What a nice board!
READ THE RULES >>6
Neon Genesis Evangelion is utter garbage >>>/a/
What are some games that will likely never get a sequel? Most of the time for the better. It's better to remain dead that pozzed to hell. If you could have a proper good sequel of one of your favorite games though. What game would that be?
I would love to see a new Transformers Devastation game based on the 86' Transformers movie. I would also like to see a Pac-Man World 4.
>Warship Gunner 3
That would be amazing
I just want my copious amounts of Dakka to actually work
I really liked just lollygagging around endlessly talking to pedestrians
Any Osamu-sato game.
This game with more vehicle/enemy/mission variety and some wildlife could actually be amazing.
Even with some ductape mods like redux its a fine timewaster.
Shame its never gonna happen.
Earth 2150 was fantastic, even though the X-Pacs could be punishingly difficult (especially Lost Souls).
Earth 2160 was so-so, and the publishers then decided to not only give the community the middle finger by means of a vastly overblown (and completely useless) anti-piracy system, but also by abandoning the long-awaited Earthnet 2 MP system it was developing alongside community members.
It thus single-handled managed to kill the entire series for good.
You realize most of AoM's story took dramatic liberties with actual mythology in the first place? It was Ensemble's usual brand of "Hollywood History", complete with horny vikings.
Wasn't half the praise about the realistic reloads? Unless that was the extent of realism. Been a long time since I played it.
Beat me to it.
>What the fuck is this?
Cake recently had a Soldat gamenight. It was posted very late, and ended up getting a fair amount of anons interested, but very little happened due to the short notice. I asked permission and now I'm posting it here so we can get everyone together for the first game night in awhile. This game night is technically for next week, but whatever.
>What the fuck is Soldat?
Soldat is a 2d semi-physics based shooter. It has jetpacks and half-skiing, almost like Tribes. It's skill ceiling is fairly high.
From what I've played of it, it's pretty fun
>How do I play?
Download link: https://soldat.pl/en/download/soldat1711.zip
Install, run soldat.exe. Create a profile and find the server below.
I'm not hostfag, but it appears hostfag is keeping the server up for this week.
Name: /v/ game night
Then only a couple people show up because you artificially inflated the vote in favor of a game the majority doesnt give a shit about. Great plan.
Votes aren't the solution and democracy isn't a way to have a gamenight, the hostfag should just choose something people are interested in playing that he wants to also host and play and just host it, regardless of what some faggot with a VPN and too much time on his hands says about any polling the mayor limitation is hostfags, not players or interest.
>democracy isn't a way to have a gamenight
Couldn't fucking agree more
Once I have some decent internet set up in a couple months I'll start hosting for the first time in years.
>hosting on your home IP instead of using a cheap hourly VPS
What have you been playing?
I've been playing some Captain Forever Remix, some Rogue Squadron II and maybe will play some classic Battlefront 2 later. I'm also thinking of playing Dead Space.
Speaking of soy wars. Is Force Unleashed worth playing?
Whatever happened to No Man's Sky?
except being a soy chugging faggot retard
It was sony that pushed it. He was swept along for the ride.
I've gotten to the point in my nex run where nothing can stop me and I just roll over planet defenses. I think I can consider this a win and might move on. I hope the update comes out soonish, its been forever since its updated.
Probably the PC version. I played through the Wii version and overall it is worse. I mention the Wii version because the PS2 and Wii version are effectively the same plus a few additions to the Wii one. The second one also would be best played through on the PC, though the DS port might be interesting to look at.
WE'RE PLAYING WORMS ARMAGEDDON FAGGOTS, GET IN HERE
After installing the game, install the latest patch: https://worms2d.info/files/WA_update-3.8_[GOG]_Installer.exe
Optional removed voices pack:
CONTROLS, READ THIS SHIT
To play online:
>no screenshots of anons playing
Its a bit late because I forgot but should I do Neotokyo this week?
Would be up for it.
neotokyo >>>>>>>>>>>>>>>> dystopia
I love both >>38349
What are you playing?
Emulating or real hardware?
Also what are some of your favorite games?
I've been playing the Sly trilogy and twinkle star sprites. Maybe Crash 4 next.
It does but it's a WIP iirc, if you get it you have to have some rudimentary japanese knowledge and turn the subtitles on to get some lines. It's not a story heavy game so don't worry too much.
what happened here
Wait what the fuck galerians had a sequel?
How are they?
