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READ THE RULES


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>What is this?
This is an offline 1.7.10 minecraft server running a custom mod pack.
>What's in it?
thaumcraft, srp, immersive engineering, witchery, touhou little maid mod, etc.
>Am I going to get raped by parasites
The goal is to not get raped by parasites, but I can't stop you from asking for it. I've edited a lot of configs to hopefully make them tolerable Why do they do true damage by default?, and we have 20 real life days(With potentially more depending on how the server pause works) to prepare before they crash into our world.
>Can my toaster run this?
It should be able to. We're using cleanroom which is just a more optimized version of forge.
>What if I want "x" mod?
Unfortunately because of how some of the mods work it's difficult adding anything to the pack without breaking things.
>What's this groovy folder?
It's just aspect lists so thaumcraft can actually interact with most of the new blocks/items.
>Why isn't distant horizons working very well
Currently distant horizons crashes the server, so I've had to turn it off. Once this is fixed I'll add it again.
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>>322512
Oh alright thanks.
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This is new.
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>>322528
Getting the same error as this guy, after I updated the mods.
Replies: >>322588
>>322579
I had a duplicate immersive intelligence in the launcher's modlist, so I removed it using that.
Replies: >>322595
>>322588
Same, fixed it by unchecking dev version of the mod.

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The rules have been relocated to the Rules Page

This thread solely exists to remind you that you are a dork.
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Old one's bumplocked and dead >>302372

Avatar Legends has the enthralled approval of at least one anon
Street Fighter's fourth season will be made entirely of newcomers 
Virtua Fighter 6 Crossroads  to focus heavily on single player content
Bob into Tekken 8
Marvel Tokon open beta July 24-26
Fatal Fury continues with a new character every month

Do you play fighting games? What game are you working on? Have you lost all hope for the future?
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>>322247
>Has fun come back to Tekken?
Too early to say, I am just glad Harada finally fucked off.
Replies: >>322306
>>322262
Oh that's actually funny.
Wonder why the 'roo became confused when he got slapped. Like he couldn't believe anyone would have the gall to come up to him and do it like that.
That trailer still look like shit though. My stance won't change on that.
Replies: >>322584
>>322264
Hopefully SNK can keep him on a leash.
>>322294
>That trailer still look like shit though. My stance won't change on that.
I'm sorry that you've been so thoroughly psyopped by AI tiktok videos that you forgot what a jump cut looks like.

Anyway, Tekken 6 got a recomp build and is now playable natively on PC with rollback netcode, automatic matchmaking, and frame data display. You need to provide your own ISO, though.
https://github.com/Ekspym/Tekken6-native-online
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>>322584
>Tekken 6 got a recomp build and is now playable natively on PC with rollback netcode, automatic matchmaking, and frame data display. You need to provide your own ISO, though.
YO

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Sources: Ape Escape revival in the works from Sonic Mania team
<The studio behind Sonic Mania and Penny’s Big Breakaway will reportedly helm PlayStation’s Ape Escape revival
https://web.archive.org/web/20261007144942/https://www.videogameschronicle.com/news/sources-ape-escape-revival-in-the-works-from-sonic-mania-team/
>That’s according to veteran journalist Jeff Gerstmann, which matches what VGC has heard from our own sources. The game is reportedly in development at Evening Star, the team behind the much-loved Sonic Mania, which would later form Evening Star and develop Penny’s Big Breakaway. Gerstmann’s claim follows social media reports linking Evening Star with the PlayStation franchise.
>Speaking on his podcast, The Jeff Gerstmann show, Gerstmann said, “So yeah, some other folks have kind of said that they also heard that Ape Escape is being made. “I don’t think this game is close to being out or anything like that, but I guess it’s been almost a year since we started talking about Ape Escape.
>“Who is making it? That’s a good question. My understanding is that it’s an external studio. You know, because people were immediately like, ‘Oh, Team Asobi (Astro Bot) is making it.’ My understanding is that an external team has been working on that. “What do they make… Penny’s Big Breakaway. Evening Star. I heard that they were working on it.”
<Sony is looking to license dormant franchises
>VGC has heard from multiple sources that Ape Escape isn’t the only PlayStation franchise Sony is looking to revive via licensing to smaller third-party studios. Sony previously experimented with this when it licensed the Everybody’s Golf franchise to Bandai Namco for 2025’s Everybody’s Golf: Hot Shots. Sony Interactive Entertainment is also reportedly planning to revive the Killzone series, with a new remaster or remake currently in the early stages of development.

