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READ THE RULES


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It's been a long time hasn't it?
The news of thrive have been intresting, since I don't remember what's the latest update was here, I'll post the intresting changes in the last three updates.
>0.5.8
<Included in 0.5.8 is the exciting prototype for the next stage of Thrive; Multicellular! Once you have acquired the nucleus and binding agents, you will be prompted with the option to proceed to the next stage should you have a per-requisite number of cells in an active colony at the time. Clicking this button will bring you to the multicellular editor where you will be able to design your newly multicellular organism! 
<With signaling agents, the player is now able to communicate with allied cells. This grants a new angle of control that creative players will undoubtedly delight in.
>0.5.9
<Perhaps the biggest change in this release is the procedural patch map generator. In previous versions, every game took place in the same world with the same biome layout. In Thrive 0.5.9, each game world is different, with a dynamic map to explore and adapt to.
<Have you always found Thrive too easy? Too hard? Too boring to always start in the hydrothermal vents? In Thrive 0.5.9, we’ve addressed these issues and more with the new game settings screen.
<Select a difficulty preset to adapt the game to your skill level. If you’re feeling adventurous, switch to the advanced view, where you’ll find plenty of sliders you can fiddle with to fine-tune various difficulty parameters.
<We’ve given engulfment mechanics a makeover in this release. It’s now more engaging than ever to swallow chunks and other cells, with custom mutations to expand your options further.
<Digestion is now a timed process. Engulfed objects remain inside the cell as its enzymes break down ingested material.
<Following on from the Multicellular Stage prototype last release, Thrive 0.5.9 adds a prototype editor for the macroscopic portion of the Multicellular Stage. Yes, that’s right – a 3D editor!
<Cilia
>0.5.10
<0.5.10 presents a new highly versatile part to the evolutionist’s arsenal; The Mucilage Jet! This unassuming structure grants cells the ability to process glucose into a brand new agent known as mucilage over time. The cell is able to expel this mucilage to grant themselves a quick burst of speed to escape the grasp of predators, or perhaps catch their prey in turn.
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New big update is coming up. And a release candidate is out too.
https://community.revolutionarygamesstudio.com/t/0-6-0-release-candidate-testing-and-launcher-2-0-testing/5735
The update will be up on the 10th of december. I won't say the changes. Because I'll look like a shill. But if you want it I could tell it then.
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New update. 0.6.0
>The Thriveopedia
<The go-to resource for all things Thrive! The Thriveopedia is the future home of any information on the world, the game, and it’s mechanics, that the player could ever need to know.
>Day and Night
<Throughout all of Thrive’s history photosynthesizers have reigned supreme as the most stable and uncontested autotrophs to grace the seas. But this ends today as the world of Thrive is no longer tidally locked with it’s sun and now experiences the exciting phenomena of night and day. Plant players beware as you must now periodically face a trial of endurance within the shadowy depths of the night, where the once ever-reliable sunlight can no longer reach.
>Launcher 2.0
<Behold the latest in Thrive launcher technology, launcher 2.0; Now entirely rewritten and featuring enhanced processing and loading speeds, a sleeker design, and greater versatility. Steam build users will now be able to link their launcher to their devbuild access, and we now have a flatpack release for greater linux accessibility.
Over all good news for everyone and now linux players have even more simple way to enjoy their game.
stop posting anytime nigger
Change of topic, instead of thrive I'll show you off Elysian eclipse. Which is bassically spore 2. So far there is nothing much tp talk about, but the game looks to be moving far faster then thrive. And is also lot more simple. I'm looking foward to this.
Video that shows off the newest thing added into the game
https://yewtu.be/watch?v=uU-m1DPvjWg
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>>185002
Some images that might intrest you anons

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What have you been playing recently? Did you enjoy it? Anything that stuck to you, be it the story, the gameplay or something else? Whatever you feel like discussing do it here.

