/japan/ - militarized easiness

for those we cherish, we die in glory

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keep minority spirit

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we hit the fucking reply limit edition

>What's a 2hu
Shrinesl00t armpit licking sim series
>Where do I start?
Get EoSD with the vsynch patch If you're new to primary games. SA if you're some kind of mushihime master or something.
Or just play the fangames, only /jp/ is gonna judge you for that.

>Only for pure secondary niggers:
soku: https://mega.nz/#!ashhnZza!cWdD2mqnQSfpzow5h_LDABQzHOnAiHDL62ceAOF6z9k
>Try to learn soku:

https://github.com/delthas/autopunch - autopunch (lets non-port forwarded players host; can only play if both players run it)

CHECK YOUR HOST WITH: http://netplay.lunarcast.net/check.php

General game mechanics and character summaries
note for >>6287

Not sure if you're not just fucking around but use this to check your host:
It also shows you your proper IP address.
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dead board dead franchise
Replies: >>6294
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join my game

stfu I wish I could rub myself all over this baka. Please strip immediately.
Replies: >>6295 >>6298 >>6299
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I forgot how to do this brb five months
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5[B] MEMED WOW INCREDIBLE GAMEPLAY. I thought I was going to lose after the clones. Unfortunately playing has made me even hotter so I will have to close this host.
Replies: >>6300
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Good double.
It was a good watch.
Replies: >>6304 >>6306
snagged it
Replies: >>6304
went 15-2, good effort
try NOT to die to errant melee
still hosting at >>6301
Replies: >>6308
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>spectate is desynching every other match
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gg. pls stop taking the bait I know it's delicious but stop
Replies: >>6310
GGs blademaster, it feels like I've finally woken up. Really gotten rekt those games because of those 623's and spellcard string continuations.
I'll try, but almost nobody used to spellcard bait in those threads and now that you've learned, it's a really new territory.
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Excuse me I am here to battle.
Replies: >>6312
sleepy time
No sleep no ever.
Replies: >>6315
Replies: >>6316
Maybe if I eat all these tangerines I'll get to sleep
Replies: >>6317
here gam
fug u
Here's the plan: If you lose a game, eat a tangerine.
I'll wait.
Replies: >>6319 >>6320
mmm so tasty
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mm orange
This powerpoint presentation brought to you in part by gaphag
Replies: >>6322
my ethernet. my tangerines. I am so lost in this big world
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Now i'm really hot again. The sun is rising, there is no hope. Thank you for the games, I will try to sleep now.
Replies: >>6324
Good work, good work.
Host closed due to the presenter of this powerpoint being unable to continue paying his internet bill on time. I do hope you enjoyed watching it as I enjoyed writing it.
Have citrus dreams.
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Did someone said something about slideshows?
Replies: >>6332
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I assure you sir that no slideshows exist in this thread, and that no talk of such things was happening.
>Tfw I was wondering why nobody was responding to the thread for four days straight
>It hit bump limit
Replies: >>6341
eat something
Replies: >>6345
Sorry, wasn't playing attention to the time and I've got to go. ggs.
Replies: >>6346
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GGs. I was on the ropes a couple of times. 

I can host upon request.
Replies: >>6348
Then host this game, if you're so great.
Replies: >>6350
ggs. That kick is bullshit.
Replies: >>6351
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GGs. Fun typhoon timing, 5 card would have probably got you anyway.

Air pressure is one of reimu's strong points so you just have to suffer.
Replies: >>6352
Kung Fu Miko is the best way to deal with giant birbs
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Special Report
Tranny jannies are already plotting to censor the host list. While this is currently classed as a minor event, provocation could upgrade it to a grade A shitstorm. Host niggers are asked to stand by while contingencies are being investigated. DO NOT, I repeat, DO NOT, host games with messages or profile names containing reference to particular mental illnesses, racial minorities, genital spanking, squeezing, ball-busting, or any variety of sexual act until further notice. :^) Frankly folks, I'm surprised they didn't try something sooner. 

This warning is of no concern to those hosting via traditional sokunigger methods. All posters in this thread are encouraged to continue, and even increase, their activities and await further announcements to be made towards the end of the week.

Nuclear bird, standing in for the tengu, signing off.
Replies: >>6354 >>6357 >>7223
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The level of mental retardation in that fucking image is absurd. Censoring someone for not following NONEXISTENT RULES is the level of retardation that I would expect from a 5 year old. That server also seems to have NO FUCKING RULES AGAINST USING THE MEAN WORDS EITHER making these faggot all the more mentally challenged. The worst part is that these trannies are talking about TRACKING YOU FOR DARING TO NOT FOLLOW THEIR MENTAL DELUSIONS THAT YOU AREN'T TOLD ABOUT. I assume the tracking is for attempting to make it impossible for you to play the fucking game. The only silver lining I can see is that these people seem to be literally who's, and that this seems to have been largely ignored.

