/v/ - Video Games

it's fucking video games, baby


New Thread
Name
×
Email
Subject
Message*
Files* Max 5 files32MB total
Tegaki
Password
Flag
Captcha*Select the solid/filled icons
[New Thread]


READ THE RULES


grinds_my_gears.png
[Hide] (616.7KB, 1280x720) Reverse
You wanna know what really grinds my gears? When the dialogue ends in a game but you have no indication that it ended. You just end up standing there like a retard until you press a button and realize you can move around. Oh yeah and also, I hope whoever invented those segments where you walk behind a guy while he talks chokes on a peanut. You're never the same speed he is and you have to stop every 2 seconds.

Use this thread to complain about stupid shit you see in games; no matter what it is.
120 replies and 23 files omitted. View the full thread
>>278542
You gonna roll snake eyes and like it :^)
Replies: >>279239 >>279250
mfw.mp4
[Hide] (194.9KB, 640x360, 00:04)
>game i want is region-locked
And I'm the autistic one. Video game publishers are so fucking retarded at this point that they won't even allow me to buy their game. Can we get this next World War over with already so I can take a vacation from this clown fiesta to hell?
>>278543
I finished it a couple hours later, ironically.
>>278311
There should be only 2 difficulties game devs had it right in the 80s.
>Normal
>Hard
>>278137
>imagine thinking "hurr durr meds" is going to work
Go back to facebook, retard.
>>278543
>bet the High Llama.
>all right, les' ro' da dice!
<tik-tik-tik-tik-tik...
>snake eyes. you LOSE, man!
>[eye shining intensifies]

93ff4748b1b70e5ef9e0e27f5d50b58d42eb0735a4a67af0a421c1c24a46f2c4.jpg
[Hide] (214.2KB, 1613x1080) Reverse
5e443cd15062bfbb3b70e708ece4ddfce1ac547997fb1a5525ac018d9eb3b71a.jpg
[Hide] (88.2KB, 413x449) Reverse
e42b8ea80786374c5a921e24d40d6c47c9ee75386ca5066365318f938fac82b5.jpg
[Hide] (235.9KB, 2530x1423) Reverse
With the release of Dragon Dogma 2 itsuno immediately resigned from Capcom and started his own studio. This was the first clue that there’s definitely something. So what could’ve ticked Itsuno-san off?
At first I had completely nothing and probably we will never know officially, but some internet users noticed Monster Hunter Wilds reused some Dragon Dogma 2 animations, and since it released 1 year after they clearly were developed at the same time, not only this Dragon Dogma 2 looks better than MHW visually, as if the team of MHW was actually dedicated to DD2 at first.
https://youtu.be/gSdOVoved0Q
https://youtu.be/KBeA9HETRyM
What also struck me about the state of DD2 release is how barebones it was, like it’s not a sequel at all, like they stopped adding content midway and went to release it as is.
Now you might think it’s all ramblings with no concrete evidence, but here’s a catch, the producer of MHW is the son of Capcom’s CEO and founder Ryozo Tsujimoto. So you can imagine how he can get his way. also people pointed out that it’s very hard to get wine in DD2 and could be a reference to the Tsujimotos being stingy since they own a vineyard
So the scenario probably goes like this
>Itsuno gathers a team to make an open world rpg game calle
Message too long. View the full text
21 replies and 8 files omitted. View the full thread
>>279177
It's still bizarre to me how they went from Nico's very passable and interesting concept art to whatever the fuck this turned out to be. And I don't buy the excuse that she's this fucked up because she is Agnus' daughter. Arkham was no looker but Lady turned out just fine.
>>279177
>Itsuno made DMC gay
As an outsider I can assure you that DMC was always gay.
Replies: >>279236 >>279240
>>279235
Anon that's just you projecting.
fdda85f130f48051dc1865c7e8dd6e3f0d865aef3d7c36bb7ce8a16a911fdb71.png
[Hide] (549.4KB, 879x634) Reverse
>>279235
The first one sure wasn't.

