script to SSE.exe instead?
>>243093
>do you mean swat 4 gold edition with the Elite Force mod preinstalled
Whatever, pack in the good shit. I haven't played it hence why I was asking. Hopefully you're a SWAT 4 expert and that mod fucks tits.
Replies: >>243099
>>243096
>The KF server from past November was using one but had trouble connecting some players.
Don't see how linux binaries would have that effect unless the devs completely fucked up.
>Wine seems to just werk in comparison, not to mention non-extant libraries for older games.
Not much of a problem with Source games, if they have a linux build at all it's likely fairly recent.
>Hence why I was begging for clean Steam files. Better cracking the game with SSE or Revemu yourself that trusting some shady torrent from 15 years ago.
Don't think you're going to find many torrents with MP cracks.
>repackers
They're the last people I'd trust.
While you fags are penetrating Steam-chan's moist folds can you grab a copy of Pirates Vikings and Knights II? I remember having a ton of fun with that game and it's got the right balance of team and PvP gameplay to make a good gamenight in my opinion.
Replies: >>243120
>>243114
Man, I spent so much time on that and Age of Chivalry. Take me back.
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Ok, i created myself a Swat4 repack with a mod preinstalled, skins and maps.
https://mega.nz/file/qqwk1LKB#5pXuegTBEtQe7sMaFqU1c-lzBuPDG7axkg0fdLHgI4A
Replies: >>243175
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>>243126
>everything burned in an .iso
>executable with its own .bin
>coupled with its DirectX folder
>this menu
>popipo playing in the background
What the fuck is this? Did you make it? How? Is this a virus?
Replies: >>243182 >>243193
>>243175
i used a data compressor and and then, with a template i compiled the setup.exe using inno compiler, i changed the pictures using photoshop to turn them into a bmp and the music. Was pretty easy, just that the compression takes a lot. The .iso thing was optional, but repackers do it, so it seemed cool.
>>243175
There are a bunch of qt anime girls, how can't you not click next?
Replies: >>243221
>>243193
Let's not gonna lie, i only did this whole thing just to put qt anime girls on a installer.
Replies: >>243223
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>>243221
A man of culture.
Any of you niggers got the latest Vanilla Sprite Overhaul for dominions 6? Fucking fags locked off the downloads for the workshop so I can't just direct download it.
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Been looking through DODI and they don't seem to have Condemned in it.
I don't trust any more pirate sites, so if someone's got Steam files to the game I'll appreciate them.
Replies: >>243566
>>243565
Condemned: Criminal Origins?
Replies: >>243571
>>243566
Yes. Are there any more games named Condemned?
Replies: >>243578
>>243571
Don't know, that is why I'm asking you nerd!
https://pixeldrain.com/u/MDWdgF8g
Replies: >>243579 >>243583
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>>243578
Great dolphin smut, anon. I'm going to let this man on the video do the talking for me.
Replies: >>243584
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>>243578
thx
Replies: >>243584
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>>243579
>>243583
Replies: >>243678
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>>243584
Exactly, anon. You're a pretty cool guy.
In fact, you'll be even cooler if you share your Steam files for Manhunt 1.
Think about that for a second, being an even cooler guy. Could you imagine?
Replies: >>243681
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>>243678
Sorry, I don't have that level of dolphin porn, anonkun.
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Seconding >>243085's request for the old gamenight's Sven Coop files.
It doesn't have to be whole game since I already have it, the RevEmu files and/or the model pack would suffice.
Unfortunately the old download in >>>/japan/1784 is dead.
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Bumping the thread for this big guy here >>243953 and his struggle that's larger then life.
Do you have plans to host something else in case no one's got the files? Many other alright games were already shared ITT.
Replies: >>244061
>>243953
Christmas Giftbox 2020 (not to be confused with 1.8gb of Mark's Asshole Giftbox):
https://pixeldrain.com/u/xt5TBT4D
2021 gamenight or something, I don't remember:
https://pixeldrain.com/u/jYWcQHMu
https://pixeldrain.com/u/poj1Qbjv

No idea if the crack and mods work on the latest Sven Coop.
[Touhou_Jazz_Arrange]_Golden_City_Factory_-_The_Gensokyo_the_Gods_Loved.mp4
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>>243953
>>243989
Shit you beat me to it. Oh well, here's just svencoop if you need it: https://pixeldrain.com/u/wjPudYDe
Replies: >>244061
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>>243989
>>243997
Many thanks.
Turns out you can use Goldberg's emulator on both client and server.
>>243978
I downloaded those other games but I haven't tried setting them up.
Replies: >>244080 >>244097
>>244061
>Oh boy I don't really know about this Jimbo
>>244061
>you can use Goldberg's emulator on both client and server
How? Do you simply drag the .dlls into the game's folder and replace the old Steam ones when prompted? Is it that easy?
Replies: >>244108
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>>244097
Yep, that easy. Seems to work with Linux's client too.
Tested with two different computers connecting to a remote server, both Windows and Linux clients, and it didn't complain.
Haven't had someone from another network to try to connect yet.
I wonder if it also works with other Goldsrc games (and Source).
About four or five years ago it was pretty easy to find and torrent recent PC games, but I've been trying to find a torrent for Hi-Fi Rush and all the sites I had bookmarked either don't have a listing for it or have just been taken down. I've checked some links in the OP but those are spotty too.
Replies: >>245083
>>245076
Isn't Hifi Rush a Denuvo game?
Replies: >>245084
>>245083
Yeah, but it's been out for over a year so I figured it had been cracked.
>>245084
Also, I would like to know in general if anyone has reputable PC torrent sites.
Replies: >>245099
>>245084
There's still an active effort to remove Denuvo from games?
Replies: >>245096
>>245093
I could just be out of the loop, but I was under the impression cracking groups were still trying to crack Denuvo games. Has there been some announcement to the contrary?
>>245084
Denuvo cracking pretty much stopped a couple years ago, it's too tedious (think tens of thousands of function calls that need patched, while working around anti-debugger bullshit) when almost every Denuvo game is some combination of shit, multiplayer only, or multiplatform with a functional switch port that people can just emulate.
>>245085
Your choices are johncena141 torrents, FitGirl, or whatever GOG aggregator hasn't been taken down yet.
Replies: >>245103 >>245209
>>245099
I see. That's a shame.
Replies: >>245191
>>245103
Name three Denuvo games that were worth playing in the last four years and didn't get the DRM pulled by the publisher to save money after the first year.
>>245099
From what I hear one of the few "people" that still cracks denuvoshit is a feminist tranny who hates japanese games for what I assume to be the typical twittertroon reason. He takes $500 donations to "consider" doing a game the donator requests. Yes, that means you could give the faggot $500 to have him crack a game and he'll just decide to not do it.
If the games were good, they probably bothered to crack them.
スイッチのメニューバーション18.0.1のprod.keysはどこへ?
弄らないでください
Replies: >>245482 >>245526
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>>245481
I don't know whether to report this post as possible CP spam, it looks dodgy.
Replies: >>245483
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>>245482
Isn't he just saying he can't find Switch's Menu Bashion (whatever that is) 18.0.1's prod.keys, that he can't change it and so could anyone please give it to him?
t. dekinai
Replies: >>245527
>>245481
https://archive.org/details/prodkeys-v18.0.0 -> SHOW ALL FILES -> DOWNLOAD Firmware-v18.0.0.zip prodkeys-v18.0.0.zip
Replies: >>245529
>>245483
>Bashion 
this is heavy engrish for version
>>245526
Anon was asking for 18.0.1 prod keys, not 18.0.0.
Replies: >>245550
>>245529
We don't know what his use case is. If for console then perhaps he needs the bleeding edge. For emulation I've not come across a game that wants the absolute latest set of keys. It's up to him to determine if 18.0.0. is good enough. I can't find 18.0.1 so at least this is something.
>>241878
So what am I looking for? Digital signatures? How many digital signatures there are? If the signature's been modified?
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Ghost of Tsushima is finally out on PC.

magnet:?xt=urn:btih:125dbd0571e248e4dfb8ca159e20e811af4622b5&dn=Ghost.of.Tsushima.Directors.Cut-InsaneRamZes&tr=http%3A%2F%2Fbt3.t-ru.org%2Fann%3Fmagnet
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>>245991
thanks anon.
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>>245991
may as well
Eiyuden Chronicles de-slang patch.
https://www.nexusmods.com/eiyudenchronicle/mods/1?tab=description
https://pixeldrain.com/u/Fru25GCs
Replies: >>246466
>>245991
>tfw i need more ram to play it
fug
Replies: >>246453
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>>246449
Is time to level up, anon.
Replies: >>246467
>>246448
Does this one work with the GOG version?
Replies: >>246493
>>246453
Manga?
>>246467
no this is patrick
>>246467
It is a chink comic.
https://www.webtoons.com/en/fantasy/surviving-the-game-as-a-barbarian/list?title_no=5515&page=5
>>246466
Don't know.
>>246467
It's an edit he's a wholesome barbarian
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You will own nothing and be happy.
Replies: >>246623 >>246625
>>246618
just give the password and username to the person you want to own the account?
>>246618
To be fair they are only saying Steam itself will not hand over the password to somebody random just because they claim somebody's will entitles them to it.
>>243088
>download the game
>copy paste the game folder
>zip the folder
>upload it
>share it
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Vimm was hit by a DMCA from multiple companies, games series Resident Evil, Devil May Cry, God of War, Castlevania, Megaman, Final Fantasy, Monster Hunter, Dragon Quest, and God knows what else were removed from vimm.
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Super Kiwi 64
Someone asked for this in another thread.
https://pixeldrain.com/u/DmMw8ChJ
https://1fichier.com/?mw02b7oaw3oy3es3k4fx
Pass is zzzchan.xyz
Replies: >>248666
>>248553
No big loss, the download rates on that site are crap.
Replies: >>248654 >>248655
>>248613
>No big loss, the download rates on that site are crap.
It is more known for being a reliable presence with an okay selection while many other sites would come and go.
Replies: >>248655
>>248553
>>248613
>>248654
The website doesn't matter, the database does. They can just relaunch under a new name. Taking down romsites is a game of whack-a-mole.
>>248553
Fuck, 2024 is 2014 all over again.
>>248612
That was me, thanks a lot anon!

