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Putin's given us the boot! Read about it here: https://zzzchan.xyz/news.html#66208b6a8fca3aefee4bf211

READ THE RULES


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Looks like a new ps4 jailbreak is coming out soon. From what i've read it could be possible to jailbreak all the way up to 11.00
https://archive.is/mXsUF

Guides
https://www.cfwaifu.com/
Nintendo 3DS: https://3ds.hacks.guide/
Nintendo Wii U: https://wiiu.hacks.guide/
PlayStation 2: https://www.psx-place.com/threads/tutorial-the-great-ps2-aio-guide.30219/
PlayStation 3: https://www.psx-place.com/threads/exploiting-4-90-ofw-installing-cfw-running-ps3hen-flash-writer-ps3hen-now-supporting-4-90-fw.39772/
PlayStation Vita: https://vita.hacks.guide/
Multiple Guides:
https://consolemods.org/

Homebrew
http://www.3dbrew.org/wiki/Homebrew_Applications (3DS only)
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>>242281
i havent had time to use it yet
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>>242283
Please report after you do.
Replies: >>242462
>>242286
I guess its good. Charger is not included and you need a good charger for it.
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>>242279
oh man that kind of shit happens to me all the time with all sorts of stuff, once I managed to get bread to bite my finger and make me bleed
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https://github.com/ShawMerlin/NES-Slotmaster
https://www.laserbear.net/products/nes-slotmaster
Someone finally came up with a replacement for the old Blinking Light Win to fix NES frontloaders. Unfortunately all this seems to do is move the cartridge slot forward and remove the ZIF mechanism so you'll still need to find a 72-pin connector that doesn't deathgrip your cartridges, which is a problem the Blinking Light Win didn't have.

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Last thread here >>176775 https://web.archive.org/web/20231126140709/https://zzzchan.xyz/v/thread/176775.html hit the bumplock limit a few days ago and is one post away to hit the reply limit. Given how we've had 3 consecutive weekends worth of videogames to some extent it's crucial to create thread here and now to keep the ball rolling.

Now that I've got that out of the way, in hindsight, what the fuck happened to gamenights in Sleepy? Looking back on the archive, to the few catalog pages saved from 2020:
<GAME NIGHT VOTE/PREPARATION THREAD >>1004, ran from September/October 2020 until February/March 2021 (~5 months), saw at least 12 gamenights in that period of time judging by catalog screenshots and discounting gimmick threads and static servers
<Game Night Organization Thread >>176775, has run from November 2022 to November 2022 (1 year), has seen 10 gamenights in that timeframe, 4 of these being in December last year and 3 of them being this month
I know the coronahoax was hot in between 2020-early 2022, but that's no excuse for the gamenight drought we've been suffering this past year. For comparison, just as a reminder for how gifted this site used to be a few years ago, in that Autumn 2020-Winter 2021 timeframe it saw gamenights for:
>JKA
>Co-op campaigns for Doom, Sven and DX
>SRB2K
>Mechwarrior LL
>S4 League
>Empires
>Dystopia
>Joint Ops
>AI War
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>>239863
It looks like B&B is 4 players. However I wouldn't object to spoiler game.
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>lurking /japan/
>fucking dead, threads from zzz/japan/'s birth still roaming the catalog
>the 2020 Christmas Sven gamenight thread is there at the bottom
>
>>241988
>>6
>>788
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>>241988
>>241988
total easy death
tbh i cant even post on that board since the captcha is broken for me

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FEATURING RAIDEN II, GAIAPOLIS, EXVANIA AND MORE LATER
Somewhere near the woods lies a gas station, neatly placed seemingly in the middle of nowhere; however, it is far from desolate. For there anons from all around gather inside a room. A room filled to the top with arcade machines. There, anons enjoy the evening drinking, calling each other faggot and just having a good old time.
>What is this?
Anons play some fucking arcade games. Arcade games that don't take long to complete and reward skill. Once finished they post their score and see who did the best. They give others advice, share what they think of the game, call each other casuals, say which character they would fuck and more.
>How much time do I have to play?
Forever, as I'm switching to a rolling release format. I have the whole 3.7TB MAME set and a bunch of No-Intro sets on top of that, so just ask for whatever game you like and I'll upload it so we can play with our joysticks together. (no homo)
>How do I play them?
If you can't figure it out, bitch at me and I'll post a text file.
>Where da ROMs at?
Here: https://pixeldrain.com/u/tg8zHp2x

