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READ THE RULES


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You fags have solved enough captchas to be grand masters by now, right? Your move.
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>>317861
Wasn't there a chess champion who did something like this? He would make completely random moves,  sometimes sacrificing pieces to throw his opponent off.
Replies: >>317874
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>>317861
>greatest chessmaster of all time was so great that he saw through the neurology of mastery before neurology was even a thing and beat chess as a concept
what a legend
>>317861
Reminds me of soul's players.
>>317861
What about Fischer Random?
>>317865
Pretty sure there was but someone eventually caught on and pretty much decided not to play until it gave him a advantage.

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Valve has had another big leak
>A as-complete-as-possible Steam2 content server dump, spanning 13TB of content over 2003 to 2013, including those previously unreleased
https://web.archive.org/web/20260830065949/https://steam2.download/
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>>317794
Gabe's stash.
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>>317794
>inb4 it's the same "ermagerd, because modern games use fabric and hair physics with radiosity shaders instead of prebaking everything into a single mesh, they rely on detailed models of characters including children, therefore the game contains cp!" retardation that happened with doot a few weeks ago
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< the leaker is yet another castrated fuck
Women quotas and autogynephilia really did a number on nerds.
Replies: >>317845
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>>317828
Hey guys! I found pic of the leaker!
Replies: >>317868
>>317845
*A* Pic of the leaker
God damn it, nothing like a little mistake to make you look like an idiot or an indian.

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I love Teagan! You love Teagan! It's time for Uncommon Time! The UT Summer Stream is almost here anons, and I hope to see you there. Everyone will be there including smug, sleepy, moe, and a bunch of other sites ready to shitpost about a horrible rpgmaker game made a mentally ill fujoshi. This will mark the 11th annual stream and here's hoping for many more.
[Stream Location]
https://cytu.be/r/uncommontime
[Stream Times]
2pm US CST/CDT
8pm London
10pm Moscow
Paris 9pm
New York 3pm
San Fran 12pm
Tokyo 4am
Brazil 4pm
This schedule could change at any moment given the nature of Hostfag's fickle nature. If I'm unable to host I will try and find another host if possible, and if you show some interest in hosting UT I can help you set up OBS and maybe find a decent streaming site.
[Questions and concerns]
>Where is the stream
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>>315610
Are you the the anon that got pissed off when his master outfit still uses SHORTS?
Replies: >>315617
>>315616
No.
Replies: >>315618
>>315617
Naruhodo.
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After taking almost an entire month the Uncommon Time stream is ready for viewing or downloading.
https://archive.org/details/utsummer2026
Replies: >>317793
>>317792
Nice

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When?
This weekend, August 28 to 30, starting at 9:00 PM (UTC).
The server will run until the 31st, so you may join whenever you want.

Where?
Join the server at 104.194.151.207:7777

Downloads
Full game (DRM-free):
https://pixeldrain.com/u/CtmdQ2VE
https://mega.nz/#!i8wlQB4A!wr6NJuplq9UinJ-bpEFw3ZatKDCfSSy8SHFLGPVU49E
sha256sum: 547e34e07662e297ebfef110f027a278827300e622e298080219742b01255177

Game manual: https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/19830/manuals/manual_english.pdf
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>>317769
What's the solution here? Thermal Scope + 7.62 or greater through the door at the perfect angle from the far right? Haven't played in a decade or so.
Replies: >>317782
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>>317769
that second and third one are like watching a car crash in slow motion
>>317772
Either enter from the other side, or just throw gas or flashbang with the door slightly open.
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Stuff from Sunday.
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Okay everyone, there's a FREE Adventure-RPG hybrid game I feel like sharing because the game is surprisingly fucking good and so I need to run my mouth about it. Heroine's Quest is a spiritual successor to Drug Wars the Hero's Quest (which was later renamed to Quest for Glory after some legal shit) series, that was released on December 26th, 2013, and it's perhaps the only such spiritual successor that deserves to be mentioned in the same breath as them. It's like someone took a point & click adventure game and added a dollop of RPG mechanics and abilities that have actual fucking non-combat utility, along with combat.

