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it's fucking video games, baby


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NEW >>>/a/ REPEAT REPEAT NEW >>>/a/

Regarding recent events: >>>/meta/4978 

READ THE RULES


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Fire Emblem three houses, the best game in the series and what basically revived it, was outsourced to Koei Tecmo, IntSys didn't touch it, and it's why Engage is hot shit.

Here, take a look. These are the credits of the last few major games going back all the way back to Tellius. A couple of things that stuck to me the most was the following... this name
>Synthese Co., Ltd
With a little bit of digging I found that this corporation is an outsourced corporation that's in charge of writing scenarios for games. Notice how all 3 people from this company who worked on Fates returned for Engage plus one more guy.

It's listed as Scenario Writers for both Engage and Fates, both games whose scenario is lead by Nami Komuro (the one everyone claims ruins the games). in fact take a look at Fate's credits
>Main Scenario, Revelation's path: Yukinori Kitajima
Apparently THIS motherfucker is primarily the one who wrote Revelations supporting my theory that at some point the game was split into parts and added Rev way later in development. What are the games under Yukinori and the Synthese's team as script writers?
>Senran Kagura
>Senran Kagura Burst
>Senran Kagura Shinovi Versus
>Senran Kagura 2 Deep Crimson
>Senran Kagura Estival Versus
>Senran Kagura Peach Beach Splash
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>>273089
>>273091
>SAAR U CANOT CRITICISED THE SENRAN IT HAVE ALOT BOB AND VEGANA YOU MUTHIRFUCKENG BENCHOD
KIll yourself waifunigger

>>273112
You missed out on all the "waifus" being NoA self-inserts with horrific 3DPD personalities. Just like all recent Nintendo-published anime games.
Replies: >>273215
>>273201
This poster is straight off the boat from 4um
>>261393
Is there a way to play the games uncensored? Aside from learning moonrunes?
Replies: >>273231 >>273329
>>273225
No, you have to learn it.
>>273225
https://varishangout.com/index.php?threads/fire-emblem-fates-uncensored-patch.2738/
Make sure to read all the spoilers in the OP

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You've got a ludicrous sum of money and you lurk /v/. Therefore, you decide to buy a proper game studio to create a game tailored to (You)r tastes. Where would anon put his money on? Have you got any ideas you want to see fully-fledged into a game? Potential sequels, gameplay suggestions or a new riff on a tried game formula; if you've got the autism start typing.

Lately I've been picturing what a proper sequel to Toy Fighter would look like. I really enjoy the idea of a 1-on-1 Virtua Fighter clone where every character is the oddball one and design meshes as poorly as a shitty figure collection. Problem is, character design on the original game is pretty bad. I can only imagine what a game with a similar premise would look like if they hired competent artists to design the roster.
The hobby and figure market, including toys for children as opposed to toys for manchildren, is heterogeneous enough to land on plenty of different niches; sort of like how previous Tekken leads decided on unique and novel character design before Harada took over creatively starting in Tekken 4. It's a shame that fighting games did indeed go down the path of no-fun-allowed, tryhard character design faggotry instead of plain fun.
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*his army, the rich guy, of etc etc
>>272797
>I don't get how there are a million Harvest Moon clones and roguelikes out there, but the only good game in the hacker sim genre was made over 20 years ago by three guys and nobody attempted a clone.
Hacking was hot decades ago. It's somewhere between lame and forgotten now. Farming, however, is pretty much as appealing as it was when video games first started getting made, if not more-so from urban hate. The interest difference is also probably related to accessibility. Only smarties want to be cyber-lords since it's esoteric and involved. Anyone can grasp the fundamentals and see the appeal of farming.
>>272774
Hi niggerpill.
neck yourself
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>>272975
>everyone I don't like is niggerpill
rent free
How much money do I need to realistically pay someone to make me a game? How much for 2d? How much for 3d? Will making a game like The Legacy of Goku be cheaper than complex shit like a Zelda 3 tier game? Would raycasting be cheaper than real 3d?

