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What a nice board!
It's a conspiracy >>>/hikki/

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General thread for discussions relating to editing and streaming of video game footage. Ask questions and share advice here.
Old thread >>16548 ( )

>video editors
- Shotcut
- Kdenlive
- OpenShot

>command line tools
- ffmpeg

>video sharing/streaming platforms
- PeerTube
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nah, I got tired of the sewers and switched to Burnout
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Did more editing than I usually do on a video (fade in and fade out at the end), and I managed to squish it in the file size limit. 

Original resolution video posted at the top of the playlist here:
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Even though RE8 is shit I'll stream it today maybe it get goods after a while, if not I'll stream something else.
Just like always at 8~9 PM UTC+1 hope the time zone is right now
Replies: >>69374 >>69389
It's live now

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Hi /v/ let's play some Zork together
>anon, what's an zorks
Zork is a text-based, adventure game developed in the late 70s and released in 1980
>how do I play this shit
The game is single player only, you play and interact with the surroundings by inputting actions in the form of text and get results in the form of text back. I'll be taking the text inputs from anons who post in the thread, in a first come, first serve fashion and I'll then post updates about the situation based on the actions they gave me and, hopefully, in less than a a year we'll get to see the end of it. If it goes well we might even play the rest of the series.
This isn't AI Dungeon, so what you can do in the game, while impressive at the time, is relatively limited. The game understands simple context appropriate sentences such as "hit the lock with the sword" but won't quite get the meaning of "stick my cock into the fairy's anus".
Most of the accepted commands are exactly what you'd expect, here's some examples:
And so on so forth.
Here's instead things that won't fly:
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Clearing – Score: 15 – Moves: 72

>Drop leaves
You don't have the pile of leaves.

>Drop leaflet.

>Put sword in sack.
The brown sack isn't open.

>Put lantern in sack.
The brown sack isn't open.

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>Go north
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Clearing – Score: 15 – Moves: 73

>Go north
The forest becomes impenetrable to the north.

Maybe this was the same clearing after all? I'm not sure anymore.

I'm gonna take a break for now, I might be back later for more. If not, surely tomorrow.
Replies: >>69321
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Also before I leave I want to add that maybe one pious and hardworking anon that's playing, could start mapping the area based on the previous movements we did and then as we go along. It'd make backtracking and navigation in general much easier for all.
open brown sack
look in brown sack

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2 weeks ago, the vita turned 9 years old. A fun little handheld that didn't reach its full potential due to so many terrible decisions. Fortunately homebrew development is still very active and will only get better. So without further ado:
And most importantly, are you still having fun?

Previous thread:
Previous previous thread:
Other previous threads:

First-time buyer's FAQ:
Upcoming game releases:
Recent game releases:
Game list (filterable):
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The vita library is full of them
Just try out any interesting looking ones for yourself
Other than Gundam Breaker 3, are there any PSV+PS4 only games that run like shit/have less content on Vita left, or have all of them been ported to PC?
Replies: >>69221
Feel free to ask around the steam forums
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I just want to know if there are any games like Gundam Breaker 3 (frame rate chugs on Vita) Nights of Azure (Same and apparently more broken PC port than Saints Row 2), or Cyber Sluts (got a lot of new content for PS4 release. Since released on PC with even more stuff) that are better played on PS4.
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Net High

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Thread for organizing gamenights across the webring, including finding gayms to play, hostfags to bully, and polls to rig.
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>One of the biggest map makers for that game recently uploaded a new map in a grand return.
I didn't know that! I remember there was a revival attempt like 4 or 5 years ago, but didn't know people were still working on it. Zombie Master does sound like fun but depending on maps the ZM could probably wipe an entire round in an instant. XP and level mods always felt like they balanced the game in the survivors' favor especially on the crazier maps. And that other fact's not a big surprise either, since Zombie Master was always notoriously full of furries. I never understood why.
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obsidian conflict is synergy but good
problem is the trannies that run the project now silently took out a bunch of sounds to prep for the steam release so if you want them you have to overwrite an old install
and there's also the fact that mounting is fucked for both

we would need someone to make a good repack for the mod for it to be as enjoyable as it was years ago anything is better than sven im sick of sven

recently went back to zmr, the newbros couldn't appreciate the ancient deathrun maps and quickly got bored with it
there aren't as many fun campaign maps as other source mods out of the box

might not be as good for a gay night
we should play mario 64
Replies: >>69201
I'd do it but fuck setting that shit up and hosting it, spent a full week doing gmod and that barely worked in the end while I pushed all my actual important life stuff to the curb
That's not a bad idea, there's if anyone's interested.