Replies: >>6357
wtf why am i sanae
Replies: >>6356
ggs. No idea why it randomly changed our 2hu's.
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gggs sorry for lag
idk what this is all about but i made sure to add some extra flavor to my name
Replies: >>6358
Look at her getting smothered by Ran's boobies :3
Replies: >>6359
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Everyone gets a smothering in /japan/
Hosting again!
Replies: >>6362
Host down.
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[Hide] (197.4KB, 650x720) <- fun gameplay
Replies: >>6364 >>6365
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GGs. Cancer mine doesn't seem too useful against komachi. Cancer spread amulet definitely is though. Look forward to future deck fun.

reply for more host
Replies: >>6366
The cancer spread amulet is only good against me because I get about 2 fps when you use it.
Replies: >>6367
ooh now I feel bad
for any fags lurking this thread too ⑨ to look at the catalog, please host and find games in  >>6368
Replies: >>6467
oh no
Replies: >>6528 >>6535
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ZUN still has rights to the game and can back out of this still r-right?
Replies: >>6532
Anon, you understand what licensing IS, right?
Replies: >>6539
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>jewgle captcha
Can you just tell me what it is? I'm not editing my hosts file. Does this have anything to do with the new Touhou games that vtubers were shilling
Replies: >>6540
nice, touhou finally in the hands of a competent stg developer
Replies: >>6543
Yes. Had a moment of retardation. I'll go back to lurking.
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Replies: >>7216
until you realize that it's probably going to be a $2000 exa-arcadia exclusive that will never see pc like sdoj
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Have any of you tried ゆうゆう自適のゆうかりん
「Yuu Yuu Jiteki no Yuukarin」
Its an amazing little platformer similar to kirby

Replies: >>7217
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updated the chart for the new game I think
but cave makes good games
what are they doing buying this hasbeen sold out IP?
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It was pretty fun, frustating levels aside. I wanna play it again in Hard.
i mean, that's definitely bad, but it just seems like they're concerned over children, which isn't completely retarded given that they know their demographic. and by 'the bot', they presumably mean konni, the bot they use to put the hostlist on the discord, not the hostlist itself.
yeah it's shitty but i'd remind people not to get too angry without investigating fully.
Host up
Replies: >>7470 >>7471
GGs (you)mu.
GGs. Good job adapting to me being able to poke you after the slide in. (3a/2a?) It seems like at certain distances you can space it so that you'll be far enough away that I can't do that. Might be worth practicing that a bit in practice mode. Your combos are good, at least on the ground. I don't remember any air combos, maybe theres some you could work on. Remi gets lots of damage off her C bullets, so you can probably up your damage output that way.
Replies: >>7473
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I want to play against sixty niggers, the tourney match broke my pride and I want revenge
Replies: >>7478
Host up again
I have a hard time doing air combo since I keep messing it up or have a hard time properly timing it. But I guess I need more games to practice it.
Replies: >>7474 >>7477
GGs, dinner is ready
Replies: >>7475
GGs  reimufag try to punish me more when I miss 22b/c or 236 demon lord walk.
Replies: >>7476
>22b/c or 236 demon lord walk.
I don't know how
Replies: >>7477
Host is back up >>7473
They both have long recovery frame meaning that in that window, that means that if you rightblock them or I miss them, its a free hit on me.
Replies: >>7479 >>7481
Hold up my game crashed.
I'll join again.
Replies: >>7480
GGs meiling, sorry I couldn't host for long need to rest now.
Replies: >>7481
GG's ccb. Your combos have gotten crisp,every time I eat one they really hurt.
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morning games
Replies: >>7483
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ggs, good shit
Replies: >>7484
Ggs, thanks for hosting
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evening games
Replies: >>7486 >>7487 >>7488
GGs, a. Fuck, Alice is too strong
Replies: >>7487
ggs, thanks for playing
more games
Replies: >>7489
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ggs Sanae, you put up a good fight
Replies: >>7491 >>7492
please stop trying to put B's in neutral when trying to chase, Remi, it's fine for interrupts but trying to combo with those is pain unimaginable can't stop playing mashing games
Replies: >>7493 >>7496
Replies: >>7493
Was trying using it more since I've seen some replays of remi's using it but I guess I'm doing it wrong.
Replies: >>7494 >>7495
Since it's a B bullet you can reset a nerd in the corner once you score a knockdown with it. This does, however, end your combo if you can't immediately follow up with a very close C bat.
Replies: >>7495
it's fine when you play keepaway with pokes in certain situations, but B's flinch for such a tiny duration and are somewhat easy to graze on reaction so it's difficult on your level
for now, get used to the obvious tools you have 
it's far more easier to follow up a melee into a C instead of going melee -> B (can be grazed on a read making a C whiff REALLY painful if you autopilot) -> C (blockstun from B is probably not enough to make it tight + putting melee from a B is harder than it looks (hjc -> j.2a out of a 5b is probbly slow))
>nobody connects
host down
Hostan for a while
Replies: >>7500 >>7501
Can't connect. I thought I didn't have to have AP on to connect to an AP host?
That's weird, gonna check for port shenanigans later.
somebody stop the alice menace. ggs.
Replies: >>7504
Back up
Replies: >>7510
GG's (You)mu. I finally found an answer for that that DOUBLE YOUMU.
I still hate that myon tho.
GG gen. Your pressure and crushes are getting pretty good. Seems like you tend to panic a bit when at low health though, and go for risky attacks. Your aggression is good, but you need to remember not to take delicious bait, and preserve your health. Of course my vocabulary of bait is extensive, so I understand that you're still learning it. 

