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What a nice board!
READ THE RULES >>6
Neon Genesis Evangelion is utter garbage >>>/a/


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MONSTER HUNTER THREAD
No more uggos edition.

Rise was announced for the bing bing wahoo machine but it didn't say it was an exclusive so it may head to other consoles at some point, or not but switch emulation is a thing so who cares. Obvious changes are that you get an odd grapple that lets you jump around, might be cool. Also the handlers are qts but its not like there was a really big bar to pass. Also you get a dog and I'm sure there is porn of it fucking a huntress already somewhere on the internet. All in all looks like sort of a return to form with some notes taken from world.
World has some shit being announced at some point, probably another elder dragon and some speculate its Fatalis, guess we will find out. 

Anons occasionally get together to play p3rd but I'm sure some could get together to play 4u and the other games. I would like to see that again because it was pretty fun. 
So anons whats your favorite 
GAME
WEAPON
MONSTER
VILLAGE
HUNTING AREA
WHO IS BEST GUILD GIRL AND WHY IS IT MOGA SWEETHEART?
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>>33194
>Why is its G-Rank the only recommendable one?
Because it's the hardest gamemode of the hardest MH game that exists to this day.
Replies: >>35746
>>33194
>>33456
Strictly speaking if 'hard' is what you're looking for it would be some of the power creep retarded shit from frontier which is literally impossible without mutiple layers of guts/auto ancient potions/etc, but MHFU is recommended for being the absolute best all-round monster hunter. 3U has the most developed combat otherwise, 4U is the best gimmick-hunter that hasn't gone off the rails into world (and presumably rise) territory where it's just a different game, 1 has arguably better aesthetic (less epik draygins and power creep) but dead servers and max fucking tedium for consumables. FU has the best mix of everything.
Leaks were spot on. Capcom just confirmed that Monster Hunter Rise is coming to PC in 2022.
https://archive.vn/aTFBG
>“We received a lot of requests for a PC version of Monster Hunter Rise, particularly from overseas players, and so we have decided to develop a version for PC, which we aim to release in early 2022,” said Tsujimoto. “This is still under development, so I’d like to share more detailed information when the time is right.”
Replies: >>39767 >>39774
>>39762
>PC release in 2022
christ
then the ultimate release is going to be in 2023 and late 2023 for PCs
>>39762
Hopefully its not shit.

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2 weeks ago, the vita turned 9 years old. A fun little handheld that didn't reach its full potential due to so many terrible decisions. Fortunately homebrew development is still very active and will only get better. So without further ado:
WHATCHA:
>PLAYAN
>WANTAN
>BUYAN
And most importantly, are you still having fun?

Previous thread: https://archive.fo/KCwVC
Previous previous thread: https://archive.fo/SQqGF
Other previous threads: https://gitgud.io/8vitagen/hackpaste/raw/master/guides/vitagen_prevthreads.txt

First-time buyer's FAQ: https://pastebin.com/Xhz0ijN6
Upcoming game releases: https://www.handheldplayers.com/upcoming-games/upcoming-ps-vita-games-2019/
Recent game releases: https://www.handheldplayers.com/released-games/released-ps-vita-games-2019/
Game list (filterable): http://retailgames.net/playstation-vita/complete-list/
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Replies: >>39694 + 3 earlier
>>39524
If it's those godawful "HD remasters" I don't want anything to do with them.
Replies: >>39542
>>39541
SA is some mix between the android port with ps2 shit added in. The Vice City one was based off a PC project that reversed engineered the entire code with bug fixes while adding shit that the various versions had over the other. Though Take Two didn't like that and did a DMCA takedown of the Vice City project's github as well as a GTA 3 project that was by the same team.
Replies: >>39546
>>39542
How playable is the VC project?
>>31819 (OP) 
Any vitafag with both systems say it's worth buying if I already own a hacked 2DS?
Replies: >>39766
>>39694
I have a 2ds for gba/ds/3ds and a vita for psx/psp/vita games. I enjoy that I have portable handhelds that with a little homebrew allow me to play with no issues. If you want to play games on the Sony side of the aisle, and like handhelds over using emulators on the PC, then certainly is a good choice.

