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Discuss the war against the ayys, strategies that are more advanced than just using overwatch and smoke grenades every turn, squad/band name suggestions, and how save scumming is not cheating because it's part of the game.
I tried to play XCOM: Enemy Unknown years ago and failed miserably each time, by the time I got through the alien base I might as well have been the Wehrmacht circa 1945 and there was no point going on. Easy mode was no different, so clearly I couldn't into tactics. Trying it again today and it's going much better, learning that just because you can buy an upgrade/facility doesn't mean you should do it right away. It really makes you prioritize what you need instead of just throwing money at everything. I used to hate it for not giving me what I wanted when I wanted and for the massive difficulty spikes, but now I appreciate it. It's the slap in the face that very few modern vidya are willing to give you.
Some highlights from my current playthough:
>Sgt. Troubles O'Carbomb of Ireland killed by an exploding car because he panicked and refused to move
>Maj. Abigail Shapiro of Israel uses her psychic jew powers to directly attack the aliens' credit score combat abilities
>the game decided that Lt. Kyriakos Grizzly of Greece is a sniper instead of a heavy because fun is not allowed but he's damn good at it
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Long War is just a better game overall.
I really want to give xpiratez another try after this update but maaan its a commitment and I always eat shit after like 6 months, I guess that problem has been fixed with a recent patch though, I think its been mentioned in thread. The ninja base won't plop down unless you take certain actions, i.e. research and I think help the narloks. You have a bit more control on when you want to deal with that bullshit. 
Maybe I'll give it another go.
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Anyone got a source on this Piratez track?
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No, but holy shit I love catgirls. I might start in Cali when I do a new game which I can't stop thinking about so fuck it I might do it.
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>No smelly catgirl gf

