/v/ - Video Games

it's fucking video games, baby


New Thread[×]
Name
Email
Subject
Message*
Files* Max 5 files32MB total
Tegaki
Password
Flag
Captcha*Select the solid/filled icons
[New Thread]


READ THE RULES


447292a90b383b0c6b230f9526f863c5fae139197bac02406e753e8a85c590d5.jpg
[Hide] (570.8KB, 1280x960) Reverse
3355f291a3c6088273e9fb0b649b1c0dc61fea46c4172c87c52655d3ab937900.jpg
[Hide] (598.2KB, 1280x1024) Reverse
1178cdb063494cee23ffe1bb733356eca957dc1dfecebbd5c2d50e0a3e2d5920.png
[Hide] (196.4KB, 818x805) Reverse
sosny_face.png
[Hide] (198.8KB, 512x512) Reverse
5331b1090a2ece4a70cbcfe0a33c519f8294b32a301ff6862866ac160d7cc34b.png
[Hide] (1016.1KB, 1517x1209) Reverse
For whichever anon who got scolded over posting their artfagging progress over in the /agdg/ thread, this one's UUUU. Post ITT about whatever tutorial course you've been following, models you've tackled on or interesting resources you've been reading about modeling or texturing. Whichever program it is, whether free or paid cracked, whatever goes.
Lately I've been wondering about the possibility of specialized character software to entirely replace models made by scratch, for example something like MakeHuman for simple realistic people, VRoid Studio for weeb models or God forbid Daz 3D. Perhaps MakeHuman wouldn't appeal to actual professionals, but VRoid Studio on the right hands seems to be more than capable to produce very apt weeb models with half the effort. Granted every character starts from the same template body, but the workflow on hair/clothes/texturing that would be done generally by modeling/sculpting/image editing has been incredibly streamlined, excluding the fact most pro modelers already have a template of sorts of their making to not have to work on any character from scratch.
Excuse me for the lack of resources or good link, something should go here if I knew what.
81 replies and 130 files omitted. View the full thread
f2810e381e3ac843c879424e251160094f05ab5b25bca94af7f0d5b3435a3678.png
[Hide] (374.4KB, 1303x537) Reverse
d9010f79267a5172cbf46d931c1645e5d893d0af5d263cc1f645fbf8767b2e8c.png
[Hide] (402.1KB, 1292x548) Reverse
9e8717fafcf0b1cbc93be7fe3c021309030dcdf31edf71a7be50f800342cfd44.png
[Hide] (336.3KB, 1245x506) Reverse
624ad412d71a7644eabba16c3e7a72fca69d28b3cd46c2450541ce940708d557.png
[Hide] (384.8KB, 1070x926) Reverse
Working on the armor, this is the shape that I want for the character, the objective is to create an armored maiden, a feminine delicate flower armor that enhances the hip area, as I work on the model I'm going to change a few things but this is the overall shape I'm going for.  
Unfortunately life decided to throw a brick in my way and everything went south, I was hoping to release a demo in December, it will be miracle if I get anything tangible by December.

