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READ THE RULES


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ITT posts systems, mechanics, gimmicks that you've seen in videogames that you really like.
I'll start.
I've always loved it when a game has a smithing system. I really like how smithing works in Legend of Mana in particular. How you have this cascade of effects that can stack, because your mines/farms' quality impact the forging/tempering quality which then impact (if you get to it) the robots' quality--I love stacked modifiers like that and seeing things through an entire [craftsman] production process.
Also, it's kind of dumb, but see each special weapon's gimmick in the Megaman series was always great. If you love gimmicks in games, Megaman always kind of felt like a bargain deal.
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>>317778
Dorf fort adventure mode?
>>317778
>>317884
In Sunless Sea you start each run as a different character and select your relationship to the previous one. You pick your motivation, goals, background, starting crew and equipment etc. so not exactly as you've described but close.

Otherwise to get this you're looking at a game where the whole thing is generated each playthrough a-la dorf.
>>317884
Does Anamnesis count as a roleplaying adventure game?
This one https://vaccean.itch.io/anamnesis-of-renascents-and-monsters
So many, I like when you get a lot of levels and upgrades, but each one does barely anything, but you get a fucktonne of them, and see how all these tiny changes to your character adds up over the course of the game to you being overpowered AF.

I like the idea of having multiple effects attached to your very basic actions, which modify them in small but significant ways, progress must be small but measurable and predictable, and must come through adding a singular effect, not multiple effects at once, unless its a trade off that improves one thing at the cost of worsening another thing, but in those cases it would be nice if later on there's something that can undo the cost side of the trade.

I thought vampire survivors was cool because it felt like I was a boss in a danmaku game, just spamming attacks all around me in a pattern or according to some rule rather than directly aiming at my opponent.

I also thought that unicorn overlord was neat as well since the jrpg was changed by giving the party a set of rules on what move to use and when, by passing all those hours of manually selecting actions during combat, yet not removing the gameplay of the jrpg and instead redirecting that to optimization.
Replies: >>320311
>>320301
Loop hero is kind of like that, where you don't directly control your character but you have to build the environment and challenges he faces and select his gear. The goal being to challenge him as much as possible without killing him for max gear and exp gains.

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>What is this?
This is an offline 1.7.10 minecraft server running a custom mod pack: https://mega.nz/file/Q3sTjRIA#W-yvXqD03r8xkJ7NVhKNwuG9akqahXnlz_xUCbx1P8g
>What's in it?
little tiles, Ic2, thaumcraft, blood magic, littlemaidmobs, et futurum requiem, grimoire of gaia, hardcore ender expansion etc.
>Can my toaster run this?
It's an even lighter pack than last time and a few versions back. If you have a pc built after 2005 you should be able to run this.
>Did you include the difficulty retardation?
Considering how well that went over last time, I've elected to not add that retardation.
>What if I want "x" mod?
Mention it in the thread and I'll see about adding it as long as it's not too retarded.
>What's this scripts folder?
It's just aspect lists this time so thaumcraft can actually interact with most of the new blocks/items.
>How do I use a skin?
Name your skin "skin.png" and put it in your .minecraft
>How do I avoid giving microshaft all my data?
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>Cleanroom Loader is a modern fork of Forge for Minecraft 1.12.2, [filler]
for what purpose...?
Replies: >>320199
>>320198
It runs significantly better.
>>320180
>poorfag support
They removed my account because I didn't want to make a gaycroshart account 
I don't like your claims.
Alright, the server's up: 185.83.155.21:25591. Chunkcomfort has been removed for crashing the game, and scapeandrunvaccine has been added. I'll make a new thread in a bit.
Here's the new thread: >>320214

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Looks like a new ps4 jailbreak is coming out soon. From what i've read it could be possible to jailbreak all the way up to 11.00
https://archive.is/mXsUF

Guides
https://www.cfwaifu.com/
Nintendo 3DS: https://3ds.hacks.guide/
Nintendo Wii U: https://wiiu.hacks.guide/
PlayStation 2: https://www.psx-place.com/threads/tutorial-the-great-ps2-aio-guide.30219/
PlayStation 3: https://www.psx-place.com/threads/exploiting-4-90-ofw-installing-cfw-running-ps3hen-flash-writer-ps3hen-now-supporting-4-90-fw.39772/
PlayStation Vita: https://vita.hacks.guide/
Multiple Guides:
https://consolemods.org/

Homebrew
http://www.3dbrew.org/wiki/Homebrew_Applications (3DS only)
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>>320170
Does it mean that computer prices will plummet all across the world?
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>>320170
>>320173
Replies: >>320175
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>>320174
>>315557
why were you trying to move a crt with your dick?
>>320170
https://gist.github.com/uyjulian/aaf4f4e2e74d980f620a9b73ba04b309
This is only important to developers at the moment. At best it might help with developing a true ODE for early PS2s, or making MechaPwn better for early PS2s.

