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READ THE RULES


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Three years of zzz edition
Monday nights at 7PM PST/10PM EST

What's the Jackbox Party Packs?
The Jackbox Party Packs are games in which you can play with 
people in a single room or stream them live with others around the world. They can range to coming up with witty punchlines and jokes in Quiplash, creating strange T-shirts in TeeKO or wondering what the prompt is in Drawful!
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Let's see how many will be good at ruining Push the Button tonight
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That was a crazy game of Roomerang a couple weeks back. H8 Roomerang tried to derail it but it wasn't that bad, and he ended up with -1 pts which I wasn't even sure was possible.
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I think that's all the Jackbox games that were covered up until tonight's current game of Patently Stupid
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2 winners but there can only be one grand PRRROMOTION in JobJob!
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A fun night with a surprising amount of anons. Shame about Push the Button getting cut short, but these things happen. Might post some more screencaps later tonight

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>Please fill up this field.
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>>309973
Makes sense, I'd argue that's more editorialising at that point but yeah I can see it. Don't like a sequence in a film you can now create it  the way you want without the demands of a camera, a crew or a studio.
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>>310106
>editorialising 
editing
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>>310126
This is a good video.
>>310126
Okay, wasn't expecting that.

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What are you rescuing from Myrient today, anon?

+Guide to a happy share thread+
>Leechers
1. Please search for shit yourself before requesting. We are not your mom.
2. If you can't find it yourself try the gitgud archives (gitgud.io/Blank/stv/) but keep in mind that most of these links are from the 8chan days and are likely to have expired or been DMCA'd.
3. If you find it in the archives and need a password, check the source thread if an archive of it is still up.
4. If you find it in the archives and the link is alive, repost it so it's less likely to get bitrotted away in the future.
5. If you see a string of hex characters with or without dashes (c12fe1c06bba254a9dc9f519b335aa7c1367a88a) it's a BitTorrent infohash. Remove the dashes and paste it into your client as a magnet link.
6. Use megatools to download from Mega. This sometimes lets you bypass their bullshit file quotas but not always, and when it doesn't you can just IP hop and resume the download as if nothing happened.

>Uploaders
1. When in doubt, upload first and ask questions later. Please make sure whatever you're uploading is actually playable, though.
2. Please don't upload to temporary filehosts. You never know how long the thread is going to last.
3. Keep a local copy if at all possible. Archive everything.
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Anyone has the full discography of S. Kiyotaka & Omega Tribe?
Replies: >>310124
>>310093
Another Summer
https://files.catbox.moe/ekg76y.7z
Aqua City
https://files.catbox.moe/cpfj7n.7z
First Finale
https://files.catbox.moe/d6sc5c.7z
Never Ending Summer
https://files.catbox.moe/e9z4ca.7z
River's Island
https://files.catbox.moe/dh1bo9.7z
Omega Tribe Groove p1
https://files.catbox.moe/ltqdep.7z
Omega Tribe Groove p2
https://files.catbox.moe/uywiye.7z
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>>310124
Arigatou, anon-dono.
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>>310124
Anonymous fucking delivers.
and just on a hunch: on a scale from 1 to alex jones how pissed off are you at people vomiting AI slop onto your tracker for userclass?
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>>310168
0 because I don't and won't use private trackers (or any trackers)

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With the Steam Frame coming out soon, I'm thinking about getting back into it. What are some games worth playing? Is VR still on life support? Discuss hardware, software, and whatever you plan on waggling to.

Popular Current HMDs:
https://www.meta.com/quest/quest-3/ - Easiest to use, some exclusives, you will get ((( ZUCKED ))).
https://www.playstation.com/en-us/ps-vr2/ - Tethered, some exclusives, requires PS5.
https://store.steampowered.com/hardware/steamframe - NEVER EVER
I wouldn't bother with Bigscreen/Pico/Pimax/Whatever unless you're a richfag.

