/v/ - Video Games

it's fucking video games, baby


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READ THE RULES


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previous thread >>304706
uhh post some news or something, like this:

>Grand Theft Auto VI: An Extended Look will hopefully give us the first proper gameplay reveal for GTA 6 — and it will be exclusive to Netflix for six hours. This unprecedented marketing beat has drawn criticism from some who have said Rockstar is effectively paywalling a video game trailer. Meanwhile, many questions remain. Is this extended look along the lines of a standard gameplay trailer? A mini GTA 6 documentary? A Netflix show? Something else entirely? Strauss Zelnick, boss of Rockstar parent company Take-Two, is keeping his cards close to his chest. But in a new interview with IGN, he said everyone will tune in regardless.

basically GTA dix is not getting a gameplay trailer but a showcase exclusive on netflix
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>>315007
Anon that image is clearly a joke
Replies: >>315026
>>315007
Yeah I guess maybe they haven't yet gotten normalfag tolerance for input lag high enough for remote game streaming, and they're totally unwiling to give up abusing AI as yet another excuse to make GaaS mandatory.

It'll be interesting to see what happens when the average Steam user's PC is capable of running good local models, if the pricefixing lawsuits against the hardware cartels bear fruit soon enough to let people afford upgrades again.
Replies: >>315026
>>315007
>pic
The gtavi ads are so fucking retarded.
>>315020
This means my hunch was correct. 

>>315022
> It'll be interesting to see what happens when the average Steam user's PC is capable of running good local models
Dynamic spoken character name. No more Dragon born, no more courier, no more that guy. Literally whatever nonsense you typed. If call my character benis, he is addressed as fucking benis. A man can dream. 

No idea how the normalfaggotry  surrounding this would look like.
Replies: >>315027
>>315026
I don't think the technology is ready yet and I don't know if it ever will be. When you watch a video made with that ponyfag's graduate thesis or similar techniques you can clearly hear it "skip" when it runs across a group of syllables that didn't appear often enough in its training corpus. The overall effect tends to resemble a youtube poop, where something more specialized like Vocaloids or even expert-level sentence mixing YTPs can sound more natural. Or in the case of vocaloid more pleasingly artificial, but I digress.
You also have to deal with the VAs who will sue to try to avoid losing their jobs.

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Claire bear is cute edition.
Last thread >>300257 
Thread question: Could you survive Raccoon city?
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>>313480
The black race fixed by japs.
>>312577
It was bound to happen. They were  getting to the point of remaking RE5 despite there would be next to nothing to change and the only other games to remake would be 1 and 0. outbreak. If they were going to remake 5 they would had done it instead of just going straight for veronica
Replies: >>313851
>>313480
She does look mixed in my opinion.
Her mother probably got fucked by a white tourist.
>>313524
>the only other games to remake would be 1 and 0. outbreak.
I'm sure they would try to do The Umbrella Chronicles, darkside chronicles, operation racoon city. Maybe another multiplayer only game
Anybody else feel kinda hollow when they unlock the infinite rocket launcher? It feels so cheap to me that i simply can't use it for a full playthrough on any resident evil game.

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/ves/ - Vidya video editing and sharing

General thread for video game footage editing and streaming. Ask questions, give advice, and share live streams ITT. Read the software list below first (all FOSS).

>Video editors
- Shotcut: A great video editor with various effects and filters, suitable for beginners and pros alike. https://shotcut.org
- Kdenlive: Buggy video editor by the KDE guys. https://kdenlive.org
- Blender Video Editor: Part of Blender and utilizes its node system. Like Blender itself, a pain in the ass to use but supposedly powerful. https://www.blender.org
- Olive: A new, promising video editor. Currently in beta but usable. https://olivevideoeditor.org

>Video recorders
- OBS: Record and/or stream anything on your screen, optimized for vidya. https://obsproject.com

