/v/ - Video Games

it's fucking video games, baby


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Found the bug in my proxy switching, the onion is back

READ THE RULES


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ITT, talk about any games you're making here--AI or not.
I didn't want to shit up the QTDDTOT board, but I can see this maybe taking some back and forths as I edit things, so I decided to make this general thread and am moving here. I won't copy the link for it here, because I'm guessing I'm going to be making another version of it.
>>324065
('_')7
>>324094
Noted. Let me think about a different way to make the core game mechanics clearer. I was debating whether or not to say it here, because on the one hand, keeping you in the dark is a good way to test whether I can figure out a way to make it more self-evident; but on the other hand maybe telling you would help as well. So, as a compromise:
**The number indicates the upcoming areas that will be played, and the portion that highlights/shape on the card indicates the area that will be blocked.
In some levels the blocks stack on top of each other, and in other levels the blocks only apply for that turn. In later levels, you lose the ability to determine future order, but gain an ability called 'clairvoyance' which shows you a limited ordering in the future. In one of the levels, you're completely in the dark and don't even know whether a card will be positive or negative. In some levels there's a "quill" system where anything above a certain mood square subtracts mood.
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>>324292
Not bad. It's got that handcrafted feel to it.
>>324292
this looks shopped
i can tell from some of the pixels and from seeing quite a few shops in my time
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>>324310
>Random accusatory claim
You should know better than to make fun of people born mentally disabled.
Did anyone else play OP's game? Any thoughts on it?
>>324310
>seeing quite a few shops
Which shop do I go to for that QT. She's got delicious buns

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>What's this?
A thread for the organization and development of a VN with minor puzzle/adventure game elements starring Libbie the Cyber Oryx.  Previous thread: >>168647
Thread 3: https://archive.fo/Wosxp
Thread 2: https://archive.ph/z17yE
Thread 1: https://archive.ph/9iIJW

>What will the game be like?
A simple, short puzzle/adventure game presented like a VN and inspired by old Flash adventure/"sim" games.  We'll be working in Ren'py, and the game will mostly be slice-of-life comedy and light romance with some cheesecake or ecchi.

>You've barely done anything in the last two years!
The GitGud repo needs updating, but despite writefag's periods of absence there has been solid progress made on character designs and illustrations.
- Base Libbie and XUE (the mouse girl in the swimsuit) have all their expressions done.
- Maff's expressions are mostly done.
- Concepts/sketches for Art and Kiki are mostly done and their designs are practically final.

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>>313988
need sexy rat wife.
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>page 11
many such cases

i made a Libbie NPC and playermodel for GMod (also working on a new low-poly model design for hl1/Sven Co-op)
https://steamcommunity.com/sharedfiles/filedetails/?id=3833827847
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>>324289
Look everybody it's a negro
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>>324299
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>>324299
Yakub Tricknology Incorporated is not responsible for any manufacturing defects you may receive in your Libbie

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Cyberleek is back!

Previous thread >>317144
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>>324265
>Japan
Do you think this huge flashing sign located in an intersection frequented by commuters is going to turn a lot of Japanese gamers over?
I hope it sells like the first coming of jewish prophet, I'm very nervious.
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>>324268
>jewish [...] I'm very
<anonymous telemarketer on a Tamazight cake baking forum, 2026
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>>324266
did this bitch really get a QR code tattoo?
Replies: >>324304
>>324301
It's not a QR code. I have no flipping idea what it is.

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Discuss emulation-related things here.

