/v/ - Video Games

it's fucking video games, baby


New Thread[×]
Name
Email
Subject
Message*
Files* Max 5 files32MB total
Tegaki
Password
Flag
Captcha*Select the solid/filled icons
[New Thread]


Found the bug in my proxy switching, the onion is back

READ THE RULES


Metal_Wolf_Chaos_XD-399663796-large-854803461.jpg
[Hide] (67.8KB, 544x768) Reverse
medal_of_honor_allied_assault-378047473-large-1166106260.jpg
[Hide] (132.4KB, 800x1200) Reverse
2210453-235827_duke3d_super.jpg
[Hide] (160.6KB, 801x960) Reverse
john-madden-football-317689719.jpg
[Hide] (85.6KB, 1200x800) Reverse
Metal_Gear_Rising:_Revengeance_Soundtrack_-_10._Collective_Consciousness_(Maniac_Agenda_Mix)_[ZYnDsr8z4iU].webm
[Hide] (3MB, 854x480, 02:38)
It's murica day. Post games that are fukken 'murican.
16 replies and 11 files omitted. View the full thread
187832-chuck-yeager-s-air-combat-macintosh-front-cover.jpg
[Hide] (134.1KB, 800x1011) Reverse
>>312154
Sam & Max has big Gravity Falls energy
>babbys first murrica the flightsim
I would personally point to picrel as the perfect example. Cheezy celeb endorsement aside, it's a guided tour through excepting WWI burgerstan's formative airwars: WWII Europe, Korea, and Vietnam. Missions usually focus on either straight dogfights, or escorting heavy bombers (or attacking them, if you play as OPFOR). The flight model also holds a special spot in my heart, being just hardcore enough to feel like a flightsim, but arcade-y enough that filthy casuals and small children can play it. Note the Mac version is much nicer, featuring high-rez modes, multi-monitor, and LAN netplay. Incidentally, this is also an EA game, by yet another one (Looking Glass) in their stable of beloved cult hit studios that was ultimately raped to death.
>>312154
I really enjoy the telltale games. Shame that the people who are attached to them are the lowest  of the low
>You don't get it they're totally gay
I hate everyone every faggot and woman who ever played the Sam&Max games.
>Dude but the joke
>But the title stands for S&M
>Men aren't allowed to have friends if they do they're gay or basically a bitch who orbits a worthless woman who gets pounded 3 different ways all sunday
Replies: >>312266
>>312253
To be fair the joke about them (or at least Max) being maybe sorta possibly gay but not really goes back to the comics by Steve Purcell. Usually in the form of this running gag:
>wow, what a dame
<I thought you didn't like girls, Max
>oh right, I forgot
IIRC it even happens once in Hit the Road.
fucktheselimpwristed.png
[Hide] (54.4KB, 200x200) Reverse
STANDING HERE
I RE-A-LIZE
THAT YOU WERE JUST LIKE ME
TRYING TO MAKE HIS-TOR-Y
Front_Flip_-_Lee_O'Donnell_World_Finals_XVIII_(2017)Monster_Jam_Truck_[Full]-00.01.38.429-00.03.03.670.mp4
[Hide] (7.5MB, 640x360, 01:25)
Any good monster truck games?

e8e561756dd928aa571a595aeffd57b197c2d0432d6a9abf53231002bdfa1d57.jpg
[Hide] (147.5KB, 1200x1200) Reverse
aa0cbb974118f60775d23c0bedf21e787bf25a3c86b88c92877055e1e304178e.png
[Hide] (336KB, 927x840) Reverse
5c1811a2e519c2d2c8c7263104a5f81d2afddcc82ba68ebec825feead08d2963.png
[Hide] (464.5KB, 1317x1080) Reverse
What are you guys playing in this last month of the year? Any game you want to share or warn about? Do you have a "Christmas game" you frequently played in this jolly days? I don´t personally.

Just finished Metroid for the first time. Never played any game of the series or much Metroidvanias at all. But I must say I really like it.

Not knowing where to go and being underpowered frustrated me at the beginning. But I soldiered on and started to find the game quite fun after finding upgrades and new paths. 

