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READ THE RULES


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I never beat the final boss fight in FF7. I just couldnt do it no matter how hard i tried so i looked up a guide and bred the most op chocobo to get the most op attack in the game only for me to almost lose again. I won but i felt no accomplishment.
I got lost in Chrono Trigger early on and didnt know how to navigate anywhere so i had to look up a guide.
I played Counter Strike Go for over 1500 hours.
I never got a nuke in any of the Call of Duty games.
I couldnt beat the Dark Souls 3 tutorial boss.
I have looked up several puzzle solutions just because i couldnt solve them after a few minutes.
I bought Battleborn
I believe in you.
>>275487 (OP) 
>I bought Battleborn
I bought the original Cube World
Replies: >>277214
>>275487 (OP) 
I played Hades perfectly and reached the final boss many times, but couldn’t beat him at all for some reason, so I just quit the game and never opened it again. It was the first time I leave a game incomplete.
Replies: >>275536
By default I use a guide for every game unless I know that there's no real strategic or exploration component to the game.
I never finished RE4 because the ammo ran out and I was already turned off by the QTEs so I never tried again.
Replies: >>275525 >>275531
>>275524
This actually happened to me once in ps2, and I didn’t think it was possible, not sure if I played on hard. But basically in the castle you get ambushed by the zombies and they don’t drop enough ammo, I still remember that I had no other weapons but the grenade launcher.
Replies: >>275531
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I use Reshade to turn night maps in tactical shooters into fullbright ez mode. Whenever an online game allows me to use the depth buffer, I also use the MXAO shader to see people through smoke grenades. I've gotten very good at hiding my advantages, never been banned from a server. 
In games where Reshade is banned, I use the GPU's control panel settings instead. And if a game lets me turn down the vegetation or other VFX through the .ini files, I absolutely will take advantage of that opportunity. 

And finally, whenever I suspect that somebody else is doing what I'm doing, I report them to the server admins.
Replies: >>275541 >>277604
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I completely ruined Myst for myself by following a guide the whole way through.  It was at a point in my life where I felt like I had to own a guide for every game I owned, and I didn't really understand the point of games like this.  Someday I hope I get amnesia so that I can experience the game properly.
Replies: >>275533
>>275524
>>275525
For most of the guns in the game, enemies randomly drop ammo if you're low on it.  In fact if a pistol is the only gun in your inventory it actually removes the limit on randomized pistol bullet drops.
>>275529
Most people can't beat Myst anyway. 
>>275487 (OP) 
If Cloud does not have Omnislash it does not let you win, right?
Replies: >>275535
I tried to be tacticool with serpentine and small circle maneuvers for the better part of an hour against Gulp no-hit challenge on Spyro Reignited and it made me want to commit murder-suicide with the developer. Then I ran in slightly larger circles and I beat him without getting hit the first attempt after adjusting. I felt relieved, but also extremely retarded.
>>275533
He magically has Omnislash in the final duel whether you learned it or not.
>>275501
I replayed Hades an excessive number of times to get to the final boss, but I'm pretty fucking sure I was playing with a controller that has input lag, since sometimes I could take my hands off my controller and my guy would still be performing moves for 1 or 2 seconds. Tried to fix it (USB cable helps, as does enabling "Game Mode" on TV), but ultimately no dice.

On the whole Hades was alright but I wish they gave you a bit more content and variation in what you had to deal with. It's just the same path and boss rush every time, unfortunately. And some of the weapons and daedalus upgrades are garbage. Others just make you wonder why you would even bother to use base form anymore.
Replies: >>275558
>>275487 (OP) 
i logged into Guild Wars 2 almost every day for years and had like 13000 plus hours into it until I stopped cold turkey a few years ago

I have over 600 hours in Assassin's Creed Odyssey
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>>275487 (OP) 
>I never beat the final boss fight in FF7. I just couldnt do it no matter how hard i tried so i looked up a guide and bred the most op chocobo to get the most op attack in the game only for me to almost lose again
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>>275528
>And finally, whenever I suspect that somebody else is doing what I'm doing, I report them to the server admins.
>>275487 (OP) 
Never managed to get the 500 seconds survived in Devil Daggers.
I think I got to about 430 seconds and then I got hard filtered because I can never kill the GIGAPEDES in time before the Leviathan spawns, and by then it's too late.
At most I only ever manage to kill one and then when the Levi spawns I got overwhelmed. I'm considering getting back to it and using some slow mo cheat to make it.
i want to give nu-ff a try
played ffxv back at launch but it felt like a bloated boyband road trip
now there are two ff7 remakes and xvi?
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I used a guide on the final case of ace attorney 3.
also check these quads
I played the entirety of Life is Strange when i was a wee little lad. I didnt know anything only wokeism or cringe, and i was obsessed with Steven Universe.
>>275536
I played with mouse and keyboard, I always beat him until he has little health left by kills me everytime, I’m not saying the game did anything, it’s just strange and I didn’t care enough because it was mediocre game.
Replies: >>281423
I bought and used the official Dark Souls strategy guide on release.
I purchased Sonic 06 at a deep discount and still felt ripped off.
Despite playing Morrowind on and off for decades, I never beat it until last year. I have done this with many, many amazing games.
I played Super Smash Bros. Melee/PM competitively for like ten years and outside of tournaments I hosted myself I never made it out of pools once.
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>>275487 (OP) 
I bought Metroid Dread expecting it would be good.
JUST
PECCAVI
I read guides and walkthroughs for Dark Souls, wearing the Elite Knight Set with a Gargoyle Helmet and Drake Sword for the vast majority of the playthrough
I bought all of the Payday 2 DLC
I had to constantly look up the next step for several Ace Attorney games
I bought several games recommended by streamers
I bought the Spyro and Crash remastered games, even though I have the originals
I've spent an ungodly amount of money on early access titles that went nowhere or didn't have satisfying releases: Sun Haven, Hardspace: Shipbreaker, BattleBit Remastered, Mount and Blade 2: Bannerlord, Onward, Phasmophobia, Slime Rancher, Space Engineers, Sub Rosa, and more
Bought many Dead by Daylight DLCs and played it for over 200 hours, raging the entire time
When I was but a boy, my game lineup had a large amount of sub-par sequels and I liked them Medievil 2, Crash Bandicoot: Wrath of Cortex, Donkey Kong Country 3: Dixie Kong's Double Trouble, Megaman 8, Crash Twinsanity
The best Dark Souls is Dark Souls 2 Scholar of the First Sin Edition
I love going on message boards and complaining about video games I've never played
Replies: >>275684
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Hmm...
I usually overgrind without knowing in most JRPGs because I try to do absolutely everything before continuing the story making every game extremely easy.

I had to turn down the difficulty in Fire Emblem: Enage from Hard to Normal because I just couldn't finish a map.

What else... Oh, I got absolutely filtered by Jagged Alliance 2, even in easy mode.

