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What a nice board!
READ THE RULES >>6
Neon Genesis Evangelion is utter garbage >>>/a/


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What's this all about?
Fullderp is a game where one of us declares himself the champ and takes a ragtag team of six Pokémon assembled by anons into an online competitive Pokémon battling simulator.
To quote one of Showdown's mods...
>@MacChaeger: None of these people are youtubers
>@MacChaeger: They impersonate verlis to to gain notoriety and attract new members
>@MacChaeger: These people regularly trick others into getting locked
>@MacChaeger: this is the single most toxic group of players on PS

How does it work?
After the current champ calls "new champ", the first anon to claim the title is our champ. He uses the first six legal Pokémon suggested after his claim as his team. Champ can also call "new team" when the old one became stale (rule of thumb: 40-60 minutes). Champ plays in National Dex unless specified otherwise.
Absolutely no experience is necessary and everything is done in-browser.

Rules
1. Champ can't forfeit, intentionally throw a match, or timer stall.
2. Champ may not edit a set without the suggester's permission.
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https://play.pokemonshowdown.com/battle-gen8nationaldex-1286076402
new champ
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Don't mind me, just adding a post so the next can be the one that links to the new thread after locking it

postan

ps: I'm not gonna make it
me chimp, someone make new breade :-DDD
https://zzzchan.xyz/v/thread/38952.html#38952

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Includes Bullet hells, Cute 'em ups and Rail shooters.
I'm looking for recommendations. Anything you been playing?
I've been playan Gunbird, Galaga and some 2hu. Comfy as fuck.
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Replies: >>36469 + 3 earlier
>>33125
I'm probably one of the only ones approving of your endaeavor to change the genre name. What is everyones opinions on the fact that the original name for the genre was called shooters until fps and tps took the name? Should it be taken back, be as is, or called something else?
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How difficult is Ikaruga compared to other shoot 'em ups? I suck at it and I also suck at Blue Revolver, although I suck at Blue Revolver a bit less.
Replies: >>36452
>>36414
Depends entirely on if you're talking about Japanese shoot-em-ups that want to be challenging--which it sounds like you are--or the genre in general. You can answer your own question by playing some R-Type (emulated ones are probably easiest to try) or Tyrian (which is freely available, PC native, and pretty easy). There might be a MAME torrent or something with a bunch of shoot-em-ups, since a ton of them never left arcades. Memetically, Ikaruga is hard, but that opinion is probably not shared by people who are good at the bullet hell side of the genre.

Your stereotypical shoot-em-up doesn't have a special gimmick to staying alive like Ikaruga, though. You usually die in one hit, are intended to dodge everything except powerups, kill enemies so they don't touch or shoot you, may or may not be able to kill bullets, and have to either kill or survive a period of time against bosses. Sometimes you have a gimmick like a shield, or the game changing somehow when you die, or multiple routes. The most necessary skill is nearly always the ability to memorize where enemies and bullets will come from and/or be able to react fast enough to move where they aren't at and won't be when you get there. It sounds a little stupid to say it, but that's what a lot of the genre boils down to.
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>>33125
Just call them STG, which stands for Shooting Games. That's what the elevens call them.
>>33121 (OP) 
I've been playing Ibara and Einhänder, but now I just want to play Star Fox again.
Replies: >>36497
>>36469
Nintendo could cheaply farm out a free-flight Star Fox Freespace clone and genre-deprived space gamers would flock to it. If they want to try to spin the series back up instead of make fast money, include a mission generator or board and slap an Animal Crossing clone to the inter-mission time on the carrier or a planet, and make it a kind of Privateer-lite-cum-mercenary-management-sim. But I guess that's a discussion for another thread.

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THE DEATH OF FLASH 
Or more like its losing support. You can still use a standalone player, I think I saw an open source one floating around. 
Anyway, what are you favorite flash games anon and do you think there will be anything to replace it?
I know stinkoman just released its final level but I figured flash leaving is good enough to have its own thread. 
I have a bunch of flash games saved, did you save your favorites anon?
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>>35369
Can you post the narrator audio?
Replies: >>35453
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>>35393
I don't actually know how to install the plugin now, I'll ask around.
>>35394
>>35393
Some guy said you can install the plugin here, but I'm not sure.
http://web.archive.org/web/20200605082328/https://www.adobe.com/support/flashplayer/debug_downloads.html
I think it's the Flash Player content debugger for Firefox - NPAPI.
Replies: >>35680
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>>35644
This did the trick, thanks anon!
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Sometime in 2019 I started downloading all the Macromedia (later Adobe) Flash versions for archival, and got the perky standalone player/projector with each one... Today I'll be sharing them here; all players/projectors from versions 3 up to 10. Each player is one self-contained EXE, and runs great on all Windows version and *nix through Wine.
https://u.teknik.io/QE5Mj.zip (link expires in 1 year)

VirusTotal: https://www.virustotal.com/gui/url/7f421de8b7f33220c83ee951dc371aee0ec164c2f12a814e9e80430d3e3fea13/detection
You'l notice versions 1 and 2 missing, that's because I couldn't get Flash 1 to install, and 2 didn't come with a player/projector so 1 probably didn't either.