RAIDEN II
>classic looping STG that took a really long time to emulate perfectly
>alien crystals take over military machines or something, go shoot them
>origin of the legendary TOOTHPASTE LASER
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Throwing more ROMs on the fire to get it going again. All Namco stuff for no particular reason.

DRAGON BUSTER
>janky platformer with fucktons of mazelike levels
>odd hitboxes and questionable physics are your bane, even more than infinitely respawning enemies
>still kinda fun, and is the basis for the kickass Dragon Valor on PS1

MARCHEN MAZE
>slanted isometric overhead multidirectional platform shooter where you can jump
>an adorable loli must save Wonderland from evil toys or something
>you can't die unless you fall off the edge, so go crazy

MR. DRILLER
>side view digging puzzle game
>you need to grab air as you go, but blocks will fall from above if there's nothing supporting them
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Of course I forget the link like a dumbass.
https://pixeldrain.com/u/TfPysfLi
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>>241718
Big fan of the cool mushroom
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>>241718
Made it through 2500ft mode in Mr. Driller.
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Paying homage to the starting puddle fish in Gaiapolis.

>>241718
>namco
Been thinken about them.
Thanks for trying again.

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Recommend good indie vidya or rant about pozzed shit.
I been playan some good stuff:
>Zortch
This game fucks. Is the only instance I can think of, of a game doing the 90s/early2000s look right. No modern lighting, no pixelated textures, no bullshit. Just pure quake-like goodness and busty babes. Gameplay is fast-paced without unnecessary complex mechanics. It oozes personality, from the graphics, to the SFX, to the fun enemies.   My only grudge is that the music is just atmospheric with no tunes to rock with. I listened to old metal while playing which I recommend doing.
Overall, I recommend it a lot. Full-game is out on itch.io. Releases June 8th on steam.
>Spooky Milk Life
Just an eroge I played. Nothing special but has nice smut.
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>>242216
Was that game made by someone from agora? I was thinking it has a kind of trashy, narcotic-induced, melting early 00s aesthetic like agora. Some of the dialogue is funny I guess.
>>242216
I actually played this and refunded it lmao
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I played Rogue Heroes: Ruins of Tasos on the highest difficulty and it sucks. The hitpoints function oddly, at least on that mode. You get hit once and lose about half your health, then you get hit again and lose another third. Essentially, you can only ever take 3-4 hits without healing. That means all the max HP upgrades are a red herring (although the same upgrade tree gives more health from healing sources, which are probably worthwhile).

Anyway, the game basically plays like a very clunky version of A Link to the Past. As in, almost all of the equipment is directly aped from that game. It's fairly easy, but a lot of deaths feel cheap. I have walked into a room and instantly died because an enemy was spawned on me. It also has co-op, but apparently it's still buggy to this day. One big piece of advice for accelerating progression to anyone who tries it: always buy the elevator shortcuts. Lower floors drop more of the upgrade currency (e.g. dungeon 1 floor 2 drops more than dungeon 1 floor 1, dungeon 2 floor 1 drops more than dungeon 1 floor 3, etc), which you lose most of upon trying to re-enter a dungeon after having died.

There are a couple collectathons I recall. One is fishing and the other is finding 100 orbs hidden across the world. What's strange is the orbs upgrade your dungeon currency retention between dungeon attempts, but it only ever goes up to 25% and you're almost done with the game by the time you collect them all.

There are also some other classe
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>>242235
>shitty_box_art.jpg
Yeah, those are some bad cases of tumblr noses and ugly characters trying to pass for chibi. I hadn't even heard of this but if the idea is to combine a structured hand-crafted world like ALttP with roguelike progression and dungeon delving then that sounds like putting pickles on chocolate cake.
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>>242239
The older box art was a little less shitty. Just a little. Cuter art style.

