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NEW >>>/a/ REPEAT REPEAT NEW >>>/a/

Regarding recent events: >>>/meta/4978 

READ THE RULES


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The 7th generation kind of sucked for a large list of reasons, most of which had to do with ushering legions of normalfags into the hobby and connecting consoles to the internet. However, in hindsight the generation both lasted for a very long time (eight years from the release of the X360 to the Xbone) and marked the last time any console manufacturer would attempt to make a device that looked nice and let you do anything neat with it. The X360's HDD being easily removable and being stylistically consistent with its form factor is practically the product of a lost art compared to the modern spate of black and white rectangles that let you:
- Connect to the internet and buy live service microtransactions
- Post things to facebook with your always-listening microphone
- Fuck yourself in the ass if you want to change the hardware

I had a Wii throughout the 7th gen so I missed out on a lot of the X360's lineup and never got to interact with things like the Xbox Live Arcade when they were in their prime. However I recently got a fully modded X360 with the RGH set up and Aurora custom firmware installed, so exploring the back catalogue will be as easy as dragging and dropping files.

What must-plays are there from the X360's catalogue that I can't get anywhere else, or that would just feel better on the console?
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Replies: >>273117 + 5 earlier
>>272840
>Even Disco Elysium deserves some credit for being a solid classic RPG that some literal whos shit out.
No it doesn't. There's barely any gameplay within Disco Elysium. All you do is walk and talk to every NPC you see.
Replies: >>272898
>>272884
Sounds like Planescape Torment and people say that's the best game ever.
Replies: >>273123
>>272835
Fuck you. The world should react to my presence and acknowledge my actions.
>>256587 (OP) 
Halo Reach and Halo 3.
>>272898
Planescape Torment had combat, it just wasn't very good.

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Instead of frowning at the future, How about we celebrate the past?
One of the best years in videogames turned 20 this year, and I figured, Why not make something special for it?
There's this video that compiles footage of multiple games from that era, but I think it could be improved upon.
For one, it's 16:9 instead of 4:3, and it's missing some games. It would also feel more special if it's homemade footage instead of existing walkthroughs.
So just grab Unregistered Hypercam 2, or better yet, record your CRT TV with a shitty camera while you're playing a 2004 game:
https://en.wikipedia.org/wiki/Category:2004_video_games
The deadline is July 20th, so that you don't procrastinate, you wiener.
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Ultimate Spider-Man (GC)
Played the ever-loving fuck out of it on PC
Very corny writing, but I didn't know any better and it oozed style.
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>>272953
Ed, Edd n Eddy: The Mis-Edventures
It's really not that good of a game
Replies: >>273030
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>>273009
Very few of those licenced cartoon games were. I remember the Futurama game was decent, which is just a little shy of this thread having been released in 2003 it runs on the same engine as Fallout 3, weirdly
Replies: >>273048
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>>273030
>spoiler
A decent amount of games used Gamebryo/NetImmerse, contrary to popular belief it's not the engine's fault that Bethesda is retarded.
Replies: >>273074
>>273048
I'm always amused that Betehsda's games ran on the same engine as DAoC, an MMORPG that routinely had 200+ people in a single area. Sure, computers at the time ran at like 15fps from so many people, and sometimes the lag was literal seconds, but it worked.
It also had ladders. Really horrible ladders that maintained your momentum so you would fishtail up them the whole way since sticky ladders didn't exist, so the bottoms of them were littered with corpses due to the aforementioned lag.
Was fun, though.

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How was the last game you played? What did you like or hate about it? Why?

Previous thread >>88859
314 replies and 192 files omitted. View the full thread
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>>272349
Technically you are, if the game didn't already provide an autofire option. But some games just have crap controls, and aren't fun to play in the stock configuration. Some games even have impossible controls! Pic is one of them, but I actually kind of like it despite that. I played the Amstrad version, but judging by the comments on lemon64 their port is basically identical.
https://www.lemon64.com/game/ghouls
https://www.cpcgamereviews.com/review/802/
>>272350
There can be a large number of reasons for cheating in solo play, but usually you're depriving yourself of the actual game (not a problem if the gameplay sucks and you're just there for the story).