>Command line tools
- ffmpeg: Swiss army knife of video manipulation, convert and trim videos among other features. Can record video and audio too but limited in that area. https://ffmpeg.org
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>>314020
Stream is live: https://8chan.tv/view/f664ceb8-3b9d-480b-bcdf-c95f1711043a/
Show will start in about 20 minutes.
Like usual, the VNS stream is today at 1 PM Pacific/4 PM Eastern
Replies: >>314503
>>314483
Stream is live: https://8chan.tv/view/f664ceb8-3b9d-480b-bcdf-c95f1711043a
Show will start in about 20 minutes.
At the usual time of 1 PM Pacific/4 PM Eastern will be the VNS stream today
Replies: >>314950
>>314935
Stream is live: https://8chan.tv/view/f664ceb8-3b9d-480b-bcdf-c95f1711043a
Show will start in about 20 minutes.

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Considering the recent failed revival of the game(yet again). I've been getting the itch to restart our monthly game nights of it. I'll try to keep hosting once a month on the first weekend of the month. It'll be on max like always. Which you can get here 
https://www.s4max.com/

The next game will be on the 5th. At 20:00 GMT.

There is aa thread on the other website too. Cross posting here since a lot of the old players may not be following both websites.

Feel free to discuss the failure that was the vfun revival, dump old clips and screenshots. Or host yourselves.
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3v3 ONCE AGAIN
join
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Have some clips from this last Saturday.

See you on September 4th for more S4.
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Somebody could do with working on a nice new OP with all the info in one place, close to bump limit.
Replies: >>314904
>>314901
Good idea, and I want to compile some more info for the newbs. I'll try to make a pastebin before next gamenight.
<pastebin
use rentry, it won't get wordfiltered / nuked
or just put it all in the OP, you've got 20k characters

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Archive of previous thread: https://archive.ph/K9xml 

The purpose of this thread is to document and discuss Nintendo's recent actions towards censoring third-party games released on their platforms. As in, games that Nintendo has demanded that companies alter despite having no participation in any step regarding the game's development and release. This point on the subject needs to be emphasized because of two reasons.

The first is that people try to deflect such censorship practices for the purposes of so-called "regional differences", such as different regional laws and restrictions on game releases. This is not that issue as these are games that may have been released previously in the region sometime in the past decade or two, or the game is still being released unaltered on a competing platform like PlayStation or Xbox that still follows the same restrictions and/or even has their own. Second is that, despite censoring their own games, Nintendo actually has a history of leaving third-parties alone regarding what content is allowed to be inserted into their games, a topic I will be getting into in the following post. Regardless, if you JUST want a list of “all” instances of games being censored on the Nintendo Switch (And the upcoming Switch 2) regardless of reason, I suggest that you look at these two following links:
https://archive.ph/S0pfk
https://archive.ph/oaP9T

But why make this an issue? Back in 2019, Nintendo president Shuntaro Furukawa made the following declaration in response to a question about restricting content present in video games released on Nintendo’s systems: https://archive.ph/RkxJm
>Q11: Regarding restrictions on expression. Some other platforms have their own restrictions other than third-party organizations such as CERO. How about Nintendo?
<A11: Nintendo entrusts a third-party organization with the task of providing objective ratings for its own products and third-party software prior to its release. If the platform operator arbitrarily chooses to do so, it would seriously impede the diversity and fairness of game software. The parental control function also allows for restrictions to be put in place.
In addition to this statement, Nintendo of America president Doug Bowser recently made the following statement less than a week ago: https://archive.ph/nrYHD
<We always want to attract the best talent we can and retain that talent. We also believe it’s important for that talent to be diverse in terms of their backgrounds, their experiences, and their understandings because our players are diverse. So we strive to have diversity that reflects our players in our organization.
In some ways, it mirrors a similar statement that Sony had made back in 2018 when they were in the middle of their own scandal for censoring games released on PlayStation: https://archive.ph/X2wGz
There are also indications that this is an official policy coming down from Nintendo proper in Japan, based both of the list that you’ll see below (That includes Japanese exclusives and Japanese versions games being effected) and other people researching into the matter confirming details with other industry insiders: https://archive.is/ApYH8#post-1477584
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>>314837
Plenty of text games featured graphics.
Replies: >>314872
>>314839
Those are closer to actual adventure games.
Text adventures have no graphics.
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>>314841
Sure, I play those too. But that Inform game (Curses) and others like it are just text, and you can even play them on a teletypewriter*, which was how most people interacted with computers before the 80's. But even then, there were still plenty of text-only systems where at most you could do ASCII art or similar. So that's how you end up with games like Rogue, Wizard's Castle, etc.
* example here:
https://www.shroudoftheavatar.com/?p=39149
Replies: >>314877
>>314837
I'm still salty over Wikipedo renaming all the "computer game" things to "video game". Consolebabby brainwashing I tells ya. Someone needs to come up with an all inclusive name for the medium, which includes all of the titles that lack one or more of video, text, graphics, electronics, computers, and the ludological definition of "game" (winstate[s], failstate[s], scoring), the best I've been able to think of is "automatic interactive multimedia".