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DOOM
Other retroFPS and retro inspired FPS can come too.
boomer shooters is the most retarded fucking tag I've seen till this day. 

Since the thread has been anchored and I don't feel like hopping over to 4cucks /vr/ board or any other classic doom website since the community feels like it's in absolute fucking shambles holy shit I think it's time to bring it back up.

Post some Doom
Post some WADS
Post some MODS
Post some other retro fps like DUKE NUKEM
Post some of its COPYCATS 
Post some new takes on an old formula like DUSK and all that jazz.*or make fun of them**
Post about the communities because GOSSIP is also fun. 
Are you Mappan? Post it here TOO
Are you a Modder as well? Post some of your AWESOME  gun sprites, textures, or other things you're working on here too.
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>>319077
QT is for Linux baka
>>319077
>qt loli
gtkucks lose again
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Oooohh yeah! It's time for some MIGUFUGGIN Doom!
Replies: >>319949
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>>319946
MIGU?
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I like crawling in the archives. I found some Doom levels, Amiga games, and povray stuff.
http://web.archive.org/web/20030609143643/http://www.tiikoni.net/
I played his first two Doom levels, they're alright, but I died right at the exit in the first one. On the second one, you have to know how to defeat zombies (I mean the ones that archviles make). But this is not a new trick, although it was  still pretty obscure in the 90's (the timestamp of the file inside ZIP is 1995-06-11).
I played his Mato wormgame, it's ok, just a snake type game where you eat pizzas. It has multiplayer (cool) but there's no sound (not cool).

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Come here when you're listless and don't know what game you want to play. Ask others for suggestions. Or come here to help out others.
If you want a recommendation, try giving some information others might find useful to help you out:
>What genre(s) you're most into.
>What console(s)/systems you have--if that's important to you.
>What game(s) did you play last/most recently? Do you want something similar or different?
>Is there a franchise/gamedev you really like?
>What catalogs/games have you already tried and can't seem to pick up?
>How much time do you have in each play session?
>Tell some other interest of yours.
>What games have you left unfinished?
>Are you just trying to choose between X many games? Say them and say why.
If you don't provide any info and just want someone to recommend you something with no information, then prepare to have everyone recommend Knack to you.
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>>318658
I loved the recommendations, anon! Cheers.
>>318658
>Reconquista h-game
Thanks for posting this, I played it and it was alright. The platforming and combat were lackluster, but it's fine because I know better than to expect gameplay from porn games, although it does have the groundbreaking FeMC mechanic where having sex is good, actually. I can't really decipher the moonrunes, but given the amount of lewd statues they have built, I'm sure there is a good lore reason for why the brown girl is healed after getting bred by White Men.
The boss fight with Father Fernando was pretty good btw. Raping the boss mid-combat is always a funny mechanic to have, especially when it is a horny native forcing herself on a man of the cloth who is just trying save the souls of the savages (probably, I have no idea what the plot is)
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>Recommendation thread
Is the game tie-in for this one worth the pirate? I'm reminded every time I see the game sitting on the bargain bin.
Would be a shame if the last thing Toriyama worked on before buying the farm was a fluke.
Replies: >>320127
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>>320098
Can't comment too much since I didn't play it, but from what I lurked it seemed to be relatively high budget and well received for an open world /a/-tie in in the style of (IIRC) Mad Max, it just went completely under the radar.
If you do play it, get back to us on it.
Replies: >>320129
>>320127
thanks goku, I won't I already did it twice today.

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We're in the middle of a Slike boom, and it seems there's a new one every few months. In a tidal wave of pretenders, what's worth the time investment?

What's on your backlog?
What's your build like?
Who's walling you?
What's on your mind?

<What even is a Slike?
A vague subgenre of melee action-adventure-RPG's, typically featuring a hard / punishing-but-fair difficulty, a mature dark-fantasy setting with lots of lore (typically optional, in item descriptions), with a good variety in builds / gameplay approaches, an EXP penalty for dying (that can be recovered) and a highly explorable world with static checkpoints that reset the world on use, gated by numerous difficult boss encounters.
Any FromSoft-hypetrain-wannabe Dark Souls clone, that requires you to git gud, with a depressing setting that 2deep4u lorefags jerk off to and argue about, where you take your pick of rollslop / parryslop / turtling and STR / DEX / INT, then you lose your souls when you die, all the enemies respawn and you get sent back to the bonfire to do it again until da boss is dead.

Not every game that fits that description is a slike (especially with the term being used as both a tacked-on marketing tool and an insult), and not every slike fits that description - the most straightforward answer is that once you've played one, you'll intuitively know when you're playing another one.