I ragequitted Metroid 2 during the first 10 minutes because I didn't know how to advance. Same thing with Dread.
Replies: >>275678
>>275676
>I ragequitted Metroid 2 during the first 10 minutes because I didn't know how to advance. 
Play AM2R for the definitive Metroid 2 experience.
One of the rare cases of a remake done right (no wonder it was made by a single fan instead of a gaming company)
Replies: >>275683
>>275678
Sounds interesting, I heard the 3DS remake wasn't that good.
Replies: >>276282
>>275668
>sub-par sequels
>spoiler
I don't get it.
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>>275487 (OP) 
If I like a video game, but I'm getting filtered by it, and I can tell I won't be able to win legit, but I want to experience the whole thing and I don't want to drop it... I'll use either save states or cheat codes, sometimes both... I do try to use them with rules as to not make the whole thing into a joke, so I do my best to only use save states at the start of levels, or use cheat codes to give me infinite lives/continues, but I still have to overcome the levels legit. I have way less time to play nowadays than I'd like, and when playing I gravitate towards retro due to them being shorter, so time is pretty valuable which is why getting stuck on something a bit too long, or quitting after spending so much time trying to beat it, can be a bummer, so I give into cheating and I'm ashamed.
Replies: >>276269 >>276280
>>276232
Same here, I breezed my way through most NES shovelware using save states and I'm not even sorry. I play games on my terms and my terms alone.
Replies: >>276291
Despite extensively arguing with anons regarding the plot, gameplay and waifus of the Mass Effect series, I've never completed any of them. For ME1 I couldn't beat Saren's final fight purely because I was playing on a min-specs PC and something in that fight was dropping me to single digit frames, while I just lost interest in ME2 80% of the way through.
>>276232
I do that too, like my first obvious rule is to use save state at the start of the fight, as in to only save time, not use it to redo my attack or anything. Skyrim spoiled and I can only enjoy games like this, I would even argue it’s better than vanilla because you feel in control.
Replies: >>276291
>>275683
>Sounds interesting, I heard the 3DS remake wasn't that good.
Go for AM2R you won't regret it.
It is far superior to the official one made by Mercury Steam (they are a fucking curse to the series)
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>>276269
>>276280
This. Of course I always make sure to mention I've used save states or cheat codes when discussing a video games where I did cheat, but I don't think that means I'm lesser than anyone else, or that I can't have opinions about what I've played. Doing stuff like save scumming can definitely ruin the experience, but as long as you have some ground rules, keeping in mind these titles in the 80's and 90's were made often by small teams on a rush for money alone, and that the hobby's supposed to be entertaining... then there really is no big issue in my eyes, again as long as we don't exaggerate and make it boring, and that we mention using.
i've started morrowind like a dozen times trying to convince myself to like it but never managed to stay interested for more than 5 hours or so.
I've never beaten a classic megaman game because they're too hard for me
Replies: >>276334 >>276362
>>276292
>5 hours
try 5 minutes
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For years, I didn't know you were supposed to spam the A button to fly higher on the star trampoline in Kirby's Adventure.

I'm also stuck in A Link to the Past at the part where you're supposed to fight Agahnim. I stopped playing the game for several months before this and can't for the life of me remember how he's supposed to be beaten. Too stubborn to admit defeat and look up a guide so I'm wandering around Hyrule like a lost retard at Walmart.
Replies: >>276359 >>278010
The only Souls game I really ever beat was the first- Demon's Souls on Playstation 3. I would always get around to playing some of the other titles but get filtered by level grind in the beginner bosses. Demon's didn't feel like such a grind- maybe its my naivete being young and having such an interesting new game- but the other titles seem like too much work to play, when all you really want to do is play.
Replies: >>277579
>>276306
Try harder anon, it's worth it.
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>>276328
>>276292
I went through the same problem. People over-hyping the game has ruined it. Once you learn to embrace the broken combat and treat the game like an adventure game, it becomes more enjoyable. There are some mods to fix the misaligned textures on all the character's faces and the world textures, which alleviates the nagging feeling in your subconscious.

>>276306
Maybe try Mega Man Powered Up, which is a polished and easier version of Mega Man, or Mega Man Maker. The first NES Mega Man is probably the best one, but there are some poorly designed parts where you will get screwed over with no recourse.
Replies: >>276382
>>276292
Morrowind is all zoomer hype. It's an action adventure game for console kiddies masquerading as a proper RPG. It's Skyrim for 10 years olds in 2003 basically, but it somehow got memed into being thought of as a hardcore immersive RPG even though it pales in comparison to actual RPG's that were coming out contemporaneously (fuck it, it can't even compete with Ultima VII and that game is 10 years older than Morrowind).
It's also funny to see people shit on Oblivion and Skyrim as being dumbed down games for casuals when Morrowind was the original dumbed down game for casuals and the template for future Bethesda slop.
>>276362
i can deal with the shitty combat, but to me the most boring thing about mw is the quests. 90% of the gamplay consists of
talk to guy > silt strider etc near to objective > read some signposts to get directions > kill dudes in dull dungeon > recall back > repeat
the novelty of the interesting world design wears off pretty quickly. i generally really like wrpgs / crpgs but morrowind has consistently failed to hook me, let alone live up to the hype.
i am also running a lightly modded openmw to patch up some of the really shitty textures, draw distance, bugs, the usual stuff so that hasnt been a factor in my dislike of the game.
Replies: >>276399
>>276382
The main quest is really good, in my opinion. I bounced off Morrowind a lot until I resolved to actually do the main quest and stop faffing about with the side content for a dozen hours before quitting.
The expansions are pretty cool, if only for the complete whiplash I get from how different they are in design from the base game. Also, Tamriel Rebuilt has some really fun quests if you ever get to playing mods.
Still can't git gud at DMC3.
Replies: >>276471
I can't get into メガテン。
>>276408
Which one? Most anons started with Persona games, which are pretty easy and then moved on to the main series.
>>275487 (OP) 
>try arcanum of steamworks and magick obscura
>recruit Vergil, the very first guy to talk to
>ask him for healing, 9 out of 10 spells fail
>"damn, this guys has really bad rolls"
>try using magic potions
>9 out of 10 fails
>damn, those old games are really detailed and predicted that some of those potions were just bad
>play the game, recruit characters
>in dwarven mine spend skill points for a magical spell that increases one of your stats
>the spell fail 9 out of 10 times
>notice that magic stuff almost always fail, but medkits made by a technologically aligned chick work every time
>finally realise that the reason why those spells and potions didn't work was because I was playing a gunsmithing, gunslinging dorf and had over 80% alignment for technology
Replies: >>281423
I couldn't figure out how to beat the final boss in Doom 2.
Replies: >>277281
>>276402
Same here. I've been putting off playing dmc and bayonetta because I'm afraid i won't be able to do cool combos and if I'm not semi-cool i didn't really beat the game.
>>276408
Although I like it very much, I suck at them and some bite my hedda off for breakfast.
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I didnt finsh yakuza like a dragon because i didnt want the game to end