>>248553
Are any of the download links archived on archive.org?
Replies: >>248684 >>248695
>>248666
Let me know if it's any fun satan.
>>248666
>Are any of the download links archived on archive.org?
Most redump/no-intro sets are already on there.
I haven't seen any new releases from Neo Kobe since 2017. Should I switch to TOSEC for JP retrocomputer sets?
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WHERE IS SHE
Replies: >>254963
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>>254962
Replies: >>254964 >>257991
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>>254963
I used to have an animated version of that pic with the zzz logo next to the sleeping chaika/fuhrer, I guess I lost it, does anyone have it?
Replies: >>257991
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Does anyone know of any of the site that has a "complete" list of ever PS3 game released on PSN?
I'm asking because I've reached the point where there's about 50 games I still want to take a look at but cannot because the sites that I typically find PS3 games on (NPS, Myrient, No-Intro) either have only the demo version of the game but no unlock to access the full version (Examples include Dress, Nucleus, and GT Academy), do not have all the regional versions of the games (Cannot find specific the regional versions of Fast Draw Showdown, Crystal Defenders, and Rock Man 9/10 that I want; GTI, Mugen Kairou, and Splinter Cell HD have the region I'm looking for but no unlock code for that specific region), or do not even have the game at all (Sheryl Nome: Super Dimensional Virtual Clip, Ridge Racer: Driftopia, PachiPara DL: Hyper Umi no Carib). Anyone know of any other sites?
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>>254963
>>254964
Here
Replies: >>257992
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>>257991
Also the thread where I found it, it has some good shit in it if anyone wants to have a looksie
https://web.archive.org/web/20211006102834/https://zzzchan.xyz/v/thread/8508.html#8508
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/r/ing clean Steam files for Fate/Samurai Remnant, .mp3 unrelated.
The links on cs.rin seem to be down and I can't be arsed to download any Shitgirl repacks. I did, but the thing doesn't work
Replies: >>258219
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>>258218
Don't have any clean files, but if you're willing to deal with dwarfs and its tools, then you could download the albanian wrestler's repack since it includes the game's original files (their names are suffixed with .org):
Infohash: 0c6017331a8c1e96e5b4e256bad96e59ac6287fc
https://1337x.to/torrent/5854779/Fate-Samurai-Remnant-ENG-GNU-Linux-Wine-jc141/
Dwarfs' tools download: https://github.com/mhx/dwarfs/releases
How to extract: https://github.com/mhx/dwarfs/blob/main/doc/dwarfsextract.md
Replies: >>258220
>>258219
He looks like... like he's just given up, man.
I've noticed on Myrient's IBM PC Redump section that a number of .zips have been reduced to sub-1kb file sizes, with the last change to all affected files occuring on the 06th of June 2023.
Is this a server fugup or a stealth DMCA takedown?
ANTONBLAST_IS_OUT_NOW!!!_[11mBt8x06SQ].webm
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>Antonblast.zip, 535 MB
https://pixeldrain.com/u/BoTLKSR9
>Antonball Deluxe.zip, 106 MB
https://pixeldrain.com/u/1ABVMsy9
Replies: >>264224
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>Want to download Kaiju Princess 2 and Falling with Ice Phoenix
>Look for public torrents
<nothing but fucking IGG
Where can I find torrents without these niggers touching them?
Replies: >>263904
>>263886
https://pixeldrain.com/u/4z5c6T87
I know where kaiju princess 2 was, dunno about the other game. This is from f95 btw.
Replies: >>263992
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>>263904
Thanks a lot, buddy.
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>>243989
>1.8gb of Mark's Asshole Giftbox
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Anyone here can share Helltaker's Steam files? cs.rin.ru only has a Baidu download and I refuse to use Slavery.
Replies: >>264030
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>>264029
https://pixeldrain.com/u/axyVR5Na
Replies: >>264031
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>>264030
Cheers mate.
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>>263051
Was looking for this. Thanks!
Replies: >>264399
>>264224
Remind me when/if there's a major content update because I'm probably going to repack my zip anyway.
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7a5b2c85ecb616d7ee3f73e16fd016c04e7caf16

900GB of Halo shit was leaked by a modder team. Here's just the TPS betas of Halo 1: https://archive.org/download/halo1builds
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Noa recently switched to stable updates to make it easier on mod creators.
>Elin Update 23.74 Stable.zip, 2.93 GB
https://pixeldrain.com/u/9FqKUu2L
Also comes preinstalled with a lewd texture pack similar to the third party "monster girl" texture pack from Elona Plus. Just wipe /User/Texture Replace if you don't want it. Also available here http://amaebiworld.web.fc2.com/rkgk/elin/elin_replace.htm (the link on the bottom of the page leads to the lewd section)

>Update description, for future reference
■ 1/4 2024 EA 23.74
(Translated by ChatGPT)

[Added Content]
* Unlock "Haunted Manor" Early DLC.
* Added brush recipe to Loytel's wares.
* Added butcher knife to initial recipes (experimental. A tool guaranteed to yield a large amount of meat and fur).
* Added mortar recipe to Loytel. Added mochi production to mortar recipes (mochi categories and performance are tentative).
* Added "transparent blocks" to Build Mode.
* Added recipe for "door frames."
* Added roof (awning) recipes to loom.
* Added a low chance for "Lucky Moon" to visit homes (increased probability when following Ehekatl, occurs once per year per base, doubles resident production, doubles max guest count, all guests are wealthy, and grants Kumiromi secret experience. Effects are still under adjustment).
* Added several illustrations to the in-game gallery.
* Added four new panty skins.
* Added two new friendship levels (friendship above 500 will now increase more slowly).
* Added a "Show menu only when Shift key is pressed" option to container settings when "Advanced Menu" is enabled.
* Added recipe for "curtain doors."
* Added three new monsters.
* Updated Chinese translations.

[Highlights]
* A gentler world for Corgon. Taming animals through brushing and acquiring meat through slaughtering.
* Added Rare Species feat to Corgon.
* Killing NPCs or cats with the "Rare Species" feat now lowers Karma.
* Added hobbies and jobs to Quruitzia, Corgon, and Kettle.
* Yvan's Flame of War now charges based on ally or resident deaths, granting 2 charges for minions and 30 for non-minions.
* Added all-faction enchantment to ★Warmonger.

