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it's fucking video games, baby


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READ THE RULES


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What are you guys playing in this last month of the year? Any game you want to share or warn about? Do you have a "Christmas game" you frequently played in this jolly days? I don´t personally.

Just finished Metroid for the first time. Never played any game of the series or much Metroidvanias at all. But I must say I really like it.

Not knowing where to go and being underpowered frustrated me at the beginning. But I soldiered on and started to find the game quite fun after finding upgrades and new paths. 

Some complain I have about the game is that when you are crossing doors sometimes enemies can hit you without the player being able to do anything. That and that the bosses are underwhelming, with not even Mother Brain being much of a challenge (the tubes not appearing again when you destroy them even if you die helped a lot in that though). Overall, the second half of the game is not as hard as the first.

The experience was an adquired taste for me but I ended up enjoying it. Will play the sequel later but for now I´m thinking about what to play next.
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>>312281
>Maybe there's something about pure scifi settings compared to fantasy that's anathema for RPGs?
I guesss Shadowrun really fucked things up with that.
>inb4 Metroid is hard science sci-fi
It has dragons. Looking at you, Ridley.
>>312283
>It's not being butthurt, it's about assessing illogical realities. By contrast, why are people butthurt about questioning bad architecture nomenclature when discussing the hereditary pedigrees of gaming genres?
You sound like a retard
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>>312279
>I think >>312275 's question was way more innocent than that.
I don't know what you mean. I didn't think his question was strange. If I replied with an aggressive or negative tone, I didn't mean to.
>>312281
>These RPG elements are sufficiently common among other similar franchises
I don't find this to be true at all.  Most games do not in fact copy the actual RPG elements of Metroidvanias when they go with Metroid's action-ability-gated exploration structure.  Hence is much more appropriate to refer to the genre as Metroid-likes.
>>312285
This is what a retard sounds like

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Continuing off from >>270725, the awakened board volunteer 暖日 has temporarily banned the traitorous Global moderator j*ye*se after the latter showed his true colors as an agent of the bioluminati.

While fierce blows were exchanged and many Anons heroically sacrificed their VPN endpoints posting suddenly-decreed "forbidden" lore of the Underage Stream to fend off the infiltrator's pedophilic rays with second-dimensional memetic wards, the wounded traitor nonetheless has retained his moderation powers and vows to continue his quest to morally cleanse the sleepy chan of all who oppose his global >rules.

Imageposting from the shadows, what vile schemes may he be plotting to burn the Kraut?
Will the Tengu-Dolphin band take advantage of the Chaos?
Could the Lord of Cakes seek to expand his domain?
And where oh where is our deer leader Sturgeon in this dire hour of need?

Find out RIGHT NOW on Metaball ZZZ!
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>>312199
You smoke pcp so you can stay awake 24/7 refreshing the overboard obsessively, the underside of your desk covered in piss, you greasy shitball.
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>>312201
You just seem angry when CP gets deleted. I don't care how fat you are.
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>>312183
In between joyeuse's bizarre global adventure, the onion being dead for months when it ran fine for years with only small tech-related outages and the absurd wordfilter to get rid of that dastardly c*ckchan l*ngo(?) once and for all it seems to be that way.
I'm waiting for the day joyeuse becomes the site admin and deletes /v/ twice but not /b/ even though that dumpsterfire of a board seems to be the primary Epstein content/JIDF magnet.

Still better than blacked.gov though.
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>>312220
>onion
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>​>312223

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Its been far too long since the last one. Thank goodness Vita's battery is infinite.
Whatcha
>PLAYAN
>HACKAN
>BUYAN (kek)
>WANTAN

PREVIOUS THREADS: https://archive.is/9b9HQ
https://archive.is/xQU91 (Gitgud hackpaste)
Last thread: https://archive.is/5wk1E
There are also numerous Vita threads across the webring as well.

First-time buyer's FAQ: https://pastebin.com/Xhz0ijN6
Physical game list (Western/Asia-English/EU released): http://web.archive.org/web/20190705133424/http://retailgames.net/playstation-vita/complete-list/

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>>312084
NPS is still working? didn't sony shut down the servers two days ago?
Replies: >>312094
>>312086
1 - They announced that they will "shut down" the store globally only on July 2027, not that they already shut it down.
2 - They said that they will only "shut down" the buying content part, but already bought content can be downloaded "for the foreseeable future", which probably means that NPS will keep on working (just for downloading, no new things will be added).
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>>310469
765 Pro girls best girls ever forever
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>>312212
>pic 1
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>>312212
Wait a minute that shadow...

