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What a nice board!
READ THE RULES https://zzzchan.xyz/v/custompage/rules.html
Check this thread out >>>/vhs/6


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Obviously this franchise has fallen into the gutter ever since the switch to 3d. Obviously I can point to the obvious issues with these games like the linear corridors they claim are routes, The lacking amount of pokemon in comparison Gen 2 had 100 pokemon albeit some were planned for gen 1 but still, New games are lucky to crack 70-80 new pokemon I don't include regional variants as new pokemon, New games have a random gimmick as opposed to more Pokemon most for nostalgia baiting, Recycling plots from past games mainly the two new ones and even then you could argue that sun and moons twist was mimicking ghetsis, Modern pokemon games are a cakewalk in terms of difficulty well at least sun and moon/X&Y were, I quit the games at gen 7 because of this bullshit. The best thing about this entire franchise is the fan art and that's really sad.
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>>48902
>>48904
I would also set et the eyes a bit further into the anal cavity. That way it seems as if it's a pokeyman crawling out of Uranus.
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Is porkyman all about the porking?
Replies: >>48924
>>48902
It almost looks like a gen 3 mon.
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>>48909
OUT, GET OUTTA HERE.
Has anyone here played New Snap? It's been several years since I've played the original, but based on what I've seen it seems like a competent step forward. There's what looks like double the number of maps, and day/night cycle on several of them. Obviously a lot more 'mons to choose from and photograph as well. Does it play well?

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Daggerfall Unity Multiplayer CO-OP Test/Showcase
See mp4 or
https://invidious.snopyta.org/watch?v=L89bX_3DLiA

General Linux and tech discussion goes to >>>/tech/

>General open source games
https://github.com/Trilarion/opensourcegames
https://libregamewiki.org/
>Open source game clones
https://osgameclones.com/
>ASCII/terminal games
https://ligurio.github.io/awesome-ttygames/
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>>51025
>This should work but doesn't serve the purpose of containerization which the other anon is discussing.
It's not the same but it should be enough: if anons can't follow very basic instructions like that then they won't be playing vidya on Linux anyway.
>Biggest waste of time there is. I gave it a shot once with a basic Unity game, it said the game uses directx 10 and needs dxvk + some lutris-specific wine version to be installed, then after taking its sweet time to set them up the game threw an error and refused to launch. I deleted all that garbage, re-launched the game using vanilla wine, and it just werks.
I've had exactly the same experience which is why I said supposed to be, 9/10 times you'll get a game working fine with a stock wine prefix maybe grabbing corefonts and dx9 shit. Linux installations are too variable to really guarantee automatic scripts working without packaging everything up into one ugly blob which is how we end up with shit like snap and flatpak, and I guess is what the other anon was talking about or doing it distro-specific at a minimum.
Replies: >>51093 >>51190
>>50952
Never tried AppImages but it sounds fitting to what I have in mind.
I've read some resources on docker because it seems to be widely used and there seems to be some precedence of running GPU using applications from them and spawning a window, although maybe not both at the same time.

>>50976
I didn't find Lutris to be really helpful, in fact I found it way shittier than just interacting with wine(tricks) on the commandline.

>>51083
>It's not the same but it should be enough: if anons can't follow very basic instructions like that then they won't be playing vidya on Linux anyway.
Yes I would expect anons to be able to follow instructions on this but I imagine what would kill peoples enjoymentor at least mine would be having to handle all the different version of the dependencies and avoid them clashing with other game installs, hence my idea to containerize them.
Replies: >>51190
>>51083
>Linux installations are too variable to really guarantee automatic scripts working
You can't guarantee that listing winetricks will work either, how is that any different from bundling them into a script?
>without packaging everything up into one ugly blob
Literally the entire point of this discussion. Appimages are not ugly though, they're leagues above flatpaks and snaps in terms of usability and portability. I suggest you read up on the differences between the 3 formats.

>>51093
>docker
Never tried it but I'm fairly certain docker containers are strictly a development tool and NOT a packaging format for the end user.
>having to handle all the different version of the dependencies and avoid them clashing with other game installs
This is exactly the problem that wine prefixes solve, since every prefix is like a separate windows installation altogether. Maybe we can containerize a prefix template with the program?
Replies: >>51212 >>51222
>>51190
>Never tried it but I'm fairly certain docker containers are strictly a development tool and NOT a packaging format for the end user.
Docker is widely used on cloud hosts as a one-click installer type of thing. Dont see how or why you would use it for vidya though.
>>51190
>Never tried it but I'm fairly certain docker containers are strictly a development tool and NOT a packaging format for the end user.
They are used for development and deployment so while they aren't meant for the typical end-user they aren't that outlandish for delivering a service that you want to be reproducable accross systems.
>Maybe we can containerize a prefix template with the program?
You are right, the prefixes already handle a lot of it, now if AppImages, docker or whatever else can neatly pack the dependencies we might be onto something.

