/v/ - Video Games

it's fucking video games, baby


New Reply
Name
×
Email
Subject
Message
Files Max 5 files32MB total
Tegaki
Password
Flag
[New Reply]


NEW >>>/a/ REPEAT REPEAT NEW >>>/a/

Regarding recent events: >>>/meta/4978 

READ THE RULES


4fd3dc36752d1439bf2ca2b470a2ee161f8bf8a6f4923514e5c27506384577b8.jpg
[Hide] (165.2KB, 1080x687) Reverse
Seeing the 2 active threads of anons posting about how they are not developing a game, I have decided to stake my claim on this arms race and start my own nodev thread too, where I will post about the non-progress I made on my non-project as well as what I wasted my time on instead of doing anything productive with my life.
Day 1: I haven't made any plans for the structure of my game or what it will be about or written a single line of experimental code because I have been watching samurai movies instead.
I'll report back with another update tomorrow. (unless I don't feel like it)
Replies: >>260183
How many more will there be?
Replies: >>260195
>>260180 (OP) 
>I have been watching samurai movies instead.
Which movies?
Replies: >>260288
d233ada553944e1ee6bdfe3c0ba624dc001046905cf65d122a2a1cebc959f7ec.png
[Hide] (95.2KB, 500x500) Reverse
Remember to take it easy!
ff5198d0b152d468afb8d45e8fa46cb6d7012b00e5ae7f7e4e91607d92d50460.gif
[Hide] (597.2KB, 300x224) Reverse
Well atleast /agdg/ will have something for demo day. 
>>260181
Until someone finally creates a short and shitty game that will finally kickstart a spark of inspiration to create their dream vidya.
Not trashing on them since I haven't even did any coding yet.
I find those kinds of threads amusing and entertaining.
Its nice we get some action in here and even if people do or dont get anything done its just fun to watch.

Keep at it either way, im curious to see what happens.
011d5c22485b58740a243a08de24c4d2fadc146c9359cdc9cb83245a058e3a93.jpg
[Hide] (11.4KB, 168x300) Reverse
Funnily enough right now the main thing that's making me nodev is my addiction to our Minecraft server. The previous thing was my imageboard addiction, but this one is harder to compromise because it's more fun and I almost feel like I'm making friends.
are_you_fishious.png
[Hide] (327.9KB, 465x746) Reverse
I cannot wait to not hear back from you, keep it up.
e35a6f422bb54686179954099fed6abf8870fa354f185db25dd79db2abab9b1d.png
[Hide] (332.2KB, 899x507) Reverse
>>260201
>Funnily enough
It's not funny, at all.
Man, so many game development threads lately... If only there was a general thread where anons can post about their progress ;:^|
Replies: >>260212
together_as_brothers.jpg
[Hide] (65.7KB, 735x1025) Reverse
>>260201
Have you considered making something to play together ?
Replies: >>260288
agdg1.png
[Hide] (126.3KB, 2604x3139) Reverse
>>260209
/agdg/ requires the presence of some percentage of yesdevs to exist, it can not be sustained on nodevs alone.
Replies: >>260223
>>260212
It's still better that nodevs attentionwhore in agdg than have each one make their own individual nodev blog. Guess we are on a new autism arc for v.
Replies: >>260226
>>260223
whatever you say anon
>>260202
That collision code is a train wreck but at least you're trying which is more than some attention hungry fags.
Replies: >>260235
I recommend codewars to anyone who wants to get started with the basics (of almost any language).
Replies: >>260241 >>260245
>>260232
Can you elaborate? I can imagine that may be a more kosher Schwab-approved way of doing collision, but I can't think of it.
>>260234
Go fuck yourself read the docs
Replies: >>260245
>>260234
>>260241
I looked it up and it sounds like the ((( duolingo ))) of programming. Those gamified things are always a huge waste of time, privacy, and optionally money.
Just skim through W3Schools or something. And whenever you're stuck, look up things on a search engine.
>>260202
Hey nigger if you wanna shit up the board so badly at least do something useful and backport the touhou little maids mod to 1.7
Replies: >>260276
420edd0b137019e84c452e1af08da2d2e1d209af9023da387b51f49ecf39d45c.png
[Hide] (54.8KB, 343x268) Reverse
>>260271
>shit up the board
What?
>backport the touhou little maids mod to 1.7
Why?
Replies: >>260343
4fe941cb17ab5e6cc4870dea46b69b7c.jpg
[Hide] (1015.2KB, 2000x1500) Reverse
durak.png
[Hide] (127.8KB, 1000x500) Reverse
It is only day 2 and I already broke my nodev promise, I'm so sorry anons, I am a disgrace. But in my defense, I had nothing better to waste my Friday on.
An e-friend of mine has taught to play durak, but I have nobody to play with IRL. Normally I'd leave it at that, but then I remembered I created this thread as a joke and thought that it would be hilarious if I ended up making a game and posting actual progress. So I decided to code a game to play online. Here are the parameters I intend to fulfill:
- implement the rules to play durak with it
- render a screen with playing cards and a table to see what's going on
- play with other people over TCP/IP
Took me the whole day, but I only managed to implemented the game rules and interface, no online features yet, I also wrote a very basic bot I can play against to make sure everything is working fine. Everything is not working fine. There is a bunch of edge-cases in the rules that cause bugs. I'll see if I can fix them tomorrow, but probably not (I have a Halloween party to attend), so I think I'll be able to nodev as planned. I hope you can overlook today's blunder when I come back tomorrow with nothing worthwhile to report. Although, to be fair, this doesn't even count as yesdeving since it's not an original game or anything, I'm just taking a game that already exists and making a virtual version, I'm not doing actual honest-to-god game design. So I'm willing to count today as a partial success on nodeving.
I'm making this game with Love because Lua is a pretty superb language for game development. At least when compared to the cock-and-ball torture that is shit like Java.
As for the graphics, everything is stolen. Unlike that clueless monkey that uses muh art as an excuse not to get anything done, I actually intend to finish this game at some point in time and play with my friends, so I just ripped off the first assets I found that fit the purposes I needed (namely the cards, playing table, and background). It looks jarring as fuck, yes, but who cares! If you can tell what's happening on the screen, then they're doing their job well.

