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it's fucking video games, baby


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READ THE RULES


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Do you spend as much time on videogames as before?
Do you still have that awe exploring new titles?
Do you still enjoy them as much as you did?
I finally finished buying all the old consoles I wanted, as well as their respective flashcarts.
I now have a cozy little setup with a CRT TV and I love it. I don't know why, but it has allowed me to enjoy videogames a lot more for some reason. There's something comforting in playing them like this.
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Replies: >>306820 + 16 earlier
>>306634
have you tried playing other genres ?
Replies: >>306847
>>303447 (OP) 
>Do you spend as much time on videogames as before?
Kinda. I try to balance my different hobbies. I still play vidya consistently. It was during the late 2010s when I didn´t play vidya at all unless you count gacha (didn´t expend a dime in that shit though)
>Do you still have that awe exploring new titles?
If by new you mean "games I never played before", yes. Exploring retro catalogs it´s still fun to me. New games-wise. The newest game I ever  played were from the mid 2010s, so I am pretty much checked out of modern gaming.
>Do you still enjoy them as much as you did?
Yes. In a different way that when I was younger thought. I like to anaiize the game´s design. I don´t want to be a dev or some faggy jewtuber reviewer. But I like to investigate about the developement history of the games I play to understand how and why it was made that way.
>>306705
That's a great idea, anon!

>>306707
I've tried going for genres I rarely played... but all it did was remind me of why I don't sadly.
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>>306863
Low energy. Here, this grownup nigger really needs to play Tetris on the NES.

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>What is this?
This is an offline 1.7.10 minecraft server running a custom mod pack: https://mega.nz/file/Q3sTjRIA#W-yvXqD03r8xkJ7NVhKNwuG9akqahXnlz_xUCbx1P8g
>What's in it?
little tiles, Ic2, thaumcraft, blood magic, littlemaidmobs, et futurum requiem, grimoire of gaia, hardcore ender expansion etc.
>Can my toaster run this?
It's an even lighter pack than last time and a few versions back. If you have a pc built after 2005 you should be able to run this.
>Did you include the difficulty retardation?
Considering how well that went over last time, I've elected to not add that retardation.
>What if I want "x" mod?
Mention it in the thread and I'll see about adding it as long as it's not too retarded.
>What's this scripts folder?
It's just aspect lists this time so thaumcraft can actually interact with most of the new blocks/items.
>How do I use a skin?
Name your skin "skin.png" and put it in your .minecraft
>How do I avoid giving microshaft all my data?
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>>306400
SRP had a new update that allows for a delayed start through meteor. My idea was to do something like a month normal, then the meteor falls. I also would upload the world right before the meteor falls
>>306454
a month irl*
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>>306454
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>>306454
when?
Replies: >>306829
>>306827
The plan was originally September, but I might move it up a bit.

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We're in the middle of a Slike boom, and it seems there's a new one every few months. In a tidal wave of pretenders, what's worth the time investment?

What's on your backlog?
What's your build like?
Who's walling you?
What's on your mind?

<What even is a Slike?
A vague subgenre of melee action-adventure-RPG's, typically featuring a hard / punishing-but-fair difficulty, a mature dark-fantasy setting with lots of lore (typically optional, in item descriptions), with a good variety in builds / gameplay approaches, an EXP penalty for dying (that can be recovered) and a highly explorable world with static checkpoints that reset the world on use, gated by numerous difficult boss encounters.
Any FromSoft-hypetrain-wannabe Dark Souls clone, that requires you to git gud, with a depressing setting that 2deep4u lorefags jerk off to and argue about, where you take your pick of rollslop / parryslop / turtling and STR / DEX / INT, then you lose your souls when you die, all the enemies respawn and you get sent back to the bonfire to do it again until da boss is dead.

Not every game that fits that description is a slike (especially with the term being used as both a tacked-on marketing tool and an insult), and not every slike fits that description - the most straightforward answer is that once you've played one, you'll intuitively know when you're playing another one.


