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it's fucking video games again, baby


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What a nice board!
READ THE RULES >>6
Do you even lift? >>>/fit/


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Step 0. Resource Acquisition
Go here to get Anki, a flash card program:
http://ankisrs.net/

Here are some suggested decks:
Core2k/6k: https://mega.nz/#!QIQywAAZ!g6wRM6KvDVmLxq7X5xLrvaw7HZGyYULUkT_YDtQdgfU
KanjiDamage: https://ankiweb.net/shared/info/748570187
Kana: https://ankiweb.net/shared/info/1632090287
Tae Kim's grammar: https://ankiweb.net/shared/info/242060646


Other Resources
RealKana: http://realkana.com/
Click the column of characters you want to study and type the corresponding romaji into the box as they appear

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>>14089
Don't watch with subs, especially never use English ones. Even if you used Japanese subs, I would consider that more reading than listening.
>I really want to try reading the Youjo Senki light novels
Good fucking luck. I watched the anime when I has at an intermediate-high level and barely understood anything. The amount of specialized language in military stuff is ridiculous.
Replies: >>14305
>>14275
That's sad to hear. I guess I'll just have to live with reading the translated versions and finding some manga to use for reading practice. Munou na Nana is pretty interesting and it looks like it's only going to get a single season so I guess I'll start reading that once the anime ends.
Replies: >>14388 >>14404
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>>14305
>I guess I'll just have to live with reading the translated versions
Giving up already?
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>>14388
I can't blame him not wanting to wait 10+ years to read something he likes. I do it too
Plus he said he's looking for some other practice material, so it's not exactly give up.
>>14305
You won't pick up anything at 100 words anyway, you need at least 1000 and a good grasp of grammar, this is my experience at around 500 words. 

Don't put it off if it's something you actually wanted to watch.

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 How do you make a game hard without making it bullshit? I feel like the art of making a game harder is actually difficult to pull off. Adding health and damage makes the game harder, sure. But if you have a pile of shit like Call of Duty how DO you even make it harder? Perhaps difficulty can only really be increased in a more complicated game because there are more options to play with? Or is it just devs cranking the numbers up because its easy?
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>>13904
>Einhander 
I've never really played shmups aside from Galaga or Tyrian, no.

>>13914
What do you consider trial and error gameplay?  It isn't just observing and learning enemy patterns - the term indicates gameplay systems or mechanics that can only be understood by going up against a challenge, losing because you didn't know some key fact about it, and using that information to slightly improve the next time you try it.  If you can see something, and react to or understand it the first time you see it (like a simple enemy pattern in a shmup or a simple enemy in an action game) then that isn't really trial and error since it doesn't require error.

Better analogy: trial and error gameplay is like trying to type on a DVORAK keyboard with nothing written on the keys.  You have no choice but to pick arbitrary options and see if they work.
Replies: >>14152 >>14380
>>14135
I fundamentally disagree with your assessment of the term "trial and error". By your definition there is simply no such thing as a "trial and error" game, because no game forces you to learn unknown unknowns, at most you have to learn known unknowns. Mega Man 2 is a trial and error game. You might clear a level or two if you're very good at that type of game, but absolutely no one clears the whole game on their first life. Even some 3d games, like the Souls series are "trial and error" by design.
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>>1248 (OP) 
Game difficulty boils down to a player's knowledge of the systems, the area, and the enemies. 
>systems
These are things you can physically interact with, because it is attached to your controller. The less you tell them about the system, the harder the game can be, but over time a player's skill will increase, therefore overcoming the difficulty of a system.
>area
Experiencing an area for the first time will be difficult on its own, but after a few revisits or a continue a player should find the safest and fastest route through an area no problem. 
>enemies
This can be the hardest pill for people to swallow but enemies are your hardest aspect in any game. They have a limit to how hard they can hit you, they have a limit to when they can hit you, they have a limit to how they can hit you, and they have a limit to where they are when they hit you. Making a good enemy consists of ensuring the player is able to defeat it while also ensuring the trial of defeating it isn't a sure thing.
Artificial difficulty, as it's called, is simply not telling the player any of this information that they should have from playing any other video game, and throwing it in their direction with little time to react. Dark souls is a funny game to imply is difficult due to the fact that the systems are very
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>>14364
>enemies
I love NES games with bosses. Castlevania, Batman etc. What I hate is that the games gives you absolutely no chance to work out boss patterns without dying. Since most hits kill you in one hit, the ONLY way to learn is to die over and over. And while overcoming a boss after many attempts is satisfying, I think it might not be as satisfying as outplaying them. I haven't played Dark Souls at all nor have I watched any playthroughs. Is Dark Souls like those NES games? Are you given a chance to work out enemy patterns and weaknesses before fighting them or is trial and error?
Replies: >>14380
>>14135
>trial and error gameplay is like trying to type on a DVORAK keyboard with nothing written on the keys.  You have no choice but to pick arbitrary options and see if they work.
>arbitrary
Hey kiddo, couldn't help but notice you're all fucked up.
If this is a video game analogy, then we're talking about the player pressing all their buttons to see what everything does. You have to deliberately press them all, because then you won't know otherwise. Arbitrarily pressing buttons would be if every button kills something so you wait for enemies to pop out and then press a new key at random.
>>14368
Dark souls will never give you all the information on first attempt but it is possible to beat the entire game in one sitting with no deaths on your first run.