i didnt buy khazan because im a poorfag
>>275497
Big deal. Now, buying the Steam re-release would have been quite a fuckup, but even that is hard to blame someone for compared to thinking Battleborn could possibly be worth buying.
I cant beat the first spider boss in FF8 and I  don't understand the junction system
Replies: >>277254
>>277235
Just junction thunder to elem-atk.
I've played good few RPGs with DnD systems. Some of them are my favorite games. I still don't understand DnD. I don't know what all these numbers really mean, 1d6, critical threat 19-20 and all that. Never looked it up and probably wont ever.
Replies: >>278040 >>280695
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>>276470
Me too
I cheated my ironman run of XCOM, the curse of knowing just how goddamn easy it is to cheat + bullshit elite mutons doing bullshit elite mutons things got to me.
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I don't like first-person games and only played/enjoyed a handful in my life, doot wasn't one of them.
Replies: >>277338 >>277599
I cheesed every boss in elden ring, I just can't be bothered to spend 5+ hours trying to be a boss like I did in ds3
Replies: >>277320
>>277314
to beat*
I think I have some arteries blocked or some shit, I keep making these mistakes
>>277303
By Doot you mean 2016 or Eternal?Personally I liked the first one quite a bit, it's far from perfect but it was fun enough for me. Eternal and the entries that followed it are a disaster, everything went downhill, gameplay, aesthetics, tone even the story went from serviceable to something resembling a marvel movie.
The "Online first" mentality didn't help in making good or even fun shooters in the recent years.
Replies: >>277351
>>277338
>By Doot you mean 2016 or Eternal?
I mean all of them
Replies: >>277362
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>>277351
Grab Duke 3D next. 
At this point I have attempted to play Alice Madness Returns at least 4 times and I always drop it either in the first or second chapter. It's not even that I get bored of the game I actually really like it but for some Godforsaken reason I always get sidetracked and stop playing. Then after around a year I pick it up again but I start from the very beginning because I might not remember every nuanced detail the story throws at me, and this cycle continues.
Normally I drop games only when they suck, but I liked the first Alice game and this one as well.
>>276333
>I would always get around to playing some of the other titles but get filtered by level grind in the beginner bosses. 
I can't think of a single early boss in DaS, DaS2, or DaS3 that requires you to grind in order to defeat it. DaS2 ha a lot of shitty problems but you can always just go somewhere else and explore while fighting enemies to gain souls.
>>277303
My aim is shit and I like to go like Rambo on combat, no plan, just shoot. I still like FPS, just like fighting games where I can't even do a special combo at will.
Recently tried to play CS2 because it's an "update", just casual solo, it's fun.
Even if you are bad you can get better little by little and you will find even worse players than you.
Unless you are very a competitive person, can't get better and try to be the leader of your team, then you will suffer.
Replies: >>277604 >>277612
>>275528
At least you're brave enough to admit it unlike 99% of cheaters.

>>277599
CS2 has the worst rates of wallhacking and aimbot I've ever seen in 20+ years of online gaming.
Replies: >>277612
>>277599
>>277604
Did they manage to fix the random crashes in CS2?
>>276328
Follow-up: Apparently you're supposed to just hit the wizard's attacks back at him. After running 8 laps around the entire map searching every nook and cranny for whatever item I could've possibly missed, I caved and looked up what the heck you're supposed to do.

Worse, this is the easiest, most braindead boss I've ever fought in a video game. All he does is stand there sucking his thumb while you deflect his magic balls. I'll bet you could beat him with your eyes shut.
Replies: >>278046
>>277280
DnD is simple. xdy means x dice with y sides. 2d6 rolls 2 six sided dice, 3d10 rolls 3 10 sided dice. Critical threat is which sides of the d20 you crit on. 19-20 means that if the d20 hits a 19 or 20 before mods, you crit. In laymans terms, 19-20 is a 10% crit rate.
>>278010
Oh man. I never imagined someone could get filtered by that, but then, I'd been condition to try smacking giant magical balls back at casters for as long as I can remember.
It's kinda funny seeing the reaction of someone who has never had to do it before.
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>>275487 (OP) 
I've never played dozens of major franchises, like Zelda, Metroid, Castlevania, etc... I mostly just play the same few IPs, mostly licensed ones even, over and over, 90% of what I've completed belongs to the same dozen franchises, I think I'm autistic really.
>>280648
same except for the licensed bit and maybe just a little more than a dozen
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>>280648
>I've never played dozens of major franchises, like Zelda, Metroid, Castlevania, etc... 
I never played a single Dark Souls, Halo, Persona, Xenoblade, Gears Of War, Mass Effect, Call Of Duty, Guilty Gear, Xenoblade, Dragon Quest (Unless spinoffs like Heroes and Builders count) Yakuza, and many more.
Replies: >>280682
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>>280680
Speaking of Sonic and black creatures; not only was I an intense Sonic fan back in my day, I also thought that Sonic and the Black Knight was the coolest thing I'd ever seen.
Replies: >>280712
Only thing I'm embarassed of is believing hype and buying a couple of games that turned out to be disappointing. I don't think numerous journo tier brainfart moments I've had when playing a game count.
>>277280
The point of DnD system is that while the system was designed for pen, paper and dice, it works so much better on computers. You see, when the computer does all the calculations, you really don't have to care about the numbers beyond understanding that a +1 sword is better than +0, while negative AC is better than positive. I would go so far as to say that DnD combat system was designed and destined for computer games even before computer games were a thing.
tl;dr: Pen, paper and dice have been obsolete for a long time now, motherfuckers!
>>280648
I don't see what's so embarassing about not having played those, whether you have had a console or not. Can't force yourself to be even remotely interested in game/franchise X no matter how canonized or popular they are.
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>>280682
You were correct.
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>>280712
Alright, you made me feel better anon. Therefor I will be honest and admit that I still think that the game is fun.
However, I have to admit something else: When I was playing Gothic II I frequently used cheats and glitches to get more money and experience and to run faster. But the worst part is that when I came back to complete the game I had completely forgotten everything about where I was supposed to go and what I was supposed to do.
Replies: >>280723 >>280762
>>280722
>Therefor I will be honest and admit that I still think that the game is fun.
Anon, why are you treating this like you're confessing a sin?
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>>280723
>why are you treating this like you're confessing a sin?
You don't wanna go against the imageboard hive mind that dictates you must hate everything now, do you anon?
Replies: >>280758
>>275487 (OP) 
>I never beat the final boss fight in FF7
I never got past Artemisia in FF8.
I loved the game but i never managed to finish it.
That shit was too hard.
Replies: >>280759
>>280727
You're take a tongue-in-cheek joke as "imageboard law"?
>>280752
I don't think I've ever beaten a final fantasy. I'be played 1, 6, 7, 9 and 10 on multiple occasions. They're just not for me I guess.
Replies: >>280859
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>>280722
Nothing wrong with having fun, anon! I'm glad I made you feel better though, have a good one!
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>>280759
>I don't think I've ever beaten a final fantasy. I'be played 1, 6, 7, 9 and 10 on multiple occasions. They're just not for me I guess.
Once you reach a certain level, the grind requested in order to level your party up and have a chance to move past a certain boss becomes insanely tedious and the game stops being fun.
Too bad because i liked shit like the character, the magic and especially the summons.
Replies: >>280860
>>280859
I did finish FFX though, the only one i managed to.
Nearly every time I get into private servers or similar for "classic" multiplayer games, I feel like I'm the only one there who's new and coming around to check things out. It gets awkward having everyone else reminisce about old guild days, or people they used to know, when I wasn't there for the "glory days" and I feel like I don't belong - especially when they talk more about how things used to be than about how they are now.
Replies: >>281133
>>275487 (OP) 
I got stuck in Metroid Prime 2 and looked up what to do. It was a game ending error, the Echo Visor door temple thing. Due to having looked up what to do my self esteem was forever ruined so to this day I have never finished the game. The closer I get to the Echo Viser door the more depressed I get and then I give up out of fear of looking something up again. I do this with lots of games, all because of Metroid Prime 2 memory. I waited years to play the game too as I was poor and no potato could do the dolphin emulation. At one point I assumed the disc was scratched when I played it the first time after it was dumpster dived along with the gamecube I played it on. It had windwaker and twilight princess with it, someone just threw it out around 2012. I played the first one, Prime 1, around 2006, and it had the demo. I was not allowed to ask for electronics for xmas nor bday. That is part of the depressing memories. To wait for all that time, think it's scratched and or I'm dumb, realize it's a game ending error, and not pick it up again for years, then not finish even when I start to replay it because 'having not finsihed that game was a part of me' so that's that. Any time I am stuck in a video game I nope it rather than look something up, assuming it's a glitch for the sake of my self esteem. Often it is not a glitch of course, but the glitch broke that part of me that would 'find a way to win'. Learned helplessness perhaps. I also got stuck in a room in some PC Tomb Raider game around that same time with zero way to solve the issue due to an obvious glitch. If not for those two memories I'd probably try to play more video games more often but wondering if it's me or not damaged my self esteem too much. Knowing I could be wasting my time, spinning my wheels, I give up erry time now days if stuck and even if I look it up to get past it at that point there's just no more fun in it. I consider it game ending either way. Like palm trees of eight in that one gb final fantasy game. Broke the game for me.  Stopped playing because I looked up what to do. FF6/ff3 when Terra is gone and you get assraped by the magik tower, same thing, dropped it. You can't even see the stairs, fucking gay shit. If my memory is stronger I could have seen it, yes, but the more I think in terms of past the more depressed I get, so of course I would nto find Terra unless I was too depressed to play a game in the first place.
>>281130
sounds like me when joining tf2 game
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>>275487 (OP) 
>I bought Battleborn
Another common Randy W
I was abusing steroids responsibly when sekiro came out and got to true isshin but got so mad i cheated because i ran out of spirit emblems and didnt want to grind. Years lster i beat him legit and felt like i robbed myself
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I've haven't played XCOM yet
I tried Dwarf Fortress, i hated it
I've never actually played most of Final Fantasy games, i watched my brother play them when i was a kid. At the very least i've beaten IV and Tactics (as well as many other Sqaure RPGs) instead
I've always been a brainlet for point and click adventures, and i'm glad they died
I've never played TF2. The franchise as a whole simply never catched my interest, don't know why.