News, reviews, jews:
https://www.uploadvr.com/
https://www.youtube.com/@Gamingwithmatteo311
https://www.youtube.com/@GAMERTAGVR
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>>309914
>>309986
>Any motion that the brain can perceive that is not tied to what our vestibular system, or the part of the ear that acts like a gyroscope to provide us our spatial awareness, can cause our brains to be confused.
Nausea is a pretty sensible response to that, since that kind of dysjunct between the motion your eyes see and the motion your body feels is often a sign you're sick.
Good to hear it apparently isn't a major issue for most people

>>309917
>Was your friend a subhuman?
In this specific regard, yeah I guess.
>I was pissed that you need another device to set up the Oculus
Standalone VR is such a ridiculous idea compared to tethered. Apps that all demand at least a constantly upgraded midrange desktop PC for barely acceptable performance, soldered inside a much less technologically ephemeral HMD that already struggles against price and (if wireless) battery limits, meaning a flagship tablet SoC at best.
>I did use a smartphone [...] for VR and [...] I felt fine
Me too, along with polarized stereo sometimes on PCs, though I haven't used a proper VR helmet since the early 90s stuff like Dactyl Nightmare, which had far lower rez/FPS/FoV.

>>309986
>Of course it is real.
Sure, but it's difficult to tell from industry chatter how common or severe it is, and how justifiable crippling measures (teleportation, segmented rotation, cages, etc.) actually are. Especially given the bizarre opinions of major industry figures on even the status quo pre-VR.

For instance, this hilarious GDC talk by the instigator of KuSony's indieshit screensaver cancer, wherein the "shakiness" of manual 3rd-person floating camera control in BG&E and sidescrolling rather than flipscreen in Braid are condemned as insurmountable "accessibility issues", while the FPS genre's underlying mechanics in toto are written off as basically the 4th Reich realized in game design form:
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>Steam Frame
>current-grade hardware + runs Linux + wireless
>it'll be first half '26, don't worry
<cut to today
And that's why I'm not in on VR yet.
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>>309998
>Dactyl Nightmare 
<I've never heard of that, better look it up!
>cuckcuckhoe's first link is kikepedia on Virtuality (Product(s))
<Neat!
>look closer
>a Amiga
>not AN Amiga
Speak of the subhumans and they shall appear. Anyway, that's neat. Too bad I'm too young to have experienced the best decade.
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don't worry goy its coming promise

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I've looked through the catalog, and there seems to be no JRPG thread. 
Well, we need one now more than ever. It's finally that time, folks: At long last, COZY OKADA's new RPG is officially revealed! The game's title is "Villion:Code". Here's the trailer and a whole bunch of new info. Let's talk about it.

/watch?v=2m_sxlFb3pU

For starters, here's a machine translation of the story description:

>In the near future, humanity stands on the brink of extinction.

>One day, an “anomaly” strikes the “Advanced Resilience Research Academy City,”
>established to confront the impending catastrophe.

>Abnormal creatures—known as “GEMs”—begin attacking the populace.
>Simultaneously, the academy city is sealed off by a mysterious “bubble,” cutting off all means of escape.