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Because the other one is dead.
I decided to give Shadow Warrior 3 a shot, skipping over Shadow Warrior 1(which I've dropped at level 4-ish because the gunplay was very poor) and 2(which I haven't touched because I see it's a looter shooter and I could not stand Borderlands.)
I don't hate it, but there's a lot of bullshit to it that masks what (fairly little) I like about it. The only frame of reference to "modern" FPS I have(putting aside the games by New Blood) would be what little I've played of Doom 2016(which I've dropped also by the 4-5th level because I found it was a far less interesting Painkiller) is that I liked what the game was going for, and the combat itself was pretty fun if muddied by bullshit.
<The game is short, incredibly short. It's somewhere around 10 'levels', each level taking 5-15 minutes. I've read somewhere the game could be finished before the steam refund window is up and I fully believe it. There's 0 extra content besides the challenges tab which is pointless and buggy because the weapon upgrades aren't that interesting.
<The game(or at least the version I pirated) is pretty buggy. Challenges not tracking properly. Falling through geometry. Katana elemental attacks not triggering properly. The final boss required four restarts on my end to progress a phase.
>Unlike Doom 2016 I like how the resource management works here. You spawn health by killing enemies with ranged attacks, while spawning ammo by killing them with the katana. The katana is always bound to RMB and it's actually like weighty and fun to use compared to SW1 which solely relied on you spamming the busted katana arts for anything resembling fun or weight. It's a very neat system. Except
<The Last Stand mechanic combined with the arena health drops is something I genuinely fucking hate and wished I could turn off. Basically like Doom2016 you lose health pretty quickly because some attacks can just knock off 60, 70 points without much fanfare. To counteract this the game has this cooldown mechanic where if you go down to 1hp you get to be invincible for a few seconds before going on cooldown. If you go get health and the cooldown expires you can go to 1 hp again and the cycle repeats. This is in a game where you can spawn health at will because the game usually spawns around four or five fodder enemies for quick health/ammo. This is also the game where every arena has a couple of 50 health pickups that spawn on a timer during fights.
>With the exception of the pitiful SMG and the Basilisk which I felt could be a tiny bit more powerful(It always felt like I used one more shot than I should have when killing the larger enemies, even on headshots), the gunplay is very fun. Everything sounds meaty as shit. Everything feels great to use. You have a revolver which is accurate in single shots but also can fire as "quickly as you can click" but I'm pretty sure there was a very strict cap installed. The riot gun without upgrades was neat, but when upgraded turns into a full-auto cylinder shotgun that feels really good to use. The nade launcher was neat and the stagger function of the disc spitter was cool.
>With the exception of one enemy(The guy with the drill head, who are way too tanky and you can't attack them at all times like the ox guys) every enemy in the game is quite fun and fits the arena gameplay really well. You have the two fodder enemies, one's ranged and one's melee. You have the big tanky ox guys who force you to constantly stay on the move because they hit like a truck, chase you and have a shockwave line attack. You have the long range artillery masks, a couple of area denial enemies, a really aggressive, really annoying aerial enemy, a faster melee enemy and the really tanky chaingunner hitscan enemy.
<Unlike Doom 2016 the glory kills take an eternity to execute which I already thought they took too long in that game. They also give a full health refill which I'm not too fond of
>Unlike Doom 2016 glory kills are on a fairly uncommon resource meaning at most you get two or three a fight. They also give you an enemy specific weapon/buff depending on what enemy you killed which is a system I really like and wish to see more of in a different game.
<Physics are utterly shit or broken and I can't tell which. You have a chi blast which is a pushback spell. You can upgrade it to work on larger enemies. There's the occasional spike trap that you can impale enemies on, and there's pits and ledges all around the game's arena. I've never been able to push an enemy off a ledge. Every time I do it the invisible hand of God pushes the enemy back over the ledge.
<Momentum, speed is very unsatisfying. In combat the speed's fine. But the game has these onrails platforming sections where you're sliding on a downward slope and have to jump and wallrun(automatically, on predetermined paths signaled by vines) occasionally. They're far, FAR from anything resembling fun. You move incredibly slow, it's barely challenging. Furthermore the grappling hook is completely on rails, there's no physics to it, there's no speed to it, attempting to grappling hook a point from a 90 degree angle will have wang pull a Worms ninja rope move and somehow abruptly move backwards in the air before swinging forward. There's just nothing exhilarating about it.
<The humor is, and I keep using this word but I can't find anything better, insufferable. Wang is fucking insufferable, he's Deadpool with an asian accent. Hoji is fucking insufferable. He's Wang with a whiny voice and a slight reverb. Mokoto's not even a character and she speaks in all of two cutscenes for no more than I guarantee you two minutes. I liked Zilla but he was barely in the game either. He played off Wang well, except they shove him aside for Hoji's memery really early into the game and he barely shows up afterwards. My recollection of Wang in SW1 is that he sang You've Got the Power somewhere and that's it, I don't remember him being such an annoying fuck to listen to all game but maybe he got worse later in that game.

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Cultic feels more flair than substance. The aesthetics look similar but the gameplay is all over the place and the gameplay still feels like a generic dilluted painkiller rather than a homage to Blood. I was quite dissapointed at it.
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Gameplay is fine, issue is level design past the first stage which goes from top tier to absolute dogshit.
The autoaim was so egregiously in your face in Cultic. It's understandable since some of the maps are so open but still, weird design choice.
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There's often discussions like "how do we fix MMOs", and more broadly "how do we fix videogames". Particularly in discussions about MMOs, I've noticed that it's always a hodgepodge of completely different and incompatible priorities arguing about what needs to be done. So I had this epiphany of sorts that questions like "how to fix MMOs" are broken on a very fundamental meta level. This will probably sound obvious but I think it runs deeper in all of us than we realize: what you're actually asking is not how to "fix" them, but rather how to change them such that they prioritize what you value, as opposed to what someone else values. You want a game that's tailored for people like you, not a game that's "fixed" or "better".

