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it's fucking video games, baby


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Found the bug in my proxy switching, the onion is back

READ THE RULES


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ARE YOU READY STARFLEET OFFICERS?
What the fuck is it again?
It is a first person cooperative space game heavily inspired by the less gay Star Trek shows (e.g. pre-ENT).
What fucking year is this?
We're going back to 2015, baby! Around eleven years ago, this game was fairly popular on 8/v/ and has been sporadically played on and off since then.
Why the fuck should I play it?
It's literally fucking Barotrauma 3D in Space. If that doesn't make your cock a rock, then go fuck a fist and tickle your prostate in the process because there's a good chance there may be something wrong with it and your health should always come first. If all checks out well, then you're just a fag, which is something that is nearly as important to know about yourself.
I need more than that.
Details may have changed since it's been a while since I've played this, but from what I remember of it:
>5 players
>6+ ships
>hundreds of systems
>dozens of planets
>ONLY 3 GIGABYTES
>boss fights
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2/5 in game
Technically I can increase player count too
Doing the unseen threat mode because we died. Need more crew
We need more men, get ur asses in here.
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ANND we died. 
Really needed like one more guy. Here some screencaps for the session
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For whichever anon who got scolded over posting their artfagging progress over in the /agdg/ thread, this one's UUUU. Post ITT about whatever tutorial course you've been following, models you've tackled on or interesting resources you've been reading about modeling or texturing. Whichever program it is, whether free or paid cracked, whatever goes.
Lately I've been wondering about the possibility of specialized character software to entirely replace models made by scratch, for example something like MakeHuman for simple realistic people, VRoid Studio for weeb models or God forbid Daz 3D. Perhaps MakeHuman wouldn't appeal to actual professionals, but VRoid Studio on the right hands seems to be more than capable to produce very apt weeb models with half the effort. Granted every character starts from the same template body, but the workflow on hair/clothes/texturing that would be done generally by modeling/sculpting/image editing has been incredibly streamlined, excluding the fact most pro modelers already have a template of sorts of their making to not have to work on any character from scratch.
Excuse me for the lack of resources or good link, something should go here if I knew what.
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Working on the armor, this is the shape that I want for the character, the objective is to create an armored maiden, a feminine delicate flower armor that enhances the hip area, as I work on the model I'm going to change a few things but this is the overall shape I'm going for.  
Unfortunately life decided to throw a brick in my way and everything went south, I was hoping to release a demo in December, it will be miracle if I get anything tangible by December.

>>321213
It is horror themed, but not scare spooky horror, more like Castlevania horror.
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>>322283
I worked on the helmet, I tried my best to create a helmet that has the silhouette of a bonnet, also added some details in the armor, probably going to move some of the details to the normal map and texture maps.
Started working on the first enemy as well, it looks like trash because I'm just bashing shapes together to get a sense of scale, and see how the silhouette compares with the previous character, the enemy is a shambling slow moving zombie that takes around 4-6 hits to kill, uses the big arms to swipe at the target.
The last two images are thumbnails that I've made for this enemy, they look like shit, I'm not a professional or a good artist.
What do you guys think ?
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>>322468
I find it impossible to get behind the face on your main character. If it came down to me:
>widen the face
>remove mouth detail altogether
>smooth out the mouth lines
>flatten the forehead
>simplify the nose topography/remove the snub nose
then apply flat shade on top but at that point it'd be compromising on your art style for a generic anime look, moreso when it's just a WIP. The armor set's very pleasant to the eyes though, inspired and fancy yet not ludicrous.
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I painted over the model on Krita to test some details and colors, I'm still not sure about the orange on the lower part of the body.
I'm using PS2 games as inspiration, mostly TimeSplitter and Dirge of Cerberus, the model is going to have low texture resolution, around 512x.

>>322474
>I find it impossible to get behind the face on your main character.
Could be cheeks, I will try different shapes.
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>>322554
That's a very blue knight. How about you use a less saturated shade of blue to the lighter area to create higher contrast? I'm very reminiscent of that metallic grey coat some commodities in the early 2000s had, like the Renault Clio or the original NDS.
>ankh on the center of the plate
What kind of deity does she worship?

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Its been far too long since the last one. Thank goodness Vita's battery is infinite.
Whatcha
>PLAYAN
>HACKAN
>BUYAN (kek)
>WANTAN

PREVIOUS THREADS: https://archive.is/9b9HQ
https://archive.is/xQU91 (Gitgud hackpaste)
Last thread: https://archive.is/5wk1E
There are also numerous Vita threads across the webring as well.