Some complain I have about the game is that when you are crossing doors sometimes enemies can hit you without the player being able to do anything. That and that the bosses are underwhelming, with not even Mother Brain being much of a challenge (the tubes not appearing again when you destroy them even if you die helped a lot in that though). Overall, the second half of the game is not as hard as the first.

The experience was an adquired taste for me but I ended up enjoying it. Will play the sequel later but for now I´m thinking about what to play next.
445 replies and 346 files omitted. View the full thread
>>312281
>Maybe there's something about pure scifi settings compared to fantasy that's anathema for RPGs?
I guesss Shadowrun really fucked things up with that.
>inb4 Metroid is hard science sci-fi
It has dragons. Looking at you, Ridley.
>>312283
>It's not being butthurt, it's about assessing illogical realities. By contrast, why are people butthurt about questioning bad architecture nomenclature when discussing the hereditary pedigrees of gaming genres?
You sound like a retard
Replies: >>312298
>>312279
>I think >>312275 's question was way more innocent than that.
I don't know what you mean. I didn't think his question was strange. If I replied with an aggressive or negative tone, I didn't mean to.
>>312281
>These RPG elements are sufficiently common among other similar franchises
I don't find this to be true at all.  Most games do not in fact copy the actual RPG elements of Metroidvanias when they go with Metroid's action-ability-gated exploration structure.  Hence is much more appropriate to refer to the genre as Metroid-likes.
>>312285
This is what a retard sounds like

2988ca5fbf3e48283028182ffe22809ab63cb00d1af74f4280c89ee43d25c1f0.jpg
[Hide] (63.8KB, 1280x720) Reverse
378810bfa83809dc1b440db0792e499bb6363b0e6acfa93e51490d8f26875b88.jpg
[Hide] (70.7KB, 1280x720) Reverse
Epic Games lays off over 1,000 staff citing Fortnite “downturn” in popularity
https://archive.ph/20260324192125/https://nichegamer.com/epic-games-lays-off-over-1000-staff-citing-fortnite-downturn-in-popularity/#selection-1083.140-1083.250
>Today we’re laying off over 1000 Epic employees. I’m sorry we’re here again. The downturn in Fortnite engagement that started in 2025 means we’re spending significantly more than we’re making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place.
>Some of the challenges we’re facing are industry-wide challenges: slower growth, weaker spending, and tougher cost economics; current consoles selling less than last generation’s; and games competing for time against other increasingly-engaging forms of entertainment.
>And some of our challenges are unique to Epic. Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we’re only in the e
Message too long. View the full text
444 replies and 217 files omitted. View the full thread
>>311994
>The majority of these are shovelware no one has heard of with 0 players or single digit players
You know another system with untolds amount of shovelware present? The PlayStation 2, one of the most successful systems of all time. And one is the Nintendo Wii. The fact that shovelware is even being made for and released on your platform is entirely indicitive of just how successful your platform is. If people are not even bothering with making shovelware for Linux, what makes you think actually good games will be made for it?

