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NEW >>>/a/ REPEAT REPEAT NEW >>>/a/

Regarding recent events: >>>/meta/4978 

READ THE RULES


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audiophile_hangout.webm
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What is this?
>Dark Messiah of Might and Magic is a first-person action game developed by Arkane Studios.
>Set in the Might & Magic universe, players will experience ferocious combat in a dark and immersive fantasy environment. Swords, Stealth, Sorcery. Choose your way to kill. 

Where?
Join the server, its IP address and port are: 198.98.56.180:27015

When?
This weekend, December 20th to the 22nd, starting at 7:00 PM (UTC).
Or whenever (You) want: the server will run all week until December 23rd.
Just post ITT for anons to join the server if it's empty.

Downloads
NOTE: if you already have the game then please download this repack, as it includes improved voice chat, custom maps and better load times.
Windows (Linux users will need Wine and DXVK if possible), choose one of these:
https://pixeldrain.com/u/FhcnUcua
https://mega.nz/file/ShIkWS6B#AulGNZ_XNf3iPuhV4KBd8D348xh4sMZuO4YlTLT6j5I
Archive password: veexmasnight
sha256sum: abb7f8b974a7c0bf128b77ab105c074393962d3b066aa51ca9c0c4c90d89af1d

How to join
>Launch the game by opening start_dmmm.exe.
>Change your settings if needed, including nickname.
>Then open the console and type in connect 198.98.56.180:27015
OR
>In the main menu, press Find Server, go to Favorites then click on "Add a Server".
>Write or paste 198.98.56.180:27015 in the text box.
>You should now see the server listed in the Favorites section, double click it to join.

How to change your name
>Start the game
>Go to Options > Multiplayer
>Write your name in the "Player name field" and press OK to apply

How to make a custom shield image
See the next post below for instructions.

How to vote for a new map/vote for a map change
>Join the server
>Type !nominate in chat then open the main menu for a dialog box with map nomination (for next map) options
>Type !rtv in chat to vote for the map to be changed (requires other players to vote too, if you're not alone)

How to change FOV
>Join the server, open the console and enter fov [your desired FOV] in it. For example, fov 100
Replies: >>264326
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HOW TO CREATE A SHIELD IMAGE
STEP 1: Preparing the shield image (optional)
While you can use a regular image as a texture, it may not fit in the shield properly.
To fix this, you can use the template image shirudu.png and edit your funny pictures in the transparent areas.
Left shield face is the front, right face is the back (you can just vertically invert the left side here).

STEP 2: Converting the image to a texture
>Go to https://rafradek.github.io/Mishcatt/
>Import your image and change settings as you wish
>Set texture format to DXT1
>Save VTF and VMT files to [your dmmm game]/materials/VGUI/logos/

STEP 3: Setting your active shield image
>Open the game
>Go to Options > Multiplayer
>Set your shield image to the one you created and press OK
Replies: >>264226 >>264376
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oh boy
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>custom maps
What are all these hex edits? Anything else I missed? When binaries show up as completely unknown it tends to make people a bit paranoid you know.
client.dll client_orig.dll
002E94C3 00 40
002EBE03 00 40

server.dll server_orig.dll
0010E468 90 74
0010E469 90 5E

engine.dll engine_old.dll
001CF64F 03 04
001CF686 03 04

mm.exe mm_orig.exe
00000107 AE 0E
Replies: >>263983
HACKING_IN_PROGRESS.webm
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I'm in the server if anyone wants to try their shields, another Anon is doing the same now.