>>314872
Rogue obviously wouldn't work on a printer. That said, there's one other possible wrinkle, since expert consensus on the definition of "video" equates to "raster", which excludes vector displays. Stuff like the Vectrex game console, or earlier Tektronix mainframe terminals, which used vectors both for graphics and all text.

In the opposite direction, there's also some games that use other UI I/O, like the Saturn "audio game" Winds of Regret.
Replies: >>314884
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>>314877
Yeah, Rogue doesn't work on dumb terminals. I just used it as an example of ASCII graphics.
> the definition of "video" equates to "raster", which excludes vector displays
Those vector displays existed but were not common like VT52, VT100. I've never seen one ouside of the Vectrex game consoles they had at K-Mart, and I only got to play the demo units on the store shelf. My parents bought instead a CP/M computer, which like all the others at the time had a simple monochrome text terminal, and could only display ASCII and various "block" and "line drawing" characters. There were no addressable pixels. If you wrote a byte to video RAM, the matching character in ASCII chart popped up at that position on the screen (cool! something fun to do as a kid, plus also POKE-ing random stuff to memory until the computer crashes!) CP/M didn't have curses library, or even termcap. So any software that wanted to address specific parts of the screen had to be configured first. Typically they let you select from a list of common terminals (pic is from the 1981 game Nemesis, very similar to earlier mainframe RPG Oubliette). If you had an uncommon terminal, then you had to type in the control codes for clear screen, home cursor, move cursor to X/Y position, etc.
Even today the vector terminals aren't supported by Linux/BSD. In fact, they never bothered to even implement full VT200 compat
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2D racing & highway driving game with GTA IV physics.
Flatout + BeamNG + GTA IV, but in 2D.
What do you think about it?

Trailer: https://www.youtube.com/watch?v=KmnpzOYB-bM

Steam page: https://store.steampowered.com/app/4660070/Destructor2D/
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>>313943
I had to use AI for little girls / lolitas, I am not capable of drawing them myself and they are necessary for the game.

>Steam also has released a new thingy were devs need to disclose that they used AI.
I know but I lied to Valve corporation, that I don't use AI. Valve also lies about AI in their games.

>>313944
>Have you considered adding droves or spectators you can ram into like Group B rally? Would be loads of fun.
I could add spectators but they would just get splattered into flat when you drive them over. I don't want to implement ragdoll physics because it's too much scope for this game, I want ragdoll physics in the sequel.
Replies: >>313948
>>313945
>Steam's AI detection bots
It is not a detection bot, it is an Honor System, where the dev needs to report the use of AI.
>>313947
>I lied
OI VEY!
>>313927
Get better prompts. Only a blacked.gov degenerate would find that big nose western art style portrait appealing.
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Police chase fail
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Truck crashing.

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How was the last game you played?
What did you like about it?
What did you hate?
Share your reviews here!

Previous thread >>244658
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>>314805
>fucking after-image effect
Excuse you; that's a finely honed technique enabled only by the power of the Gravity Circuit and its wielder. It's sick as fuck.