NEWS

>ユデア天堂 shoahs Ryujinx not through lawsuits but by buying out/threatening the main developer to quit and delete fucking everything.
>However, no DMCAs were filed against the source code unlike Jewzu and none of the contributors were banned nor were any forks taken down, so the emergence of a successor-fork is only a matter of time unless 任天堂 feels like resuming the endless game of DMCA-mole or buying more slaves across the wider emu community.
>The unthinkable has happened and Bloodborne has become playable on PC in less than a month after it first went ingame using shadPS4, a few dozen other games have gone ingame since then.
>Of note is that the emulator requires FSGSBASE instructions necessitating an Intel Ivy bridge or first generation AMD Zen CPU at minimum.
>With Xbox one game encryption having been successfully cracked, various Xboner wrappers soon emerged so people can finally play the vast library of fantastic Xbox wan exclusives beyond the clutches of Microsoft even though none of them run Lunix yet. XWine1 and WinDurango are the most prominent at the moment, with XWine1 capable of playing Minecrap to some degree.
>RPCS3 wires up online multiplayer emulation for a variety of games including Armored Core for Answer.
>MAME devs cook up Nuked-SC55 for emulating the Roland SC-55 Midi synth for all your obscure Nipponese エロゲ and/or Doom needs.
>Dolphin switches to new release model, now instead of one (1) "stable" release every 10 years they'll publish a new "stable" release every 6 months which should make organizing netplay gamenights somewhat easier.
>PCSX2 officially releases 2.0 as stable feat. playable hardware mode Ace Combat 04, but it doesn't seem they intend to change their current release "schedule".
>Parallel-gs makes steady progress, no ETA on an official merge with mainline PCSX2 yet.
>Stenzek incurs a predictable soy/HRT(?)-induced meltdown over users of ebul Duckstation forks sometimes making erroneous bug reports on mainline along with emotional damage incurred from the toxic emu community or some shit so he changed the loicense to prevent anti-semites from redistributing custom forks+builds of HIS sacred code!!11...anything prior to the license change is fair game though and Mednafen still exists, as do existing Duckstation forks.
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Eden made a name for itself by being capable of emulating some Switch2 games as well. Those efforts are once again controlled by faggots circle jerking on discord

 
>>260455
I would have said poverty but then I remembered how all the interesting games left the Nintendo plantation.
>>323718
Didn't yuzu already have LDN? I distinctly remember playing MK8D with another anon using LAN Mode and a direct IP connection.
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recommended switch exclusives?
Fucking hell
emulationdotsharttechwiki is now asking me for JS and cookies and to unblock cuckflare when it didn't a week ago
Anyone got another website that's similar or am I back to individual research now?
Did anyone ever come up with a freecam for PCSX2? I got a great idea for a shitpost but normal screenshots aren't gonna cut it.

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Last thread: >>25002 

Post vidya music, anything and whatever /v/ you're listening to at the moment, whether in-game OSTs, album exclusives or remixes.
Whatever happened to OCremix? Haven't checked on the site on a long time but considering the current digital landscape it wouldn't surprise me if the site is dead.
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>>324128
Better compression as well, since PNG isn't constrained to the ancient LZW algorithm that GIF uses.  APNG has been the superior web animation format for the last 10-15 years (including the entirety of webp's existence).  Sadly certain regressive webzones whose primary focus is the exchange of images feel the need to block it.