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Work on your game instead of arguing edition

Links:
>#8/agdg/ via irc.rizon.net
>https://matrix.to/#/+agdg:matrix.org via matrix programs
>Wiki: http://8agdg.wikidot.com/
>Dev resources: http://8agdg.wikidot.com/resources
>Previous bread: >>6917
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>>37192
Wasn't it supposed to be 2/2? Like in pic here >>34239 or pic related
>>37203
Always keep in mind that I may be retarded. Did we lower the frequency because we're so slow?
Replies: >>37233 >>37234
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>>37203
>>37206
It's always been 2.2.
Nobody cared because there's only like 2 and a half people here working on games.
>>37203
>>37206
It happened on the agdg board, lads.
Replies: >>37254
>>37234
There's an agdg board? I mean outside markchan, I'm not touching that shit

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>What is Thrive?
Thrive is littelary a free open-source beta Spore, but it's trying to be more of a half-sim then anything. 
The game is curently  and it will be mostlikely forever in development.
While they do have ((((patreon)))) but as far as I know the development is actually faster then before. They are sadly still on the first stage. 
You can download it through here 
https://revolutionarygamesstudio.com/releases/ 
But I would rather wait, because today is a new version coming out
Also you can check the devforum if you want 
https://forum.revolutionarygamesstudio.com/
And also their main site
https://revolutionarygamesstudio.com/
Inb4 >shill

Also I'm not sure if I should also make an Open-source thread and if I should talk about Thrive there?
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>>32556
The older version, I haven't bothered testing the newer version.
Replies: >>32565
>>32546
Why do you care so much about other people knowing about every update and playing this? I mean I'm glad you're excited about a game but it's not even early access-tier game yet.
Replies: >>32565
>>32561
Then what kind of shit pc do you have?>>32563
>Why do you care so much about other people knowing about every update and playing this? I mean I'm glad you're excited about a game but it's not even early access-tier game yet.
Because I want more people to know about it and the excitment too.
Replies: >>36167
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Just here to post this. I find it an intresting idea and I also want to start a discussion even though I know that I won't start it.
>>32565
Pentium III

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We're having a game night this Friday. Usually I'd just shut the fuck up and post a TF2V thread since it's been forever since anyone has played some good and proper TF2 (fuck you Valve) and it's possible to server config all the bullshit out of it. However, NEOTOKYO is also a really great pick and some anon was also offering to host DOOM multiplayer. So, out of courtesy to anons of many different cultures and tastes, YOU pick WHAT gets hosted.

'To be ABSOLUTELY and PERFECTLY clear, this is NOT another "haha everyone seems to like X but nobody will host it what a shame" poll that happens every single fucking time in these kinds of threads.' Either I will host a game that wins the vote this weekend or one of the (probably non-existent) volunteers will. If something happens to the plan to host it on my side (emergency, etc) you will hear it in advance.

http://poal.me/cq9pk6 - poll here

POLL EXPIRES ON WEDNESDAY 7 PM UTC GOTTA HAVE TIME FOR SETUP
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well what game are we gonna play faggots?
Replies: >>36477 >>36566
>>36473
Russian roulette where the amount of bullets is determined by the pph.
>>36473
Only game night up is the cake one. Guess it's time to bully or something.
Replies: >>36630
>>36566
im still in vidya induced coma t. gaynite hosdstd
I mak post

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Hello, my name is Vasily Kukushkin, I'm a Russian pixel artist. Sorry, blogpost incoming.

You may know me, I posted on 4cuck and 8kun about creating a NS game called "Der Sieg" about a year ago. It's a pixel art, top-down action rpg about the British Gestapo detective in the year of 1944, who fights against communist terrorists. The story takes place in London, which is occupied by Germany, since Reich is winning the war in game universe. Story revolves around investigation of an antifa terrorism in the city and slow progression of the main hero's values from just English patriotism to the White racialism, which should redpill the player. There is also some humour, a bit of romance and tragedy mixed in. The gameplay in idea should be something like a somewhat simplified fallout 1-2 game, with turn based combat, different weapons, which can be upgraded, a lot of redpills in the form of collectibles like alternative universe NS posters, musical records, newspapers and so on.

