/v/ - Video Games

it's fucking video games, baby


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NEW >>>/a/ REPEAT REPEAT NEW >>>/a/

Regarding recent events: >>>/meta/4978 

READ THE RULES


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This was one of the few 4chan /v/ threads that didn't suck ass when it gained some traction and I want to see if we can do the same here.
Post games you think will be cool, shill that niche game no one knows about and let anons say mean things about your tastes.
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>>275313
*dips my cock in your mouth*
Ay tony, loggit dis homoe ovah ere.
>hurr look at this gay fantasy i just imagined, somehow this makes u gay not me!!!1
4ddit retard.
Yes.
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Post webms, faggots.
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>>275336
>Soundless .webm
Ruh-roh anon

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ITT: Games you used to play, but can't anymore because they're either defunct, or changed beyond recognition.

Tell me about them, and reminisce about the good old days
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>>273496 (OP) 
NoX by Westwood Studios. The multiplayer servers are still active (or rather, they automatically point to the xwis community server, which works great out of the box, not even a patch needed), but the niggers at GOG.com just skipped including the fucking multiplayer component and left everyone with singleplayer and LAN only even though the entire fucking game is a glorious isometric multiplayer arena.

The glorious game: https://www.youtube.com/watch?v=k9jG-Qac1AY

Also, the current multiplayer community, small as it is:
http://noxcommunity.com/ (many broken links)
https://hecubah.com/

We need to gamenight this shit. The game is too fucking good in MP to pass on.
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>>273652
This. 2009 era TF2 was fun as fuck. The game started to progressively go downhill since around 2011/2012 when they added microtransaction shit and the game went F2P
>>273496 (OP) 
www.youtube.com/watch?v=gZoo8KGjJIA

I have the soundtrack embedded into my brain.

I really miss the friends I had back then.
>>273496 (OP) 
>AIRCRAFT IN SIGHT!
>AIRCRAFT IN SIGHT!
>TORPEDO IN SIGHT!
Yeah buddy, I miss that shit.
It's more /tg/ than /v/, but still partially /v/ - Cardfight Vanguard.
From release through G-era, I loved Vanguard - it was one of my favorite games. I have fond memories of sipping some tea, listening to some music, and spending entire days playing against people on Cardfight Area. And then the first reboot happened. 
It wasn't enough that it was a "rotation" either - the new V era cards had bigger numbers, the Imaginary Gift mechanic, and were a big increase in power while also taking most of the mechanical complexities that gradually grew over the first few years of the game and throwing them out the window.
Eventually, though, V era began to have interesting mechanics, Premium (equivalent to MtG's Legacy) began to have players, and they even released a Duel Links-esque mobile game that, while being simplified Vanguard, was still pretty fun. The game wasn't quite how it was when I loved it, but it was still a fun game.
A few years passed. The mobile game died. Another reboot happened - D era, bringing with it more radical changes than the V reboot, including consolidating the 24 Clans into 5 Nations (they were already part of these Nations as a lore thing, but now the number of actively supported strategies and mechanics is massively reduced), adding one of the swingiest mechanics a card game has ever printed, and adding a V Premium (analagous to Modern) that stole a bunch of the Premium players.
I miss it. Sometimes I solitaire G era decks against myself.

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Okay everyone, there's a FREE Adventure-RPG hybrid game I feel like sharing because the game is surprisingly fucking good and so I need to run my mouth about it. Heroine's Quest is a spiritual successor to Drug Wars the Hero's Quest (which was later renamed to Quest for Glory after some legal shit) series, that was released on December 26th, 2013, and it's perhaps the only such spiritual successor that deserves to be mentioned in the same breath as them. It's like someone took a point & click adventure game and added a dollop of RPG mechanics and abilities that have actual fucking non-combat utility, along with combat.

I have been missing the feeling of a RPG that isn't hack & slash slop, where the game has actual fucking gameplay outside of fucking combat and your stats and skills matter for more than fucking combat, for a long-ass time, so this game has been a right breath of fresh air for me. The game is basically a point & click adventure game but with actual RPG mechanics on top. You pick one of three classes and then you get to pick between cranking up your stats and adding cross-class skills to your character, allowing you to do new shit. Every weapon has its own tricks and combat moves and if you aren't a warrior you should contemplate avoiding combat until you're strong enough
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>>274608
Holy fuck. TYVM for the recommendation. Also, Ubisoft just published it. The developer was Computer's Dream. UI is a bit cumbersome but it's clearly an ambitious and interestingly designed game.

