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READ THE RULES


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With the Steam Frame coming out soon, I'm thinking about getting back into it. What are some games worth playing? Is VR still on life support? Discuss hardware, software, and whatever you plan on waggling to.

Popular Current HMDs:
https://www.meta.com/quest/quest-3/ - Easiest to use, some exclusives, you will get ((( ZUCKED ))).
https://www.playstation.com/en-us/ps-vr2/ - Tethered, some exclusives, requires PS5.
https://store.steampowered.com/hardware/steamframe - NEVER EVER
I wouldn't bother with Bigscreen/Pico/Pimax/Whatever unless you're a richfag.

News, reviews, jews:
https://www.uploadvr.com/
https://www.youtube.com/@Gamingwithmatteo311
https://www.youtube.com/@GAMERTAGVR
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>>319962
Why do we keep having to replace VRsets anyway? I thought most of the processing is done on the gpu?
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So I've had it for a bit. It's good, but my pc can't keep up. Power bank required. Linux does not yet work with the dongle.
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>>321805
Can you post your specs and the performance you're looking at?
Replies: >>321810
>>321809
RTX 3070, 16gb of ddr4 ram. I think the main bottleneck is my failing 10 yo hard drive, though I use an ssd for games. OS and Steam is on the HDD. It seems like steamvr keeps downscaling the resolution below the 2160 per eye the headset supports. Getting a lot of frame pacing issues while streaming. Games made 5+ years ago behave better.
Replies: >>321814
>>321810
Thanks anon. If I had the shekels for one, I'd try it out myself and post results

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Is Yumi/Sayaka the cutest loli in videogames period?
Speaking of which, did you know a lost phone game titled Ape Escape: Yumi's Great Adventure exists?
Quite a shame, since it looked really cute.
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>>318730
>cirno day is 2 days before 9/11
coincidence?
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>>318732
>>318732
That icy bitch stole a plane and killed thousands of men's  hearts in one single crash then decided to do it again
>>318732
>9/11 is in friday
Welp, I'm not going outside my house and just say I got the chink/jew/burger flu
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but she

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There's a prevailing sentiment online that waypoints, compasses, other directional HUD elements, and signposting are as necessary for a general audience as they are obnoxious for a niche one. The main blame is the average person's intelligence, but there's also people citing engagement metrics and even graphical fidelity as being problems, but what about the developers themselves? So many games nowadays have highly contextual animations and low levels of interactivity that it might not even occur to players that they can even experiment. Does the simple act of adding details and interactions, even if they are considered superfluous and have no effect on how the game is played, spur enough creative thought to get most people past the need for yellow paint? By being so accessible, are developers literally making players stupider?
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>>321057
Those were basically just good flash games, not really comparable to real games (and even then they were the exceptions compared to the cancerous mobile market at the time)
Replies: >>321110
>>321107
>cancerous mobile market at the time
>at the time
Isn't it like a million times worse now?
Replies: >>321113
>>321104
Ascribing human concepts like "believing in things" to an appendage of the Saturnine overmind is laughable, but besides that it's hard to ignore that in the mid-90s Microsoft did recognize gaming was worth investing resources in to protect and expand their monopoly. That's why as early as 1994 (pre-Doom) they were trying to make game dev practical on Windows, and why they still IIRC have partial rights to the MechWarrior games. The problems likely began from the usual jewish empire building MS loves to do and trying to run the Xbox division like the rest of the company instead of following Sony's highly successful "here's the SDK, go nuts" policy.
>>321110
Practically yes. At a very glance it seems identical however once you get into the systems designed around the wait to play nonsense then paying to play or get impossible digital coin flip odds for a better statistic.
>>320971
Force everyone to work like path of exile. Its so sneaky and brilliant that nobody whined about that specifically.  The game itself is free. You don't have to buy shit. Unless you want to stick around. Then you need a bunch of stash tabs. The minimum required effectively costs as much as a cheap AA game. The most luxurious options even sets you back like at least $60. Let the morons buy cosmetics and lootboxes while you scream, because GGG's vision™ apparently involves a bullet hell scenario with Cthulhu.

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I don't think I've seen a single /gsg/ thread on zzz since day zero and I decided I've had enough of waiting for someone else to make it. The one on smug, which you can find here https://smuglo.li/vg/res/1231.html , was made a staggering four (4) years ago, only got 200 posts and the last was made 11 months back, so I think it's time we get our own and hopefully get not glacial levels of activity.

So, what are you playing? Still playing Parajew shit and incesting your entire family in CK2, blobbing in Vicky or has anyone been as far as decided to trying something new more like for a change?