1744829492108.jpg
[Hide] (966.7KB, 1920x1200) Reverse
No thread on the catalog so I'm making one. Mainly for the classic grid-based party dungeon crawler but other games are welcome too (not like it's a genre with many proper titles and it already peaked on PS2).
23 replies and 7 files omitted. View the full thread
>>274300
All non-EO dungeon crawler discussion used to be on the Vita threads
Is it cheating to look up maps for these kinds of games? If it is, then are replays basically cheating if you remember things from your previous playthrough(s)?
Replies: >>279067 >>279117
>>279066
Depends.  Sometimes I just say fuck it depending on how painful the floor is.
>>279066
>having a good memory is now cheating
lmao
103cd8ef03b8af4d7472799f8e149aca1744c4ac22ce2b61fb31b15b590282f2.png
[Hide] (1.7MB, 1280x720) Reverse
fbd845baacfaf0ae3ab52529426e0f31094f1d0da6774aeaa60ca6b6b63a1177.jpg
[Hide] (75.9KB, 304x304) Reverse
>tfw there will never be a sequel

index.jpg
[Hide] (193.7KB, 1280x720) Reverse
1734623728853.png
[Hide] (350.7KB, 738x1513) Reverse
the_dev_everyone_hates_for_no_reason.png
[Hide] (151.2KB, 1676x644) Reverse
they_will_probably_never_trust_nintendo_again.png
[Hide] (230KB, 725x669) Reverse
1734877987600123.png
[Hide] (116.4KB, 1022x773) Reverse
Trying to keep this thread to third party games, censorship that is not the result of localizations or "regional law", and censorship that only applied to the versions released on the Switch (2) (That includes games that experience different levels or instances of censorship compared to other versions). If you want the extensive list of "all" instances of Switch censorship (Regardless of the circumstance), here you go:
https://archive.ph/S0pfk
https://archive.ph/oaP9T
This thread is specifically about Nintendo (Themselves) forcing third-party developers to censor games against their will, if not outright prevent their release. The games known to be cancelled/censored thus far include (Sorted by year):
>2019
<Super Real Mahjong PV (Censored, later made unavailable after release)
https://archive.ph/4zl3K
>2021
<R-Type Final 2 (Censored)
https://archive.ph/i9MVe
>2022
<Hot Tentacles Shooter (Cancelled)
https://archive.ph/6RJsH
<Duel Princess (Unavailable after release)
<Massage Freaks (Unavailable after release)
Message too long. View the full text
444 replies and 215 files omitted. View the full thread
>>279154
>The House of the Dead: Overkill
I have to be honest anons, I actually would welcome a cleaner version of this game.  The swearing is so ridiculously over the top in Overkill that it actually gets grating.
Replies: >>279395
irony.png
[Hide] (3.1MB, 1500x2074) Reverse
>>279257
Yes, that's why the thread is here and not there. There's another thread on 8chan's /bv/ run by a guy who hates Mark and his goons.
>but nintendo is censoring games in japan too
One of those posts you quoted is mine. I never said they weren't. There are several games that released in Japan/Asia that Nintendo did not allow to be sold in the west on Switch, and some that got censored even in Japan/Asia (e.g., Tokyo Clanpool), almost all denied a western release as well. I think Nintendo (of Japan) is handling all this censorship in-house, as the bans/censorship are blanket-applied for all regions outside of Asia.
>>279266
the only thing I regret about thotd overkill is that the team that made the typing of the dead overkill was given impossible deadlines by sega, which made it impossible for them to adapt it like the first and second the ttotd games (per-boss gimmicks, surprisingly effective typing tutorial, drill, training, and mission modes, silly unlockable costumes like wearing capes, etc.)
pruned_thread.png
[Hide] (214.5KB, 1797x898) Reverse
>>279257
4Cuck also seems to be deleting threads about this, again with that image.
b387ae5b93cf820c8d3d7e1c8661f6cbdb63f423351a2e629d2d079627715e45.jpg
[Hide] (284.7KB, 1200x675) Reverse
Should a new thread be made for this? I understand it would be like a "general". Is the management fine with that here? There will doubtless be more examples to come as Nintendo shows no sign of stopping this, they're in fact only getting worse.

1719247bd0e49b7187885ab0f09369ef790dfdb4e88513ba8002aed94f93129d.png
[Hide] (3.2MB, 1920x1080) Reverse
Discuss emulation-related things here.