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WHAT'CHA:

>PLAYAN

>WATCHAN

>LISTENAN

>READAN

>EATAN

>DRINKAN

>FAPPAN
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>>13936
>>13939
Thanks for the condolonces, gentleanons.
My father showed me her via webcam. She was buried yesterday. 
The cancer got her.
The last time I saw her alive was her getting on a train car that was departing for Omsk in Moscow, and that was a year ago. She always sent me birthday cards every year. I was/will always be thankful for that. I didn't spend much time with her irl due to being on the opposite sides of the Earth, but we did talk on skype.
Almost prophetic if you give it some thought. My grandpa died this March aswell from old age.
Its not fucking fair to see good people die, whilst the wicked live on.
My apologies for the late reply, work is a bitch
>>13936
>SOAD
Steal this album was shit Toxicity was better. Man that shit brings me back to middle/highschool
Replies: >>14235
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>>14225
>>14036
> I had entire music videos planned out for some of these songs in my head
Same here bro, I guess it's a common thing. I even started making some in macromedia flash back then. They were so fucking dumb I just deleted them before finishing. Now I kinda regret it
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>>14253
I started making one for Rammstein's ""Feuer Frei" in flash too, but I didn't even know how to change scenes, so I only made the first shot and nothing else, in spite of having an entire storyboard planned out at that point.

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Minecraft™ of Microdick. I haven't played it for a long time, but I do remember lot about my worlds, which all are mostlikely lost
>When did you first hear about Minecraft?
>What's the first version you've played?
>What's your favourite myth about Minecraft?
>Do you still have your first world? Can you show it?
>Do you still play it?
>What's your opinion on minecraft creepypastas?
>Am I the only one who thinks that the new fighting model is better then the old one?
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>>14011
Butt sex is gross yike, I like kissing and holding hand more. You know, the wholesome kind, with some cute boy that I love.
Replies: >>14017 >>14030
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>>14012
>>14012
anal sex certainly is
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>>13949
>>13950
do i want to know what the fuck was going on here
>>14011
Anon, bothways my discuck doesn't want to log me in. So I'm above the problem.

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THE GRAND RETURN

Welcome back to another installment of Sketchful.io! Sketchful gamenights will be coordinated here. 

>What is this?
It's pictionary on your browser. 

>How do I play?
I'll schedule times we'll be playing this and when the time comes, I'll drop a link. Follow the link and you'll be taken to the private lobby for this game. Only certain browsers work according to some anon experiences. Pale Meme has trouble but most chromium browsers will work, as will IE and Opera. 

>What's the deal?
This will be pictionary but with video game words only. There may be a very few number of imageboard culture words, some are in the process of being purged. This includes games from decades ago to games from months ago. 