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Anyone still playing hellmoo on any of the forked servers?
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>>240153
Magic :)
But the reality is the server works on heartbeat so things sync movement.   You generally have a room description, stuff in the room, and who is there. Some will show what players are doing
>anon is standing here jerking off.
Or have indications whats going on in rooms neaby
>you hear sounds of a struggle to the west
This can all depend on the mud itself and the client you use. Again, they can be a ton of fun.  If I recall they're is a mud building client around. I wonder how hard it would be to make one.
Does anyone have a copy of the original db to host with?
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Never forget PissMOO.
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>>242141
>You gained fetish points in pedophilia!
Are there any good muds to still play? I wonder if we could get some anons to fuck around.

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Step 0. Resource Acquisition
Go here to get Anki, a flash card program:
http://ankisrs.net/

Here are some suggested decks:
Core2k/6k: https://mega.nz/#!QIQywAAZ!g6wRM6KvDVmLxq7X5xLrvaw7HZGyYULUkT_YDtQdgfU
KanjiDamage: https://ankiweb.net/shared/info/748570187
Kana: https://ankiweb.net/shared/info/1632090287
Tae Kim's grammar: https://ankiweb.net/shared/info/242060646


Other Resources
RealKana: http://realkana.com/
(alternate version) https://djtguide.neocities.org/kana/
Click the column of characters you want to study and type the corresponding romaji into the box as they appear
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>>242020
Hence why you read more. Or get a japanese gf to practice speaking with
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>>242062
>japanese gf to practice speaking with
Yeah let me just walk down to the local park and chat one up.
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Probably a long shot, but since this is a language learning general, I just want to ask briefly if anyone has any resources or encountered resources about Hebrew that they could share.
Replies: >>242076
>>242064
Good luck, lemme know how it goes.
I just keep getting told 二万
>>242065
https://freehebrew.online/
https://www.fsi-language-courses.org/fsi-hebrew-basic-course/?page=Hebrew
https://www.youtube.com/playlist?list=PLq1vmb-z7PpQt2PDNUr7XOzBjWAOWf0Rt

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do we do this anymore?
WHATCHA'
>PLAYAN
>WATCHAN
>LISTENAN
>READAN
>EATAN
>DRINKAN
>FAPPAN
>FEELAN
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>>236594 (OP) 
>PLAYAN
Earth Defense Force, need to get back to Unicorn Overlord
>WATCHAN
Nothing
>LISTENAN
nothing
>READAN
nothing
>EATAN
had some BBQ earlier
>DRINKAN
water, trying to cut back on the sugary drinks
>FAPPAN
no
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>PLAYAN
Nier: Automata. When I get tired I will probably hit up Death Mark 2. 
>WATCHAN
Nothing
>LISTENAN
Nada
>READAN
A book on Native American folklore
>EATAN
Baked Salmon, some rice, and a salad
>DRINKAN
Water and a little iced tea. I'm cutting back on the alcohol for now as I was drinking every night for far too long. 
>FAPPAN
probably not
>FEELAN
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>PLAYAN
Nothing, maybe I'll playtest the translation I'm working on. Posting my backlog because maybe someone played any of those games and can say if any of them are worth playing.
>WATCHAN
Suits, it's okay.
>LISTENAN
Jazz.
>READAN
Atomic Habits.
>EATAN
Nothing.
>DRINKAN
Mate.
>FAPPAN
No.
>FEELAN
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>PLAYAN
I'm at MGC right now and seeing some fresh hell as we speak. They've got a pinball game about stock footage of meat on a grill, a VR godzirra shooteroo and a fat stack of indieshits that I've seen in the game room so far. If I get a high score on anything I'll be sure to leave something lulzy as the initials.
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>PLAYAN
Alien vs Predator was fun.  You could sum it up as Final Fight 3 with lots of guns added: it has Street Fighter-style command inputs, and you can jump while in a grapple.  At least one character has an air-grab.  They mostly solved the problem where you'd repeatedly swap weapons at your feet when trying to attack.  Instead of →→/←← to run, your directional jump launches you across the screen.  The characters all look ridiculously cool in motion, and it's neat to see how much Capcom had evolved their brawler formula since '89.  The only thing I can fault it for are the low-effort Engrish story but it's an arcade game so who cares and the music, which if we're comparing to FF3, sucks ass.  It sounds a lot like the D&D brawlers and Knights of the Round.  Not awful, but not even as good as the original Final Fight, which is weird because apparently the same guy composed both.

