/japan/ - militarized easiness

for those we cherish, we die in glory

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"Never interfere with the enemy when he is in the process of destroying himself." — Otamin

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we hit the fucking reply limit edition

>What's a 2hu
Shrinesl00t armpit licking sim series
>Where do I start?
Get EoSD with the vsynch patch If you're new to primary games. SA if you're some kind of mushihime master or something.
Or just play the fangames, only /jp/ is gonna judge you for that.

>Only for pure secondary niggers:
soku: https://mega.nz/#!ashhnZza!cWdD2mqnQSfpzow5h_LDABQzHOnAiHDL62ceAOF6z9k
>Try to learn soku:

https://github.com/delthas/autopunch - autopunch (lets non-port forwarded players host; can only play if both players run it)

CHECK YOUR HOST WITH: http://netplay.lunarcast.net/check.php

General game mechanics and character summaries
note for >>6287

Not sure if you're not just fucking around but use this to check your host:
It also shows you your proper IP address.
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dead board dead franchise
Replies: >>6294
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join my game

stfu I wish I could rub myself all over this baka. Please strip immediately.
Replies: >>6295 >>6298 >>6299
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I forgot how to do this brb five months
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5[B] MEMED WOW INCREDIBLE GAMEPLAY. I thought I was going to lose after the clones. Unfortunately playing has made me even hotter so I will have to close this host.
Replies: >>6300
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Good double.
It was a good watch.
Replies: >>6304 >>6306
snagged it
Replies: >>6304
went 15-2, good effort
try NOT to die to errant melee
still hosting at >>6301
Replies: >>6308
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>spectate is desynching every other match
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gg. pls stop taking the bait I know it's delicious but stop
Replies: >>6310
GGs blademaster, it feels like I've finally woken up. Really gotten rekt those games because of those 623's and spellcard string continuations.
I'll try, but almost nobody used to spellcard bait in those threads and now that you've learned, it's a really new territory.
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Excuse me I am here to battle.
Replies: >>6312
sleepy time
No sleep no ever.
Replies: >>6315
Replies: >>6316
Maybe if I eat all these tangerines I'll get to sleep
Replies: >>6317
here gam
fug u
Here's the plan: If you lose a game, eat a tangerine.
I'll wait.
Replies: >>6319 >>6320
mmm so tasty
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mm orange
This powerpoint presentation brought to you in part by gaphag
Replies: >>6322
my ethernet. my tangerines. I am so lost in this big world
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Now i'm really hot again. The sun is rising, there is no hope. Thank you for the games, I will try to sleep now.
Replies: >>6324
Good work, good work.
Host closed due to the presenter of this powerpoint being unable to continue paying his internet bill on time. I do hope you enjoyed watching it as I enjoyed writing it.
Have citrus dreams.
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Did someone said something about slideshows?
Replies: >>6332
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I assure you sir that no slideshows exist in this thread, and that no talk of such things was happening.
>Tfw I was wondering why nobody was responding to the thread for four days straight
>It hit bump limit
Replies: >>6341
eat something
Replies: >>6345
Sorry, wasn't playing attention to the time and I've got to go. ggs.
Replies: >>6346
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GGs. I was on the ropes a couple of times. 

I can host upon request.
Replies: >>6348
Then host this game, if you're so great.
Replies: >>6350
ggs. That kick is bullshit.
Replies: >>6351
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GGs. Fun typhoon timing, 5 card would have probably got you anyway.

Air pressure is one of reimu's strong points so you just have to suffer.
Replies: >>6352
Kung Fu Miko is the best way to deal with giant birbs
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Special Report
Tranny jannies are already plotting to censor the host list. While this is currently classed as a minor event, provocation could upgrade it to a grade A shitstorm. Host niggers are asked to stand by while contingencies are being investigated. DO NOT, I repeat, DO NOT, host games with messages or profile names containing reference to particular mental illnesses, racial minorities, genital spanking, squeezing, ball-busting, or any variety of sexual act until further notice. :^) Frankly folks, I'm surprised they didn't try something sooner. 

This warning is of no concern to those hosting via traditional sokunigger methods. All posters in this thread are encouraged to continue, and even increase, their activities and await further announcements to be made towards the end of the week.

Nuclear bird, standing in for the tengu, signing off.
Replies: >>6354 >>6357 >>7223
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The level of mental retardation in that fucking image is absurd. Censoring someone for not following NONEXISTENT RULES is the level of retardation that I would expect from a 5 year old. That server also seems to have NO FUCKING RULES AGAINST USING THE MEAN WORDS EITHER making these faggot all the more mentally challenged. The worst part is that these trannies are talking about TRACKING YOU FOR DARING TO NOT FOLLOW THEIR MENTAL DELUSIONS THAT YOU AREN'T TOLD ABOUT. I assume the tracking is for attempting to make it impossible for you to play the fucking game. The only silver lining I can see is that these people seem to be literally who's, and that this seems to have been largely ignored.

Replies: >>6357
wtf why am i sanae
Replies: >>6356
ggs. No idea why it randomly changed our 2hu's.
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gggs sorry for lag
idk what this is all about but i made sure to add some extra flavor to my name
Replies: >>6358
Look at her getting smothered by Ran's boobies :3
Replies: >>6359
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Everyone gets a smothering in /japan/
Hosting again!
Replies: >>6362
Host down.
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[Hide] (197.4KB, 650x720) <- fun gameplay
Replies: >>6364 >>6365
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GGs. Cancer mine doesn't seem too useful against komachi. Cancer spread amulet definitely is though. Look forward to future deck fun.

reply for more host
Replies: >>6366
The cancer spread amulet is only good against me because I get about 2 fps when you use it.
Replies: >>6367
ooh now I feel bad
for any fags lurking this thread too ⑨ to look at the catalog, please host and find games in  >>6368
Replies: >>6467
oh no
Replies: >>6528 >>6535
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ZUN still has rights to the game and can back out of this still r-right?
Replies: >>6532
Anon, you understand what licensing IS, right?
Replies: >>6539
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>jewgle captcha
Can you just tell me what it is? I'm not editing my hosts file. Does this have anything to do with the new Touhou games that vtubers were shilling
Replies: >>6540
nice, touhou finally in the hands of a competent stg developer
Replies: >>6543
Yes. Had a moment of retardation. I'll go back to lurking.
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Replies: >>7216
until you realize that it's probably going to be a $2000 exa-arcadia exclusive that will never see pc like sdoj
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Have any of you tried ゆうゆう自適のゆうかりん
「Yuu Yuu Jiteki no Yuukarin」
Its an amazing little platformer similar to kirby

