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READ THE RULES


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General thread for video game footage editing and streaming. Ask questions, give advice, and share live streams ITT. Read the software list below first (all FOSS).
Previous threads:
https://archive.today/IOoNY
https://archive.today/Q3XWh
https://archive.today/T0EGg

>Video editors
- Shotcut: A great video editor with various effects and filters, suitable for beginners and pros alike. https://shotcut.org
- Kdenlive: Buggy video editor by the KDE guys. https://kdenlive.org
- Blender Video Editor: Part of Blender and utilizes its node system. Like Blender itself, a pain in the ass to use but supposedly powerful. https://www.blender.org
- Olive: A new, promising video editor. Currently in beta but usable. https://olivevideoeditor.org

>Video recorders
- OBS: Record and/or stream anything on your screen, optimized for vidya. https://obsproject.com

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Tomorrow will be the first VNS stream of the new year that is 2025. Same time as always at 1 PM Pacific/4 PM Eastern
Replies: >>265204
>>265185
Stream is live: https://8chan.tv/view/f664ceb8-3b9d-480b-bcdf-c95f1711043a/
Show will start in about 20 minutes.
Due to work, there will not be a VNS stream this week
VNS stream tomorrow at 1 PM Pacific/4 PM Eastern
Replies: >>266141
>>266119
Stream is live: https://8chan.tv/view/f664ceb8-3b9d-480b-bcdf-c95f1711043a/
Show will start in about 20 minutes.

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Now that SF6 has been out for a while, people are beginning to look forward to Tekken 8 and other assorted titles to carry the fighting game torch into 2024.  I'm not sure how much there will be to say about those games when they come, but in the meantime there are a couple topics which I figured bore discussing.

>Them's Fightin' Herds will end active development after 2 additional characters.  Story mode is cancelled.
I went trawling through the Steam and developer forums for this announcement to see what the community reaction was, but there wasn't much helpful.  I was able to find some statements from the developers from as recently as the start of November where they promised story mode content would come for free at a later date.

>Rivals of Aether 2 asks for $200,000 to help cover costs going into 2024 . . . after investing more than $2 million throughout development
<"We want to make the best tournament-level platform fighter."
<they currently have $570,000 with 17 days to go in the crowdfunding campaign

Obviously game development is hard, expensive, and risky, so asking for more money throughout development can sometimes be necessary.  But I can't help but feel as though hyperfocus on the competitive scene is what always ends up killing games that aren't named Mortal Kombat.
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>>266007
>No tit jiggle in her victory pose
<trailer shows tit jiggle in her victory pose
Witness the mind of the markchanner in action. Only thing you could possible quibble about is they don't act like they're mounted on springs like KOF.
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>>266017
>face design
GAYYYYYYY
Replies: >>266108
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>>266000
>Mai tits are gud
Those jiggling boobs are also the reason Itagaki made Dead Or Alive.
>>266031
What did you expect from modern Crapcom?
Look how they butchered Chun-li's face as well.
>>266017
>It's better than anyone could have expected even three months ago, but she still has the leather sofa skin bumpmap and near-uncanny-valley face design of the other SF6 characters. It's not censored or deliberately uglified but I wouldn't call it good looking either. It also doesn't invalidate all the dumb and offensive decisions Capcom's made in the last decade. It's a step in the right direction, but I seriously hope none of you guys buyfag this shit for a pair of tits.
I think the idea of Mai and Terry being on Street Fighter is awesome, but their inclusion won't delete all the shit SF6 contains.
It would have been cool to have Mai and Terry appearing in a GOOD Street Fighter game, hell even SF5.
Replies: >>266126
>>266108
>GOOD Street Fighter game, hell even SF5
The revisionism niggers like you will do in the name of hating the current thing is insane.
Replies: >>266140
>>266126
Are implying that nigger-pandering SF6 with its godawful new characters and ugly redesigns is good?

