/v/ - Video Games

it's fucking video games again, baby

New Thread
Files* Max 5 files32MB total
[New Thread]

What a nice board!
Do you even lift? >>>/fit/

(47.2KB, 640x450)
>The Trump administration has asked gaming companies to provide information about their data-security protocols involving Chinese technology giant Tencent Holdings Ltd., people familiar with the matter said.
>The Committee on Foreign Investment in the U.S., which is chaired by the Treasury Department, has sent letters to companies, including Epic Games Inc., Riot Games and others, to inquire about their security protocols in handling Americans’ personal data, said the people, who asked not to be named because the discussions are private.
54 replies and 11 images omitted. View the full thread
if the goal is to kneecap tencent that isn't flip flopping
>Judge agrees to delay US government restrictions on WeChat
>In a ruling dated Saturday, Magistrate Judge Laurel Beeler in California said the government's actions would affect users’ First Amendment rights, as an effective ban on the app would remove their platform for communication.
Replies: >>9149 >>9150
>First Amendment rights
Coming from cali thats fucking rich.
>would affect users’ First Amendment rights, as an effective ban on the app would remove their platform for communication.
Can't imagine this'll ever come up later to bite them in the ass.
(67.5KB, 589x274)
>you can't sell me if I shut myself down first laowai!

(59KB, 1000x549)
(64KB, 312x214)
Did anyone watch the PS5 livestream a couple hours back? I know I didn't, all I know is they're launching a literal NO GAMES station along with it, where you can only buy digital and it costs 100 dollars less. I wonder what Chad thinks.
163 replies and 47 images omitted. View the full thread
(29.2KB, 255x255)
wasted get
I enjoyed my first playthrough of CoP a lot before installing Misery, and then uninstalling it because even 2.1 is annoying. Bloodcyka quest was tripping, but I suppose it's not much different each time. I think if SoC and CoP had combined approaches, maybe with some option stuff from Clear Sky, then that would be our ideal STALKER game.
>CoP is alt-universe
No it's the same timeline post-SoC.
Replies: >>9116
>even 2.1 is annoying
Misery 1.0 was ok, everything after it is pure shit tier MMO tier design and everyone involved and that praised it should eat a bullet.
Replies: >>9121
Honestly you are mostly miserable because the economy is unworkable and there are too many subsystems for certain functions. First few hours were quite nice, but it's such a drag getting anywhere. I don't get meme difficulty mods.
Replies: >>9131
(62.2KB, 840x465)
I'm fine with the economy and even carrying 3000 KG of trash while abusing energy drinks.
I fucking love the alternate start of escaping the Zombie village at night.

My main issue is that they completely fucked one of the main draws of CoP, which was approaching each objective as your choice if you had good enough gear.
Misery 2.0 adds a literal army of mutants in locations in the first areas of the game to bar you off them so that you have to constantly backtrack between all 3 main areas and waste even more money.
An army where you literally need an RPG, Grenade Launcher or a High Powered Sniper Rifle with shittons of ammo to even dent the horde.

Literal MMO game design, I just fucking uninstalled it right there after enjoying my time with 1.0, went back to it with Arsenal Overhaul 3, fuck Misery 2.0.

(47.5KB, 550x550)
What's this all about?
Fullderp is a game where one of us declares himself the champ and gets banned. He also takes a ragtag team of six Pokémon assembled by anons into an online competitive Pokémon battling simulator, but he mostly gets banned.
To quote one of Showdown's mods...
>@MacChaeger: None of these people are youtubers
>@MacChaeger: They impersonate verlis to to gain notoriety and attract new members
>@MacChaeger: These people regularly trick others into getting locked
>@MacChaeger: this is the single most toxic group of players on PS

How does it work?
After the current champ calls "new champ", the first anon to claim the title is our champ. He uses the first six legal Pokémon suggested after his claim as his team. Champ can also call "new team" when the old one became stale (rule of thumb: 40-60 minutes). Champ plays in Gen 8 Natdex OU unless specified otherwise.
Absolutely no experience is necessary and everything is done in-browser.

