/v/ - Video Games

it's fucking video games, baby


New Thread[×]
Name
Email
Subject
Message*
Files* Max 5 files32MB total
Tegaki
Password
Flag
Captcha*Select the solid/filled icons
[New Thread]


READ THE RULES


fonline2258com.png
[Hide] (356.5KB, 1024x768) Reverse
FOnline 2258 – fresh wipe April 1

If you’re tired of overmodded FOnline servers and want something closer to the original 2238 / Reloaded feel, this is it.

2258 sticks to classic gameplay but adds enough new systems to keep things interesting without breaking the core.

– Hardcore difficulty, always
– Not only for nolife PvP players, new players can get in and progress
– Mercs and AI companions
– HP regen during combat (fights feel different)
– Long fights bring more enemies from outside the map
– NPCs actually move, live, and interact instead of standing still
– 100+ original quests and 100+ jobs
– Player-driven economy that actually matters
– Multiple builds, progression paths, events
Message too long. View the full text
1 reply omitted. View the full thread
>>304939
Actually the real problem is that the 2D Fallout are fundamentally broken dogshit games with bad controls, bad UI, and bad character progression systems.  The awfulness of the bad controls get especially magnified if you try to turn it into a multiplayer experience, but it's not like they weren't fucking shit to begin with.
Replies: >>304944 >>304950
>>304939
I think the best combination would be doing a cooperative game, like, for 2-5 players or so, this way you can play with friends, the game is still a offline game that could be player forever, and instead of having hundreds of players simultaneously, you can make small group of people enjoy the game through the years. As an example of this genre, could be something like divinity original sin 2 with several friends, is a coop RPG. Or maybe you can do the Phantasy Star Online approach and have that structure of singleplayer/coop game but with the MMO element for some reason.
>>304940
This.
>>304939
>At this point, just make a full conversion mod and get it over with, so that at least people can enjoy the game years from now(and mod it too, if need be). 
Reminds me of a kinda offtopic question in a similar vein, but this is the most relevant thread to ask I guess.

Why is there a sprawling mod scene for F1/2/Tactics that's made a billion TC campaigns, other content mods, and bugfixes built on autistic knowledge of the games and their engines for decades, but NO FULL ENGINE RECREATION.

Every other autism town bicycle game's playerbase like X-Com, HoMM3, Morrowind, RA2, TA, switched away from the retail engine long ago. Even other Interplay RPGs like the much more complex BG & ToEE.

This list shows a half dozen abortive attempts:
https://en.wikipedia.org/wiki/List_of_game_engine_recreations
Multiple groups independently created complete games like FoOl, but nobody has bothered with something capable of playing the original games' assets on a modern environment.

So yeah, if I want to play the OGs, I have to slap em in WINE and chainload a heap of .exe patches like it's the '90s.

The same question haunts me even moreso about Minecraft. I'm sure the cumulative effort that's gone into writing and
Message too long. View the full text
Replies: >>304950 >>304952
>>304939
>>304940
I disagree, the biggest strength of these games is their world, writing, immersion and mechanics. All four are hurt when an online element is introduced, might as well make the game single player first and foremost but run some sort of online mode on the side if you really care that much. These games are too niche to have a community required to truly take advantage of the concept, Fallout 76 tried and failed, at best you got a nice little PVE session and if you want that, just play Killing Floor or some other online game specifically designed for this sort of thing. 

>>304949
The closest thing I know to what you're talking about is Et Tu project, which ported over Fallout 1 into Fallout 2 engine, which brought over a ton of advancements. Otherwise, I think the games are simply too fragile to be ported over into a brand new engine, best one can hope for is that they will be ported over into either NV or F4 3D engines or maybe something like Unity so we can have a 3D isometric Fallout experience ala Van Buren/ATOM RPG/Wasteland 2 and 3.
>>304949
I may have spoken too soon. Looking more closely at Community Edition, its ports might be a lot closer to playability than when last I checked, even if the last Git commit is from over a year ago.

Even if a playthrough shows that to be the case, LOL that a brute force decompile was even necessary for such a thoroughly modded game.