First-time buyer's FAQ: https://pastebin.com/Xhz0ijN6
Physical game list (Western/Asia-English/EU released): http://web.archive.org/web/20190705133424/http://retailgames.net/playstation-vita/complete-list/

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After playing Minecraft on and off for decades, I finally went and fought the Ender Dragon and defeated it for the first time, on the PS Vita version of all things, on a two year old world. (Pic 2 and 3 are just old screenshots of random "interesting" landscapes)
As a Vita port of Minecraft, it's not bad, but it has the limitations you can imagine. Strangely enough, the New 3DS port has larger worlds, despite otherwise being more limited.
The fight with the Ender Dragon was a bit tedious and I died a few times in the middle of the fight (the run from home to the stronghold was short enough that I could recover my items before they despawned without setting a bed near the stronghold/portal).
From what I managed to read, the weird wall of text after you enter the portal back to the normal world was super pretentious, though I couldn't follow it all because I was playing the Japanese version and the scrolling was faster than my reading speed.
I'm looking forward to trying the Vita port of Terraria (the Japanese version has a Monokuma costume, by the way). I played the 3DS version long ago and it barely held together on the "old" 3DS, but I had fun memories with it.
Replies: >>315748
>>315746
>On the PS Vita
Holy shit. I could barely beat the game on PC.
>From what I managed to read, the weird wall of text after you enter the portal back to the normal world was super pretentious
I don't know if they changed it but i remember it being a bitter sweet metaphor about someone's life role in creating and giving life to things. I don't think it was that pretentious for a game about creating things in a lonely world, not for a 2012 pre-ironic world anyway, which is when they added this iirc.
Needs a couple game recs for Adrenaline (PS1 and PSP)
Replies: >>322100
>>322097
I don't even know what to begin recommending when the PS1 library is so huge with so much great stuff.
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>>268662
>>291550
https://github.com/Wavy667/th06-vita
A Touhou 6 port came out a couple months ago.
I tried it, and with overclocking it's pretty decent. The only problem is that I have to keep the Vita close to my face to see shit, especially since the game isn't upscaled to the Vita's vertical resolution. As a tangent, is there any tool for the Vita to zoom in games? There's a native "zoom" accessibility feature but it's useless because you can't do anything but pan while zooming (ie. can't control the game), and you can't control the zoom size.

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SLEEPY STATION #9 OUT NOW
https://files.catbox.moe/uzx523.zip

SLEEPY STATION #10 COOKING ITT
Planned release date: Q? 2026

ISSUES
#1: https://files.catbox.moe/p9ivcb.zip
#2: https://files.catbox.moe/85kj7n.zip
#3: https://files.catbox.moe/bgkd2g.zip
#4: https://files.catbox.moe/bosv0h.zip
#5: https://files.catbox.moe/plzavp.zip
#6: https://files.catbox.moe/szw3sc.zip
#7: https://files.catbox.moe/09ke9b.zip
#8: https://files.catbox.moe/i6ddl2.zip
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>>321691
>>321731
Better dead than bastardized beyond recognition.
Replies: >>321764 >>321807
>>321763
Truth.
>>321763
Amen to that
It's only dead because no one has taken the editor mantle while regular editorfag is fagging around with something else.
>>321691
There could be a hundred ready and written articles from each board and the regular editor would still be preoccupied.
Someone went ahead and used an Algorithm Interface to make Adobe Suite FOSS. Probably useful for at least one article writer.

https://github.com/storytold

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Claire bear is cute edition.
Last thread >>300257 
Thread question: Could you survive Raccoon city?
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>>322048
>>322048
>The Umbrella files?
>Who cares about Umbrella anymore?
>>314968
If you actually take the time to learn enemies; you know they're a joke and easily snake past them. Finally, infinite rocket launcher pops up. Yeah it's going to feel like a nothing burger. Only casual scum will see any fun in it since they can't figure shit out.
>>312321
>Just how many RE games are going to be remade?
>>312522
>So yes, as Capcom cannot pump out new RE titles to meet demand, they need to take old titles and churn them remakes out as fast as possible.
>>312577
>I swear this resident evil every year plan is going to backfire on them.
>>313524
It was bound to happen. They were  getting to the point of remaking RE5 despite there would be next to nothing to change and the only other games to remake would be 1 and 0.
Behold ... Triple gAAAy studio showing how it's done
Capcom says it has a plan for when it runs out of Resident Evil remakes
https://web.archive.org/web/20261001090958/https://www.videogameschronicle.com/news/capcom-says-it-has-a-plan-for-when-it-runs-out-of-resident-evil-remakes/
>It’s previously been reported that remakes of Resident Evil 0 and the first game in the serie
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First major promotional event is happening tomorrow and the leaker has finally shown Lucia through a bit of the prologue. They alleged that the build is very recent and in a rough state with little chance that it will be ready for the launch date.