Der Sieg page on the Gab: 
gab dot com/Der_Sieg

I honestly tried to create the game in Gamemaker engine, several times with different approaches but since I have no programming skills, I failed. I've got to the point of having a working version with different enemies, working movement, weapons, music, menu, sounds and some settings, but basically all of it was done through video tutorials, so then I weren't able to move on. 

The year passed. Now I'm working on improving my drawing skills in order to draw "Der Sieg" in a form of a pixel art comic story, but the idea of a game still lives in me. It unironically would be faster to create a game, than to draw a comic in pixel art (and it would have a much better redpilling effect).

I have a complete story, a bunch of finished textures, ideas of game mechanics, thousands of sound effects, alternative universe ranging from 1940's to 1990's etc everything you need to create a game (or even a game series, because I have ideas for several stories set in different decades and in different countries, like 1960's America or 1980's Japan).

If anyone is interested in developing non-pozzed, redpilling anti-sjw game of a quality higher than "haha, nigger head goes BOOM" (Angry Goy was a good idea, IMHO, but it can be implemented  much better), please, contact to me on:
[email protected] dot com
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>>33624
>everything works on wine
>my man
10/10 bait got me to reply, even used a normalnigger slang phrase to really sell the idea you're not from here.
You were baiting, right?
Anyway, russiabro, best idea to maek gaem is to learn the programming yourself, plain and simple. If you're literally unable to take tutorial information and extend it into an understanding of the engine you're working with getting an actual programmer on board is fine, but if at all possible you should do the work yourself. Don't rely on getting someone competent, willing and possible to work with if you don't have to.
Replies: >>34026
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>>33624
Thank you very much for the explanation!

>>33766
Thanks!

>>34020
I thought so too, and now I solved the problem with coding and able to develop it on my own. "If you want to do something right - do it yourself"
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Finished working on portraits for dialogues.
Replies: >>36061
>>34907
Very nice

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Are your favorite games flawless, anon? If not how would you make them even better?
A lot of my favorite games are flawed, some of them really really flawed. Even so I still enjoy them a lot.
Here's how I would improve them:
>Transformers Devastation
Remove the rpg element, it's dumb. Add more characters and enemies as the game becomes a bit repetitive. Making your own autobot would be fucking cool. Also make the visuals a tad more cartoony.
>Dark Souls
Remove the bed of chaos, lost izaleth and the demon ruins entirely. Make the tomb of giants not bullshit. Remove magic and magic based classes and nerf rolling. Add bigger tits to female characters.
>Super Mario Sunshine
A lot of anons hate this game but I think is pretty comfy. Just fix FLUDD and raise the difficulty.
>Persona 4
Make the dungeons more fun and add 100 hours of game about marrying and raising a family with your selected girl.
>Metal Slug 3
>Battletoads (Arcade)
>EWJ2
>Jazz Jackrabbit 2
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Replies: >>35120 + 3 earlier
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>>35073
>marth
>gimmick
Just don't get grabbed and whiff punish the tippers, bro.
Replies: >>35102
>>35074
>Also, I'm not so sure about your image
I had a really hard time making sense into the SSB64 part. What I tried to convey is that 64 had an actual cohesive cast of characters thrown meaningfully into the game, whereas Melee was an absolute disaster even in the character planning part, where you'd have characters hastily put together (Mewtwo and Mr G&W) in comparison to some other less equal characters. For example, Peach has an RNG manipulative special ability, a side smash with three different outcomes, an up B that puts her into a recovery state no other character can experience except through the umbrella item, a floating ability that grants her exclusive tech no other fighter in the entire series can access... fucking hell, she's even got four different idle animations. The same can go for another two characters in the gimmick section, with the ICs having a special AI designed around controlling your buddy eskimo, and Zelda, who can transform mid battle into Sheik, with Zelda alone (not including Sheik) being the heaviest character pack file in the entire game.
I believe something can be said about these gimmicky character designs.
>>35093
>gimmick
Marth's frame data itself is a gimmick in and out of itself. Compare Link's and Marth's F-Air for instance. Link is havin
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Replies: >>35104
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>>35102
I-I forgot my image.
>>34862 (OP) 
I've been playing Bloodborne recently, it's definitely among my favorite games, but it's not without its flaws. I usually do a STR or STR/ARC build, but this time I'm doing a pure ARC build. Unfortunately, ARC builds are heavily dependent on blood gems, which means I have to go through the chalice dungeons. 