>>321213
It is horror themed, but not scare spooky horror, more like Castlevania horror.
Replies: >>322468
0464eeaf72e68c5678dba7dd11d16b4eac6fc350a76563b69238eaedb5de0a6f.png
[Hide] (605.1KB, 1682x704) Reverse
442bd89e0c45c17013ee571fad5ee650272e2836d4c68906c4b191d5b4a2ca89.png
[Hide] (630.2KB, 1793x837) Reverse
07f3e4051078180d1b678af362b4ede2f99c5d909cf99bfa7cea08912f19a7e8.png
[Hide] (422.1KB, 1531x793) Reverse
2b3738868d78995c9628cf144a88b640e2be5c122a14c58394bbdb13806e957f.png
[Hide] (38.3KB, 190x302) Reverse
ab0d6aaf5b2098362a3165e19533b4d5ad118fc17dd913ac0c41dba3bb19f894.png
[Hide] (61.6KB, 217x361) Reverse
>>322283
I worked on the helmet, I tried my best to create a helmet that has the silhouette of a bonnet, also added some details in the armor, probably going to move some of the details to the normal map and texture maps.
Started working on the first enemy as well, it looks like trash because I'm just bashing shapes together to get a sense of scale, and see how the silhouette compares with the previous character, the enemy is a shambling slow moving zombie that takes around 4-6 hits to kill, uses the big arms to swipe at the target.
The last two images are thumbnails that I've made for this enemy, they look like shit, I'm not a professional or a good artist.
What do you guys think ?
Replies: >>322474
>>322468
I find it impossible to get behind the face on your main character. If it came down to me:
>widen the face
>remove mouth detail altogether
>smooth out the mouth lines
>flatten the forehead
>simplify the nose topography/remove the snub nose
then apply flat shade on top but at that point it'd be compromising on your art style for a generic anime look, moreso when it's just a WIP. The armor set's very pleasant to the eyes though, inspired and fancy yet not ludicrous.
Replies: >>322554
95affb2cd603092513e8b0408571d2b75387fa68dba64c1c8e900562e5192547.png
[Hide] (850.6KB, 1035x867) Reverse
ec68706b58a3d83812aa7701e09c08aa9883ce92a45b143cfc2eae4de3fa30ff.png
[Hide] (151.8KB, 293x614) Reverse
b90ff9edc4d1a8260a58cfce0fe07d9e29ed20b3f3463fc3a55ad132e2dcb272.png
[Hide] (154.4KB, 243x783) Reverse
1d32c2bbe114abddb6dc6027fc975062f511eeea3b1ae53d03b99d1981273ef8.png
[Hide] (441.2KB, 664x629) Reverse
918b7d5b766afe289325e2930372a028d8c99d2fc5b68f8947ea33bcb21160f8.png
[Hide] (469.6KB, 823x501) Reverse
I painted over the model on Krita to test some details and colors, I'm still not sure about the orange on the lower part of the body.
I'm using PS2 games as inspiration, mostly TimeSplitter and Dirge of Cerberus, the model is going to have low texture resolution, around 512x.

>>322474
>I find it impossible to get behind the face on your main character.
Could be cheeks, I will try different shapes.
Replies: >>322557
kind_of_blue_(2).jpg
[Hide] (153.2KB, 1200x676) Reverse
kind_of_blue_(1).jpg
[Hide] (123.9KB, 1280x853) Reverse
slightly_blue_(1).jpg
[Hide] (54.4KB, 1000x750) Reverse
slightly_blue_(2).jpg
[Hide] (59.9KB, 960x720) Reverse
not_the_same_paint_color_but_still_sort_of_blue.jpg
[Hide] (57.9KB, 563x750) Reverse
>>322554
That's a very blue knight. How about you use a less saturated shade of blue to the lighter area to create higher contrast? I'm very reminiscent of that metallic grey coat some commodities in the early 2000s had, like the Renault Clio or the original NDS.
>ankh on the center of the plate
What kind of deity does she worship?

2a31016c7034ea9306aa1ee44ba32a8d06d040a82d58f627cc39c9d9a573ad99.jpg
[Hide] (331.2KB, 1280x720) Reverse
webm_guide-fs8.png
[Hide] (514.7KB, 2400x3420) Reverse
/ves/ - Vidya video editing and sharing

General thread for video game footage editing and streaming. Ask questions, give advice, and share live streams ITT. Read the software list below first (all FOSS).

>Video editors
- Shotcut: A great video editor with various effects and filters, suitable for beginners and pros alike. https://shotcut.org
- Kdenlive: Buggy video editor by the KDE guys. https://kdenlive.org
- Blender Video Editor: Part of Blender and utilizes its node system. Like Blender itself, a pain in the ass to use but supposedly powerful. https://www.blender.org
- Olive: A new, promising video editor. Currently in beta but usable. https://olivevideoeditor.org

>Video recorders
- OBS: Record and/or stream anything on your screen, optimized for vidya. https://obsproject.com

