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it's fucking video games, baby


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READ THE RULES


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When?
This weekend, July 24 to 26, starting at 9:00 PM (UTC).
The server will run until the 27th, so you may join whenever you want.

Where?
Join the server, /v/'s Gamenight Server at 172.86.105.149:1985
Password is nigger

Downloads
Full game (DRM-free, Windows + Linux):
https://pixeldrain.com/u/bxTYbQLB
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sha256sum: 47b9bd62d287fe2cd34d3633fd6cd9ff6445f30610e1e373e502c4aa936b648a
(See the end of this post for the files' source.)

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Steal his look.
Replies: >>313918 >>313919
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>>313917
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>>313917

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The rules have been relocated to the Rules Page

This thread solely exists to remind you that you are a dork.
Last edited by alexander

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I wasn't sure how to title this but i want to discuss the absolute garbage you and i come across in games or in news about games. For example i came across this yellow paint thing in a game that i tried out. The absolutely amazing part was that this was literally in the start, right as you started out. Then there was this absolute World Of Warcraft shitstorm that happened in the 9.1.5 update where they turned the game into a leftists dream of niggertopia and more. You don't have to imagine because i have a entire folder of screenshots and videos i saved back then. Some of these are not from the 9.1.5 update but the majority are. Oh and we can't forget the crapcom leaks.
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>>313876
Awesome. I'll look into some of his stuff.
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>>313899
>It's not enough to "just read books" but there needs to be the cultivation and formation of, for lack of a better word, a citizen.
That was basically the goal of a classical education back in the day.
Replies: >>313908 >>313914
>>313902
Perfect. Just started reading it. This is very heavy brain exercise lol
>>313902
>Teaches you to live a free life.
<. . .Jesus Christ said
>>313899
Learning without thought is labor lost; thought without learning is perilous.

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>>313877
>Because we live in an era of moronic fags with no attention span
I think that has been the case throughout time and history. I think it has come into fashion to be and out and about moronic faggot because companies and marketers enable them because they need infinite money so they need to make all types of media accessible or appear as accessable.
>>313879
I think everyone doesn't understand how apathetic our fellow man is. I think most people only care about things until shit starts burning at their front doorstep. Then they'll go "What happened!!" "I can't believe this tragedy befalled on me!!" when there was millions of omens looming on the horizon.
Replies: >>313888
>>313880
>I think everyone doesn't understand how apathetic our fellow man is.
Yes, However the internet basically has given everyone who looked at a wiki page or watched a video summary or asked grok for a "quick rundown" ends up basically thinking they are geniuses when they never even experienced the act of  actually having something in their head.
This can be seen in basically kids today where they'll just randomly tap on things with their smart phone  be it tiktok or youtube and they cannot read at all.
What is the point of reading when someone on tiktok can give you the information and all you need to do is look at pictures?
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>>313877
>>313879
This may be relevant.
Replies: >>313912 >>313920
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>>313891
I've been playing this old text adventure game (you type commands, no point & click) and unlike similar ones I played before, this one has almost no objects to manipulate. In fact, there aren't any laying around that show up in the "visible items" window (top-right of screen). To find the first object, I first had to dig (because it was buried somewhere), and then I was able to trade this with someone for another object that served as a pass to reach this temple. Here if you pray, it tells you there is a crystal (somewhere?) that must be broken. Well I've never seen anything resembling a crystal in any of the other screens. I pretty much spend all my time trying to search, dig, pick up, or whatever else I can think of given what *seems* to be visible on the screen, but it usually yields nothing. In rare cases, I get a bit more information, like in one spot near a spring, I tried to dig and it told me "the ground is too hard, find a shovel". Well there's a blacksmith in another screen, and a shovel in his workshop, but you can't pick it up or buy it, and it's the same with all the other objects that, again, are not displayed in the "visible items" window. But, one of those objects is a garment where the game gives a different reply if you try to buy it ("Ok, I'll trade it for a couple coins"), but I have yet to see any coins anywhere... As for talking to people, they don't give much useful info. One g
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>>313877
>>313878
>>313879
I was thinking about this because I was replaying Super Metroid the other day, and I kind of got stunlocked when I thought, "Aside from HUD stuff, has there been any dialog this entire game?" and got amazed when I couldn't immediately think of any.
I wish real women talked as much as Samus.
>>313891
The first thing that this reminded me is the argument that "You should main DK in Smash, because DK is awful, so it forces you to be good at the basics."