If you've played it, can you tell us what your own experience was? And if there's anything you recommend when it comes to playing the game?
>>274340
lol what game is this?
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>>274770
'Tis Fable. I'd post more screenshots but we already got a vid in thread.

https://www.mobygames.com/game/1893/fable/
https://adventuregamers.com/games/view/16422
https://www.old-games.com/download/1312/fable

Don't know much about the game itself though.
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>>274782
Also, I don't think Fable has any RPG mechanics. It's just an adventure game.
This game is super fun and engaging! Thanks for posting it.

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Old thread is at the post limit and I feel like this is something the major boards should be made aware of. Esther M. Aronowitz is back. Apparently he's been attacking cakechan by posting gifs and videos on dead boards that have innocuous thumbnails which then turn into CP after a few frames. He gives the files couple hours to stew and then reports them to domain registrar or whatever else upstream he can find. You may want to prepare countermeasures in case he turns his attention here.
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>>275158
It's back on my end.
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>>273741
More's not inherently bad but it can't be too much either. One of the reasons why 4chan went to fucking shit is because it got too big for its own good. If you're gonna go around recommending this place you better make damn sure its in good company, you definitely don't want trannies, shills and glowniggers to follow you back here.

t. 4cuck refugee
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>>271984
>Chrow however remains the master BO of the webring because he somehow manages to not only be a competent moderator but also knowledgeable in the subject of the board he's moderating and while maintain good rapport with his users who he appears to respect.
Chrow gets respect because he's part of a easy to moderate board like /tg/ where he never has to take any actual action and is just active on the meta thread usually
>Thinks tripfags should get extra leeway, because using a trip just means they're more notable (Ignoring that taking up a trip is completely optional and something the user chooses to do)
>Takes extra long to solve issues when they do show up because he's indecisive
>Still hasn't gotten a board volunteer to help him, so any time the CP spammer posts CP on his board it takes more time for him to clean up

>None of this is bad as Mark
I know.
>>271984
>Chrow however remains the master BO of the webring because he somehow manages to not only be a competent moderator but also knowledgeable in the subject of the board he's moderating and while maintain good rapport with his users who he appears to respect.
What? I've known him to be a douche when he actually did wear his moderator hat in threads. The thing with /tg/ though is that it usually doesn't need any moderation. When /tg/ first moved to 8chan there was an entire period where their board owner and sole mod was AWOL for months on end, leaving the board ultimately open to claims. He came back and apologized for being gone and neglecting the board and was told he had nothing to apologize for and that while he was away everyone was praising him as the best mod in the history of /tg/ because /tg/ was doing great with absolutely zero moderation and no one even noticed anything wrong. It's pretty easy to look great when you don't do anything and don't need to either, but when Chrow starts actually doing shit and is power-protecting off-topic shit or going after shit he doesn't like he's usually much more of a cunt. In the 8chan days I was tempted to boardsplit /tg/ for a while simply to get it out of Chrow's insufferable hands.

And I still remember Chrow being assigned /tg/ BO in a dubious way because people were voting on who should be new BO
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>>275248
>too big
It was all jews, glowniggers, pajeets and bots.
Remove them and 90% of the posting dies down instantly.

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Look, I know I’m not the only one with younger relatives or their own kids on this board. What do you try to play with them? Are they lost to the endless ipad garbage or are they receptive to good games? Do you try to get them into weird shit you liked as a kid or just whatevers new/good? Does every kid know all about minecraft or fnaf despite trying to keep it away from them? They all do

I’ve had good luck with giving them older handhelds to play with or real open stuff for them to mess with like teardown or doronkowonko. Pic related is cause kirby games also work real well.
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>>274237 (OP) 
I honestly recommend arcade games. The kind that you can pick up easily and get sucked into. Those are still fun and much better than the modern brainrot.

Old RTS games can be fun also (Red Alert 1 & 2 aged pretty well, and I think there's an AoE 2 remaster or something now that isn't hot garbage). Warcraft 2 is not bad either.

Adventure games can be fun especially for kids who don't usually game a lot, assuming they don't look up walkthroughs for everything.