[Additions and Changes]
* Added livestock and guest labels to hover guide for NPC mouseover.
* Fertility added to tents.
* Improved snow rendering on blocks and roofs during snowfall.
* Allowed placement of obstructive furniture even when non-enemy NPCs occupy the tile.
* Allowed tent placement in remote locations.
* Party members revived at home will rejoin the party automatically when entering the home.
* Enabled use of map and design boards inside tents.
* Prevented harvesting crops that are not ready when holding the mouse for continuous harvest.
* Reduced hobby and job efficiency for residents with low friendship.
* Skinned items now display all options during crafting (recipes and levels remain the same).
* Ripened containers now perform stack checks upon ripening.
* Added resident and livestock count/max display to resident board tabs.
* Increased chance of generating marbled meat based on Anatomy skill when slaughtering.
* Detector now beeps if sound effects or master volume is low.
* Summoned NPCs now generate with 0 interest and no fur.
* Cleanliness gradually decreases over time (only affects PC and influences friendship gain rate). Cleanliness is restored through brushing, toilets, or hot springs. Cleanliness won't drop below normal. This feature may be toggleable in future custom difficulty settings.
* Slightly increased spawn rate for melee weapons.
* Adjusted taste evaluations during meals (calculated by all taste-related traits combined).
* Neutral NPCs no longer turn hostile when afflicted by "Enemy of All Life" during Incognito.
* Adjusted calculation for -1 MP/SP consumption in Ehekatl magic (expected value now under -1).
* Adjusted calculation for -1 SP consumption in Farmer's Back feat (stamina is now consumed probabilistically).
* Implemented effect for "Hometown Love" Home Skill.
* Increased "Lucky Moon" occurrence rate with "Luck" Home Skill.
* Taming difficulty now scales as follows: animal NPCs (easy) < non-humanoid NPCs < humanoid NPCs (hard). Engaged targets are even harder.
* Brushable NPCs now display icons based on current friendship.
* Friendship levels above a certain threshold no longer decrease through conversations or brushing, and gain rates are slightly increased.
* Allowed drawing water from sinks, aquariums, tubs, toilets, etc., using watering cans.
* Fixed materials for some items like microchips.
* Highlighted containers in inventory on mouseover.
* Adjusted breeding rates by race.
* Added friendship icons to resident board lists.
* Kizuami and Horome now accept mochi, kagami mochi, sake, and ceremonial sake as offerings.
* Renamed "Sockets" for ranged weapons to "Modification Sockets."
* Allowed placing items on blocks with "Allow construction over items" enabled (unsupported feature).
* Base danger and content generation levels now factor into calculations beyond guest generation.
* Sown seeds now place below signposts and similar items.
* Weak stats now always display in red on the info bar regardless of enchantment bonuses.
* Enabled cleaning of unreachable areas blocked by walls.
* Broom cleaning now starts adjacent to the cleaning target. Cleaning water puddles takes more time.
* Increased gene slots for races with "Rare Species" feat by 2. Added -2 gene slots to the "Rare Species" feat itself. Added "Rare Species" to the immortal younger sister.
* All store goods except dangerous books now come identified.
* Guests now leave with their minions when departing from a base.

[Mod-Related]
* User maps no longer generate contents in empty containers (effective for newly uploaded maps).
* Fixed errors caused by Mod items in the light source slot after uninstalling.
* Added post-processing for quests tied to uninstalled Mods.
* Improved post-processing after Mod uninstallation.

[Fixes]
* Fixed faction enchantments triggering even after unequipping items.
* Ensured save files include original zip after de-clouding without deleting it. Zip files are used when game files are missing.
* Fixed overflow in base heirloom value calculations.
* Prevented recovered resources from entering locked containers within delivery box ranges.
* Fixed items stacking in lower-priority shared containers when residents deposit items.
* Fixed simultaneous casting of party-wide spells using multiple hotkeys.
* Corrected recipe ingredient categories for deluxe cakes, burgers, and Gourmet 2 feat spices.
* Fixed containers not closing when right-clicking their background.
* Fixed friendship-based feat point XP bonuses not being applied.
* Corrected material selection in recipes when excluded materials were moved to designated containers.
* Prevented harvested items from entering locked containers within resource signpost ranges.
* Other minor fixes and adjustments.

[Notes]
* Brooms now search within a 3-tile radius for additional trash during cleaning.
* Taming humanoid NPCs has lower efficacy. A dedicated feat to improve this may be added.
* Plans to add simple economy elements and store/money systems to prevent reliance on a single income method in late-game. Custom difficulty options for adjusting drop rates and economy toggles are under consideration, aiming for implementation in Nightly by month-end.
* Doors placed on blocks are shorter than those on walls due to height differences (intended).
* "Runes" are still not implemented.
* Balancing gods is ongoing. Currently weaker gods may receive a third blessing for significant boosts. Temporary buffs will aim for averages without sacrificing potential future improvements.
* Two types of tent walls are available.
* Costumes like mascots can also appear in dungeons at low probabilities (intended).
>>265161
>The item you have requested has a problem with one or more of the metadata files that describe it, which prevents us from displaying this page.
>>265161
Are these the same modders who got permission to fix the E3 demo from Halo 2 and the pre FPS Halo 1 builds so they could be released as MCC mods? Kind of scummy to just leak stuff people trusted onto you.
Replies: >>265476 >>265486
>>265464
It's a little more complicated then that. MS was literally using them as a content farm for MCC, and even pushing deadlines on them, all while not compensating them in the slightest. Add to that them dropping support for it, and 343 being a shitty company making shitty games. This eventually lead to Digsite (the team who fixed the E3 demo) leaking a bunch of shit in a final fuck you. And funnily enough sense the leak a whole bunch of other Halo community members have come out with stories of contributing to various projects and not getting compensated.
Replies: >>265486
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>>265161
>>265464
>>265476
Now if Halo could stop being the most cancerous FPS of all time.
Replies: >>265535 >>265593
>>265486
I can't even tell if that image is real or not. For as much shit as 343 gets, it's not enough.
Replies: >>265578
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This is a longshot, but years ago (around 2018-2019 according to the dates I'm checking now) I saw someone share a bunch of ___ Challenge folders on Mega with all the games, secondary media, music, and other things you need for various long-running series like Final Fantasy, MegaMan, Castlevania, and several others. These are obviously all dead or empty now, and while I could reupload or make torrents from some of them I wanted to know if anyone has working Mega links or knows (is?) the guy who made them.

These are exactly the kind of things made filesharing so cool. Just a bunch of cool stuff being passed around by guys who wanted you to have fun.

>>265535
Having it in the Halo font is the giveaway that it's not real since 343 would never put in the effort for that detail.
Replies: >>265600 >>265657
>>265486
Wouldn't the most cancerous be COD?
>contextualize our universe
Wat?
Replies: >>265594 >>265595
>>265593
>Wouldn't the most cancerous be COD?
Glad to know the COD vs Halo debate still hasn't died.
Replies: >>265595
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>>265593
>>265594
COD at least has got this.
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>>265595
>>265578
her face on the left looks like shit too.
Replies: >>265603
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>>265600
Incorrect.
Replies: >>265614
>>265603
Post the model of the game, not art, nerd.
>>265578
I think I actually know what you’re talking about. Guy filenamed his zips with an uploader tag of “ilyv” or something like that? I want to say the original links were to mediafire (definitely older than 2018; I remember downloading them back when I was in high school and that was many years prior to that), so they might still be up if you can find links to them going by that uploader's tag, but that would take crawling archives from way back when.
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>>265595
No wonder nu-COD is atleast 500gb, all this shit being shoved in it needs to eat up half of your terrabyte.
Replies: >>265691
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>The Big Catch Tacklebox.zip, 635 MB
https://pixeldrain.com/u/UTu3KGmh
It's a demo thing I guess. I don't know. Somebody was asking for a copy in another thread.
Also, sorry about the shit compression on the trailer.
>>265659
Not even a joke, all those gay skins that retards bought battle chests for takes up space. Someone went through one of the older ones and found it to be like 20% of the storage.
Replies: >>265692
>>265691
>gay skins that retards bought
You ever notice how ballistic those fags get if you say you can't see their special vanity skin? I remember having mods to disable vanity shit in games like TF2 players getting pissed because I said their gay weapon or outfit looked default to me.
>>265595
Normalfag love for anime was a mistake.
Replies: >>265796
>>265731
No, normalfags don't "love" anime, they only like western "ironic" parodies of anime.
>>240880
Thanks for those links, made finding a game i was looking for an updated version of very easy
>>265459
>Elin Update 23.81 Stable.zip, 2.94 GB
https://pixeldrain.com/u/hpjpGmLU

[Outside Game Updates]
* Added free assets to the shared folder in the press kit on the official website. The materials in the folder can be freely used for any content related to Elin or Elona, such as strategy articles or Mods.

[Content Additions]
* Added the random enchantment "Anti-Magic."
* Added the random melee weapon enchantment "Chaser."
* Added the random melee weapon enchantment "Shockwave."
* Added the random melee weapon enchantment "Flurry."
* Added the random melee weapon enchantment "Cleave."
* Added the random melee weapon enchantment "Feint."
* Added the random melee weapon enchantment "Frustration."
* Added mannequins.
* Added a giant canvas.
* Added recipes for canvas and photographs to the loom.
* Added "Song of Death" to song magic.
* Added two ambient sounds for radios.
* Added six decorative materials for widgets.
* Added baby skins to Gold Yuki Puchi and colored Yuki Puchi. NPCs with baby skins will revert to normal skins upon fully growing.
* Added several items related to the Village of Atonement.
* Added three new portraits for the little sister.
* Added two portraits for the hot spring mermaid (Thanks, 小竹!).
* Added seven new monsters.

[Highlights]
* Added the "Chaser" faction enchantment to ★Lucky Dagger.
* NPCs with the "Miko" feat will now gain feat experience when given cursed equipment, depending on the level of the equipment.
* Added fatal wound defense to defenders (half the effect of Golden Knights, experimental).
* Attributes such as physical reduction, elemental reduction, perfect evasion, critical, vorpal, fatal wound defense, and anti-magic will now be displayed on the character sheet if the character possesses these traits through racial characteristics or similar.
* Added the feats "Floating" and "Ancient Species" to the initial feats of dragons.
* Special attributes (ether, bleeding, acid, shock) will no longer be generated for random abilities outside adventurers.
* The job and hobby of residents will now be displayed when summoning them using the Covenant Stone.
* Snowmen can now be built on empty snowy ground.
* Taxidermy and cards of NPCs with multiple graphics can now display selectable tiles via middle-click.