>>263978
>What are all these hex edits?
<client.dll 002E94C3
Removing cheat flag (0x4000) from the viewmodel_fov cvar.
<client.dll 002E94C3
Removing cheat flag from the default_fov cvar (doesn't work as expected though, that's why the fov ConCommand was changed instead).
<server.dll 10E468 and 10E469
Removes a check for sv_cheats to be enabled in the fov ConCommand handler function.
The jump instruciton is two bytes wide, that's why there's two entries in your post.
<engine.dll 001CF64F and 001CF686
Both of these changes are in a voice codec related function.
They change the quality argument in two voice call from 4 to 3.
This is needed because the newer codec (vaudio_celt) I hacked in only supports qualities from 0 to 3.
<mm.exe 00000107
Adds a flag (A0) to the Character in the PE's NT header telling the system to use addresses larger than 2GB.
Saw in some forum people doing it to avoid crashes.
>Anything else I missed?
New vaudio_celt.dll in the bin/ folder, which was taken from the Source SDK 2013 MP client, and surprisingly worked after the changes in engine.dll
>When binaries show up as completely unknown it tends to make people a bit paranoid you know.
That's why the original files are included, for transparency: Anons can check what's different from the original files.
Replies: >>263985
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Replies: >>263986
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>>263983
Thanks anon, good work.
>New vaudio_celt.dll in the bin/ folder, which was taken from the Source SDK 2013 MP client, and surprisingly worked after the changes in engine.dll
The steam version of the game had some unofficial engine updates at one point, probably around that time, might be why it works. Couldn't get a fully patched retail version running on anything newer than XP last I tried but the steam version just works.
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>>263984
We need a lot of players for this,  I hope we get a good turnout.
`
ERROR: ld.so: object 'libgtk3-nocsd.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
gamemodeauto: 
ERROR: ld.so: object 'libgtk3-nocsd.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
gamemodeauto: 
ERROR: ld.so: object 'libgtk3-nocsd.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
terminate called after throwing an instance of 'dxvk::DxvkError'
terminate called recursively
Initial process has exited (return code: 256)
Monitored process exited.
All processes have quit
Exit with return code 256
`
cool
ERROR: ld.so: object 'libgtk3-nocsd.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
gamemodeauto: 
ERROR: ld.so: object 'libgtk3-nocsd.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
gamemodeauto: 
ERROR: ld.so: object 'libgtk3-nocsd.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
terminate called after throwing an instance of 'dxvk::DxvkError'
terminate called recursively
Initial process has exited (return code: 256)
Monitored process exited.
All processes have quit
Exit with return code 256
Replies: >>264003
>>264002
switched to an older version of dxvk and it just works
joy
Replies: >>264004
>>264003
Latest works, switching to windowed mode could also have had something to do with it.
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Seems like fov wasn't the only command that used that particular sv_cheats check.
Replies: >>264089
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where is the JKA
I was told there would be JKA
Replies: >>264089 >>264145
Im playing right now.
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helms deep
Replies: >>264089
Hostfag could you try setting blind_effect_time to 1.0 or maybe even lower? Don't know if it even works but Blindness can be a bit much.
Replies: >>264089
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I'm in the server if anyone wants to screw around.