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>>304489
FLT = Fairlight, ancient cracking / ripping group, probably the oldest group still running if Tristar aren't also still kicking around.
>how ancient
Like, some time around the 80's.
>>304468
Look how they massacred my maiden
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~NEXT THE SUMMER AFTER NEXT SUMMER
<forgive me....

https://xcancel.com/ELDENRING/status/2046212511544836558
https://www.imdb.com/title/tt32896542/fullcredits/#cast
Replies: >>306195
>>306187
Also just off of the heels of the confirmed official R-rated Bloodborne animated movie by JackSepticEye. Bamco seems to want to put a gun to it's head and pull a Nintendo, huh.
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>>301606 (OP) 
Black Myth Wukong is now on a permanent 100% off try-it-before-you-buy-it sale, if you missed the news and feel like burning out your GPU on the hardest game to run on the market. I actually wonder if removing Denuvo is significant for the performance, since Wukong is at the upper-limit of performance squeezing, so every possible save should count for much more.

magnet:?xt=urn:btih:d590864d6a712670f099857d4863192f5cf9375c

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A thread to post and discuss your favorite soundtracks in videogames.
What have you been listening to lately?
I've been listening to 3D Sonic games OST. Crush 40 gives all of these games a pretty good soundtrack. It's usually what I end up remembering when playing sonic games.
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>>305528
I have a funny memory of hearing the Fruitado version of the song on the radio at the doctor's office. Then I returned to the doctor a month later, and the same song happened to be playing, but it was missing the SID chip in the background.
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>>305529
The finnish fag composing his choons on the by-then 18 years old C64, the producer with a most appropriate ethnicity 6 years later plastering the entire song sampling the source, openly insulting the composer and the source he stole sampled, the irrelevant whore whose name it was attached to and the slutty lyrics as the cherry on top.
The entire ordeal will never stop being hilarious.
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Which do you think sounds better?
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Finally followed up on an anon's old suggestion for Ed Harrison's Neotokyo soundtrack, and I only regret not having listening to it sooner.
Makes me wonder if anything happened with the mod itself, as I only recognized only one of the tracks from its main menu.
>He recently released a soundtrack for Peripeteia
Time is a flat circle.
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Bo

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1) It's an RPG.
2) Features a 100% seamless open world that's a mix between Xenoblade Chronicles X and Genshin Impact, except you can't explore everything right away, it gradually opens up as you progress through the story.
3) Features lots of Spyro-like platforming sections, and lots of FFX-like puzzle sections.
4) Features a fast-paced action combat system that is heavily inspired by Kingdom Hearts and, to a lesser extent, .hack//G.U.., but also features a Gambit-like system for controlling inactive party members.
5) Features playable mechs for both exploration and combat (similar to Xenoblade Chronicles X).
6) Is heavily story-driven, and with a very long main quest (50 hours at the very least, excluding sidequests).
7) Features very few (no more than 10 in total) sidequests, but they're very long.
8) Features lots of secret areas/treasures/etc.
9) Features lots of minigames, such as: a card minigame, a Blitzball-like ball minigame, a racing minigame, a Tora!Tora!-like pixel minigame, and more...
10) Battles and some minigame will feature a local multiplayer option.
11) It won't feature any gacha system.
12) It won't have any paid DLCs.
13) Developer: Monolith Soft. Main platform: PS5, but no exclusive.
14) Staff
Director: Hironobu Sakaguchi
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>>306316
>Not a fair comparison, ___ does have an artstyle
kind of refutes your point there.
Also I do play SMT by looking at the map.
It's the same shit.
I'm with Kenshi guy, it needs actual in world mechanics to work.
People who defend open world always react by posting screenshots of some distant vista, thing you cannot immediately interact with, i.e. not gameplay.
Replies: >>306344 >>306535
>>306342
> i.e. not gameplay.
Yeah but that's what graphics are for
>>306342
>Never bothered with GTA or similar western sandboxes, never felt the hype for Minecraft, ejected the Xenoblade X disc after an hour of gameplay.
Great, so your knowledge of OW amounts to 1 hour of gameplay.
Way to prove my point, lmao

>Your alternative here is a big ass map with nothing to do
Except for exploring, fighting monsters, searching for treasures, jumping, climbing, flying on airships, doing minigames, etc, etc..