>>260183
Stuff from the 1950s. I think they are called Kurosawa movies. I'll review each of them for you:
<Throne of Blood
Alright.
<Rashomon
Pretty good.
<Yojimbo
Good.
<Seven Samurai
Good.
<Harakiri
Absolute pinnacle of japanese kinomatography.

>>260211
>play together
Get real. Retards in this board can barely display a pixel on a screen, they sure as fuck won't be able to handle sockets.

>>260286
Hey faggot, this is a nodev thread, take your yesdeving elsewhere. Also, why are you coming to attwhore on MY thread if you already have your own thread? Let me attwhore in peace and stop trying to steal my (You)s!
Replies: >>260294 >>260343
smug_Nipponese_caricature.png
[Hide] (150.4KB, 500x500) Reverse
>>260288
>Get real. Retards in this board can barely display a pixel on a screen, they sure as fuck won't be able to handle sockets.
Says the retard in this board that just declared planned multiplayer.
In the end, I win as long as I get anons to try, the rest is a bonus, I'll even steal your avatarfagging gimmick to gloat about it.
Replies: >>260354
93c6ba0b538f1814b5ec02d96a39f60dc170c951956dbd9e9407587669110f0c.jpg
[Hide] (160KB, 640x640) Reverse
>thread where anon says he will develop a game
<weeks pass with nothing to show
>thread where anon says he will intentionally nodev
<day 2 already has screenshots
Will imageboard users ever stop being contrarians?
Replies: >>260303
>>260298
No. Fuck you, faggot.
>>260288
>Harakiri
My man.
>>260276
Reasons
a1527416b126d24ff33b16291c478141.jpg
[Hide] (1MB, 1107x1598) Reverse
I'm glad to report that I have not touched a single source file today.
I was playing Darkwood in the morning, it's alright so far. After lunch I went to visit some friends to get in a nice and sociable vibe for the party. We played board games and chatted for a bit and I taught him durak. He picked it up fast enough, but it honestly kinda sucks with only two people. I'll try to teach the rest of the friend group, but I don't know how well it will go because the other guys only like card games with braindead simple rules. That or Magic the Gathering. No in-between.
The party was alright. People liked my costume. The music was pretty bad, though. I only bothered to dance when I found a girl to go with me. She wasn't very good, but she didn't care and had a good vibe, just like me.

