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READ THE RULES


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PLAY DEMOS, DISCUSS DEMOS, HATE DEMOS, SCREAM AT SHITTY DEMOS 

so, played any good demos mates? I've checked out https://store.steampowered.com/app/3341650/PIGFACE/ myself, pretty good shooter.
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>>293249
Oh, my bad. I thought this was just the steam general.  Shows what I get for speedreading.
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<Slots and daggers
Gambling addiction simulator roguelike. You spin to win. Simple as. If you roll, an attack, you attack. There are many types of effects but most of them revolve around attacking, defending, getting money or a mix between them. There is physical attack and magical attack, the latter ignores the shield and eats away directly at your or the enemy's health. But there are also other types of attacks like poison that causes DoT or an attack that deals damage according to a skill check. You can also heal and defend yourself with a shield. With the money you get, you can buy more effects to appear on the slots but also permanent passives or active abilities that you can use after rolling in exchange of some shekels. If you roll a jackpot, you get bonus shit depending on what you rolled.
Verdict : it's fun.
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Press page for February's next fest is up.
https://store.steampowered.com/sale/nextfest_feb26_press
Is STEAM console ready for mainstream yet?
Replies: >>307422
>>307416
With this hardware prices?
Fuck no.

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ITT posts systems, mechanics, gimmicks that you've seen in videogames that you really like.
I'll start.
I've always loved it when a game has a smithing system. I really like how smithing works in Legend of Mana in particular. How you have this cascade of effects that can stack, because your mines/farms' quality impact the forging/tempering quality which then impact (if you get to it) the robots' quality--I love stacked modifiers like that and seeing things through an entire [craftsman] production process.
Also, it's kind of dumb, but see each special weapon's gimmick in the Megaman series was always great. If you love gimmicks in games, Megaman always kind of felt like a bargain deal.
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Replies: >>304748 + 1 earlier
>>304366
>The only bad thing about the whole crafting system was how counterintuitive it became if you played blind: basically trial and error, and any specific required heavy grinding in a game not really aiming for that
Yeah, the game gave you a LOT of stuff you could do, when you didn't even need to do 1/10th of it to beat the game.
>>304150 (OP) 
parrying kicks fucking ass if you implement it right
On top of the visuals & sounds being satisfying and it feeling good to reverse the flow of a fight, it allows for significant skill expression by allowing a player who's actually paying attention to their opponents' swings to determine the pace of the fight, FORCING their opponent to open up for a walloping instead of waiting for the A.I. to drop its guard - and while you could say that waiting for the A.I. to do a parryable attack is the same, I think that making me be the one to put them on the back foot instead of making the idiot A.I. tire itself out makes the player and their enemy both appear stronger since the enemy's only threatened because of something YOU, the PLAYER did.
Replies: >>307265
Unicorn overlord did turn based RPGs in a very nice way that I'd like to see again

Rather thananually selecting what your characters do every turn, you assign "if - > then" statements to them where they take actions based on the battle conditions when their turns arrive.

I also like how it keeps the influence of RNG to a minimum and instead uses a direct comparison of stats to outcomes, similar to diceless ttrpgs that eschew randomized outcomes entirely.

So it feels like youve really earned every victory and every loss is down to you not optimizing your optimizations.

Its far from a perfect game and there's a lot that I hate about it, but I really like these two features and hope other games start using them.
Replies: >>307265
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>>307119
That's really interesting, but...
>Rather than manually selecting what your characters do every turn, you assign "if - > then" statements to them where they take actions based on the battle conditions when their turns arrive.
So, basically FFXII's gambit system?
>>304748
There's something to be said about mechanics that help REDUCE GRIND as well, and systems that have a counter after a parry is great. It's like the game going
>...
>O.k., yeah, you clearly HAVE fought this enemy too many times.
>Yeah, we can skip it, my bad man.
>Sorry.
Replies: >>307387
>>307265
It's the gambit system on steroids.

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Okay everyone, there's a FREE Adventure-RPG hybrid game I feel like sharing because the game is surprisingly fucking good and so I need to run my mouth about it. Heroine's Quest is a spiritual successor to Drug Wars the Hero's Quest (which was later renamed to Quest for Glory after some legal shit) series, that was released on December 26th, 2013, and it's perhaps the only such spiritual successor that deserves to be mentioned in the same breath as them. It's like someone took a point & click adventure game and added a dollop of RPG mechanics and abilities that have actual fucking non-combat utility, along with combat.