>Do I have to be a drawfag?
No, and we get a lot of non-drawfag anons playing. As long as you know what your word is, you'll do fine. 
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>>13079
Where's his chef hat?
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https://sketchful.io/room/YYXJP
https://sketchful.io/room/YYXJP
https://sketchful.io/room/YYXJP
https://sketchful.io/room/YYXJP

GET IN HERE NIGGERS
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>>14054
Just for you :^)
Replies: >>14065
>>14064
Why the fuck didn't they spoiler. Did I fuck up or look like a newfag?
RIGGED AND NIGGED

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Monkey's Paw Edition
What we know so far:

Bad news:
>Unreal Engine 4
>The entire trailer and all the screenshots were in-engine, but not in-game. So everything was pre-rendered and then edited. Actual game won't look anywhere near this good
>XBAWX launch, S.T.A.L.K.E.R. is not a PC-focused anymore
>Sergei is still leading the project
>Nobody knows when the game will release, 2021 was confirmed to be a meme

Good news:
>Dmitriy Iassenev, the guy who created A-Life, has returned to GSC and is part of the dev team

That's all we know so far. So let's talk about mods instead. What are you playan?
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>>13886
Who even uses the Gauss? It's the 2nd most boring weapon in the game, with the PM being the worst.
So what exactly is Ray of Hope? I thought it was supposed to be cooperative STALKER, but it looks like it'll be an MMOlite with no AI. They can't synchronize A Life despite some of the source code being released?
Replies: >>13923 >>13999
>>13912
Multiplayer Stalker in new maps
>>13912
Yeah it's pretty much multiplayer STALKER. It'll also have everyone's favorite misery economy to make it MMOlite. Atleast it's not Escape from Tarkov.
>No AI
Didn't they said that they'll have NPCs but way less?
>snagged an FAL off a monolith at the barrier 
I am complete.

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 Starts at 7PM PST/10PM EST  
It's a late night Jackbox stream with /v/! Head over to https://cytu.be/r/Jackbox1 to watch the stream and join the game with a room code at jackbox.tv or go to wordsgame.lol for Use Your Words


What's the Jackbox Party Packs?
The Jackbox Party Packs are games in which you can play with 
people in a single room or stream them live with others around the world. They can range to coming up with witty punchlines and jokes in Quiplash, creating strange T-shirts in TeeKO or wondering what the prompt is in Drawful!
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And that's a wrap for this week! I'll see you all on 10/05/20, I hope you all had fun.
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>>9156
>>9163
You created such horrors well ahead of Halloween tonight, well done.
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>>9176
Good to see someone carried on with the onahole friends jokes.
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>>9179
what happened to jackbox nights? I don't remember seeing a thread on the 5th
They don't always get posted on the same board. Last time was on /geimu/.

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I had been regularly visiting Factorio and Terraria websites forever anticipating 1.0 and 1.4 respectively, but after they both came out I realized there's nothing I'm looking forward to.

I don't care about any cancer that comes out the AAA industry's ass nowadays, but I haven't heard of any indie games that sound interesting to me. It's all just X other game except with a different coat of paint and some slight modification, nothing new and interesting.

There's Oddworld Soulstorm and while the idea of a new Oddworld game seems interesting on paper, the fact that they're doing so much wannabe movie director shit that even their "gameplay trailer" is basically an action movie trailer just completely destroys all my expectations for their ability to make a good game. Plus it's a remake, the industry's game design skill has gone down the shitter over time so the best they can possibly do is a worse version of a game that already exists with more HD graphics. Supposedly there will also be a crafting system that allows abe to craft weapons, in case your expectations weren't low enough yet.

There's a few "upcoming" MMOs that sound exciting since they're specifically trying to break out of the MMO formula with a more sandbox-style design, but all of them have been stuck in development for so many years that they're starting to sound like straight up scams. Camelot Unchained, Ashes of Creation, Defend The Night. The last one appears the newest (2017) and least like a scam, b
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SpellForce 3 - Fallen God


We big bulky trolls now.
Bumpan by mentioning that Aquanox Deep Descent is finally coming out on the 16th of this month.
Here's hoping it's as good as Overload was.
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>>11900
>I can't turn the cell into some space ship looking thing.
You can actually do that in earlier versions. Like 0.2.X up to I quess 0.4.0 was the blobbiness added. But I warn you they are quite unstable. 
And also you can adjust the slider and type of cell walls you want and that should make your cell less blobby, but as I remember you actually have the slider adjusted to sertain stiffness to make the cell walls work. 
While on the talk of organels. What's your opinion on the protein library?
https://forum.revolutionarygamesstudio.com/t/passive-enzyme-protein-slots-system/698/32
And also they will add aomwhere really later apocalypse/cataclism events that you can turn off or on for an added RNG or I'm not sure If it will have some simulations even before the Cataclism.
And also You can check out their news, if you want to. 
https://revolutionarygamesstudio.com/devblog/
>>11752
>Sakuna
Thought you might want to know, release date confirmed for the tenth of november.
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I need my grand strategy fix, with TW being what it is nowadays and having played the good ones many times i'm looking forward to Knights of Honour 2, haven't looked too much into it though but it seems to have everything i want. It will certainly be a better Medieval 3 than current CA will ever make.