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PS2 turned 25 (by Japanese reckoning)  an hour ago. 
>favorite PS2 games
>favorite PS2 girl
>what untranslated PS2 game needs a translation
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>>271640
>took a break
PROTIP:
Set you're phone and computer to Nipponese, it will be extremely painful but the results are worth it in my experience.
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>>269921
>Evil Twin: Cyprien's Chronicles
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An integral part of the PS2 experience was picking out random games from the bargain bin based on their cover. Everybody seemed to do this, and it's what lead many to find those obscure personal games.
Here are two good, but lesser known ones. Rogue Galaxy might as well be Dark Cloud 3, it was the same developer and massively expands the game. Dororo, also known as Blood Will Tell, is a fun action adventure game based around fighting dozes of bosses.
>>269644
I was thinking the same thing reading that post. 7th gen gamers, mainly Americans, soy the fuck out over the 360 solely because they played Halo or Gears in high school.
Replies: >>273184
>>273171
So liking the superior graphics of the xbox was soying out rather than geeking out and picking up random games by judging them merely through their cover is geeking out? Is that your view? Or is it that it was a murkan made console?

t. goy that linkes pre gen 7 jewtendo games
>>269642
fpbp

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I'll start with a few ones:
>Nero
Because Dante was apparently too manly, so that faggot Izuno had to make his own twink version of it.
Probably went like this:
Izuno: "Dante? Nah, he's way too masculine, let's make the same character, but lame and gay! And i want him to become the new protagonist of the series!"
I think that Izuno guy was alright when put in charge of game mechanics, but he was complete shit at character design.
>Viola
Because Bayonetta needed to be replaced after only 2 games that came out so far apart, and after the fans waited so long for a third installment, they surely must have been tired of her, right?
>And they came out with that shit.
Here's your new protagonist, bro!
Probably killed the series for good.
>Yakumo
Ninja Gaiden 4 isn't even out yet, but i already hate this character.
Yet another case of: "Main character is too masculine, let's replace him with a twink faggot" by retarded Jap devs who think you get old as soon as you get out of high school.
And the first info about this character already killed any excitement i had about about Ninja Gaiden 4.
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>>272598
>Bioshock 2 is a great game that vastly improved upon the original by adding mechanics like dual-wielding plasmids and guns, having player decisions that actually felt well crafted into the story and having a natural consequence, and giving the player his very own cheerleaders.
I would've updooted you're post if not for this bizarre statment that doesn't match my experience of playing halfway through Bioshock 2.
To me BS2 while still a proper pre-CY sequel seems as if it doesn't know what it wants to tell me other than muh groomer cults bad or something unlike the first game with its judaic autism narrative also the lack of spatial audio is extremely gay.

>>272604
<reddit spacing
<in CY+10
<while getting this emotionally worked up over an Internets argument on an obscure Mongolian wood carving forum
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>>272607
>a video game absolutely "must" introduce a new protagonist after three entries?
Of course it does! "Out with the old" as it's been said.
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>>272607
Anon, stop making so much sense, anon ec41c2 is way too retarded to deal with that.

<------------- ec41c2
>>272607
I mean I have found myself agreeing with the ai as it posts against the other poster who is a women or a gay, or talking to itself.

Do remember that most AAA companies are propped up by kikes as propaganda divisions at this point. Operating at a loss of profit is fine as profit is not their goal anymore, but divide and conquer. Even if they have to lie about their sales numbers to get idiots to try playing their shit games.

If I had to bring this back on topic i'd say that introducing personalities to characters in minecraft's story mode game degraded the quality of the base game. I'm not entirely invested into that game to defend my opinion so feel free to pick it apart.

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The 7th generation kind of sucked for a large list of reasons, most of which had to do with ushering legions of normalfags into the hobby and connecting consoles to the internet. However, in hindsight the generation both lasted for a very long time (eight years from the release of the X360 to the Xbone) and marked the last time any console manufacturer would attempt to make a device that looked nice and let you do anything neat with it. The X360's HDD being easily removable and being stylistically consistent with its form factor is practically the product of a lost art compared to the modern spate of black and white rectangles that let you:
- Connect to the internet and buy live service microtransactions
- Post things to facebook with your always-listening microphone
- Fuck yourself in the ass if you want to change the hardware

I had a Wii throughout the 7th gen so I missed out on a lot of the X360's lineup and never got to interact with things like the Xbox Live Arcade when they were in their prime. However I recently got a fully modded X360 with the RGH set up and Aurora custom firmware installed, so exploring the back catalogue will be as easy as dragging and dropping files.

What must-plays are there from the X360's catalogue that I can't get anywhere else, or that would just feel better on the console?
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>>272840
>Even Disco Elysium deserves some credit for being a solid classic RPG that some literal whos shit out.
No it doesn't. There's barely any gameplay within Disco Elysium. All you do is walk and talk to every NPC you see.
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>>272884
Sounds like Planescape Torment and people say that's the best game ever.
Replies: >>273123
>>272835
Fuck you. The world should react to my presence and acknowledge my actions.
>>256587 (OP) 
Halo Reach and Halo 3.
>>272898
Planescape Torment had combat, it just wasn't very good.