Replies: >>7217
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updated the chart for the new game I think
but cave makes good games
what are they doing buying this hasbeen sold out IP?
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It was pretty fun, frustating levels aside. I wanna play it again in Hard.
i mean, that's definitely bad, but it just seems like they're concerned over children, which isn't completely retarded given that they know their demographic. and by 'the bot', they presumably mean konni, the bot they use to put the hostlist on the discord, not the hostlist itself.
yeah it's shitty but i'd remind people not to get too angry without investigating fully.
Host up
Replies: >>7470 >>7471
GGs (you)mu.
GGs. Good job adapting to me being able to poke you after the slide in. (3a/2a?) It seems like at certain distances you can space it so that you'll be far enough away that I can't do that. Might be worth practicing that a bit in practice mode. Your combos are good, at least on the ground. I don't remember any air combos, maybe theres some you could work on. Remi gets lots of damage off her C bullets, so you can probably up your damage output that way.
Replies: >>7473
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I want to play against sixty niggers, the tourney match broke my pride and I want revenge
Replies: >>7478
Host up again
I have a hard time doing air combo since I keep messing it up or have a hard time properly timing it. But I guess I need more games to practice it.
Replies: >>7474 >>7477
GGs, dinner is ready
Replies: >>7475
GGs  reimufag try to punish me more when I miss 22b/c or 236 demon lord walk.
Replies: >>7476
>22b/c or 236 demon lord walk.
I don't know how
Replies: >>7477
Host is back up >>7473
They both have long recovery frame meaning that in that window, that means that if you rightblock them or I miss them, its a free hit on me.
Replies: >>7479 >>7481
Hold up my game crashed.
I'll join again.
Replies: >>7480
GGs meiling, sorry I couldn't host for long need to rest now.
Replies: >>7481
GG's ccb. Your combos have gotten crisp,every time I eat one they really hurt.
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morning games
Replies: >>7483
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ggs, good shit
Replies: >>7484
Ggs, thanks for hosting
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evening games
Replies: >>7486 >>7487 >>7488
GGs, a. Fuck, Alice is too strong
Replies: >>7487
ggs, thanks for playing
more games
Replies: >>7489
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ggs Sanae, you put up a good fight
Replies: >>7491 >>7492
please stop trying to put B's in neutral when trying to chase, Remi, it's fine for interrupts but trying to combo with those is pain unimaginable can't stop playing mashing games
Replies: >>7493 >>7496
Replies: >>7493
Was trying using it more since I've seen some replays of remi's using it but I guess I'm doing it wrong.
Replies: >>7494 >>7495
Since it's a B bullet you can reset a nerd in the corner once you score a knockdown with it. This does, however, end your combo if you can't immediately follow up with a very close C bat.
Replies: >>7495
it's fine when you play keepaway with pokes in certain situations, but B's flinch for such a tiny duration and are somewhat easy to graze on reaction so it's difficult on your level
for now, get used to the obvious tools you have 
it's far more easier to follow up a melee into a C instead of going melee -> B (can be grazed on a read making a C whiff REALLY painful if you autopilot) -> C (blockstun from B is probably not enough to make it tight + putting melee from a B is harder than it looks (hjc -> j.2a out of a 5b is probbly slow))
>nobody connects
host down
Hostan for a while
Replies: >>7500 >>7501
Can't connect. I thought I didn't have to have AP on to connect to an AP host?
That's weird, gonna check for port shenanigans later.
somebody stop the alice menace. ggs.
Replies: >>7504
Back up
Replies: >>7510
GG's (You)mu. I finally found an answer for that that DOUBLE YOUMU.
I still hate that myon tho.
GG gen. Your pressure and crushes are getting pretty good. Seems like you tend to panic a bit when at low health though, and go for risky attacks. Your aggression is good, but you need to remember not to take delicious bait, and preserve your health. Of course my vocabulary of bait is extensive, so I understand that you're still learning it. 

It seems like you go for a lot of melee from neutral. When I do this, I often cover my melee with bullets to get in safely. I don't remember seeing you do that. I think your 6b and even C bullets would work. I don't play meiling though.
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>No sound
I'm an idiot.
Games, bedtime, netplay host list thing so expect dicksuck nerds to join.
Replies: >>7516
Host up again.
Fought a red marisa.
Replies: >>7515
host is kill
Replies: >>7517
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Replies: >>7517
host is ub
host up
Replies: >>7519 >>7521
host is kill again
good morning canadia
Replies: >>7520
>two people quit two games in
Pathetic. Hostlist aint shit.
ggs willy. yukari's c bullets really are defficult to deal with, and you're good at using them to keep me out.
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I stayed up all night for this. It seems worth the time.
Replies: >>7524 >>7525
definitely worth it. it feels like you have a much better grasp on the alice matchup now, makes things very tough.
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This gave me a boner.
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Replies: >>7541
I want game
Replies: >>7528 >>7529
Replies: >>7530
gg. You almost did a nice dash out punish there, I want to see more of that. No more advice it's too hot for thinking
Replies: >>7531
GGs I have 3 questions
1- does that overhead 623 (I think) has  a lot of frame advantage? (I think that was the term) because I was hitting you with normal AAA and then suddenly you could attack me with that
2-  What does the spellcard that makes two Youmu's appear do exactly?
3- How do I activate hitboxes and other stuff on training mode
Replies: >>7532 >>7536
>You almost did a nice dash out punish there
I did? where?
Replies: >>7532
At the end, I used 22b (myon attack) and you dashed through and started attacking. You could have completed it for a combo, but I guess you dropped it in the heat of the moment.

>1- does that overhead 623 (I think) has  a lot of frame advantage? (I think that was the term) because I was hitting you with normal AAA and then suddenly you could attack me with that

623 is the red dragon punch attack. The B version has melee invuln (partial at level 0, full at level 1.) The C version can graze bullets but is not invuln, just a big hitbox. Both have very fast startup that can beat out most jabs and other such things, but it's a gamble because if it gets blocked then I have a shit ton of recovery. This means when you see the move hit, consider dashing in and punishing. I will probably only be able to block at that point, if I can even do that. Otherwise you get a free combo.

>2-  What does the spellcard that makes two Youmu's appear do exactly?
It has two effects. One, myon disappears, which means I can't do 6C or 22C, etc. HOWEVER, every melee attack I do gets doubled by the clone (with a short time delay.) For me, this means I can do extremely tight block strings that will fuck you up if you don't block them. The 2 card is very short, so I would recommend you just block until it's over. That tends to be the best survival method, though you can try to BE or punish if you see me fuck up. (it might be a trap though) 5 cards last much longer, and so it can be a good idea to just run around and avoid me. The good thing is that this actually works, because once you get out of pressure I am actually weaker than normal (no myon attacks.) This is why you see me always using it on knockdown, where I can guarantee I can start pressure.