Myself, I've been playing a lot of shit in the last few days. Decided to pick up some older vidya I had bought when I was in my BUYAN phase some years ago.
>Gundam: Target in Sight
Launch title for the PS Triple. I've read faggots on the Internet ripped a fat one on this one. Bought it for 3 bucks because I saw a huge fukken robot on the cover so I couldn't care less about it being shit or not.
The gameplay is kind of simple. After you've picked either faction you're off to do a campaign worth of missions shooting other robots and shit. Controls are clunky at first hand, and it took me a while to discover the second jump, but once you get the gist of it the Condams feel great to use.
There's a gimmick in this game and it's that different parts of the body can receive multiple kinds of damage. And so, either you or the CPU can have its robot maimed, dismembered or decapitated. Most of the time it's hard to pick a robot apart with the gun so the hand-to-hand combat seems the most apropiate if you want to make a giant torso walking on its two legs out of the enemy. This would lead to some degree of strategy on the player whether to take on an enemy whole or having him prancing around without the ability to hurt you, though I swear I've seen other Goddamns shoot me with both of their arms removed.
This gimmick, however, comes with its own brand of bullshit. Since you can get maimed too, damage will rack on your mech. What's more, it's damage that won't go away: you need the robot to rest an entire mission in the garage for the reparations to take full effect. Hence, you need to buy a new set of robots so that the older one is repaired. Would pretty simple, didn't the robots take 2 entire missions to be sent to you. This means that sometimes you'd need to sit on your battle scarred mechs until you finally receive your new mechs and have them sit a mission so they get repaired. The game also expects you to upgrade your bots when you're not using them, though good luck with that since they first need to be repaired in order for any enhancement to take effect.
The only thing that's truly egregious in this game is the framerate. Right off the bat a silky smooth 25fps is to be expected on every mission. Add in five Mobile Suits into the field and ten small tanks and the game now runs at 5fps. Granted games form this generation are expected to be optimized like dog feces but I got kind of used to it, kind of like a battered wife.
Out of all games on this post, this one's the one I'm the most inclined to see through the end. It felt kind of engaging for once, and since I don't know my Armored Cores I'm not knowledgeable enough to be picky, even if this game becomes bullshit at times and expects you to throw away your save and start anew if you want to get a fair shot at some missions.
>Magnacarta
Only bought this one because of the price tag. JPGs aren't generally very cheap on the second hand market, so I gave this one a go.
Fresh off the title screen, the entire cast is made out of homosexuals wearing some of the most retarded outfits I have ever seen in a videogame. Granted I'm not a JRPG man, so perhaps this is more of a cultural shock than anything, though they felt way more retarded than I anticipated. Someone more knowledgeable would point out to the character designer cocksucking Nomura or something, but I don't know myself.
Since I want to give this one a thorough chance, I'm trying to warp my head around the battle system. If I've understood correctly:
<wait until attack gauge is filled to attack monster
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Replies: >>184585 + 2 earlier
>>184569
Fuck, so that's why i didn't complete the other stages, thanks.
Replies: >>184587
>>181273 (OP) 
Ark Survival Evolved. I just want to beat all the bosses solo. I started like 5 years ago but i stopped after like 200 hours of playtime and only came back every couple of months to get bored within 10 minutes. Now im actually going to do it.
>>184571
>>184553
I forget if it's stated in the game itself (probably not), but the manual mentions that Gnasty used a potion to give life to some of the stolen treasure, turning them into fellow gnorcs and other monsters. So yes, there's a lore reason the ones they drop count toward the total.
Replies: >>184599
>>184587
One of the dragon's mentions it but i took it as lore shit so i didn't make the association.
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After a terrible period of boredom and no vidya I got back into CK2.

Started as Tuscany, and then Byzantium decided to absolutely cuck me from forming the empire because they got Sicily through a holy war vs some mudslimes, and the Pope did the same and cucked me from forming the French empire by grabbing some land of southern France.
Queue endless excommunications because he wants my bordering lands.

Now I'm playing as a kid with a braindead regent which caused the Kingdom of France to break free due to vassal limits, but they're still very weak, and Byzantium's got a rebellion which opens them up for me to fuck them from behind.


I think I'm basically destined to end up "winning" at this point.