Soul Reaver: the worldbuilding is impressive.  It seems like the writers drew inspiration from Tolkien and Anne Rice.  I appreciate Tony Jay explaining to me how Hell works.  It's a lot of exposition, but it's quality writing.  The action is clunky, unfortunately: you're supposed to throw certain enemies into obstacles to kill them, and this would've been easier Mario 64 style instead of grab+throw being a single input.  The camera is frustratingly inert and slow to manually adjust.  Many such issues.

Tales of Rebirth has retarded baby writing, which I guess is typical of the series, but is refreshingly easy to read with my retarded baby level of Japanese.  The guy who played old man Joseph Joestar and Jet Black RIP voices what I assume is one of the main characters, which for me is the main draw so far.  Hopefully the combat gains more depth than mashing O to win, but I'm not going to hold my breath on that.
>READAN
About halfway through Dracula.  I remember an analysis that pointed out how the older characters die off, leaving the younger characters to fill their places.  It's true.  There's a lot of coming-of-age in the midst of a vampire plague.  The cast is more colorful than I remember and the epistolary format enhances the horror by giving an otherwise straightforward narrative a kind of "found footage" quality.  It must be pieced together through the eyes of various people rather than being directly explained to you.  I'm up to the part where Van Helsing realizes that Lucy has returned as a vampire.
>EATAN
Fasting.
>DRINKAN
Tea.
>LISTENAN
Perturbator albums.
>FEELAN
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I consider Tunic to be among the finest games made so far. It's an indie isometric action-adventure game if you've not heard of it, and that's as much information I recommend learning for deciding whether to play or at least tolerate the game without spoiling anything else.

'uggcf://1svpuvre.pbz/?xbe7ozkdi4sthoyict6a' (rot13 for dummies)

What makes Tunic phenomenal has less to do with the bits that constitute the game (though the soundtrack is excellent) and more to do with how it guides its player to completion without anything so arresting as waypoints, minimaps, quest logs, or even language. There is a clear means of progression, but it is incomplete and demands some degree of interpretation experimentation to finish constructing its context. There are even some elements that can only be discovered through assumptions reinforced by how the world was made. There are games like Myst and Syberia as well as some games like Super Metroid or Silent Hill 2 that have flashes of this, but these were products of circumstance; only Tunic and Outer Wilds feel like adventure was well-understood (can't vouch for La-Mulana yet.)

Do you have any ideas or criticisms to share about adventure in game design? What about some moments that evoked adventure for you? How about inverse, where you felt like like the game was made for retards?
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>>241700
Yes, yes it does when you notice that it's two double-quotes instead of multiple single quotes. It's been changed multiple times at this point, what you tried used to be right but was buggy if I remember correctly.

>>241705
I feel like La-Mulana 2 was more like what you describe, while the first game had a few more things you had to notice or weren't painfully obvious from the hints given. Plus in one case you had to RTFM to get a hint instead of it being in the game.
But La-Mulana was more about being an homage to old adventure games than being intended as an adventure itself. It's adventure by proxy, kind of akin to how if you wanted to make a tennis game you wouldn't try to recreate Pong, but if you wanted to make a Pong homage you'd get a game that's like tennis by proxy. In a way it's similar to people trying to do retro 3D art on purpose, while the actual art they eant to emulate was trying to do the best it could given the hardware available to them. I love La-Mulana, but wouldn't describe it how OP describes Tunic and OW.
>>241700
>greentext
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""bold""
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~~strikethrough~~
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''italic''>greentext
<pinktex
title
bold
underline
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>>241702
Sandboxes are always at their most fun when played with friends, so it's especially bizarre to design singleplayer games with those mechanics.

