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it's fucking video games, baby


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READ THE RULES


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Opinion: Confessions of a gatekeeper
https://archive.ph/20250702080335/https://www.square-enix-games.com/en_GB/news/opinion-gatekeeping
>When you love something too much, it’s all too easy to drive people away. Here are the dangers of being a gatekeeper.
>Sometimes I like to eat dessert before the main course.
>It’s a seemingly minor thing - barely a quirk - but for some it’s a crime akin to burning a flag or kicking a puppy. I’ve seen people react with shock, horror and even disgust. What wretched being must I be to break the sacred order of dinner?!
>From my perspective though… why not? I like dessert the most, so why wait until I may be too full to eat it? And who are they to police my behavior anyway – they’re gatekeeping mealtimes!
>I bring this up to highlight my own hypocrisy.
>A while back, I found myself discussing on a game franchise (which I won’t name because it’s not one of ours). My pal was explaining he was thinking of picking up the most recent title in the series while it was on sale. “Oh great,” I said. “Which one did you like the most?”
>“…oh, I never played any of them.”
>I was shocked. Why would someone start at the newest game without playing the previous ones. What was he thinking? I started to forcefully explain exactly where he should start his journey with the series and as his eyes glazed over, I realized:
>Of course, my friend didn’t pick up the game, he didn’t get into the series, and I lost a chance to share something I love. There’s no getting around it - I drove him away.
>Here’s the truth of it: just as there’s no right way to enjoy a game, there’s no correct way to discover it.
>Oh sure, you can (and should) share suggestions, but ultimately there isn’t a set path to play. For example, when I look back at my own game history, my first FINAL FANTASY was VII, my first STAR OCEAN was the fourth game in the series, THE LAST HOPE, and my introduction to DRAGON QUEST was actually DRAGON QUEST HEROES: Rocket Slime on Nintendo DS rather than a mainline game in the series.
>Each of these titles sparked joy, which led me to explore the rest of the series, where I discovered even more joy. In some cases, it was a recommendation from friends playing it, in other cases reviews guided me. In the case of Rocket Slime… well, I just liked the box art.
>But, at no point did I have anyone telling me where I had to start. If I had, I likely wouldn’t have played any of them – after all, nobody likes being told what to do.
>Still, I get it. We all want to share the games we love with others, and I’m no different. Heck, I’m somehow making a career out of it. So, how can we encourage friends and fellow players to try stuff out without pushing them away or overwhelming them?
>The biggest thing, I think, is to offer suggestions and recommendations, rather than offering an immovable instruction. For example, which FINAL FANTASY to play first is pretty common topic of discussion, and it’s one that many have OPINIONS on. The kind of opinions that are all caps and bold text.
>That’s partly because it’s a very open question. For example:
>All the mainline FINAL FANTASY games are completely standalone – there aren’t narrative threads between them so anyone can start with any game.
>The same is true of the SaGa seriesfranchise. Each game stands completely along from the others, with their own worlds, stories and characters.
All the DRAGON QUEST games work as standalone adventures too. Even though some games form a light trilogy - such as the excellent DRAGON QUEST III HD-2D Remake and the upcoming DRAGON QUEST I & II HD-2D Remake - each one offers an adventure with a beginning, middle, and end in their own right. Even though there are plenty of touches for existing fans to enjoy, each game is also designed to be someone’s first.
>Some Square Enix series do have an ongoing narrative. In some cases, collections make it easy to see a suggested play order for first-time players, but you shouldn’t feel beholden to them. Plenty of fans played later games first and explored the rest of the series later. I’m one of them.
>So, when people are looking for advice, we need to help them in a constructive way. Rather than just telling people the answer outright as if it’s fact, we could explain where we started. Why do we think it’s a good place to start? The key is advice, not instruction.
>We should also share our passion. Rather than telling people how to play something, explain why we love it. Share the stories, the characters, the music. Explain our histories with the series, point people towards content creators they might enjoy.
>At the same time, we need to be careful not to offer too much information. It’s all too easy to get excited and start digging into the weeds and the lore of a game, but that can be overwhelming. It can make games feel dense and impenetrable, rather than what they actually are: joyful and fun. Nobody should feel like they have to do homework to enjoy a game, and to indicate otherwise is a mistake.
>Finally, the most important thing is to be supportive of other players at all times. If someone indicates an interest in a game, encourage them. Even if we think there’s a better way to go, leave that door open so they can step right through. If someone wants to play the newest entry first, or go back to an earlier entry instead of the new hotness, that’s their choice.
>If someone gives advice we don’t agree with, don’t attack or criticise them. Offer an alternate point of view and discuss things politely. We’re all part of the same community after all – we all love the same things.
>All of us have games that are very precious to us. There’s nothing like that feeling of falling in love with a title for the first time. It’s natural to want to help others enjoy the same experience that we did.
>Just be careful not to fall into the same trap as me. Let them eat dessert first.
Microsoft laying off thousands of employees, applying for thousands of H-1B workers
https://archive.ph/20250702172457/https://nichegamer.com/microsoft-laying-off-thousands-of-employees-h1bs/
Ready or Not Sparks Censorship Outrage as Void Interactive Retroactively Censors Game for All Players, Including PC Gamers Who Bought Years Ago
https://archive.ph/20250702201131/https://thatparkplace.com/ready-or-not-sparks-censorship-outrage-as-void-interactive-retroactively-censors-game-for-all-players-including-pc-gamers-who-bought-years-ago/
Ruckus Games Requires Players to Select Pronouns to Join Playtest For New Game
https://archive.ph/20250701223332/https://thatparkplace.com/ruckus-games-requires-players-to-select-pronouns-to-join-playtest-for-new-game/
Neil Druckmann Leaves The Last of Us HBO Series Amid Massive Ratings Decline, Says It’s to Focus on Games
https://archive.ph/20250702200823/https://thatparkplace.com/neil-druckmann-leaves-the-last-of-us-hbo-series-amid-massive-ratings-decline-says-its-to-focus-on-games/
Replies: >>284476 >>284655
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Vidya LOL