>Command line tools
- ffmpeg: Swiss army knife of video manipulation, convert and trim videos among other features. Can record video and audio too but limited in that area. https://ffmpeg.org
Message too long. View the full text
207 replies and 48 files omitted. View the full thread
>-pix_fmt yuv420p
>-color_range tv
naruhodo
without setting the color range ffmpeg won't actually output yuv420p but yuvj420p which apparently breaks some stuff

all this bullshit with color spaces and limited ranges seems like high order retardation to me, couldn't they have just used rgb?
VNS stream tomorrow at the regular time of 1 PM Pacific/4 PM Eastern
Replies: >>322458 >>322467
>>322384
Stream is live: https://8chan.tv/view/f664ceb8-3b9d-480b-bcdf-c95f1711043a/
Show will start in about 15 minutes.
Replies: >>322467
>>322384
>>322458
I thought this was the "visual novel stream" this entire time.

It's Vidya News Station for anyone who's never watched.
Replies: >>322529
>>322467
Damn if I'd known that I'd have tuned in

111.png
[Hide] (862.7KB, 1820x805) Reverse
222.png
[Hide] (483.1KB, 1606x929) Reverse
333.png
[Hide] (1.8MB, 1532x928) Reverse
444.png
[Hide] (2.3MB, 1738x902) Reverse
Post 'em if you've got 'em!  I'll start
This is from my singleplayer OpenTTD game. The save is pretty old now and I abandoned it after the lag started to become crippling, but I do think it looks really neat.
182 replies and 237 files omitted. View the full thread
METAL_GEAR_SOLID3_2026_10_12_10_27_38_353.png
[Hide] (1.8MB, 1920x1080) Reverse
METAL_GEAR_SOLID3_2026_10_12_10_39_12_066.png
[Hide] (2.1MB, 1920x1080) Reverse
METAL_GEAR_SOLID3_2026_10_12_11_03_53_052.png
[Hide] (847.9KB, 1920x1080) Reverse
Today I played the PC port of MGS3. Without mods, it's dogshit. But thankfully the community fixed it. 
It feels weird playing this game with KBM, but I got used to it and it's nice to finally have proper mouse aim.
Replies: >>322233
>>322229
I always wanted to play this with the Japanese dubs, precisely because of the lip-syncing being so noticeably and egregiously off in the bridge scene.
2020-12-05_15-28-11.png
[Hide] (2.2MB, 1920x1080) Reverse
2020-12-07_20-21-31.png
[Hide] (10.4MB, 7680x4320) Reverse
2021-05-18_12-25-10.png
[Hide] (4MB, 1920x1080) Reverse
2021-05-18_12-30-55.png
[Hide] (4MB, 1920x1080) Reverse
2021-05-18_12-37-03.png
[Hide] (4.2MB, 1920x1080) Reverse
Remember the Vintage Story server?
It would be great to play together once more.
Replies: >>322496
2021-08-31_21-52-09.png
[Hide] (3.3MB, 1920x1080) Reverse
2021-09-03_18-55-23.png
[Hide] (1.7MB, 1920x1080) Reverse
2021-09-03_20-26-45.png
[Hide] (1.5MB, 1920x1080) Reverse
2021-09-03_22-07-53.png
[Hide] (1.2MB, 1920x1080) Reverse
2021-09-05_21-04-06.png
[Hide] (763.4KB, 1920x1080) Reverse
__inubashiri_momiji_touhou_drawn_by_sawatari_sado__7a9837fda7c1ac2374c9fbcba0f24a13.png
[Hide] (1.2MB, 1200x900) Reverse
>>322452
It was very comfy

3ds_8th_generation_mindwipe_handheld_nintendo_pc_playstation_4_ps4_ps_vita_sony_vita.c9aae912a7195648e6e51ab691e798aa1fa8f4bf.png
[Hide] (136.5KB, 540x529) Reverse
1566541169482[1].png
[Hide] (4MB, 1680x4082) Reverse
ClipboardImage.png
[Hide] (164.7KB, 535x454) Reverse
8th_generation_handheld_ps_vita_sony_vita.d190247f83eebd6f018b3c607671cf001c0042da.png
[Hide] (147.3KB, 739x598) Reverse
8th_generation_hilliean_handheld_ps_vita_sony.5b40fed2a8ad05ee804a5c05bcdbf2fda98a6d7c.png
[Hide] (114.7KB, 467x346) Reverse
Its been far too long since the last one. Thank goodness Vita's battery is infinite.
Whatcha
>PLAYAN
>HACKAN
>BUYAN (kek)
>WANTAN

PREVIOUS THREADS: https://archive.is/9b9HQ
https://archive.is/xQU91 (Gitgud hackpaste)
Last thread: https://archive.is/5wk1E
There are also numerous Vita threads across the webring as well.