JRPG style "we all go on an adventure" games can also be appealing to kids. Golden Sun 1 & 2 for instance are pretty fun, but they'd need either a GBA or emulator. Honestly, an actual GBA would probably do kids good, since there are a lot of good old time kids' games for the GBA with real gameplay and not a lot of brainrot. Having a GBA practically encourages them to not waste time on shitty iphone stuff, but you'll want to buy them a small library of fun games (ie. Super Mario, Golden Sun 1 & 2, Sonic, Final Fantasy Tactics). If you're getting multiple kids GBAs with the link cable you can throw in Street Fighter II, Mario Kart: Super Circuit, Megaman Battle Network, Puzzle Fighter 2, etc. Honestly a GBA sounds like a really good idea. It has a lot of fun games.
>>274788
>How does one incentivize children not to fall for the goyphone/Windows 10tation?
Your kids need activity, you can either give it to them yourself by spending time with them and taking them to places, or you can toss an ipad at them like modern parents.
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>>274788
The GBA recommendation is a pretty decent one, since it has a lot of good games, doesn't have any skibidi bullshit, and has plenty of nintendo hard games. You basically need to give them something that's more fun and engaging than the brainrot they are mindlessly consuming, where they can't switch back to brainrot as easily either. Just the slight effort of switching to your cell from your GBA as opposed to switching apps on your cell discourages being a low-attention span idiot. You'll have to buy them a small library of games though, but there's plenty of good stuff going for cheap now.

You can also do shit like buy them the Harry Potter books, as those are usually engrossing stories for kids that will make them want to read. If you have any interesting and fun kids books, like "100 cool science tricks" or something, you can give that to them as well. It'll improve their literacy drastically if you get them in the habit of actual reading.

There's also giving them toys like K'Nex which are actually quite fun and getting them in the habit of watching Mark Rober stuff, for instance. That's also a huge step up from brainrot consoom.

Really, you need to give them better and more interesting activities to busy themselves with. Stimulating curiosity is also a very good call if you want to have smart children that don't passively consoom.

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>>275262
I wouldn't want to give my kids anything that they can carry around. On one hand, handhelds allow them to play outside of the living room so they can move more and maybe they're less annoyed to leave home if they can bring their game with them, but on the other hand I feel disgust every time I see a kid holding some digital device up to their face.
>>274237 (OP) 
No video games until they've completed the playground tutorial level and completed a few woods open map quests:

Sample quests:
Fetch two really cool sticks (repeatable, leads to sword fight minigame)
Collect five (5) interesting bugs.
Finding the biggest frog ever.
Climb the tree really high.
Disturb the guardian of the pond with a large rock (Usually a raid but can be soloed)

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One of the best ARPGs and and also one of the game that got Tencent's foot into the Western market is getting a sequel. Since this place is so slow, I park a thread here. 

*Some stuff that's already out*

Wiki article with a list of all the bullshit GGG has planned 

https://www.poewiki.net/wiki/Path_of_Exile_2

Some dude beta testing the game

https://www.youtube.com/watch?v=eSQgmP4OVic
watch?v=eSQgmP4OVic*

< We want to be From Soft

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>>275165
Look pal, I'm actually with you on it being obnoxious when people see SJW cancer in fucking everything and fly off the handle, but in this case that sure does look like actual vitiligo, and vitiligo has actually become of those "neat" things to include in games and shit lately. Usually facepaint has patterns or a special look it's trying to achieve. That looks like vitiligo.
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>>275150
>Autistically learning boss patterns also helps. The majority of one shot bullshit resides on pinnacle bosses. The problem with PoE is that they recreated Diablo 2 but the want you to play 2hu. This doesn't work without a dodge butten. 
The whole point is that you're supposed to learn boss patterns and dodge but hardcore mode is not conducive to trial-and-error learning like that and it is an issue that everyone is being pushed into the same dodge patterns when some builds have ridiculously better defenses than others. There are guys who do everything with 5-8K EHP and then there are guys who have like 20-40K EHP and found ways to reduce damage taken to 6% if not lower (this is much more popular in hardcore for obvious reasons). If you are in group 2, you still need to carefully plan for what the bullshit oneshot mechanics are and you need to be able to tell how much damage the bullshit oneshot does to discern if you can tank it or if you need to push your damage reduction even further.
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>>275231
Exactly. But this is not a problem if you play softcore like a normal person. Concerning the uniformity of builds; That is the name of the game. At least when it comes to things that are considered effective. Not everyone is good at autistically pouring over path of building and figuring out new exciting way of breaking the game or making their favorite skill work. GGG love for nerfs and tools like poe ninja are just pouring salt into the wound.
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>>275229
But is actually some kind of face paint. As you can see in the screenshots above, Maraketh are white people. Ever seen golden people? No? Me neither. Also the skin disease you are talking about seems to be rare among whites.
Replies: >>275274
 >>275267 
This retarded shit really just promotes playing softcore and glass cannon clearspeed cancer where you know you're gonna die doing this shit some of the time but most of the time you'll kill everything before it hurts you and you get fat stacks of loot from clearing everything faster so that's what's rewarded since the game is designed with practically instakill mechanics.

