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it's fucking video games, baby


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READ THE RULES


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Do you spend as much time on videogames as before?
Do you still have that awe exploring new titles?
Do you still enjoy them as much as you did?
I finally finished buying all the old consoles I wanted, as well as their respective flashcarts.
I now have a cozy little setup with a CRT TV and I love it. I don't know why, but it has allowed me to enjoy videogames a lot more for some reason. There's something comforting in playing them like this.
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Replies: >>306820 + 16 earlier
>>306634
have you tried playing other genres ?
Replies: >>306847
>>303447 (OP) 
>Do you spend as much time on videogames as before?
Kinda. I try to balance my different hobbies. I still play vidya consistently. It was during the late 2010s when I didn´t play vidya at all unless you count gacha (didn´t expend a dime in that shit though)
>Do you still have that awe exploring new titles?
If by new you mean "games I never played before", yes. Exploring retro catalogs it´s still fun to me. New games-wise. The newest game I ever  played were from the mid 2010s, so I am pretty much checked out of modern gaming.
>Do you still enjoy them as much as you did?
Yes. In a different way that when I was younger thought. I like to anaiize the game´s design. I don´t want to be a dev or some faggy jewtuber reviewer. But I like to investigate about the developement history of the games I play to understand how and why it was made that way.
>>306705
That's a great idea, anon!

>>306707
I've tried going for genres I rarely played... but all it did was remind me of why I don't sadly.
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>>306863
Low energy. Here, this grownup nigger really needs to play Tetris on the NES.

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>What is this?
This is an offline 1.7.10 minecraft server running a custom mod pack: https://mega.nz/file/Q3sTjRIA#W-yvXqD03r8xkJ7NVhKNwuG9akqahXnlz_xUCbx1P8g
>What's in it?
little tiles, Ic2, thaumcraft, blood magic, littlemaidmobs, et futurum requiem, grimoire of gaia, hardcore ender expansion etc.
>Can my toaster run this?
It's an even lighter pack than last time and a few versions back. If you have a pc built after 2005 you should be able to run this.
>Did you include the difficulty retardation?
Considering how well that went over last time, I've elected to not add that retardation.
>What if I want "x" mod?
Mention it in the thread and I'll see about adding it as long as it's not too retarded.
>What's this scripts folder?
It's just aspect lists this time so thaumcraft can actually interact with most of the new blocks/items.
>How do I use a skin?
Name your skin "skin.png" and put it in your .minecraft
>How do I avoid giving microshaft all my data?
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>>306400
SRP had a new update that allows for a delayed start through meteor. My idea was to do something like a month normal, then the meteor falls. I also would upload the world right before the meteor falls
>>306454
a month irl*
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>>306454
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>>306454
when?
Replies: >>306829
>>306827
The plan was originally September, but I might move it up a bit.

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1) It's an RPG.
2) Features a 100% seamless open world that's a mix between Xenoblade Chronicles X and Genshin Impact, except you can't explore everything right away, it gradually opens up as you progress through the story.
3) Features lots of Spyro-like platforming sections, and lots of FFX-like puzzle sections.
4) Features a fast-paced action combat system that is heavily inspired by Kingdom Hearts and, to a lesser extent, .hack//G.U.., but also features a Gambit-like system for controlling inactive party members.
5) Features playable mechs for both exploration and combat (similar to Xenoblade Chronicles X).
6) Is heavily story-driven, and with a very long main quest (50 hours at the very least, excluding sidequests).
7) Features very few (no more than 10 in total) sidequests, but they're very long.
8) Features lots of secret areas/treasures/etc.
9) Features lots of minigames, such as: a card minigame, a Blitzball-like ball minigame, a racing minigame, a Tora!Tora!-like pixel minigame, and more...
10) Battles and some minigame will feature a local multiplayer option.
11) It won't feature any gacha system.
12) It won't have any paid DLCs.
13) Developer: Monolith Soft. Main platform: PS5, but no exclusive.
14) Staff
Director: Hironobu Sakaguchi
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>>306316
>Not a fair comparison, ___ does have an artstyle
kind of refutes your point there.
Also I do play SMT by looking at the map.
It's the same shit.
I'm with Kenshi guy, it needs actual in world mechanics to work.
People who defend open world always react by posting screenshots of some distant vista, thing you cannot immediately interact with, i.e. not gameplay.
Replies: >>306344 >>306535
>>306342
> i.e. not gameplay.
Yeah but that's what graphics are for
>>306342
>Never bothered with GTA or similar western sandboxes, never felt the hype for Minecraft, ejected the Xenoblade X disc after an hour of gameplay.
Great, so your knowledge of OW amounts to 1 hour of gameplay.
Way to prove my point, lmao