>JPEG-XL
JXL is much more than JPEG with animation support, it's both a lossy and lossless format that supports the animation-oriented delta-frame compression that AGIF and APNG utilize.  When it finally gets adopted in mass it has the potential to completely supercede three old web formats at once.
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In Battle 0, I love how the horns tower over the melody then harmonize with it at the end. The shift from foreboding to triumph is fantastic.
>>316350 (OP) 
Ah, OCRemix
>>316368
Some of Caligula music ain't bad, the other parts that make up the games ... well ... 
>>318848
An absolutely amazing soundtrack. Thinking of Bro-ko Kanno, she and the SEATBELTS did a virtual performance with ORIGA as tribute. Damn shame ORIGA passed away.
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>>316455
>God Eater
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Sources: Ape Escape revival in the works from Sonic Mania team
<The studio behind Sonic Mania and Penny’s Big Breakaway will reportedly helm PlayStation’s Ape Escape revival
https://web.archive.org/web/20261007144942/https://www.videogameschronicle.com/news/sources-ape-escape-revival-in-the-works-from-sonic-mania-team/
>That’s according to veteran journalist Jeff Gerstmann, which matches what VGC has heard from our own sources. The game is reportedly in development at Evening Star, the team behind the much-loved Sonic Mania, which would later form Evening Star and develop Penny’s Big Breakaway. Gerstmann’s claim follows social media reports linking Evening Star with the PlayStation franchise.
>Speaking on his podcast, The Jeff Gerstmann show, Gerstmann said, “So yeah, some other folks have kind of said that they also heard that Ape Escape is being made. “I don’t think this game is close to being out or anything like that, but I guess it’s been almost a year since we started talking about Ape Escape.
>“Who is making it? That’s a good question. My understanding is that it’s an external studio. You know, because people were immediately like, ‘Oh, Team Asobi (Astro Bot) is making it.’ My understanding is that an external team has been working on that. “What do they make… Penny’s Big Breakaway. Evening Star. I heard that they were working on it.”
<Sony is looking to license dormant franchises
>VGC has heard from multiple sources that Ape Escape isn’t the only PlayStation franchise Sony is looking to revive via licensing to smaller third-party studios. Sony previously experimented with this when it licensed the Everybody’s Golf franchise to Bandai Namco for 2025’s Everybody’s Golf: Hot Shots. Sony Interactive Entertainment is also reportedly planning to revive the Killzone series, with a new remaster or remake currently in the early stages of development.

Sega Is Resurrecting 'House Of The Dead' In Arcades Using VR
<Sega's arcade division has teased a new entry in the House of the Dead series.
https://web.archive.org/web/20261007151723/https://www.timeextension.com/news/2026/10/sega-is-resurrecting-house-of-the-dead-in-arcades-using-vr
>As spotted by Arcade Heroes, Sega Amusements posted a 30-second teaser for a new game to be announced at the upcoming IAAPA 2026, which takes place in November. The gothic trailer showed two guns that, according to Arcade Heroes, were also used in the 2022 coin-op VR Agent, a collaboration between Sega and 3MindWave. The site also says it has confirmed the game will use VR tech.
>Arcade Heroes did some more digging and found that Sega Amusements’ official website has a page for House of the Dead Reawakened. The site also notes that Attractions Magazine has referenced the game's title and stated that it will be running on Unreal Engine 5.
>The same magazine notes that the game will include "a miniature themed façade", complete with an "85-inch display functioning as its front door and two 43-inch vertical displays serving as shuttered windows." Sega's light gun series kicked off all the way back in 1997. Since then, it has received four arcade sequels, with the most recent entry being 2018's House of the Dead: Scarlet Dawn.
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>>324282
>BU
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>>324287
>gay nigger romance
Did bioware make this image?
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>>324290
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>>324294
I can see it.
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>>324295
I dunno, anon. This one's a bit of a stretch.

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How was the last game you played?
What did you like about it?
What did you hate?
Share your reviews here!

Previous thread >>244658
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>>323870
yes all npcs will ignore any kind of lock and just run through if they're aggro'd, spooked or on their way to tell you to fuck off somewhere else. this is especially useful when you want to get access to a restricted area with locks and don't want to waste time looking for a keycard or pick the lock as there are a number of ways to manipulate the AI into opening the door for you, including civilian npcs who would normally not be allowed in that area or have access to it. 
>The biggest difference has been having saves or not having saves.
I personally never even used saves but I guess it might be a slight inconvenience to some. also on pro
>guards are way more aggressive and have better senses
>they get suspicious of disguises more quickly
>you take way more damage typically meaning stealth almost a strict requirement and managing to contain a botch feels way more rewarding
>the map only shows target npcs and no one else.