>>276408
Don't make the mistake of heading to the old Megami Tensei games, as they're the hardest by sheer technological limitation, go for Shin, IF, Strange Journey, DDD or the first Personas. Always consider them as a tryhard version of Pokemon, with Heaven vs Hell, Order vs Chaos feuds going on instead of child adventures with cute critters. If you start like that, you'll be fine. And of course, if you dig the animu vibe more, just straight go for Persona 3 and onwards.
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>>275487 (OP) 
I'm getting filtered... by DuckTales on NES... on "Easy" of all things.
Replies: >>281220 >>281256
I cheat in a lot of single player games, but it's usually just giving myself money or materials I would otherwise have to spend hours grinding for. For example, in Baldur's Gate 2, I just cheated in a metric fuck ton of gold and bought all of the fancy magic items from that one shop right after I got out of the dungeon.
In Warcraft 3, my favorite game ever, I always use thereisnospoon because waiting around for mana to regen is boring. It's pretty cool in skirmish though, since it adds another layer of challenge since EVERYTHING has infinite mana, not just your dudes.
I really love World of Warcraft and still play it frequently, although only on private servers. WotLK is my favorite.
I enjoyed Fable 3, Thief 4, and Mass Effect: Andromeda.
I don't think the Mass Effect 3 ending is that bad. The only thing I don't like about it is how Sheperd can't retire and live out the rest of his days with his wife Tali on her homeworld.
I can't stand 99% of survival horror, and I absolutely hate tank controls unless I'm supposed to drive an actual tank.
MechAssault is fucking awesome.
I pirate indie games.
If games have good mods, I'll use them in my first playthrough.
In point & clicks, I keep the guide open for the rest of the game after I inevitably get stuck on a puzzle, usually early on.
I genuinely enjoy ASSFAGGOTS.
I play shooters on easy mode mostly because I enjoy the power fantasy of gunning down a bunch of dudes with ease, but also because I'm bad.
I spent money on Warframe back when I still played it years ago. The graxx & corpra skins are neat-o.
>>281174
>I pirate indie games
I don't see how this is suppose to be bait.
>>281174
That's a lot of words for skill issue
>>281174
>I can't stand 99% of survival horror, and I absolutely hate tank controls unless I'm supposed to drive an actual tank.
Why are you confessing this as if it's something to be ashamed of?
>>281167
yes we get it. You suck at NES games.
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>>281206
Because it is shameful and he should kill himself immediately.
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>>281206
Because it is
>cancel and confirm in menu being swapped
>camera controls are swapped
>up is down down is up right is left right is left
<all things that would filter normalfags
Replies: >>281328
>>281167
>>281220
Update: I managed to beat it on "Difficult" and missed out on the best ending by a few points, next time I'll make it. DuckTales is incredible.
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I'm too dumb for japanese so I'm gonna use rom hack translation patch to play the tasty JRPGs. Only problem is I'm also too dumb to use the patch software.
>>281258
https://www.romhacking.net/patch/ try this retard weeb bro it should work fine if you are just trying to patch snes/nes games
Replies: >>281261 >>281266
>>281259
Replies: >>281266
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>>281259
Thanks I'll try it with some NES roms tomorrow!

