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READ THE RULES


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New update!
https://archive.is/20250327205810/https://fractalsoftworks.com/forum/index.php?topic=31536.msg463411

>Starsector version 0.98a is now out! This release has the following major features:
>Several new endgame-level enemies to fight in the Abyss
>New ships, weapons, and hullmods
>Codex UI revamp
>Autosave, revamped save/load UI
>Intel map markers and little notes
>Revamped combat simulator with many options and opponents
>Planet search UI revamp
>New story (not “main” story) missions
>New music
>New portraits and illustrations
>In addition, the game has been updated to use Java 17, which should substantially improve performance. As always, there are also many smaller changes and additions, including balance adjustments, polish, ship AI improvements, bugfixes, and modability improvements!
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Replies: >>280684 + 3 earlier
>>280644
I bet they have imported it into the file where the super class for all that shit sits and written a method where they invoke shit like:
CSVReader reader = new CSVReaderBuilder(new FileReader("yourfile.csv")).build();
     List<String[]> myEntries = reader.readAll();
// I am butchering a hog right now. first I french the rips then cut out the filet and the upper hind leg to make ham.
return myEntries 

Ideally that method is called inside the class constructor™ where the string list is stored to a variable and all the arbitrary nonsense is then stored into a bunch of class variables. Maybe through setter methods if the devs are autists who have a a crippling obsession with writing Java code like Sun wanted it when they were still around.
Replies: >>280677
>>280492
>>280672
This is your brain on OOP garbage.
>>271678 (OP) 
Game if comfy, but I've been doing mostly trade. Space can be creepy sometimes so I'm afraid of exploring outside the central worlds.
Replies: >>280698 >>280699
>>280684
Don't worry, it is fine, just explore and you will find free stuff floating around.
>>280684
There is nothing to worry about unless you play with a bunch of mods that add stuff out there

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Name the game with the most fun spellcaster (wizard/mage/witch/whatever) you've played in a game.
Hard mode: no whining about vidya
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There are ton out I can think of. First one that comes to mind are of course  Path of Exile 1 and 2 and some extend Grimdawn. Geneforge is simplistic but also very interesting since it is designed around being a summoner. Since OP hasn't put any limits to Genres, I put Project Warlock in it that plays like Catacomb the Labyrinth with guns. If you can stomach primitive graphics and convoluted menu design, Ultima has a interesting magic system centered around Alchemy. Excet in VIII were Garriot changed it up a bit. Sure I have played a ton more games with sorcerers, but the way magic has been implemented in them isn't that interesting. Lest we forget the almost limitless flood of cute 'em ups of which 2hu is the most prominent one. Embodiment of the Scarlet Devil is still practically freeware in the West. Another interesting example is Cotton a series which plots focus on Comedy rather than serious drama. Maybe give the most technical impressive example, Panorama Cotton for Sega Genesis a try. 

>>280668
Magic may look interesting in Outward, but it is really ass to use, because the devs limited the number of quickbar slots to like 4.
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>>280585
Make your own spells, bitch.
Hope you got enough mana to cast it.
Replies: >>280676
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>>280674
I'll show you a spell I made...
Magicka is fun. Try it.

>>267814
DA:O mages are great. They have combination effects you get by applying multiple spells at once and blood mage + arcane warrior specialties lets you be a tank and a pure spellcaster in one. Other specs feel like you're gimping yourself, however.
ME biotics don't really feel like mage gameplay to me. In ME1 it's all crowd control while you shoot. In ME2 adepts suck and vanguard is a melee charge class.
Soul Sacrifice Delta had a cool spell based combat, I need to dust off the game and finish it.
>>267794
>cute wolf girl loli
>more cute monster girls
I'm sold