>where each mob spawn is 15 minutes apart from the other
Is that the only thing that qualifies as "gameplay" to you? Mindlessly bashing monsters over and over again? That explains a lot.
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>>306535
You're not replying to the post you intended to.
>exploring, fighting monsters, searching for treasures
What you've typed here is no different in a game without an "open world".
>climbing
??????????????????????
>flying on airships
You're asking apples out of an orange tree here, or at best, to move from point A to point B faster.
More often than not vehicle physics in open world games are an afterthought, its physics are not fun to play around with and there are no proper challenges to accomodate the driving into. You're just spawing some shitty function you can tardwrangle like in a custom Counter Strike server. That, or open world devs here handing a baby a Hotwheels minicar to play in his "open world" known as crib.
>doing minigames
Play the full game instead. If you want proper racing play Ridge Racer, if you want to jump and climb (????) do some platformer with built-in physics that are fun to master, if you want to float in the air like a dickhead play one of those arcade flight simulators like Ace Combat and whatnot. What you're prematurely ejaculating over here is a jack-of-all-trades mediocre implementation of multiple genres that are better realized in full-fledged titles. The open world formula does not contribute in a meaningful way to any of these g
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Will we ever get a poker night at the inventory 3? Also what characters would you like to see if they ever made a third game?
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Dealer, Ruel Stroud(Wakfu)
Raziel(Soul Reaver)
Serious Sam(Serious Sam)
Shantae(Shantae)
Maxx(The Maxx)
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This is the only roster that could've saved Telltale.
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>>306283
funny meme
best case scenario (assuming we're going with popular games on steam and Telltale is involved) is probably
>Bigby (The Wolf Amogus)
>some slut from Clair Obscur
>Markus Kruber (Vermintide)
>some asshole nobody cares about from Deadlock as the Valve tax
>dealer could be anybody, probably GLaDoS or Whately with obligatory funneh maymays
>>306292
The sad part is I can't really dispute this.
Replies: >>306301
>>306294
I wish we had the Ubersreik Five (or four, it doesn't matter) in Poker Night with Lohner as the Dealer
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DOOM
Other retroFPS and retro inspired FPS can come too.
boomer shooters is the most retarded fucking tag I've seen till this day. 

Since the thread has been anchored and I don't feel like hopping over to 4cucks /vr/ board or any other classic doom website since the community feels like it's in absolute fucking shambles holy shit I think it's time to bring it back up.

Post some Doom
Post some WADS
Post some MODS
Post some other retro fps like DUKE NUKEM
Post some of its COPYCATS 
Post some new takes on an old formula like DUSK and all that jazz.*or make fun of them**
Post about the communities because GOSSIP is also fun. 
Are you Mappan? Post it here TOO
Are you a Modder as well? Post some of your AWESOME  gun sprites, textures, or other things you're working on here too.
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>>292717
I'd fuck the shit out of her
>>292726
I don't know a lot about the vampire squid that is D-Bus but it wouldn't surprise me much if that was actually the least worst way to do it without making libaufhdud or whatever a mandatory dependency, though you should only need the XDG version.
Looks like Death Wish 2.0 is finally coming out of development hell. Release date confirmed for later this month.
Replies: >>305813 >>306336
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>>301363

Just got finished combing through all 4 episodes and it really feels like Bloatoid pulled a lucas with all the "updates" to the levels. It feels like most things got massively trimmed down (in some cases as if to make the levels more compatible for bloodbath/multiplayer mode) which negatively impacted the primarily single-player focus of the mod. 

The irony is that while episode 4 is pretty okay it seems the previous 3 were seriously gimped so it wouldn't come across half-assed. All I can think is that Bloatoid was intimidated by what fleshed out and what lies beneath were able to accomplish, or was just burnt out from working on these revisions for so long.

There were a few missteps in the past updates which could be chalked up to personal preference, but 2.0 massively drops the ball due to the tweaks.

And the new tranny soundtrack is nothing to write home about once again, sounding even more unpolished and phoned-in 90% of the time.
Replies: >>306336
>>301363
>>305813
Having just finished, the main issue that jumps out at me is that it's extremely easy by Blood standards. Each level has 50-100 enemies, but you only ever fight 1-3 at a time unless they're zombies and it's always under favorable conditions (a lot of hitscan cultists seem to be intentionally placed behind obstacles that are just high enough to block their shots, for instance). Meanwhile you're constantly drowning in ammo because there's hardly anything to use it on, and almost every level has a super armor and life seed plus a bunch of potions so you'll almost never drop below 100 health. It feels like a Blood mod designed for casuals who've never actually beaten a Build game before.

