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READ THE RULES


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With the Steam Frame coming out soon, I'm thinking about getting back into it. What are some games worth playing? Is VR still on life support? Discuss hardware, software, and whatever you plan on waggling to.

Popular Current HMDs:
https://www.meta.com/quest/quest-3/ - Easiest to use, some exclusives, you will get ((( ZUCKED ))).
https://www.playstation.com/en-us/ps-vr2/ - Tethered, some exclusives, requires PS5.
https://store.steampowered.com/hardware/steamframe - NEVER EVER
I wouldn't bother with Bigscreen/Pico/Pimax/Whatever unless you're a richfag.

News, reviews, jews:
https://www.uploadvr.com/
https://www.youtube.com/@Gamingwithmatteo311
https://www.youtube.com/@GAMERTAGVR
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Replies: >>311012 + 2 earlier
>>310987
Crazy that they decided to launch it in the middle of a market ripoff with such shit specs. Such a ruined opportunity if you ask me.
Replies: >>310992
>>310991
Best I can guess is gayben figures we'll get great depression 2.0 before prices come back to a reasonable level and he'd rather sell to a handful of whales now than nobody later.
Replies: >>310996
>>310992
It's like a reverse Nintendo. Valve will have started as a game/tech company and will be known in the future for making canned beans and wooden toys.
Replies: >>311011
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>>310996
Imbibe the hashish of the Steam Pipe... Yes... the fog is clearing now... I see a vision...
I see a GameStop... restored from ruin... but it is no longer GameStop. Where once there were red neon lights, now gray... ash... Lining the shelves I see anime figurines, I see boxes of LEGO® Star Wars™, I see Bionicles. I see... gasp! Rows and rows of physical multimedia! Enough to modestly fill an entire games store! Half-Life, Banjo Three-ie, last, winking at me from a solitary corner, there is Monmusu Quest: The Animation!
Only partly willingly, the reverie carries me kicking and screaming out of SteamPower.

The last thing I see before I'm pulled back to the present is the shuttering of a "Netflix" video rental store, brick and mortar. "Everything must go..."
>>309907 (OP) 
I've never tried a HMD before, but I'm thinking of trying it out once this is released. I think it would be a pretty cool way of emulating lightgun/IR pointer games like Time Crisis, Biohazard Gun Survivor, etc.
I think it would be good for non-VR stereoscopy too.There's the 3DS and Virtual Boy libraries I want to play as they were intended of course (or something approximating it), but there's also this ReShade shader called "Depth3D" which can add stereoscopic 3D effects to just about any three-dimensional (and even some pseudo-2D games like Shovel Knight) video game, so I think those would all be really nice.
It's just a bummer that the Steam Frame didn't end up being OLED, and that there's no tethered video option. If you can trust Valve's engineers then supposedly neither of those two things should matter in practice, but I'm skeptical. In any case I think there's about a 50/50 chance they revitalise the entire VR market just in time to bail out chipmakers once people stop investing in the AI shit.

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also known as "not!E3"

Main Show on June 5th at 2PM PT / 5PM ET / 9:00 PM UTC+0
Event from June 5th to June 8th, but usually a few publisher presentations in the days beforehand


<but all the games these days are shit
We know you bedeviled cynic + it's fun to jump into a watchalong and laugh at the trainwreck. This is not a festival, it's a circus. 

Publishers attending haven't been announced yet, but probably will in the coming days / week. In the mean time, if you wanna make a few Squilliams or work on a bingo card of your predictions, here's a thread for it.
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>>310905
>Hear me out. What if he wasn't Will Martin, or Stephane Baele? What if he was plain stupid?
One thing doesn't exclude the other, both Will Martin and ((( Stephane Baele ))) are stupid.
Replies: >>310966
>>310941
Stupid doesn't need a name. Disingenuous posts minutes apart from each other spammed every now and then merits a wipe, not a celebrity status.
>niggerpill samefags in another failed attempt to consensus crack
tale as old as time, lel
Replies: >>311043
>>311040
<jeets are niggers
Lol, no. They're far too low on the pecking order to even be considered niggers.
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<Thread completely derailed
<(1)
<(1)
<(1)
<(1)
<(1)
MODS.