To your point, it is the greatest weakness with TotK. While BotW has some sandbox elements, it was always to interact with what was ahead of you. Assembling objects on the fly and then having like five or six different currencies on top of that ruined TotK's game design.
>>241699 (OP) 
I think the important thing is that the world has to be crafted with intent. Outer Wilds is only a single solar system but each planet is unique in that it truly feels like you are exploring every nook and cranny. There is a need to travel to every planet and even revisit planets given new information. By the end of the game you feel accomplished having uncovered the secrets to the solar system and the universe.
No Man's Sky is the perfect example of bad design. The devs hide the lack of content by overwhelming the player with billions of planets that could be reduced to a few dozen unique ones. Your sense of adventure fades away as you realize more and more the lack of purpose and intent. The planets all have the same fauna/minerals with random names so you can "discover" the same ones 100 times over, NPCs, enemies, weather, events, and even terrain generation. It is more like a bad fever dream of repeating yourself over and over while being unable to stop. The sense of adventure is killed once this is realized as you have already explored all there is to offer. In fact, the end game is about finding out that nothing you do matters and you should give up. As even the devs have baked their bad design into the story itself.
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>>241848
It's funny that you identify NMS as being the repetitive one when Outer Wilds literally resets every 20 minutes, and even funnier that it's true. Outer Wilds has quite a bit more going for the space part by having orbiting celestial bodies, orbiting satellites, gravitational variance, and phenomenon like black holes and supernovas in addition to the planetary quirks unique to its universe while NMS is just planet hopping. I don't fault the idea of procedural generation especially when it comes to terrain, I think it needed to be heavily tuned to make life and interesting geography infrequent so the really cool planets pop. The real culprit is the lack of objective and the fact that what you can already do at the beginning is not so different than what you can do at the end.

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Now that SF6 has been out for a while, people are beginning to look forward to Tekken 8 and other assorted titles to carry the fighting game torch into 2024.  I'm not sure how much there will be to say about those games when they come, but in the meantime there are a couple topics which I figured bore discussing.

>Them's Fightin' Herds will end active development after 2 additional characters.  Story mode is cancelled.
I went trawling through the Steam and developer forums for this announcement to see what the community reaction was, but there wasn't much helpful.  I was able to find some statements from the developers from as recently as the start of November where they promised story mode content would come for free at a later date.

>Rivals of Aether 2 asks for $200,000 to help cover costs going into 2024 . . . after investing more than $2 million throughout development
<"We want to make the best tournament-level platform fighter."
<they currently have $570,000 with 17 days to go in the crowdfunding campaign

Obviously game development is hard, expensive, and risky, so asking for more money throughout development can sometimes be necessary.  But I can't help but feel as though hyperfocus on the competitive scene is what always ends up killing games that aren't named Mortal Kombat.
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>slapfight over some explanation of why Waffle House gets so many fights
They should ask him to make an imageboard stage and make an autistic character to go along with it.
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>>241642
>pics
Wasn't she a coal burner or something like that?
Replies: >>241663
>>241657
Reminds me of jewt whining about "tertiary" discussion or whatever it was.
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>>241651
>niggers
You're not wrong.
>>241659
Well she talks like a nigger if memory serves so probably.
Okay I'm done with the Waffle fun just had to get a couple more posts in to please the crowd :^)
>>241657
>autistic imageboard fighter
>obese with weak flabby arms, superiority complex, an unhealthy obsession with [insert socially unacceptable/embarrassing waifu here], and he does it for free
>normal mode is doing soft damage but tanking punches
>has a fedora he can throw around like Oddjob for ranged attacks 
>if he gets triggered, like when you insult the honor of his waifu or call him a fat loser, he goes into sperg berserker mode where he'll deal significant chunks of damage before suffering an asthma attack/tiring out due to being out of shape
You know that would make for an interesting character actually