Valkyrie Profile is such a good-looking series. I really liked the art style and overall atmosphere of the games. What's wrong with Silmeria?
Also, I like that Unlimited SaGa has a good reputation around here. One of my absolute favorites. I really want everyone to play it, because it will either be the best experience of their life or absolute torture depending on their IQ lol
>What's wrong with Silmeria?
Not much, as far as I am concerned. I think he has an issue with the presentation of the story being different and I can agree with that being a bit of a let-down. Instead of playing as a goddess and witnessing peoples' final moments, it is a traditional adventure RPG instead.
Aside from that, it's definitely my favourite JRPG.
Space Station 13: Stalkan "I was forced to post this on two boards by someone else" Edition
>What in the fuck is this?
An attempt to get you to play spessmans in a STALKER themed environment, faggot.
>STALKER themed environment?
Basically the server runs a codebase that uses STALKER as it's basis, mutants, anomalies, blowouts and all.
>How play, asshole?
Download BYOND here and make an account, negroid: byond.com
Enter IP from the pager(the thing you download to get BYOND working, retard): byond://188.8.131.52:7272
Play on server, fuckhead.
>Oh god there's no tasers?
You're right, there's makarovs and lots of fucking bullets to go around!
>ok how get fancy rifle
Find Artifacts, don't die to fucking anomalies, sell shit off those who DID die to fucking anomalies, Sign into your PDA and password it ORIGINALLY to get money.
Has anyone checked to see if there's any overlap between the DCSS tranny coders and the SS13 tranny coders?
>Unitystation 13 lost their biggest server
>Everyone is being forced to play on a russian server with horrible ping
>losing a server
I don't know, maybe they didn't have enough money to pay for it or something, but it disappeared from the server list and it hasn't come back.
As time goes on, there has been a concerted effort to make games more and more accessible. Accessibility used to just mean a few options that would allow you to properly scale UI or adjust sound levels, but now it involves more complicated things like filters for the colorblind, high-contrast coloring, or visual cues for sounds. With the Demon's Souls remake, there were murmurs about difficulty options as there has been some argument that they fall under accessibility, though Bluepoint ultimately, and I think hypocritically, decided it wasn't within their right to change the most fundamental aspect about the game. To what end do you think that accessibility is necessary and do you feel that making such considerations will adversely affect design ideology as consolization has?
I've just realised how much retarded the accessibility options in op video is.
Accessibility I like
>Fully remappable controls, macros, the OPTION(if it's forced like any modern third person game then it can go fuck itself) to have multiple bindings on one key
>Color blind options, forcing default colors/disabling cosmetics(If there's one good thing I can say about Rocket League is that there's a force default colors option)
>Customizable hud elements
>3D sound options
Journo mode "Accessibility"
The next three really boil my blood as the game is built for them but the option to disable them just shows how poorly designed the game is because the HUD is leading you by the nose.
Of the features listed in that video:
>waypoints and audio cues are only "accessibility" features if you consider stupidity a disability
>subtitle/UI font scaling is really useful even for normal users (and games that don't have any subtitles at all can fuck right off)
>menu magnification is pointless in a game that already has a scalable UI
>that general-purpose zoom feature would be really handy, especially for games that render at 720p or worse, but it should be properly integrated into gameplay and not hidden away in the accessibility settings
>"high-contrast mode" is basically just easy mode
>most of the UI stuff after that is 100% cosmetic and has nothing to do with accessibility
>again, what is the point of all these audio cues
>control customization is an essential feature and has abolutely nothing to do with accessibility
I remember that some guy with only one hand or some disability like that asked the Grinrock devs if they could do something to make it easier for him to play the game. Just one or a few says later, I believe, they added an option to enable on-screen directional icons that you could click to move in that direction. I like that kind of accessibility option, and even got a little bit of use out of myself when one of my arms got hurt. It's not as good as simply using the movement keys since the game is action-based, so it's not like it's an easy mode journo crutch.
>x is code for y
Is there any word that isn't a code for you, Luciano?
Ayy sup lads it's time for another EDF thread.
Two weeks ago I got myself a PSVita and got it setup for all that homebrew shit and installed EDF3 and EDF2 on it, and I was surprised on how fun EDF2 is I thought it will be the most junky game in the series but on contrary it's one of the most tightly designed EDF game in series and helped shape the series to what it is and there are many ideas that EDF5 took from it's predecessor, I think every EDF fun should atleast try this game out it's surprisingly fun.
