>>235893
>Want to nudge forward just a tiny bit? No, your character has to take a full step before he can stop, because it's "realistic".
From what I remember playing IV a decade ago the Euphoria engine only went into full hyper-realism mode when you or an NPC encountered enough force to disrupt standard animations, though you're right in that the default animations without you aiming a gun were a bit boat-like,
It's a damn shame the engine wasn't refined in later installments so you could for example retain half-control instead of losing all of it when a car lightly bumps into you while you're firing a gun and then Niko awkwardly stands there for 2 seconds before you regain control, if it was instead set up so Niko would try to aim his gun in the direction of the crosshair while trying to regain balance it would've been less disruptive.