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Instead of frowning at the future, How about we celebrate the past?
One of the best years in videogames turned 20 this year, and I figured, Why not make something special for it?
There's this video that compiles footage of multiple games from that era, but I think it could be improved upon.
For one, it's 16:9 instead of 4:3, and it's missing some games. It would also feel more special if it's homemade footage instead of existing walkthroughs.
So just grab Unregistered Hypercam 2, or better yet, record your CRT TV with a shitty camera while you're playing a 2004 game:
https://en.wikipedia.org/wiki/Category:2004_video_games
The deadline is July 20th, so that you don't procrastinate, you wiener.
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Ultimate Spider-Man (GC)
Played the ever-loving fuck out of it on PC
Very corny writing, but I didn't know any better and it oozed style.
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>>272953
Ed, Edd n Eddy: The Mis-Edventures
It's really not that good of a game
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>>273009
Very few of those licenced cartoon games were. I remember the Futurama game was decent, which is just a little shy of this thread having been released in 2003 it runs on the same engine as Fallout 3, weirdly
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>>273030
>spoiler
A decent amount of games used Gamebryo/NetImmerse, contrary to popular belief it's not the engine's fault that Bethesda is retarded.
Replies: >>273074
>>273048
I'm always amused that Betehsda's games ran on the same engine as DAoC, an MMORPG that routinely had 200+ people in a single area. Sure, computers at the time ran at like 15fps from so many people, and sometimes the lag was literal seconds, but it worked.
It also had ladders. Really horrible ladders that maintained your momentum so you would fishtail up them the whole way since sticky ladders didn't exist, so the bottoms of them were littered with corpses due to the aforementioned lag.
Was fun, though.

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ONGOING DISCUSSIONS:
>Sweet Baby Inc designer attempts to censor Steam Curator List highlighting which games the company were hired for
has now surpassed 300,000 subscribers
https://archive.is/TRNrr
>Kotaku EIC Resigns Over New Editorial Edict
https://archive.ph/Oojm4
>Vice to lay off hundreds of staffers, stop publishing content on its website
https://archive.ph/wip/O036P
>Nitter is dying
https://archive.ph/cAA0q
>Like A Dragon: Infinite Wealth content being localized during development comes under scrutiny
https://archive.is/1b5Dj https://archive.is/8IBSn
>Persona 3 Reload cuts dialog and quests from previous versions
https://archive.vn/ciEC6
>Jezebel Shutting Down, Parent Company G/O Media Laying Off 23 Staffers as Kotaku is hit
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Thought i found a interesting game that was set in 1960 britain. Turns out its a shitty fallout clone and its full of nogs.
>>271967
>Julay
You bet they screwed up. That place even hosted /fascist/ iirc. I wonder how that even happened.
Aubrey should have acquired the Chinese immunity card and fled over there. That's what a true communist would do.
>>271967
>im drunk posting
>im le cool
>not a single typo
Mind ya, they could be behind the cp we see on other boards on the local ring.
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So sick of tranny games. Its so strange how they all seem to coordinate with one another and all made MALE or FEMALE verboten.
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>>272918
>coordinate with one another 
Not necessary. It's a prospiracy. Monkey see, monkey do.
Replies: >>272930
>>272927
More akin to a protection racket with a dash of GDR state security thrown in.

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I don't know how to make a game, but I'm at the point where I've gotten far enough in learning how to program that I can start to learn how to make my dream game. This thread is my public log. I'm going to make exactly one post at the end of every day summarizing my progress and replying to other posts. If for whatever reason I do not make a post, I will try to follow up on a subsequent day. 

>Background
I would describe myself as a beginner programmer with some competency in C and in the process of learning Python and C#. I also feel that I have a decent natural artistic and mathematical sensibility. Beyond that, there isn't much else, and rest assured the start will be slow-going. I will be sharing the names of books, videos, online course, and other resources I use and try to upload what I can if there are interested people. 

>Goal
My goal is to produce a decent, non-2D indie game within the next five years. At the moment, I have not typed a single line of code for any game project.

>Ending
This thread will end for likely one of three reasons; I have missed my deadline, I am unable to continue for whatever reason, or I am successful. In the last case, the more I get done the less I will share about the project aside from some demos.