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Epic Games lays off over 1,000 staff citing Fortnite “downturn” in popularity
https://archive.ph/20260324192125/https://nichegamer.com/epic-games-lays-off-over-1000-staff-citing-fortnite-downturn-in-popularity/#selection-1083.140-1083.250
>Today we’re laying off over 1000 Epic employees. I’m sorry we’re here again. The downturn in Fortnite engagement that started in 2025 means we’re spending significantly more than we’re making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place.
>Some of the challenges we’re facing are industry-wide challenges: slower growth, weaker spending, and tougher cost economics; current consoles selling less than last generation’s; and games competing for time against other increasingly-engaging forms of entertainment.
>And some of our challenges are unique to Epic. Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we’re only in the e
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>>311994
>The majority of these are shovelware no one has heard of with 0 players or single digit players
You know another system with untolds amount of shovelware present? The PlayStation 2, one of the most successful systems of all time. And one is the Nintendo Wii. The fact that shovelware is even being made for and released on your platform is entirely indicitive of just how successful your platform is. If people are not even bothering with making shovelware for Linux, what makes you think actually good games will be made for it?

>>312000
>he now believes no anon may ever ever mention video games sold on Steam, Itch, or GOG even if he pirated them, as this could potentially cause sales through the butterfly effect
Yes and? Word of mouth marketing works every single time. And it's not even I have a problem, it's that I get tired of everyone else proceeding to bitch about how "terrible" the situation is and then proceed to still fund and participate in the activities that making the situation terrible. You want to continue using Steam? Fine by me, but then I don't expect to ever see you then complain and bitch about practices like digital-only games. You want to play the latest AAA shlock coming out, even if you're pirating, th
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>>312008
>And it's not even I have a problem, it's that I get tired of everyone else-
Correction: you do have a problem. You have zero self-control, and fly into multi-day rages any time you see someone pirate a game sold on a store you don't like. People who agree with you on other things tell you that's fucking retarded and won't convince anyone, but you do it anyways.
If you truly cared about this, you would find a better strategy or talk about all those non-steam games you supposedly like to give them good word of mouth. From what /animu/ saw, you don't. It's obvious that throwing fits and screaming at anons is more important to you than actually convincing anyone, or enjoying video games for that matter.
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>>312015
>You have zero self-control, and fly into multi-day rages any time you see someone pirate a game sold on a store you don't like
<Who are the one's that sperge whenever someone posts this image? And endlessly defend about how Steam isn't "that bad"?
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>>312020
>n-no YOU'RE the slave!
Grow the hell up and have some self accountability rather than projecting it on others, nigger.
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https://archive.ph/20260706182915/https://xcancel.com/asha_shar/status/2074124008795369482
>This is an important email I sent today to all employees at XBOX:
>Team,
>We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
>I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
>Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
>First, we will reset our content portfolio.
>Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
>Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
>We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
>In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
>Second, we will reset our platform.
>We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
>We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
>Third, we are resetting how we operate.
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What'ya think?

Gameplay looks strange, but might be satisfying.
The gameplay looks similar to Dead Space without the horror element.
The combat is basically a modern JRPG, but with guns.
Reminds me of Ys, but slow paced.
It might be interesting.
Graphics look nice.
The style reminds me of Mirror's Edge.
English VAs sounds obnoxious.
Diana is cute.
You build a home base with her.
No official release date other than "2026"

I think it might be fun.
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>>311776
>>311787
So more of the very same twitter noise around vidya. Probably dominated by LARPers who don't even play video games.
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>>311787
Man, i loved the classic MK aesthetics, fit girls with abs and huge boobs.
In nu-MK all the characters look like lame cosplayers wearing cheap costumes.
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>>311795
Yes but the point is that they're only larping as moralfags but it's selective outrage.
What they select to be outraged about fits a certain pattern and this game showed that sexualization isn't part of that pattern.
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>>311804
Deeply ironic, considering the series originated as cool cosplayers wearing hammy costumes.
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>>311809
>the series originated as cool cosplayers wearing hammy costumes.
>"cool cosplayers"
>"cool"
That's the problem, there's nothing "cool" left in modern MK anymore.
There's a difference between first pic and second pic.
((( Modern MK ))) look more like a lame cosplayer in pic related than the first pic.

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When?
This weekend, June 26 to 28, starting at 9:00 PM (UTC).
The server will run until the 29th, so you may join whenever you want.

