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Looks like a new ps4 jailbreak is coming out soon. From what i've read it could be possible to jailbreak all the way up to 11.00
https://archive.is/mXsUF

Guides
https://www.cfwaifu.com/
Nintendo 3DS: https://3ds.hacks.guide/
Nintendo Wii U: https://wiiu.hacks.guide/
PlayStation 2: https://www.psx-place.com/threads/tutorial-the-great-ps2-aio-guide.30219/
PlayStation 3: https://www.psx-place.com/threads/exploiting-4-90-ofw-installing-cfw-running-ps3hen-flash-writer-ps3hen-now-supporting-4-90-fw.39772/
PlayStation Vita: https://vita.hacks.guide/
Multiple Guides:
https://consolemods.org/

Homebrew
http://www.3dbrew.org/wiki/Homebrew_Applications (3DS only)
https://apps.fortheusers.org/ (Wii U only)
https://www.brewology.com/
https://www.gamebrew.org/wiki/Main_Page
https://gbatemp.net/download/
https://www.psx-place.com/resources/ (Sony only)
https://vitadb.rinnegatamante.it/ (Vita only)
https://wiibrew.org/wiki/List_of_homebrew_applications (Wii only)
https://wiiubrew.org/wiki/List_of_homebrew_applications (Wii U only)

Rom/ISO sources
http://emulation.gametechwiki.com/index.php/ROM_%26_ISO_sites
https://gbatemp.net/threads/nusspli-install-content-directly-from-the-nintendo-update-servers-to-your-wii-u.566055/ (Wii U)
https://www.nopaystation.com/ (PS3/PSP/PSV)

News and forums
https://gbatemp.net/
https://www.psx-place.com/
https://wololo.net/

Previous Thread: >>197450  https://archive.is/7HdF3
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New Original Xbox softmod released recently
https://archive.is/4yaEr
>ENDGAME is a dashboard exploit for the Original Xbox that allows you to copy habibi-signed XBE payloads from a memory card and execute them automatically. This exploit is compatible with all retail kernel and dashboard versions and, unlike other softmod methods, does not require a game or even a working DVD drive — only a memory card.
Replies: >>239557 >>239578
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>>239553
>payloads from a memory card
The Xbox had a memory card? Besides, how is this any better than a hardmodded Hueg? Last time I heard softmodding wasn't as powerful on the console as it is for example on the PS2.
>habibi-signed
Absolutely halal my breathen.
Replies: >>239559
>>239557
>Last time I heard softmodding wasn't as powerful on the console as it is for example on the PS2
Well theres not really that much of a difference. You can pretty much do anything with a softmodded xbox.
Replies: >>239624
>>239553
Finally, we can play Blinx: The Time Sweeper and Jet Set Radio Future and Blinx: The Time Sweeper 2.
Replies: >>239602
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>>239578
Don't forget about SMT made by the guy who directed A-Kite.
Funny how A-Kite landed him enough money for another OVA and a job in Atlus, then immediately afterwards faded into obscurity except to produce a Kite sequel a decade later.
>>239559
except swap the HDD (easily). You need to solder a couple pins together and flash the eeprom to swap it or else you need to get a specific HDD from a list of compatible (and ancient, small storage size) models that then has to be signed with specialized software after you put your games on it, and iirc you need to unsign/resign every time you want to add or remove games from it
Replies: >>239684
>>239624
>or else you need to get a specific HDD from a list of compatible (and ancient, small storage size) models
You're making this sound alot more difficult than it is. Hard drives that are compatible are still being added to this day.
https://archive.is/2TpbZ (link to hard drive website that proves you wrong)
>that then has to be signed with specialized software after you put your games on it, and iirc you need to unsign/resign every time you want to add or remove games from it
This is not true at all. I can add any game i want and ive never had to do whatever you're describing.
https://archive.is/Arh02 (link to guide i used that proves you wrong)
All but my soldering device has arrived. Soon i can finally mod my 360.
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It begins... later today...
Replies: >>242281
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im on step 1 and i already managed to fuck something up i tore open the xbox and the plastic recoiled and cut into my finger
Replies: >>242464 >>267885
>>240961
Is it good? I'm also planning to buy one of those with the other tips.
Replies: >>242283
>>242281
i havent had time to use it yet
Replies: >>242286
>>242283
Please report after you do.
Replies: >>242462
>>242286
I guess its good. Charger is not included and you need a good charger for it.
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>>242279
oh man that kind of shit happens to me all the time with all sorts of stuff, once I managed to get bread to bite my finger and make me bleed
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https://github.com/ShawMerlin/NES-Slotmaster
https://www.laserbear.net/products/nes-slotmaster
Someone finally came up with a replacement for the old Blinking Light Win to fix NES frontloaders. Unfortunately all this seems to do is move the cartridge slot forward and remove the ZIF mechanism so you'll still need to find a 72-pin connector that doesn't deathgrip your cartridges, which is a problem the Blinking Light Win didn't have.
https://gitlab.com/Sorunome/3ds-streetpass
New streetpass thing where you can connect to anyone anywhere in the world
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Nintendo are being niggers again
https://archive.is/vhM3G
He says it might be a fake dmca but shitendo fucking dmcad garrys mod mods before. 
https://archive.ph/PHOpz
Replies: >>245814 >>245815
>>245813
Why did you post this in the homebrew thread?
>>245813
>shitendo fucking dmcad garrys mod mods before. 
They did some further digging and THAT turned out to be fake, too.
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I need some help with PS3 backups. I'm trying to load PS3 game ISOs with WebMAN and the games either crash returning me to the XMB, never load and quiting the game causing the system to reboot, OR just freezes the console altogether about 10 seconds upon loading the game and require me to hard shutdown the system. Thus far, the games I've tested this out with are FF13 (JP version), Record of Agarest War (JP version), BlazBlue: Calamity Trigger (JP version), and Burnout Paradise (US version). This has happened both on an NTFS formatted drive and a Fat32 formated drive with the ISO split for the former three.