>Your alternative here is a big ass map with nothing to do
Except for exploring, fighting monsters, searching for treasures, jumping, climbing, flying on airships, doing minigames, etc, etc..

>where each mob spawn is 15 minutes apart from the other
Is that the only thing that qualifies as "gameplay" to you? Mindlessly bashing monsters over and over again? That explains a lot.
Replies: >>306541
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>>306535
You're not replying to the post you intended to.
>exploring, fighting monsters, searching for treasures
What you've typed here is no different in a game without an "open world".
>climbing
??????????????????????
>flying on airships
You're asking apples out of an orange tree here, or at best, to move from point A to point B faster.
More often than not vehicle physics in open world games are an afterthought, its physics are not fun to play around with and there are no proper challenges to accomodate the driving into. You're just spawing some shitty function you can tardwrangle like in a custom Counter Strike server. That, or open world devs here handing a baby a Hotwheels minicar to play in his "open world" known as crib.
>doing minigames
Play the full game instead. If you want proper racing play Ridge Racer, if you want to jump and climb (????) do some platformer with built-in physics that are fun to master, if you want to float in the air like a dickhead play one of those arcade flight simulators like Ace Combat and whatnot. What you're prematurely ejaculating over here is a jack-of-all-trades mediocre implementation of multiple genres that are better realized in full-fledged titles. The open world formula does not contribute in a meaningful way to any of these g
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Will we ever get a poker night at the inventory 3? Also what characters would you like to see if they ever made a third game?
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Dealer, Ruel Stroud(Wakfu)
Raziel(Soul Reaver)
Serious Sam(Serious Sam)
Shantae(Shantae)
Maxx(The Maxx)
Replies: >>306294
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This is the only roster that could've saved Telltale.
Replies: >>306294
>>306283
funny meme
best case scenario (assuming we're going with popular games on steam and Telltale is involved) is probably
>Bigby (The Wolf Amogus)
>some slut from Clair Obscur
>Markus Kruber (Vermintide)
>some asshole nobody cares about from Deadlock as the Valve tax
>dealer could be anybody, probably GLaDoS or Whately with obligatory funneh maymays
>>306292
The sad part is I can't really dispute this.
Replies: >>306301
>>306294
I wish we had the Ubersreik Five (or four, it doesn't matter) in Poker Night with Lohner as the Dealer
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I've played enough bullshit games that I have a hard time knowing when to "trust" a game. It's somewhat important because if I don't "trust" a game, then I'll look up a walkthrough online, and spoil the entire game or a sidequest for me. What I mean by "trusting" a game is stuff like:
>It's not going to pull "Sierra Games Bullshit" on me. I think the most infamous example I can think of with this is "Throwing away the spinach dip" (where you have to throw away spinach dip from your inventory way earlier in the story because the story doesn't really tell you that you automatically end up eating it in a lifeboat later in the story because the game doesn't tell you that you died because of botchulism due to the spinach dip.
>I'm not going to get "Bethesda Games Glitched" into a softlock state. E.g., typically in Bethesda games, I'll end up getting a key boss glitched into a wall with no way out and not only softlock myself, but because I can't see the guy, I don't even _know_ I softlocked myself.
>There isn't some hidden timer. E.g., the Excalibur II sidequest in FFIX or not even knowing you could save Shadow in FFVI.
>Oh, you missed an innocent dialog option/missed talking to one guy/etc. and the quest is ruined.
The only times I've known I can trust a game is...well, it only happened once. One of my friends told me, "Dude, you can trust M
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Replies: >>306140 >>306153
>>306131 (OP) 
*)
P.S. Another class of games are games where they're just plain broken. E.g., the PS4 release of Astroneer or Sonic Boom or Bubsy 3D or Superman 64 or ...
>>306134
Would be nice. But the phenomenon is not limited to adventure games.
>>306138
This sometimes tracks. I'd say Baba Is You is an exception. There are levels in that game I had to sit on for a month before I got them, and I'd've been very disappointed if I hadn't done it.
Also, games that are just plain 'broken' are different from what you're talking about.
But yes, 90% of the time that's a pretty good rule of thumb.
>That being said there will always be dishonest games because "secrets" will always add mystique to a game and encourage second playthroughs.
Back in the day, the reason for being dishonest was simply because it let the gamedevs sell hint lines and paperback walkthroughs.
Replies: >>306143 >>306159
>>306140
>Back in the day, the reason for being dishonest was simply because it let the gamedevs sell hint lines and paperback walkthroughs.