>3- How do I activate hitboxes and other stuff on training mode
F4. I believe ReplayInputViewer is the module responsible for that, so if it doesn't work you might need to download that or activate it in SWRSToys.ini (just delete the semicolon from the line if it's there)
Replies: >>7533 >>7535
> when you see the move hit
when you see the move WHIFF
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I need one (1) more player for a game involving the eastern fantasy ladies that is not soku. I will need you to be available at around 8 pm UTC (https://www.timeanddate.com/worldclock/timezone/utc). No it doesn't involve voice chat. I promise it is fun and there are more people so it is not an erp session between the two of us. Further inquire at TOX D4137C89AEA2A84F597912D60DCCD393E07DC9BB37E37EAD3766D671CF188D531FA44850AFA7
>but I guess you dropped it in the heat of the moment.
No, I just don't know any combos
>Both have very fast startup that can beat out most jabs and other such things
startup, this is the word
> this means I can do extremely tight block strings that will fuck you up if you don't block them
correct me if I'm wrong but I saw that it depletes spirit even faster even if im blocking correctly

One last thing is that whats the term for attacks that work on wakeup? I got hit by some of yours when I tried to pressure you
Replies: >>7537
623's is an universal dragon punch input. Most of them have some sort of invulnerability to allow for punishes out of reads or non-tight strings and also huge damage to the opponent due to counterhit bonuses, with the risk being that if it gets blocked or it misses(whiffs) you're lol fucked in lots of recovery frames and subceptible to (at best) a complete shift in momentum against you or (at worst) a full combo and death.
>What's the spellcard that makes two youmus appear
2card version is
>Soul Sign "Ghostly Wheel of Pain"
5card version is
>Spirit "Secret of Life and Death"
Biggest difference between them is 4 seconds of afterimage for the 2cost and 10 seconds for the 5card version. Also the 5card version is way less punishable (you can cancel any blockstring that ends with more than +7~ frames advantage into 5card and be safe from any retaliation when activating, infact lets you immediatly attack if your advantage is higher) but both have amazing startup and any knockdown or airblock from the ground can lead into them.
>How do i activate hitboxes and other stuff in training mode
It's one of the mods, read the documentation iunno I never used them w
Replies: >>7538
>correct me if I'm wrong but I saw that it depletes spirit even faster even if im blocking correctly

No, if you right block everything you lose no orbs. That's melee though. As far as bullets go, spirit damage is the same regardless of clones. I think you are just mistaking the combined spirit damage of bullets + wrongblock as just melee. If you block bullets, you will always take spirit damage for that, there is no right block.

Not sure what you mean by attacks that work on wakeup, since most of them do by some interpretation. Do you mean reversal? Reversals are moves that you can use on wakeup and usually have i-frames or zero frames of startup up. They can also be used in gaps in your opponents offense to turn around their momentum.
Replies: >>7539
>for punishes out of reads or non-tight strings
Is there some of them that have really quick startups? which ones should I be aware for?
Replies: >>7540 >>7544
>Do you mean reversal?
ohhh, so that's how it's called
>Reversals are moves that you can use on wakeup and usually have i-frames or zero frames of startup up. They can also be used in gaps in your opponents offense to turn around their momentum.
Yes, this is it
ggs. i need experience with this matchup so bad. i need to get better at this game. how do you use 6b like that? how do you defend from approaches from above with j.6a so easily, when i get hit when i try to do so? what am i doing wrong?
Replies: >>7549
Reimu combos are

Mid screen:
5a 5aa 5aaa 2b 623b
5a 5aa 5aaa 5aaaa j5a j6a j5c   (5aaaa needs to bounce the opponent off the wall for this to work)

5a 5aa 5aaa 5aaaa 6a 623b
2a 6a 5b 623b

Air mid screen:
j8a j5c j8a

Air corner:
j5a j6a j5c j44 j6a
Replies: >>7543
As far as i know
>Marisa, Reimu, Youmu, Sakuya, Remilia, Yukari, Meiling, Tenshi and Iku have standard DP motions (decent to slow startup, full melee invulnerability for Bs and full graze for Cs, air unblockable, highly punishable)
-Iku is the most delayed but the trickiest to deal with because she gets a lot of invuln frames
-Yukari's has no invulnerability but its startup is incredibly fast, it's absolutely massive in hitbox, sends her flying into the air and grazes regardless of version
-Tenshi's similar to Yukari's but is a ground dash move that makes her graze and immediatly attack once she's in range of the opponent, she also has an alt that works like a standard DP
-Meiling is the outlier where her DP is actually a fast melee attack but gives her no invulnerabilities and isn't particularly big or strong and leveling it up instead gives it a fast projectile. Still air unblockable though.
>Patchy kiiinda has a DP in that she gets free invulnerability frames and pushes the opponent away from them gaining frame advantage in some situations, but it deals no damage and is mostly a gimmick. Treat as disrespect.
-In that same vein, Reisen has a special that renders her invulnerable to bullets if you're in the red field she generates and also makes her partially invisible. It's mostly a gimmick.
>Yuyuko, Alice, Cirno and Komachi have projectile specials instead.
-Yuyu's is very strong and helps her setup more pressure instead of being a punish.
-Alice's sucks and is never used, most just switch it to an alt.
-Cirno's hit all around herself and can be used as a crossup attack.
>Aya doesn't get one w
Replies: >>7545 >>7547 >>7550
Oh yeah I forgot
>Include Sanae and Suwako in the first section
-Sanae gets a very strong DP that is actually mid-to-fullscreen dash with full invulnerability and grazing and can be used in midair but requires Kanako to be active to use it, meaning it has a long cooldown and cannot be spammed even if she has orbs.
-Suwako is a huge hitbox with full invuln, 'nuff said
>Add Utsuho/Okuu into the third section, she gets a huge projectile pillar ontop of her that works as a fast anti-air, but isn't invuln nor grazing.
>Suika has a wacky and unorthodox jump-in that is actually safe to use on block giving her huge frame advantage and the quirk of being able to be cancelled into from a whole lot of her unsafe moves such as 66C. Her real "DP" "invulnerability" move is actually 236, after two level ups it gains superarmor thus becomes unstoppable.
Replies: >>7546 >>7547
tihs is incorrect, sanae's default 623 is not invulnerable. her default 623 IS very strong, with an incredible amount of priority (almost enough to beat alice f.5a haha), and it grazes, but it has no invulnerability and if you can actually get a melee hitbox back there, it will hit.
sanae does have a623 onbashira, which is the only air usable DP in the game, but it's slow and punishable so it's not seen much.
Replies: >>7548
Yeah I forgot if the B version of her default 623 had invuln, but is just grazing. Still though, the hitbox is massive and very active, few things can actually hit her out of it.
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ggs dude. whatever the score was, I still think you're the better Alice. just gotta play more mirrors
>how do you use 6b like that?
I shoot it out when I think it'll hit. half the time it doesn't. if it's about the timing, you should know its speed already from using it as a 6a followup. it's one of those things you have to keep trying until you figure it out
sorry for the late reply, I got stuck trying to give you answers that weren't just "play the game more" but I can't. just play the game more, experience is everything
Replies: >>7551
To be honest most 623s in this game just share the inputs but can't really be used as DPs at all. And in general DPs are really bad as reversals in this game if not leveled up (and that is just for a few characters), so that's not really too viable if you don't play Marisa/Youmu/Remi and a couple others. So if you play one of those characters and you intend to use DPs then you HAVE to bring at least one or two skill cards for it, otherwise you'll just keep eating meaties all day long anyways. And some of them don't even work as reversals in any way, Sakuya's 623B has no kind of invincibility whatsoever and the C version only grazes, but specifically will always whiff on grounded opponents.
Also I'm pretty sure you are confusing Yuyu's "DP" with her 421. Her 623 is just fanspin which works almost the same as Tenshi's.

