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Found the bug in my proxy switching, the onion is back

READ THE RULES


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Enhancing your gaming experience with drugs

I made one before, but it seemed to be deleted. Lets talk drugs anons, specifically using them to make your gaming experience more fun. I am not a heavy drug users, but I tried some stuff. 

I will list out things I have tried and what has made an impact on my gaming exp

cigs: nothing, smoking just makes me smell bad, I dont even get a buzz anymore. Basically I feel nothing smoking cigs, it just makes my breath and fingers stink. 

***: local stuff, a stronger form of tobacco, basically smoking from a pipe. Depends on the tobacco, but generally stronger than cigs. Regular stuff still makes me buzz, but it is very short, only a few seconds. And the stronger ones make you convulse and vomit; it just looks fucking disgusting and not enjoyable at all.

Alcohol: i have been experimenting with this shit, raw vodka tastes like fucking shit, honestly, after years of just casual drinking, I still cannot fathom how anyone can enjoy drinking raw vodka. But mixing it is different. Im trying red bull and lemons??? not very good, but more tolerable, I might get addicted. It makes my fucking head spin with just a small bottle, if i remember right the its 35%. Since it makes me really dizzy, can enhance your gaming exp

Jägermeister + Red Bull: delicious, though Jägermeister is a bit too pricey for me, a tiny bottle is almost the same price as a vodka bottle. Now if i could find places that sell it cheaper, I might get hooked on this shit. Really though, even if you're not a drinker, try this one. It tasted really good, and even convenient stores sell the combo. 

Vape: absolutely nothing??? like at this point i dont understand why i even vaped anymore. It doesn't make me feel buzzed. But I guess it tasted good? Anyway this shit boring, more fit in office work or something. 
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>>306098
>Using inexpensive but competent equipment combined with making his own stuff from scrap
A legend and a man after my own heart. Thank you.
Bump because muh pph
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>>316848
>t. degenerate homeless junkie posting from his phone
>Cocaine
Gaming on it was more of a afterthought, still had energy when I got home so ended up playing some deadlock at 3am. It made me kinda focused, definitely kept me going for that match
I took a massive dose of LSD then searched for a party to do the elite ogre quests in Loch Modan as a paladin on a vanilla WoW private server several years ago. I only found one other paladin player to beat those quests, but I suppose that was the best case scenario since we were heavy hitters but also could heal one another. Anyway, he said something and I was high out of my mind and I replied with something else like, "Isn't this server just a Chinese sweatshop and everything is fucked and the admins actively RMT with them [the chinks]?" and he just replied "wew" but we still ended up finishing all of the elite quests in silence. I was surprised he didn't drop the group, but maybe he was desperate (real human server population was falling off by that point) or just didn't care that he was essentially babysitting a drug user.

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ATTENTIONN!!!1!ONEeleven!

We’re lowering the post limit for threads on /v/ to 350 posts, with the bump limit lowered to 315.

Activity has dropped since the current limits were originally set, leaving too many threads to stagnate in the catalog. Lowering said limits should encourage faster turnover and make room for new threads, helping keep the board more active.

Threads that have already reached 350 posts will be locked. If you want to continue a thread, simply start a new one.
Cyclical threads will have the posts exceeding the new limit automatically deleted.
The change will take effect in 48 hours. Please archive any threads you care about and save any files you want to keep, as they may be pruned sooner after the new limits are in place.

Following is a comprehensive list of all threads that will be affected:

>>788 lock        >>25002 lock       >>211768 lock
>>241261 lock     >>249617 lock      >>256268 lock
>>258147 lock     >>259216 lock      >>259222 lock
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>>316609
It isnt popular because it wont do what the owner wants. The owner wants to get rid of dead wood? I like the idea anon had of reducing the cache. And punishing threads that are popular, that people are posting on, seems like it will do the opposite of improving poster volume, which is a silly metric in itself.
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>>316608
Honestly this is all overblown by the fact that virtual chose to spring it on a Sunday evening and responded to criticism by being a fag instead of explaining literally anything.
>Fuck's sake just don't delete every thread above the new per-thread post-limit
Read the OP, they're going to be locked, except for the banner thread which will instantly shed 100 posts because gay.
As far as your other points go, the ZZZ just isn't fast enough right now for any of that to be a problem. If this somehow does help get lurkers over the hump to start posting more than we can take another look.
>>316609
>>316612
I've come around on it but virtual being an obnoxious sperg and not giving a real reason for doing it soured people on the change instantly.
>And punishing threads that are popular, that people are posting on, seems like it will do the opposite of improving poster volume
In my experience most threads that aren't content dumps trail off after about 150 replies anyway, unless they're discussing something active like the GTA leaks.
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I'm in a bit of a hurry so I'll try to be curt but thorough.