NEWS

>ユデア天堂 shoahs Ryujinx not through lawsuits but by buying out/threatening the main developer to quit and delete fucking everything.
>However, no DMCAs were filed against the source code unlike Jewzu and none of the contributors were banned nor were any forks taken down, so the emergence of a successor-fork is only a matter of time unless 任天堂 feels like resuming the endless game of DMCA-mole or buying more slaves across the wider emu community.
>The unthinkable has happened and Bloodborne has become playable on PC in less than a month after it first went ingame using shadPS4, a few dozen other games have gone ingame since then.
>Of note is that the emulator requires FSGSBASE instructions necessitating an Intel Ivy bridge or first generation AMD Zen CPU at minimum.
>With Xbox one game encryption having been successfully cracked, various Xboner wrappers soon emerged so people can finally play the vast library of fantastic Xbox wan exclusives beyond the clutches of Microsoft even though none of them run Lunix yet. XWine1 and WinDurango are the most prominent at the moment, with XWine1 capable of playing Minecrap to some degree.
>RPCS3 wires up online multiplayer emulation for a variety of games including Armored Core for Answer.
>MAME devs cook up Nuked-SC55 for emulating the Roland SC-55 Midi synth for all your obscure Nipponese エロゲ and/or Doom needs.
>Dolphin switches to new release model, now instead of one (1) "stable" release every 10 years they'll publish a new "stable" release every 6 months which should make organizing netplay gamenights somewhat easier.
>PCSX2 officially releases 2.0 as stable feat. playable hardware mode Ace Combat 04, but it doesn't seem they intend to change their current release "schedule".
>Parallel-gs makes steady progress, no ETA on an official merge with mainline PCSX2 yet.
>Stenzek incurs a predictable soy/HRT(?)-induced meltdown over users of ebul Duckstation forks sometimes making erroneous bug reports on mainline along with emotional damage incurred from the toxic emu community or some shit so he changed the loicense to prevent anti-semites from redistributing custom forks+builds of HIS sacred code!!11...anything prior to the license change is fair game though and Mednafen still exists, as do existing Duckstation forks.
Message too long. View the full text
179 replies and 66 files omitted. View the full thread
Speaking of Retroarch, are light guns outside of MAME/FBNeo a meme?
I tried emulating the Zapper and Super Scope but every emu had its own internal fixed button mapping wholly independent from RA's system-wide button assignments.
This was fine in case of the Zapper as it has only one button, but Super Scope games were a fug in every core with no way to map all the buttons.

>>279078
I suspect most of the RA "hate" in recent years to be the handiwork of Stenzek-style schizos with a grudge, TwinAphex objectively may be a faggot but the people he's had issues with aren't exactly shining examples of mental health either and RA hasn't had any major controversies since the Duckstation dispute.
Anyone who can't get past its UI in CY+10 is either a subhuman or innovative tactician, which given RA's staunch Win7 support would not be surprising.
Am I the only one who thinks Duckstation is highly overrated?
All it has over Mednafen is a decent UI with overall worse compatibility, yet Redditors were praising it as the second coming of byuu or some shit, Stenzek also switched the license to some source-available thing because people were forking his emulator without asking for permission oy vey.
Replies: >>279097 >>279100
>>279078
RA has some brain damaged design that has nothing to do with the XMB theme. The controls for a given core are not guaranteed to be in any logical order, so you have to scroll through A, Z, R, L, Y, X, Up and Down to get to B. There's no option to overwrite a control config, so you have to delete the old one and then set up the new one from scratch instead of tweaking the one thing you wanted and saving over. You can't map one physical button to multiple ingame buttons. Mapping rapid fire is impossible, because the options are poorly written and completely nonfunctional. Seriously, what's wrong with "pick button, frames on, frames off, assign command or toggle" like MAME?
>>279088
>Stenzek also switched the license to some source-available thing because people were forking his emulator without asking for permission
And I thought killing Win7 support for the sake of an unnecessary Qt update was bad.
>>279088
>spoiler
I have no idea if Mednaffe is any good but for now I have my reasoning to stick to duckstation and it's simply being lazy and japanese language support because I am a weeb.
Retroarch is faggot shit
ClipboardImage.png
[Hide] (559.3KB, 640x480) Reverse
Emulating Tropical Freeze on Cemu
This emulator works so well, I wish Wii U had more games

