>>272015
>There are companies out there who's dedicated job is marketing.
I know. I took a social media marketing class for an easy A. In the entire textbook, only 4chan was mentioned and it was only mentioned in passing and negatively as a Huwhite Supremacist website. If 4chan is not even relevant, Sleepchan will be completely unknown. The key is to reach as many people as possible using the appropriate avenues. Sleep isn't even on the radar.
>Also consider the $2 million Ubishit dropped trying to get social media influencers to market AssCreed Shadows.
Right, influencers, a more substantial market. Any time wasted (yes, wasted) here is pointless because literally all the alternatives are better investments of time. And it's a moot point because they don't even know this site exists in all likeliness.
>You're probably right that not a single person at KT proper knows about this place, but what about all the other who's job is to be aware of how information is transmitted across the wires?
This isn't a wire. It's so microscopic in the body of the internet to the point of being nonexistent. That's what's funny when people talk about shilling on these small sites. They're not only not relevant enough to waste time on, but they're unknown except to glowniggers.
>No, it didn't. People only like MGS2 despite anything and everything having to do with Raiden.
Bull. You can't separate the quality of a game from its main character, especially one that's a borderline film like Metal Gear. Raiden played his part in 2's success. IDK why you're hating Raiden besides not being manly enough for you, but people like him and they liked him at the time, too.
>Then why did Raiden have to hijack the story of MGS2 instead of the game being marketed in him being the protagonist?
You'll have to ask Kojima, as that was his decision and it was apparently a good one.
>Fighting games are not linear story-driven games.
Doesn't matter, the principle is the same. Characters help with popularity, visibility and longevity. Who made Street Fighter more popular, Chun Li or E Honda? A lot more people will recognize the former, even if they don't play the game. The same thing applies to every other piece of media. In fact, I was just watching a YT video about Melty Blood and one of the comments said that they didn't pick up the game because the characters didn't have enough 'drip'.
>No, it's a bait-and-switch.
In the case of MGS2 and Raiden, yeah, it was, lol, and it paid off. Take your complaint up with Kojima. Yakumo's already been advertised, so if you choose to play the game, you know exactly what you're getting into.
>Why do you keep defaulting to Rising when the issue that people have with Raiden all stem from MGS2?
Because in the long term interest of the series, it paid off. Essentially, these are gambles to add a new character and give them significant screen time. Some work and some don't. JD/Kait and Gears didn't work. Raiden worked and so did Nero, as he again starred in DMC 5, right alongside Dante and the variety in playstyles was one of the commended things in the game.
>No, it's not. Nero and Dante are two completely different characters
That's not what I meant....
>And no one liked Nero
I liked Nero. He had a cool attitude and fit right into the world. He was the youthful counterpoint to an aging Dante.
>WHY? Why do we need a "new" protag? Even more, if we do "need" a new protag, why make an entirely new character when you have the rich lore of the NG/DoA series to pull from?
Not just one, but 2 new prot's, lol. To answer your question, though, there's no one in DOA that could've done the job. Hayate would've been the closest, but Hayate doesn't quite have the characteristic edge that NG games are known for. While I like Rachel, she's an ideal side character, not a main one.
>Hell, why not bring back Yaiba?
Because he's associated with a flop and honestly his character design isn't strong.
>Okay and? People like playing as (NGB/2) Ryu.
Of course we do, but with the flurry of NG releases in such a short span, I would personally prefer a new character and thus a fresh take on the series. After 3 games, I think I still wouldn't be opposed to a new character, regardless of if NGB2, Ragebound and the MC weren't released. We'll have to agree to disagree on that, but I like Raiden-tier shakeups if its done right.
>Have you heard of Berserk? Or He-Man?
Apples and oranges. I already explained to you the context of FF7. It's not the same as Berserk and He-Man. They are different stories with different tones and thus different characters. IDK what the reason is for you feeling the need to shoehorn the buff dude archetype into every role, but it's weird, anon. There's enough room in gaming for buff bros and pretty boys and I find it almost humorous that a certain section of the gamer crowd obsessed with masculinity has a taste in men overlapping with twink bottoms.