In general for most characters the reversals you have to worry about the most are all spell cards.
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>just gotta play more mirrors
i would, but every alice i've ever seen except you and like one other guy refuses to play their min against me because they hate alice mirrors. i'm being cucked out of learning this matchup by people who have just given up on the matter when it's one of alice's easiest and most fun.
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Host up
gg remifugger. fun mirror.
Replies: >>7554
ggs (you)mu. I still don't know how to fight against you and I feel like my instinct keeps getting the better of me when playing.
Replies: >>7555
Keep playing and you'll get better. If you feel like you aren't improving or have run out of ideas, consider watching replays. They might give you some ideas for things to work on.


 use a program like voidtools everything to find all the youmu games and put them in a folder if you want
Sokuroll + Autopunch
Replies: >>7560
You forgot your port. Is it 10800? Still can't connect to the autopunch.
Replies: >>7561
oh yeah. sorry about that.

Have you tried with the community modpack? sometimes that works for me where the other soku cannot join.
Replies: >>7562 >>7563
GG's remove. I finally found a way around those stickers on the ground.
Also that rainbow shield carried me hard.
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host up

GGs. very good
Replies: >>7565
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GGs. My brain is really smoothing out with these games. I've spent so long trying to get people to mash my pressure so I can frame trap into loops that I'm not used to actually being mashed. My brain just can't comprehend.
Replies: >>7566
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ggs, there's a lot more mash where that came from
really liking those skill card choices, binding border is pretty great
Replies: >>7569
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Replies: >>7574 >>7575
>I forgot to activate sokuroll
I'm a fucking moron.
Replies: >>7576
Host will be back up in like 10 minutes, I was getting food right before you joined.
Replies: >>7571 >>7572
Sure, although i probably won't get to play much longer after that
Actually nevermind, i have to leave now so ggs
Replies: >>7573
GGs oldhag
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remilia is dangerous
good gam,
Replies: >>7576
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nah remi is harmless
you can use http://netplay.lunarcast.net/check.php to test if your game is joinable or no and it says if sokuroll is enable or no. Note that it cant test if you use autopunch
Replies: >>7577
You can also tell if it's active by the games name being replaced with gibberish on your task bar, I was just retarded and didn't even look. Also host down.
Suika's uncharged `or` charged 2B can be C bullet or skill cancelled.
2B also happens to be a melee skill that acts like a B bullet cancel.
Please remember to use this in blockstrings for maximum fun.

Hostan. Sokuroll + Autopunch.
Replies: >>7583 >>7584 >>7588
GG's Gamer, that's some good sanae game, I hate that kanako she got me pretty much everytime.
Replies: >>7585
you rehosting?
Replies: >>7586
Sure, Give me 5 minutes and I'll host again.
Replies: >>7587
Replies: >>7588
aight, re-hostan >>7582
Replies: >>7589
give me a min, this is another client and I have outdated cards
Replies: >>7590
ok. I'll keep the host up.
Replies: >>7591
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GGs gen
Replies: >>7592
GG's 103, I feel like if you practice some combos to use in the corner you could deal a lot of damage from all the times you catch me in there.
Replies: >>7602
That air kick is unreadable, ggs.
Replies: >>7603
Host up for a few more games
GGs, it is and it an end combo so I'm quite vulnerable in air if I miss my shot.
Replies: >>7604 >>7605 >>7606
I meant that because the hitbox seems fucked and that it's close to instant with the fact that you only use in while we're in the air making it hard to even see from my view being obscured by the health bars, I assume I'm not going to be hit or that I have enough time to do something and therefor have trouble reading it. While unreadable is an exaggeration I find the attack strange and hard to figure out. It might be because the attack propels Remilia upwards making the hitbox feel weird.
Replies: >>7606
GGs cc. Sorry for the mystery profile, just had to reinstall the game on my laptop. I like the 3A wakeup callouts and the spell card confirms. Are those new? Perhaps you actually did what no one does and took my advice to watch those replays.

also it seems my parent's wifi has improved and I can actually play some games from my old bedroom. Might host a few tomorrow morning
Replies: >>7606
>It might be because the attack propels Remilia upwards making the hitbox feel weird.
It does propel remi by a bit.
Even I find some of remi's hitbox on air attacks weird when trying to attack someone mid air. Though that might be because of the short range of remis air attack and the opponents hitbox hits remi before hers.
GGs (you)mu, had fun managing to do some hits on you.
>I like the 3A wakeup callouts and the spell card confirms. Are those new?
I have a short memory and don't remember them but maybe
>Perhaps you actually did what no one does and took my advice to watch those replays.
I actually had a bunch of remi replays that was link a while ago and was looking into the match up. Found that it may be possible to graze and attack when you're doing B bullets.
I also somehow manage to use more 623 though I have a hard time using it on you.
That explains the lags spikes. Will make sure to ajust delay next time.
Replies: >>7614 >>7617 >>7620
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Replies: >>7618 >>7619
Nah I'll proceede to 2A into wakeup, maybe something will happen!
GG's Willy, your yukari is as good as always.
good game CHINESE GIRL
nah DP on wakeup
Apparently Patchouli's Sun and Moon elements are strongest on Sunday and Monday respectively.
Yes that's right.
Sunday and Moonday.
Hosting a few games
Replies: >>7623 >>7629
Replies: >>7624
GGs, would play more but have to go soon. Will host some more later.
I normally multi task when waiting.
Replies: >>7626
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good games remiliafugger
You play wolfkrann recently?
Replies: >>7629
>Time quads
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host back up
>You play wolfkrann recently?
I dont know what you mean by this but I'm still trying to aim higher.
Replies: >>7630 >>7634
Replies: >>7631
GGs, thanks for joining.
Wolfkran is a fellow remilianugger
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big skou
Replies: >>7638 >>7639
GGs youki genocider. ty for the pensive games. I hope those lag spikes gave you time to reflect on your actions. Excellent 623 counters, t 623 connoisseur.
Replies: >>7639
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it was a good attempt at a soku
lag is like a white noise that fills every neuron of my brain. I actually think less the slower the game goes.
Replies: >>7640
You have to understand that you're playing a whole 'nother game depending on the delay. You must strategize for all contingencies. This is the path to total domination.
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soku soku
Replies: >>7646 >>7647
GGs. It feels nice not having to worry about choking at the last second because I know that there is someone else out there that will do that for me. Use air-unblockable ground melee when you see me try to fly out of your 3a's reach and stop fucking up.
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GGs. I'm stupid and want to be smart. Feel like my brain keeps shrinking. Still keep letting go of initiative in neutral but when I try I get become too obvious and get memed.
Replies: >>7648
Play more games on lobby, people are actually competent there. You'll get destroyed the first week, but after that you'll likely get some much-needed concepts of what you need to do in each situation (neutral, pressuring, defending, setting up oki, trying to BE out of it, etc etc) because right now you just kinda know how to melt someone's face when they let you, but getting there is a struggle.
remember to practice or else the alice menace will remain uncontested.
Replies: >>7650
nigga I can't even play Soku on a daily basis when I have the bullet hells to focus on
Replies: >>7651
either gut git or let the alice menace reign
it's honestly your only choice
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menacing alice games
Replies: >>7654 >>7655
More game.
Replies: >>7656
ggs a dollman
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alice status:
[ ]trained
[X]not trained
more games
Replies: >>7659
Not sure if that was a dc there at the end.
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GGs. At the end of the third match I felt like I finally understood how to play komachi, too bad I couldn't hold onto that feeling.
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hell yeah, rain dance
ggs Reimu, well played
Replies: >>7659
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The soku addiction is comming back to me. I feel like alice is an IQ test. There is a boomerang doll coming from behind to hit me. Do I mash? Yes or yes.
Rain dance is also an IQ test to see how predictable I can be and fly into 2k damage. I'm sure it has potential.
good fukken games, alice
Replies: >>7665 >>7666
good games rem, I had fun
GGs suwako, thanks for joining
Replies: >>7678 >>7679
Replies: >>7679 >>7680