>>312000
>he now believes no anon may ever ever mention video games sold on Steam, Itch, or GOG even if he pirated them, as this could potentially cause sales through the butterfly effect
Yes and? Word of mouth marketing works every single time. And it's not even I have a problem, it's that I get tired of everyone else proceeding to bitch about how "terrible" the situation is and then proceed to still fund and participate in the activities that making the situation terrible. You want to continue using Steam? Fine by me, but then I don't expect to ever see you then complain and bitch about practices like digital-only games. You want to play the latest AAA shlock coming out, even if you're pirating, th
Message too long. View the full text
Replies: >>312015
CUPHEAD'S_BIZARRE_ADVENTURE.jpg
[Hide] (98.1KB, 811x1014) Reverse
>>312008
>And it's not even I have a problem, it's that I get tired of everyone else-
Correction: you do have a problem. You have zero self-control, and fly into multi-day rages any time you see someone pirate a game sold on a store you don't like. People who agree with you on other things tell you that's fucking retarded and won't convince anyone, but you do it anyways.
If you truly cared about this, you would find a better strategy or talk about all those non-steam games you supposedly like to give them good word of mouth. From what /animu/ saw, you don't. It's obvious that throwing fits and screaming at anons is more important to you than actually convincing anyone, or enjoying video games for that matter.
Replies: >>312020
Slavery.jpg
[Hide] (11.9KB, 350x350) Reverse
>>312015
>You have zero self-control, and fly into multi-day rages any time you see someone pirate a game sold on a store you don't like
<Who are the one's that sperge whenever someone posts this image? And endlessly defend about how Steam isn't "that bad"?
Replies: >>312043
borgor.gif
[Hide] (119.9KB, 224x224) Reverse
>>312020
>n-no YOU'RE the slave!
Grow the hell up and have some self accountability rather than projecting it on others, nigger.
654627db1d62b37afbd4bec9d5f953d410949ed0fea7a6754a7f7785dd94fcf3.jpg
[Hide] (268.3KB, 1617x2048) Reverse
https://archive.ph/20260706182915/https://xcancel.com/asha_shar/status/2074124008795369482
>This is an important email I sent today to all employees at XBOX:
>Team,
>We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
>I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
>Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
>First, we will reset our content portfolio.
>Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
>Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
>We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
>In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
>Second, we will reset our platform.
>We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
>We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
>Third, we are resetting how we operate.
Message too long. View the full text

diana_(23).jpg
[Hide] (1.2MB, 1920x2560) Reverse
What'ya think?

Gameplay looks strange, but might be satisfying.
The gameplay looks similar to Dead Space without the horror element.
The combat is basically a modern JRPG, but with guns.
Reminds me of Ys, but slow paced.
It might be interesting.
Graphics look nice.
The style reminds me of Mirror's Edge.
English VAs sounds obnoxious.
Diana is cute.
You build a home base with her.
No official release date other than "2026"

I think it might be fun.
440 replies and 266 files omitted. View the full thread
>>311776
>>311787
So more of the very same twitter noise around vidya. Probably dominated by LARPers who don't even play video games.
Replies: >>311808
1e0bb277d4b52e8ec0a21c8e558ede94ca4cc492627b425a271afdac4a8ad54f.jpg
[Hide] (241.4KB, 1280x1810) Reverse
ff7ef98c10e853f349db0a3ac32ea6217b42d18b91528add1f316e973b473ca5.jpg
[Hide] (16.1KB, 149x300) Reverse
>>311787
Man, i loved the classic MK aesthetics, fit girls with abs and huge boobs.
In nu-MK all the characters look like lame cosplayers wearing cheap costumes.
Replies: >>311809
>>311795
Yes but the point is that they're only larping as moralfags but it's selective outrage.
What they select to be outraged about fits a certain pattern and this game showed that sexualization isn't part of that pattern.
mk1dev.mp4
[Hide] (780.5KB, 510x510, 00:19)
>>311804
Deeply ironic, considering the series originated as cool cosplayers wearing hammy costumes.
Replies: >>311981
9bba8f98d9727ff0a1e5a247dfe51697.gif
[Hide] (7.3MB, 480x359) Reverse
sonya-blade-mortal-kombat-pax-south-190119-p-1843910251.jpg
[Hide] (172.8KB, 853x1280) Reverse
>>311809
>the series originated as cool cosplayers wearing hammy costumes.
>"cool cosplayers"
>"cool"
That's the problem, there's nothing "cool" left in modern MK anymore.
There's a difference between first pic and second pic.
((( Modern MK ))) look more like a lame cosplayer in pic related than the first pic.

4052781-unreal-tournament-windows-front-cover.jpg
[Hide] (95.1KB, 642x800) Reverse
rape.webm
[Hide] (743.5KB, 640x360, 00:17)
When?
This weekend, June 26 to 28, starting at 9:00 PM (UTC).
The server will run until the 29th, so you may join whenever you want.