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Title
>Silent Hill 2
It's whatever, it's not thrilling me the same as the first. Got to the hospital and the annoying nurses turned me off of it for the time being.
>Yakuza
Not than what I was expecting. To be honest I don't actually know what I was expecting, I've never seen gameplay of it or had any clue what it was about but apparently it's a big movie game. Haven't touched it in 2-3 weeks.
>Tag Force 3
Not much to be said about this one, bit of a disappointment compared to the original, it doesn't improve in any meaningful way but actually takes a few steps backwards.
>Top Gun: Combat Zones
I think this was one of my first PS2 games, I downloaded it out of pure nostalgia, because I never finished it as a kid. Game's kinda shit, so I can see why I didn't bother.

Pro gamer tip: during this particularly harsh summer season, remember to drink a lot of water so you can stay hydrated while yelling racial slurs in public at the top of your lungs.
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>>312635
Make sure you're getting some electrolytes.
>>313607
Damn FM3deMake looks like trash
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>>313903
Its not as bad as the previous remakes but also lacks the crunch of the original
At least there is an option for the original soundtrack
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>>313890
Hacker's Memory feels like it has this thing of constantly telling you that you picked the wrong game.
A lot of its events boil down to saying "hey there's this way cooler hacker running around Tokyo right now, too bad you just missed them." And then it teases you with main Cyber Sluts characters showing up every now  and then.
>>313890
It is fun but feels budget, because it was. I want to check out Timestranger at some point, I hear it's good.

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WHATCHA'
>PLAYAN
>WATCHAN
>LISTENAN
>READAN
>EATAN
>DRINKAN
>FAPPAN
>FEELAN
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>>313862
Have one final (you)
I'm done talking about this and i'm not making another wall of text.
You're a retarded nigger faggot.
Why was my post deleted when like 2 anons decided to spam it? and one of the spam posts is still up? Wut? lol
Replies: >>313896
>>313869
Because you are a complete retard, and your posts were just as retarded.

polite sage for off topic
Replies: >>313905
>>313896
>Make a post on how i don't want to keep talking about a retarded topic with retards as it's been going on for days
>Retards then proceed to act petty and start having a temper tantrum by spamming the thread (which is pretty sad because they're probably 30+ years old)
Lol. Lmao. Retarded subhumans like (you) are pitiful. You're probably going to spam this post as well. nigger
>>313732
>I bought this a long time ago but never played. I read somewhere that it just had its 1.0 release. Is it populated? I might reinstall and give it a shot.

They had their 1.0 release and it's been pretty alive. 300 on at the moment. Give it a go.

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How was the last game you played?
What did you like about it?
What did you hate?
Share your reviews here!

Previous thread >>244658
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>>313727
Thanks for letting us know anon.
>>313727
I had meant to reply to your earlier post since I had watched the original two anime series and a couple OVAs, and I had the opposite experience. I found Deedlit in Wonder Labyrinth to be a shallow, uninteresting game that I breezed through without much thought or effort due to poor balance (which is typical from these developers, whose games I've played before) and uninteresting mechanics. I truly have to wonder what your gameplay looked like that you ever felt you had to "engage in strategy" - it reminds me of people who treat Fallout New Vegas like a serious first-person shooter with real-time combat instead of a point-and-click adventure against the slowest, dumbest enemies ever put in a game.