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>>39761
That's  supposed to be rtx on morshu meme. Or whatever.
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>>39738
FUNC
VEHICLE
2012
>>37241
Who the fuck made this.
>>37241
Well that was fucking awful.
>>39738
I had no idea you could blow up Boos' house.

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This console turned 26 recently.  So, anon, what are some of your favorite PS1 games? Have you been playing any of them recently?
To this day there still a ton of games from this console I have yet to finish. It had an amazing catalog. To list a few of the games that made this console what it is: the Crash Bandicoot trilogy and CTR, the Spyro trilogy, Medievil 1 and 2, the Twisted Metal games, RE 1, 2 and 3, Silent Hill, SotN, Klonoa, Tomba 1 and 2, Jumping Flash 1 and 2, MGS, FF 7,8 and 9, the Tomb Raider games, Tekken 3, Pepsiman and so many others. Are there any not so well known games from this console that you recommend?
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>>39278
>>39279
If you really want to get the ball rolling just dump and translate the japanese script.
That way when someone with technical knowledge and interest in the game comes around they can just insert the script.
Honestly fan translations are a fruitless and thankless endeavor. I respect the people who put in the work to make an accurate and quality fan translation in this day and age but I'll always think of them as stupid fools for bothering to do it
>>39284
Imagine paying top dollar for a butchered game.
>>39284
That's a cool watch.
Replies: >>39999
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>>34067
i honestly found crash 3's motorbike races ok, only 3 excluding the special stage so it's not that bad
did crash 3 have the plane levels? they were kinda gay, although not as bad as WoC snowboarding and shit
i hate the underwater levels though, fucking shit to play but my most hated crash levels were in c2, the jetpack. thankfully they're fairly short and only 2 again, excluding NIGGER at the end but they're so tedious.
>>39310
I agree, cool fucking watch

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A thread to post and discuss your favorite soundtracks in videogames.
What have you been listening to lately?
I've been listening to 3D Sonic games OST. Crush 40 gives all of these games a pretty good soundtrack. It's usually what I end up remembering when playing sonic games.
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Umineko music is god tier even though the game itself shits the bed every 30 minutes or so.
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>>39689
I like those too. Cool that they kept Reach Out to The Truth in the game.
>>26806
I'm crazy in love with God Shattering Star. Thanks for posting.
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Is there anymore gud tracker muzyk like Tempest 2000? https://yewtu.be/watch?v=RLRSqTCXfB8
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Lately I've been listening a lot to the Persona 5 soundtrack, it's funny because during the game I didn't think it was that good, but now I really enjoy it, it's nice for work.

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Step 0. Resource Acquisition
Go here to get Anki, a flash card program:
http://ankisrs.net/

Here are some suggested decks:
Core2k/6k: https://mega.nz/#!QIQywAAZ!g6wRM6KvDVmLxq7X5xLrvaw7HZGyYULUkT_YDtQdgfU
KanjiDamage: https://ankiweb.net/shared/info/748570187
Kana: https://ankiweb.net/shared/info/1632090287
Tae Kim's grammar: https://ankiweb.net/shared/info/242060646


Other Resources
RealKana: http://realkana.com/
Click the column of characters you want to study and type the corresponding romaji into the box as they appear

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>>39640
Slightly unrelated question, but does that game worth it? (Or more like the trilogy, I like to play games thoroughly, and because of this I barely get past the first installment...)
Replies: >>39678 >>39713
>>39654
Mother is a cursed series for inspiring Homosuck and Undermeme, but the games themselves are fine. The first one is well known as a buggy grindfest though.
Replies: >>39713
Is 見に行くa special verb or is it a usage of the に particle that I’m not familiar with?
Replies: >>39688
>>39682
連用形 に {basic motion verb} expresses your purpose in moving from one place to another. 見に行く, go to see. もらいに来た, came to receive. オナニーをしに帰っていった, went home to whack off.
>>39640
I'd say you're completely right. Tomato's translation would fit $PLAYER_NAMEさんよろしくね! better.

