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READ THE RULES


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I know sports video games often don't have the best reputation, that's mostly thanks to their current direction of monopolies focused on PvP online play only to capitalize on microtransactions as much as it can. However it wasn't always like this, video games began with titles like Tennis For Two and Pong, sports are fundamental to this medium, I have many fond memories of playing video games based on sports I like, either arcade or simulation, often something in between, it's all a treat if done well. It'd be cool to have a thread for this genre for once.

I love Winning Eleven more than anything else, what do you all play?
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>>282748
>pretending to have fun
That's sad, anon. You're sad.
>>282570
>I imagine first-person sports haven't been done much for the same reason first-person stealth hasn't been done much: the level of situational awareness needed to do it in real life is impossible in a video game, so to make the gameplay work you either have to cripple your opponents or pile on layers of crutches like third-person and minimaps to compensate.
Crysis was alright in that regard, the cloak mode was somewhat broken but not invincible since IR cameras could still spot you as could Best Koreans when you walked in front of them, the rest of the "crutches" came in the form of hyper-realistic destructible jungle foliage which while doing a good job of hiding (You) also had plenty of blind spots both (You) and the enemy could and would use, and the risk of accidentally bumping into a Korean searching around on his own was always present even if you tagged "everyone" before sneaking closer.

sage for off topic and because games where gameplay and grafigs are in perfect sync to this degree aren't made anymore.
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>>283068
That reminds me of Speedball 2
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I'm replaying TECMO World Cup Soccer on NES and it still plays great football. It's not a simulation by any means, and I'm more of a simulation fan, so things like a complete lack of fouls, alongside a very end to end nature and high scoring matches, wouldn't really be my thing... but it's done so well here and still feels very much like football, in some matches I dominate with ease, then I proceed to getting beaten up badly, then I'll get a match that's decided in small details where both teams took the lead at some point, it replicates the drama of international football perfectly well and the variety of shots from the wing alone makes it worth playing for me, always loved those goals where a player crosses and it ends up being an unstoppable shot, satisfying to pull off.

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Find and Share free games itt.

Spelunky Classic
https://spelunkyworld.com/original.html

Another Metroid 2 Remake (AM2R)
https://archive.org/details/am-2-r

Bunny Must Die (Chelsea and the 7 Devils)
https://archive.org/details/bunny-must-die.-7z

Lyle in Cube Sector
https://www.bogozone.net/lyle.html

Crimsonland
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Anyone play Igneous? It seems pretty decent.

https://games.digipen.edu/games/igneous
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Not sure if any of you fags care, but there's an actual decompilation of Cave Story now. This means we might get a version of Wind Fortress that isn't tied to the Nicalis ports at some point.
https://github.com/gameblabla/CSE2
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>>283007
I wanna decompile into Curly.
>>281590
Is it still available anywhere? My Googlefu isn't showing anything up.
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>>283360
Seems like all the important links are on this wiki page:
https://shmup.fandom.com/wiki/Fraxy

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The thread to post the things
that really make (You) think.
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>>283545
Even for the tards that bought the deluxe edition, it only comes out tomorrow anon.
Only leak I can find about online is some spic uploading an hour worth of gameplay videos, not the game itself leaking.
>>283545
Isn't it censorstation exclusive at first? And it would have denuvo on PC anyway.
What's a good video downloading program that isn't super complicated? I was using A-tube catcher for a good while before switching to YT-DLP, but now that I've been thinking about it I never actually got an opinion on whether or not either of those were actually good to use.
>>283438
I played the wii version of TFS, it was fun from what I remember. They also included the whole 1989 game that you can unlock by finding a secret potion. I think.
I also remember having a lot of similar feelings about PoP:'08. Though the one major difference is that the ending enraged me to no end. Especially with how the only sequel was a DS game. Now that you mention it, I can understand what they were going for, seeing as it was definitely the set-up for a new series of games, and they probably thought they'd be able to resolve the story and have the Prince come to some kind of conclusion that didn't involve dooming the world to destruction, but at the time it pissed me off. The enemy and boss designs were really cool though, and the game itself looked wonderful, but the inability to die was a little silly.
>>283534
I guess if you wanted it to end there you just had to exit the game.
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Do you prefer your Ashley in Tight Mode, or Loose Mode?
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>>283625
Gamecube mode.