those 4 elements combined make it definitely more punishing and harder to crack but tenfold more fun and rewarding if you succeed. I remember when I first played the paris opera house level as a noob I couldn't figure out how to win legit so I barricaded myself in the toilet and had a shootout with all the guard
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>>323802
I like your website, I think you're the same anon who used to post his reviews + screenshots here until last year (?) or so.
By the way the WINE steps could be simplified a little. I wrote my own steps on the AppDB if you'd like to try them out:
https://appdb.winehq.org/objectManager.php?sClass=version&iId=39068&iTestingId=117019
Replies: >>323883
>>323876
I know there are more features on higher difficulties. I thought it was to go through the game on Normal then replay for better scores on higher difficulties. Near the end, I was getting excited for the ending and wanted to do things quick without much trial and error in the way.
>>323879
How did you bump the HUD into position? The bottom of it is cutting off for me.
Replies: >>323887
>>323883
>How did you bump the HUD into position? The bottom of it is cutting off for me.
I never had this issue... Maybe try recreating my setup?
<installer from GOG
<clean WINE 11.0 (WoW64 build) prefix
<dxvk installed as explained on AppDB
<1024 x 768 virtual desktop yes I like this resolution
<mouse capture enabled in winecfg (you may not need to do this one)
>>323865
It's been a while since I've seen a genuine let's play/walkthru done in a format like this and not in video. Interesting website, makes me want to start one up to cover my projects/ramblings but I fear that nobody will bother visiting it and it will be a colossal waste of time, something I can't afford right now.

Have you played any other Hitman games? I've only played Codename 47(first one) but I heard 2 and Blood Money are much better, so is the new Hitman trilogy but it's a live service game(of sorts), so I will take that with a grain of salt.

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/ves/ - Vidya video editing and sharing

General thread for video game footage editing and streaming. Ask questions, give advice, and share live streams ITT. Read the software list below first (all FOSS).

>Video editors
- Shotcut: A great video editor with various effects and filters, suitable for beginners and pros alike. https://shotcut.org
- Kdenlive: Buggy video editor by the KDE guys. https://kdenlive.org
- Blender Video Editor: Part of Blender and utilizes its node system. Like Blender itself, a pain in the ass to use but supposedly powerful. https://www.blender.org
- Olive: A new, promising video editor. Currently in beta but usable. https://olivevideoeditor.org

>Video recorders
- OBS: Record and/or stream anything on your screen, optimized for vidya. https://obsproject.com

>Command line tools
- ffmpeg: Swiss army knife of video manipulation, convert and trim videos among other features. Can record video and audio too but limited in that area. https://ffmpeg.org
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Tomrrow (Today?) Will be the VNS stream at the time of 1 PM Pacific/4 PM Eastern
Replies: >>323560 >>323598
>>323555
how much is that in UTC+5.5 sir?
>>323555
Stream is live: https://8chan.tv/view/f664ceb8-3b9d-480b-bcdf-c95f1711043a/
Show will start in about 20 minutes.
Per usual, there will be a VNS stream tomorrow at 1 PM Pacific/4 PM Eastern
Replies: >>324283
>>324229
Stream is live: https://8chan.tv/view/f664ceb8-3b9d-480b-bcdf-c95f1711043a/
Show will start in less than 20 minutes.

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Isn't there someone you forgot to ask?
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>>324233
Is there a newer one or did you mean infinity?
>>324261
>mod/janny can't read
Not big surprise.
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>>324263
https://www.pangyareborn.com/
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>>324260
I'm dying.
>>324260
man people i cant believe people like you even exist. Did you just seriously type all that bullshit? Damn people like you should be replaced by AI. What the fuck was that? why did you even spend time writing whatever the fuck you just did. Go play some videogame you stupid nigger faggot.
>>319377
I swear posts like this is generated by a bot hooked up to some LLM, i refuse to believe someone actually write this shit. I mean its not that hard to spam bot posts on sites like this. What the fuck is this bullshit?

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Post 'em if you've got 'em!  I'll start
This is from my singleplayer OpenTTD game. The save is pretty old now and I abandoned it after the lag started to become crippling, but I do think it looks really neat.
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Postan some shots from Dishonored (2012)
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>>324241
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>>324242
Corpse reel (pt. 1)
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>>324243
Corpse reel (pt. 2)

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