Not to mention extending the length of the game. "Dishonest" games going forward are meant to foster an online community. Hint books aren't as big of a factor in game revenue and are usually licensed by third party companies so the actual game developers aren't incentivised to make games that require them. They are incentivised to market themselves by encouraging people to ask for help online without "spoiling" themselves with a walkthrough. 

Honest games don't have the cultural presence of dishonest games. That doesn't mean it is good for a game to be dishonest but if a big factor (you) of enjoying games is the zeitgeist, you're going to have to get used to dishonest bullshit.
Replies: >>306153
I remember spoiling myself a lot with games like Baldur's Gate 1 and 2. While lame, I did manage to avoid some pitfalls: if you want to optmimize your gear, you can accidentally upgrade the wrong weapon(s) with a single use upgrade item, only to later realize/look up the fact 5 hours later. And so on. Not game breaking but annoying.
I guess that if you want to play a long game blind, save in multiple slots and try to look up stuff only when in doubt.
p.s. Shema is a talented kitty
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>>306131 (OP) 
Yes this is why I never play ironman >>306117
>>306143
>Honest games don't have the cultural presence of dishonest games. 
I don’t like this, especially when its more often than not just a circlejerk for redditors.
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>>306140
>But yes, 90% of the time that's a pretty good rule of thumb.
O.k., there is a game I'm playing right now that will remain nameless ftm (because I want to eventually put all of these thoughts in the review thread because I'm pretty sure I'm playing this through to completion) that has reminded me when
>>306138
>Just sleep on it
Isn't wrong, but isn't even right.
They're all along the lines of "You have path A or path B--path A will continue the story and kick you out of the dungeon, and path B you can continue cleaning up the dungeon." The .Hack games had a nasty habit of this, I'd ALMOST 100% a dungeon, but oops, the other path has the Gott statue that forces a cutscene that kicks you out of there!
The more egregious ones are like the game I'm playing currently, where I'm basically fretting thinking, "Is finishing this quest going to lock out all the other sidequests for the rest of the game?" Some examples:
>FFVI You better get everything you want done before the floating island!
>Lagoon, I know it's a bad SNES game, but because there's no backtracking in that game, you can ROYALLY fuck yourself by not getting magic gear before finishing the dungeon off.
I was going to 
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Enhancing your gaming experience with drugs

I made one before, but it seemed to be deleted. Lets talk drugs anons, specifically using them to make your gaming experience more fun. I am not a heavy drug users, but I tried some stuff. 

I will list out things I have tried and what has made an impact on my gaming exp

cigs: nothing, smoking just makes me smell bad, I dont even get a buzz anymore. Basically I feel nothing smoking cigs, it just makes my breath and fingers stink. 

