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it's fucking video games, baby


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READ THE RULES


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>The two-hour Summer Game Fest live showcase will take place on 6th June, 2025, beginning at 2pm PDT/5pm EDT/10pm BST. It'll be hosted at YouTube Theater in Los Angeles, with ticket sales opening up in the Spring.
>Summer Game Fest: Play Days — the event for press to get hands-on time with upcoming games — will take place over the following three days, 7th to 9th June 2025. According to the press release, "more than 40 of the gaming industry’s top publishers" will be taking part.
>Additionally, Day of the Devs: SGF Edition is also back, and will be streamed live immediately following the main showcase on 6th June. Day of the Devs is a non-profit organisation that aims to shine a light on smaller scale titles heading to various platforms.
who's streaming & who's watching the shit games fest and most importantly why
Replies: >>278729
>>278715 (OP) 
Can't wait to shitpost with anons live!

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Post 'em if you've got 'em!  I'll start
This is from my singleplayer OpenTTD game. The save is pretty old now and I abandoned it after the lag started to become crippling, but I do think it looks really neat.
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I've never tried openttd in multiplayer. Would be fun to try get a server running.
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Server anon here, many, many years of hosting under my belt.  (Meaning I know all the right things to tweak to set up a fun game).  It's been a while since I got a good game going and I am somewhat tempted to host a server again.  It is a bit of a commitment though.  Maybe one of these weekends, I dunno.
Replies: >>278682
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>>278668
Do it or don't, there is no try faggot
>>278687
Pedos. The word you are looking for is pedos. Most lolicon communities keep to themselves. Its the pedos who take everything over. Why do you think I am not on KC anymore?

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Old thread is at the post limit and I feel like this is something the major boards should be made aware of. Esther M. Aronowitz is back. Apparently he's been attacking cakechan by posting gifs and videos on dead boards that have innocuous thumbnails which then turn into CP after a few frames. He gives the files couple hours to stew and then reports them to domain registrar or whatever else upstream he can find. You may want to prepare countermeasures in case he turns his attention here.
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>>278505
>cuckchan is filtered
you literally just typed it, as I did
Replies: >>278510
>>278509
Then why did i get autobanned like 20 times when i tried to post cuckchan
Replies: >>278512
>>278510
are you indian or black, serious question
Cuckchan
Cuckchan thre_d is word filtered.

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Games you love so much that you would erase them from your memory to play all over again. For me its
>Mass Effect 2
>Sengoku Rance
>Half-Life 2
>Unreal Tournament 99
>Portal 2
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>>276149
Same can be said for Kotor where pretty much nothing you do up to the ending had anything to with getting there. Just face it, this is classic bioware. If you don't like classic bioware where the focus is more on the side content than the main story, that's fine but don't expect others to not call you out on the fact this lies in personal taste.
Rain World
Dark Souls 1
LISA the painful
Yume Nikker
Super Metroid
La-Mulana
Hellsinker

All of these would have significant drawbacks because I value the mastery over them that I've achieved as much as the original first experience of discovery.
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>>276086
>Troubleshooter: Abandoned Children
I think the devs put a lot of work into it and that it is a good game. Too bad they railroaded us by forcing the main character to have a certain play style. Seriously, why can't the main character just wield a gun? I don't want to play with your gay looking katana, I want to play with big guns
>>274339
This. FPBP. When a game, a tv show, a book, etc, is over, I feel a sense of loss. During the first time you feel like you're gaining what you lost. 
>>274353
And then there's this take. Le duality of man. You'd  not ruin the magic, you'd regain it. smh. I guess you had a better childhood than me.

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Anything to do with the Zone.
Don't just stand there, come in.

I looked in the catalog and there wasn't anything, and it's sdalger so there should be.

Some standalone mods (free):
https://www.moddb.com/mods/lost-alpha (1.4005 DC was the most fun imo)
https://www.moddb.com/mods/stalker-anomaly (This one is really good but the crafting is extremely autistic. I suggest using the game settings to tweak the economy and skipping the crafting entirely.)
https://www.moddb.com/mods/doctorx-call-of-the-zone (This is neat in a SLIGE map sort of way with generated quests and a freeplay style. The main modder behind this died a while ago. RIP in pepperoni diet sausage.)

Anomaly's Chernobyl Relay Chat was pretty based for a while, but the trannies had found it last time I looked.

Engine links:
https://github.com/OpenXRay
https://github.com/OGSR
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>>275201
Un-optimized asset bloat. Look at all these very valuable HD assets that are critical for making the game look better.
Replies: >>275209
>>275201
>8k resolution textures that you'll never see in 1440p

>>275206
160 gigabytes of the same color brown
>>275154
There's being a control freak, and then there's creating an installer that works 99.5% of the time with 500+ mods to work in orchestra, while trying to keep mod site owners from sperging out at you over losing 50 cents of ad revenue. 