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i've been postponing making one of these for a while now. i've been wanting to start a group again to play on an oldschool private server of the game, locked around the 2007 version. with minimal QoL changes to keep the experience as similar to the old version as possible.

Download & Install:
http://edenxi.com/install
you can launch the game through either Ashita (default, it has SHIT in the name for a reason) or Windower (an alternative launcher thats found in the game folder), these custom game launchers allow for the installation of plugins/addons that enhance the game and customization of visuals. the server has a list of allowed/prohibited addons so check that out before just installing every addon in the list.

resources & data:
retail wiki: https://ffxiclopedia.fandom.com/ data might be inaccurate since this wiki is for the retail version, unless you change the date of each page to a version of it around 2007 by clicking the blue arrow next to the page's title
server specific wiki: https://classicffxi.fandom.com/wiki/Classic_FFXI_community

>whats FFXI?
its the first final fantasy MMORPG, released in 2002 entirely different from the wow clone that discord trannies fawn over these days. its heavily group focused to the point grinding solo is nil impossible unless you focus only on enemies below your level

>why not retail?
retail server costs 13.99 a month to play and the content after 2008 became pure powercreep and a gear threadmill that never ends.
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>>10634
yes?
Replies: >>10697
>>10685
Turns out I had to unblock the entire folder, but it's working now.
Replies: >>11518
>>10697
i'll keep that in mind for the next person who has that problem.
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me and the boys killing more flora & fauna
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>wake up
>open mailbox
>piles of money
just another day RPing as a jew

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FFFFFFFUCK YOU LET'S PLAY SOME BGO

>what is it
ROLL DICE MOVE MINI TO SPACE X THAT IS GOAL
THERE'S ITEMS, SKILLS AND SHITPOSTING
DEVS ARE GREAT FAGGOTS AND SUCK MORE COCK THAN GAY PORN ACTORS, BE ADVISED

>WHERE GAME
www.boardgame-online.com

PLAYING RIGHT NOW AT https://s2.boardgame-online.com/g/game.php?g=qalv&k=upD 
WE'RE STARTIN AT 6 PLAYERS OR IN 10 MINUTES WHICHEVER COMES FIRST
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>>13419
Depends on if it can run a current year internet browser.
IMAGINE NOT PLAYING THE GAME IN CURRENT YEAR

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https://www.boardgame-online.com?page=joingame&g=qklL&k=DjS 
if the lonk doesn't work use this
>>34 (OP) 
A lot of new players feel overwhelmed by all the shit you can do in the game so here's some tips and tricks I've picked up over the years if it helps.
During early to midgame you want to focus on stockpiling as many items, permanent buffs (usually through learning feats) and permanent speed bonuses as you possibly can. Items tend to be the most important of the three because generally the more you have, the more tools you have to resolve any emergent situation. Similarly if you're having trouble choosing a class, the ones that either give you items or otherwise alter your inventory in some way (Alchemist, Quantum Physicist, Merchant, etc) tend to be safe bets. However, do note that almost all items in the game are single use and your inventory can be severely weakened by getting set on fire once, so don't rely solely on items.
I recommend avoiding first place until late game or unless for whatever reason you're confident that the other players do not have a chance to bully you or it wouldn't majorly affect you. There are many chances players get to fuck over other players and when they have an opportunity to choose, they're naturally going to choose the guy in first place. You absolutely can lose a game that otherwise was going in your favor just because of another player getting a kill spell at an inopportune time.
Lategame is when your rolls actually start to matter and you can finally star
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Having tried out the Ranger, it didn't turn out to be as strong as I had perceived it to be.  Tracking isn't too significant, Pack Leader doesn't generate useful stuff fast enough and sometimes creates bad things that can't be easily discarded due to the passive, and Feign Death I might just not understand yet, but doesn't quite offer the freedom or protection that I thought it did, at least compared to such things as QP's box.  Some ability to choose which Living item is received through Pack Leader would be necessary to make this a decent main or single class.  Otherwise, it's mostly only useful as a later support class for doing interesting things with Living things you have already collected.  Good synergy then with Warlock, but there's no other class I can think of that has much synergy with it.

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