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Step 0. Resource Acquisition
Go here to get Anki, a flash card program:
http://ankisrs.net/

Here are some suggested decks:
Core2k/6k: https://mega.nz/#!QIQywAAZ!g6wRM6KvDVmLxq7X5xLrvaw7HZGyYULUkT_YDtQdgfU
KanjiDamage: https://ankiweb.net/shared/info/748570187
Kana: https://ankiweb.net/shared/info/1632090287
Tae Kim's grammar: https://ankiweb.net/shared/info/242060646


Other Resources
RealKana: http://realkana.com/
(alternate version) https://djtguide.neocities.org/kana/
Click the column of characters you want to study and type the corresponding romaji into the box as they appear
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>>283236
I probably should at some point, But I like playing more modern games since it's easier to read pixelated kanji is a pain from what I experienced just from casually loading games up in a emu.
>played through  2021  and don't really remember much other than some dialogue and some plot points
>>283234
You're wrong, it's largely a visual novel where you can move around, the puzzles are very obvious hardly any more complicated than modern day slop. It's a fun story sure, but don't go thinking it's the pinnacle of gaming, because it isn't and it's certainly far from perfect.
>>283236
The original doesn't have the banger remade OST.
>>283236
What emulator do you use
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>>283313
Neko Project II
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>>283316
Specifically Neko Project II fmgen.
http://nenecchi.kirara.st/

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(Last one hit the bump limit: >>226044)

Virtua Fighter 6 on the horizon.
Tekken 8 season 2 coming this year.
Street Fighter 6 adding Elena sometime Soon™.
Garou: City of the Wolves announced a second beta in a desperate attempt to fix things before launch.
Guilty Gear Strive... continues to exist, I suppose.

What are you playing? Looking forward to anything? Do you have offline meetups in your city?
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>>283278
>I really like KOF XV and that's the game that really got me into 2D fighters, but it was woefully lacking.
KOF XV was pretty good but lacks single player content.
>>283077
>I just wanted to talk about how much I hated those things.
>I just really, really fucking hate so many of the SF6 character designs.
So that's even more rent free than I thought, given you're telling us you brought them up as a total non-sequitur rather than because of any kind of coherent conversational flow.

I don't like Kimberly or Marisa either. Manon is alright, but her animations look really weird. Lily is cute. AKI is good.

>>283108
>Does no one remember that people HATED SF5's art design and favored that of SF4?
<DAE anyone remember bad thing and good thing????? upboats???????
SF4's art style in vanilla was VERY rough, especially compared to the lavish sprites from SF3 or the clean art direction from SF Alpha. As the series went on, it got better and that's what people who follow the game remember; ugly dudes like Fei Long and Honda and Sagat don't get remembered for having elbows made of polygons, whereas hot babes like Poison and Ibuki leave a stronger impression. People remember that Rose had a cool DLC costume for the game's final costume pack and not that her jawline looked like a man made of steel blocks.

The same thing happened with SFV, although that game never really seemed to settle on a defined art style since characters like Abigail and Alex (both early-mid DLC) look deformed, Chun (at launch) looked the best she ever has in 3D, and Akira (final season) looked inhumanly skinny. It's easy to pick and choose the good stuff or bad stuff to believe whatever you want.

>last universally liked art design
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>>283289
>the CPS3 arcade board was allowed to shine in it
>software allows hardware
no
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>>283289
>SF4's art style in vanilla was VERY rough, 
SF4 looked like shit, even previous gen titles like Tekken 4-5 looked far better than that crap
>>283289
-I'd tell them to do exactly what you're doing.
...You'd tell them to make fun of transvestites?

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Now with a proper full game download.

What is this?
>Sven Co-op is a co-operative game originally based around Valve Software's Half-Life.
>In this game players must work together against computer controlled enemies and solve puzzles as a team.

What's new?
Voice chat (for both Steam and non-Steam players), Classic Mode Deluxe, and a few more maps.
The voice chat itself uses a client-side mod called Sveepy to modify the game to use its own voice capturing, compressing and decompressing. Players without this mod won't be able to hear players with it.
More information about it is available in its source code, included in the downloads below.
WARNING: don't play in VAC (anti-cheat) protected servers with this thread's game files, as you may get banned for using this mod.