Where?
Join the server at 104.194.148.136

Downloads
Full game + Custom content:
https://pixeldrain.com/u/BkbwWK7M
https://mega.nz/file/jxhhgSzT#3PdUZFlOjTZMBHYUCYD_XaCY9SHnD-dKTebOz3ftALE
sha256sum: 2a86d80d712f53355b59705a4b5f1c58cdec4e878c6c0ee65f36d7a25e57d443

How to join
>Launch the game by running start_ut99_windows.bat, start_ut99_linux.sh or start_ut99_linux-64bit.sh
Message too long. View the full text
82 replies and 83 files omitted. View the full thread
how_to_deal_with_lazy_mates.webm
[Hide] (7.3MB, 1280x720, 00:35)
tormentful_platforming.webm
[Hide] (6.6MB, 1280x720, 00:32)
friendly_hit_and_run.webm
[Hide] (2.5MB, 1280x720, 00:12)
At last, the games are over. See you next month.
Join >>>/v/284226 next weekend for korean antics.

>>311690
For anons convenience:
The repack in OP uses Oldunreal's files (ISO + Windows and Linux patches), plus:
>Most of the mods used in the server ready (thus avoiding downloads) 
>RMusicPlayer builds for Windows x86, Linux x86 and Linux amd64
>Batch/Shell files in the root folder for an easy way to launch the game
You could have joined with only the Oldunreal's if you wanted though. (Except EXU2, you'd have to get the music player plugin separately or your game would crash.)
look_up.webm
[Hide] (7.1MB, 1280x720, 00:34)
bepis.webm
[Hide] (3.7MB, 1920x1080, 00:09)
low_poly.webm
[Hide] (739.2KB, 1280x720, 00:02)
muslim_dyson_sphere.jpg
[Hide] (397.3KB, 1920x1080) Reverse
nice_world.jpg
[Hide] (335.7KB, 1920x1080) Reverse
shiny_red_button.webm
[Hide] (3.5MB, 1920x1080, 00:07)
flash_in_the_dark.webm
[Hide] (3.4MB, 1920x1080, 00:10)
mutual.webm
[Hide] (4MB, 1920x1080, 00:09)
b11778e15ca8b2127a38c0da9c91c83dd54d66f3fec7200f3094d097a24baf0c.png
[Hide] (1.6KB, 488x32) Reverse
It was fun, anons
See you at the next gamenight
ghost_busters.webm
[Hide] (6.9MB, 1280x720, 00:30)
rocket_booster.webm
[Hide] (3.8MB, 1920x1080, 00:10)

02adf3e6bd18cfdfddb7fb2df3aa8015-imagepng.png
[Hide] (486.3KB, 1000x1000) Reverse
banner_version_deluxe.png
[Hide] (733B, 80x33) Reverse
cheers_fag.jpg
[Hide] (53.5KB, 720x610) Reverse
Ok, niggers, post all your new or updated shit here. If you don't know what logo to use, consider using this or something similar. Thanks in advance for the contributions and definitely thank you for all the quality work done for the previous two boards, hopefully this is the last.
440 replies and 383 files omitted. View the full thread
zzzchan_onirism_1.jpg
[Hide] (62.8KB, 300x100) Reverse
zzzchan_Banners_onirism_2.jpg
[Hide] (64.3KB, 300x100) Reverse
zzzchan_onirism_3.jpg
[Hide] (58.7KB, 300x100) Reverse
>>301197
>Onirism banner.
Request Fulfilled.
Which do you prefer? Please choose 1, this board doesn't need 3 Onirism banners. 1 is perfectly adequate.
Replies: >>311567
>>311566
Nice waste of your own time, fucking idiot.
Replies: >>311569
>>311567
What's your problem? It's a good game and someone requested it.
Replies: >>311571
>>311569
Fuck off shitstain.
Replies: >>311593
>>311571
You replied to a dead anchored thread within 30 minutes after it was dead for almost a month. SAD!

1742963512449856.gif
[Hide] (398.6KB, 533x526) Reverse
I might have broken my right thumb today, I haven't done any exams/tests on it to know for sure yet, I just know it hurts, it's all greenish for some reason and the space where my thumb articulates is where it hurts most, though I can still articulate it and do tasks fine, it just hurts, anyways I'm skeptical to play video games as maybe it'd make things worse even if it doesn't hurt much.