1b3fc82a07e1a0cf0fc7764a9fbe95410b6db8c6bc3afa000ce2dc79939dc8b6.png
[Hide] (891KB, 1920x1021) Reverse
>What is this?
This is an offline 1.7.10 minecraft server running a custom mod pack: https://mega.nz/file/Q3sTjRIA#W-yvXqD03r8xkJ7NVhKNwuG9akqahXnlz_xUCbx1P8g
>What's in it?
little tiles, Ic2, thaumcraft, blood magic, littlemaidmobs, et futurum requiem, grimoire of gaia, hardcore ender expansion etc.
>Can my toaster run this?
It's an even lighter pack than last time and a few versions back. If you have a pc built after 2005 you should be able to run this.
>Did you include the difficulty retardation?
Considering how well that went over last time, I've elected to not add that retardation.
>What if I want "x" mod?
Mention it in the thread and I'll see about adding it as long as it's not too retarded.
>What's this scripts folder?
It's just aspect lists this time so thaumcraft can actually interact with most of the new blocks/items.
>How do I use a skin?
Name your skin "skin.png" and put it in your .minecraft
>How do I avoid giving microshaft all my data?
Message too long. View the full text
305 replies and 98 files omitted. View the full thread
>>278992
I didn't really expect that this server would come back to be honest.

>>278980
I also just realised that my ID has changed, so hostfag wouldn't be able to tell who I am to delete my old auth token. I'm poolq.
Replies: >>279010
>>279008
You should be able to join now.
Replies: >>279089
>>279010
Unfortunately not, it still says that my key is mismatched when I try to join.
Replies: >>279110
>>279089
It might of needed a restart after I removed your old key, please try again.
Replies: >>279112
>>279110
Worked, cheers.

1GPE2sq.jpeg
[Hide] (531.8KB, 2086x1200) Reverse
beforeandafterDefeat.png
[Hide] (394.7KB, 1122x575) Reverse
Spoiler File
(193KB, 414x432) Reverse
Screenshot_2023-10-26_07-18-55.png
[Hide] (55.6KB, 212x228) Reverse
New update!
https://archive.is/20250327205810/https://fractalsoftworks.com/forum/index.php?topic=31536.msg463411

>Starsector version 0.98a is now out! This release has the following major features:
>Several new endgame-level enemies to fight in the Abyss
>New ships, weapons, and hullmods
>Codex UI revamp
>Autosave, revamped save/load UI
>Intel map markers and little notes
>Revamped combat simulator with many options and opponents
>Planet search UI revamp
>New story (not “main” story) missions
>New music
>New portraits and illustrations
>In addition, the game has been updated to use Java 17, which should substantially improve performance. As always, there are also many smaller changes and additions, including balance adjustments, polish, ship AI improvements, bugfixes, and modability improvements!
Message too long. View the full text
297 replies and 111 files omitted. View the full thread
>>278440
Beating their crisis fleet halves their interest. You can also talk to the nearest station and pay them off which will get them off your back for twice as long as destroying a station will.
>>278342
Just have something that can facetank the eyes and win. So any high tech capital, executor, or an armor brick like onslaught or invictus. Once the eyes are dead, the rest of them can't do much and you just mop up.
>>278456
Nuke their planets into oblivion.
>>278440
>>278456
I just gave it to them anyway. As long as they don't use it on me I don't give a fuck.
Went do I keep coming back to this game? I've just started an Aria play through even though I have other games burning a hole in my backlog.
Replies: >>279104
>>279080
Its fun.

Mission_Quest.mp4
[Hide] (3.5MB, 960x720, 01:44)
2d5cd81b57e230e5ab986edeb33623a9df34b737.jpg
[Hide] (302.8KB, 1260x1782) Reverse
Dudette_beach.png
[Hide] (3.8MB, 3840x2160) Reverse
Books and Tutorials
Sometimes they get nuked but >we try to keep them updated.
https://sites.google.com/site/ourwici/
https://www.mediafire.com/folder/5strtvods5gda/Drawgfag_Resources
https://hubpages.com/art/how-to-draw-learn

Helpful Resources
Learn fundamentals with excercises: drawabox.com
8Chan Art Wiki: infiniteart.wikia.com/wiki/InfiniteArt_Wiki
Online poses with timer: quickposes.com/en/gestures/timed
HOW TO DRAW - an /ic/ guide: hubpages.com/art/how-to-draw-learn
Drawfag resources: mediafire.com/folder/5strtvods5gda/Drawgfag_Resources

Helpful Video Resources, mostly YouTube
ProkoTV: Good for basic anatomy needs
Message too long. View the full text
323 replies and 241 files omitted. View the full thread
ee541be5bc48788ada4f475fc7e594913e5c9ebe111cde04df123814f7e2b478.png
[Hide] (3.9MB, 2480x3508) Reverse
NEW COMIC
His cruelty knows no bounds!
rad_apple.png
[Hide] (31.7KB, 300x100) Reverse
>>278827
The temptation was just too big.
Replies: >>278836
>>278827
>>278834
that's a big schnoze
>>278827
LOL
>>278827
this is a step too far, john

muppet-critics.jpg
[Hide] (139.7KB, 1038x612) Reverse
How was the last game you played? What did you like or hate about it? Why?

