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What a nice board!
READ THE RULES >>6
Do you even lift? >>>/fit/


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ARE YOU READY FOR SOME DOOM
This time it will be a bit diffirent from the usual Doom-Nights, we are going to play a WAD called Idiotic Last Man Standing it features multiple maps each with their own Gameplay style for Example :
>Time Freeze
Collect the time freeze power up before the other players do so and kill them while time is stopped
>Dodge The Pinky 
You must dodge the Pinky until your the only survivor
>Race To The Death
Pretty you just have to race while dodging obstacles
and much much more
>Alright how do I setup this thing
Pretty easy just get Zandronum and Doomseeker her :
https://zandronum.com/download
http://doomseeker.drdteam.org/download.php
Go to %appdata%\Roaming\.doomseeker
(That's the default folder for setting up you WADs for Doomseeker you can change it if you want)
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>>4869
Well I thought about making a new thread, but I don't want to bloat the catalog.
SERVER WILL BE LIVE IN ABOUT 1 HOUR LATER DON'T MISS IT FAGGOTS
SERVER WILL BE LIVE IN ABOUT 1 HOUR LATER DON'T MISS IT FAGGOTS
SERVER WILL BE LIVE IN ABOUT 1 HOUR LATER DON'T MISS IT FAGGOTS
SERVER WILL BE LIVE IN ABOUT 1 HOUR LATER DON'T MISS IT FAGGOTS
SERVER WILL BE LIVE IN ABOUT 1 HOUR LATER DON'T MISS IT FAGGOTS
SERVER WILL BE LIVE IN ABOUT 1 HOUR LATER DON'T MISS IT FAGGOTS
SERVER IS LIVE GET IN NOW
Replies: >>4982
>>4969
Sadly nobody joined, I will host tomorow at the same time.
DOOM Eternal?

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We often criticize modern games for looking like shit, so why don't we post games with amazing visuals?
What makes for a good look in your opinion? Is there a particular type of aesthetic you love (for example Cyberpunk or Colorful Cel-Shading)?
Let's talk about visuals in videogames, as the eye wants its part.
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I really love Killer7's style. Not even No More Heroes came close, it wasn't dark enough. Maybe Blood+, but I haven't played that one. The way the solid colors on the environment and characters meshed with the almost-solid shadows adds a lot of depth. Not to mention how bright the blood is makes it stand out among the shadows. The levels where there is a lot of sunlight still feel foreboding due to how heavy the shadows are. I wish Grasshopper would go back to this instead of the lighter NMH style.
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I like some of the old speccy games' aesthetics
>>3682
>that's not what "pixel" games used to look like
Yeah, the "pixel" implies something more primitive. The example are just 2D sprites in general. But then again there is a middle spot when you have pixel art, but at a higher resolution than what oldschool games had. And that is what most modern pixel games do because they have to look good at 1080p. It has its own feel, it doesn't really replicate what old games did. Kind of like Synthwave is heavily inspired by 80's music but neither the songwriting nor the production has much to do with 80's music.
A good example are the various RPG makers. If a game should look truly oldschool, probably the 2000/2003 versions are still the best choice. Than there were the XP and VX makers that had a higher resolution but never looked as good as the older ones. Those games were prone to look like plastic. Then there are even newer version that you can set to render in 1080p by adding a simple script. Those can yield great looking games, but are also farther away from the SNES charme than ever.
Replies: >>3765
>>3738
>Resolution
Not only that. Palette limitations, memory restraints and the sheer skill of those graphicians that made spriteart back in the day is just being insulted and shat on by the modernity of bullshit. You will never sit at a computer again and look at some amazing animation, background piece or character , struck in awe at "how the hell did they make a 16bit machine display something so gorgeous".

There is no zeal, no inspiration, no true soul of sheer grit and determination in making art cohesive and visually appealing within a limited artform. There is only those who ape for nerd cred and their cocksuckers who would eat anything trown at them as long as it has a recognizable style or logo without questioning even a single thing. It just brings immense disgust.
Arc System Works... making 3D into 2d's bitch.

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What are some vidya that let you jump straight into gameplay and keep you there? I prefer turn-based right now so that I can play at my pace, but I know most arcade games fit the bill. I've been playing Slay The Spire quite a bit recently because it's so easy to get into - you just boot it up and go. No big cinematic intro, barely any hint of a story, minimal dialogue, no delay between battles. It's just all gameplay, all the time.