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Nintendo Switch emulator Yuzu will shut down in lawsuit settlement with Nintendo
https://archive.md/NQlRq
>The new settlement (via court documents) of the lawsuit will see Tropic Haze, the company behind Yuzu, paying out $2.4 million to Nintendo and ceasing all distribution, promotion, and development of the emulator.
>What’s more, the company will hand over control of their website, yuzu-emu.org, to Nintendo. With the emulator effectively being shut down, the team’s $30,000/month Patreon will likely be shut down too.
>Previous arguments for the lawsuit noted that The Legend of Zelda: Tears of the Kingdom was downloaded over 1 million times before its official launch, and that Yuzu’s Patreon (which they use for support to develop the emulator) doubled during that time.
>Nintendo has been known to aggressively protect their intellectual property and/or copyright. A notorious case with an alleged Switch hacker named Gary Bowser ended with the person imprisoned (though released now) and fined millions of dollars, which he’s still paying out.
Where the fuck can I download citra now?
Meta will start collecting “anonymized” data about Quest headset usage
https://archive.md/Azq3t
>"Your audio data, when your microphone preferences are enabled, to animate your avatar’s lip and face movement"
>"Certain data" about hand, body, and eye tracking, "such as tracking quality and the amount of time it takes to detect your hands and body"
>Fitness-related information such as the "number of calories you burned, how long you’ve been physically active, [and] your fitness goals and achievements"
>"Information about your physical environment and its dimensions" such as "the size of walls, surfaces, and objects in your room and the distances between them and your headset"
>"Voice interactions" used when making audio commands or dictations, including audio recordings and transcripts that might include "any background sound that happens when you use those services" (these recordings and transcriptions are deleted "immediately" in most cases, Meta writes)
>Information about "your activity in virtual reality," including "the virtual reality events you attend"
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>>241672
>The simple fact is that currently video games are among the least fair goods/services on the planet, and there is no legal framework for forcing a company to do anything in good faith (like patch the game to be playable offline, or not make it GaaS in the first place).
Yes there is, you don't buy nor play games made by those companies.
>he simply wants to make the effort to establish some kind of solid legal ruling
Getting things done through the legal system will result in nothing changing at best. At worst, the very same companies pushing these practices are going to be the ones writing the laws that "regulate" how these companies operate in the future.
>Ignoring that normalfags are easily manipulated
It's not my job to prevent stupid people from doing something stupid.
>this doesn't work when companies like Ubisoft
Why are you playing Ubisoft games in the first place, knowing the company's history, interests, and agenda?
>mooch money off the govt via cultural grants and the usual Blackrock/Vanguage money ball
And those companies are finances are plummeting because customers are tired of their shit, and shareholders are writing up lawsuits (If they haven't already filed them) for these companies having abandoned their fiduciary duties.
<But they're being funded through ESG.
No, they're not:https://archive.ph/3k16u
And it's not just the U.S.: https://archive.ph/MREbl
That's not to mention that even the government is going after BlackRock: https://archive.ph/IDmiU
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Replies: >>241732
>>241696
>it's a waste of time for Ross to launch legal action against ubisoft because nothing will come from it
<btw ur wrong about ubisoft mooching off the govt because they're being sued

>some legal action is being taken against BlackRock by some states
<therefore all the cultural damage done over the last couple decades will be fixed
(You posted the same article via two different links, you fucking idiot.)

>you play the crew
>you play dragon's dogma 2
>you play helldivers 2

What do you gain from being this stupid? Why are you so unhappy that something bad may happen to your enemy?
Replies: >>241736
>>241732
What do you gain by trying to save slop instead of letting it die? Do you want to archive every shitty Korean MMO and gacha non-game too? Some things just aren't worth fighting for.
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>>241669
>Except time I can spend doing something else rather than filling in forms online
Unless you're in France, it's just sighing a partition that takes under a minute mostly. There's no need to be this pissy about it.
>>240485
The link in the CP2 report list hadn't been delisted and I really want XJ9K to fix the problem right now.

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