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What's the best way to play the DMC series on the PC? 
The broken emulated version, the inferior PC, or some other alternative?
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>>184978
Tobin had the balls to say Google will only be regulated after the day of the rope on the official forums, I can't feel too bad about someone dropping hate truths like that.
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>>184975
>librewolf is made by a tranny
I thought I had vetted the team better before installing Librewolf, but apparently I missed that. 
 The "ohfp" guy has the "she/her" on his gitlab profile, but apparently got his twitter account suspended.  That said, the rest of the team appear to be fairly normal.

The browser itself is good, though.  It has the cancerous modern Firefox UI but the performance is good, it's compatible with every add-on and theme I've tried so far, and it doesn't pester me with updates and notifications.
Replies: >>185154
>>184975
fug, hopefully it doesn't record if my make any anti-trans posts online.
Just don't install Brave, I've still got some of their spyware on my computer that i can't find

>>185046
>The browser itself is good, though.  It has the cancerous modern Firefox UI but the performance is good
Same here, I just hope its not going to install a fucking virus on my computer like palemoon did I always did wonder why it kept refusing to update
Is there any tool that would allow me to make large maps from 2D games semi-automatically? I mean, it should record (or use an obs recording or whatever) of me going around the map, and stitch the screenshots together. (Of course it's a bit more complicated than that, you have to mask HUD elements, and there will be some problems with moving objects, but that should be the gist of it.)
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There was a popular 6th-gen horror game that I assumed was Siren 1 or 2 that had an American protagonist (I think) where he eventually comes across a Japanese guy who doesn't speak any English therefore unable to understand each other.  Maybe I didn't look thoroughly or am misremembering the details.

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What are some game mechanics that are ubiquitous and expected to be in games even though they make the game worse? Things that people think are good even though they're bad?

Pic related. The only person who has fun in a gunfight involving sniper rifles is the sniper. Everyone else is just dying to mysterious shots coming from who knows where and can't properly respond to it.

A sniper rifle is the bad game design version of a rocket launcher. Both do a lot of damage per shot (potentially OHKO), both have a low fire rate and (relatively) low ammo capacity, but a rocket launcher is balanced by the fact that it flies slowly, is very visible when it's flying, and makes sounds so you can dodge long distance shots, and the smoke trail may let you see where it came from even afterwards.
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>>178457
>there's no point to enemies having a sense of self-preservation or fear of the player
You're wrong.
https://invidio.us/watch?v=v6hmmoTjFQQ
Replies: >>181067
>>180581
It's heartening to see a dev improving this stuff, I'm kinda sick of run and gun games but it's still nice to see.
Automatic transmissions in games with vehicles are an affront against god, if every game incl. Mario Kart only had manual transmission niggerpill would kill himself alongside all game journalists, Blackrock would go bankrupt, Israel would get nuked by Iran and Hitler would return from the grave to teach children how to install TempleOS as part of the regular school curriculum.
Replies: >>184926 >>184939
>>184912
>Manual transmission without being able to feel the car
Cancer
>>184912
decent example

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What are some games that had some terrible conditions to unlock endings/weapons/etc? Cave Story locked you out of a sizable portion of the game with no logic or explanation.

>defeat boss
>exit room
>see professor booster fall from the sky
>think you should help him
>NO
>ignore old man
>leap over giant chasm that if you are not careful you can miss
>then and only then can you unlock the true ending/final boss

I don't mind when things are cryptic. I like a good puzzle. But when games want you to defy logic and go about a way no sane man would; then I have an issue with that.
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>>184855
Counterintuitive =| Illogical
Illogical would be going through a door you just came through and being sent to a completely different area with no indication of why. 
I'll agree the jump is kind of dumb but it's not because there wasn't a giant sign saying 
>JUMP OVER TO GET TRUE ENDING
it's because the part with saving curly is a much better way to do it in the same game.
Replies: >>184886 >>184900
>>184856
>Having obtuse stuff like that is a way for the developer to make you consider replaying the game
It being too obtuse is what prevents it from being a reason to replay the game, unless someone else tells you it exist. No one would skip talking to Booster if they weren't either on purpose tryng to get the good ending or speedrun fags. Yet the tow rope doesn't spawn unless you skip him, and finding that requires you to not be a speedrun fag in order to notice it in the first place. 
It doesn't make any sense for it to not spawn just because you have a jetpack, either. Saving Curly should have been a separate thing so it can be noticed organically. None of the steps are individually too unreasonable but them having to be done in order with zero mistakes is.
>trading the Polar Star for the Fireball
Fireball is an unmissable item you get from Santa after returning his keys. You mean trading Polar Star for the Smale or the Spur. Those are reasonable things to discover from challenging oneself, unlike the Tow Rope.