Their cryptocurrency has halved last time I check, so people seem to be becoming impatient. I don't think many people want story spoilers and would rather play it themselves.

Previous thread at >>315794
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>>321980
Mentally challenged is the politically correct way of saying this person is retarded you fucking retard.
Replies: >>322018
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>>322015
Not anymore. That is considered offensive even today.
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>>321870
>>321871
I know it's only visible for a short time but that is one amazing ass Lucia's was okay though :^)
Replies: >>322060
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Cyberleek's page had a section added at the top titled "Announcements", with two entries by the time of this post.
Their first announcement is:

<Oct 10, 2026, 12:01 PM (UTC)
>LUCIA LEEK — POLL AND MCAP LEVELS
>
>Current leek: the live poll decides what gets released.
>Vote now. Every next leek: clothing is determined by marketcap only.
>2M mcap = bikini. 3M mcap = topless. 4M mcap = fully naked. 6M mcap = 4K closeups, fully naked.

And their second and most attention-grabbing one:

<Oct 10, 2026, 01:54 PM (UTC)
>The Offer
>
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NEW THREAD >>322090
>>322090

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I'll start:
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>>321834
walouija board
>>321392
They're making CrazyBus 2 now. https://store.steampowered.com/app/5272180/Crazy_Bus_2/
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>>321923
That asks me to sign in to verify my age.
Replies: >>321937
>>321936
It's listed as NSFW for some reason. There's nothing NSFW in the game.

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With the Steam Frame coming out soon, I'm thinking about getting back into it. What are some games worth playing? Is VR still on life support? Discuss hardware, software, and whatever you plan on waggling to.

Popular Current HMDs:
https://www.meta.com/quest/quest-3/ - Easiest to use, some exclusives, you will get ((( ZUCKED ))).
https://www.playstation.com/en-us/ps-vr2/ - Tethered, some exclusives, requires PS5.
https://store.steampowered.com/hardware/steamframe - NEVER EVER
I wouldn't bother with Bigscreen/Pico/Pimax/Whatever unless you're a richfag.

News, reviews, jews:
https://www.uploadvr.com/
https://www.youtube.com/@Gamingwithmatteo311
https://www.youtube.com/@GAMERTAGVR
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>>319962
Why do we keep having to replace VRsets anyway? I thought most of the processing is done on the gpu?
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So I've had it for a bit. It's good, but my pc can't keep up. Power bank required. Linux does not yet work with the dongle.
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>>321805
Can you post your specs and the performance you're looking at?
Replies: >>321810
>>321809
RTX 3070, 16gb of ddr4 ram. I think the main bottleneck is my failing 10 yo hard drive, though I use an ssd for games. OS and Steam is on the HDD. It seems like steamvr keeps downscaling the resolution below the 2160 per eye the headset supports. Getting a lot of frame pacing issues while streaming. Games made 5+ years ago behave better.
Replies: >>321814
>>321810
Thanks anon. If I had the shekels for one, I'd try it out myself and post results

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There's a prevailing sentiment online that waypoints, compasses, other directional HUD elements, and signposting are as necessary for a general audience as they are obnoxious for a niche one. The main blame is the average person's intelligence, but there's also people citing engagement metrics and even graphical fidelity as being problems, but what about the developers themselves? So many games nowadays have highly contextual animations and low levels of interactivity that it might not even occur to players that they can even experiment. Does the simple act of adding details and interactions, even if they are considered superfluous and have no effect on how the game is played, spur enough creative thought to get most people past the need for yellow paint? By being so accessible, are developers literally making players stupider?
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>>321057
Those were basically just good flash games, not really comparable to real games (and even then they were the exceptions compared to the cancerous mobile market at the time)
Replies: >>321110
>>321107
>cancerous mobile market at the time
>at the time
Isn't it like a million times worse now?
Replies: >>321113
>>321104
Ascribing human concepts like "believing in things" to an appendage of the Saturnine overmind is laughable, but besides that it's hard to ignore that in the mid-90s Microsoft did recognize gaming was worth investing resources in to protect and expand their monopoly. That's why as early as 1994 (pre-Doom) they were trying to make game dev practical on Windows, and why they still IIRC have partial rights to the MechWarrior games. The problems likely began from the usual jewish empire building MS loves to do and trying to run the Xbox division like the rest of the company instead of following Sony's highly successful "here's the SDK, go nuts" policy.
>>321110
Practically yes. At a very glance it seems identical however once you get into the systems designed around the wait to play nonsense then paying to play or get impossible digital coin flip odds for a better statistic.
>>320971
Force everyone to work like path of exile. Its so sneaky and brilliant that nobody whined about that specifically.  The game itself is free. You don't have to buy shit. Unless you want to stick around. Then you need a bunch of stash tabs. The minimum required effectively costs as much as a cheap AA game. The most luxurious options even sets you back like at least $60. Let the morons buy cosmetics and lootboxes while you scream, because GGG's vision™ apparently involves a bullet hell scenario with Cthulhu.