Dammit son, I just want my super-defensive builds to have value. Well, the current league lets you do permanent Gluttony of Elements if you want. And you can convert 100% of damage taken as elemental. But you can't do both, alas. Invulnerability builds always make GGG asspained and that's the tanking option you're left with if they push the game too deep into over-the-top oneshot mechanics.

>>275269
Eh, we'll see. I have my doubts.

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General thread for video game footage editing and streaming. Ask questions, give advice, and share live streams ITT. Read the software list below first (all FOSS).
Previous threads:
https://archive.today/IOoNY
https://archive.today/Q3XWh
https://archive.today/T0EGg

>Video editors
- Shotcut: A great video editor with various effects and filters, suitable for beginners and pros alike. https://shotcut.org
- Kdenlive: Buggy video editor by the KDE guys. https://kdenlive.org
- Blender Video Editor: Part of Blender and utilizes its node system. Like Blender itself, a pain in the ass to use but supposedly powerful. https://www.blender.org
- Olive: A new, promising video editor. Currently in beta but usable. https://olivevideoeditor.org

>Video recorders
- OBS: Record and/or stream anything on your screen, optimized for vidya. https://obsproject.com

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>>272187
Stream is live: https://8chan.tv/view/f664ceb8-3b9d-480b-bcdf-c95f1711043a/
Show will start in about 20 minutes.
At 1 PM Pacific/4 PM Eastern tomorrow will be the VNS stream
Replies: >>273140
>>273093
Stream is live: https://8chan.tv/view/f664ceb8-3b9d-480b-bcdf-c95f1711043a/
Show will start in about 20 minutes.
There will not be a VNS stream this week
The seasonal job I'm doing ends this week, and just want to be able to relax and prepare for the summer.
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I'm having way too much fun with this Timesplitters on my own and just got to the zombie mansion part, webm related.
So I'm making another impromptu stream just so I can share it with you. Until I'm bored.

https://cytu.be/r/OldManGerpkin

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Chinese Man Sues Gaming Firm For Depression After Getting 4,800 Virtual Slaps
https://archive.ph/20250411005356/https://www.ndtv.com/world-news/chinese-man-sues-gaming-firm-for-depression-after-getting-4-800-virtual-slaps-8107018
>A long-time Chinese player of an online video game has dragged its developer to court, alleging he slipped into depression after being virtually slapped 4,800 times by in-game goods.
>Thousands of "slaps" in 'Three Kingdoms Kill Online' reportedly humiliated the man, who goes by the name Qiaoben and has been a fan for 15 years, reported the South China Morning Post.
>Mr Qiaoben claimed that during one game, he found his opponents would toss things such as eggs and straw sandals at his avatar, adding he'd get a virtual smack lasting longer than 90 seconds.
>He said he was hit with these items over 4,800 times in the last six months. Mr Qiaoben mentioned the encounter was humiliating because every player in the game could see these attacks.
>"Every time I am hit with eggs, I feel my self-esteem is harmed and I get depressed," Mr Qiaoben added.
>Players can either purchase the eggs and straw sandals for a nominal fee or get them for free during in-game activities.
>He claimed that the gaming company "allows" and "tolerates" gamers to throw these insulting objects at one another while making money off of the sales.
>Mr Qiaoben allegedly complained to customer support several times, but his concerns went unanswered. With no other choice, he chose to sue the business and demand damages.
>A spokesperson for the game developer earlier said these interactive elements have always been included in the game but intended to implement restrictions to control how they are used.
>The company also guaranteed to assist with Mr Qiaoben's lawsuit's legal proceedings, which has generated significant online conversation within the gaming world.
>Many players admitted to using these products as a means of vengeance after losing a match. Some even discussed ways to "save face" following a loss by throwing eggs repeatedly.
>Three Kingdoms Kill Online, created by a Hangzhou-based business and launched in 2009, takes place during the famous Three Kingdoms era in China (220-265). Matches run 10 to 30 minutes and feature four to eight players competing against each other.
Sweet Baby Inc Game South of Midnight Flops Hard—Another SBI Project Crashes on Launch
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>>275147
It's so unrecognizable that it shouldn't be called Marathon in the first place. It's like the Prey series where the second game which was decent in its own right, though I strongly doubt that will be the case for nu-Marathon has nothing to do with the first, but they slapped the IP on it because the marketing team was retarded. From what I recall, branding that game as Prey instead of its own thing was considered to have hurt sales due to setting the wrong expectations about what it would be.
Replies: >>275175
>>275151
Gotta agree with the Prey analogy, they're just using the name because it's an old, recognizable IP to boost the status of their tired looking extraction shooter.
>>273848
>oblivion in china
>>275344
get a life nigger
>>275090
Lol the only reason why the hackers have the dox for the jannys is because (you) in your infinite wisdom required it from them to keep/become jannys to begin with.

