>>236658
After having played the submod some more, I've come to make some revisions to my review.
>The Portuguese and Liberian Bush Wars are broken and don't fire.
These do fire, but they don't fire as often.
>The mod misses the point of Mittelafrika
This is only partially true. Mittelafrika is still a desperate struggle to hold on, but it's one that the AI somehow always loses even if it beats every, or almost every, native revolt. Ten-to-fifteen years have passed since the post-war chaos in Africa. In that time, some sort of stability somewhere should have been made. Instead, Africa is a mess of nations divided between European ethnicities which exist as protectorates because of Gemany's intervention during the revolutions in Europe. However, some of these protectorates exist for little reason, and they're universally mismanaged despite some places almost having a century of previous colonial rule and the desperate position many settler colonies would be in due to their lack of support from the outside. Unless viewed from an anti-colonial perspective, it's unrealistic that Mittelafrika would be in such a sorry state.
>The Sudan is too sparsely populated to warrant being its own nation under Egypt
The justification in the mod is that the Egyptians couldn't conquer the Sudan after the collapse of the Anglo-Egyptian condominium due to Sudanese resistance. This is justified, but I think that the Egyptians not owning the Sudanese coastline is unrealistic.
>Ostasien's war with Burma typically ends with it taking the coastline while Germany takes the rest
This should have been "Westasien".
>Collapse wars are almost guaranteed to happen, and they typically start in or near historically German colonies.
This is a problem with the mod that I explained in the second point. Colonialism is only unsustainable to those with a normalcy bias, and some of the colonies in Mittelafrika have existed for one hundred years. German colonies were some of the most prosperous and peaceful, and many Africans saw Germans as biologically above them. Not only this, but Africans in German colonies were sparse, and Germans typically streamlined African identities in the territories they controlled, such as in Tanzania, where they insisted on the use of a single native language in all official proceedings. This normalcy bias can be seen in the mod's bibliography, which includes many inherently editorial titles such as "Colonialism: A Moral Reckoning," "The Ghosts of Happy Valley: Searching for the Lost World of Africa's Infamous Aristocrats," "King Leopold's Ghost: A Story of Greed, Terror, and Heroism in Colonial Africa," "The Kaiser's Holocaust, Germany's Forgotten Genocide," and "Heart of Darkness" (a piece of complete fiction). The mod's description begins with a quote from a book furthering the myths of European movement of African wealth and of African society being developed as a backlash against European imposition. The mod author obviously can't make the mod from a neutral standpoint regarding colonialism.
Overall, I rate the submod a 4/10. You should install it if you don't want "le evil Nazi controls Africa!" or "ebin wholesome black man unifies Africa!" for the millionth time, but it should be understood that the submod has a heavy slant toward anti-colonialism and is made for someone who can accept this unquestioningly, the type who thinks effort equals quality and a long bibliography is inherently good. It is, perhaps, exclusively anti-German in that the mod author won't display the management of French colonial possessions in Africa due to how much it would weaken the Entente. This is in spite of the French administration being split by the Sahara Desert and the existing potential but lack of probability that the French have rebellions of their own.