[Additions and Changes]
* Writing tools can now use items from companions' backpacks (experimental).
* The bed assignment screen will now display residents' jobs and hobbies as tooltips.
* Added processing for when materials do not exist in the game after uninstalling Mods.
* NPCs with the "Miko" feat can no longer be offered duplicated equipment.
* Death penalties will now occur even if the PC has no money (except during penalty immunity periods).
* A warning has been added to the cloud save window.
* A setting to disable effects like lightning flashes has been added to the graphics tab in the settings window.
* Non-container items with contents can now be delivered for random delivery quests.
* Non-PC characters can now eat unopened Yuki Puchi Daifuku.
* Mosaics will now be removed from resurrected characters.
* The hit effects of all melee attacks will now be displayed, even when hitting multiple targets (e.g., Cleave).
* The search function in build mode can now search for complete item names (e.g., "Staff of Teleportation" can now be found by "Teleportation").
* When reforging divine equipment, enhancement levels, blessing status, and identification status will now be retained.
* Various adjustments have been made to the initial enchantments and performance of weapons.
* The "Fix_LostCore" console command has been added to address missing Covenant Stones caused by past bugs. The "RemoveDemitas" command has been renamed to "Fix_RemoveDemitas."
* The conditions for graying out job and hobby icons on resident noticeboards have been adjusted to gray out if the resident cannot perform at least one job or hobby.
* The conditions for graying out house icons on resident noticeboards have been adjusted to gray out if the resident does not have an assigned bed.
* The quality of meat dropped by unique residents has been reduced.
* Monsters with ether disease will no longer split.
* Effects that absorb HP or MP will now activate even when killing enemies.
* For diffusion attacks, self-targeting activation enchantments and certain activation enchantments (area attacks, summoning, teleportation, self-destruction, etc.) will now only activate when hitting the first target.
* NPCs will now reset taunts and stances upon resurrection.
* Party members can now be butchered.
* The contents of mannequins can now be searched using the item search widget.
* Mannequins and signage with different written content will no longer stack.
* Mannequin outfits will now be dyed based on the material color of the equipped gear.
* Interacting with an incapacitated companion will now revive them (temporary measure to address the inability to remove them from the party).
* Invisibility magic can now affect all targets. Aggro will now be removed from NPCs without invisibility detection when turning invisible.
* Allies who are invisible while the PC is invisible will no longer attack enemies.
* Enchantments that slow ether progression will now reduce ether accumulation from all sources, including ether-based attacks.
* Bloodstains and dirt outside map boundaries will now naturally disappear over time.
* Tents will now auto-save the first time they are entered to prevent disappearing during festival changes.
* The cumulative shipment total will now be stored as a long-type value. Shipment bonus stages for gold bars have been added.
* Another note widget has been added.
* Note widgets now support rich text (e.g., <b>bold</b>, <i>italic</i>, <color=red>red text</color>, <size=11>small text</size>). Rich text follows Unity's Text standards.
* Items will no longer auto-stack after eating divided food.
* A prototype for the Village of Atonement has been created (currently accessible only in debug mode), along with multiple related furniture items.
* The gluttonous seal's occupation has been changed to unemployed.
* The AI types for puppets and grudges have been changed to sorcerer.
* Trap disarm has been added as a benefit to Mani's blessings.
* NPCs with bounties will now display "Bounty" when moused over.
* Doors can now be placed on L-shaped walls.
* Unidentified items will now automatically be identified when sold and will not be included in buyback targets.
* A "Display behind widgets" option has been added to the widget decoration settings.
* Chinese translations have been updated.

[Mod-Related]
* Save states for Mod load orders will no longer be saved when starting without Mods enabled.
* Fixed an issue where item initialization sometimes failed when importing items from Excel in Mods.
* Missing items from uninstalled Mods will now generate "Alchemy Ash" instead of "Corn."
* The RegisterSerializedTypeFallback method has been added to the ModUtil class to specify fallback types for serialized classes when Mods are uninstalled.

[Fixes]
* Fixed an issue where the range of lights like the Sun Lamp displayed the previous base's range after switching bases.
* Fixed a bug where throwing weapons exceeding 100,000s in weight were locked to one dice roll.
* Fixed an issue where grown Gold Yuki Puchi retained baby graphics.
* Added fixes for progression issues in Loytel's debt repayment quest.
* Fixed an issue where high-level content generation caused elemental enemies and wands to default to fire attributes.
* Fixed enchantments for living equipment being incorrectly displayed as food traits.
* Fixed livestock tooltips where breeding bonuses were incorrectly displayed.
* Fixed the "Transform Body" feat being inheritable.
* Fixed fire-resistant items taking damage accumulation from Pillar of Fire effects.
* Fixed errors occurring when harvesting crops on infertile land in build mode.
* Fixed material count checks when crafting with multiple identical materials in build mode.
* Fixed swapped graphics for Orcs and Orc Warriors, as well as Blade Ω and Blade.
* Fixed sound effects from furniture that did not alter ground height.
* Removed party flags when toggling livestock status to prevent unintended rejoining.
* Fixed an issue where minions exceeded the summon cap by one.
* Fixed save data incompatibility displaying incorrectly for backups.
* Fixed cumulative shipment totals displaying overflow values.
* Fixed duplicate item UIDs in bases causing errors upon loading.
* Adjusted the progression of Loytel's repayment quest for repayments exceeding 19 million.
* Other minor fixes and adjustments.

[Notes]
* For ★Lucky Dagger with "Chaser" enchantments that are not faction effects, offer it to an altar and reforge it.
* Enchantments like Vorpal and Critical on ranged Mods may be adjusted to only apply when used with the respective weapon in future updates.
* A system for attaching and detaching optional enchantments to equipment is under consideration, along with accuracy adjustments for future Nightly builds.
* Save data is appreciated for investigating issues such as performance drops in deep layers or save-loading issues caused by Mods after updates.
* Stepping onto the mini pool in Little Garden causes disrobing.
* Newly added melee enchantments support combinations like Flurry + Cleave + Chaser. Balancing will continue through stable versions.
* Artifact values and selling prices are unaffected by materials.
* Eureka's "Mana Integration" feat requires draining both mana and health to defeat.
* Ether diseases and feats affecting base stats are currently intended behavior.
* Higher-tier attributes bypass immunities and will have unique effects and visuals implemented in future updates.
* EA adjustments will focus on balancing layers 0-200, with high-layer balancing deferred to the later stages of EA.
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https://pixeldrain.com/u/B6Qg9kac
New DOOM 2 expansion legacy of rust
Taken straight from my gog copy of DOOM+DOOM 2
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Can someone share these?
Replies: >>267858
>>267847
>the free SIGIL Megawad
>the free SIGIL II mod
Are you asking for the soundtracks?
Replies: >>267859
>>267858
Yeah
Replies: >>267860
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>>267859
>Note that the Buckethead soundtrack is playable ONLY in SIGIL and not as MP3 files
>Note that the THORR soundtrack is playable ONLY in II SIGIL and not as MP3 files
Seems like a pointless bonus. Both of them are on Soulseek in mp3.
Replies: >>267862
>>267860
Can you share the files?
Replies: >>267863
>>267862
Soulseek is a pretty client everyone should have in their computers. These are words of advice.
>>267864
Imagine rejecting good advice, crabs in a bucket.
Replies: >>268693
>>265459
>Elin Update 23.82 Stable.zip
https://pixeldrain.com/u/qHBNH4UK

[Highlights]
* [Backer Wish] Introduced Feywood Trees (already implemented but introduced as a backer wish).
* Added the ability to extract and apply enchants from equipment using Rune Molds.
* Crafted equipment can now be crafted with runes as an option. Crafted equipment with runes receives the "Vessel of Runes" enchant and can have additional runes engraved.
* Displayed icons on item tooltips for material-based enchants and rune-engraved enchants. Also added icons for enchants that activate only when attacking with the weapon.
* Changed all slayer, critical, and vorpal effects to weapon-specific enchants.
* Adjusted balance for melee and ranged combat.
* Relaxed conditions for the final reward in Meriris’s quest (to make it recoverable).
* Learned pillar recipes now include support pillars as well.

[New Content]
* Added a random enchant "Keen Eye" to improve hit rate (available on all equipment slots).
* Added a Rune Outfit Set to the decoration table (materials are temporary).
* Added a random enchant "Vessel of Runes" to increase rune slots.
* Added effects to Feywood Trees.
* Added recipes for Large Rocks, Huge Rocks, Stalagmites, Crystals, Moss, Dead Wood, Wooden Frames x2, Wooden Structure, Ore Veins, and Precious Ore Veins.
* Added Cattail Seeds (for decoration).
* Added a recipe for Rune Molds (initial recipe in the decoration table; materials and acquisition method are temporary).
* Added the womanizer "Raffaello."
* Added a "High Purity" trait that prevents item duplication.
* Added Straw Bundles and Straw Piles recipes.
* Added 2 named monsters.
* Added 8 new monsters.
* Added 2 new NPCs.
* Added 2 pieces of furniture.
* Added 4 Red Books.
* Added 3 variations of Coralwood graphics.
* Added snow-covered graphics.