>>314809
Admittedly I facerolled through that boss last night while talking to a friend in Mumble so my attention wasn't on every attempt, but that webm does still show several examples of questionable hitbox interactions: my character standing on the edge of a fist but still getting hit because the fists are larger than they look (which I got gud at adjusting for later), or my character jumping over a bullet at the end but still getting hit because the bullets and my character are larger than they look.

You can see by the gameplay in the posts I quoted I am very competent at the game. I'll trim another couple attempts to show how the boss's random attacks can overlap to cover safe areas, and how he can combo you into the spikes and make 60% of one life bar evaporate from a single mistake. This boss isn't even particularly hard, it's just unpredictable and frustrating. The biggest hurdle to fighting him is the simple fact his face is elevated, so I can only attack once per jump at the apex of the jump, and if I try to jump and attack again it's quite possible he decides to do an attack at a slightly earlier timing whic
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>>314808
A few years ago I've suddenly remembered that I read an article about an RTS that has terraforming and transforming units, and a quick search showed me that it's Perimeter. So I decided that one of these days I should check it out, but somehow never got around that. Guess waiting this much was not the worst thing then.
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Here's a better example from deeper into my attempts, muted at the end intentionally since my buddy was talking. You can see that I have a good sense of spacing and when the punish windows are open, but sometimes the boss's random attack patterns overlap in ways that make it incredibly hard to choose a correct spot; the random junk cubes sometimes mean that standing in the middle and hitting his head is impossible even if you position yourself precisely next to his fist. The bullet hose from his mouth is trivial to dodge if you're already standing on the middle platform but impossible to avoid if you're closer to the edges of the screen, or if you move too fast and run out of room.
Replies: >>314823
>>314804
God damn fuck this game 
Half of it is lovely
>The aesthetics are nice 
>The music is pretty good and catchy
>The actual stages are decently built and does almost remind you of ye olde megafaggots
But by god, the issues are so fucking glaring that you're annoyed that they didn't catch them or just designed it this way
<The hook is barely used and DOESN'T FUCKING HOOK WHEN YOU"RE ON THE GROUND ONLY IN THE AIR 
<some small enemies not having any knockback because ????????
<Some hitboxes are iffy as fuck and some stuff feel like it shouldn't hit you but it does
<the fucking 3 seconds of invincibility on the bosses when you use your main attack on them 
<MAKING A FUCKING GAME CENTERED AROUND MELEE AND JUGGLING AND GIVING YOU 0 REASON OR PURPOSE FOR JUGGLING 
<MAKING A MELEE FOCUSED PLATFORMER AND GIVING ENEMIES CONTACT DAMAGE
<Not giving your main attack a finisher so it feel extremely unsatisfying to kill enemies
<Giving some of the bosses RNG on their special attacks so you can just get fucked for no reason
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>>314819
Tell your boyfriend you'll slap his bussy if he doesn't shut up. You're trying to concentrate.

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What's a game that you haven't played for a long time because you just look at the case/loading screen/shortcut icon and silently think about how much work it's going to be?
Is there a game you're currently avoiding because you're thinking of your task list you have in it?
What can you do about it?
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>>314787
I thought the appeal was runescape skilling in a better engine?
>>314741
Moar
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The tag team barrel mod did so much heavy lifting
Replies: >>314811
>>314802
There really is no value to the gameplay in Donkey Kong 64. It's pure tedium and constant backtracking, there's no challenge. The only fun parts are the minigames and Jetpac.
>>301714
>Chinese_Room.jpg

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I feel like big part of how much you enjoy a game, depends on how healthy you are. And I'm talking both from a physical and mental perspective. Think of it like this, when you're sick, you don't want to do anything but sleep. The same logic would apply to how much you enjoy games. Imagine having a sickly body and a sickly mind, it would be impossible to enjoy games to the fullest. So in this thread, we will discuss similar experience, and tips to improve your health. I'm not talking about just the typical go to the gym shit, it's not the only thing that matters. Having a healthy body and mind can be much more complicated than it looks.
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>>314747
>null signal
Yeah it used to be called NISEI until someone complained on the forum about two weeks after it opened about "Polynesian erasure". I don't care about nullbulge or whatever, Netrunner is dead and it frankly wasn't great when it was alive. FFG hired a bunch of literally whos fresh off of gamergate to manage the fiction and they never got beyond the "print two or three overpowered cards in every set so you have to keep buying to win games" level of CCG balancing.
Replies: >>314760
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>>314747
>MTG is/was good because the gameplay was stimulating and it allowed me to socialize with smart, likeminded guys who enjoyed that kind of mental challenge.
<yes but... did u cosdier... it remdin me of bad thing?? ...thoght not...