ClipboardImage.png
[Hide] (6MB, 2040x1355) Reverse
Looks like a new ps4 jailbreak is coming out soon. From what i've read it could be possible to jailbreak all the way up to 11.00
https://archive.is/mXsUF

Guides
https://www.cfwaifu.com/
Nintendo 3DS: https://3ds.hacks.guide/
Nintendo Wii U: https://wiiu.hacks.guide/
PlayStation 2: https://www.psx-place.com/threads/tutorial-the-great-ps2-aio-guide.30219/
PlayStation 3: https://www.psx-place.com/threads/exploiting-4-90-ofw-installing-cfw-running-ps3hen-flash-writer-ps3hen-now-supporting-4-90-fw.39772/
PlayStation Vita: https://vita.hacks.guide/
Multiple Guides:
https://consolemods.org/

Homebrew
http://www.3dbrew.org/wiki/Homebrew_Applications (3DS only)
Message too long. View the full text
239 replies and 91 files omitted. View the full thread
>>304444
Dance Central was fun on the 360. I've always been curious about the the xbone version but never enough to get one.
>>304444
Add to that all the few 360 games that got some native enhanced port via the M$ retrocompatibility program. 
Deadly Premonition with a stable framerate that's not shitting the bed any other day is worth the $50 Xbones alone. That is, for as long as it takes for that 360 .xiso to PC converter to take off.
Replies: >>304461
>>304460
Can you play all the xbox games in the xbone?
Replies: >>304464
>>304461
>all
https://wikiless.tiekoetter.com/wiki/List_of_backward-compatible_games_for_Xbox_One_and_Series_X/S
The post earlier implied not all of the 360 games were retrocompatible with the Xbone, much less OGbox games for that matter. If you're looking into Xbox/360 exclusives, most games brought over were either AAA multiplats, XBLA shovelware or licensed movie tie-ins while leaving out most proper exclusives and AA projects. For once it took them until the very last batch to include DoA 3 and 4, conveniently forgetting about DoAX/DoAX2. Picks like DP, EDF2017, Otogi or strangely enough Rumble Roses are sadly not the rule of thumb here, and the only one of all JP 360 or Xbox games made retrocompatible for some reason is Steins;Gate.
Replies: >>304488
3546575354467567u.png
[Hide] (115.3KB, 488x480) Reverse
>>304464
Fucking hell, I guess I will just focus on getting and hacking xbox and xbox360...

niggastolemyairship.png
[Hide] (551.1KB, 957x661) Reverse
What are some memorable moments in a videogame that have stuck with you?
I remember when I was really young pulling the master sword for the first time. The way the fog cleared, and as you left the clearing you could see the light filter through the tree canopy of the clearing as the animal ran away in the primitive graphics of the day left me with an indescribable feeling of wonder.
Going to the Moon in FFIV.
Finally getting tf out of Midgar in FFVII.
Finally getting tf out of Threed in Earthbound.
How calm winter was in Harvest Moon.
Just sitting on the intro music and theme in Secret of Mana.
Or, maybe just simply...FINALLY GETTING THE GODDAM AIRSHIP IN ANY GAME EVER.
105 replies and 35 files omitted. View the full thread
Replies: >>304195 + 5 earlier
>>297788 (OP) 
>Memorable Moments
Maybe in "Nier: Automata"  when I finished the first campaign thinking that was it, only to discover the game had 3 more of them.
>>304031
I haven't played KH3, but I've had the plot summarized to me before and it sounds like a bunch of asspulls so that Nomura wouldn't have a decade's worth of story baggage going into whatever he was going to do in KH4. Anyway, that game is basically vaporware so I'd rather believe the ending that's more narratively interesting.
>>299656
>All of Super Metroid (that game clings to your skin like a beast's mucus)
Man I only played Super Metroid for the first time ever a few years ago, and man, that game is fucking brilliant.
The OST is magical.
Too bad no other game of that series ever reached the same level or even had the same kind of atmosphere.
I know this term gets thrown around a lot, but that game is really a masterpiece.
>>301845
People that use schizo on imageboards are basically normalfaggots that hate free thought and normalfaggots like to bully people for being different. It's like how wolves will kill the weakest wolf. In reality nerdy intelligent people are all weaklings so anyone hating on schizos for thinking differently or autistics is probably just here to poison the well at best. Of course autists calling autists autistic is a thing by now so it's too late.   
>>298028
>hotlinking jewtube
Replies: >>304659
>>304655
Okay, schizo.