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OFFICIAL DEMO DAY THREAD
Please no bully edition

>What is demo day?
A seasonal community event in which your fellow nodev anons show off their projects, and for you anons to do what you do best.

>That is?
Play our vidya, and tell us how we can improve, show us the untapped potential you see, tell us how much our game sucks (or doesn't, after you've played it of course), and why it does or doesn't suck.

Please post criticisms/bugs/etc in this thread.
After this thread is culled, please post criticism/bugs/etc here: https://trashchan.xyz/agdg/thread/1628.html
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>>265005
Will be the last wedding image and just like the previous one, it's accessable in a specific area where to get there, you make use of an exploit involving jumping and taking damage.
Replies: >>265142
what would a gdd to work on godot or whatever new engine looks like?
basically planning out levels and enemies and even things like stats or interactions, cinematics, and even how where the trigger is and how to go in cutscenes, stop game , get out cutscnes and continue?
Replies: >>265141
>>265123
GDD are a meme unless you're a studio or looking for publisher funding. Just like make game.
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>>265005
>>265082
https://eyeballtank.itch.io/project-nortubel/devlog/860107/nortubel-is-finished-hopefully
May have to check something if it seems off but still.
Replies: >>266134
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>>265142
After being done with Nortubel, I want to start another game.
Also did this character that will be new to the game.
Despite the style here, she will not be added to the previous game (Since it's already finished) and I plan to tweak the art here, since I want to try a different style.

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>What's this?
A thread for the organization and development of a VN with minor puzzle/adventure game elements starring Libbie the Cyber Oryx.  Previous thread: >>168647
Thread 3: https://archive.fo/Wosxp
Thread 2: https://archive.ph/z17yE
Thread 1: https://archive.ph/9iIJW

>What will the game be like?
A simple, short puzzle/adventure game presented like a VN and inspired by old Flash adventure/"sim" games.  We'll be working in Ren'py, and the game will mostly be slice-of-life comedy and light romance with some cheesecake or ecchi.

>You've barely done anything in the last two years!
The GitGud repo needs updating, but despite writefag's periods of absence there has been solid progress made on character designs and illustrations.
- Base Libbie and XUE (the mouse girl in the swimsuit) have all their expressions done.
- Maff's expressions are mostly done.
- Concepts/sketches for Art and Kiki are mostly done and their designs are practically final.

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>>265450
Her hands look better. Thanks.

When I was talking about the shoulders, I meant that if her shoulders move then her breasts should move too. Her right shoulder (that is, HER right. the one on OUR left) is usually higher. When she lowers that shoulder, her boobs should move too.

In Maff_Shy, one of her shoulders rose, and her boobs rose with it. But in Maff_Angry one of her shoulders went down, but her boobs stayed in the same place. I drew some red lines to show what I mean. Does that help?
Replies: >>265453
>>265452
Sorry, I also wanted to mention that her boobs look really good, and if you want to fix this problem then you would need to redraw them for every image where she moves her shoulders. That would be a lot of redrawing, so it's your decision if you want to do it or not.
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Also, this happened while I was saving files in Paint.net and I thought it was really funny.
Replies: >>265457
>>265454
Fukkin saved
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>>265328
>>265329
>>265373
>>265432
>>265450
>fat tits maff is back instead of endless bitching about her rack
Good shit, hope the VN goes somewhere this year.
In unrelated news, a /kemono/ drawfag has made a Libbie model for Project Zomboid.