>>264005
Cheats were left on by accident, they're off now.
>>264008
Soon. Hopefully next week.
>>264077
The map author said that the map needs some single player files, but I couldn't get it to work in time.
>>264084
Done, it's now set to 0.8.
Replies: >>264145
3 anons are playing
>>264008
>>264089
We should play VtM:B next week instead.
Im playing if anyone wants to fight
Say something in advance in this thread if you'd like to play during weekdays, I can't seem to catch anyone around.
Replies: >>264177
>>264174
Let's play in an hour.
3 anons are on.
5 now, deathmatching
And that makes 7
9 in a crusade
Was nice to get a 4v4 (or 4v5, rather) in an impromptu gamenight. I missed this game, it's fundamentally broken but also really fun.
Replies: >>264203
>>264202
It's not so much broken as it is poorly put together. The core game play is fun, but it's all held together with duct tape and string. The skill tree menu is barely there and there's only a few vanilla maps. It also has very few custom maps, and I wonder if the reason for that is the game is a pain to mod.
How do I properly get a shield skin to work.
Replies: >>264218 >>264221
>>264207
I dont know. Mine doesnt work either
Replies: >>264221
Im on
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Shield spray doesnt work
>>264207
>>264218
In my experience you will be able to see your shield on other warrior's shields. Other players should see yours all right. Yesterday one anon had CIA on his shield, another had an anime girl.
Replies: >>264226
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>>264221
There's a bug where you can't see your own shield image locally. Instead the game "steals" other players' images to show as your own, once again all locally, so others should be able to see your own if it's correct.
Also make sure that the image size is 256x256 or else it won't show up to others.
And if you rename the image's files then make sure to text edit the VMT file too. If you're using the tool in >>263967 you can rename them in that same page.
3 gays in the server, get in
This is a great game, i loved playing it but never played mp, i will try but i got much on my plate and puter problems so it might not work, but i will try for sure.
Also enjoy the game guys, its really underrated imo.
And thanks for those little tips.
I'll see about hopping on tomorrow or on Christmas Eve.
5 fags buttheading each other
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Replies: >>264262
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>>264256
Is this what video games are?
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I''ve been at the last 3 or so game nights for this so I want to make a list of tips for any anons that have never played before.
[General Tips]
>Hit TAB to bring up your tech tree world map as well as select what class you want to spawn as on your next death and what blue point to spawn on.
>The tech tree has 5 blue buttons below it. These are perks you can select that affect how your class plays such as a mage's fire mastery.
>warrior armor blocks light attacks but only from the front and partially the sides. Attacking using spam melee attacks from behind will do damage.
>The mages spell shield that creates an aura around themselves that cancels and reflects all spells including their own. This may also count for healing spells as well.
>Mages can hold down the primary fire button to control where some fire spells go such as fireball.
>Spamming attack on a warrior does nothing. In order for other warriors to hurt each other they need to attack from the back or hold down the primary attack button for a strong attack.
>This game is fun but janky, and the classes all feel a little different and require getting used to. Not too challenging though, after an hour you should be good.
[Good choices for the beginning of the game with 4 or less anons on crusade]
This means 1v1, 2v1, or 2v2.
>Warrior
Absolutely dominates because they can block arrows, block light melee attacks just by existing, and can easily catch up to most other classes.
>Archer
Another major dominator on the field at low levels and with few people. Much harder to play than the warrior however but more rewarding to, especially when you nail a headshot for extra damage from very far away.
>Priestess
An incredibly annoying opponent that can play keep away almost indefinitely.
[CLASS OVERVIEW AND SIGNATURE ABILITIES]
>Warrior
Easy to play and durable. Use strong attacks as a warrior to heavily damage other warriors, and bum rush other classes being careful to block and arrows. Standout abilities are Magic Shield activated by blocking while crouching( it can nullify magic attacks or send them back at a mage), and Shield Bash a running attack that is difficult to control but will almost certainly kill someone if they don't dodge it. Good counters are mage orb spell, bramble to slow them down, and poison to disorient them.
>Priestess
At first glance nothing more than a healslut since she has the very useful ability to gain XP by healing others(her heal also damages the opposing team), but she has numerous abilities that make her very annoying. Bramble slow down enemies and damages them(warriors only get damaged if they dash I think, but are still slowed), stoneskin(apply it yourself and others) greatly reduces all damage especially magic damage, and speccing into either restoration or corruption makes her either supremely annoying(heal) or extremely deadly(corruption). Good counters are shield bash and rogues if you get the drop on her, and archers. Mages can kill her easily to but stoneskin makes it hard for just one.
>Archer
Most difficult of all the classes, but is good at all levels and player limits with a large amount of useful tools. Poison arrows disorient and do damage(I think), fire arrows increase damage and light people on fire, and 2x and 3x arrow are great for if an enemy gets in close to almost instantly kill them. Counters are warriors, lightning bolt, stoneskin, and rogues.
>Mages
A very weak class in the beginning because of how shit their starting spell is, but once they get a few levels have devastating spells like fireball, fire orbs, and lightning bolt which gives them a large amount of utility. A mage with lightning bolt can be better than an archer, fire orb can almost guarantee a kill with fire mastery, and fireball's ability to be redirected allows them to make attacks from what would seem an impossible angle. Difficult to even get your first level up with few players, who always choose warrior, but once you get that first level you're golden. A mage can also become a mage killer by running up to you with their antimagic shield and beat you to death. Counters are archers, stoneskin for damage reduction, warriors(watch out for fire orb), and rogues.
>Rogues
Not as amazing as the other classes, but serves a very important role as they can counter especially tricky mages, priestesses, and archers with cloak and backstabbing them. Poison disorients(fucks with your camera) and DoT, and can set traps. Possible counters are archers, warriors, other rogues, and fire orb.
THIS IS NOT A BIBLE! I am just giving tips based on my own observations. Individual results may vary, and it may turn out some or all of this is only partially true if not outright false. I really hope this wall of text helps.
Replies: >>264283
>>264268
I want to impregnate Shantae.
Im playing
Replies: >>264312
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Night's starting in one hour.
Or can join now and play with >>264310.
2 people on
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It begins, 3 anons are already playing.
5 gays
7 anons deathmatching before going on a crusade.
New crusade started some minutes ago, skills should be fine now.
5 anons are still in if anyone wants to go on a crusade with very talented teammates.
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>>263966 (OP) 
Replies: >>264349 >>264382
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Replies: >>264349 >>264382
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>>264327
>>264326
stop being gay
Replies: >>264382
>>263967
>Left shield face is the front, right face is the back (you can just vertically invert the left side here)
Now i know why my stupid shield didnt work. I should have read the whole thing
Replies: >>264382
Im on
2 people on
3 people on
5 PEOPLE ON
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Saturday's night is set to begin in one hour. BEGINS.
4 anons are already playing.