>>39654
The gameplay is nothing to write home about aside from a few gimmicks, but the story is fun. It's a pretty unique series.

>>39678
The English patch for Mother 1 came with a ring that increases EXP gains, I think it was called Easy Ring or Easy Mode Ring. Now this is JLT so you'll probably want to play it in Japanese, but you might be able to find a patch that only adds that ring. The original EXP curve is god-awful and I wouldn't blame you for not playing the game on it.

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What are you playing? Are you enjoying it? Would you recommend it?
I'm waiting for Youma Gakuen Ki. It's a PS2 classic from 2004 that recently got a remaster for the Switch. Burgers already got it digitally, but I'm waiting for my superior yuro physical copy, which will arrive later this year.
Until then I will either play Xenosaga or Suikoden.
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>>39553
Or after, if Definitive Edition is anything to go by.
>>39555
At least most weapon types have a few good arts (although defensively it's hard to beat Ghost Walker unless you set up for reflect). Compare that to the original, where 4 characters are really good (3 if you don't know what you're doing with Fiora), Melia is alright but outclassed, Rikki is situational at best, and Sharla is terrible. Again, we can say that Ether Blossom Dance is the dominant strategy, and it is pretty good and fairly easy to use, but the knife is just as good if not better, Black Butterfly/Black Bane is a good combo and they aren't even TP arts, and the knife is meant to be support. I could say the same thing about Dual Guns in and of themselves, actually. I guess X is more focused on what a single player can do, while the first game requires a party, so having a few different options for builds might feel better than having the same party of 3 all the time, regardless of which you prefer playing as. Your allies in X are kinda worthless though, they're stat-sticks at best.
Replies: >>39620
>>39614
>Compare that to the original
The original is leagues ahead of X where 90% of the arts are useless and literally every NPC is terrible and useless.
Replies: >>39699
>>39620
>The original is leagues ahead of X where 90% of the arts are useless and literally every NPC is terrible and useless.
You keep saying that, but provide no evidence. About half of most characters arts in the first game are useless, and again, half of them aren't great endgame. In X, the NPCs aren't great endgame, but interestingly during the game several of them are quite good when you play as them (Elma comes to mind as somebody who can carry a party during the early game if you play as her). Compare that to Sharla who barely does her job as a healer when you don't play as her, is barely better when you do, and when you get Dunban she immediately becomes useless because you can damage race the enemies better without her. Even a pretty good character like Melia is a victim of the situation she's put in, she shines a lot more in Future Connected where she's second or third out of four (although the fourth is a Sharla clone, for what it's worth). Melia's AI is notoriously shit, Shulk's isn't great either. At least the NPCs in X can reliably act as a stat stick if needed (although I imagine if I understood how Soul Voices worked a little better, my opinion might change one way or another). I dunno, the first game's combat just bored me at endgame, at least X somewhat keeps things interesting. But X does have a lot more options in general which might be where your complauints 
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>>39394
I must be missing something.
I've done every quest available to me and now I can't find any way to progress. I've checked every single pub, talked to every single NPC, went to every city but nothing, seems like I'm softlocked or something. Is such a thing possible in Romancing Saga? This is the SNES version, mind you.
By the way, I still have only 4 people in my party and now they're strong, like 700 HP strong.
Not even guides and FAQs have helped me.
>>39699
>About half of most characters arts in the first game are useless
Yeah no fuck off

