What a nice board!
READ THE RULES https://zzzchan.xyz/v/custompage/rules.html
It's a conspiracy >>>/hikki/
It's Aniki's birthday once again, /v/. Post you're favorite gachis
Happy birthday, Boss
fuck that nigger was too kind he should've deleted it altogether, fuck you sodomite lovers
>taking a meme this seriously
I once hated Aniki because I thought he's just a sodomite faggot but after watching those gay porn memes that nips make I changed my mind completely. Aniki was a total bro and nothing is more epic and funny like gay sex.
Rigid no fun retards. You should all die in a hole and never be allowed near a device with internet connection.
Daggerfall Unity Multiplayer CO-OP Test/Showcase
See mp4 or
General Linux and tech discussion goes to >>>/tech/
>General open source games
>Open source game clones
Also, doesn't Dead Cells run natively on Linux?
Yeah, ProtonDB is much more reliable. Lutris is also great place for checking for premade installer scripts.
It does. Maybe they just get better performance through Wine/Proton?
I think the guy that drew that is either a schizophrenic or one hell of a memer.
Stop using shit sites.
It does, but I'm being a masochist and I'm using Guix which would require me to make my own package definition for the game and then manually patch shit but I'm too lazy for that, so Wine does the trick.
Ok, niggers, post all your new or updated shit here. If you don't know what logo to use, consider using this or something similar. Thanks in advance for the contributions and definitely thank you for all the quality work done for the previous two boards, hopefully this is the last.
Here you go, cleaned it up, and optimized for jif.
Thanks for that. I see you got it 85% smaller. Could you tell me what you did?
You can save a GIF animation as a set of frame differences. The old one contains the full image in every frame while the new one only contains the moving parts.
Looks like a good thing to know
>Any way we could enlarge the flags slightly? For example to 24x16 instead of 16x11?
Not from the BO settings that's for sure, I'll have to ask Sturgeon is he's got some site config he can edit to make them bigger.
>And maybe give them names too.
Yes, that's done by uploading them with a proper name. I just picked the first pic that I came across and had a flag like ratio that wouldn't get horribly stretched or squished and uploaded it to test it and it turns out it keeps the original filename. I just added another to show it retains the filename. By the way you can right click the flag and click "View image" to see it at full resolution.
Is that a mockup or is there a snake game with those visuals? Either way, added, well done.
>playing Thief years ago
>had already played the originals but hadn't noticed they were meant to be the same game
>game about being a sneaky faggot and not getting caught
>always really cautious when entering new areas
>about to enter a room to get the objective
>open door, control gets yanked away in a cutscene where the MC acts stupid, activates a trap, and then gets caught
>interest in the game drops to zero
>play a bit more but eventually take a break and never touch it again, forget the game even exists for years
What are some vidya moments that got you to completely give up on a game?
Fuck anyone who uses the idiot ball outside of comedy.
>Accuracy is total RNG
>No fun allowed, everything must be 200% esports balanced
I don't know how 2 works but in the first game accuracy, damage and penetration are built on tables that list every single possible weapon and every single possible target. So when a you fire, say, a 57mm AT gun at a vehicle or infantry squad it looks up that specific vehicle or type of infantry and bases its accuracy and damage on that result and range, partly. If you've ever wondered why some weapons seem grossly under or overpowered vs certain targets this is why. It's been a while but I think the same also applies to cover which rather than working like cover just works as more entries in those tables that can vary for each type of gun.
All Relic RTS games are also unplayable Linux-Windows even those that were natively ported because instead of writing sensible networking code they just sort of sent the position and actions of units to each player and assumed that the results would come out the same without any verification leading to massive desyncs building up over time due to platform differences in pseudo-randomness. The desyncs can also affect windows players too but less frequently.
Accuracy is actually kind of a hard problem for RTS games that want to model reality. What you're playing is really extremely abstract, yet when you're looking at it you're just drawing lines from target to target and thinking "yeah, that should hit" so all those layers of abstraction don't seem to matter too much. Real ground has lots of small variations for infantry to lay in, for instance, but an RTS map can't possibly model that while also cramming huge battlefields into areas that a person can reasonably manage in the traditional way RTSes are played. Nearly all game devs also have the must-emulate-reality mindset because they think "realism" is in itself a good thing that players want and will buy a game to get.
