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READ THE RULES


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The rules have been relocated to the Rules Page

This thread solely exists to remind you that you are a dork.
Last edited by alexander

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SLEEPY STATION #9 OUT NOW
https://files.catbox.moe/uzx523.zip

SLEEPY STATION #10 COOKING ITT
Planned release date: Q? 2026

ISSUES
#1: https://files.catbox.moe/p9ivcb.zip
#2: https://files.catbox.moe/85kj7n.zip
#3: https://files.catbox.moe/bgkd2g.zip
#4: https://files.catbox.moe/bosv0h.zip
#5: https://files.catbox.moe/plzavp.zip
#6: https://files.catbox.moe/szw3sc.zip
#7: https://files.catbox.moe/09ke9b.zip
#8: https://files.catbox.moe/i6ddl2.zip
Last edited by warmsun
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>>310177
Sorry janitor-kun but I've been busy with IRL and other hobbies so I never finished the reviews I had on backlog.
Replies: >>310244
>>310207
Wasn't talking about articles/reviews, I was talking about co-editors. I'm currently the only editor for the zzzine and I can't possibly keep editing alone forever. More issues will be completed if there are anons sharing the editing load with me.

>>310202
>Death of the zine :(
Not if (You) can help it.
Replies: >>310254
>>310244
What do you do/what does it entail?
Replies: >>310260
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>>310254
My editing process typically goes like this:

	1.	Gather the latest version of all submitted SLA files, organize into folders.
	2.	Open each SLA file in Scribus:
		2.1.	If there are missing fonts and/or images, request them ITT.
		2.2.	Wait for the missing files then try opening again.
	3.	Edit the submitted SLA files:
		3.1.	Fix grammatical/spelling errors.
		3.2.	Add spacing around text/images where needed.
		3.3.	Make aesthetic changes to improve readability.
	4.	Work around the various Scribus bugs if needed:
		4.1.	Text wrapping around images with an enlarged frame.
		4.2.	Font rendering differences between systems.
		4.3.	Misapplied left/right master pages.
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>>310260
Apologies for the simplistic suggestions. I could help maybe but idk what pieces can be done. Can any of these pieces at least be meted out a bit more?
>1
Is there a common workspace between editors? Or are you doing this all locally and then posting here?
At the very least, is there a running list of the current SLA files in the current issue in a post-chain maybe?
>2
I guess I could try to open up another person's SLA files?
>3
I've only written one article. So, I don't have a good sense for and thus can't really help with that. I could maybe help look over someone else's articles at least?
>4.1
Like sometime the text doesn't fit around images right?
>4.2
How do you do this? Do you have different VMs or machines? I could at least do that on my machine.
>4.3
I don't know what this is. Are the margins/something different on the left v. right?
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>>310276
Replies: >>310280
>>310262
I hate it when people completely unconvincingly answer a question. At least give me an argument I can walk away thinking, "Fair."
Replies: >>310281
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>>310278
>make another videogame!
asked nobody
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>>310279
I gave you the argument: spending time in an MMO has more to show for it than a number of other games which reset to zero or only have so much to offer. If you disagree, that's on you, and if you're still upset then you can kill yourself to escape the anguish.
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Any new loli games in 2026? Aside from pregnata?

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also known as "not!E3"

Main Show on June 5th at 2PM PT / 5PM ET / 9:00 PM UTC+0
Event from June 5th to June 8th, but usually a few publisher presentations in the days beforehand


<but all the games these days are shit
We know you bedeviled cynic + it's fun to jump into a watchalong and laugh at the trainwreck. This is not a festival, it's a circus. 

Publishers attending haven't been announced yet, but probably will in the coming days / week. In the mean time, if you wanna make a few Squilliams or work on a bingo card of your predictions, here's a thread for it.
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I think I fixed it better for you guys
Replies: >>310272
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>>310264
You were missing like a little something so I fixed it a bit more
>>310216
He's an unremarkable youtuber with IQ roughly equal to DSP who got famous for ranting about The Legend of Zelda: Tears of the Kingdom having an ancient history that involved racemixing (well, the ancient Hylians actually being goat people) and progressive/leftist motifs. He got catapulted to popularity among lumpenproles and has been riding that wave ever since.

So, no. You shouldn't know who he is, and you shouldn't care.
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>>310248
That's good to hear.
Hopefully more can find this place.

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WHATCHA'
>PLAYAN
>WATCHAN
>LISTENAN
>READAN
>EATAN
>DRINKAN
>FAPPAN
>FEELAN
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>>310214
I'm guessing about half of the "joyeuse" posts are fake, this is your bog standard disruption psyop in action.
>What the hell happened to Seagull?
Enjoying his weekend, I hope.
wtf happened in this thread
Replies: >>310268 >>310271
>>310095
Post the original then pls.
>>310265
You must not have been to halfchan in a while, this is the exact kind of intentionally shitty posting that they have on there nearly 24/7. Pretty easy to see what happened if you know that.
>>310265
Looks like a global (now former I'm guessing) mod had a meltdown. Let's pretend it never happened.