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Did any of you try the Wo Long 2 alpha/demo? I finished it already and it was pretty fun.
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>>319980
I've been staying spoiler-free on it since I'm tentatively trusting TN with this one, just off of being impressed with what I saw in the first trailer indicating that they've improved over the first (good balance in level size vs density, jump-counters, more enemy variety).
Anything particular interesting in it that the reveal trailer didn't show off? How does the thing where you assign your companions to different parts of the battlefield roughly work?
Replies: >>320070
>>320026
>How does the thing where you assign your companions to different parts of the battlefield roughly work?
You get a base stat bonus for assigning them and then additional ones for linking them i.e. putting 2 or more characters with the same attributes next to each other.
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>>320070
No, I mean is it an actual in-level thing, or just another menu? If I assign a companion to "deal with something on the battlefield", it's not just going to send an computer-controlled hound to do part of the level for me, right? My point being that it'd suck, but it's in the realm of reasonable expectations.
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>>320086
Just another menu. If there is any more to what I described I must have missed it.

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I love Teagan! You love Teagan! It's time for Uncommon Time! The UT Summer Stream is almost here anons, and I hope to see you there. Everyone will be there including smug, sleepy, moe, and a bunch of other sites ready to shitpost about a horrible rpgmaker game made a mentally ill fujoshi. This will mark the 11th annual stream and here's hoping for many more.
[Stream Location]
https://cytu.be/r/uncommontime
[Stream Times]
2pm US CST/CDT
8pm London
10pm Moscow
Paris 9pm
New York 3pm
San Fran 12pm
Tokyo 4am
Brazil 4pm
This schedule could change at any moment given the nature of Hostfag's fickle nature. If I'm unable to host I will try and find another host if possible, and if you show some interest in hosting UT I can help you set up OBS and maybe find a decent streaming site.
[Questions and concerns]
>Where is the stream
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After taking almost an entire month the Uncommon Time stream is ready for viewing or downloading.
https://archive.org/details/utsummer2026
Replies: >>317793
>>317792
Nice
Does anyone have a link to Feral's "Eat the Goys" post?
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>>319945
Here's the pixiv Link. https://www.pixiv.net/en/artworks/56588124
Replies: >>320096
>>320007
Thanks, anon.

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Not infrequently there have been anons asking about games with 2D girls wielding guns, or why there aren't anywhere near enough games that feature 2D girls shooting guns. For once, if the occasion permits I'd like some light shed on this subject, as to what idea for a game anon's got in his head that would require girls and guns.

Girls and guns at first appear like inconciliable realities. Guns imply people wielding guns and the use of firearms, tools which can neutralize potential threats with minimal effort, commodified weapons for a brutal reality which more often than not requires them, and are pretty fun for sport as well precisely because of their macabre reality. The other pertains human beings of the opposite sex, largely neotenous and with stylized bodily proportions to whatever makes the artist's ちんぽ happy. Do they really mix? Games in which guns are integral to gameplay tend to create hostile settings to accentuate the necessity of guns. For instance, Doom has demons as enemies, Stalker has hostile factions and fictional, mutated wildlife, Deus Ex has terrorists, robots and highly specialized military branches of fictional organisms. Their worlds require guns to provide a fair shake against all possible threats to the player. On the contrary, games in which the girls are the selling point require to accentuate the cuteness and/or sex appeal of said girls through matching gameplay. They may do spastic cartoony action if they don't already skip the action entirely
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>>309447
Man, the Andross redesign is even worse than I expectes.
>>309447
Too bad Damon Albarn and artist Jamie Hewlett are COLOSSAL shitlibs
Replies: >>309524
>>309523
Most early gen y are.
Sorry they're both gen x faggots.
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Any good GFL mods to check out?

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Old one autosaged.
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>>319264
>didn't mirror the scream at 0:27
Lo⅃ enerɿɘnɘ.
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>>319260
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>>319270
refrain from posting pictures of literally me or else I will be forced to take legal action against you
>>319274
interesting. almost 20 years of technological differences yet very curious.

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The eclipse calls to the creatures of the night.

Discuss Konami's unfavorite child. Classicvania, Igavania, doesn't matter as long as we can all agree that Lords of Shadow is the worst.
If you were ever turned off from Dawn of Sorrow because the character art looks like a contemporary haremshit anime, there's a hack called Dawn of Dignity which replaces all of that shit with Kojima-style fanart. It's pretty good, and there's a companion hack for Portrait of Ruin if you want to get into that game as well.
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>>317629
Speak of the fuckin devil
https://invidious.nerdvpn.de/watch?v=tu_jPGT1ofw
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>>319005
Octopath Traveler was a mistake.
>>319002
> it's short and has saving out of the box. 
> Any better suggestions or is this a good place to start?
PSP Dracula X Chronicles or PS2 Lament of Innocence.
Replies: >>319196
>>319005
fucking WHY?
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>>319007
Dracula X Chronicles looks stellar too, will give it a try after I'm done with Chronicles. Thanks, anon!

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