It seems like you go for a lot of melee from neutral. When I do this, I often cover my melee with bullets to get in safely. I don't remember seeing you do that. I think your 6b and even C bullets would work. I don't play meiling though.
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>No sound
I'm an idiot.
Games, bedtime, netplay host list thing so expect dicksuck nerds to join.
Replies: >>7516
Host up again.
Fought a red marisa.
Replies: >>7515
host is kill
Replies: >>7517
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Replies: >>7517
host is ub
host up
Replies: >>7519 >>7521
host is kill again
good morning canadia
Replies: >>7520
>two people quit two games in
Pathetic. Hostlist aint shit.
ggs willy. yukari's c bullets really are defficult to deal with, and you're good at using them to keep me out.
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I stayed up all night for this. It seems worth the time.
Replies: >>7524 >>7525
definitely worth it. it feels like you have a much better grasp on the alice matchup now, makes things very tough.
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This gave me a boner.
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Replies: >>7541
I want game
Replies: >>7528 >>7529
Replies: >>7530
gg. You almost did a nice dash out punish there, I want to see more of that. No more advice it's too hot for thinking
Replies: >>7531
GGs I have 3 questions
1- does that overhead 623 (I think) has  a lot of frame advantage? (I think that was the term) because I was hitting you with normal AAA and then suddenly you could attack me with that
2-  What does the spellcard that makes two Youmu's appear do exactly?
3- How do I activate hitboxes and other stuff on training mode
Replies: >>7532 >>7536
>You almost did a nice dash out punish there
I did? where?
Replies: >>7532
At the end, I used 22b (myon attack) and you dashed through and started attacking. You could have completed it for a combo, but I guess you dropped it in the heat of the moment.

>1- does that overhead 623 (I think) has  a lot of frame advantage? (I think that was the term) because I was hitting you with normal AAA and then suddenly you could attack me with that

623 is the red dragon punch attack. The B version has melee invuln (partial at level 0, full at level 1.) The C version can graze bullets but is not invuln, just a big hitbox. Both have very fast startup that can beat out most jabs and other such things, but it's a gamble because if it gets blocked then I have a shit ton of recovery. This means when you see the move hit, consider dashing in and punishing. I will probably only be able to block at that point, if I can even do that. Otherwise you get a free combo.

>2-  What does the spellcard that makes two Youmu's appear do exactly?
It has two effects. One, myon disappears, which means I can't do 6C or 22C, etc. HOWEVER, every melee attack I do gets doubled by the clone (with a short time delay.) For me, this means I can do extremely tight block strings that will fuck you up if you don't block them. The 2 card is very short, so I would recommend you just block until it's over. That tends to be the best survival method, though you can try to BE or punish if you see me fuck up. (it might be a trap though) 5 cards last much longer, and so it can be a good idea to just run around and avoid me. The good thing is that this actually works, because once you get out of pressure I am actually weaker than normal (no myon attacks.) This is why you see me always using it on knockdown, where I can guarantee I can start pressure.

>3- How do I activate hitboxes and other stuff on training mode
F4. I believe ReplayInputViewer is the module responsible for that, so if it doesn't work you might need to download that or activate it in SWRSToys.ini (just delete the semicolon from the line if it's there)
Replies: >>7533 >>7535
> when you see the move hit
when you see the move WHIFF
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I need one (1) more player for a game involving the eastern fantasy ladies that is not soku. I will need you to be available at around 8 pm UTC (https://www.timeanddate.com/worldclock/timezone/utc). No it doesn't involve voice chat. I promise it is fun and there are more people so it is not an erp session between the two of us. Further inquire at TOX D4137C89AEA2A84F597912D60DCCD393E07DC9BB37E37EAD3766D671CF188D531FA44850AFA7
>but I guess you dropped it in the heat of the moment.
No, I just don't know any combos
>Both have very fast startup that can beat out most jabs and other such things
startup, this is the word
> this means I can do extremely tight block strings that will fuck you up if you don't block them
correct me if I'm wrong but I saw that it depletes spirit even faster even if im blocking correctly