I have been missing the feeling of a RPG that isn't hack & slash slop, where the game has actual fucking gameplay outside of fucking combat and your stats and skills matter for more than fucking combat, for a long-ass time, so this game has been a right breath of fresh air for me. The game is basically a point & click adventure game but with actual RPG mechanics on top. You pick one of three classes and then you get to pick between cranking up your stats and adding cross-class skills to your character, allowing you to do new shit. Every weapon has its own tricks and combat moves and if you aren't a warrior you should contemplate avoiding combat until you're strong enough
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>>298520
No YOU are an point & click adventure.
Replies: >>298601
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>>274304 (OP) 
The Fifth Disciple is a point & click adventure + RPG hybrid iirc.

>>298554
Fixed. Happy?
Replies: >>302786
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>>298601
Seems to have turn-based, grid-based combat. Kind of looks like HoMM 3's combat.
I've gotten a little bit of a ways in The Fifth Disciple. So far I'm not very impressed by the adventure game elements.
>>274304 (OP) 
Whoever came up with the 320x200 oldschool retro screen resolution did not realize that 320x200 is not a square pixel resolution. In 320x200, the pixels are actually vertically stretched. So if you try playing the game at a real 320x200 resolution on a CRT for the glorious nostalgia, it will look ugly and stretched unless your CRT lets you change how vertically stretched the picture is (it should), but then you get black bars of course.

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FEATURING: SHOCK TROOPERS, DEATHSMILES, AND RAYFORCE
Somewhere near the woods lies a gas station, neatly placed seemingly in the middle of nowhere; however, it is far from desolate. For there anons from all around gather inside a room. A room filled to the top with arcade machines. There, anons enjoy the evening drinking, calling each other faggot and just having a good old time.
>What is this?
Anons vote for some games (or someone just posts some) and play them until they beat them or lose. Arcade games that don't take long to complete and reward skill. Once finished they post their score and see who did the best. They give others advice, share what they think of the game, call each other casuals, say which character they would fuck and more.
>How much time do I have to play?
One month or until winners are announced. New threads are posted at around 00:00 UTC-8 on the first Saturday of the month.
>How do I play them?
Read the text file posted with the OP.
>Where do I get them?
All ROMs here: https://files.catbox.moe/w5g1mg.zip

SHOCK TROOPERS
>'80s action movie simulator where you kill everything everywhere to save a single hostage
>extremely replayable, with customizeable teams, route select, and even switching routes partway through
>two cute girls are playable, and one is named Milky
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>>292130
Shock Troopers
>start new Arcade Room threads on occasion and give them terrible subtitles
>computer starts losing power randomly in July
>get new power supply
>still happens
>try different shit until I realize it's the wiring in my room
>can't fix it myself because renting, so fuck around on shit laptop while saving for a UPS
>still don't have one
>see news yesterday about a new version of Demul running Planet Harriers start to finish
>"Oh hey, I should go see if the thread's still up on sleepychan"
>Allah bless you all, it's still up
Anyway, I braved the swamp of Discord to download the new Demul version (251220), and reuploaded it to Catbox. Maybe I'll feature it in the next thread, once my tower is safe from temperamental wiring.
https://files.catbox.moe/skw87j.7z
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Bampu
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>>307275
You didn't even attempt to beat my Rayforce score.
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>>307275
Neither my shock troopers one!

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Post about games that make dick hard and/or your heart soft. 
Complain about never ever eroges, talk shit about nip games for being technically inferior if your game is slow as shit at least don't let it crash from speedhacks fuck, talk shit about western games for being thematically inferior, recommend some decent eroges, and so on.

Previous threads:
>https://archive.ph/Z5YKh
>https://archive.ph/0Wky6
>https://archive.vn/ar5Ev
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>>307157
>webm
That should be played on black history month!
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>>307193
>>307452
Funky looking models, also share a name if you think it's worth sharing.
And new thread is in order.
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>>307719
RJ17634

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What's your preferred gaming audio setup, anon? Have any games' audio caught your attention lately?
On my end, I'm trying to set up A3D Alchemy for Slave Zero on Wine and swap out IndirectSound for DSOAL. I also heard from a friend recently that Superlux released a 
MKII version of the HD668B which got rid of that shitty minicable which always broke for people, so I'm tempted to shell out for one of those again. My old HD668Bs had a way better soundstage than my current cans, so having a more durable pair of those specifically for vidya would be sick.