First-time buyer's FAQ: https://pastebin.com/Xhz0ijN6
Physical game list (Western/Asia-English/EU released): http://web.archive.org/web/20190705133424/http://retailgames.net/playstation-vita/complete-list/

Message too long. View the full text
240 replies and 112 files omitted. View the full thread
4b852757686adeb2c390a29cc2ef30fa98237401c421f0bd68a47f9bff5696d6.png
[Hide] (527.1KB, 960x544) Reverse
b705614f7f4013eadde00bef2e2fb276bf28e6ea237d66d67db5c7763033f3e0.png
[Hide] (529KB, 960x544) Reverse
af76ea447a3a116b3b75717f9c4194a3b09e85c6aa970eafe1eec0dff73c4ea3.png
[Hide] (524.7KB, 960x544) Reverse
After playing Minecraft on and off for decades, I finally went and fought the Ender Dragon and defeated it for the first time, on the PS Vita version of all things, on a two year old world. (Pic 2 and 3 are just old screenshots of random "interesting" landscapes)
As a Vita port of Minecraft, it's not bad, but it has the limitations you can imagine. Strangely enough, the New 3DS port has larger worlds, despite otherwise being more limited.
The fight with the Ender Dragon was a bit tedious and I died a few times in the middle of the fight (the run from home to the stronghold was short enough that I could recover my items before they despawned without setting a bed near the stronghold/portal).
From what I managed to read, the weird wall of text after you enter the portal back to the normal world was super pretentious, though I couldn't follow it all because I was playing the Japanese version and the scrolling was faster than my reading speed.
I'm looking forward to trying the Vita port of Terraria (the Japanese version has a Monokuma costume, by the way). I played the 3DS version long ago and it barely held together on the "old" 3DS, but I had fun memories with it.
Replies: >>315748
>>315746
>On the PS Vita
Holy shit. I could barely beat the game on PC.
>From what I managed to read, the weird wall of text after you enter the portal back to the normal world was super pretentious
I don't know if they changed it but i remember it being a bitter sweet metaphor about someone's life role in creating and giving life to things. I don't think it was that pretentious for a game about creating things in a lonely world, not for a 2012 pre-ironic world anyway, which is when they added this iirc.
Needs a couple game recs for Adrenaline (PS1 and PSP)
Replies: >>322100
>>322097
I don't even know what to begin recommending when the PS1 library is so huge with so much great stuff.
4b3cf2c26a8bcdf03488bd264704a7a3d7b70b9445381549017e6e5ef318723e.png
[Hide] (1.4MB, 1600x900) Reverse
>>268662
>>291550
https://github.com/Wavy667/th06-vita
A Touhou 6 port came out a couple months ago.
I tried it, and with overclocking it's pretty decent. The only problem is that I have to keep the Vita close to my face to see shit, especially since the game isn't upscaled to the Vita's vertical resolution. As a tangent, is there any tool for the Vita to zoom in games? There's a native "zoom" accessibility feature but it's useless because you can't do anything but pan while zooming (ie. can't control the game), and you can't control the zoom size.

8773b78bd2111f63de57042705b5ac169a95a615bdf9419aeb69b353ec6c0c2b.png
[Hide] (1.1MB, 1200x1600) Reverse
1adc0b370b36f3374c12c63d644cb80af20abd0d4293b76039d1df6745e1ef4c.png
[Hide] (4.4MB, 3035x4299) Reverse
474f42b6446182c672578b5b1a9b8884aa1479478329c85d563311cdedc850da.png
[Hide] (1.1MB, 2062x3131) Reverse
0042525f6f31f4c9992fd651d3f3c4d4024353dde40442b21041175408a17f40.png
[Hide] (2.1MB, 2493x2004) Reverse
29dcb37eeebe91fd2564f53600bcf148c9f607d656e92c557c8bbc10bff7faf0.png
[Hide] (4MB, 2062x3131) Reverse
Archive of last thread: https://archive.is/5OaSx
Thread making resources + the OP can be found here: https://mega.nz/#F!Suhz0D5Y!BSrBrV1kxK9B5G1SSiJmwQ
If you want something else to be added, post it in the thread.