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Epic Games lays off over 1,000 staff citing Fortnite “downturn” in popularity
https://archive.ph/20260324192125/https://nichegamer.com/epic-games-lays-off-over-1000-staff-citing-fortnite-downturn-in-popularity/#selection-1083.140-1083.250
>Today we’re laying off over 1000 Epic employees. I’m sorry we’re here again. The downturn in Fortnite engagement that started in 2025 means we’re spending significantly more than we’re making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place.
>Some of the challenges we’re facing are industry-wide challenges: slower growth, weaker spending, and tougher cost economics; current consoles selling less than last generation’s; and games competing for time against other increasingly-engaging forms of entertainment.
>And some of our challenges are unique to Epic. Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we’re only in the e
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MMORPG Wild Terra 2: New Lands is currently free to keep on Steam through this weekend.
https://web.archive.org/web/20260614105824/https://www.polygon.com/free-steam-game-wild-terra-2/
>Wild Terra 2 is an isometric MMORPG built around role-playing a life in a medieval world. You can focus on farming, fishing, or a variety of other crafts, but it also features PvE dungeon crawling and combat and PvP zones where you can face off against other players.
No idea if it's good. Since it's free I'll find out.
Replies: >>310263
>>309632
>Soul vs Souless
>>310251
Check this page for free games
https://store.steampowered.com/search?maxprice=free&specials=1&ndl=1
Replies: >>310266 >>310270
>>310263
o shit eets is free
>>310263
Something is wrong, I don't see a torrent link.

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I wasn't sure how to title this but i want to discuss the absolute garbage you and i come across in games or in news about games. For example i came across this yellow paint thing in a game that i tried out. The absolutely amazing part was that this was literally in the start, right as you started out. Then there was this absolute World Of Warcraft shitstorm that happened in the 9.1.5 update where they turned the game into a leftists dream of niggertopia and more. You don't have to imagine because i have a entire folder of screenshots and videos i saved back then. Some of these are not from the 9.1.5 update but the majority are. Oh and we can't forget the crapcom leaks.
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Replies: >>310208 + 2 earlier
>>310123
>why is it legal in any way?
legally doesn't apply to the chosen people, goyim.
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>>310200
>Did I miss some moralfagging event?
It's the next evolution of the objective marker, literally flashing bright colors in front of the normalfag's eyes to attract it to the next part of the level like that neuron monkey meme. It's become visual shorthand for "this game was designed for retards."
>peak
So they should be right up your alley.
>>310179
How are people gonna know which art is the good one?
Replies: >>310269
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>>310011 (OP)  
Not an MMO person myself, but I think the most insulting part about censorship in live service games compared to a normal game is that the old version exists only in memories and screenshots, except for a lucky few like WoW where turboautists dumped the assets to build server emus. Hopefully SKG will put a stop to that in the future, by force of law if necessary.

>>310179
No, the purpose is so that when you wonder "is game X censored?" you can look it up and quickly see verifiable consensus on it. Even the problem >>310111 notes isn't really that bad, since if it's properly designed you can just filter tags by your definition of "censored" and ignore anything you deem schizoshit.
Replies: >>310269
>>310206
>How are people gonna know which art is the good one?
>>310208
>No, the purpose is so that when you wonder "is game X censored?" you can look it up and quickly see verifiable consensus on it.
These are both issues dismissed by the same principle: you can tell just by looking at it. Culture has reached the point where the people who are making it are no longer subtly subversive gen X/millennial artists who make cool stuff but happen to have strange political fetishes that they believe the world must be force fed, and the best vector for advancing ideology is no longer hot women in black latex.

Rather, the system of ideological enforcement has become so streamlined (and more to the point, alternatives to the big social media sites and algorithms have become so atrophied and suppressed) that there is effectively no longer any friction between the fucked up ideas The Powers That Be want the average person to live by, and the ideas present in art and the systems by which art is approved for mass popularity. Blackrock pays you 6 gorillion dollars to put a fat black dyke in your game, and you do. The sensitivity readers invite you to a struggle session to defend why you were wrong for having dared have a male protagonist in your game, and you submit. It's all just communism we
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Claire bear is cute edition.
Last thread >>300257 
Thread question: Could you survive Raccoon city?
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>>310201
>because it's a lot of running past monsters, being vulnerable
Exactly what a survival horror should be, so it's not the game's problem, the problem is (You)
>I compulsively feel the urge to kill all threats, before exploring and taking my time.
Remember when a few threads ago we talked how retarded faggots shit on the OG RE trilogy because they can't go "pew! pew!" on everything that moves like on Call Of Duty?
There you go.
Replies: >>310217
>>310215
>because they can't go "pew! pew!" on everything that moves like on Call of Duty?
You can, especially in the second and third games. If you know how to use the knife in the first game, you literally have to go out of your way to reach a point where ammo must be used wisely. I would say this is yet more proof that they are bad at the games.
Replies: >>310243
>>310217
I think it's even worse than that. I think it's self admitted they don't play games at all. Resident evil demakes actively make the games harder but worse as actual enjoyable games and downgrade the atmosphere and story for the sake of appealing to retarded westoid faggots.
RE2Demake punishes anyone who wastes ammo on enemies where it will block them from progress if they attempt to shoot everything if you actually are trying for completion and I don't mean just purely beating the story.
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>>310213
>Does anyone have a compelling argument to talk me out of this?
<Stop being autistic.
No.