What am I doing wrong?
>>246349
I don't know man, I always FTP'd games onto the hard drive. PSX-Place even has a shell script for hard drive backup/restore, so upgrading isn't even that much of a hassle if that's your issue.
Replies: >>246371
>>246349
which CFW are you running?
Replies: >>246366
>>246349
Why split ISOs when you can just put the loose game files on the HDD?
The PS3 backup loaders are traditionally jank, if one doesn't work try another.
Replies: >>246366
>>246355
4.90 Evilnat Cobra 8.4

>>246363
>Why split ISOs when you can just put the loose game files on the HDD?
Because it's a fat model and I don't want to go through the process of tearing it apart to upgrade the HDD.
>The PS3 backup loaders are traditionally jank, if one doesn't work try another.
Okay, I'll try one of the other ones.
>>246349
Been a long time since I messed with it, so I might not be up to date on what's current, but I recall using MultiMan as the loading interface on mine. That said, my experiences with it were rather limited. Most PS3 games were still quite cheap here back then, but it worked fine with Tales of Vesperia and Berseria which had to be digital on the HDD to use their English patches, as well as some PS2 games (60gb fat model, so it emulated via hardware). Only issue I noticed was that, despite already being stored on the hard drive, Berseria still had to be installed since Multiman had the system treat it like the ISO was a disc. So a game can take up twice as much space as it was intended to use.