Books and Tutorials
Sometimes they get nuked but >we try to keep them updated.
https://sites.google.com/site/ourwici/
https://www.mediafire.com/folder/5strtvods5gda/Drawgfag_Resources
https://hubpages.com/art/how-to-draw-learn

Helpful Resources
Learn fundamentals with excercises: drawabox.com
8Chan Art Wiki: infiniteart.wikia.com/wiki/InfiniteArt_Wiki
Online poses with timer: quickposes.com/en/gestures/timed
HOW TO DRAW - an /ic/ guide: hubpages.com/art/how-to-draw-learn
Message too long. View the full text
79 replies and 71 files omitted. View the full thread
>>322311
based
clearer_headshot.png
[Hide] (1.7MB, 1920x1080) Reverse
with_sunglasses.png
[Hide] (3MB, 1920x1080) Reverse
>>322311
So I realized that my current Fallout 4 character kind of resembles an older Rad Dude. Didn't have any intentions of doing so, it just kind of happened and now I can't unsee it. Fallout 4 is a very cartoony game so I think I could have gotten away with making his chin bigger like in your comics, but I can't be bothered to check how that would look via console commands or whatever.

Anyways, just a little tidbit I thought about, keep up the good work.
Replies: >>322392 >>322397
>>322391
Honestly, he looks like a less bisexual Revolver Ocelot (Peacewalker to Phantom Pain era) or as if he should be wearing a red cowboy bandana and a Burger King crown on an economic airline flight.
>>322391
>Fallout 4
That's all there really is to say on the matter.
cyberpunk-small.png
[Hide] (88.3KB, 729x1041) Reverse

zzz09.png
[Hide] (638KB, 720x1018) Reverse
zzz08.png
[Hide] (757.4KB, 720x1018) Reverse
zzz07.png
[Hide] (621.8KB, 720x1018) Reverse
zzz06.png
[Hide] (505.1KB, 720x1018) Reverse
zzz05.png
[Hide] (574.6KB, 720x1018) Reverse
SLEEPY STATION #9 OUT NOW
https://files.catbox.moe/uzx523.zip

SLEEPY STATION #10 COOKING ITT
Planned release date: Q? 2026

ISSUES
#1: https://files.catbox.moe/p9ivcb.zip
#2: https://files.catbox.moe/85kj7n.zip
#3: https://files.catbox.moe/bgkd2g.zip
#4: https://files.catbox.moe/bosv0h.zip
#5: https://files.catbox.moe/plzavp.zip
#6: https://files.catbox.moe/szw3sc.zip
#7: https://files.catbox.moe/09ke9b.zip
#8: https://files.catbox.moe/i6ddl2.zip
Last edited by warmsun
Message too long. View the full text
29 replies and 6 files omitted. View the full thread
6e06503852751ca9248f06ec75e355189d04af2f8085c67031de4957d81a03e8.jpg
[Hide] (826.5KB, 2404x1260) Reverse
>>321691
>>321731
Better dead than bastardized beyond recognition.
Replies: >>321764 >>321807
>>321763
Truth.
>>321763
Amen to that
It's only dead because no one has taken the editor mantle while regular editorfag is fagging around with something else.
>>321691
There could be a hundred ready and written articles from each board and the regular editor would still be preoccupied.
Someone went ahead and used an Algorithm Interface to make Adobe Suite FOSS. Probably useful for at least one article writer.