Where?
Join the server, its host name and port are: youre.ugli.se:27015
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It seems like not reading is a recurring theme.
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That's it, thanks for playing.
Until next time.
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>>281103
Thank you
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Can't believe I was foolish enough to miss out on this.
Curious about how OP got voice chat working, regardless whether someone talked or not. Is it Goldberg or SSE?
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>>283265
>Can't believe I was foolish enough to miss out on this.
You nappa, you get slappa.
>Curious about how OP got voice chat working
Through a custom client-side mod, you can download it from here (including source code): https://files.fatbox.moe/8i1294.7z
>regardless whether someone talked or not.
Some people talked alright. Just not anons.
>Is it Goldberg or SSE?
The game archive in OP uses plain, regular Goldberg.

Sven's voice chat uses Steam's API to capture audio input and encoding it, and for decoding that same audio.
The encoded voice data is sent to the game server itself, which then sends to other clients. This is opposed to my previous assumption that the game used some Steam specific channel to transmit and receive voice data.
The reasons why I didn't implement the codec in Goldberg itself are:
>Goldberg needs Microsoft's Visual C/C++ compilers when building for Windows, or else Steam's interfaces' virtual tables' layouts break (they're compiler specific)
>When building for Linux with Clang, some virtual functions' ABI would change (for example, an 8 byte long parameter would be passed through two 32-bit registers instead through a pointer to it)
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I'll start with a few ones:
>Nero
Because Dante was apparently too manly, so that faggot Izuno had to make his own twink version of it.
Probably went like this:
Izuno: "Dante? Nah, he's way too masculine, let's make the same character, but lame and gay! And i want him to become the new protagonist of the series!"
I think that Izuno guy was alright when put in charge of game mechanics, but he was complete shit at character design.
>Viola
Because Bayonetta needed to be replaced after only 2 games that came out so far apart, and after the fans waited so long for a third installment, they surely must have been tired of her, right?
>And they came out with that shit.
Here's your new protagonist, bro!
Probably killed the series for good.
>Yakumo
Ninja Gaiden 4 isn't even out yet, but i already hate this character.
Yet another case of: "Main character is too masculine, let's replace him with a twink faggot" by retarded Jap devs who think you get old as soon as you get out of high school.
And the first info about this character already killed any excitement i had about about Ninja Gaiden 4.
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>>283222
I though his retardation sounded awfully familiar lol

>>270048
>>270114
>>270142
>>270149
>>270153
>>270170
>>270175
>>270215
>>270224
>>270328
>>270347
>>270354
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>>283225
There you are, faggot.
By the way, older games look far better on CRT than they do on HD screens lmao
You proved absolutely nothing, when MGS2 came out people absolutely hated the bait and switch with Snake and Raiden.
People expected to play the whole game as Snake and found themselves using this effeminate faggot instead.
Nobody liked that shit that felt like a bad joke.
And Nero was more or less the same shit, same with that dumb cunt Viola in Bayonetta 3, but now being the faggot you are, you'll post some irrelevant link to claim that "people loved" to see Bayonetta being replaced by that shit character too lol
<objectively
Lol, lmao even.
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>>283230
I'm none of these posts. You guys are dumb. 

>>283231
>There you are, faggot.
I'm not that guy, sorry. 

>You proved absolutely nothing
I did, deal with it:
>>283227

>when MGS2 came out people absolutely hated the bait and switch with Snake and Raiden.
Sales don't support that claim. The only saying it is you. 

>"people loved" to see Bayonetta being replaced by that shit character too lol
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>>283233
>I did, deal with it:
I can deal with the fact that you are retarded, no issues.
Apparently you can't, and keep posting stupid shit thinking it "proves" anything.
If only the guy who really unloaded back in the good ol' days was still around, GCfag just doesn't have the same energy.

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Finished Vacation Prism a while ago.
I've been playing Harvest Moon: A Wonderful Life and wooing Nami (best girl).
And now I'm playing LovePlus+ on my Wii U.
Any other games with dating to satisfy that craving?
God, I wish they made a Persona game where you can marry and start a family.