>>260289
>developing games using a language designed to build operating systems
I see... Could this be the secret to nodev most effectively? If I ever get the idea to make another game, I'll certainly try your method of making sure it will never get done.
<inb4 he meant that unironically and start bringing up devs from the 90s as if he is on the same level as them

>>260294
>Says the retard in this board that just declared planned multiplayer.
The difference is that I have already put pixels on a screen. Somehow this is more than most wannabes can say.
>I win as long as someone else (not me) tries to make a game
How very fitting for the nodev thread.

>>260348
Don't care; didn't ask. You must be mistaking this for some sort of yesdev thread. Tell us about the sinful vices you indulged in today instead.
>>260354
>Could this be the secret to nodev most effectively?
I think you should switch to a new language every time you start making progress. Build some very basic system in C, then start learning LISP and add a bit of that on top of the C code, then learn some FORTRAN and pile that on top of the LISP code, and so on and on. And if it looks like that something is taking shape then you can rewrite parts of the code in a different code.
>>260355
>you can rewrite parts of the code in a different code
I mean, you can rewrite it in a different language. Silly me.
>>260354
Just putting stuff on the screen isnt that complicated with C and SDL (unless you choose to use vulkan). Sometimes doing stuff from scratch can make it click better than using prebuilts like godot, or it can be more fun/rewarding. This isnt my dayjob so I don't have to think about what gets me to MVP faster. If I had a good idea for a lazy mobile game to try and make a quick buck, I'd probably roll it in godough though.
>>260355
Thats how you avoid having to deal with blender and such.
Replies: >>260407
5c098b4bd0f0a3b3bd65ee7f96b16da0.png
[Hide] (827.8KB, 918x1148) Reverse
Another unproductive nodev day, just like the Founding Fathers intended. Today was spent mostly watching movies and anime with my friends over IRC. We have this very autistic method of doing it where we choose something to watch, independently download it beforehand, then someone does a count down on the chat and we press play at the same time. No, none of you weirdos are invited. Only cool kids allowed B)

>>260355
Indeed. And for each language you choose, you could also waste a bit of extra time coming up with an excuse to try justifying each choice.

>>260357
>with C and SDL
>doing stuff from scratch
It's not "from scratch" if you're using a pre-made library. Make your own pixels-on-screen library. It should add at least 5 years on top of your game ETA. Then start working on an audio library for further overhead on development time. Ever if you have an inexhaustible amount of motivation to do all this, you might end up dying for any amount of reasons during the decade that it will take you to do all this, thus ensuring your game will never ever be completed.
It could also be argued that it's not from scratch either if you're using a pre-made language on a pre-made computer. You should create your own CPU architecture and language+compiler as well. It can make it click better and be more fun/rewarding.