>Remember when a few threads ago we talked how retarded faggots shit on the OG RE trilogy because they can't go "pew! pew!" on everything that moves like on Call Of Duty?
That level is fine of defense and killing is fine (OG RE Trilogy), but Silent Hill puts it on some worse than Fatal Frame levels, some real Amnesia the Dark Descent level, which my dislike stems from.
Replies: >>310252
>>310250
Stop using melee weapons. They're all shit, plus you can make do with just guns if you scour the place looking for ammo. I know you can bulk on shotty/rifle ammo if you walk the town in 2 once you're done with the hospital, making the rest of the game trivial.
You don't need to shoot everything that moves either. Most enemies have some staggering animation if you shoot a few bulets their way, like those mole kids at school in 1, so you can save on ammo.

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Post your shitty gameplay and get bullied by other anons.
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>>310234
>>310235
>The music 
>The wall turrets placed at the worst, most annoying spots
>The 2 pixel blue lasers that blend in the background
>The most boring boss weapons
>The bosses being easier than the mm1/2 ones on the nes somehow
>The bosses AI
>The mettaur enemy having more hp than said bosses
>All these offscreen hazards
>The bug where you phase into the wall and stop reality somehow in stage 2
I knew these dos renditions of rockuman were bad but not that bad, good lord.

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Final Fantasy Versus XIII is gonna get rebooted as "Final Fantasy XVII". Not Verum Rex; Final Fantasy Versus XIII. This is the real deal.
The project, with Nomura in full charge, intends to deliver FFV13 as it was always meant to be, but with modern technical capabilities; more precisely, it's aiming to reproduce the state as it was immediately before the previous project was handed over to Tabata. This means:
- 100% seamless and open-world, with original locations, nations and cities ALL accessible and fully explorable (including Insomnia, Tenebrae, the entirety of Niflheim, Solheim, and also others)
- Combat returned to its original KH-like style, with all characters fully playable, and discarded gameplay elements restored (swimming, underwater battles, playable mechs, mech fights, multiplayer elements, etc.)
- All original story fully delivered from start to finish, with all original story elements included (Etro, the star in the sky, the eyes that can see the light of expiring souls, etc...) and all characters fully developed (including Stella) and returned to their original looks and roles; it will be 1 single self-contained game, with no sequels or DLCs planned.
Lore-wise, it will reuse the Fabula Nova Crystallis mythology, but with completely different terminology, so officially it won't have any connection to FF13 or Type-0.
The project has been in planning since the very moment FF15 released, and started active development in 2020; it was initially intended to be released in 2025 for PS5, but then decided to turn it into a PS6 launch title, which will also give them more time to work on KH4; hence the delay.
Story, script, voices and soundtrack are already 100% done.
According to the current plans, the official announcement should happen somewhen after KH4 releases. They're planning to keep completely silent until that point, and then release the game no more than 6 months afterwards, but those 6 months will be packed with lots of information releases, two very long trailers, and a huge marketing campaign.
It will be Nomura's crowning achievement, and his last work before retirement. Also (unless it does better than any other FF in history), it will also be the truly last mainline Final Fantasy.



Q) Who are you?
A) I can't say but that's not important
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>>308559
>It's also incredible how fucking awful hd-2d look . How the fuck did it ever take off?
Bloom and blur, that is it, you shove bloom and blur and normalfags are going going to call your game cinematic.
Replies: >>308563 >>310241
>>308560
>pic
Now that looks comfy.
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So let's check in:
FF7R3 was announced as Revelation, NOT Reunion
KH4 announced at the same time and looks like Versus XIII but with Sora

We'll need to see if KH4 actually comes out before the sun explodes, but so far it's not lookin good for "leaks" posted by random assholes on the ziggerchan.
>>308560
Wow, nice!  Is this from a real game?
Replies: >>310242
>>310241
That's breath of fire 4, I think. Or 3,
Basic jrpgs but enjoyable and pretty well done in their own rights.

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