Speaking of Parajew, the latest HOI4 expansion "Arms Against Tiranny" dropped a few weeks back adding a few more mechanics, which should've been in the base game to begin with but are instead, in typical Parajew fashion, locked behind a paywall, like slightly more in depth supply networks, transports, a barebones international arms dealing market and new focus trees for Scandinavian countries. I decided to give it a spin and pirated it for the 15th time and I'm now playing an (read: restarted a dozen times because I keep getting repeatedly fucked over by one thing or another) a-historically focused campaign as Shittaly trying to gigablob the entire universe and it's not going particularly great. Here's a recap of the events so far:
>wrapped up the nigger correction expedition just before March and justified against France while in the middle of it still
>knocked out the frogs by mid 38 after a rather slow and sloppy war, which I won 1:5 ratio, and yoinked all their navy which included 7 juicy BBs, 1 CV, a couple dozen light and heavy cruisers and over a hundred destroyers and subs
>barely managed to nick the the strategic Moroccan half of the strait of Gibraltar by declaring on nationalist Spain, sneaking in from France, making a quick push through an ever narrowing strip of land before it could get gobbled up by the other sides of the civil war and then nailing the peace conference just right to demand it and other minor bits of clay
>took less than a month and almost no casualties
>I'm starting to look at Uncle Adolf or the UK when fucking Marxist Portugal decides to declare war on me out of the blue
>they're landlocked so I just lmao naval invade them with not even a full army of nigger irregulars and own them in 3 weeks
>them being Marxist unfortunately translated to them also being in a faction with the USSR and now I'm at war with them but we are too far to fight
>meanwhile 
>Germany is Germanying along doing typical somewhat historical path of annexing Austria, and then going to war with the Czechs and the rest of the balkans because they all decided to be in one faction
>Poland commies are about to win a civil war
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>spend 1 year of research slot to get all the support weapon equip
>it only gives a heavy weapons support regiment I can add to my units
Wow, must be a pretty good support uni--
>defense, soft attack, and hard attack are all negative
Uh, but maybe the upgrades make it worthwhile?
>Tooltip just says it +15%/+10%/+10% the defense/soft attack/hard attack.
So, at best it just makes it slightly less negative? These tooltips have to be COMPLETELY wrong. Wtf would anyone get this???
Everything I can read online says "It really boosts defense!" But:
1 - The tooltip and research description says it only DECREASES defenese.
2 - The defense is basically ALREADY maxed out using normal inf, so why?
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>>321542
>yeah you can copy my homework just change it a bit
<completely misses the point
At least they can say they did something for that pricetag.
One other thing.
Usually, I use
5 inf
1 eng support
as my basic template for garrison divisions. I've been playing around with changing it just to
5 cav
1 eng support
and it works surprisingly well.
>Manpower cost is the same.
>Still really cheap.
>Late game it's technically a wash, but late game I'm usually not worrying about garrisons anymore.
But those are all minor reasons, the main reason I've come to love it is:
>More org and speed
Having more org makes sense for port garrison, but the speed is a nonfactor I wouldn't've thought'd be important until I started playtesting this. Instead, what I find is that when I really _need_ a port garrison, I'm in one of two situations
"OH SHIT, HANG ON BUDDY." In which case, the high org really helps, and using the speed of any nearby divs helps
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>>321679
Nice, gonna test these out.
>>320982
>be me
>LDPR russia
>waiting for 2EW
>it's 2032
>still no war
>realize while tagging around that germany can't invade because they are in a endless war against kingdom of spain 
>who is stuck on islands
>they can't naval invade the islands
Lol

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How was the last game you played?
What did you like about it?
What did you hate?
Share your reviews here!

Previous thread >>244658
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>>315456
Why give out free rare candies? What do the adults get from it?
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>>320341
Anon...
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>>320341
People play brat'em ups to get get their names on the permanent hi score table down at the station.
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>>320371
Picture sauce?
>Bombun
I guess it was okay. I didn't care for the movement. Being able to take damage off your own double jump is pretty stupid, and I wasn't crazy about the dive, either.
The level design wasn't great, either. Felt like cheesing everything wasn't just efficient in terms of time attack, it was usually the safer option, too.
Actually, I don't think I liked this game at all.

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ım drıve

When?
This weekend, September 25 to 27, starting at 9:00 PM (UTC).
The server will run until the 28th so you may join whenever you want.

