/v/ - Video Games

it's fucking video games, baby


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READ THE RULES


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ım drıve

When?
This weekend, September 25 to 27, starting at 9:00 PM (UTC).
The server will run until the 28th so you may join whenever you want.

Where?
Join the server at 172.86.105.74

Downloads
Full game with addons:
https://pixeldrain.com/u/7pHVYcT3
https://mega.nz/#!npISSSAS!0xrNT6MOKn_qzGl6GlLeYtgfAZOwqB1LkmxJVRfcog4
sha256sum: b9e0e1c70a7a1f36fa5122d2cc721fe185fb8bba7956a578253451c5555500fa 
Last edited by warmsun
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>>320679
ok but what's the command to change it
Replies: >>320683
>>320682
restat (speed) (weight)
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Race war starts in 3 hours
RACE WAR EARLY
2 RACIST 2 FAST
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FUCK CASUAL RACISM
WE ARE GOING PRO

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>What is this?
This is an offline 1.7.10 minecraft server running a custom mod pack.
>What's in it?
thaumcraft, srp, immersive engineering, witchery, touhou little maid mod, etc.
>Am I going to get raped by parasites
The goal is to not get raped by parasites, but I can't stop you from asking for it. I've edited a lot of configs to hopefully make them tolerable Why do they do true damage by default?, and we have 20 real life days(With potentially more depending on how the server pause works) to prepare before they crash into our world.
>Can my toaster run this?
It should be able to. We're using cleanroom which is just a more optimized version of forge.
>What if I want "x" mod?
Unfortunately because of how some of the mods work it's difficult adding anything to the pack without breaking things.
>What's this groovy folder?
It's just aspect lists so thaumcraft can actually interact with most of the new blocks/items.
>Why isn't distant horizons working very well
Currently distant horizons crashes the server, so I've had to turn it off. Once this is fixed I'll add it again.
Last edited by seagull
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I dropped the spread speed for SRP from every 2 ticks to every 4. Hopefully this should help performance.
>>320610
Can we get agricraft so we can farm cinderpearls for blaze powder?
Replies: >>320644 >>320652
>>320642
I'm pretty sure thaumic base adds a way to farm them, and I know wonders does as well.
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>>320642
by melting redstone, coal and netherwart you can transmute 1 blazepowder into 1 blazerod
and then the IE crusher turns it into 4 powder

or you can try the thaumic bases pyrofluid
the alchemy castle should be functional now, melt stuff at the top

thaumfaggot logging off for the weekend, good luck
FYI parasites take 4x damage from fire

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The rules have been relocated to the Rules Page

This thread solely exists to remind you that you are a dork.
Last edited by warmsun

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There's a prevailing sentiment online that waypoints, compasses, other directional HUD elements, and signposting are as necessary for a general audience as they are obnoxious for a niche one. The main blame is the average person's intelligence, but there's also people citing engagement metrics and even graphical fidelity as being problems, but what about the developers themselves? So many games nowadays have highly contextual animations and low levels of interactivity that it might not even occur to players that they can even experiment. Does the simple act of adding details and interactions, even if they are considered superfluous and have no effect on how the game is played, spur enough creative thought to get most people past the need for yellow paint? By being so accessible, are developers literally making players stupider?
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>>320658
>>320665
If any one-off event or genre shift has you launching into nongrammatical ramblings about rule violations, and how humanity cannot handle anything outside the usual, why are you playing video games about adventures in the first place? You talk about individual moments that people might not like for their own more or less valid reasons, but your total mindset is more that of an extremely pedantic bureaucrat than someone who enjoys any kind of adventure in life.
Why I bring this up is because you then start making statements such as:
>you need to explain the rules and basic concepts in a intuitive way, otherwise the player is going to feel lost
>the game has to reward the player for experimentation
>the world has to react to the actions of the player in way that lets the player see the result of his actions immediately
These are often very good traits, but when you make them absolute requirements, you kill off any ambiguity, and quite often any real sense of discovery. You limit the experience to whatever you understand in the moment or can autistically systematise. Anything which has some kind of higher purpose, or which fits into the system in a way you don't understand, is thrown out.

If your entire philosophy is a justific
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>>320658
>Silent Hill's piano puzzle, the game expects the player to know music theory 
no? are you retarded? there's no music theory involved. sounds to me like you got filtered and are blaming it on something else
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>>320658
>Silent Hill's piano puzzle
The black birds in the poem are black keys and the light birds are white keys. Three of the "birds" are next to each other and one of them is at the end of the actionable segment.
You are meant to press 5 keys in the order the poem tells you. Go figure.
Replies: >>320681
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>>320676
That sounds like average game puzzle, just requires you to recognize patterns and look at things a little more abstractly (not just take everything at face value).
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>>320674
>how humanity cannot handle anything outside the usual,
I'm saying that humans are inherently lazy and prefer predictable routines, that is it, they can change and adapt, but if they were given the option to exist in a universe where they will know how tomorrow would play out, I believe the majority of them will prefer to live in that universe over this one.