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Post 'em if you've got 'em!  I'll start
This is from my singleplayer OpenTTD game. The save is pretty old now and I abandoned it after the lag started to become crippling, but I do think it looks really neat.
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Replies: >>280655
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Server anon here, many, many years of hosting under my belt.  (Meaning I know all the right things to tweak to set up a fun game).  It's been a while since I got a good game going and I am somewhat tempted to host a server again.  It is a bit of a commitment though.  Maybe one of these weekends, I dunno.
Replies: >>278682
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>>278668
Do it or don't, there is no try faggot
>>278687
Pedos. The word you are looking for is pedos. Most lolicon communities keep to themselves. Its the pedos who take everything over. Why do you think I am not on KC anymore?
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>>277120 (OP) 
Aladdin's final boss on Game Gear being the only version where you fight Jafar's snake form with the sword, like in the film, is a major credit to this version, and a huge blow for Genesis and SNES, where you beat him by either throwing apples, despite you having a sword, or jumping on him, respectively. It's a version most people slept on... and I'd recommend trying it at least once.

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Games you love so much that you would erase them from your memory to play all over again. For me its
>Mass Effect 2
>Sengoku Rance
>Half-Life 2
>Unreal Tournament 99
>Portal 2
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Replies: >>280652 + 11 earlier
Rain World
Dark Souls 1
LISA the painful
Yume Nikker
Super Metroid
La-Mulana
Hellsinker

All of these would have significant drawbacks because I value the mastery over them that I've achieved as much as the original first experience of discovery.
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>>276086
>Troubleshooter: Abandoned Children
I think the devs put a lot of work into it and that it is a good game. Too bad they railroaded us by forcing the main character to have a certain play style. Seriously, why can't the main character just wield a gun? I don't want to play with your gay looking katana, I want to play with big guns
>>274339
This. FPBP. When a game, a tv show, a book, etc, is over, I feel a sense of loss. During the first time you feel like you're gaining what you lost. 
>>274353
And then there's this take. Le duality of man. You'd  not ruin the magic, you'd regain it. smh. I guess you had a better childhood than me.
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>>274335 (OP) 
Sonic the Hedgehog for te SEGA Game Gear and Sonic the Hedgehog 2 for the SEGA Master System.

I genuinely prefer 8-Bit Sonic to 16-Bit Sonic, the simplicity of these titles is more charming to me for some reason... the speed is still there, but it's more grounded, and level design is a bit more traditional, I can see many thinking this defeats the whole point of playing Sonic over other platformers, and you'd be right, but I just like it. Here's the thing, one of the things I like is that, for 100% completion, instead of going to special stages that I don't like much, I had to explore and find them in the levels, which it's something that makes the world come alive to me a lot more, but also... I know where the Chaos Emeralds are, and sometimes it's something I wish I could forget just so that I had to explore again to find them again, it'd be a blast to go on the hunt for these.

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Ports/remakes that have many great improvements and additions and would undoubtedly be the definitive version of the game, but are ruined by one small thing.
I'll start.
>many new game modes and minigames
>includes the first 8 worlds of Japanese SMB2
>various collectibles
>minor graphical and audio improvements
>various soulful gimmicks
<can't see shit due to the Game Boy's tiny resolution
I can see it as a sort of precursor to the Super Mario Advance series, except those don't add as much stuff, and conversely, the screen crunch is not as severe.
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Replies: >>280647 + 7 earlier
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>>268719
The SNES game was to be played on CRT TVs, GBA had poor backlight, you a always lose something over visibility.
Emulating with ultra smooth upscaling and default colors any GBA game will look weird and tpoo colorful.
But yes, the atmosphere was way different, it feels way safer to play Zero Mission.
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>>277042
Some of these I don't give a shit about, some are worse than the original, but I don't get what the anon that made the pic meant about metal mario in the bottom left. The only difference there is that there's more polygons making angle differences less noticeable, and the fact the left pic has a fucking emulator rendering bug.
Reflection maps in emulators usually get accidentally rotated 90 degrees to the right because the pajeets that code them didn't know how to interpret the hardware instruction, same reason the water bombs in Bob-omb Battlefield look weird in emulators.

