>>263192
>>263219
Thank you for the kind words. I got a just-in-time build ready, so I can relax now.
Link : https://mega.nz/file/0CQQRKqY#DqKVJwSIvqk0d59SXkkVJsszKANDad4SdmwCLdiCHVA
RTP : https://dl.degica.com/rpgmakerweb/run-time-packages/RPGVXAce_RTP.zip
The Just-in-time-for-stream build of Retuned
Notable writing changes
--Made effort to make changes based on feedback by anons from last stream. Dischord received a lot of attention in regards to his character and how he terrorizes Harmonia on a frequent basis, as such instead of being an occasional nuisance, he is now Harmonia's boogeyman. Faeries hate him, humans fear him, and this is also represented in changes with the townsfolk as well.
--Rewrote two key cutscenes involving Meirin, hopefully the dialogue is more natural-feeling than before.
--Rewrote a few things involving Marybelle, but I couldn't get as in-depth as I wished. Bravura's appearance in Glissando Arena has been expanded to send off the party when they challenge Scherza for the Grand Score.
Notable Gameplay changes
--Metronome Tower's bossfight has been changed to accordance to anons' feedback, and to be quite honest, I like it better than "Dischord-again". Marybelle deserved an extended preview anyway.
--Expanded content related to secrets, including a unique sword that grows stronger the more hurt the user is. in theory, I have -not- tested this sword at all, sorry.
Bug & oversight fixes
--Mirror curtains and shield-eating potions now function only in battle.
--The pathing issues with Scherza's first cutscene are fixed
--The teleport-by-room function of the warp-rooms debug-tool was broken. So I got it fixed now
Playable Character Changes
--Buffed Soprano's max HP scaling to be more-in-line with her siblings. Instead of being comically-low HP, she now has more HP than Alto, but less HP than Mezzo.
--Buffed Soprano's AGI to make her the most agile/fastest among the cantabile triplets.
--Buffed Aubrey's MAT scaling, to reflect him being a magical specialist opposite of Teagan's physical specialist..
--Buffed Teagan's AGI slightly, nerfed her MDEF.
--Buffed Saki's DEF scaling, nerfed his MDEF.
--Adjusted Saki's Judgement skill: Due to the nature of the game's current flow, judgement is now a full-HP-Revive. To compensate this, it's MP cost is increased to be the second-most-expensive spell in his set.
--Nerfed Alto; her AGI was somehow the highest of all playable characters.
Still-present bugs, flaws, and shit I wasn't able to fix in time for the build
--The Pizzicato Trail cutscene is still incomplete in terms of visuals and character reactions. I want to break it up by using some drawings of the past to add some lore and visual stuff in the future.
--Meirin's meltdown, post-Metronome Tower has no characters/movement and is still barely-functioning.
--There was a lot of mapping done for content that's not gonna be seen in the demo, as it's spoiler-centric.
--I was looking to trim the amount of battles for Glissando Arena to eight instead of eleven, but I had no time.
--For some reason, the trim I had chosen for the walls in the Minister's bathroom is something characters can walk on. This results in a semi-out-of-bounds glitch.
And there. that's the emergency just-in-time-for-stream build. Now I can chill.