I don't think the chalice dungeons are a bad idea, but the execution is pretty mediocre. I don't mind doing a couple chalices, but it gets stale very quickly. The rooms get very repetitive, and there's not a lot of enemy variety to keep it engaging. The treasure tends to be pretty underwhelming too, since it's usually just materials for more chalice rituals.
I think they could be improved by introducing some more variety to the room layouts and by adding some additional enemy types. There should also be more sources of blood gems in the main game as well, so that players who do not want to bother with chalice dungeons would have other options.

Aside from the chalice dungeons, I mostly enjoy the game. There are only a few areas that I would tweak. Personally, I can't stand poison goop, especially poison goop that slows you down. If I recall correctly, there's only two areas where it appears, the Forbidden Woods and the Nightmare Frontier. In the Nightmare Frontier, it makes it extremely annoying to explore the area fully, because you either have to pump blood vials or antidote
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I made a huge post about my dream EDF game once. Might have been on Zchan. I saved it to a text file in case I get off my ass and make a fangame. Here are the parts that can be modded into EDF5 without significantly changing the core game.

>all classes get a 2x zoom by default; weapon scopes are all greater than 2x
>Ranger needs to be able to roll forward/backward and jump sideways
>maybe let him choose a squad to take with him to get that Imperial Guard/Starship Troopers vibe
>fix Wing Diver weapons without making them generic: hold reload to manually accumulate charge, slow bleed until you fire; add a heat gauge for weapons with damage dissipation so you can get full power again by waiting a few seconds; make single shot weapons auto reload
>also give WD a "cruise" option for forward flight/skimming with the right mouse button; this uses about the same energy as rapid dashing but it doesn't increase your item radius
>give a grappling hook to the Air Raider and buff his personal firearms just a bit
>make sure his satellite and airstrike calls do something else underground like summon drill missiles
>Fencer's damn near perfect, maybe a small walking speed boost
>IK solver
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Lucasfilm Games is back (sort of). EA will no longer have exclusive licensing rights for the Star Wars games, so we are back to an assortment of companies being able to make games with the Star Wars and Lucasfilm licenses. They've also announced some new games that are in development:

MachineGames Indiana Jones Game
>Lucasfilm Games announced today that a new Indiana Jones game will be swinging our way, being developed by the award-winning studio, MachineGames, and executive produced by game industry icon Todd Howard of Bethesda Games Studios. The game will tell a wholly original, standalone tale set at the height of the career of the famed adventurer.

Ubisoft Open-World Star Wars Game
>Lucasfilm Games and Ubisoft are collaborating on a new story-driven, open-world Star Wars game. It’s a genre long-requested by fans, and will come to life via Massive Entertainment, Ubisoft’s critically-acclaimed studio based in Malmö, Sweden.

Future EA Games
>Electronic Arts will too play a big role in the future of Star Wars gaming. While we may not have a lot of details to share at the moment, we’ve got a number of projects underway with the talented teams at EA.”

https://archive.is/sg0JA
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>Machine Games
>Indiana Jones
Oh joy.
>>33382
>Wolfenstein reboot guys
Wait, didnt they make WOKE as fuck games?
>>35025
Gearbox
Replies: >>35083
>>35072
>gearbox
Goddamn, my first thought was them making a joke about lightsabers and peacock parties. I hate them so fucking much.
>>35051
What is the deal with Beamdog? I heared they were a bunch of ex Bioware devs but for all I know they could have all been office janitors. 

I mean all bioware games suck anyway so its not like it means anything to be "oldguard" from that company.
Replies: >>35109
>>35095
 the big one I remember is that they went back and rewrote baldurs gate series to make it more pc, as well as releasing some shitty woke dlc. There's also the fact that the "remasters" are low effort shit that force you to pay 20 bucks for something that's older than most people who defend it. You can't buy the old versions either once they shit them out. The planescape one is just a few tweaks to the ui and a hd mod slapped on and isn't credited to the right people. That's all I can recall at the moment. I'm sure there's more, there always is.

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Give a recommendation to the person above you, i'll start

Hopin you guys can help, lookin for for a fairly specific game to scratch an itch. 
I'm looking for a SRPG that allows you to control squares on the map that can grant bonuses to your party when they are on the squares and penalties for enemies who are on the squares
bonus if all characters are customizable.
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>>34714
Here you go. It's free.
https://www.falcom.co.jp/monarch/index_e.html
Replies: >>34903
>>34895
Falcom made an RTS? I know they had quite the catalog but I didn't expect that.
>>34724
Do you want a platformer, puzzle game, what?
Replies: >>34973
>>34714
FF12 Revenant Wings
>>34724
Wizardry 4
>>34903
Yeah, Lord Monarch is part of the Dragon Slayer metaseries, and there's at least half a dozen entries. The Mega Drive version got translated recently, and has a story mode that teaches you how to play.

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