>>246351
Also, what this guy says. FTP them over. A cheap ethernet cable to your computer if you have have them both nearby will save a lot of time on that end, considering how big PS3 games could get and how slow the system actually was for things like data transfer via wifi.
New PS4 Jailbreak up to 11.00 is out
https://archive.is/00MSy
Why are flash carts so damn expensive? I feel like im getting financially raped just because i want to play some damn retro vidya.
Replies: >>248997 >>249277
>>248993
Some of them are out of print now yet also not outdated, like I think the DS one I have is (forget the model off the top of my head, but it's one that has an internal switch between running DS games and flashing 3DS systems for CFW, and the firmware was supported long enough that it plays even the late era DS games another flash cart I had couldn't). Other ones, such as for the NES, SNES, etc, can have various specialty chips in them that expand the range of what they can play but also increase the production cost (the FXPAK Pro, for example, has a total of like five games it's incompatible with at this point, and only one of them, Tengai Makyou Zero, would be of interest to most western players). I suppose there's also the factor of just how much money actual individual cartridges can cost, combined with the convenience of having most if not all of a system's library accessible on one cartridge, region lock be damned, if it's a decent one. Which is to say if it will let you play hundreds if not thousands of games on actual hardware, and a solid chunk of them cost hundreds of dollars on their own as legit carts, there's probably an estimated value of at least $100-200, as a hardcore user with broad interests will save money in the long run versus buying actual carts. And then there's of course shipping depending on where you order from, though if you're lucky, you might find one at a local store and perhaps avoid that additional cost. A local one here recently got some Krikzz ones for $175 each, I think it was, which certainly beats having to import from Eastern Europe, and pay more on top of that as a base price too.
Replies: >>249277
Just learned about PAL and NTSC differences and how PAL runs slower on older consoles. This is honestly fucking retarded. Why should i be punished for not fucking knowing this shit?
Replies: >>249264 >>251138
>>249254
You aren't punished for being ignorant, you are punished for being a yuropoor
>>248997
>>248993
Watch out as there has been a glut, especially in the DS/3DS flashcart market, of carts that have planned obsolescence that will stop working after certain time period, typically a year. I have heard that changing the firmware for a custom one works on these but something to be aware of.
Replies: >>249279 >>249286
>>249277
Yeah, that was another thing about this one, as in specifically not having the "timebomb" issue. R4i Gold Plus; just checked the make to be sure about it.
>>249277
You don't need a flashcart anyway, just softmod it.
Replies: >>249289
>>249286
This. Softmodding 3DS is braindead-easy.
As a PAL gamer im being forced to become a emulationcuck. Why god why?
Replies: >>249308
>>249306
Just import. Modern TVs don't care about PAL/NTSC.
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Why did noone tell me that Switch has flashcarts? Fuck. I cant afford to buy a switch but im fucking buying one next month.
Replies: >>250886
>>250885
If you can get an early model you don't need a flashcart, you can just softmod it.
Replies: >>250887
>>250886
I tried to find it before but it just seemed almost as expensive as a OLED and im only really interested in the OLED. I dont know. Maybe.
I looked into the mig switch a bit more and its disappointing because it seems you it can only read cartridges meaning it cant read any digital files meaning you will only be able to play base games and no updates or dlc?
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https://github.com/c0pperdragon/LumaCode/wiki/Overview
Digital-to-digital video output through a composite cable. If the encoder boards for each console are cheap enough this could make a lot of overpriced HDMI mods totally obsolete, since if you're in the market for an HDMI mod you probably already have an OSSC.
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>>249254
>>251138
They didn't even fix the timer?
Replies: >>251156
>>251149
They shat on PAL gamers. We got cucked out of our money to play games that run 17% slower. Why would they care when we probably wont notice the difference?
Replies: >>254363
>>251138
This is a crying shame, makes me almost feel bad for eurocucks.
Replies: >>251221
>>251201
At least now we can still get CRT TVs capable of PAL60 that come with a SCART connector, so with emulation we can enjoy any NTSC game in composite.
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I saw this on a game's page on our favorite 3DS "preservation" website. What exactly does it mean? Is there somewhere where I can just download an archive that has "seeds" for all games already so that I won't have to download them individually?
Replies: >>253754
>>253750
https://github.com/ihaveamac/3DS-rom-tools/wiki/SeedDB-list
https://gbatemp.net/threads/release-hydroseed-export-seeddb-bin-to-dat-files.486592/
3DS titles require an external RNG seed to decrypt them in place before you can run them. You used to be able to get this semi-automatically from the eShop and it would just work, but with the eShop dead FBI needs to register the seed in your 3DS' crypto database before you can install the CIA, and that seed has to come from somewhere.
Replies: >>253761
>>253754
Thank you, I just had to run a program linked in that thread to get all the "seeds" that exist...
>>251156
It's a literal hardware limitation due to PAL TVs running at a different refresh rate than NTSC. They would have to reprogram the entire game and system to make it run at "correct" speed, and nobody is going to do that for a region that made up <20% of the gaming market. Why do you think PAL had such a robust domestic hardware and software development industry back then?
Replies: >>254484
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>>254363
>Why do you think PAL had such a robust domestic hardware and software development industry back then?
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>>254533
Depends.
I like the OLED personally.  The screen is just great.