>>281261
Pls no bulli, I'm doing my best!
Replies: >>281346
>>281258
just type
flips patch.bps rom.smc out.smc
>>281258
Yuo can never be 2 dum for the 日本語。

t. came across ZSNES during my elementary school years multiple times in my attempts to find free mayro to play on my parents' PC, but I didn't know how to English because I was part of the last generation not to receive English tuition in elementary and thus didn't find out you can't load .ips files on their own until the good times were already over.
まだ自殺したい、恥ずかし過ぎる
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>>281206
>Why are you confessing this as if it's something to be ashamed of?
Because it is something to be ashamed of 
Bitching about "tank controls" in classic survival horror games (the best era of the genre) is peak normalfaggotry.
Replies: >>281286 >>281328
>>281283
Players didn't like tank controls back then either, retard.
Everybody copied it because executives thought "If resident evil had tank conztols and was successful, then OUR game has to have tank controls too!"
Take your holier-than-thou bullshit and shove it right back up your ass
>>281286
No they didn't you retard.
Replies: >>281300
>>281286
How was Resident Evil successful in the first place if everyone hated the entire way the game played? You telling me we got 4 successful games in that franchise with a shitty control scheme everyone hated?
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>>281286
Are you a woman or just a retard or is it both?
Replies: >>281300
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- I am Lulwy of the Wind worshiper. 
Haven't played Elin, I've heard it is elona with focus on mandatory (annoying) building. Not sure how true it is, but I believe it.
- Dropped Gothic 2, though I loved first one.
- Also pic related, I played as a little girl too, you know if you know. I find it funnylmaos, but something like this would be extremely uncomfortable to explain irl.
>>281288
>>281289
>>281291
it added to the tension, sure, but it didn't need to be in every game afterwards, horror or otherwise.
I'm sure it would add to the tension if your memory card would brick if you died too many times as well, but we're not doing that, are we?
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>>281286
>people hated tank controls back then too
GTFO with your revisionist bullshit, people back then weren't so braindead (like yourself) that couldn't adapt and play a game if it didn't play the same as every current AAA slop.
Resident Evil and Silent Hill became successful series and peaked when they had "tank controls", if people "hated" them back then, those games wouldn't have been so successful, you fucking retard.
Also, over-the-shoulder trash also have tank controls, you retarded nigger.
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>>281299
>>281301
double nigger, I LIVED IT
I talked to people, online and off, most didn't like tank controls in general
>durr then you're a normalfag
sure, here I am, normalfagging it up on a mosaic-glueing forum 30 years later, still a normalfag after all these years
I've beaten OG Resident Evil games, I've beaten the remakes.
If you're too young or too braindead to remember the discourse from back in the day, that's on you, not me.
>peaked when they had "tank controls"
according to https://vgsales.fandom.com/wiki/Resident_Evil , the series peaked at 4, and according to https://www.statista.com/statistics/1241675/resident-evil-top-selling-games-units-sold/ it's in its peak now with the remakes. Of course this includes normalfags, so it's kinda hard to gauge.
>if people "hated" them back then, those games wouldn't have been so successful, you fucking retard.
one aspect could still hold a great game down, but that's neither here nor there, I'm talking about the fact that every publisher pushed devs to shove tank controls into their games, regardless of the genre
>>281303
>sales as an indicator for something
>playing the remakes
Most games that had tank controls back then choose to implement them because it amplified the experience. Some kusoge had them as well but they were just bad games regardless of control scheme.
Tank controls were, are and will be fine as long as the game can make good use of them and they are not just an afterthought. Tank controls are not the problem. Also remind me who buys games now.
The more you write the more blatantly obvious it gets that you are a retarded monkey nigger.
Replies: >>281332
I've seen this exact tank control debate with the exact same arguments, nay, posts pop up several dozen times across old 8chan, jewlay, caked.gov and ZZZ in the decade since Gamergay.
Will it ever end?

t. indifferent from playing Roblox in 2006 and not knowing what WASD controls where due to growing up on Europeanic vidya favoring the superior right-handed arrow keys+numpad.
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>>281313
When we die and get replaced by AI if that didn't already happen 25 or even 13 years ago.
Replies: >>281332
I never got the whole complaining about tank controls thing, the games were designed with those controls in mind, obviously if I tried to play Super Mario 64 with tank controls it would suck, same way tomb raider 1-4 would suck with regular controls. Resident evil 1-3 and code veronica were really easy games anyway.
Replies: >>281329 >>281362
>>281303
Peaked doesn't mean peak sales you fucking donut.
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>>281236
>>281239
>>281283
>excusing shit controls because ((( genre )))

>>281299
>>281301
>bending over backwards and revising history to make excuses for bad controls
Sweet Jesus, did we get invaded by children now?  Were your first game experiences crippled cinematic slop?  Plenty of games figured how to generate a sense of tension without forcing crappy controls on the player.  An arcade action game like Metal Slug 3 near the end is orders of magnitude more intense and frightening than your piss easy "survival-horror" slop and it accomplishes this without insulting the player with tedious controls.
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>>281315
Tomb Raider would certainly be a lot better with better controls, but if Core Design did that the pacing issues that all of their Tomb Raider games had would have been a lot more difficult to ignore.  Maybe it would have forced them to address that too.
>>281328
>it's shit controls because I said so
Have you played any actual bad games?
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>>281314
>>281313
it will end as soon as people admit Asuka is superior to Rei and Misato was the best girl all along
>>281307
>tank controls amplified the experience
come on man, it added to the tension in RE, but it didn't AMPLIFY it. It was more of a con than a pro in terms of controls. That's like saying a huge input delay amplified the horror experience. 
You know where I expect tank controls? In a tank game. Not a shooter or a platformer like Croc or something.
Replies: >>281339
>>281330
Yup, I played Resident Evil 2 when it came out.
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>>281321
But it what matters in the end. All low sales games got their developers killed, those that didn't, got to live to be become husks of their old glory. Take Interplay and Troika for example, made amazing games, now-defunct
>>281332
>pic
No thanks, I don't like whores.
>check thread days later
Jeez, sorry I mentioned not liking tank controls.
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>>281341
par for the course
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>>281266
>NES ROMs.
My man! Have fun.
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>>281286
>Players didn't like tank controls back then either, retard.
You mean like how people where entirely on board with and adopted the idea of twin-stick first-person controls?
<OH WAIT!!!
>>281359
I don't get it, how the fuck did you move before
>>281360
How the fuck did you think it worked?
>Dpad A X Y B L R Select Start
it's the same as playing doom on a keyboard.
>>281315
>I never got the whole complaining about tank controls thing
It has to do with sense of direction and spatial awareness. And, yes, this is a real thing: https://archive.md/TmV9A
<89 participants (57 women) were administered a Motion Sickness Questionnaire that assesses motion sickness susceptibility, a Water-level Task that gauges sensitivity to gravitational upright, and a mental Rotation Task that tests an individual's awareness of how objects typically move in space.
<...
<In conclusion, women performed significantly more poorly than men did on the spatial ability tasks and reported significantly more bouts of motion sickness.
https://archive.md/tqSFS
<In the study, Tremblay asked 24 people (11 males and 13 females) to point a laser straight-ahead (perpendicular to the body orientation) while upright and when tilted 45 degrees backward. To test whether cognitive processes affected spatial orientation, participants – who were tested in the dark – were told to focus on external or internal cues to help them orient the laser. He found that although instructions to pay attention to internal cues helped women to point the laser significantly closer to their straight-ahead, there were still significant differences between the sexes, with women tending to look more towards their feet. 
https://archive.md/yWUNH
<We explored this potential movement/object bias in men and women using a computer task that measured targeting performance and/or color recognition. The targeting task showed a ball moving vertically towards a horizontal line. Before reaching the line, the ball disappeared behind a masking screen, requiring the participant to imagine the movement vector and identify the intersection point. For the color recognition task, the ball briefly changed color before disappearing beneath the mask and participants were required only to identify the color shade. Results showed that targeting accuracy for slow and fast moving balls was significantly better in males compared to females.
<...
<Overall, these results provide evidence of a sex-related bias in processing objects versus movement, which may reflect sex differences in bottom up versus top-down analytical strategies.