Some related fun stuff:
https://gist.github.com/Hiradur/388cb7f658fe117a1f4ccfd9a21adffa
https://gitlab.freedesktop.org/pipewire/pipewire/-/raw/master/src/daemon/filter-chain/sink-virtual-surround-7.1-hesuvi.conf
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>>307082
>no crystals
Not gunna make it
Replies: >>307107
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>>307106
>I have been reminded of the crystals
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Seriously though, fags need to enable EAX via DSOAL whenever they can, it makes games sound amazing.
Playing System Shock 2 and Doom 3 with them is fucking Unreal which also has EAX support
Has anyone ever gotten A3D to work on Wine?
Farthest I ever got was A3D 1.0 in GTAIII through DSOAL, though I think it used some fallback compatibility mode via EAX which didn't sound that great, though A3D 1.0 is also less advanced than later iterations of EAX and positional audio is handled by AL in DSOAL anyway. Attempting to run A3D 2.0 in any game that supports it results in a crash or the game automatically reverting to audio defaults.
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>>307116
Off-topic, but you might have greater success running a pci-passthrough VM, if IOMMU groups on motherboard are granular enough and dedicating spare GPU+display is agreeable. Whole stack has been quite stable for past 10 years and there are most single digit percents of performance loss. You can share audio via vban/pulseaudio/pipewire and input devices either via qemu USB sharing or synergy/deskflow (or just dedicate one of USB hosts).

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MMOdventure is an ongoing project from a group of anons dedicated to playing through dead MMOs.


>How does it work?
Hold a tournament-style voting contest from a list of games
Play the game that wins the final round of votes for 2 weeks
After each game, we alternate lists of MMOs to vote on
A guild photoshoot will take place every Saturday, check thread for pic times
New adventure starts every other Saturday, after the week 2 guild pic

Feel free to recommend more games to be added to the lists and to encourage people to vote on a game you want to play.


>"When's the new game?" & Project Info
https://mmodventure.neocities.org/info
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Why I should play kusoge MMOs? MMOs are games that require a lot of time, so if i play one I want it at least to be good, and to play one for 2 days and then moving out to the next one, is pointless, because if you are level 10 with 2 skills, you haven't reached the fun part of the game yet, which usually on MMOs start just after you pass the early and get some skills.... not even mentioning the 4cuck thing
Did the HighSpell dev kill himself or something? After that drama where a mod let his "girlfriend" on his account and ban a bunch of people then >she insulted the dev for not adding a way to easily unban people, it looks like the discord was deleted, the wiki was deleted, and there's been no news at all
>>307025
You can't act offended by that when we've seen time and again how niggerpills, cheap bait and fedposting pop up like clockwork in any thread that promises even a hint of OC or community building.
Replies: >>307041
>>307040
I dunno in my experience he only really haunts the gamergate thread and the news thread. Anything that's not really vidya.
4shit general

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Step 0. Resource Acquisition
Go here to get Anki, a flash card program:
http://ankisrs.net/

Here are some suggested decks:
Core2k/6k: https://mega.nz/#!QIQywAAZ!g6wRM6KvDVmLxq7X5xLrvaw7HZGyYULUkT_YDtQdgfU
KanjiDamage: https://ankiweb.net/shared/info/748570187
Kana: https://ankiweb.net/shared/info/1632090287
Tae Kim's grammar: https://ankiweb.net/shared/info/242060646


Other Resources
RealKana: http://realkana.com/
(alternate version) https://djtguide.neocities.org/kana/
Click the column of characters you want to study and type the corresponding romaji into the box as they appear
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>>305367
>Also I'm not sure of the exact utility of separating word lists into initial kana
It's called "Hiragana" anon. More than 90% of Kana is used for foreign words in Japanese. Japanese use Kana for anything that are foreigned to them.

>there should at least be a mode where you can do words that start with any kana
On this program, that mode is for "ridiculous" level. Basically you will be ask based on random selection of words. These words also begin at any random initials by design.
Replies: >>305375
>>305371
>On this program, that mode is for "ridiculous" level. Basically you will be ask based on random selection of words. These words also begin at any random initials by design.
Ah, I see. My lizard brain didn't consciously notice that it didn't ask me for an initial kana and that it showed words from any initial kana. It wasn't hard at all, though, let alone "ridiculous". I think you need to touch up the names. But I guess that an antonym quiz is inherently going to be fairly easy compared to other types of language tests, especially in Japanese where you can guess antonyms through kanji.
Replies: >>305387
>>305375
Guessing whether the answer is right or wrong based from the pattern of the kanji is not the whole point of these quizes exercise. What really matters is your confident level at knowing the actual kanji words. If I ask you to rewrite all back the furigana of the kanji words that have already been questioned, together with its antonym's furigana, do you think you could actually do it? For typical gaijin who know very little Japanese vacabulary, it's going to be very tough to do. On that note, I think in the next version of this program I'll probably going to add some addtional furigana questions related to the kanji words in all 10 questions iteration.