Both have good batteries, the 2000's is mildly/moderately better (assuming you get a good one ofc). The 2000s triggers are a bit more durable which is nice as that's an issue with the 1000 imo. You can't go wrong with either. I personally recommend the 1000 myself but if you want the 2000, nothing wrong with that.
Those prices aren't bad but I can't speak to trustworthiness on the sellers' parts, that's something you'll have to figure out. I'd probably go with the second one though if I were in your position. Bad reviews are a black mark on a seller's trustworthiness in my opinion. Do they have pictures?
Yes, any PS Vita can be jailbroken.
You can order a cheap SD2Vita, yes, but I'd recommend getting several of them for redundancy if you decide to do that just in case.
There are some SD2Vita models that are more reliable than others, look to user reviews of whatever site you buy them from. There is no "official" manufacturer of SD2Vita shit so you'll just have to hope and pray, but you'll probably be fine. SD2Vita can go pretty high in capacity. You generally don't want to go above 512 GB though as there might be problems (and there might be problems with 512 too), but its been a while since I looked into it so I wouldn't be surprised if the capacity increased with new hacks. 256 GB is a safe capacity.
>Also, are there any firmware problems with the PS Vita? As in, some games requiring high firmware versions that aren't supported by CFW or SD2Vita? Do many of those games have patches to make them work with lower firmware versions?
Nope. Hacks should be up to date. (If you decide to run an older CFW, there should be compatibility patches for all games affected) Sony gave up a while ago unless something new changed that I wasn't aware of (extremely unlikely).
>Technically it's not really emulation, but do PSP games work as well as DS games work on the 3DS? What about PSX games?
Yep, both of them work pretty much perfectly on the Vita. Emulation otherwise is bretty gud (though the 3DS is better with Ninty platform emulation iirc). It can also use any emulator/homebrew that the PSP had as well if one of its own emulators isn't as well-developed.
https://emulation.gametechwiki.com/index.php/Emulators_on_Vita
N64 emulation is still being worked on so there's still issues. About 50% of games can be run without issues though. I'd say its alright.
>What is done about the L2L3R2R3 buttons?
Back touchpad. I'd recommend getting a grip to improve the experience.
>Are there any homebrew programs/games of note?
There's plenty, and more keeps being added each day. Some of note include Commander Keen, Diablo 1/DevilutionX, Bully, Fallout 1/2, GTA San Andreas, OpenXCOM, Quake Doom ports, etc.
Replies: >>254559 >>254563
>>254537
>Sony gave up a while ago unless something new changed that I wasn't aware of
Sony officially gave up a couple years ago, Vita devkits started appearing on aliexpress marked "Property of SCEI", someone bought one and figured out it was Sony's reference platform for firmware development. She's finally free.
>the 3DS is better with Ninty platform emulation
Does mGBA have a maintained Vita port yet? Last I checked the best you could get was gpSP and that was last updated more than a decade ago.
Replies: >>254562
>>254533
i fuck yer mother.
Buy a JP Vita for lels. Vita can play all games up to Ps1 well, any PSP game & of course you can access the entire Ps Vita library for free.
Buy SD2Vita, gewt a 512 GB or 1 TB SD card you'll never run out of room, gain hundreds of games at once.
The only thing more portable is your mom lol
>>254559
Retroarch and Mgba have decent software. I was playing Mgba to play LOZ Minish Cap. it does get some slow downs in some games but otherwise works well.
>>254537
Yes, but unfortunately it has some limitations because of the Vita's hardware.
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>>254572
PKGJ and NPS are the simplest options for pirating games, yes. 
.vpk files are basically just files you open on your Vita and they install the game/program on it.
There's nothing stopping you from using both methods. Using PKGJ to download and play Vita games all directly from your Vita conveniently, and using NPS to back up the Vita collection on an HDD more easily. PKG files have to do with PKGJ, you shouldn't really have to worry about them in most cases afaik.
There are other outdated options for pirating too like Vitamin and MaiDump but those aren't really relevant in most cases anymore.
>Also apparently NoPayStation uses the PSN servers to download the games, but what will happen when the servers get shut down or stop hosting Vita games? 
There are torrents and archives that exist that have nearly all the Vita games that I know of. I think the JP side is still being worked on but its been a while since I checked.
https://archive.org/details/sony-playstation-vita-usa-full-set-nonpdrm-format
>>254575
Depends on the game. I'm pretty sure Gravity Rush is obese enough running anything else like Browser will evict it.
Why were the guy's posts asking about a Vita deleted?
Replies: >>255783
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>>255778
Probably used the same VPN as the CP spammer who was recently baleeted by IP according to the logs.
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Is there any way of having sleep mode when natively playing GBA games on the 3DS (ie. without using an actual emulator)? I mean the 3DS' sleep mode like closing the console, not the "sleep mode" some GBA games have by pressing L+R+Select.
Replies: >>256215
>>256199
>"native" sleep mode
Highly unlikely as it'd require something akin to savestates and I don't know if the 3DS has enough computer for that, the sleep mode in DS(i) and 3DS games itself is a software feature mandated by Nintendo but not required at all for program execution with many homebrew applications lacking it entirely.
I does however make me wonder why open_agb_firm to this day shows a white screen when entering a GBA game's built-in sleep mode, Nintendo's own agb_firm has no problems with this whatsoever.
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Slightly related, is it true that you can natively run GBA games on the DSi through the thing called "GBARunner" (I thought that the DSi completely lacked the GBA hardware, not just the GBA cartridge slot)? Does it have many issues?
And also, can you run it on a 3DS (through Twilight Menu ++, etc)? If it works, how does it compare to (open_)agb_firm?