One last thing is that whats the term for attacks that work on wakeup? I got hit by some of yours when I tried to pressure you
Replies: >>7537
623's is an universal dragon punch input. Most of them have some sort of invulnerability to allow for punishes out of reads or non-tight strings and also huge damage to the opponent due to counterhit bonuses, with the risk being that if it gets blocked or it misses(whiffs) you're lol fucked in lots of recovery frames and subceptible to (at best) a complete shift in momentum against you or (at worst) a full combo and death.
>What's the spellcard that makes two youmus appear
2card version is
>Soul Sign "Ghostly Wheel of Pain"
5card version is
>Spirit "Secret of Life and Death"
Biggest difference between them is 4 seconds of afterimage for the 2cost and 10 seconds for the 5card version. Also the 5card version is way less punishable (you can cancel any blockstring that ends with more than +7~ frames advantage into 5card and be safe from any retaliation when activating, infact lets you immediatly attack if your advantage is higher) but both have amazing startup and any knockdown or airblock from the ground can lead into them.
>How do i activate hitboxes and other stuff in training mode
It's one of the mods, read the documentation iunno I never used them w
Replies: >>7538
>correct me if I'm wrong but I saw that it depletes spirit even faster even if im blocking correctly

No, if you right block everything you lose no orbs. That's melee though. As far as bullets go, spirit damage is the same regardless of clones. I think you are just mistaking the combined spirit damage of bullets + wrongblock as just melee. If you block bullets, you will always take spirit damage for that, there is no right block.

Not sure what you mean by attacks that work on wakeup, since most of them do by some interpretation. Do you mean reversal? Reversals are moves that you can use on wakeup and usually have i-frames or zero frames of startup up. They can also be used in gaps in your opponents offense to turn around their momentum.
Replies: >>7539
>for punishes out of reads or non-tight strings
Is there some of them that have really quick startups? which ones should I be aware for?
Replies: >>7540 >>7544
>Do you mean reversal?
ohhh, so that's how it's called
>Reversals are moves that you can use on wakeup and usually have i-frames or zero frames of startup up. They can also be used in gaps in your opponents offense to turn around their momentum.
Yes, this is it
ggs. i need experience with this matchup so bad. i need to get better at this game. how do you use 6b like that? how do you defend from approaches from above with j.6a so easily, when i get hit when i try to do so? what am i doing wrong?
Replies: >>7549
Reimu combos are

Mid screen:
5a 5aa 5aaa 2b 623b
5a 5aa 5aaa 5aaaa j5a j6a j5c   (5aaaa needs to bounce the opponent off the wall for this to work)