1. Champ can't forfeit, intentionally throw a match, or timer stall.
2. Champ may not edit a set without the suggester's permission.
Message too long. View the full text
495 replies and 42 images omitted. View the full thread
take this champ.

Frank Horrigan (Chesnaught) @ Assault Vest  
Ability: Bulletproof  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Drain Punch  
- Wood Hammer  
- Stone Edge  
- Earthquake

If you switch it in on a bullet move nullified by bulletproof while typing "CARNEY!" it becomes a free pick
Nice dubs,

Pot of Greed (Polteageist) @ Weakness Policy
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Giga Drain
- Stored Power
- Shell Smash
(59.3KB, 612x395)
Take the burp slut.

(117.2KB, 333x250)
What are some good adventure games? The only ones i ever played are The Neverhood and Sam & Max. Is Deponia any good?
13 replies and 7 images omitted. View the full thread
>Frazier Crane: Seattle Rampage
That's incredible.  Thanks for sharing.
I remeber playing all of those as a kid. Loved em and highly recommend them. Not bullshit ridden like the old Sierra adventure games
I really enjoyed Don't Escape: 4 Days to Survive and VirtuaVerse. Some of the visuals in VirtuaVerse are top-notch and the soundtrack is pretty good.
Replies: >>8923
The only thing going for it is the pretty pixel art backgrounds and chiptune soundtrack. Forced myself to sit through the atrociously bad writing but completely lost my shit when that nuke "nudges" the ISS and some apes into the credits, abruptly ending the story. Don't waste your time with this even if it's free.
(22.3KB, 288x346)
It's not point and click, but this odd game's among my favorites. Recommend if you like strange/experimental shit.

(76KB, 200x200)
>Favorite games
>Favorite OST
>Favorite box-art
>Favorite DKC

What's up, anons? Playing any SNES games recently? I've been playing some Contra 3 and some DKC 2. Pretty fuckin' groovy.
9 replies and 6 images omitted. View the full thread
Replies: >>8711 + 3 earlier
(274.2KB, 698x1280)
(127.5KB, 800x444)
(553.8KB, 402x640)
>Favourite Game
Umihara Kawase with Yoshi's Island in a close second
>Favourite OST
Seiken Densetsu 3, easily
>Favourite DKC
2 is objectively the best one
>Favourite box art
I'm not even certain these are official box arts but I like them anyway.
>Favorite games
Alien Soldier
>Favorite OST
Thunder Force IV
>Favorite box-art
>Favorite DKC
>>8105 (OP) 
Hard to pick one favorite game, maybe Chrono Trigger. Terranigma had one of the best OSTs.
>>all sound and music is muffled, like it's being played through a pillow
>>maridia can go fuck itself with how annoying it is to traverse between the slow movement and maze-like layout
To me those are two of the things that make it a great game. It really adds to the atmosphere of solitude the game has. The atmosphere is really what sets it apart from other games that feature the same style of gameplay.
>Favorite games
Super Fucking Metroid, Demon's Crest
>Favorite OST
SM, Chrono Trigger, FFVI, Demon's Crest
>Favorite box-art
I dunno, Phalanx? og SMT
>Favorite DKC
I only played 1 and 2 probably 2 was the best one
(706.7KB, 556x800)
>Favorite games
Earthbound, Pocky and Rocky, Parodius 
>Favorite OST
Chrono Trigger
>Favorite box-art
Ganbare Goemon 2
>Favorite DKC

(497.4KB, 533x610)
(901.5KB, 4851x2571)
(532.9KB, 458x581)
(444.8KB, 521x560)
(428.5KB, 413x577)
I was talking about with some friends recently about this topic, and I thought it'd be fun to open up the discussion here.

Simply put, what are some of your favourite video game character designs, and why are they your favourites?
>What goes into a good video game character design?
>Are there any design tropes or conventions you hate or love?
Feel free to share designs you despise, as well.

The topic came up because I was revisiting an indie ASSFAGGOTS game that I'd last paid attention to three years ago.  Their character roster has become more defined since then, but apart from the robot with the gigantic butt none of them are any good.  It doesn't take a genius to see what the problems are, either: every character is painfully generic or just plain boring.  I get the impression everyone on the roster has been designed by checklist: here's our gruff good guy, here's our spooky wizard, here's our tricky guy in a cape.