>"The heart has no bounds": A study of polyamory in games, how it's done well, and where we should go next
https://archive.ph/Ym9ie
Replies: >>284465
>>284462
>polyamory
Can we send these people back to the dark ages or I don't know the middle east? Humanity would be better for it there is literally nothing  gained out of your wife being a whore.
>>284438 (OP) 
Microsoft laying off employees and closing studios isn’t due to losses, it just means they don’t care about exclusives anymore. They’re fully transitioning into a third party.
Replies: >>284487
>>284476
I see it more as a sign of console gaming dying as a whole since the rotting carcass isn't giving off enough cash to keep up with the bloated prices to make a game that appeals to essentially no one.
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Replies: >>284608
>>284582
Good, no more franchise rape.  Perfect Dark can rest in peace.
>>284438 (OP) 
>forced pronouns
>"other" selection
I hope people do nick/her nig/ger or fag/got just to shut in their faces
Replies: >>284656
>>284655
Oy/Vey
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MindsEye boss reportedly blames its failure on 'saboteurs' and says a re-launch is in the works, even as the entire development studio is at risk of layoff
https://web.archive.org/web/20250703203926/https://www.pcgamer.com/games/third-person-shooter/mindseye-boss-reportedly-blames-its-failure-on-saboteurs-and-says-a-re-launch-is-in-the-works-even-as-the-entire-development-studio-is-at-risk-of-layoff/
>The situation at MindsEye studio Build a Rocket Boy has taken another weird turn in the form of a video chat between founder Leslie Benzies and employees. According to an IGN report, Benzies has committed to a "re-launch" of MindsEye, presumably with the goal of setting the game on a redemption arc, even though the entire studio is at risk of being let go.
>Looming layoffs at Build a Rocket Boy were first confirmed last week, with the beginning of a 45-day consultancy period required by law in the UK when a company is planning to lay off more than 100 employees.
>The studio acknowledged at the time that "some internal changes" were being made but seemed eager to play it down, saying that it was "working to reassign roles" for as many employees as possible, and that the consultation process "may result in redundancies."
Three Ubisoft chiefs found guilty of enabling culture of sexual harassment
https://archive.ph/20250702160541/https://www.theguardian.com/games/2025/jul/02/three-ubisoft-video-game-chiefs-guilty-enabling-culture-sexual-harassment
>Former staff likened offices of video game company in Paris to a ‘boys’ club above the law’
>Three former executives at the video game company Ubisoft have been given suspended prison sentences for enabling a culture of sexual and psychological harassment in the workplace at the end of the first big trial to stem from the #MeToo movement in the gaming industry.
>The court in Bobigny, north of Paris, had heard how the former executives used their position to bully or sexually harass staff, leaving women terrified and feeling like pieces of meat.
>Former staff had said that between 2012 and 2020, the company’s offices in Montreuil, east of Paris, were run with a toxic culture of bullying and sexism that one worker likened to a “boys’ club above the law”.
>Ubisoft is a French family business that rose to become one of the biggest video game creators in the world. The company has been behind several blockbusters including Assassin’s Creed, Far Cry and the children’s favourite Just Dance.
>The state prosecutor, Antoine Haushalter, had told the court the world of video games and its subculture had an element of “systemic” sexism and potential abuse and called the trial a “turning point” for the gaming world.
>Thomas François, 52, a former Ubisoft editorial vice-president, was found guilty of sexual harassment, psychological harassment and an attempted sexual assault. He was given a three-year suspended prison sentence and fined €30,000 (£26,000).
>The court heard how he once tied a female member of staff to a chair with tape, pushed the chair into a lift and pressed a button at random. He was also accused of forcing one woman wearing a skirt to do handstands.
>At a 2015 office Christmas party with a Back to the Future theme, François allegedly told a member of staff that he liked her 1950s dress. He then allegedly stepped towards her to kiss her on the mouth as his colleagues restrained her by the arms and back. She shouted and broke free.
>François had told the court there was a “culture of joking around”. He said: “I never tried to harm anyone.”
Serge Hascoët, 59, Ubisoft’s former chief creative officer and second-in-command, was found guilty of psychological harassment and complicity in sexual harassment.
>He was acquitted of sexual harassment and complicity in psychological harassment. He was given an 18-month suspended sentence and a fine of €45,000.
>The court heard he once handed a young female member of staff a tissue in which he had blown his nose, saying: “You can resell it, it’s worth gold at Ubisoft.” The court heard that Hascoët bullied assistants by making them carry out personal tasks for him such as going to his home to wait for parcel deliveries.