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>>309690
>If they all can switch then honestly they lose their characterization
There is still weapon type, persona affinity, negotiation tactics, and actual plot to create distinct characterization. 
>It wouldn’t change anything if they can switch freely or not.
I think there's a relationship between the mechanics and the story when the MC is given so much more autonomy compared to the rest of the cast. I noted in the post above yours that Persona is a lot more like Nocturne compared to DDS in terms of story and mechanics. If a consequence of locking the rest of the party to a couple Persona and set skill progression across the whole game is they become far more vestigial to the story once their "chapter" is over. Then the solution is to roll back some changes and re-introduce a framework where everyone is made useful mechanically, and this should create a change in the story as well where characters are more actively tied to the plot. Persona 3 wasn't bad with this because SEES had a lot going on within their group and also considering the Kirijo Group and Strega. But I don't feel that same way with the P4 or P5 cast as they kind of just stick around because they are already in on a conspiracy after their introduction to their persona. The fact that their social links are optional content in the first place is also an issue since it means no
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>>309715
>I noted in the post above yours that Persona
*Current persona
>>309412
Persona 5 also had the prison and the subway, which was perhaps the "spookiest" part of the game, while keeping all the goofiest slice of life highschool things in it. Persona has long sinced dropped any pretenses of being remotely close to the seriousness of an SMT game and it makes no sense to change that now.
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>>309771
Not necessarily, sometimes edge can attract people. 
Considering how "safe" a lot of games feel right now, it's not a bad idea.
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>tfw Caligula 10th Anniversary day soon
They confirmed an official livestream is scheduled. The 23rd is almost here, I can't wait!!!
I hope they'll announce a new game or anime.

>>308750
The game has a poor start. It picks up after the first dungeon and gets a lot better.
If you're not having fun with Caligula past that point, don't worry about it. It's not everyone's cup of tea.

>>308752
You can disable the BGM and leave the SFX on. That feature is a Godsend if you're grinding or working on sidequests. I like the songs, but they do get repetitive with such long playtime.

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Archive of previous thread: https://archive.ph/K9xml 

The purpose of this thread is to document and discuss Nintendo's recent actions towards censoring third-party games released on their platforms. As in, games that Nintendo has demanded that companies alter despite having no participation in any step regarding the game's development and release. This point on the subject needs to be emphasized because of two reasons.

The first is that people try to deflect such censorship practices for the purposes of so-called "regional differences", such as different regional laws and restrictions on game releases. This is not that issue as these are games that may have been released previously in the region sometime in the past decade or two, or the game is still being released unaltered on a competing platform like PlayStation or Xbox that still follows the same restrictions and/or even has their own. Second is that, despite censoring their own games, Nintendo actually has a history of leaving third-parties alone regarding what content is allowed to be inserted into their games, a topic I will be getting into in the following post. Regardless, if you JUST want a list of “all” instances of games being censored on the Nintendo Switch (And the upcoming Switch 2) regardless of reason, I suggest that you look at these two following links:
https://archive.ph/S0pfk
https://archive.ph/oaP9T

But why make this an issue? Back in 2019, Nintendo president Shuntaro Furukawa made the following declaration in response to a question about restricting content present in video games released on Nintendo’s systems: https://archive.ph/RkxJm
>Q11: Regarding restrictions on expression. Some other platforms have their own restrictions other than third-party organizations such as CERO. How about Nintendo?
<A11: Nintendo entrusts a third-party organization with the task of providing objective ratings for its own products and third-party software prior to its release. If the platform operator arbitrarily chooses to do so, it would seriously impede the diversity and fairness of game software. The parental control function also allows for restrictions to be put in place.
In addition to this statement, Nintendo of America president Doug Bowser recently made the following statement less than a week ago: https://archive.ph/nrYHD
<We always want to attract the best talent we can and retain that talent. We also believe it’s important for that talent to be diverse in terms of their backgrounds, their experiences, and their understandings because our players are diverse. So we strive to have diversity that reflects our players in our organization.
In some ways, it mirrors a similar statement that Sony had made back in 2018 when they were in the middle of their own scandal for censoring games released on PlayStation: https://archive.ph/X2wGz
There are also indications that this is an official policy coming down from Nintendo proper in Japan, based both of the list that you’ll see below (That includes Japanese exclusives and Japanese versions games being effected) and other people researching into the matter confirming details with other industry insiders: https://archive.is/ApYH8#post-1477584
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>>306340
Did he just hold her hand TWICE??? 
Holy shit, I understand why it got banned now.
Excuse me while I go and get a change of pants.
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>>306351
Aside from the original Vita version (which is Japanese-only), the only other way to have an uncensored version is to get the censored GOG version and then patch it with the uncensor patch from the publisher's website. So basically the exact same thing H-games/eroge use to get on Steam.