Sega Is Resurrecting 'House Of The Dead' In Arcades Using VR
<Sega's arcade division has teased a new entry in the House of the Dead series.
https://web.archive.org/web/20261007151723/https://www.timeextension.com/news/2026/10/sega-is-resurrecting-house-of-the-dead-in-arcades-using-vr
>As spotted by Arcade Heroes, Sega Amusements posted a 30-second teaser for a new game to be announced at the upcoming IAAPA 2026, which takes place in November. The gothic trailer showed two guns that, according to Arcade Heroes, were also used in the 2022 coin-op VR Agent, a collaboration between Sega and 3MindWave. The site also says it has confirmed the game will use VR tech.
>Arcade Heroes did some more digging and found that Sega Amusements’ official website has a page for House of the Dead Reawakened. The site also notes that Attractions Magazine has referenced the game's title and stated that it will be running on Unreal Engine 5.
>The same magazine notes that the game will include "a miniature themed façade", complete with an "85-inch display functioning as its front door and two 43-inch vertical displays serving as shuttered windows." Sega's light gun series kicked off all the way back in 1997. Since then, it has received four arcade sequels, with the most recent entry being 2018's House of the Dead: Scarlet Dawn.
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>>322573
It's called convenience. No reason to find the roms when they've already done it for you.
>>322043
>I am talking about the ass backwards priorities about hiring an certain artist before adding gameplay elements
The first two stretch goals are speedrunning tools and expanded levels, both of which are gameplay elements and both of which are at $20K increments instead of the composers, who who are $30K and $50K increments.

Do you remember what the beginning of that list looked like? Do you know what day of the week it is? Do you have brain damage? Anon, wake up, you've been in a coma for 10 years.
>>322568
>“Levelord” is dead
Fuck.
>Perfect Dark
Another day, another "IP" to be raped by people who had nothing whatsoever to do with the original.
https://x.c om/DragonsDogma/status/2110038255198445757

Capcom survey for Dragon's Dogma 2. Tell them no loli pawns, no buy.

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>Advice on building or upgrading
Post your build list or current specifications, including a monitor: https://pcpartpicker.com/
https://userbenchmark.com/ is ran by a huge Intel shill / AMD hater. We don't know his review autism, but now you know his, the numbers are accurate otherwise.

>Motherboards
Don't pair a K CPU with a B Mobo chipset, but pcpartpicker should auto-warn you about compatibility.
mATX / iTX is "cheaper" but are still ultimately gimmicks that fill a niche, and have less room for different parts / cabling (especially if you're a new builder). ATX is the preferable as the default.

>CPUs
Intel is limping along, AMD is the name of the game. AMD X3D CPU's aren't mandatory if you're looking for an area to save money, you can still get a most of the performance for a notably lower price with a non-X3D CPU.

>CPU coolers
Avoid liquid coolers with a single 120mm fan. Recent chinky AIO's have undercut the market while still being good quality, but the number of models has flooded the market - make sure you're getting the exact one that reviewed well, since many sound the same but have lower performance.

