The Vita bat signal went off again... Vita Patriots where are you?! I wanted to make an edit of this image but that's a waste of time.
>>320444 (Checked)
I see this post has circulated here too. There was a version of this interview where the same guy left out the biggest flaw of the Vita which was the proprietary memory cards/pricing. Everything you could complain about the Vita was downstream from that. On the topic of extra triggers since nearly every post after this one mentions it, I'm not sure it would have been worth the trade off of removing the flat back design or having them implemented in a clunky way to allow pocketability. The #1 reason I use my Vita over other handhelds is because of how powerful it is while still being fairly small and most importantly pocketable.
>>320445
This post is pretty fair. I'll respond to a few things.
>I also didn't like "Cinematic" games, which is kind of the angle they would push during that era.
The only game I can think off that fits the bill was Uncharted, but Sony did push that as THE Vita game so that's fair. Gravity Rush does have some of those "cinematic" Sony elements/annoyances but it's still fairly game-y.
>There was a lot of PC ports for indie games, but I already have a PC!
You didn't say this exactly, but it does touch on something people say about the Vita's library. They complain about the amount of ports it has and I think that boils down to whether you prefer handheld or stationary gaming. There is a very clear market for the former. Not enough to push systems (unless it's something like the Steam Deck where you can transfer saves) but enough to keep people invested.
>The PSP had a bunch of weird and cool games. Mega Man, Hot Shots Golf, Hammerin' Harry, PaRappa, MGS, Patapon, Jean D'arc, Monster Hunter, etc.
The Vita has those as well. Soul Sacrifice Delta, Tearaway, Freedom Wars, Oreshika & Shinovi Versus to name a few. The difference between that and the PSP is the fact that the Vita games came out "late" in its lifespan and didn't grab enough attention at launch with new entries in big series or new games from big publishers to keep interest for most people. The most well known games I mentioned (Freedom Wars, Tearaway) came out within the first two years of the Vita's lifespan. The biggest standouts on the Vita are either apart of a new IP or new entry in niche series with exceptions like Uncharted, Wipeout, or Killzone.
>>320446