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https://store.steampowered.com/app/220/HalfLife_2/

Half-Life 2 got a major update and is now free along with the expansions and Half-Life 2 Deathmatch. Half-Life 2 Deathmatch has a ton of modded co-op stuff.
Tell everyone you know so we can play together should such a requirement arise. It's free so you have no excuse.
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>>263567
Or 2000 dollary doos if you don't and get caught.
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>>262837
It's a 20 year old game engine. I don't know how hard it would be to just add in some better enemy AI, but I'm playing through Black Mesa again and I know what you mean. Hard is the only acceptable difficulty level, but even then all it does is make the enemies have more health and I assume damage me more. The military enemies have way too good of accuracy with their weapons, and it just feels synthetic. Like it's obvious I'm fighting a computer and not a real person or even a character. The zombies are insanely retarded, to the point of being non functional. Enemy AI is a big problem on the source engine
>>263567
Oh yeah? How about Black Myth Wukong? Or even Persona 5. Are those free?
>>263567
Can you torrent games older than 5 years without being hueniggered yet? Because I'd rather just buyfag than deal with that shit.

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Last thread: >>249891
Dumb inane questions that would receive two replies at most, one-liners, small tidbits and other videogame paraphernalia. If you've got any, post them here.

I'd ask something pertinent to start the thread with but in all honesty I don't feel like it. Too tired.
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>>263420
No, because I didn't realize that bezomart would be niggers about the packaging until after I ordered it.

>>263422
>get an internal 3.5 hotswap bay so you can treat your drives like giant cartridges
Already got the bay, I was thinking along those exact lines. That was the point of my original question; I didn't know whether to keep it or exchange it for an enclosure. I think I'll keep the bay and get the cases.
Is there a room escape game which has more than 0 replay value? I.e. not the exact same puzzles where you have to use the exact same steps to solve them.
Things like multiple possible solutions, or the puzzles are somehow randomized so you have to solve them differently.
Replies: >>263681
>>263515
That talos puzzle game?
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I've been replaying OG Advance Wars since I never beat it when I was a teenager, and I had this headcanon that I'm sure others have talked about but I never did.

I always imagined Advance Wars was in a universe where people didn't die in war.  Like the battle animations just show the machines getting destroyed, but the people always just sort of "fly off" in a cartoony style.  I always imagined that explosions did the same thing where the people inside would just be all black and charred like in a Wily Coyote cartoon, but otherwise be perfectly fine.  You know, cartoon physics.  In a weird way, in my headcanon, this also explained why Andy didn't know what an airport was.  Since fall damage doesn't exist and cartoon physics does in Advance Wars, if you wanted to travel anywhere in the Advance Wars universe, you'd just sorta "Team Rocket" yourself into the stratosphere to travel around.

Wars in the Advance Wars universe, then, amount to gaining territory by a giant "King of the Hill" game, as opposed to slaughter.

Aside from the animations conveying this, this was the only thing that made sense to me given how...lackadaisical everyone treated war?  Like otherwise, Sonja is A-OK killing everyone in her army for test missions just for intel.  However, if all her men just sort of temporarily "fly off" and wars are this "King of the Hill" game, then her actions and everyone's disregard makes a lot more sense.  It also makes sense how there's "no harm done" from Orange Arm
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uh, im playing SMT the PSX port with a translation patch, long story short the game feels like a grindfest, i hit a major roadblock at post timeskip Shinjuku where i had to grind for hours at Shibuya untill i had enough yen to get M16´s and able to resurrect my dead demons, once i got back on my feet i managed to fuse a few demons here and there and get a party strong enough to keep progressing through the game, i breezed through roppongi actually, anyways now i got to Ginza and im back at square one with all enemy encounters being borderline lethal, i tried the police station and got party killed twice at the boss, so it looks like im back to grinding untill i can deck out the crew again and get more demons

is the whole game like this? grind untill you can beat the area then proceed untill next difficulty spike? or am i doing something wrong? game feels like a chore and whatever novelty it had went out the window the second i hit Post-Timeskip Shinjuku

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Given everything that's happened to gaming over the past decade, with so much info and shit flying around, I just wanted to see what companies are deemed as "safe" or "parasites" by various Anons and their reasons why? If you can, be sure to includes links and infographs. I just want to be better informed.
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Replies: >>262865 + 1 earlier
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>>259651
>All the gay jewish shit in the remake is actually...
NO
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>>259651
> downfall of the society in which you're exploring the ruins of.