>>260400
>Today was a nodev day, mostly.
Amen, brother.
>You have to go back.
Back to developing? I'd rather comfily nodev instead.
>if C was used to build operating systems, that's just a testament to how great it is, so making a game is a cake walk.
That's rad, buddy. But I ask that you do not post the huge portfolio of games you made with C, lest people here start getting motivated to make games.
>I'm probably on the same level as them or above.
Agreed. None of them have managed to come up with so many ways to nodev. We are among the nodev elite in this board.
Spoiler File
(20.2KB, 431x707) Reverse
>>260407
You are correct. Apologies for my careless use of pre-made words.
>>260407
>5 years to blit textures to a pixel buffer
Feels good to not be a retarded nodev.
Replies: >>260517
I like how random posts get deleted when they disagree with seagull but blogshit cancer threads like this gets left on the board.
Replies: >>260472 >>260517
Just want to let everyone know that I am gay no I'm not saying anyone is gay I'm saying I am gay
Replies: >>260464
>>260463
Stay away from me faggot
>>260201
>image board addiction
>minecraft addiction
Ok but what about your main addiction?
Replies: >>260470
3223cb345db22b922ab0b626677f6b0377b102492f22b3825731ef2c3e9c7bfc.png
[Hide] (2.5MB, 1280x960) Reverse
>>260468
You mean this?
Replies: >>260486
>>260451
Is seagull with us right now in this room?
159d69959a8593fa05465829d4c09e7b91f68164cc83fb7983a3b79d6ff1242b.jpg
[Hide] (224.8KB, 1024x1024) Reverse
fb8b0b46a8a844e1ca8e7922fa87814ec642cd475eb27de43e2c0034412a2ede.jpg
[Hide] (314.1KB, 1280x1280) Reverse
>>260407
>It's not "from scratch" if you're using a pre-made library. Make your own pixels-on-screen library. It should add at least 5 years on top of your game ETA. Then start working on an audio library for further overhead on development time. Ever if you have an inexhaustible amount of motivation to do all this, you might end up dying for any amount of reasons during the decade that it will take you to do all this, thus ensuring your game will never ever be completed.
>It could also be argued that it's not from scratch either if you're using a pre-made language on a pre-made computer. You should create your own CPU architecture and language+compiler as well. It can make it click better and be more fun/rewarding.
I was reading your words and came to the conclusion that you are not truly committed to nodev. Hear me out, young one. The evidence is glaring. You are looking for convenient external excuses to hide behind them as scapegoats for your lack of fortitude. True liberation from fruitful work is a long and arduous endeavor, a salubrious state of the mind and body to behold exclusively from the candid eyes of the one who has already made the first step of the unwalk, the dedication to the unmoving first principle in repudiation of all meaningful actions and tasks. The other nodevs have accomplished this first step, you simply have not. This, because of your own illusions. Being a nodev isn't something you become by piling up hurdles ahead of your dubious development routine while always maintaining a safe distance from an ever fleeing dynamic deadline, because that would be lying to yourself and seeking pity from others, which is dishonest and abhorrent. A true nodev who walks the path of abstinence has no excuse for he already set himself on using the most available and accessible tools, which are perfectly documented, demonstrably robust, quick to iterate with, and supported by a wealthy company and a large community. Yet he does not work. Standing there on the cusp of full realization. There and only there the nodev glimpses the shimmering beauty of the Not Doing, the purest Anti-Do, the Absolute Laziness, all out of his own volition, free of any obstacles or self-made deceptions.
Replies: >>260517
>>260470
>nigger hands typed this
89680064415ace8bc60402d174e110ce4df8c58650bfa847bafe3a612638d2c5.jpg
[Hide] (513.2KB, 1169x1843) Reverse
>>260286
>did
That's so rude m8.
Replies: >>260496
db26c5ac196e02557c98dbdf2c9b590a762105b98d96da5454ff35b046969348.jpg
[Hide] (406.3KB, 2894x4093) Reverse
>>260354
Is the normalfag story just bait to further trigger anons or are you for real.
Replies: >>260517
>>260487
>>did
What do you mean?
Replies: >>260499
>>260496
You did in a nodo thread.
t. Fiverr sensei
339736962ca6ed95a2a87c70f2577e19.jpg
[Hide] (1.5MB, 1710x1564) Reverse
Skipped day 5. It wouldn't be a proper nodev thread if I was actually committed to blogging everyday. No, I will not elaborate.
Today I finished the online version of durak. It's much easier than I thought in some ways and harder in others. I was easy because the socket interface is just like file IO: all I have to do is read and write information. It was hard because I had to overhaul the entire structure of the game. I was mostly in an exercise to prevent cheating. Since it is a card game, a lot of information is hidden from the player, so only the server should know the cards on the draw pile and on other players' hards, and send to the client strictly no more than the information it needs to know.
I played a few rounds with my friend, but he is having a little problem where the game goes completely black while waiting for my move. Werks on my machine, though. And no, I don't intend to fix this. I don't know what is wrong with his computer and I can't be arsed to figure it out. Game is done, we played, I move on.

>>260417
I bet it does, pal. Would you be kind enough to share with us the epic pixel library you wrote?