Ok so, I typically would not post with my capcode or name attached, in fact, I reckon this might be the first, maybe second time at best, but I suppose the situation is starting to degenerate to the point it's warranted.

First, let's clear some air: these >>316526 >>316539 posts aren't mine, my capcode shows up as Global Staff, not Board. I literally posted the thread, went to do some other stuff and then went to bed. I only woke up just now to go to work. Also, I've only gotten back from a year long hiatus due to private matters some 2 weeks ago. So, I don't know what kind of ghost people who claim to have been bickering with me have been visited by. Sturgeon gave me a quick brief on how there are some new people in the staff but from my understanding there's currently only one active local mod on /v/, so I can only assume both capcoded posts were made by him, and the ban also issued by him, to himself? Unless there's some context I'm missing, I don't know, don't ask me. Also I didn't make that poll.

Second, regarding the main topic. I reckon there has been a huge conflict of information on both ends, admittedly miscommunication on my part, and possibly misunderstanding on yours, which has led to this blowing way, way out of proportion. Yes, looking back at the OP I'll concede it could've been clearer and some things that seemed obvious to me wouldn't be to everyone. That's on me. At the same time, most criticism seems to stem either from misunderstandings or from assuming the worst possible doomsday scenarios:

>ZOMG THEY'RE NUKING A ZILLION THREADS FOR THE LULZ
No. Nowhere in the OP does it say that, like at all. I can sorta, kinda see how one could maybe misinterpret but I'm telling you now that's not what's happening. What is really happening is that by adjusting the thread post limit, threads which are past that new limit will get locked automatically. Locked mind you, not exterminatus'd from orbit overnight, and not sucked into a black hole, not a blink and you'll miss it thing. I said they would get pruned "sooner" because that's what happens with threads that, over time, slide to the bottom of the catalog and you know, eventually get pruned, normally? Just that it would happen a bit sooner because all newer threads will have a slightly shorter lifespan. Which brings me to the second point.

>ZOMG THIS IS LITERALLY TURNING TO TWITTER ZOOMER ZOOMER 4CUCK & friends
Which sounds very dramatic and all, but that's kind of all it is, and it almost seems silly having to address it. The change is nowhere near as huge as some make it seem. 100 fewer posts per thread is only 22% less than the current limit. If a thread took months to fill up before, it'll still take months with the new limits, it'll just take a little less, and then you can just make a new one. That's literally it.
It's a small adjustment that reflects the current volume of activity. The previous limits made sense when this place had a higher user and post count, and threads filled up at an acceptable and appropriate pace. But now that there are fewer people it's effectively fighting against activity. As someone already pointed out, threads tend to generate more traction earlier in their life. All this does is push a little in that direction, so I quite honestly don't get all the talk about it being the Antichrist 9000.

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>>316615
> Board Staff
It defaults to that? That's kind of retarded, what if I do this?
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>>316616
>if a user has multiple aplicable roles (e.g. a board owner, but the user is also global staff) capcodes will default to their lowest role

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>what
quake gaem
>how
https://xonotic.org/download/
>where
connect 24.119.119.66

also i posted this on other sites so PLEASE stop w the drama ok
love,
/sp/artman
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three
zero
>not q3 or ut99/ut2004
:(
Replies: >>316464
Damn
>>316329
I actually like Xonotic's weapon set even if I suck at exploiting Quake physics. It's kind of like a greatest hits of weapon concepts from both quake and UT. The crylink is also a great design that I believe is original to the Xonotic/Nexuiz line.

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Continuing off from >>270725, the awakened board volunteer 暖日 has temporarily banned the traitorous Global moderator j*ye*se after the latter showed his true colors as an agent of the bioluminati.

While fierce blows were exchanged and many Anons heroically sacrificed their VPN endpoints posting suddenly-decreed "forbidden" lore of the Underage Stream to fend off the infiltrator's pedophilic rays with second-dimensional memetic wards, the wounded traitor nonetheless has retained his moderation powers and vows to continue his quest to morally cleanse the sleepy chan of all who oppose his global >rules.

Imageposting from the shadows, what vile schemes may he be plotting to burn the Kraut?
Will the Tengu-Dolphin band take advantage of the Chaos?
Could the Lord of Cakes seek to expand his domain?
And where oh where is our deer leader Sturgeon in this dire hour of need?