[Rune-Related Mechanics]
* Rune Molds can be crafted at the decoration table. Using a Rune Mold on equipment extracts a chosen enchant as a rune.
* Using a rune on equipment engraves its enchant onto the equipment.
* Engraving an enchant that already exists on the equipment will overwrite it.
* Material-based enchants cannot be overwritten by runes. Resistance enchants can only be engraved if the equipment has no resistance.
* Weapon-specific rune enchants cannot be engraved on non-weapon equipment.
* Runes cannot be extracted from equipment marked as Important.
* Certain enchants like Speed cannot be extracted.

[Additions and Changes]
* Changed graphics for Fertilized Eggs (to distinguish from regular eggs).
* Changed graphics for Treasure Maps (to distinguish from regular maps).
* Added a leading 0 to display time in logs when hours or minutes are below 10.
* Reset land feat levels when discarding a base.
* Revised Jure’s description in the journal (changed from "Ellis’s sister" to "Odina and Ellis’s younger sister").
* Added map publication settings and a visitor message option in the map publication window.
* Rune-related clothing no longer receives random enchants.
* Pets will no longer attempt to flee during combat.
* Added separate categories for runes and modification tools.
* Added cookies (category) as offerings for Horome.
* Pillar recipes now appear in recipe searches.
* Disabled quest trackers and widgets in build mode.
* When summoning residents from Covenant Stones, the bound state will be released.
* Allies with teleportation prevention enchants will no longer attempt to teleport in battle.
* Changed Minotaur graphics and level from 14 to 18.
* Clicking a recipe in the recipe search now tracks the required materials.
* Doubled max enchant levels for Critical and Vorpal and made them random weapon enchants.
* Increased generation rate for all-slayer enchants but reduced their effect by half.
* Weapon-specific enchants are no longer shown in the enchant list. Faction enchants now display different-colored numbers.
* Microchips now drop batteries when dismantled.
* Replaced all magic stones with runes in crafting options.
* Added rune slots to the Flower Crown.
* Unified processing for weapon and unarmed attacks. Some monsters can now use weapon-specific enchants with unarmed attacks.
* Certain monsters can now target all enemies with single-target debuff abilities.
* Added Rune Vessel enchants to "★Dragonbone Hammer" and "★Fish Knife."
* Adjusted AI for party members and auto-combat to target the closest enemy.
* Named monsters no longer appear on the global map.
* Some monsters now have Paladin tactics.
* Changed Weak Acid Slime level from 10 to 18.
* Auto-combat no longer pauses when minions die.
* Changed mercenaries to neutral NPCs.
* Added "High Purity" traits to runes and Rune Molds.
* Increased materials dropped from Large Rocks, Ore Veins, and Huge Rocks.
* Magic tooltips now show actual MP consumption when altered by enchants like "Mana Management."
* Increased the chance of drawing "All Slayer" enchants tenfold (experimental).
* Small props can now only be placed in home or tent areas.
* Tiles and decorations previously limited to homes can now be placed in tents.
* Fox Guardian genes no longer drop.
* NPCs with the "Miko" feat cannot accept arrows as offerings.
* Replaced runes in weapon recipes with magic stones.
* Mannequins can now equip light slots.
* Disabled experience gain display for Covenant Stones in shipment reports when "Growth Suppression" ordinance is active.
* Set max number of monsters summoned during failed reading attempts to 8.
* Adjusted crafting levels for certain blocks and props.
* Stairs always appear at the bottom layer of tiles.
* Recovery from potions and rods now counts as "item-based recovery," unaffected by anti-magic fields.
* Removed fixed "Leather" material restriction.
* Added "High Purity" traits to crystal items.
* Updated Chinese translations.

[Fixes]
* Fixed an issue where network skill values remained added when discarding a networked base.
* Fixed save data bloating due to message logs not being deleted.
* Fixed right-click actions persisting after consuming the last item in a stack from the middle-click menu.
* Fixed teleport and dash-related AI judgments for allies.
* Fixed companions freezing when they couldn’t detect invisible enemies.
* Fixed the "Into the Darkness" quest not appearing in old save data.
* Fixed errors when rotating floor tiles while holding edible props.
* Fixed enchant effects (e.g., Strength+) displaying on throwable items.
* Fixed some props changing materials randomly after placement.
* Fixed double drops from mining Ore Veins.
* Minor adjustments and other fixes.

[Notes]
* Companions with fire or cold immunity won’t retrieve blankets from shared containers.
* Rune and gene synthesis are primarily intended for endgame content. Rune Mold materials and crystal item sources will be adjusted in future updates.
* [Fun Fact] Nightly play rate is around 6%, fluctuating between 4–9% since EA began.
>>267872
Care to explain why you deleted that post?
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Anyone has a Rugrats Adventures in Gameland PS4 pkg lying around?
I can only find the NES rom.
Replies: >>268715
Call me what you will but how do I download the games without requiring IPFS software?
Replies: >>268715
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I want to share this, here you go.
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>>268706
There doesn't seem to be any dump of the PS4 version publicly available.
However, for whatever reason, there's a PKG in dlpsgames for the NES version running on an NES emulator made for the PS2, with the PS4's own PS2 emulator on top of it:
You probably don't want this monstrosity but here it is anyway: https://www.mediafire.com/file/5jgarrs4nr523en/UP9000-RUGR02024_00-NESP000010000001-A0100-V0100.pkg/file
>>268712
You can try downloading them through public gateways like ipfs.io
This page has a list of them: https://ipfs.github.io/public-gateway-checker/
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Boss_Theme_-_Rugrats:_Adventures_in_Gameland.mp4
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>>268715
Yeah, I found that one, but I wanted to play the NES game with the HD soundtrack. What a shame.
Thanks anyways.
Replies: >>268783
>>268715
How the hell do you use this? Just tossing the link at the URL gives me errors or times out. ffs
Replies: >>268722
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>>268718
>How the hell do you use this?
You copy the /ipfs/QmBlaBlaBla text and append it to the end of a hostname.
For example, with the dweb.link hostname the link becomes dweb.link/ipfs/QmBlaBlaBla which you should be able to paste in your browser.
You may also have to prepend http:// or https:// for some programs, like http://dweb.link/ipfs/QmBlaBlaBla
>Just tossing the link at the URL gives me errors or times out.
Note that IPFS requires someone to host the file in first place, similar to seeding with torrents, therefore links may die if no one is hosting their content.
Also consider that the last commit to the https://gitgud.io/Blank/stv repository in OP is from 4 years ago.
Replies: >>268738
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>>268722
oh. Thanks for explaining clearly anon. if that's the reason guess I'll have to go surfing for stuff elsewhere.
Internet archive has romsets, which is what I wanted to go for. Not everything but I can recompile stuff as I go.
Well I'll need to find some rom hosting sites for the other games I'm after.
>>268715
<Yo dawg, so I herd you leik emulatorz so I put an emulator in ur emualtor so you can emulate while you emulate
>>268744
Why are you copypasting the retroarch description?
>>268744
Heh, at one point the most accurate way to emulate some N64 titles was running the official nintendo emu in Dolphin.
Replies: >>268795
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If anyone's interested, here's picoCAD in cartridge format.
Use https://www.pico-8-edu.com/ to run it if you don't want to pirate Pico-8.
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>>268717
Now I'm imagining there is some autist out there trying to play a ZX Spectrum game with HD soundtrack.
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>>268744
>>268770
To be fair the whole NES->PS2->PS4 emulation stack used is a very clever and quick way to get NES emulation working on the PS4 with a console UI for practically no performance cost.
Otherwise you'd have to port another emulator (or make your own, which means even more work) to the PS4's OS (including handling video, save data, input and what not) and potentially code in a new UI.
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A (seemingly small) part of GTA San Andreas' source code has been leaked last week or so:
https://archive.org/details/sa_gtasrc_202502
(If you have better mirrors then please post them, this one will probably get taken down)

Some interesting parts:
>File timestamps range from 2013 to 2017, with some directories having timestamps up to 2020
>References to Android port (with the MOBILE pre-processor definition)
>References to unused networking functionaility
>Text file gtafiles.txt references paths to data and source files used in GTA 3, Vice City and San Andreas

Some comments from gamenet.cpp:
/////////////////////////////////////////////////////////////////////////////////
//
// FILE :    gamenet.cpp
// PURPOSE : Contains the game side of the network code
// AUTHOR :  Obbe & Dan.
// CREATED : 23/10/01
//
/////////////////////////////////////////////////////////////////////////////////

