/v/ - Video Games

it's fucking video games, baby


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READ THE RULES


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What'ya think?

Gameplay looks strange, but might be satisfying.
The gameplay looks similar to Dead Space without the horror element.
The combat is basically a modern JRPG, but with guns.
Reminds me of Ys, but slow paced.
It might be interesting.
Graphics look nice.
The style reminds me of Mirror's Edge.
English VAs sounds obnoxious.
Diana is cute.
You build a home base with her.
No official release date other than "2026"

I think it might be fun.
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>>311776
>>311787
So more of the very same twitter noise around vidya. Probably dominated by LARPers who don't even play video games.
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>>311787
Man, i loved the classic MK aesthetics, fit girls with abs and huge boobs.
In nu-MK all the characters look like lame cosplayers wearing cheap costumes.
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>>311795
Yes but the point is that they're only larping as moralfags but it's selective outrage.
What they select to be outraged about fits a certain pattern and this game showed that sexualization isn't part of that pattern.
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>>311804
Deeply ironic, considering the series originated as cool cosplayers wearing hammy costumes.
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>>311809
>the series originated as cool cosplayers wearing hammy costumes.
>"cool cosplayers"
>"cool"
That's the problem, there's nothing "cool" left in modern MK anymore.
There's a difference between first pic and second pic.
((( Modern MK ))) look more like a lame cosplayer in pic related than the first pic.

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/ves/ - Vidya video editing and sharing

General thread for video game footage editing and streaming. Ask questions, give advice, and share live streams ITT. Read the software list below first (all FOSS).

>Video editors
- Shotcut: A great video editor with various effects and filters, suitable for beginners and pros alike. https://shotcut.org
- Kdenlive: Buggy video editor by the KDE guys. https://kdenlive.org
- Blender Video Editor: Part of Blender and utilizes its node system. Like Blender itself, a pain in the ass to use but supposedly powerful. https://www.blender.org
- Olive: A new, promising video editor. Currently in beta but usable. https://olivevideoeditor.org

>Video recorders
- OBS: Record and/or stream anything on your screen, optimized for vidya. https://obsproject.com

>Command line tools
- ffmpeg: Swiss army knife of video manipulation, convert and trim videos among other features. Can record video and audio too but limited in that area. https://ffmpeg.org
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>>310774
Live now
Replies: >>310818
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>>310784
thanks for coming out
Back today to do the VNS stream at the regular time of 1 PM Pacific/4 PM Eastern
Replies: >>311107
>>311086
Stream is live: https://8chan.tv/view/f664ceb8-3b9d-480b-bcdf-c95f1711043a
Show will start in about 30 minutes.
Won't be doing the VNS stream tomorrow because I'm in the process of getting my new office all setup

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When?
This weekend, June 26 to 28, starting at 9:00 PM (UTC).
The server will run until the 29th, so you may join whenever you want.

Where?
Join the server at 104.194.148.136

Downloads
Full game + Custom content:
https://pixeldrain.com/u/BkbwWK7M
https://mega.nz/file/jxhhgSzT#3PdUZFlOjTZMBHYUCYD_XaCY9SHnD-dKTebOz3ftALE
sha256sum: 2a86d80d712f53355b59705a4b5f1c58cdec4e878c6c0ee65f36d7a25e57d443

How to join
>Launch the game by running start_ut99_windows.bat, start_ut99_linux.sh or start_ut99_linux-64bit.sh
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At last, the games are over. See you next month.
Join >>>/v/284226 next weekend for korean antics.

