6325.jpg
[Hide] (279.8KB, 1200x536) Reverse Please tell me why this wouldn't work so I can stop thinking about it:
>4-way asymmetric gameplay
>random map with resources, mobs, loot
Choose between:
>regular city builder, focused on expanding and exploiting resources
>evil guy city builder, same, slower but interacts with mobs/some unique resource (e.g. necromancy)
>hero character, focused on loot and developing his build/some special objective
>mob boss character, same, weaker but has a whole squad he can equip, likes raiding cities
Both the setting and even the genre are interchangeable to an extent but I'm thinking of standard fantasy and turn-based for simplicity's sake, although the dream would probably be to combine slow paced RTS and fast paced ARPG gameplay in some way.
I guess this isn't even really a concrete idea, there's just a certain potential that I have never seen realized in any game before: the "creative" players building the environment simply by playing, while the "action" players give meaning to the building process by constantly engaging with it.