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READ THE RULES


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Why is Miyamoto so obsessed with remaking Star Fox 64? This is like the third time they've done this
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>>308016
Why're you judging some random crap I found on e621?
Do you not have anything better to do than judge some Krystal images today?
Replies: >>308024 >>308025
>>308016
>>308023
And another thing *yore ugleh* 
*she's a fox, complaining about "hair" is retarded m8*
Replies: >>308025
>>308023
>>308024
Look at the post I'm responding to dumb nigger
Replies: >>308027
>>308025
yeah that's my post you fuckin' retard. I'm the guy who wants to bang Krystal.
Replies: >>308028
>>308027
OK you're retarded

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Are there any libre card games?

I don't mean gambling games (like Poker) or even those that can be played with a standard deck (like дура́к) I mean something like Magic the Gathering or Coup or any of these... let's say "specialized deck" type of games. You know, the sort with cute girls and autistic mechanics. It could be a Trading Card Game, but I'm not hopeful any of those got a free implementation since their entire point is to milk players for money, and I want something I can host on my server to play with friends. Could be 1v1 or any sort of group matches.

If there are none, I'm also taking suggestions for something I can implement myself. The only constraint I want is a reasonably limited set of cards because I don't want to have to put 1000 different cards with different behavior in one game, so pretty much every TCG is out of the question.
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Replies: >>307877
There's Cockatrice, a card game engine that can have any arbitrary data loaded into it. But I don't know about any distinct games that aren't proprietary.
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>>307789
Because there's too many absurdly specific little rules and subsystems to keep track of.

Like, I can theoretically imagine playing a tabletop version of picrel, but it would be an awful lot of work.

And yes, I realize what OP is actually asking for is libre gachashit.
spades
>>307789
Printed cardboard is deceptively expensive.
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>>307776 (OP) 
There is a libre implementation of Magic The Gathering (Forge) with every card ever printed and online multiplayer
It even has an oldschool rpg mode, though sadly that mode is built on the mobile version of the UI.

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Let's have a Silent Hill thread. I've finished the first three Team Silent games now.
Did they really have to kill Harry? Bastards... It's not fair.
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>>302057
Can you truly blame him?
>>302057
>lady
That is not a lady, that is a female slut.
>>302339
It's still better to have less input lag and less sound glitches in general. The only downside is you cannot just run shaders like you would on Retroarch.
And yes I know the pc ports just interp it so the animations are fucked but at least for sh2 it works well outside of that not so much other old console titles.
>>294257
Necrobump, file is too large and I don't want to resize.
https://files.catbox.moe/sjmnp7.mp4

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SLEEPY STATION #8 OUT NOW
https://files.catbox.moe/i6ddl2.zip

SLEEPY STATION #9 COOKING ITT
Planned release date: Q1 2025

ISSUES
#1: https://files.catbox.moe/p9ivcb.zip
#2: https://files.catbox.moe/85kj7n.zip
#3: https://files.catbox.moe/bgkd2g.zip
#4: https://files.catbox.moe/bosv0h.zip
#5: https://files.catbox.moe/plzavp.zip
#6: https://files.catbox.moe/szw3sc.zip
#7: https://files.catbox.moe/09ke9b.zip
#8: https://files.catbox.moe/i6ddl2.zip
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>>309898
Did you try the template in the OP? Start there and watch the videos in the first post, they will make things much easier for you.
Replies: >>309995 >>309996
Page1.pdf
(1.3MB)
Page2.pdf
(1.2MB)
Page3.pdf
(1MB)
>>309921
I just meant my imagination doesn't match how I envisioned the page to come out.
Where are you guys sharing the sla files?
Replies: >>310094
>>309921
Also, thanks for checking this thread even though it's autosaged.
>>309995
>I just meant my imagination doesn't match how I envisioned the page to come out.
That's okay. With time and experience you'll get better at realizing your visions.
The PDFs look good by the way, could use a few tweaks but nothing major. Good job.
>Where are you guys sharing the sla files?
Put your SLA + fonts + images into one ZIP archive and upload it to Catbox: https://catbox.moe/
NEW THREAD
>>310096

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ARGH ARGH ARGH

>What the fuck is this?
XPiratez is a total conversion for X-COM about naked musclegirls, stealing shit, kidnapping people and getting dogs killed. Also liberating the world from the dead hand of the Star Gods, but details.
>What the FUCK is this?
It's effectively a whole new squad tactics game in the OpenXcom engine. Forget (almost) everything you know about X-COM because every mechanic has been upgraded, tweaked or replaced in some way. You're sleazy pirates who know almost nothing about the fucked-up world of XPiratez, so taking enemies alive is much more important, the tech tree is massive and damn near anything can and will show up at some point. Lordfag is frankly insane for doing this but godspeed. Screen sharing is handled with noVNC on a dedicated server and chat is a cytube room, so all you need is a relatively recent browser to get started. Just show up and you'll be assigned a gal/catgirl/peasant and maybe a dog or two to pilot.