https://www.eastasiasoft.com/tc/TokyoClanpool_PC_Patch.zip
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Seems like Inti Creates is developing a new mainline Gal*Gun game, as teased in their Famitsu 40th anniversary illustration featuring several new designs and two brand new characters. I'm assuming they got the confidence to go ahead with it after seeing LoveR Kiss Endless Memories releasing unscathed  on Switch 1/2, DLsite and GOG. THOUGHTS?
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>>310130
I for one would love to see DLsite be able to host LO Creature Violation Adventure™ and games functional human beings play.

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What are you guys playing in this last month of the year? Any game you want to share or warn about? Do you have a "Christmas game" you frequently played in this jolly days? I don´t personally.

Just finished Metroid for the first time. Never played any game of the series or much Metroidvanias at all. But I must say I really like it.

Not knowing where to go and being underpowered frustrated me at the beginning. But I soldiered on and started to find the game quite fun after finding upgrades and new paths. 

Some complain I have about the game is that when you are crossing doors sometimes enemies can hit you without the player being able to do anything. That and that the bosses are underwhelming, with not even Mother Brain being much of a challenge (the tubes not appearing again when you destroy them even if you die helped a lot in that though). Overall, the second half of the game is not as hard as the first.

The experience was an adquired taste for me but I ended up enjoying it. Will play the sequel later but for now I´m thinking about what to play next.
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>>309951
You'll unlock the skills for better combat soon, they did the usual mistake of removing too many abilities at first so you can unlock them while playing.
>>309951
Go back.
>>309792
I wish these games were good man
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>>309937
My play through of the Crusade mod for Fallout: Tactics is almost complete. I'm essentially soft-locked at what is likely the end mission, as there were simply too many strings of bad luck combined with my Tough Guy mode not allowing saves to scum the RNG. Your companions are far more vital than they are in the original Tactics campaign, even though I as a rule keep them all alive and lovingly custom tailor them with at most 1-2 expendable exceptions of weaker recruits early-to-mid game in the original campaign.

Big warnings (again spoiler-free):
- Do NOT play on Tough Guy mode once again. There's too many moving parts which can screw you over later on, as the game progresses. Save it for a second playthrough when you know exactly what you're doing. Although my repeated bad luck pushed me to the absolute limits of my tactical creativity, it's a lot of wasted time, praying to the RNG gods, and aggravation from playing through the same sections which are best described as a war of attrition if it's your first playthrough.
- The description for Charisma is WRONG. This had catastrophic consequences for me; it states that 6 CHA is needed to have a minimum of two companions. 10 is what the description says for 3 companions. What this should say instead is that 6 or 10 CHA is the requirement for a party of two or three, INCLUDING YOURSELF. I could only have one companion at 6 CHA, as a non-fighter build, w
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>>310121
Review: 

In terms of game-play, I found the entire campaign to be astonishingly balanced. Melee is terrifying, especially being on the receiving end. The AI is very well scripted, as the enemy units will work as proper rival squads and use lots of dirty little advantages to take you out. Since scarcity, attrition, and tactics play such a vital role in Crusade, it's terrifying to watch enemy squads dynamically loot the bodies of their fallen comrades, pick up their gear and healing supplies, bandage themselves, and resume the fight as your ammo pools are swiftly dwindling since you decided to kite and play the defense game with a sniper rifle or focus-fire-to-the-eyes single shot assault rifle. Firefights become the stuff of terror and adrenaline, exactly like the artwork for Tactics. The enemy is not afraid to call in reinforcements, flank you with select-fire assault rifles, rush you when you're reloading with the now deadly melee weapons or simple plated boot to the face, all the while one or two marksmen with equal or better stats than your best sniper are providing expert overwatch. Mid-game fights make the original campaign look easy; the late-stage missions will exhaust every drop of creativity and tactical genius you possess to succeed: every time I thought I found an exploit or a way to cheese, the mod had redundancies to punish me very thoroughly especially on Tough Guy mode. The story puts you in a lot of scenarios which require very quick thinking, again especially without saves, which I appreciated. My game was set on Normal, yet I found it very taxing even on this setting (much harder than the original campaign on Very Hard, matter-of-fact). Setting it to Hard or Very Hard may likely break balance. Setting it to Easy as an experiment didn't seem to do much for the end map that I got soft-locked on, as it's still punishing. The game provides almost zero experience for killing common enemies: this opens up a lot of opportunities for creative game-play. Combined with the scarcity of ammo and supplies, it's best to think very hard about what you want to do and how.