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Anything to do with the Zone.
Don't just stand there, come in.

I looked in the catalog and there wasn't anything, and it's sdalger so there should be.

Some standalone mods (free):
https://www.moddb.com/mods/lost-alpha (1.4005 DC was the most fun imo)
https://www.moddb.com/mods/stalker-anomaly (This one is really good but the crafting is extremely autistic. I suggest using the game settings to tweak the economy and skipping the crafting entirely.)
https://www.moddb.com/mods/doctorx-call-of-the-zone (This is neat in a SLIGE map sort of way with generated quests and a freeplay style. The main modder behind this died a while ago. RIP in pepperoni diet sausage.)

Anomaly's Chernobyl Relay Chat was pretty based for a while, but the trannies had found it last time I looked.

Engine links:
https://github.com/OpenXRay
https://github.com/OGSR
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>>275177
I tend to ignore mods that require me to unblock Google from my router.
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>stalker 2 is 160 gig
how can a stalker game be anything over 20 gig in size?
>photorealism 
oh i see
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>>275177
Lost Alpha is hilarious though.
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>>275201
Un-optimized asset bloat. Look at all these very valuable HD assets that are critical for making the game look better.
Replies: >>275209
>>275201
>8k resolution textures that you'll never see in 1440p

>>275206
160 gigabytes of the same color brown

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ARGH ARGH ARGH

>What the fuck is this?
XPiratez is a total conversion for X-COM about naked musclegirls, stealing shit, kidnapping people and getting dogs killed. Also liberating the world from the dead hand of the Star Gods, but details.
>What the FUCK is this?
It's effectively a whole new squad tactics game in the OpenXcom engine. Forget (almost) everything you know about X-COM because every mechanic has been upgraded, tweaked or replaced in some way. You're sleazy pirates who know almost nothing about the fucked-up world of XPiratez, so taking enemies alive is much more important, the tech tree is massive and damn near anything can and will show up at some point. Lordfag is frankly insane for doing this but godspeed. Screen sharing is handled with noVNC on a dedicated server and chat is a cytube room, so all you need is a relatively recent browser to get started. Just show up and you'll be assigned a gal/catgirl/peasant and maybe a dog or two to pilot.

Everyone else is also free to do the usual ad-hoc emulator netplay fuckaround threads have been known for.

GAMES USUALLY START AT 5PM UTC ON FRIDAY, SATURDAY AND SUNDAY
TO JOIN VISIT https://cytu.be/r/secritxcomcoop WHILE A GAME IS RUNNING

HOW TO INTO PIRATEZ
>Read this, it's outdated but still gives you the gist of what makes Piratez unique: https://www.ufopaedia.org/index.php?title=Strategy_(Piratez)
>no seriously, read it
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30min until ???
>>273368
It's probably gonna be Tactical Ogres PSP if it's not too ass to play on the serb
Replies: >>273656
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>>273368
>>273385
Don't forget Onimusha tactics.
OP wtf are we gonna do with all these refugees when they want to join
Replies: >>274620
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>>274579
Peasant levies
5min

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