5a 5aa 5aaa 5aaaa 6a 623b
2a 6a 5b 623b

Air mid screen:
j8a j5c j8a

Air corner:
j5a j6a j5c j44 j6a
Replies: >>7543
As far as i know
>Marisa, Reimu, Youmu, Sakuya, Remilia, Yukari, Meiling, Tenshi and Iku have standard DP motions (decent to slow startup, full melee invulnerability for Bs and full graze for Cs, air unblockable, highly punishable)
-Iku is the most delayed but the trickiest to deal with because she gets a lot of invuln frames
-Yukari's has no invulnerability but its startup is incredibly fast, it's absolutely massive in hitbox, sends her flying into the air and grazes regardless of version
-Tenshi's similar to Yukari's but is a ground dash move that makes her graze and immediatly attack once she's in range of the opponent, she also has an alt that works like a standard DP
-Meiling is the outlier where her DP is actually a fast melee attack but gives her no invulnerabilities and isn't particularly big or strong and leveling it up instead gives it a fast projectile. Still air unblockable though.
>Patchy kiiinda has a DP in that she gets free invulnerability frames and pushes the opponent away from them gaining frame advantage in some situations, but it deals no damage and is mostly a gimmick. Treat as disrespect.
-In that same vein, Reisen has a special that renders her invulnerable to bullets if you're in the red field she generates and also makes her partially invisible. It's mostly a gimmick.
>Yuyuko, Alice, Cirno and Komachi have projectile specials instead.
-Yuyu's is very strong and helps her setup more pressure instead of being a punish.
-Alice's sucks and is never used, most just switch it to an alt.
-Cirno's hit all around herself and can be used as a crossup attack.
>Aya doesn't get one w
Replies: >>7545 >>7547 >>7550
Oh yeah I forgot
>Include Sanae and Suwako in the first section
-Sanae gets a very strong DP that is actually mid-to-fullscreen dash with full invulnerability and grazing and can be used in midair but requires Kanako to be active to use it, meaning it has a long cooldown and cannot be spammed even if she has orbs.
-Suwako is a huge hitbox with full invuln, 'nuff said
>Add Utsuho/Okuu into the third section, she gets a huge projectile pillar ontop of her that works as a fast anti-air, but isn't invuln nor grazing.
>Suika has a wacky and unorthodox jump-in that is actually safe to use on block giving her huge frame advantage and the quirk of being able to be cancelled into from a whole lot of her unsafe moves such as 66C. Her real "DP" "invulnerability" move is actually 236, after two level ups it gains superarmor thus becomes unstoppable.
Replies: >>7546 >>7547
tihs is incorrect, sanae's default 623 is not invulnerable. her default 623 IS very strong, with an incredible amount of priority (almost enough to beat alice f.5a haha), and it grazes, but it has no invulnerability and if you can actually get a melee hitbox back there, it will hit.
sanae does have a623 onbashira, which is the only air usable DP in the game, but it's slow and punishable so it's not seen much.
Replies: >>7548
Yeah I forgot if the B version of her default 623 had invuln, but is just grazing. Still though, the hitbox is massive and very active, few things can actually hit her out of it.
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ggs dude. whatever the score was, I still think you're the better Alice. just gotta play more mirrors
>how do you use 6b like that?
I shoot it out when I think it'll hit. half the time it doesn't. if it's about the timing, you should know its speed already from using it as a 6a followup. it's one of those things you have to keep trying until you figure it out
sorry for the late reply, I got stuck trying to give you answers that weren't just "play the game more" but I can't. just play the game more, experience is everything
Replies: >>7551
To be honest most 623s in this game just share the inputs but can't really be used as DPs at all. And in general DPs are really bad as reversals in this game if not leveled up (and that is just for a few characters), so that's not really too viable if you don't play Marisa/Youmu/Remi and a couple others. So if you play one of those characters and you intend to use DPs then you HAVE to bring at least one or two skill cards for it, otherwise you'll just keep eating meaties all day long anyways. And some of them don't even work as reversals in any way, Sakuya's 623B has no kind of invincibility whatsoever and the C version only grazes, but specifically will always whiff on grounded opponents.
Also I'm pretty sure you are confusing Yuyu's "DP" with her 421. Her 623 is just fanspin which works almost the same as Tenshi's.

In general for most characters the reversals you have to worry about the most are all spell cards.
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>just gotta play more mirrors
i would, but every alice i've ever seen except you and like one other guy refuses to play their min against me because they hate alice mirrors. i'm being cucked out of learning this matchup by people who have just given up on the matter when it's one of alice's easiest and most fun.
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Host up
gg remifugger. fun mirror.
Replies: >>7554
ggs (you)mu. I still don't know how to fight against you and I feel like my instinct keeps getting the better of me when playing.
Replies: >>7555
Keep playing and you'll get better. If you feel like you aren't improving or have run out of ideas, consider watching replays. They might give you some ideas for things to work on.


 use a program like voidtools everything to find all the youmu games and put them in a folder if you want
Sokuroll + Autopunch
Replies: >>7560
You forgot your port. Is it 10800? Still can't connect to the autopunch.
Replies: >>7561
oh yeah. sorry about that.

Have you tried with the community modpack? sometimes that works for me where the other soku cannot join.
Replies: >>7562 >>7563
GG's remove. I finally found a way around those stickers on the ground.
Also that rainbow shield carried me hard.
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host up

GGs. very good
Replies: >>7565
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GGs. My brain is really smoothing out with these games. I've spent so long trying to get people to mash my pressure so I can frame trap into loops that I'm not used to actually being mashed. My brain just can't comprehend.
Replies: >>7566
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ggs, there's a lot more mash where that came from
really liking those skill card choices, binding border is pretty great
Replies: >>7569
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Replies: >>7574 >>7575
>I forgot to activate sokuroll
I'm a fucking moron.
Replies: >>7576
Host will be back up in like 10 minutes, I was getting food right before you joined.
Replies: >>7571 >>7572
Sure, although i probably won't get to play much longer after that
Actually nevermind, i have to leave now so ggs
Replies: >>7573
GGs oldhag
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remilia is dangerous
good gam,
Replies: >>7576
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nah remi is harmless
you can use http://netplay.lunarcast.net/check.php to test if your game is joinable or no and it says if sokuroll is enable or no. Note that it cant test if you use autopunch
Replies: >>7577
You can also tell if it's active by the games name being replaced with gibberish on your task bar, I was just retarded and didn't even look. Also host down.
Suika's uncharged `or` charged 2B can be C bullet or skill cancelled.
2B also happens to be a melee skill that acts like a B bullet cancel.
Please remember to use this in blockstrings for maximum fun.