On another note HOLY SHIT FENCER IS THE BEST CLASS EVER
His weapons are so fucking rad a fucking Sword with a Force Field that goes throught enemies, a motherfucking hammer that delets waves of bugs, a spear that POPS forgs heads and the Heavy cannons that goes like CLINK every shot it's a think of beauty.
EDF LATEST NEWS
A new game from the EDF mainline series has been announced, EDF6 is set in after the events of EDF5, EDF6 is set to release in 2021
And in other news developers of Iron Rain are making a new EDF spinoff called EDF:World Brother it's going to be released in 2021 for Switch and PS4
>What's your favorite game
EDF5 again but EDF2 is a close second now
>What's your favorite line
TIME TO GO HOME BUGS
>What's your favorite weapon
Shotguns were my favorite but now that NCS cannon is the best gun in any videogame ever just because of it sound
yo lads anyone up for a EDF5 game ?
Yes. want to host?
yup just a sec
Peace was never an option.
So how's EDF:World Brother I tried to see if the game run the switch emulator but it crashes after the opening... I want to get switch now just to play EDF, just like I got a vita to play EDF2/3 and I almost bought a PS4 just to play EDF5 early
What were cut contents from games, that you know of? And bassically discusion about cut content from games.
But I want to start with one specific game that did get a lot of content cut from the final release. Mafia II.
The list goes as
>More sicily missions
>Dialog options that would change the story.
>More cut characters
>I trust the braindead greedy retards over at Konami because I don't like Kojima's cutscenes
You'd have to be a total mouthbreathing retard not to see that MGS5 clearly had a shitload of cut content. There's a reason that alleged developer's claims sound legit, because anyone who's played the game noticed the things he says. Of all the theories surrounding the game's development, his makes the most sense.
But nah, kojima bad, hurr durr.
Half Life 2 is literally unfinished and cobbled together last hour, the fact that it turned out as well as it did, even if it turned out to be mediocre, was a fucking miracle.
It felt more like a perfect storm of bad on both kojima's and konami's part. But seeing everyone would rather pick a side and deny the other, its hard as hell to get a proper discussion going to find the faults.
I suppose an interesting case is mother 3; a lot of stuff in it points to things that existed in the 64 version but flat out don't make it.
Though what counts as "content from an unreleased game" and unused is somewhat blurry without prototypes. Since Mother 3 seems to have jettisoned a lot of content to even fit on cartridge.
Things obviously pointed to ingame are;
>Original Chapter 1
In the final game, you have claus for about 5 seconds yet he's a functional character; the 64 version was ironically commonly promoted with this chapter.
Basically an extension of the intro, the GBA version still has a function to make you go back to lucas past the letter scene if i remember right.
Notably ends with a water area boss from what we know so take that as you will.
>Wess as a proper party member
The debug menu points to this and the way he's treated in story makes it pretty obvious; i think a few official statements exist. Also 64 screenshots have him around.
I'd imagine he was actually downgraded because his abilities would require space; whereas tutorial claus requires basically none.
The way he's handled post chapter 3 is pretty similar to Flint, who also got chopped out of being usable in the "main chunk".
>Switchable party system
In the 64 version, the "used" party limit was 3 but you could swap characters; in the final game a lot of chapters "peak" at 3 characters though that doesn't confirm if it was ever a thing in the GBA version.
tbh Death Stranding was such a piece of shit that I began sympathizing with Konami over Kojima.
Why not talk about racing games
What did play as of a late?
WHATKIND OF SUBHUMAN PEACE OF CRAP DESIGNED THE DRAG RACES IN NEED FOR SPEED MOST WANTED? WHO?
What was your worst experience with racing games?
Did you guys play Juiced?
Is Project cars 2 good?
Did you ever play those modern nip racing arcades? What's the point with them?
HOW DO I GIT GUD?!
Did you play the best one in the series already?
The music in these games is always so damn good.
unlike in GX where you have to learn a very specific technique to turn, you just mash side attack to turn, you can use a little bit of the old rapidly tapping the accelerator to turn but it's not as good in the mode 7 f zeros and it's more of an extra turning thing you could do without losing too much speed
I chose to refund ACC for the time being because while it did seem to run on proton my 360 Controller is borderline broken and as it turned out the game can't be played with keyboard only, unlike Lego Racer 2
Any other controllers out there worth getting? The shitbox one controller does look nice but the price and quality complains make me very hesitant.
Of fucking course I did, R4 is the real 99 racing experience in fact nothing can top the feeling R4 gave me.