>Hascoët had told the court he was unaware of any harassment, saying: “I have never wanted to harass anyone and I don’t think I have.”
Hascoët’s lawyer, Jean-Guillaume Le Mintier, said his client was considering an appeal.
>The former Ubisoft game director, Guillaume Patrux, 41, was found guilty of psychological harassment and given a 12-month suspended sentence and a fine of €10,000.
>The court heard he had punched walls, mimed hitting staff, cracked a whip near colleagues’ faces, threatened to carry out an office shooting and played with a cigarette lighter near workers’ faces, setting alight a man’s beard. He had denied the charges.
Replies: >>284682 >>284683
>>284680
How come game studios happen to have the most unhinged people in positions of power? Like this stuff is way too specific to even be a fake accusation from women just to play oppression Olympics where there's a guy around every corner willing to die for them for no real reason.
>>284680
ai slop is getting surprisingly believable
Replies: >>284686
>>284683
XL models are pretty good, can't wait to see the next big thing.
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Laid-off workers should use AI to manage their emotions, says Xbox exec
https://archive.ph/20250705021613/https://www.msn.com/en-us/money/other/laid-off-workers-should-use-ai-to-manage-their-emotions-says-xbox-exec/ar-AA1HZ0jI
>The sweeping layoffs announced by Microsoft this week have been especially hard on its gaming studios, but one Xbox executive has a solution to “help reduce the emotional and cognitive load that comes with job loss”: seek advice from AI chatbots.
>In a now-deleted LinkedIn post captured by Aftermath, Xbox Game Studios’ Matt Turnbull said that he would be “remiss in not trying to offer the best advice I can under the circumstances.” The circumstances here being a slew of game cancellations, services being shuttered, studio closures, and job cuts across key Xbox divisions as Microsoft lays off as many as 9,100 employees across the company. 
>Turnbull acknowledged that people have some “strong feelings” about AI tools like ChatGPT and Copilot, but suggested that anybody who’s feeling “overwhelmed” could use them to get advice about creating resumes, career planning, and applying for new roles.
>“These are really challenging times, and if you’re navigating a layoff or even quietly preparing for one, you’re not alone and you don’t have to go it alone,” Turnbull said. “No AI tool is a replacement for your voice or your lived experience. But at a time when mental energy is scarce, these tools can help get you unstuck faster, calmer, and with more clarity.”
>Microsoft has loudly embraced AI, having announced plans in January to invest $80 billion into AI infrastructure prior to this latest wave of job cuts. That environment might have made Turnbull think his recommendations were reasonable. More broadly, however, generative AI is viewed by some creatives as a threat to creative industries like gaming, which has already struggled with growing layoffs and studio closures over the last few years.
>It’s unclear why Turnbull deleted his LinkedIn post, but if the comments on this repost made to Bluesky are any indication, creatives probably didn’t take too kindly to his suggestions.
>You can read the full text of the deleted post below:
>“These are really challenging times, and if you’re navigating a layoff or even quietly preparing for one, you’re not alone and you don’t have to go it alone.
I know these types of tools engender strong feelings in people, but I’d be remiss in not trying to offer the best advice I can under the circumstances. I’ve been experimenting with ways to use LLM AI tools (like ChatGPT or Copilot) to help reduce the emotional and cognitive load that comes with job loss.
>Here are some prompt ideas and use cases that might help if you’re feeling overwhelmed:
>Career Planning Prompts:
>“Act as a career coach. I’ve been laid off from a [role] in the game industry. Help me build a 30-day plan to regroup, research new roles, and start applying without burning out.”
>“What kinds of game industry jobs could I pivot to with experience in [Production/Narrative/LiveOps/etc.]?”
>Resume & Linkedin Help
>“Here’s my current resume. Give me three tailored versions: one for AAA, one for platform/publishing roles, and one for startup/small studio leadership.”
>“Rewrite this resume bullet to highlight impact and metrics.”
>Networking & Outreach
>“Draft a friendly message I can send to old coworkers letting them know I’m exploring new opportunities.”
>“Write a warm intro message for reaching out to someone at [studio name] about a job posting.”
>Emotional Clarity & Confidence
>“I’m struggling with imposter syndrome after being laid off. Can you help me reframe this experience in a way that reminds me what I’m good at?”
>No Al tool is a replacement for your voice or your lived experience. But at a time when mental energy is scarce, these tools can help get you unstuck faster, calmer, and with more clarity.