Everyone else is also free to do the usual ad-hoc emulator netplay fuckaround threads have been known for.

GAMES USUALLY START AT 5PM UTC ON FRIDAY, SATURDAY AND SUNDAY
TO JOIN VISIT https://cytu.be/r/secritxcomcoop WHILE A GAME IS RUNNING

HOW TO INTO PIRATEZ
>Read this, it's outdated but still gives you the gist of what makes Piratez unique: https://www.ufopaedia.org/index.php?title=Strategy_(Piratez)
>no seriously, read it
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>>305359
Wait until you see the XEC's AP laser
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oi hostfag if you still use this thread;
add
armors:
  - type: ETHEREAL_ARMOR1
    spriteHairColor: [112, 112, 112, 112, 112, 112, 112, 112]
  - type: ETHEREAL_ARMOR2
    spriteHairColor: [16, 16, 16, 16, 16, 16, 16, 16]
To my mod rules file to turn the Operatives blue and the Coordinators orange
coming back at you with another change to the mod
add
  - name: STR_NEKO_UNIPUMA
    category: STR_PERSONAL_ARMOR_CAT
    requires:
      - STR_NEKO_UNIPUMA
      - STR_NEKO_MUSCLE_ARMOR
      - STR_STEALTHSUIT_CORPSE
      - STR_VIP_021
      - STR_NEKOMIMI_SECRET_DEAL
      - STR_NEKOMIMI_TRADING
    space: 10
    time: 2800
    cost: 250000
    requiresBaseFunc: [WORKS, PRINT]
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to be absolutely 100% clear this goes under the 
manufacture:
section in the code. Doesn't matter where in it, it just has to be in there.

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PLAY DEMOS, DISCUSS DEMOS, HATE DEMOS, SCREAM AT SHITTY DEMOS 

so, played any good demos mates? I've checked out https://store.steampowered.com/app/3341650/PIGFACE/ myself, pretty good shooter.
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>>293249
Oh, my bad. I thought this was just the steam general.  Shows what I get for speedreading.
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<Slots and daggers
Gambling addiction simulator roguelike. You spin to win. Simple as. If you roll, an attack, you attack. There are many types of effects but most of them revolve around attacking, defending, getting money or a mix between them. There is physical attack and magical attack, the latter ignores the shield and eats away directly at your or the enemy's health. But there are also other types of attacks like poison that causes DoT or an attack that deals damage according to a skill check. You can also heal and defend yourself with a shield. With the money you get, you can buy more effects to appear on the slots but also permanent passives or active abilities that you can use after rolling in exchange of some shekels. If you roll a jackpot, you get bonus shit depending on what you rolled.
Verdict : it's fun.
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Press page for February's next fest is up.
https://store.steampowered.com/sale/nextfest_feb26_press
Is STEAM console ready for mainstream yet?
Replies: >>307422
>>307416
With this hardware prices?
Fuck no.

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ITT posts systems, mechanics, gimmicks that you've seen in videogames that you really like.
I'll start.
I've always loved it when a game has a smithing system. I really like how smithing works in Legend of Mana in particular. How you have this cascade of effects that can stack, because your mines/farms' quality impact the forging/tempering quality which then impact (if you get to it) the robots' quality--I love stacked modifiers like that and seeing things through an entire [craftsman] production process.
Also, it's kind of dumb, but see each special weapon's gimmick in the Megaman series was always great. If you love gimmicks in games, Megaman always kind of felt like a bargain deal.
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Replies: >>304748 + 1 earlier
>>304366
>The only bad thing about the whole crafting system was how counterintuitive it became if you played blind: basically trial and error, and any specific required heavy grinding in a game not really aiming for that
Yeah, the game gave you a LOT of stuff you could do, when you didn't even need to do 1/10th of it to beat the game.
>>304150 (OP) 
parrying kicks fucking ass if you implement it right
On top of the visuals & sounds being satisfying and it feeling good to reverse the flow of a fight, it allows for significant skill expression by allowing a player who's actually paying attention to their opponents' swings to determine the pace of the fight, FORCING their opponent to open up for a walloping instead of waiting for the A.I. to drop its guard - and while you could say that waiting for the A.I. to do a parryable attack is the same, I think that making me be the one to put them on the back foot instead of making the idiot A.I. tire itself out makes the player and their enemy both appear stronger since the enemy's only threatened because of something YOU, the PLAYER did.
Replies: >>307265
Unicorn overlord did turn based RPGs in a very nice way that I'd like to see again

Rather thananually selecting what your characters do every turn, you assign "if - > then" statements to them where they take actions based on the battle conditions when their turns arrive.

I also like how it keeps the influence of RNG to a minimum and instead uses a direct comparison of stats to outcomes, similar to diceless ttrpgs that eschew randomized outcomes entirely.

