logo.png
[Hide] (116.2KB, 616x353) Reverse lift_lunacy.webm
[Hide] (8.4MB, 1280x720, 01:56) in_the_dojo.webm
[Hide] (4.1MB, 1280x720, 00:58) Sorry, couldn't get voice chat in time.
What is this?
>Sven Co-op is a co-operative game originally based around Valve Software's Half-Life.
>In this game players must work together against computer controlled enemies and solve puzzles as a team.
Where?
Join the server, its IP address and port are: 198.98.56.180:27015
When?
Weekends until December 16, starting 7:00 PM (UTC).
Or whenever (You) want, even on weekdays. Just post ITT for anons to join the server.
Downloads
NOTE: if you have the files from last May, you're good to go, no need to re-download. This new download packs the game and all 5 previous map packs.
Windows and Linux (both packed together), choose one of these:
https://pixeldrain.com/u/awP4jVRH
https://mega.nz/file/6pIEHZiS#iiwlyzOlgTy8onN7dYQTTOZLFlInnKtAoLmyvbTlsq0
sha256sum of svencoop_client_12-02.7z: fdee674c762a99d043347d82bf1f5870d467f484324b0f9bbf34f8bf3233b8b8.
OPTIONAL (but recommended): a big player model pack for you (18GB unpacked), see the "How to pick a player model" section at end of this post for usage instructions:
https://pixeldrain.com/u/svjBz5YE
https://mega.nz/file/ygAjCCzT#tE58j4wXSJYxwzA505dG98afkXZFFu1gV8ltNwJRBC0
https://drive.google.com/u/0/uc?id=1RXL3E6YeVXPEYYGE4d1tVk0Mt5yGOqmg&export=download
sha256sum of all_models_2023-06-12.7z: c25ecb06f44c3386bde6abfe1da34f4482dc1f5db17973fe6e0d9482ff8d66f4.
How to join
>Launch Sven Coop by opening svencoop.exe or executing LD_LIBRARY_PATH=. ./svencoop_linux.
>Change your settings if needed
>Then open the console and type in connect 198.98.56.180:27015
NOTE: do NOT use the server browser as it's currently broken
How to change your name
>Start the game at least once, then exit it
>If on Windows, go to C:\Users\<Your windows user name>\AppData\Roaming\Goldberg SteamEmu Saves\
>If on Linux, go to $XDG_DATA_HOME/Goldberg SteamEmu Saves/ or if it's not defined: $HOME/.local/share/Goldberg SteamEmu Saves/
>Enter the settings directory
>Edit account_name.txt with your desired name
How to pick a player model
>Go to https://wootguy.github.io/scmodels/index.html for a searchable list of models with previews
>Inside the game, open the console
>Enter model [name of the model] in the console, for example model aniki_v2
You and other people should now see a new player model.
NOTE: avoid using the in-game model chooser as it may crash while trying to display some models.
How to make a spray
>Make sure your game is closed
>Prepare your image before hand: you may use one as-is or you can edit transparency into it with other tools
>Go to https://micjohnson.github.io/js-hlspray/
>Select your image
>Change any options to your preference
>Export file to [game root]/svencoop/tempdecal.wad
>Set the file as read-only
If all went well, you should be able to see your new spray.
How to use emotes
From the README of https://github.com/wootguy/emotes:
Type ".e list" to list named emotes.
Type ".e off" to stop your emote.
Type ".e <name> [speed]" to play a named emote.
Type ".e <sequence> [mode] [speed] [start_frame] [end_frame]" for more control.
<> = required. [] = optional.
<sequence> = 0-255. Most models have about 190 sequences.
[mode] = ONCE, FREEZE, LOOP, or ILOOP. Doesn't have to be all caps.
[speed] = Any number, even negative. The default speed is 1.
[start_frame/end_frame] = 0-255. This is like a percentage. Frame count in the model doesn't matter.
Last edited by warmsun