Where?
Join the server at 172.86.105.74

Downloads
Full game with addons:
https://pixeldrain.com/u/7pHVYcT3
https://mega.nz/#!npISSSAS!0xrNT6MOKn_qzGl6GlLeYtgfAZOwqB1LkmxJVRfcog4
sha256sum: b9e0e1c70a7a1f36fa5122d2cc721fe185fb8bba7956a578253451c5555500fa 
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>>321471
>>321473
Bananas are still reliable protection against missiles if you get the timing right. No need to activate them until you see the warning icon.
>>321185
>Do tracks really differ that much between public servers? Not even a subset of them?
Yes, because there's a metric fuckload of track packs and/or individual tracks made by the SRB2Kommunity.
Now some tracks are definitely more popular than others, but then there's the fact that server owners are free to update their tracks/packs whenever and however they see fit, run older packs or just make individual adjustments on their own volition further increasing the autism and the difficulty of archiving all this shit for future generations.
>shortcuts
Those can be just as varied as the tracks themselves, useful speed boosts are the obvious type but on some tracks the shortcuts are >shortcuts, tranny flag easter eggs, or lead to separate areas entirely requiring rocket boosters or even invincibility to fully traverse (which may or may not change between updates in fact of course).
And then there's shortcuts you can Kratt through without any items by virtue of your superior Kratting skills the little ramp-booster in the Daytona track comes to mind which of course are totally unaffected by major gameplay mods like Acrobatics or whatever custom lua fuckery a given server is running :^)

>webm
For the love of dog please practice you're dorifts in time trials, they're absolutely essential to propper karting.

>>321398
Yes, the former to teach you item skills/situational awareness and the latter to teach you proper corner lines and dorifting.
Nothing beats actual in-the-wild karting of course, but a bit of isolated practice is better than bashing your head in against veteran karting autists out of frustration.

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>>321473
>>321473
I was reading these in the overboard out of context and I thought it was /k/ and I was wondering what the fuck bananas could do against missiles
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>>321524
epic shitpost
i don't know about bananas, but carrots give soldiers a night vision buff and makes spotting missiles from a longer distance easier
>>321524
They could trigger proximity fuses prematurely or obscure seeker optics when thrown properly, though I'm not Houthi enough to verify such assertions.

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I've looked through the catalog, and there seems to be no JRPG thread. 
Well, we need one now more than ever. It's finally that time, folks: At long last, COZY OKADA's new RPG is officially revealed! The game's title is "Villion:Code". Here's the trailer and a whole bunch of new info. Let's talk about it.

/watch?v=2m_sxlFb3pU

For starters, here's a machine translation of the story description:

>In the near future, humanity stands on the brink of extinction.

>One day, an “anomaly” strikes the “Advanced Resilience Research Academy City,”
>established to confront the impending catastrophe.

>Abnormal creatures—known as “GEMs”—begin attacking the populace.
>Simultaneously, the academy city is sealed off by a mysterious “bubble,” cutting off all means of escape.

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>>321175
how grindy is this?
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>>321342
It's an MMO
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>>321322
>Well it crashes with some illegal instructions on the end of day 3 flower scene with 3 different patched clean roms so I guess that's that.
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>>321358
Thanks man. Super nice of you to inform me of that.
Shame I'm not touching it again and that it doesn't fix any of the other issues this fanfic has.
>>321322
>Right after reading a character saying "this is this and that is that" which I feel like is not something that would be in the original script. 
I don't know a lick of Japanese, but it's probable, being as "that's that, and this is this" is the catchphrase of Roland from Library of Ruina, and god knows that trannies have been trying to colonize Project Moon.
Polite sage for off-topic.

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Okay everyone, there's a FREE Adventure-RPG hybrid game I feel like sharing because the game is surprisingly fucking good and so I need to run my mouth about it. Heroine's Quest is a spiritual successor to Drug Wars the Hero's Quest (which was later renamed to Quest for Glory after some legal shit) series, that was released on December 26th, 2013, and it's perhaps the only such spiritual successor that deserves to be mentioned in the same breath as them. It's like someone took a point & click adventure game and added a dollop of RPG mechanics and abilities that have actual fucking non-combat utility, along with combat.