I have been missing the feeling of a RPG that isn't hack & slash slop, where the game has actual fucking gameplay outside of fucking combat and your stats and skills matter for more than fucking combat, for a long-ass time, so this game has been a right breath of fresh air for me. The game is basically a point & click adventure game but with actual RPG mechanics on top. You pick one of three classes and then you get to pick between cranking up your stats and adding cross-class skills to your character, allowing you to do new shit. Every weapon has its own tricks and combat moves and if you aren't a warrior you should contemplate avoiding combat until you're strong enough
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>>312878
>the downfall of WRPGs as a coherent genre
Your delusions reinforced by excessive time on ironic shitposting forums are the only thing that ever established it as a coherent "genre" in the first place.
Replies: >>312888
>>312882
I mean, from the mainframe days through Wizardry or Ultima into the twilight of turnbased AAA in the 90s, "basically equivalent in form and complexity to combat in D&D, maybe with other stuff like hexcrawl thrown in" was pretty coherent. One could argue about realtime stuff like Baldur's Gate or TES, but by the time you end up at something like Witcher it's clearly attenuated into minor elements at most.
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>>274768
Here's the manual for Bureau of Astral Troubleshooters. It's handy if you want to program your B.O.B., which is strongly recommended, but god damn the manual has a shit explanation of the syntax. At least the examples are useful. Game also has a sequel released in 1992 called The Koshan Conspiracy. They're both cyberpunk games.
>>277381
The fuck?
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>>312689
I'm not so sure those floppies are any good because I noticed a sharp decline in quality after the production was outsourced to China in the mid 90's.
Also the Amstrad CPC/PCW used non-standard 3-inch floppy disks, so they're much less common than 3.5-inch or 5-inch disks. Actually they're much sturdier (the casing) and I like them more, even though they were only single density (formated to 180 KB/side in AMSDOS). But that was actually a lot of space for an 8-bit computer. The 16-bit computers like Amiga is where they started to bloatmax their games with graphics and sound that needed multiple floppy disks, and thus a HDD (only if you were rich in the 80's!) or the disk-swapping juggle act.
Anyway I finally got near the end of this adventure game I started playing last month. I think the ship in the distance is my way off the island, but I can't figure out how to reach it, and I pretty much explored everywhere and tried everything I could think of. But it was a lot of fun anyway.

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Discuss emulation-related things here.

NEWS

>ユデア天堂 shoahs Ryujinx not through lawsuits but by buying out/threatening the main developer to quit and delete fucking everything.
>However, no DMCAs were filed against the source code unlike Jewzu and none of the contributors were banned nor were any forks taken down, so the emergence of a successor-fork is only a matter of time unless 任天堂 feels like resuming the endless game of DMCA-mole or buying more slaves across the wider emu community.
>The unthinkable has happened and Bloodborne has become playable on PC in less than a month after it first went ingame using shadPS4, a few dozen other games have gone ingame since then.
>Of note is that the emulator requires FSGSBASE instructions necessitating an Intel Ivy bridge or first generation AMD Zen CPU at minimum.
>With Xbox one game encryption having been successfully cracked, various Xboner wrappers soon emerged so people can finally play the vast library of fantastic Xbox wan exclusives beyond the clutches of Microsoft even though none of them run Lunix yet. XWine1 and WinDurango are the most prominent at the moment, with XWine1 capable of playing Minecrap to some degree.
>RPCS3 wires up online multiplayer emulation for a variety of games including Armored Core for Answer.
>MAME devs cook up Nuked-SC55 for emulating the Roland SC-55 Midi synth for all your obscure Nipponese エロゲ and/or Doom needs.
>Dolphin switches to new release model, now instead of one (1) "stable" release every 10 years they'll publish a new "stable" release every 6 months which should make organizing netplay gamenights somewhat easier.
>PCSX2 officially releases 2.0 as stable feat. playable hardware mode Ace Combat 04, but it doesn't seem they intend to change their current release "schedule".
>Parallel-gs makes steady progress, no ETA on an official merge with mainline PCSX2 yet.
>Stenzek incurs a predictable soy/HRT(?)-induced meltdown over users of ebul Duckstation forks sometimes making erroneous bug reports on mainline along with emotional damage incurred from the toxic emu community or some shit so he changed the loicense to prevent anti-semites from redistributing custom forks+builds of HIS sacred code!!11...anything prior to the license change is fair game though and Mednafen still exists, as do existing Duckstation forks.
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>>317273
>>317272
>By the way malware works on wine
Bottles is a thing for a reason
>But what if it knows
It doesn't know.
Replies: >>317525
>>317303
Bottles have nothing to do with security, they're for managing wine prefixes which is honestly overkill these days as generic prefixes and umu/proton works fine 99% of the time. You only get any kind of added security if you use the flatpak package (flatpaks run in a sandbox but it probably has shitty security defaults).

Anyway I wouldn't worry about it too much, the only malware I've seen in the last decade got in the same way as in the 2000s; through Microsoft's abominable SMB protocol and friends.
Good ROM dumps are verifiable (no-intro/redump checksums), GOG releases are verifiable (signed installers) and scene releases (in their original formats) are trustworthy.
Replies: >>317544
>>317525
>if you use the flatpak package (flatpaks run in a sandbox but it probably has shitty security defaults).
As long as you're using flatseal and know the permissions it has. It ultimately is more secure. The defaults through KDE's Discovery are actually pretty limited.
I pretty much use it to run Visual Novels I downloaded which I could run a scan on through something like virus total. And unity titles.
Otherwise you should be using flatpaks as long as the software isn't affected by using the format like RPCS3 which is functionally useless.
Why PPSSPP struggles emulating MotorStorm Arctic Edge?