Previous thread >>88859
343 replies and 207 files omitted. View the full thread
a683b1bcaf9d6b63cfcfd4ea242edf82131a5b98d5b5659fb2463c837afd0362.png
[Hide] (274.8KB, 1358x763) Reverse
I played both Nier games. They are perhaps the best and most complex story telling games i have ever witnessed. Yoko Taro is a fucking hack. I love him. 
also, do you understand this image?
Replies: >>279038
>>279037
This hack literally said "games dont necessarily have to be fun". The balls on this nigger.
>>279038
>Games dont necessarily have to be fun
And? I feel like that should be a given. But don't be surprised when people shit on you for making something people don't like.
People can excuse shitty writing and personal things as long as they can find something else about the game to like.

Just have to be interesting in some way or provide something other games don't.
>>279038
He's one of the few people qualified to make that claim, honestly. Drakengard 1 sure as fuck isn't fun, yet it's not a bad game. The un-fun-ness is a good part of the experience.
Unlike the average "games are art" Gone Homo developer it does have gameplay that reinforces its themes, even if we can never be sure if that was entirely intentional. Maybe he tried to make it fun and just sucked at it, maybe it was the next step of his master plan, but in the end you suffering through the gameplay while the entire world is suffering through going to shit makes for a more interesting artpiece than near every other gamedev could hope to shit out. And without being a postmodern lazy shit like Bennet Foddy with his "haha are you suffering have some poetry" Getting Over It.
>>279038
He's not wrong. Just look at how popular ASSFAGGOTS became.

pokemon_rodeo_concept.jpg
[Hide] (129.1KB, 1258x708) Reverse
ass.webm
[Hide] (5MB, 1920x1080, 00:38)
granny_octillery2.png
[Hide] (313.8KB, 720x720) Reverse
high-res_holon_overhead.jpg
[Hide] (1.6MB, 4093x2894) Reverse
PRS-Dev-Cactus2.png
[Hide] (1.3MB, 1772x1455) Reverse
"You know exactly what went on behind those closed doors" edition.
Discuss the games, your favorite or hated rom hacks, leaks, etc.
I mainly wanted to start this bread back up to catalogue some of my favorite shit from the Freak Leaks. Unfortunately most of it got nuked at this point because, and I shit you not:
>only dripfeeding it to his discord
>uploading everything to jewgle drive as opposed to just torrenting them (which people later did, better late than never i guess)
>the leaker taking his sweet time uploading everything because he had to comb through it and make sure nothing was related to the newest Pokemon games because of "spoilers"
<and yet, he somehow still managed to release ALL of game freak's employee info, business cards, even plans to build a park in celebration of the 30th anniversary 

But I digress, we ended up getting a lot of fun shit from it. From some higher-res art and even Holon from the TCH, Game Freak answering WPWYF, Arceus being on some Jungian shit, a scrapped Pokemon musou-ish game that i entirely forgot to save footage of but surely it's archived, the Ruby/Sapphire remake maps being taken from fucking mienkraft, and tons of scrapped proto builds and even various concept arts.

In terms of shit not Freak Leak related, two fan projects I can heavily recommend are Pokemon O
Message too long. View the full text
54 replies and 35 files omitted. View the full thread
>>278983
Shit like this is why god doesn't talk to us anymore.
unrelated_video.mp4
[Hide] (3.6MB, 1280x720, 00:16)
>>278983
That's a big girl.
Replies: >>279021
>>278987
For You
Threadly reminder that Niglon hid likes therefor niggerpill will never ever know if 40K Japs liked sharted or 40K gay as fuck zoomers sharted. He cannot find out whether it was liked as loli recommendaton list or as redpill. Quoting twatter for an ad populum argument is therefor meaningless.
Replies: >>279515
0HnHDDddBDkP0umr.mp4
[Hide] (1.1MB, 1262x720, 00:12)
>>279514
Niglon hid likes in the sense that nobody can see what you liked. You cannot vibe check anyone. You cannot find out who liked what. Only see that something was liked. 













Message too long. View the full text

Show Post Actions

Actions:

Captcha:

Select the solid/filled icons
- news - rules - faq -
jschan 1.4.1