>>184884
Him surviving because you don't help him is illogical, and saying saving Curly is a better way to do it is retarded since you can't do that without the booster skip.
>>184810
What boss takes 5-10 minutes in RE4?
>>184884
>Counterintuitive =| Illogical
Assuming that's meant to stand in for logical not equal, that statement should be written "Counterintuitive != Illogical". What you've written could be read as "Counterintuitive equals or Illogical" since the vertical bar is occasionally used for logical or (more common is the double vertical bar). I don't care about your argument so don't think this is my way of nitpicking it to death. I just wanted to tell you how that's how logical not equals is generally written.
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>>184900
Thanks

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After finding some old vidya print software cds on archive.org, I decided to try and rip the images off of the install files. Luckily, I found that you just have to rename the .ggf files into .jpg to grab the images.

BOOBIES: https://files.catbox.moe/v3rbbp.7z
Sauce: https://archive.org/details/CanonPrintStudio2000

If Anons want to try and extract images themselves, I would recommend:
1. Using the file command on linux or a hex editor with suspicious files to try and figure out what the filetype is.
2. If it's a png/jpeg/tiff, rename, otherwise try binwalk.
3. ???
4. PROFIT!!!

Also feel free to use this this thread to dump other vidya promo art that you find.
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>>184096
A goatse monster
>>184096
>The neanderthal was right.
I will now buy Grimoire for that alone.
>>184788
Post some samples ITT
Replies: >>184809
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>>184808
Sure.
>>184786
>Large chests are verbolten in vidya now
Who knows, maybe with THQNordic getting the IP maybe we'll see the real Lara coming back i am not holding my breath though

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>what's this?
A thread for the organization and development of a VN with minor puzzle/adventure game elements starring Libbie the Cyber Oryx.  Previous thread: >>118872 (archive: https://archive.ph/z17yE)

>what will the game be like?
A simple, short puzzle/adventure game presented like a VN and inspired by old Flash adventure/"sim" games.  We'll be working in Ren'py, and the game will mostly be slice-of-life comedy and light romance.

>what did you accomplish in the last thread?
- Progress on script and new demo 9see below).
- New drawfag who refined his sketches into final base illustrations (pics related).
- More detail on final day and endings.
- Got a gitgud repo set up to prevent bottlenecks/make saving progress easier.
Our progress is pretty glacial, but we're still making progress.  We may also be getting a new codefag, since the current one doesn't have a lot of free time.  As always, anyone is welcome to contribute.

The most recent demo is for day 3: https://files.catbox.moe/zlm5fa.zip - there's also a Linux version: 
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>>182429
Update: I made the mistake of installing Windows 10 on my main PC and I am currently trying to get it out of a bluescreen boot loop.  Troubleshooting has produced some minor results, but nothing stable enough.  I hope to have the problem solved by this weekend, one way or another.

I should have listened to her.  Why did I do this to myself?

>>181583
Thanks for this, by the way.
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>>182702
>>182703
UhhhhhArggghh indeed!
a bit off topic but does anyone have the libbie webm with "call one me" playing in the background?
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>>183365
I remember there being issues with either the MP4 or webm file playing back, so here are both.
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Thread for general gacha and other mobage news

Recently Granblue Fantasy started its summer festival, if you live in Japan you can win one million Yen! (roughly 10,000 dollarydoos I think) 

Fate/Grand Order JP started its 7th anniversary. They finally fucking did it and have Arcueid as the summonable anni servant. Her skills aren't that good
Some other huge gameplay improvements, including quick card bonuses and you can get 3 quartz just by ascending servants to the final stage. 
Crazy chink lesbian Xu Fu also got released, she's an alter ego. 