See you tomorrow.
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>>262688
You're doing better than the other guy, I think.
Replies: >>263392
>>263333
That hurts a bit anon
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>read this thread. full of retardations, which is to be expected
>"the code is dependent on raw input rather than smoothed"
>retarded 'smoothed' input nonsense, all of this could be solved with  gdscript's move_toward() or generic platformer acceleration/speed code 
>doing physics/logic shit in _process() instead of _physics_process()
>then jumping ass to love & lua, because ??? this shit isn't even 3d but even then the jump is quite large (need to set up: rendering 3d then skeletal animation & 3d collision. these three systems are quite the big jump when comparing  godot to love+bunch of libs)
>no information on blender know how to
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I'm going to explain what I've been doing, but first I need to explain why I went AWOL (and later on, why I will go AWOL again).

>What happened
Nothing bad happened. As you can probably tell, I was in a rut, but it became more than that and I began to hate what I was doing. This isn't something I was expecting because I have thought about game development since adolescence, so once I realized how fed up I was with the process I stopped cold turkey. I blame it mostly on my focus on theory rather than practical experience because I am not a naturally studious person, but I force myself. I burned myself out just reading pages of documenation and manuals on Lua, Git, LÖVE, and Blender, and not doing anything with it, so I stepped away. The first week was convincing myself to follow through, and the second was just writing every single thought about the game on paper, which I really enjoyed doing and that's what gave me the confidence to try again.

>The project
It's a very simple word game where you guess acronyms of quotes, sayings, lyrics, whatever. It's presented for a mobile interface because I wanted to try my hand at design and not deal with the hell that is web development. You select an acronym and then it goes to a play screen where you make your guess. Very simple stuff, but it played into my work on databases, string manipulation, and interface design without having to deal with assets.

>What I've done
The first thing I tried to do was work on a scrolling list, but then I realized that Lua didn't have a CSV library, so I wrote a CSV file parser that converts a CSV file to a key-value table. While I say CSV, I'm not going to pretend that it's compliant with standards because I did not read them, but for my purposes, it does exactly what it needs to do and the only caveats are that the file must be sanitized of extra newlines and each entry is enclosed in double quotes. The next thing I did was work on the listing functionality, where each entry in the database is converted into an object that can be scrolled through for level selection. This also works and you can scroll through by clicking and dragging with the mouse. There is still much work to be done on this, but I feel impelled to do the play screen. I can also do basic git now.

>What I'm doing right now
I'm currently working on the keyboard. My strategy thus far is to store each row as a string then print each individual character on the screen. The theory is that this should allow for alternative keyboards like AZERTY or DVORAK just by listing the keys, not that I plan to add options, but I really want to avoid hardcoding things.

>What's next
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>>264211
Actual progress. Nice.
I guess only the original really matters.

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Important links
Before requesting, check the gitgud links below. Report any dead links so they may get deleted.
>Warning
Anons have experienced shady shit with IGG (e.g. miners and extra files that served no purpose in terms of running the games) and they're from Vietnam.

gitgud.io/Blank/stv/raw/m/CheckingBeforePosting
gitgud.io/Blank/stv/raw/m/PC
gitgud.io/Blank/stv/raw/m/GOG.sha256
gitgud.io/Blank/stv/raw/m/Consoles
gitgud.io/Blank/stv/raw/m/LewedGames
gitgud.io/Blank/stv/raw/m/NotGames
gitgud.io/Blank/stv/raw/m/OST
gitgud.io/Blank/stv/raw/m/LargeTorrentListings
gitgud.io/Blank/stv/raw/m/Archives
gitgud.io/Blank/stv/raw/m/QuickSearchableArchives
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>>269180
Just in case, here's all the swear words that I could find:
gamenet.cpp:		ASSERT(0);	// What the fuck is going on?
PlayerPed.cpp:// Some test stuff so that we can fuck about with the targetting
PlayerPed.cpp://		if (!pPed->m_pMyVehicle->CarHasRoof()) return true;	This makes the collision on cars look shit
ScreenFX.cpp:				//RwCameraShowRaster(Scene.camera, NULL, 0);  // this fucked it all up
Camera.cpp:				// or timestep was too small (ie coming from a pause, or something else has fucked time)
Camera.cpp:				// also don't want to do buffering for 3rdPerson Mouse Control method cause looks shit when strafing
Camera.cpp:			TheCamera.m_bPlayerIsInGarage = false; // DW - stops mad shit happening when killed in garage.
Camera.cpp:// as a quick fix to stop the camera clipping through shit
Camera.cpp:// in MH, but don't want to start fucking around with the camera angles because that gets messy
Camera.cpp:	if (targetLOSCounter>targetLOSFramestoReject) // we want the player cos bad evil shit is going on!
Camera.cpp:	// First I need to find good positions for the camera... fucking hard!
Camera.cpp:// as a quick fix to stop the camera clipping through shit
Camera.cpp:// in MH, but don't want to start fucking around with the camera angles because that gets messy
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>>269185
>NICE ONE MARK YA DICK
My sides have entered orbit
>>265459
>Elin Update 23.99 Stable.zip, 2.96 GB
https://pixeldrain.com/u/6rdvJVWy

When loading an old save, the "World Law" screen will appear. Please configure the settings accordingly.