37722_jp-Magical-Date-Doki-Doki-Kokuhaku-Daisakusen-1004265121.jpg
[Hide] (109.6KB, 680x680) Reverse
まじかるで~と-ドキドキ告白大作戦-2025-12-25-22-15-15.png
[Hide] (49.5KB, 800x609) Reverse
まじかるで~と-ドキドキ告白大作戦-2025-12-25-22-15-26.jpg
[Hide] (114.8KB, 800x609) Reverse
Getter-Love-Cho-Renai-Party-Game-Tanjou-Japan.jpg
[Hide] (134.5KB, 500x698) Reverse
getter_love-001.png
[Hide] (35.1KB, 640x480) Reverse
Ever wanted to play a dating sim with Mario Party minigames?
This PS1 arcade port got you covered.
I did a playthrough last night with Rin and it was quite fun.
I love finding fun games like this. Did you know there's a proper dating sim Mario Party game on the N64 called Getter Love!!: Cho Renai Party Game Tanjou? The only dating sim on the console.
Had a harder time playing that one, but essentially, you aim for a girl and try to woe her before anyone else woes their girl.
Would make for a good game for a game night with your friends haha...

Also, related to the thread, I was considering getting a Saturn alongside a Saroo, because I like getting consoles with flashcarts, but are there games on the Saturn beyond arcade ports and Saturn Bomberman?
14 replies and 11 files omitted. View the full thread
>>300979
Degenerates like you deserve the cross.
Replies: >>301021
>>300999
That's too bad.

>>300976
What about Shining Force III?
>>301017
>>300998
>>300954 (OP) 
I absolutely love obscure weebshit like this.
250f4105baaffddee3e8d4dad75bfbdb6697c4a9c1938dfde329d8ff3dca07db.png
[Hide] (61.1KB, 825x336) Reverse
>>300954 (OP) 
>n64
nintendo is ghei

ClipboardImage.png
[Hide] (1.6MB, 1200x675) Reverse
>start the game wanting to know what the fuzz is all about
>fetch quest
>find this guy to give you information about who you are
>find this guy to tell you about this portal
>the guy that tells you about the portal tells you about another guy who knows a gal that knows how to get into the portal
>get into the portal
>pharod sends me on a fetchquest
>go into the catacombs
>fetchquest for the ratfucks or fetchquest for the skeletons
>choose neither and blast the skeletons
>look up online
<"No dood trust me the game gets really good and its the pinnacle of RPG once you make it to the Lower Ward1!!!111!!!"
>get to the lower ward
>fetchquest to remove the curse
>fetchquest for the wizard to tell you how to find the nighthag
Message too long. View the full text
361 replies and 127 files omitted. View the full thread
>>304202
I liked Nier: Automata, but that doesn't mean i think it is a perfect game, far from it.
I would say that in fact i do agree with most of your criticism.
>>304270
I just reported you seven times in a row
Replies: >>304332
1e14a88d2dc34644c38592f81d7157367c7b201c72b08eb07392447d3674654b.jpg
[Hide] (74.1KB, 1024x682) Reverse
>>304300
>>304331
>>304300
>Yes, because reddit is a place about unpopular opinions. 
<he doesn't know
Wew.
>>304266
Did one of your boyfriends on xitter tell you that calling somebody a redditor wins arguments here?

f79dbb58e91dd0e34973345bfa228d233c70b34a4c6dff151fa96b13c25d5bbd.jpg
[Hide] (922.8KB, 2048x2048) Reverse
http://archiveiya74codqgiixo33q62qlrqtkgmcitqx5u2oeqnmn5bpcbiyd.onion/wyogD