But what about stuff like DoW where different levels of cover exists for infantry and either reduces attacker accuracy or their damage(I don't really recall which, it's been a long time since I've last played Dark Crusade)
There are better ways to handle it than making it so mortars have lower chances to hit infantry just because they happen to be airborne troops. Sitting down and building a physics based ballistics system is one option. Ditto things like armour penetration which in CoH 1 is also based on comparing hardcoded tables to ensure certain units are far more damaging to other units they're supposed to counter not based on anything a player can reason out but just has to learn.
As I said, they wanted to make things easy on themselves. There is also the school of thought that RTSes represent a kind of abstraction of actual combat from that era. Look at how the old C&C games did balance, which was basically the same idea: an infantryman an inch away on the screen from a tank would take a tank shell in the face, but take almost no damage. The idea was that in any "realistic" combat scenario the tank would almost certainly not be able to hit an infantryman head on with a shell like the game represents, based mostly on the idea that men are small targets and would nearly always in real combat be far away enough from a tank that they would be hard to hit and could probably manage not to be in the tank's arc of fire in the first place. Now, if the balance works out that way because of the explanation or if the explanation exists to justify previously made balance decisions, I don't know. I guess in the CoH example the idea would be that an elite infantryman would be faster to recognize and take cover from mortar fire, or would take cover more effectively, or whatever. Again, though, that's almost certainly just after the fact justifications for the balance decisions they want to make anyhow, and I don't think anyone's ever claimed that RTS unit balance can be or should be able to be deduced from some kind of first principles. I also don't see that a physics based ballistics system is
I fucked the last one so here you have an another one. Feel free to discuss about strategy games.
"complicated" mods are mostly a shitty coding problem, well coded games like Factorio have zero issues one-click installing complex mods: content conflicts are too resolved with one-click install patches, abominations like bashed patches only exist to cope with limitation of given modding platforms and are not a positive.
Centralization is a concern, however.
Either it will be as bad as CoH2 or half-bad.
I see playing Skirmish Hall against the AI rewards experience and treasure boxes like quests do, so I'll give it another go. The flexibility of Skirmish settings might relieve the boringness I feel while playing quests.
AoE1 had botched pathfinding and other technical issues, and it took Microsoft a year to fix them. If AoE1 still has issues, then nobody knows about them because nobody still plays AoE1. AoE2 has botched multiplayer, and Microsoft is busy turning AoE2 into a DLC machine before abandoning it for AoE4. But it's still perfectly fine for single player. Pirate the Definitive Editions and don't give Microsoft your money.
There is something off about the artstyle
Looks like pure distilled soy, yeah
What's this all about?
Fullderp is a game where one of us declares himself the champ and takes a ragtag team of six Pokémon assembled by anons into an online competitive Pokémon battling simulator.
To quote one of Showdown's mods...
>@MacChaeger: None of these people are youtubers
>@MacChaeger: They impersonate verlis to to gain notoriety and attract new members
>@MacChaeger: These people regularly trick others into getting locked
>@MacChaeger: this is the single most toxic group of players on PS
How does it work?
After the current champ calls "new champ", the first anon to claim the title is our champ. He uses the first six legal Pokémon suggested after his claim as his team. Champ can also call "new team" when the old one became stale (rule of thumb: 40-60 minutes). Champ plays in National Dex unless specified otherwise.
Absolutely no experience is necessary and everything is done in-browser.
1. Champ can't forfeit, intentionally throw a match, or timer stall.
2. Champ may not edit a set without the suggester's permission.
the important part is that you tried. except you didn't.
marisaman is drunk streaming at https://cytu.be/r/anicename
The new Ratchet and Clank game is out, but a thread focused on that will be very limited, so might as well include discussion about other platforming games. It can't be as bad as the reboot, right? So what do you aons think about it? You're not masturbating to porn of the new character they added, are you?
I can't believe the voice actor for Johnny Test is Ratchet.
For other platformers, I'll start by talking about Yooka Laylee and The Impossible Lair. Yooka controls great in my opinion and I found the game to be pretty chill at times. The only part of the game I didn't like was the final level, the impossible lair itself. My problem isn't that its hard, it's that compared to the rest of the game, it's a huge jump in difficulty. So if you have some free time on your hands, I think it's worth giving a try at the very least.
Both 1 and 4 are oddities really, 4 is very combat focused and not much else.
I'd honestly put deadlocked above 3 though, though considering 3 of questionable quality is a pretty rare thing.
Its not a super coherent game and sometimes just falls apart. I can certainly see why people put it at second or first generally though.