>>311690
For anons convenience:
The repack in OP uses Oldunreal's files (ISO + Windows and Linux patches), plus:
>Most of the mods used in the server ready (thus avoiding downloads) 
>RMusicPlayer builds for Windows x86, Linux x86 and Linux amd64
>Batch/Shell files in the root folder for an easy way to launch the game
You could have joined with only the Oldunreal's if you wanted though. (Except EXU2, you'd have to get the music player plugin separately or your game would crash.)
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It was fun, anons
See you at the next gamenight
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Claire bear is cute edition.
Last thread >>300257 
Thread question: Could you survive Raccoon city?
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>>311663
Can't speak for RE1, as I only played it years later, but RE2 scared the crap out of me, the first time I saw my older brother playing it.
I was also 10 at the time
>>311645
RE1 was very scary if you were a kid when it came out, zoomer.
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>>311668
>-oomer
Feel free to grow up anytime.
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>>311669
It's the name of your generation you inbred niggerbrain mutt. Find a rope and stop wasting oxygen.
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>>311681
The name of the generation is Z.

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Any fellow Elona players here? As a Kumiromi-worshipping farmer, I'm still having a lot of fun with the OOMSEST version. I've got autosaves disabled so I can savescum from time to time, but I try not to abuse it too much.
I was lucky enough to get the ridiculously good stomach mutation that lets me eat non-food items, helping me free up a lot of item space and develop my attributes and abilities frequently. Not to mention it helps me save money and keep corpses too.
Tailoring is some pretty good stress relief. The quality of the robes I craft is random, and whenever I get one I don't want to keep, I can eat it or sell it.
Anyway, I'm preparing myself for the upcoming annual "Baby Day", a.k.a. Party Day event on July 24. In case you didn't know, that's when shitloads of Bards spawn in "Party Time" quest instances and you can go on a Bard-killing spree all day long to collect tons of valuable instrument items, music tickets and more.
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How's the combat in Elin? I played it about a year ago and the combat didn't feel tactical or weigthy enough to be fun.
>>311582
I haven't played out in a while but that's what i liked about elona+. You had all these abilities and actions to mess around with.
>>311582
The auto button handles battles better than I do in 9 out of 10 cases.
>>311582
>Weighty
It's a turn based rogue like adjacent game how the fuck would you make the combat in this "weighty"?
Replies: >>311651
>>311619
The same way games like Brogue or Sil-Q do it: making positioning, resource management, distance and damage calculations, etc. matter enough for you to have to think about them during each encounter even when you are powerful. When I last played Elin, the combat was so basic, and you could breeze through encounters once you had enough items. Braindead.

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What's your preferred gaming audio setup, anon? Have any games' audio caught your attention lately?
On my end, I'm trying to set up A3D Alchemy for Slave Zero on Wine and swap out IndirectSound for DSOAL. I also heard from a friend recently that Superlux released a 
MKII version of the HD668B which got rid of that shitty minicable which always broke for people, so I'm tempted to shell out for one of those again. My old HD668Bs had a way better soundstage than my current cans, so having a more durable pair of those specifically for vidya would be sick.

Some related fun stuff:
https://gist.github.com/Hiradur/388cb7f658fe117a1f4ccfd9a21adffa
https://gitlab.freedesktop.org/pipewire/pipewire/-/raw/master/src/daemon/filter-chain/sink-virtual-surround-7.1-hesuvi.conf
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>>307116
Off-topic, but you might have greater success running a pci-passthrough VM, if IOMMU groups on motherboard are granular enough and dedicating spare GPU+display is agreeable. Whole stack has been quite stable for past 10 years and there are most single digit percents of performance loss. You can share audio via vban/pulseaudio/pipewire and input devices either via qemu USB sharing or synergy/deskflow (or just dedicate one of USB hosts).
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>>307000 (OP) 
I caved and ordered a pair of HD668B MKIIs. The audio cable situation is still a bit weird in the new model, as you have to line up the cable to get it in and twist it clockwise to insert it, but if I ever have to replace it, I could easily get around this by cutting off the locking nub.
That aside, having a good soundstage again is sick. It's one of those things you assume is audiophiles overstating some minor trait, but then you get a pair of cans with a large soundstage, play a first-person game, and get blown away with how much better they convey distance.
>>307000 (OP) 
Superlux suck due to the comfort.
Also why are shp9500s or whatever by philip snot on the 100$ screenshot?
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>>311604
These don't squeeze down on my head the way the original HD668B did, as they phased out the wings in favour of this thing.
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>>311628
Those wings felt like tweezers, also the pads were so thin on the ones I had that the speaker plates would touch my ears. 