Radeon Software for Linux 25.20.3 Released - "Exclusively Open-Source" With RADV

>With the great upstream support for AMD Radeon graphics in the Linux kernel and Mesa, most desktop users / gamers / enthusiasts are best off just using the latest code shipped by their distributions or via the enthusiast-supported third-party archives/repositories. But for those on older enterprise Linux distributions, Radeon Software for Linux 25.20.3 was recently released for shipping that packaged AMD Linux graphics driver stack. This 25.20 series is the big one where they are now officially supporting the Mesa RADV Vulkan driver in place of their own former Vulkan Linux driver. 
>Back in May was the announcement from AMD that they would be dropping their proprietary OpenGL and Vulkan drivers on Linux in favor of using the OpenGL and Vulkan drivers shipped by Mesa. They said that change-over would happen for the Radeon Software for Linux 25.20 release and now it's publicly available with the v25.20.3 build. 
>This Radeon Software for Linux packaged driver update actually happened last week but happened quietly given the waning need for the pac
Message too long. View the full text
437 replies and 198 files omitted. View the full thread
0c6f48955f49ac7a3253cd1fb8f04d6e.jpg
[Hide] (2MB, 2048x1139) Reverse
Infinity Ward founder: Activison told us to 'make the next CoD about Iran attacking Israel'
https://gyo.tc/1t36l
>Challenged by a social media user over Call of Duty: Modern Warfare 2’s ‘No More Russian’ scene, which sees players massacre innocent civilians, Glasco said with early Call of Duty games, “we wanted to often remind people that war is hell and not just a video game”.
Xbox co-founder: game console brand will be 'sunsetted'
http://web.archive.org/web/20260314143707/https://gamesbeat.com/what-an-xbox-founder-thinks-of-the-new-xbox-ceo-seamus-blackley-interview/
>Xbox, like a lot of businesses that aren’t the core AI business, is being sunsetted. They don’t say that, but that’s what’s happening. I expect that the new CEO, Asha Sharma, her job is going to be as a palliative care doctor who slides Xbox gently into the night.
Neopets RPG playtest pulled for "controversial material"
Message too long. View the full text
Replies: >>304306
>>304055
>Infinity Ward founder: Activison told us to 'make the next CoD about Iran attacking Israel'
Is that one of the guys Activision screwed over after MW2 and fired? If so I bet that only gave them more reasons to force them out. Also, shows how cucked the modern CoD devs are in comparison, just look at the whole Highway of Death fiasco.
Replies: >>304316
bd1e8ecf10036d7f413d42c16e5b7a6bbb60e943216bf8d57ca1d43a17f10c53.jpg
[Hide] (108.4KB, 480x640) Reverse
>>304306
Maybe if you read the article you could find out.
Saudi-backed entity acquires additional 5% stake in Capcom, bringing total holdings over 10%
https://archive.is/KFTL6
As if Crapcum isn't pathetic enough.
Console_%22FPS%22.webm
[Hide] (7MB, 640x360, 01:21)
>>303776
>Marathon
A realization I got during the ongoing public death spiral of the necrophiliac rape new installment.

Nu-Bungie fans often speak of "great Bungie gunplay", how "Bungie makes shooting feel perfect", or that "the core FPS play in Bungie games is best in class". What is this actually referring to?

I always assumed it was what I noticed playing the Mac Halo port and comparing it to otherwise similar games of the era, like cancels on animations, dedicated buttons for all actions instead of mode-switching, weapon and enemy balance, or general polish on designs and animations.

Everybody knows Halo introduced a lot of staple console casualizations, unadvertised invisible mandatory auto-aim foremost among them, and at the time I assumed residual "bullet magnetism" Gearbox ported to M&KB was simply minor unintentional sloppiness. But recently learning more about Bungie's behavior in years since:
<Even on gaypad, the ubiquity of escalating auto-aim that made Bungie seem less conspicuous from 6th-gen has tailed off since late 8th-gen, with major titles like OW, R6:S, & Fortnite greatly reducing it. Destiny 1/2 and new Halo titles having continuously more aggressive auto-aim is unusual.
<Gaypads are now augmented with superior inputs to thum
Message too long. View the full text