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Should a talented developer be supported in the hope that he will make a better game if he got higher budget?
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>>266051
>Why don't you look into forming some sort of coalition of blockholders with some kind of "voting trust" so that the collective will of the shareholders can be heard and represented?
Lack of knowledge, funds, charisma, reach, and everything else that isn't coming to mind at the moment.
For example lets take >>266035 's NFS PS. If there were a mutual fund called Fuck Off Fag (FOF) who somehow convinced people to invest in them, not for financial gain but for better games-because other funds are able to offer the reverse. NFS PS was released in '07, at the time EA's stock was ~$55 a share, a then all time high until 2015, at the time I believe new games were $40 on release (It's been nearly 20 years, I can't recall when 60 became standard). In early '08 EA stated that NFS PS sold 5.5 million copies, should FOF convince 1% of those 5.5 million (An unrealistic amount) to offer up enough to buy one share each FOF would be in control of 55,000 shares. At the time EA had ~310,000,000 shares outstanding ( https://companiesmarketcap.com/electronic-arts/shares-outstanding/ ), I doubt 55 thousand is enough to be considered a major shareholder in a pond of 310 million. FOF would b
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>>266034
>>266035
I liked Future Cop: LAPD

except for the retarded time limits
Replies: >>266104
>>266103
It pains me that we never got anything remotely close to this game again or a third Crusader title for that matter.
>>266034
>>266035
>>266041
Good for you, faggots.  I like Battlefield 2 and Timesplitters: Future Perfect myself.  That doesn't mean EA is a good company.  Learn the first thing about how they operate and what they have done to the industry.  Going all the way back to the '80s EA has been a fucking evil company that sabotages competitors (stealing the code to Bethesda's Gridiron sequel and putting it in Madden, trying to bury Origin Systems in a frivolous litigation) or, once they got big enough, sucking the life out of devs with unreasonable demands after publication agreements (Bullfrog, Westwood, DICE, Free Radical Design, the list is enormous).  It's incredible that I even have to explain this to people who ought to know half a shit about the games industry, or more hilariously get called a "newfag" for pointing it out.
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Would a list help you understand more clearly?  This is very relevant to this thread so that people understand what the money is actually supporting when they purchase a game with megapublisher involvement.  Here's an old copypaste that isn't even comprehensive:
Late ‘80s: EA had files frivolous lawsuit against Origin. Forced into a costly out-of-court settlement, Origin execs asked Trip Hawkins why he had allowed the suit; he responded, "This is just business. This is the way we're going to win."
1994: EA pressures Bullfrog to rush Ultima VIII: Pagan. Richard Garriott claims the game was "forcibly badly slashed & shipped", "cutting out huge swathes of the game all the way to the point where the cloth map was completely unrelated to the map of the real game because we threw out so many bits and pieces of it." The resulting game was viewed by series fans as a disappointment.
1995 - EA pressures Bullfrog to rush Magic Carpet II to market over the objections of Peter Molyneux, resulting in a buggy game.
1998 - EA acquires Westwood Studios. Many Westwood employees quit in protest.
1998 - EA acquires Virgin Interactive. Remember them? They used to make games based on Disney movies, as well as that 7up Cool Spot game. Well, they used to. They were currently working on an anticipated and controversial game called Thrill Kill. When EA acquired Virgin, they declared Thrill Kill too violent to be released, and killed it. They wouldn't even sell the game to another publisher, either.
1999 - EA pressures Origin Systems to cut corners and rush Ultima IX: Ascension to market, over the objections of the development team, resulting in a buggy game that many fans felt was unfinished. How did EA respond to the game's poor reception? They canceled all of Origin's planned projects and forced the developer to relocate, despite that many of their employees couldn't due to their family. Origin Systems limped on until 2004 when it died. Did you like the Ultima, Wing Commander, or Jane's Flight Sim series? Sucks to be you. Wing Commander hasn't existed since (save for Wing Commander Arena, which is nothing like the earlier games), and the only Ultima games released were a few Free to Play titles.
1999 - After being one of Sega's staunchest supporters for years, EA shows the Sega Dreamcast virtually zero attention. If you got a Dreamcast and were hoping to enjoy EA's latest big game, you were probably out of luck.
2000 - Westwood Studios' Nox, which was intended to be a multiplayer magical combat game inspired by Gauntlet, Magic the Gathering and Mortal Kombat, was released as a straightforward RPG at EA's insistence. But, hey! The game still turned out pretty good! Then EA got the IP rights to the game and removed server support for it, killing it.
2001 - EA closes developer Kesmai. Did you like the Air Warrior game series? Sucks to be you.
2001 - Bullfrog Studios merges with EA UK and is essentially shut down. Did you like the Populous, Theme Park, or Syndicate series? Sucks to be you. No more games in these series have been released (aside from handheld ports).
2002 - EA pushes for long-running strategy series Command and Conquer to be made into an FPS for some reason, resulting in Command And Conquer: Renegade. When the game bombed, EA shut down Westwood Studios.
2004 - EA closes Maxis's Walnut Creek studios and integrated them into EA's Redwood City offices. Maxis's logo was subsequently seen minimized increasingly more on their own products as EA's branding took over. EA also meddled with the products' development, naturally.
2004 - Multiple EA employees sue EA for forcing them to work long hours without overtime pay. EA settled the lawsuit for $30 million.
2004 - EA signs an exclusive deal with the NFL, the NCAA, and just to make things complete, the Arena Football League. This means, for all intents and purposes, that they are the only company that can release major football games. I mean, other developers could, but what would the point be, when consumers clearly prefer the actual teams and players? Not only did this give EA what amounts to a monopoly, but it killed the NFL 2K series, NCAA Football 2K series, and NFL Fever series. Did you like those games? Sucks to be you.
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Last thread here >>176775 https://web.archive.org/web/20231126140709/https://zzzchan.xyz/v/thread/176775.html hit the bumplock limit a few days ago and is one post away to hit the reply limit. Given how we've had 3 consecutive weekends worth of videogames to some extent it's crucial to create thread here and now to keep the ball rolling.