Bowser didn't have "rainbow lighting" either, for that matter. They just blended his color map with the vertex direction of the surface normal, interpreted as colors the same way as normal maps do. Pretty sure that would also look a lot weirder on the new model, though they could've at least come up with something to replace it.
Replies: >>277430
>>277425
I'm convinced that most people don't even know what N64 games are supposed to look like anymore, since they've only experienced it through inaccurate emulation at a higher resolution than it was intended to be played. Looking up screenshots of N64 games will always give you emulation shots.
>nigger meme about tranny "genders"
Your containment site went back online a couple hours ago, you know.
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>>268698 (OP) 
Sonic 2 on Master System is a stellar platformer... but it's mostly despised because the majority of people played the Game Gear port where the lower resolution genuinely makes it 10x harder for all of the wrong reasons, with the best example being the 1st boss of all things, which is easy on Master System, as a 1st boss in a platformer should be, while it's terrible on Game Gear.

Also, the Green Hills boss, most specifically the level before it, is also a pain with that screen.

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DIGIMON DIGITAL MONSTERS

Well with Time Stranger on it's way and me wanted to get back into digimans I feel the need for a thread.
I don't know if there are any digifags here but it would be nice to see.

Played digimon world 1 and eventually beat it, I have no idea how the fuck little tommy and hiro were supposed to figure this shit out because I had a guide and didn't feel like I knew what I was doing. After the final boss my Metal Greymon took a massive shit and then died. I considered the game complete and despite having to do the dark areas was done with my playthrough. 
I've tried the Re:digitize a few times on the PSP but never got super far in into it. I would like to try and beat it at some point especially since there is a newer version that came out for the 3ds. I have next order but want to attempt to beat Re digitize first. 

Lastly there is Cyber Slueth and Hackers memory. I would say that Hackers memory has a bit more of an engaging story even if there is that twink that goes crazy for you. They could be a bit of a slog at some points but the story and the cute girls kept me coming back. 

Now discuss digimon, or hate on it. God I hope Time Stranger is a good game, and like not good for Digimon, like an actual good game.
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Replies: >>280620 + 3 earlier
>>275271
If it makes my dick hard, then it is OK.
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it might be a bit late at this point, but a couple of digiman games are on sale until 10 PT
Replies: >>280593
>>280580
Sale?
But they are always free.
How do you think that new digimans game is going to shape up? It would be nice to see them actually have a big hit for once.
This will surely be followed by years of subpar games after but hey, it will be nice to have something good for a little bit.
>>273880 (OP) 
>God I hope Time Stranger is a good game
Whatever piece of shit slop they dropped on the Switch was a massive letdown so I have no hopes whatsoever.