doushiou.gif
[Hide] (676.6KB, 309x440) Reverse
jews_fear_the_samurai.png
[Hide] (1.5MB, 1488x1488) Reverse
if_only_the_JQ_could_be_a_daytime_TV_topic_in_burgerland.webm
[Hide] (4.2MB, 1280x720, 01:30)
jampantsu.gif
[Hide] (470.4KB, 1280x720) Reverse
roll_in_8K.png
[Hide] (51.5KB, 7500x4500) Reverse
In which the ((( Jews ))), ((( Visa ))) and ((( Mastercard ))) are shown once more why they fear the samurai.
https://archive.fo/AsFRx
https://archive.fo/HSr2f
Japanese game and comic platform DLsite launches its own payment alternative following Visa and Mastercard suspensions
>DLsite, a major platform hosting digital content like games and doujinshi, introduced a new, semi-in-house payment method on October 6, following suspensions of international credit card brands like Visa and Mastercard on the platform. The new alternative, dubbed “Minna no Ginko Payment” is being presented as a seamless, instant payment service tied to the Japanese digital bank called Minna no Ginko.
>The announcement comes in the wake of escalating pressure from payment processors regarding adult content hosted on DLsite. In April 2024, DLsite publicly announced it would temporarily disable Visa and Mastercard payments, and to this day, the domestic JCB is the only credit card brand supported on the site.
>Likely in response to these circumstances, DLsite’s parent co
Message too long. View the full text
82 replies and 22 files omitted. View the full thread
>>303846
This is going to come down to someone setting up a vaguely worded gofundme to build a warchest and then jurisdiction shopping to obtain a ruling similar to Ashcroft v. Free Speech Coalition.
>>303846
Joke's gonna be on them when everyone fucking leaves. Appeasing payment processors doesn't mean shit when you have no payments to process.
Replies: >>303927
1b9ac5502d6293b9f463973ad590f4bcd4aadc07583fc6384a9a0e2270719f65.jpg
[Hide] (15.9KB, 720x404) Reverse
>>303884
>Joke's gonna be on them when everyone fucking leaves. Appeasing payment processors doesn't mean shit when you have no payments to process.
This.
Especially when you think that Subscribe Star only existed to provide a service to those who were denied the same service by Patreon.
If Subscribe Star now applies the same gay rules they are doomed, as nobody would pick them over Patreon since their side is just as gay.
Reminds me of when some years ago, lots of jewtube "alternatives" started popping out and then banned people for the same retarded reasons jewtube did, and soon after they all disappeared for this exact reason.
>>303846
And nothing was lost.
b5efd10d1c5afe76c296926ed726b92f3689a843f746618730c823ab56f6fd79.jpg
[Hide] (150.2KB, 743x730) Reverse
>>303846
>so we know who's behind it... again...

c-7aELhQl9sf7Hi3.mp4
[Hide] (2.6MB, 960x720, 00:26)
Iyej9HvYaiBv_ukuye8iQZjq.mp4
[Hide] (2.3MB, 1280x720, 00:08)
n3jp4m0rQcX7hRqm.mp4
[Hide] (12.9MB, 1280x720, 00:53)
Rock, rape, scissors
445 replies and 346 files omitted. View the full thread
ad71453298f167510ed682ee74ce83c3f7a3bb2810699fbb048c24b442e6d7c7.mp4
[Hide] (1.7MB, 720x1280, 00:20)
Rustil:_Eternal_Labyrinth_Castle_-_Official_Announce_Trailer_[pJlJVJCNo90].webm
[Hide] (11.6MB, 854x480, 01:32)
epstien's_island_when_trump_tells_it.webm
[Hide] (7.1MB, 1080x1920, 00:23)
>>294457
I miss when the idea of thief was that garret had absolutely no interest in getting involved with whatever was happening in the city.
He just wants to make as much money as he can using the chaos to loot both sides of the conflict and make a profit from the events.
His rules were pragmatic:
- rob only the rich and take only what they won't miss.
- don't kill anyone or cause any serious harm to anybody.
Etc.
These seemed moral but were purely practical, he knew he was tolerated only because he a thief instead of a murderer and wasn't a serious enough problem that he needed to be addressed by those who could fuck him up and would if he stepped too much out of line.
>>296650
About forspoken:
- the backstory of the world is that the kweens committed a genocide on another people and the people who got genocided summoned the demon that ended up inside the vambrace worn by the negress protag so that he could get revenge on the multiracial colonizers.
- the negresses mum was one of the most powerful women in that world who went to earth and got muhdicked by a nigger who of course wasn't present to raise his mudblood daughter.
- the people who made videos like these are politics first, all they care about is hating white people and white males in particular.