Hostan. Sokuroll + Autopunch.
Replies: >>7583 >>7584 >>7588
GG's Gamer, that's some good sanae game, I hate that kanako she got me pretty much everytime.
Replies: >>7585
you rehosting?
Replies: >>7586
Sure, Give me 5 minutes and I'll host again.
Replies: >>7587
Replies: >>7588
aight, re-hostan >>7582
Replies: >>7589
give me a min, this is another client and I have outdated cards
Replies: >>7590
ok. I'll keep the host up.
Replies: >>7591
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GGs gen
Replies: >>7592
GG's 103, I feel like if you practice some combos to use in the corner you could deal a lot of damage from all the times you catch me in there.
Replies: >>7602
That air kick is unreadable, ggs.
Replies: >>7603
Host up for a few more games
GGs, it is and it an end combo so I'm quite vulnerable in air if I miss my shot.
Replies: >>7604 >>7605 >>7606
I meant that because the hitbox seems fucked and that it's close to instant with the fact that you only use in while we're in the air making it hard to even see from my view being obscured by the health bars, I assume I'm not going to be hit or that I have enough time to do something and therefor have trouble reading it. While unreadable is an exaggeration I find the attack strange and hard to figure out. It might be because the attack propels Remilia upwards making the hitbox feel weird.
Replies: >>7606
GGs cc. Sorry for the mystery profile, just had to reinstall the game on my laptop. I like the 3A wakeup callouts and the spell card confirms. Are those new? Perhaps you actually did what no one does and took my advice to watch those replays.

also it seems my parent's wifi has improved and I can actually play some games from my old bedroom. Might host a few tomorrow morning
Replies: >>7606
>It might be because the attack propels Remilia upwards making the hitbox feel weird.
It does propel remi by a bit.
Even I find some of remi's hitbox on air attacks weird when trying to attack someone mid air. Though that might be because of the short range of remis air attack and the opponents hitbox hits remi before hers.
GGs (you)mu, had fun managing to do some hits on you.
>I like the 3A wakeup callouts and the spell card confirms. Are those new?
I have a short memory and don't remember them but maybe
>Perhaps you actually did what no one does and took my advice to watch those replays.
I actually had a bunch of remi replays that was link a while ago and was looking into the match up. Found that it may be possible to graze and attack when you're doing B bullets.
I also somehow manage to use more 623 though I have a hard time using it on you.
That explains the lags spikes. Will make sure to ajust delay next time.
Replies: >>7614 >>7617 >>7620
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Replies: >>7618 >>7619
Nah I'll proceede to 2A into wakeup, maybe something will happen!
GG's Willy, your yukari is as good as always.
good game CHINESE GIRL
nah DP on wakeup
Apparently Patchouli's Sun and Moon elements are strongest on Sunday and Monday respectively.
Yes that's right.
Sunday and Moonday.
Hosting a few games
Replies: >>7623 >>7629
Replies: >>7624
GGs, would play more but have to go soon. Will host some more later.
I normally multi task when waiting.
Replies: >>7626
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good games remiliafugger
You play wolfkrann recently?
Replies: >>7629
>Time quads
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host back up
>You play wolfkrann recently?
I dont know what you mean by this but I'm still trying to aim higher.
Replies: >>7630 >>7634
Replies: >>7631
GGs, thanks for joining.
Wolfkran is a fellow remilianugger
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big skou
Replies: >>7638 >>7639
GGs youki genocider. ty for the pensive games. I hope those lag spikes gave you time to reflect on your actions. Excellent 623 counters, t 623 connoisseur.
Replies: >>7639
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it was a good attempt at a soku
lag is like a white noise that fills every neuron of my brain. I actually think less the slower the game goes.
Replies: >>7640
You have to understand that you're playing a whole 'nother game depending on the delay. You must strategize for all contingencies. This is the path to total domination.
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soku soku
Replies: >>7646 >>7647
GGs. It feels nice not having to worry about choking at the last second because I know that there is someone else out there that will do that for me. Use air-unblockable ground melee when you see me try to fly out of your 3a's reach and stop fucking up.
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GGs. I'm stupid and want to be smart. Feel like my brain keeps shrinking. Still keep letting go of initiative in neutral but when I try I get become too obvious and get memed.
Replies: >>7648
Play more games on lobby, people are actually competent there. You'll get destroyed the first week, but after that you'll likely get some much-needed concepts of what you need to do in each situation (neutral, pressuring, defending, setting up oki, trying to BE out of it, etc etc) because right now you just kinda know how to melt someone's face when they let you, but getting there is a struggle.
remember to practice or else the alice menace will remain uncontested.
Replies: >>7650
nigga I can't even play Soku on a daily basis when I have the bullet hells to focus on
Replies: >>7651
either gut git or let the alice menace reign
it's honestly your only choice
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menacing alice games
Replies: >>7654 >>7655
More game.
Replies: >>7656
ggs a dollman
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alice status:
[ ]trained
[X]not trained
more games
Replies: >>7659
Not sure if that was a dc there at the end.
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GGs. At the end of the third match I felt like I finally understood how to play komachi, too bad I couldn't hold onto that feeling.
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hell yeah, rain dance
ggs Reimu, well played
Replies: >>7659
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The soku addiction is comming back to me. I feel like alice is an IQ test. There is a boomerang doll coming from behind to hit me. Do I mash? Yes or yes.
Rain dance is also an IQ test to see how predictable I can be and fly into 2k damage. I'm sure it has potential.
good fukken games, alice
Replies: >>7665 >>7666
good games rem, I had fun
GGs suwako, thanks for joining
Replies: >>7678 >>7679
Replies: >>7679 >>7680