Please keep in mind that I'm not only talking about characters that make your dick hard.  There's a thread for that on /geimu/, and while I enjoy sex appeal, I find that people will often defend bad character designs simply because they think the characters are sexy.  However, if there's something interesting about a sexy character you wanted to share, then I'd love to hear it.
89 replies and 61 images omitted. View the full thread
Replies: >>8717 + 2 earlier
The Citadel. There's a thread up.

>I thought OP specified in the title this isn't meant for fetish fuel.
>However, if there's something interesting about a sexy character you wanted to share, then I'd love to hear it.
(837.5KB, 926x843)
(778.8KB, 843x865)
I really like Maldamba's design. It's very clean looking, yet it's a theme not often seen(Voodoo/nature mage), a cobra as a gun is a pretty neat idea and I really like the color scheme for him. It's all colors you'd see in nature and it's done in such a way you could tell what kind of character he is right off the bat. Shame he's in a shit game with barely a similar quality or style of art design. I mean look at this 14 year old's "I want every color" OC.
Is that Unfortunate Spacemen? I really wonder if the game is good or not. It's free yeah, but I've been burned by free games despite never spending a dime on them and I can't be assed
Replies: >>8717
(7.1KB, 240x240)
>>1319 (OP) 
Holy fuck, please stop posting ASSFAGGOTS shit, this cancer art design hurts my eyes.
It's they're designed by what a 5 year old thinks it's cool and then 3D modeled by some retarded Chinks.
Replies: >>8719
(206.6KB, 840x700)
Dota 2 had some really good designs (Bloodseeker, Sand King, Ancient Apparition, etc) at the start, but then over time (probably around 2015) they started really changing their standards/ethic. Not only did the gameplay start taking after League of Legends, but so did the designs. They're so 'friendly' and 'safe' - chink approved. I'm glad I was able to tear myself away from it in 2014 when I realized there's a forced 50% winrate.
Replies: >>8723
(471.5KB, 1920x1440)
>Dota 2 had some really good designs
No it didn't

(10.5KB, 189x70)
(36.5KB, 320x200)
This time it will be a bit diffirent from the usual Doom-Nights, we are going to play a WAD called Idiotic Last Man Standing it features multiple maps each with their own Gameplay style for Example :
>Time Freeze
Collect the time freeze power up before the other players do so and kill them while time is stopped
>Dodge The Pinky 
You must dodge the Pinky until your the only survivor
>Race To The Death
Pretty you just have to race while dodging obstacles
and much much more
>Alright how do I setup this thing
Pretty easy just get Zandronum and Doomseeker her :
Go to %appdata%\Roaming\.doomseeker
(That's the default folder for setting up you WADs for Doomseeker you can change it if you want)
Message too long. View the full text
26 replies and 5 images omitted. View the full thread
Well I thought about making a new thread, but I don't want to bloat the catalog.
Replies: >>4982
Sadly nobody joined, I will host tomorow at the same time.
DOOM Eternal?