>>260451
And what is wrong with a little blogging from time to time?

>>260484
But if I pick out the best and easiest tools and resolve not to do anything with them, how do you suggest I farm (You)s on /v/? Create some sort of post-ironic nodev thread to shitpost with other people who have never written a single line of code in their lives? There's no way the jannies would let a thread like that fly!

>>260494
You know what, Anon? I was gonna give you a non-reply that doesn't really answer your question, but just because you posted cute soles I will be truthful with you: I am for real.
Replies: >>260549
I'm an idea guy, not a do-work guy.
I should get paid just for existing.
bnuuy.mp4
[Hide] (21.6KB, 264x240, 00:00)
>>260517
>Werks on my machine, though
Are you consistently running the server?
Even if both players are 'clients' and all the logic is the same, the localhost socket is instant so net latency might be fucking with the other player.
Replies: >>260619
bd5c1b0e66c2255b3de1a9441444df3e.jpg
[Hide] (518.6KB, 760x1076) Reverse
Spent the day mostly watching more movies with friends.

>>260549
You have the wrong idea because I didn't explain how I redraw the screen.
Since the game is turn based, I saw no reason to set a timer to redraw the screen 60 times per second. Instead, the draw function is only called when there is a key press (when you actually do something). It is also called immediately before and after reading the server's socket (which will block while the other player sends his move, which is then relayed by the server), so the screen should be redrawn right before the game freezes and has no business turning black while waiting. Then, right after the server relays what the other player just did, the screen is redrawn again to reflect this update. Latency has nothing to do with this. My game freezes up all the same while my friend is deciding what he is going to do, except it still displays the last game state while frozen.
Just to be clear: I know Love does the update-on-a-timer automatically, but I wrote a custom love.run() function specifically to avoid doing that.
>lecturing others while fucking up callbacks this badly
lol
ada4b924bc872096f4bef2c395f2eaa61fd82a9254cd9d48e1348ea64cb78237.mp4
[Hide] (328.2KB, 854x480, 00:03)
>260683
Back to https://boards.4chan.org/lgbt/
d3c3106e3beca0546ddfdeccd9607b8a8bf3b594267c2f8d85254b5591bdbc8e.png
[Hide] (4.7KB, 480x128) Reverse
>260696
You have to put a rope around your neck.
a0a84593c0801c8ea73e7b5e89b7cd43.jpg
[Hide] (363.6KB, 644x837) Reverse
Dead thread. Looks like the interest in nodevving has ran out. Let's talk about movies instead.
Me and the boys watched Clockwork Orange. We are a bit confused on what the producers of the movie actually meant by all of that. Probably some sort of commentary on UK's retarded belief that they can model the ideal human behavior and plan the perfect way to enforce it. So vaguely the same point as 1984 and maybe Brave New World. Is there even a name for this sort of attempt at behavioral engineering?
Discuss.
Replies: >>260722
>>260712
It's about criminals not feeling guilty because they can't and the need of society to make someone guilty of a crime. Nietzsche talks about it which is one of the philosophers that inspired huxley. So you might have picked it up by osmosis from brave new world
>>260776
I can already smell the money.
b9ebe740a99e6c282931454fadd00dace5162bf00aa9eb7f9c5a3b41f0b79d8e.png
[Hide] (670.2KB, 961x961) Reverse
>>260776
I didn't know the 2hu games went the down the sidescrolling path, gotta say Zun really let himself go with the graphics this time around, must be his cubist phase.
Replies: >>261276
d3cfd28021ac150800f8952d469b0edc.jpg
[Hide] (153.2KB, 800x566) Reverse
Oops, I forgot I made this thread teehee.
I've been playing Deltarune this week. Me and my friends took a break from watching movies because somehow we can't find each other online at the same time anymore, someone is always busy with something.
I find it interesting how my tastes have changed over the years. When I originally played the 1st chapter, I didn't like Susie very much, but now I think she is pretty based and I wish I could ditch that loser Ralsei to hang out with the cool kids. Also I can fix her. Yes, I have a thing for the emotionally distant scaly girl with a punk style and violent tendencies. I blame Snoot Game for ruining me. But it's fine, everything is fine in the end. The cool kids join the lame kids and Susie is fixed. I also like how you can bully the autistic deer girl in the 2nd chapter, not enough games have this feature.

