THE FORCE FOR JAWAS
The first thing you should do when you join the server is go to the Profile menu and pick your force powers. The server's currently on Jedi Master so you'll have 100 force points to spend on powers. Left click buys and right click unbuys, just like in Dark Messiah, and costs are cumulative so Jump 3 is actually 0+2+6=8 points. You can blow most of it on the flashy light/dark stuff but really most of your points are going to get spent on generic force powers and saber skills, like these:
Force Jump: Jump good. Hold the jump button to jump higher by spending force. Level 1 is free, but the 8 points for level 3 is totally worth it for running rings around tard-ragers, making off with the flag in CTF and just moving around easily.
Push/Pull: Push/pull players. Level 1 only hits the guy in your crosshair, 2 and 3 also push/pull whatever's right in front of you. It works a lot better when your target is in the air, and you'll automatically an incoming pull/push if you have the opposing power and enough force to use it. You want at least one of these at level 3 because you can use it to break out of force chokes. Just target the asshole choking you, press the button and it interrupts the choke.
Speed: The sanics. Spend 50 force to go FAST for a few seconds. Put more points in this to go faster for longer. I strongly recommend binding this to your shift key because going fast is just too useful. IMPORTANT: Speed (and all other powers that you toggle on/off) stops your force energy from regenerating while it's active. If you turn on speed and start jumping around like a Gungan on deathsticks you're going to run out of force and be a sitting duck for anybody who wants to fuck with you.
Seeing: Wallhacks. Toggle power that highlights dudes through walls. Works on people using mind trick as long as you have the same or better in Seeing that the other guy has in Mind Trick. Level 3 also lets you Newtype flash and dodge shots from the disruptor rifle, which is a fun party trick.
Saber Attack: Just take this at level 3 and forget about it. Taking it at less than that locks you out of the coveted red stance, and not taking it at all means you don't have a saber, which is kind of like showing up to a brothel without a dick. no homo
Saber Defense: You know how shooting someone with the saber out never fucking works and your saber swings land about half the time? This is why. Level 1 blocks vanilla blaster bolts, level 2 blocks most blasters, level 3 will block almost anything. The chance of an individual shot or swing getting through goes down as your level goes up too. No reason not to take this at level 3.
Saber Throw: That thing Vader did in 2 scenes so every video game has to have it. Hold altfire with your saber out to spend force and throw it. Level 2 and 3 let you steer it in-flight.