Outside of secret agent clank none of the games are actively bad, though the post 4 ones become samey.
Also the reboot is just kinda mediocre obviously, can't exactly its bad if you take it by itself but with context all you have is a downgrade with little charm.
But all the post 4 ones have the latter part really.Reboot is a couple steps further though
Both 3(Up your Arsenal) and 4(Deadlocked/Gladiator) are straight up combat games but 4's much better at it, I have no idea how it's seen as the relative worst of the PS2 lineup.
Like I mentioned I haven't played 4 but I think it must've sold less which is why it's put under 3.
Man, Deadlocked multiplayer was hot shit. I fucking LOVED the combat in that game, grinding around, blasting robots to death with dual laser-pistol while firing off screen-annihilating nukes on my way to capture one of four map points.
Then again, I started with Ratchet 2, so the 'upgrade your weapon into something retardedly overpowered" and fighting in the arenas were always my favorite parts of the games. I still distinctly remember the cylindrical arena that would have lava rise and fall while you were hundreds of feet above the crowd.
>and have soup caked all over their desks and monitors
Jesus fucking christ you just invoked some kind of repressed smell memory in me. I know exactly what you are talking about.
I know exactly what you're talking about. The reason fags like them stick around is because of nepotism, seniority, and being the only one who can fix that one Excel spreadsheet macro that nobody knows what it does. Still preferable to zoomer IT.
Do I even want to know how bad it's gotten?
>doxxed in 30 seconds
>How these "IT specialists" lasted years in the firm, I have no idea besides nepotism.
That tends to happen with firms that are staffed by would-be zombies. The boss or the leaders usually have some mix of not knowing anything about computers and vague contempt for what they think is
menial janitorial work, so they never care about what great apes are running around in ther "IT" office or even directly oppose changes.
Summer is in full swing and the kids are out of school. Plus, the world is slowly opening back up from the West Taiwanese virus. I think it's a good a time as any to make a buyfag thread. So what are you:
Feel free to shill any deals you find for your fellow anons too.
For any anons looking to get a 3DS, I've noticed that they've really shot up in price, at least in my region. Now might be the time you want to get one, before they cost even more. Otherwise, you might as well just wait for 3DS emulation to improve.
Is DDR4 pretty well standard by now? I haven't specced a computer in years. Old-archetype tech tends to get pricey after it's phased out because of that exact situation: people who want to make a minor upgrade like a CPU or RAM without changing to a newer archetype are nearly a captive market. It's been happening since the 486 days at least.
I got a new motherboard and ram and they were relatively cheap but it's been like 2 months maybe the situation has changed.
Anon, DDR5 is already out.
Alright, if it's out, where can I download Dance Dance Revolution 5?
Check enterprise sites like CDW, in my experience they tend to sell out of older equipment last. Except HDDs because r/DataHoarder already knew about them when the Chia scam started Don't expect to find epin gamer gear though.
Exactly so mein führer. I remember 6 months ago the DRAM oligopoly announced they were phasing out DDR3 production, because any designs being manufactured have moved to DDR4 or LPDDR4 by this point. Naturally all the PCMR faggots started buying up the remaining DIMM inventory like it was toilet paper.
I have a small game for you anons.
Try to make vidya character conversations in the style of poker night at the inventory.
It can be between any vidya character and any type pf conversation.
Dr. Neo Cortex: ...
Scout from tf2: ...
I can't get any conversation.
Yeah exactly. I remember pre Ultimate people had art of chroms final smash being FORCED MARRIAGE.
the story at the smash afterparty bar would be all three chroms wander off and the others have to find and narrowly prevent all of them from getting female interaction while trying to figure out which ones which. At one point the single Chrom would also interact with Shiek, Samus in her Varia Suit, Nana and luckily not catch on that theyre women, I mean he didn’t figure out Marth/Lucina. He could accidentally hit Sephiroth or something.
>hit Sephiroth or something
For some reason the though of an autismo punching Sephiroth in the mouth then going "sorry, I thought you were a girl" is incredibly amusing to me.
Gotta protect his virginity until marriage somehow. Maybe he thinks Sephiroth is coming onto him too much and this Sephiroth dame is a thot that needs patrolling.
>ken trying to show off his own dance for the squid sisters
SHORYUKEN! SHORYUKEN! SHORYUKEN!
deleted the old post because i'm that ashamed of its awful formatting