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I've played enough bullshit games that I have a hard time knowing when to "trust" a game. It's somewhat important because if I don't "trust" a game, then I'll look up a walkthrough online, and spoil the entire game or a sidequest for me. What I mean by "trusting" a game is stuff like:
>It's not going to pull "Sierra Games Bullshit" on me. I think the most infamous example I can think of with this is "Throwing away the spinach dip" (where you have to throw away spinach dip from your inventory way earlier in the story because the story doesn't really tell you that you automatically end up eating it in a lifeboat later in the story because the game doesn't tell you that you died because of botchulism due to the spinach dip.
>I'm not going to get "Bethesda Games Glitched" into a softlock state. E.g., typically in Bethesda games, I'll end up getting a key boss glitched into a wall with no way out and not only softlock myself, but because I can't see the guy, I don't even _know_ I softlocked myself.
>There isn't some hidden timer. E.g., the Excalibur II sidequest in FFIX or not even knowing you could save Shadow in FFVI.
>Oh, you missed an innocent dialog option/missed talking to one guy/etc. and the quest is ruined.
The only times I've known I can trust a game is...well, it only happened once. One of my friends told me, "Dude, you can trust M
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>>306131 (OP) 
*)
P.S. Another class of games are games where they're just plain broken. E.g., the PS4 release of Astroneer or Sonic Boom or Bubsy 3D or Superman 64 or ...
>>306134
Would be nice. But the phenomenon is not limited to adventure games.
>>306138
This sometimes tracks. I'd say Baba Is You is an exception. There are levels in that game I had to sit on for a month before I got them, and I'd've been very disappointed if I hadn't done it.
Also, games that are just plain 'broken' are different from what you're talking about.
But yes, 90% of the time that's a pretty good rule of thumb.
>That being said there will always be dishonest games because "secrets" will always add mystique to a game and encourage second playthroughs.
Back in the day, the reason for being dishonest was simply because it let the gamedevs sell hint lines and paperback walkthroughs.
Replies: >>306143 >>306159
>>306140
>Back in the day, the reason for being dishonest was simply because it let the gamedevs sell hint lines and paperback walkthroughs.

Not to mention extending the length of the game. "Dishonest" games going forward are meant to foster an online community. Hint books aren't as big of a factor in game revenue and are usually licensed by third party companies so the actual game developers aren't incentivised to make games that require them. They are incentivised to market themselves by encouraging people to ask for help online without "spoiling" themselves with a walkthrough. 

Honest games don't have the cultural presence of dishonest games. That doesn't mean it is good for a game to be dishonest but if a big factor (you) of enjoying games is the zeitgeist, you're going to have to get used to dishonest bullshit.
Replies: >>306153
I remember spoiling myself a lot with games like Baldur's Gate 1 and 2. While lame, I did manage to avoid some pitfalls: if you want to optmimize your gear, you can accidentally upgrade the wrong weapon(s) with a single use upgrade item, only to later realize/look up the fact 5 hours later. And so on. Not game breaking but annoying.
I guess that if you want to play a long game blind, save in multiple slots and try to look up stuff only when in doubt.
p.s. Shema is a talented kitty
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>>306131 (OP) 
Yes this is why I never play ironman >>306117
>>306143
>Honest games don't have the cultural presence of dishonest games. 
I don’t like this, especially when its more often than not just a circlejerk for redditors.
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>>306140
>But yes, 90% of the time that's a pretty good rule of thumb.
O.k., there is a game I'm playing right now that will remain nameless ftm (because I want to eventually put all of these thoughts in the review thread because I'm pretty sure I'm playing this through to completion) that has reminded me when
>>306138
>Just sleep on it
Isn't wrong, but isn't even right.
They're all along the lines of "You have path A or path B--path A will continue the story and kick you out of the dungeon, and path B you can continue cleaning up the dungeon." The .Hack games had a nasty habit of this, I'd ALMOST 100% a dungeon, but oops, the other path has the Gott statue that forces a cutscene that kicks you out of there!
The more egregious ones are like the game I'm playing currently, where I'm basically fretting thinking, "Is finishing this quest going to lock out all the other sidequests for the rest of the game?" Some examples:
>FFVI You better get everything you want done before the floating island!
>Lagoon, I know it's a bad SNES game, but because there's no backtracking in that game, you can ROYALLY fuck yourself by not getting magic gear before finishing the dungeon off.
I was going to 
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Enhancing your gaming experience with drugs

I made one before, but it seemed to be deleted. Lets talk drugs anons, specifically using them to make your gaming experience more fun. I am not a heavy drug users, but I tried some stuff. 