Other than that yeah the sound was good for the price but I haven't used them more than a couple hours total now.

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Archive of previous thread: https://archive.ph/K9xml 

The purpose of this thread is to document and discuss Nintendo's recent actions towards censoring third-party games released on their platforms. As in, games that Nintendo has demanded that companies alter despite having no participation in any step regarding the game's development and release. This point on the subject needs to be emphasized because of two reasons.

The first is that people try to deflect such censorship practices for the purposes of so-called "regional differences", such as different regional laws and restrictions on game releases. This is not that issue as these are games that may have been released previously in the region sometime in the past decade or two, or the game is still being released unaltered on a competing platform like PlayStation or Xbox that still follows the same restrictions and/or even has their own. Second is that, despite censoring their own games, Nintendo actually has a history of leaving third-parties alone regarding what content is allowed to be inserted into their games, a topic I will be getting into in the following post. Regardless, if you JUST want a list of “all” instances of games being censored on the Nintendo Switch (And the upcoming Switch 2) regardless of reason, I suggest that you look at these two following links:
https://archive.ph/S0pfk
https://archive.ph/oaP9T

But why make this an issue? Back in 2019, Nintendo president Shuntaro Furukawa made the following declaration in response to a question about restricting content present in video games released on Nintendo’s systems: https://archive.ph/RkxJm
>Q11: Regarding restrictions on expression. Some other platforms have their own restrictions other than third-party organizations such as CERO. How about Nintendo?
<A11: Nintendo entrusts a third-party organization with the task of providing objective ratings for its own products and third-party software prior to its release. If the platform operator arbitrarily chooses to do so, it would seriously impede the diversity and fairness of game software. The parental control function also allows for restrictions to be put in place.
In addition to this statement, Nintendo of America president Doug Bowser recently made the following statement less than a week ago: https://archive.ph/nrYHD
<We always want to attract the best talent we can and retain that talent. We also believe it’s important for that talent to be diverse in terms of their backgrounds, their experiences, and their understandings because our players are diverse. So we strive to have diversity that reflects our players in our organization.
In some ways, it mirrors a similar statement that Sony had made back in 2018 when they were in the middle of their own scandal for censoring games released on PlayStation: https://archive.ph/X2wGz
There are also indications that this is an official policy coming down from Nintendo proper in Japan, based both of the list that you’ll see below (That includes Japanese exclusives and Japanese versions games being effected) and other people researching into the matter confirming details with other industry insiders: https://archive.is/ApYH8#post-1477584
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>>310574
I think Nintendo is still staffed with some boomers who think anything cartoon/anime = for kids. That, and Cyberpunk was being promoted as a launch title for Switch 2 as a showcase of what the console was capable of and censoring it would have just lead to the controversy overshadowing what they wanted to showcase with it.
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As usual, the latest qureate game got hit on Switch despite no western release. At least the censorship this time is comparatively minor, but it's still bullshit considering what games like Seven Pirates and Omega Labyrinth have done on Switch in the past.
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>>310688
what is this shit
Replies: >>310715
>>310690
The six gorillionth "roguelite deck builder" Slay the Spire clone, now with more fanservice.

https://www.gematsu.com/2026/06/tokyo-valkyries-launches-july-9

https://qureate.co.jp/TokyoValkyries/en/
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>>291123 (me)
> GFDocs\ポケモン監修用資料\その他共通資料\ネガティブチェック関連\GF様説明用 180724_contentreview_example.pdf
Attached to this post is an image from the original slide without any MTL. Additionally, the Anon who made this merged it with another relevant slide likely from the same pdf.