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For whichever anon who got scolded over posting their artfagging progress over in the /agdg/ thread, this one's UUUU. Post ITT about whatever tutorial course you've been following, models you've tackled on or interesting resources you've been reading about modeling or texturing. Whichever program it is, whether free or paid cracked, whatever goes.
Lately I've been wondering about the possibility of specialized character software to entirely replace models made by scratch, for example something like MakeHuman for simple realistic people, VRoid Studio for weeb models or God forbid Daz 3D. Perhaps MakeHuman wouldn't appeal to actual professionals, but VRoid Studio on the right hands seems to be more than capable to produce very apt weeb models with half the effort. Granted every character starts from the same template body, but the workflow on hair/clothes/texturing that would be done generally by modeling/sculpting/image editing has been incredibly streamlined, excluding the fact most pro modelers already have a template of sorts of their making to not have to work on any character from scratch.
Excuse me for the lack of resources or good link, something should go here if I knew what.
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>>316861
They look good enough to be in the inaccessible out-of-bounds low poly section of a map for aesthetic background flavor within a Warcraft mod for Company of Heroes 1 or 2.
That means I like it.
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I created a mask for each part of the mesh, and then I applied a color ramp to each mask, laborious but I can make variations with this method. 
I tried decreasing the map size from 2k to 1k, and they look same for me, you can see in the last screenshot. 
Now with color maps, ambient occlusion, roughness, metalness, and a soft fresnel, it looks pretty good, I like it. 

>>316893
Practice and testing some techniques, this style does remind me of Fable and Overlord. 

>>316896
>>316943
Thanks
Replies: >>317221
>>317206
Looks good, anon. Fable, Overlord, Dungeon Keeper 2, Warcraft, and so on is indeed the aesthetic and feel of this. Stick with it. Keep on going.
Replies: >>317222
>>317221
I don't mean to interrupt your test projects at all, but I've never seen this aesthetic applied to sci-fi / cyberpunk projects. Might be a good side project for your future portfolio afterwards; I guarantee there's a way to capture this with Megablocks and other architecture found in such genres.
>>308583
>4 layers of AI slop to extrapolate the shape of a human head
You are not going to make it.

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Are you learning Japanese, anons? Trannyslations are not going to get better ever.
CEDEC2026】Creative Approaches to Localizing the Dialects and Unique Speech of Umamusume: Pretty Derby Characters in English
https://speakerdeck.com/cygames/httpsspeakerdeckcomcygamescygames_202607_cedec2026_12
https://web.archive.org/web/20260814215939/https://speakerdeck.com/cygames/httpsspeakerdeckcomcygamescygames_202607_cedec2026_12
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>>317618
So you can't do anything about the arranged marriage due to pajeet sensibilities?
It saddens me that a lot of people will play these vandalized versions and think this is the same as the original game.
Replies: >>317622 >>317623
>>317621
Some of it can be fixed with fanmade patches/hacks combining the "best" parts of various different editions and ports with (if necessary ground up) retranslations. Especially for franchises like PurseOwner that have five billion different versions of the same game.
>>317621
Could be worse. Could be FF where the initial translation was fucked and only when fan patches existed that it had a decent translation.
>>317618
>"the giant block capital text on these screenshots is fucking retarded"
<ahhh well u see she is less sadeer when she sud be moar sadder
I was not asking for an explanation of the screenshot context. I was telling you that having ESL scrawl on the screenshots makes them look retarded and it makes whoever wrote it - presumably (you) - look even more retarded.

Did you seriously make those screenshot comparisons yourself, just for this thread?

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The old masters died, but their spirit lives on strong.
Did I forget anything?
Anyone played any of the most obscure ones? How are they?
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ballisticng is probably my favorite racing game of all time, really good aesthetic and gameplay plus a shitload of custom tracks+ships on steam workshop.
there's a thread on 4/vm/ that plays every saturday btw, come join us :^)
Replies: >>309426
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Will AGX GP save the genre?
https://inv.nadeko.net/watch?v=Rt3TIWgFvZc
Also, will it come out on consoles?
Also, will it feature splitscreen multiplayer?
>>308333
No.
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Any of these that are slower and more forgiving (like correcting your path, etc.)?
Basically are there any for those that want to test out the genre?
Replies: >>317644
>>317643
Wipeout on the lowest difficulty is probably one of the more forgiving ones. It even has an "autopilot" item you can save for that corner you always bonk on.

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The eclipse calls to the creatures of the night.

Discuss Konami's unfavorite child. Classicvania, Igavania, doesn't matter as long as we can all agree that Lords of Shadow is the worst.
If you were ever turned off from Dawn of Sorrow because the character art looks like a contemporary haremshit anime, there's a hack called Dawn of Dignity which replaces all of that shit with Kojima-style fanart. It's pretty good, and there's a companion hack for Portrait of Ruin if you want to get into that game as well.
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>>317537
>>317527
>Kurona
picked up
>>317532
Play the PC Engine version.
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>>317527
At this point faux pixelshit like that with an HD HUD and those lighting effects and widescreen ratio almost give me a vomiting reaction (at least there weren't obvious mixels...). It's no different from looking at a tranny who doesn't "pass" at all.
Replies: >>317631
>>317629
I think HD hud on lowrez game is fine. To me, the same rules should apply to both 3D & 2D games: Each "layer" (game, UI) should be internally consistent, and that's it.
>lighting effects
Gradients/blur on translucent UI/dialog boxes are one thing, but yeah some of those are applied entirely to the playfield itself, HD & truecolor on lowrez dithered gameplay does cross the pixelshit barrier for me.

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