Are you fucking shitting me?
>>258977 (OP) 
>Given everything that's happened to gaming over the past decade, with so much info and shit flying around, I just wanted to see what companies are deemed as "safe" or "parasites" by various Anons and their reasons why? If you can, be sure to includes links and infographs. I just want to be better informed.
At this point i'd say that no company can be fully trusted, but you have to judge game by game.
For instance, i once thought that CDprojektRed was "safe" and look at what happened to them.
Now i am not going to play, let alone buy a single game from them ever again.
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>>259386
>>259462
>>259476
>>259480
>its a falseflag because it has games i like on it
>these other groups which recommend woke games are even better!
Wow. Compelling arguments.
Replies: >>263329
>>262885
0/10, try harder

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A bread about games based off of various licensed IPs, be they the ubiquitous and usually sloppy yet occasionally fun semi-shovelware THQ fare of the early and mid-2000s or Japanese PS3 VNs made as an alternate history continuation to a then-20 year old OVA series noone on western shores had heard about back in 2007 with so little budget left for gameplay after the expenses for the VAs they ended up using prerendered sprites of Mecha models the PS3 wouldn't have had any trouble rendering in real time.

I've found that past a minimum quality threshold the various additions to the lore made by these games range from somewhat reasonable to plain better than what the source material would later become, such as the Cars game which while not doing anything special or amazing I still find intellectually preferable to the awful second movie.
The 2009 Avatar game is another fine example which would never be made today because it allows you to play as the evil white man industralist bad goys to the point of colonizing.com much of the Na'vi culture so of coursh it was retroactively declared non-canon, and the 木の葉戦記 Naruto loicense game on the GBA has the first canon appearance of Autonomously operating 傀儡人形 going after little boys
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Replies: >>263086 + 2 earlier
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This game surprised me back then; instead of doing some silly game vaguely following the story of the movie (like most of these did back then) they just took the cool parts of the setting and made their own thing.
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>>259888
I remember being turned off of it after seeing the bad review score on xplay.
Did I get conned by Sessler?
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Even though i didn't even fucking watch the movie i remember discovering this game on a shareware CD and playing with my bro on PC. Playing it again now it's a somewhat standard buttonmashy co-op beat 'em up, but it's not bad and you can tell it had a bit more care put into it than most licensed kids games. I've played far worse.
>loads of unlockables like concept art, 3d model progress videos, minigame stages, hats, and even some of the original Over The Hedge comics
>was released a bit earlier than the movie, yet acts as a continuation kinda like that Scarface videogame
>voiced dialogue for all the four playable characters on missions, depending on which two you picked and which was selected
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>>259733 (OP) 
scooby-doo night of 100 frights&unmasked were pretty good. they rarely get mentioned anymore 
there was always a bunch of games that I wanted to play but couldn't get to because copies of them were simply not possible to  find.
still even today I haven't played them simply because I'm too lazy to boot them up in a emulator.
>>259856
>Where does anon think the line is between "adaptation" and "licensed game"?
I assume adaption is a game based on a movie. They tend to be bad because there is limited creative leeway since the game has to follow the the same characters and plot points of the movie and they have harsher deadlines because the game has to be released when the movie is released otherwise there is no point.

>>259791
There was an earlier wolverine game for ps2 which was ok. A 3rd person hack and slash but it had some interesting mechanics like when the enemies were lined up in certain positions (like one in front, one behind you) then you could trigger special attacks so that made the combat more tactical and dynamic. They also had a zelda thing going on with the bosses where each one had a different gimmick you had to figure out to beat it.

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Would anyone here be interested in getting together and playing Dofus Unity when it releases? Dofus is a French Tactical MMORPG where you play as one of 19 classes and do combat in an srpg format where you move your character in a grid and take turns.
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>>263020
You don't need a subscription nor do you need to verify your phone number for every server on Dofus, but you need to do both for the Dakal servers (which mostly seem to be at maximum capacity anyway). Kind of annoying how the single-account servers are the gated ones since those probably have the least issues with botting/multiboxing.
Finally got a character made on Dakal 2. Name is Sonicfan.
Replies: >>263030
>>263020
You only need to set up 2FA for the mono servers and it can be done through mail, that's how I have mine set up
>>263024
I've told the others to invite you, but if you haven't received an invitation to the guild you can just apply to it it's called "The Hams"
Replies: >>263032
>>263030
Sorry, the guild is named "Steamed Hams"
>open website
>blank page
>it forces a reload automatically
>and again, and again, and again
>"Max challenge attempts exceeded"
Call me when registration works.