But I think the reason we talk about "fixing" things in that way is because we have a tendency of grouping topics like "games" and "mmos" and even people as single global groups. Rather than asking how to get more games that prioritize X, we default to thinking about games as a single whole and then asking how to make them "better". Similarly I think we group people in the same way. There's probably a lot of "normalfags" that would love the same games that you want, but that you'd label negatively as a normalfag due to some other circumstances like their behavior or lifestyle. And likewise, there's probably tons of people in imageboards who lap up the shit that you think needs to be "fixed" and would argue against you or call you a nitpicking autist when you described how to fix them.

Most importantly, game developers are making this same mistake. When someone sets out to make an MMO, they're completely failing to categorize their audience into a group any more precise than "MMO players", even though that group has people with completely incompatible views and that like completely different kinds of MMOs. They only think about gaining or losing people from this single global group of "MMO players". At best they acknowledge that some players like X feature and some players like Y feature, but they're still treating them as part of the same group, so as long as you have X and Y in the game then both will like it, as if both people are the same kind of cake only with slices cut off from different spots.

I think there is in general a problem with categorizig games into genres, and then being concerned about what people who like that genre want as if all those people belong into a single group. I'm not sure where I was going with this. I guess I'm just trying to say that it's much more productive to think about a specific vision behind a specific game, rather than what kind of game it is and what that should mean. In other words: genres are helpful for organizing information, but harmful for designing products or discussing what makes a product good/bad.

We probably home into incorrect games because we're so fixated on genres. If you want a sanbox MMO that focuses on player interaction, you'll probably look at existing MMOs and then complain about them and argue with other MMO players. It seems to me to be a very flawed way of organizing something (information? videogames? the way we talk about things?). You're essentially looking at the wrong category because we're grouping MMOs as a single thing, it's like a visual novel fan arguing with videogame purists, that wouldn't happen if visual novels weren't categorized as "videogames".

I'm realizing now that I think my whole point was that our categorization of things is shit. We put a whole lot of different/incompatible things into the same mental category and then have endless amounts of pointless arguments (and bad experiences consuming the wrong things) because of it. Or maybe it's not the categorization itself that's wrong, but rather our own ability to isolate things in the category from one another, or our ability to have discussions within hypothetical categorizations that haven't been made yet (like "player interaction-based MMOs"), or something else.

Rather than discussing how to "fix" or "improve" videogames (because that question doesn't even make sense), we should just let normalfags play their shitty games because they're in a different category, and instead discuss how to get more videogames made that prioritize our values.
Is there any other way than to start making games ourselves?
Is there some way to convince developers that there's an entirely separate and viable audience for what we care about?
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Minecraft is the best MMO. Until an MMO is made with better gameplay than it, they will all fail.
>Shame. Shame the everloving fuck out of those who are known to purchase/play/talk about games with DLC. It got men to fight and die in war, surely it can get people to stop throwing away their money.
It isn't the only the white feather that got men to enlist. It's probably also the immense amount of war time propaganda and media narratives at the time. Without that, women giving feathers to men wouldn't mean anything nor would they go out of their way to give out feathers to begin with.
>>183691 (OP) 
>Is there any other way than to start making games ourselves?
Get a bunch of money and invest in video games, aka more or less become a suit. Make the stock prices fall if the game company does something stupid, or give any expression of no confidence in shareholder meetings when the CEO/CFO announces something stupid.
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>From every perspective but the players' there's nothing to fix here
Pic related. Reminds me of this https://yewtu.be/watch?v=xNjI03CGkb4
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>>183691 (OP) 
Your point is the one that's fundamentally broken. 
What I prefer is always better than what you prefer. There's no inconsistency there.