xue_and_libbie.png
[Hide] (904.5KB, 1300x2724) Reverse
BaseLibbieColour(wontfix).png
[Hide] (124.2KB, 744x385) Reverse
>What's this?
A thread for the organization and development of a VN with minor puzzle/adventure game elements starring Libbie the Cyber Oryx.  Previous thread: >>168647
Thread 3: https://archive.fo/Wosxp
Thread 2: https://archive.ph/z17yE
Thread 1: https://archive.ph/9iIJW

>What will the game be like?
A simple, short puzzle/adventure game presented like a VN and inspired by old Flash adventure/"sim" games.  We'll be working in Ren'py, and the game will mostly be slice-of-life comedy and light romance with some cheesecake or ecchi.

>You've barely done anything in the last two years!
The GitGud repo needs updating, but despite writefag's periods of absence there has been solid progress made on character designs and illustrations.
- Base Libbie and XUE (the mouse girl in the swimsuit) have all their expressions done.
- Maff's expressions are mostly done.
- Concepts/sketches for Art and Kiki are mostly done and their designs are practically final.

Message too long. View the full text
296 replies and 177 files omitted. View the full thread
>>303719
Another thing is to get a projected timeframe.

Utilizing the most simple resources, whether it's 2D or 3D, what'd be a hopeful outlook?

I don't see this working out myself, projects need dedicated members diligently keeping track of all the moving parts, and as well those members have to constantly keep the gears turning. The big incentive to keep those gears turning is money, so that the time and effort spent on it has some benefit to the members.
The Patreon vampires sucking the money out of the wallets of people investing in their ideas at least know that the only way to want to move forward with a project as major as a video game.
Depending on what is trying to be made, are you guys gonna aim for a 1-year crush project that at least one or two guys settle down in their basements and sweat and groan and moan to make with some help from the other part timers?
2-year project? How much time are you asking from anons who are very busy masturbating right now at this very moment and who have filled schedules with more masturbation appointments for the next 5 years? You can shit-talk the Berserk creator for taking forever to get Guts off the boat, but don't pretend you guys aren't doing the same thing, spanking the monkey looking at anime girls.
Replies: >>303725 >>303741
>>303719
Create a /agdg/ thread
>>303722
Is this game going to be like a fangame with reused assets or copyright songs, artwork, or resources? Is this a game to be bought and sold? Does anyone get anything out of this? Is it all personal satisfaction? Why are you making it? Are you making it just for anons? Do the anons want it? How much time can people devote to it?
You can dismiss these questions as being "too intensive" for a little project by anons, but if you don't organize all of this (and more) and have a good game plan, you're not gonna know where you're at and where you're going even if you get the plane off the ground. That Anton game had a lot but it couldn't go that far even with the population of the golden age of 8chan.

Not trying to demoralize, but video games are a significant investment of time and effort, even if it's just a small little thing on the side. Are you guys okay with investing a year or more into your game just for it to peter out into nothing like this did? And this was literally just a VN, it's writing and art and that's basically it, maybe some cheap candy-crush minigames.
Replies: >>303741
1766700893296213.jpg
[Hide] (50.4KB, 680x680) Reverse
>>303719
The main reason I ( >>303504 ) didn't make a new thread is that I'm not prepared for people to push it forward, which is a big problem if I'm supposed to spearhead it. If I actually decide to do a project, I need a couple weeks to prepare things first to make sure everything gets to a smooth start. If you want to start now then someone else has to take the reins.

>>303722
>>303725
The "incentive" is that it's fun to create things and to work on a thing together, get this corporate mindset out of here. It will take as long as people are having fun and there's things to do, if interest wanes then I'd start tying loose ends and wrap it up.