For Wonder Labyrinth, the issue is very simple: absorbing attacks by switching to blue/orange is way too easy, and many bosses or enemies have telegraphed patterns that let you absorb a lot of one and refill your mana. I don't know if you found/used the spell that summons 8 homing dark magic orbs (bats?) and then fires them, but that spell and basic meter management trivializes every single encounter in the game. I only had enjoyment in some of the vertical corridors where I'd slide off the edge of a platform and try screw up Deedlit's falling momentum to be way too fast, then try to weave around lower platforms to move faster. The game's mechanics just didn't have any teeth to them, which is a shame because
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>>313753
But is it better or worse than the Sega CD adaptation?
That being a fairly standard SRPG (the default vidya adaptation format for action/fantasy/mecha etc. anime that aren't romcoms or children's cartoons) with music from the anime OST, epic 144p 8-color snippets from the anime and absolutely fucked balancing because boss enemies take 5 trillion turns to kill and give 6 gorillion XP while fodder takes 20 turns to kill and gives 1 XP, but you practically have to level up all of your characters to some degree if you want to survive later battles so off to the grind circus you go.
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>>313753
The emptiness from beating it wore off after a night's sleep, so I kind of agree with some of the things you say.
>Story
Story was definitely weak and a hindrance, yes. But more charitably, I view games like this as having a "Get out of the way" story. I'm sick of titles that scream "You will take this story and you will LIKE IT, goddammit." I prefer the moralizing and the millennial-ass exposition to just shut up and let things breathe more and be O.K. with simplicity and "We're fighting these guys cuz they're evil" plots and also not have to be pretentious about everything. Silence is golden.
>the issue is very simple: absorbing attacks by switching to blue/orange is way too easy
I'd agree with you up to the first four bosses, which is more or less the first quarter of the game. Beyond that point, the Ikaruga switching mechanic stopped being the primary solution in my experience, and becomes mostly a tool for storing a Level 3 slot to trigger regen when needed.
>dark spell
I only used it for the very last boss.
>I truly have to wonder what your gameplay looked like that you ever felt you had to "engage in strategy"
You might be right here, so I was thinking about this. I think it comes down to two factors: I was essentially doing an itemless run, and I was hardly ever using magic. Moreover, now that I think about it, my feeling of "strategic engagement" comes almost entirely from the Flaus and 2nd Pirotess fights. Those were the only two where I thought, "Oh, there's actual footsies going on here."
Flaus relies heavily on homing mechanics. None of his attacks can be trivially avoided by the color-switching mechanic (except maybe the flame one). You can't just dodge by seeing the tell and jumping over or sliding under like you do with every other enemy, because the shield has a two-stage movement that homes in on you. It took me a while to realize the shield charge, for example, requires you to jump, hover, and then not move at all.
Morever, a lot of the physical enemy mechanics past this point can be analyzed by their movement type in vertical space:
<Fast Floor-Runners
If they're sprinting along the ground, no amount of footsies or jump/sliding will help. You have to stay calm, hover, and adopt an almost Aikido-like combat style: moving as minimally as possible and using their energy against them.
<Slow Air-Patterns
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>>313764
>story
The game has functionally zero story, which isn't a good thing because it's clearly trying to have some kind of story. It'd honestly be easier to write a throwaway scenario than to spend so much time implying something may happen, only for nothing to unfold. You can't give it credit for not doing work.

>blue/orange and shadow spell
>only used it for the very last boss
>essentially doing an itemless run
>hardly ever using magic
Oh, okay. Well then. Yes, the game is harder if you kneecap yourself for no good reason and decide to do a challenge run that ignores most of the content which the devs clearly invested much effort into and want you to engage with. I don't know why you would do this, but sure.

It's easy to discount my POV as optimizing the fun out of the game, but I'm normally not that kind of guy. Wonder Labyrinth is just so badly, shallowly designed that using any form of magic completely breaks the system, even the more basic spells that don't fill the screen with fire-and-forget homing energy blasts, because freezing the screen at will makes dodging incominga ttacks trivial. The color-absorbing mechanic refilling both life and magic was an asinine decision that made any blue/orange projectile something to dive towards rather than avoid, and the lack of recovery on switching which color you're absorbing makes it worse

I admit that I don't remember many of the bosses very clearly, except for Pirotess (her being in the game is hardly a spoiler) who appears near the end and Shooting Star, whom I believe is fought in a lava arena. I was willing to take your word for them being mostly competent, but I looked up some footage of the bosses and I remember what my problem with them was: they have attacks that only require a single color absorption to nullify entirely, letting you stand in place and just hit them without fear. Even a single attack like this is enough to trivialize a fight, and the bosses have more than one of them. The Shooting Star arena's lava ISN'T A HAZARD if you have orange equipped. Hell, it seems like a fair number of the bosses were designed withou realizing that Deedlit can hover for seconds at a time with full air control because they'll often attack into empty space beneath her.