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 Starts at 7PM PST/10PM EST  
It's a late night Jackbox stream with /v/! Head over to to watch the stream and join the game with a room code at or go to for Use Your Words

What's the Jackbox Party Packs?
The Jackbox Party Packs are games in which you can play with 
people in a single room or stream them live with others around the world. They can range to coming up with witty punchlines and jokes in Quiplash, creating strange T-shirts in TeeKO or wondering what the prompt is in Drawful!
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*Have little ideas
Oh cool. I guess the custom images for Use Your Words would be a good start. Custom episodes for something like Jackbox would be another.
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A thread to post and discuss your favorite soundtracks in videogames.
What have you been listening to lately?
I've been listening to 3D Sonic games OST. Crush 40 gives all of these games a pretty good soundtrack. It's usually what I end up remembering when playing sonic games.
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I know the channel this is from, but what is the track?
Replies: >>61879
The beginning sounds like a great club track then it turns into some shitty song. Idk i love the beginning but i think that's the only good part of the track
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I forgot how comfy Bomberman Hero's music is

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Old thread hit bump limit.

>argue about software vs. FPGA
>bully other anons for using filters and savestates
>complain about MAME scope creep pulling the devs away from Model 2 and Naomi
>ask for help with Wonderswan frame jitter you need a 75Hz monitor
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There is nothing preventing you from syncing clocks with either method. In fact, the TCP protocol already had rudimentary clock syncing support before this implementation. Brute forcing latency compensation isnt the only option.
>GBA emu isn't exactly the heaviest thing in the world
>Anything capable of running Dolphin acceptably should be capable of far more than that
That's what I am saying though, with the TCP protocol only the host would even need to run Dolphin and any toaster could join while hostfag streams the screen or some such.
Wouldn't work with every game but it would give you more options than "lmao buy i7".
Replies: >>68995 >>69024
>TCP protocol already had rudimentary clock syncing support before this implementation
And it was extremely slow to the point that no processor in existence could run two instances without slowing down.
The current method is both faster and more reliable than the old shitshow of desyncs and freezes.
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Clock syncing doesn't make up for operations that would normally take tens of cycles taking tens of thousands of cycles because the "cable" sending the link bus data is 500 miles long due to internet latency. You either have to pause the emulator (including the emulated GameCube, otherwise you desync) and wait for the packets to return, you buffer data and make everything lag like shit, or you realize you cannae violae the laws of physics and emulate everything connected to the GC as a unit, then pass input data to the GBA like a normal controller and avoid sync/lag issues altogether. I bet you point and laugh at stadia for needing FTL to not be shit when this is the exact same problem, only worse because your Xsex controller doesn't run its own program code.
Replies: >>69133
Clock syncing is exactly what they have done with the integrated mGBA though. Running a full clock sync locally over TCP wouldnt be that much different. Problem is the protocol itself is the same as it was half a decade ago, which the mGBA devs seemed to be planning to improve on. Clock syncing by itself does not solve any latency issues, what it does is prevent desyncs and link cable disconnects. But with the integrated mGBA solution you now have 5*4 points of failure where things can desync instead of 4 while also having much higher system requirements. I've no doubt it is smoother when it works though.
>comparing low bandwidth sync and latency issues to the abomination that is Stadia
Stadia has to recieve an input over the network and pipe that to a game, record video of the game, make a video encode small enough for streaming without looking like complete shit, transmit the video over the network and have that video decoded by the client before the player sees the result of a keypress.
mGBA/Dolphin over TCP would be mGBA gets input locally, mGBA sends data to Dolphin, mGBA recieves reply from Dolphin, player sees result. Barring desyncs and high latency, thats it. Not as fast as transmitting inputs one-way like normal Dolphin netplay, but nowhere near Stadia. If anything it's comparable to normal m
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I would suggest you read up on how link cable data transfer works. Your suggestion is literally impossible for this particular case.