I will list out things I have tried and what has made an impact on my gaming exp

cigs: nothing, smoking just makes me smell bad, I dont even get a buzz anymore. Basically I feel nothing smoking cigs, it just makes my breath and fingers stink. 

***: local stuff, a stronger form of tobacco, basically smoking from a pipe. Depends on the tobacco, but generally stronger than cigs. Regular stuff still makes me buzz, but it is very short, only a few seconds. And the stronger ones make you convulse and vomit; it just looks fucking disgusting and not enjoyable at all.

Alcohol: i have been experimenting with this shit, raw vodka tastes like fucking shit, honestly, after years of just casual drinking, I still cannot fathom how anyone can enjoy drinking raw vodka. But mixing it is different. Im trying red bull and lemons??? not very good, but more tolerable, I might get addicted. It makes my fucking head spin with just a small bottle, if i remember right the its 35%. Since it makes me really dizzy, can enhance your gaming exp

Jägermeister + Red Bull: delicious, though Jägermeister is a bit too pricey for me, a tiny bottle is almost the same price as a vodka bottle. Now if i could find places that sell it cheaper, I might get hooked on this shit. Really though, even if you're not a drinker, try this one. It tasted really good, and even convenient stores sell the combo. 

Vape: absolutely nothing??? like at this point i dont understand why i even vaped anymore. It doesn't make me feel buzzed. But I guess it tasted good? Anyway this shit boring, more fit in office work or something. 
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>>306088
>More than (you)
Very doubtful, considering how much I grind, but I am glad you play video games too, anon. What do you like?
Replies: >>306090
>>306089
>What do you like?
Mostly racing sims, EDF and whatever tickle my tism right.
Replies: >>306097
>>306090
>Mostly racing sims
My scro, what wheel iz gud? Preferably a setup that costs less than an actual car because if you tell me it's going to cost 2,400 petrobuxx to enjoy racing games, I'm liable to acquire a stolen Charger from a nigger and crash it while high on fent instead.
Replies: >>306098
>>306097
Not a huge wheelfag but I have a Logitech g29 and that feels good enough
Used to have an old sports car seat set on a metal frame for immersion, cheaper and way better than buying the equivalent seat from sim gear sellers too
Replies: >>306100
>>306098
>Using inexpensive but competent equipment combined with making his own stuff from scrap
A legend and a man after my own heart. Thank you.

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You play 4th gen games on a CRT, right, anon?
You don't play them on a 1440p LCD display like a chump, do you?
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>>296783
Get /fit/ or find a good friend for help.
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>>296783
I had a 13-inch TV in the 90's, it wasn't heavy at all. The bigger TVs were a pain more because of how much space they required, and also they costed more. Their weight wasn't that big a deal unless you were moving it constantly.
Anyway I was happy with the 13-inch and played lots of NES and Sega Genesis games on it.
>>288036
>CRTs tend to give off a low-pitched "whine", which might unintentionally induce some form of trance or meditation
I don't know how true that is, but it would be pretty interesting if real.
Replies: >>305990 >>306033
Anyone here with a 120hz+ display got any tips for wiring up the CRT beam simulator in Retroarch with one of them >filters?
The gainz in motion clarity on my 240hz 4K OLED are so-so, sometimes it works and looks presentable but at other times motions in a certain direction (horizontal or vertical) have consistent ghosting artifacts better than without the beam scanning filter but still noticeable (moreso when it's only a single direction dunno if it's my eyes or the display given that it happens at complete random).
Much stranger is the very aggressive illumination drop-off when using beam scanning in combination with HDR >filters, they're virtually unusable with it.

>>305985
I clearly remember hearing that whine from every CRT display I used as a kid, though I don't know if it was meditative in any form.
>>305985
The whine is probably a simple and strong associative stimuli.
If anything the bright colors might have been more mesmirizing.

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