>>281360
>how the fuck did you move before
Tank controls
>>281360
  W
ASD
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>>281286
>>281359
<In fact, let me add onto this by showing the default controls of many "hit" games during the 90's.
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>>281366
>>281359
I'm not sure what the point you're trying to get across is with these anon.  The main thing about tank controls is you can't move sideways easily.

By the way most people played Goldeneye and Perfect Dark with the setup mapping strafe/back/forward to the C-buttons.  Eventually console FPS devs took this feedback from the players and made this kind of setup the default.
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>>281378
>The main thing about tank controls is you can't move sideways easily.
The L&R buttons, it's extremely intuitive. Sort of shows that you've never played any of these games and resorting to spouting memes about "Muh tank controls are bad".
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>>281383
Anon... what?  Arguing with the wrong anon perhaps?  ESL?  Schizo arguing with people in his head?

Tank controls do indeed suck, and no, Doom did not have them.  At least I hope that's not what you've been trying to imply, it's hard to parse your posts.
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>>281386
>and no, Doom did not have them.
>>281386
>>281388
I should ask, you do want me to provide you with a link to an ISO rip of my copy of Doom?
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>>281388
>>281390
Oh okay, so that actually is what you were implying: that games with strafing had "tank" controls like Resident Evil.  You're just retarded it seems.
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>>281391
>have to hold alt to strafe
>normal controls are left/right to turn
<hurr that's not tank controls
He's right, and you're retarded. Are you going to pretend holding alt isn't cumbersome?
Replies: >>281394
>>281393
>have to hold alt to strafe
Except you don't, you fucking retard.  Doom supported <> as strafe keys from the beginning.  Doom had pretty haphazard default inputs but it's a complete lie to say they were tank controls.
Replies: >>281404
It's funny how you can recognize the same fag that spouts retarded shit, gets proven wrong and then spends the next two weeks doubling down.
Replies: >>281409
>>281303
>the series peaked at 4

See, that's funny. Because RE4 has tank controls.
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>>281394
Ah yes, wrangling your ring and middle finger on <> for one of your main movement mechanics, while keeping your pinkie on spacebar and index finger on shift to run and control to shoot is very comfortable. If you're a contortionist.
For any normal person, you just didn't fucking strafe unless you had mouse controls.

Even >? would've been less retarded, but they had to go with <> because muh arrows. And even if you forgego easy spacebar access to use pinkie and ring finger for stafing, it's no less cumbersome and you wreck your pinkie finger by age 20. Ctrl/shift in modern day WASD controls are already bad enough, this shit is worse.

As a sidenote, the original manual made no mention of <> either: https://archive.org/details/doom-manual/page/n3/mode/2up
Same for the Doom II manual: https://archive.org/details/doom-ii-instruction-manual/page/4/mode/2up
No idea where >>281388 got his document from but I assume it only came with Ultimate Doom, which didn't release until 2 years later. Not saying it didn't work, but they didn't tell anyone and as a result no one fucking used it.
Replies: >>281406
>>281404
>No idea where >>281388 got his document
The game's digital manual included on the root directory of the disk. Here's the entire document in case you're curious: https://files.catbox.moe/6ddjb3.zip
Had to compress and post it as a ZIP file.
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>>281397
>It's funny how you can recognize the same fag that spouts retarded shit, gets proven wrong and then spends the next two weeks doubling down.
I bet he's the same retarded lolcow of the CRT thread.
>>281402
huh, I guess I did make a mistake there, my bad.
I guess I equated fixed camera angles with tank controls and if one went away = so did the other. Oops.
Replies: >>281422
>>281286
Tank controls similar to resident evil were not popular back then. Some popular games had them, but they were popular in spite of that.
Tank controls in RE games and other horror games aided the horror elements by giving players less fluid control of the character. RE4 had much more fluid controls, and is also much less of a horror game, but was much more popular.
>>281416
Common misconception, at least you realized your mistake and didn't double down for twenty posts.
>>275558
There are plenty of builds that do ridiculous damage in Hades. Honestly, the game becomes easier as you keep playing it because you end up unlocking more weapons and more weapon forms along with powering the fuck out of your Mirror of the Night. Not to mention you get stronger accessory items/keepsakes, environmental upgrades, and companion summons. After you kill the final boss the first time it unlocks all companion summons (which I wish it didn't, tbh, feels cheap to nail the endboss with a lol3500 damage summon), but you can use the Bouldy summon (which I like too much, because fuck you it drops heals, darkness, and gold) and Skelly summon against the final boss even the firs time,

Hades appeals to the same sort of autism as Path of Exile, really.

But might I remark for a moment that whoever designed the keyboard and mouse controls for Hades was fucking retarded? WASD controls as opposed to click to move controls like PoE? Really? This is not good UI design, and it's a major factor in why controllers are favored for Hades unless you really want to do ground-targeting AoE builds.

>>276415
Lmao. Arcanum is from an era where you should really RTFM anon. That manual is gold. It also includes a quality banana bread recipe for some reason.
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When I played M:UA I would just use a cheat code to unlock all the characters from the start instead of unlocking them through gameplay.
I have over 100 hours in MCC, plus the countless hours I've put into the original releases. I probably have another 100 hours in Halo 2 alone and still play it on Insignia and in LAN parties.
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>>281303
>the series peaked at 4
RE4 is when the series died
>I LIVED IT
Wow, aren't you special?
I was also there when the games came out and i remember everyone just playing the games and loving them, without bitching about being too retarded to learn the control scheme unlike "people" like (You)

>>281333
>Yup, I played Resident Evil 2 when it came out.
>Imagine being so butthurt that a great game like OG RE2 filtered mouth breathing retards like yourself
You are a retard used to play slop like The Last of Us and are way too retarded to adapt to anything that plays differently.
Not everyone is a braindead pleb with shit taste like yourself.
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>>281494
>i remember everyone just playing the games and loving them
I LOVE downloading 200 GBs of unfinished slop and never getting enough patches to fix it and if you have anything bad to say about muh multibillion dollar corporation, well heh... you best not take it personell, kid...

Look man, it's your anecdotal evidence vs my anecdotal evidence. We can look at the old professional reviews and realize they've all been paid for. We can look back at the old forum archives and we'll see the exact same arguments being thrown about again and again.
That one anon above was right: this debate is a stalemate, it's gonna go on forever.
The tank controls were divisive, can we agree on that at least?
You can call my side "low IQ retards", I'll call your side "rose tinted faggots" and we'll both call it a day.