Where?
Join the server at 104.194.148.136

Downloads
Full game + Custom content:
https://pixeldrain.com/u/BkbwWK7M
https://mega.nz/file/jxhhgSzT#3PdUZFlOjTZMBHYUCYD_XaCY9SHnD-dKTebOz3ftALE
sha256sum: 2a86d80d712f53355b59705a4b5f1c58cdec4e878c6c0ee65f36d7a25e57d443

How to join
>Launch the game by running start_ut99_windows.bat, start_ut99_linux.sh or start_ut99_linux-64bit.sh
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At last, the games are over. See you next month.
Join >>>/v/284226 next weekend for korean antics.

>>311690
For anons convenience:
The repack in OP uses Oldunreal's files (ISO + Windows and Linux patches), plus:
>Most of the mods used in the server ready (thus avoiding downloads) 
>RMusicPlayer builds for Windows x86, Linux x86 and Linux amd64
>Batch/Shell files in the root folder for an easy way to launch the game
You could have joined with only the Oldunreal's if you wanted though. (Except EXU2, you'd have to get the music player plugin separately or your game would crash.)
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It was fun, anons
See you at the next gamenight
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Archive of previous thread: https://archive.ph/K9xml 

The purpose of this thread is to document and discuss Nintendo's recent actions towards censoring third-party games released on their platforms. As in, games that Nintendo has demanded that companies alter despite having no participation in any step regarding the game's development and release. This point on the subject needs to be emphasized because of two reasons.

The first is that people try to deflect such censorship practices for the purposes of so-called "regional differences", such as different regional laws and restrictions on game releases. This is not that issue as these are games that may have been released previously in the region sometime in the past decade or two, or the game is still being released unaltered on a competing platform like PlayStation or Xbox that still follows the same restrictions and/or even has their own. Second is that, despite censoring their own games, Nintendo actually has a history of leaving third-parties alone regarding what content is allowed to be inserted into their games, a topic I will be getting into in the following post. Regardless, if you JUST want a list of “all” instances of games being censored on the Nintendo Switch (And the upcoming Switch 2) regardless of reason, I suggest that you look at these two following links:
https://archive.ph/S0pfk
https://archive.ph/oaP9T

But why make this an issue? Back in 2019, Nintendo president Shuntaro Furukawa made the following declaration in response to a question about restricting content present in video games released on Nintendo’s systems: https://archive.ph/RkxJm
>Q11: Regarding restrictions on expression. Some other platforms have their own restrictions other than third-party organizations such as CERO. How about Nintendo?
<A11: Nintendo entrusts a third-party organization with the task of providing objective ratings for its own products and third-party software prior to its release. If the platform operator arbitrarily chooses to do so, it would seriously impede the diversity and fairness of game software. The parental control function also allows for restrictions to be put in place.
In addition to this statement, Nintendo of America president Doug Bowser recently made the following statement less than a week ago: https://archive.ph/nrYHD
<We always want to attract the best talent we can and retain that talent. We also believe it’s important for that talent to be diverse in terms of their backgrounds, their experiences, and their understandings because our players are diverse. So we strive to have diversity that reflects our players in our organization.
In some ways, it mirrors a similar statement that Sony had made back in 2018 when they were in the middle of their own scandal for censoring games released on PlayStation: https://archive.ph/X2wGz
There are also indications that this is an official policy coming down from Nintendo proper in Japan, based both of the list that you’ll see below (That includes Japanese exclusives and Japanese versions games being effected) and other people researching into the matter confirming details with other industry insiders: https://archive.is/ApYH8#post-1477584
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>>310574
I think Nintendo is still staffed with some boomers who think anything cartoon/anime = for kids. That, and Cyberpunk was being promoted as a launch title for Switch 2 as a showcase of what the console was capable of and censoring it would have just lead to the controversy overshadowing what they wanted to showcase with it.
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As usual, the latest qureate game got hit on Switch despite no western release. At least the censorship this time is comparatively minor, but it's still bullshit considering what games like Seven Pirates and Omega Labyrinth have done on Switch in the past.
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>>310688
what is this shit
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>>310690
The six gorillionth "roguelite deck builder" Slay the Spire clone, now with more fanservice.

https://www.gematsu.com/2026/06/tokyo-valkyries-launches-july-9

https://qureate.co.jp/TokyoValkyries/en/
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>>291123 (me)
> GFDocs\ポケモン監修用資料\その他共通資料\ネガティブチェック関連\GF様説明用 180724_contentreview_example.pdf
Attached to this post is an image from the original slide without any MTL. Additionally, the Anon who made this merged it with another relevant slide likely from the same pdf.