***: local stuff, a stronger form of tobacco, basically smoking from a pipe. Depends on the tobacco, but generally stronger than cigs. Regular stuff still makes me buzz, but it is very short, only a few seconds. And the stronger ones make you convulse and vomit; it just looks fucking disgusting and not enjoyable at all.

Alcohol: i have been experimenting with this shit, raw vodka tastes like fucking shit, honestly, after years of just casual drinking, I still cannot fathom how anyone can enjoy drinking raw vodka. But mixing it is different. Im trying red bull and lemons??? not very good, but more tolerable, I might get addicted. It makes my fucking head spin with just a small bottle, if i remember right the its 35%. Since it makes me really dizzy, can enhance your gaming exp

Jägermeister + Red Bull: delicious, though Jägermeister is a bit too pricey for me, a tiny bottle is almost the same price as a vodka bottle. Now if i could find places that sell it cheaper, I might get hooked on this shit. Really though, even if you're not a drinker, try this one. It tasted really good, and even convenient stores sell the combo. 

Vape: absolutely nothing??? like at this point i dont understand why i even vaped anymore. It doesn't make me feel buzzed. But I guess it tasted good? Anyway this shit boring, more fit in office work or something. 
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>>306088
>More than (you)
Very doubtful, considering how much I grind, but I am glad you play video games too, anon. What do you like?
Replies: >>306090
>>306089
>What do you like?
Mostly racing sims, EDF and whatever tickle my tism right.
Replies: >>306097
>>306090
>Mostly racing sims
My scro, what wheel iz gud? Preferably a setup that costs less than an actual car because if you tell me it's going to cost 2,400 petrobuxx to enjoy racing games, I'm liable to acquire a stolen Charger from a nigger and crash it while high on fent instead.
Replies: >>306098
>>306097
Not a huge wheelfag but I have a Logitech g29 and that feels good enough
Used to have an old sports car seat set on a metal frame for immersion, cheaper and way better than buying the equivalent seat from sim gear sellers too
Replies: >>306100
>>306098
>Using inexpensive but competent equipment combined with making his own stuff from scrap
A legend and a man after my own heart. Thank you.

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What's your comfort game? Something that when you're indecisive, when you're stressed, when you're at a turning point in life, whatever, you find yourself coming back to. Basically, a game that you always keep coming back to and never seem to get sick of.
Picrel.
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Replies: >>305453 + 6 earlier
>>295275 (OP) 
Is this the game where you can play the harmonica and commit a heckin terrorism?
Replies: >>305457
>>305453
No, it's the one where you play a poolshark and then invite your girlfriend to your newspaper covered apartment so you can fuck her.
Replies: >>305460
>>305457
And then cheat on her with your ex boss.
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>>305353
>Arcade titles in general as when emulating them I have infinite credits and it fulfills my childhood fantasy of having credits to get to the end without stressing over money so much. 
I can relate.
When I was a kid, my parents only gave me money for one, maybe two coins, because they thought spending money on arcades was a waste (and looking back at it today, I think they were right)
So as you can imagine, I had to choose how used them carefully and the fun obviously didn't last long, not to mention how many times I had to go back home because the queue in front of the game I wanted to play (usually Street Fighter 2) was endless.
So nowadays having an entire arcade on the palm of my hand with free credits feels surreal to the inner child inside me.
>>305410
> never improve
Do you really think arcade games were hard for the challenge or because the devs simply wanted to nickle and dime customers as much as they could?
Some arcade games were straight up cheating with input reading bullshit (mortal combat) or with unavoidable bullet hell (in vertical shooters).
So, sometimes cheating on the cheating game ends up being the only way to enjoy it.
>>305440
>Arcades were designed to 
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>>305286
Same for me, hl1 and 2 but also doom wads and thief's fan missions.

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Last year zzz celebrated 2004 vidya with a nice anniversary montage, made entirely of gameplay recorded by anons. This year, there was not just one but two montage videos for 2005. Now as we approach 2026, let's celebrate the 20th anniversary of 2006 vidya with another montage by (You).