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PS2 turned 25 (by Japanese reckoning)  an hour ago. 
>favorite PS2 games
>favorite PS2 girl
>what untranslated PS2 game needs a translation
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>>310873
That wasn't a terrible idea close to launch. The format was still relatively new back then and Sony (as a founding member of the standards body) used the PS2 as a gateway drug for ordinary people to buy in, since it was intended to be a loss-leader anyway. It was the best bang-for-buck DVD player you could get until those sub-$99 shitboxes from China that you had to replace every six months because the capacitors blew up. They tried the same thing with the PS3 and Blu-Ray but the FIVE HUNDRED NINETY NINE YOO ESS DORRA thing kinda killed it outside of home theater fags.
>>301102
https://en.wikipedia.org/wiki/List_of_Neon_Genesis_Evangelion_video_games
<Secret of Evangelion
>A retelling of the events transpiring towards the end of the original series, seen from the point of view of NERV investigator Kenzaki Kyouya, an original character who was a friend of Kaji's in his college days. It also introduces dummy plug research scientist Kaga Hitomi.[5] The game sees Kyouya uncovering the secrets of the NERV organisation's history and purpose, and has a number of different routes that occur based on the player's choices. 
Damn, there are way too many games.
Replies: >>310894
>>310893
Although, after some digging I've found this:
https://wiki.evageeks.org/Classified_Information_(Translation)
>The Classified Information (機密情報, Kimitsu Jouhou) is a set of data files accessible from computer terminals located within the video game Neon Genesis Evangelion 2. 
https://wiki.evageeks.org/Neon_Genesis_Evangelion_2
>>310921
Can you take your meds please?
>>310925
you need mental help, xir

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wallpaper thread. download 1, post 5, else your gay. anyone has some nice 1440p or 4k ones?
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>>310707
>>310708
NICE
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I'll dump a few I got laying around. Some might not be vidya specifically but fuck you, you're getting them anyway.
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Alright one more. I have a bunch of metroid ones but wanna mix it up a bit.

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How was the last game you played?
What did you like about it?
What did you hate?
Share your reviews here!

Previous thread >>244658
252 replies and 207 files omitted. View the full thread
>>310770
>>310794
I was mentally leaving out applying status effects. FF3DS has a gimmick dungeon where you have to survive several encounters after casting Frog to get in the dungeon in the first place, and there are multiple Square games where Berserk gives bonus attack and speed/ATB such that intentionally using it (or equipment that applies Berserk) can be an asset. But in my experience friendly fire with actual attacks/damage is just a way to fuck yourself if you misinput or to do strats™, I never felt the need to use edge cases like element-absorb or killing off an ally to reset status effects since if you're in a position to do them the "proper" way out of it is almost always also available, and I've never heard of a situation where attacking an ally was a better choice than guarding or (in ATB games) just waiting it out.
Replies: >>310826 >>310857
>>310823
There's a secret spell technique in the original Baldur's Gate games, in which you create an infinite electric fence between two allies. Both have mirror spells or gear on them. One of them stacks a bunch of lightning strikes at the other, either from a stacked spell or multiple uses of a lightning wand. Afterwards, they're bouncing back and forth, so you use them to create a fence which butchers anything caught in-between when moving them around. Lots of creative things like this can exist by allowing you to attack friendlies.
Replies: >>310835
>>310826
>mirror spell
u wot
>>310823
>and I've never heard of a situation where attacking an ally was a better choice than guarding or (in ATB games) just waiting it out.
The zugzwang thing is a VERY particular case. I think I only came across it in either an Octopath game or an RPG maker game. I think one time it came up with a 'copycat' enemy (I was in a zugzwang because if I defended, he would've defended, and he had a counter as well, maybe? So, by attacking one of my allies, he attacked one of HIS allies).
So, it has to be completely turn based and usually it's a case where guard/defend is an equip-able action to the player.
>I never felt the need to use edge cases like element-absorb or killing off an ally to reset status effects since if you're in a position to do them the "proper" way out of it is almost always also available
So, there are some RPGs where you can 'equip' basically every conceivable ability to a character (think like FFT where you can equip abilities you've learned in other job classes, only more extreme). That tends to give such an insane number of possibilities for character customization that you can create builds where self-attacks are a justified part of the strategy. Elemental-absorption-attacks is the simplest example of this.
>I was mentally leaving out applying status effects.
Sorry man, but I feel like I have to call you out here. I mean, there are RPGs where status effect trickery is like 90% of the combat in the game. Arguably, the whole part of the game that makes it challenging/strategic/fun!
>>310794
Good examples, especially:
>For meta-game purposes if they will turn on you permanently in an upcoming fight or scene as a plot point or due to reputation loss.
I forgot about cases like that. I think Xenogears had an example of this.
>Sometimes game engines bug out, especially old ones, and they're blocking a doorway or are trapped. Killing them lets you recover them later without breaking the game or cheating to fix it.
YES. Especially in bad RPG maker games, it is very often the RPG equivalent of "Percussive maintenance."
>>310792
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>>310857
One other super common example often brought up from ff5: you have a character with !cover and !counter fighting a boss that only does physical damage. If you bring your other party members to 1/4 HP, they effectively become invincible as the !cover character tanks everything. Iirc, this is a viable strategy for Garuda.
This is what I mean when I say "If you have n choose 2 many customizations, weird shit is bound to crop up."
Talking about these old RPG strategies is fun...