// The state of player with the network code when it was decided there wasn't going to be
// any networking in SA:
// It is possible for clients to connect to a server using a hard coded IP address.
// 2 players can run about using weapons on eachother. Death & resurrection works.
// I was working on getting in and out of cars. This isn't working yet. The only case
// that does work is the client getting into the driver seat of an empty car.
// Obbe. 1/10/2003

netgames.cpp's header:
/////////////////////////////////////////////////////////////////////////////////
//
// FILE :    netgames.cpp
// PURPOSE : Game logic. (Ctf, cops&robbers etc) is all done here
// AUTHOR :  Obbe.
// CREATED : 26/11/01
//
/////////////////////////////////////////////////////////////////////////////////

Some game modes referenced in the same file:
netgames.cpp
145://                  case GAMETYPE_DEATHMATCH:
146://                  case GAMETYPE_DEATHMATCH_NOBLIPS:
147://                  case GAMETYPE_TEAMDEATHMATCH:
148://                  case GAMETYPE_TEAMDEATHMATCH_NOBLIPS:
149://                  case GAMETYPE_CAPTURETHEFLAG:
150://                  case GAMETYPE_DOMINATION:

And a very important pre-processor check in eemacros.h
#if not defined (GTA_PS2)
	DONT_FUCKING_INCLUDE_THIS_HEADER_FOR_NON_PS2_PLATFORMS
#endif //!GTA_PS2
Replies: >>269185
>>269180
Just in case, here's all the swear words that I could find:
gamenet.cpp:		ASSERT(0);	// What the fuck is going on?
PlayerPed.cpp:// Some test stuff so that we can fuck about with the targetting
PlayerPed.cpp://		if (!pPed->m_pMyVehicle->CarHasRoof()) return true;	This makes the collision on cars look shit
ScreenFX.cpp:				//RwCameraShowRaster(Scene.camera, NULL, 0);  // this fucked it all up
Camera.cpp:				// or timestep was too small (ie coming from a pause, or something else has fucked time)
Camera.cpp:				// also don't want to do buffering for 3rdPerson Mouse Control method cause looks shit when strafing
Camera.cpp:			TheCamera.m_bPlayerIsInGarage = false; // DW - stops mad shit happening when killed in garage.
Camera.cpp:// as a quick fix to stop the camera clipping through shit
Camera.cpp:// in MH, but don't want to start fucking around with the camera angles because that gets messy
Camera.cpp:	if (targetLOSCounter>targetLOSFramestoReject) // we want the player cos bad evil shit is going on!
Camera.cpp:	// First I need to find good positions for the camera... fucking hard!
Camera.cpp:// as a quick fix to stop the camera clipping through shit
Camera.cpp:// in MH, but don't want to start fucking around with the camera angles because that gets messy
Camera.cpp:	// damn globals passed between functions!
Camera.cpp:	// Dw - to prevent wierd shit on radar - as per bug issued... 
Camera.cpp:// as a quick fix to stop the camera clipping through shit
Camera.cpp:// in MH, but don't want to start fucking around with the camera angles because that gets messy
Camera.cpp:// DONT DO AVERAGE CAUSE WHEN PLAYER STRAFES IT LOOKS REALLY SHIT! /////
Camera.cpp:					if (m_bFailedCullZoneTestPreviously==false)//need to not worry about zoom shit
Camera.cpp:					//need to not worry about zoom shit
Camera.cpp:					else if(ReqMode!=CCam::MODE_TOP_DOWN_PED)//&&(m_nPedZoom!=ZOOM_THREE))//Right the fucker is Wantin to go into Syphon Filter Mode (only go into it if we are not in top down mode
Camera.cpp:	//righty ho if we are going to or from top down then we just want to jump cut switch
Camera.cpp:	// DW - stop the fucking cinema camera when player is dead or arrested... geez how hard can a simple thing be!
Camera.cpp:						ReqMode = CCam::MODE_ARRESTCAM_ONE;// force the requested mode!... cant seem stop it doing mad shit
Camera.cpp:		||(Cams[ActiveCam].Mode==CCam::MODE_PED_DEAD_BABY)) // DW - stop the fucking cinematic camera you twats!
Camera.cpp:			// DW - I dont know what I'm doing anymore...but ho hum...not my fault its this bitching bit of stuff that is supposedly called 'code' 
Camera.cpp:		//special special case for the fucking well bastarding ice cream van
Camera.cpp:			// also if the user is being a wee prick and trying to break the syphon filter cam
Camera.cpp:									 //fuck it lets abort the transition
Camera.cpp:	//do visibility shit 
Camera.cpp:// PARAMETERS : Power. use 1 for huge big fuck off explosion
Camera.cpp:	// also if the user is being a wee prick and trying to break the syphon filter cam
Camera.cpp:						UserTryingToBreakCameraBeNasty=true; //fuck it lets abort the transition
Camera.cpp:	// the bitmap in the background is fucked up.
Camera.cpp:	//if we have done any look lef, behind left/right shit lets swap stuff back
Camera.cpp:	//do debug shit
Camera.cpp:	m_bLookingAtPlayer = false; // fuck knows what this does, but it might just work...
Camera.cpp:	m_bLookingAtPlayer = false; // fuck knows what this does, but it might just work...
Camera.cpp:				        Cams[ActiveCam].CamTargetEntity=pTargetEntity; //fuck it lets just switch quickly
Camera.cpp:					//really fucked off at this minute getting flicky shit happening 
Camera.cpp:									//really fucked off at this minute getting flicky shit happening 
Camera.cpp:// unfortunately it looks shit - DW.
Camera.cpp:	TheCamera.m_bUseNearClipScript=false; // Get the fuck out of my code you piece of shit hack
Camera.cpp:			if (pS->gFramesBeenOutOfSight-- == 0) // Lock the position.. ie. Pretend we lost the car!.. Damn we lost him...
Camera.cpp:	TheCamera.m_bUseNearClipScript=false; // Get the fuck out of my code you piece of shit hack
Camera.cpp:	TheCamera.m_bUseNearClipScript=false; // Get the fuck out of my code you piece of shit hack
Camera.cpp:	TheCamera.m_bUseNearClipScript=false; // Get the fuck out of my code you piece of shit hack
Camera.cpp:	TheCamera.m_bUseNearClipScript=false; // Get the fuck out of my code you piece of shit hack
Camera.cpp:	TheCamera.m_bUseNearClipScript=false; // Get the fuck out of my code you piece of shit hack
Camera.cpp:	TheCamera.m_bUseNearClipScript=false; // Get the fuck out of my code you piece of shit hack
Camera.cpp:	TheCamera.m_bUseNearClipScript=false; // Get the fuck out of my code you piece of shit hack
Camera.cpp:	TheCamera.m_bUseNearClipScript=false; // Get the fuck out of my code you piece of shit hack
Camera.cpp:		if (TheCamera.PlayerWeaponMode.Mode!=MODE_SYPHON)	//know that this seems weird, it's to stop the interpolation fucking up
Camera.cpp:	// damn globals passed between functions!
Camera.cpp:// as a quick fix to stop the camera clipping through shit
Camera.cpp:// in MH, but don't want to start fucking around with the camera angles because that gets messy
Camera.cpp:	ASSERTMSG(PlayerPed!=NULL, "NICE ONE MARK YA DICK");
Camera.cpp:						bUseNewCol = false;	// damn the new col point is on the wrong side!
Camera.cpp:						bUseNewCol = false;	// damn the new col point further away from target vector
Camera.cpp:///Lets clear any shit that may not have beeen cleared.
Camera.cpp:	//right found a bird lets use the moral, decent arse and paps cam
Camera.cpp:		//If they are have passed us then we want to stare a their arse
Camera.cpp:					//get the fuck down 
Camera.cpp:	ASSERTMSG(PlayerPed!=NULL, "NICE ONE MARK YA DICK");
sky.cpp:        		// If d doesn't work either we're fucked really
lights.c:	{		// Fuck the ambient colours here
Ped.cpp:// Too many timers and other shit like that in the ped class - need to tidy everything up
Ped.cpp:// so can get placed inside shit.  which is bad.  better use the original position CheckCollision was done at
Ped.cpp:				// he is - run like fuck
Ped.cpp://				arm. This stops the skinning looking so shit
Ped.cpp:	// AF: Some funky shit with the player's arms
Ped.cpp:		// don't wobble player tits. These bones are used elsewhere
Ped.cpp:	//	// finished the frozen dairy product transaction, we may now fuck off,
Automobile.cpp:					// blow up slower than usual if in air when fucked
Automobile.cpp:	// If the car is fucked we create oil spils behind it.
Automobile.cpp:	// If this car is fucked we'll use comedy controls (just buggered really)
modelinfo/VehicleModelInfo.h:		CDebug::DebugLog("shit %s", pTex->name);
Game.cpp:// description:	Move instanced data (scary shit)
gtafiles.txt:F:\OMFG\TORW-GTA88\GTASource\VC_PC\VC\data\textures\cutscene\dick.bmp
gtafiles.txt:F:\OMFG\TORW-GTA88\GTASource\VC_PC\VC\data\textures\peds\dick.bmp
gtafiles.txt:F:\OMFG\TORW-GTA88\GTASource\VC_PC_TG\VC_PC\VC\data\textures\cutscene\dick.bmp
gtafiles.txt:F:\OMFG\TORW-GTA88\GTASource\VC_PC_TG\VC_PC\VC\data\textures\peds\dick.bmp
Replies: >>269189
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>>269185
>NICE ONE MARK YA DICK
My sides have entered orbit
>>265459
>Elin Update 23.99 Stable.zip, 2.96 GB
https://pixeldrain.com/u/6rdvJVWy

When loading an old save, the "World Law" screen will appear. Please configure the settings accordingly.