Find out RIGHT NOW on Metaball ZZZ!
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So what, spiccger.gov does not interest me in the slightest
Replies: >>316161
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>>316158
I hadn't entered that site in a long time and thought it was remarkable.
Just my two cents.
>>316156
GOOD.
>>316156
Sauce? Did the kike announce it or what? Not going to that shithole
>>316156
tell him that if he met me, i would absolutely inhumane things to him, the likes of which 10x the death penalty would not cleanse the filth of out this world. Fucking dirty jew piece of shit, you fat fuckihg retard arent you ashamed of disappointing your parents? Dirty scum jew fuck .

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ARGH ARGH ARGH

>What the fuck is this?
XPiratez is a total conversion for X-COM about naked musclegirls, stealing shit, kidnapping people and getting dogs killed. Also liberating the world from the dead hand of the Star Gods, but details.
>What the FUCK is this?
It's effectively a whole new squad tactics game in the OpenXcom engine. Forget (almost) everything you know about X-COM because every mechanic has been upgraded, tweaked or replaced in some way. You're sleazy pirates who know almost nothing about the fucked-up world of XPiratez, so taking enemies alive is much more important, the tech tree is massive and damn near anything can and will show up at some point. Lordfag is frankly insane for doing this but godspeed. Screen sharing is handled with noVNC on a dedicated server and chat is a cytube room, so all you need is a relatively recent browser to get started. Just show up and you'll be assigned a gal/catgirl/peasant and maybe a dog or two to pilot.

Everyone else is also free to do the usual ad-hoc emulator netplay fuckaround threads have been known for.

GAMES USUALLY START AT 5PM UTC ON FRIDAY, SATURDAY AND SUNDAY
TO JOIN VISIT https://cytu.be/r/secritxcomcoop WHILE A GAME IS RUNNING

HOW TO INTO PIRATEZ
>Read this, it's outdated but still gives you the gist of what makes Piratez unique: https://www.ufopaedia.org/index.php?title=Strategy_(Piratez)
>no seriously, read it
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to be absolutely 100% clear this goes under the 
manufacture:
section in the code. Doesn't matter where in it, it just has to be in there.
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it's done only took 300 days and like 5000 hours
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>>315414
>>315414
Xpiratez is really fun but it takes forever to play. 
I guess that isn't the end of the world but I wish there was an abridged mod or something.
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>>315414
1k glorious victories
300 dogs totally dead
1 billion farts bags popped
1 alien brain atom-balled to cinders
See you next time space pirate

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You wanna know what really grinds my gears? When the dialogue ends in a game but you have no indication that it ended. You just end up standing there like a retard until you press a button and realize you can move around. Oh yeah and also, I hope whoever invented those segments where you walk behind a guy while he talks chokes on a peanut. You're never the same speed he is and you have to stop every 2 seconds.

Use this thread to complain about stupid shit you see in games; no matter what it is.
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i did enjoy reading the hunt for red october, that was a fun action novel
the sum of all fears is still on my list, the movie was great
>>275966 (OP) 
>You know what really grinds my geahs lois?
<Lore retcons
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>>315492
I'll take lore retcon over a sequel that shits all over the characters from before just as a middle finger to the audience.
>hey bete- I mean Raine remember the time we saved teh world and then did literally nothing after
Pic related is probably the worst vidya sequel I have ever seen in my entire life. Yes even worse than Xenosaga. At least nobody in Xenosaga part 2 unironically says "Courage is the magic that turns dreams into reality" and then shits on the characters from the first part.
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>>315500
You're gonna get visited by ratatosk with all this bottled angst
Better get ready for some wacky adventures
checked
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>>315511
>mfw game thinks good ending is letting emil live instead of fucking die so marta can get some real dick from the ugly bastard

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how do you feel about upcoming goty, wardogs?
https://www.youtube.com/watch?v=_cgStnW08ls
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>>315312 (OP) 
>100 players
>split across 3 teams
Isn't that 33.33 players per team, who is the 0.33 player, NPCs ?
Also
>modern military
>eastern europe
Nah, no, nope.
>>315313
>die in the first month
>>315314
>going to last
From what I've heard, it's designed with pure buy-to-own monetization, on a budget small enough moderate initial sales should be sufficient to keep the lights on for years. Plus I think it might even support private colo servers. So if it's roughly comparable to ARMA with a bit more metaserver, I don't think it suffers from the typical live service vulnerability to suddenly keeling over dead.