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Last one hit the bump limit.  Discuss ideas for game nights, shill your favourite games, and report derailment.
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Or you could just go ahead make that thread right about now. I'm free during the weekend, wink wink.
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I have the plans for the weekend, sorry
Just host something yourself, anon! Now that I think about it, rapeman did say he was looking into hosting sven coop. That would be a nice way to top off the week.
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Good idea, I'll make the Worms thread myself. But first I've got to scramble throught the archive to copy that OP.
Will be right back, maybe.
Thibkin bout that s4 again

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Am I the only one who's tried playing a Taiko machine barehanded?  I can't find any videos on it, and it seems very possible when I tried it, but it's just tricky hitting the blues correctly.  I end up having to slam the edge of the drum like I'm playing a carillon loudly or having to slap it with the densest part of my palm with a lot more force than for red notes, and it gets exhausting much quicker than for normal play.  Plus I definitely can't play on higher difficulties that way yet.  It's also kinda painful I guess but that's easily endurable.
But yeah, use this thread to discuss arcades in general, I guess.
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>Crisis games are better about this with the whole Crisis Sight system but they have their bullshit moments.
This.  The latest Time Crisis in particular felt deeply bullshit.
I've seen machines like that in a few places and bars, how is that legal? Do they only have games from companies who don't care enough to sue a small business?
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U.S. arcades have a long history of skirting the law.  DDR Extreme was in plenty of arcades despite the clear warnings about its distribution.
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This, nobody cares and restrictions on gray market imports are unenforceable in the US anyway. I've even multiple DDR Extreme cabs in my area with the jap UI in full view and even a couple modern bemani games. The MAME bootlegs are extra funny because you can actually emulate them in MAME like any other bootleg, it was their way of bitching after they discovered that any open source license not in the GPL family might as well be WTFPL.
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It's nice having a DDR machine with ITG set up on it at the arcade I go to, it's got the full songlists of I think every DDR other than the phone version and Mario/Disney songlists.

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Splatoon 3 demo starts a minute ago it'll last 12 hours you get a free week of Nintendo online with it
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The internet is a mystical thing in this game.
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Crabtank buffs when?!
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When people realize it's a deathtrap if you don't have the high ground and a "please kill my friends" button even if you do.
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Some more clips.
Squid roll is without a doubt the single most impactful addition Nintendo's made to these games.  I absolutely love it and it's the first thing I'd really miss if I had to go back to 1.

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Subject says it all. Maybe somebody who is more intelligent and skilled in C++ than me could use it.

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If it means I can eat fake steak all day without knowing it's fake, yeah sure let me go back to bed fucko.
The Sims are going to come through your computer monitor and fucking kill you.
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I2P torrent up so you can download anonymously.
Link expires in 3 days: https://litter.catbox.moe/jd7029.rar

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Combine one or two video game songs using this site and let's see if you can come up with anything catchy. I'll start off with the first vid which I saw a couple years ago. And then there's the other two which were mixed myself.
https://rave.dj/prcpUaHk_ln2Lg https://rave.dj/1IElYRX-sTPaQw
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I cry evrytiem
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Oh fuck yeah. Posting some classics.
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And some new ones. Would've posted them all at once, but they broke.

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Let's play some games together! ITT we discuss games that can be pirated and then we agree to join a specific empty server that's already being hosted, this way we don't need any hostfags but can still play game.
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Warband Napoleonic Wars, particularly the commander battle mode. Every player is given a squad of bots, either infantry, cavalry or artillery, and fights in formation against other squads. Incredibly entertaining. Unfortunately steamfag is required.
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I’ve been playing Battlecry of Freedom which is basically just the american civil war sequel, same team I think. Fucking fun as hell, though no cavarly. Even though its american civil war the napolean war mod is practically dev supported. My favourite thing is to get as many people using the instruments as possible. Once had a huge back and forth over the room with a piano where we would try to play songs over eachother. I wonder if it’s anymore pirateable than warband napwar, doubt it.
Deep Rock Galactic seems to be playable via Goldberg according to a quick search
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Got back into Guild Wars 2, it's pretty chill and you can do a lot with a free account