whoops didn't mean to reply
Sokuroll + autopunch, by the way.
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late night soku
Replies: >>7683 soku
Replies: >>7686
Replies: >>7684
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ggs, thanks for playing
Replies: >>7690
GG's maximum, I don't know what possessed me to think I could take your marisa playing cirno lol.
Replies: >>7687
GGs. I have killed 34 cirnos, 5 meilings and lost once out of 40 games. Play more games, you'll start to see more patterns and eventually improve. A tip to improve faster would be to focus on limiting your combos more consistently, whether Cirno, Meiling, Remi or anyone else.
Replies: >>7688
it ain't that hard with meiling, but with cirno goddamn, that itty bitty baby range she has with those baby slaps its super easy to just drop combos.
I mean, I've been playing with this new cirno deck for all of one day, So I could just need to get used to it, but that's the general feel I get with cirno.
fridey night hosting
did the connection finally die or what happened
ggs anyways, thanks for hosting
Replies: >>7691
GGs. That first match was most likely the strangest match I've had so far.
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weekend soku
Replies: >>7703

sokuroll + autopunch
Everything will be fine.
Replies: >>7705
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ggs Youmu, congrats on landing the thing
Oh I forgot to post. Wicked games alicefag. I enjoyed the times I wasn't getting j6a'd
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Taking a short break for now, good games
GG's wolf
new ip new me
Replies: >>7707
same port same me
Replies: >>7709
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GG sakuya. That's all the games for today I'm too tired now
Replies: >>7710
thanks for hosting
https://soku.space/ updated for that web 0.9 look
Replies: >>7712
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tell your friends
ggs willy. feels like you've been practicing, i can't approach you any more. too many lasers.
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Fug :DD
ggs alice
say hello to Earth Mimicry!
Where is Willy?
Replies: >>7716
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we just don't know soku
Replies: >>7718 >>7720
good gams alice
I need to learn how to block and remember how to 623 it seems, also how to not get memed
ok, well NOW ggs
remembered how to play this game just in time to get exhausted; Alice's bullshit is still hard to deal with, but it's sometimes manageable enough
did yu rike it
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double ggs, thanks for hostan
games get in
Replies: >>7724 >>7725
anyone else down for games?
Replies: >>7723
GG gen. Nice cirno. If you keep cycling through characters I'm sure I will learn all the reversals in the game.
Replies: >>7725
GG's (You)mu, I think I'm getting the hang of this baka.
Haha, yeah screw hangekis reversals where its at.
Replies: >>7727
GGs. Instant cards that give iframes were a mistake.
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Good games, I had fun.
GGs sakuya, had fun playing against you. I didn't expect to have a win against you. I hope to improve for next time.
Replies: >>7731
ggs, well played
thanks for the games
man BE's are so frustrating, why do I have to press down to get up
Replies: >>7733
from a control standpoint it makes some sense sorta.
you'd end up normal jumping while trying to BE "upwards".
Replies: >>7734
I dont know, I think it would be faster by pressing 8BE instead of 2, But I guess Im no0t good enough to pull it off
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late summer games
Replies: >>7753 >>7755
Sorry a, I joined but the game froze or somethin.
Replies: >>7754
Yeah I saw that, try again.
GG's a, it dc'd a couple of times but those were some fun games.
Replies: >>7756
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ggs. serious Cirno can be scary
I'm searching I'm searching for you everywhere. I can see you in almost everything.
Hostan sokuroll+punch
Replies: >>7793
Replies: >>7792 >>7795
Replies: >>7794
GGs sorry for my network, Im using my phone's internet data
GGs, too hungry to continue.
ggs gen. you're very good at picking up combos, couldn't get hit hardly at all.
Replies: >>7797
GG's IIIIII, I have to think of a safer way to get near alice, I keep eating those damn doll lances over and over again.
Replies: >>7800 >>7802
GGs sakuya, thanks for joining
Replies: >>7801
Ggs, fun games
host is still up
GGs gen, I dont really know much on the matchup against cirno but you seem to be good with her
Replies: >>7805
GG's ccb,some of those matches where we were down to a sliver of hp got pretty intense.
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Replies: >>7819
Replies: >>7820

Sokuroll + autopunch
Replies: >>7839 >>7844 >>7845
Connection failed
Replies: >>7840
Which of  our ends did the game just crash on?
Replies: >>7841
no idea but the game is back up
Replies: >>7842
GGs, you're making Aya start to feel like my main again
Replies: >>7843
GGs, you got me a few time. Go with aya, haven't seen much aya mains around here. However with this lag it felt dirty playing with delay 8. I felt like most of my input weren't being resisted.
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scary cirno
GG's Umbrella. That game where you  pretended to be trapped in the corner to kill me with the umbrella was like 300 IQ yukari plays.
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Replies: >>7847
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Forward that port if you're so great. I can't play right now as something came up while I was making this.
Replies: >>7848
Can play now, if you can forward that port.
Playan for a little bit

Sokuroll + autopunch
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sleepy games
Replies: >>7854
thanks for hosting
Replies: >>7855
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ggs and goodnight
Yuyu is good
ggs Az if you're here. i am extraordinarily upset, i should be winning these. how can i avoid getting hit with 3a, and how can i punish when i block it?
Replies: >>7873
3A is either complete trash for pressure or really deceptive if the character gets hit by its second hit while crouching. Sadly for you Alice is one of those few characters so if i use it at a slight distance you kinda have to respect it. The 236B follow up is a legit frame trap if you try to mash anything against it, you can obviously try high jumping out since there's a gap but then you risk getting knocked down by j623B instead. I never really needed to mix it up though because you kept trying to mash, but if you guess correctly you can either reset to neutral or punish the 623B (or at least take your turn back). If you are sure i'll keep throwing 236Bs then you can even graze through it and j5A me instead, but I'm not sure Alice gets much out of that without doll setup. And that still loses to the 623 anyways
New job, barely played in TWO WEEKS. haven't even done combos in practice mode. That means EASY wins. :^)
Replies: >>7880 >>7882
just got a call one seg
Replies: >>7881
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FUCKING GG. YOU GOT RUSED. YES HAHAHA. parry is much sweeter than reversal
Replies: >>7882
GG's (you)mu, Chiruno isn't quite there yet, but I'm getting closer to the baka I want her to be, I can feel it.
Also I really should have seen that last parry coming.
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GGs aliceu if you're here. It constantly feels like you're too obvious with the fly-up-deploy-doll, even though it happens to work more often than not. It's to the point where I can do callouts for that kind of thing.