Until someone gets a based.mods project that is ACTUALLY resilient and redundant over ipfs (it's currently not because that shit has gone down before) you're going to have to choose between: 
1. manually downloading mods for dozens of real life hours 
2. PAYING for Vortex (an entirely unnecessary DOWNLOAD CLIENT) to be able to have simultaneous fast downloads
3. making a hackjob downloader/installer like GAMMAdev
Replies: >>276444
>>276045
The main thing wrong with Gamma is that it doesn't exist outside of Discord. I'm surprised there isn't an open source universal modding tool. There's Mod Organizer, but it's trash.

All the places mentioned by >>275159 are garbage, the Gimp of modding sites. Being free isn't enough to make it good.
I'm playing through Vector of Alienation now and it's alright. The large maps and lower stalker population make it feel calmer and more desolate. I'm not blown away by the writing.
I have had a ton of quests break, and lots of ammo bugs with the backpack. I haven't had a single engine crash. The worst "feature" of the mod is that it seems almost all stashes have been removed. I've been through Cordon, Garbage, Agropom (Medripor or whatever they call it) and the New (old) Bar maps and I haven't found a single stash (hidden or box).
The economy is very miserly but the quest rewards are extremely good to make up for it, so the balance feels a bit strange. You start the game more or less starving to death and you have to quickly run through the first few quests to not die of hunger.

I realized it would be good to order the games/mods by engine branch. 
Anomaly's Monolith engine is based on X-Ray 1.6 and OpenXRay 1.6
https://github.com/themrdemonized/xray-monolith

This is a best guess/prototype list:

X-Ray 1.0 - SoC
- Lost Alpha
- OGSE / OGSR Old Good Stalker Evolution / Remastered
- OLR Oblivion Lost Remake 3.0
- OLR Vector of Alienation
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The main reason I bring this up is because I decided to do a quick look into the Darksiders series and see the people behind it because I was curious if I really "missed" anything having only playing the first and possible second game. And I found it interesting that Darksiders 3 effectively had nothing to do with the crew of the first two games. The "brains" of the series Joe Mad left to form Airship Syndicate and work on Battle Chasers and (More recently) Wayfinder, Timothy Bell was picked up by iD and has been working on the nuDoom games (That explains a lot), and several of the other studio leads bounced off to Sega, Microsoft, or Crytek. And while David Adams and a few other people have stuck around and are still working on the series, I don't remember anyone really being that impressed with the third game.

And this is what brings forward my question, because Darksiders isn't the only series to suffer from this. DMC is going to be handed off to a new team with the depature of Itsuno (After Kamiya and Mikami already left), Halo and Sonic have passed through the hands of several entirely different teams, all of the leading Final Fantasy crew have left ages ago to form Mistwalker or Monolith Soft, Ninja Gaiden is no longer even being developed by Tecmo, Atari is revived by the French after they killed it once already, Call of Duty has none of the original MoH team who have since gone on to work at Epic or EA, Street 
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>>278491
Now use your own words to describe what makes it a template thread.
>>278459
I'm being honest.
I didn't find anything wrong with Dread and I assume Samus Returns is alright as well since it's made by the same studio.
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>>278491
And don´t forget to report any illegal activity too, goyim
Replies: >>278515
>>278503
is that real?
Replies: >>278518
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>>278515
Yes. Reminder that archives have nothing to do with halfcuck itself. Not all of them have the same policies.

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You play 4th gen games on a CRT, right, anon?
You don't play them on a 1440p LCD display like a chump, do you?
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>>274083
What about plasma?
I always thought plasma displays looked fine...
Just a reminder that the authfags of this board won't ban the likes of ed8a42 despite how much cuckchan slang he uses, but will ban you for months if you make fun of said 4um babble.
>>270225
>The only problem is that crts where i live are very limited and hoarded so i didnt really have a choice.
No shame there. Trust me, if I could find a Sony BVM where I lived and everything I needed to make it take SCART cables, I would. But I can't, so even if a RetroTINK isn't going to be a proper CRT, it's really the best I can do.
>>274228
>>274230
>IP hopping to post almost the exact same thing again
Replies: >>278488
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>>278485
Trust me, you don't need a BVM. You don't need RGB unless you're a eurofag and RGB-capable TVs were actually common in your country. All you need is a curb TV from the mid 90s to early 2000s with an acceptable number of inputs and an appropriate size for your battlestation, plus a few hours in the service menu with a test pattern generator. Even S-Video is a nice-to-have, really, as long as the tube wasn't ass to begin with and hasn't blown through its hours limit composite is perfectly fine all the way through 6th gen, and if the tube is shit or roached RGB won't save you.
t. wrote the CRT guide for sleepystation
>they're STILL butthurt
Just use a CRT filter.

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Welcome to the fourth and final week of this gamenight month.
The third game to conclude it is...