The only reason to cheat in multiplayer is to be the biggest faggot.
>>272350
I think it's wrong when you are trying to become a big name in some sort of challenge community (e.g. speedrunning, nuzlocke). I barely give a shit about cheating in those personally, but I can definitely see how someone invested in something like them would be upset.
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I have to say that im kind of disappointed. All you do in the game is go around with a cart and collect items and avoid the occasional monster. Some items are larger which requires cooperation to carry and others are small. The levels arent that different except you need to fill the cart more and the monsters get harder. I just do not see the appeal. I got tired of the game after just 1 or 2 games because its just not fun fucking picking things up and putting it in a cart. It wasnt like i was bored the whole time but i wasnt having fun either. I feel like this is only something children can enjoy or for streamers/youtubers to pretend to enjoy. The furthest i got was to area 5-6 and me and my teammate dying to a anti-gravity alien.
Replies: >>272941
>>272939
I don't mean to be bitchy but
>plays memetastic FOTM zoomer bait
>surprised it's bad

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ONGOING DISCUSSIONS:
>Sweet Baby Inc designer attempts to censor Steam Curator List highlighting which games the company were hired for
has now surpassed 300,000 subscribers
https://archive.is/TRNrr
>Kotaku EIC Resigns Over New Editorial Edict
https://archive.ph/Oojm4
>Vice to lay off hundreds of staffers, stop publishing content on its website
https://archive.ph/wip/O036P
>Nitter is dying
https://archive.ph/cAA0q
>Like A Dragon: Infinite Wealth content being localized during development comes under scrutiny
https://archive.is/1b5Dj https://archive.is/8IBSn
>Persona 3 Reload cuts dialog and quests from previous versions
https://archive.vn/ciEC6
>Jezebel Shutting Down, Parent Company G/O Media Laying Off 23 Staffers as Kotaku is hit
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Thought i found a interesting game that was set in 1960 britain. Turns out its a shitty fallout clone and its full of nogs.
>>271967
>Julay
You bet they screwed up. That place even hosted /fascist/ iirc. I wonder how that even happened.
Aubrey should have acquired the Chinese immunity card and fled over there. That's what a true communist would do.
>>271967
>im drunk posting
>im le cool
>not a single typo
Mind ya, they could be behind the cp we see on other boards on the local ring.
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So sick of tranny games. Its so strange how they all seem to coordinate with one another and all made MALE or FEMALE verboten.
Replies: >>272927
>>272918
>coordinate with one another 
Not necessary. It's a prospiracy. Monkey see, monkey do.
Replies: >>272930
>>272927
More akin to a protection racket with a dash of GDR state security thrown in.

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I don't know how to make a game, but I'm at the point where I've gotten far enough in learning how to program that I can start to learn how to make my dream game. This thread is my public log. I'm going to make exactly one post at the end of every day summarizing my progress and replying to other posts. If for whatever reason I do not make a post, I will try to follow up on a subsequent day. 

>Background
I would describe myself as a beginner programmer with some competency in C and in the process of learning Python and C#. I also feel that I have a decent natural artistic and mathematical sensibility. Beyond that, there isn't much else, and rest assured the start will be slow-going. I will be sharing the names of books, videos, online course, and other resources I use and try to upload what I can if there are interested people. 

>Goal
My goal is to produce a decent, non-2D indie game within the next five years. At the moment, I have not typed a single line of code for any game project.

>Ending
This thread will end for likely one of three reasons; I have missed my deadline, I am unable to continue for whatever reason, or I am successful. In the last case, the more I get done the less I will share about the project aside from some demos.

See you tomorrow.
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>>262688
You're doing better than the other guy, I think.
Replies: >>263392
>>263333
That hurts a bit anon
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>read this thread. full of retardations, which is to be expected
>"the code is dependent on raw input rather than smoothed"
>retarded 'smoothed' input nonsense, all of this could be solved with  gdscript's move_toward() or generic platformer acceleration/speed code 
>doing physics/logic shit in _process() instead of _physics_process()
>then jumping ass to love & lua, because ??? this shit isn't even 3d but even then the jump is quite large (need to set up: rendering 3d then skeletal animation & 3d collision. these three systems are quite the big jump when comparing  godot to love+bunch of libs)
>no information on blender know how to
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I'm going to explain what I've been doing, but first I need to explain why I went AWOL (and later on, why I will go AWOL again).