Pirotess: "Haha! Now I shall shoot down homing blue projectiles while hovering in the air for 4 seconds!"
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Visual Novel Database: https://vndb.org/
Torrents: https://sukebei.nyaa.si/ (18+), https://nyaa.si/ (all-ages). When in doubt use moonrunes from VNDB or developer name and find a pack.
DDL: https://erogedownload.com/ , https://ryuugames.com/ , http://www.vn-meido.com/k1/
Raw VNs: https://www.anime-sharing.com/ , https://zi0.cc/

<No western visual novels, uguu (okay, other than Katawa Shoujo)
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>>313796
> Fuminori without the colonoscopy vision disorder written unto him would've had the same reaction over Saya that Kouji had. 
Saya literally asks him if he wanted to be cured of his problem and even without it he still loves Saya.
Replies: >>313844
>>313832
>Fuminori without the colonoscopy vision disorder written unto him would've had the same reaction over Saya that Kouji had
As in, if he didn't suffer said accident. He knew Saya had to be a grotesque creature and was unable to face >her when asked to be cured of the "disorder" in that one ending. He was delusional because it was easier for him to than face reality.
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>>313844
> He was delusional because it was easier for him to than face reality.
I don't get your point. You know that literally anyone would go crazy seeing her true form. Saya offered him things that no monster would ever do. There's no point in pretending it is a hollow relationship when Saya spent most of her time just screwing with people for fun.
If she just followed what her instinctual programming she would have just gone and raped a bunch of elderly people and ended the world without any blow back or ever being possibly caught.
>>313559
>>spoils big twist and makes story boring
If something becomes "boring" due to some vague "spoiler", it was a cheap story based on surprise value and contrived novelty in the first place.
And do you ever reread/rewatch stuff?
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>>313882
Don't be disingenuous.
If a work is about a big mystery then it is a big loss in value to be spoiled about it.

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Archive of last thread: https://archive.is/wip/QFjWs
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If you want something else to be added, post it in the thread.

Books and Tutorials
Sometimes they get nuked but >we try to keep them updated.
https://sites.google.com/site/ourwici/
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>>313479
No.
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>>313417
>>313479
>>313491
>>313477
shit taste
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NEW COMIC
League of Legends
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>>313883
based rad dude

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What are you rescuing from Myrient today, anon?

+Guide to a happy share thread+
>Leechers
1. Please search for shit yourself before requesting. We are not your mom.
2. If you can't find it yourself try the gitgud archives (gitgud.io/Blank/stv/) but keep in mind that most of these links are from the 8chan days and are likely to have expired or been DMCA'd.
3. If you find it in the archives and need a password, check the source thread if an archive of it is still up.
4. If you find it in the archives and the link is alive, repost it so it's less likely to get bitrotted away in the future.
5. If you see a string of hex characters with or without dashes (c12fe1c06bba254a9dc9f519b335aa7c1367a88a) it's a BitTorrent infohash. Remove the dashes and paste it into your client as a magnet link.
6. Use megatools to download from Mega. This sometimes lets you bypass their bullshit file quotas but not always, and when it doesn't you can just IP hop and resume the download as if nothing happened.

>Uploaders
1. When in doubt, upload first and ask questions later. Please make sure whatever you're uploading is actually playable, though.
2. Please don't upload to temporary filehosts. You never know how long the thread is going to last.
3. Keep a local copy if at all possible. Archive everything.
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>>312706
I only read it backwards, why'd you have to ruin the illusion of such an old man?
Faggot. You destroy legacies!
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>>312348
>>312706
>530BC to 468BC adds up to 130 years
<Unholy illiteracy.

>Not knowing about the antediluvian clan Primogens that live amongst us
Seems someone has some cultural illiteracy of their own to grapple with, boss.
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>>312710
>Where can I find old ROMs with intros?
Answering my own question:
There are collections called "goodsets" which contain multiple dumps of each ROM, each dump tagged with a special code:
https://emulation.gametechwiki.com/index.php/GoodTools#Good_codes
The code for a ROM containing an intro is [hI], so all I have to do is search for ROM files with this code in the file name.
Pics related are some GBA intros I found.
>>312710
>intros/cracktros
TOSEC.
Don't suppose anyone has a link for Construct 3?

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