[Highlights]
* Introduced "World Law" (gameplay settings). Adjust difficulty-related settings during character creation or in-game.
* Integrated the existing Oath system into World Law. Added options such as disabling boss drop rates and Abyssal Blessing.
* Added "Arachnophobia Mode" in settings.
* Added a new dungeon generation variation (Natural Grand Room).
* Added Grassland Nefia.

[New Content]
* Added a new race: "Demon."
* Added the Mass Teleport spell.
* Added favorite registration for Starseer’s Moongate.
* Added recipes for Meat Pie and Stargazy Pie.
* Added variations of Armor Dummy and Sandbag.
* Added one new named monster.
* Added eight new monsters.

[Additions & Changes]
* Dye crafting materials can now only be selected from resource or junk-type items (temporary change due to an overly long material list).
* Outdoor Nephia will no longer generate dungeons with doors.
* Trap generation rate in outdoor Nephia reduced to 1/5. Creature respawn rate tripled.
* Capped luck-based damage dice rerolls at 20 (to reduce performance impact on high-level Ehekatl-worshipping bosses).
* Adjusted stamina and mana limits to -999999.
* Items will no longer be destroyed by fire when the character is wet, nor by ice when the character is burning.
* Isca now drops ★Fallen Angel’s Blood.
* Elemental creatures (e.g., hounds) will have reduced resistance to their opposing weak element upon generation.
* The tooltip for livestock breeding in the Resident Bulletin Board now displays the actual daily egg and milk production rates (display-only change).
* Improved wave effects when a single water tile exists on a beach.
* Adjusted the nutritional values of Protein and Mayo (to avoid overlap with other seasonings).
* Important items can now be marked on the global map.
* Renamed the unused "Corgon" to "Corgon’s Papa" (to avoid confusion due to fanworks).
* Changed the rarity of Fallen Angel’s Blood to Artifact.
* When extracting enchants with Rune Molds, the actual strength of the enchant and the extractable strength will now both be displayed in parentheses if they differ.
* Assigned portraits to Isca and Goda. (If characters using the old special_n_orc portrait ID are affected, please reassign their portraits.)
* Ships are now indestructible.
* FP cost and slot cost for genetics will no longer drop below zero.
* When entering a random Moongate, maps that have not yet been visited (and are not saved in Starseer’s Moongate) will be prioritized.
* Welcome message input fields for user maps now support multiple lines.
* The monster card encyclopedia now only counts instances when a character is actually placed on a map. (Previously, even temporarily generated characters, such as those appearing in "Panty’s Name," were counted.)
* Adjusted pie recipes.
* Adjusted text overflow in Red Books for larger font sizes.
* Item tooltips now differentiate guaranteed enchants (enchants that always appear on an item) from random enchants using separate icons.
* Items licked by the Black Cat will now display a unique icon in the tooltip (only for items affected in this version onward).
* "Physical Attack Range" enchants can no longer be extracted into runes.
* The "Song" buff now always overwrites previous stacks when reapplied. (If buff stacking logic becomes more complex in the future, tooltips may be updated accordingly.)
* In auto-combat, when the PC takes a fatal wound and auto-combat stops, the executioner’s strike will not trigger in the same turn.
* Positive buffs will now only overwrite an existing buff if the new buff’s power is equal to or greater than the current one (to prevent weaker buffs from replacing stronger ones in party-wide buffs).
* Items from companion inventories can now be selected when using runes or Rune Molds.
* Updated Chinese translations.

[Fixes]
* Fixed an issue where defeating Inos outside "Resting Place of the Wind" caused the BGM playlist to change.
* Fixed a bug where casting another spell while holding down a spell key would allow simultaneous casting.
* Fixed an issue where auto-combat with "interrupt when an enemy is defeated" enabled allowed immediate re-action in the same turn.
* Fixed an overflow bug causing HP and MP to exceed limits in deep floors, and an issue where executioner’s strike would trigger constantly.
* Fixed a bug where long-press right-click gathering allowed gathering incompatible materials.
* Fixed a bug where cursed equipment could be swapped via mannequins.
* Fixed an issue where pickaxe mining actions sometimes did not appear when walls or blocks were above water tiles.
* Fixed an issue where direction variation icons were incorrect when placing held items in Build Mode.
* Fixed a bug where calling a companion stored in the Covenant Stone sometimes caused errors.
* Fixed an issue where Cleave triggered in multiple weapon slots caused attack locations to misalign.
* Fixed a bug where fungi and other ranged melee attackers were unable to function properly.
* Fixed a bug where breaking walls in towns caused adjacent furniture placements to reset.
* Fixed an issue where the Black Cat was licking ranged weapons.
* Fixed a bug where auto-combat did not pause when the PC took a fatal wound, causing instant death even with remaining stamina.
* Fixed a bug where Ungaga’s "Counterattack" was not functioning.
* Fixed an issue where magic staff damage was based on the user’s magic power instead of the Magic Device skill.
* Fixed a bug where storage box items were usable in crafting while inside tents.
* Fixed a bug where, under auto-sort settings with "Stack items in containers," items would sometimes be counted multiple times or moved incorrectly.
* Various other small fixes and adjustments.

[Notes]
* If floors appear to be floating, check the "Floating Cell" setting in Build Mode’s "Cell Edit" mode.
* Divine blessings are affected by the number of days spent worshipping a deity. This counter resets when changing faith (except in Jure conversion campaigns).
* Earth fruits and Ylva fruits may have slight naming differences.
* When re-extracting an enchant marked by a rune, its strength is based on the value at the time of engraving.
* World Law achievement tokens currently serve no real purpose beyond personal satisfaction. Future updates may integrate them with Steam achievements or allow players to select titles (like the old "Fate Oathtaker").
* With "World Law" introduced, upcoming updates will focus on long-stalled Home series stories and side quests. Additionally, long-awaited backer wishes will be actively implemented.
* Ylvapedia is linked from the official site but is managed by volunteers. I'm also not the one running Discord Elona server, but they are letting me utilize the existing Elona community. So many thanks to the moderators and the wiki admin!
>>265459
More quests Soon™
>Elin Update 23.108 Stable.zip, 2.96 GB
https://pixeldrain.com/u/spLvyBJf

After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Highlights]
* Added ★Farris's Diary, allowing playback of past conversation events.
* Added espresso machine. Can now craft drinks with item traits, and drinks now apply food/item traits when consumed.
* Added new crops "Coffy" and "Tobacc." Added new recipes using these crops, such as "Cappuccino," "Espresso," and "Hand-Rolled Tobacc."
* Strange little girl now sells Little Sister’s Diary.
* Craft screen now shows completed enchantments when crafting equipment.
* Regular Nefias no longer turn into Void Levels after defeating the first Void boss (still becomes Void Levels from floor 200 onward).

[New Content]
* Added flag-type enchant: "Affection Increase."
* Added "Innocence" enchant (protects from all NTR from succubi, maids, etc.).
* Added rose quartz material (shocking pink).
* Added small vanity.
* Added bookshelf.
* Added giant refrigerator.
* Added semicircle floor mat.
* Added Oni and Okame masks (originally planned for Setsubun).
* Added Setsubun beans.
* Added several new pieces of furniture and junk items for fishing.
* Added 10 types of bird plastic models (mainly for birdcages).
* Added 2 types of skeleton stairs and chest-of-drawers stairs.
* Added one new roof type (more planned).
* Added "Fern" plant.
* Added Rafflesia seeds.
* Added graphics for seeds and updated some existing seed graphics.
* Added 4 new animals (low spawn rate).
* Added 11 new monsters.
* Added Ruffian, placed in Derphy.
* Added Exiled Citizen (for Penance Village).
* Added chick skin for baby chickens and ducks.