Replies: >>256324
>>256306
>is it true that you can natively run GBA games on the DSi through the thing called "GBARunner"
Yes.
>(I thought that the DSi completely lacked the GBA hardware, not just the GBA cartridge slot)?
The DSi indeed lacks the cartridge slot but the GBA's ARM7 CPU works in conjunction with the primary ARM9 CPU when running DS games, making it an integral part of the hardware that cannot simply be removed.
>Does it have many issues?
Unfortunately yes, it hasn't been updated in 4 years and never remotely reached the level of compatibility Nintendo's own agb_firm on the 3DS (used for the GBA VC) had save for supporting emulation/wrapping of obscure hardware features like the gyroscope.
>can you run it on a 3DS (through Twilight Menu ++, etc)? If it works, how does it compare to (open_)agb_firm?
You can run it that way, but I can't recommend it over open_agb_firm save for the few games making use of gyro functionality.
Many games have rendering problems akin to early GBA emulators, whereas open_agb_firm's primary blocker has not been game code execution or rendering which is virtually identical to a native GBA but rather the proper implementation of several types of save data types which Nintendo's agb_firm lacked, causing a sizeable portion of the game library to error out at boot or fail to retain save data.
These days open_agb_firm's save type autodetect library has grown in size and it also has an option to manually select the save type for each game prior to running it, which at least in my use case of playing obscure nipponese only weebshit works perfectly once the correct save data type has been discerned if the autodetect fails the correct type is typically an adjacent of the one picked up by the autodetect, like 64k save battery instead of 8k or 512k SRAM with/without an RTC.
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Vita noob here.
1. I'm having a hard time getting PSX games to work on Adrenaline. I'm on Linux so I can't use the fancy PSX2PSP program. I had to do it manually with the (mediocre) tools that exist like PSXPackager, but in the end the game wouldn't launch.
2. I tried streaming video to my PC via USB using udcd-uvc but it has a bit of latency. Is that just how it is, or are you ideally supposed to have nearly no latency?
Replies: >>256616 >>256670
>>256615
Just grab the premade eboots from CDRomance.
Replies: >>256619 >>256623
>>256616
Not them but is using that site even possible without discord invites? It died.
Replies: >>256620
>>256619
https://cdromance.org
Works for me.
>them
You do seem knowledgeable on Discord, huh.
Replies: >>256621
>>256620
I read an alternative url must be used with codes from a discord group recently.
>>256616
It has a quite restricted selection of games especially if you want Japanese versions.
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>>256615
>2. I tried streaming video to my PC via USB using udcd-uvc but it has a bit of latency. Is that just how it is, or are you ideally supposed to have nearly no latency?
Anyone? This is driving me a bit crazy. When I compare the PC and Vita screens side by side I notice a bit of lag (around 30 ms?; most noticeable on abrupt sequences like switching pages on the Vita home menu). But when the Vita screen is turned off (I use udcd_uvc_lcd_off but in reality it's inconsistent whether the screen is turned on or off) I don't really notice lag, but it doesn't necessarily mean that it's not there, just that I don't notice it. But the thing is that I haven't found any mentions of lag on the internet, so either I'm doing something wrong, or no one else notices it (or they just accept it).
Extra information: I use OBS because getting ffplay (or any command line program for that matter) to stream the Vita ("ffplay /dev/video0") is like catching lightning in a bottle, I only managed to do it once and it didn't seem to have less lag than OBS. Also lowering the resolution on OBS didn't seem to lower lag.
Can anyone clarify which of the four conclusions is right?
>1. There's always some lag, deal with it.
>2. The lag is caused by having the Vita's screen on.
>3. The lag can be reduced by configuring things either on the PC side or on the Vita side (eg. overclocking).
>4. The lag is caused by some random problem such as having a weak PC, shitty USB cable, etc.
Replies: >>256682
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>>256670
1+2 seems most likely, that shit's being handled by a kernel plugin which means it's taking cycles away from everything else on the Vita, plus there's a small delay when your PC decodes the video. Play your games on the Vita and use OBS to record it.
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Im going to buy a suction cup and a heat gun and fix my 3ds. Its in a pretty good condition but it has a scratch on the upper screen which can get annoying. So i ordered a glass replacement. I will heat up the adhesive surrounding the glass with the heat gun and then use the suction cup to pull the glass casing off and then replace it with my new glass. No more scratched glass.
Replies: >>258448 >>263831
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>>257803
Whats interesting is the pricing on said tools. For a "tool kit" from ifixit i would have to pay like 30 euros + 8 or so euros for shipping fees.
I was almost about to buy it before i searched for the individual parts and simply got it for a total of 15 or so euros. A half price reduction simply because i didnt pick a specific branding.
Now i have the plunger and the wedge tool. Now i just need the heater gun
Replies: >>258453 >>258455
>>258448
> Now i just need the heater gun
Just use your mother's blow-dryer.
>>258448
Probably costs a lot more for quality tools. I have a drawer of stripped, useless chinky crap (granted, isn't entirely bad if you don't plan to tinker with your electronics very much) from being a chronic cheapskate nowadays. I am sure iFixit just marks up a bunch for "providing convenience". A lot of my grandpa's old tools still work fine for what I can use them on.
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>>258839
Keep in mind that TN panels have faster pixel response times.
I think i prefer my regular new 3ds over my 3ds xl dual ips. It just looks better on the new 3ds. I think it has to do with the pixel density.