>>264326
>>264327
Thanks. Found this archive earlier today as well: https://gachi.bepis.io/
>>264349
Ramming your fellow warriors in the manliest thing you can do.
>>264376
After "stealing" some shields, it may be that the right face is only applied to your view model. Or it would if it worked properly.
>Connection failed after 4 retries.
:^)
Replies: >>264385
>>264384
Did you launch start_dmmm.exe?
Replies: >>264387
>>264385
I did, I guess I am banned :'^)
Replies: >>264388 >>264389
>>264387
Sandbox?
>>264387
Can you ping the server at all?
Replies: >>264390
>>264389
No response from 198.98.56.180, is that still the IP?
Replies: >>264391
>>264390
Yes, are you using a proxy or something?
Replies: >>264392
>>264391
Ye. It worked fine last night, don't know what the issue is today. I switched endpoints and it's fine
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6 gays in a crusade
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>Leave for a little more than an hour
<Everyone's gone
You can come back now, crusades should now be fixed.
5 anons are now in a crusade.
7 now.
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Replies: >>264410 >>264423
>>264409
I was randomly thinking about this guy just the other day
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>>264409
How was turnout? I got sidetracked and I assume it's all ogre now.
Replies: >>264470
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I'm going to play this coming night or the night after if any one will be on.
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Today's the last chance to try this game if you haven't yet.
I'll be joining in a couple hours or so if you want to play.
There should be a new game tomorrow, so keep an eye on this thread if you're interested.

>>264427
On peak hours there were 7 to 9 players at the same time, enough to make crusades interesting.
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im playing right now
Post in thread if theres a good crusade
Boris leveling isn't broken, you can go back in
2 people on
can you set the gamemode back to free for all?
Replies: >>264479
>two crashes within 5 minutes
tell me when more people will come
Final night starts now.

>>264475
Sure.
5 anons are now deathmatching
6 anons are now in a crusade.
That makes 8
I’ll join soon.
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Okay so I admit you guys were right. There was an option to auto download DXVK and the game isn't such a slideshow anymore. I just didn't know about it at the time.
Replies: >>264520
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I overslept and missed it.
Replies: >>264506
>>264504
Server is still up. I am going to bed late, and I can jump in if you want.
Replies: >>264511
>>264506
I'm on now.
Replies: >>264514
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>>264511
>answers an hour and a half later after I thought the server would be shut down. Now I feel bad.
>>264503
How new are you?
Genuine question because DXVK's been around for 7 years with DX9 support added 5 years ago.
Replies: >>264537
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Thanks for coming lads, server's now offline.
Hope to see you in the next game: >>>/v/264528.
Replies: >>264537
>>264520
This is my first time using linux for online play, or using linux for gaming in general. 
>>264530
Fuck yah, we missed this last year.
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If you enjoyed this but didn't like the jank (and how a good mage can pretty much invalidate your existence if you're playing warrior) I will once again shill for Pirates Vikings & Knights 2. It uses the same directional melee system as DoMM, but with a different set of classes per team (you do not have to use all three teams to have a good game) and none of them really have a way to say "no" to what the enemy is doing like the warrior's immunity to the other classes' basic melee, the archer's railgun arrow or the mage's dragon slave max alignment fireblast. The closest things to those I can think of are the Skirmisher's keg (which he can only use about once per minute) and the Heavy Knight's tankiness (which still doesn't make him immune to being surrounded, getting perfect parried, kegs, etc.)

You also have:
>a pirate captain with customizable parrot of ultimate destruction
>Danny Trejo
>the french taunter from monty python, who can Wario Waft as his special attack
>the berserker, who has lawnmower powers, a goofy accent and the always fun "temporary health boost" ability
>beautiful maps
>it bears repeating, FPS melee combat that doesn't suck, in the fucking source engine
>amazing chests and booty
Thanks for hosting, it was good to play it again.
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