Now that I've got that out of the way, in hindsight, what the fuck happened to gamenights in Sleepy? Looking back on the archive, to the few catalog pages saved from 2020:
<GAME NIGHT VOTE/PREPARATION THREAD >>1004, ran from September/October 2020 until February/March 2021 (~5 months), saw at least 12 gamenights in that period of time judging by catalog screenshots and discounting gimmick threads and static servers
<Game Night Organization Thread >>176775, has run from November 2022 to November 2022 (1 year), has seen 10 gamenights in that timeframe, 4 of these being in December last year and 3 of them being this month
I know the coronahoax was hot in between 2020-early 2022, but that's no excuse for the gamenight drought we've been suffering this past year. For comparison, just as a reminder for how gifted this site used to be a few years ago, in that Autumn 2020-Winter 2021 timeframe it saw gamenights for:
>JKA
>Co-op campaigns for Doom, Sven and DX
>SRB2K
>Mechwarrior LL
>S4 League
>Empires
>Dystopia
>Joint Ops
>AI War
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>>266089
>B3313
That mod triggered the sm64coopdx admin's so hard they shoah'd it from their website, ostensibly due to muh copyroight while at the same time admitting to being offended by a score of 9 year old edgelords.
While the mod can still be found elsewhere it hasn't been updated to my knowledge and is rather broken on current sm64coopdx so I'd rather not.
Replies: >>266093
>>266091
Why are modders such fucking nofun faggots
Replies: >>266097
>>266093
It's not the modders' fault, the sm64coop mod repo head admin who also happens to be a sm64coop dev threw it off the plane himself.
B3313 1.0 coop never ever though I wouldn't discount an enhanced "port" using ChatGPT for genuine autism from happening knowing the M64 community.
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>there's an unofficial fork of RetroArch with Kaillera shoved in
>it can into 4-player Dreamcast, N64, PSX netplay
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>>266060
try the gore mod, it's funny i promise
if you're going vanilla the brutal bosses mod is also fun to take on together if it wasn't shoah'd either, just don't mix the two together