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Last bread is reply capped or something. Now we are immortal and infinite.
>What is it?
Dominions is a silly war game with frogs and nigger spiders and blood-sacrificing furries.
>How do I get started?
Get out your wallet, goy.
>How do I play with other people?
Two games are currently awaiting more players:
Vanilla Middle Age Game:
Warhammer Game with Warhammer Mod:

C'mon, try something new. Everyone just wants to make the same meme bless. Delve into obscurity.
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Time to join the warhammer game.
>Man killed me just to stale
>gave him a spooky mask
how cud u do this?
I actually like MA Machaka, they were pretty fun. I've been thinking about what to do for EA Atlantis. Atlantis in general seems like a scales heavy nation as they have some pretty good casters and priests that come right out of the can with them.
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EA atlantis is pretty good. Their capital units are very strong and can be absurdly tough with the right blessings. They also benefit very strongly from scales as they still have their coral guards which can also be quite tough. They also get mother hydra who you should make a profit so she can boost all the priests in battle making them super strong to. This is not to mention the fact their special units have a shit ton of health in general. As for scales they benefit most from increased productivity and growth more than sheer income. For my first play through with them I gave them Larger/Magicweapons/regeneration on an immobile imprisoned pretender and they seemed to be absurdly strong. Since many of their units are already very big Large made them even bigger and your leader sacreds can be given boots to let them trample to.
EA atlantis benefits a lot from the fact that the other EA water nations suck massive dick for one reason or another, so you can easily happen to have a largely uncontested expansion period in a lot of games.
If you do get strangled by water nations that can't transition to the land well it's not the toppest tier.
gee, who could be last to submit their turn?

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It finally hit 1.0 after all this time. 
I don't know if any of you faggots were around when we used to play on 8chan but I remember years ago an anon making a thread for this game. Since then it would pop up once in a while and anons would have fun with it. One of the perks of the game is that it was pretty easy to pirate, so easy that I'm just going to drop the humblebundle torrents in a vola page and you faggots can have at it. Yes it has Linux. and Mac
I ended up getting it a few years ago because at that point I had put a shitload of hours into it and it also made it easier to drop the files for anons to play with. I remember when it was just the Ancient Sentry for a final boss and the retarded bugs that would happen when it would follow you through the warp, encountering the infected with anons for the first time. I dunno, fond memories. Enough Blog posting though, time to get to the point.

Pulsar Lost Colony is a game where you and 4 other retards do you best to find the lost colony and not die in space. You choose between 5 different classes each with a different role on the ship that you choose at the start. You do missions, some found and some given, and eventually try to fine enough data fragments to find the Lost Colony. 

Five classes 
You make the rules, buy shit, pick missions, and are the boss.
You fly, pro tip. The bottom of the ship takes less systems damage but the gunner will whine he can't see. Also ramming is a viable combat strategy and they just added a boost you can use for a temporary burst of speed. Use this information wisely.
Weapons Specialist:
Biggest dick on the ship, by default you can use the main gun which is large anti ship cannon. It can also shoot missiles. You also get perks that increase your damage with weapons and should lead the charge in combat. However a  wise Weapons Specialist will let his team go first though an get killed to see how dangerous is it.
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Why has no one done a caustic corsair/biohazard game about gassing space jews yet?
Replies: >>67579
Next ship must be ironman mode. I want to feel the tension. I also bought the game Sohanat(?) so I can play the most updated version with you if you're on.
Replies: >>67581
I just shut down my server and am taking a little break.  But when I get back I've been running the server "Hard Mode?" where enemies deal 3x damage but we don't care.
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Did you faggots ever beat the boss?

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I beat New Vegas with a bunch of mods and only noticed how pretty it looked the second time around. 
The pre-rain weather looks really comfy. Unfortunately the AA is shit, maybe downsampling it from 4k would fix it, but I don't want the game to run even worse.

Anyway, you know the drill, post vidya caps.
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I'm saying turning it into a good FPS where player skill is the main determining factor of what you can do clashes with the RPG elements that mean stats should be the deciding factor. You can certainly beat it into the shape of a bad FPS or drop it down to an ARPG but at that point why play NV when there are other games in the same series doing that?
Replies: >>68752 >>68755
Doesn't have to be good, just half-decent. 
The games you're referring to suck balls
player skill being an important factor does not prevent character skill for being the more important factor: challenge runs being the most obvious example of this, showcasing the enormous amount of player skill and ingenuity required to overcome various limitations on character skill.
and no, the other 3d fallout games aren't much better at combat: 4 has almost passable shooting mechanics, but everything else around them is busted: a fucking cockroach can tank a missile at high levels, auto fire is numerically worse than semiauto outside of busted legendary combos, vats is vats...
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OpenMW is the performance solution, though I wasn't using it in those pics as I want the MWSE lua mods at this time. But OpenMW is apparently working on getting lua compatibility, so soon perhaps we shall have the ultimate version of the game.
I can get like 40-50 fps on shit hardware from 8 years ago with around 10 cells distant land loaded, using no min static size and 100% quality on everything. It's useful to set an MGE keybind to reduce the distance and increase it in-game for when you have to hit up heavily modded Vivec or something.

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