Regarding Nintendo of America and Europe's misinterpretation of European laws, I believe 2011's Dead or Alive Dimensions is very relevant. That 3DS game was published by Nintendo of Europe in European regions.
The game didn't breach any laws even in Sweden. However, Nintendo's Scandinavian distributor Bergsala knelt to Anti-Fiction cancel culture by a Sweedish internet user. The user concerned trolled about the game breaching Sweeden's Anti-Fiction laws against fictional pornography; however, Dead or Alive Dimensions was not pornography and the Sweedish police dismissed the user's report as "lacking" in evidence. Furthermore, Denmark doesn't even have any Anti-Fiction laws. Yet, Bergsala canceled all Scandinavian releases.
https://www.eurogamer.net/nordic-dead-or-alive-release-ruined

Anti-Fiction activists at Nintendo use this controversy's misinformation to mislead Nintendo of Japan. With Anti-Fiction activists in charge of Nintendo of America/Europe's entire platform afte
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Step 0. Resource Acquisition
Go here to get Anki, a flash card program:
http://ankisrs.net/

Here are some suggested decks:
Core2k/6k: https://mega.nz/#!QIQywAAZ!g6wRM6KvDVmLxq7X5xLrvaw7HZGyYULUkT_YDtQdgfU
KanjiDamage: https://ankiweb.net/shared/info/748570187
Kana: https://ankiweb.net/shared/info/1632090287
Tae Kim's grammar: https://ankiweb.net/shared/info/242060646


Other Resources
RealKana: http://realkana.com/
(alternate version) https://djtguide.neocities.org/kana/
Click the column of characters you want to study and type the corresponding romaji into the box as they appear
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I have never played 逆転裁判 whether in Japanese or translated.
Do you need a good grasp of Japanese (eg. N1 and above) for the 逆転裁判 games, to understand the cases and stuff? Do they have gameplay sections based on reading text quickly (which Danganronpa had, which is why I don't think I'll replay them in Japanese any time soon)?
As for the first few games, how do the GBA and DS versions compare? Are the kanji higher res on the DS version?
>>311024
You probably don't need to be able to read at the N1 level if you're just trying to follow the plot. The writer of the original trilogy has posted on Twitter before about how he tries to make the lines that he writes quick and easy to read:
>たしかに、シナリオを書くとき、自分なりの“ルール”というものがいくつかあったりします。
>横16文字、縦2行…逆転裁判のときから変わらないスタイルなのですが…
>この文字数は、セリフがプレイヤーの目に入ったとき、それを“読む” のではなく“見る”だけで内容が伝わるようにしたいという意図で設定しています。
>文字数が多ければ多いほど、視線を動かして“読む”必要がありますが、少なければ、“見る”だけでアタマに入る…そう思いました。
>画数の多い漢字も認識するのに時間がかかるので、使わないようにしています。
>ただ、“ひらがな”ばかりズラリと並ぶと、これまた非常に読みにくい。
>そこで、ぼくの文章はカタカナが多かったり、カッコが多かったりします。 

Text does sometimes go by without waiting for you to press a button to advance, but usually it's nothing critically important. Out of the 11 games in the series, the only timed gameplay sections that I can recall are the Logic Chess sections in the prosecutor spin-off 逆転検事2. But one thing to be aware of is that the older releases don't have a backlog function that lets you scroll up and read the most recently displayed lines.

For the most part, the kanji are not higher res in the DS versions. The first DS game 逆転裁判 蘇る逆転 is a port of 逆転裁判 with additional features, such as a bonus fifth case titled 「蘇る逆転」, some updated backgrounds and sprites from 逆転裁判2 and 逆転裁判3, graphics that were added or updated to fill the larger dual screens, additional (mostly optional) touchscreen and microphone controls, and the option on the title screen menu to switch to the American English localization (the game lets you record one Japanese save point and one English save point, but they are independent of each other, so unfortunately you can't quickly swap languages just to compare a single line). The music also sounds different, especially in the parts that originally used the GB sound channels. And I think the conditions under which you can speed through text by holding B might differ between the GBA and the DS versions.

