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What a nice board!
READ THE RULES >>6
Neon Genesis Evangelion is utter garbage >>>/a/


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Or should I say "cozzzy"?. There hasn't been a draw thread since zchan, so let's change that.

Thread making resources + the OP can be found here: https://mega.nz/#F!Suhz0D5Y!BSrBrV1kxK9B5G1SSiJmwQ
||If you want something else to be added, post it in the thread.||

Books and Tutorials
Sometimes they get nuked but >we try to keep them updated.
https://sites.google.com/site/ourwici/
https://www.mediafire.com/folder/5strtvods5gda/Drawgfag_Resources
https://hubpages.com/art/how-to-draw-learn

Helpful Resources
Learn fundamentals with excercises: drawabox.com
8Chan Art Wiki: infiniteart.wikia.com/wiki/InfiniteArt_Wiki
Online poses with timer: quickposes.com/en/gestures/timed
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>>37883
>
Replies: >>37887
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>>37885
>>37881
Your hobby is pretty big.
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>>37881
neato
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>>37881
love this guy's tits
I-I mean the way he likes them!
No-no-no, what I mean is I enjoy his elonga- interpretations!

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Comfy winter edition

What have you been emulating recently? 
Anything you're looking for help in setting up an emulator?
Wondering what emulator to use to run your SNES games? Hint its not fucking ZSNES
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>>37575
I would also recommend Duckstation if you're interested in rock-solid polygon correction without the plugin cancer, but keep in mind that the emulator is still in beta.
Bump.

I was the anon here who asked whether RetroArch was okay. I decided to ditch that and use Duckstation and it's a miracle that it works. No seriously I am glad duckstation is stable. 

Now, I was thinking of replaying SM64. But I don't want to replay the exact same thing - wanna spice it up a little. Would it be alright to use a texture pack + 60fps? And widescreen? Or would that ruin the fun in your opinion?
Replies: >>37882 >>37888
>>37880
https://sm64pc.info/
Go nuts.
Replies: >>37888
>>37880
Maybe try the DS version?

>>37882
A shame there isn't more modding going on with that sauce yet. Given the sheer volume of Nintoddler autism, I'm surprised full remakes in modern engines aren't more common:
https://github.com/Kokenishii/Mario64Final
>>37567
He contacted Nvidia to complain about the developer of redream who was either hired or paid by Nvidia to do something.

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I've been playing tactical shooters privately with a few anons for over a year now though other channels and figured it's time to generate some of that interest again. We used to regularly run SWAT 4 and Rainbow Six 3 semi-regularly in a non-gamenight capacity over on julay, but that dissolved after the board got nuked. Anyways, I just wanted to talk about an effectively dead genre after Ready or Not's embarrassing flameout. Here's my experience with a few of them so far

SWAT 3
>best campaign and maps
>AI is serviceable
>you get to bring AI friends in multiplayer
>not completely dead mod support
>honestly, we should probably play this
<limited weapon variety
<multiplayer setup is a hassle, requires 3rd party software, and I haven't even personally confirmed it works

Raven Shield
>best tactical shooter ever made
>widest variety of weapons
>diverse level design because it's not just set in LA
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>>32638
Right, sorry, it's been a while since I set things up. I actually made a video about this very thing for the previous thread since one of the players struggled with reading comprehension.
>>32578
Since ARMA is acceptable, I'm going to necro this thread. I barely started playing arma not too long ago. I've mostly been playing the single player since I didn't want to bring people down in multiplayer due to my lack of knowledge. I played my first multiplayer co-op game last night. The server I was in had you choose an assigned role and asked you to stick with it. The only available role was anti-tank/air so even though I wasn't too familiar with such things I jumped in. I spent a few hours sitting on a hill taking shots at enemy armor and air support while the rest of the team attacked the city. Even though I was practically cemented on the spot and given a not very exciting role, I was having an absolute blast. ARMA certainly satisfies some kind of autism. Oh, and Germans are really nice but their stereotypes are true. I had one in my squad and he was very content to be my spotter for the entire time I was playing. He literally sat on a rock and gave me bearings and nothing more.
Replies: >>37851 >>37857
>>37832
>I'm going to necro this thread
are you retarded? this isn't a forum
Replies: >>37854
>>37851
Fuck off nitpicking cunt.
>>37832
Sounds about as autismal as Driving and shooting a tank as both dedicated roles can get pretty boring and/or shit depending on the people doing ir.
I still can't believe I was able to do it effectively to the point that we became the Anvil, with some highschool friends, we  were 14 year old pipsqueaks.