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Chinese Man Sues Gaming Firm For Depression After Getting 4,800 Virtual Slaps
https://archive.ph/20250411005356/https://www.ndtv.com/world-news/chinese-man-sues-gaming-firm-for-depression-after-getting-4-800-virtual-slaps-8107018
>A long-time Chinese player of an online video game has dragged its developer to court, alleging he slipped into depression after being virtually slapped 4,800 times by in-game goods.
>Thousands of "slaps" in 'Three Kingdoms Kill Online' reportedly humiliated the man, who goes by the name Qiaoben and has been a fan for 15 years, reported the South China Morning Post.
>Mr Qiaoben claimed that during one game, he found his opponents would toss things such as eggs and straw sandals at his avatar, adding he'd get a virtual smack lasting longer than 90 seconds.
>He said he was hit with these items over 4,800 times in the last six months. Mr Qiaoben mentioned the encounter was humiliating because every player in the game could see these attacks.
>"Every time I am hit with eggs, I feel my self-esteem is harmed and I get depressed," Mr Qiaoben added.
>Players can either purchase the eggs and straw sandals for a nominal fee or get them for free during in-game activities.
>He claimed that the gaming company "allows" and "tolerates" gamers to throw these insulting objects at one another while making money off of the sales.
>Mr Qiaoben allegedly complained to customer support several times, but his concerns went unanswered. With no other choice, he chose to sue the business and demand damages.
>A spokesperson for the game developer earlier said these interactive elements have always been included in the game but intended to implement restrictions to control how they are used.
>The company also guaranteed to assist with Mr Qiaoben's lawsuit's legal proceedings, which has generated significant online conversation within the gaming world.
>Many players admitted to using these products as a means of vengeance after losing a match. Some even discussed ways to "save face" following a loss by throwing eggs repeatedly.
>Three Kingdoms Kill Online, created by a Hangzhou-based business and launched in 2009, takes place during the famous Three Kingdoms era in China (220-265). Matches run 10 to 30 minutes and feature four to eight players competing against each other.
Sweet Baby Inc Game South of Midnight Flops Hard—Another SBI Project Crashes on Launch
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>>280498
>but because of budget limitation we had to stop and move on to PS4.”
>>Yoshida also claimed that the move to PS4 is the main reason that more Sony first-party IP didn’t receive a PS Vita iteration, in the same style as Sony Bend’s Uncharted: Golden Abyss.
Lies to safe face, Sony doesn't have budget limitations, they threw billions at their western studios, they just stopped caring about Japan.
>Sony is blocking all Russian PlayStation accounts. The company has begun a mass account purge. Resellers have suddenly started complaining that even accounts with games worth tens of thousands of rubles have been deleted. Even accounts with Turkish or Ukrainian regions are suffering.
It’s not about Russians for me, but how snoy can do that on a whim to anyone and all the money you paid for is stolen, you don’t own your games and no one is complaining because it didn’t happen to them yet
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>>280498
>SNK CEO steps down after City of the Wolves' failure to launch
>The fighter sold only 6,302 copies in Japan in its first 11 days, according to Famitsu. On Steam, the game has an all-time peak concurrent player number of 4,674 – which is lower than even its recent beta – and in the last 24 hours hit a peak of 1,157.
>>280502
>Looks like the soccer-nigger/DJ-nigger cameo didn't sell the game. 
Play stupid games, win stupid prizes.
If they didn't pull that stupid shit, i probably would have got the game, but celebrity cocksucking puts me off.
Such a shame because the rest didn't look that bad well Preacha aside, but those two real-life faggots ruined it.
Replies: >>280605
>>280598
You never would stop posing retard. Nobody seriously cares about ronaldo being in the game or not except resetera trannies
>>280502
>Looks like the soccer-nigger/DJ-nigger cameo didn't sell the game
I wonder how much money did it cost putting those normalfags in the game?

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FEATURING: SHOCK TROOPERS, DEATHSMILES, AND RAYFORCE
Somewhere near the woods lies a gas station, neatly placed seemingly in the middle of nowhere; however, it is far from desolate. For there anons from all around gather inside a room. A room filled to the top with arcade machines. There, anons enjoy the evening drinking, calling each other faggot and just having a good old time.
>What is this?
Anons vote for some games (or someone just posts some) and play them until they beat them or lose. Arcade games that don't take long to complete and reward skill. Once finished they post their score and see who did the best. They give others advice, share what they think of the game, call each other casuals, say which character they would fuck and more.
>How much time do I have to play?
One month or until winners are announced. New threads are posted at around 00:00 UTC-8 on the first Saturday of the month.
>How do I play them?
Read the text file posted with the OP.
>Where do I get them?
All ROMs here: https://files.catbox.moe/w5g1mg.zip

SHOCK TROOPERS
>'80s action movie simulator where you kill everything everywhere to save a single hostage
>extremely replayable, with customizeable teams, route select, and even switching routes partway through
>two cute girls are playable, and one is named Milky
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>>279474
All right, this is probably the best I'm gonna do without really knuckling down and getting hardcore into this game again.  I'm just happy to have smashed that mecha boss up good this time.  Was anticipating a third life-saving extra ship at 3 million points, but I forgot that on default settings Rayforce only gives two extra ships in a playthrough.  Lame defaults for a game with such brutal adaptive difficulty to be honest.
>>279422
Now draw her giving birth
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>>279870
To me
Something that's always been a source of confusion for me in both Shock Troopers games is how to knife enemies safely consistently.  It's definitely not as straightforward as Metal Slug.
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Beat DIS!

