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it's fucking video games, baby


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READ THE RULES


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Links:
>#8/agdg/ via irc.rizon.net
>https://matrix.to/#/+agdg:matrix.org via matrix programs
>Dev resources: http://8agdg.wikidot.com/resources
>Wiki: http://8agdg.wikidot.com/
>Previous: >>186855
437 replies and 210 files omitted. View the full thread
>>218669
>You really extruded a 32 vertices cylinder didn't you? 
I don't remember what I did, but I think I completed parts and then used the Subdivision surface modifier to add more.
>Have you tried using a drawing as a base to your model? Mostly to give her shape.
I have references, but I didn't use a simple drawing for getting a basic shape.
Replies: >>218682
>>218670
>Subdivision modifier
There's no need to add a higher vertex count into the mesh if there's no need to. If you ever feel the need to add definition to a certain place in the body I'd suggest you look into the Knife (K) tool. It's as >>218088 says, to add more detail into the mesh you add in loops where they're needed, not subvide the surface into oblivion.
>I didn't use a drawing
I would recommend to use one, mostly to have a visual idea of what you're trying to do here and to know where and how to shape the mesh. I've been tweaking lower poly count models by moving around vertices and got nowhere 5 hours later. I take it you're doing Alto first to iron those wrinkles, but please work harder on your next model (Teagan).
Replies: >>218683
>>218682
I am definitely going to put everything I've learned into making Teagan. I also Plane to make Aubrey, Bravura, and bravissima in that order.
>>218511
Shit, I guess I have to much autism and I didn't progress anywhere,
Anyway, there's this armorpaint thing, where you can paint in 3D (like in blender) but it also supports adding decals and you're not just painting a single RGB texture at a time, but you can also change normals and roughness and etc. And you can replace the shader used from plugins, so technically I could implement this weird scheme in armorpaint and use it normally.
Except, no. The channels (color, opacity, occlusion, etc) are hard coded, each image is actually 3 RGBA textures, and that's all. Also I shouldn't use normal map to store texture data, because it is being merged differently between layers, so I don't have enough channels to store all the shit I need. And a quick grep reveals that I'd need to change this code at 200-300 places to add a new channel type. Seriously, how the fuck can you write such fucking spaghetti code, are the developers terminally retarded or what? But given that it's written in haxe, that can be compiled into 2948939 different languages and yet they choose to compile it to javashit then include a fucking v8 so you can execute the javashit, instead of just, you know, compile it to c++ and have a native app that's 100x lighter and faster, I'm not sure why am I surprised. But hey, this means you can have plugins in wasm, instead of just compiling it to an .so and call it a day...
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I'm currently trying my hand at UV mapping, and using other sources to make funny textures.

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Does anyone want to play video game themed pictionary? Got a room open now. 
If you join and see a bunch of normalfags, it's because you were probably too late and the room closed.

https://sketchful.io/room/XsLoY
COME ON IN! Drawing skills not required!
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>>218471
Guy who made the list originally here. I was working off of a much smaller list and just started going through the whole gamit of games or game related things I had ever heard of. I had also been browsing /tv/ at the time so when I saw the game "B. Rap Boys" in an arcade I went to, immediately I thought of the BRAAAP meme and just had to make use of it.

>Zapper
It's referring to the NES Zapper, the 'light gun'

>Why not just name it Fatal Fury
I was being retarded

>This is Salamander right?
I dunno, I always referred to it as Lifeforce. Some people had different names for R-Type as well but that's the way it was for me. 

>Spell it out
Too long for sketchful iirc

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>>218474
>in an arcade I went to
Yeah, it sounds mildly amusing. Still, have no idea why would anyone throw it in the list, same as with Nightmare in the Dark or Mayu Tenchu.
>I dunno, I always referred to it as Lifeforce
I would have never chosen it to begin with. There are more immediately recognizable, long running franchises to choose with. For instance, Gradius has Moais, Twinbee has bells, Darius has fish and Parodius has naked ladies. It would be much easier to make a doodle out of the former than Lifeforce or Zero Gunner.
>some people had different names for R-Type as well
I think you're thinking of Gradius/Nemesis. R-Type has always been R-Type.
>too long for sketchful iirc
Vampire Bloodlines is already on the list, no need to keep the acronym in there as well.
>most of the words aren't vidya related in the slightest, bro
<more than 90% of the words are videogame characters, games or developers
I sprinkled a few non-vidya related entries because there were already some in the original list. I take it you're being retarded here but there's certainly a lot of vidya in there regardless. If you want me to purge the unrelated terms just ask me to. Here, this is all videogames:
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>>218471
>Wasn't there weekly Sketchful some time during the webring or was it only Jackbox?
Yes, but the julay implosion basically ended them overnight because fags kept dragging their slapfights into the chat and shitting up the threads. I figured it's been long enough since then that stupid shit like that will be at least at a manageable level.
>>218477
Personally I'd just purge the outright nonvidya terms, but tangential stuff would probably be ok.
Replies: >>218608
>>218485
>I figured it's been long enough
Tribal wars are forever when they are still remembered in IBs but perhaps it might work
Replies: >>218678
>>218608
I know there's still retards who cling to old, frequently made up petty drama, but the point is they're far fewer in number now.