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Looks like a new ps4 jailbreak is coming out soon. From what i've read it could be possible to jailbreak all the way up to 11.00
https://archive.is/mXsUF

Guides
https://www.cfwaifu.com/
Nintendo 3DS: https://3ds.hacks.guide/
Nintendo Wii U: https://wiiu.hacks.guide/
PlayStation 2: https://www.psx-place.com/threads/tutorial-the-great-ps2-aio-guide.30219/
PlayStation 3: https://www.psx-place.com/threads/exploiting-4-90-ofw-installing-cfw-running-ps3hen-flash-writer-ps3hen-now-supporting-4-90-fw.39772/
PlayStation Vita: https://vita.hacks.guide/
Multiple Guides:
https://consolemods.org/

Homebrew
http://www.3dbrew.org/wiki/Homebrew_Applications (3DS only)
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>>283010
I've been playing it for months, bro. Do you mean it left beta or something?
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Switch 2 emulator soon.
Cannot wait to play DK: Bananza at a full native 4K instead of upscaled crapola.
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>>283026
Most games don't even benefit from 4k so why bother? and even so 60 fps>4k
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>>283010
I'll admit I haven't checked up on it in months, but this is the first time I've seen public battles explicitly supported. That means there can be an actual persistent playerbase outside of the discord circlejerk now, and anons can keep plausible deniability for a gamenight instead of having to post your screen name in the thread so you can be invited to a private battle. I'm just glad I might have an excuse to use my splatoon folder again.
>>283034
>he doesn't want to play pirated Konk at 4K240 with sub-frame beam racing shaders for better motion clarity and the nuKong model replaced with Rareware's superior Dong

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PLAY DEMOS, DISCUSS DEMOS, HATE DEMOS, SCREAM AT SHITTY DEMOS 

so, played any good demos mates? I've checked out https://store.steampowered.com/app/3341650/PIGFACE/ myself, pretty good shooter.
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>>282938
The guy he's replying to is the one jumping to conclusions
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>>282939
No, you're the one not understanding what the guy he's replying to is saying.
videogames
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I liked TROLEU, a trolley conductor simulator, I'll even play it again. Can kick grandmas and just bydlo in general out of the moving vehicle, fantastic.
Tried Neon Inferno, pixely sidescroller. Quite realistic breasts animation on the player girl, developer is some mysterious maybe-shitskin though, but okay - seems fun for those who likes arcades, very first thing I do with demo is check devs and discard if they are from chinky or something, usually it is obvious from cover. Yes.
Tried "gookdictus 2: lmao at these faces". Playable girls look significantly worse than at least 2 npc girls. Gameplay is meh, graphics dull, game does not even try to hide that it got bland korean flavor, breast slider is there, but characters have dead stares instead of following your camera with head and eyes, like in 2015 mmo bdo, from the very same gookland! Can't these lazy slant-eyed faggots fucking replicate it? Outfits are retarded, not a single good fantasy armor set, not a single armor bikini, only this streetwear korean pop poop. Breasts physics are sort of uuuugh shitty but okay, nothing beats hand-crafted animation (rarely seen), but there is some progress I suppose.
Also tried Drunken Rogue, already mentioned here.
And some other shit not worth mentioning, yet I will mention that I scrolled a lot, and there was so much trash this time, much more than usual.
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Well, some devs have stopped being retarded and leave their demos up after Nextfest so here's a maybe final one.
<Under the Island
If Azaran is "we have OoT at home" this one's "we have Minish Cap at home" except this time your character is fuckable without it being gay. She may kinda look like that chick from Ben10, but I'll take any redhead teens in hotpants I can get.

Demo is pretty hefty (in content, not filesize although not tiny) with me clocking in about 3 hours of playtime looking for secrets and shit. And I think I didn't even find everything, considering you need 8 honey to upgrade your weapon and I only found 5 or something.
Normal Zelda gameplay is so far pretty standard, getting a "sword" (hockey stick), bombs, and a "fire wand" as you explore the overworld towards and through the first dungeon, out of an implied four plus whatever twists the story throws at you after. The combat could have felt a little better, but nothing egregriously bad - if anything it's just a bit easy to trivialize the dungeon if you explore enough to up your hearts and damage output. So far there's no gimmick enemies that require hitting weakspots, but enemies do have weakness to specific items. But hey, it may have cut out before the real first boss so maybe that'll be unique.

The exploration on the other hand was pretty damn good. Loads of secrets, some puzzles which require some brain power, nooks and crannies with chests everywhere. It freely 
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