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After 5 years, half a decade, the nogames5 finally has ONE GAME.
I can't wait to wait 11 years to get an used PS5 for 50 bucks to play one game, just like I did with the PS4 and its 2 exclusives I care about.
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>>256820
I'm just glad my friend is not that retarded, I remember the PS4 Pro releasing and asking my friend if he is going to buy it and he told me "Why? It only gives 2 FPS more than the normal one"
>>256885
I want nintendo to make a switch 2 just so they can't stop holding back certain games by having to be ported to the thing.
Replies: >>256903
>>256896
Sorry to break it to you but that's what everyone wanted in the 7th gen and we all know how that went.
>>256892
>Are these the mythical "ideal cons*mers" envisioned by Keynesian Gnostics?
To an extent, yes. They believe that people will always buy new consume shit because they "must" consume shit. You see this as recently with modern companies pozzing media in such a way as to be "inclusive" to "everybody" to as far back as the 1970's with Herb Schlosser (NBC President 1974-1978) and his theory of the Television Viewer.
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>>256885
>Truth is they probably dont play games all that much. If they do it's probably just 1 game, but they feel like they should be playing more variety but stuck to one addictive game, so they might as well buy the equipment
There are retards who waste money to buy new consoles only to play shit like Minecrap and Fortshite.

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One of the things thats quite annoying is when you talk to someone about an old game and you start to notice that the person you are talking to is just parroting something. You'll notice phrases,words,sentences being almost exactly the same. Kind of like deja-vu. And something that has happened several times is me coming across a video essay on youtube (which i never watch) and seeing the exact same opinion expressed in that video. So for instance a shitty medicore game called Mad Max i recently played. Another example would be Kane & Lynch 2: Dog Days. Another shitty game being praised simply because youtubers says its a hidden gem or some masterpiece that everyone somehow forgot or ignored bla bla bla. Its just very interesting because you could simply go back into the past by looking at old reviews to see how everyone thought of the game. The worst part about this is that normalfags cannot think for themselves. Whatever the youtuber says the normalfag repeats. So now these games are considered to be somewhat good with normalfags which doesnt even make any fucking sense. Common thing i see is that alot of people that have these opinions say something like 
>oh i played this in my childhood
or something like that. So they obviously have some sort of bias towards it already. Just because you played a shitty game as a kid doesnt make the game good. Fucking retards.
Oh and i almost forgot to mention No Man's Sky. Remember that shitty gam
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>>256716
No, the people who use them are.
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>>249617 (OP) 
>One of the things thats quite annoying is when you talk to someone about an old game and you start to notice that the person you are talking to is just parroting something. You'll notice phrases,words,sentences being almost exactly the same. Kind of like deja-vu. 
The most retarded normalfag trend is thinking that everything new is always better and an improvement, while anything older is always worse, 'obsolete' and can't possibly be objectively better, and that if you think so, it's just because of nostalgia even if you explain in detail and bring out some valid points.
Replies: >>262047
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>>262045
>that mp4
>>257325
Hit in the feefees
>>256716
>Missing the point this hard

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I am having Diarrhea so im typing this shit fast
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>>266066
Depends if that comes with the assurance of your own death afterwards.
>>266064
>>266065
You're aware that /b/ exists right?
Replies: >>266073
>>266069
But these webms are video game related
>>266052
Why didn't they just do that in Jaws? Were they stupid?
Replies: >>266088
>>266080
Martha's Vineyard would have been destroyed if Richard Dreyfuss had revealed his full power.

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Last Thread >>256785

Ask you're stupid fucking questions here so they don't clog up the catalog.
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>>266056
>SMB was 40 years ago
>SMB2 was 39 years ago
>SMB3 was 37 years ago
>SMW was 35 years ago
>SMW2 was 30 years ago
>M64 was 29 years ago
>Sunshine was 23 years ago
>Galaxy was 18 years ago
Replies: >>266075
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>>266056
>>266074
So what.. are you new mentally?
Life has been going on without you for eons.
>>266056
I'm already disappointed because I know Shitendo will not release remasters of the pre-NSMB 2D games in widescreen and additional features like Sonic 3 AIR or even the Christian Whitehead mobile ports of Sonic 1 and 2.
>>266056
I remember playing that game as a kid, to bad nintendo went full jew.
>>266056
Indifferent

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