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I don't think I've seen a single /gsg/ thread on zzz since day zero and I decided I've had enough of waiting for someone else to make it. The one on smug, which you can find here https://smuglo.li/vg/res/1231.html , was made a staggering four (4) years ago, only got 200 posts and the last was made 11 months back, so I think it's time we get our own and hopefully get not glacial levels of activity.

So, what are you playing? Still playing Parajew shit and incesting your entire family in CK2, blobbing in Vicky or has anyone been as far as decided to trying something new more like for a change?

Speaking of Parajew, the latest HOI4 expansion "Arms Against Tiranny" dropped a few weeks back adding a few more mechanics, which should've been in the base game to begin with but are instead, in typical Parajew fashion, locked behind a paywall, like slightly more in depth supply networks, transports, a barebones international arms dealing market and new focus trees for Scandinavian countries. I decided to give it a spin and pirated it for the 15th time and I'm now playing an (read: restarted a dozen times because I keep getting repeatedly fucked over by one thing or another) a-historically focused campaign as Shittaly trying to gigablob the entire universe and it's not going particularly great. Here's a recap of the events so far:
>wrapped up the nigger correction expedition just before March and justified against France while in the middle of it still
>knocked out the frogs by mid 38 after a rather slow and sloppy war, which I won 1:5 ratio, and yoinked all their navy which included 7 juicy BBs, 1 CV, a couple dozen light and heavy cruisers and over a hundred destroyers and subs
>barely managed to nick the the strategic Moroccan half of the strait of Gibraltar by declaring on nationalist Spain, sneaking in from France, making a quick push through an ever narrowing strip of land before it could get gobbled up by the other sides of the civil war and then nailing the peace conference just right to demand it and other minor bits of clay
>took less than a month and almost no casualties
>I'm starting to look at Uncle Adolf or the UK when fucking Marxist Portugal decides to declare war on me out of the blue
>they're landlocked so I just lmao naval invade them with not even a full army of nigger irregulars and own them in 3 weeks
>them being Marxist unfortunately translated to them also being in a faction with the USSR and now I'm at war with them but we are too far to fight
>meanwhile 
>Germany is Germanying along doing typical somewhat historical path of annexing Austria, and then going to war with the Czechs and the rest of the balkans because they all decided to be in one faction
>Poland commies are about to win a civil war
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>spend 1 year of research slot to get all the support weapon equip
>it only gives a heavy weapons support regiment I can add to my units
Wow, must be a pretty good support uni--
>defense, soft attack, and hard attack are all negative
Uh, but maybe the upgrades make it worthwhile?
>Tooltip just says it +15%/+10%/+10% the defense/soft attack/hard attack.
So, at best it just makes it slightly less negative? These tooltips have to be COMPLETELY wrong. Wtf would anyone get this???
Everything I can read online says "It really boosts defense!" But:
1 - The tooltip and research description says it only DECREASES defenese.
2 - The defense is basically ALREADY maxed out using normal inf, so why?
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>>321542
>yeah you can copy my homework just change it a bit
<completely misses the point
At least they can say they did something for that pricetag.
One other thing.
Usually, I use
5 inf
1 eng support
as my basic template for garrison divisions. I've been playing around with changing it just to
5 cav
1 eng support
and it works surprisingly well.
>Manpower cost is the same.
>Still really cheap.
>Late game it's technically a wash, but late game I'm usually not worrying about garrisons anymore.
But those are all minor reasons, the main reason I've come to love it is:
>More org and speed
Having more org makes sense for port garrison, but the speed is a nonfactor I wouldn't've thought'd be important until I started playtesting this. Instead, what I find is that when I really _need_ a port garrison, I'm in one of two situations
"OH SHIT, HANG ON BUDDY." In which case, the high org really helps, and using the speed of any nearby divs helps
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>>321679
Nice, gonna test these out.
>>320982
>be me
>LDPR russia
>waiting for 2EW
>it's 2032
>still no war
>realize while tagging around that germany can't invade because they are in a endless war against kingdom of spain 
>who is stuck on islands
>they can't naval invade the islands
Lol

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