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Is anyone else on the Tomodachi Life boat right now? I recently pirated acquired this game and have been killing lots of time customizing the island to perfection. I am curious if anyone else has been doing the same. 

>What is Tomodachi Life?
Think the Sims mixed with the publisher of Animal Crossing. There was a new one just released on the Switch. It's been making some decent waves as of late, and a lot of JP artists have noticeably been killing more time customizing their islands than drawing real art. Make of this as you will.

I'll post some of the progress I've made so far. You can probably get the theme I'm going with.
Feel free to post screenshots of your own island and residents
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Replies: >>307728 + 2 earlier
>>307623
Vry kawaii
>>307165 (OP) 
Playing it right now.
The game is fun.
About the "non binary" poz i would say this: This shit needs to be called out, but, i am glad you can at least avoid it and make your island without any single nigger or faggot.
I hope they are going ti add more content and features with updates.
>>307182
>That's cool and all, but the game seems even more plain and restrictive than the one on the 3DS, at least when it comes to character interaction.
I agree.
There's lot of stuff to customize, but once you do that, the character interaction is really lacking.
It's like, lots on content on the customization side, and just not enough in the actual game.
Kinda disappointing.
Needed way more activities and interactions.
>>307166
Anything fun or scandalous happen on the island, or is the island Outer Heaven post- MG1 now?

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RPG Maker Web Forum Closure FAQ
https://archive.is/20260615044837/https://forums.rpgmakerweb.com/threads/rpg-maker-web-forum-closure-faq.183960/
>About the Closure
>Why is the forum shutting down?
>As part of upcoming changes to the community management structure, the official RPG Maker forum will transition to a new platform operated by Gotcha Gotcha Games Inc..
>This transition is intended to support the continued growth of the RPG Maker community under the new forum, and the current forum will be retired as part of that process.
>When will the current forum shut down?
>The current forum is scheduled to close on Dec 11th, 2026 (JST).
>Please note that certain forum features will be disabled prior to the closure date as part of the transition process.
>Will there be an archive or backup of the forum?
>No. There are currently no plans to provide a public archive or backup of the current forum once it has been closed.
>We encourage users to save any posts, guides, resources, or other content they wish to keep before the forum closure. Content that you would like to continue sharing with the community may be reposted on the new forum.
>What happens to the KOMODO Store Purchases and where will we find support for them?
>There will be no changes to KOMODO Store purchases or product support as a result of the forum transition.
>For assistance with purchases, orders, or product-related inquiries, please continue to use the usual support channels and FAQ resources.
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Replies: >>310735
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GOOD.
>>310721 (OP) 
>((( Gotcha Gotcha Games Inc. )))
Is this a joke?
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>we're not gonna archive any of it so get to it retards
lol
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>RPG Maker DEATH YOU'LL OWN NOTHING DOT JPG
<the RPG Maker forum closes in order to open up a new one
You're just as histrionic as the kikes you believe you despise.
Replies: >>310765
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Possibly related wipe from 2023:
https://wiki.archiveteam.org/index.php/Niconico#Game_Atsumaru

>>310754
<the RPG Maker forum closes in order to open up a new one
By "new one" they mean "something with none of the original content whatsoever":
>Will there be an archive or backup of the forum?
>No. There are currently no plans to provide a public archive or backup of the current forum once it has been closed.

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Last one's been bumpdead for a while: >>283784

Virtua Fighter still on the horizon
Street Fighter has decided to toss some costumes SNK's way
Tekken 8's dad is still out for milk, has an "emergency update" to fix issues with season 3 DLC 
Marvel Tokon is what ArcSys seems to care about
Fatal Fury is up to 1 new character per month until June

Who're you working on? Anything look good for the future?
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>>309073
>So what do we think Harada is gonna do at SNK?
I sure hope that is anything BUT yet another fighting game.
SNK needs to make something else for once.
Also, not hiring the studio of former Nazca developers (the one working on Black Finger Jet) to develop new Metal Slug games is a wasted opportunity.
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>>310710
His moves don't have impact. Also, with all the long, overdramatic length of animations in the game, his feel short and stifled in comparison. Not feelin' it. Doesn't inspire me.
Replies: >>310738
>>310712
>long animations
<short animations don't fit
What moves, other than supers, have long animations? Do you prefer long animations?
>>309619
Real Bout had the best character design and sprite work.