I need to upgrade my CPU to play Post Scriptum and Hell Let Loose as well.

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Since the other thread hit reply limit, here goes another one.

Vintage Story

>What is it?
It's a Minecraft knockoff that aims to crank up the autism and slow down the pace. If you've played Terrafirmacraft, this takes direct inspiration from that mod.

>Why not minecraft?
This game has several advantages over minecraft: 
1.) It doesn't run like absolute shit.
2.) Built from the ground up with modding in mind. Adding mods is stupid easy and making them is too. 
3.) Built with survival and "realism" in mind. Seasons affect crops, you have to balance your nutritional intake, livestock take generations to domesticate, etc.
4.) Focused on mechanical power instead of redstone. Get dat windmill boi.
5.)Much better building, you can carve stone and wood into literally any shape you want.
6.) Much more world interaction. You actually chip rock away to form stone tools, you hammer metal into shapes to smith items, you form clay on the ground in front of you before firing it, etc.
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>>38684
>How are they doing this?
digging foxholes duh!
Is it still dead? I don't know where all the other faggots went as they didn't leave any signs or anything
>>38684
>Foxes are spawning in hen pen.
change the floor from dirt/grass to gravel
>>38096
Change a couple of tiles outside the fencing since that may still get them to spawn inside.
This game is good.
New thread when?
Replies: >>40103
>>39361
Well I was gonna wait until there was a crack update to make a new one but you can make a new general thread if you want. Server is turbo dead at the moment though so I'm in no hurry.

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Any place, any medium. What are your thoughts on the last game you played and have you considered writing them down?

Archives: 
https://archive.vn/OkEOr#selection-2911.0-2917.1 (fatchan)
https://archive.is/YVrt7 (Julay)
https://archive.vn/d3KIu (8kun)
https://archive.is/p06Cs (antares)

Also Intraverse Infinity Issue #5 doesn't have enough content for a new release.
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>>37560
>>>/meta/2151
>>37552
tip me at 696 Av. PO 5127778 Jacksonville and i'll review you bb ;)
Replies: >>37840
>>37563
I meant cryptocurrency address for the anons that already wrote something.
Replies: >>37841
>>37840
Thought you meant for them to dox themselves or something weird just for writing reviews.
Replies: >>37844
>>34414
>If you write something and have a Ğ1 address, it will get a donation.

>>37841

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Games that were left in the past millennium to never come back. Franchises that will forever keep being ignored by those who own them. Probably for the best. Any that you fondly remember that you would like to see come back if this industry wasn't so right down in the shitter.
I personally would like to see a new Ristar game. Back then platformers were so different from one another. 3D don't have that quality and I always thought Ristar could be the exception utilizing his arms for platforming. Rocket Knight Adventures is another I would like to see made something new of.
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>>27928
>That whole "dream game" idea of playing Falcon in a Platinum games brawler with F-Zero races in between will never die, but also neither will it ever be made.
Nah just give me classic F-Zero action with 30 multiplayer
>What? A new Phantasy Star with an 80s/90s anime aesthetic?
Ohh god why must we suffer what did we do wrong
>You sure you don't want more Sonic 3D games?
for fuck sake even the new "3D" Sonic games are shit.
I want to go back to simpler time playing pirated copy of Sonic Heroes on my shitty PS2, it ran like ass but god damn was the music god-like.
FUCK IT I'M PUTTING SONIC OST RIGHT NOW
>>27928
Maybe it's because I had the stand but I never had problems with Uprising's controls. In every other aspect I think it's incredible, especially considering it came out in that that shitty generation.
The amount of different weapons and how all of them are viable and unique blew me away, as did that OST.
Fuck Smash, Sakurai should just develop passion projects like that.
Doom I wish
why do retards even play that slow ass gears ripoff i swear i'm going to get angry like ren one of these days
>>27928
The controls of Uprising were decent enough given they were working with a 3DS, I suppose. They should have used the circle pad for camera and the stylus for aiming though.
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>>21614
Bumping because Alien Soldier is seriously underrated.