>>314749
>wasn't great when it was alive
While I haven't looked too closely at Netrunner to have an opinion on its gameplay, the art and flavor of it seemed very unimpressive to me. I love cyberpunk fiction but Netrunner's art direction seemed to be very safe - sort of cyberpunk with the rough edges and serial numbers shaved off.

I looked through the card gallery for the core set from 2012 to ensure I wasn't misremembering anything, and it confirmed what I thought. It's very competent art, and the design of the card frame works well too, but if I ever think "what is this location/who is this guy?" then the answer seems to be "that's the obligatory thing you'd see in a standard cyberpunk setting." The cards having different locations and sizes for the art and text is also mildly headache-inducing to the untrained eye.
Replies: >>314763 >>314767
>>314760
Idk what those pictures are, but the tranny art puts me off immediately. 

Used to play mtg, don't anymore for years now due to modern mtg being just another globohomo goyim milker.
Would still play old mtg if I had friends who would play old only.
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>>314760
Surprised you didn't point out Disaster Girl: All Grown Up too.
>sort of cyberpunk with the rough edges and serial numbers shaved off
That's exactly what it is, marketed as "post-cyberpunk". Intentionally very safe and neutral backdrop for the tranny shit and self-inserting they threw on top later. Being generic isn't actually bad (early Magic had no fluff and was carried on the back of all the off-the-rack generic fantasy art they bought) but it's not something that can hold interest for long. IIRC the most interesting things they did were spelling out that the corps actually did do stuff in space (in most cyberpunk space is just for kill-sats and Little St. James orbital habitats) and that there were two competing kinds of artificial human, clones and androids running off of neural engrams.
Replies: >>314776
>>314767
I did remember her; in fact she was the only card that I could clearly remember, and a great example of how weird the frame is and how badly it mismatches the art. Frame takes up 60% of card real estate, art is visible only in a diagonal window with nonstandard edging, painting itself is framed to draw focus to the top right but is almost unparsable due to the woman on the left being hidden. I had hoped other art from the core set would prove me wrong consistently in other aspects, but it seems that wasn't the case.

I did skim some of the Luna expansion, and the space/moonbase theme was very apparent, which I appreciated; sadly the tech level in the setting meant a lot of the space infrastructure struck me as the plain, beige, boxy kind NASA uses that lacks a strong personality.

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SLEEPY STATION #9 OUT NOW
https://files.catbox.moe/uzx523.zip

SLEEPY STATION #10 COOKING ITT
Planned release date: Q? 2026

ISSUES
#1: https://files.catbox.moe/p9ivcb.zip
#2: https://files.catbox.moe/85kj7n.zip
#3: https://files.catbox.moe/bgkd2g.zip
#4: https://files.catbox.moe/bosv0h.zip
#5: https://files.catbox.moe/plzavp.zip
#6: https://files.catbox.moe/szw3sc.zip
#7: https://files.catbox.moe/09ke9b.zip
#8: https://files.catbox.moe/i6ddl2.zip
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>>310485
I think there's enough material by now, but if you wanna submit some more then go ahead.
Replies: >>310682
>>310573
>I think there's enough material by now
You mean ACTUAL content or just filler?
Replies: >>310694
>>310682
The zine is for free and done by volunteers, calm down Mr. Entitlement.
Man, i really should get back to work on something.
Replies: >>314756
>>314584
Yeah, I've had some drafts in progress for a while but IRL and other hobbies are getting in the way. Regardless of that I will still call dibs on the Poke All Toads cover story.

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