Anyway, I got the idea for a bullet hell game. No, nothing like Tōhō, I was thinking more along the lines of Realm of the Mad God (for the 1 other guy who knows this game), where you can actually aim your bullets with the mouse instead of lining up your character in the same axis as the enemy. I already drew character portraits and a map on a piece of paper, as well as details on the type of enemies you will find on each part of the map, like their attacks and how their AI will work.
My idea for this game is for it to be more of a boss-rush than spending 30 minutes fighting annoying minions in a dungeon only to kill a shitty boss at the end in less than 30 seconds. Still not boss-only though, I also want smaller fights with mini-bosses and whatnot. It won't have a set story or anything, rather I want it to be like Doom: let people create and share their own custom levels, and it might be possible to carry data between levels so someone could create a campaign if he really wanted to. I want it to be possible to define pretty much everything for a custom game: player stats, weapons, enemies, bullets, effects, etc. And, of course, reuse assets from other custom games.
I started planning out the data structures for the player, enemies and items. Everybody knows that sensible data structures will make or break your program. I might post them later, but I just finsihed implementing Zarasthura in C and played a few round with a friend, and now I'll see if I can write a decent bot for it later. I only got side tracked with this idea because I drank too much coffee today and my friend recommended me a bunch of 2hu doujin music albums so I supposed that's how I got the inspiration for a comfy bullet hell game.

>>260796
>I didn't know the 2hu games went the down the sidescrolling path
All 2hu games are sidescrollers if your rotate your screen before playing.

>>261062
>I managed to make the angle thing work
The way you talk makes it almost sound like this requires more than the bare minimum of trigonometry knowledge. Are you the guy making his game on Java? Sorry, I already forgot who you are, besides being the little pest trying to subvert my thread with yesdeving.
>I don't want to advance too much on the technical development part before doing at least some basic art for the game
>I don't feel ready to start making the art and think that I should improve my art skills at least a little bit
Since you are actually putting in effort to have something to show for the rest of class, I'll give you a piece of advice; be grateful because I don't usually go around giving freebies like this: it honestly doesn't matter which one you choose at this point in time. You seem to be just legging it as you go, so there are high chances that the way your game works will substantially change later on, and whatever assets you create now will have to be updated to fit again. This means that if you choose to make sprites with your shitty skills right now, you are going to have to change them later when you get better at it anyway. And if you choose to stay the cubist course for now, then you're just saving effort.
But I think drawing now would be good for practice, and it will let you tune your game for when the visual appearance of the player and enemies don't perfectly match their hitboxes.
>I see that the two other dev bloggers are at a roadblock.
No, it's just that I have the gift of foresight (seeing the same shit play out exactly the same, time and time again) and I put a curse on them to make them give up before the end of the month. Feels good to be right as always.