Sokuroll + punch hosting
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the thread dies if you work
Replies: >>7910 >>7911
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GG komafugger. Nice spellcard combos. Probably best to end it here anyway, the lag is getting unbearable. 

host down. pls respond to request more host.
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FUCK Crescent Moon Slash, ggs.
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soku time has come
Replies: >>7923 >>7924
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My brain is not picking up the soku sounds. I need some soku asmr to readjust my brain.
I have a new found love for 421b. It is actually a great meme. I wish reimu would kick me with her fiery shoes.
Replies: >>7924
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ah GGGs
GOMEN something came up that i had to do.
thanks for kicking me a lot
Also the move where reimu flips upside down and spins is really wicked.  I wish reimu would flip upside down and spin on me.

Anyone wanna play?
Sokuroll + pawnch
Replies: >>7927
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Replies: >>7929 >>7930
GGs.  That last Aya game was really fucking close.
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Replies: >>7940 >>7949 >>7952
ggs, that sliding combo is most likely the dumbest looking combo in the game.
Replies: >>7941
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ggs, it probably is one of but it works though keep in mind that there is a gap if you right block and if the distance is off by a little iirc.
Happy cirno day bakas
Fridey night soku
Server up at >>7939
Replies: >>7951
double host day
GG's ccb, thanks for the baka games.
Replies: >>7952
Host is back up for a few more games >>7939
GGs, I feel like I'm becoming more baka the more I play against you.
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Good to see a new face around here. GG suikerfag those were some fun games.
Replies: >>7954
ggs anon
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wew finally a win
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Replies: >>7973
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Replies: >>7977 >>7978
7 delay with lag spikes is pain, ggs.
Replies: >>7979
small tubes can't fit all the mash
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Replies: >>7981 >>7982
GGs Gen if you're here
Replies: >>7986
GG's lang, your sakuya is pretty good.
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friday night hosting
Replies: >>7988
Replies: >>7989
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ggs, thanks for joining
Replies: >>7990
Which toohoo is this? she cute
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Wow they are very cute!
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sunday night games
Replies: >>7996
GG's a, I feel like I'm closer to figuring out alice.
By the way do you control that red stuff that shoots from the puppets strings? It seems too random sometimes it goes from puppet to puppet sometimes it goes straight for me.
Replies: >>7997
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ggs, same goes for your Cirno. almost no one plays her seriously so I appreciate the matchup experience
>do you control that red stuff that shoots from the puppets strings?
to a degree, yeah. it follows the C puppets in reverse order of placement, then goes straight for the opponent. and if a puppet gets added while the bullet's in the air, it just flies off in a straight line. I never bother keeping track of the placement order though, so it's mostly random
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Replies: >>8006
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if you're here, a, was that you just now? if so, ggs, edo is such a fun skill.
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My Reimu feels a bit spunky at the moment.
Replies: >>8007
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ggs, thanks for hosting
as a former Reimu enthusiast, I truly admire the amount of work you've put and continue putting into her. I could never dream of pulling off half the shit you do. you should be winning more games
Replies: >>8009
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uuu u uuu i dunno what to say. Thank you I try very hard. I find reimu's tools fascinating and often can't help but try stuff. To think it all started from getting a hardon after Reimu lunatic AI 421b'ed me a few too many times.

I feel I lose a lot from loosing my head and doing dumb things in neutral or defence. I feel reimu neutral is really precise with when to time bullets to interfere with opponent. Eventually I run out of gas and start doing dumb 5c spam and get killed, or charging into the big attacks. On the other hand I feel you do that quite well, playing neutral consistently etc so the games are good practice.

Also, why only former enthusiast? Did you miss one too many 3A's and fall into an eternal rage?
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Replies: >>8021 >>8022
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GGs reimu guy
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More game.
Replies: >>8029
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Replies: >>8030
>Physically in front of me
>counts as behind me
>Attempt to boarder escape 5 times
>None of them work
I don't know what caused that last game to fuck up so badly, but I'm done for now. GGs.
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ggs willy! good to play you again, even if it's just to confirm that i'm not improving haah.
neutral feels more annoying to play than before, but i might just be out of practice with yukaris c bullets. your combos also felt really bad (good) so keep doing those
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late evening games
Replies: >>8037
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ggs! i still really need practice against alice...
every time i fight one, it seems like they use her tools better than i do, and if i win it's only because of knowledge ckecks, gimmicks, or luck.
Replies: >>8038
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ggs, thanks for joining. I was looking forward to this
gimmicks and luck is how an Alice wins games, so don't beat yourself up over it
Replies: >>8042
Replies: >>8043
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>Multiple move that are just better versions of what komachi has
>Does way more damage
>faster in most cases
>Broken hitboxes so you just have to guess
How to fuck do I deal with the bullshit that is nuclear bird?
Replies: >>8044
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Use some real frametraps, otherwise expect to get 4A'd at literally every single gap you leave. That thing is fucking stupid so you have to play around it until you discourage me from mashing it like there's no tomorrow. Once you get that down you can start figuring out how to play against her, i don't know the first thing about Komachi so whatever else i have to say is probably useless

And yes she is legit bullshit under lag
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post dinner gameplay
Replies: >>8048 >>8050 >>8051
what kind of food is that, civilization-hater kun?
Replies: >>8049
GG's Remove, when marisa killed herself with her own bomb I was like WHAT, I didn't know that was possible.
Replies: >>8052
That made me very sad
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post tea gameplay
I guess I should host for once
Replies: >>8060
GG. I'm not so rusty but it's still hard to play. Some good matches eitherway.
Replies: >>8061
thanks for hosting
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Replies: >>8065
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ggs remifugger, I hope you enjoyed the beatings.
Replies: >>8066
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GGs, I enjoyed the few victories I had. You were spaming more bullets than the last time we played which I somewhat managed to adapt to but still need to better graze them. Back to training then.
More game.
Replies: >>8082
GGs. That dash is bullshit.
Replies: >>8082
It sure is but it also isn't safe on block most of the time so just block and the problems will go away.
Replies: >>8083
Yeah blocking does work, but if I'm doing anything before you attempt to use it I can't do shit. Its existence just makes you in full control of the battle until you use it.
>isn't safe on block
It might as well be against komachi.
Replies: >>8084
>Yeah blocking does work, but if I'm doing anything before you attempt to use it I can't do shit
The ram has a long startup so its almost never used on reaction. There is no answer to it once it goes off but it only happens when you expect your opponent to press buttons in certain situations .So an easy way to catch it is to mix up your approach . Sometimes doing nothing is the right play just gotta pay more attention to your opponents habits.