Any other interesting gacha news happening? What do you guys play? Is Priconne still alive?
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>>179970
Yeah a game where you need to use the gacha to get a specific set of meta characters in order to win your low effort grindy tower defense kusoge
Replies: >>180001
>>179975
https://yewtu.be/watch?v=HXsh9xAtB_k
Obligatory "you can use whoever you want" reply here. Since this game is purely PvE focused there are no stupid balance changes happening every few weeks so whatever worked at the beginning of the game still works. You can make whatever team composition that comes to your mind and make it work. Cramming your team with meta characters and steamrolling through every content is actually the coward's way of playing and a lot of players quit because the game becomes way too easy.
>>152586
Buy a pixel phone and install CalyxOS..
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>>179970
Not only do you have shit taste you're also a literal fag
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I like cookie run

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Once again, at year's end
We find ourselves before the altar
Seeking those with bravest souls
And wills who will not come to falter.

From crucifixion, wrists torn asunder,
Hours of suffering to be endured.
And from blood eagle, ribs split wide,
Through greatest pain, life is cured.

O, will thou come to sacrifice
and bear thyself upon the slab?
If not for love of fellow man,
For Winter's bosom, Tomboy abs?

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I can't believe I forgot to post a picture of Duet Teagan's fat ass and wide hips for that anon who asked for it since it was obscured by the text in stream.
i have that stupid jewish chant from the intro stuck in my head and i don't even know what it's called
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>>183135
https://yewtu.be/watch?v=ckVYO9oI8vc
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>>183138
thanks goy
Need help installing UT on Linux(Pop OS).
I heard that you could extract the files from the RTP and extract it with proton.

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GODDAMNIT FAGGOTS WE'RE GOING TO PLAY WORMS ARMAGEDDON AGAIN
FUCK YOU, RAPEMAN

>how do I install it
OPTION 1 ON HOW TO INSTALL THIS BITCH
Magnet link: magnet:?xt=urn:btih:0ceffd1632b36aa697fcd76eacaa719a8cafad39&dn=Worms+Armageddon+%5BGOG%5D&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969&tr=udp%3A%2F%2Ftracker.openbittorrent.com%3A80&tr=udp%3A%2F%2Fopen.demonii.com%3A1337&tr=udp%3A%2F%2Ftracker.coppersurfer.tk%3A6969&tr=udp%3A%2F%2Fexodus.desync.com%3A6969
After installing the game, install the latest patch: https://worms2d.info/files/WA_update-3.8_[GOG]_Installer.exe
OPTION 2 THAT'S MUCH EASIER IF YOU'RE ON WANGBLOWS
https://uploadhaven.com/download/d591ec938d3e0c81bc86e8521d4e2d18 <-- some random upload site, don't mind the ads
Plug and play GOG installer, doesn't get any easier than that.
OPTION 3 IF YOU'RE ON LINUX
Consult the ZZZ technical hotline to lend you a hand. Just call at 1-500-1233-ZZZ and they'll answer all you inquiries I dunno.

WIP custom shit folder, simply drag and drop into your /User folder inside your W:A install. Will update it w/ more shit down the line:
>https://mega.nz/file/tN8gFJrD#aU2lj2Y2RdilD6GLwmtEazoYq5srKWstL5KGOZIHFqg
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Playtested the Angel Cop map. I've made some improvements to make the Supersheeper a bit more interesting.
>>184652
Map's too small. Here, an improvement.
>nobody has made a map out of Eden yet
for shame
Replies: >>184659 >>184660
>>184657
too irrelevant
Replies: >>184660
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>>184657
>>184659
Speak no more.
NEW THREAD >>184662
NEW THREAD >>184662
NEW THREAD >>184662
NEW THREAD >>184662
NEW THREAD >>184662
NEW THREAD >>184662

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