>>315315
>Planetside
Man, I remember when broadband first started rolling out, I imagined every multiplayer game in the future was going to be giant epic battles like Planetside or WWII Online. Instead, popcaps in FPSs collapsed far under 64 players per server, even MMOs with wimpy RPG combat got sharded and instanced into oblivion out of pure technically unjustified greed and laziness.

Both broadband and computers are hundreds of times faster, and yet no modern game has even attempted to approach those turn of the millenium MMOFPSs in scale.
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>>315312 (OP) 
Well, at least there are no women soldiers.
i just want to drive or pilot for my team
sounds cool to get money for taxi work
>>315319
>yet no modern game has even attempted to approach those turn of the millenium MMOFPSs in scale.
Yeah this is the problem with current year leadership at any company with enough money to do something cool. They only want to chase trends so as to not risk losing their millions of dollars of investment but it takes their shithole company with 14 layers of management so long to make a game they are YEARS behind the trend they were chasing and die on release.

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Archive of last thread: https://archive.is/wip/QFjWs
Thread making resources + the OP can be found here: https://mega.nz/#F!Suhz0D5Y!BSrBrV1kxK9B5G1SSiJmwQ
If you want something else to be added, post it in the thread.

Books and Tutorials
Sometimes they get nuked but >we try to keep them updated.
https://sites.google.com/site/ourwici/
https://www.mediafire.com/folder/5strtvods5gda/Drawgfag_Resources
https://hubpages.com/art/how-to-draw-learn

Helpful Resources
Learn fundamentals with excercises: drawabox.com
8Chan Art Wiki: infiniteart.wikia.com/wiki/InfiniteArt_Wiki
Online poses with timer: quickposes.com/en/gestures/timed
HOW TO DRAW - an /ic/ guide: hubpages.com/art/how-to-draw-learn
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>>288420 (OP) 
I've finally beat Need For Speed II on PS1... with my beloved orange McLaren F1, so I made this tribute to it, and the IP.
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NEW COMIC
OLIGARKH — Forgive Us
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>>317229
NEW COMIC
Just 2 more pages and it's done...
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>>316795
Hang that bad boy on your wall
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>>317529
NEW COMIC
Just one more page!

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A thread to post and discuss your favorite soundtracks in videogames.
What have you been listening to lately?
I've been listening to 3D Sonic games OST. Crush 40 gives all of these games a pretty good soundtrack. It's usually what I end up remembering when playing sonic games.
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>>25011
I loved that game.
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The OSTs of Metroid Prime 1-3 are amazingly unique music. They perfectly embody the atmosphere of the games, teetering between beautiful enigma and tragic fury, almost more than the rest of the game can hold, through a shimmering cascade of ethereal synths.

Composer Kenji Yamamoto offers little insight on any possible influences that I've read, and I've never found anything much like it, aside from the (probably coincidental) OST by Peter Miller for the movie Spirits of the Air, Gremlins of the Clouds (Warning: Contains Australium) that I stumbled across. I'm admittedly not much of a music person, so my range of familiarity might be the problem here, but it seems unlike anything else.
>>26838
This thread is going to die in 2 days time. Please, anon, if you're reading this, reply to me. You're the only other person I've ever found who knows of this game.
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>>316506
Not him but I loved Unlimited SaGa. What about it?

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2D racing & highway driving game with GTA IV physics.
Flatout + BeamNG + GTA IV, but in 2D.
What do you think about it?

Trailer: https://www.youtube.com/watch?v=KmnpzOYB-bM

Steam page: https://store.steampowered.com/app/4660070/Destructor2D/
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>>313943
I had to use AI for little girls / lolitas, I am not capable of drawing them myself and they are necessary for the game.

>Steam also has released a new thingy were devs need to disclose that they used AI.
I know but I lied to Valve corporation, that I don't use AI. Valve also lies about AI in their games.

>>313944
>Have you considered adding droves or spectators you can ram into like Group B rally? Would be loads of fun.
I could add spectators but they would just get splattered into flat when you drive them over. I don't want to implement ragdoll physics because it's too much scope for this game, I want ragdoll physics in the sequel.
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>>313945
>Steam's AI detection bots
It is not a detection bot, it is an Honor System, where the dev needs to report the use of AI.
>>313947
>I lied
OI VEY!
>>313927
Get better prompts. Only a blacked.gov degenerate would find that big nose western art style portrait appealing.
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Police chase fail
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Truck crashing.

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