>What happened
Nothing bad happened. As you can probably tell, I was in a rut, but it became more than that and I began to hate what I was doing. This isn't something I was expecting because I have thought about game development since adolescence, so once I realized how fed up I was with the process I stopped cold turkey. I blame it mostly on my focus on theory rather than practical experience because I am not a naturally studious person, but I force myself. I burned myself out just reading pages of documenation and manuals on Lua, Git, LÖVE, and Blender, and not doing anything with it, so I stepped away. The first week was convincing myself to follow through, and the second was just writing every single thought about the game on paper, which I really enjoyed doing and that's what gave me the confidence to try again.

>The project
It's a very simple word game where you guess acronyms of quotes, sayings, lyrics, whatever. It's presented for a mobile interface because I wanted to try my hand at design and not deal with the hell that is web development. You select an acronym and then it goes to a play screen where you make your guess. Very simple stuff, but it played into my work on databases, string manipulation, and interface design without having to deal with assets.

>What I've done
The first thing I tried to do was work on a scrolling list, but then I realized that Lua didn't have a CSV library, so I wrote a CSV file parser that converts a CSV file to a key-value table. While I say CSV, I'm not going to pretend that it's compliant with standards because I did not read them, but for my purposes, it does exactly what it needs to do and the only caveats are that the file must be sanitized of extra newlines and each entry is enclosed in double quotes. The next thing I did was work on the listing functionality, where each entry in the database is converted into an object that can be scrolled through for level selection. This also works and you can scroll through by clicking and dragging with the mouse. There is still much work to be done on this, but I feel impelled to do the play screen. I can also do basic git now.

>What I'm doing right now
I'm currently working on the keyboard. My strategy thus far is to store each row as a string then print each individual character on the screen. The theory is that this should allow for alternative keyboards like AZERTY or DVORAK just by listing the keys, not that I plan to add options, but I really want to avoid hardcoding things.

>What's next
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>>264211
Actual progress. Nice.
I guess only the original really matters.

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Important links
Before requesting, check the gitgud links below. Report any dead links so they may get deleted.
>Warning
Anons have experienced shady shit with IGG (e.g. miners and extra files that served no purpose in terms of running the games) and they're from Vietnam.

gitgud.io/Blank/stv/raw/m/CheckingBeforePosting
gitgud.io/Blank/stv/raw/m/PC
gitgud.io/Blank/stv/raw/m/GOG.sha256
gitgud.io/Blank/stv/raw/m/Consoles
gitgud.io/Blank/stv/raw/m/LewedGames
gitgud.io/Blank/stv/raw/m/NotGames
gitgud.io/Blank/stv/raw/m/OST
gitgud.io/Blank/stv/raw/m/LargeTorrentListings
gitgud.io/Blank/stv/raw/m/Archives
gitgud.io/Blank/stv/raw/m/QuickSearchableArchives
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>>269180
Just in case, here's all the swear words that I could find:
gamenet.cpp:		ASSERT(0);	// What the fuck is going on?
PlayerPed.cpp:// Some test stuff so that we can fuck about with the targetting
PlayerPed.cpp://		if (!pPed->m_pMyVehicle->CarHasRoof()) return true;	This makes the collision on cars look shit
ScreenFX.cpp:				//RwCameraShowRaster(Scene.camera, NULL, 0);  // this fucked it all up
Camera.cpp:				// or timestep was too small (ie coming from a pause, or something else has fucked time)
Camera.cpp:				// also don't want to do buffering for 3rdPerson Mouse Control method cause looks shit when strafing
Camera.cpp:			TheCamera.m_bPlayerIsInGarage = false; // DW - stops mad shit happening when killed in garage.
Camera.cpp:// as a quick fix to stop the camera clipping through shit
Camera.cpp:// in MH, but don't want to start fucking around with the camera angles because that gets messy
Camera.cpp:	if (targetLOSCounter>targetLOSFramestoReject) // we want the player cos bad evil shit is going on!
Camera.cpp:	// First I need to find good positions for the camera... fucking hard!
Camera.cpp:// as a quick fix to stop the camera clipping through shit
Camera.cpp:// in MH, but don't want to start fucking around with the camera angles because that gets messy
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>>269185
>NICE ONE MARK YA DICK
My sides have entered orbit
>>265459
>Elin Update 23.99 Stable.zip, 2.96 GB
https://pixeldrain.com/u/6rdvJVWy

When loading an old save, the "World Law" screen will appear. Please configure the settings accordingly.