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Remember when video games used to have better sound? Today we can have games as detailed as real life, but sound-wise, ridiculously flat. You can thank Creative's patent jewing and Microsoft's butchering of DirectSound for getting audio technology in games stuck in the early 00's and forcing you to use an external solution such as OpenAL Soft or ALchemy to restore hardware audio features in older games if you are using a newer OS.
It would only be years later until things got back on track. Valve updated CSGO's audio engine and introduced normalfags to HRTF. Modders are adding HRTF and enviromental audio to games, both new and old. Webm related, this makes paid software such as (((Dolby Atmos))) sound awful in comparison. Give it a few years, and we might surpass A3D.
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>>49043
Depends on the drivers/utilities for the soundcard in the system, be it the integrated/emulated one or an actual soundcard. If so there may be options there that may be able to enhance overal audio gain on the system as a whole, ergo enhancing ingame audio as well. If it's already at maximum or at least as efficient as the user feels like it should be, it is entirely on the game's part to implement said audio enhancements instead or, as you have said, getting a better set of headphones. If the game's audio is terrible and actively hampering your experience, consider "cosmetic" mods for louder sound effects if any are available.
There may be audio equalizer/amplifier programs out there as well but I never had to use any.

t. tacshooter autist with 0.25 cent earbuds still fraggging faggots through walls with footsteps
>>49043
>equalizer
Add a preset for shitty laptop speakers pls
Basically you raise the lows and low-mids, and lower the highs and high-mids. It may take you some testing to get the levels right.
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>>47888
I know it has been almost a month, but could you please re upload that pdf? The file 404s.
Replies: >>51023 >>51026
>>51021
From my experience all PDFs 404 on zzzchan, it must be a problem with the IB software.
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>>51021
Knock yourself out. 
https://files.catbox.moe/ek8uw3.pdf

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I'm sure nobody here gives a shit at this point and I'm sure you're not even 1/3s into your backlogs, but It might be interesting to try and predict what will happen to the industry in the next couple of decades. A lot of changes are happenings. Consoles and Triple A games are getting more expensive nearing the price of mid-range computers, companies are making more and more anti-consumer decisions, the leap in graphics is smaller than ever, ​we got the first digital-only consoles, cloud gaming getting pushed more, ray-tracing and 4K getting prioritized over fps and other shit.  Are the three main faggots too big to fail? Will casual normalfags be ok with paying 800+ bucks for videogaems machines? Could consoles die in this generation and PC be made more appealing to the general public? Will charging you 60$ for decade old games affect nintendo in the slightest and maybe make the switcheroo their last console? Is anything at all going to happen? Probably not and these are just the ramblings of a man who will never see a Rayman 4.
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>>50396
>muh edgy
Replies: >>51449
>>50323
>>50279
>>there
>>50396
Please point to the part where he is wrong.
Replies: >>51010
>>51009
>>50956
>muh killing anyone that disagrees with me HAHA btfo'd normalniggers xd
Reminder to start with yourself first when you inevitably go on a school shooting.

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Either intentionally or unintentionally.
There's not such thing as a comedy genre in vidyogaems. At least I don't think there is.
There's some games that got some sensible chuckles out of me as a grown adult and outright monkey laughs as a kid.
CBFD, The Neverhood, EJ2 and that ATHF PS2 game are some of them. I'm guessing adventure games would shine more in this area but I don't like those type of games very much.
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>>50768
>talking shit about Skate 3
I should fucking kill you.
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>>50769
>You cant come to that conclusion if you  never played them
newfag alert
Replies: >>50826
>>50794
That's not newfag, it's a fact especially for /v/ who rarely plays games and bitches about them 24/7 only to get shit wrong.
>>50769
>You cant come to that conclusion if you  never played them
lurk for 10 years, newshit
>>50508
The fact that fundamentalists muslims are given a free pass while even mildly outspoken Christians are shit on is true regardless of where you say it.