Regarding Nintendo of America and Europe's misinterpretation of European laws, I believe 2011's Dead or Alive Dimensions is very relevant. That 3DS game was published by Nintendo of Europe in European regions.
The game didn't breach any laws even in Sweden. However, Nintendo's Scandinavian distributor Bergsala knelt to Anti-Fiction cancel culture by a Sweedish internet user. The user concerned trolled about the game breaching Sweeden's Anti-Fiction laws against fictional pornography; however, Dead or Alive Dimensions was not pornography and the Sweedish police dismissed the user's report as "lacking" in evidence. Furthermore, Denmark doesn't even have any Anti-Fiction laws. Yet, Bergsala canceled all Scandinavian releases.
https://www.eurogamer.net/nordic-dead-or-alive-release-ruined

Anti-Fiction activists at Nintendo use this controversy's misinformation to mislead Nintendo of Japan. With Anti-Fiction activists in charge of Nintendo of America/Europe's entire platform afte
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Step 0. Resource Acquisition
Go here to get Anki, a flash card program:
http://ankisrs.net/

Here are some suggested decks:
Core2k/6k: https://mega.nz/#!QIQywAAZ!g6wRM6KvDVmLxq7X5xLrvaw7HZGyYULUkT_YDtQdgfU
KanjiDamage: https://ankiweb.net/shared/info/748570187
Kana: https://ankiweb.net/shared/info/1632090287
Tae Kim's grammar: https://ankiweb.net/shared/info/242060646


Other Resources
RealKana: http://realkana.com/
(alternate version) https://djtguide.neocities.org/kana/
Click the column of characters you want to study and type the corresponding romaji into the box as they appear
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I have never played 逆転裁判 whether in Japanese or translated.
Do you need a good grasp of Japanese (eg. N1 and above) for the 逆転裁判 games, to understand the cases and stuff? Do they have gameplay sections based on reading text quickly (which Danganronpa had, which is why I don't think I'll replay them in Japanese any time soon)?
As for the first few games, how do the GBA and DS versions compare? Are the kanji higher res on the DS version?
>>311024
You probably don't need to be able to read at the N1 level if you're just trying to follow the plot. The writer of the original trilogy has posted on Twitter before about how he tries to make the lines that he writes quick and easy to read:
>たしかに、シナリオを書くとき、自分なりの“ルール”というものがいくつかあったりします。
>横16文字、縦2行…逆転裁判のときから変わらないスタイルなのですが…
>この文字数は、セリフがプレイヤーの目に入ったとき、それを“読む” のではなく“見る”だけで内容が伝わるようにしたいという意図で設定しています。
>文字数が多ければ多いほど、視線を動かして“読む”必要がありますが、少なければ、“見る”だけでアタマに入る…そう思いました。
>画数の多い漢字も認識するのに時間がかかるので、使わないようにしています。
>ただ、“ひらがな”ばかりズラリと並ぶと、これまた非常に読みにくい。
>そこで、ぼくの文章はカタカナが多かったり、カッコが多かったりします。 

Text does sometimes go by without waiting for you to press a button to advance, but usually it's nothing critically important. Out of the 11 games in the series, the only timed gameplay sections that I can recall are the Logic Chess sections in the prosecutor spin-off 逆転検事2. But one thing to be aware of is that the older releases don't have a backlog function that lets you scroll up and read the most recently displayed lines.

For the most part, the kanji are not higher res in the DS versions. The first DS game 逆転裁判 蘇る逆転 is a port of 逆転裁判 with additional features, such as a bonus fifth case titled 「蘇る逆転」, some updated backgrounds and sprites from 逆転裁判2 and 逆転裁判3, graphics that were added or updated to fill the larger dual screens, additional (mostly optional) touchscreen and microphone controls, and the option on the title screen menu to switch to the American English localization (the game lets you record one Japanese save point and one English save point, but they are independent of each other, so unfortunately you can't quickly swap languages just to compare a single line). The music also sounds different, especially in the parts that originally used the GB sound channels. And I think the conditions under which you can speed through text by holding B might differ between the GBA and the DS versions.