>>261267
>nodev on nodev thread
>sage
Sage negated.
Replies: >>261280
>>261276
RotMG feels like shit now that it's free to play instead of just free. Check out BulletML if you want someone else to have done all the work for you already.
Replies: >>261290 >>261498
86d60cf93377786d35151746e9d49e1a06d5a6a22f392cc96926d103dc5452f4.gif
[Hide] (1.6MB, 250x250) Reverse
>>261280
>BulletML
>XML
24628b38d5ae4d9659afb10fd1dae717230719cbb9ba3ba4687ed844f94f9393.jpg
[Hide] (234.4KB, 1080x1920) Reverse
>>261062
im not at a road block anon, im just too busy with work, and i made my report weekly now. Now that its weekend, i finally have time to focus on my gamedev. Right now im also trying to wake up earlier, around 5 am so i have more time to work on my game and such, ideally 4am. I fucked my sleep schedule hard so that will take me a while to do that.
Replies: >>261304 >>261498
>>261294
>work
You have to go back.
plap.jpg
[Hide] (221.4KB, 1210x1621) Reverse
Another successful day of nodev.
I decided to try making a pizza today. No, I didn't look for any recipes, it's just dough with some toppings, not rocket science. I already knew dough is made with flour, water, sugar, salt, milk, butter and oil, I just don't know how much, so I just mixed a glass of milk and another of oil in a bowl and added a spoon of sugar and salt and butter, then I kept mixing flour and water in until it started to feel right. I didn't feel like seasoning any type of meat for the pizza, and I also don't have tomato sauce on stock, so I just covered it with leftover cheese instead. I couldn't find the rolling pin, so I flattened it by hand. I was approximately even enough, and it almost didn't look too much like AI-generated pizza when I put it in the oven. I set to 180C at first, but it was taking too long, so I upped to 250C instead. Then I realized I maybe should have added yeast or baking powder, but fuck it, it's not like pizza needs to grow like cake or bread. It turned out surprisingly okay. No, I mean, haha just like I planned. The base had the consistency of a cookie, and the cheese was alright. Honestly not bad for something that was eyeballed from start to finish. Although I'm not even sure if this counts as cheese pizza. More like a cheese sandwich. If it only had one side of bread and the bread had no yeast.
I like to think that this is what sets me apart from the nodev wish-wash around here, and why I already have 2 games to play with friends: instead of wasting time reading gay manuals or documentation without ever actually getting to work, I just fucking do it and figure shit out as I go. This is the secret to life, kids: you'll never get anything done if you never do anything.

Then we went to watch Girls' Last Tour while I ate it. It's good, I see the appeal of CGDCT. No naughty cleavage or feet, just two autistic girls in full military gear at the end of the world. The type of moe that has soul-healing properties, I think this need to be studied.

>>261280
>BulletML
I wasn't sure how I'd define bullet patterns, but this idea of making it a sequence of actions is interesting.

>>261294
Damn, sorry to hear that. Looks like nodev is the least of your problems, you also need a bit of nowork in your life.
Nice juicy meaty thighs, by the way. Very yummy! Thanks for posting them.
Replies: >>261500
62f45b3b1bddbac033dbf213d02345697de8265f37bbe1972c9b621430c6b35d.png
[Hide] (254.5KB, 387x470) Reverse
>>261498
>No naughty cleavage or feet
>>261542
Did you tie a noose?
f446471de47499bb83ebc33f726d2cb3.jpg
[Hide] (638.4KB, 1058x1500) Reverse
The other day I had a devilish idea: what if pizza but chocolate? So I put chocolate in the dough and instead of cheese I topped it with chocolate bars. The first batch was a failure because apparently you can't just heat chocolate to 250C or it will burn instead of melt (???) so what I had to do was slowly microwave the chocolate bar until it melted, then cover the pizza with it after that was out of the oven. The result was pretty meh. Not sure what was wrong with the taste, but it wasn't quite right.
Now I'm back to the original pizza plan. This time I got the liquid:solid ratio right on the first try, so I didn't have to keep adding flour while beating up the dough like it owed me money AND - get ready for this incredible innovation - I covered it with meat this time. I seasoned it with onion, pepper, salt and all that good stuff, then covered the dough with it and put in the over. It didn't burn, it actually turned out pretty great. And crunchy.
I looked up pizza recipes to give me idea for other toppings and apparently pizza needs tomato sauce and cheese? But that's coming from people that add yeast to their dough. No fucking idea why, mine works just fine without it (I don't even add sugar). Honestly, that seems like culinary bloat.
Replies: >>261943
33dd98613e8fd61d22b909dfd187df9041cfe56ed1dae10f10d98f689ce02795.webm
[Hide] (3.9MB, 1080x1920, 00:10)
>>261933
What was your dough like? Thin or block pizza? Try chorizo mozzarella. I put the chorizos under the cheese so that they don't burn.
>meat, onion, pepper, salt
mmm
>people that add yeast to their dough
Makes the reaction a bit faster. If you have time (making sourdough) the sugar (gluten) present in the dough itself is enough. You can also use oil instead of sugar.
Replies: >>262480
66efc778b831e779605b6fc7e87196a3.jpg
[Hide] (380.4KB, 2000x2000) Reverse
I started writing a program to organize my books. It is a very short thing written in C where I write the books' metadata in a struct, leaving everything right and ready to be processed. It's actually less annoying than writing JSON because I don't have to quote the field names. I'm calling it koakuma(1), a little devil that helps me organize my library. The main feature is tag search and helping me keep track of what I read, have read, will read and am reading. The interface is command line only so far, I already finished implementing a booru-like tag search with AND NOT OR (not many boorus have OR search, but I have seen it before with ~ so that's the prefix I used). In all likelihood I won't ever use NOT and OR, but it's all super simple to implement, so whatever. The search results are then written to stdout in a way that makes it easy to interface with fzf(1) or dmenu(1), and I already wrote a short shell script to integrate everything.
I already had a similar program that was a shell script using recutils and fzf and dmenu too, so this is basically an upgrade to that because writing a full tag engine in shell would be ass. Admittedly, for the most part I didn't even use anything other than searching directly for titles, which is something those filters already provide, so I guess the redpill that you just need a text editor to organize anything is true.
Koakuma is already usable as is, but I planned to put curses on her. I mean, what's a devil without curses, amirite? But it has been a hot minute since I last used ncurses, so that would take another day for me to make while freshing up on the library. And I say "would" because it's only if I felt like it. Which I don't. It already works well enough for me.