Im giving up on playing 60hz in europe. Emulation won. Its just not worth the effort in getting a 60hz crt and then getting 60hz consoles.
Replies: >>263358
>>263356
Just get a Retrotink.
Replies: >>263691
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So riddle me this. A 60hz console in a 50hz country still works in 60hz as long as i have a 60hz tv. That doesnt even make sense... So refresh rate seems to be different from electrical currents somehow??? I dont get it. Its both named (HERTZ) So when a lets say us or japanese ps1 has a 60hz on the console then as long as you have a 60hz display then it will work even though your electricity is 50hz? That is so confusing.
And thats not even mentioning the transformer which you would have to use to transform the voltage from european voltage to the voltage from the console you are using. So a US ps1 would need 110 v whilst a japanese ps1 would need 100 v and it doesnt seem like you can really use a 110 v on 100 v and you have to match these voltages perfectly. 
Okay that really has nothing to do with the hz thing we are talking about but i still thought it was relevant to mention it.
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>>263408
Heh
>>263408
Hz is only relevant to AC electricity (how many times it alternates per second), consoles run on DC so it doesn't matter. Hz for displays refers to something else (how many times the screen is written per second)
Replies: >>263696
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>>263408
>A 60hz console in a 50hz country still works in 60hz as long as i have a 60hz tv.
Yes because it's not about the hertz, it's about broadcast frequencies and image encoding. The Americas and Japan use the NTSC frequency standard (Typically outputted at 60hz) and meanwhile Europe and the rest of Asia used PAL or SECAM standard (Typically outputted at 50hz). Now why this is important to consoles is that, up to the seventh console generation, systems had the ability to output the image through a television coax cables, and 'THAT'S' where the problem arises. Because if you try to push an NTSC image to a TV encoded to only accept a PAL broadcast, then your TV doesn't know how to decode the image or decodes it incorrectly. However this problem extends beyond just the coax cables and effects 'ALL' system outputs, for example if you're using a SCART cable: https://yewtu.be/watch?v=7XgrDfnCvfY
However consoles around the seventh gen really standardized globally to the point that you can take almost any system, from any region, and use it in another region due to everything now being output through a digital image connection like HDMI.
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>>263358
You're absolutely right, fuck it. Im sick of the so called retro market/community. Bunch of fucking faggot scalpers/scammers. Yeah yeah the retrotink might not be as good as a crt tv but who gives a shit when it has all the fucking inputs i want without having to shell out money for some crt shitbox that might aswell not even fucking work perfectly. Fuck crts.
Im butthurt because ive been burned by the so called retro community several times now. Im saving my 50hz crt for dvds because its actually good and im throwing my other crt in the fucking trash!
Replies: >>263699
>>263414
But it is tied to the frequency of the electric current, because the frequency of the grid can be used as a clock sign, in fact there were plenty of wallclocks that used it for timing, and it can be used to synchronize the broadcast station and the television, so back in the middle of the previous century it was a whole lot easier to make the display frequency of the television the same as the frequency of the grid. You can still use the electricity of that grid to power a display that uses a different frequency, but the fact of the matter is that most manufacturers did not bother with that most of the time, because most people just used their television to watch broadcasts. With video cassette players and game consoles this eventually changed, and this is why most European televisions made in the 90s and 00s can accept an NTSC signal coming from a console or video player, because it was a necessary function by then. Still, they could only work with PAL (or SECAM in the case of the frogs) broadcasts, because nobody used them to actually watch NTSC broadcasts.
>>263691
Meds.
Replies: >>263700
>>263699
Is it that hard for your brain to comprehend sentences?
Replies: >>263704
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>>263700
He declares his intend to absolve himself of one of his CRTs because CRTs=bad but also good for PAL DVDs at the same time, accompanied by a CRT rescue picture.
Doesn't that seem a little odd?
Or is he trying to confuse any AIs that may or may not be trying to profile this Anon?
Replies: >>263713
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Ordered a dvd player for my crt
Replies: >>263715
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>>263704
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>>263711
Way to waste your money.
Replies: >>263717
>>263715
You're right. I didnt think the ps3 was capable of the formats i wanted. Should have checked beforehand
Replies: >>263722
>>263717
You have a CRT but no PS2? Half the reason the PS2 was so successful was that it could play DVDs while at one point costing as much or less than a dedicated DVD player.
Replies: >>263723
>>263722
I have most of the older consoles but i dont use them for movies for various reasons. Some due to h.264 and others like the ps2 for limited compatibility. I just want something that works out of the box that i can just plug and play.
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Im planning on buying another original xbox to hardmod for ease of use. That might sound contradictory but my original softmodded xbox had several problems which i dont like. One of them being the nuisance of switching hard drives. I looked at the soldering process and install of the modchip on youtube and it doesnt seem hard at all. A hard drive replacement is as easy as just plugging in a hard drive and then using hexen. Thats it. There is no gay faggot shit like chimp or annoying pulling out some dvd drive thingy. I destroyed my previous original xbox due to bad performance in it. It was just very frustrating and even trying to amend issues was frustrating because it was softmodded thus making even just replacing the hard drive a chore. 

