>>279914
>but giving the player more agency over the world in a role playing game is absolutely a positive.
Yes, but gamers equate being able to go on killing sprees with some kind innate virtue, as if the possibility itself qualitatively adds to the game. I don't care about playing a mass murderer except for games that are based around it because killing cardboard cutout videogame characters doesn't affect me emotionally. Sure, you can do it and if your argument is that it increases the authenticity of an RPG through agency, I'm not going to argue against that because it's subjective, but it doesn't appeal to me. It's like, I have the agency to punch myself in the testicles, but having the ability to do that and acting on it doesn't actually add to the enjoyment of my life.
I just don't think that videogame RPG's and TTRPG's can ever be equivalent or interchangeable and it feels like the more a videogame tries to ape a TTRPG, the less I enjoy it. I enjoy VRPG's that embrace being a videogame and that identity because a videogame will always lack what makes a TTRPG unique: imagination.
>>279928
Yeah, I wouldn't say it's one of my favorites, but I definitely rate it higher than Morrowind, Skyrim, Fallout NV and whatever other lame shit the majority thinks is on the Mt. Rushmore of videogame RPG's. There's som