If you boot up a DS game while the equivalent GBA game is inserted into SLOT-2, you can also unlock all the cases in the DS game from the start. This gives you the option of playing through the original trilogy on GBA and then skipping straight to the bonus case in the first DS game without having to replay the first four cases.
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>>311431
Thank you for the elaborate response.
>>311024
>Do you need a good grasp of Japanese (eg. N1 and above) for the 逆転裁判 games
Absolutely not. They're not hard. You will not unnecessarily complicated runes like, say, 纏める, 殺戮, 別嬪, 顰める, 捏造, 蹂躙, etc. The incoming sudden influx of vocabulary take you a while to digest, though. (聞き込み調査, 取り調べ, 検事, 判決, 言い渡す, 開廷, 閉廷, 審理/法廷/裁判, 冒頭陳述, 係官(what they call the bayliffs), 巡査((police) officer), etc.)
The most difficult it's gonna get grammar-wise is probably stuff like the bellboy, who uses excessively formal constructions, including 次第です (works more or less like わけ, which is a pain in itself). Or Lotta Heart/Natsumi's Osakan dialect.
If you want to get a feel for the difficulty, just try the first case of the first one. It doesn't get much harder than that.
For the runes, well... I don't know whether OCR will work well since lower res screens omit some pixels for the sake of readability. Worst case scenario you're gonna have to rely on lookups by radical or handwriting input
>>311024
>N1
Nah, N4 to N3-ish combined with not being an retard should be enough.
An OCR tool (preferably handwriting since the 漢字 are compressed to shit at handheld resolutions) is good to have for the rare N0.5 seal script the Nips love to throw in their children's games to show everyone online they did, but if you can handle Nipponese grammar at the level of a kusogaki even lacking knowledge of ancient Chinese scripture should let you understand enough to get through.
>reading text quickly
No, all text relevant to solving the problem in front of (You) can be read at leasure.

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I'll start with a few ones:
>Nero
Because Dante was apparently too manly, so that faggot Izuno had to make his own twink version of it.
Probably went like this:
Izuno: "Dante? Nah, he's way too masculine, let's make the same character, but lame and gay! And i want him to become the new protagonist of the series!"
I think that Izuno guy was alright when put in charge of game mechanics, but he was complete shit at character design.
>Viola
Because Bayonetta needed to be replaced after only 2 games that came out so far apart, and after the fans waited so long for a third installment, they surely must have been tired of her, right?
>And they came out with that shit.
Here's your new protagonist, bro!
Probably killed the series for good.
>Yakumo
Ninja Gaiden 4 isn't even out yet, but i already hate this character.
Yet another case of: "Main character is too masculine, let's replace him with a twink faggot" by retarded Jap devs who think you get old as soon as you get out of high school.
And the first info about this character already killed any excitement i had about about Ninja Gaiden 4.
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>>311498
DUUD Eternal looks like a manlet
>>311501
The demon design in nu-Doom was excellent, in my opinion.
Replies: >>311520
>>311503
Judging from the revenant comparison image on >>311501,
>toasty skeleton husk with tinges of flesh, a chrome ribcage and a cannon on each shoulder
becomes
>mean prolapse person in oversized baby overalls and Johnny Five's eyes on top
How is this an improvement?
Replies: >>311532
>>311520
It looks more like le agitated skellington maymay as a Doom "fan" (in the "Earthbound fan excited to play it for the first time" sense) would interpret it. That's basically it. It's not bad in a vacuum and there are definitely worse redesigns across both reboot games (baron getting turned into a World of Warcraft enemy for example) but when you look at it in comparison it's pretty pathetic.
>>311498
Why is Bethesda so afraid of colors that aren't yellow?