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++What's this all about?++
Detective Conan is a game where one of us declares himself the Conan and takes a ragtag team of six goblins assembled by anons into an online competitive murder mystery simulator.
To quote one of Showdown's mods...
>@MacChaeger: None of these people are youtubers
>@MacChaeger: They impersonate verlis to to gain notoriety and attract new members
>@MacChaeger: These people regularly trick others into getting locked
>@MacChaeger: this is the single most toxic group of players on PS

++How does it work?++
After the current Conan calls "new Conan", the first anon to claim the title is our Conan. He uses the first six legal Pokémon suggested after his claim as his team. Conan can also call "new team" when the old one became stale (rule of thumb: 40-60 minutes). Conan plays in ++National Dex++ unless specified otherwise.
Absolutely no experience is necessary and everything is done in-browser.

++Rules++
1. Conan can't forfeit, intentionally throw a match, or timer stall.
2. Conan may not edit a set without the suggester's permission.
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>>218322
Natdex sounds appealing on paper, but having to deal with mechanics that were never meant to be paired together along with Pokemon having Swiss army knife movepools tossed on an already poor foundation (6v6 singles) results in a shit meta.
Replies: >>218364 >>218411
>>218353
It works both ways. Especially with the average spic retard the average new account ape is going to find, and even when you start getting into "higher" elos the meta variety is so big it's much more serviceable than OU.
>>218353
Adding on to that, you also need to deal with shit like Tapu in Natdex, which make the Paradoxes far more annoying to deal with. Having both tera and z moves in the same meta is also extremely annoying, and giving z moves to a lot of SV's already OP shit is extremely frustrating - there are already a tonne of very fast mons hitting very hard without them also having huge nukes on top of it.
>>215476
An unusual amount of the admins are actually furries, such as Kennedy
Replies: >>218644
>>218643
>pokemon
>"unusual" amount of furries 
???

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Back in my day, you could go to your local thrift store with 30 bucks and come out with a Gamecube, 4 full games and a 6 pack of cola.
Nowadays, If you're lucky, you can get 1 shitty game like Vexx with that much. 
How are prices in your local pawn/thrift stores? Have you ever gotten a good deal?
The cheapest games here are usually 7th gen ones and a few PS2 and OG Xbacks games.
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>>210585
>Thank god for emulating
You can say that again.
Some people just want to play the games, not put them on a fucking shelf to brag about it.
>>218449
They wouldn't do that, the excuse I was given is that people ask that all the time and then never actually show up later to buy whatever they asked to have set aside. This particular store is in a sketchy area so I wouldn't be surprised if burnouts frequently come in and make promises about buying something and then either immediately forget or get the money and buy drigs instead.
>>218527
If shit's popping up on ebay it's probably employees selling it, large stores like Walmart are more likely to keep stuff they think they can sell online in a warehouse somewhere and just sell it on their site/app. The stuff they don't have much faith in they can toss and write off as business losses or some shit instead of wasting space in their buildings.
I had a whole summary typed out about how Walmart calculates how much profit each square foot of their store shelves brings in but it got too wordy and I'm sure most of you already understand that. I actually find such things interesting and would like to get a job figuring out that sort of stuff but I don't want to work for jewish psychopaths.
>How are prices in your local pawn/thrift stores? Have you ever gotten a good deal?
I’ve never, ever, had any luck with local thrift stores. All they’ve ever had as far as games go are a few licensed, sports, and shovelware games, especially for the Wii and PC (since next to nowhere else will take the latter). Granted, the only ones left in town these days are St Vincent de Paul and Goodwill, and the latter opened an electronics and media-centric branch somewhere on the east coast years back, which I assume all their actually good stuff goes to, to sell as full price. Pawn shops are a bit better, but still shit selection. I assume people only sell them the stuff they can’t get more for elsewhere.