>If this helps, feel free to share with others in your network.
>Stay kind, stay smart, stay connected.”
Will Xbox die? or will it be reduced to a digital gaming store?
Replies: >>284848 >>284855
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Podcast special: Ashly Burch on the importance of queer roles, mental health, and authentic representation in gaming
http://archive.today/2025.07.05-025145/https://www.eurogamer.net/pride-week-podcast-special-ashly-burch
>Hello and welcome to an intimate and honest chat with myself, Dom Peppiatt - deputy editorial director at Eurogamer - and the wonderful Ashly Burch: prolific actress, writer, director, singer.
>Cover image for YouTube videoPride Week Special: Actor Ashly Burch
>Eurogamer's deputy editorial director speaks to actor and director, Ashly Burch.Watch on YouTube
>In a chat that was filmed in June, Ashly and I cover a broad range of topics in this interview - from queerness in games, how that's changed over the course of her career, her relationship to the LGBTQIA+ identity, and how those elements inspire her work across writing, directing, acting - and even simply engaging with games as someone that enjoys playing them.
>Given that Burch has lent her pipes to characters such as Aloy in the Horizon series of games, Chloe Price in Life is Strange, Tiny Tina in the Borderlands series, Mel in The Last of Us Part 2, and many more besides, I felt it was necessary to dive into some of those roles to provide some texture to their queer spirit. And I learned a lot from this chat, too.
>Did you know that Burch played an asexual character in Parvati from The Outer Worlds, for example? And that she found out about her character's sexuality in much the same way that we did? Or that Burch's racial identity intersects with her queerness in a way that may not be completely obvious?
>I think my favourite thing about this talk was the way that, time and again, it became evident that queerness is not just a 'one-size-fits-all' thing; that Burch's understanding of pansexuality is as valid and important as my understanding of bisexuality. There are multiple instances of our chat naturally dovetailing with something we mentioned earlier; how representation of one group can be a benefit to all, how we - as queer people - can claim characters of our own just like any other marginalised group can, and how important it is to use our platforms to educate, promote, and persist.
>So, now that you've heard me waffle on about the broader strokes of the interview, you can listen for yourself below, or hit the video up top if you want to see us in the flesh (so to speak).
Minecraft Is Updating Copper To "Make It More Useful"
http://archive.today/2025.07.05-024819/https://www.nintendolife.com/news/2025/07/minecraft-is-updating-copper-to-make-it-more-useful
>Minecraft's ever-expanding world is getting another significant update in the future which will make copper more useful.
>In a brief video, Mojang notes how this resource is "really abundant", gets mined a lot, but normally gets stored away. This is all set change in the next game drop – with the team planning to give it "more of a purpose".
>This sees the release of copper chest, copper armor, copper tools and copper weapons today in Bedrock Beta and Preview.
>This is the first time a tool and armor tier has been added since the Nether update. Copper is also easier to find than iron, so the team thinks this update will be helpful in the earlier stages of the game.
>The Copper Golem from the 2021 Mob Vote (won by the Allay) has also been reinvented, with a more "engaging mechanic". The new design means it will take items from copper chests and put them in empty chests or one with a matching item to help with inventory management.
>You can find out more about this Minecraft update in the video above, with ideas and plans subject to change "before the final release".
>Minecraft
>Minecraft
>Images: Mojang
>Related Articles
>Minecraft's Nintendo Players Request "Switch 2 Edition" After Graphics Update Skips Switch
>NEWS Minecraft's Nintendo Players Request "Switch 2 Edition" After Graphics Update Skips Switch
>"We need a Switch 2 version"
>What are your thoughts about the copper update? Let us know in the comments.
Best Video Game War Crimes to Celebrate America
http://archive.today/2025.07.05-030840/https://hard-drive.net/hd/video-games/best-video-game-war-crimes-to-celebrate-america/
>Happy July 4th! It’s time to celebrate America’s birthday for seemingly the final time. There are a lot of ways one can celebrate America. Fireworks, hot dog eating contests, diabetes and kindergarteners gunned down in finger painting class. While those are all fantastic ways to honor the American way of life, there’s no better way to celebrate everything America is than by committing some war crimes. In video games of course. After all, engaging in very illegal and abhorrent atrocities with absolutely no consequences whatsoever and bragging about how cool it was has been the American way since 1776. So to get into the July 4th spirit, here are the best war crimes you can do in video games.
>White Phosphorus – Spec Ops: The Line