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This console turned 26 recently.  So, anon, what are some of your favorite PS1 games? Have you been playing any of them recently?
To this day there still a ton of games from this console I have yet to finish. It had an amazing catalog. To list a few of the games that made this console what it is: the Crash Bandicoot trilogy and CTR, the Spyro trilogy, Medievil 1 and 2, the Twisted Metal games, RE 1, 2 and 3, Silent Hill, SotN, Klonoa, Tomba 1 and 2, Jumping Flash 1 and 2, MGS, FF 7,8 and 9, the Tomb Raider games, Tekken 3, Pepsiman and so many others. Are there any not so well known games from this console that you recommend?
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Anons I need help and don't know where else to turn, I'm playing Front Mission 3 and
I'm at the part where Emma explains how to setup but the translation is shoddy at best and when explaining the Body Part section everything's fine until she says " "Power" shows the power of the part. Bodies and backpacks have power" really insightful stuff, so my next step is to consult the manual, this is where it gets even more confusing for me, in the Body Part description instead of the stat "Power" is "Output" and just says "Output: Power Capacity" and Backpack Part says "Additional Power: increase in power capacity added to body output", but wait there's more, on page 12 of the manual under Setup, there's this little tidbit "Fighting Power is greater when a unit has surplus power output. When the Fighting Power is high the Attack power of melee weapons increases" my first thought was "Having more power increases the chances of me doing extra damage with melee weapons" but that can't be right since there's a whole stat called "Melee" in the Body Part that should already cover that, r-right? 
My questions are what the fuck does "Power" actually do,what's it needed for and how do I tell I have a surplus or not?
Then there's Fighting Power which I only see mentioned in the goddamn manual, what the fuck is that as well?
For honesty's sake, english is not my native language, but I do not think it is my comprehension that is at fault here is it?
Replies: >>42039
>>41318
IIRC "power" is a limit to how much shit you can equip on one wanzer, so you can't just load all your best high-end gear on one guy.
If you don't use all the available "power" you will get a boost to your attack stat in combat. The more spare power you have, the greater the passive buff.
I could be wrong. I haven't played the game since it launched and that was over two decades ago now...
It doesn't help that the translation is using the same word (power) in different contexts (both as a measure of available energy and as strength) so I don't blame you.
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Is there any way to play this game using my old manowar cds?
Replies: >>49306
>>49303
dump them all in bin/cue format and create an m3u playlist
then load that into mednafen
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>>30414
(((Pure Cohencidence)))

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By the word of the lawman himself,
>Regarding meta threads: you shouldn't post in this one since I rarely read /meta/ as it's really meant for bugs, improvements and other shit Sturgeon is meant to take care of, not board meta. Meta threads on /v/ aren't and were never meant to be banned or taboo, anyone is free to make one at any time if there isn't one already as long as the issue at hand is of greater calamity than (nothing important)

Ergo, we will be moving here.

Current discussions:
1.Please move the bump limit. By the time a thread hits page 11 its already a month old which means there's literally no difference between rule 4 before you changed it and now.

2.Why do the two mods here have such different views on moderation? You can get banned or have your reports dismissed depending on who sees them. Make the rules solid.

3.My penis is hard.

USER WAS BANNED FOR THIS POST vulgar display in public

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>>50945
I can't help what I am.
>>50945
You act as if 90% of that isn't the same three raiders replying to themselves/each other. Chess should have been turned on fucking yesterday.
Replies: >>50959
>>50953
oh yeah cause chess captcha totally keeps out the shitters (save for like 2 or 3 /cow/niggers)
Replies: >>50960
>>50959
It does, but it's been broken as of late a lot so it's not a proper solution in its current state.
Replies: >>51822
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>>50960
>0 pph
>8 users (1 of which eden)
s-sasuga eden san, approaching that ever perfect "quality over quantity" score soon.

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A thread to post and discuss your favorite soundtracks in videogames.
What have you been listening to lately?
I've been listening to 3D Sonic games OST. Crush 40 gives all of these games a pretty good soundtrack. It's usually what I end up remembering when playing sonic games.
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>>49035
>was that GitS game any good?
First of all, you don't get to see nor play Motoko in-game. The game itself is a reskinned Jumping Flash title where Robbit is replaced by a fuchikoma. However, unlike JF, the game plays in 3rd person and is much faster.
The best thing in the game other than the soundtrack are the cutscenes, that's 20 minutes worth of them. Motoko shows up a lot in them and it uses the original author's artstyle, that's the only adaptation of GitS that's done that while we're at it. 
Try to check the game out if you will.
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>>50646
Compulsory dump.
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>>50651
Small dump.
>>48798
Nigger lover you're not funny.
Replies: >>50662
>>50661
Cope samefag