>It might as well be against komachi
It's not that bad. 5a and maybe 6a if the ram went deep enough should do it. both give good damage. That said it is possible to space it out so that it is completely safe but even then it's very minus on block so it should end Sanae's "turn". If it doesn't it generally means that their opponent let them get away with it.
Replies: >>8085
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>The ram has a long startup so its almost never used on reaction.
Maybe for a fast character. Most of komachi's attacks have around the same startup, and even the fucking negative frame advantage on most of her attacks are around 18 frames. 
>Sometimes doing nothing is the right play just gotta pay more attention to your opponents habits.
Sure, but being force to spend 90% of the game being as passive as possible is bullshit.
>5a and maybe 6a if the ram went deep enough should do it.
In what fucking world? Only a charged 6a has the ability to hit, and even then the timing would have to be perfect given the charge up and the 3 active frames.
>That said it is possible to space it out so that it is completely safe 
It covers most of the screen, attempting to space it out is nearly impossible.
Replies: >>8086
Not sure why you are fixated on contesting the ram. I have mentioned that once it goes off there's nothing you can do about it at that point. the 5a and 6a part was referring to punishing the blocked ram not using them to contest it. You made it sound as if komachi can't do anything against a blocked kanako which is simply not true. The move ranges from -6 to -28 on block depending on spacing. Sanae can kill people with it as much as she can kill herself trying. Just block it.
Replies: >>8087
>Not sure why you are fixated on contesting the ram.
I've only mentioned contesting it once through a misunderstanding. I wouldn't call that being 'fixated'.
>the 5a and 6a part was referring to punishing the blocked ram not using them to contest it. 
It read like you were meaning to contest it.
>You made it sound as if komachi can't do anything against a blocked kanako which is simply not true.
You claimed it wasn't safe when blocked, which is wrong as you clearly have plenty of time to start blocking. It at best puts you into a passive position on block.
>The move ranges from -6 to -28 on block depending on spacing
Where did you find this, I can only find the start up frames.
> Just block it.
I've already agreed that this is the best method to deal with it in the last 2 posts.
Replies: >>8088
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>Where did you find this, I can only find the start up frames.

Training mode with the lab tool module enabled. I think it's disabled by default assuming you got the all in one package download from the tourney thread. You need to edit the SWRSToys.ini
Replies: >>8089 >>8112
At least it's something to look forward to when the modules start working on linux, or when I finally get my vitual machine working.
black reimu
More like Negro Reimu
rip and tear rip and tear rip and tear rip and tear rip and tear rip and tear rip and tear rip and tear
Replies: >>8126 >>8130
If you're here, GG's IIIIIII, I think this is my best results vs alice to date.
Those rainbow shards were surprisingly effective against them dolls.
Replies: >>8128 >>8129
i forget if gen is here or not, but if so ggs
whoops didn't mean to reply
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ah, there. yeah, multi-hit bullets tend to do well against entities since they don't have guts or combo proration.
glad you're improving, even if it makes me pretty concerned fo rmyself haah.
(also forgot to post a picture of alice)
Open tox.
Replies: >>8131
whats your tox
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Games here, Marisafags do not apply.
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can't join so I'm hosting
/japan/ - Tengu news and Alice mirrors
ggs thanks for the games.
I have no idea why my host isn't working but I'd like to find out.
Replies: >>8138
what could possibly go wrong
Replies: >>8144
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ggs fellow tripwire enthusiast
wireshark said "Destination unreachable (Port unreachable)" when I tried to join, so it's probably a port forwarding snafu
Replies: >>8147
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Good games, I'm done for now. It was a nice warmup
Replies: >>8147
GGs remifag, you've won 4 times outta 20 by my count
stop falling for my shit
Replies: >>8145
>Witches leyline
>Demon Walk still not hitting you despite teleporting inside your frame
Replies: >>8146
hurtbox of THAT is located too far from it's hitbox AND the ground, which Demon Walk aims for, guaranteeing it's effectiveness against that move
I haven't seen you in a while.

Come before I end up going to bed.

Fixed it now, I had a program mess things up.
stone frog was a mistake
GGs serbiakiddo
ggs Aya and good night.
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Activity on my reclining board? stop this at once.
join for free and fair gameplay
Replies: >>8155
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DP on wakeup? Five card in neutral? Now THIS is video games. GGs marisafag good to see you back from retirement.
don't ask me to win at 8 am
but also don't ask me to clutch like four games outta 26 because of memes
good games leaf, need practice harder
exhausted games.
weekend games
Replies: >>8174
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GG sanaefag.You've learned some confirms since the last time we played, very nice. Please threaten to do the sneaky corner walk out more cause you only did it once at the end there.
Hostan soku

Replies: >>8184
Replies: >>8187
I can't join autopunch, so join mine.
Replies: >>8188 >>8190
host down.
Sorry, someone else had already joined.
Replies: >>8191
No problem, I could only guess.
Replies: >>8206
Gonna stream some music and geimu. 
Replies: >>8209
ggs sakuyafag, host still open
Replies: >>8208
k stream over
dead thread dead thread
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Eh? No way, you're not going to play you're favourite game with me?
Replies: >>8222 >>8223
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GGs. I sure love playing my favourite game on my favourite website. I will now sink deep into the depths of /japan/ while my soku spirit is satisfied.
games here
Replies: >>8225 >>8226
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GG gen. Meiling walk is too fast, pls take it easy. You really need to bait the DP more.
GG's (you)mu, I didn't get to show off my new rainbow shower cards too much, youmu 2 fast.
Also I think I accidentally deactivated the pink counter card like twice.
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reimu cat
Replies: >>8237 >>8238
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GGs. My teabagging was me having my hand in the wrong place on the key board and confusing myself.
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Reimu thread!
Reimu thread!
not a host post
musack stream startnig soon
Replies: >>8244
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Reimu thread.
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Groovy thread
Replies: >>8244
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get in
Replies: >>8245
Replies: >>8247
what port
Replies: >>8248
opps 10800
Replies: >>8249
gunneshun fail'd
Replies: >>8250
I'll post in cytu.be
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Fill me up with that easy power. I will be the easiest in all /japan/
You have managed to avoid watching Pride of Orange for one (1) week. Set list is up. Let me know if you want a url or something, I'm too lazy to get all that together. Thanks for comign folks, more tunes next week.
Replies: >>8268 >>8271
audio crashed one sec
ggs thanks for hosting
dude where's my hitbox gg
looks like it's time to stop playing
Replies: >>8273
Hostan and maybe drunk
more music, more game
Replies: >>8293
games up
nice, thanks for the strm
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I don't remember if he hangs around here, but GGs dikoy, if you're around.
Replies: >>8308
GG sanaefugger. Good work contesting stuff in the corner, keeps me on my toes.