>Spec Ops: The Line may just be the most accurate military shooter ever made. Not because the gameplay is based on any sort of realism, but because it’s the only one that unequivocally paints your character as the bad guy and tells you to your face that you shouldn’t enjoy playing war crime simulators for fun. Of course on the flip side, playing war crime simulators is the greatest way to show your love for America. So on this July 4th, play Spec Ops: The Line and shoot white phosphorus at the civilians you’re supposedly there to liberate.
>Genocide – Uncharted

>Is there anything more American than going to a foreign nation and committing mass murder in order to steal their valuables? That tradition is the only thing America kept from the British. It’s not only part of the American way but it also keeps them grounded in their roots. In that regard Nathan Drake really is the All-American Hero of gaming. He’s a charming everyman but he’s also single handedly killed more people both World Wars combined and he does it to inflate his ego and line his pockets. Put him on Mount Rushmore.
>Playing – Mario Party

>Completely destroying any positive relationship you had with your allies in order to selfishly line your own pockets to the detriment of those around you. Handing out participation awards. Stealing from others with no remorse. Mario Party is the game of American Values.
>Unauthorized Nuke – Fallout 3

>Nuking a city filled with innocent civilians just as a means to an end. It’s a tough choice that Fallout 3 presents the player with but it stops being tough once you remember that your character is American. Nuking settlements filled with non-combatants in order to further your interests is exactly the kind of principles that modern America was founded on. So on this July 4th, you go ahead and nuke Megaton anddon;t even feel bad about it. Feeling bad about it is un-American.
>Blue Shell – Mario Kart Series

>It’s like using a nuke but worse.
>Various – Call of Duty Series

>Here it is. The be-all end-all of war crime simulations. The Call of Duty series. Truthfully I could have made this entire list with just Call of Duty games. From nukes to white phosphorus, there are a dozen war crimes you can do as multiplayer kill streaks alone. That’s before you even get into the campaigns that let you do things like partake in things like illegal torture all the way to the massacre of an entire airport of civilians. Call of Duty is so American that in the Modern Warfare reboot there’s a level that references an actual war crime that the real American Military committed but blames the Russians for it and has you be the hero. You can’t get more American than that. Happy July 4th!
OP prepares new initiative for /v/ news thread
>pic related
Replies: >>284918
>>284792
>android
>tits
>>284792
>Will Xbox die? or will it be reduced to a digital gaming store?
XBOX is already dead.
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>>284796
>muh war crimes
What a passive aggressive faggot
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