In other news.

I dont recommend trying to solder a xbox 360 due to the issues i had doing it. Not that it was particularly difficult but because of the damn x-clamp or whatever its called. I even used a special tool for that fucking clamp but it never re-attached. So the xbox never got back together and ended up in the trash. In the end i just ended up buying it pre-modded which was incredibly unsatisfying. I might give the 360 another attempt in the future but the damn xclamp has already costed me like 3 xboxes because i dont fucking know? Either my stupid fucking tool bends or i bend the actual xclamp. Even though i follow all the stupid instructions.

>>257803
Update. I did replace the screen but i would not recommend doing it. It seems that glass causes ghosting? I am thinking of just buying a plastic lens and then doing another replacement. 

Im also considering getting a oled switch to hardmod it. One of my concerns is that im not really sure if the Switch 2 will be like the new 3ds or the ds lite in that it was more of a hardware upgrade than a new console in of itself. Because if the switch 2 is simply a hardware upgrade then what is the point of getting the switch 1?

In another unrelated news i also discovered that back on the tvs hz stand for "power main"? Im not sure on the exact word but it does not stand for refresh rate so how are you supposed to know the refresh rate if there is no documentation on the web about it? From what ive gathered you simply have to get something of the desired refresh rate you're looking for and hook it up to the tv to see if it works? Okay but how do i know if it works? Lets say im importing a Sega Genesis just for the sake of this conversation. How would i know if its displaying properly. Because im importing this 60hz console on my lets say unknown hz tv. So my tv could be 50hz but i dont know that. I will soon find the question to this answer because im importing several 60hz consoles in my 50hz country. If that doesnt work on my crt then i will simply have to get a retrotink, annoying but who cares at that point? I just want to play some fucking vidya.
Replies: >>263938
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So a more cool and less expensive option exists as an alternative to a modchip. It's something called TSOP flashing. Now whats interesting about this is that you can do this with conductive paint. You dont even have to solder anything. You can just paint it and then flash it. And then after you complete the flashing you can just remove the paint because its no longer needed. I think im going to tsop flash my new xbox. I did buy all the solder equipment but im not sure whether or not i want to bother with soldering a wire when the normal TSOP method is just soldering points together with solder.
Replies: >>263965
>>263831
Please keep updated on the Xbox.
Also, hz stands for hurts, like that Shellac album.
>>263936
Not all MBs can be TSOP flashed, and certain revisions require more soldering then older ones.
If you have a soldering iron and know how to use it I would go that route over conductive paint. I would worry the connection wouldn't be stable enough.
https://ssntails.srb2.org/srb32x/SRB32X_v0.1.zip
SRB2 has been ported the 32X.
Replies: >>264790 >>265178
>>264789
Will they also port SRB2 Kart? It could be nice to play on the eventual SRB2 Kart gamenight on a 32X using the 56K modem addon.
https://gitlab.com/skmp/dca3-game/-/releases
GTA III has been ported to Dreamcast, grab it before it gets shoah'd.
Replies: >>265228
>>264789
Keep in mind this port is heavily cut down, it's based on the Doom 32X Resurrection engine so a lot of things had to be cut down.
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>>251138
>hold my beer
>>265172
wtf
Just got a new xbox original and i thought it was pretty cool to see old gamesaves from 2001 and 2003.
Replies: >>265592
>>265585
If it was ever connected to Xbox Live, run XCAT on it. It's an archival script that will scan for anything that hasn't been already preserved and upload it.
Replies: >>265670
>>265592
Im going to TSOP flash it today and then i'll run it. How do i know if it has any extra content? It didnt say any downloadable content when i checked the save files.
Replies: >>265695
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Update: I am never soldering again. Not only did i fuck up again by seemingly frying the motherboard but i also managed to grab the soldering shit so now my finger is burned.
Replies: >>265684 >>265689
Going to order a new xbox and some conductive paint. Hopefully i dont brick this one somehow
>>265682
Why did you post a picture of your penis?
>>265682
Get a practice kit or some small project to practice on before you go fucking up motherboards.
>>265670
It just scans your entire Xbox hard drive and uploads anything in the user folders with a hash it hasn't seen before. Otherwise it risks not catching title updates or DLC distributed as level editor packages etc.
Replies: >>265696
>>265695
Sounds good. I saved the hdd and will try it when i get a new xbox.
Replies: >>265697
>>265696
Unless you backed up the eeprom first the drive will be locked
Replies: >>265711 >>265722
>>265697
If he followed the directions a big if at this point but bear with me his drive key should be 32 "1"s already and there would be no problem swapping it after doing the softmod again.
Replies: >>265722
>>265697
>>265711
This is no problem since im doing a hardmod. Locked or not, doesnt matter.
I had no idea how easy playing ISOs on a PS2 is now. I got a Memcard Pro 2 for my game saves and I figured I would try out freemcboot with it, and it's as easy as putting ISOs in a shared folder on your PC. I remember back in the day you had to patch the ISOs or use some program to put them on a specially formatted HDD, and use a special mode depending on the game, etc.
Replies: >>265767
>>265765
It's great, but IIRC compatibility is still less than perfect for running from a fileshare. I think the most compatible methods are MechaPwn + masterdisc-patching before you burn and ESR. That's what I do because I have blank DVD+Rs coming out of my asshole, but LAN with the right filesystem is also up there and the last time I tried to stack the masterdisc patch with the dual layer patch it didn't work, so you obviously want to use LAN if you want to play dual layer games.
Replies: >>265768
>>265767
I tried burning an ISO on DVD first but it didn't work. It got to the title screen but starting a game froze on a black screen, while the network option worked fine.
Replies: >>265772
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>>265768
That's strange. Was it dual layer? You generally can't run burned games on a PS2 without some kind of patch or a modchip, because copy protection is handled by the drive controller and it'll refuse to unlock the drive if it reads a PS2  disc and it isn't pressed. MechaPwn works around it by making the controller think it's in a QA console and it should accept burned games built with the QA flag, ESR works around it by cramming the original filesystem into a fake DVD-Video that tricks the controller into accepting it then pwning the DVD player. If you didn't do either of those you shouldn't have gotten past the boot menu.
Replies: >>265774
>>265772
No it was Silent Hill 2. Dunno what Mechapwn is, I just used ESR.
Replies: >>265775
>>265774
Yeah, ESR is good but not perfectly compatible. In my experience games that don't masterdisc patch cleanly usually work in ESR.
Look up mechapwn because it's actually pretty nice. Among other things it makes PS1 games region free and enables playing CD-Rs with no other modding needed.
Replies: >>265777
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>>265775
Seems risky. Also I have a Japanese PS2 which seems less exploitable?
Wait i might actually be retarded. I think i know why i fried my motherboard now. Its because i didnt use flux. I thought it was very strange because the solder kept fucking disappearing in smoke and wouldnt stick to the board and the board would just char.
Replies: >>265788 >>265798
>>265786
Nevermind tried again with flux this time but no difference was made....
>>265786
>solder kept fucking disappearing in smoke and wouldnt stick to the board and the board would just char.
Jesus fuck, how did you manage that? You're only supposed to briefly heat things just enough to melt the solder and make a connection, if the solder is burning off you're way fucking beyond that. I don't know what kind of solder you use but the melting point is usually around 200°C while the boiling point of tin is 2600°C and lead 1750°C so "solder kept fucking disappearing in smoke" sounds completely insane. Hope you had some ventilation, those fumes aren't exactly healthy.
Replies: >>265808
>>265798
I think anon might be a little retarded. Or he's trolling but in any case he's the reason faggots can get away with charging $150+ for modchip installation.
I ordered a pinecil but im still debating whether i should try soldering again when i have a proper soldering tool or just buy some conductive paint and paint the path instead.
So i bought a pinecil which i have had before and tested again on the motherboard that i fried. Now heres the problem. The solder still didnt fucking stick. I dont know why. You are supposed to "bridge?" 2 points together but the solder just wont fucking stick to the motherboard. When i used my pinecil for the 360 everything went great but back then i was soldering wires not fucking "bridging points?". Stupid fucking garbage piece of shit. Looks like im going the electric paint way
Replies: >>266588 >>266933
>>266583
Just show us what you're trying to do.
Replies: >>266589
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>>266588
heres a example. But the solder wont fucking stick to the board
Replies: >>266614 >>266933
>>266589
It's time to give up anon. Sell it and buy a pre-chipped one on ebay.
>>266583
>>266589
use some really fine sandpaper and sand the area you're trying to solder to. A lot of these boards get dusted with some non-stick coating to protect the boards, and you'll have to peel it off to get your solder to stick.
Replies: >>266949
>>266933
>use some really fine sandpaper and sand the area
lol don't do it