I'll be honest to you. I made this program because I'm pretty shit at Japanese myself.  My learning curve has been in a very depressing state despite all the years I have gone through learning Japanese. Hopefully this program could make some improvement on my learning progress. Though first thing first, I need code contributors on fixing the bugs and the improvement in the words batchlist.
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>>305366
Hey Anon, after numerous failed attempts to upload my Nihongo vocabulary trainer at https://savannah.gnu.org/, I finally got it uploaded at https://git.nixnet.services/miro-jpnlearning/jvocab-trainer. 

Welp..now my new repo is here, why not  join me as dev and do collaboration together anon.
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>汁
>汗
The Japanese people continue to be hilarious.

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When?
This weekend, April 24 to 26, starting at 9:00 PM (UTC).
The server will run all week until the 27th so you may join whenever you want.

Where?
Join the server at 172.86.110.76
NOTE: the server supports up to 30 survivors instead of just 4.

Downloads
Base game (non-Steam):
https://pixeldrain.com/u/r6qzbsvK
https://mega.nz/file/7850zRYI#to_fdE7wWcceNdkZNaFzJwhz6P2IjmObKFnrHRvfaRY
sha256sum: 3933e4aa15455853ad8738d06ea6de87bcdfd8f10c833719ce068534820ee8e2
Required mods (for non-Steam):
https://pixeldrain.com/u/p3QSKbfz
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Are we done?
Thanks for the hosts, OP.
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(You) have survived the zombie apocalypse... FOR NOW
See you next time.

>>306641
Done to a crisp.
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>>306670
It was fun, thanks for hosting.
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I don't think I've seen a single /gsg/ thread on zzz since day zero and I decided I've had enough of waiting for someone else to make it. The one on smug, which you can find here https://smuglo.li/vg/res/1231.html , was made a staggering four (4) years ago, only got 200 posts and the last was made 11 months back, so I think it's time we get our own and hopefully get not glacial levels of activity.

So, what are you playing? Still playing Parajew shit and incesting your entire family in CK2, blobbing in Vicky or has anyone been as far as decided to trying something new more like for a change?

Speaking of Parajew, the latest HOI4 expansion "Arms Against Tiranny" dropped a few weeks back adding a few more mechanics, which should've been in the base game to begin with but are instead, in typical Parajew fashion, locked behind a paywall, like slightly more in depth supply networks, transports, a barebones international arms dealing market and new focus trees for Scandinavian countries. I decided to give it a spin and pirated it for the 15th time and I'm now playing an (read: restarted a dozen times because I keep getting repeatedly fucked over by one thing or another) a-historically focused campaign as Shittaly trying to gigablob the entire universe and it's not going particularly great. Here's a recap of the events so far:
>wrapped up the nigger correction expedition just before March and justified against France while in the middle of it still
>knocked out the frogs by mid 38 after a rather slow and sloppy war, which I won 1:5 ratio, and yoinked all their navy which included 7 juicy BBs, 1 CV, a couple dozen light and heavy cruisers and over a hundred destroyers and subs
>barely managed to nick the the strategic Moroccan half of the strait of Gibraltar by declaring on nationalist Spain, sneaking in from France, making a quick push through an ever narrowing strip of land before it could get gobbled up by the other sides of the civil war and then nailing the peace conference just right to demand it and other minor bits of clay
>took less than a month and almost no casualties
>I'm starting to look at Uncle Adolf or the UK when fucking Marxist Portugal decides to declare war on me out of the blue
>they're landlocked so I just lmao naval invade them with not even a full army of nigger irregulars and own them in 3 weeks
>them being Marxist unfortunately translated to them also being in a faction with the USSR and now I'm at war with them but we are too far to fight
>meanwhile 
>Germany is Germanying along doing typical somewhat historical path of annexing Austria, and then going to war with the Czechs and the rest of the balkans because they all decided to be in one faction
>Poland commies are about to win a civil war
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Fuck you communist bitches I'm still alive.
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I'll do it, I'll make the damned umbrella revolution happen 60 years early.
>>306118
I already got bored of that playstyle back when guerrila tactics was good. Also fuck commie starts
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Is there a manpower drain glitch in the desert?
Inb4 math I was at 15k,100% manpower in early April when the fighting started
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>>306748
there's attrition
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>>306904
attrition doesn't affect manpower only org and equipment

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