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I'm not sure what even happened to the thread? Does the server still exist? 
I haven't played it in some time, but I remember it being really fun.
Does anyone have the newest version for download?
Did anyone play it as of late?
Also if you want to talk about Terrafirmacraft too you can.
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I'm experiencing a bug with Culinary artillery, I've rolled it back. Here's the log:

`21:19:40 [Client Error] Exception thrown during OnTesselation() of block entity [email protected]/113/12277: Newtonsoft.Json.JsonReaderException: Failed deserializing glassbottleempty.json: Thread was being aborted.
  at Vintagestory.Common.Asset.ToObject[T] (Newtonsoft.Json.JsonSerializerSettings settings) [0x00040] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
  at ACulinaryArtillery.BlockBottle.GenMeshSideways (Vintagestory.API.Client.ICoreClientAPI capi, Vintagestory.API.Common.ItemStack contentStack, Vintagestory.API.MathTools.BlockPos forBlockPos) [0x00031] in <c3a106cd33f7483c88cca3c54ab827d0>:0 
  at ACulinaryArtillery.BlockEntityBottleRack.OnTesselation (Vintagestory.API.Client.ITerrainMeshPool mesher, Vintagestory.API.Client.ITesselatorAPI tesselator) [0x00154] in <c3a106cd33f7483c88cca3c54ab827d0>:0 
  at Vintagestory.Client.NoObf.JsonTesselator.Tesselate (Vintagestory.Client.NoObf.TCTCache vars) [0x000d1] in <f8e7e0ea709348ba8693d95fd255ff41>:0 . Block will probably not be rendered as intended.
21:19:40 [Client Error] Exception: System.Threading.ThreadAbortException: Thread was being aborted.
  at Vintagestory.Client.NoObf.JsonTesselator.Tesselate (Vintagestory.Client.NoObf.TCTCache vars) [0x00146] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
  at Vintagestory.Client.NoObf.ChunkTesselator.TesselateBlock (Vintagestory.API.Common.Block block, System.Int32 lX, System.Int32 faceflags, System.Int32 posX, System.Int32 posZ) [0x002fa] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
  at Vintagestory.Client.NoObf.ChunkTesselator.TesselateBlock (System.Int32 index3d, System.Int32 extIndex3dBase, System.Int32 lX, System.Int32 baseX, System.Int32 posZ) [0x00018] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
  at Vintagestory.Client.NoObf.ChunkTesselator.BuildBlockPolygons (System.Int32 chunkX, System.Int32 chunkY, System.Int32 chunkZ) [0x0010b] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
  at Vintagestory.Client.NoObf.ChunkTesselator.NowProcessChunks (System.Int32 chunkX, System.Int32 chunkY, System.Int32 chunkZ, Vintagestory.Client.NoObf.TesselatedChunk tessChunk, System.Boolean skipChunkCenter) [0x00162] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
21:19:40 [Client Error]   at Vintagestory.Client.NoObf.JsonTesselator.Tesselate (Vintagestory.Client.NoObf.TCTCache vars) [0x00146] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
  at Vintagestory.Client.NoObf.ChunkTesselator.TesselateBlock (Vintagestory.API.Common.Block block, System.Int32 lX, System.Int32 faceflags, System.Int32 posX, System.Int32 posZ) [0x002fa] in <f8e7e0ea709348ba8693d95fd255ff41>:0 
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It looks like for some reason, empty bottles in the bottle racks were causing a crash. I can't say why that 'thread was being aborted' bug was happening but removing any empty bottles and throwing them in a chest should theoretically fix it. I'd be happy to help fix it in-game.
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I've always had trouble loading into the main area for the first time each day but apparently it's server side.
My guess is there's something there that wants to do a fuckton of calculations for the amount of time it has spent unloaded, probably all the food containers.
Replies: >>183489
lets test, i just restarted the serb.
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Managed to load the main area but still took four attempts.

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