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Chimps and apes also apply. Let's get the main three out of the way. 
Also I got a question. Are the Pipo Monkeys really monkeys although the name of the game is called "Ape Escape"? I don't see them having a tail but they could be hiding it in their pants.
Don't you dare making the easy joke and posting niggers in videogames. Don't even compare such low iq animals to monkeys.
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>>37791
Your armchair psychiatry is bullshit, normalniggers do extremely gay shit in frats all the fucking time.
Replies: >>37793 >>37795
>>37792
Acting like a massive fag is apart of the male bonding experience. Not that anyone here would know.
Replies: >>37800
>>37792
You have no idea why fratniggers act the way they do. It's more of a thrill and peer pressuring people into doing stuff just because they can.
If anyone asks them the day after it wasn't gay because it was his brother in arms and they were both drunk, it was only 20 bux anyway. It's the way normalfags rationalize it anyway. You can't do that with being caught playing as an anime girl in some cod clone, they'd be ridiculed to oblivion during the entire semester or even longer.
Replies: >>37800
>>37482
>you have lived to see the day when pigs and crows are more intelligent than game reviewers
>>37793
>>37795
Yeah nah normalfags are gay as fuck and rationalizing it this way is dumb, none of them would care if someone was playing a dumb anime game unless they weren't already part of an in group. They'd get ribbing but they wouldn't get constant ridicule over it.

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I fucked the last one so here you have an another one. Feel free to discuss about strategy games.
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Anyone played Cossacks? There's standalone patch of Back to War: https://github.com/ereb-thanatos/cossacks-revamp-2017
In the nutshell, some madman either acquired source code or reverse-engineered game to refactor and bugfix it as well as make it work on modern systems.
Also what's deal with Rusted Warfare? It's brought up in places from time to time and described as simplified and CPU-friendly version of Total Annihilation or Supreme Commander with mod support.
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>Earth 2160 killed the series so hard we will never see an Earth 2170
I just want an RTS game where I can commandeer an army of customized mechs.

Coincidentally, is there any modern RTS game with a serious attempt on terrain deformation? Earth 2150 allowed you to dig trenches and everything, while artillery in C&C2 could blow literal holes into the ground. But I've not seen that in any more recent titles - be it because it's more difficult to pull of from a technical point of view, or because its in the way of the invariably streamlined gameplay.
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>>34892
>Earth 2160 killed the series so hard we will never see an Earth 2170
Please dont remind me, it hurts
>Coincidentally, is there any modern RTS game with a serious attempt on terrain deformation?
Something like Company of Heroes or is that already too old?
While it doesnt offer terrain deformation, Armies of Exigo offers an underground layer similar to the Earth games
There is also Perimeter which has the terrain deformation as its mayor gameplay focus
>>34892
Zero-K does have terrain deform and armies of customized mechs is a thing in Metal Fatigue, but i'm sure you've played that already.
Wasn't there gundam mods for TA? They're fairky obscure but maybe repositories can be found in the TA Universe archives.
Have you fahsplayed the best strategy ever?
https://invidiou.site/watch?v=i83cVs03EE0

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>PLAYAN
>WATCHAN
>LISTENAN
>READAN
>EATAN
>DRINKAN
>FAPPAN
>FEELAN
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>>37745
Video was ripped from jewtube; I do not condone supporting funi. I fucking trimmed that intro screen out. Why the fuck is it still showing up?
>>37647
>>37662
90s style jungle drum and bass. I've been inspired after listening to a lot of arcade fightan and racing gaem soundtracks.