My expectation is that I will make a game mostly myself, and other people can discuss ideas and add content and modify the code, ideally it can also be a learning experience to everyone. I can't fill your spreadsheet because I don't know how many people would ultimately be interested and capable/willing to contribute and how much, and what kind of project people are interested in to begin with. All I could do is try and see how it goes.
Replies: >>303753
>>303741
Yeah take a few weeks, I just wanted to make sure you were still moving forward with it.

11e2813df8fb3f4f38597cf907781cd24a0b4baec4f41349c4877803a863e2f6.png
[Hide] (436.9KB, 851x710) Reverse
WHATCHA'
>PLAYAN
>WATCHAN
>LISTENAN
>READAN
>EATAN
>DRINKAN
>FAPPAN
>FEELAN
272 replies and 222 files omitted. View the full thread
spiritrax.png
[Hide] (3MB, 1216x1856) Reverse
Idk what to think about this game yet, but holy shit is it different.
Replies: >>303663 >>303664
c3448ee9a2d3ffd8d7dcdde6299f7e49fcf59c88aab1adfb510603347381a82f.jpg
[Hide] (22.8KB, 408x359) Reverse
Spoiler File
(2.1MB, 335x197) Reverse
>>303659
Heads up, make sure your mic input substitute is calibrated properly, I kid you not the pan pipes are one of the hardest things in the game and the Desert Region's pipe song is a lategame borderline softlock if you can't play the fucking things since it's the only one that you really cannot bruteforce by doing the melody over and over randomly. I remember there was also some quirk to the timing you were supposed to play them, so not only did it have an unreliable input with blowing into the mic, but it threw you off what you were supposed to do on top.
Either ways, best Princess Zelda in the franchise and it's not even close, have fun. Dungeons are on the slightly easier side (not a joke, but not a challenge, like 4/10 difficulty), but the huge amount of stations and playing rail-cat-and-mouse mid-lategame is where it comes more into it's own.
Replies: >>303664
>>303659
>>303663
As of 2024, there is a quality of life romhack by one d0k3 that, among other things, switches the mic input to L and R shoulder buttons.
ScreenShot710.png
[Hide] (2.1MB, 1680x1050) Reverse
>>303566
>Is the London in Fallout London more civilized than our timeline's London?
You can shoot rapist shitskins back if they come at you without getting arrested, so definitely more civilized than real Britain. That said, it is concerning that Fallout London is so Fallout 4 brained that you can't walk 2 blocks down the street without encountering a hooligan gang. Even major cities(that includes the capital) have roving gangs of raiders, ala Freeside in New Vegas except much, much worse. It's ridiculous, altho I imagine real Britain is only marginally better at this point.

Not really relevant to anything, but since I'm on the topic, I killed a Legendary Deathclaw with that stupid paddle ball weapon I was talking about and I laughed so hard. The Fallout 4 deathclaws are definitely nothing more than playful pussycats compared to the New Vegas variants. 

>The game was mediocre, gameplay wise, I didn't like the final segments. And the story sucks since the beginning, feels extremely forced..... I personally loved pressing the warcrime button, but game tells me that I am a sociopath. They want to make "le anti-murican game" but no dev have the balls to make a game where you play as the sandnigger who fights the US, every single game you must be the yankee soldier. The closest is csgo or something, where you can play as some cool terrorists with sunglasses and kill the IDF.

Actually, there is a game where you play as a Palestinian freedom fighter, killing IDF
https://store.steampowered.com/app/1714420/Fursan_alAqsa_The_Knights_of_the_AlAqsa_Mosque/
It's actually not bad, but not quite good enough to be more than a meme game. I would definitely threw a few shekels down the dev's way, if nothing else to support more IDF killing simulators in the future. 

>>303570
>I liked Spec Ops and I don't get why it still provokes such strong reactions. The devs were massive pseuds but you're not Walker. It does have some meta commentary on US military interventions but I replayed it last year and there are only a handful of loading screen quotes that address the player.

Message too long. View the full text
Replies: >>303704
ClipboardImage.png
[Hide] (83.1KB, 1356x255) Reverse
>>303683
Funny.

Show Post Actions

Actions:

Captcha:

Select the solid/filled icons
- news - rules - faq -
jschan 1.7.3