>RAM
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>>322555
VA sucks if you play anything with dark scenes or if you can't keep your head completely plumb with the panel's centerline. In other words it sucks for everything other than budget VR headsets. IPS already solved most of its problems and got the rest down to "good enough" ages ago, now we're just waiting for microLED or dual-cell tech to reach the realm of sanity, or maybe some towelhead looking to launder his daddy's money will try FED again.
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>>322560
>VA sucks if you play anything with dark scenes
But that is exactly what VA excels at over IPS...
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>>322562
It is a negative to have better contrast in horror games if you are a wimp or cannot see anything.
Replies: >>322601
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>>322249
They did actually make better sound and video Zorro bus cards, so you could use those if you had an A2000, A3000, A4000. Actually you could even buy a kit to put the guts of your A500, A600, A1200 into a case with backplane that gave you multiple Zorro slots instead of just the one (plus detachable keyboard, bigger power supply, drive bays, etc.) So you could expand any Amiga to do just about anything, including run Video Toaster or these:
https://en.wikipedia.org/wiki/CyberVision_PPC
So that was really fantastic for people with lotsa money. But most euros didn't have as much to spend as burgers, and especially not eastern euros. So like in that comic I posted, people were happy to have A1200 for 1/3 the price of PC. And unlike PC you didn't need a monitor, TV was good enough for games, and even text in 60 columns mode. It was best option unless you ONLY wanted to play games, and then maybe a console made more sense. A1200 was still a solid computer even in 1995, enough for most tasks a home user could ask a computer to do, and AmigaOS 3.1 was better than Windows 95 except maybe for not having TCP/IP built-in. But actually in 1995, most access was still plain dialup to a Unix shell, those were still much more common than SLIP/PPP.
Amiga might have survived longer if it didn't keep ge
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>>322580
https://www.howtogeek.com/728797/what-is-black-crush-on-a-display/
If dark details keep getting crushed to black you have less contrast.

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Since the last one hit it's replay limit...
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>>322586
I don't think so.
>>322477
>>322565
They were pulling comment censorsip for years so I've already avoided them. Shame to see they doubled down.
>>322477
What is this bullshit?
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>>322535
That takes me back. The good old days of 2017. A simpler time.
>>321799
You thought wrong.

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Cyberleek is back!

Previous thread >>317144
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>>322493
Do you realize that we currently live in the fake and gay happenings decade? Also it's coming out digital first I think. There might be a physical copy later idk
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Uh oh. Jews in Israel better watch out. Gta 6 got it own wall to touch.....and lick
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>>322548
>>322530
>It is frustrating to witness because cyberleek could've changed history, but didn't.
Exactly.
That's the worst part.
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>>322493
I asked my clanker how greedy cockshart can get. It wasn't pretty.
https://chat.deepseek.com/share/apgqvsb7r1405fdio4
https://chat.deepseek.com/share/uskcil1ksb9pbov2mf

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Isn't there someone you forgot to ask?
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>>322525
> One more step
> Please complete the security check to access
No way, man! I just found all the keycards and killed all the monsters in 3 levels. That's enough for today.
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>>322553
Replies: >>322574 >>322591
>>322559
stop it with the Psychiatric medication shit over shitposts shit already, you subliterate ape., you humorless automaton.
Replies: >>322600
>>322559
It's okay if you didn't get the joke, anon. Just don't be a faggot about it.
Replies: >>322600
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>>322574
>>322591
Intrusive thoughts are no joke.

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Discuss emulation-related things here.

NEWS

>ユデア天堂 shoahs Ryujinx not through lawsuits but by buying out/threatening the main developer to quit and delete fucking everything.
>However, no DMCAs were filed against the source code unlike Jewzu and none of the contributors were banned nor were any forks taken down, so the emergence of a successor-fork is only a matter of time unless 任天堂 feels like resuming the endless game of DMCA-mole or buying more slaves across the wider emu community.
>The unthinkable has happened and Bloodborne has become playable on PC in less than a month after it first went ingame using shadPS4, a few dozen other games have gone ingame since then.
>Of note is that the emulator requires FSGSBASE instructions necessitating an Intel Ivy bridge or first generation AMD Zen CPU at minimum.
>With Xbox one game encryption having been successfully cracked, various Xboner wrappers soon emerged so people can finally play the vast library of fantastic Xbox wan exclusives beyond the clutches of Microsoft even though none of them run Lunix yet. XWine1 and WinDurango are the most prominent at the moment, with XWine1 capable of playing Minecrap to some degree.
>RPCS3 wires up online multiplayer emulation for a variety of games including Armored Core for Answer.
>MAME devs cook up Nuked-SC55 for emulating the Roland SC-55 Midi synth for all your obscure Nipponese エロゲ and/or Doom needs.
>Dolphin switches to new release model, now instead of one (1) "stable" release every 10 years they'll publish a new "stable" release every 6 months which should make organizing netplay gamenights somewhat easier.
>PCSX2 officially releases 2.0 as stable feat. playable hardware mode Ace Combat 04, but it doesn't seem they intend to change their current release "schedule".
>Parallel-gs makes steady progress, no ETA on an official merge with mainline PCSX2 yet.
>Stenzek incurs a predictable soy/HRT(?)-induced meltdown over users of ebul Duckstation forks sometimes making erroneous bug reports on mainline along with emotional damage incurred from the toxic emu community or some shit so he changed the loicense to prevent anti-semites from redistributing custom forks+builds of HIS sacred code!!11...anything prior to the license change is fair game though and Mednafen still exists, as do existing Duckstation forks.
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Today I found out the original ps2 slim had patches for ps1 games to fix any issues with emulation but didn't apply to any games outside of your region so they would end up broken without even further tampering with mods.