>>37676
>Are you making sweet heavy metal?
I'm not talented enough for that anon.
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>>37788
Are you gonna post samples? I love DnB.
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>>37682
Thank you anon. All you had to say was Rem wins and you would have me.

>>37875
What I was working on when I made that post is still a work in progress, so you can have this one I made earlier.
Replies: >>37903
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>>37886
cool music.
needs a guitar solo though.

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I reinstalled Titanfall 2 a few days ago after being reminded of it in a thread here and I've been swimming in endorphins ever since.  The experience of going fast, shooting people, piloting mechs, and being free of most CY+5 AAA bullshit was refreshing.  I also started replaying the campaign and I've been having a surprisingly good time with that, too.

>the fuck is titanfall?
It's like CoD if you ripped out 90% of CoD's garbage game design and replaced it with giant robots, rocket launchers, and a naked lust for speed.  Possibly the best FPS of the last decade and one of the few EA games that isn't made for FIFA niggers and soy golems.

>why the fuck should i care?
EA released it on Steam earlier this year, and that brought a huge influx of new players.  After Apex Legends confirmed the series had been killed in favour of Battle Royale trend-chasing last year, the infusion of new blood and attention has been a much-needed note of optimism.

>doesn't this game require Origin?
Yeah, it's pretty faggy.  Even if you buy it through Steam, you still need to have a stripped down version of the Origin launcher in the directory (and I believe you'll need an Origin account, similar to how Ubisoft's Uplay DRM works).  Origin isn't active malware that will commandeer your PC's resources to become part of a botnet anymore, but saying "all it does is uniquely identify your hardware and cross-reference it with other data" isn't much better.  You can get around giving EA money by using a key reseller, but Origin is the real price to pay.

Anyway, let's talk about Titanfall and maybe post some gameplay clips or something.
>favourite guns
>favourite titans
>favourite maps
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>>37420
*while leveling my pilot up to the max prestige rank at which you get any cosmetic rewards.  I'm not a madman who has leveled up to generation 100.49.  I had meant to say why I'm leaving in the previous post - the reason is to avoid burnout: I've gotten what I wanted and I had a lot of fun with the game, but that's all I need right now.  I can feel myself slipping into the rut of playing the game because it's there and because I feel obligated to play it rather than because I feel happy for playing it.  It's a very good game that I do enjoy a lot, but I want to focus on other games and not dump all my time into this one.

Anyway, the only other thing I really have left to say is that I've encountered some funny and strange bugs: for instance, one of Ion's FD upgrades is that her laser core will refresh its timer for each enemy you kill with it, so you can chain together some absurdly long laser cores against fields of weak enemies.  Thing is, if you make the core last longer than it's supposed to then Ion will change from her slow, laser core movement speed back to her normal movement speed even though the core is still going.  This actually makes it easier to chase enemies and extend the duration of your core, which would be really fun if not for the hard limit it seems to have.

I think something similar happens with Tone's upgraded salvo core, but I'm not sure on that one since I don't have clear mem
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>still shilling EA
>thread still hasn't been deleted
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>>37441
>"i've stopped playing this game"
>shill!
You shouldn't use words if you don't know their meanings.
>>37441
Titanfall 2 is a great shooter though. Being published by EA is not enough of a reason to hate it. We're not gonna get anything as good ass TF2 for at least another decade.
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>>37603
The worst part is that Origin encryption is all that's separating us from a slew of TF|2 mods, custom games, and community maps.  Being made in the Source engine ensures that there's already a wealth of knowledge for modding and hacking it, and the single player custom gauntlets that I described way back in >>16261 are proof that the game itself is easily moddable.

I remember playing Team Fortress 2 around 2010 before the Pyro update and it was some of the best time to play the game, I think.  There were lots of fun custom maps, and although many of them were total garbage, there were at least as many that were made by people who really understood the flow of the game and the interplay between the various classes.  cp_tidal is still one of my favourite maps, and I probably played cp_gorge more than any other map in my time with the game.  Something like a custom map scene for Titanfall 2 would absolutely obliterate all other FPSs on the market; it's a real shame that it will likely never happen, or at least not for a very long time.

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