I believe I'm fighting a Candida overgrowth right now. I'm fatigued basically all the time, and often spend hours a day wishing I could just be asleep (while sometimes also suffering insomnia). I want to play vidya since that's my main hobby, but I just don't have the energy spend two hours in character creation, read complex dialogue, or watch long cutscenes.
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Replies: >>8458 + 3 earlier
>>8340
Arcade games?
Replies: >>8627
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>>8306 (OP) 
Syobon Action
Replies: >>8627
>>8340
That's not really a genre is it? Like all non-rpg NES games have true permadeath.
Replies: >>8627
>>8452
>>8472
I guess arcade is the best term for it, you're right.

>>8458
I don't know if I have it in me to subject myself to that game again, but at least it's shorter than IWBTG.
>>8340
I think they used to be called action games long ago, sort of as a catchall category for games with no progression other than getting to the next level. But that was back when the "lives and continues" model was still pretty much standard.

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Are there any examples of good first person melee combat, or is it doomed to always be mediocre at best? What would you do to improve fp melee combat?
6 replies omitted. View the full thread
Replies: >>8573 >>8592
>>8542
So are all multiplayer action games. Hence why I mentioned that the best implementation of realistic sword fighting that is also good gameplay wise will probably be a fighting game.
Replies: >>8554
>>8549
No need. It could work by making it so the angle of attack 'wheel' is only enabled for a brief moment when you left-click. This would allow players to keep the more realistic feel without the need to lock into 1 player. But nobody has tried this yet.
>>8516 (OP) 
Mount and Blade and Dark Messiah of Might and Magic both did it well
Replies: >>8578
>>8573
>playing Warband in first person
Dark Messiah is good fun early on, but eventually becomes too easy regardless of difficulty.
>>8516 (OP) 
The big issue that plagues first person combat is that there's limited depth perception and situational awareness. It could be fixed by having a lot more lunging or charging attacks and some good animations or indicators that make it clear where exactly and what exactly the PC is doing. The other thing that is different is that first person games typically require more precision than third person games unless it's some garbage lock-on shit like Kingdom Come. First person melee needs to know what to do with that.

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Since the wicked old witch at last is dead, what are some games that let you play as a cute witch?

Ape Escape III had a pretty cute witch costume. There's also the Little Witch Academia game. Any other recommendations?
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Replies: >>8585 + 1 earlier
>>8291
Burger Supreme Court Justice that tried to legalize pedophilia
>>8287
>Ruth Gader Binsberg
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>>8286
>>8291
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>>8283 (OP) 
>Witches are by default outcasts. 
>Females are collectivist in nature, they do not thrive well in isolation.
>Therefore witches cannot be cute.
The very theoretical idea of your waifu is impossible.
Replies: >>8586
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>>8585
With the power of black magic and anime anything is possible!

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It never ends!

"Gal Gun Returns" and something about Deathsmiles (Death Smiles on Everyone, Lolis Smile Back) have been leaked. No clue if GGR is a remake of the first game or some kind of sequel.

Anyone got the schedule saved?
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Replies: >>8218 + 1 earlier
>>8138
At TGS?
Probably not, PC gayman is growing in Nipland but most still play a majority of western stuff.
Replies: >>8146 >>8198
>>8144
>>8138
>Probably
Not even, I heavily doubt it
>>8144
They could announce another "HD" port for Switch/CensorStation 4 and PC. Still doubt it though.
So how about that shit regarding DMC5? Basically the special editions Legendary Dark Knight mode and Turbo mode will not be coming to PC, only Vergil, and as DLC.
>>7834 (OP) 
we arent gonna have enough people to do a squilliam template

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So we meet again. 

Complimentary newest of newfags guide:
>read the rules >>6 
>read the site FAQs https://zzzchan.xyz/faq.html
>the meta thread regarding board issues and such is here >>3863
>the meta board regarding site issues and such is here >>>/meta/
>no, the gamergoyim thread is not the meta
>what the fuck how do I solve this captcha
<click "Instructions" you ape

This thread is gonna serve as a containment for the events regarding the deplatforming of cakechan, don't derail other threads and report who does. That said, have fun and enjoy your stay.
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>>8537
>should this board want them?
They were trying to grab your prize, they work with the mercenary, the cake man.
Replies: >>8563
>>8557
Brogief?
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>>8537
So how does it feel to have sperged out so much in defense of Risk of Rain 2, only for Hotpoo to fuck you over?
Replies: >>8608
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>>8597
You mistook me for somebody who pays for video games.
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Seen how the kosher cake factory has re-opened, this thread is pretty much useless so I'm locking it.

