>ideafagging thread's gone
Fugg, I've been meaning to post my game idea there for some time but never got around finishing it.
Do you have any game ideas yourself? Anything you'd like to share yourself? Don't worry about idea theft, there are any game devs browsing these threads :^).
>last thread's archive: https://web.archive.org/web/20230620223931/https://zzzchan.xyz/v/thread/175461.html
I had an idea for a somewhat linear FPS in a similar vein to Half Life, but instead of an underground facility it'd be set in a large spaceborn installation in a similar vein to SS2 but with more diversified environments: offices, R&D complexes, civilian areas, recreational buildings, military hangars, etc; it's essentially an enclosed space colony drifting in the void.
You start off as a newly hired field engineer set to work on the ship. The first 10 minutes or so will feature the player on a tour around the place, showing him some of the multiple sections in the facility. I haven't thought this out yet, but as you're shown the place something happens then SHTF and the station suddenly is being attacked both by an extraterrestial force and a military organization. As the station goes tits up it's up to you to make your way through and leave in one piece.
The main idea for the game lies within the NPCs you find along the way. Instead of entities that will only follow you along a certain predefined route, like scientists in HL1, you can get to recruit a large cast of characters you can arm, arrange and give orders to, that will follow you through the entire game. Think of it as an improvised commando made by common people that work around the place. Here are some potential party candidates I thought on:
>well-armed security officer who sticks with you from the very beginning of the game; level-headed, trustworthy and a good shot, the game's equivalent to Barney
>mid management bureaucrat in his late 30s with a casual office look and his hair glued back; looks like he came out of American Psycho or a sitcom from the 90s
>absent-minded computer science major working in IT with a constant poker face, the silent guy; think of the Postal Dude with his receding hairline and a strand of hair obscuring his onset hairloss
>biochemistry PhD in his late 40s, in charge of one of the many onboard research facilities distributed amongst the space colossus; think of Dr Pavel albeit less med looking, a pointier chin and a slick haircut styled up
>major staff and chief civil engineer in charge of overlooking the space station, has a prepping background and is found barricaded mid-game, clearly knows how to use a gun; well-meaning and knowledgeable, resembles Wilford Brimley before the diabeetus era
>accomplished enemy commando from the military organization you fight throughout the game, sees no choice other than joining forces with you after being left stranded in a similar scenario to Forget about Freeman; resembles the Remove Kebab dude, might bring some of his men with him
>low-level technician with an immigrant polish background found half-dead/mutating late in-game, only pushes forward on his desire to see his family again; a Mariusz Pudzianowski lookalike without the steroids