https://github.com/storytold

603326867319a0619bac07d6b4836ccabc238406a724ebb333a20a5aa898a206.png
[Hide] (1.5MB, 1414x1000) Reverse
bdae624226cb9e8eac89322543d25b413a27fcfba8e6344c90b5ba391f9e6c6e.png
[Hide] (1.2MB, 1024x768) Reverse
ff33b0a816138d85a365a747e0fe17d5ecf16d26ce483742fa8608e812476d8e.png
[Hide] (1.9MB, 1913x1075) Reverse
d39f8b77e8bf10226a7b0be6d570be29e859eb5c28baf7a1ba278a3fdfc24550.png
[Hide] (97.7KB, 1243x559) Reverse
Title
>Silent Hill 2
It's whatever, it's not thrilling me the same as the first. Got to the hospital and the annoying nurses turned me off of it for the time being.
>Yakuza
Not than what I was expecting. To be honest I don't actually know what I was expecting, I've never seen gameplay of it or had any clue what it was about but apparently it's a big movie game. Haven't touched it in 2-3 weeks.
>Tag Force 3
Not much to be said about this one, bit of a disappointment compared to the original, it doesn't improve in any meaningful way but actually takes a few steps backwards.
>Top Gun: Combat Zones
I think this was one of my first PS2 games, I downloaded it out of pure nostalgia, because I never finished it as a kid. Game's kinda shit, so I can see why I didn't bother.

Pro gamer tip: during this particularly harsh summer season, remember to drink a lot of water so you can stay hydrated while yelling racial slurs in public at the top of your lungs.
147 replies and 105 files omitted. View the full thread
>>322069
>>322065
HELP I'M AUTOPHAGING HEEEEEEEEEEEEEEEEEEEELP
Damn, I taste so fucking delicious.
Is it supposed to hurt this much, btw?
fuck_cars.jpg
[Hide] (218.5KB, 1100x850) Reverse
>>322062
You're auto faggy.
Replies: >>322089
>>322088
RANCE NO
>Bomb Rush Cyberfunk
It was a lot of fun. Building up and preserving big combos, exploring the levels, finding spraypaint spots. Great stuff.
Fuck the Pyramid City map, though.

tail_tricks.webm
[Hide] (6.3MB, 640x400, 00:27)
nights_minigame.webm
[Hide] (20.1MB, 640x400, 01:39)
Post your shitty gameplay and get bullied by other anons.
353 replies and 386 files omitted. View the full thread
>>322359
It's not an FPS dumbass
Replies: >>322367
mpv-shot0002.jpg
[Hide] (455.5KB, 1600x900) Reverse
ee16f2bcb65c9c65188d960e81124499d451d3ecce0415a8347519864ab70a84.jpg
[Hide] (717.2KB, 1725x912) Reverse
c8f69710f1dac0e76dfc6c7d8304e01ef86f305bb82a549fd3270933039590b6.png
[Hide] (1.9MB, 1901x968) Reverse
f0b38673d86adf54868f27749384765bb2d06f18b598ea74eba2a83f825e08db.png
[Hide] (1.8MB, 1901x985) Reverse
8b729060fd8ec17bb84930a8e8e760a47c308d4ade91f105de2a98349f9fb11c.png
[Hide] (767.1KB, 1225x987) Reverse
>>322360
You're right. It's a personal site web portal to Hell made into a videogame.
Replies: >>322368
>>322367
Now you're accurate. I miss when the web was filled with stupid shit like this.
>>322355
This was the only decent looking Slay the Spire clone, including Slay the Spire. Thanks for posting a reminder to pirate it.
Replies: >>322374
>>322373
Is it really even a slay the spire clone?

GTfSv8sW8AAK6QH.jpg
[Hide] (105KB, 1024x768) Reverse
031_Charge.mp3
[Hide] (89.7KB, 00:05)
113790063_p0.jpg
[Hide] (732.5KB, 1080x1350) Reverse
Problem?
282 replies and 103 files omitted. View the full thread
>I stopped posting here
If only
Why is the site running like fucking garbage the last few weeks?
Replies: >>322358
__kirisame_marisa_and_kawashiro_nitori_touhou_drawn_by_necono_nekonosora1207__032bb4c101751ef3d1f0faed98febd16.jpg
[Hide] (262.2KB, 1500x900) Reverse
>>322356
The slavs are bombing each other, including our server infrastructure
Replies: >>322362 >>322364
>>322358
Wait, we are partly on Yandex?
Replies: >>322364
>>322362
>>322358
Nothing's in eastern Europe and hasn't been since the war started. Best I can tell is there's been an uptick in infrastructure attacks. Proxies will switch over but cache has to be refreshed when that happens, which slows things. 