Where I’ve actually had a lot of luck in the past was a local multimedia chain, which had a habit of not knowing what they actually had. Sometimes it meant absolutely outrageous prices on stuff that would be cheaper literally anywhere else, but you could also find stuff for a fraction of what other stores asked at the time. Got a lot of games I was interested in for an average of a half to a sixth their usual prices from them, and occasionally even less. Someone eventually caught on to how much money they’d missed out on though, and now they do what everyone else does, and just check ebay instead of whatever their system used to say it previously sold at. And of course, most people these days just seem to sell their used games online anyway, so they don’t even get all that much interesting in anymore, and the video game sections at all of their locations have been heavily downsized as a result (the cleared shelf space going to manga at one of them, and funko pops at the other two). Last really good finds from them were Rising Zan ($20) and Senran Kagura: Shinovi Versus ($9) just before the chink flu spiked demand for both video games and prices even higher. Stimulus checks didn't help things either.

>>218265
Far as I’ve heard, the remaster having ridiculous prices was because SCEA (but apparently less so SCEE) shortprinted it, and only sold it online rather than at brick and mortar retail, as if they had next to no faith in it. That said, I have been seeing a noticeable amount of NTSC-U copies available locally, so maybe they finally got around to reprinting it the way NoA did for Xenoblade Wii and Metroid Prime Trilogy. Prices are still about $50-60 where I am, though, so maybe it’s just been an influx from people trading in both their PS4s and their games in order to buy PS5s or something.

>>218388
A few of the local gamestops where I’m at do actually still have a handful of seventh and eighth gen games on a small shelf and cabinet. Not even just shovelware or licensed shit, but proper games someone might actually want.

>I wonder where the fuck those hundreds of used PS3 games they had in their various stores ended up.
If they were worth playing at all and not common as dirt, they probably sold them long ago, either before or during clearance sales to make way for newer systems, while the rest were eventually broken and trashed (destroyed product can apparently be written off for taxes, even if self-destroyed), back before Gamestop started to stock retro games on their website. Funny (or sad?) thing is that the above seventh and eighth gen games; the DS, PS3, 360, Wii, even 3DS, weren’t even being sold at bottom of the barrel clearance prices despite not being current, but for as much as they feel they can get away with. Like a full $30 for Super Smash Bros, or $50 for Pokemon ORAS. I feel like, rather than them being eager to get them all out of the store again, they want to hit the “seventh and eighth gen are now retro” crowd with the expected prices, no matter how long they wind up sitting there. And sadly, on a few occasions, their prices are still about the cheapest compared to other stores here, by a long shot actually. Like a complete Pokemon HeartGold for $100 instead of $180.

>I rarely bought any used game from them as most of them were usually in such disastrous conditions that put me off, but i do remember not long ago getting a pristine copy of MGR for only 5 bucks and its code for a Grey Fox skin still working.
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>>218403
>I did see a working PS3 with two controllers being sold for $60 recently and I'm mad as fuck I didn't have the cash on me because it got bought by the time I came back half an hour later. 
My PS3 fat stopped working a while ago.
A few years ago i got nostalgic about some PS3 games and i managed to get a 250GB slim PS3 in decent shape (the controller felt new though) with two games included for that price at a local GameStop.
Probably right before they got rid of all 7th gen stuff.

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I went to the arcades the other day and I was amazed at the new machines.
Arcades are presumed dead but they are still making them now with the implementation of VR and moving platforms.
I played two games there that I really liked.
>Ultra Moto VR
A motorcycle racer like no other. I've played them before but the level of movement is made better by a moving platform which simulates landing and allows you to move more freely. You wear a VR set while playing and the arcade will blow youI wish strong waves of air to simulate wind.
Bretty fun.
>House of the Dead: Scarlet Dawn
It's House in the Dead now in a closed cabinet, again with extra stuff to make it more immersive. Lights, wind. Plus the graphics and the zombie's animations are really well made. I recommend it.
Do you still go to the arcades, anon?
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Replies: >>218522 + 2 earlier
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>>218290
>play as a rebel
Lame.
>>218294
I assume this was at yidsneyland? If so I'm not surprised it's piss easy, they have to herd small children through these things by the thousands and making it challenging in any way would just make them piss and shit themselves.
Replies: >>218360
>>218352
it was actually at a mall in LA, before we went they had a ghostbusters VR setup.
it doesn't really make sense for it to have a "lose" condition though, that'd be super jewish
>pay $25 to get in
>play for 2 minutes
>get shot, die
<"sorry, pay up again and do better next time"
or alternatively, if it restarts when your party dies that would take up too much time and leave people waiting in line for way too long. there are probably good ways to implement game overs but i can't think of any right now
my favorite type of arcade games are shmups, but there's no way you can convert that to VR
i would love to see daytona in vr tho, fun racing game
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>>212915 (OP) 
>Do you still go to the arcades, anon?
I don't live near any area where I can play new arcade games. The issue is that arcades are pretty niche if you don't live around hobbyist stores. I also don't like the direction of future arcade games using exA Arcadia hardware that are extremely expensive, but even with all that, I would still like to try them out in the future.