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It's been a while since I've seen people talk about the original shooter genre, so let's have a thread dedicate to that. What's some of your favorites from this line of games? For me, my favorite was always Galaga Arrangement because of the enemy patterns and the music.
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>>251288
Old phone games.
Recently 1cc Devil Blase Reboot on hard. Now I just got to do inferno. Really fuvking good game.
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>>240186
Is that shit actually canon?
Replies: >>262868
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>>240191
>>262866
>no sir, you can't have a girl (with a dick) fucking another girl, it needs to be a REAL man so that I can get fully aroused
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>>230587
>Starfox (and other rail shooters
Not this idiocy again.  Star Fox and Rez are in two fundamentally different game genres.  Star Fox involves player avatar control in dodging hazards.  This makes it fundamentally like Gradius with one extra dimension, AKA a 3D shmup.  Actual rail shooters like Rez and most lightgun games do not, you're literally on rails and only concerning with aiming a gun at things, which is why they're called rail shooters.  Don't tell me to play Star Fox when I ask for more rail shooters, and don't tell me to play House of the Dead when I ask for more 3D shmups.

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Post a quick screenshot of what you're playing or any cool things you want to share.
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>>260787
>>260788
>>260791
>>260797
idk man, she looks fine to me.
>>260787
The rest, sure, and that anon is blind and/or gay, but what's wrong with #2?
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>OK, Frankie. But first, feast your eyes upon my work.
>Now this, is my most violent shot.
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Been playing a lot of Quake recently. Mostly Arcane Dimensions. Very good stuff, everything from core mechanics to visuals is significantly improved, without going out of style. Many new weapons and monsters too, and the best thing is maps, those are heavenly good. I did finish it yesterday, and today gave a try to some standalone maps from Siteseer. Found this gem on 2-3 screenshots in the latest Black Fog Zine. Quite small, but very well made and with a nice final fight.

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Bullet sponges are not bad game design. Enemies that aren't interesting to fight for a long time are.

Bosses are the ultimate bullet sponges, yet everyone likes them because they're designed to be interesting to fight for an extended duration. Imagine your worst example of a bullet sponge enemy, but then imagine if it recoiled from every attack, hitting it in specific spots has various effects like slowing it down or interrupting it's attacks, it hides and tries to flank when it gets hit a bunch, it only knows where you are if it can see you and sneak attacks to it deal critical damage, it's body parts can get crippled and it gets weaker, and tries to waddle away when it's about to die.
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>>262711
>A certain amount of damage should also change how they behave i.e. A piece of their armor gets blown off and they try to use cover more.
>>262711
>Just imagining shooting at some tanky enemy and pieces of it's armor flying off and gradually making their armor look more fucked up, this alone makes fighting them sound kinda fun.
Haha, if only there was something like that already...
Replies: >>262770
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I think baked into the definition of a bullet sponge is an enemy who isn't also reactive or has a lot going for him in general other than a big health bar. Bosses are good because they have all their interesting attacks and things, and the fat HP bar is just a contrivance to keep you fighting them for long enough so you see all they have to offer. An enemy's tankiness should be matched to how complex they are. Bullet sponges are when that balance isn't achieved.

>>262761
They're actually a pretty good spongey enemy. The only real fault is breaking their armor doesn't really feel satisfying.
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Damage sponges without attack variety is one of the classic hallmarks of Euroshmup design.  It's really quite remarkable how consistent Euroshmups are in repeating this mistake.  What is it about their design approach that makes them so oblivious to this obvious form of tedious un-fun gameplay?  A lot of other aspects of Euroshmups can be attributed to a pretentious mentality of the Thinking European Man who needs to "intellectualize" an action genre with stupid mechanics.  But this doesn't quite explain why they fuck up bosses or other enemies with too much health and too little attack variety so often.
>>262700 (OP) 
To me it feels like Quake 2 is the perfect illustration of that, even more so with the expansions, as it does feature tanky enemies that are somewhat interesting to fight (Berserker, Gladiator) as well as some of the worst bullet sponges you can find