[Highlights]
* Introduced "World Law" (gameplay settings). Adjust difficulty-related settings during character creation or in-game.
* Integrated the existing Oath system into World Law. Added options such as disabling boss drop rates and Abyssal Blessing.
* Added "Arachnophobia Mode" in settings.
* Added a new dungeon generation variation (Natural Grand Room).
* Added Grassland Nefia.

[New Content]
* Added a new race: "Demon."
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>>265459
More quests Soon™
>Elin Update 23.108 Stable.zip, 2.96 GB
https://pixeldrain.com/u/spLvyBJf

After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Highlights]
* Added ★Farris's Diary, allowing playback of past conversation events.
* Added espresso machine. Can now craft drinks with item traits, and drinks now apply food/item traits when consumed.
* Added new crops "Coffy" and "Tobacc." Added new recipes using these crops, such as "Cappuccino," "Espresso," and "Hand-Rolled Tobacc."
* Strange little girl now sells Little Sister’s Diary.
* Craft screen now shows completed enchantments when crafting equipment.
* Regular Nefias no longer turn into Void Levels after defeating the first Void boss (still becomes Void Levels from floor 200 onward).

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>>265459
>Elin Update 23.120 Stable.zip, 2.97 GB
https://pixeldrain.com/u/dqBQ1qwN

After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Highlights]
* (Backer Wish) Added the ability "Blade Storm".
* (Backer Wish) Introduced a new spell "Magic Sword", added to the domains of Darkness, Poison, and Magic.
* Added a new ability "Swarm". Assigned to several NPCs. Temporarily added "Swarm Skillbook" and "Blade Storm Skillbook" to platinum vendors. (May change or be removed in future. Only use if you have a surplus of platinum coins.)
* Added one more stage to the debt repayment quest and the upgrade of Loytel Mart.
* Characters now shout cool lines when using powerful abilities or spells.
* When speaking to party members within a base, previously unavailable conversation options like trading are now accessible.
* Certain items like jars and bags can now be attacked and destroyed outside of bases or tents.
* Gaining a hug from Jure now grants the "Rebirth" status.
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JOHN edition

Half-Life 2 and Dishonored artist Viktor Antonov has died
https://ghostarchive.org/archive/SRUDH
Rumor: GTA 6 will feature Roblox-style "content" creation
https://web.archive.org/web/*/https://www.videogameschronicle.com/news/gta-6-rockstar-is-reportedly-planning-roblox-fortnite-style-user-generated-content/
Ubisoft CEO: Our focus is live service and open world titles "year after year"
https://web.archive.org/web/*/https://www.videogameschronicle.com/news/ubisoft-ceo-says-the-plan-is-to-focus-on-open-world-and-live-service-games-year-after-year/
Shuei Yoshida claims he was forced out of Sony Interactive Entertainment
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>>272167
>les travailleur.euse.s
I see ((( someone ))) has applied the *-innen formula to the French language as well.
As least Krauts haven't invented anything as fucked up as the mangled singular "they" which seems to be ingrained in zoomer minds while on my end it just makes my head hurt for how intuitively wrong it is even though I'm not a native Angloburger.
Replies: >>272515
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>>272178
>zoomer
Singular they has been in use in English since around the 1200s, which isn't long after the word was invented.
I have no idea where the prescriptivism around singular they comes from. They has been both singular and plural for almost its entire existence as a word.
English is just weird like that, note our lack of grammatical gender.
Replies: >>272601 >>272636
>>272515
>Singular they
You know exactly what hes talking about. Dont play dumb faggot.
>>272515
i wonder too who could be pushing for this totally organic use of the singular they by default lol,,, surely it must be the people who have decided on this amirite
>>271756
I'm laughing at this. The absolute raep Ubisod is going through rn. And frankly that's probably going to make things so much better. You gotta wonder if that's not one just convoluted way to have ex-Euro industry staples sold at a loss for China. I mean it's so ridiculously bad that you almost want to belive it's one big convoluted conspiracy, but no, it's just Westerners eating too much woke shit and ((( DEI funds ))).

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