>why are you playing video games about adventures in the first place? 
Because I enjoy games for different reasons, I enjoy the gameplay, I enjoy the environments, the art direction, the music, the visual effects, the animation, the world building, the engineering solutions that devs had to come up with, and while I play I like to create my solutions to deal with the game's shortcomings. 

>but your total mindset is more that of an extremely pedantic bureaucrat than someone who enjoys any kind of adventure in life.
Because genres have expectations, if I'm playing a metroidvania I expect systemic gameplay not point and click logic puzzles, if I'm playing a point and click game I don't expect reaction or time based challenges, and life is difficult enough as it is, and I would rather not add more complications to it.

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ARE YOU READY STARFLEET OFFICERS?
What the fuck is it again?
It is a first person cooperative space game heavily inspired by the less gay Star Trek shows (e.g. pre-ENT).
What fucking year is this?
We're going back to 2015, baby! Around eleven years ago, this game was fairly popular on 8/v/ and has been sporadically played on and off since then.
Why the fuck should I play it?
It's literally fucking Barotrauma 3D in Space. If that doesn't make your cock a rock, then go fuck a fist and tickle your prostate in the process because there's a good chance there may be something wrong with it and your health should always come first. If all checks out well, then you're just a fag, which is something that is nearly as important to know about yourself.
I need more than that.
Details may have changed since it's been a while since I've played this, but from what I remember of it:
>5 players
>6+ ships
>hundreds of systems
>dozens of planets
>ONLY 3 GIGABYTES
>boss fights
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>>320331
Just so you know, I do not think these are mono builds, which is apparently required for PulsarModLoader. I will have to upload those.
Replies: >>320560
>>320519
Does it? I didn't look to hard at it but it said it was host only which sounded great.
Replies: >>320561
>>320560
It did say that there was better stability for clients who installed the mod, but I guess we shall find out this weekend assuming we get six people.
We pissaring tonight?
Replies: >>320696
>>320692
I'd like to at least try out the mod. Fill the server with bots and I'll try joining.

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WHATCHA'
>PLAYAN
>WATCHAN
>LISTENAN
>READAN
>EATAN
>DRINKAN
>FAPPAN
>FEELAN
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SATURDAY /monster/ STREAM REMINDER!
At 4 EST this saturday I will be streaming, I dream of Jeannie, Bewitched, Transformers: Prime, Jungle de Ikou and Reiwa no Dara-san!
Will start 1 hour!
https://cytu.be/r/qtmonstergirls
>>320024
After having kids I've lost a lot of my desensitization from my youth, stuff with kids dying leaves a bad taste in my mouth and it seems like I can't get away from it these days. I assume it's because there's not a lot that shocks a modern movie going audience. 

I do agree the resident evil movie was very good, despite my hangups.
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>PLAYAN
pogostuck
>WATCHAN
lawn dogs
>LISTENAN
My Sitar
>READAN
versus,maison manga
>EATAN
chocolate and crackers
>DRINKAN
sugar water
>FAPPAN
going to check if bonbi has showed her vagina yet. Otherwise it will just be a regular boring wank to some rando slut
>FEELAN
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>PLAYAN
Nothing
>WATCHAN
Nothing
>LISTENAN
Shit that makes the eardrums ring at volumes which makes the eardrums stir
>READAN
Scrolling through webring posts
>EATAN
Oat cookies
>DRINKAN
Water
>FAPPAN
No idea
>FEELAN
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>>320024
Even if we take into account the good'ol times, the average horror movie sucks by default, and modern horror movies suck more. Horror as a genre is just an excuse to throw a scary monster or killer and over 9000 gallons of blood and gore on the screen. There's no real plot, themes, character arcs, mystery, meaning or even cinematic magic, it's all just vomit inducing nihilistic crap.
But hey, someone made a horror movie about an internet meme called backrooms. How inspiring! How original! And lo and behold, people on the internet are praising it as a great middle finger against hollywood slop. Wow, that sure is a high bar to jump over!
There are good horror movies out there, but their worth comes from things other than horror elements. Rant over, I'll go watch gay vampires being gay or something.

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I didn't care much for portable video gaming as a kid, I had one of those bootleg Brick Game things, which I liked, and eventually got a GBA with a few cartridges for it, though I didn't enjoy the dark screen all that much, so I barely played it compared to my home consoles. I play mostly on handhelds nowadays though, the busy days with little time to play, mixed in with the comfort of being able to play while I lay down in bed, has really won me over recently. It's crazy how many are coming out nowadays, since Nintendo struck gold with the Switch.