[Additions and Changes]
* Golems can now drop crystals and gold nuggets.
* Item prices in cloning shops now calculated as if quality is always around level 5, regardless of actual quality.
* Cursed items are more expensive in cloning shops; rotten items slightly cheaper.
* NPCs (excluding residents and livestock) no longer drink alcohol randomly in prohibition areas (unless already in inventory).
* Some festival merchants can no longer be recruited as residents.
* Added 【High Purity】 trait to Ramune.
* Coffy trees can now rarely spawn in forests. Planted Tobacc in Little Garden.
* Ecopo merchant now sells unbred seeds randomly.
* Taking sleeping pills now removes the “stimulated” state.
* Added upper and lower limits for temporary stat changes from effects like weakening hands.
* Unique NPCs not counted as residents are now labeled as such in the job tooltip on the resident board.
* When holding the Whip of Love, hobbies and jobs are shown in mouse hover tooltips for characters.
* Updated description for max level of Heavy Armor Casting feat (no change in effect).
* Added Innocence enchant to ★Holy Lance.
* Equipment with negative Innocence enchant is more likely to attract succubi and pranks.
* Added new status effects: "Smoking" and "Awake."
* Added item traits: 【Stimulant】 and 【Fatigue Recovery】. Assigned to Coffy, Cappuccino, Ramune, etc.
* Changed Coffy and Cappuccino recipes to be known from the start.
* Moongates now don't let you jump to user maps from newer versions than the current client.
* Changed the category of espresso machines, cutting boards, microwaves, and mixers to production equipment.
* In your base, cultists will no longer attack when released from devices like gallows.
* Added food trait icons to item tooltips.
* Plants like Rafflesia and Ferns can now always be harvested for seeds (may change in future updates).
* Revived livestock (e.g. by bartender) will now return to your base without joining the party.
* Enemies will not cast transformation-type spells on pets being ridden or parasitized by the player.
* Added Innocence enchant to Diamonds and Opals.
* Updated graphics for Fiama’s Diary, Farris’s Diary, and Adventure Log.
* Improved dialogue in quest "Into the Darkness."
* Added test support for 256x256 dot-size character rendering (double-width large characters).
* Ruffians will now try to steal money when passing by.
* Added "Filth" tag to races like "Eyes" and "Spiders." Enemies with this tag now spawn in the basement of the Cursed Mansion, including non-undead types (to increase variation).
* Added plant types that cannot be bred (mainly for decorative or hobby planting). Rafflesia and Fern are set as non-breedable. Tooltip now states when breeding is not possible.
* Plants like ferns and flowers with multiple graphics can now change appearance based on seed orientation when planted (excluding Coralwood).
* Dyed items now show the dye material in their tooltip.
* White flower variants now appear in outdoor random maps.
* Slightly adjusted AI of flower-type monsters (move less, use abilities less often).
* Model bases now appear when opening plastic models.
* Updated snow graphics.
* Updated Chinese translations.
* (EN) Changed "little one" to "little sister." Renamed several diaries.
* (EN) Changed "Tobacco" to "Tobacc."
* (JP) Changed "Coffee" to "Coffy."

[Fixes]
* In Arachnophobia mode, made spider cards and others cuter in the card encyclopedia.
* Fixed invisible blocks appearing in build mode cinema view.
* Fixed ghost icons sometimes remaining in inventory for lost items after giving items.
* Fixed Abyssal Blessing affecting player's minions.
* Fixed bug where Mysilia paid taxes to the player when player’s fame was too high.
* Fixed error when picking up wish-generated cards while auto-collecting is on.
* Fixed bug where a carried tent could be placed inside another tent.
* Other minor fixes and adjustments.

[Notes]
* Some seed graphics are temporary and may change in the future.
* Food traits (meat icon) are not inherited by non-foods, so 【Toxin】 disappears when Tobacc is rolled into an herb. This is intended.
* Kettle duplication may be split into categories in the future, assigned to different characters (e.g., cooking duplication to Theolucia).
* Got sidetracked with various things. Story additions will likely come in the next stable update.
>>265459
>Elin Update 23.120 Stable.zip, 2.97 GB
https://pixeldrain.com/u/dqBQ1qwN

After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Highlights]
* (Backer Wish) Added the ability "Blade Storm".
* (Backer Wish) Introduced a new spell "Magic Sword", added to the domains of Darkness, Poison, and Magic.
* Added a new ability "Swarm". Assigned to several NPCs. Temporarily added "Swarm Skillbook" and "Blade Storm Skillbook" to platinum vendors. (May change or be removed in future. Only use if you have a surplus of platinum coins.)
* Added one more stage to the debt repayment quest and the upgrade of Loytel Mart.
* Characters now shout cool lines when using powerful abilities or spells.
* When speaking to party members within a base, previously unavailable conversation options like trading are now accessible.
* Certain items like jars and bags can now be attacked and destroyed outside of bases or tents.
* Gaining a hug from Jure now grants the "Rebirth" status.
* Characters now say “Taaaaru!” when opening barrels.
* Using a Waystone inside a tent now allows renaming and map upload. Using a Moongate in a tent will visit that tent’s user map.
* Added a shipping bonus for fish under Ehekatl’s blessing.
* Globes can now be spun.

[New Content]
* Added a world law option to reduce damage dealt by enemies at higher levels.
* Added winter clothes for Farris.
* Added two new bunny girl portraits. Thanks, 小竹!
* Added random weapon enchant and ranged mod "Charm Saver". Also added to some initial weapon enchants.
* Added the "Rebirth" status and the spell "Phoenix".
* Added the "Nightmare" status and the spell "Nightmare".
* Added spellbooks for "Phoenix", "Pawn Summon", and "Monster Summon".
* Added new instruments: recorder and flute.
* Added recipe for hot cocoa.
* Added recipe for corkboard.
* Added decorative furniture: Goddess Ornament.
* Added miniature Torii gate (furniture).
* Added Arch (furniture).
* Added Broken Pillar (furniture).
* Added pearl shells, which randomly spawn on beaches and ocean maps.
* Added two types of roof structures.
* Added new race: Octopus.
* Added 22 new monsters (mostly aquatic species).

[Additions and Changes]
* Increased spawn rates of aquatic creatures in beach and ocean areas; reduced in plains and similar terrains.
* Aquatic NPCs no longer wander onto land randomly. When on land, they try to return to water.
* Prevented some spells from being randomly assigned to enemies or adventurers.
* Added the spell "Magic Sword" to the actions of several friendly NPCs.
* Added the "mini" tag to NPCs. (Height is defined by race. With this tag, height is scaled to 1/10.)
* Praying without faith now directs the prayer to yourself. Faith scrolls and actions still grant Faith EXP even without a god.
* Lowered enemy level range in random monster hunt maps.
* Removed Unity logs from the in-game console display.
* Removed biome restrictions from many monsters.
* Increased breeding rate for the Fish race.
* Adjusted stats for Horse and Octopus races.
* Added mount tag to Fish and Octopus races.
* Added divine tag to Asura race (for targeted effects like slaying).
* Updated descriptions for Hand and Intonation magic.
* Added "No Shop" and "No Duplicate" tags to some spells.
* Sale tags can no longer be added to mannequins.
* When holding an item from a container inside a backpack and moving or dropping the container, the held item is automatically released.
* Added "Blade Storm" to the Silver-Eyed Assassin’s abilities.
* Increased detector sound volume as proximity to the target increases.
* The "Metal" feat’s damage reduction no longer applies to damage from mana backlash or "Mana Body".
* Some characters now float (graphically) instead of sinking underwater.
* Increased storage capacity of bags and backpacks (now equal to sturdy boxes; applies to newly generated items only).
* Added or replaced several ability icons.
* Stamina-absorbing effects no longer trigger on turns when stamina-consuming abilities are used.
* Rush can now target attackable items.
* Added multiple buffs/debuffs for "Kizuami’s Trick".
* Enabled NPC search in maps with laws (e.g., Fortune Bell), even outside cities.
* Using a map board in a tent now enables construction/mining options based on the base building skill of the PC.
* MP cost displayed in tooltips now reflects actual MP cost when Maconomy Stance is active.
* Added human language tag to several races (removes parentheses in dialogue).
* Added Swimming skill to initial skills of several races.
* When "Disable all mods" is selected, only built-in mods are loaded, ignoring all local mods.
* Increased max user map uploads on the server from 10 to 30.
* Adjusted healing values of heal spells.
* Inventory stock in duplication shops now calculated based on in-shop displayed prices.
* Updated Chinese translations.
* (English version) Changed NPC name "elder" to "senior" (two NPCs shared the name "elder").

[Fixes]
* Fixed a bug where multi-tile furniture could not be placed in build mode.
* Renamed Fix_LoytelDebt to Reset_LoytelDebt. Now resets debt unconditionally if the debt quest exists. (Only one mart can be obtained per save after this version.)
* Fixed reversed display order when using a wrench on stacked ground items.
* Fixed friendly NPCs with neutral tags becoming hostile.
* Fixed an exploit where banishing a resident with god-blessed gear, wishing for the gear, and re-inviting them allowed multiple copies.
* Fixed certain natural dungeon edge tiles generating inconsistently.
* Fixed platform being launched when lowering terrain beneath it.
* Fixed allies protecting players after they attacked friendly NPCs with loyalty.
* Other minor fixes and adjustments.

[Notes]
* Phrases spoken during powerful abilities or spells can be customized in chara_talk.xlsx under "phrase_AbilityName".
* A surprise is being prepared for Innos. Please look forward to it.
* Certain food-related feats only appear if the "Gourmet" feat is obtained.
* Aquatic creatures include underwater types (e.g., fish, octopus) and semi-aquatic ones (e.g., seals) that may appear in dungeons.
* If the Loytel debt quest does not progress properly, please use the console command "Reset_LoytelDebt" to reset it.
* Healing spells of pets may become upgradable in the future through genes and such.
* Farris’s winter earmuffs are bear ears.
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