I'm tired.
I'm so fucking tired of all of you.
Replies: >>281499
>>281495
>I LOVE downloading 200 GBs of unfinished slop and never getting enough patches to fix it and if you have anything bad to say about muh multibillion dollar corporation, well heh... you best not take it personell, kid...
Did you seriously just try to use this as an argument in response to someone talking about old games with tank controls? Games so old, they predate the very unfinished bloated "slop" you somehow decided to bring up for some reason?
This isn't a stalemate, this is you embarassing yourself. Guess that's fitting given the thread topic, but holy shit anon.
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>>275487 (OP) 
My main method of playing video games nowadays is retro emulation through RetroArch, with CRT shaders, on both my tablet and smartphone, using a telescopic controller for each. I know many would probably find this to be peak "zoom zoom" or truly SOVLLESS or something, but I find it to be such a comfortable setup that let's me take advantage of hardware I already own, and playing in the comfort of my warm bed after a long day working. Everything I beat this year was like this and it was so fun!

I'm impressed at how solid the controllers are for their price aswell.
Replies: >>281510
Is HOSAS a meme?

>>281507
Using an actual controller puts (You) a number of grades above the gachaslurping smartphone "gamers" since you're playing actual video games instead of >games, and with proper physical inputs instead of heckin' valid Fortnite eSports certified touchscreen overlays to boot.
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>>281303
>re4 is a good re
That's like saying Breath of The WIld is a good Zelda. Hard to gauge my ass....they changed the format without regard to actual fans for the sake of trying to pull in as money as possible. I always nope something when they do that, unless it's SOTN in which case all previous titles of Castlevania I noped because they were simply too hard. The damned zombies talk and it's daylight and new ammo spawns and you have infinite saves if I recall, the shit was fucking gay. No creepy corner turning either. I could not play through it. If it stresses the normalfag too much it does not pull in profit basically, but profit does not mean shit when it comes to gauging a game's actual intrinsic value. You want it as hard as you can stand so you can feel accomplishment after beating it. The easier the game the less you feel when you beat it. It's like a cheap whore vs your whife. 
>>281494
How do you feel about SOTN? Did it kill the series? They changed the format and basically copied Super Metroid. Is it so easy there's no fun in it? I say it's a fine game and should have been it's own genre but jewtendo was too lazy to shit out Metroid over and over again but Castlevania did it for them. 

I still don't get why Megaman Legends didn't take off. They changed mechanics too and it was easier and more fun and an upgrade too, and yet....
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>>281510
Thank you, anon! You're cool.
>>281511
>That's like saying Breath of The WIld is a good Zelda.
IIRC, Mikami said that the "only" thing that made RE4 more "action oriented" was putting the camera behind the player as opposed to the usual fixed camera angles the series had used up to that point. Hence why RE4 still used tank controls.
>The easier the game the less you feel when you beat it.
Something you're missing out on is that normalfags care more about using games as a social connection rather than feeling like a challenge and accomplishment.
Replies: >>281699 >>282447
i've never been the guy.
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>>281542
Then Mikami is a liar and or a retard, but anyway....
Both Zelda and RE were single player even once they made it easy-slop. That's not for social connections, that's just because normalfags are casuals and they wanted moar shekels.. .though yes I've even met a wild zoomer that had a Master Sword tat that has never even played  a Zelda game. His relative liked it so that's why he got the tat. Normalfags gonna normal I guess. I've been trying to figure out just how stupid people are via staring at their tats for years. 
>>281617
>implying not male 
LONDON
O
N
D
O
N
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>>281699
<implying not male 
No, implying he never beat I Wanna Be The Guy. Hence the use of "the" before guy.
I love competitive pokemon and a few RTS games and I love vanilla WoWat least what it would've been if the playerbase didn't ruin it by minmaxing all the fun outta the game, but I fucking suck at them. In the case of pokemon, though, my skill is well above average, but it's nowhere near good enough that pros wouldn't say that I suck at the game, therefore I still suck at it. There's some other games I suck and think are really fun and have a competitive multiplayer aspect, but those aren't as prominent in my life right now.

However, there is one game I'm good at; SRB2. I'm good enough at it that noone online says I'm bad at it. In fact, they say I'm good. I got good at it by playing it alot and I played it alot because I like it. I even got to the point where I speedran it with mods, though I quit doing that 2 years ago out of boredom.

I also once got to the point in competitive pokemon, specifically pokemon showdown, where I'd found out what I had to do to be good at the game. I had to get good enough at teambuilding that I could either check or counter every possible threat, and this involves an absolutely enormous amount of accounting for possible threats to the point where I just decided that I didn't wanna do it.

It makes me think that it takes a ridiculous amount of effort to get good at RTS games and vanilla WoW as well, and in the latter case that's disregarding having to grind out consumables and nolife it when the server comes out so my gear doesn't fall behind compared to the rest of the raiding guild I join.

But I still feel really insecure on the inside, at a deep and mostly subconscious level, because I'm not good at those competitive multiplayer games that I really love because they're fun. This insecurity has been eating me up on the inside for maybe 10 years by now, and that insecurity has manifested by making my life much harder in non-vidya-related ways that you guys really don't need to know about.