Do what this faggot says:
https://youtu.be/aIab66EgfHM

You can bridge that sized gap using only solder.
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Got component cables for my wii/wii u,ps2/ps3 and some regular component cables for my xbox. And i also ordered one of those high definition av packs for the xbox and i will also be plugging in my toslink in it and run it through my dac/amp. Life is good!
Replies: >>267324
>>267323
Do you have an HD CRT?
Replies: >>267326
>>267324
I have a retrotink and a normal 1080p tv
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Going to attempt at making a DIY xbox original component cable with a 360 component cable. The only thing i still dont quite get is how to wire the spdif. The only one that showed that was some obscure russian guy on youtube and that didnt help much.
Replies: >>267447
>>267424
You need an SPDIF transceiver module. The pinout is telling you to run the data line to pin 6 on the Xbox connector, then put a 100nF bypass cap between Vcc and ground going into the transceiver. I suppose you could do a Y-split for the data line but stacking them in the same solder blob is probably more reliable.
Replies: >>267466
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>>267447
>You need an SPDIF transceiver module
Well the xbox 360 seems to have one.
>then put a 100nF bypass cap between Vcc and ground going into the transceiver. 
I have no idea what this means but i dont think i have to do that.
>I suppose you could do a Y-split for the data line
Not sure how to do this either
>but stacking them in the same solder blob is probably more reliable.
Yeah i think i can do that
Replies: >>267526
>>267466
If you don't run the bypass then the signal won't carry correctly.
>>242279
reported for gore
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So i got a old fucking xbox that had a xecuter2 chip on it and i first managed to basically brick it by flashing the xbox with cerbios. Then i managed to finally fix it by reflashing with evox. Im currently uploading to xcat though i am worried what is on the hard drive considering i saw bmp thumbnails of porn on it. But i think it might have some value because the dates were dated back to 2002....
First pic is of the first xcat i did on the softmodded console i have.
Second pic is of the not finished xcat scan im doing right now.
Last 2 pics are just some random pics which i dont understand but is somehow related to my modchip
Replies: >>268207
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>>268197
>bmp thumbnails of porn
Nigger you can't tease us like that and not post it. At least let us make fun of the terrible taste of whatever dudebro owned this console before you.
Replies: >>268210 >>268243
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It finally finished after several hours
>>268207
I'll check tomorrow if i can access it. A little late now. Last time i tried viewing it i got errors
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>>268207
Here is your disappointment. It was only 1 picture and it was a screenshot he took of his picture library
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I managed to cut myself again opening a xbox shell. I bruteforced it open. I only realized i was bleeding afterwards because the shell was full of blood prints
>>269410
More blood needs to be sacrificed for the ritual to succeed and open the portal.
>>269410
The machine spirits hunger.
>>269410
You're going to die before modding this stupid Xbox. Just buy a modded one.
Replies: >>269421
>>269416
>You're going to die 
RIP modder anon. Took a mortal wound while attempting to conquer his quarry. It was said his last words were 
>Turn 360 degrees and walk away lolololol
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>>269410
Correction is needed, anon.
Getting interested in playing with my old N64 with flashcarts, and I'm interested in trying Pokemon Stadium 1/2 again. In order to use my own mons, I need to use the transfer pak and in order to use that, I need a good flashcart, preferably single-game with a RTC battery and compatible with Pokemon Stadium doesn't think its a cheap pirated copy and reject it. My search efforts pulled up insidegadgets but most of their flashcarts are out-of-stock. Did the chip shortage mess up these repo hardware makers and I just missed the boat, or is there a better recomendation I'm missing?
(Yes I accidentally posted this in the PC hardware thread.)
>>269444
Dunno about N64, but Everdrive hasn't let me down with Genesis and SNES.
https://krikzz.com/our-products/cartridges/ed64x7.html

Not sure it's worth the price with the meager library the N64 has though.
Replies: >>269448
>>269447
I got interested because the N64 games I want to play don't emulate well, or have graphical glitches when emulated.
Donkey Kong 64, Perfect Dark, Ogre Battle 64 come to mind. I also just got an xstation and its renewed my interest in retro gaming, going through my old consoles one by one and 'updating' them and the N64 is next.
Replies: >>269456
>>269448
Emulation is honestly the best way to play Ogre Battle 64.  For one you get around the severe save file restrictions of that game (only two slots on the cart, four more if you use up an entire memory card), and fast forward makes the game more fun in various ways.
>>269444
https://summercart64.dev/
Heard great things about summercart but haven't tried it myself. Definitely one of the cheaper options.
>>269444
Looks like your choices are EZ-Flash and Everdrive. If you don't actually need an RTC battery you can also just get a Joey Jr and reflash some random bootleg off of egay.
https://github.com/grimdoomer/Xbox360BadUpdate
>Bad Update is a non-persistent software only hypervisor exploit for Xbox 360 that works on the latest (17559) software version. This repository contains the exploit files that can be used on an Xbox 360 console to run unsigned code.
Replies: >>270165
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>>269724
>ignored it at first because it required a tony hawk game that has now skyrocketed to $100+ on ebay
>updated 2 days ago to work with the Rock Band Blitz demo, a game you can literally just download online and slap onto a USB because demos aren't DRM'd
now we're cooking. just need to pray this somehow leads to a persistent hack and we'll finally have good 360 softmodding
Replies: >>270439
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finally can play the xbox in 480p
Replies: >>270447
>>270165
I highly doubt we'll get anything persistent. For that we'd need an exploit in the dashboard itself, which isn't likely.
On the other hand, it potentially makes RGHing easier as you don't need a flasher
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>>270234
What are you hiding anon?
Replies: >>270451
>>270447
Dildos
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not entirely sure if this belongs here or in the emulation thread, but do you fags have any recommended flash carts for the DS? all i'm seeing is chink shit with time bombs
>>273484
https://www.ezflash.cn/product/ez-flash-parallel/
>>273484
https://gbatemp.net/threads/testing-the-new-ez-flash-parallel.653423/

I dunno lol
Replies: >>273544
>>273484
The cuckchan wiki lists a clone cart that works well and doesn't have a timebomb. I use it with my 3DS and have had no problems.
>>273484
P sure this is the hardmodding/aftermarket hardware thread, OP could be updated to clarify.
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>>273487
> Casper's Scare School Spooky Sports Day
> THIS GAME WILL BRICK YOUR CART.
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