(386KB, 1920x1080)
(38.7KB, 650x366)
(19.9KB, 320x224)
We often criticize modern games for looking like shit, so why don't we post games with amazing visuals?
What makes for a good look in your opinion? Is there a particular type of aesthetic you love (for example Cyberpunk or Colorful Cel-Shading)?
Let's talk about visuals in videogames, as the eye wants its part.
33 replies and 36 images omitted. View the full thread
(236.5KB, 639x479)
I really love Killer7's style. Not even No More Heroes came close, it wasn't dark enough. Maybe Blood+, but I haven't played that one. The way the solid colors on the environment and characters meshed with the almost-solid shadows adds a lot of depth. Not to mention how bright the blood is makes it stand out among the shadows. The levels where there is a lot of sunlight still feel foreboding due to how heavy the shadows are. I wish Grasshopper would go back to this instead of the lighter NMH style.
Spoiler File
(231KB, 300x100)
I like some of the old speccy games' aesthetics
>that's not what "pixel" games used to look like
Yeah, the "pixel" implies something more primitive. The example are just 2D sprites in general. But then again there is a middle spot when you have pixel art, but at a higher resolution than what oldschool games had. And that is what most modern pixel games do because they have to look good at 1080p. It has its own feel, it doesn't really replicate what old games did. Kind of like Synthwave is heavily inspired by 80's music but neither the songwriting nor the production has much to do with 80's music.
A good example are the various RPG makers. If a game should look truly oldschool, probably the 2000/2003 versions are still the best choice. Than there were the XP and VX makers that had a higher resolution but never looked as good as the older ones. Those games were prone to look like plastic. Then there are even newer version that you can set to render in 1080p by adding a simple script. Those can yield great looking games, but are also farther away from the SNES charme than ever.
Replies: >>3765
Not only that. Palette limitations, memory restraints and the sheer skill of those graphicians that made spriteart back in the day is just being insulted and shat on by the modernity of bullshit. You will never sit at a computer again and look at some amazing animation, background piece or character , struck in awe at "how the hell did they make a 16bit machine display something so gorgeous".

There is no zeal, no inspiration, no true soul of sheer grit and determination in making art cohesive and visually appealing within a limited artform. There is only those who ape for nerd cred and their cocksuckers who would eat anything trown at them as long as it has a recognizable style or logo without questioning even a single thing. It just brings immense disgust.
Arc System Works... making 3D into 2d's bitch.

(264.3KB, 1600x800)
What are some vidya that let you jump straight into gameplay and keep you there? I prefer turn-based right now so that I can play at my pace, but I know most arcade games fit the bill. I've been playing Slay The Spire quite a bit recently because it's so easy to get into - you just boot it up and go. No big cinematic intro, barely any hint of a story, minimal dialogue, no delay between battles. It's just all gameplay, all the time.

I believe I'm fighting a Candida overgrowth right now. I'm fatigued basically all the time, and often spend hours a day wishing I could just be asleep (while sometimes also suffering insomnia). I want to play vidya since that's my main hobby, but I just don't have the energy spend two hours in character creation, read complex dialogue, or watch long cutscenes.
9 replies omitted. View the full thread
Replies: >>8458 + 3 earlier
Arcade games?
Replies: >>8627
(3.6KB, 482x421)
>>8306 (OP) 
Syobon Action
Replies: >>8627
That's not really a genre is it? Like all non-rpg NES games have true permadeath.
Replies: >>8627
I guess arcade is the best term for it, you're right.

I don't know if I have it in me to subject myself to that game again, but at least it's shorter than IWBTG.
I think they used to be called action games long ago, sort of as a catchall category for games with no progression other than getting to the next level. But that was back when the "lives and continues" model was still pretty much standard.

(769.6KB, 1920x1080)
(133.9KB, 1280x720)
Are there any examples of good first person melee combat, or is it doomed to always be mediocre at best? What would you do to improve fp melee combat?
6 replies omitted. View the full thread
Replies: >>8573 >>8592
So are all multiplayer action games. Hence why I mentioned that the best implementation of realistic sword fighting that is also good gameplay wise will probably be a fighting game.
Replies: >>8554
No need. It could work by making it so the angle of attack 'wheel' is only enabled for a brief moment when you left-click. This would allow players to keep the more realistic feel without the need to lock into 1 player. But nobody has tried this yet.
>>8516 (OP) 
Mount and Blade and Dark Messiah of Might and Magic both did it well
Replies: >>8578
>playing Warband in first person
Dark Messiah is good fun early on, but eventually becomes too easy regardless of difficulty.
>>8516 (OP) 
The big issue that plagues first person combat is that there's limited depth perception and situational awareness. It could be fixed by having a lot more lunging or charging attacks and some good animations or indicators that make it clear where exactly and what exactly the PC is doing. The other thing that is different is that first person games typically require more precision than third person games unless it's some garbage lock-on shit like Kingdom Come. First person melee needs to know what to do with that.

Show Post Actions



- news - rules - faq - source code -