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Last one hit the bump limit.  Discuss ideas for game nights, shill your favourite games, and report derailment.
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>>217789
Make sure you find a crack that doesn't shit the bed in wine this time. The devs migrated to cracksteampipe a while ago so you may need to beg for an earlier version from somewhere.
>>202819
same host reporting in, wanna host it again sometime next month
I want to have enough stamina NOT to to following things:
>act dumb
>not improve
>bitch out
>quit
so you're gonna have to wait
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>>217880
>I want to have enough stamina NOT to to following things:
>act dumb
>not improve
>bitch out
>quit
ah, so it's never going to happen I see
Replies: >>217899
>>217882
you cheeky fuk, just you wait, I'm coming for (you) and all the pixelated dudes
in an emulator of course
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>>217787
I'm always open to *spades, but the biggest issue is that there always seems to be a general fatigue with the game. So you can't really get a full server to maximize fun. It would be a great excuse to play the stalingrad map in years though.

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Use this thread to either talk about the Worms franchise or host and join quick W:A matches at any time without prior planning. Take advantage of the live posting feature to keep everyone updated on when you're playing.
If you've got the game installed from 1st option on the previous thread it's advised to install the game again. WormKit modules are many more in this new link so make sure to install the modpack again.

Installation
1. Download and install v3.8.1 from this link: https://mega.nz/file/4BtTAQhZ#mdrJuZpmoR3V3DFSMem0BILqE8sqGrNpLUBnP54wxsc
2. Extract this into the game installation folder: updated
>wangblows: https://mega.nz/file/BNtQVJiY#6SR8ejtuwdULtfyrc8GTzJSrVEkZszGplAEGal7rdnw
>loonix: https://mega.nz/file/FA0A0CRJ#OhFFNJlzMMLB68OVRTg0wDbYy8p6sKbwvqkpRpHzLVI
3. Launch game.
Game works flawlessly for Windows as well as Linux under WINE (tested with WINE v6.0).
Make sure first you've got Load WormKit modules enabled. To do so, refer to 2nd OP image

Controls
https://worms2d.info/In-game_controls
https://worms2d.info/In-game_controls
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>>218358
if you're still here i'll play with you right now, let me know the room name
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All Finns I've played against are either the biggest autists on Earth, or the biggest autists on Earth except they're cool.

>>218358
>right now
See? This is what I was talking about, I have no idea about anon's brims and whips, and whether he wants to play or not. How the fuck is this human to keep up with?
Room's /v/enis, password's chingchong
would anyone be intrested in doing day of defeat source? could be a good gamenight
Replies: >>218374 >>218446
>>218373
day of defeat would be decent if we had someone to host
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>>218373
>would anyone be intrested in doing day of defeat?
<WORMS GENERAL AND [WORMS] GAMENIGHT HANGOUT THREAD
<day of defeat
This is the second time already this thread. The gamenight thread's here: >>176775

