>>236512
>>236514
Show me where on the doll Gabe Newell touched you.
>>236520
The game had that old Valve magic, great characters and art design, good balance most of the time, and practically infinite content thanks to community servers. The fact it was a "contribute to the war effort" kind of game rather than one which idolized killstreaks and single-player highlights was a huge factor in making it fun and successful.
Then it helped to introduce and normalize loot crates, the free-to-play microtransaction squeeze, horrendous cosmetics, the slow and permanent death of community servers in favor of matchmaking funnels, and most flavors of modern cancer. I popped my head back in around 2021 and the old magic was still there for a bit, but it wasn't the same. I called someone a nigger on a skial server and got automuted for 24 hours (which is better than being banned, but nevertheless . . .).
The real issue with TF2 is the same problem Counter Strike GO had, where the original game had so much stuff grafted onto it and maintained a dedicated player base for so long that any attempt to make a sequel would only be competing with itself. All the games that have tried to take TF2's crown have either died due to publisher fuckery or just been shitty in the first place (Overwatch, Battleborn). There are reams of others that haven't even made a dent in the industry.
>>236524
Please stop double-tapping your spacebar for no reason.
>>237018