whoops didn't mean to reply
Sokuroll + autopunch, by the way.
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late night soku
Replies: >>7683 soku
Replies: >>7686
Replies: >>7684
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ggs, thanks for playing
Replies: >>7690
GG's maximum, I don't know what possessed me to think I could take your marisa playing cirno lol.
Replies: >>7687
GGs. I have killed 34 cirnos, 5 meilings and lost once out of 40 games. Play more games, you'll start to see more patterns and eventually improve. A tip to improve faster would be to focus on limiting your combos more consistently, whether Cirno, Meiling, Remi or anyone else.
Replies: >>7688
it ain't that hard with meiling, but with cirno goddamn, that itty bitty baby range she has with those baby slaps its super easy to just drop combos.
I mean, I've been playing with this new cirno deck for all of one day, So I could just need to get used to it, but that's the general feel I get with cirno.
fridey night hosting
did the connection finally die or what happened
ggs anyways, thanks for hosting
Replies: >>7691
GGs. That first match was most likely the strangest match I've had so far.
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weekend soku
Replies: >>7703

sokuroll + autopunch
Everything will be fine.
Replies: >>7705
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ggs Youmu, congrats on landing the thing
Oh I forgot to post. Wicked games alicefag. I enjoyed the times I wasn't getting j6a'd
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Taking a short break for now, good games
GG's wolf
new ip new me
Replies: >>7707
same port same me
Replies: >>7709
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GG sakuya. That's all the games for today I'm too tired now
Replies: >>7710
thanks for hosting
https://soku.space/ updated for that web 0.9 look
Replies: >>7712
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tell your friends
ggs willy. feels like you've been practicing, i can't approach you any more. too many lasers.
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Fug :DD
ggs alice
say hello to Earth Mimicry!
Where is Willy?
Replies: >>7716
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we just don't know soku
Replies: >>7718 >>7720
good gams alice
I need to learn how to block and remember how to 623 it seems, also how to not get memed
ok, well NOW ggs
remembered how to play this game just in time to get exhausted; Alice's bullshit is still hard to deal with, but it's sometimes manageable enough
did yu rike it
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double ggs, thanks for hostan
games get in
Replies: >>7724 >>7725
anyone else down for games?
Replies: >>7723
GG gen. Nice cirno. If you keep cycling through characters I'm sure I will learn all the reversals in the game.
Replies: >>7725
GG's (You)mu, I think I'm getting the hang of this baka.
Haha, yeah screw hangekis reversals where its at.
Replies: >>7727
GGs. Instant cards that give iframes were a mistake.
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Good games, I had fun.
GGs sakuya, had fun playing against you. I didn't expect to have a win against you. I hope to improve for next time.
Replies: >>7731
ggs, well played
thanks for the games
man BE's are so frustrating, why do I have to press down to get up
Replies: >>7733
from a control standpoint it makes some sense sorta.
you'd end up normal jumping while trying to BE "upwards".
Replies: >>7734
I dont know, I think it would be faster by pressing 8BE instead of 2, But I guess Im no0t good enough to pull it off
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late summer games
Replies: >>7753 >>7755
Sorry a, I joined but the game froze or somethin.
Replies: >>7754
Yeah I saw that, try again.
GG's a, it dc'd a couple of times but those were some fun games.
Replies: >>7756
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ggs. serious Cirno can be scary
I'm searching I'm searching for you everywhere. I can see you in almost everything.
Hostan sokuroll+punch
Replies: >>7793
Replies: >>7792 >>7795
Replies: >>7794
GGs sorry for my network, Im using my phone's internet data
GGs, too hungry to continue.
ggs gen. you're very good at picking up combos, couldn't get hit hardly at all.
Replies: >>7797
GG's IIIIII, I have to think of a safer way to get near alice, I keep eating those damn doll lances over and over again.
Replies: >>7800 >>7802
GGs sakuya, thanks for joining
Replies: >>7801
Ggs, fun games
host is still up
GGs gen, I dont really know much on the matchup against cirno but you seem to be good with her
Replies: >>7805
GG's ccb,some of those matches where we were down to a sliver of hp got pretty intense.
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Replies: >>7819
Replies: >>7820