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I think its sad how discord has really trumped multiplayer games in its current day and age. Fps games for example, you would talk in voice chat and trash talk and stuff like that. Now its all discord or voice chat group. Its just so inorganic and you dont really have any meaningful interactions with others anymore. I feel like its also difficult finding a game to play. Are you playing any multiplayer games? Is it any good?
Im currently playing a "clone" of phantom forces (roblox) thats called battlebit. Its meh. Downsides to it is that its incredibly rulecucked that you will get temp bans for pretty much anything. Also they plan on adding faceit anticheat which is very intrusive. I like shooting heads with my sniper but i dont like the maps and i insta disconnect on the ultra shitty maps.
Theres also a tf2 server i found that was made by people from cuckchan. Its called "kogasatopia". Its basically a "no rules" server. I think the only rule is that you will get banned for being a tranny or "lgbt" or whatever the fuck that is.
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So dark and darker released. Does anyone have the game and want to team up?
>using voice communications in the first place
Voice became a thing long before discord and that was when things started going to shit.
>>209753
What bugs me is that even when a given game has forums and extensive in-game trading and communication systems , it's still all discord. I've been trying to find in-depth gameplay guides and faqs on the regular internet for a certain niche game, and everytime I try to ask other players, they all just go "just check discord."
Replies: >>212825
>>212783
Which is bullshit because discord is terrible for archiving information.
>>209923
I have frankly always been pissed off by the idea of unlocking anything in a multiplayer game at all, even before trying to strongarm you into datamining/micropurchases. I hate the expectation that you have to put in X hours to get, e.g., the good weapon or whatever, rather than just let you have functional equipment and play the way you want.
A lot of console shooters have been guilty of this for a long time. Part of why I always hated COD etc.
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>family's been wanting me to play cawadooty warzone
>give it a try
>honestly controls decently
>no running and gunning, whatever
>however
>you have to grind BOTH fucking player levels AND weapon levels if you wanna actually play the game
>weapons are locked behind high player levels, modifications also require grinding
>and though you can choose your loadouts, you can only get them by getting a crate from the sky or buying them at a station after scavenging enough money
>meaning that you're stuck with starting equipment that CAN'T level up, and whatever guns you find on the ground that you haven't leveled up enough because you've been trying to grind your main set to actually have it be playable
i get that it's free to play and all, but come on. just let me play the damn game.
probably the only positive is that proximity chat is funny and is mostly just what you'd expect

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Been a while since we had one and I've been thinking about it again so it's time to talk about some Monster Hunter. 
What are ya...
PLAYIN?
HUNTAIN?
MAINING?
CARTIN TO?

Or do you hate MonHunt and want to bitch? Well friend, come on over. We have room in this thread for many opinions, even wrong ones. I myself haven't played in a while. Rise didn't catch on with me the same as the other ones did. I hate the dogs, to much going on with all the palicios and everything during a hunt. Maybe I should give it another go. 
Also maybe we could get a hunting group together again. We did it a bit for portable 3rd and it was pretty fun.
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Replies: >>217974 + 1 earlier
>>217964
Publisher has first one free. Be aware it's the author's worst book by far (besides general inexperience, the editing was done by an editor who primarily edits non-fiction).
https://www.baen.com/monster-hunter-international.html
>>217888 (OP) 
>>217896
Tri and DOS of all things have online servers now.
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>>217974
Ogay but wut about 3u. I could have sworn we played it here one or twice.
Replies: >>218077
>>217997
If you are able to emulate it on the 3DS perfectly, which would be surprising, yes. You also need some codes so it doesn't look like shit.
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>>218077
Ugh, I just want to play 3u with the lads here. Why does life have to be so hard?

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What is this?
>MechWarrior: Living Legends is a combined-arms multiplayer-only mod-turned-standalone mod for Crysis Wars.
>MWLL fuses Battlefield’s combined-arms FPS gameplay with BattleTech’s setting to bring you a challenging and engaging MechWarrior-esque experience. And then some!

Where?
Join the server either through the master server list: it's named sleepy/v/, or by its IP and port: 167.114.96.61:64100
The server password is videogames

When?
Next weekend, starting Friday at 7:00 PM (UTC).
Or whenever (You) want, just post ITT for anons to join.

Downloads
Download and install version 0.16.1:
Anon repack: https://mega.nz/file/O9AXBKSZ#sdstULEKYC1lCduWOMVEmvL-GyrLlHzAcUy5pSGA4Ps (sha256sum: 0592cd42a259323b22d61fc5960ba18e39e68863c2b0d0351d06a9cd245ccd51)
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>>217618
I was on the few nights that there were 14+ people on the server (including normalfags seething at people baneposting) and it was somewhat ok up until the server had to do mapswitches which usually meant everyone got kicked and the server autorestarted. The biggest issue wasn't the network but usually was that some of the maps buckled the hostfag's machine and the people complaining about night vision not working properly on that swamp map.

Picture unrelated, but I want to play a battletech game set in the deep periphery as a pirate high on bath salts riding modified mining mechs.
Replies: >>217625
>>217623
We actually managed to get to 19 one night. Despite the issues anons showed they did really want to play the game, but they just couldn't stand the lag+crisis jank. Still a pretty successful game night, but it could have been better.
we should play double action boogaloo again, that was pretty fun
Replies: >>217735 >>218372
>>217734
You're welcome to try and host your own server, anon. Come on, it's not that hard :^).
>>217734
good idea that or I'd say day of defeat source

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