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OH BOY TIME FOR A MECH/MECHA THREAD AND TALK ABOUT HOW ALL OUR GAMES ARE DEAD AND HOW MUCH WE MISS ARMORED CORE
Fuck I'm sad now. Are there ANY good looking giant robot games coming out? I know there was one but it was weighted back by ice cream eating and some other junk. I considered getting it cheap at some point.
For stuff that has been around there is megamek, a game where you can impregnate your female enemies you capture after the fights and then let them go create a merc company and play the game based on the battletech tabletop rules. Its contains a lot of stuff and can be pretty fun.Do not confuse this with Battletech the game that came out not to long ago. Megamek is a fan project. 
I also heard something about mektek turning their mechwarror 4 MP servers back on when no one was looking so thats neat.Living legends is still live and has gotten some new mechs and tanks recently too.
As for what I have been playing I've been doing Armored Core Nexus again. I would like to work up to the Last Raven, I hear its ball bustingly hard so it should be fun. 
What have you been playing anons?
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>>39173
>>39253
These make me vaguely recall a game that was indev called phantom brigade, I think that was the name. Another mechgame, I think it was a tactics one. I'll have to look it up as I probably got the name wrong.
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And heres another one single dev mech game 
https://twitter.com/xiayurei
Replies: >>39666
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>>39575
Speaking of single dev mech games, I'm looking for what I remember to be a freeware single dev, single player mech game I saw a long time ago and barely remember. Its graphics design is low polygon. The mechs looked like a hard sci-fi design, similar to VOTOMS or Assault Suits Valken. The player perspective is from the mech cockpit, and the cockpit looks like something out of a flight simulator but without the physical bits and just the electronic overlay. The mech speed is somewhere in between "slow and stompy" and "Gundam", like Border Break or Virtual-On. Can anyone tell me the name of this game?
Replies: >>39702
>>39666
Sounds like HIGH-MACS Simulator.
Replies: >>39720
>>39702
That's it. Thank you.

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Which of the games have you anons been playing? There hasn't been much news recently aside from the 25th anniversary announcements, the confirmation of how we're getting new aircraft, and the official Ace Combat youtube channel posting big juicy pieces of lore that nobody understands because it's all in Nipponese. There is a 25 page Famitsu article that was made just for the anniversary and was translated by some autists, which can be found here in parts:
https://www.skywardfm.com/ace25-famitsu-special-part-1
The article goes into detail about different aspects of the series from its appeal to fans, unique aspects of each game, and the histoy of its development.

What is Ace Combat?

Ace Combat is a series of arcade-y dogfighting sims where you pilot a multitude of fictional and real planes in various conflicts in the alternate world of Strangereal. This game isn't like other flight sims such as DCS world or EF2000, in that it doesn't strive for an absurd amount of realism in its flight model. Instead, Ace Combat is all about fun. You will unleash hundreds of missiles, shoop da whoop your lasers, and execute absurdly high G turns. It is a series known for its anime plotlines, giant superweapons, amazing music, and gameplay that never gets old. So get out there and make Belka proud.
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I reached Alert Level 25 in PW and my PC can't handle the amount of planes, please help.
Replies: >>39269
>>39226
Don't worry even a TOTL build can't handle that well,
t. 5900X owner
What's the deal with the railgun in PW? Sometimes it oneshots airships, sometimes it only takes out a single module.
Replies: >>39582
>>39536
I've wondered the same thing, it seems like you need to thread the needle and hit the central point without touching any secondary hitboxes, which is hard as balls bbecause the RG has a bigass hitbox and isn't hitscan and might also be influenced at tiny bit by your own movement.
Replies: >>39636
>>39582
And also the PW MK I is stupidly nimble and somewhat difficult to do precise movements with.

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Post limit edition

Links:
>#8/agdg/ via irc.rizon.net
>https://matrix.to/#/+agdg:matrix.org via matrix programs
>Dev resources: http://8agdg.wikidot.com/resources
>Wiki: http://8agdg.wikidot.com/
>Previous bread: >>32810
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Also there were some other useful things that -pedantic told me about. I forgot what they were though.
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>>39616
the best mice cube rendering will win the competition.
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>>39617
>the compiler can optimize better if your code follows standards
While this is generally true --pedantic is for an extremely specific subset of the standard that you really do not gain anything from conforming to unless you absolutely know that you have to(ie specific embedded systems etc).
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>>39583
>>39613
I don't get what you people are doing.
I always use -Wall -Wextra -Wpedantic -std=c99 (or c89 depending on the project) and my programs always compile without warnings.
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>>39615
For some reason that video reminded me of old demoscene productions.

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