Sokuroll + autopunch
Replies: >>7839 >>7844 >>7845
Connection failed
Replies: >>7840
Which of  our ends did the game just crash on?
Replies: >>7841
no idea but the game is back up
Replies: >>7842
GGs, you're making Aya start to feel like my main again
Replies: >>7843
GGs, you got me a few time. Go with aya, haven't seen much aya mains around here. However with this lag it felt dirty playing with delay 8. I felt like most of my input weren't being resisted.
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scary cirno
GG's Umbrella. That game where you  pretended to be trapped in the corner to kill me with the umbrella was like 300 IQ yukari plays.
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Replies: >>7847
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Forward that port if you're so great. I can't play right now as something came up while I was making this.
Replies: >>7848
Can play now, if you can forward that port.
Playan for a little bit

Sokuroll + autopunch
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sleepy games
Replies: >>7854
thanks for hosting
Replies: >>7855
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ggs and goodnight
Yuyu is good
ggs Az if you're here. i am extraordinarily upset, i should be winning these. how can i avoid getting hit with 3a, and how can i punish when i block it?
Replies: >>7873
3A is either complete trash for pressure or really deceptive if the character gets hit by its second hit while crouching. Sadly for you Alice is one of those few characters so if i use it at a slight distance you kinda have to respect it. The 236B follow up is a legit frame trap if you try to mash anything against it, you can obviously try high jumping out since there's a gap but then you risk getting knocked down by j623B instead. I never really needed to mix it up though because you kept trying to mash, but if you guess correctly you can either reset to neutral or punish the 623B (or at least take your turn back). If you are sure i'll keep throwing 236Bs then you can even graze through it and j5A me instead, but I'm not sure Alice gets much out of that without doll setup. And that still loses to the 623 anyways
New job, barely played in TWO WEEKS. haven't even done combos in practice mode. That means EASY wins. :^)
Replies: >>7880 >>7882
just got a call one seg
Replies: >>7881
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FUCKING GG. YOU GOT RUSED. YES HAHAHA. parry is much sweeter than reversal
Replies: >>7882
GG's (you)mu, Chiruno isn't quite there yet, but I'm getting closer to the baka I want her to be, I can feel it.
Also I really should have seen that last parry coming.
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GGs aliceu if you're here. It constantly feels like you're too obvious with the fly-up-deploy-doll, even though it happens to work more often than not. It's to the point where I can do callouts for that kind of thing.

Sokuroll + punch hosting
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the thread dies if you work
Replies: >>7910 >>7911
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GG komafugger. Nice spellcard combos. Probably best to end it here anyway, the lag is getting unbearable. 

host down. pls respond to request more host.
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FUCK Crescent Moon Slash, ggs.
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soku time has come
Replies: >>7923 >>7924
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My brain is not picking up the soku sounds. I need some soku asmr to readjust my brain.
I have a new found love for 421b. It is actually a great meme. I wish reimu would kick me with her fiery shoes.
Replies: >>7924
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ah GGGs
GOMEN something came up that i had to do.
thanks for kicking me a lot
Also the move where reimu flips upside down and spins is really wicked.  I wish reimu would flip upside down and spin on me.

Anyone wanna play?
Sokuroll + pawnch
Replies: >>7927
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Replies: >>7929 >>7930
GGs.  That last Aya game was really fucking close.
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Replies: >>7940 >>7949 >>7952
ggs, that sliding combo is most likely the dumbest looking combo in the game.
Replies: >>7941
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ggs, it probably is one of but it works though keep in mind that there is a gap if you right block and if the distance is off by a little iirc.
Happy cirno day bakas
Fridey night soku
Server up at >>7939
Replies: >>7951
double host day
GG's ccb, thanks for the baka games.
Replies: >>7952
Host is back up for a few more games >>7939
GGs, I feel like I'm becoming more baka the more I play against you.
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Good to see a new face around here. GG suikerfag those were some fun games.
Replies: >>7954
ggs anon
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wew finally a win
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Replies: >>7973
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cirno,_wriggle,_rumia,_and_mystia_drawn_by_shinro_-_fa26bb14d0d6195940abfffc5eb7a5fa.jpg (u)
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Replies: >>7977 >>7978
7 delay with lag spikes is pain, ggs.
Replies: >>7979
small tubes can't fit all the mash
cirno_drawn_by_shinro_-_28814464_p0.png (u)
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Replies: >>7981 >>7982
GGs Gen if you're here
Replies: >>7986
GG's lang, your sakuya is pretty good.

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