Wanna contribute? Record gameplay footage of your favorite 2006 games and post it here!
https://en.wikipedia.org/wiki/2006_in_video_games#Games_released_in_2006
https://en.wikipedia.org/wiki/Category:2006_video_games

Previous thread:
https://archive.ph/mcWEw
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>>296776
Excellent work.
How´s the montage for 2006 going?
Replies: >>305687
>>305675
It hasn`t started yet because no footage has been submitted. I kinda figured no anons were interested but I could be wrong.
Replies: >>305726
>>305687
If that´s so. I may contribute with some footage of games like HL2: ep1. I don´t have that much experience recording my own footage. But I like the compilations of the last two years and I want this to continue. I will try to play and record some vidya then.
Replies: >>305777
>>305726
Your contribution will be much appreciated. If you need help with recording footage or rendering just ask, I've done plenty of both. 
<TL;DR
Use OBS Studio to record your screen with sound, optimize for recording (not streaming) in the settings, keep your clips short but high quality, and prefer 720p resolution.

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I've been trying a few nude mods, namely on the DOA Xtreme games.
It just feels lame and it's ironically enough, not as erotic as swimsuits and bikinis.
Take a pair of tits for example. For me at least, they tend to look more appealing when they're pushed together by a nice bra. It leaves more to the imagination. 
Not only that, but the clothing brings them out more, while providing a nice, varied color palette.
That color palette is also important, because now that every character is naked, you can't tell them apart as easily, as when each one of them is wearing a unique piece of lingerie, each tailored for their personality.
Which is another negative, since collecting the vast amount of swimsuits is half the fun for a lot of these games, like GalGun, DOA and Senran Kagura.
I don't know, I think I just prefer the vanilla experience if I'm honest.
But what do you think, anon? Do you usually install nude mods in your vidya?
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>>305649
You know, you could just.... post the images on an imageboard instead of linking to the shitter.
Replies: >>305654 >>305655
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>>305653
danke
is there some kemono/whatever for shitter? nitter doesn't seem to work anymore
Replies: >>305657
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>>305653
Copy the link and type cancel after the x. That should do it.
Replies: >>305657
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>>305654
https://twiiit.com/ for an array of decentralized nitter instances (kinda like the webring, keeps the upkeep costs down). xcancel is just a better hosted but fully segregated + solitary instance of nitter, possibly spooky.
Rather than fucking around with the original faggot's recommendation, use this https://greasyfork.org/en/scripts/551809-x-xcancel-redirect userscript to automate it, but twiit is better if possible.

>>305655
No Anon, we don't need twitter screencaps in our threads, no less if it's just an unrelated porn account running a response through a translator. I can barely tolerate them when it's relevant to the industry as it is. There's a wonderful a different imageboard who's /v/ I hear is more than rife with welcoming of offtopic lust-provoking-image-irrelevant-timewasting twitter screencaps. You'll be in good company there.
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>>305649
>xitter
>not using https://xcancel.com/
https://xcancel.com/baalbuddy/status/2035397014905851932

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Now in easy-modo.
(See the next post for a change list.)

When?
This weekend, March 27 to 29, starting at 9:00 PM (UTC).
The server will run until March 30 so you may join whenever you want.

Where?
Join the server at 172.86.111.189

Downloads
WARNING: Windows 7-fags will have to use VxKex to run these builds.
Full game with addons:
https://pixeldrain.com/u/CAoVsi2Q
https://mega.nz/file/e8pXxbAT#-RhzrrUHhc_JZM6_g0l2oEIcb2TANzPj7OIPSUfGNbY
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>>305257
>>305258
I'm getting a 404 error on both files.
Replies: >>305303
>>305289
Right click the file name and "save link as" you absolute fucking retard
Replies: >>305305
>>305303
Nvm actually I'm the retard these files are 100% broken what the fuck
Replies: >>305365
>>305257
>>305258
Next time change these files' extension to .txt so they can actually be downloaded.
Replies: >>305365
kartexec.cfg.txt
(5.4KB)
>>305305
>>305307
here u go, blame the fish or hotwheels (pbuh) or whoever for coding this shitty site

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