>>321317
Doesn't seem like there is any unless you consider demakes.
Replies: >>321336
>>321327
Checked the list
Astro bot and Earth Defense Force 6.2: Invaders from Another World.
https://github.com/grimdoomer/Xbox360PeerPressure
glitch chip scalpers on suicide watch
Replies: >>322569
>>322563
>"You owe me a beer" License
>I have decided not to release the source code for this
Yeah no, i get it, we all hate LLM sloppers but i ain't installing that shit and you're just asking for it to get decompiled and forked and all the relevant development will go in those forks eventually. Terrible choices were made.
Replies: >>322581
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>>322569
Fag's a clout chaser so you know he's only doing this because he's worried people might get the exploit from something that doesn't have his name on it, but at least you can be reasonably sure it's legit for the same reason. Also you seriously underestimate the "scene" for 7th gen consoles if you think there's going to be any development on this beyond maybe making stealth servers work in some halfassed way that might brick your console, it's less than a dozen wizards making miracles like the PS3 frankenphats happen and a fucking ocean of turd worlders that only hang around to get free feefa and halo. Grimdoomer actually started some dumb drama by saying not supporting the stealth server plugins was a good thing because "they just charge money to steal a paid service" which is objectively not true but close enough because of the absolute state of 360fags.

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SPOOKIEST TIME OF THE YEAR!
WHAT HORROR GAMES ARE YOU PLAYING?
WHAT SPOOKY THINGS ARE HAUNTING YOUR GAMES?
WHAT ARE YOU GONNA PLAY FOR HALLOWEEN?
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>>322459
If you have to wait for MPs to change form in the inverted castle you're underleveled. Anyways, at about 4 hours in you can run at light speed with the wolf form. Aria of sorrow is also like that. They obviously didn't want to make a metroid clone so they kept the "go slow and jump+attack" of the series for half the (100%) game. Also, metroid is a shooter. In Castlevania I need to be slow to make precise melee attacks. 

In the previous game Richter was slow like all the previous games, what are you on about? Is it the easier SNES port maybe? I only ever played the original Rondo of Blood for the PC Engine.
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>>322413
>second pic
He said spooky, not a porn game.
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>>322453
Tell me more
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>>322501
>Anyways, at about 4 hours in you can run at light speed with the wolf form.
Only in a handful of very specific runway sections of the castle does this even work for extended periods, and especially poorly in the upside-down castle which is full of uneven ceilings to navigate.  The bat crash attack is more useful, but it uses up MP too quickly and forces you to re-transform every time you bump into things.

>Aria of sorrow is also like that.
Aria doesn't give you an actually useful fast movement tool until the very end of the game right before the final boss.  Circle of the Moon got it right by handing you Richter's sprinting ability at the start of the game.

>what are you on about?
Put RICHTER in the name on a new file to unlock Richter Mode in Symphony of the Night.  He has dramatic movement enhancements (including sprinting) compared to the both his Rondo/Dracula X incarnations and the Parkinson's patient Alucard.

The slow, methodical movement of the Classicvanias works well for them because they are short, tightly-constrained action games with linear level progression, but it's not a good choice for a large open world game with a lot of backtracking.  Demon's Crest is another game that made a similar mistake to Symphony of the Night, though unlike Symphony of the Night it wasn't blatantly 
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>>322534
All women are spooky.

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