>>261943
>What was your dough like? Thin or block pizza?
No idea what that's are supposed to mean. Mine is hard and crunchy, that's all that matters.
>making sourdough
I don't like sour food.

>>262464
Once more I come here to find my thread spammed with worthless saged posts. I wonder what motivates such futility.
de7b6d7487b1d4be46c37387ad3a5c48.jpg
[Hide] (1MB, 2463x3683) Reverse
Man, there's nothing comfier than programming while eating something sugary, I tell ya...
Replies: >>263151 >>268567
misery.png
[Hide] (361.7KB, 496x773) Reverse
>>263150
>there's nothing comfier than programming while eating something sugary, I tell ya...
Yeah, nothing comfier than hating every last nanosecond of this miserable fucking job. I sure love typing away for hours on my computer shit I don't fucking care about and nobody will care about either. What a fulfilling job, I love it.
Replies: >>263153 >>263165
f79c11b14c64a692289ec8da29cd0e75.png
[Hide] (1.7MB, 2588x1933) Reverse
>>263151
>this miserable fucking job
What the hell are you blabbing about, wagie-kun? I do this shit for fun.
>typing away for hours on my computer shit I don't fucking care about
Don't like it? Don't do it.
Replies: >>263156
>>263153
>Don't like it? Don't do it.
Nothing else that I could do pays as well as this, so I have no choice. 
> I do this shit for fun
It's not fun
Replies: >>263158
>>263156
>Nothing else that I could do pays as well as this, so I have no choice. 
You do have a choice and you chose to be miserable.
>It's not fun
Programming is fun when you are smart, if you can't find any project you enjoy then the field simply isn't for you.
We_conjure_the_spirits_of_the_computer_with_our_spells_[aHk42kDwesM].webm
[Hide] (26.5MB, 770x480, 09:44)
>>263151
Why are you programming as a job if you failed to roll the Enjoys Programming trait at character creation?
Did you fall for a meme about it being a good career or something? I thought those guys got weeded out while learning the ropes.
Replies: >>263166
>>263165
A crippling disease prevented me from doing something else, so I chose something that I could do from the comfort of my home
>>263150
Man I miss Servoss.
>>260407
It's from scratch if he made his own game engine. Even id software didn't write their C compiler when they made Doom, much less their own computer. Also they used a 3rd party sound library. But they  did their own graphics, then again with DOS that was the norm. But times have changed and everyone uses SDL (I hate it though).
Oh, and actually they didn't even do graphics when they ported the game to other OS. On *nix they used X (and also SVGAlib on Linux). On Windows they used whatever API Microsoft had at the time, etc.
[New Reply]
77 replies | 40 files | 56 UIDs
Connecting...
Show Post Actions

Actions:

Captcha:

Select the solid/filled icons
- news - rules - faq -
jschan 1.4.1