I have been missing the feeling of a RPG that isn't hack & slash slop, where the game has actual fucking gameplay outside of fucking combat and your stats and skills matter for more than fucking combat, for a long-ass time, so this game has been a right breath of fresh air for me. The game is basically a point & click adventure game but with actual RPG mechanics on top. You pick one of three classes and then you get to pick between cranking up your stats and adding cross-class skills to your character, allowing you to do new shit. Every weapon has its own tricks and combat moves and if you aren't a warrior you should contemplate avoiding combat until you're strong enough
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>>312882
I mean, from the mainframe days through Wizardry or Ultima into the twilight of turnbased AAA in the 90s, "basically equivalent in form and complexity to combat in D&D, maybe with other stuff like hexcrawl thrown in" was pretty coherent. One could argue about realtime stuff like Baldur's Gate or TES, but by the time you end up at something like Witcher it's clearly attenuated into minor elements at most.
Bat1-Manual.pdf
(5.4MB)
>>274768
Here's the manual for Bureau of Astral Troubleshooters. It's handy if you want to program your B.O.B., which is strongly recommended, but god damn the manual has a shit explanation of the syntax. At least the examples are useful. Game also has a sequel released in 1992 called The Koshan Conspiracy. They're both cyberpunk games.
>>277381
The fuck?
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>>312689
I'm not so sure those floppies are any good because I noticed a sharp decline in quality after the production was outsourced to China in the mid 90's.
Also the Amstrad CPC/PCW used non-standard 3-inch floppy disks, so they're much less common than 3.5-inch or 5-inch disks. Actually they're much sturdier (the casing) and I like them more, even though they were only single density (formated to 180 KB/side in AMSDOS). But that was actually a lot of space for an 8-bit computer. The 16-bit computers like Amiga is where they started to bloatmax their games with graphics and sound that needed multiple floppy disks, and thus a HDD (only if you were rich in the 80's!) or the disk-swapping juggle act.
Anyway I finally got near the end of this adventure game I started playing last month. I think the ship in the distance is my way off the island, but I can't figure out how to reach it, and I pretty much explored everywhere and tried everything I could think of. But it was a lot of fun anyway.
>>317709
That's Quest for Glory 4½. It's a giant shitpost of a spoof on the Quest for Glory series, and not an official Quest for Glory game. It was actually made in Adventure Game Studio, the same as Heroine's Quest, but it was made in 2001. And yes, it's a complete adventure game. That's not a doctored screenshot. That is actually in the game.

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wallpaper thread. download 1, post 5, else your gay. anyone has some nice 1440p or 4k ones?
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>>320994
Is that first pic an official GOG wallpaper? Where did you find it?
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I've totally overlooked that I own some wallpapers that came as GoG goodies. More like the perpetual right to download them for personal use.

I'll look up what they are later.
>>321031
Yes. On the gog frontpage as goodie when they were celebrating their 17th anniversary. 

>>320996
Thanks. And also thanks for gaben for writing Steam in such a way that anyone can download profile backgrounds and use them as desktop wallpaper.

>>321029
Honestly, I ran out of good stuff to post. I should really steal more Steam profile backgrounds. :^)
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>>321235
>downloading steam backgrounds
wew, didn't realize you could do that, not that I was ever interested, >jpg though, which is shitty. You can have this one, barely anyone (fucking no one?) draws like this anymore.
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Time to dump some gog goodies.
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Last year zzz celebrated 2004 vidya with a nice anniversary montage, made entirely of gameplay recorded by anons. This year, there was not just one but two montage videos for 2005. Now as we approach 2026, let's celebrate the 20th anniversary of 2006 vidya with another montage by (You).

Wanna contribute? Record gameplay footage of your favorite 2006 games and post it here!
https://en.wikipedia.org/wiki/2006_in_video_games#Games_released_in_2006
https://en.wikipedia.org/wiki/Category:2006_video_games

Previous thread:
https://archive.ph/mcWEw
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>>320950
>it's like that annoying kid talking about and spoiling everything, but they are everywhere 24/7.
This isn't as bad as it seems. It saves you from terrible games.
Otherwise anything story based you can simply just ignore what people say unless it happens to be gender nonsense.
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>>320950
>I miss when new games where a whimsical dream you had watching a blurred CRT video of  the game of someone playing in some event or even some poorly literal screenshots in magazines. Now everything is consumed to an exhaust by influencers farming theories, streamers playing, marketing people forcing everywhere... it's like that annoying kid talking about and spoiling everything, but they are everywhere 24/7.
I'd say that the magic back then was due to the fact that publishers and developers were simply trying to develop a cool games that people would want to buy.
Developers used to be guys who were passionate about what they were doing, taking pride in their creation, while the publishers only cared about the game selling,  without interfering too much with the devs' work, and when they did, it was usually because the game wasn't good enough and they were worried that in that state it wouldn't sell, not to inject some shitty agenda.
>Most "bad games" from old eras were way more acceptable than modern garbage.
Yeah.
The difference with today's garbage is that back then, bad games were bad due to the developers" incompetence or tight development schedule that didn't allow them to properly test the game and properly tune the gameplay and graphics.
Nowadays, shit games are shit because they are done with malicious intent, either meant
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Replies: >>320959 >>321215
>>320958
Also, back then we were still witnessing the medium technological evolution.
Now it's been 10 to 15 years of nothing but stagnation.
>>320958
>not to inject some shitty agenda.
I don't think that's ever been true for Sony published titles.
You could argue it a matter of propaganda back then and now and how brainwashed devs were but insomniac and naughty dog were both bitches for Sony.
The original ratchet&clank had the same nonsense but very light and jak went from copying animu and nintendo but western spin to copying GTA3 to making garbage like TLOU.

The worst example out of all these was OG GOW where you could just tell the devs were just a few meters away from troll's remorse where it barely is one step away from all the modern nonsense of today's Sony
And that's not mentioning the fact that Sony pretty much told devs to avoid making 2D games.

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