For audio, outside of one or two lower quality sounding pieces that play with an introduction of important characters early on, I found all of it to be excellent. All of the weapons sound terrifying and effective, because they are. The ambient sound effects and music choices are all good. Although not on the same level as Fallout: Sonora or Nevada in terms of original OST or sound engineering, this is understandable given that the team appears to be only one person.

Visuals-wise, it remains a 10/10. I'm astounded at what the creator managed to do. All of the environments feel like something out of Tactics or the original two series. I think only one part was lifted from the campaign (a library). The creator was able to cleverly borrow and use assets from other Interplay / Black Isle games, which surprisingly fit in quite well.

Writing-wise, the game surprisingly improves as time goes on. I found fewer and fewer typos or misspellings, along with the dialogue being more concise. For not having access to any voice-acting, combined with extremely sparse options in Tactics to provide more dialogue or readables compared to Sonora, Nevada, or Fallout 2's Restored cut characters and mission sequences, it holds up enough. The game has some classic Fallout darker story or gameplay elements in it, essentially the same level as the original titles but not as dark as Nevada (namely, no pedophile rings or gang-rape sequences). You can kill kids again, though.

In terms of implementation, this is where things break down in my review. When the creator gets things right, he gets them very right; when he does not, the game hurts you a lot. Some cool side quests and characters were completely inaccessible to me due to broken scripting, including one playable companion. Details removed or changed for convenience often lead to major issues elsewhere down the road, such as vehicles being only existent off-screen: with the loss of trunk space, if you can't carry your gear in the wrong place, at the wrong time, it's lost forever which is devastating if they were quest items or unique gear on a fallen companion which turns the tide of the late game. And if your companion(s) die, chances are it's a location that will wipe your entire squad due to an enemy AI ambush already if you try to loot the body. Also, the convenience of the complete removal of random encounters has an important side effect of not allowing you to actually grind gear or EXP. There's a few spots that allow you to farm EXP (I originally confused these as exploits), but they seem to have been implemented or left-in as a way to partially band-aid this problem. Theoretically, you can farm and invest into Steal or Barter to get the gear needed, but it'll be brutal. However, the shine of the last number of missions and their scripting is where the mod really comes to light: Tactics is transformed from a squad-based game to several platoons / a company sized tactics game. Watching other friendly AI squads face off against enemy AI squads, with your intervention actually mattering (and their actions affecting you) made this fantastic. I really hope this gets even further fleshed out and refined if the creator updates the mod, as the entire mod is really worth the last two missions alone. I've never been in greater terror, absolutely surviving on my wits and every last item I scrounged and saved, until these sequences. The original campaign is child's play in comparison.