[Highlights]
* Introduced "World Law" (gameplay settings). Adjust difficulty-related settings during character creation or in-game.
* Integrated the existing Oath system into World Law. Added options such as disabling boss drop rates and Abyssal Blessing.
* Added "Arachnophobia Mode" in settings.
* Added a new dungeon generation variation (Natural Grand Room).
* Added Grassland Nefia.

[New Content]
* Added a new race: "Demon."
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>>265459
More quests Soon™
>Elin Update 23.108 Stable.zip, 2.96 GB
https://pixeldrain.com/u/spLvyBJf

After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Highlights]
* Added ★Farris's Diary, allowing playback of past conversation events.
* Added espresso machine. Can now craft drinks with item traits, and drinks now apply food/item traits when consumed.
* Added new crops "Coffy" and "Tobacc." Added new recipes using these crops, such as "Cappuccino," "Espresso," and "Hand-Rolled Tobacc."
* Strange little girl now sells Little Sister’s Diary.
* Craft screen now shows completed enchantments when crafting equipment.
* Regular Nefias no longer turn into Void Levels after defeating the first Void boss (still becomes Void Levels from floor 200 onward).

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>>265459
>Elin Update 23.120 Stable.zip, 2.97 GB
https://pixeldrain.com/u/dqBQ1qwN

After the stable version update, some mods may stop working or behave strangely. If anything unusual happens, please try disabling mods once and check again.

[Highlights]
* (Backer Wish) Added the ability "Blade Storm".
* (Backer Wish) Introduced a new spell "Magic Sword", added to the domains of Darkness, Poison, and Magic.
* Added a new ability "Swarm". Assigned to several NPCs. Temporarily added "Swarm Skillbook" and "Blade Storm Skillbook" to platinum vendors. (May change or be removed in future. Only use if you have a surplus of platinum coins.)
* Added one more stage to the debt repayment quest and the upgrade of Loytel Mart.
* Characters now shout cool lines when using powerful abilities or spells.
* When speaking to party members within a base, previously unavailable conversation options like trading are now accessible.
* Certain items like jars and bags can now be attacked and destroyed outside of bases or tents.
* Gaining a hug from Jure now grants the "Rebirth" status.
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Just like that shitty thread about anon journaling his game, I will also do one. But i will make a shitty game, because I have never made one before. Also I have a job so the time allocation will be tough, but it will be a good challenge. If you see me miss a single day report, you are allowed to call me a nigger faggot. The tools and programing language,...uh im thinking alright. 
The entire point of this thread is to prove that other faggot is not commited enough to making games, but I will. Thank you for listening anons, I will do my best alright.
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>>272660
Then you know nothing about how bored i am, bitch. Imagine your boredom and multiply it by a thousand, no a million, and thats how i feel. Yet i keep doing it, why? Because im better than you bitch. Peasants like you will never stay near my level. Kill yourself.
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>>272112
>unironically linking a tranny game
What's next, telling people to play Celeste for inspiration?
Replies: >>272676 >>272693
>>272665
>choker
This fag is just asking for it.
>>272662
If you were better than anyone else you would have accomplished something by now.
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>>272665
This is your problem, mate. As far as I can tell (without being able to play it) this isn't a game about trannies or woke shit. And it's not even the game that's important here, just the Amiga Workbench interface idea.
So basically you're just fishing for reasons to complain and not do your project. Just my 2 cents (adjust for inflation).