What do I do? I'm thinking of using a keyboard, any more ideas?
35 replies and 10 files omitted. View the full thread
Replies: >>300855 + 9 earlier
>>300743
Glad to hear you are doing well anon <3 What games did you play?
Replies: >>300797
DarkMagicianGirl-RDORP2-JP-ORR.jpg
[Hide] (144KB, 443x640) Reverse
>>300745
Cheers, /v/ro!

>>300750
Same.

>>300764
I mainly played some Yu-Gi-Oh! titles, especially retro.
>>300105 (OP) 
>>300743
>I'm happy to say that my X-Ray came out normal, of course I could still have issues with things the X-Ray doesn't pick up on, so anything that's not bones
Then that's probably tendinitis.
>Tendonitis in the hands is the inflammation of the tendons that connect muscles to bones, often caused by repetitive activities or overuse. Symptoms typically include pain, swelling, and difficulty moving the affected area, particularly around the thumb and wrist.
>>300533
wasd is retarded for 2hu, right hand for movement is more precise
t. superplayer
>>300300
https://web.archive.org/web/20250907202010/https://www.polygon.com/2016/1/6/10723150/agdq-2016-halfcoordinated-speedrun-disabled-gaming/
>Well, as my username implies — Halfcoordinated — I play any speedrun I do one-handed, almost any game I play in general.

9774072f7de933a52a5489f082f32607cf594feb3823d0da8b63dd66371deb7b.jpg
[Hide] (168.8KB, 1280x720) Reverse
bcc9a3242c2d3c5161544f797e989cf8c3a56754dda9ba21fde97a57318e37f3.jpg
[Hide] (246.9KB, 1280x720) Reverse
c61a26d28c111187abb9a263c887234b25e14340082fe5508003d4b3b59e6cc0.jpg
[Hide] (164KB, 1280x720) Reverse
2b0401a6dcae8dfaed38581fd35d506db0825d2aa2bd51985ce67ade9331a4ec.jpg
[Hide] (313.3KB, 1280x720) Reverse
2026050607440700-BEFDE7D710248F377DF6BE3F5120B939.jpg
[Hide] (255.9KB, 1280x720) Reverse
Is anyone else on the Tomodachi Life boat right now? I recently pirated acquired this game and have been killing lots of time customizing the island to perfection. I am curious if anyone else has been doing the same. 

>What is Tomodachi Life?
Think the Sims mixed with the publisher of Animal Crossing. There was a new one just released on the Switch. It's been making some decent waves as of late, and a lot of JP artists have noticeably been killing more time customizing their islands than drawing real art. Make of this as you will.

I'll post some of the progress I've made so far. You can probably get the theme I'm going with.
Feel free to post screenshots of your own island and residents
15 replies and 15 files omitted. View the full thread
Replies: >>307728 + 2 earlier
>>307623
Vry kawaii
>>307165 (OP) 
Playing it right now.
The game is fun.
About the "non binary" poz i would say this: This shit needs to be called out, but, i am glad you can at least avoid it and make your island without any single nigger or faggot.
I hope they are going ti add more content and features with updates.
>>307182
>That's cool and all, but the game seems even more plain and restrictive than the one on the 3DS, at least when it comes to character interaction.
I agree.
There's lot of stuff to customize, but once you do that, the character interaction is really lacking.
It's like, lots on content on the customization side, and just not enough in the actual game.
Kinda disappointing.
Needed way more activities and interactions.
>>307166
Anything fun or scandalous happen on the island, or is the island Outer Heaven post- MG1 now?