So what does /v/, the place browsed in part by elitists who are actually fucking good at video games, think about this predicament of mine? Is it fucking stupid to wanna get better at those games that I suck at if it means having to go through that aforementioned ridiculous amount of effort if that's what it takes to get good at them?
I don't think going through all that effort ultimately sounds very... fun.
Replies: >>282256 >>282270
>>282239
>that insecurity has manifested by making my life much harder in non-vidya related ways
That part makes it important to find a solution. A fucking video game shouldn't be ruining your life. You have to either put in the effort to get good at these games OR you have to accept that this doesn't matter. Since you're not going to accept it, pick one of the games you mentioned, get good, then realize it didn't fucking matter and move on with your life.
Replies: >>282264
>>282256
I think I can consciously accept just fine that being good at those games doesn't matter much, but whether or not my subconsciousness accepts it is a different story. I was hoping that /v/'s advice would convince my subconsciousness that it doesn't matter if the potential entertainment value from being good at those games isn't worth the anti-fun that I'd have to go through in order to obtain it.
Plus the gameplay would become very different, especially in RTS games; it probably wouldn't even be fun to click the screen something like 8 times per second.
Replies: >>282267 >>282269
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>>282264
>potential entertainment value from being good at those games isn't worth the anti-fun that I'd have to go through in order to obtain it.
I shall write this shit:
If you are "awoken" enough, and seeing your doubt - to a degree you are - you won't have nearly as much fun as your opponent, who grinded years for the same shitty game. They get good to win, winning is fun to them. For example, I believe all those 10k hour assfaggots only enjoy winning, game is just a tool. Are you someone like this? Unsure? I do agree with other anon that you should go all in simply to "get it out of your system".
All in all, my advice is to not bother with games with low fun saturation per time spent. You either enjoy the game or end up being like korean mmo addicts 99% grind 1% fun. 
No one cares how good you are past few moments, you are just another faggot. Sweaty clowns are annoying in competitive games, if anything.
What's your problem anyway, feeling insecure that you can't beat xXx_CumStainedPantsMcFarts_xXx? That some, probably reddit-brained being thinks you are bad? Or you want some other to say how good you are? Virtually pat you on the back and say hey, you are pro like woah! Is this what you want? You will never be satisfied if you pursue this.
My advice, if you don't enjoy the process, give up. Your efforts, all the anti-fun, pain and grit won't leave a piece of art or a strong memory, you will just beat john_sperm78, the ultimate pokemon trainer or whatever the fuck, I don't play this garbage, I play singleplayer games, I save worlds and cute girls - accomplished, a natural man's feeling, instead of feeling insecure for 10 years because of playing shit with no prize. And you know what? There is AssPenis, and he is right about your skill level, stop ignoring him and say something nice.
Replies: >>282276
>>282264
Can't you just be average? As in, there are always going to be opponents you beat and opponents who beat you, just have fun no matter the outcome.
In the case of WoW and ridiculous guild recruitments, either find a more casual guild if that's possible or choose a different game.
>>282239
Pros dedicate their entire lives to the game like it's a FULL TIME job, if you're just playing what would be considered a "casual"amount from their perspective basically you're ngmi so either make peace with this fact or change your habits accordingly, these are your only choices.
Replies: >>282276
>>282267
>You either enjoy the game or end up being like korean mmo addicts 99% grind 1% fun.
>>282270
>FULL TIME job
This seems to say alot to me. I'm the kinda guy who sinks hundreds or even thousands of hours into individual games, and ultimately doesn't play many different games. And even then, I mostly play them casually without putting much effort into getting good at them, because putting in effort to get particularly good at them sounds like, well a grind. But I want fun now. I mean I'm nothing like those instant-gratification-demanding kids that refuse to play anything that isn't fun within the first 10 minutes; I understand that some games require some investment before they become fun. However, if a game requires a shitload of investment before it becomes fun, then I guess it just isn't really worth the time it takes to play it, and that's if I pirate it.

I think I really should just accept being merely above-average.
Also, I haven't played WoW for about 5 years by this point, but it's still really prominent in my life because fuck that game was good and it still has the potential to be so much better. Too bad microsoft will only take it further away from that potential.

Anyway I kinda wanna follow the advice of going all-in with pokemon to get it out of my system. I didn't wanna follow it at first because I'm shit at teambuilding and refuse to use other peoples' teams, though I can make plays once I've figured out a decent team; I guess I could try the random battles tiers that give you randomized teams, and therefore require no teambuilding skills.
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>>281542
>Mikami said that the "only" thing that made RE4 more "action oriented" was putting the camera behind the player as opposed to the usual fixed camera angles the series had used up to that point.
Yeah and shit like suplexing enemies, kicking them to make them fly around like ragdolls, or giving the enemies guns and other weapons had nothing to do with it.
The reason RE4 went action is because REmake sold poorly and Crapcom thought it was because people didn't like RE anymore, ignoring the fact that it was exclusive to the worst performing console of the generation sales-wise.
RE4 was more successful than REmake only because Crapcok ported it to the PS2, otherwise it would have sold just as REmake did.
Replies: >>282453
>>282447
>The reason RE4 went action is because REmake sold poorly and Crapcom thought it was because people didn't like RE anymore, ignoring the fact that it was exclusive to the worst performing console of the generation sales-wise.
Anon, majority of Capcom's biggest games flopped during the time period of 2002-2004. RE Outbreak, Auto Modellista, Clock Tower 3, and Gotcha Force were commercial bombs. BoF 5, DMC2, and Dino Crisis 3 were hated by all. Why do you think Maximo, Mega Man X, and Steel Battalion never say another game? And, do you even remember Crimson Tears, Under The Skin, P.N. 03, Group S Challenge, Everblue 2, or Chaos Legion?

Capcom was hurting for money at the time, as these articles note: https://archive.ph/LUdWr
April 18, 2003
>Capcom declares losses, shelves 18 games
<According to Bloomberg Japan, Capcom has declared 19.5 billion yen ($163 million) in losses for its 2002 fiscal year. While its losses where originally estimated at 12.7 billion yen ($106 million), Capcom explained that its major titles sold below expectations. Biohazard 0 (Resident Evil 0) for the Nintendo GameCube was expected to sell 1.42 million copies but sold only 1.12 million. Devil May Cry 2 for the Sony PlayStation 2 sold 1.4 million copies instead of the expected 1.66 million. Clock Tower 3, which was also released for the PlayStation 2, sold 250,000 copies instead of the expected 450,000. Capcom released Chaos Legion (PS2) and P.N. 03 (GC) in March as part of an effort to meet its sales goals for the year, but the sales of the additional games did not offset its losses.
<The company's losses were also attributed to the cancellation of projects that were not likely to be profitable. Capcom has terminated 18 games out of approximately 100 currently in development. This is the first time that Capcom has canceled nearly 20 percent of its projects. The development funds spent on these terminated projects will be declared as special losses, totaling 5 billion yen ($41 million). No specific games were revealed in the cancellation announcement.
https://archive.ph/IbDIp
May 18, 2004
>Second year in red for Capcom
<Surprisingly, Capcom attributes its lack of sales and income in its 2003 fiscal year almost entirely to disappointing performances in America and Europe rather than in Japan's mature market. In America, sales of Mega Man Battle Network 3 for the GBA and Chaos Legion for PlayStation 2 were a success, but a number of other titles such as Dino Crisis 3 on Xbox and the GameCube version of Viewtiful Joe did not sell as well as expected. The delayed release of Resident Evil Outbreak and campaigns to liquidate market inventories also hurt the company. As a result, sales in North America were down by 52.1 percent, contributing to a North American operating loss of 4.6 billion yen ($40.31 million) for the company.
<Chaos Legion, Dino Crisis 3, and Viewtiful Joe also did not perform as well as expected in Europe, where a lack of any other major titles saw Capcom's sales plummet by some 34.8 percent. Capcom Europe still managed to post a profit for the 2003 fiscal year, although its operating profits of 330 million yen ($2.89 million) are down over 50 percent on those for 2002.
>RE4 was more successful than REmake only because Crapcok ported it to the PS2, otherwise it would have sold just as REmake did.
No, it didn't. RE4 on the GameCube was a major success, despite the announcement of the upcoming PS2 version, by June: https://archive.ph/qMxwd
Here's info of the GC other Resident Evil games during that time: https://archive.ph/hJEkL
You'll note that REmake sold half a million in America a year and a half after launch, while RE4 did it in five months.
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>>275487 (OP) 
I talk about video games on image boards way more than I actually play them.
Replies: >>282478 >>282482
>>282461
You are not alone
Replies: >>282482
>>282461
>>282478
You guys play games?
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