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LET'S GET READY TO RUMBLEEEEEEEE
I'm looking for some good sports games. Specifically for
>Baseball
>Ice Hockey
>Golf
>Fishing
>Wrasslan (Hopefully featuring Hulk Hugan)
>Racing (Everyone knows the classics (Burnout 3, Ridge Racer 4, Daytona USA))
Any good one you know of? Minigames also apply.
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>>50509
Alright let's say I'm making a soccer/football game, first of all an actual OST not some gay band music or whatever, arcady gameplay it doesn't need to be realistic I want it to be fast and quick to jump into, a story mode where you create team to win the finals or you join in a team that's already made that was known to be the best of the bunch but in recent times it fell out of grace and (you) most bring the team back to it's glory days, presentation should be something unique not something that tries to be realistic.
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>>50509
>the perfect sports game
We have the perfect sports game in one of the banners here.
Replies: >>50654
for burnout fans that are disabled + pscx2 doesn't run well, legends and dominator are great fixes on ppsspp
an old mame rom i used to play all the time was backstreet soccer, fucking brilliant
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>only one fishing game posted in entire thread
Come on faggots.
Since minigames apply I'm recommending OoT's fishing minigame, from my experience the only fishing minigame that wasn't overly simplistic and/or sucked balls.
>>50531
Swastapitch best pitch

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Ayy sup lads it's time for another EDF thread.
Two weeks ago I got myself a PSVita and got it setup for all that homebrew shit and installed EDF3 and EDF2 on it, and I was surprised on how fun EDF2 is I thought it will be the most junky game in the series but on contrary it's one of the most tightly designed EDF game in series and helped shape the series to what it is and there are many ideas that EDF5 took from it's predecessor, I think every EDF fun should atleast try this game out it's surprisingly fun.
On another note HOLY SHIT FENCER IS THE BEST CLASS EVER
His weapons are so fucking rad a fucking Sword with a Force Field that goes throught enemies, a motherfucking hammer that delets waves of bugs, a spear that POPS forgs heads and the Heavy cannons that goes like CLINK every shot it's a think of beauty.

EDF LATEST NEWS
A new game from the EDF mainline series has been announced, EDF6 is set in after the events of EDF5, EDF6 is set to release in 2021
And in other news developers of Iron Rain are making a new EDF spinoff called EDF:World Brother it's going to be released in 2021 for Switch and PS4

>What's your favorite game
EDF5 again but EDF2 is a close second now
>What's your favorite line
TIME TO GO HOME BUGS
>What's your favorite weapon
Shotguns were my favorite but now that NCS cannon is the best gun in any videogame ever just because of it sound
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>>49876
Never mind I decided to switch from ranger to fencer. Ranger sucks ass.
>>49873
Ok, I reinstalled the fucking game just to make sure I wasn't misremembering it and it was even easier than I thought it would be. Big bang + ex gleipnir + stardust F absolutely wrecked the hive mission. Didn't take any major damage except when a wing diver npc jumped in front of me, which brought me to critical. There was basically no bees though and gleipnir covered me while I gathered health. One volley of stardust deletes any big wave of bees while also damaging the hive so the mission went really fast.
>queen would also prevent me from attacking by ragdolling me and i simply cannot dodge the projectiles with the big bang core
Shouldn't be an issue, stardust has more range than the queen and the queen is so big she gets hit by all the projectiles, causing a stun each volley. With big bang, you can charge and fire faster than she can recover and she dies before you run out of energy. This might be an issue of your weapon not being upgraded enough. Stardust gets significantly better with upgraded accuracy and energy cost.
>if a bee part lands on me and make me insta kill myself
Yep, main downside of stardust is random deaths from shit landing on top of you suddenly. You can mitigate it by hanging back so stuff isn't falling directly on top of you. Gleipnir also helps a lot by creating a radius around it whe
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>>49910
>still trying to convince the schizo
That guy would continue to swear ranger is good even if the class was removed from the game entirely.
>>49838
>>49842
Damn, those are really useful!
>>13461
Wait a sec if the grounded forces are fucked this hard then what the fuck happened to the air force ?
Will they be replaced by Wing Divers, because if think about it changing the equipment of Wing Divers to handle higher altitudes will be much cheaper then re-investing in bomber and jet fighter.
Maybe they'll give them a cool name "Valkyries" or "Victoria".
I'm having fun just imagining what this game could, I never did this to any game

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