If you ever see some files taking forever to load while others are fine, that usually means you're the first to pull it down and get it cached. It will be much faster for everyone after you.

s4max.png
[Hide] (432.6KB, 1256x654) Reverse
infographic.png
[Hide] (4.4MB, 1284x4738) Reverse
s4-beginner-info-video.mp4
[Hide] (4.2MB, 960x540, 01:52)
S4Max Gamenight: NEW BENIGGINGS 

Download: https://www.s4max.com/

Start time: 

We usually play around 7PM-12AM UTC, subject to the whims of the hostfag. 
The gamenight runs through the first weekend of the month, on Friday, Saturday and Sunday. Typically Saturday is the most active. 
There are usually a few people who are willing to manage the room, and it's not hard too figure out.
Somebody will start one and announce it in the thread with the room's name and password.

How to set up:
Run the launcher, and you will be able to choose a username and password immediately. There's no need for emails or signups.
See vid related for how to play. There is also a tutorial available in game. (Create an Arcade Room - Scenario)

Message too long. View the full text
136 replies and 100 files omitted. View the full thread
Room Name: 6+ TD
No pass, I was gonna play in the public room but it was gone when I got back fuugg
>>321944
>How badly unbalanced were the weapons?
Really unbalanced, particularly the newer guns. The last few months/year of S4 was a real clusterfuck of balance. From all angles. Unrelated to specific weapons, they tried things such as damage fall off from range and limited ammo on all weapons (which could actually lead to draws in DM if the map had no death pits and neither side brought melee weapons). Neither of those went over very well with the playerbase.
They also had this weird fixation of releasing strong weapons with limited ammo, as if that would balance them. You had things like bombs, rocket launcher, mk2 versions of weapons, and homing rifles. Bombs and rocket launchers were especially bad because of their wide range and high damage. Ammo didn't really matter since you'd usually die quickly anyway. IIRC rocket launcher's alt fire did around 90 damage and you had 5 shots. Bombs had the annoying "feature" of exploding immediately if the user died. This lead to people throwing bombs and then throwing themselves off the map for an early detonation. Homing weapons weren't actually homing, they just had very generous hit detection which made them impossible to dodge at close-medium range. Mk2 weapons were often just straight upgrades to the normal version (for example, the mk2 turret gave massive damage reduction while in turret form. Didn't save them from wallshooting 
Message too long. View the full text
Replies: >>322245
ONE POINT ONE POINT LEAD
>>322122
Ah, that cleared up quite a few questions I had in the back of my mind.
Limited ammo for your main guns sound like one of the most retarded idea they could cook up for this game.
I'm guessing that the healing aoe lobber with 12 shots is a remnant of these awful early ideas.
>Mk2 weapons were just better upgrades
What is it with f2p bugman shit and p2w mechanics always being present. How the fuck are you supposed to have fun or win as a new player that doesn't want to drop 200 bucks in this trash fest immediately?
>Camera angle cheats were also effective since for most guns (all but hmg I think), your bullets ignore terrain as long as you have los from your camera.
Oh, so THAT's why people can sometime shoot me from behind a rock/wall while I can't retaliate.
Looking at you Daiv ya fucking cunt 
The game being such jank shit that cheats don't even work properly half the time is the cherry on the shit sundae.
>It's korea, what do you expect.
Better, but that's because I always expect more from people and end up disappointed all the time.
Replies: >>322272
>>322245
>Looking at you Daiv ya fucking cunt 

EHEHEHEHE. Just hide behind a wall yourself and press Z it's that easy ψ(`∇´)ψ

Show Post Actions

Actions:

Captcha:

Select the solid/filled icons
- news - rules - faq -
jschan 1.7.3