So it feels like youve really earned every victory and every loss is down to you not optimizing your optimizations.

Its far from a perfect game and there's a lot that I hate about it, but I really like these two features and hope other games start using them.
Replies: >>307265
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>>307119
That's really interesting, but...
>Rather than manually selecting what your characters do every turn, you assign "if - > then" statements to them where they take actions based on the battle conditions when their turns arrive.
So, basically FFXII's gambit system?
>>304748
There's something to be said about mechanics that help REDUCE GRIND as well, and systems that have a counter after a parry is great. It's like the game going
>...
>O.k., yeah, you clearly HAVE fought this enemy too many times.
>Yeah, we can skip it, my bad man.
>Sorry.
Replies: >>307387
>>307265
It's the gambit system on steroids.

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FEATURING: SHOCK TROOPERS, DEATHSMILES, AND RAYFORCE
Somewhere near the woods lies a gas station, neatly placed seemingly in the middle of nowhere; however, it is far from desolate. For there anons from all around gather inside a room. A room filled to the top with arcade machines. There, anons enjoy the evening drinking, calling each other faggot and just having a good old time.
>What is this?
Anons vote for some games (or someone just posts some) and play them until they beat them or lose. Arcade games that don't take long to complete and reward skill. Once finished they post their score and see who did the best. They give others advice, share what they think of the game, call each other casuals, say which character they would fuck and more.
>How much time do I have to play?
One month or until winners are announced. New threads are posted at around 00:00 UTC-8 on the first Saturday of the month.
>How do I play them?
Read the text file posted with the OP.
>Where do I get them?
All ROMs here: https://files.catbox.moe/w5g1mg.zip

SHOCK TROOPERS
>'80s action movie simulator where you kill everything everywhere to save a single hostage
>extremely replayable, with customizeable teams, route select, and even switching routes partway through
>two cute girls are playable, and one is named Milky
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>>292130
Shock Troopers
>start new Arcade Room threads on occasion and give them terrible subtitles
>computer starts losing power randomly in July
>get new power supply
>still happens
>try different shit until I realize it's the wiring in my room
>can't fix it myself because renting, so fuck around on shit laptop while saving for a UPS
>still don't have one
>see news yesterday about a new version of Demul running Planet Harriers start to finish
>"Oh hey, I should go see if the thread's still up on sleepychan"
>Allah bless you all, it's still up
Anyway, I braved the swamp of Discord to download the new Demul version (251220), and reuploaded it to Catbox. Maybe I'll feature it in the next thread, once my tower is safe from temperamental wiring.
https://files.catbox.moe/skw87j.7z
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Bampu
Replies: >>307281 >>307288
>>307275
You didn't even attempt to beat my Rayforce score.
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>>307275
Neither my shock troopers one!

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Post about games that make dick hard and/or your heart soft. 
Complain about never ever eroges, talk shit about nip games for being technically inferior if your game is slow as shit at least don't let it crash from speedhacks fuck, talk shit about western games for being thematically inferior, recommend some decent eroges, and so on.

Previous threads:
>https://archive.ph/Z5YKh
>https://archive.ph/0Wky6
>https://archive.vn/ar5Ev
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>>307157
>webm
That should be played on black history month!
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>>307193
>>307452
Funky looking models, also share a name if you think it's worth sharing.
And new thread is in order.
Replies: >>307726
>>307719
RJ17634

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MMOdventure is an ongoing project from a group of anons dedicated to playing through dead MMOs.


>How does it work?
Hold a tournament-style voting contest from a list of games
Play the game that wins the final round of votes for 2 weeks
After each game, we alternate lists of MMOs to vote on
A guild photoshoot will take place every Saturday, check thread for pic times
New adventure starts every other Saturday, after the week 2 guild pic

Feel free to recommend more games to be added to the lists and to encourage people to vote on a game you want to play.


>"When's the new game?" & Project Info
https://mmodventure.neocities.org/info
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Why I should play kusoge MMOs? MMOs are games that require a lot of time, so if i play one I want it at least to be good, and to play one for 2 days and then moving out to the next one, is pointless, because if you are level 10 with 2 skills, you haven't reached the fun part of the game yet, which usually on MMOs start just after you pass the early and get some skills.... not even mentioning the 4cuck thing
Did the HighSpell dev kill himself or something? After that drama where a mod let his "girlfriend" on his account and ban a bunch of people then >she insulted the dev for not adding a way to easily unban people, it looks like the discord was deleted, the wiki was deleted, and there's been no news at all
>>307025
You can't act offended by that when we've seen time and again how niggerpills, cheap bait and fedposting pop up like clockwork in any thread that promises even a hint of OC or community building.
Replies: >>307041
>>307040
I dunno in my experience he only really haunts the gamergate thread and the news thread. Anything that's not really vidya.
4shit general

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