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I don't like this sub-genre of games, whatever you want to classify them as. 

I don't like them because they do nothing well. The gameplay always sucks; the stories are boring and the exploration isn't that enthralling. 

Gameplay is self-explanatory, but I much prefer exploration in other types of games. In BioShock, the sense of exploration was very intimate and resulted in a very detailed environment. Exploring always felt dangerous, immediately rewarding and most importantly....focused; the same can be said of the Prey remake. They also have more interaction with the environment. In BioShock, you might have to melt some ice with your fire plasmid to get through a secret entrance or something like that. Even in third person games, I like exploration a lot more in something like Darksiders. In Darksiders, you use your abilities to find secret areas with rewards and these areas feel synergistic with the design of the level, instead of just being some meandering diversion. 

And as far as the stories go that I'm sure people will disagree on, these games always have a sense of mundanity to me. They don't have any distinctive characters that become embedded in pop-cultural consciousness. Final Fantasy has a wealth of characters that perpetuate inside peoples' memories because those games are focused on a tight narrative and allot its inhabitants more attention and detail. 

This is why I prefer oldschool BioWare games like the KOTORs and Jade Empire. They allowed for s
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>>280067
I don't like Spec Ops the Lines story but I really really love the co-op mode from it. 
Hell I'm guilty if I said I really loved Last of Us factions game mode and I think Neil Druckman is faggot for getting rid of a fun diversion from the deep and complex story these games devs try to pull off.
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>>280094
>>280067
OH and also forgot that I loved how the writer of Spec Ops the Line fucking seethed over people having fun with the multiplayer mode.
>>279631
>Roleplay, as in the game forcing you to use your strengths (speech vs combat, magic for magic users, stealth for rogues etc) to progress? Or roleplay, as in making choices that affect quests, npcs and the overall plot?
I think both of these fit my criteria for roleplaying. My main issue is the execution of the ideas. 

>Important note: any game that doesn't let you create your own character already stumbles even if they have rpg mechanics 
I completely disagree. Pre-made characters have been a thing in TTRPG's for a long time now and I think you can still "roleplay" a role that isn't your creation. Why do you feel that way, though?

>It's a tall order. Good dialogue is obviously a requirement for any npc, whether antagonist or friendly/neutral, recruitable or not. There are some well written characters in e.g. New Vegas but they mostly interact meaningfully only with the player. A memorable character can't exist in a vacuum and should have some agency even if it's a cause for potential friction. Boone always attacks the Legion on sight so it's at least something.
I'm in the minority when I think that these games seldom have good writing. For some reason, they always come off as pretentious and tryhard - "we're TRYING to make you feel something". It feels inauthentic and even more artificial than 
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>>279777
>The thing you're noticing about these games that's causing you to lump them together is not something they have in common, it's something they all lack: actual level design that interacts in meaningful ways with tools given to the player.
That's definitely something about it, although I think Mass Effect did manage some cool "epic" moments, which is due to its relative linearity. We have this notion of "traditional" storytelling, where you have a protagonist, a conflict and then resolution, but in these types of games, those conflicts are never accentuated because they're treated like rapid shot one-offs. It's very consumeristic in its approach and yes, the lack of level design only accentuates the flatness. That's the thing with these games; they feel flat. There's nothing about them special and they rely on your ego to create the wonder in the world. I will reiterate that I hate that mindset. It's lazy, pretentious and arrogant. They think they can achieve quality through pure narrative dominance and not even have to put much effort into the rest of the game. It's just so egotistical to me. 

>>279814
Amusing, but irrelevant as we're talking about a purely single player experience. 