Notes:
- Small, Big, and Energy weapons were merged, almost assuredly for game-play length reasons. Since scarcity of ammo and limited characters is the new game-play, this actually works out just fine. Weak characters not being able to handle really big weapons, Science-based characters getting some advantages with energy weapons, and so on makes this still work in terms of realism logic. This added flexibility actually greatly helps with the tactics involved.
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Post 'em if you've got 'em!  I'll start
This is from my singleplayer OpenTTD game. The save is pretty old now and I abandoned it after the lag started to become crippling, but I do think it looks really neat.
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>>309786
Yes.
>>309786
anything you've always wanted to play.
Sturgeon fix the damn onion please.
>>309786
Knack.
>>309593
Isn't this the game with furries in a little beachside town?
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>>310035
Yeah

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The spiritual sequel to Photo Kano and Reco Love got an updated rerelease on Switch, Switch 2 and PC, now including English text as a first for the series so we gaijins can enjoy this bishoujo gem.
Interact with six different heroines including your sister who can't stop coming onto you and a literal, unironic JS kuudere. Take photos of their panties, put them in one of several dozen skimpy outfits, and blow wind up their skirts. Find true love in this youth romance sim among the shameless semi-gravure, for in the end Eros serves Amor and the best kind of boner is a heart boner. And then have fun in the new freeform Pro Photo Mode where you can take pictures of almost anything you can make of the game's assets with little to no restrictions.
Basically, this game is super fucking based for a Japanese game in 2020+6 (so based it got banned from Steam, in fact) and I wholeheartedly encourage you to support it and the developers. We simply don't get many games like this any more ever since the west started flexing its institutional muscle to put pressure on what Japanese developers are allowed to make and sell.
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>>309977
It didn't sell more because of globohomo compliance it sold because it had marketting.
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>>309985
You're not gonna reason with someone who unironically believes a pantyshot simulator deserves the same level of sales as something with gameplay + zombies + swearing. Hell, I vaguely remember the local ragetards here trying to find something to sperg about when that remake first released and the best they could come up with was the lighting was slightly different.
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>>309987
And what exactly makes you think that the latter "deserves" more sales than the former? Because it's more compatible with American goy culture? Are you old enough to remember Senran Kagura and Gal*Gun games selling upwards of 100k over here when they weren't getting fucked over by platforms enforcing NORP sensibilities on developers?
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>>309990
>deliberately missing the point
I rest my case.
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>>309977
>"global standards" compliance + releasing on all the cucked platforms at once = more sales
You're grasping at straws here. One is a 3rd person action game which was a fairly major release on the 7th gen and the other's an obscure JK upskirt shooting simulator released on the Vita. These games are so fundamentally different any comparison attempt is moot.
Whichever strain of crack you're smoking, the developers must know the niche they're catering to and the potential customer base they're trying to attract.

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>Advice on building or upgrading
Post your build list or current specifications, including a monitor: https://pcpartpicker.com/
https://userbenchmark.com/ is ran by a huge Intel shill / AMD hater. We don't know his review autism, but now you know his, the numbers are accurate otherwise.

>Motherboards
Don't pair a K CPU with a B Mobo chipset, but pcpartpicker should auto-warn you about compatibility.
mATX / iTX is "cheaper" but are still ultimately gimmicks that fill a niche, and have less room for different parts / cabling (especially if you're a new builder). ATX is the preferable as the default.

>CPUs
Intel is limping along, AMD is the name of the game. AMD X3D CPU's aren't mandatory if you're looking for an area to save money, you can still get a most of the performance for a notably lower price with a non-X3D CPU.

>CPU coolers
Avoid liquid coolers with a single 120mm fan. Recent chinky AIO's have undercut the market while still being good quality, but the number of models has flooded the market - make sure you're getting the exact one that reviewed well, since many sound the same but have lower performance.

>RAM
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>>306915
If you want a standard router then just browse the openwrt wiki and see what devices you can get that meet your needs. https://openwrt.org/supported_devices
Or you can go full autismo and get a dedicated firewall and install pfsense.
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I wanna cum inside Ram while she scolds me for having no pull out game.
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>>307980
Any news on this?
>>307980
>no news on Linux drivers
That's a bit short-sighted. Chinese hardware manufacturers often make a point of submitting patches for Linux and other core open source software, whereas these guys will be utterly screwed if shit goes sideways with either Microsoft or the west.
>>309946
I'm gonna fill all the ram slots and make you watch

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