If you boot up a DS game while the equivalent GBA game is inserted into SLOT-2, you can also unlock all the cases in the DS game from the start. This gives you the option of playing through the original trilogy on GBA and then skipping straight to the bonus case in the first DS game without having to replay the first four cases.
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>>311431
Thank you for the elaborate response.
>>311024
>Do you need a good grasp of Japanese (eg. N1 and above) for the 逆転裁判 games
Absolutely not. They're not hard. You will not unnecessarily complicated runes like, say, 纏める, 殺戮, 別嬪, 顰める, 捏造, 蹂躙, etc. The incoming sudden influx of vocabulary take you a while to digest, though. (聞き込み調査, 取り調べ, 検事, 判決, 言い渡す, 開廷, 閉廷, 審理/法廷/裁判, 冒頭陳述, 係官(what they call the bayliffs), 巡査((police) officer), etc.)
The most difficult it's gonna get grammar-wise is probably stuff like the bellboy, who uses excessively formal constructions, including 次第です (works more or less like わけ, which is a pain in itself). Or Lotta Heart/Natsumi's Osakan dialect.
If you want to get a feel for the difficulty, just try the first case of the first one. It doesn't get much harder than that.
For the runes, well... I don't know whether OCR will work well since lower res screens omit some pixels for the sake of readability. Worst case scenario you're gonna have to rely on lookups by radical or handwriting input
>>311024
>N1
Nah, N4 to N3-ish combined with not being an retard should be enough.
An OCR tool (preferably handwriting since the 漢字 are compressed to shit at handheld resolutions) is good to have for the rare N0.5 seal script the Nips love to throw in their children's games to show everyone online they did, but if you can handle Nipponese grammar at the level of a kusogaki even lacking knowledge of ancient Chinese scripture should let you understand enough to get through.
>reading text quickly
No, all text relevant to solving the problem in front of (You) can be read at leasure.

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I'll start with a few ones:
>Nero
Because Dante was apparently too manly, so that faggot Izuno had to make his own twink version of it.
Probably went like this:
Izuno: "Dante? Nah, he's way too masculine, let's make the same character, but lame and gay! And i want him to become the new protagonist of the series!"
I think that Izuno guy was alright when put in charge of game mechanics, but he was complete shit at character design.
>Viola
Because Bayonetta needed to be replaced after only 2 games that came out so far apart, and after the fans waited so long for a third installment, they surely must have been tired of her, right?
>And they came out with that shit.
Here's your new protagonist, bro!
Probably killed the series for good.
>Yakumo
Ninja Gaiden 4 isn't even out yet, but i already hate this character.
Yet another case of: "Main character is too masculine, let's replace him with a twink faggot" by retarded Jap devs who think you get old as soon as you get out of high school.
And the first info about this character already killed any excitement i had about about Ninja Gaiden 4.
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>>311498
DUUD Eternal looks like a manlet
>>311501
The demon design in nu-Doom was excellent, in my opinion.
Replies: >>311520
>>311503
Judging from the revenant comparison image on >>311501,
>toasty skeleton husk with tinges of flesh, a chrome ribcage and a cannon on each shoulder
becomes
>mean prolapse person in oversized baby overalls and Johnny Five's eyes on top
How is this an improvement?
Replies: >>311532
>>311520
It looks more like le agitated skellington maymay as a Doom "fan" (in the "Earthbound fan excited to play it for the first time" sense) would interpret it. That's basically it. It's not bad in a vacuum and there are definitely worse redesigns across both reboot games (baron getting turned into a World of Warcraft enemy for example) but when you look at it in comparison it's pretty pathetic.
>>311498
Why is Bethesda so afraid of colors that aren't yellow?

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I shure do love me them crpg games. 
What CRPGs are you nerds playing?

Currently I'm jumping between Pathfinder WOTR and RogueTrader. I find WOTR better than Kingmaker so far but I'll probably end up attempting to finish a playthrough of Kingmaker after I beat wrath at least once.
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Bump. I suggest reading the CRPG book if you like older games in the genre (it's free). I'm slowly going through it, playing the Wizardry trilogy on SNES right now.
Not gonna post the link because idk if it breaks the rules but you can search it up
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>>311509
>if it breaks the rules
This is a free as in freedom loving baking soda imageboard, hell I can post content that is illegal in 67 countries.
>>311512
Since when is Towa a kid?
>>311512
I think anon was just worried about intellectual property policy. It's fine, we even have a sharethread: >>304563
Replies: >>311524
>>311512
>>311518
Nah the book is actually free, i was more worried about the rule that says you can't advertise or something. Whatever, here's the link!
https://crpgbook.wordpress.com/

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