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SLEEPY STATION #9 OUT NOW
https://files.catbox.moe/uzx523.zip

SLEEPY STATION #10 COOKING ITT
Planned release date: Q? 2026

ISSUES
#1: https://files.catbox.moe/p9ivcb.zip
#2: https://files.catbox.moe/85kj7n.zip
#3: https://files.catbox.moe/bgkd2g.zip
#4: https://files.catbox.moe/bosv0h.zip
#5: https://files.catbox.moe/plzavp.zip
#6: https://files.catbox.moe/szw3sc.zip
#7: https://files.catbox.moe/09ke9b.zip
#8: https://files.catbox.moe/i6ddl2.zip
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>>310283
>Can any of these pieces at least be meted out a bit more?
Yes, of course. I should have clarified that the entire list is tasks done by the editors (plural), provided of course that there are multiple editors to begin with.
>Is there a common workspace between editors? Or are you doing this all locally and then posting here?
Each editor works locally on some article(s) then posts the edited SLA file(s) either in this thread or on qTox. Steps 5.2 and 6 are indeed done by a single editor, but not necessarily the same editor every time.
>At the very least, is there a running list of the current SLA files in the current issue in a post-chain maybe?
The easiest way to trace which SLA files were posted when is to check the archived threads in the OP; find the post with the last issue published (in this case #9) and search for URLs posted since then. I already have all the files downloaded, I just need to prune old versions of articles.
>I guess I could try to open up another person's SLA files?
Yes, that would be a simple task with a great deal of usefulness. Different anons opening a submitted SLA file and reporting missing images/fonts ASAP would greatly streamline the editing process.
>I could maybe help look over someone else's articles at least?
If you can, sure. Quick proofreading and pointing out grammatical/spelling errors is something any anon can do to help with the editing load.
>How do you do this? Do you have different VMs or machines?
I usually just increase/decrease the font size by a small fraction until it looks right, then I call it a day. I have no idea why this is a bug in Scribus in the first place, and I don't currently have the time to investigate or report it.
>I don't know what this is. Are the margins/something different on the left v. right?
Scribus basically "tags" a page as left or right so it gets displayed properly in PDF viewers. Sometimes an anon works on an article and incorrectly tags his pages as all left or all right --something that the OP template aims to prevent-- so the editor(s) have to re-tag the pages. This issue isn't revealed until you actually export a PDF from Scribus.
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Is there even enough material for issue 10?
Or does it need more?
Replies: >>310573
>>310485
I think there's enough material by now, but if you wanna submit some more then go ahead.
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>>310573
>I think there's enough material by now
You mean ACTUAL content or just filler?
Replies: >>310694
>>310682
The zine is for free and done by volunteers, calm down Mr. Entitlement.

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ITT we discuss things you do in videogames that ruin the game for you, but it's YOUR fault, you do it to yourself. YOU DIDN'T HAVE TO PLAY THE GAME THIS WAY, BUT YOU JUST HAVE TO.
>Grinding money to buy every single piece of new equipment before heading to the next town.
>Methodically clearing out every single enemy in an area before moving on.
Etc..
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Replies: >>310449 + 12 earlier
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>>310414
Isn't World of Tanks the one that's super-detailed to the point federal agents leak actual tank specifications on forums just to pwn 12yr olds in arguments?
Fuck "meaningful connections", you've probably got more applicable knowledge of vehicular combat than most chairwarmers in Western militaries today; use it for profit in the next upcoming Finno-Korean Hyperwar. Unironically "a good rank in World of Tanks" should be something you can put on a CV for military purposes for a 6 figure salary.
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>>310418
>Isn't World of Tanks the one that's super-detailed to the point federal agents leak actual tank specifications on forums just to pwn 12yr olds in arguments?
No, that's Warthunder. World of Tanks is a very arcadey game where the tonks have health bars and the crew can repair broken tracks without even leaving the vehicle. Also, WoT only covers vehicles from the 1930s to the 1950s. meanwhile Warthunder has everything from ww2 to vehicles that barely entered service.
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>>310420
That second webm still cracks me up, pure premium grade stalinium paid for with real fiat.
Replies: >>310457
>>295869 (OP) 
I'll fukkin do it again
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>>310447
Bless the motherland

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