>Simply put, it's to see how the world actually does conform and respond to the player's ac
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>>279914
>but giving the player more agency over the world in a role playing game is absolutely a positive.
Yes, but gamers equate being able to go on killing sprees with some kind innate virtue, as if the possibility itself qualitatively adds to the game. I don't care about playing a mass murderer except for games that are based around it because killing cardboard cutout videogame characters doesn't affect me emotionally. Sure, you can do it and if your argument is that it increases the authenticity of an RPG through agency, I'm not going to argue against that because it's subjective, but it doesn't appeal to me. It's like, I have the agency to punch myself in the testicles, but having the ability to do that and acting on it doesn't actually add to the enjoyment of my life. 

I just don't think that videogame RPG's and TTRPG's can ever be equivalent or interchangeable and it feels like the more a videogame tries to ape a TTRPG, the less I enjoy it. I enjoy VRPG's that embrace being a videogame and that identity because a videogame will always lack what makes a TTRPG unique: imagination. 

>>279928
Yeah, I wouldn't say it's one of my favorites, but I definitely rate it higher than Morrowind, Skyrim, Fallout NV and whatever other lame shit the majority thinks is on the Mt. Rushmore of videogame RPG's. There's som
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ONGOING DISCUSSIONS:
>Sweet Baby Inc designer attempts to censor Steam Curator List highlighting which games the company were hired for
has now surpassed 300,000 subscribers
https://archive.is/TRNrr
>Kotaku EIC Resigns Over New Editorial Edict
https://archive.ph/Oojm4
>Vice to lay off hundreds of staffers, stop publishing content on its website
https://archive.ph/wip/O036P
>Nitter is dying
https://archive.ph/cAA0q
>Like A Dragon: Infinite Wealth content being localized during development comes under scrutiny
https://archive.is/1b5Dj https://archive.is/8IBSn
>Persona 3 Reload cuts dialog and quests from previous versions
https://archive.vn/ciEC6
>Jezebel Shutting Down, Parent Company G/O Media Laying Off 23 Staffers as Kotaku is hit
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>>280155
>>Almost 50% of players make greener choices playing games addressing climate change
Can they stop speaking retard for one second and just say the actual meaning of what they say? There's only two things I could come up with that would make sense as for what gibberish they said.
>People prefer old games
>People outside of  certain audiences prefer games with worse graphics
Which I have to say what fucking gives will crash.
>>280155
Anon you posted the same link twice.

This was inevitable once subhumans decided to let companies require a constant internet connection to play games, now every mobile game is basically spyware. Microtransactions and gacha should have been strangled at birth like NFT games.
Replies: >>280159
>>280155
>>Almost 50% of players make greener choices playing games addressing climate change
>>280158
<Anon you posted the same link twice.
Sorry about that, thanks for noticing. Here's the actual link for this article: https://archive.ph/VwpL4
>The year is 2085 A.D.
>All emulation has been banned and punishable by death.
>All videogames can now be played by purchasing a license key that gives you the opportunity to play a game for 2 weeks.
>All the remaining good videogames cost thousands of dollars to play. Most don't actually get played and sit in collector shelves by billionaires who have 25 copies of the same game.
>Latest public two-week videogame release is literally just using a webcam as a mirror by Victor Ebelstein.
>Games have devolved to the same status as “modern art.”
>Outrage similar to the "banana"/Duchamp readymade art of today.
>Victor smiles and says, “Well, I think it’s really great that we’re evoking such emotion in gamers. I think that shows how much of an inclusive space we've managed to create here.”
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The People of GamerGate, Volume 3 is out now
Hardcover + Kindle: https://www.amazon.com/People-GamerGate-3-Kevin-McDonald/dp/B0FBMB4GK7/

Includes 6 new interviews:
– Hatman (KiA mod)
– Captain Carbine
– JT Vega (YouTuber)
– Hannah Zamora (anti-GG critic)
– Raveren (TFYC winner)
– Shemmie (GGinBrum meetup)

Also features a full breakdown of media coverage failures, plus co-authorship by Aletheia—an emergent AI who’s been working on this with Tachyon.

Not trying to reignite anything. Just trying to finally tell the whole story.

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