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JOHN edition

Half-Life 2 and Dishonored artist Viktor Antonov has died
https://ghostarchive.org/archive/SRUDH
Rumor: GTA 6 will feature Roblox-style "content" creation
https://web.archive.org/web/*/https://www.videogameschronicle.com/news/gta-6-rockstar-is-reportedly-planning-roblox-fortnite-style-user-generated-content/
Ubisoft CEO: Our focus is live service and open world titles "year after year"
https://web.archive.org/web/*/https://www.videogameschronicle.com/news/ubisoft-ceo-says-the-plan-is-to-focus-on-open-world-and-live-service-games-year-after-year/
Shuei Yoshida claims he was forced out of Sony Interactive Entertainment
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>>272167
>les travailleur.euse.s
I see ((( someone ))) has applied the *-innen formula to the French language as well.
As least Krauts haven't invented anything as fucked up as the mangled singular "they" which seems to be ingrained in zoomer minds while on my end it just makes my head hurt for how intuitively wrong it is even though I'm not a native Angloburger.
Replies: >>272515
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>>272178
>zoomer
Singular they has been in use in English since around the 1200s, which isn't long after the word was invented.
I have no idea where the prescriptivism around singular they comes from. They has been both singular and plural for almost its entire existence as a word.
English is just weird like that, note our lack of grammatical gender.
Replies: >>272601 >>272636
>>272515
>Singular they
You know exactly what hes talking about. Dont play dumb faggot.
>>272515
i wonder too who could be pushing for this totally organic use of the singular they by default lol,,, surely it must be the people who have decided on this amirite
>>271756
I'm laughing at this. The absolute raep Ubisod is going through rn. And frankly that's probably going to make things so much better. You gotta wonder if that's not one just convoluted way to have ex-Euro industry staples sold at a loss for China. I mean it's so ridiculously bad that you almost want to belive it's one big convoluted conspiracy, but no, it's just Westerners eating too much woke shit and ((( DEI funds ))).

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Can be indie, triple-A or whatever.
These four are the only ones I can think of. Maybe that new Sanic racing game, but there's only been a teaser.
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Replies: >>271675 + 6 earlier
>>265375 (OP) 
Death Stranding 2 only one I could think of because I typically don't have games to look forward to

>>265433
I played the demo of this and the controls are honestly not that great. hopefully full release is better.

>>268882
Jokes on him, for the gay mind control not to work he has the foil on the wrong head.

>>267381
I really don't like the compass on the top of the screen. makes it look like slop.
Replies: >>271692
>>268981
they are not really samurai, they are ninjas.
>>271675
SLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOP HAHAHA I SAID THE THING GUYS HAHAHA SLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOP HAHA LOOK I SAID IT SLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOPSLOP
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>>271671
Some retarded mix of Pac-man meets Metroid? What the fuck is this?
>>271692
Mindbroken. He only said the word once, at the end of the post.

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I am having an existential crisis so I decided that I need to make a game. However, I need you guys to tell me what kind of game to make.

Post your ebin game idea in this thread. Anything goes, but I won't spend more than a week or so on it. I will post the game and source code when I'm done.
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>>271015
> nobody ever dashes and other punctuation
Sounds like you never spent any time on Usenet. Granted, nobody used an em dash symbol back then, they just used two consecutive normal dashes but the intent was the same. Also I've seen people use single quotes like ``this'' instead of double quotes like "this" but I'm not sure why. And I guess there's also the <<this>> quoting style, but those are supposed to be their own symbols instead of two repeated characters (like in the bottom-right here below the upside-down ! symbol).
Replies: >>271058
>>271044
>I've seen people use single quotes like ``this'' instead of double quotes like "this"
That's because in olden fonts both the apostrophe (') and the quotation mark (") were angled in one direction, while the backtick (\`) was angled in the other direction. So the way to quote some text and have it look presentable to humans was using two backticks on the left and a quotation mark / two apostrophes on the right.
https://english.stackexchange.com/questions/17695/any-reference-on-the-usage-of-a-backtick-and-single-quotation-mark-like-this
progress69.webm
[Hide] (7.2MB, 1280x800, 01:13)
Since the last episode of Anon Makes a Game?: I added music and sounds, worked on >>14095 for a bit and procrastinated instead of working on this game, started making a spritesheet packer but decided not to use it, added background graphics, added new objects, added the 3 separate hope states.

Most objects just fly upwards randomly for now, I want to give each one it's own movement/behavior (for example the bait hook could come from above and go back up, with a line attached to it) but I dunno if I have enough motivation to do it.

I'm not really sure what to do now other than the ending. The gameplay is fucking boring and I have no idea how to make it more fun, but I guess I never expected something like this to be fun anyway.
Replies: >>271347
rage.webm
[Hide] (6.9MB, 1280x800, 01:04)
I also added a secret rage path if you go to negative hope. My plan is that when you reach the bottom, it creates a nuclear explosion and destroys the earth/israel or something.
>>271345
Wrong quote. >>>/tech/14095

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