>>262706
>Can you really say bosses are bullet sponges when their intent isn't to sit there and soak damage?
What are most FPS bosses

>>262711
See Ratchet & Clank, it helps, but  not as much as you'd think
>>262700 (OP) 
Hi a sponge is not fun to fight.
A boss is.
If all you do is sponge bullets,
You are a bullet sponge.
Thank you for coming to my TED talk

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A programmer can make a videogame, but a function alone doesn't sell. For as long as videogames have been marketed there's been a concious effort to make them visually stand out, either promotionally or in-game, so long as the engine could handle it.
Dump artwork, promotional renders, adverts, posters, sprites, even in-game screenshots if you're pushing it; whatever you deem made the game cool. With every game trying to find their own visual niche and themselves being a little time capsule for their technology and the zeitgeist of their devs, there should be plenty to cover.

For instance I've always liked the uncanny look of early 3D renders, and believe the technology lost its edge when CGI got standardized and overdeveloped. On traditional artwork, Roger Dean's cover art on Psygnosis games is fantastic. Don't know how they managed to land the job on him but I'm glad they did. A master of the canvas, disingenuous cover art aside.
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>>253377
Replying to my own post to share the entire Spyro wallpaper collection, now uploaded on the internet archive:
https://archive.org/details/SpyroHD
disregard the title, the upload is 100% complete
Replies: >>256642
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>>256209
nice
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I always liked HOMM 5 artwork.

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Is there a console, a peripheral, a game, or anything vidya related that you bought only to regret it later on, and wished you never spent the money for it?
Either because it didn't deserve the amount of money spent, you didn't enjoy it enough to justify to price, or just turned out to be shit against your expectations?
I'll start with some of mine:
>Evil Twin on the PS2
I bought this game at the newsstand at budget price but it was not even worth the low asking price.
It was irredeemable trash.
>Chink handheld "Anbernic RG 350 "
I was very happy with it until it started falling apart after only a few months of use.
Not worth the money spent at all, if i ever get another chink handheld it won't be an Anbernic, that's for sure.
>PS Vita
I even pre-ordered and got it on launch day with a bunch of goodies, i loved the PSP and with this i expected "the PSP but with PS3 graphics" it was advertised as, but i got a paper weight that didn't have a fraction of the support nor the library variety that the PSP had.
I still got SOME enjoyment out of it with games like Uncharted: Golden Abyss, Little Big Planet, Dragon's Crown, Odin's Sphere and Gravity Rush, but still wasn't worth the money spent.
This is probably my biggest regret.
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>>262569
I dunno. I found it to be a merely "all-right" game that you shouldn't expect too much from. It has a totally borked difficulty curve though. Kinda tough in the beginning and laughably easy later on unless you set constraints for yourself.
Sound design and soundtrack is god tier though.
Minecraft
bought multiple accounts too to give away
never imagined it would be pozzed by microkikes
>>262604
What was wrong with Dread?
Replies: >>262641 >>262657
>>262640
Its 2D metroid but with some gimmicks. Gunplay alright and so is the graphics. Its just not as groundbreaking people remember every other Metroid game was.
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>>262640
To me it just felt bland.
Gameplay was just okay, but mediocre in every other aspect.
Planet ZDR had nothing interesting or unique going on,  the EMMI looked stupid and the mechanics involving them were garbage, the music was crap,  the alien/enemy design forgettable, the story was dumb shit and graphics were washed up.
And the most important thing, there was NO FUCKING ATMOSPHERE.
Personally, what i like about Metroid was its unique blend of sci-fi and a hint of horror (the series took inspiration from Alien, after all) that in dread was completely absent.
If you ask anyone about Super, they will tell you their favorite area and related theme, in Dread all of them were uninspired and forgettable.
To see Nintentards give this game a 10/10 or even compare it to Super is a fucking joke.
Truth is, if this game didn't have the Metroid name attached to it and was instead yet another 'Metroidvania' game, the same morons would have no issues admitting how mediocre it actually it.
Again, it plays okay, but there's nothing interesting about it.
I hope anyone but Mercury Steam (hopefully some japs or retro) develops the next one.

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