host open again, but give me 10m.
Replies: >>8310
actually make it 30
Replies: >>8313
it's up, get in
Replies: >>8315
GGs. Good defense, I actually have to use my brain.
GG's (You)mu I think I'm getting the hang of playing around those super fast dp's youmu has. Also I could actually pull of the mountain breaker this time, that's a rare treat.
So I was fighting this suwako guy on the public lobby and when I won one round or were close to win he reseted the match, he did this 3 times, is there any sportsmanship something something reason for this or is my anger justified?
Replies: >>8317 >>8319
Any games up?
Probably just a desync, when one player desyncs the cpu takes his place until he syncs back and the game fixes itself and continues, if he doesn't sync back both players get kicked out of the game, and if he syncs back too late to fix the game it sends both players to the character select screen.
You can tell he's desyncing if he suddenly gets a lot easier or he starts behaving erratically.
The most bm you'll get in this game in this game is to just pull the plug and ragequit.
Replies: >>8322
I see
I need host
Replies: >>8329
Replies: >>8330
GGs, the network went to shit but I think it's on my side
those were some good games to remove the rust from myself
Replies: >>8331
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GGs. I'm quite rusty as well, I really need to play more.
Replies: >>8335 >>8336
musack soon, games in 1h
Replies: >>8336
GGs thanks for joining
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me 2

Come get bullied.
Sokuroll + Autopunch
Replies: >>8348 >>8350
Hang on for a sec someones at the door
GG's A, I still have to get the hang of that tripwire, but I think I'm getting better at dealing with them alice setups.
Replies: >>8353 >>8354
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close games remifag
Replies: >>8354
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GGs oldhag, those matches were quite fun and intense. I'm glad I can manage to beat you now. Hope you liked my increase in use of spell cards.
Replies: >>8355
Yeah, your remi has improved a lot since the last time we fought. I ended up falling into your 2A into dial A blockstring almost everytime because I'm a degenerate masher.
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Replies: >>8378
gotem, k gonna eat quick, I'll be back later. maybe.
Replies: >>8378
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ggs, small brain thought it had already ended. You seem better than I remember.
I sleep now.
Replies: >>8379
pro tip: punish immediately with a bullet string to avoid 5 card induced regret. GGs.
stream and gam soon https://cytu.be/r/nightfly bad games here
Was I promised soku too
>Fireball beats laser
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Replies: >>8396
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Even I don't know what will happen when I use j.2A
ggs raymoo ur gud
Replies: >>8397
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ggs thank you ur good too.
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fridey night hostan
GGs alicefag. Many close games and only 1 victory. I need to learn better the matchup against you. Thanks for joining.
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ggs, thanks for hostan
i will host
Replies: >>8411 >>8412 >>8419
alright I'm tired ggs
GG's (you)mu, I can't believe I fell for the counter card when I literally saw it in your hand and went "oh he's gonna counter next".
Ggs alice, if you're still around here
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ggs az. i am unreasonably upset that i still can't regularly beat you. do you have any tips? i have an incredible amount of trouble with your 3a, as well as managing the weather so that sunshower and siamond dust never show up, since if they do i lose the round on any neutral loss. also, your defense is very strong, and i have no clue how to keep you from jumping out without an the risk of throwing away like 3 orbs and 5k HP from a punish and oki followup.
Replies: >>8416
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>i have an incredible amount of trouble with your 3a
Please stop giving me free air techs, that's the easiest way to get dragged into the Sakuya blender. At some point if you literally never airtech i'll start going for KD/PS even without limiting, but if that happens you can start doing delayed airtechs to make me waste meter and after that force me to react to whatever option you pick
>as well as managing the weather
Now that i think about it Alice may have a bit more trouble with weather manipulation than other characters. Doesn't help that Private Square is probably among the best spell cards to manage weather. Might wanna consider bringing weather cards for the matchup cause i dunno what the hell else Alice can do if i just decide to block during forecast, or even worse if I have PS in my hand already
>and i have no clue how to keep you from jumping out
Unlike some other characters i have never played against a very strong Alice player that would completely murder me so i don't think i can say what really good Alice pressure is supposed to look like in this game. All i know is i feel there are usually not enough delayed bullets to cover for the gaps you leave. Most of the time it's just melee moves into B bullets with some Seeker Wires sprinkled in between. The only thing i really have to look out for right now is the 214 which doesn't come out too often anyway. Maybe some C doll setup into spinner or some other special could help to fill in the gap? And also, I have to imagine the 7hjc j6A/j2A follow up should be used more seldom because it kinda kills your pressure if I block it. I'm pretty sure i was able to chickenblock it a couple times too. Trying to force that BE catch is what got you killed (almost) twice by Private Square because if I just block in the corner it may whiff and I have all the time in the world to use PS, punish and even get a side switch apparently. 
And in general you might want to stop whiffing f5A/6A/j6A if I have meter because those can get you murdered really easily. A raw Soul Sculpture is definitely doable on reaction. I even tried to do it too but fucking snow took it away from me
Replies: >>8417
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this is all pretty helpful, thank you.
hostan again
Replies: >>8420 >>8421
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Replies: >>8422
Wait until he learns the magic of instant j.2A frog-hopping
host up
Replies: >>8425
ggs, I'm quite stump for how to go up against sanae. Guess its back to looking at replays for a while.
Replies: >>8426
You need to play more aggressively. You are somewhat predictable with your bullet usage so it's easy for me to Kanako my way through.
Generally being in the air in this matchup is favorable for Remi as she has various ways to stop her air momentum with her buttons so you can put your self in positions that are difficult to deal with for Sanae.Sanae's Air to Air is pretty terrible so you usually try to deal with Remi on the ground so the idea is to bait her buttons and then punish with j6a or other ways. Her B buttons may not look like much but they are very good in this matchup generally most of Sanae's good buttons have long startup so you can shut them down with the B bullets and get in for free after that. Instant j5b/j2b into airdash is good you need to do more of that.
Not really matchup specific but I didn't see you use her 2c nor ground dash. 2c is very good you should get used to using it no reason not to. Remis ground dash is busted you really can't deny yourself that power use it and abuse it I say. Also you can use 3a to move around the screen it's faster than walking the same distance and unlike the ground dash it doesn't put you in the air if that's a problem in a given situation.
You should prioritize getting comfortable moving around the screen with Remi the wins will follow shortly thereafter.
Replies: >>8427
Thank you for the tip!
>I didn't see you use her 2c nor ground dash
I havent used them for the simple reason that I havent been comfortable using them. 2c feels like it takes too long to use and I have some issues using ground dash effectivly especially with j5a and j2a. I'll probably just start practicing grazing with it first and then practice using attacks.
want game
need game
Replies: >>8447
me, can you host?
Replies: >>8463
host up
Replies: >>8450
host down
yes but where are you
games and tunes

crab game a shit and tanking obs so I still need to sort that out.
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GGs, sorry for the small amount of games.
Replies: >>8468

hosds up
Replies: >>8469
GGs, it understandable connection wasn't the best tonight.
gg remifugger, host still open
Replies: >>8475
host closed for now
grab memes
Replies: >>8488
that actually wasn't a rage quit I just accidentally put my headphones down on the esc key
Replies: >>8488
gg, hosd down. I think I managed to get one grab KO so that's better than I could have hoped.
Replies: >>8489
Ggs, thanks for hosting
Tick throw was scary. At least when it actually worked
grab memes and suffering
Replies: >>8502 >>8503
gg did u rike it
Replies: >>8503
GGs, there were many close games and 2 where I managed to win.
I dislike your grab, please respect my NAP.
grab this host before it grabs you
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