spec_ops_the_line_pretentious_developer.jpg
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One of the things thats quite annoying is when you talk to someone about an old game and you start to notice that the person you are talking to is just parroting something. You'll notice phrases,words,sentences being almost exactly the same. Kind of like deja-vu. And something that has happened several times is me coming across a video essay on youtube (which i never watch) and seeing the exact same opinion expressed in that video. So for instance a shitty medicore game called Mad Max i recently played. Another example would be Kane & Lynch 2: Dog Days. Another shitty game being praised simply because youtubers says its a hidden gem or some masterpiece that everyone somehow forgot or ignored bla bla bla. Its just very interesting because you could simply go back into the past by looking at old reviews to see how everyone thought of the game. The worst part about this is that normalfags cannot think for themselves. Whatever the youtuber says the normalfag repeats. So now these games are considered to be somewhat good with normalfags which doesnt even make any fucking sense. Common thing i see is that alot of people that have these opinions say something like 
>oh i played this in my childhood
or something like that. So they obviously have some sort of bias towards it already. Just because you played a shitty game as a kid doesnt make the game good. Fucking retards.
Oh and i almost forgot to mention No Man's Sky. Remember that shitty gam
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>>311531
>being a millionaire (aka. sociopath) and fornicating with "hot bitches" = "actually important things in life"
>not doing that = "degenerate"
Speedrunner or not, this man's words are as empty as his soul.
Replies: >>311537
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>>311531
>one retard with the equivalent of troll's remorse is a moral authority
>>311533
Funny enough, my only exposure to this crap is videos of marathon runs and the only parts worth watching are the players who "whore" ie. recognize they are there to entertain and put in effort to be entertaining and fill would otherwise be dead time instead of acting as soulless as they are. When done well it can make even shitpiles like modern Final Fantasy fun to watch.
Replies: >>311537
>>311531
<anon doesn't realize that no one cares if you accomplish great things in real life either, unless you're born rich and can pay people to shout about your deeds from roof tops for decades
Replies: >>311537
>>311531
Man, I think it got taken down, but I want to post this fucking AMAZING speedrun collage that I think Ace or Ilu made. The editing is REALLY fucked up, and you can tell the guy's having a complete mental break. It was akin to watching the OG Eva ending, where it was less of a speedrunning showcase, and more of a "What the actual fuck? Buddy, you need help." It was amazing.
>>311536
>>311535
>>311534
He has this other rant that's pretty funny where he chastises someone for beating Zelda BotW in a day, making a shitton of analogies about how he's "Been in a long-term relationship with Goldeneye" and the guy who beat BotW in a day is like "A degenerate who pump and dumps girls." Let me see if I can find it...
>>311531
>How many hours of my life have I wasted playing this fucking piece of shit goddam game? Just so I can get world records and feel good about myself, it's fucking joke. That's the only reason people speedrun really. No one who speedruns is a fucking millionaire you know fucking hot bitches and like doing actually important things in life. Everyone who speedruns is a degenerate, and getting wrs is the only way they can feel good about themselves, and how many hours of my life have I wasted doing that bullshit? It's so stupid. It's fucking pathetic. All I fucking do is waste my life away trying to get world records for a temporary goddam high, which will last fucking you know  a week or so, until it goes away, and Ace exposes me for the world record shitter I am. Fucking hell dude. It's a complete joke. Speed running is the most degenerate ACT man has ever come up with.
Goose still speedruns and he flip flops on that shit to this day. He's a weird troll.

>Self improvement faggots
Take a shower, you're being retarded as usual.

>4. Three-dimensional (3D) video games

>Video games offer another way for older adults to bolster their brain health. Three-dimensional games are especially beneficial. They provide exposure to stimulating 3D environments that allow for spatial exploration, which works the part of the brain you use to navigate your everyday environment. 

>Research shows that older adults may have improved recognition memory after just two weeks of playing video games. Participants played Super Mario (3D) or Angry Birds (2D). The 3D game continued to improve cognition when playing continued beyond the first two weeks, while the effects of the 2D game plateaued.
https://www.uclahealth.org/news/article/4-worthwhile-brain-games-older-adults-3

It's not about self improvement, it's about stopping a decline. If you do not challenge your mind and just resort to comfortable gaming then you will decline faster and end up with mush for brains. Doing new puzzles like cross words is enough to help with the decline, The more you keep your brain processing new things and new challenges the better it will survive into old age.
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