Game 3: Jabroni Brawl: Episode 3
>Jabroni Brawl: Episode 3 is a free multiplayer Source engine game featuring an enormous variety of game modes, weapons and maps.
>It draws heavy inspiration from various forgotten Half-Life 1 mods, plus anything else we can think of. 

Where?
Join the server, its IP address and port are: 198.98.51.209:27015

When?
Next weekend, on April 25th to 27th, starting at 7:00 PM (UTC).
The server will run until April 30th so you may also join it at any time. Just make sure to post ITT for Anons to join if it's a weekday.

Downloads
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>>278306
I didn't get to play much because of my difficult work schedule, but I really did enjoy the limited time I got to spend there. I second the sentiment that this should be revisited in the future.

I'm still triggered by how good at farting some of you fags are.
Replies: >>278357
>>278349
Thanks. 
Brrrrrrrrrrrrrrrrrrrrrrrraaaaaaaaaaaaaaaaaaaaa~p

Also let's use "Smeleters smelled it, and dealt with it" as catch phrase when somebody gets dubs in a shit thread.
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Fun game.
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That's a wrap, server is now offline.
Thank you all for participating in last month's nights.
Until next time.
Replies: >>278396
>>278388
As expected it was a lot of fun, thanks a lot

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Another victim of troonlation. Will it ever stop?
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>>278353
why write meaningful contributions to threads or create good threads when you can act just like niggerpill and be an insufferable faggot about it?
Replies: >>278358
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>>278356
>woof woof woof woorf ruff woof warf warf arf woof!!!
you wasted your time
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>>278358
Isn't lurking imageboards by definition a waste of time as well?
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>>278361
So is posting negative bullshit whenever something helpful pops up.
Replies: >>278379
>>278363
>negative
*niggertive.

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Step 0. Resource Acquisition
Go here to get Anki, a flash card program:
http://ankisrs.net/

Here are some suggested decks:
Core2k/6k: https://mega.nz/#!QIQywAAZ!g6wRM6KvDVmLxq7X5xLrvaw7HZGyYULUkT_YDtQdgfU
KanjiDamage: https://ankiweb.net/shared/info/748570187
Kana: https://ankiweb.net/shared/info/1632090287
Tae Kim's grammar: https://ankiweb.net/shared/info/242060646


Other Resources
RealKana: http://realkana.com/
(alternate version) https://djtguide.neocities.org/kana/
Click the column of characters you want to study and type the corresponding romaji into the box as they appear
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>>276702
>paid deck
I wouldn't bother. You don't have to pay a cent to learn Japanese.
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I've been playing the ロックマンX games on the PSX and I'm noticing that the dialogues are mostly かな with a few 漢字, but those 漢字 aren't necessarily the simplest ones (such as 破壊) and many of the simple ones are missing (such as 目), so it's not a question of doing it to be kid-friendly.
Why did they do it? My best guess is that they could only have a limited amount of 漢字 so they chose the ones they deemed as most relevant, but this begs the question, isn't the PSX powerful enough to have a lot of 漢字? I've played a few other games on the PSX in Japanese and there weren't visible limitations like this.
Also another thing, in the credits of at least one of these games, strangely enough there is a mix of names written with 漢字 and ones written with ローマ字. Why? If the credits were prerendered images of text, it would be very mysterious. But if the credits were technically treated as text I have a theory that most of the 漢字 memory was used for part of the names in the credits, leaving little memory for unique characters for dialogues, and no memory for the rest of the names in the credits, which is why they had to resort to ローマ字, but this sounds kind of weird.
Replies: >>277868
>>277744
>Why did they do it?
One reason I can think is that, from what I understand, kana tends to be used or favored when the traditional kanji associated with the meaning tends to be "disconnected" from it's Chinese origins. For example, 「掛ける」 means "To hang" but it ALSO means "To make a phone call". So to differentiate the usage, 「電話かける」 is used specifically when referring to making a phone call. Another example I've seen presented is the usage of 「一パイ」. It means the exact same thing as 「一杯」 because it is the exact same word, pronounced the same exactly way and everything. However the usage of katakana over kanji carries with it a subtlety that the thing that is "full" is not filled with a "liquid", as the character 「杯」 is related to containers/cups of liquid.
>but this begs the question, isn't the PSX powerful enough to have a lot of 漢字?
Another reason could be that the way the game's are designed, having "too many" characters in the interface crashes the game. There's been several instances where this is the reasons NISA games are so prone to problems.
>>241556
Why does this look like little big planet adapted to a high school anime?
>>262647
You can find some stuff on the Chinese side of the site by searching in Chinese, I've found some posted by Taiwanese before. Try checking net archive and niconico as well, with the latter you may be better off searching through search engines rather than in-site. There's a few propaganda movies and the like on wikipedia articles.

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