I posted about the game on moe's friday night threads over the last month, a sort of weekly let's play. I'm doing a MGS marathon, including any games I haven't played, and I got to Metal Gear Survive. Not a traditional stealth game or Metal Gear game, but it's decent for what it's worth. Might as well give it my impressions after finishing it, since nobody else will:
>Game's engine is phenomenal, wish FOX engine was used for more than just this, MGSV and Football
>Game is an asset flip, but a clever one. Nothing is wasted and nothing feels out of place, the story and setting makes it work
>Smooth gameplay mechanics, what's there really works together in unison
>The game has zombies instead of usual human enemies, that means new strategies for stealth. Individual zombies, just like individual soldiers, are still not a joke and can kick your ass in CQC, however they tend to be out and about in large packs instead of on patrol, meaning it can be easy to stealth by them situationally, but hard to flee and easy to get cornered if you're spotted. Special zombies get mixed into the crowd later in the game, most dangerous being "Trackers" that are rip offs of Hunters from L4D, with an added spin kick that knocks you on your ass and heavily damages you, giving other zombies ample time to surround you
>Game does horror elements well, it's nothing revolutionary but it makes some moments of the story stand out
>Large variety of weapons, guns need expensive to craft ammo and you cannot hold large amounts of them, making you depend more on melee weapons, equipment and bows. Your loadout matters more here than in MGSV, and there is a new class of equipment as well: Barricades such as fences or sandbags, which let you block a chokepoint or climb on top of the latter to temporarily get immunity from the horde and heal or reload. Spears can poke thru fences, giving you an easy opportunity to deal some damage, but you cannot take a spear and a bow, you need to worry about things like this when choosing your weapons before a mission
>Crafting doesn't feel tacked on, you will genuinely need to conserve resources early on and the game rewards you for doing well by showering you with them. Every system in crafting feels well thought out, even the MGS3 healing of crippled limbs comes back, altho simplified so it can also work in the online multiplayer portion
>Co-op multiplayer mode, while dead, lets you play solo in a tower defense sequence on single player maps, something similar to COD Nazi Zombies or Killing Floor, if you got that itch
>Not glitchy or janky in any way, played the game for dozens of hours and not a single bug found so far
>Doesn't hold your hand or offer too many tutorials, like many modern games. Game expects you to think on the go and deal with new developments, especially later on in the story
>Despite being a commercial failure, it still has a skeleton crew that clearly cares about the game, non-zero chance that it might be alive even after the servers shut down
With all of the above, it really feels like a tech demo of what the Fox Engine is capable of: Stealth, Zombie Survival, Open World Crafting, Horror, even Arcade Action, there is a little bit of everything there.