How do you feel about playing on the go? What about playing in bed comfortably? Do you have a bunch of handhelds or just a few? What are your favorites from the ones you do own and how would you rate them in general? It'd be cool to have a thread where we can share this.
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One thing that amazes me is how the PSP still looks modern despite being 20+ years old.
Its design doesn't "retro" at all.
Truly ahead of its time, when it came out, it looked like a device from the future.
Maybe the look on the backside didn't age as well, especially on the fat model.
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>>320593
Arguably the vita has aged worse. No idea why they even bothered adding touch pads on the back.
>>320594
To touch your waifu.
>>320594
>Arguably the vita has aged worse
I think so too.
>No idea why they even bothered adding touch pads on the back.
They should have put L2-R2 buttons instead.
Also I didn't like how smaller the front buttons and d-pad were on the Vita, the size on the PSP was perfect, on the Vita weren't as comfortable.
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The Vita bat signal went off again... Vita Patriots where are you?! I wanted to make an edit of this image but that's a waste of time.

>>320444 (Checked)
I see this post has circulated here too. There was a version of this interview where the same guy left out the biggest flaw of the Vita which was the proprietary memory cards/pricing. Everything you could complain about the Vita was downstream from that. On the topic of extra triggers since nearly every post after this one mentions it, I'm not sure it would have been worth the trade off of removing the flat back design or having them implemented in a clunky way to allow pocketability. The #1 reason I use my Vita over other handhelds is because of how powerful it is while still being fairly small and most importantly pocketable.

>>320445
This post is pretty fair. I'll respond to a few things.
>I also didn't like "Cinematic" games, which is kind of the angle they would push during that era.
The only game I can think off that fits the bill was Uncharted, but Sony did push that as THE Vita game so that's fair. Gravity Rush does have some of those "cinematic" Sony elements/annoyances but it's still fairly game-y.
>There was a lot of PC ports for indie games, but I already have a PC!
You didn't say this exactly, but it does touch on something people say about the Vita's library. They complain about the amount of ports it has and I think that boils down to whether you prefer handheld or stationary gaming. There is a very clear market for the former. Not enough to push systems (unless it's something like the Steam Deck where you can transfer saves) but enough to keep people invested.
>The PSP had a bunch of weird and cool games. Mega Man, Hot Shots Golf, Hammerin' Harry, PaRappa, MGS, Patapon, Jean D'arc, Monster Hunter, etc.
The Vita has those as well. Soul Sacrifice Delta, Tearaway, Freedom Wars, Oreshika & Shinovi Versus to name a few. The difference between that and the PSP is the fact that the Vita games came out "late" in its lifespan and didn't grab enough attention at launch with new entries in big series or new games from big publishers to keep interest for most people. The most well known games I mentioned (Freedom Wars, Tearaway) came out within the first two years of the Vita's lifespan. The biggest standouts on the Vita are either apart of a new IP or new entry in niche series with exceptions like Uncharted, Wipeout, or Killzone.

>>320446
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Since the last one hit it's replay limit...
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>>320648
Michaelsoft wants to patent the use of the power of gay eye to strategically pause your vidya/bowser/blender etc. at strategic points in order to deliver algorithmically adjusted advertising without substantially impacting the user experience saar now be of acceptings the ToS where your computer video and audio feeds incl. webcam/mic input are sent to a bioluminescent server in real time 24/7 yes.
>>320648
Microsoft wants to fuck you nigger, watch the video.
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>>320672
>new Genki racing game
>in CY+11

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Post 'em if you've got 'em!  I'll start
This is from my singleplayer OpenTTD game. The save is pretty old now and I abandoned it after the lag started to become crippling, but I do think it looks really neat.
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>>313313
>I'm just saying it's a nice bonus when the Sheva player is running in front of me and I can appreciate the character's nice ass. It's not like I start trying to sissify the co-op teammate. The worst I asked of one teammate was to stand atop a ladder and let me try to see what panties she wears in her business suit. 
>They're nice, white panties
Very good. Proceed.
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>>313310
I avoid this issue entirely by simply not playing co-op games that force one of the 2 players to be female. 

Also these threads always remind me that I'm not taking enough screenshots. So here's some older ones.
>>313310
>>313312
worrying or concerning yourself about this whole beta, alpha, gamma, theta bullshit is the sign of being a low iq mongoloid bottomfeeder with 0 self worth
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Reminder to disable "Crisp image rendering" in the upper right corner. It's like it gives these screenshots aliasing.

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Post your shitty gameplay and get bullied by other anons.
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>>320481
https://www.tus-wa.com/files/file-616/
https://fileditchfiles.st/balpha21/b869f90bd6547a03074c/Richard_Benson.zip
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>>320501
That second one is my reaction when I hear a Boccia song
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>>320656
At least there's no retro filter but still whoever made this needs to die
>>320656
Why?

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