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Some noteworthy games and servers for discussion and potential game nights:
>Xonotic
https://xonotic.org/
Game Servers 
/v/ Pacific Server Status 
http://dpmaster.deathmask.net/?game=xonotic&server=98.176.139.219:26000 
/v/ Atlantic Server Status
http://dpmaster.deathmask.net/?game=xonotic&server=144.202.27.82:26000
>TF2 Vintage
https://www.moddb.com/mods/team-fortress-2-vintage
>TF2 Classic
https://tf2classic.com/
>Open Fortress
https://openfortress.fun/
>Open Spades
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>>1682
>when does a bunch of fags online playing a voremod for laughs turn into people enjoying it?
Probably the moment vorefags hear about the gamenight, even though it's a dumb Xonotic mod where you get so fat from swallowing other furries that your jiggling belly blocks your view.
>Those links for /v/ Xonotic servers.
Try arena.sh. The Pacific server also has an OpenNIC TLD for it.

https://arena.sh/search/?q=%2Fv%2F
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This game/server needs more maps.
Replies: >>7791
>>1061
This bait is eternal.  Play games faget.

>>6471
Here, have 15k xonotic maps
Replies: >>7792
>>7791
http://xonotic.fps.gratis/

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What are your favorite MS-DOS games, anons?
Ever had one of those nifty shareware discs?
I've been chillin' at the pad with Jazz Jackrabbit 1 and 2. Pretty funky stellar.
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>>6968
Wait, is this the collection that Saint leaked? The description sounds familiar. I remember a story he told about some scalper website with a nigger who hoarded rare game .iso's and rom's so that he could sell the physical versions at a heightened price. Saint gained this nigger's trust and leaked it all under his nose.
Replies: >>6983
>>6977
Probably. I just downloaded it all and made the torrent.
Replies: >>7028
>>6983
FYI, the one with touhou like fairies and shit is missing the game itself, just 4 jpegs in a folder.
Replies: >>7079
>>7028
It was like that when I found it. I just went and found a Mega link, though. Remove the asterisks from the second line.
https://mega.nz/folder/
RE9z*CC5Z#wy_XbFzMin*WA7pA_9*-6CwQ
>>6932
Hey, pretty cool to hear others playing this pile of trash too. I never made it through. Was fun to read your thoughts on the worst Dungeon Master game.

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19 years of inside job. Reminisce and post your 9/11 vidya content.
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>>6532
Anon how did you understand all that from the clusterfuck of a plot that is killer7?
Replies: >>6549 >>6982 >>7024
>>6546
Years of interpretations and historical symbolism related research from old fansites. There's a ton of other stuff not directly related either, it's just the terrorism aspect is overlooked because people tend to gloss over it in favor of the ongoing Japanese/American political drama that unfolds. To be fair, it's only discussed in-depth a few times and all the other bits are interpreting the hows and whys of character actions and how some things are just a bit too weird, such as the fact that the paper bags with heads inside of them to represent dead characters are a callback to a previous Suda51 game, where the final scene shows a boy with his sisters decapitated head in a paper bag in his lap while the actual sister is staring at him through the TV, just like how in Killer7 you revive characters through the TV. Interpreting Killer7 is one of the few cases of 'in what way?' is not a question of being a pseudo intellectual, it's because if it's not specified shit goes off the deep end.
>>6532
>>6546
It feigns most of its depth by being deliberately incomprehensible, but that doesn't mean its shallow, only that most of its mysticism is posturing. Imo the best way to enjoy Killer7 is to take its off-beat surrealism at face value and try to play it straight to get at the philosophy underneath, but thats probably because I'm a weirdo myself.
>>6546
At least Suda51 learned and had a section after completing Killer is Dead where the clusterfuck plot and symbolism are somewhat explained, with all the Mars, Earth, and Moon shit.
>>6530
He didn't really have a choice.

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