images.jpeg
[Hide] (17.6KB, 543x271) Reverse
channels4_profile.jpg
[Hide] (65.9KB, 900x900) Reverse
RPG Maker Web Forum Closure FAQ
https://archive.is/20260615044837/https://forums.rpgmakerweb.com/threads/rpg-maker-web-forum-closure-faq.183960/
>About the Closure
>Why is the forum shutting down?
>As part of upcoming changes to the community management structure, the official RPG Maker forum will transition to a new platform operated by Gotcha Gotcha Games Inc..
>This transition is intended to support the continued growth of the RPG Maker community under the new forum, and the current forum will be retired as part of that process.
>When will the current forum shut down?
>The current forum is scheduled to close on Dec 11th, 2026 (JST).
>Please note that certain forum features will be disabled prior to the closure date as part of the transition process.
>Will there be an archive or backup of the forum?
>No. There are currently no plans to provide a public archive or backup of the current forum once it has been closed.
>We encourage users to save any posts, guides, resources, or other content they wish to keep before the forum closure. Content that you would like to continue sharing with the community may be reposted on the new forum.
>What happens to the KOMODO Store Purchases and where will we find support for them?
>There will be no changes to KOMODO Store purchases or product support as a result of the forum transition.
>For assistance with purchases, orders, or product-related inquiries, please continue to use the usual support channels and FAQ resources.
Message too long. View the full text
Replies: >>310735
ClipboardImage.png
[Hide] (209.2KB, 358x345) Reverse
GOOD.
>>310721 (OP) 
>((( Gotcha Gotcha Games Inc. )))
Is this a joke?
LOL.png
[Hide] (98.9KB, 328x281) Reverse
>we're not gonna archive any of it so get to it retards
lol
2fb37f9d54546acba0df0fe92edd806e5ed310b75cff1157a6c2ac9149c7aa9c.jpg
[Hide] (12.1KB, 348x348) Reverse
>RPG Maker DEATH YOU'LL OWN NOTHING DOT JPG
<the RPG Maker forum closes in order to open up a new one
You're just as histrionic as the kikes you believe you despise.
Replies: >>310765
Back-to-The-Future-Marty-Hand-1280x835.jpg
[Hide] (48KB, 1280x835) Reverse
Possibly related wipe from 2023:
https://wiki.archiveteam.org/index.php/Niconico#Game_Atsumaru

>>310754
<the RPG Maker forum closes in order to open up a new one
By "new one" they mean "something with none of the original content whatsoever":
>Will there be an archive or backup of the forum?
>No. There are currently no plans to provide a public archive or backup of the current forum once it has been closed.

51fa24b7f1908fda8017c12f82e08250803b52810cab5d86281e97b0ad171f4d.jpg
[Hide] (51.3KB, 570x380) Reverse
b928a874d8d7ea10d1be7d6488dad4320ec08ffe276da75f0a71c5caf16e2747.jpg
[Hide] (242.8KB, 1280x720) Reverse
Last one's been bumpdead for a while: >>283784

Virtua Fighter still on the horizon
Street Fighter has decided to toss some costumes SNK's way
Tekken 8's dad is still out for milk, has an "emergency update" to fix issues with season 3 DLC 
Marvel Tokon is what ArcSys seems to care about
Fatal Fury is up to 1 new character per month until June

Who're you working on? Anything look good for the future?
434 replies and 290 files omitted. View the full thread
餓狼伝説_CotW_×_北斗の拳_-FIST_OF_THE_NORTH_STAR-|ケンシロウ|キャラクタートレーラー.mp4
[Hide] (19.5MB, 1280x720, 01:21)
Replies: >>310712
>>310710
His moves don't have impact. Also, with all the long, overdramatic length of animations in the game, his feel short and stifled in comparison. Not feelin' it. Doesn't inspire me.
Replies: >>310738
>>310712
>long animations
<short animations don't fit
What moves, other than supers, have long animations? Do you prefer long animations?
>>309619
Real Bout had the best character design and sprite work.
The Avatar Legends beta was really fun (for paypigs such as myself who pre-purchased the main game). It's the first fighting game in the modern era that is unequivocally focused on being fun, fast, and snappy instead of slow and heavy. I only played it for a few hours over the weekend but the games went by like candy.

Show Post Actions

Actions:

Captcha:

Select the solid/filled icons
- news - rules - faq -
jschan 1.7.3